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SirSkyvalky

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Aug 17th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. local txtfag = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head)
  87. txtfag.Adornee = badboi
  88. txtfag.Name = "k"
  89. txtfag.Size = UDim2.new(2, 0, 1.2, 0)
  90. txtfag.StudsOffset = Vector3.new(-5, 3, 0)
  91. local textfag = Instance.new("TextLabel", txtfag)
  92. textfag.Size = UDim2.new(6, 0, 1, 0)
  93. textfag.FontSize = "Size8"
  94. textfag.TextScaled = true
  95. textfag.TextTransparency = 0
  96. textfag.BackgroundTransparency = 1
  97. textfag.TextTransparency = 0
  98. textfag.TextStrokeTransparency = 0
  99. textfag.Font = "SourceSans"
  100. textfag.TextStrokeColor3 = Color3.new(0, 1, 0)
  101. v = Instance.new("Part")
  102. v.Name = "ColorBrick"
  103. v.Parent = part
  104. v.FormFactor = "Symmetric"
  105. v.Anchored = true
  106. v.CanCollide = false
  107. v.BottomSurface = "Smooth"
  108. v.TopSurface = "Smooth"
  109. v.Size = Vector3.new(10, 5, 3)
  110. v.Transparency = 0.7
  111. v.BrickColor = game.Players.LocalPlayer.Character.Torso.BrickColor
  112. v.Transparency = 1
  113. textfag.TextColor3 = BrickColor.new("Magenta").Color
  114. textfag.TextStrokeColor3 = BrickColor.new("Royal purple").Color
  115. v.Shape = "Block"
  116. textfag.Text = "Crystal"
  117. coroutine.resume(coroutine.create(function()
  118. while true do
  119. swait()
  120. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  121. textfag.Rotation = math.random(-3,3)
  122. end
  123. end))
  124.  
  125. wait(0.2)
  126.  
  127. print([[
  128.  
  129. Smite the sinners.
  130.  
  131. That is your task.
  132. ]])
  133.  
  134. Player = owner
  135. PlayerGui = Player.PlayerGui
  136. Cam = workspace.CurrentCamera
  137. Backpack = Player.Backpack
  138. Character = Player.Character
  139. Humanoid = Character.Humanoid
  140.  
  141. RootPart = Character["HumanoidRootPart"]
  142. Torso = Character["Torso"]
  143. Head = Character["Head"]
  144. RightArm = Character["Right Arm"]
  145. LeftArm = Character["Left Arm"]
  146. RightLeg = Character["Right Leg"]
  147. LeftLeg = Character["Left Leg"]
  148. RootJoint = RootPart["RootJoint"]
  149. Neck = Torso["Neck"]
  150. RightShoulder = Torso["Right Shoulder"]
  151. LeftShoulder = Torso["Left Shoulder"]
  152. RightHip = Torso["Right Hip"]
  153. LeftHip = Torso["Left Hip"]
  154. local sick = Instance.new("Sound",Torso)
  155. sick.SoundId = "rbxassetid://1609559327"
  156. sick.Looped = true
  157. sick.Pitch = 1
  158. sick.Volume = 10
  159. sick:Play()
  160.  
  161. IT = Instance.new
  162. CF = CFrame.new
  163. VT = Vector3.new
  164. RAD = math.rad
  165. C3 = Color3.new
  166. UD2 = UDim2.new
  167. BRICKC = BrickColor.new
  168. ANGLES = CFrame.Angles
  169. EULER = CFrame.fromEulerAnglesXYZ
  170. COS = math.cos
  171. ACOS = math.acos
  172. SIN = math.sin
  173. ASIN = math.asin
  174. ABS = math.abs
  175. MRANDOM = math.random
  176. FLOOR = math.floor
  177.  
  178. --//=================================\\
  179. --|| USEFUL VALUES
  180. --\\=================================//
  181.  
  182. Animation_Speed = 2
  183. Frame_Speed = 1 / 30 -- (1 / 30) OR (1 / 60)
  184. local Speed = 12
  185. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  186. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  187. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  188. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  189. local DAMAGEMULTIPLIER = 1
  190. local ANIM = "Idle"
  191. local ATTACK = false
  192. local EQUIPPED = false
  193. local HOLD = false
  194. local COMBO = 1
  195. local Rooted = false
  196. local SINE = 0
  197. local KEYHOLD = false
  198. local CHANGE = 2 / Animation_Speed
  199. local WALKINGANIM = false
  200. local VALUE1 = false
  201. local VALUE2 = false
  202. local ROBLOXIDLEANIMATION = IT("Animation")
  203. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  204. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  205. --ROBLOXIDLEANIMATION.Parent = Humanoid
  206. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  207. WEAPONGUI.Name = "Weapon GUI"
  208. local Effects = IT("Folder", Character)
  209. Effects.Name = "Effects"
  210. local ANIMATOR = Humanoid.Animator
  211. local ANIMATE = Character.Animate
  212. local UNANCHOR = true
  213. local WHITELIST = {}
  214. local TAUNT = false
  215. local OFFSET = 0
  216. local FULL = false
  217.  
  218. --//=================================\\
  219. --\\=================================//
  220.  
  221.  
  222. --//=================================\\
  223. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  224. --\\=================================//
  225.  
  226. ArtificialHB = Instance.new("BindableEvent", script)
  227. ArtificialHB.Name = "ArtificialHB"
  228.  
  229. script:WaitForChild("ArtificialHB")
  230.  
  231. frame = Frame_Speed
  232. tf = 0
  233. allowframeloss = false
  234. tossremainder = false
  235. lastframe = tick()
  236. script.ArtificialHB:Fire()
  237.  
  238. game:GetService("RunService").Heartbeat:connect(function(s, p)
  239. tf = tf + s
  240. if tf >= frame then
  241. if allowframeloss then
  242. script.ArtificialHB:Fire()
  243. lastframe = tick()
  244. else
  245. for i = 1, math.floor(tf / frame) do
  246. script.ArtificialHB:Fire()
  247. end
  248. lastframe = tick()
  249. end
  250. if tossremainder then
  251. tf = 0
  252. else
  253. tf = tf - frame * math.floor(tf / frame)
  254. end
  255. end
  256. end)
  257.  
