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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
local RealPlayer = Player
4
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
5
--//====================================================\\--
6
--||			   CREATED BY SHACKLUSTER
7-
Player = game:GetService("Players").LocalPlayer
7+
8
9
wait(0.2)
10
11
Player = owner
12
PlayerGui = Player.PlayerGui
13-
Mouse = Player:GetMouse()
13+
14
Backpack = Player.Backpack
15
Character = Player.Character
16
Humanoid = Character.Humanoid
17
RootPart = Character["HumanoidRootPart"]
18
Torso = Character["Torso"]
19
Head = Character["Head"]
20
RightArm = Character["Right Arm"]
21
LeftArm = Character["Left Arm"]
22
RightLeg = Character["Right Leg"]
23
LeftLeg = Character["Left Leg"]
24
RootJoint = RootPart["RootJoint"]
25
Neck = Torso["Neck"]
26
RightShoulder = Torso["Right Shoulder"]
27
LeftShoulder = Torso["Left Shoulder"]
28-
Player:ClearCharacterAppearance()
28+
29
LeftHip = Torso["Left Hip"]
30
Character.Archivable = true
31
32
IT = Instance.new
33
CF = CFrame.new
34
VT = Vector3.new
35
RAD = math.rad
36
C3 = Color3.new
37
UD2 = UDim2.new
38
BRICKC = BrickColor.new
39
ANGLES = CFrame.Angles
40
EULER = CFrame.fromEulerAnglesXYZ
41
COS = math.cos
42
ACOS = math.acos
43
SIN = math.sin
44
ASIN = math.asin
45
ABS = math.abs
46
MRANDOM = math.random
47
FLOOR = math.floor
48
49
--//=================================\\
50
--|| 	      USEFUL VALUES
51
--\\=================================//
52
53
Animation_Speed = 3
54
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
55
local Speed = 20
56
local SIZE = 1.4
57
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
58
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
59
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
60
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
61
local DAMAGEMULTIPLIER = 1
62
local ANIM = "Idle"
63
local ATTACK = false
64
local EQUIPPED = false
65
local HOLD = false
66
local COMBO = 1
67
local Rooted = false
68
local SINE = 0
69
local KEYHOLD = false
70
local CHANGE = 2 / Animation_Speed
71
local WALKINGANIM = false
72
local VALUE1 = false
73
local VALUE2 = false
74
local ROBLOXIDLEANIMATION = IT("Animation")
75
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
76
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
77
local ATANIM = IT("Animation")
78
ATANIM.Name = "Attack Animation"
79
ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
80
--ROBLOXIDLEANIMATION.Parent = Humanoid
81
local WEAPONGUI = IT("ScreenGui", PlayerGui)
82
WEAPONGUI.Name = "Weapon GUI"
83
local Weapon = IT("Model")
84
Weapon.Name = "Adds"
85
local Effects = IT("Folder", Weapon)
86
Effects.Name = "Effects"
87
local ANIMATOR = Humanoid.Animator
88
local ANIMATE = Character.Animate
89
local UNANCHOR = true
90
local CLOCKLOOP = 0
91
local SONG = 510580450
92
local CLOCKTARGET = nil
93
local CLOCKSPEED = 30
94
script.Parent = WEAPONGUI
95
local CLONE = Character:Clone()
96
CLONE.Parent = nil
97
Character.Archivable = false
98
local sick = Instance.new("Sound",Torso)
99
100
--//=================================\\
101
--\\=================================//
102
103
104
--//=================================\\
105
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
106
--\\=================================//
107
108
ArtificialHB = Instance.new("BindableEvent", script)
109
ArtificialHB.Name = "ArtificialHB"
110
111
script:WaitForChild("ArtificialHB")
112
113
frame = Frame_Speed
114
tf = 0
115
allowframeloss = false
116
tossremainder = false
117
lastframe = tick()
118
script.ArtificialHB:Fire()
119
120
game:GetService("RunService").Heartbeat:connect(function(s, p)
121
	tf = tf + s
122
	if tf >= frame then
123
		if allowframeloss then
124
			script.ArtificialHB:Fire()
125
			lastframe = tick()
126
		else
127
			for i = 1, math.floor(tf / frame) do
128
				script.ArtificialHB:Fire()
129
			end
130
		lastframe = tick()
131
		end
132
		if tossremainder then
133
			tf = 0
134
		else
135
			tf = tf - frame * math.floor(tf / frame)
136
		end
137
	end
138
end)
139
140
--//=================================\\
141
--\\=================================//
142
143
--//=================================\\
144
--|| 	      SOME FUNCTIONS
145
--\\=================================//
146
147
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
148
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
149
end
150
151
function PositiveAngle(NUMBER)
152
	if NUMBER >= 0 then
153
		NUMBER = 0
154
	end
155
	return NUMBER
156
end
157
158
function NegativeAngle(NUMBER)
159
	if NUMBER <= 0 then
160
		NUMBER = 0
161
	end
162
	return NUMBER
163
end
164
165
function Swait(NUMBER)
166
	if NUMBER == 0 or NUMBER == nil then
167
		ArtificialHB.Event:wait()
168
	else
169
		for i = 1, NUMBER do
170
			ArtificialHB.Event:wait()
171
		end
172
	end
173
end
174
175
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
176
	local NEWMESH = IT(MESH)
177
	if MESH == "SpecialMesh" then
178
		NEWMESH.MeshType = MESHTYPE
179
		if MESHID ~= "nil" and MESHID ~= "" then
180
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
181
		end
182
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
183
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
184
		end
185
	end
186
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
187
	NEWMESH.Scale = SCALE
188
	NEWMESH.Parent = PARENT
189
	return NEWMESH
190
end
191
192
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
193
	local NEWPART = IT("Part")
194
	NEWPART.formFactor = FORMFACTOR
195
	NEWPART.Reflectance = REFLECTANCE
196
	NEWPART.Transparency = TRANSPARENCY
197
	NEWPART.CanCollide = false
198
	NEWPART.Locked = true
199
	NEWPART.Anchored = true
200
	if ANCHOR == false then
201
		NEWPART.Anchored = false
202
	end
203
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
204
	NEWPART.Name = NAME
205
	NEWPART.Size = SIZE
206
	NEWPART.Position = Torso.Position
207
	NEWPART.Material = MATERIAL
208
	NEWPART:BreakJoints()
209
	NEWPART.Parent = PARENT
210
	return NEWPART
211
end
212
213
	local function weldBetween(a, b)
214
	    local weldd = Instance.new("ManualWeld")
215
	    weldd.Part0 = a
216
	    weldd.Part1 = b
217
	    weldd.C0 = CFrame.new()
218
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
219
	    weldd.Parent = a
220
	    return weldd
221
	end
222
223
224
function QuaternionFromCFrame(cf)
225
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
226
	local trace = m00 + m11 + m22
227
	if trace > 0 then 
228
		local s = math.sqrt(1 + trace)
229
		local recip = 0.5 / s
230
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
231
	else
232
		local i = 0
233
		if m11 > m00 then
234
			i = 1
235
		end
236
		if m22 > (i == 0 and m00 or m11) then
237
			i = 2
238
		end
239
		if i == 0 then
240
			local s = math.sqrt(m00 - m11 - m22 + 1)
241
			local recip = 0.5 / s
242
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
243
		elseif i == 1 then
244
			local s = math.sqrt(m11 - m22 - m00 + 1)
245
			local recip = 0.5 / s
246
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
247
		elseif i == 2 then
248
			local s = math.sqrt(m22 - m00 - m11 + 1)
249
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
250
		end
251
	end
252
end
253
 
254
function QuaternionToCFrame(px, py, pz, x, y, z, w)
255
	local xs, ys, zs = x + x, y + y, z + z
256
	local wx, wy, wz = w * xs, w * ys, w * zs
257
	local xx = x * xs
258
	local xy = x * ys
259
	local xz = x * zs
260
	local yy = y * ys
261
	local yz = y * zs
262
	local zz = z * zs
263
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
264
end
265
 
266
function QuaternionSlerp(a, b, t)
267
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
268
	local startInterp, finishInterp;
269
	if cosTheta >= 0.0001 then
270
		if (1 - cosTheta) > 0.0001 then
271
			local theta = ACOS(cosTheta)
272
			local invSinTheta = 1 / SIN(theta)
273
			startInterp = SIN((1 - t) * theta) * invSinTheta
274
			finishInterp = SIN(t * theta) * invSinTheta
275
		else
276
			startInterp = 1 - t
277
			finishInterp = t
278
		end
279
	else
280
		if (1 + cosTheta) > 0.0001 then
281
			local theta = ACOS(-cosTheta)
