SHOW:
|
|
- or go back to the newest paste.
1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | - | Player = game:GetService("Players").LocalPlayer |
52 | + | if k==io.KeyCode then |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | - | Mouse = Player:GetMouse() |
58 | + | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | local txtfag = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head) | |
87 | txtfag.Adornee = badboi | |
88 | txtfag.Name = "k" | |
89 | txtfag.Size = UDim2.new(2, 0, 1.2, 0) | |
90 | txtfag.StudsOffset = Vector3.new(-5, 3, 0) | |
91 | local textfag = Instance.new("TextLabel", txtfag) | |
92 | textfag.Size = UDim2.new(6, 0, 1, 0) | |
93 | textfag.FontSize = "Size8" | |
94 | textfag.TextScaled = true | |
95 | textfag.TextTransparency = 0 | |
96 | textfag.BackgroundTransparency = 1 | |
97 | textfag.TextTransparency = 0 | |
98 | textfag.TextStrokeTransparency = 0 | |
99 | textfag.Font = "SourceSans" | |
100 | textfag.TextStrokeColor3 = Color3.new(0, 1, 0) | |
101 | v = Instance.new("Part") | |
102 | v.Name = "ColorBrick" | |
103 | v.Parent = part | |
104 | v.FormFactor = "Symmetric" | |
105 | v.Anchored = true | |
106 | v.CanCollide = false | |
107 | v.BottomSurface = "Smooth" | |
108 | v.TopSurface = "Smooth" | |
109 | v.Size = Vector3.new(10, 5, 3) | |
110 | v.Transparency = 0.7 | |
111 | v.BrickColor = game.Players.LocalPlayer.Character.Torso.BrickColor | |
112 | v.Transparency = 1 | |
113 | textfag.TextColor3 = BrickColor.new("Magenta").Color | |
114 | textfag.TextStrokeColor3 = BrickColor.new("Royal purple").Color | |
115 | v.Shape = "Block" | |
116 | textfag.Text = "Crystal" | |
117 | coroutine.resume(coroutine.create(function() | |
118 | while true do | |
119 | swait() | |
120 | textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3)) | |
121 | textfag.Rotation = math.random(-3,3) | |
122 | end | |
123 | end)) | |
124 | ||
125 | wait(0.2) | |
126 | ||
127 | print([[ | |
128 | ||
129 | Smite the sinners. | |
130 | ||
131 | That is your task. | |
132 | ]]) | |
133 | ||
134 | Player = owner | |
135 | PlayerGui = Player.PlayerGui | |
136 | Cam = workspace.CurrentCamera | |
137 | Backpack = Player.Backpack | |
138 | Character = Player.Character | |
139 | Humanoid = Character.Humanoid | |
140 | ||
141 | RootPart = Character["HumanoidRootPart"] | |
142 | Torso = Character["Torso"] | |
143 | Head = Character["Head"] | |
144 | RightArm = Character["Right Arm"] | |
145 | LeftArm = Character["Left Arm"] | |
146 | RightLeg = Character["Right Leg"] | |
147 | LeftLeg = Character["Left Leg"] | |
148 | RootJoint = RootPart["RootJoint"] | |
149 | Neck = Torso["Neck"] | |
150 | RightShoulder = Torso["Right Shoulder"] | |
151 | LeftShoulder = Torso["Left Shoulder"] | |
152 | RightHip = Torso["Right Hip"] | |
153 | LeftHip = Torso["Left Hip"] | |
154 | local sick = Instance.new("Sound",Torso) | |
155 | sick.SoundId = "rbxassetid://1609559327" | |
156 | sick.Looped = true | |
157 | sick.Pitch = 1 | |
158 | sick.Volume = 10 | |
159 | sick:Play() | |
160 | ||
161 | IT = Instance.new | |
162 | CF = CFrame.new | |
163 | VT = Vector3.new | |
164 | RAD = math.rad | |
165 | C3 = Color3.new | |
166 | UD2 = UDim2.new | |
167 | BRICKC = BrickColor.new | |
168 | ANGLES = CFrame.Angles | |
169 | EULER = CFrame.fromEulerAnglesXYZ | |
170 | COS = math.cos | |
171 | ACOS = math.acos | |
172 | SIN = math.sin | |
173 | ASIN = math.asin | |
174 | ABS = math.abs | |
175 | MRANDOM = math.random | |
176 | FLOOR = math.floor | |
177 | ||
178 | --//=================================\\ | |
179 | --|| USEFUL VALUES | |
180 | --\\=================================// | |
181 | ||
182 | Animation_Speed = 2 | |
183 | Frame_Speed = 1 / 30 -- (1 / 30) OR (1 / 60) | |
184 | local Speed = 12 | |
185 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
186 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
187 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
188 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
189 | local DAMAGEMULTIPLIER = 1 | |
190 | local ANIM = "Idle" | |
191 | local ATTACK = false | |
192 | local EQUIPPED = false | |
193 | local HOLD = false | |
194 | local COMBO = 1 | |
195 | local Rooted = false | |
196 | local SINE = 0 | |
197 | local KEYHOLD = false | |
198 | local CHANGE = 2 / Animation_Speed | |
199 | local WALKINGANIM = false | |
200 | local VALUE1 = false | |
201 | local VALUE2 = false | |
202 | local ROBLOXIDLEANIMATION = IT("Animation") | |
203 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
204 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
205 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
206 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
207 | WEAPONGUI.Name = "Weapon GUI" | |
208 | local Effects = IT("Folder", Character) | |
209 | Effects.Name = "Effects" | |
210 | local ANIMATOR = Humanoid.Animator | |
211 | local ANIMATE = Character.Animate | |
212 | local UNANCHOR = true | |
213 | local WHITELIST = {} | |
214 | local TAUNT = false | |
215 | local OFFSET = 0 | |
216 | local FULL = false | |
217 | ||
218 | --//=================================\\ | |
219 | --\\=================================// | |
220 | ||
221 | ||
222 | --//=================================\\ | |
223 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
224 | --\\=================================// | |
225 | ||
226 | ArtificialHB = Instance.new("BindableEvent", script) | |
227 | ArtificialHB.Name = "ArtificialHB" | |
228 | ||
229 | script:WaitForChild("ArtificialHB") | |
230 | ||
231 | frame = Frame_Speed | |
232 | tf = 0 | |
233 | allowframeloss = false | |
234 | tossremainder = false | |
235 | lastframe = tick() | |
236 | script.ArtificialHB:Fire() | |
237 | ||
238 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
239 | tf = tf + s | |
240 | if tf >= frame then | |
241 | if allowframeloss then | |
242 | script.ArtificialHB:Fire() | |
243 | lastframe = tick() | |
244 | else | |
245 | for i = 1, math.floor(tf / frame) do | |
246 | script.ArtificialHB:Fire() | |
247 | end | |
248 | lastframe = tick() | |
249 | end | |
250 | if tossremainder then | |
251 | tf = 0 | |
252 | else | |
253 | tf = tf - frame * math.floor(tf / frame) | |
254 | end | |
255 | end | |
256 | end) | |
257 | ||
258 | --//=================================\\ | |
259 | --\\=================================// | |
260 | ||
261 | --//=================================\\ | |
262 | --|| SOME FUNCTIONS | |
263 | --\\=================================// | |
264 | ||
265 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
266 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
267 | end | |
268 | ||
269 | function PositiveAngle(NUMBER) | |
270 | if NUMBER >= 0 then | |
271 | NUMBER = 0 | |
272 | end | |
273 | return NUMBER | |
274 | end | |
275 | ||
276 | function NegativeAngle(NUMBER) | |
277 | if NUMBER <= 0 then | |
278 | NUMBER = 0 | |
279 | end | |
280 | return NUMBER | |
281 | end | |
282 | ||
283 | function Swait(NUMBER) | |
284 | if NUMBER == 0 or NUMBER == nil then | |
285 | ArtificialHB.Event:wait() | |
286 | else | |
287 | for i = 1, NUMBER do | |
288 | ArtificialHB.Event:wait() | |
289 | end | |
290 | end | |
291 | end | |