  258. --//=================================\\
  259. --\\=================================//
  260.  
  261. --//=================================\\
  262. --|| SOME FUNCTIONS
  263. --\\=================================//
  264.  
  265. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  266. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  267. end
  268.  
  269. function PositiveAngle(NUMBER)
  270. if NUMBER >= 0 then
  271. NUMBER = 0
  272. end
  273. return NUMBER
  274. end
  275.  
  276. function NegativeAngle(NUMBER)
  277. if NUMBER <= 0 then
  278. NUMBER = 0
  279. end
  280. return NUMBER
  281. end
  282.  
  283. function Swait(NUMBER)
  284. if NUMBER == 0 or NUMBER == nil then
  285. ArtificialHB.Event:wait()
  286. else
  287. for i = 1, NUMBER do
  288. ArtificialHB.Event:wait()
  289. end
  290. end
  291. end
  292.  
  293. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  294. local NEWMESH = IT(MESH)
  295. if MESH == "SpecialMesh" then
  296. NEWMESH.MeshType = MESHTYPE
  297. if MESHID ~= "nil" and MESHID ~= "" then
  298. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  299. end
  300. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  301. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  302. end
  303. end
  304. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  305. NEWMESH.Scale = SCALE
  306. NEWMESH.Parent = PARENT
  307. return NEWMESH
  308. end
  309.  
  310. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  311. local NEWPART = IT("Part")
  312. NEWPART.formFactor = FORMFACTOR
  313. NEWPART.Reflectance = REFLECTANCE
  314. NEWPART.Transparency = TRANSPARENCY
  315. NEWPART.CanCollide = false
  316. NEWPART.Locked = true
  317. NEWPART.Anchored = true
  318. if ANCHOR == false then
  319. NEWPART.Anchored = false
  320. end
  321. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  322. NEWPART.Name = NAME
  323. NEWPART.Size = SIZE
  324. NEWPART.Position = Torso.Position
  325. NEWPART.Material = MATERIAL
  326. NEWPART:BreakJoints()
  327. NEWPART.Parent = PARENT
  328. return NEWPART
  329. end
  330.  
  331. local function weldBetween(a, b)
  332. local weldd = Instance.new("ManualWeld")
  333. weldd.Part0 = a
  334. weldd.Part1 = b
  335. weldd.C0 = CFrame.new()
  336. weldd.C1 = b.CFrame:inverse() * a.CFrame
  337. weldd.Parent = a
  338. return weldd
  339. end
  340.  
  341.  
  342. function QuaternionFromCFrame(cf)
  343. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  344. local trace = m00 + m11 + m22
  345. if trace > 0 then
  346. local s = math.sqrt(1 + trace)
  347. local recip = 0.5 / s
  348. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  349. else
  350. local i = 0
  351. if m11 > m00 then
  352. i = 1
  353. end
  354. if m22 > (i == 0 and m00 or m11) then
  355. i = 2
  356. end
  357. if i == 0 then
  358. local s = math.sqrt(m00 - m11 - m22 + 1)
  359. local recip = 0.5 / s
  360. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  361. elseif i == 1 then
  362. local s = math.sqrt(m11 - m22 - m00 + 1)
  363. local recip = 0.5 / s
  364. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  365. elseif i == 2 then
  366. local s = math.sqrt(m22 - m00 - m11 + 1)
  367. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  368. end
  369. end
  370. end
  371.  
  372. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  373. local xs, ys, zs = x + x, y + y, z + z
  374. local wx, wy, wz = w * xs, w * ys, w * zs
  375. local xx = x * xs
  376. local xy = x * ys
  377. local xz = x * zs
  378. local yy = y * ys
  379. local yz = y * zs
  380. local zz = z * zs
  381. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  382. end
  383.  
  384. function QuaternionSlerp(a, b, t)
  385. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  386. local startInterp, finishInterp;
  387. if cosTheta >= 0.0001 then
  388. if (1 - cosTheta) > 0.0001 then
  389. local theta = ACOS(cosTheta)
  390. local invSinTheta = 1 / SIN(theta)
  391. startInterp = SIN((1 - t) * theta) * invSinTheta
  392. finishInterp = SIN(t * theta) * invSinTheta
  393. else
  394. startInterp = 1 - t
  395. finishInterp = t
  396. end
  397. else
  398. if (1 + cosTheta) > 0.0001 then
  399. local theta = ACOS(-cosTheta)
  400. local invSinTheta = 1 / SIN(theta)
  401. startInterp = SIN((t - 1) * theta) * invSinTheta
  402. finishInterp = SIN(t * theta) * invSinTheta
  403. else
  404. startInterp = t - 1
  405. finishInterp = t
  406. end
  407. end
  408. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  409. end
  410.  
  411. function Clerp(a, b, t)
  412. local qa = {QuaternionFromCFrame(a)}
  413. local qb = {QuaternionFromCFrame(b)}
  414. local ax, ay, az = a.x, a.y, a.z
  415. local bx, by, bz = b.x, b.y, b.z
  416. local _t = 1 - t
  417. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  418. end
  419.  
  420. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  421. local frame = IT("Frame")
  422. frame.BackgroundTransparency = TRANSPARENCY
  423. frame.BorderSizePixel = BORDERSIZEPIXEL
  424. frame.Position = POSITION
  425. frame.Size = SIZE
  426. frame.BackgroundColor3 = COLOR
  427. frame.BorderColor3 = BORDERCOLOR
  428. frame.Name = NAME
  429. frame.Parent = PARENT
  430. return frame
  431. end
  432.  