282
			local invSinTheta = 1 / SIN(theta)
283
			startInterp = SIN((t - 1) * theta) * invSinTheta
284
			finishInterp = SIN(t * theta) * invSinTheta
285
		else
286
			startInterp = t - 1
287
			finishInterp = t
288
		end
289
	end
290
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
291
end
292
293
function Clerp(a, b, t)
294
	local qa = {QuaternionFromCFrame(a)}
295
	local qb = {QuaternionFromCFrame(b)}
296
	local ax, ay, az = a.x, a.y, a.z
297
	local bx, by, bz = b.x, b.y, b.z
298
	local _t = 1 - t
299
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
300
end
301
302
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
303
	local frame = IT("Frame")
304
	frame.BackgroundTransparency = TRANSPARENCY
305
	frame.BorderSizePixel = BORDERSIZEPIXEL
306
	frame.Position = POSITION
307
	frame.Size = SIZE
308
	frame.BackgroundColor3 = COLOR
309
	frame.BorderColor3 = BORDERCOLOR
310
	frame.Name = NAME
311
	frame.Parent = PARENT
312
	return frame
313
end
314
315
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
316
	local label = IT("TextLabel")
317
	label.BackgroundTransparency = 1
318
	label.Size = UD2(1, 0, 1, 0)
319
	label.Position = UD2(0, 0, 0, 0)
320
	label.TextColor3 = TEXTCOLOR
321
	label.TextStrokeTransparency = STROKETRANSPARENCY
322
	label.TextTransparency = TRANSPARENCY
323
	label.FontSize = TEXTFONTSIZE
324
	label.Font = TEXTFONT
325
	label.BorderSizePixel = BORDERSIZEPIXEL
326
	label.TextStrokeColor3 = C3(1,1,1)
327
	label.TextScaled = false
328
	label.Text = TEXT
329
	label.Name = NAME
330
	label.Parent = PARENT
331
	return label
332
end
333
334
function NoOutlines(PART)
335
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
336
end
337
338
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
339
	local NEWWELD = IT(TYPE)
340
	NEWWELD.Part0 = PART0
341
	NEWWELD.Part1 = PART1
342
	NEWWELD.C0 = C0
343
	NEWWELD.C1 = C1
344
	NEWWELD.Parent = PARENT
345
	return NEWWELD
346
end
347
348
local S = IT("Sound")
349
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
350
	local NEWSOUND = nil
351
	coroutine.resume(coroutine.create(function()
352
		NEWSOUND = S:Clone()
353
		NEWSOUND.Parent = PARENT
354
		NEWSOUND.Volume = VOLUME
355
		NEWSOUND.Pitch = PITCH
356
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
357
		NEWSOUND:play()
358
		if DOESLOOP == true then
359
			NEWSOUND.Looped = true
360
		else
361
			repeat wait(1) until NEWSOUND.Playing == false
362
			NEWSOUND:remove()
363
		end
364
	end))
365
	return NEWSOUND
366
end
367
368
function CFrameFromTopBack(at, top, back)
369
	local right = top:Cross(back)
370
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
371
end
372
373
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
374
function WACKYEFFECT(Table)
375
	local TYPE = (Table.EffectType or "Sphere")
376
	local SIZE = (Table.Size or VT(1,1,1))
377
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
378
	local TRANSPARENCY = (Table.Transparency or 0)
379
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
380
	local CFRAME = (Table.CFrame or Torso.CFrame)
381
	local MOVEDIRECTION = (Table.MoveToPos or nil)
382
	local ROTATION1 = (Table.RotationX or 0)
383
	local ROTATION2 = (Table.RotationY or 0)
384
	local ROTATION3 = (Table.RotationZ or 0)
385
	local MATERIAL = (Table.Material or "Neon")
386
	local COLOR = (Table.Color or C3(1,1,1))
387
	local TIME = (Table.Time or 45)
388
	local SOUNDID = (Table.SoundID or nil)
389
	local SOUNDPITCH = (Table.SoundPitch or nil)
390
	local SOUNDVOLUME = (Table.SoundVolume or nil)
391
	coroutine.resume(coroutine.create(function()
392
		local PLAYSSOUND = false
393
		local SOUND = nil
394
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
395
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
396
			PLAYSSOUND = true
397
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
398
		end
399
		EFFECT.Color = COLOR
400
		local MSH = nil
401
		if TYPE == "Sphere" then
402
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
403
		elseif TYPE == "Block" then
404
			MSH = IT("BlockMesh",EFFECT)
405
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
406
		elseif TYPE == "Wave" then
407
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
408
		elseif TYPE == "Ring" then
409
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
410
		elseif TYPE == "Slash" then
411
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
412
		elseif TYPE == "Round Slash" then
413
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
414
		elseif TYPE == "Swirl" then
415
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
416
		elseif TYPE == "Skull" then
417
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
418
		elseif TYPE == "Crystal" then
419
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
420
		end
421
		if MSH ~= nil then
422
			local MOVESPEED = nil
423
			if MOVEDIRECTION ~= nil then
424
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
425
			end
426
			local GROWTH = SIZE - ENDSIZE
427
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
428
			if TYPE == "Block" then
429
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
430
			else
431
				EFFECT.CFrame = CFRAME
432
			end
433
			for LOOP = 1, TIME+1 do
434
				Swait()
435
				MSH.Scale = MSH.Scale - GROWTH/TIME
436
				if TYPE == "Wave" then
437
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
438
				end
439
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
440
				if TYPE == "Block" then
441
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
442
				else
443
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
444
				end
445
				if MOVEDIRECTION ~= nil then
446
					local ORI = EFFECT.Orientation
447
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
448
					EFFECT.Orientation = ORI
449
				end
450
			end
451
			if PLAYSSOUND == false then
452
				EFFECT:remove()
453
			else
454
				repeat Swait() until SOUND.Playing == false
455
				EFFECT:remove()
456
			end
457
		else
458
			if PLAYSSOUND == false then
459
				EFFECT:remove()
460
			else
461
				repeat Swait() until SOUND.Playing == false
462
				EFFECT:remove()
463
			end
464
		end
465
	end))
466
end
467
468
function MakeForm(PART,TYPE)
469
	if TYPE == "Cyl" then
470
		local MSH = IT("CylinderMesh",PART)
471
	elseif TYPE == "Ball" then
472
		local MSH = IT("SpecialMesh",PART)
473
		MSH.MeshType = "Sphere"
474
	elseif TYPE == "Wedge" then
475
		local MSH = IT("SpecialMesh",PART)
476
		MSH.MeshType = "Wedge"
477
	end
478
end
479
480
Debris = game:GetService("Debris")
481
482
function CastProperRay(StartPos, EndPos, Distance, Ignore)
483
	local DIRECTION = CF(StartPos,EndPos).lookVector
484
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
485
end
486
487
function turnto(position)
488
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
489
end
490
491
--//=================================\\
492
--||	     WEAPON CREATION
493
--\\=================================//
494
495
Humanoid.Parent = nil
496
RootPart.Size = RootPart.Size*SIZE
497
Torso.Size = Torso.Size*SIZE
498
RightArm.Size = RightArm.Size*SIZE
499
RightLeg.Size = RightLeg.Size*SIZE
500
LeftArm.Size = LeftArm.Size*SIZE
501
LeftLeg.Size = LeftLeg.Size*SIZE
502
RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
503
RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
504
Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
505
Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
506
RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
507
LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
508
RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
509
LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
510
RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
511
LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
512
Head.Size = Head.Size*SIZE
513
RootJoint.Parent = RootPart
514
Neck.Parent = Torso
515
RightShoulder.Parent = Torso
516
LeftShoulder.Parent = Torso
517
RightHip.Parent = Torso
518
LeftHip.Parent = Torso
519
520
Humanoid.DisplayDistanceType = "None"
521
local naeeym2 = IT("BillboardGui",Character)
522
naeeym2.AlwaysOnTop = true
523
naeeym2.Size = UDim2.new(5,35,2,15)
