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Tetezaza1542

gaster

Aug 9th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  5. --//====================================================\\--
  6. --|| CREATED BY SHACKLUSTER
  7. --\\====================================================//--
  8.  
  9. wait(0.2)
  10.  
  11. Player = owner
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. RootPart = Character["HumanoidRootPart"]
  18. Torso = Character["Torso"]
  19. Head = Character["Head"]
  20. RightArm = Character["Right Arm"]
  21. LeftArm = Character["Left Arm"]
  22. RightLeg = Character["Right Leg"]
  23. LeftLeg = Character["Left Leg"]
  24. RootJoint = RootPart["RootJoint"]
  25. Neck = Torso["Neck"]
  26. RightShoulder = Torso["Right Shoulder"]
  27. LeftShoulder = Torso["Left Shoulder"]
  28. RightHip = Torso["Right Hip"]
  29. LeftHip = Torso["Left Hip"]
  30. Character.Archivable = true
  31.  
  32. IT = Instance.new
  33. CF = CFrame.new
  34. VT = Vector3.new
  35. RAD = math.rad
  36. C3 = Color3.new
  37. UD2 = UDim2.new
  38. BRICKC = BrickColor.new
  39. ANGLES = CFrame.Angles
  40. EULER = CFrame.fromEulerAnglesXYZ
  41. COS = math.cos
  42. ACOS = math.acos
  43. SIN = math.sin
  44. ASIN = math.asin
  45. ABS = math.abs
  46. MRANDOM = math.random
  47. FLOOR = math.floor
  48.  
  49. --//=================================\\
  50. --|| USEFUL VALUES
  51. --\\=================================//
  52.  
  53. Animation_Speed = 3
  54. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  55. local Speed = 20
  56. local SIZE = 1.4
  57. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  58. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  59. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  60. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  61. local DAMAGEMULTIPLIER = 1
  62. local ANIM = "Idle"
  63. local ATTACK = false
  64. local EQUIPPED = false
  65. local HOLD = false
  66. local COMBO = 1
  67. local Rooted = false
  68. local SINE = 0
  69. local KEYHOLD = false
  70. local CHANGE = 2 / Animation_Speed
  71. local WALKINGANIM = false
  72. local VALUE1 = false
  73. local VALUE2 = false
  74. local ROBLOXIDLEANIMATION = IT("Animation")
  75. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  76. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  77. local ATANIM = IT("Animation")
  78. ATANIM.Name = "Attack Animation"
  79. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  80. --ROBLOXIDLEANIMATION.Parent = Humanoid
  81. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  82. WEAPONGUI.Name = "Weapon GUI"
  83. local Weapon = IT("Model")
  84. Weapon.Name = "Adds"
  85. local Effects = IT("Folder", Weapon)
  86. Effects.Name = "Effects"
  87. local ANIMATOR = Humanoid.Animator
  88. local ANIMATE = Character.Animate
  89. local UNANCHOR = true
  90. local CLOCKLOOP = 0
  91. local SONG = 510580450
  92. local CLOCKTARGET = nil
  93. local CLOCKSPEED = 30
  94. script.Parent = WEAPONGUI
  95. local CLONE = Character:Clone()
  96. CLONE.Parent = nil
  97. Character.Archivable = false
  98. local sick = Instance.new("Sound",Torso)
  99.  
  100. --//=================================\\
  101. --\\=================================//
  102.  
  103.  
  104. --//=================================\\
  105. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  106. --\\=================================//
  107.  
  108. ArtificialHB = Instance.new("BindableEvent", script)
  109. ArtificialHB.Name = "ArtificialHB"
  110.  
  111. script:WaitForChild("ArtificialHB")
  112.  
  113. frame = Frame_Speed
  114. tf = 0
  115. allowframeloss = false
  116. tossremainder = false
  117. lastframe = tick()
  118. script.ArtificialHB:Fire()
  119.  
  120. game:GetService("RunService").Heartbeat:connect(function(s, p)
  121. tf = tf + s
  122. if tf >= frame then
  123. if allowframeloss then
  124. script.ArtificialHB:Fire()
  125. lastframe = tick()
  126. else
  127. for i = 1, math.floor(tf / frame) do
  128. script.ArtificialHB:Fire()
  129. end
  130. lastframe = tick()
  131. end
  132. if tossremainder then
  133. tf = 0
  134. else
  135. tf = tf - frame * math.floor(tf / frame)
  136. end
  137. end
  138. end)
  139.  
  140. --//=================================\\
  141. --\\=================================//
  142.  
  143. --//=================================\\
  144. --|| SOME FUNCTIONS
  145. --\\=================================//
  146.  
  147. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  148. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  149. end
  150.  
  151. function PositiveAngle(NUMBER)
  152. if NUMBER >= 0 then
  153. NUMBER = 0
  154. end
  155. return NUMBER
  156. end
  157.  
  158. function NegativeAngle(NUMBER)
  159. if NUMBER <= 0 then
  160. NUMBER = 0
  161. end
  162. return NUMBER
  163. end
  164.  
  165. function Swait(NUMBER)
  166. if NUMBER == 0 or NUMBER == nil then
  167. ArtificialHB.Event:wait()
  168. else
  169. for i = 1, NUMBER do
  170. ArtificialHB.Event:wait()
  171. end
  172. end
  173. end
  174.  
  175. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  176. local NEWMESH = IT(MESH)
  177. if MESH == "SpecialMesh" then
  178. NEWMESH.MeshType = MESHTYPE
  179. if MESHID ~= "nil" and MESHID ~= "" then
  180. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  181. end
  182. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  183. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  184. end
  185. end
  186. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  187. NEWMESH.Scale = SCALE
  188. NEWMESH.Parent = PARENT
  189. return NEWMESH
  190. end
  191.  
  192. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  193. local NEWPART = IT("Part")
  194. NEWPART.formFactor = FORMFACTOR
  195. NEWPART.Reflectance = REFLECTANCE
  196. NEWPART.Transparency = TRANSPARENCY
  197. NEWPART.CanCollide = false
  198. NEWPART.Locked = true
  199. NEWPART.Anchored = true
  200. if ANCHOR == false then
  201. NEWPART.Anchored = false
  202. end
  203. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  204. NEWPART.Name = NAME
  205. NEWPART.Size = SIZE
  206. NEWPART.Position = Torso.Position
  207. NEWPART.Material = MATERIAL
  208. NEWPART:BreakJoints()
  209. NEWPART.Parent = PARENT
  210. return NEWPART
  211. end
  212.  
  213. local function weldBetween(a, b)
  214. local weldd = Instance.new("ManualWeld")
  215. weldd.Part0 = a
  216. weldd.Part1 = b
  217. weldd.C0 = CFrame.new()
  218. weldd.C1 = b.CFrame:inverse() * a.CFrame
  219. weldd.Parent = a
  220. return weldd
  221. end
  222.  
  223.  
