lafur

Untitled

Mar 3rd, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end --Trailer Script by dms xd
  6. DoorColor = "Cocoa" --door colorxd
  7. TrailerColor = "Maroon" --General Trailer Color
  8. CouchColor = "Smoky grey"
  9. FridgeOvenColor = "Medium stone grey"
  10. FridgeOvenColor2 = "Really black"
  11.  
  12.  
  13. P1 = Instance.new("Part")
  14. P1.Size = Vector3.new(0.31, 2.98, 2)
  15. P1.Parent = game.Workspace
  16. P1.Anchored = true
  17. P1.CanCollide = true
  18. P1.TopSurface = "SmoothNoOutlines"
  19. P1.BottomSurface = "SmoothNoOutlines"
  20. P1.FrontSurface = "SmoothNoOutlines"
  21. P1.LeftSurface = "SmoothNoOutlines"
  22. P1.RightSurface = "SmoothNoOutlines"
  23. P1.BrickColor = BrickColor.new("Really black")
  24. P1.Position = Vector3.new(21.505, 1.49, -13.77) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,3,0)
  25. P2 = Instance.new("Part")
  26. P2.Parent = game.Workspace
  27. P2.Position = Vector3.new(6.28, 3.51, -13.19) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,3,0)
  28. P2.Anchored = true
  29. P2.CanCollide = true
  30. P2.TopSurface = "SmoothNoOutlines"
  31. P2.BottomSurface = "SmoothNoOutlines"
  32. P2.FrontSurface = "SmoothNoOutlines"
  33. P2.LeftSurface = "SmoothNoOutlines"
  34. P2.RightSurface = "SmoothNoOutlines"
  35. P2.BrickColor = BrickColor.new("Black")
  36. P2.Size = Vector3.new(31.34, 1, 12.88)
  37. P3 = Instance.new("Part")
  38. P3.Size = Vector3.new(4, 3, 3.2)
  39. P3.Parent = game.Workspace
  40. P3.Anchored = true
  41. P3.CanCollide = true
  42. P3.TopSurface = "SmoothNoOutlines"
  43. P3.BottomSurface = "SmoothNoOutlines"
  44. P3.FrontSurface = "SmoothNoOutlines"
  45. P3.LeftSurface = "SmoothNoOutlines"
  46. P3.RightSurface = "SmoothNoOutlines"
  47. P3.BrickColor = BrickColor.new("Really black")
  48. P3.Shape = "Cylinder"
  49. P3.Rotation = Vector3.new(0,-90,0)
  50. P3.Position = Vector3.new(-3, 1.51, -8.8) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,3,0)
  51. P4 = Instance.new("Part")
  52. P4.Size = Vector3.new(4, 3, 3.2)
  53. P4.Parent = game.Workspace
  54. P4.Anchored = true
  55. P4.CanCollide = true
  56. P4.TopSurface = "SmoothNoOutlines"
  57. P4.BottomSurface = "SmoothNoOutlines"
  58. P4.FrontSurface = "SmoothNoOutlines"
  59. P4.LeftSurface = "SmoothNoOutlines"
  60. P4.RightSurface = "SmoothNoOutlines"
  61. P4.BrickColor = BrickColor.new("Really black")
  62. P4.Shape = "Cylinder"
  63. P4.Rotation = Vector3.new(0,-90,0)
  64. P4.Position = Vector3.new(-3, 1.51, -17.6) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,3,0)
  65. P5 = Instance.new("Part")
  66. P5.Size = Vector3.new(0.75, 9.5, 12.88)
  67. P5.Parent = game.Workspace
  68. P5.Anchored = true
  69. P5.CanCollide = true
  70. P5.TopSurface = "SmoothNoOutlines"
  71. P5.BottomSurface = "SmoothNoOutlines"
  72. P5.FrontSurface = "SmoothNoOutlines"
  73. P5.LeftSurface = "SmoothNoOutlines"
  74. P5.RightSurface = "SmoothNoOutlines"
  75. P5.BrickColor = BrickColor.new(TrailerColor)
  76. P5.Rotation = Vector3.new(0,0,0)