524
naeeym2.StudsOffset = Vector3.new(0,2,0)
525
naeeym2.MaxDistance = 75
526
naeeym2.Adornee = Character.Head
527
naeeym2.Name = "Name"
528
local tecks2 = IT("TextLabel",naeeym2)
529
tecks2.BackgroundTransparency = 1
530
tecks2.TextScaled = true
531
tecks2.BorderSizePixel = 0
532
tecks2.Text = "Gaster!"
533
tecks2.Font = "Fantasy"
534
tecks2.TextSize = 30
535
tecks2.TextStrokeTransparency = 0
536
tecks2.TextColor3 = C3(1,1,1)
537
tecks2.TextStrokeColor3 = C3(0/0, 0/0, 0/0)
538
tecks2.Size = UDim2.new(1,0,0.5,0)
539
tecks2.Parent = naeeym2
540
local top = Instance.new("Shirt")
541
top.ShirtTemplate = "rbxassetid://1070896702"
542
top.Parent = Character
543
top.Name = "Cloth"
544
local bottom = Instance.new("Pants")
545
bottom.PantsTemplate = "rbxassetid://1227314211"
546
bottom.Parent = Character
547
bottom.Name = "Cloth"
548
local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really White", "Hat", VT(1,1,1),false)
549
PRT.Color = C3(0,0,0)
550
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
551
CreateMesh("SpecialMesh", PRT, "FileMesh", "", "", VT(1,1,1)*SIZE, VT(0,0,0))
552
local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
553
PRT.Color = C3(1,1,1)
554
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
555
CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
556
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
557
PRT.Color = C3(0/0, 0/0, 0/0)
558
MakeForm(PRT,"Ball")
559
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
560
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
561
PRT.Color = C3(0/0, 0/0, 0/0)
562
MakeForm(PRT,"Ball")
563
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
564
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
565
PRT.Color = C3(0/0, 0/0, 0/0)
566
MakeForm(PRT,"Ball")
567
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
568
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
569
PRT.Color = C3(0/0, 0/0, 0/0)
570
MakeForm(PRT,"Ball")
571
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
572
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
573
PRT.Color = C3(0/0, 0/0, 0/0)
574
MakeForm(PRT,"Ball")
575
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
576
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
577
PRT.Color = C3(0/0, 0/0, 0/0)
578
MakeForm(PRT,"Ball")
579
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
580
581
582
583
584
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
585
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
586
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
587
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
588
MakeForm(PRT,"Cyl")
589
local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
590
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
591
MakeForm(PRT,"Cyl")
592
PRT.Color = C3(159/255, 111/255, 183/255)
593
local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
594
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
595
MakeForm(RING,"Cyl")
596
RING.Color = C3(0,0,0)
597
for i = 1, 12 do
598
	local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
599
	PRT.Color = C3(0,0,0)
600
	local MSH = IT("BlockMesh",PRT)
601
	MSH.Scale = VT(0.6,1,1)
602
	CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
603
end
604
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
605
PRT.Color = C3(0,0,0)
606
local MSH = IT("BlockMesh",PRT)
607
MSH.Scale = VT(0.4,1,1)
608
local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
609
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
610
PRT.Color = C3(0,0,0)
611
local MSH = IT("BlockMesh",PRT)
612
MSH.Scale = VT(0.4,1,1)
613
local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
614
coroutine.resume(coroutine.create(function()
615
	while true do
616
		Swait()
617
		CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
618
		WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
619
		WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
620
		if CLOCKLOOP <= -150 then
621
			if VALUE1 == false then
622
				CLOCKLOOP = 0
623
				WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/0, 0/0, 0/0), SoundID = 141606337, SoundPitch = 1.2, SoundVolume = 4})
624
				local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
625
				ApplyAoE(HITPOS,10,15,45,75,false)
626
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/0, 0/0, 0/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
627
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/0, 0/0, 0/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
628
				if CLOCKTARGET ~= nil then
629
					CLOCKTARGET.Health = CLOCKTARGET.Health - 20
630
					if CLOCKTARGET.Torso ~= nil then
631
						CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
632
					end
633
					if CLOCKTARGET.Health == 0 then
634
						CLOCKTARGET = nil
635
					end
636
				end
637
			end
638
		end
639
	end
640
end))
641
642
for _, c in pairs(Weapon:GetChildren()) do
643
	if c.ClassName == "Part" then
644
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
645
	end
646
end
647
648
Neck.Name = "Weld"
649
RootJoint.Name = "Weld"
650
RightShoulder.Name = "Weld"
651
LeftShoulder.Name = "Weld"
652
RightHip.Name = "Weld"
653
LeftHip.Name = "Weld"
654
655
local SKILLTEXTCOLOR = C3(159/255, 111/255, 183/255)
656
local SKILLFONT = "Fantasy"
657
local SKILLTEXTSIZE = 7
658
659
Weapon.Parent = Character
660
Humanoid.Parent = Character
661
662
Humanoid.Died:connect(function()
663
	ATTACK = true
664
end)
665
666
local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
667
local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
668
local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
669
local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
670
local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
671
672
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
673
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
674
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
675
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
676
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
677
678
--//=================================\\
679
--||			DAMAGING
680
--\\=================================//
681
682
function ApplyDamage(Humanoid,Damage,TorsoPart)
683
	local defence = Instance.new("BoolValue",Humanoid.Parent)
684
	defence.Name = ("HitBy"..Player.Name)
685
	game:GetService("Debris"):AddItem(defence, 0.001)
686
	Damage = Damage * DAMAGEMULTIPLIER
687
	if Humanoid.Health ~= 0 then
688
		local CritChance = MRANDOM(1,100)
689
		if Damage > Humanoid.Health then
690
			Damage = math.ceil(Humanoid.Health)
691
			if Damage == 0 then
692
				Damage = 0.1
693
			end
694
		end
695
		Humanoid.Health = Humanoid.Health - Damage
696
	end
697
end
698
699
function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
700
	local CHILDREN = workspace:GetDescendants()
701
	for index, CHILD in pairs(CHILDREN) do
702
		if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
703
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
704
			if HUM then
705
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
706
				if TORSO then
707
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
708
						if INSTAKILL == true then
709
							CHILD:BreakJoints()
710
						else
711
							local DMG = MRANDOM(MINDMG,MAXDMG)
712
							ApplyDamage(HUM,DMG,TORSO)
713
						end
714
						if FLING > 0 then
715
							for _, c in pairs(CHILD:GetChildren()) do
716
								if c:IsA("BasePart") then
717
									local bv = Instance.new("BodyVelocity") 
718
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
719
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
720
									bv.Parent = c
721
									Debris:AddItem(bv,0.05)
722
								end
723
							end
724
						end
725
					end
726
				end
727
			end
728
		end
729
	end
730
end
731
732
--//=================================\\
733
--||	ATTACK FUNCTIONS AND STUFF
734
--\\=================================//
735
736
function MagicMissiles()
737
	ATTACK = true
738
	Rooted = true
739
	local SELECTING = true
740
	local SPOTS = {}
741
	coroutine.resume(coroutine.create(function()
742
		local LOOP = 0
743
		repeat