  224. function QuaternionFromCFrame(cf)
  225. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  226. local trace = m00 + m11 + m22
  227. if trace > 0 then
  228. local s = math.sqrt(1 + trace)
  229. local recip = 0.5 / s
  230. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  231. else
  232. local i = 0
  233. if m11 > m00 then
  234. i = 1
  235. end
  236. if m22 > (i == 0 and m00 or m11) then
  237. i = 2
  238. end
  239. if i == 0 then
  240. local s = math.sqrt(m00 - m11 - m22 + 1)
  241. local recip = 0.5 / s
  242. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  243. elseif i == 1 then
  244. local s = math.sqrt(m11 - m22 - m00 + 1)
  245. local recip = 0.5 / s
  246. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  247. elseif i == 2 then
  248. local s = math.sqrt(m22 - m00 - m11 + 1)
  249. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  250. end
  251. end
  252. end
  253.  
  254. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  255. local xs, ys, zs = x + x, y + y, z + z
  256. local wx, wy, wz = w * xs, w * ys, w * zs
  257. local xx = x * xs
  258. local xy = x * ys
  259. local xz = x * zs
  260. local yy = y * ys
  261. local yz = y * zs
  262. local zz = z * zs
  263. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  264. end
  265.  
  266. function QuaternionSlerp(a, b, t)
  267. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  268. local startInterp, finishInterp;
  269. if cosTheta >= 0.0001 then
  270. if (1 - cosTheta) > 0.0001 then
  271. local theta = ACOS(cosTheta)
  272. local invSinTheta = 1 / SIN(theta)
  273. startInterp = SIN((1 - t) * theta) * invSinTheta
  274. finishInterp = SIN(t * theta) * invSinTheta
  275. else
  276. startInterp = 1 - t
  277. finishInterp = t
  278. end
  279. else
  280. if (1 + cosTheta) > 0.0001 then
  281. local theta = ACOS(-cosTheta)
  282. local invSinTheta = 1 / SIN(theta)
  283. startInterp = SIN((t - 1) * theta) * invSinTheta
  284. finishInterp = SIN(t * theta) * invSinTheta
  285. else
  286. startInterp = t - 1
  287. finishInterp = t
  288. end
  289. end
  290. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  291. end
  292.  
  293. function Clerp(a, b, t)
  294. local qa = {QuaternionFromCFrame(a)}
  295. local qb = {QuaternionFromCFrame(b)}
  296. local ax, ay, az = a.x, a.y, a.z
  297. local bx, by, bz = b.x, b.y, b.z
  298. local _t = 1 - t
  299. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  300. end
  301.  
  302. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  303. local frame = IT("Frame")
  304. frame.BackgroundTransparency = TRANSPARENCY
  305. frame.BorderSizePixel = BORDERSIZEPIXEL
  306. frame.Position = POSITION
  307. frame.Size = SIZE
  308. frame.BackgroundColor3 = COLOR
  309. frame.BorderColor3 = BORDERCOLOR
  310. frame.Name = NAME
  311. frame.Parent = PARENT
  312. return frame
  313. end
  314.  
  315. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  316. local label = IT("TextLabel")
  317. label.BackgroundTransparency = 1
  318. label.Size = UD2(1, 0, 1, 0)
  319. label.Position = UD2(0, 0, 0, 0)
  320. label.TextColor3 = TEXTCOLOR
  321. label.TextStrokeTransparency = STROKETRANSPARENCY
  322. label.TextTransparency = TRANSPARENCY
  323. label.FontSize = TEXTFONTSIZE
  324. label.Font = TEXTFONT
  325. label.BorderSizePixel = BORDERSIZEPIXEL
  326. label.TextStrokeColor3 = C3(1,1,1)
  327. label.TextScaled = false
  328. label.Text = TEXT
  329. label.Name = NAME
  330. label.Parent = PARENT
  331. return label
  332. end
  333.  
  334. function NoOutlines(PART)
  335. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  336. end
  337.  
  338. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  339. local NEWWELD = IT(TYPE)
  340. NEWWELD.Part0 = PART0
  341. NEWWELD.Part1 = PART1
  342. NEWWELD.C0 = C0
  343. NEWWELD.C1 = C1
  344. NEWWELD.Parent = PARENT
  345. return NEWWELD
  346. end
  347.  
  348. local S = IT("Sound")
  349. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  350. local NEWSOUND = nil
  351. coroutine.resume(coroutine.create(function()
  352. NEWSOUND = S:Clone()
  353. NEWSOUND.Parent = PARENT
  354. NEWSOUND.Volume = VOLUME
  355. NEWSOUND.Pitch = PITCH
  356. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  357. NEWSOUND:play()
  358. if DOESLOOP == true then
  359. NEWSOUND.Looped = true
  360. else
  361. repeat wait(1) until NEWSOUND.Playing == false
  362. NEWSOUND:remove()
  363. end
  364. end))
  365. return NEWSOUND
  366. end
  367.  
  368. function CFrameFromTopBack(at, top, back)
  369. local right = top:Cross(back)
  370. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  371. end
  372.  
  373. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  374. function WACKYEFFECT(Table)
  375. local TYPE = (Table.EffectType or "Sphere")
  376. local SIZE = (Table.Size or VT(1,1,1))
  377. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  378. local TRANSPARENCY = (Table.Transparency or 0)
  379. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  380. local CFRAME = (Table.CFrame or Torso.CFrame)
  381. local MOVEDIRECTION = (Table.MoveToPos or nil)
  382. local ROTATION1 = (Table.RotationX or 0)
  383. local ROTATION2 = (Table.RotationY or 0)
  384. local ROTATION3 = (Table.RotationZ or 0)
  385. local MATERIAL = (Table.Material or "Neon")
  386. local COLOR = (Table.Color or C3(1,1,1))
  387. local TIME = (Table.Time or 45)
  388. local SOUNDID = (Table.SoundID or nil)
  389. local SOUNDPITCH = (Table.SoundPitch or nil)
  390. local SOUNDVOLUME = (Table.SoundVolume or nil)
  391. coroutine.resume(coroutine.create(function()
  392. local PLAYSSOUND = false
  393. local SOUND = nil
  394. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  395. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  396. PLAYSSOUND = true
  397. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  398. end
  399. EFFECT.Color = COLOR
  400. local MSH = nil
  401. if TYPE == "Sphere" then
  402. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  403. elseif TYPE == "Block" then
  404. MSH = IT("BlockMesh",EFFECT)
  405. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  406. elseif TYPE == "Wave" then
  407. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  408. elseif TYPE == "Ring" then
  409. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  410. elseif TYPE == "Slash" then
  411. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  412. elseif TYPE == "Round Slash" then
  413. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  414. elseif TYPE == "Swirl" then
  415. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  416. elseif TYPE == "Skull" then
  417. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  418. elseif TYPE == "Crystal" then
  419. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  420. end
  421. if MSH ~= nil then
  422. local MOVESPEED = nil
  423. if MOVEDIRECTION ~= nil then
  424. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  425. end
  426. local GROWTH = SIZE - ENDSIZE
  427. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  428. if TYPE == "Block" then
  429. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  430. else
  431. EFFECT.CFrame = CFRAME
  432. end
  433. for LOOP = 1, TIME+1 do
  434. Swait()
  435. MSH.Scale = MSH.Scale - GROWTH/TIME
  436. if TYPE == "Wave" then
  437. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  438. end
  439. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  440. if TYPE == "Block" then
  441. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  442. else
  443. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  444. end
  445. if MOVEDIRECTION ~= nil then
  446. local ORI = EFFECT.Orientation
  447. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  448. EFFECT.Orientation = ORI
  449. end
  450. end
  451. if PLAYSSOUND == false then
  452. EFFECT:remove()
  453. else
  454. repeat Swait() until SOUND.Playing == false
  455. EFFECT:remove()
  456. end
  457. else
  458. if PLAYSSOUND == false then
  459. EFFECT:remove()
  460. else
  461. repeat Swait() until SOUND.Playing == false
  462. EFFECT:remove()
  463. end
  464. end
  465. end))
  466. end
  467.  