  433. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  434. local label = IT("TextLabel")
  435. label.BackgroundTransparency = 1
  436. label.Size = UD2(1, 0, 1, 0)
  437. label.Position = UD2(0, 0, 0, 0)
  438. label.TextColor3 = TEXTCOLOR
  439. label.TextStrokeTransparency = STROKETRANSPARENCY
  440. label.TextTransparency = TRANSPARENCY
  441. label.FontSize = TEXTFONTSIZE
  442. label.Font = TEXTFONT
  443. label.BorderSizePixel = BORDERSIZEPIXEL
  444. label.TextScaled = false
  445. label.Text = TEXT
  446. label.Name = NAME
  447. label.Parent = PARENT
  448. return label
  449. end
  450.  
  451. function NoOutlines(PART)
  452. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  453. end
  454.  
  455. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  456. local NEWWELD = IT(TYPE)
  457. NEWWELD.Part0 = PART0
  458. NEWWELD.Part1 = PART1
  459. NEWWELD.C0 = C0
  460. NEWWELD.C1 = C1
  461. NEWWELD.Parent = PARENT
  462. return NEWWELD
  463. end
  464.  
  465. local S = IT("Sound")
  466. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  467. local NEWSOUND = nil
  468. coroutine.resume(coroutine.create(function()
  469. NEWSOUND = S:Clone()
  470. NEWSOUND.Parent = PARENT
  471. NEWSOUND.Volume = VOLUME
  472. NEWSOUND.Pitch = PITCH
  473. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  474. NEWSOUND:play()
  475. if DOESLOOP == true then
  476. NEWSOUND.Looped = true
  477. else
  478. repeat wait(1) until NEWSOUND.Playing == false
  479. NEWSOUND:remove()
  480. end
  481. end))
  482. return NEWSOUND
  483. end
  484.  
  485. function CFrameFromTopBack(at, top, back)
  486. local right = top:Cross(back)
  487. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  488. end
  489.  
  490. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  491. function WACKYEFFECT(Table)
  492. local TYPE = (Table.EffectType or "Sphere")
  493. local SIZE = (Table.Size or VT(1,1,1))
  494. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  495. local TRANSPARENCY = (Table.Transparency or 0)
  496. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  497. local CFRAME = (Table.CFrame or Torso.CFrame)
  498. local MOVEDIRECTION = (Table.MoveToPos or nil)
  499. local ROTATION1 = (Table.RotationX or 0)
  500. local ROTATION2 = (Table.RotationY or 0)
  501. local ROTATION3 = (Table.RotationZ or 0)
  502. local MATERIAL = (Table.Material or "Neon")
  503. local COLOR = (Table.Color or C3(1,1,1))
  504. local TIME = (Table.Time or 45)
  505. local SOUNDID = (Table.SoundID or nil)
  506. local SOUNDPITCH = (Table.SoundPitch or nil)
  507. local SOUNDVOLUME = (Table.SoundVolume or nil)
  508. coroutine.resume(coroutine.create(function()
  509. local PLAYSSOUND = false
  510. local SOUND = nil
  511. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  512. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  513. PLAYSSOUND = true
  514. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  515. end
  516. EFFECT.Color = COLOR
  517. local MSH = nil
  518. if TYPE == "Sphere" then
  519. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  520. elseif TYPE == "Block" then
  521. MSH = IT("BlockMesh",EFFECT)
  522. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  523. elseif TYPE == "Wave" then
  524. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  525. elseif TYPE == "Ring" then
  526. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  527. elseif TYPE == "Slash" then
  528. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  529. elseif TYPE == "Round Slash" then
  530. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  531. elseif TYPE == "Swirl" then
  532. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  533. elseif TYPE == "Skull" then
  534. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  535. elseif TYPE == "Crystal" then
  536. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  537. end
  538. if MSH ~= nil then
  539. local MOVESPEED = nil
  540. if MOVEDIRECTION ~= nil then
  541. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  542. end
  543. local GROWTH = SIZE - ENDSIZE
  544. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  545. if TYPE == "Block" then
  546. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  547. else
  548. EFFECT.CFrame = CFRAME
  549. end
  550. for LOOP = 1, TIME+1 do
  551. Swait()
  552. MSH.Scale = MSH.Scale - GROWTH/TIME
  553. if TYPE == "Wave" then
  554. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  555. end
  556. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  557. if TYPE == "Block" then
  558. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  559. else
  560. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  561. end
  562. if MOVEDIRECTION ~= nil then
  563. local ORI = EFFECT.Orientation
  564. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  565. EFFECT.Orientation = ORI
  566. end
  567. end
  568. if PLAYSSOUND == false then
  569. EFFECT:remove()
  570. else
  571. SOUND.Stopped:Connect(function()
  572. EFFECT:remove()
  573. end)
  574. end
  575. else
  576. if PLAYSSOUND == false then
  577. EFFECT:remove()
  578. else
  579. repeat Swait() until SOUND.Playing == false
  580. EFFECT:remove()
  581. end
  582. end
  583. end))
  584. end
  585.  
  586. function MakeForm(PART,TYPE)
  587. if TYPE == "Cyl" then
  588. local MSH = IT("CylinderMesh",PART)
  589. elseif TYPE == "Ball" then
  590. local MSH = IT("SpecialMesh",PART)
  591. MSH.MeshType = "Sphere"
  592. elseif TYPE == "Wedge" then
  593. local MSH = IT("SpecialMesh",PART)
  594. MSH.MeshType = "Wedge"
  595. end
  596. end
  597.  
  598. Debris = game:GetService("Debris")
  599.  
  600. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  601. local DIRECTION = CF(StartPos,EndPos).lookVector
  602. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  603. end
  604.  