744
			LOOP = LOOP + 1
745
			Swait()
746
			if LOOP >= 10 then
747
				LOOP = 0
748
				for i = 1, #SPOTS do
749
					if SPOTS[i] ~= nil then
750
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
751
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
752
					end
753
				end
754
			end
755
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
756
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
757
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
758
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
759
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
760
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
761
		until SELECTING == false
762
		Rooted = false
763
		repeat
764
			LOOP = LOOP + 1
765
			Swait()
766
			if LOOP >= 10 then
767
				LOOP = 0
768
				for i = 1, #SPOTS do
769
					if SPOTS[i] ~= nil then
770
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
771
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
772
					end
773
				end
774
			end
775
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
776
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
777
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
778
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
779
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
780
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
781
		until ATTACK == false
782
	end))
783
	repeat
784
		repeat Swait() until HOLD == true
785
			local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
786
			if DIST > 65 then
787
				DIST = 65
788
			end
789
			local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)	
790
			local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)	
791
			if HITFLOOR ~= nil then
792
				table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
793
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
794
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
795
			end
796
		repeat Swait() until HOLD == false
797
	until #SPOTS == 5
798
	SELECTING = false
799
	for i = 1, #SPOTS do
800
		if SPOTS[i] ~= nil then
801
			local POS = SPOTS[i]
802
			coroutine.resume(coroutine.create(function()
803
				local MISSILE = IT("Model",Effects)
804
				MISSILE.Name = "Missile"
805
				local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
806
				MakeForm(BASEPART,"Cyl")
807
				MISSILE.PrimaryPart = BASEPART
808
				BASEPART.CFrame = POS*CF(0,-30*3,0)
809
				local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
810
				MakeForm(HEAD,"Ball")
811
				HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
812
				local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
813
				MakeForm(TAIL,"Cyl")
814
				TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
815
				for i = 1, 10 do
816
					Swait()
817
					for _, c in pairs(MISSILE:GetChildren()) do
818
						if c.ClassName == "Part" then
819
							c.Transparency = c.Transparency - 1/10
820
						end
821
					end
822
				end
823
				for i = 1, 15*1.5 do
824
					Swait()
825
					MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
826
				end
827
				ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
828
				WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
829
				WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
830
				WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
831
				WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
832
				MISSILE:remove()
833
			end))
834
		end
835
	end
836
	wait(0.6)
837
	ATTACK = false
838
	Rooted = false
839
end
840
841
function TimesUp()
842
	CLOCKTARGET = nil
843
	if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
844
		local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
845
		local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
846
		if TORSO then
847
			ATTACK = true
848
			Rooted = false
849
			coroutine.resume(coroutine.create(function()
850
				repeat
851
					Swait()
852
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
853
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
854
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
855
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
856
					RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
857
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
858
				until ATTACK == false
859
			end))
860
			if Effects:FindFirstChild("NeonDoll") then
861
				repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
862
			end
863
			wait(0.5)
864
			local FAKECHARACTER = IT("Model",Effects)
865
			FAKECHARACTER.Name = "NeonDoll"
866
			local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
867
			CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
868
			local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
869
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
870
			local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
871
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
872
			local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
873
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
874
			local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
875
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
876
			local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
877
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
878
			CreateSound(201858045, TORS, 5, 0.4, false)
879
			for i = 1, 150 do
880
				Swait()
881
				CLOCKSPEED = 6
882
				for _, c in pairs(FAKECHARACTER:GetChildren()) do
883
					if c.ClassName == "Part" then
884
						c.Transparency = c.Transparency - 0.5/150
885
					end
886
				end
887
			end
888
			CLOCKTARGET = HUM
889
			coroutine.resume(coroutine.create(function()
890
				repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
891
				for i = 1, 25 do
892
					Swait()
893
					for _, c in pairs(FAKECHARACTER:GetChildren()) do
894
						if c.ClassName == "Part" then
895
							c.Transparency = c.Transparency + 0.5/25
896
						end
897
					end
898
				end
899
				CLOCKSPEED = 1
900
				FAKECHARACTER:remove()
901
			end))
902
			wait(0.5)
903
			ATTACK = false
904
			Rooted = false
905
		end
906
	end
907
end
908
909
function ChainPunch()
910
	ATTACK = true
911
	Rooted = false
912
	local GYRO = IT("BodyGyro",RootPart)
913
	GYRO.D = 25
914
	GYRO.P = 2000
915
	GYRO.MaxTorque = VT(0,40000,0)
916
	GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
917
	repeat
918
		Swait()
919
		GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
920
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
921
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
922
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
923
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
924
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
925
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
926
	until HOLD == true
927
	local POS = Mouse.Hit.p
928
	local CHAINS = false
929
	local CHAINLINKS = {}
930
	local A = IT("Attachment",RightArm)
931
	A.Position = VT(1,-1,0)*SIZE
932
	A.Orientation = VT(-90, -89.982, 0)
933
	local B = IT("Attachment",RightArm)
934
	B.Position = VT(-1,-1,0)*SIZE
935
	B.Orientation = VT(-90, 89.988, 0)
936
	local C = IT("Attachment",RightArm)
937
	C.Position = VT(0.5,-1.3,0)*SIZE
938
	C.Orientation = VT(-90, -89.982, 0)
939
	local D = IT("Attachment",RightArm)
940
	D.Position = VT(-0.5,-1.3,0)*SIZE
941
	D.Orientation = VT(-90, 89.988, 0)
942
	local LIGHT = IT("Attachment",RightArm)
943
	LIGHT.Position = VT(0,-1,0)*SIZE
944
	local LIGHT2 = IT("PointLight",LIGHT)
945
	LIGHT2.Range = 7
946
	LIGHT2.Brightness = 5
947
	LIGHT2.Color = SKILLTEXTCOLOR
948
	for i = 1, 2 do
949
		local TWIST = -2
950
		local START = A
951
		local END = B
952
		if i == 1 then
953
			START = B
954
			END = A
955
		end
956
		local ChainLink = IT("Beam",Torso)
957
		ChainLink.Texture = "rbxassetid://73042633"
958
		ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
959
		ChainLink.TextureSpeed = 1
960
		ChainLink.Width0 = 1
961
		ChainLink.Width1 = 1
962
		ChainLink.TextureLength = 2.5
963
		ChainLink.Attachment0 = START
964
		ChainLink.Attachment1 = END
965
		ChainLink.CurveSize0 = TWIST
966
		ChainLink.CurveSize1 = TWIST