  468. function MakeForm(PART,TYPE)
  469. if TYPE == "Cyl" then
  470. local MSH = IT("CylinderMesh",PART)
  471. elseif TYPE == "Ball" then
  472. local MSH = IT("SpecialMesh",PART)
  473. MSH.MeshType = "Sphere"
  474. elseif TYPE == "Wedge" then
  475. local MSH = IT("SpecialMesh",PART)
  476. MSH.MeshType = "Wedge"
  477. end
  478. end
  479.  
  480. Debris = game:GetService("Debris")
  481.  
  482. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  483. local DIRECTION = CF(StartPos,EndPos).lookVector
  484. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  485. end
  486.  
  487. function turnto(position)
  488. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  489. end
  490.  
  491. --//=================================\\
  492. --|| WEAPON CREATION
  493. --\\=================================//
  494.  
  495. Humanoid.Parent = nil
  496. RootPart.Size = RootPart.Size*SIZE
  497. Torso.Size = Torso.Size*SIZE
  498. RightArm.Size = RightArm.Size*SIZE
  499. RightLeg.Size = RightLeg.Size*SIZE
  500. LeftArm.Size = LeftArm.Size*SIZE
  501. LeftLeg.Size = LeftLeg.Size*SIZE
  502. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  503. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  504. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  505. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  506. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  507. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  508. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  509. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  510. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  511. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  512. Head.Size = Head.Size*SIZE
  513. RootJoint.Parent = RootPart
  514. Neck.Parent = Torso
  515. RightShoulder.Parent = Torso
  516. LeftShoulder.Parent = Torso
  517. RightHip.Parent = Torso
  518. LeftHip.Parent = Torso
  519.  
  520. Humanoid.DisplayDistanceType = "None"
  521. local naeeym2 = IT("BillboardGui",Character)
  522. naeeym2.AlwaysOnTop = true
  523. naeeym2.Size = UDim2.new(5,35,2,15)
  524. naeeym2.StudsOffset = Vector3.new(0,2,0)
  525. naeeym2.MaxDistance = 75
  526. naeeym2.Adornee = Character.Head
  527. naeeym2.Name = "Name"
  528. local tecks2 = IT("TextLabel",naeeym2)
  529. tecks2.BackgroundTransparency = 1
  530. tecks2.TextScaled = true
  531. tecks2.BorderSizePixel = 0
  532. tecks2.Text = "Gaster!"
  533. tecks2.Font = "Fantasy"
  534. tecks2.TextSize = 30
  535. tecks2.TextStrokeTransparency = 0
  536. tecks2.TextColor3 = C3(1,1,1)
  537. tecks2.TextStrokeColor3 = C3(0/0, 0/0, 0/0)
  538. tecks2.Size = UDim2.new(1,0,0.5,0)
  539. tecks2.Parent = naeeym2
  540. local top = Instance.new("Shirt")
  541. top.ShirtTemplate = "rbxassetid://1070896702"
  542. top.Parent = Character
  543. top.Name = "Cloth"
  544. local bottom = Instance.new("Pants")
  545. bottom.PantsTemplate = "rbxassetid://1227314211"
  546. bottom.Parent = Character
  547. bottom.Name = "Cloth"
  548. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really White", "Hat", VT(1,1,1),false)
  549. PRT.Color = C3(0,0,0)
  550. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  551. CreateMesh("SpecialMesh", PRT, "FileMesh", "", "", VT(1,1,1)*SIZE, VT(0,0,0))
  552. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  553. PRT.Color = C3(1,1,1)
  554. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  555. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  556. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  557. PRT.Color = C3(0/0, 0/0, 0/0)
  558. MakeForm(PRT,"Ball")
  559. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  560. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  561. PRT.Color = C3(0/0, 0/0, 0/0)
  562. MakeForm(PRT,"Ball")
  563. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  564. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  565. PRT.Color = C3(0/0, 0/0, 0/0)
  566. MakeForm(PRT,"Ball")
  567. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  568. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  569. PRT.Color = C3(0/0, 0/0, 0/0)
  570. MakeForm(PRT,"Ball")
  571. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  572. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  573. PRT.Color = C3(0/0, 0/0, 0/0)
  574. MakeForm(PRT,"Ball")
  575. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  576. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  577. PRT.Color = C3(0/0, 0/0, 0/0)
  578. MakeForm(PRT,"Ball")
  579. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  580.  
  581.  
  582.  
  583.  
  584. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  585. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  586. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  587. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  588. MakeForm(PRT,"Cyl")
  589. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  590. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  591. MakeForm(PRT,"Cyl")
  592. PRT.Color = C3(159/255, 111/255, 183/255)
  593. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  594. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  595. MakeForm(RING,"Cyl")
  596. RING.Color = C3(0,0,0)
  597. for i = 1, 12 do
  598. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  599. PRT.Color = C3(0,0,0)
  600. local MSH = IT("BlockMesh",PRT)
  601. MSH.Scale = VT(0.6,1,1)
  602. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  603. end
  604. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  605. PRT.Color = C3(0,0,0)
  606. local MSH = IT("BlockMesh",PRT)
  607. MSH.Scale = VT(0.4,1,1)
  608. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  609. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  610. PRT.Color = C3(0,0,0)
  611. local MSH = IT("BlockMesh",PRT)
  612. MSH.Scale = VT(0.4,1,1)
  613. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  614. coroutine.resume(coroutine.create(function()
  615. while true do
  616. Swait()
  617. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  618. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  619. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  620. if CLOCKLOOP <= -150 then
  621. if VALUE1 == false then
  622. CLOCKLOOP = 0
  623. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/0, 0/0, 0/0), SoundID = 141606337, SoundPitch = 1.2, SoundVolume = 4})
  624. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  625. ApplyAoE(HITPOS,10,15,45,75,false)
  626. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/0, 0/0, 0/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  627. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/0, 0/0, 0/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  628. if CLOCKTARGET ~= nil then
  629. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  630. if CLOCKTARGET.Torso ~= nil then
  631. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  632. end
  633. if CLOCKTARGET.Health == 0 then
  634. CLOCKTARGET = nil
  635. end
  636. end
  637. end
  638. end
  639. end
  640. end))
  641.  