  605. local EyeSizes={
  606. NumberSequenceKeypoint.new(0,1,0),
  607. NumberSequenceKeypoint.new(1,0,0)
  608. }
  609. local EyeTrans={
  610. NumberSequenceKeypoint.new(0,0.8,0),
  611. NumberSequenceKeypoint.new(1,1,0)
  612. }
  613. local PE=Instance.new("ParticleEmitter",nil)
  614. PE.LightEmission=.8
  615. PE.Color = ColorSequence.new(BRICKC("Magenta").Color)
  616. PE.Size=NumberSequence.new(EyeSizes)
  617. PE.Transparency=NumberSequence.new(EyeTrans)
  618. PE.Lifetime=NumberRange.new(0.35,1.5)
  619. PE.Rotation=NumberRange.new(0,360)
  620. PE.Rate=999
  621. PE.VelocitySpread = 10000
  622. PE.Acceleration = Vector3.new(0,0,0)
  623. PE.Drag = 5
  624. PE.Speed = NumberRange.new(0,0,0)
  625. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  626. PE.ZOffset = -0
  627. PE.Name = "PE"
  628. PE.Enabled = false
  629.  
  630. function particles(art)
  631. local PARTICLES = PE:Clone()
  632. PARTICLES.Parent = art
  633. end
  634.  
  635. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  636. if FLOOR ~= nil then
  637. coroutine.resume(coroutine.create(function()
  638. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  639. PART.CFrame = CF(POSITION)
  640. for i = 1, 45 do
  641. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  642. RingPiece.Material = FLOOR.Material
  643. RingPiece.Color = FLOOR.Color
  644. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  645. Debris:AddItem(RingPiece,SWAIT)
  646. end
  647. PART:remove()
  648. end))
  649. end
  650. end
  651.  
  652. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  653. if FLOOR ~= nil then
  654. for i = 1, AMOUNT do
  655. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  656. DEBREE.Material = FLOOR.Material
  657. DEBREE.Color = FLOOR.Color
  658. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  659. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  660. coroutine.resume(coroutine.create(function()
  661. Swait(15)
  662. DEBREE.Parent = workspace
  663. DEBREE.CanCollide = true
  664. Debris:AddItem(DEBREE,SWAIT)
  665. end))
  666. end
  667. end
  668. end
  669.  
  670. --//=================================\\
  671. --|| WEAPON CREATION
  672. --\\=================================//
  673.  
  674. local PRT = CreatePart(3, Character, "Granite", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  675. PRT.Color = C3(1,0,1)
  676. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  677. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "376582023", VT(1,1,1)*1.05, VT(0,0,0))
  678. local PRT = CreatePart(3, Character, "Granite", 0, 0, "Dirt brown", "Scarf", VT(1,1,1),false)
  679. PRT.Color = C3(1,0,1)
  680. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  681. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "50985631", VT(1.1,1,1.1), VT(0,0,0))
  682. for i = 1, 16 do
  683. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  684. FACE.Color = C3(1,0,1)
  685. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  686. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  687. end
  688. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Dark stone grey", "Eyeball", VT(0.15,0.15,0.15),false)
  689. MakeForm(EYE,"Ball")
  690. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  691. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Eyeball", VT(0.13,0.13,0.16),false)
  692. MakeForm(EYE,"Ball")
  693. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  694. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Eyeball", VT(0.15,0.15,0.15),false)
  695. MakeForm(EYE2,"Ball")
  696. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  697. local EYE2 = CreatePart(3, Character, "Granite", 0, 0, "Crimson", "Eyeball", VT(0.04,0.37,0.13),false)
  698. MakeForm(EYE2,"Ball")
  699. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  700. local LASTPART = Head
  701. for i = 1, 20 do
  702. local MATH = (1-(i/25))
  703. if LASTPART == Head then
  704. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  705. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  706. LASTPART = Horn
  707. Horn.Color = C3((i*3-3)/.7,0,.7)
  708. else
  709. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  710. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  711. LASTPART = Horn
  712. Horn.Color = C3((i*3-3)/.8,0,.8)
  713. end
  714. end
  715. local LASTPART = Head
  716. for i = 1, 20 do
  717. local MATH = (1-(i/25))
  718. if LASTPART == Head then
  719. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  720. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  721. LASTPART = Horn
  722. Horn.Color = C3((i*3-3)/.7,0,.7)
  723. else
  724. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  725. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  726. LASTPART = Horn
  727. Horn.Color = C3((i*3-3)/.8,0,.8)
  728. end
  729. end
  730. local Hair = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Hair", VT(1,1,1),false)
  731. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  732. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "2861400", VT(0.025, 0.025, 0.02), VT(0,0,0))
  733. local Hair = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Hair", VT(1,1,1),false)
  734. local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  735. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "2861400", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  736.  
  737. local BODY = {}
  738.  
  739. for _, c in pairs(Character:GetDescendants()) do
  740. if c:IsA("BasePart") and c.Name ~= "Handle" then
  741. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  742. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  743. end
  744. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  745. elseif c:IsA("JointInstance") then
  746. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  747. end
  748. end
  749.  
  750. for e = 1, #BODY do
  751. if BODY[e] ~= nil then
  752. local STUFF = BODY[e]
  753. local PART = STUFF[1]
  754. local PARENT = STUFF[2]
  755. local MATERIAL = STUFF[3]
  756. local COLOR = STUFF[4]
  757. local TRANSPARENCY = STUFF[5]
  758. if PART.ClassName == "Part" and PART ~= RootPart then
  759. PART.Material = MATERIAL
  760. PART.Color = COLOR
  761. PART.Transparency = TRANSPARENCY
  762. end
  763. PART.AncestryChanged:Connect(function()
  764. PART.Parent = PARENT
  765. end)
  766. end
  767. end
  768.  
  769. function refit()
  770. Character.Parent = workspace
  771. for e = 1, #BODY do
  772. if BODY[e] ~= nil then
  773. local STUFF = BODY[e]
  774. local PART = STUFF[1]
  775. local PARENT = STUFF[2]
  776. local MATERIAL = STUFF[3]
  777. local COLOR = STUFF[4]
  778. local TRANSPARENCY = STUFF[5]
  779. if PART.ClassName == "Part" and PART ~= RootPart then
  780. PART.Material = MATERIAL
  781. PART.Color = COLOR
  782. PART.Transparency = TRANSPARENCY
  783. end
  784. if PART.Parent ~= PARENT then
  785. Humanoid:remove()
  786. PART.Parent = PARENT
  787. Humanoid = IT("Humanoid",Character)
  788. end
  789. end
  790. end
  791. end
  792.  