292 | ||
293 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
294 | local NEWMESH = IT(MESH) | |
295 | if MESH == "SpecialMesh" then | |
296 | NEWMESH.MeshType = MESHTYPE | |
297 | if MESHID ~= "nil" and MESHID ~= "" then | |
298 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
299 | end | |
300 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
301 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
302 | end | |
303 | end | |
304 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
305 | NEWMESH.Scale = SCALE | |
306 | NEWMESH.Parent = PARENT | |
307 | return NEWMESH | |
308 | end | |
309 | ||
310 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
311 | local NEWPART = IT("Part") | |
312 | NEWPART.formFactor = FORMFACTOR | |
313 | NEWPART.Reflectance = REFLECTANCE | |
314 | NEWPART.Transparency = TRANSPARENCY | |
315 | NEWPART.CanCollide = false | |
316 | NEWPART.Locked = true | |
317 | NEWPART.Anchored = true | |
318 | if ANCHOR == false then | |
319 | NEWPART.Anchored = false | |
320 | end | |
321 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
322 | NEWPART.Name = NAME | |
323 | NEWPART.Size = SIZE | |
324 | NEWPART.Position = Torso.Position | |
325 | NEWPART.Material = MATERIAL | |
326 | NEWPART:BreakJoints() | |
327 | NEWPART.Parent = PARENT | |
328 | return NEWPART | |
329 | end | |
330 | ||
331 | local function weldBetween(a, b) | |
332 | local weldd = Instance.new("ManualWeld") | |
333 | weldd.Part0 = a | |
334 | weldd.Part1 = b | |
335 | weldd.C0 = CFrame.new() | |
336 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
337 | weldd.Parent = a | |
338 | return weldd | |
339 | end | |
340 | ||
341 | ||
342 | function QuaternionFromCFrame(cf) | |
343 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
344 | local trace = m00 + m11 + m22 | |
345 | if trace > 0 then | |
346 | local s = math.sqrt(1 + trace) | |
347 | local recip = 0.5 / s | |
348 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
349 | else | |
350 | local i = 0 | |
351 | if m11 > m00 then | |
352 | i = 1 | |
353 | end | |
354 | if m22 > (i == 0 and m00 or m11) then | |
355 | i = 2 | |
356 | end | |
357 | if i == 0 then | |
358 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
359 | local recip = 0.5 / s | |
360 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
361 | elseif i == 1 then | |
362 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
363 | local recip = 0.5 / s | |
364 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
365 | elseif i == 2 then | |
366 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
367 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
368 | end | |
369 | end | |
370 | end | |
371 | ||
372 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
373 | local xs, ys, zs = x + x, y + y, z + z | |
374 | local wx, wy, wz = w * xs, w * ys, w * zs | |
375 | local xx = x * xs | |
376 | local xy = x * ys | |
377 | local xz = x * zs | |
378 | local yy = y * ys | |
379 | local yz = y * zs | |
380 | local zz = z * zs | |
381 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
382 | end | |
383 | ||
384 | function QuaternionSlerp(a, b, t) | |
385 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
386 | local startInterp, finishInterp; | |
387 | if cosTheta >= 0.0001 then | |
388 | if (1 - cosTheta) > 0.0001 then | |
389 | local theta = ACOS(cosTheta) | |
390 | local invSinTheta = 1 / SIN(theta) | |
391 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
392 | finishInterp = SIN(t * theta) * invSinTheta | |
393 | else | |
394 | startInterp = 1 - t | |
395 | finishInterp = t | |
396 | end | |
397 | else | |
398 | if (1 + cosTheta) > 0.0001 then | |
399 | local theta = ACOS(-cosTheta) | |
400 | local invSinTheta = 1 / SIN(theta) | |
401 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
402 | finishInterp = SIN(t * theta) * invSinTheta | |
403 | else | |
404 | startInterp = t - 1 | |
405 | finishInterp = t | |
406 | end | |
407 | end | |
408 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
409 | end | |
410 | ||
411 | function Clerp(a, b, t) | |
412 | local qa = {QuaternionFromCFrame(a)} | |
413 | local qb = {QuaternionFromCFrame(b)} | |
414 | local ax, ay, az = a.x, a.y, a.z | |
415 | local bx, by, bz = b.x, b.y, b.z | |
416 | local _t = 1 - t | |
417 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
418 | end | |
419 | ||
420 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
421 | local frame = IT("Frame") | |
422 | frame.BackgroundTransparency = TRANSPARENCY | |
423 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
424 | frame.Position = POSITION | |
425 | frame.Size = SIZE | |
426 | frame.BackgroundColor3 = COLOR | |
427 | frame.BorderColor3 = BORDERCOLOR | |
428 | frame.Name = NAME | |
429 | frame.Parent = PARENT | |
430 | return frame | |
431 | end | |
432 | ||
433 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
434 | local label = IT("TextLabel") | |
435 | label.BackgroundTransparency = 1 | |
436 | label.Size = UD2(1, 0, 1, 0) | |
437 | label.Position = UD2(0, 0, 0, 0) | |
438 | label.TextColor3 = TEXTCOLOR | |
439 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
440 | label.TextTransparency = TRANSPARENCY | |
441 | label.FontSize = TEXTFONTSIZE | |
442 | label.Font = TEXTFONT | |
443 | label.BorderSizePixel = BORDERSIZEPIXEL | |
444 | label.TextScaled = false | |
445 | label.Text = TEXT | |
446 | label.Name = NAME | |
447 | label.Parent = PARENT | |
448 | return label | |
449 | end | |
450 | ||
451 | function NoOutlines(PART) | |
452 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
453 | end | |
454 | ||
455 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
456 | local NEWWELD = IT(TYPE) | |
457 | NEWWELD.Part0 = PART0 | |
458 | NEWWELD.Part1 = PART1 | |
459 | NEWWELD.C0 = C0 | |
460 | NEWWELD.C1 = C1 | |
461 | NEWWELD.Parent = PARENT | |
462 | return NEWWELD | |
463 | end | |
464 | ||
465 | local S = IT("Sound") | |
466 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
467 | local NEWSOUND = nil | |
468 | coroutine.resume(coroutine.create(function() | |
469 | NEWSOUND = S:Clone() | |
470 | NEWSOUND.Parent = PARENT | |
471 | NEWSOUND.Volume = VOLUME | |
472 | NEWSOUND.Pitch = PITCH | |
473 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
474 | NEWSOUND:play() | |
475 | if DOESLOOP == true then | |
476 | NEWSOUND.Looped = true | |
477 | else | |
478 | repeat wait(1) until NEWSOUND.Playing == false | |
479 | NEWSOUND:remove() | |
480 | end | |
481 | end)) | |
482 | return NEWSOUND | |
483 | end | |
484 | ||
485 | function CFrameFromTopBack(at, top, back) | |
486 | local right = top:Cross(back) | |
487 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
488 | end | |
489 | ||
490 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
491 | function WACKYEFFECT(Table) | |
492 | local TYPE = (Table.EffectType or "Sphere") | |
493 | local SIZE = (Table.Size or VT(1,1,1)) | |
494 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
495 | local TRANSPARENCY = (Table.Transparency or 0) | |
496 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
497 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