  642. for _, c in pairs(Weapon:GetChildren()) do
  643. if c.ClassName == "Part" then
  644. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  645. end
  646. end
  647.  
  648. Neck.Name = "Weld"
  649. RootJoint.Name = "Weld"
  650. RightShoulder.Name = "Weld"
  651. LeftShoulder.Name = "Weld"
  652. RightHip.Name = "Weld"
  653. LeftHip.Name = "Weld"
  654.  
  655. local SKILLTEXTCOLOR = C3(159/255, 111/255, 183/255)
  656. local SKILLFONT = "Fantasy"
  657. local SKILLTEXTSIZE = 7
  658.  
  659. Weapon.Parent = Character
  660. Humanoid.Parent = Character
  661.  
  662. Humanoid.Died:connect(function()
  663. ATTACK = true
  664. end)
  665.  
  666. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  667. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  668. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  669. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  670. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  671.  
  672. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  673. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  674. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  675. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  676. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  677.  
  678. --//=================================\\
  679. --|| DAMAGING
  680. --\\=================================//
  681.  
  682. function ApplyDamage(Humanoid,Damage,TorsoPart)
  683. local defence = Instance.new("BoolValue",Humanoid.Parent)
  684. defence.Name = ("HitBy"..Player.Name)
  685. game:GetService("Debris"):AddItem(defence, 0.001)
  686. Damage = Damage * DAMAGEMULTIPLIER
  687. if Humanoid.Health ~= 0 then
  688. local CritChance = MRANDOM(1,100)
  689. if Damage > Humanoid.Health then
  690. Damage = math.ceil(Humanoid.Health)
  691. if Damage == 0 then
  692. Damage = 0.1
  693. end
  694. end
  695. Humanoid.Health = Humanoid.Health - Damage
  696. end
  697. end
  698.  
  699. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  700. local CHILDREN = workspace:GetDescendants()
  701. for index, CHILD in pairs(CHILDREN) do
  702. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  703. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  704. if HUM then
  705. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  706. if TORSO then
  707. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  708. if INSTAKILL == true then
  709. CHILD:BreakJoints()
  710. else
  711. local DMG = MRANDOM(MINDMG,MAXDMG)
  712. ApplyDamage(HUM,DMG,TORSO)
  713. end
  714. if FLING > 0 then
  715. for _, c in pairs(CHILD:GetChildren()) do
  716. if c:IsA("BasePart") then
  717. local bv = Instance.new("BodyVelocity")
  718. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  719. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  720. bv.Parent = c
  721. Debris:AddItem(bv,0.05)
  722. end
  723. end
  724. end
  725. end
  726. end
  727. end
  728. end
  729. end
  730. end
  731.  
  732. --//=================================\\
  733. --|| ATTACK FUNCTIONS AND STUFF
  734. --\\=================================//
  735.  
  736. function MagicMissiles()
  737. ATTACK = true
  738. Rooted = true
  739. local SELECTING = true
  740. local SPOTS = {}
  741. coroutine.resume(coroutine.create(function()
  742. local LOOP = 0
  743. repeat
  744. LOOP = LOOP + 1
  745. Swait()
  746. if LOOP >= 10 then
  747. LOOP = 0
  748. for i = 1, #SPOTS do
  749. if SPOTS[i] ~= nil then
  750. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  751. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  752. end
  753. end
  754. end
  755. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  756. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  757. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  758. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  759. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  760. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  761. until SELECTING == false
  762. Rooted = false
  763. repeat
  764. LOOP = LOOP + 1
  765. Swait()
  766. if LOOP >= 10 then
  767. LOOP = 0
  768. for i = 1, #SPOTS do
  769. if SPOTS[i] ~= nil then
  770. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  771. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  772. end
  773. end
  774. end
  775. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  776. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  777. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  778. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  779. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  780. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  781. until ATTACK == false
  782. end))
  783. repeat
  784. repeat Swait() until HOLD == true
  785. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  786. if DIST > 65 then
  787. DIST = 65
  788. end
  789. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  790. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  791. if HITFLOOR ~= nil then
  792. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  793. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  794. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  795. end
  796. repeat Swait() until HOLD == false
  797. until #SPOTS == 5
  798. SELECTING = false
  799. for i = 1, #SPOTS do
  800. if SPOTS[i] ~= nil then
  801. local POS = SPOTS[i]
  802. coroutine.resume(coroutine.create(function()
  803. local MISSILE = IT("Model",Effects)
  804. MISSILE.Name = "Missile"
  805. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
  806. MakeForm(BASEPART,"Cyl")
  807. MISSILE.PrimaryPart = BASEPART
  808. BASEPART.CFrame = POS*CF(0,-30*3,0)
  809. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
  810. MakeForm(HEAD,"Ball")
  811. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  812. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
  813. MakeForm(TAIL,"Cyl")
  814. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  815. for i = 1, 10 do
  816. Swait()
  817. for _, c in pairs(MISSILE:GetChildren()) do
  818. if c.ClassName == "Part" then
  819. c.Transparency = c.Transparency - 1/10
  820. end
  821. end
  822. end
  823. for i = 1, 15*1.5 do
  824. Swait()
  825. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  826. end
  827. ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  828. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  829. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  830. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  831. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  832. MISSILE:remove()
  833. end))
  834. end
  835. end
  836. wait(0.6)
  837. ATTACK = false
  838. Rooted = false
  839. end
  840.  
  841. function TimesUp()
  842. CLOCKTARGET = nil
  843. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  844. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  845. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  846. if TORSO then
  847. ATTACK = true
  848. Rooted = false
  849. coroutine.resume(coroutine.create(function()
  850. repeat
  851. Swait()
  852. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  853. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  854. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  855. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  856. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  857. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  858. until ATTACK == false
  859. end))
  860. if Effects:FindFirstChild("NeonDoll") then
  861. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  862. end
  863. wait(0.5)
  864. local FAKECHARACTER = IT("Model",Effects)
  865. FAKECHARACTER.Name = "NeonDoll"
  866. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
  867. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  868. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  869. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  870. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  871. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  872. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  873. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  874. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  875. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  876. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
  877. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  878. CreateSound(201858045, TORS, 5, 0.4, false)
  879. for i = 1, 150 do
  880. Swait()
  881. CLOCKSPEED = 6
  882. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  883. if c.ClassName == "Part" then
  884. c.Transparency = c.Transparency - 0.5/150
  885. end
  886. end
  887. end
  888. CLOCKTARGET = HUM
  889. coroutine.resume(coroutine.create(function()
  890. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  891. for i = 1, 25 do
  892. Swait()
  893. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  894. if c.ClassName == "Part" then
  895. c.Transparency = c.Transparency + 0.5/25
  896. end
  897. end
  898. end
  899. CLOCKSPEED = 1
  900. FAKECHARACTER:remove()
  901. end))
  902. wait(0.5)
  903. ATTACK = false
  904. Rooted = false
  905. end
  906. end
  907. end
  908.  