  77. P5.Position = Vector3.new(21.575, 8.7, -13.19) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,3,0)
  78. P6 = Instance.new("Part")
  79. P6.Size = Vector3.new(2.73, 9.38, 0.61)
  80. P6.Parent = game.Workspace
  81. P6.Anchored = true
  82. P6.CanCollide = true
  83. P6.TopSurface = "SmoothNoOutlines"
  84. P6.BottomSurface = "SmoothNoOutlines"
  85. P6.FrontSurface = "SmoothNoOutlines"
  86. P6.LeftSurface = "SmoothNoOutlines"
  87. P6.RightSurface = "SmoothNoOutlines"
  88. P6.BrickColor = BrickColor.new(TrailerColor)
  89. P6.Rotation = Vector3.new(0,0,0)
  90. P6.Position = Vector3.new(19.83, 8.7, -7.055) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,3,0)
  91. P7 = Instance.new("Part")
  92. P7.Size = Vector3.new(21, 9.38, 0.61)
  93. P7.Parent = game.Workspace
  94. P7.Anchored = true
  95. P7.CanCollide = true
  96. P7.TopSurface = "SmoothNoOutlines"
  97. P7.BottomSurface = "SmoothNoOutlines"
  98. P7.FrontSurface = "SmoothNoOutlines"
  99. P7.LeftSurface = "SmoothNoOutlines"
  100. P7.RightSurface = "SmoothNoOutlines"
  101. P7.BrickColor = BrickColor.new(TrailerColor)
  102. P7.Rotation = Vector3.new(0,0,0)
  103. P7.Position = Vector3.new(1.93, 8.7, -7.055) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0)
  104. P8 = Instance.new("Part")
  105. P8.Size = Vector3.new(0.75, 9.38, 12.88)
  106. P8.Parent = game.Workspace
  107. P8.Anchored = true
  108. P8.CanCollide = true
  109. P8.TopSurface = "SmoothNoOutlines"
  110. P8.BottomSurface = "SmoothNoOutlines"
  111. P8.FrontSurface = "SmoothNoOutlines"
  112. P8.LeftSurface = "SmoothNoOutlines"
  113. P8.RightSurface = "SmoothNoOutlines"
  114. P8.BrickColor = BrickColor.new(TrailerColor)
  115. P8.Rotation = Vector3.new(0,0,0)
  116. P8.Position = Vector3.new(-9.015, 8.7, -13.19) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0)
  117. P9 = Instance.new("Part")
  118. P9.Size = Vector3.new(29.63, 9.38, 0.61)
  119. P9.Parent = game.Workspace
  120. P9.Anchored = true
  121. P9.CanCollide = true
  122. P9.TopSurface = "SmoothNoOutlines"
  123. P9.BottomSurface = "SmoothNoOutlines"
  124. P9.FrontSurface = "SmoothNoOutlines"
  125. P9.LeftSurface = "SmoothNoOutlines"
  126. P9.RightSurface = "SmoothNoOutlines"
  127. P9.BrickColor = BrickColor.new(TrailerColor)
  128. P9.Rotation = Vector3.new(0,0,0)
  129. P9.Position = Vector3.new(6.245, 8.7, -19.285) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0)
  130. P10 = Instance.new("Part")
  131. P10.Size = Vector3.new(31.34, 1, 12.88)
  132. P10.Parent = game.Workspace
  133. P10.Anchored = true
  134. P10.CanCollide = true
  135. P10.TopSurface = "SmoothNoOutlines"
  136. P10.BottomSurface = "SmoothNoOutlines"
  137. P10.FrontSurface = "SmoothNoOutlines"
  138. P10.LeftSurface = "SmoothNoOutlines"
  139. P10.RightSurface = "SmoothNoOutlines"
  140. P10.BrickColor = BrickColor.new("Black")
  141. P10.Rotation = Vector3.new(0,0,0)
  142. P10.Position = Vector3.new(6.28, 13.89, -13.19) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.97,0)
  143. P11 = Instance.new("Part")