  793. local SKILLTEXTCOLOR = C3(1,0,1)
  794. local SKILLFONT = "Antique"
  795. local SKILLTEXTSIZE = 7
  796.  
  797. Humanoid.Died:connect(function()
  798. refit()
  799. end)
  800.  
  801. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  802. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  803. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  804. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  805. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  806. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.05, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  807.  
  808. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Worthy Selection", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  809. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Clear Selection", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  810. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Crystal Smite", SKILLTEXTCOLOR, 8, SKILLFONT, 0, 2, 1, "Text 3")
  811. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Crystal Evaporation", SKILLTEXTCOLOR, 10, SKILLFONT, 0, 2, 1, "Text 4")
  812. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[Q] Emerge", SKILLTEXTCOLOR, 10, SKILLFONT, 0, 2, 1, "Text 5")
  813. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Crystal Earth Smash", SKILLTEXTCOLOR, 12, SKILLFONT, 0, 2, 1, "Text 6")
  814.  
  815. function Blink()
  816. coroutine.resume(coroutine.create(function()
  817. if EYE ~= nil then
  818. for i = 1, 5 do
  819. Swait()
  820. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  821. EYE2.Mesh.Scale = EYE.Mesh.Scale
  822. end
  823. for i = 1, 7 do
  824. Swait()
  825. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  826. EYE2.Mesh.Scale = EYE.Mesh.Scale
  827. end
  828. EYE.Mesh.Scale = VT(1,1,1)
  829. EYE2.Mesh.Scale = EYE.Mesh.Scale
  830. end
  831. end))
  832. end
  833.  
  834. --//=================================\\
  835. --|| DAMAGE FUNCTIONS
  836. --\\=================================//
  837.  
  838. function StatLabel(CFRAME, TEXT, COLOR)
  839. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  840. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  841. local BODYGYRO = IT("BodyGyro", STATPART)
  842. game:GetService("Debris"):AddItem(STATPART ,5)
  843. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  844. BILLBOARDGUI.Adornee = STATPART
  845. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  846. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  847. BILLBOARDGUI.AlwaysOnTop = false
  848. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  849. TEXTLABEL.BackgroundTransparency = 1
  850. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  851. TEXTLABEL.Text = TEXT
  852. TEXTLABEL.Font = SKILLFONT
  853. TEXTLABEL.FontSize="Size42"
  854. TEXTLABEL.TextColor3 = COLOR
  855. TEXTLABEL.TextStrokeTransparency = 0
  856. TEXTLABEL.TextScaled = true
  857. TEXTLABEL.TextWrapped = true
  858. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  859. for i = 1, 50 do
  860. Swait()
  861. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  862. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  863. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  864. end
  865. THEPART.Parent = nil
  866. end),STATPART, TEXTLABEL)
  867. end
  868.  
  869. --//=================================\\
  870. --|| DAMAGING
  871. --\\=================================//
  872.  
  873. function KillChildren(v)
  874. v:BreakJoints()
  875. for _, c in pairs(v:GetChildren()) do
  876. if c:IsA("BasePart") then
  877. if c.Transparency < 1 then
  878. if c:FindFirstChildOfClass("Decal") then
  879. c:FindFirstChildOfClass("Decal"):remove()
  880. end
  881. particles(c)
  882. c.PE.Enabled = true
  883. c.Parent = Effects
  884. c.CanCollide = false
  885. c.Material = "Neon"
  886. c.Color = C3(1,0,1)
  887. c.Transparency = 1
  888. local grav = Instance.new("BodyPosition",c)
  889. grav.P = 20000
  890. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  891. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  892. grav.Name = "GravityForce"
  893. coroutine.resume(coroutine.create(function()
  894. for i = 1, 20 do
  895. Swait()
  896. c.Transparency = c.Transparency + 1/20
  897. end
  898. c.PE.Enabled = false
  899. Debris:AddItem(c,2)
  900. end))
  901. end
  902. end
  903. end
  904. end
  905.  
  906. function ApplyAoE(POSITION,RANGE)
  907. local CHILDREN = workspace:GetDescendants()
  908. for index, CHILD in pairs(CHILDREN) do
  909. if CHILD.ClassName == "Model" and CHILD ~= Character then
  910. local LISTED = false
  911. for LIST = 1, #WHITELIST do
  912. if WHITELIST[LIST] ~= nil then
  913. if CHILD.Name == WHITELIST[LIST] then
  914. LISTED = true
  915. end
  916. end
  917. end
  918. if LISTED == false then
  919. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  920. if HUM then
  921. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  922. if TORSO then
  923. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  924. KillChildren(CHILD)
  925. end
  926. end
  927. end
  928. end
  929. end
  930. end
  931. end
  932.  
  933. --//=================================\\
  934. --|| ATTACK FUNCTIONS AND STUFF
  935. --\\=================================//
  936.  
  937. function Click()
  938. ATTACK = true
  939. Rooted = false
  940. local HIT = nil
  941. OFFSET = -45
  942. for i=0, 1, 0.1 / Animation_Speed do
  943. Swait()
  944. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  945. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  946. end
  947. OFFSET = 45
  948. local PUNCH = CreatePart(3, Effects, "Granite", 0, 1, "Really black", "Hit", VT(0.7,0.7,0.7),false)
  949. PUNCH.CanCollide = true
  950. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PUNCH, CF(0,-1,0), CF(0, 0, 0))
  951. TAUNT = true
  952. local TOUCH = PUNCH.Touched:Connect(function(hit)
  953. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  954. HIT = hit.Parent
  955. end
  956. end)
  957. for i=0, 0.3, 0.1 / Animation_Speed do
  958. Swait()
  959. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
  960. if HIT ~= nil then
  961. break
  962. end
  963. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  964. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  965. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  966. end
  967. PUNCH:remove()
  968. TOUCH:disconnect()
  969. if HIT ~= nil then
  970. for _, c in pairs(HIT:GetChildren()) do
  971. if c:IsA("BasePart") then
  972. c.Anchored = true
  973. end
  974. end
  975. Rooted = true
  976. CreateSound(0, Torso, 10, 0.8)
  977. CreateSound(1843130483, RightArm, 3, 1.5)
  978. for i=0, 0.6, 0.1 / Animation_Speed do
  979. Swait()
  980. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  981. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(25), RAD(-45)), 0.05 / Animation_Speed)
  982. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  983. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  984. end
  985. for _, c in pairs(HIT:GetChildren()) do
  986. if c:IsA("BasePart") then
  987. c.Anchored = false
  988. end
  989. end
  990. KillChildren(HIT)
  991. end
  992. OFFSET = 0
  993. ATTACK = false
  994. Rooted = false
  995. TAUNT = false
  996. end
  997.  