  909. function ChainPunch()
  910. ATTACK = true
  911. Rooted = false
  912. local GYRO = IT("BodyGyro",RootPart)
  913. GYRO.D = 25
  914. GYRO.P = 2000
  915. GYRO.MaxTorque = VT(0,40000,0)
  916. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  917. repeat
  918. Swait()
  919. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  920. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  921. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  922. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  923. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  924. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  925. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  926. until HOLD == true
  927. local POS = Mouse.Hit.p
  928. local CHAINS = false
  929. local CHAINLINKS = {}
  930. local A = IT("Attachment",RightArm)
  931. A.Position = VT(1,-1,0)*SIZE
  932. A.Orientation = VT(-90, -89.982, 0)
  933. local B = IT("Attachment",RightArm)
  934. B.Position = VT(-1,-1,0)*SIZE
  935. B.Orientation = VT(-90, 89.988, 0)
  936. local C = IT("Attachment",RightArm)
  937. C.Position = VT(0.5,-1.3,0)*SIZE
  938. C.Orientation = VT(-90, -89.982, 0)
  939. local D = IT("Attachment",RightArm)
  940. D.Position = VT(-0.5,-1.3,0)*SIZE
  941. D.Orientation = VT(-90, 89.988, 0)
  942. local LIGHT = IT("Attachment",RightArm)
  943. LIGHT.Position = VT(0,-1,0)*SIZE
  944. local LIGHT2 = IT("PointLight",LIGHT)
  945. LIGHT2.Range = 7
  946. LIGHT2.Brightness = 5
  947. LIGHT2.Color = SKILLTEXTCOLOR
  948. for i = 1, 2 do
  949. local TWIST = -2
  950. local START = A
  951. local END = B
  952. if i == 1 then
  953. START = B
  954. END = A
  955. end
  956. local ChainLink = IT("Beam",Torso)
  957. ChainLink.Texture = "rbxassetid://73042633"
  958. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  959. ChainLink.TextureSpeed = 1
  960. ChainLink.Width0 = 1
  961. ChainLink.Width1 = 1
  962. ChainLink.TextureLength = 2.5
  963. ChainLink.Attachment0 = START
  964. ChainLink.Attachment1 = END
  965. ChainLink.CurveSize0 = TWIST
  966. ChainLink.CurveSize1 = TWIST
  967. --ChainLink.FaceCamera = true
  968. ChainLink.Segments = 45
  969. ChainLink.Transparency = NumberSequence.new(1)
  970. table.insert(CHAINLINKS,ChainLink)
  971. end
  972. for i = 1, 2 do
  973. local TWIST = -1
  974. local START = C
  975. local END = D
  976. if i == 1 then
  977. START = D
  978. END = C
  979. end
  980. local ChainLink = IT("Beam",Torso)
  981. ChainLink.Texture = "rbxassetid://73042633"
  982. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  983. ChainLink.TextureSpeed = 1
  984. ChainLink.Width0 = 1
  985. ChainLink.Width1 = 1
  986. ChainLink.TextureLength = 5
  987. ChainLink.Attachment0 = START
  988. ChainLink.Attachment1 = END
  989. ChainLink.CurveSize0 = TWIST
  990. ChainLink.CurveSize1 = TWIST
  991. --ChainLink.FaceCamera = true
  992. ChainLink.Segments = 25
  993. ChainLink.LightEmission = 0.5
  994. ChainLink.Transparency = NumberSequence.new(1)
  995. table.insert(CHAINLINKS,ChainLink)
  996. end
  997. coroutine.resume(coroutine.create(function()
  998. repeat
  999. Swait()
  1000. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1001. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1002. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1003. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1004. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1005. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1006. until CHAINS == true
  1007. repeat
  1008. Swait()
  1009. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1010. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1011. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1012. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1013. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1014. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1015. until ATTACK == false
  1016. for e = 1, 15 do
  1017. Swait()
  1018. for i = 1, #CHAINLINKS do
  1019. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1020. end
  1021. end
  1022. A:remove()
  1023. B:remove()
  1024. C:remove()
  1025. D:remove()
  1026. end))
  1027. CreateSound(233856115, RightArm, 5, 1.2, false)
  1028. for e = 1, 15 do
  1029. Swait()
  1030. for i = 1, #CHAINLINKS do
  1031. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1032. end
  1033. end
  1034. CHAINS = true
  1035. Rooted = true
  1036. wait(0.25)
  1037. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
  1038. FIST.Color = C3(1, 215/255, 1)
  1039. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1040. local LIGHT3 = IT("PointLight",FIST)
  1041. LIGHT3.Range = 7
  1042. LIGHT3.Brightness = 5
  1043. LIGHT3.Color = SKILLTEXTCOLOR
  1044. CreateMesh("SpecialMesh", FIST, "FileMesh", "465130943", "", VT(10,10,10), VT(0,0,0))
  1045. local FISTA = IT("Attachment",FIST)
  1046. FISTA.Position = VT(0.062, 0.977, 0)
  1047. local ChainLink = IT("Beam",Torso)
  1048. ChainLink.Texture = "rbxassetid://304369964"
  1049. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1050. ChainLink.TextureSpeed = 0
  1051. ChainLink.Width0 = 3
  1052. ChainLink.Width1 = 3
  1053. ChainLink.TextureLength = 12
  1054. ChainLink.Attachment0 = LIGHT
  1055. ChainLink.Attachment1 = FISTA
  1056. ChainLink.FaceCamera = true
  1057. ChainLink.Segments = 45
  1058. ChainLink.LightEmission = 0.5
  1059. ChainLink.Transparency = NumberSequence.new(0.25)
  1060. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1061. for i = 1, 85 do
  1062. Swait()
  1063. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1064. ChainLink.TextureLength = 12+(i*2)
  1065. ApplyAoE(FIST.Position,10,15,25,100,false)
  1066. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1067. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1068. if HITFLOOR ~= nil then
  1069. HITFLOOR:BreakJoints()
  1070. coroutine.resume(coroutine.create(function()
  1071. for i = 1, 15 do
  1072. Swait()
  1073. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1074. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1075. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1076. end
  1077. end))
  1078. break
  1079. end
  1080. end
  1081. coroutine.resume(coroutine.create(function()
  1082. for i = 1, 50 do
  1083. Swait()
  1084. FIST.Transparency = FIST.Transparency + 0.5/50
  1085. LIGHT3.Range = LIGHT3.Range - 7/50
  1086. end
  1087. FIST:remove()
  1088. end))
  1089. LIGHT:remove()
  1090. GYRO:remove()
  1091. ATTACK = false
  1092. Rooted = false
  1093. end
  1094.  