  144. P11.Size = Vector3.new(14.78, 3.65, 12.88)
  145. P11.Parent = game.Workspace
  146. P11.Anchored = true
  147. P11.CanCollide = true
  148. P11.TopSurface = "SmoothNoOutlines"
  149. P11.BottomSurface = "SmoothNoOutlines"
  150. P11.FrontSurface = "SmoothNoOutlines"
  151. P11.LeftSurface = "SmoothNoOutlines"
  152. P11.RightSurface = "SmoothNoOutlines"
  153. P11.BrickColor = BrickColor.new(TrailerColor)
  154. P11.Rotation = Vector3.new(0,0,0)
  155. P11.Position = Vector3.new(-2, 16.215, -13.19) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.97,0)
  156. P12 = Instance.new("Part")
  157. P12.Size = Vector3.new(5.87, 9.38, 0.61)
  158. P12.Parent = game.Workspace
  159. P12.Anchored = true
  160. P12.CanCollide = false
  161. P12.TopSurface = "SmoothNoOutlines"
  162. P12.BottomSurface = "SmoothNoOutlines"
  163. P12.FrontSurface = "SmoothNoOutlines"
  164. P12.LeftSurface = "SmoothNoOutlines"
  165. P12.RightSurface = "SmoothNoOutlines"
  166. P12.BrickColor = BrickColor.new(DoorColor)
  167. P12.Rotation = Vector3.new(0,0,0)
  168. P12.Position = Vector3.new(15.44, 8.7, -7.055) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0)
  169. C1 = Instance.new("Part")
  170. C1.Size = Vector3.new(11.09, 1.84, 3.05)
  171. C1.Parent = game.Workspace
  172. C1.Anchored = true
  173. C1.CanCollide = true
  174. C1.TopSurface = "SmoothNoOutlines"
  175. C1.BottomSurface = "SmoothNoOutlines"
  176. C1.FrontSurface = "SmoothNoOutlines"
  177. C1.LeftSurface = "SmoothNoOutlines"
  178. C1.RightSurface = "SmoothNoOutlines"
  179. C1.BrickColor = BrickColor.new(CouchColor)
  180. C1.Rotation = Vector3.new(0,0,0)
  181. C1.Position = Vector3.new(13.755, 4.93, -17.075) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0)
  182. C2 = Instance.new("Part")
  183. C2.Size = Vector3.new(9.48, 3.66, 0.65)
  184. C2.Parent = game.Workspace
  185. C2.Anchored = true
  186. C2.CanCollide = true
  187. C2.TopSurface = "SmoothNoOutlines"
  188. C2.BottomSurface = "SmoothNoOutlines"
  189. C2.FrontSurface = "SmoothNoOutlines"
  190. C2.LeftSurface = "SmoothNoOutlines"
  191. C2.RightSurface = "SmoothNoOutlines"
  192. C2.BrickColor = BrickColor.new(CouchColor)
  193. C2.Rotation = Vector3.new(0,0,0)
  194. C2.Position = Vector3.new(13.74, 7.68, -18.275) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0)
  195. C3 = Instance.new("Part")
  196. C3.Size = Vector3.new(0.78, 1.84, 2.93)
  197. C3.Parent = game.Workspace
  198. C3.Anchored = true
  199. C3.CanCollide = true
  200. C3.TopSurface = "SmoothNoOutlines"
  201. C3.BottomSurface = "SmoothNoOutlines"
  202. C3.FrontSurface = "SmoothNoOutlines"
  203. C3.LeftSurface = "SmoothNoOutlines"
  204. C3.RightSurface = "SmoothNoOutlines"
  205. C3.BrickColor = BrickColor.new(CouchColor)
  206. C3.Rotation = Vector3.new(0,0,0)
  207. C3.Position = Vector3.new(8.6, 6.77, -17) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0)
  208. C4 = Instance.new("Part")
  209. C4.Size = Vector3.new(0.78, 1.84, 2.77)
  210. C4.Parent = game.Workspace
  211. C4.Anchored = true