967
		--ChainLink.FaceCamera = true
968
		ChainLink.Segments = 45
969
		ChainLink.Transparency = NumberSequence.new(1)
970
		table.insert(CHAINLINKS,ChainLink)
971
	end
972
	for i = 1, 2 do
973
		local TWIST = -1
974
		local START = C
975
		local END = D
976
		if i == 1 then
977
			START = D
978
			END = C
979
		end
980
		local ChainLink = IT("Beam",Torso)
981
		ChainLink.Texture = "rbxassetid://73042633"
982
		ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
983
		ChainLink.TextureSpeed = 1
984
		ChainLink.Width0 = 1
985
		ChainLink.Width1 = 1
986
		ChainLink.TextureLength = 5
987
		ChainLink.Attachment0 = START
988
		ChainLink.Attachment1 = END
989
		ChainLink.CurveSize0 = TWIST
990
		ChainLink.CurveSize1 = TWIST
991
		--ChainLink.FaceCamera = true
992
		ChainLink.Segments = 25
993
		ChainLink.LightEmission = 0.5
994
		ChainLink.Transparency = NumberSequence.new(1)
995
		table.insert(CHAINLINKS,ChainLink)
996
	end
997
	coroutine.resume(coroutine.create(function()
998
		repeat
999
			Swait()
1000
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1001
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
1002
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1003
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1004
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1005
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1006
		until CHAINS == true
1007
		repeat
1008
			Swait()
1009
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1010
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
1011
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1012
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1013
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1014
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1015
		until ATTACK == false
1016
		for e = 1, 15 do
1017
			Swait()
1018
			for i = 1, #CHAINLINKS do
1019
				CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
1020
			end
1021
		end
1022
		A:remove()
1023
		B:remove()
1024
		C:remove()
1025
		D:remove()
1026
	end))
1027
	CreateSound(233856115, RightArm, 5, 1.2, false)
1028
	for e = 1, 15 do
1029
		Swait()
1030
		for i = 1, #CHAINLINKS do
1031
			CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
1032
		end
1033
	end
1034
	CHAINS = true
1035
	Rooted = true
1036
	wait(0.25)
1037
	local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
1038
	FIST.Color = C3(1, 215/255, 1)
1039
	FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0)) 
1040
	local LIGHT3 = IT("PointLight",FIST)
1041
	LIGHT3.Range = 7
1042
	LIGHT3.Brightness = 5
1043
	LIGHT3.Color = SKILLTEXTCOLOR
1044
	CreateMesh("SpecialMesh", FIST, "FileMesh", "465130943", "", VT(10,10,10), VT(0,0,0))
1045
	local FISTA = IT("Attachment",FIST)
1046
	FISTA.Position = VT(0.062, 0.977, 0)
1047
	local ChainLink = IT("Beam",Torso)
1048
	ChainLink.Texture = "rbxassetid://304369964"
1049
	ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
1050
	ChainLink.TextureSpeed = 0
1051
	ChainLink.Width0 = 3
1052
	ChainLink.Width1 = 3
1053
	ChainLink.TextureLength = 12
1054
	ChainLink.Attachment0 = LIGHT
1055
	ChainLink.Attachment1 = FISTA
1056
	ChainLink.FaceCamera = true
1057
	ChainLink.Segments = 45
1058
	ChainLink.LightEmission = 0.5
1059
	ChainLink.Transparency = NumberSequence.new(0.25)
1060
	local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
1061
	for i = 1, 85 do
1062
		Swait()
1063
		FIST.CFrame = FIST.CFrame*CF(0,-2,0)
1064
		ChainLink.TextureLength = 12+(i*2)
1065
		ApplyAoE(FIST.Position,10,15,25,100,false)
1066
		WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1067
		local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
1068
		if HITFLOOR ~= nil then
1069
			HITFLOOR:BreakJoints()
1070
			coroutine.resume(coroutine.create(function()
1071
				for i = 1, 15 do
1072
					Swait()
1073
					FISTSOUND.Volume = FISTSOUND.Volume - 0.15
1074
					ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
1075
					WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1076
				end
1077
			end))
1078
			break
1079
		end
1080
	end
1081
	coroutine.resume(coroutine.create(function()
1082
		for i = 1, 50 do
1083
			Swait()
1084
			FIST.Transparency = FIST.Transparency + 0.5/50
1085
			LIGHT3.Range = LIGHT3.Range - 7/50
1086
		end
1087
		FIST:remove()
1088
	end))
1089
	LIGHT:remove()
1090
	GYRO:remove()
1091
	ATTACK = false
1092
	Rooted = false
1093
end
1094
1095
function WarpMeteor()
1096
	local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
1097
	if DIST > 180 then
1098
		DIST = 180
1099
	end
1100
	local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)	
1101
	local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
1102
	if HITFLOOR then
1103
		local POS = HITPOS	
1104
		ATTACK = true
1105
		Rooted = true
1106
		local WARPED = false
1107
		local SMASHED = false
1108
		local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
1109
		coroutine.resume(coroutine.create(function()
1110
			repeat
1111
				Swait()
1112
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1113
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1114
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1115
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1116
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1117
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1118
			until WARPED == true
1119
			repeat
1120
				Swait()
1121
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1122
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1123
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1124
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1125
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1126
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1127
			until SMASHED == true
1128
			repeat
1129
				Swait()
1130
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
1131
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
1132
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1133
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1134
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
1135
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1136
			until ATTACK == false
1137
		end))
1138
		VALUE1 = true
1139
		CreateSound(233856115, Torso, 5, 1.6, false)
1140
		for i = 1, 25 do
1141
			Swait()
1142
			for _, c in pairs(Character:GetChildren()) do
1143
				if c.ClassName == "Part" then
1144
					c.Transparency = c.Transparency + 1/25
1145
				end
1146
			end
1147
			for _, c in pairs(Weapon:GetChildren()) do
1148
				if c.ClassName == "Part" then
1149
					c.Transparency = c.Transparency + 1/25
1150
				end
1151
			end
1152
		end
1153
		UNANCHOR = false
1154
		RootPart.Anchored = true
1155
		RootPart.Velocity = VT(0,0,0)
1156
		local ROOTPOS = RootPart.Position
1157
		RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
1158
		WARPED = true
1159
		for i = 1, 25 do
1160
			Swait()
1161
			for _, c in pairs(Character:GetChildren()) do
1162
				if c.ClassName == "Part" then
1163
					c.Transparency = c.Transparency - 1/25
1164
				end
1165
			end
1166
			for _, c in pairs(Weapon:GetChildren()) do
1167
				if c.ClassName == "Part" then
1168
					c.Transparency = c.Transparency - 1/25
1169
				end
1170
			end
1171
		end
1172
		local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
1173
		SHELL.CFrame = RootPart.CFrame
1174
		MakeForm(SHELL,"Ball")
1175
		CreateSound(402981977, SHELL, 5, 1.6, false)
1176
		for i = 1, 10 do
1177
			Swait()
1178
			SHELL.Transparency = SHELL.Transparency - 1/10
1179
			SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
1180
		end
1181
		for i = 1, math.ceil(75/2) do
1182
			Swait()
1183
			RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
1184
			SHELL.CFrame = CF(RootPart.Position)
1185
			WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1186
		end
1187
		RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
1188
		SHELL.CFrame = CF(RootPart.Position)
1189
		WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
1190
		WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1191
		WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1192
		for i = 1, 5 do