  1095. function WarpMeteor()
  1096. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1097. if DIST > 180 then
  1098. DIST = 180
  1099. end
  1100. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1101. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1102. if HITFLOOR then
  1103. local POS = HITPOS
  1104. ATTACK = true
  1105. Rooted = true
  1106. local WARPED = false
  1107. local SMASHED = false
  1108. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1109. coroutine.resume(coroutine.create(function()
  1110. repeat
  1111. Swait()
  1112. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1113. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1114. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1115. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1116. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1117. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1118. until WARPED == true
  1119. repeat
  1120. Swait()
  1121. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1122. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1123. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1124. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1125. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1126. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1127. until SMASHED == true
  1128. repeat
  1129. Swait()
  1130. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1131. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1132. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1133. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1134. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1135. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1136. until ATTACK == false
  1137. end))
  1138. VALUE1 = true
  1139. CreateSound(233856115, Torso, 5, 1.6, false)
  1140. for i = 1, 25 do
  1141. Swait()
  1142. for _, c in pairs(Character:GetChildren()) do
  1143. if c.ClassName == "Part" then
  1144. c.Transparency = c.Transparency + 1/25
  1145. end
  1146. end
  1147. for _, c in pairs(Weapon:GetChildren()) do
  1148. if c.ClassName == "Part" then
  1149. c.Transparency = c.Transparency + 1/25
  1150. end
  1151. end
  1152. end
  1153. UNANCHOR = false
  1154. RootPart.Anchored = true
  1155. RootPart.Velocity = VT(0,0,0)
  1156. local ROOTPOS = RootPart.Position
  1157. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1158. WARPED = true
  1159. for i = 1, 25 do
  1160. Swait()
  1161. for _, c in pairs(Character:GetChildren()) do
  1162. if c.ClassName == "Part" then
  1163. c.Transparency = c.Transparency - 1/25
  1164. end
  1165. end
  1166. for _, c in pairs(Weapon:GetChildren()) do
  1167. if c.ClassName == "Part" then
  1168. c.Transparency = c.Transparency - 1/25
  1169. end
  1170. end
  1171. end
  1172. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
  1173. SHELL.CFrame = RootPart.CFrame
  1174. MakeForm(SHELL,"Ball")
  1175. CreateSound(402981977, SHELL, 5, 1.6, false)
  1176. for i = 1, 10 do
  1177. Swait()
  1178. SHELL.Transparency = SHELL.Transparency - 1/10
  1179. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1180. end
  1181. for i = 1, math.ceil(75/2) do
  1182. Swait()
  1183. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1184. SHELL.CFrame = CF(RootPart.Position)
  1185. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1186. end
  1187. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1188. SHELL.CFrame = CF(RootPart.Position)
  1189. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1190. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1191. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1192. for i = 1, 5 do
  1193. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1194. end
  1195. SHELL:remove()
  1196. ApplyAoE(RootPart.Position,75,35,75,175,false)
  1197. SMASHED = true
  1198. wait(1)
  1199. VALUE1 = false
  1200. UNANCHOR = true
  1201. ATTACK = false
  1202. Rooted = false
  1203. end
  1204. end
  1205.  
  1206. function PandorasBox()
  1207. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1208. if HITFLOOR ~= nil then
  1209. ATTACK = true
  1210. Rooted = true
  1211. local RINGSPIN = true
  1212. local CONSTRUCTING = true
  1213. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  1214. RING.Color = C3(0,0,0)
  1215. MakeForm(RING,"Cyl")
  1216. RING.CFrame = CF(HITPOS)
  1217. CreateSound(402981977, RING, 5, 1.2, false)
  1218. coroutine.resume(coroutine.create(function()
  1219. repeat
  1220. Swait()
  1221. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1222. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1223. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1224. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1225. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1226. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1227. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1228. until CONSTRUCTING == false
  1229. repeat
  1230. Swait()
  1231. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1232. until RINGSPIN == false
  1233. for i = 1, 25 do
  1234. Swait()
  1235. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1236. RING.Size = RING.Size - VT(0.15,0,0.15)
  1237. --DECAL.Transparency = DECAL.Transparency + 1/25
  1238. RING.Transparency = RING.Transparency + 1/25
  1239. end
  1240. RING:remove()
  1241. end))
  1242. for i = 1, 15 do
  1243. Swait()
  1244. RING.Size = RING.Size + VT(0.75,0,0.75)
  1245. RING.Transparency = RING.Transparency - 1/15
  1246. end
  1247. local BOXSPIN = true
  1248. local PANDORASBOX = IT("Model",Effects)
  1249. PANDORASBOX.Name = "Pandora's Box"
  1250. local BOX = IT("Model",PANDORASBOX)
  1251. BOX.Name = "Body"
  1252. local LID = IT("Model",PANDORASBOX)
  1253. LID.Name = "Lid"
  1254. --BUILDING THE BOX--
  1255. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
  1256. BASE.Color = C3(0,0,0)
  1257. PANDORASBOX.PrimaryPart = BASE
  1258. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1259. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1260. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1261. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1262. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1263. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1264. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1265. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1266. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1267. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1268. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1269. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1270. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1271. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1272. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1273. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1274. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1275. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1276. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1277. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1278. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1279. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1280. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1281. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1282. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1283. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1284. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1285. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1286. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1287. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1288. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1289. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1290. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1291. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1292. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1293. -------------
  1294. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1295. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1296. LID.PrimaryPart = LIDPART
  1297. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1298. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1299. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1300. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1301. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1302. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1303. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1304. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1305. local DECAL = IT("Decal",LIDPART)
  1306. DECAL.Face = "Top"
  1307. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1308. DECAL.Color3 = C3(0,0,0)
  1309. --BUILDING THE BOX--
  1310. coroutine.resume(coroutine.create(function()
  1311. repeat
  1312. Swait()
  1313. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1314. until BOXSPIN == false
  1315. end))
  1316. for i = 1, 25 do
  1317. Swait()
  1318. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1319. end
  1320. wait(0.5)
  1321. BOXSPIN = false
  1322. CONSTRUCTING = false
  1323. coroutine.resume(coroutine.create(function()
  1324. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1325. --[[for i = 1, 45 do
  1326. Swait()
  1327. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1328. end-
  1329. LID:remove()]]--
  1330. for _, c in pairs(LID:GetChildren()) do
  1331. if c.ClassName == "Part" then
  1332. c.Anchored = false
  1333. c.CanCollide = true