  212. C4.CanCollide = true
  213. C4.TopSurface = "SmoothNoOutlines"
  214. C4.BottomSurface = "SmoothNoOutlines"
  215. C4.FrontSurface = "SmoothNoOutlines"
  216. C4.LeftSurface = "SmoothNoOutlines"
  217. C4.RightSurface = "SmoothNoOutlines"
  218. C4.BrickColor = BrickColor.new(CouchColor)
  219. C4.Rotation = Vector3.new(0,0,0)
  220. C4.Position = Vector3.new(18.9, 6.77, -17.1) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0)
  221. C5 = Instance.new("Seat")
  222. C5.Size = Vector3.new(4, 0.2, 1.7)
  223. C5.Parent = game.Workspace
  224. C5.Anchored = true
  225. C5.CanCollide = true
  226. C5.Transparency = 1
  227. C5.TopSurface = "SmoothNoOutlines"
  228. C5.BottomSurface = "SmoothNoOutlines"
  229. C5.FrontSurface = "SmoothNoOutlines"
  230. C5.LeftSurface = "SmoothNoOutlines"
  231. C5.RightSurface = "SmoothNoOutlines"
  232. C5.BrickColor = BrickColor.new(CouchColor)
  233. C5.Rotation = Vector3.new(-180, 0, -180)
  234. C5.Position = Vector3.new(11.2, 5.95, -16.65) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0)
  235. C6 = Instance.new("Seat")
  236. C6.Size = Vector3.new(4, 0.2, 1.7)
  237. C6.Parent = game.Workspace
  238. C6.Anchored = true
  239. C6.CanCollide = true
  240. C6.Transparency = 1
  241. C6.TopSurface = "SmoothNoOutlines"
  242. C6.BottomSurface = "SmoothNoOutlines"
  243. C6.FrontSurface = "SmoothNoOutlines"
  244. C6.LeftSurface = "SmoothNoOutlines"
  245. C6.RightSurface = "SmoothNoOutlines"
  246. C6.BrickColor = BrickColor.new(CouchColor)
  247. C6.Rotation = Vector3.new(-180, 0, -180)
  248. C6.Position = Vector3.new(16.16, 5.95, -16.65) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0)
  249. F1 = Instance.new("Part")
  250. F1.Size = Vector3.new(3.45, 8.16, 3.5)
  251. F1.Parent = game.Workspace
  252. F1.Anchored = true
  253. F1.CanCollide = true
  254. F1.TopSurface = "SmoothNoOutlines"
  255. F1.BottomSurface = "SmoothNoOutlines"
  256. F1.FrontSurface = "SmoothNoOutlines"
  257. F1.LeftSurface = "SmoothNoOutlines"
  258. F1.RightSurface = "SmoothNoOutlines"
  259. F1.BrickColor = BrickColor.new(FridgeOvenColor)
  260. F1.Position = Vector3.new(-6.244, 8.09, -9.51) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0)
  261. F2 = Instance.new("Part")
  262. F2.Size = Vector3.new(0.2, 2.42, 0.2)
  263. F2.Parent = game.Workspace
  264. F2.Anchored = true
  265. F2.CanCollide = true
  266. F2.TopSurface = "SmoothNoOutlines"
  267. F2.BottomSurface = "SmoothNoOutlines"
  268. F2.FrontSurface = "SmoothNoOutlines"
  269. F2.LeftSurface = "SmoothNoOutlines"
  270. F2.RightSurface = "SmoothNoOutlines"
  271. F2.BrickColor = BrickColor.new(FridgeOvenColor2)
  272. F2.Position = Vector3.new(-4.34, 5.73, -10.8) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0)
  273. F3 = Instance.new("Part")
  274. F3.Size = Vector3.new(0.2, 4.2, 0.2)
  275. F3.Parent = game.Workspace
  276. F3.Anchored = true
  277. F3.CanCollide = true
  278. F3.TopSurface = "SmoothNoOutlines"
  279. F3.BottomSurface = "SmoothNoOutlines"
  280. F3.FrontSurface = "SmoothNoOutlines"