1193
			WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1194
		end
1195
		SHELL:remove()
1196
		ApplyAoE(RootPart.Position,75,35,75,175,false)
1197
		SMASHED = true
1198
		wait(1)
1199
		VALUE1 = false
1200
		UNANCHOR = true
1201
		ATTACK = false
1202
		Rooted = false
1203
	end
1204
end
1205
1206
function PandorasBox()
1207
	local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
1208
	if HITFLOOR ~= nil then
1209
		ATTACK = true
1210
		Rooted = true
1211
		local RINGSPIN = true
1212
		local CONSTRUCTING = true
1213
		local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
1214
		RING.Color = C3(0,0,0)
1215
		MakeForm(RING,"Cyl")
1216
		RING.CFrame = CF(HITPOS)
1217
		CreateSound(402981977, RING, 5, 1.2, false)
1218
		coroutine.resume(coroutine.create(function()
1219
			repeat
1220
				Swait()
1221
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1222
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1223
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1224
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1225
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1226
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1227
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1228
			until CONSTRUCTING == false
1229
			repeat 
1230
				Swait() 
1231
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1232
			until RINGSPIN == false
1233
			for i = 1, 25 do
1234
				Swait()
1235
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1236
				RING.Size = RING.Size - VT(0.15,0,0.15)
1237
				--DECAL.Transparency = DECAL.Transparency + 1/25
1238
				RING.Transparency = RING.Transparency + 1/25
1239
			end
1240
			RING:remove()
1241
		end))
1242
		for i = 1, 15 do
1243
			Swait()
1244
			RING.Size = RING.Size + VT(0.75,0,0.75)
1245
			RING.Transparency = RING.Transparency - 1/15
1246
		end
1247
		local BOXSPIN = true
1248
		local PANDORASBOX = IT("Model",Effects)
1249
		PANDORASBOX.Name = "Pandora's Box"
1250
		local BOX = IT("Model",PANDORASBOX)
1251
		BOX.Name = "Body"
1252
		local LID = IT("Model",PANDORASBOX)
1253
		LID.Name = "Lid"
1254
		--BUILDING THE BOX--
1255
			local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
1256
			BASE.Color = C3(0,0,0)
1257
			PANDORASBOX.PrimaryPart = BASE
1258
			BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
1259
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1260
			WOOD.CFrame = BASE.CFrame*CF(1,0,1)
1261
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1262
			WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
1263
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1264
			WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
1265
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1266
			WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
1267
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1268
			WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
1269
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1270
			WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
1271
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1272
			WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
1273
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1274
			WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
1275
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1276
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
1277
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1278
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
1279
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1280
			WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
1281
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1282
			WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
1283
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
1284
			WOOD.CFrame = BASE.CFrame*CF(0,0,1)
1285
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
1286
			WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
1287
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
1288
			WOOD.CFrame = BASE.CFrame*CF(1,0,0)
1289
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
1290
			WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
1291
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
1292
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
1293
			-------------
1294
			local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
1295
			LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
1296
			LID.PrimaryPart = LIDPART
1297
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1298
			WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
1299
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1300
			WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
1301
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1302
			WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
1303
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1304
			WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
1305
			local DECAL = IT("Decal",LIDPART)
1306
			DECAL.Face = "Top"
1307
			DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
1308
			DECAL.Color3 = C3(0,0,0)
1309
		--BUILDING THE BOX--
1310
		coroutine.resume(coroutine.create(function()
1311
			repeat
1312
				Swait()
1313
				PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
1314
			until BOXSPIN == false
1315
		end))
1316
		for i = 1, 25 do
1317
			Swait()
1318
			PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
1319
		end
1320
		wait(0.5)
1321
		BOXSPIN = false
1322
		CONSTRUCTING = false	
1323
		coroutine.resume(coroutine.create(function()
1324
			WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
1325
			--[[for i = 1, 45 do
1326
				Swait()
1327
				LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
1328
			end-
1329
			LID:remove()]]--
1330
			for _, c in pairs(LID:GetChildren()) do
1331
				if c.ClassName == "Part" then
1332
					c.Anchored = false
1333
					c.CanCollide = true
1334
					if c ~= LIDPART then
1335
						weldBetween(LIDPART,c)
1336
					end
1337
				end
1338
			end
1339
			LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
1340
			Debris:AddItem(LID,15)
1341
			wait(0.5)
1342
			local RANDOMEFFECT = MRANDOM(1,4)
1343
			if RANDOMEFFECT == 1 then
1344
				for i = 1, 45 do
1345
					wait((2-(i/15))/15)
1346
					WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
1347
				end	
1348
				wait(1)
1349
				WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
1350
				WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
1351
				WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1352
				for i = 1, 5 do
1353
					WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1354
				end
1355
				ApplyAoE(BASE.Position,50,1,200,375,false)
1356
				ApplyAoE(BASE.Position,250,35,75,175,false)
1357
			elseif RANDOMEFFECT == 2 then
1358
				local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
1359
				FIELD.CFrame = BASE.CFrame
1360
				MakeForm(FIELD,"Ball")
1361
				for i = 1, 50 do
1362
					Swait()
1363
					FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
1364
					FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
1365
				end
1366
				wait(0.2)
1367
				local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
1368
				coroutine.resume(coroutine.create(function()
1369
					for i = 1, 75 do
1370
						Swait()
1371
						LOOP.Volume = LOOP.Volume + 10/75
1372
						LOOP.Parent = FIELD
1373
						local CHILDREN = workspace:GetDescendants()
1374
						for index, CHILD in pairs(CHILDREN) do
1375
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1376
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1377
								if HUM then
1378
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1379
									if TORSO then
1380
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
1381
											HUM.Health = HUM.Health - 0.1
1382
											TORSO.Velocity = VT(0,5,0)
1383
											HUM.PlatformStand = true
1384
											if TORSO.RotVelocity.Magnitude < 15 then
1385
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1386
											end
1387
										end
1388
									end