  1334. if c ~= LIDPART then
  1335. weldBetween(LIDPART,c)
  1336. end
  1337. end
  1338. end
  1339. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1340. Debris:AddItem(LID,15)
  1341. wait(0.5)
  1342. local RANDOMEFFECT = MRANDOM(1,4)
  1343. if RANDOMEFFECT == 1 then
  1344. for i = 1, 45 do
  1345. wait((2-(i/15))/15)
  1346. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1347. end
  1348. wait(1)
  1349. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1350. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1351. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1352. for i = 1, 5 do
  1353. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1354. end
  1355. ApplyAoE(BASE.Position,50,1,200,375,false)
  1356. ApplyAoE(BASE.Position,250,35,75,175,false)
  1357. elseif RANDOMEFFECT == 2 then
  1358. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1359. FIELD.CFrame = BASE.CFrame
  1360. MakeForm(FIELD,"Ball")
  1361. for i = 1, 50 do
  1362. Swait()
  1363. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1364. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1365. end
  1366. wait(0.2)
  1367. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1368. coroutine.resume(coroutine.create(function()
  1369. for i = 1, 75 do
  1370. Swait()
  1371. LOOP.Volume = LOOP.Volume + 10/75
  1372. LOOP.Parent = FIELD
  1373. local CHILDREN = workspace:GetDescendants()
  1374. for index, CHILD in pairs(CHILDREN) do
  1375. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1376. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1377. if HUM then
  1378. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1379. if TORSO then
  1380. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1381. HUM.Health = HUM.Health - 0.1
  1382. TORSO.Velocity = VT(0,5,0)
  1383. HUM.PlatformStand = true
  1384. if TORSO.RotVelocity.Magnitude < 15 then
  1385. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1386. end
  1387. end
  1388. end
  1389. end
  1390. end
  1391. end
  1392. FIELD.Size = FIELD.Size + VT(3,3,3)
  1393. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1394. end
  1395. for i = 1, 500 do
  1396. Swait()
  1397. LOOP.Parent = FIELD
  1398. local CHILDREN = workspace:GetDescendants()
  1399. for index, CHILD in pairs(CHILDREN) do
  1400. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1401. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1402. if HUM then
  1403. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1404. if TORSO then
  1405. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1406. TORSO.Velocity = VT(0,5,0)
  1407. HUM.Health = HUM.Health - 0.1
  1408. HUM.PlatformStand = true
  1409. if TORSO.RotVelocity.Magnitude < 15 then
  1410. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1411. end
  1412. end
  1413. end
  1414. end
  1415. end
  1416. end
  1417. end
  1418. for i = 1, 25 do
  1419. Swait()
  1420. LOOP.Volume = LOOP.Volume + 10/25
  1421. LOOP.Parent = FIELD
  1422. local CHILDREN = workspace:GetDescendants()
  1423. for index, CHILD in pairs(CHILDREN) do
  1424. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1425. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1426. if HUM then
  1427. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1428. if TORSO then
  1429. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1430. TORSO.Velocity = VT(0,5,0)
  1431. HUM.Health = HUM.Health - 0.1
  1432. HUM.PlatformStand = false
  1433. if TORSO.RotVelocity.Magnitude < 15 then
  1434. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1435. end
  1436. end
  1437. end
  1438. end
  1439. end
  1440. end
  1441. FIELD.Size = FIELD.Size - VT(3,3,3)
  1442. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1443. end
  1444. FIELD:remove()
  1445. end))
  1446. elseif RANDOMEFFECT == 3 then
  1447. for i = 1, 10 do
  1448. wait(0.15)
  1449. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1450. coroutine.resume(coroutine.create(function()
  1451. local MINION = CLONE:Clone()
  1452. MINION.Parent = Effects
  1453. MINION.Name = "Shadow"
  1454. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1455. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1456. for _, c in pairs(MINION:GetChildren()) do
  1457. if c.ClassName == "Part" then
  1458. c.Material = "Neon"
  1459. c.Color = C3(0,0,0)
  1460. c.Transparency = 0.25
  1461. if c.Name == "Head" then
  1462. c:ClearAllChildren()
  1463. local MSH = IT("BlockMesh",c)
  1464. MSH.Scale = VT(0.5,1,1)
  1465. end
  1466. end
  1467. end
  1468. local TORSO = MINION.Torso
  1469. local HUMAN = MINION.Humanoid
  1470. HUMAN.WalkSpeed = 50
  1471. HUMAN.MaxHealth = math.huge
  1472. HUMAN.Health = math.huge
  1473. HUMAN.DisplayDistanceType = "None"
  1474. HUMAN.Died:connect(function()
  1475. MINION:remove()
  1476. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1477. end)
  1478. wait(1)
  1479. local findNearestTorso = function(POS)
  1480. local list = game.Workspace:GetDescendants()
  1481. local torso = nil
  1482. local dist = 500
  1483. local temp = nil
  1484. local human = nil
  1485. local temp2 = nil
  1486. for x = 1, #list do
  1487. temp2 = list[x]
  1488. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1489. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1490. human = temp2:findFirstChildOfClass("Humanoid")
  1491. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1492. if (temp.Position - POS).magnitude < dist then
  1493. torso = temp
  1494. dist = (temp.Position - POS).magnitude
  1495. end
  1496. end
  1497. end
  1498. end
  1499. return torso, dist
  1500. end
  1501. for i = 1, 40 do
  1502. if HUMAN.Health == 0 then
  1503. break
  1504. end
  1505. wait(0.3)
  1506. local target,dist= findNearestTorso(TORSO.Position)
  1507. if target then
  1508. HUMAN:MoveTo(target.Position)
  1509. if dist < 25 then
  1510. CreateSound(348663022, TORSO, 10, 1, true)
  1511. wait(2)
  1512. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1513. --ANIM:Play()
  1514. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1515. ApplyAoE(TORSO.Position,10,0,0,85,true)
  1516. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1517. for i = 1, 5 do
  1518. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1519. end
  1520. break
  1521. end
  1522. end
  1523. end
  1524. MINION:remove()
  1525. end))
  1526. end
  1527. elseif RANDOMEFFECT == 4 then
  1528. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1529. FIELD.Color = C3(0,0,0)
  1530. FIELD.CFrame = BASE.CFrame
  1531. MakeForm(FIELD,"Ball")
  1532. FIELD.CanCollide = true
  1533. for i = 1, 50 do
  1534. Swait()
  1535. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1536. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1537. end
  1538. wait(0.2)
  1539. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1540. coroutine.resume(coroutine.create(function()
  1541. local E = 0
  1542. for i = 1, 75 do
  1543. E = E + 1
  1544. Swait()
  1545. if E >= 35 then
  1546. E = 0
  1547. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1548. end
  1549. LOOP.Volume = LOOP.Volume + 10/75
  1550. LOOP.Parent = FIELD
  1551. local CHILDREN = workspace:GetDescendants()
  1552. for index, CHILD in pairs(CHILDREN) do
  1553. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1554. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1555. if HUM then
  1556. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1557. if TORSO then
  1558. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1559. for _, c in pairs(CHILD:GetChildren()) do
  1560. if c:IsA("BasePart") then
  1561. local bv = Instance.new("BodyVelocity")
  1562. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1563. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1564. bv.Parent = c
  1565. Debris:AddItem(bv,0.05)
  1566. end
  1567. end
  1568. HUM.Health = HUM.Health - 0.3
  1569. end
  1570. end
  1571. end
  1572. end
  1573. end
  1574. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1575. end
  1576. for i = 1, 180 do
  1577. E = E + 1
  1578. Swait()
  1579. if E >= 35 then
  1580. E = 0
  1581. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1582. end
  1583. LOOP.Parent = FIELD
  1584. local CHILDREN = workspace:GetDescendants()
  1585. for index, CHILD in pairs(CHILDREN) do
  1586. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1587. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1588. if HUM then
  1589. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1590. if TORSO then
  1591. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1592. for _, c in pairs(CHILD:GetChildren()) do
  1593. if c:IsA("BasePart") then
  1594. local bv = Instance.new("BodyVelocity")
  1595. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1596. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1597. bv.Parent = c
  1598. Debris:AddItem(bv,0.05)
  1599. end
  1600. end
  1601. HUM.Health = HUM.Health - 0.3
  1602. end
  1603. end
  1604. end
  1605. end
  1606. end
  1607. end
  1608. ApplyAoE(FIELD.Position,40,15,20,375,false)
  1609. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  1610. for i = 1, 5 do
  1611. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1612. end
  1613. FIELD:remove()
  1614. end))
  1615. elseif RANDOMEFFECT == 5 then
  1616. end
  1617. wait(0.5)
  1618. for i = 1, 25 do
  1619. Swait()
  1620. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1621. end
  1622. PANDORASBOX:remove()
  1623. RINGSPIN = false
  1624. end))
  1625. ATTACK = false
  1626. Rooted = false
  1627. end
  1628. end
  1629.  