  281. F3.LeftSurface = "SmoothNoOutlines"
  282. F3.RightSurface = "SmoothNoOutlines"
  283. F3.BrickColor = BrickColor.new(FridgeOvenColor2)
  284. F3.Position = Vector3.new(-4.35, 9.74, -10.8) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0)
  285. O1 = Instance.new("Part")
  286. O1.Size = Vector3.new(4.2, 3.52, 4.94)
  287. O1.Parent = game.Workspace
  288. O1.Anchored = true
  289. O1.CanCollide = true
  290. O1.TopSurface = "SmoothNoOutlines"
  291. O1.BottomSurface = "SmoothNoOutlines"
  292. O1.FrontSurface = "SmoothNoOutlines"
  293. O1.LeftSurface = "SmoothNoOutlines"
  294. O1.RightSurface = "SmoothNoOutlines"
  295. O1.BrickColor = BrickColor.new(FridgeOvenColor)
  296. O1.Position = Vector3.new(-6.35, 5.77, -14.98) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0)
  297. O2 = Instance.new("Part")
  298. O2.Size = Vector3.new(1.15, 2.61, 4.94)
  299. O2.Parent = game.Workspace
  300. O2.Anchored = true
  301. O2.CanCollide = true
  302. O2.TopSurface = "SmoothNoOutlines"
  303. O2.BottomSurface = "SmoothNoOutlines"
  304. O2.FrontSurface = "SmoothNoOutlines"
  305. O2.LeftSurface = "SmoothNoOutlines"
  306. O2.RightSurface = "SmoothNoOutlines"
  307. O2.BrickColor = BrickColor.new(FridgeOvenColor)
  308. O2.Position = Vector3.new(-7.875, 8.835, -14.96) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0)
  309. O3 = Instance.new("Part")
  310. O3.Size = Vector3.new(0.2, 1.16, 2.23)
  311. O3.Parent = game.Workspace
  312. O3.Anchored = true
  313. O3.CanCollide = true
  314. O3.TopSurface = "SmoothNoOutlines"
  315. O3.BottomSurface = "SmoothNoOutlines"
  316. O3.FrontSurface = "SmoothNoOutlines"
  317. O3.LeftSurface = "SmoothNoOutlines"
  318. O3.RightSurface = "SmoothNoOutlines"
  319. O3.BrickColor = BrickColor.new(FridgeOvenColor2)
  320. O3.Position = Vector3.new(-7.16, 9.42, -14.965) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0)
  321. CR1 = Instance.new("Part")
  322. CR1.Size = Vector3.new(8.54, 3.52, 2.45)
  323. CR1.Parent = game.Workspace
  324. CR1.Anchored = true
  325. CR1.CanCollide = true
  326. CR1.TopSurface = "SmoothNoOutlines"
  327. CR1.BottomSurface = "SmoothNoOutlines"
  328. CR1.FrontSurface = "SmoothNoOutlines"
  329. CR1.LeftSurface = "SmoothNoOutlines"
  330. CR1.RightSurface = "SmoothNoOutlines"
  331. CR1.BrickColor = BrickColor.new(FridgeOvenColor)
  332. CR1.Position = Vector3.new(2.15, 5.77, -17.335) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0)
  333. CR2 = Instance.new("Part")
  334. CR2.Size = Vector3.new(8.54, 0.2, 2.66)
  335. CR2.Parent = game.Workspace
  336. CR2.Anchored = true
  337. CR2.CanCollide = true
  338. CR2.TopSurface = "SmoothNoOutlines"
  339. CR2.BottomSurface = "SmoothNoOutlines"
  340. CR2.FrontSurface = "SmoothNoOutlines"
  341. CR2.LeftSurface = "SmoothNoOutlines"
  342. CR2.RightSurface = "SmoothNoOutlines"
  343. CR2.BrickColor = BrickColor.new(FridgeOvenColor2)
  344. CR2.Position = Vector3.new(2.15, 7.63, -17.335) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0)
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