498 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
499 | local ROTATION1 = (Table.RotationX or 0) | |
500 | local ROTATION2 = (Table.RotationY or 0) | |
501 | local ROTATION3 = (Table.RotationZ or 0) | |
502 | local MATERIAL = (Table.Material or "Neon") | |
503 | local COLOR = (Table.Color or C3(1,1,1)) | |
504 | local TIME = (Table.Time or 45) | |
505 | local SOUNDID = (Table.SoundID or nil) | |
506 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
507 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
508 | coroutine.resume(coroutine.create(function() | |
509 | local PLAYSSOUND = false | |
510 | local SOUND = nil | |
511 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
512 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
513 | PLAYSSOUND = true | |
514 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
515 | end | |
516 | EFFECT.Color = COLOR | |
517 | local MSH = nil | |
518 | if TYPE == "Sphere" then | |
519 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
520 | elseif TYPE == "Block" then | |
521 | MSH = IT("BlockMesh",EFFECT) | |
522 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
523 | elseif TYPE == "Wave" then | |
524 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
525 | elseif TYPE == "Ring" then | |
526 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
527 | elseif TYPE == "Slash" then | |
528 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
529 | elseif TYPE == "Round Slash" then | |
530 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
531 | elseif TYPE == "Swirl" then | |
532 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
533 | elseif TYPE == "Skull" then | |
534 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
535 | elseif TYPE == "Crystal" then | |
536 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
537 | end | |
538 | if MSH ~= nil then | |
539 | local MOVESPEED = nil | |
540 | if MOVEDIRECTION ~= nil then | |
541 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
542 | end | |
543 | local GROWTH = SIZE - ENDSIZE | |
544 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
545 | if TYPE == "Block" then | |
546 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
547 | else | |
548 | EFFECT.CFrame = CFRAME | |
549 | end | |
550 | for LOOP = 1, TIME+1 do | |
551 | Swait() | |
552 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
553 | if TYPE == "Wave" then | |
554 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
555 | end | |
556 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
557 | if TYPE == "Block" then | |
558 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
559 | else | |
560 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
561 | end | |
562 | if MOVEDIRECTION ~= nil then | |
563 | local ORI = EFFECT.Orientation | |
564 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
565 | EFFECT.Orientation = ORI | |
566 | end | |
567 | end | |
568 | if PLAYSSOUND == false then | |
569 | EFFECT:remove() | |
570 | else | |
571 | SOUND.Stopped:Connect(function() | |
572 | EFFECT:remove() | |
573 | end) | |
574 | end | |
575 | else | |
576 | if PLAYSSOUND == false then | |
577 | EFFECT:remove() | |
578 | else | |
579 | repeat Swait() until SOUND.Playing == false | |
580 | EFFECT:remove() | |
581 | end | |
582 | end | |
583 | end)) | |
584 | end | |
585 | ||
586 | function MakeForm(PART,TYPE) | |
587 | if TYPE == "Cyl" then | |
588 | local MSH = IT("CylinderMesh",PART) | |
589 | elseif TYPE == "Ball" then | |
590 | local MSH = IT("SpecialMesh",PART) | |
591 | MSH.MeshType = "Sphere" | |
592 | elseif TYPE == "Wedge" then | |
593 | local MSH = IT("SpecialMesh",PART) | |
594 | MSH.MeshType = "Wedge" | |
595 | end | |
596 | end | |
597 | ||
598 | Debris = game:GetService("Debris") | |
599 | ||
600 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
601 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
602 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
603 | end | |
604 | ||
605 | local EyeSizes={ | |
606 | NumberSequenceKeypoint.new(0,1,0), | |
607 | NumberSequenceKeypoint.new(1,0,0) | |
608 | } | |
609 | local EyeTrans={ | |
610 | NumberSequenceKeypoint.new(0,0.8,0), | |
611 | NumberSequenceKeypoint.new(1,1,0) | |
612 | } | |
613 | local PE=Instance.new("ParticleEmitter",nil) | |
614 | PE.LightEmission=.8 | |
615 | PE.Color = ColorSequence.new(BRICKC("Magenta").Color) | |
616 | PE.Size=NumberSequence.new(EyeSizes) | |
617 | PE.Transparency=NumberSequence.new(EyeTrans) | |
618 | PE.Lifetime=NumberRange.new(0.35,1.5) | |
619 | PE.Rotation=NumberRange.new(0,360) | |
620 | PE.Rate=999 | |
621 | PE.VelocitySpread = 10000 | |
622 | PE.Acceleration = Vector3.new(0,0,0) | |
623 | PE.Drag = 5 | |
624 | PE.Speed = NumberRange.new(0,0,0) | |
625 | PE.Texture="http://www.roblox.com/asset/?id=1351966707" | |
626 | PE.ZOffset = -0 | |
627 | PE.Name = "PE" | |
628 | PE.Enabled = false | |
629 | ||
630 | function particles(art) | |
631 | local PARTICLES = PE:Clone() | |
632 | PARTICLES.Parent = art | |
633 | end | |
634 | ||
635 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
636 | if FLOOR ~= nil then | |
637 | coroutine.resume(coroutine.create(function() | |
638 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
639 | PART.CFrame = CF(POSITION) | |
640 | for i = 1, 45 do | |
641 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
642 | RingPiece.Material = FLOOR.Material | |
643 | RingPiece.Color = FLOOR.Color | |
644 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
645 | Debris:AddItem(RingPiece,SWAIT) | |
646 | end | |
647 | PART:remove() | |
648 | end)) | |
649 | end | |
650 | end | |
651 | ||
652 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
653 | if FLOOR ~= nil then | |
654 | for i = 1, AMOUNT do | |
655 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
656 | DEBREE.Material = FLOOR.Material | |
657 | DEBREE.Color = FLOOR.Color | |
658 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
659 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
660 | coroutine.resume(coroutine.create(function() | |
661 | Swait(15) | |
662 | DEBREE.Parent = workspace | |
663 | DEBREE.CanCollide = true | |
664 | Debris:AddItem(DEBREE,SWAIT) | |
665 | end)) | |
666 | end | |
667 | end | |
668 | end | |
669 | ||
670 | --//=================================\\ | |
671 | --|| WEAPON CREATION | |
672 | --\\=================================// | |
673 | ||
674 | local PRT = CreatePart(3, Character, "Granite", 0, 0, "Really black", "Hood", VT(1,1,1),false) | |
675 | PRT.Color = C3(1,0,1) | |
676 | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0)) | |
677 | CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "376582023", VT(1,1,1)*1.05, VT(0,0,0)) | |
678 | local PRT = CreatePart(3, Character, "Granite", 0, 0, "Dirt brown", "Scarf", VT(1,1,1),false) | |
679 | PRT.Color = C3(1,0,1) | |
680 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0)) | |
681 | CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "50985631", VT(1.1,1,1.1), VT(0,0,0)) | |
682 | for i = 1, 16 do | |
683 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false) | |
684 | FACE.Color = C3(1,0,1) | |
685 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