1389
								end
1390
							end
1391
						end
1392
						FIELD.Size = FIELD.Size + VT(3,3,3)
1393
						FIELD.Transparency = FIELD.Transparency + 0.8/75
1394
					end
1395
					for i = 1, 500 do
1396
						Swait()
1397
						LOOP.Parent = FIELD
1398
						local CHILDREN = workspace:GetDescendants()
1399
						for index, CHILD in pairs(CHILDREN) do
1400
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1401
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1402
								if HUM then
1403
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1404
									if TORSO then
1405
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
1406
											TORSO.Velocity = VT(0,5,0)
1407
											HUM.Health = HUM.Health - 0.1
1408
											HUM.PlatformStand = true
1409
											if TORSO.RotVelocity.Magnitude < 15 then
1410
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1411
											end
1412
										end
1413
									end
1414
								end
1415
							end
1416
						end
1417
					end
1418
					for i = 1, 25 do
1419
						Swait()
1420
						LOOP.Volume = LOOP.Volume + 10/25
1421
						LOOP.Parent = FIELD
1422
						local CHILDREN = workspace:GetDescendants()
1423
						for index, CHILD in pairs(CHILDREN) do
1424
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1425
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1426
								if HUM then
1427
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1428
									if TORSO then
1429
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
1430
											TORSO.Velocity = VT(0,5,0)
1431
											HUM.Health = HUM.Health - 0.1
1432
											HUM.PlatformStand = false
1433
											if TORSO.RotVelocity.Magnitude < 15 then
1434
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1435
											end
1436
										end
1437
									end
1438
								end
1439
							end
1440
						end
1441
						FIELD.Size = FIELD.Size - VT(3,3,3)
1442
						FIELD.Transparency = FIELD.Transparency + 0.2/25
1443
					end	
1444
					FIELD:remove()
1445
				end))
1446
			elseif RANDOMEFFECT == 3 then
1447
				for i = 1, 10 do
1448
					wait(0.15)
1449
					WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
1450
					coroutine.resume(coroutine.create(function()
1451
						local MINION = CLONE:Clone()
1452
						MINION.Parent = Effects
1453
						MINION.Name = "Shadow"
1454
						MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
1455
						MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
1456
						for _, c in pairs(MINION:GetChildren()) do
1457
							if c.ClassName == "Part" then
1458
								c.Material = "Neon"
1459
								c.Color = C3(0,0,0)
1460
								c.Transparency = 0.25
1461
								if c.Name == "Head" then
1462
									c:ClearAllChildren()
1463
									local MSH = IT("BlockMesh",c)
1464
									MSH.Scale = VT(0.5,1,1)
1465
								end
1466
							end
1467
						end
1468
						local TORSO = MINION.Torso
1469
						local HUMAN = MINION.Humanoid
1470
						HUMAN.WalkSpeed = 50
1471
						HUMAN.MaxHealth = math.huge
1472
						HUMAN.Health = math.huge
1473
						HUMAN.DisplayDistanceType = "None"
1474
						HUMAN.Died:connect(function()
1475
							MINION:remove()
1476
							--CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
1477
						end)
1478
						wait(1)
1479
						local findNearestTorso = function(POS)
1480
							local list = game.Workspace:GetDescendants()
1481
							local torso = nil
1482
							local dist = 500
1483
							local temp = nil
1484
							local human = nil
1485
							local temp2 = nil
1486
							for x = 1, #list do
1487
								temp2 = list[x]
1488
								if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
1489
									temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
1490
									human = temp2:findFirstChildOfClass("Humanoid")
1491
									if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
1492
										if (temp.Position - POS).magnitude < dist then
1493
											torso = temp
1494
											dist = (temp.Position - POS).magnitude
1495
										end
1496
									end
1497
								end
1498
							end
1499
							return torso, dist
1500
						end
1501
						for i = 1, 40 do
1502
							if HUMAN.Health == 0 then
1503
								break
1504
							end
1505
							wait(0.3)
1506
							local target,dist= findNearestTorso(TORSO.Position)
1507
							if target then
1508
								HUMAN:MoveTo(target.Position)
1509
								if dist < 25 then
1510
									CreateSound(348663022, TORSO, 10, 1, true)
1511
									wait(2)
1512
									--local ANIM = HUMAN:LoadAnimation(ATANIM)
1513
									--ANIM:Play()
1514
									--CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
1515
									ApplyAoE(TORSO.Position,10,0,0,85,true)
1516
									WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
1517
									for i = 1, 5 do
1518
										WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1519
									end
1520
									break
1521
								end
1522
							end
1523
						end
1524
						MINION:remove()
1525
					end))
1526
				end
1527
			elseif RANDOMEFFECT == 4 then
1528
				local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
1529
				FIELD.Color = C3(0,0,0)
1530
				FIELD.CFrame = BASE.CFrame
1531
				MakeForm(FIELD,"Ball")
1532
				FIELD.CanCollide = true
1533
				for i = 1, 50 do
1534
					Swait()
1535
					FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
1536
					FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
1537
				end
1538
				wait(0.2)
1539
				local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
1540
				coroutine.resume(coroutine.create(function()
1541
					local E = 0
1542
					for i = 1, 75 do
1543
						E = E + 1
1544
						Swait()
1545
						if E >= 35 then
1546
							E = 0
1547
							WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
1548
						end
1549
						LOOP.Volume = LOOP.Volume + 10/75
1550
						LOOP.Parent = FIELD
1551
						local CHILDREN = workspace:GetDescendants()
1552
						for index, CHILD in pairs(CHILDREN) do
1553
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1554
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1555
								if HUM then
1556
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1557
									if TORSO then
1558
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
1559
											for _, c in pairs(CHILD:GetChildren()) do
1560
												if c:IsA("BasePart") then
1561
													local bv = Instance.new("BodyVelocity") 
1562
													bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1563
													bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
1564
													bv.Parent = c
1565
													Debris:AddItem(bv,0.05)
1566
												end
1567
											end
1568
											HUM.Health = HUM.Health - 0.3
1569
										end
1570
									end
1571
								end
1572
							end
1573
						end
1574
						FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
1575
					end
1576
					for i = 1, 180 do
1577
						E = E + 1
1578
						Swait()
1579
						if E >= 35 then
1580
							E = 0
1581
							WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
1582
						end
1583
						LOOP.Parent = FIELD
1584
						local CHILDREN = workspace:GetDescendants()
1585
						for index, CHILD in pairs(CHILDREN) do
1586
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1587
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1588
								if HUM then
1589
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1590
									if TORSO then
1591
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
1592
											for _, c in pairs(CHILD:GetChildren()) do
1593
												if c:IsA("BasePart") then
1594
													local bv = Instance.new("BodyVelocity") 
1595
													bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1596
													bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
1597
													bv.Parent = c
1598
													Debris:AddItem(bv,0.05)
1599
												end
1600
											end
1601
											HUM.Health = HUM.Health - 0.3
1602
										end
1603
									end
1604
								end
1605
							end
1606
						end
1607
					end
1608
					ApplyAoE(FIELD.Position,40,15,20,375,false)