  998. function Whitelist()
  999. if Mouse.Target ~= nil then
  1000. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1001. if game.Players:FindFirstChild(Mouse.Target.Parent.Name) then
  1002. table.insert(WHITELIST,Mouse.Target.Parent.Name)
  1003. end
  1004. end
  1005. end
  1006. end
  1007.  
  1008. function Clear_Whitelist()
  1009. if Mouse.Target ~= nil then
  1010. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1011. for LIST = 1, #WHITELIST do
  1012. if WHITELIST[LIST] ~= nil then
  1013. if Mouse.Target.Parent.Name == WHITELIST[LIST] then
  1014. table.remove(WHITELIST,LIST)
  1015. for _, c in pairs(Cam:GetChildren()) do
  1016. if c.Name == Mouse.Target.Parent.Name then
  1017. c:remove()
  1018. end
  1019. end
  1020. end
  1021. end
  1022. end
  1023. end
  1024. end
  1025. end
  1026.  
  1027. function SpawnSmite(POS)
  1028. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  1029. local EMITPOS = HITPOS
  1030. if HITFLOOR ~= nil then
  1031. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1032. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1033. EMITPOS = HITPOS
  1034. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1035. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1036. EMITPOS = HITPOS
  1037. end
  1038. end
  1039. if HITFLOOR ~= nil then
  1040. ApplyAoE(EMITPOS,10)
  1041. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1042. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1043. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1044. for i = 1, 5 do
  1045. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  1046. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1047. end
  1048. end
  1049. end
  1050.  
  1051. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  1052. coroutine.resume(coroutine.create(function()
  1053. local METEOR = IT("Model",Effects)
  1054. METEOR.Name = "Meteorite"
  1055. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1056. METEOR.PrimaryPart = CENTER
  1057. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1058. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1059. for i = 1, 15 do
  1060. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Magenta", "Fire", VT(5.1,1,5.1)*SIZE)
  1061. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1062. end
  1063. if ISDEBREE ~= true then
  1064. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1065. else
  1066. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1067. end
  1068. local IMPACT = false
  1069. CreateSound(463593339, CENTER, 10, 0.6)
  1070. if SIZE >= 3.5 then
  1071. for i = 1, MRANDOM(3,7) do
  1072. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  1073. end
  1074. end
  1075. for i = 1, 200 do
  1076. Swait()
  1077. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  1078. if HITFLOOR == nil then
  1079. local ORI = CENTER.Orientation
  1080. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1081. else
  1082. if HITFLOOR.Anchored == true then
  1083. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  1084. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  1085. end
  1086. IMPACT = true
  1087. break
  1088. end
  1089. end
  1090. if IMPACT == true then
  1091. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1092. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  1093. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1094. ApplyAoE(CENTER.Position,30*SIZE)
  1095. end
  1096. METEOR:remove()
  1097. end))
  1098. end
  1099.  
  1100. function Smite()
  1101. ATTACK = true
  1102. Rooted = false
  1103. CreateSound(1368573150, RightArm, 3, 1.5)
  1104. for i=0, 0.6, 0.1 / Animation_Speed do
  1105. Swait()
  1106. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1107. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1108. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1109. end
  1110. local POWER = 0
  1111. repeat
  1112. Swait()
  1113. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1114. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1115. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1116. POWER = POWER + 0.5
  1117. if POWER >= 85 then
  1118. POWER = 85
  1119. end
  1120. until KEYHOLD == false
  1121. if POWER < 0.6 then
  1122. SpawnSmite(Mouse.Hit.p)
  1123. else
  1124. if POWER < 15 then
  1125. POWER = 15
  1126. end
  1127. SpawnMeteor(Mouse.Hit.p,POWER/15)
  1128. end
  1129. ATTACK = false
  1130. Rooted = false
  1131. end
  1132.  
  1133. function Meteor_Shower()
  1134. ATTACK = true
  1135. Rooted = false
  1136. CreateSound(1368573150, RightArm, 3, 0.8)
  1137. CreateSound(649634100, Torso, 10, 0.8)
  1138. for i=0, 1.2, 0.1 / Animation_Speed do
  1139. Swait()
  1140. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/2, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1141. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1142. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1143. end
  1144. local POS = Mouse.Hit.p
  1145. CreateSound(463593339, Effects, 3, 1)
  1146. coroutine.resume(coroutine.create(function()
  1147. for i = 1, 35 do
  1148. wait(MRANDOM(5,150)/100)
  1149. SpawnMeteor(CF(POS) * ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(0,1500)/10).p,MRANDOM(10,25)/10)
  1150. end
  1151. end))
  1152. ATTACK = false
  1153. Rooted = false
  1154. end
  1155.  