686 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0)) | |
687 | end | |
688 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Dark stone grey", "Eyeball", VT(0.15,0.15,0.15),false) | |
689 | MakeForm(EYE,"Ball") | |
690 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0)) | |
691 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Eyeball", VT(0.13,0.13,0.16),false) | |
692 | MakeForm(EYE,"Ball") | |
693 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0)) | |
694 | local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Eyeball", VT(0.15,0.15,0.15),false) | |
695 | MakeForm(EYE2,"Ball") | |
696 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0)) | |
697 | local EYE2 = CreatePart(3, Character, "Granite", 0, 0, "Crimson", "Eyeball", VT(0.04,0.37,0.13),false) | |
698 | MakeForm(EYE2,"Ball") | |
699 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0)) | |
700 | local LASTPART = Head | |
701 | for i = 1, 20 do | |
702 | local MATH = (1-(i/25)) | |
703 | if LASTPART == Head then | |
704 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
705 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0)) | |
706 | LASTPART = Horn | |
707 | Horn.Color = C3((i*3-3)/.7,0,.7) | |
708 | else | |
709 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
710 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0)) | |
711 | LASTPART = Horn | |
712 | Horn.Color = C3((i*3-3)/.8,0,.8) | |
713 | end | |
714 | end | |
715 | local LASTPART = Head | |
716 | for i = 1, 20 do | |
717 | local MATH = (1-(i/25)) | |
718 | if LASTPART == Head then | |
719 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
720 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0)) | |
721 | LASTPART = Horn | |
722 | Horn.Color = C3((i*3-3)/.7,0,.7) | |
723 | else | |
724 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
725 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0)) | |
726 | LASTPART = Horn | |
727 | Horn.Color = C3((i*3-3)/.8,0,.8) | |
728 | end | |
729 | end | |
730 | local Hair = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Hair", VT(1,1,1),false) | |
731 | local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
732 | CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "2861400", VT(0.025, 0.025, 0.02), VT(0,0,0)) | |
733 | local Hair = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Hair", VT(1,1,1),false) | |
734 | local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
735 | CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "2861400", VT(0.03, 0.015, 0.01), VT(0,0,-0.1)) | |
736 | ||
737 | local BODY = {} | |
738 | ||
739 | for _, c in pairs(Character:GetDescendants()) do | |
740 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
741 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
742 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
743 | end | |
744 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
745 | elseif c:IsA("JointInstance") then | |
746 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
747 | end | |
748 | end | |
749 | ||
750 | for e = 1, #BODY do | |
751 | if BODY[e] ~= nil then | |
752 | local STUFF = BODY[e] | |
753 | local PART = STUFF[1] | |
754 | local PARENT = STUFF[2] | |
755 | local MATERIAL = STUFF[3] | |
756 | local COLOR = STUFF[4] | |
757 | local TRANSPARENCY = STUFF[5] | |
758 | if PART.ClassName == "Part" and PART ~= RootPart then | |
759 | PART.Material = MATERIAL | |
760 | PART.Color = COLOR | |
761 | PART.Transparency = TRANSPARENCY | |
762 | end | |
763 | PART.AncestryChanged:Connect(function() | |
764 | PART.Parent = PARENT | |
765 | end) | |
766 | end | |
767 | end | |
768 | ||
769 | function refit() | |
770 | Character.Parent = workspace | |
771 | for e = 1, #BODY do | |
772 | if BODY[e] ~= nil then | |
773 | local STUFF = BODY[e] | |
774 | local PART = STUFF[1] | |
775 | local PARENT = STUFF[2] | |
776 | local MATERIAL = STUFF[3] | |
777 | local COLOR = STUFF[4] | |
778 | local TRANSPARENCY = STUFF[5] | |
779 | if PART.ClassName == "Part" and PART ~= RootPart then | |
780 | PART.Material = MATERIAL | |
781 | PART.Color = COLOR | |
782 | PART.Transparency = TRANSPARENCY | |
783 | end | |
784 | if PART.Parent ~= PARENT then | |
785 | Humanoid:remove() | |
786 | PART.Parent = PARENT | |
787 | Humanoid = IT("Humanoid",Character) | |
788 | end | |
789 | end | |
790 | end | |
791 | end | |
792 | ||
793 | local SKILLTEXTCOLOR = C3(1,0,1) | |
794 | local SKILLFONT = "Antique" | |
795 | local SKILLTEXTSIZE = 7 | |
796 | ||
797 | Humanoid.Died:connect(function() | |
798 | refit() | |
799 | end) | |
800 | ||
801 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
802 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
803 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
804 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
805 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
806 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.05, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
807 | ||
808 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Worthy Selection", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1") | |
809 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Clear Selection", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2") | |
810 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Crystal Smite", SKILLTEXTCOLOR, 8, SKILLFONT, 0, 2, 1, "Text 3") | |
811 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Crystal Evaporation", SKILLTEXTCOLOR, 10, SKILLFONT, 0, 2, 1, "Text 4") | |
812 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[Q] Emerge", SKILLTEXTCOLOR, 10, SKILLFONT, 0, 2, 1, "Text 5") | |
813 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Crystal Earth Smash", SKILLTEXTCOLOR, 12, SKILLFONT, 0, 2, 1, "Text 6") | |
814 | ||
815 | function Blink() | |
816 | coroutine.resume(coroutine.create(function() | |
817 | if EYE ~= nil then | |
818 | for i = 1, 5 do | |
819 | Swait() | |
820 | EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0) | |
821 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
822 | end | |
823 | for i = 1, 7 do | |
824 | Swait() | |
825 | EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0) | |
826 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
827 | end | |
828 | EYE.Mesh.Scale = VT(1,1,1) | |
829 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
830 | end | |
831 | end)) | |
832 | end | |
833 | ||
834 | --//=================================\\ | |
835 | --|| DAMAGE FUNCTIONS | |
836 | --\\=================================// | |
837 | ||
838 | function StatLabel(CFRAME, TEXT, COLOR) | |
839 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
840 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
841 | local BODYGYRO = IT("BodyGyro", STATPART) | |
842 | game:GetService("Debris"):AddItem(STATPART ,5) | |
843 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
844 | BILLBOARDGUI.Adornee = STATPART | |
845 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
846 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
847 | BILLBOARDGUI.AlwaysOnTop = false | |
848 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
849 | TEXTLABEL.BackgroundTransparency = 1 | |