1609
					WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
1610
					for i = 1, 5 do
1611
						WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1612
					end
1613
					FIELD:remove()
1614
				end))
1615
			elseif RANDOMEFFECT == 5 then
1616
			end
1617
			wait(0.5)
1618
			for i = 1, 25 do
1619
				Swait()
1620
				PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
1621
			end
1622
			PANDORASBOX:remove()
1623
			RINGSPIN = false
1624
		end))
1625
		ATTACK = false
1626
		Rooted = false
1627
	end
1628
end
1629
1630
function Taunt()
1631
	ATTACK = true
1632
	local LAUGH = nil
1633
	coroutine.resume(coroutine.create(function()
1634
		repeat
1635
			Swait()
1636
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1637
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
1638
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1639
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1640
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1641
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1642
		until LAUGH ~= nil
1643
		repeat
1644
			Swait()
1645
			LAUGH.Parent = Head
1646
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1647
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
1648
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1649
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1650
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1651
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1652
		until LAUGH.Playing == false
1653
	ATTACK = false
1654
	end))
1655
	wait(0.1)
1656
	sick:Pause()
1657
	LAUGH = CreateSound(525166232, Head, 10, 1, false)
1658
	wait(1)
1659
	sick:Resume()
1660
end
1661
1662
--//=================================\\
1663
--||	  ASSIGN THINGS TO KEYS
1664
--\\=================================//
1665
1666
function MouseDown(Mouse)
1667
	HOLD = true
1668
	if ATTACK == false then
1669
	end
1670
end
1671
1672
function MouseUp(Mouse)
1673
HOLD = false
1674
end
1675
1676
function KeyDown(Key)
1677
	KEYHOLD = true
1678
	if Key == "z" and ATTACK == false then
1679
		MagicMissiles()
1680
	end
1681
1682
	if Key == "b" and ATTACK == false then
1683
		TimesUp()
1684
	end
1685
1686
	if Key == "c" and ATTACK == false then
1687
		ChainPunch()
1688
	end
1689
1690
	if Key == "v" and ATTACK == false then
1691
		WarpMeteor()
1692
	end
1693
1694
	if Key == "x" and ATTACK == false then
1695
		PandorasBox()
1696
	end
1697
1698
	if Key == "t" and ATTACK == false then
1699
		Taunt()
1700
	end
1701
end
1702
1703
function KeyUp(Key)
1704
	KEYHOLD = false
1705
end
1706
1707
	Mouse.Button1Down:connect(function(NEWKEY)
1708
		MouseDown(NEWKEY)
1709
	end)
1710
	Mouse.Button1Up:connect(function(NEWKEY)
1711
		MouseUp(NEWKEY)
1712
	end)
1713
	Mouse.KeyDown:connect(function(NEWKEY)
1714
		KeyDown(NEWKEY)
1715
	end)
1716
	Mouse.KeyUp:connect(function(NEWKEY)
1717
		KeyUp(NEWKEY)
1718
	end)
1719
1720
--//=================================\\
1721
--\\=================================//
1722
1723
1724
function unanchor()
1725
	if UNANCHOR == true then
1726
		RootPart.Anchored = false
1727
	end
1728
	g = Character:GetChildren()
1729
	for i = 1, #g do
1730
		if g[i].ClassName == "Part" and g[i] ~= RootPart then
1731
			g[i].Anchored = false
1732
		end
1733
	end
1734
	g = Weapon:GetChildren()
1735
	for i = 1, #g do
1736
		if g[i].ClassName == "Part" then
1737
			g[i].Anchored = false
1738
		end
1739
	end
1740
end
1741
1742
1743
--//=================================\\
1744
--||	WRAP THE WHOLE SCRIPT UP
1745
--\\=================================//
1746
1747
Humanoid.Changed:connect(function(Jump)
1748
	if Jump == "Jump" and (Disable_Jump == true) then
1749
		Humanoid.Jump = false
1750
	end
1751
end)
1752
1753
while true do
1754
	Swait()
1755
	script.Parent = WEAPONGUI
1756
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1757
	    v:Stop();
1758
	end
1759
	ANIMATE.Parent = nil
1760
	SINE = SINE + CHANGE*1.5
1761
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1762
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1763
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
1764
	local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
1765
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1766
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1767
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1768
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1769
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1770
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1771
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1772
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1773
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1774
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1775
	end
1776
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1777
		ANIM = "Jump"
1778
		if ATTACK == false then
1779
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1780
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
1781
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1782
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1783
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
1784
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
1785
	    end
1786
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1787
		ANIM = "Fall"
1788
		if ATTACK == false then
1789
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1790
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
1791
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1792
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1793
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
1794
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
1795
		end
1796
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1797
		ANIM = "Idle"
1798
		if ATTACK == false then
1799
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1800
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1801
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1802
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1803
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1804
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1805
		end
1806
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1807
		ANIM = "Walk"
1808
		if ATTACK == false then
1809
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
1810
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
1811
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1812
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1813
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1814
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1815
		end
1816
	end
1817
	unanchor()
1818
	Humanoid.MaxHealth = "inf"
1819
	Humanoid.Health = "inf"
1820
	if Rooted == false then
1821
		Disable_Jump = false
1822
		Humanoid.WalkSpeed = Speed
1823
	elseif Rooted == true then
1824
		Disable_Jump = true
1825
		Humanoid.WalkSpeed = 0
1826
	end
1827
	for _, c in pairs(Character:GetChildren()) do
1828
		if c.ClassName == "Part" and c.Name ~= "Detail" then
1829
			c.Material = "Fabric"
1830
			if c:FindFirstChildOfClass("ParticleEmitter") then
1831
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
1832
			end
1833
			if c ~= Head then
1834
				c.Color = C3(0,0,0)
1835
			else
1836
				c.Color = C3(1,1,1)
1837
			end
1838
			if c == Head then
1839
				if c:FindFirstChild("face") then
1840
					c.face:remove()
1841
				end
1842
			end
1843
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
1844
			c:remove()
1845
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1846
			c:remove()
1847
		end
1848
	end
1849
	sick.SoundId = "rbxassetid://"..SONG
1850
	sick.Looped = true
1851
	sick.Pitch = 1
1852
	sick.Volume = 5
1853
	sick.Parent = Torso
1854
	sick:Resume()
1855
	--sick.Playing = false
1856
	Humanoid.Name = "Pandora = "..Player.Name
1857
end
1858
1859
--//=================================\\
1860
--\\=================================//
1861
1862
1863
1864
1865
1866
--//====================================================\\--
1867
--||			  		 END OF SCRIPT
1868
--\\====================================================//--