  1630. function Taunt()
  1631. ATTACK = true
  1632. local LAUGH = nil
  1633. coroutine.resume(coroutine.create(function()
  1634. repeat
  1635. Swait()
  1636. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1637. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1638. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1639. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1640. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1641. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1642. until LAUGH ~= nil
  1643. repeat
  1644. Swait()
  1645. LAUGH.Parent = Head
  1646. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1647. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1648. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1649. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1650. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1651. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1652. until LAUGH.Playing == false
  1653. ATTACK = false
  1654. end))
  1655. wait(0.1)
  1656. sick:Pause()
  1657. LAUGH = CreateSound(525166232, Head, 10, 1, false)
  1658. wait(1)
  1659. sick:Resume()
  1660. end
  1661.  
  1662. --//=================================\\
  1663. --|| ASSIGN THINGS TO KEYS
  1664. --\\=================================//
  1665.  
  1666. function MouseDown(Mouse)
  1667. HOLD = true
  1668. if ATTACK == false then
  1669. end
  1670. end
  1671.  
  1672. function MouseUp(Mouse)
  1673. HOLD = false
  1674. end
  1675.  
  1676. function KeyDown(Key)
  1677. KEYHOLD = true
  1678. if Key == "z" and ATTACK == false then
  1679. MagicMissiles()
  1680. end
  1681.  
  1682. if Key == "b" and ATTACK == false then
  1683. TimesUp()
  1684. end
  1685.  
  1686. if Key == "c" and ATTACK == false then
  1687. ChainPunch()
  1688. end
  1689.  
  1690. if Key == "v" and ATTACK == false then
  1691. WarpMeteor()
  1692. end
  1693.  
  1694. if Key == "x" and ATTACK == false then
  1695. PandorasBox()
  1696. end
  1697.  
  1698. if Key == "t" and ATTACK == false then
  1699. Taunt()
  1700. end
  1701. end
  1702.  
  1703. function KeyUp(Key)
  1704. KEYHOLD = false
  1705. end
  1706.  
  1707. Mouse.Button1Down:connect(function(NEWKEY)
  1708. MouseDown(NEWKEY)
  1709. end)
  1710. Mouse.Button1Up:connect(function(NEWKEY)
  1711. MouseUp(NEWKEY)
  1712. end)
  1713. Mouse.KeyDown:connect(function(NEWKEY)
  1714. KeyDown(NEWKEY)
  1715. end)
  1716. Mouse.KeyUp:connect(function(NEWKEY)
  1717. KeyUp(NEWKEY)
  1718. end)
  1719.  
  1720. --//=================================\\
  1721. --\\=================================//
  1722.  
  1723.  
  1724. function unanchor()
  1725. if UNANCHOR == true then
  1726. RootPart.Anchored = false
  1727. end
  1728. g = Character:GetChildren()
  1729. for i = 1, #g do
  1730. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  1731. g[i].Anchored = false
  1732. end
  1733. end
  1734. g = Weapon:GetChildren()
  1735. for i = 1, #g do
  1736. if g[i].ClassName == "Part" then
  1737. g[i].Anchored = false
  1738. end
  1739. end
  1740. end
  1741.  
  1742.  
  1743. --//=================================\\
  1744. --|| WRAP THE WHOLE SCRIPT UP
  1745. --\\=================================//
  1746.  
  1747. Humanoid.Changed:connect(function(Jump)
  1748. if Jump == "Jump" and (Disable_Jump == true) then
  1749. Humanoid.Jump = false
  1750. end
  1751. end)
  1752.  
  1753. while true do
  1754. Swait()
  1755. script.Parent = WEAPONGUI
  1756. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1757. v:Stop();
  1758. end
  1759. ANIMATE.Parent = nil
  1760. SINE = SINE + CHANGE*1.5
  1761. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1762. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1763. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1764. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  1765. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1766. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1767. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1768. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1769. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1770. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1771. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1772. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1773. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1774. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1775. end
  1776. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1777. ANIM = "Jump"
  1778. if ATTACK == false then
  1779. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1780. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1781. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1782. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1783. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1784. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1785. end
  1786. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1787. ANIM = "Fall"
  1788. if ATTACK == false then
  1789. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1790. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1791. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1792. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1793. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1794. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1795. end
  1796. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1797. ANIM = "Idle"
  1798. if ATTACK == false then
  1799. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1800. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1801. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1802. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1803. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1804. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1805. end
  1806. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1807. ANIM = "Walk"
  1808. if ATTACK == false then
  1809. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1810. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  1811. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1812. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1813. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1814. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1815. end
  1816. end
  1817. unanchor()
  1818. Humanoid.MaxHealth = "inf"
  1819. Humanoid.Health = "inf"
  1820. if Rooted == false then
  1821. Disable_Jump = false
  1822. Humanoid.WalkSpeed = Speed
  1823. elseif Rooted == true then
  1824. Disable_Jump = true
  1825. Humanoid.WalkSpeed = 0
  1826. end
  1827. for _, c in pairs(Character:GetChildren()) do
  1828. if c.ClassName == "Part" and c.Name ~= "Detail" then
  1829. c.Material = "Fabric"
  1830. if c:FindFirstChildOfClass("ParticleEmitter") then
  1831. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1832. end
  1833. if c ~= Head then
  1834. c.Color = C3(0,0,0)
  1835. else
  1836. c.Color = C3(1,1,1)
  1837. end
  1838. if c == Head then
  1839. if c:FindFirstChild("face") then
  1840. c.face:remove()
  1841. end
  1842. end
  1843. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1844. c:remove()
  1845. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1846. c:remove()
  1847. end
  1848. end
  1849. sick.SoundId = "rbxassetid://"..SONG
  1850. sick.Looped = true
  1851. sick.Pitch = 1
  1852. sick.Volume = 5
  1853. sick.Parent = Torso
  1854. sick:Resume()
  1855. --sick.Playing = false
  1856. Humanoid.Name = "Pandora = "..Player.Name
  1857. end
  1858.  
  1859. --//=================================\\
  1860. --\\=================================//
  1861.  
  1862.  
  1863.  
  1864.  
  1865.  
  1866. --//====================================================\\--
  1867. --|| END OF SCRIPT
  1868. --\\====================================================//--
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