850 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
851 | TEXTLABEL.Text = TEXT | |
852 | TEXTLABEL.Font = SKILLFONT | |
853 | TEXTLABEL.FontSize="Size42" | |
854 | TEXTLABEL.TextColor3 = COLOR | |
855 | TEXTLABEL.TextStrokeTransparency = 0 | |
856 | TEXTLABEL.TextScaled = true | |
857 | TEXTLABEL.TextWrapped = true | |
858 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
859 | for i = 1, 50 do | |
860 | Swait() | |
861 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
862 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
863 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
864 | end | |
865 | THEPART.Parent = nil | |
866 | end),STATPART, TEXTLABEL) | |
867 | end | |
868 | ||
869 | --//=================================\\ | |
870 | --|| DAMAGING | |
871 | --\\=================================// | |
872 | ||
873 | function KillChildren(v) | |
874 | v:BreakJoints() | |
875 | for _, c in pairs(v:GetChildren()) do | |
876 | if c:IsA("BasePart") then | |
877 | if c.Transparency < 1 then | |
878 | if c:FindFirstChildOfClass("Decal") then | |
879 | c:FindFirstChildOfClass("Decal"):remove() | |
880 | end | |
881 | particles(c) | |
882 | c.PE.Enabled = true | |
883 | c.Parent = Effects | |
884 | c.CanCollide = false | |
885 | c.Material = "Neon" | |
886 | c.Color = C3(1,0,1) | |
887 | c.Transparency = 1 | |
888 | local grav = Instance.new("BodyPosition",c) | |
889 | grav.P = 20000 | |
890 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
891 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
892 | grav.Name = "GravityForce" | |
893 | coroutine.resume(coroutine.create(function() | |
894 | for i = 1, 20 do | |
895 | Swait() | |
896 | c.Transparency = c.Transparency + 1/20 | |
897 | end | |
898 | c.PE.Enabled = false | |
899 | Debris:AddItem(c,2) | |
900 | end)) | |
901 | end | |
902 | end | |
903 | end | |
904 | end | |
905 | ||
906 | function ApplyAoE(POSITION,RANGE) | |
907 | local CHILDREN = workspace:GetDescendants() | |
908 | for index, CHILD in pairs(CHILDREN) do | |
909 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
910 | local LISTED = false | |
911 | for LIST = 1, #WHITELIST do | |
912 | if WHITELIST[LIST] ~= nil then | |
913 | if CHILD.Name == WHITELIST[LIST] then | |
914 | LISTED = true | |
915 | end | |
916 | end | |
917 | end | |
918 | if LISTED == false then | |
919 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
920 | if HUM then | |
921 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
922 | if TORSO then | |
923 | if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then | |
924 | KillChildren(CHILD) | |
925 | end | |
926 | end | |
927 | end | |
928 | end | |
929 | end | |
930 | end | |
931 | end | |
932 | ||
933 | --//=================================\\ | |
934 | --|| ATTACK FUNCTIONS AND STUFF | |
935 | --\\=================================// | |
936 | ||
937 | function Click() | |
938 | ATTACK = true | |
939 | Rooted = false | |
940 | local HIT = nil | |
941 | OFFSET = -45 | |
942 | for i=0, 1, 0.1 / Animation_Speed do | |
943 | Swait() | |
944 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
945 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
946 | end | |
947 | OFFSET = 45 | |
948 | local PUNCH = CreatePart(3, Effects, "Granite", 0, 1, "Really black", "Hit", VT(0.7,0.7,0.7),false) | |
949 | PUNCH.CanCollide = true | |
950 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PUNCH, CF(0,-1,0), CF(0, 0, 0)) | |
951 | TAUNT = true | |
952 | local TOUCH = PUNCH.Touched:Connect(function(hit) | |
953 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
954 | HIT = hit.Parent | |
955 | end | |
956 | end) | |
957 | for i=0, 0.3, 0.1 / Animation_Speed do | |
958 | Swait() | |
959 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3) | |
960 | if HIT ~= nil then | |
961 | break | |
962 | end | |
963 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
964 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
965 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
966 | end | |
967 | PUNCH:remove() | |
968 | TOUCH:disconnect() | |
969 | if HIT ~= nil then | |
970 | for _, c in pairs(HIT:GetChildren()) do | |
971 | if c:IsA("BasePart") then | |
972 | c.Anchored = true | |
973 | end | |
974 | end | |
975 | Rooted = true | |
976 | CreateSound(0, Torso, 10, 0.8) | |
977 | CreateSound(1843130483, RightArm, 3, 1.5) | |
978 | for i=0, 0.6, 0.1 / Animation_Speed do | |
979 | Swait() | |
980 | WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
981 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(25), RAD(-45)), 0.05 / Animation_Speed) | |
982 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
983 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
984 | end | |
985 | for _, c in pairs(HIT:GetChildren()) do | |
986 | if c:IsA("BasePart") then | |
987 | c.Anchored = false | |
988 | end | |
989 | end | |
990 | KillChildren(HIT) | |
991 | end | |
992 | OFFSET = 0 | |
993 | ATTACK = false | |
994 | Rooted = false | |
995 | TAUNT = false | |
996 | end | |
997 | ||
998 | function Whitelist() | |
999 | if Mouse.Target ~= nil then | |
1000 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
1001 | if game.Players:FindFirstChild(Mouse.Target.Parent.Name) then | |
1002 | table.insert(WHITELIST,Mouse.Target.Parent.Name) | |
1003 | end | |
1004 | end | |
1005 | end | |
1006 | end | |
1007 | ||
1008 | function Clear_Whitelist() | |
1009 | if Mouse.Target ~= nil then | |
1010 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
1011 | for LIST = 1, #WHITELIST do | |
1012 | if WHITELIST[LIST] ~= nil then | |
1013 | if Mouse.Target.Parent.Name == WHITELIST[LIST] then | |
1014 | table.remove(WHITELIST,LIST) | |
1015 | for _, c in pairs(Cam:GetChildren()) do | |
1016 | if c.Name == Mouse.Target.Parent.Name then | |
1017 | c:remove() | |
1018 | end | |
1019 | end | |
1020 | end | |
1021 | end | |
1022 | end | |
1023 | end | |
1024 | end | |
1025 | end | |
1026 | ||
1027 | function SpawnSmite(POS) | |
1028 | local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character) | |
1029 | local EMITPOS = HITPOS | |
1030 | if HITFLOOR ~= nil then | |
1031 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then | |
1032 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) | |
1033 | EMITPOS = HITPOS | |
1034 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
1035 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) | |
1036 | EMITPOS = HITPOS | |
1037 | end | |
1038 | end | |
1039 | if HITFLOOR ~= nil then | |
1040 | ApplyAoE(EMITPOS,10) | |
1041 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) | |
1042 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1043 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1044 | for i = 1, 5 do | |
1045 | local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12) | |
1046 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) | |
1047 | end | |
1048 | end | |
1049 | end | |
1050 | ||
1051 | function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS) | |
1052 | coroutine.resume(coroutine.create(function() | |
1053 | local METEOR = IT("Model",Effects) | |
1054 | METEOR.Name = "Meteorite" | |