  1156. function Taunt()
  1157. ATTACK = true
  1158. Rooted = false
  1159. TAUNT = true
  1160. for i=0, 0.1, 0.1 / Animation_Speed do
  1161. Swait()
  1162. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1163. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1164. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1165. end
  1166. for i=0, 3, 0.1 / Animation_Speed do
  1167. Swait()
  1168. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1169. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1170. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1171. end
  1172. CreateSound(363808674, Torso, 10, 1.3)
  1173. for i=0, 1, 0.1 / Animation_Speed do
  1174. Swait()
  1175. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed)
  1176. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed)
  1177. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1178. end
  1179. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1180. CreateSound(610748726, Torso, 10, 0.8)
  1181. for i=0, 0.01, 0.1 / Animation_Speed do
  1182. Swait()
  1183. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1184. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1185. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1186. end
  1187. ATTACK = false
  1188. Rooted = false
  1189. TAUNT = false
  1190. end
  1191.  
  1192. function Teleport()
  1193. ATTACK = true
  1194. Rooted = false
  1195. for i=0, 0.5, 0.1 / Animation_Speed do
  1196. Swait()
  1197. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1198. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1199. end
  1200. for e = 1, #BODY do
  1201. if BODY[e] ~= nil then
  1202. local STUFF = BODY[e]
  1203. local PART = STUFF[1]
  1204. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1205. local PRT = PART:Clone()
  1206. PRT.Anchored = true
  1207. PRT.CanCollide = false
  1208. PRT.Material = "Neon"
  1209. PRT.Color = C3(1,0,1)
  1210. PRT.Name = "WarpEffect"
  1211. PRT.Parent = Effects
  1212. PRT.CFrame = PART.CFrame
  1213. PRT:BreakJoints()
  1214. if PRT:FindFirstChildOfClass("Sound") then
  1215. PRT:FindFirstChildOfClass("Sound"):remove()
  1216. end
  1217. if PRT:FindFirstChildOfClass("Decal") then
  1218. PRT:FindFirstChildOfClass("Decal"):remove()
  1219. end
  1220. coroutine.resume(coroutine.create(function()
  1221. for i = 1, 100 do
  1222. Swait()
  1223. PRT.Transparency = PRT.Transparency + 1/100
  1224. end
  1225. PRT:remove()
  1226. end))
  1227. end
  1228. end
  1229. end
  1230. CreateSound(217767125, Torso, 10, 1)
  1231. local POS = RootPart.Orientation
  1232. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1233. RootPart.Orientation = POS
  1234. RootJoint.Parent = RootPart
  1235. for i=0, 0.5, 0.1 / Animation_Speed do
  1236. Swait()
  1237. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1238. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1239. end
  1240. for i=0, 0.1, 0.1 / Animation_Speed do
  1241. Swait()
  1242. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1243. end
  1244. ATTACK = false
  1245. Rooted = false
  1246. end
  1247.  
  1248. function Equivalent_Pain()
  1249. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1250. if HITFLOOR then
  1251. ATTACK = true
  1252. Rooted = true
  1253. FULL = true
  1254. local GYRO = IT("BodyGyro",RootPart)
  1255. GYRO.D = 25
  1256. GYRO.P = 20000
  1257. GYRO.MaxTorque = VT(0,math.huge,0)
  1258. for i=0, 0.3, 0.1 / Animation_Speed do
  1259. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1260. Swait()
  1261. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1262. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1263. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1264. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1265. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1266. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(5)), 1 / Animation_Speed)
  1267. end
  1268. GYRO:remove()
  1269. CreateSound(12222200, RightArm, 10, 1)
  1270. for i=0, 0.4, 0.1 / Animation_Speed do
  1271. Swait()
  1272. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  1273. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1274. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1275. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1276. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  1277. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1278. end
  1279. CreateSound(289842971, RightArm, 10, 1)
  1280. coroutine.resume(coroutine.create(function()
  1281. local HIT,POS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(Mouse.Hit.p+VT(0,1,0), Mouse.Hit.p-VT(0,1,0))).lookVector, 45, Character)
  1282. local ECHO = POS
  1283. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1284. HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1285. ECHO = POS
  1286. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1287. HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1288. ECHO = POS
  1289. end
  1290. if ECHO.Y == HITPOS.Y then
  1291. local DISTANCE = (HITPOS - ECHO).Magnitude/3
  1292. local CFRAME = CF(HITPOS,ECHO)
  1293. local RANGE = math.ceil(DISTANCE)
  1294. for i = 1, RANGE-1 do
  1295. Swait(3)
  1296. local A = CFRAME*CF(0,0,-i*3)
  1297. ApplyAoE(A.p,4)
  1298. CreateFlyingDebree(HITFLOOR,A,2,VT(2,2,2),2,65)
  1299. end
  1300. local SIZE = 3
  1301. local POS = CFRAME*CF(0,0,-RANGE*3).p
  1302. WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(55,0,55)*SIZE, Size2 = VT(55,15,55)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 130972023, SoundPitch = 0.8, SoundVolume = 10})
  1303. WACKYEFFECT({EffectType = "Sphere", Size = VT(10,250,10)*SIZE, Size2 = VT(20,1000,20)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  1304. WACKYEFFECT({EffectType = "Sphere", Size = VT(30,150,30)*SIZE, Size2 = VT(50,300,50)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  1305. for i = 1, 9 do
  1306. WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  1307. end
  1308. for i = 1, 9 do
  1309. WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  1310. end
  1311. ApplyAoE(POS,30*SIZE)
  1312. CreateDebreeRing(HITFLOOR,POS,30*SIZE,VT(8,8,8)*SIZE,5)
  1313. CreateDebreeRing(HITFLOOR,POS,50*SIZE,VT(2,2,2)*SIZE,5)
  1314. end
  1315. end))
  1316. for i=0, 0.6, 0.1 / Animation_Speed do
  1317. Swait()
  1318. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  1319. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1320. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1321. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1322. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  1323. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1324. end
  1325. FULL = false
  1326. ATTACK = false
  1327. Rooted = false
  1328. end
  1329. end
  1330.  
  1331. --//=================================\\
  1332. --|| ASSIGN THINGS TO KEYS
  1333. --\\=================================//
  1334.  
  1335. function MouseDown(Mouse)
  1336. if ATTACK == false then
  1337. Click()
  1338. end
  1339. end
  1340.  