1055 | local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
1056 | METEOR.PrimaryPart = CENTER | |
1057 | local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
1058 | PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1059 | for i = 1, 15 do | |
1060 | local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Magenta", "Fire", VT(5.1,1,5.1)*SIZE) | |
1061 | FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1062 | end | |
1063 | if ISDEBREE ~= true then | |
1064 | METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
1065 | else | |
1066 | METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
1067 | end | |
1068 | local IMPACT = false | |
1069 | CreateSound(463593339, CENTER, 10, 0.6) | |
1070 | if SIZE >= 3.5 then | |
1071 | for i = 1, MRANDOM(3,7) do | |
1072 | SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p) | |
1073 | end | |
1074 | end | |
1075 | for i = 1, 200 do | |
1076 | Swait() | |
1077 | local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character) | |
1078 | if HITFLOOR == nil then | |
1079 | local ORI = CENTER.Orientation | |
1080 | METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
1081 | else | |
1082 | if HITFLOOR.Anchored == true then | |
1083 | CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5) | |
1084 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175) | |
1085 | end | |
1086 | IMPACT = true | |
1087 | break | |
1088 | end | |
1089 | end | |
1090 | if IMPACT == true then | |
1091 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
1092 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5}) | |
1093 | WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
1094 | ApplyAoE(CENTER.Position,30*SIZE) | |
1095 | end | |
1096 | METEOR:remove() | |
1097 | end)) | |
1098 | end | |
1099 | ||
1100 | function Smite() | |
1101 | ATTACK = true | |
1102 | Rooted = false | |
1103 | CreateSound(1368573150, RightArm, 3, 1.5) | |
1104 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1105 | Swait() | |
1106 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1107 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1108 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
1109 | end | |
1110 | local POWER = 0 | |
1111 | repeat | |
1112 | Swait() | |
1113 | WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1114 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1115 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
1116 | POWER = POWER + 0.5 | |
1117 | if POWER >= 85 then | |
1118 | POWER = 85 | |
1119 | end | |
1120 | until KEYHOLD == false | |
1121 | if POWER < 0.6 then | |
1122 | SpawnSmite(Mouse.Hit.p) | |
1123 | else | |
1124 | if POWER < 15 then | |
1125 | POWER = 15 | |
1126 | end | |
1127 | SpawnMeteor(Mouse.Hit.p,POWER/15) | |
1128 | end | |
1129 | ATTACK = false | |
1130 | Rooted = false | |
1131 | end | |
1132 | ||
1133 | function Meteor_Shower() | |
1134 | ATTACK = true | |
1135 | Rooted = false | |
1136 | CreateSound(1368573150, RightArm, 3, 0.8) | |
1137 | CreateSound(649634100, Torso, 10, 0.8) | |
1138 | for i=0, 1.2, 0.1 / Animation_Speed do | |
1139 | Swait() | |
1140 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/2, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1141 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1142 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
1143 | end | |
1144 | local POS = Mouse.Hit.p | |
1145 | CreateSound(463593339, Effects, 3, 1) | |
1146 | coroutine.resume(coroutine.create(function() | |
1147 | for i = 1, 35 do | |
1148 | wait(MRANDOM(5,150)/100) | |
1149 | SpawnMeteor(CF(POS) * ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(0,1500)/10).p,MRANDOM(10,25)/10) | |
1150 | end | |
1151 | end)) | |
1152 | ATTACK = false | |
1153 | Rooted = false | |
1154 | end | |
1155 | ||
1156 | function Taunt() | |
1157 | ATTACK = true | |
1158 | Rooted = false | |
1159 | TAUNT = true | |
1160 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1161 | Swait() | |
1162 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1163 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1164 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1165 | end | |
1166 | for i=0, 3, 0.1 / Animation_Speed do | |
1167 | Swait() | |
1168 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1169 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1170 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1171 | end | |
1172 | CreateSound(363808674, Torso, 10, 1.3) | |
1173 | for i=0, 1, 0.1 / Animation_Speed do | |
1174 | Swait() | |
1175 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed) | |
1176 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed) | |
1177 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1178 | end | |
1179 | WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1180 | CreateSound(610748726, Torso, 10, 0.8) | |
1181 | for i=0, 0.01, 0.1 / Animation_Speed do | |
1182 | Swait() | |
1183 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1184 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1185 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1186 | end | |
1187 | ATTACK = false | |
1188 | Rooted = false | |
1189 | TAUNT = false | |
1190 | end | |
1191 | ||
1192 | function Teleport() | |
1193 | ATTACK = true | |
1194 | Rooted = false | |
1195 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1196 | Swait() | |
1197 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1198 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
1199 | end | |
1200 | for e = 1, #BODY do | |
1201 | if BODY[e] ~= nil then | |
1202 | local STUFF = BODY[e] | |
1203 | local PART = STUFF[1] | |
1204 | if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then | |
1205 | local PRT = PART:Clone() | |
1206 | PRT.Anchored = true | |
1207 | PRT.CanCollide = false | |
1208 | PRT.Material = "Neon" | |
1209 | PRT.Color = C3(1,0,1) | |
1210 | PRT.Name = "WarpEffect" | |
1211 | PRT.Parent = Effects | |
1212 | PRT.CFrame = PART.CFrame | |
1213 | PRT:BreakJoints() | |
1214 | if PRT:FindFirstChildOfClass("Sound") then | |
1215 | PRT:FindFirstChildOfClass("Sound"):remove() | |
1216 | end | |
1217 | if PRT:FindFirstChildOfClass("Decal") then | |
1218 | PRT:FindFirstChildOfClass("Decal"):remove() | |
1219 | end | |
1220 | coroutine.resume(coroutine.create(function() | |
1221 | for i = 1, 100 do | |
1222 | Swait() | |
1223 | PRT.Transparency = PRT.Transparency + 1/100 | |
1224 | end | |
1225 | PRT:remove() | |
1226 | end)) | |
1227 | end | |
1228 | end | |
1229 | end | |
1230 | CreateSound(217767125, Torso, 10, 1) | |
1231 | local POS = RootPart.Orientation | |
1232 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0)) | |
1233 | RootPart.Orientation = POS | |
1234 | RootJoint.Parent = RootPart | |
1235 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1236 | Swait() | |
1237 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1238 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
1239 | end | |
1240 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1241 | Swait() | |
1242 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1243 | end | |
1244 | ATTACK = false | |
1245 | Rooted = false | |
1246 | end | |
1247 | ||
1248 | function Equivalent_Pain() | |
1249 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1250 | if HITFLOOR then | |
1251 | ATTACK = true | |
1252 | Rooted = true | |
1253 | FULL = true | |
1254 | local GYRO = IT("BodyGyro",RootPart) | |
1255 | GYRO.D = 25 | |
1256 | GYRO.P = 20000 | |
1257 | GYRO.MaxTorque = VT(0,math.huge,0) | |
1258 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1259 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1260 | Swait() | |
1261 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1262 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1263 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1264 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1265 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
1266 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(5)), 1 / Animation_Speed) | |
1267 | end | |
1268 | GYRO:remove() | |
1269 | CreateSound(12222200, RightArm, 10, 1) | |
1270 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1271 | Swait() | |
1272 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed) | |
1273 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1274 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1275 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1276 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed) | |
1277 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1278 | end | |
1279 | CreateSound(289842971, RightArm, 10, 1) | |
1280 | coroutine.resume(coroutine.create(function() | |
1281 | local HIT,POS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(Mouse.Hit.p+VT(0,1,0), Mouse.Hit.p-VT(0,1,0))).lookVector, 45, Character) | |
1282 | local ECHO = POS | |
1283 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then | |
1284 | HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) | |
1285 | ECHO = POS | |
1286 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
1287 | HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) | |
1288 | ECHO = POS | |
1289 | end | |
1290 | if ECHO.Y == HITPOS.Y then | |
1291 | local DISTANCE = (HITPOS - ECHO).Magnitude/3 | |
1292 | local CFRAME = CF(HITPOS,ECHO) | |
1293 | local RANGE = math.ceil(DISTANCE) | |
1294 | for i = 1, RANGE-1 do | |
1295 | Swait(3) | |
1296 | local A = CFRAME*CF(0,0,-i*3) | |
1297 | ApplyAoE(A.p,4) | |
1298 | CreateFlyingDebree(HITFLOOR,A,2,VT(2,2,2),2,65) | |
1299 | end | |
1300 | local SIZE = 3 | |
1301 | local POS = CFRAME*CF(0,0,-RANGE*3).p | |
1302 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(55,0,55)*SIZE, Size2 = VT(55,15,55)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 130972023, SoundPitch = 0.8, SoundVolume = 10}) | |
1303 | WACKYEFFECT({EffectType = "Sphere", Size = VT(10,250,10)*SIZE, Size2 = VT(20,1000,20)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10}) | |
1304 | WACKYEFFECT({EffectType = "Sphere", Size = VT(30,150,30)*SIZE, Size2 = VT(50,300,50)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10}) | |
1305 | for i = 1, 9 do | |
1306 | WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5}) | |
1307 | end | |
1308 | for i = 1, 9 do | |
1309 | WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5}) | |
1310 | end | |
1311 | ApplyAoE(POS,30*SIZE) | |
1312 | CreateDebreeRing(HITFLOOR,POS,30*SIZE,VT(8,8,8)*SIZE,5) | |
1313 | CreateDebreeRing(HITFLOOR,POS,50*SIZE,VT(2,2,2)*SIZE,5) | |
1314 | end | |
1315 | end)) | |
1316 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1317 | Swait() | |
1318 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed) | |
1319 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1320 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1321 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1322 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed) | |
1323 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1324 | end | |
1325 | FULL = false | |
1326 | ATTACK = false | |
1327 | Rooted = false | |
1328 | end | |
1329 | end | |
1330 | ||
1331 | --//=================================\\ | |
1332 | --|| ASSIGN THINGS TO KEYS | |
1333 | --\\=================================// | |
1334 | ||
1335 | function MouseDown(Mouse) | |
1336 | if ATTACK == false then | |
1337 | Click() | |
1338 | end | |
1339 | end | |
1340 | ||
1341 | function MouseUp(Mouse) | |
1342 | HOLD = false | |
1343 | end | |
1344 | ||
1345 | function KeyDown(Key) | |
1346 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
1347 | KEYHOLD = true | |
1348 | if Key == "z" and ATTACK == false then | |
1349 | Whitelist() | |
1350 | end | |
1351 | ||
1352 | if Key == "b" and ATTACK == false then | |
1353 | Clear_Whitelist() | |
1354 | end | |
1355 | ||
1356 | if Key == "c" and ATTACK == false then | |
1357 | Smite() | |
1358 | end | |
1359 | ||
1360 | if Key == "x" and ATTACK == false then | |
1361 | Meteor_Shower() | |
1362 | end | |
1363 | ||
1364 | if Key == "t" and ATTACK == false then | |
1365 | Taunt() | |
1366 | end | |
1367 | ||
1368 | if Key == "q" and ATTACK == false then | |
1369 | Teleport() | |
1370 | end | |
1371 | ||
1372 | if Key == "p" and ATTACK == false then | |
1373 | Equivalent_Pain() | |
1374 | end | |
1375 | end | |
1376 | end | |
1377 | ||
1378 | function KeyUp(Key) | |
1379 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
1380 | KEYHOLD = false | |
1381 | end | |
1382 | end | |
1383 | ||
1384 | Mouse.Button1Down:connect(function(NEWKEY) | |
1385 | MouseDown(NEWKEY) | |
1386 | end) | |
1387 | Mouse.Button1Up:connect(function(NEWKEY) | |
1388 | MouseUp(NEWKEY) | |
1389 | end) | |
1390 | Mouse.KeyDown:connect(function(NEWKEY) | |
1391 | KeyDown(NEWKEY) | |
1392 | end) | |
1393 | Mouse.KeyUp:connect(function(NEWKEY) | |
1394 | KeyUp(NEWKEY) | |
1395 | end) | |
1396 | ||
1397 | --//=================================\\ | |
1398 | --\\=================================// | |
1399 | ||
1400 | ||
1401 | function unanchor() | |
1402 | if UNANCHOR == true then | |
1403 | g = Character:GetChildren() | |
1404 | for i = 1, #g do | |
1405 | if g[i].ClassName == "Part" then | |
1406 | g[i].Anchored = false | |
1407 | end | |
1408 | end | |
1409 | end | |
1410 | end | |
1411 | ||
1412 | ||
1413 | --//=================================\\ | |
1414 | --|| WRAP THE WHOLE SCRIPT UP | |
1415 | --\\=================================// | |
1416 | ||
1417 | Humanoid.Changed:connect(function(Jump) | |
1418 | if Jump == "Jump" and (Disable_Jump == true) then | |
1419 | Humanoid.Jump = false | |
1420 | end | |
1421 | end) | |
1422 | ||
1423 | local BLINKLOOP = 0 | |
1424 | script.Parent = WEAPONGUI | |
1425 | ANIMATE.Parent = nil | |
1426 | ||
1427 | while true do | |
1428 | Swait() | |
1429 | if Humanoid then | |
1430 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1431 | IDLEANIMATION:Play() | |
1432 | end | |
1433 | SINE = SINE + CHANGE*2 | |
1434 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1435 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1436 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1437 | local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16) | |
1438 | HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1439 | HairWeld2.C1 = Clerp(HairWeld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1440 | HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1441 | if ANIM == "Walk" and TORSOVELOCITY > 1 and FULL == false then | |
1442 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1443 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1444 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed) | |
1445 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed) | |
1446 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or FULL == true then | |
1447 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1448 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1449 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1450 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1451 | end | |
1452 | if FULL == false then | |
1453 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1454 | ANIM = "Jump" | |
1455 | if ATTACK == false then | |
1456 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
1457 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-15), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1458 | end | |
1459 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1460 | if TAUNT == false then | |
1461 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1462 | end | |
1463 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1464 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1465 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1466 | ANIM = "Fall" | |
1467 | if ATTACK == false then | |
1468 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1469 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1470 | end | |
1471 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(OFFSET)), 0.2 / Animation_Speed) | |
1472 | if TAUNT == false then | |
1473 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1474 | end | |
1475 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
1476 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
1477 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1478 | ANIM = "Idle" | |
1479 | if ATTACK == false then | |
1480 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1481 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1482 | end | |
1483 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed) | |
1484 | if TAUNT == false then | |
1485 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1486 | end | |
1487 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
1488 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
1489 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1490 | ANIM = "Walk" | |
1491 | if ATTACK == false then | |
1492 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed) | |
1493 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1494 | end | |
1495 | if TAUNT == false then | |
1496 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1497 | end | |
1498 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed) | |
1499 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1500 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1501 | end | |
1502 | end | |
1503 | unanchor() | |
1504 | Humanoid.MaxHealth = "inf" | |
1505 | Humanoid.Health = "inf" | |
1506 | if Rooted == false then | |
1507 | Disable_Jump = false | |
1508 | Humanoid.WalkSpeed = Speed | |
1509 | elseif Rooted == true then | |
1510 | Disable_Jump = true | |
1511 | Humanoid.WalkSpeed = 0 | |
1512 | end | |
1513 | sick.Volume = 2 | |
1514 | sick.Pitch = 1 | |
1515 | sick.Playing = true | |
1516 | sick.Parent = Torso | |
1517 | Humanoid.Name = MRANDOM(100000000,999999999) | |
1518 | Humanoid.PlatformStand = false | |
1519 | for _, c in pairs(Cam:GetChildren()) do | |
1520 | if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then | |
1521 | c:remove() | |
1522 | end | |
1523 | end | |
1524 | for LIST = 1, #WHITELIST do | |
1525 | if WHITELIST[LIST] ~= nil then | |
1526 | local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST]) | |
1527 | if CHARACTER then | |
1528 | if Cam:FindFirstChild(WHITELIST[LIST]) == nil then | |
1529 | local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso") | |
1530 | if TORSO then | |
1531 | CreateSound(201858045, Cam, 3, 1) | |
1532 | local GUI = Instance.new("BillboardGui",Cam) | |
1533 | GUI.Name = WHITELIST[LIST] | |
1534 | GUI.Size = UDim2.new(5,0,5,0) | |
1535 | GUI.Adornee = TORSO | |
1536 | local GUI2 = IT("ImageLabel",GUI) | |
1537 | GUI2.BackgroundTransparency = 1 | |
1538 | GUI2.BorderSizePixel = 0 | |
1539 | GUI2.ImageTransparency = 1 | |
1540 | GUI2.Size = UDim2.new(1,0,1,0) | |
1541 | GUI2.SizeConstraint = "RelativeYY" | |
1542 | GUI.AlwaysOnTop = true | |
1543 | GUI2.Image = "http://www.roblox.com/asset/?id=142164463" | |
1544 | end | |
1545 | else | |
1546 | local GUI = Cam:FindFirstChild(WHITELIST[LIST]) | |
1547 | if GUI.ImageLabel.ImageTransparency <= 1 then | |
1548 | GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03 | |
1549 | end | |
1550 | local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso") | |
1551 | if TORSO then | |
1552 | GUI.Adornee = TORSO | |
1553 | end | |
1554 | end | |
1555 | else | |
1556 | if Cam:FindFirstChild(WHITELIST[LIST]) then | |
1557 | Cam:FindFirstChild(WHITELIST[LIST]):remove() | |
1558 | end | |
1559 | end | |
1560 | else | |
1561 | if Cam:FindFirstChild(WHITELIST[LIST]) then | |
1562 | Cam:FindFirstChild(WHITELIST[LIST]):remove() | |
1563 | end | |
1564 | table.remove(WHITELIST,LIST) | |
1565 | end | |
1566 | end | |
1567 | if Character:FindFirstChildOfClass("Accessory") then | |
1568 | Character:FindFirstChildOfClass("Accessory"):remove() | |
1569 | elseif Character:FindFirstChildOfClass("Hat") then | |
1570 | Character:FindFirstChildOfClass("Hat"):remove() | |
1571 | end | |
1572 | if Head:FindFirstChild("face") then | |
1573 | Head.face.Texture = "rbxassetid://549863293" | |
1574 | end | |
1575 | BLINKLOOP = BLINKLOOP + 1 | |
1576 | if BLINKLOOP >=650 then | |
1577 | BLINKLOOP = 0 | |
1578 | Blink() | |
1579 | end | |
1580 | Humanoid.DisplayDistanceType = "None" | |
1581 | Humanoid.PlatformStand = false | |
1582 | refit() | |
1583 | for _, c in pairs(Torso:GetChildren()) do | |
1584 | if c:IsA("JointInstance") or c.ClassName == "Sound" then | |
1585 | else | |
1586 | c:remove() | |
1587 | end | |
1588 | end | |
1589 | end | |
1590 | local top = Instance.new("Shirt") | |
1591 | top.ShirtTemplate = "rbxassetid://373184049" | |
1592 | top.Parent = Character | |
1593 | top.Name = "Cloth" | |
1594 | local bottom = Instance.new("Pants") | |
1595 | bottom.PantsTemplate = "rbxassetid://169709746" | |
1596 | bottom.Parent = Character | |
1597 | bottom.Name = "Cloth" for _, c in pairs(Character:GetChildren()) do | |
1598 | if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then | |
1599 | c:remove() | |
1600 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
1601 | c:remove() | |
1602 | end | |
1603 | end | |
1604 | --//=================================\\ | |
1605 | --\\=================================// | |
1606 | ||
1607 | ||
1608 | ||
1609 | ||
1610 | ||
1611 | --//====================================================\\-- | |
1612 | --|| END OF SCRIPT | |
1613 | --\\====================================================//-- |