  1341. function MouseUp(Mouse)
  1342. HOLD = false
  1343. end
  1344.  
  1345. function KeyDown(Key)
  1346. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1347. KEYHOLD = true
  1348. if Key == "z" and ATTACK == false then
  1349. Whitelist()
  1350. end
  1351.  
  1352. if Key == "b" and ATTACK == false then
  1353. Clear_Whitelist()
  1354. end
  1355.  
  1356. if Key == "c" and ATTACK == false then
  1357. Smite()
  1358. end
  1359.  
  1360. if Key == "x" and ATTACK == false then
  1361. Meteor_Shower()
  1362. end
  1363.  
  1364. if Key == "t" and ATTACK == false then
  1365. Taunt()
  1366. end
  1367.  
  1368. if Key == "q" and ATTACK == false then
  1369. Teleport()
  1370. end
  1371.  
  1372. if Key == "p" and ATTACK == false then
  1373. Equivalent_Pain()
  1374. end
  1375. end
  1376. end
  1377.  
  1378. function KeyUp(Key)
  1379. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1380. KEYHOLD = false
  1381. end
  1382. end
  1383.  
  1384. Mouse.Button1Down:connect(function(NEWKEY)
  1385. MouseDown(NEWKEY)
  1386. end)
  1387. Mouse.Button1Up:connect(function(NEWKEY)
  1388. MouseUp(NEWKEY)
  1389. end)
  1390. Mouse.KeyDown:connect(function(NEWKEY)
  1391. KeyDown(NEWKEY)
  1392. end)
  1393. Mouse.KeyUp:connect(function(NEWKEY)
  1394. KeyUp(NEWKEY)
  1395. end)
  1396.  
  1397. --//=================================\\
  1398. --\\=================================//
  1399.  
  1400.  
  1401. function unanchor()
  1402. if UNANCHOR == true then
  1403. g = Character:GetChildren()
  1404. for i = 1, #g do
  1405. if g[i].ClassName == "Part" then
  1406. g[i].Anchored = false
  1407. end
  1408. end
  1409. end
  1410. end
  1411.  
  1412.  
  1413. --//=================================\\
  1414. --|| WRAP THE WHOLE SCRIPT UP
  1415. --\\=================================//
  1416.  
  1417. Humanoid.Changed:connect(function(Jump)
  1418. if Jump == "Jump" and (Disable_Jump == true) then
  1419. Humanoid.Jump = false
  1420. end
  1421. end)
  1422.  
  1423. local BLINKLOOP = 0
  1424. script.Parent = WEAPONGUI
  1425. ANIMATE.Parent = nil
  1426.  
  1427. while true do
  1428. Swait()
  1429. if Humanoid then
  1430. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1431. IDLEANIMATION:Play()
  1432. end
  1433. SINE = SINE + CHANGE*2
  1434. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1435. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1436. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1437. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  1438. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1439. HairWeld2.C1 = Clerp(HairWeld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1440. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  1441. if ANIM == "Walk" and TORSOVELOCITY > 1 and FULL == false then
  1442. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1443. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1444. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  1445. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  1446. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or FULL == true then
  1447. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1448. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1449. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1450. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1451. end
  1452. if FULL == false then
  1453. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1454. ANIM = "Jump"
  1455. if ATTACK == false then
  1456. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1457. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-15), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1458. end
  1459. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1460. if TAUNT == false then
  1461. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1462. end
  1463. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1464. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1465. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1466. ANIM = "Fall"
  1467. if ATTACK == false then
  1468. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1469. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1470. end
  1471. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(OFFSET)), 0.2 / Animation_Speed)
  1472. if TAUNT == false then
  1473. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1474. end
  1475. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  1476. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1477. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1478. ANIM = "Idle"
  1479. if ATTACK == false then
  1480. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1481. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1482. end
  1483. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  1484. if TAUNT == false then
  1485. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1486. end
  1487. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1488. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1489. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1490. ANIM = "Walk"
  1491. if ATTACK == false then
  1492. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  1493. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1494. end
  1495. if TAUNT == false then
  1496. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1497. end
  1498. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  1499. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1500. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1501. end
  1502. end
  1503. unanchor()
  1504. Humanoid.MaxHealth = "inf"
  1505. Humanoid.Health = "inf"
  1506. if Rooted == false then
  1507. Disable_Jump = false
  1508. Humanoid.WalkSpeed = Speed
  1509. elseif Rooted == true then
  1510. Disable_Jump = true
  1511. Humanoid.WalkSpeed = 0
  1512. end
  1513. sick.Volume = 2
  1514. sick.Pitch = 1
  1515. sick.Playing = true
  1516. sick.Parent = Torso
  1517. Humanoid.Name = MRANDOM(100000000,999999999)
  1518. Humanoid.PlatformStand = false
  1519. for _, c in pairs(Cam:GetChildren()) do
  1520. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  1521. c:remove()
  1522. end
  1523. end
  1524. for LIST = 1, #WHITELIST do
  1525. if WHITELIST[LIST] ~= nil then
  1526. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  1527. if CHARACTER then
  1528. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  1529. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  1530. if TORSO then
  1531. CreateSound(201858045, Cam, 3, 1)
  1532. local GUI = Instance.new("BillboardGui",Cam)
  1533. GUI.Name = WHITELIST[LIST]
  1534. GUI.Size = UDim2.new(5,0,5,0)
  1535. GUI.Adornee = TORSO
  1536. local GUI2 = IT("ImageLabel",GUI)
  1537. GUI2.BackgroundTransparency = 1
  1538. GUI2.BorderSizePixel = 0
  1539. GUI2.ImageTransparency = 1
  1540. GUI2.Size = UDim2.new(1,0,1,0)
  1541. GUI2.SizeConstraint = "RelativeYY"
  1542. GUI.AlwaysOnTop = true
  1543. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  1544. end
  1545. else
  1546. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  1547. if GUI.ImageLabel.ImageTransparency <= 1 then
  1548. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  1549. end
  1550. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  1551. if TORSO then
  1552. GUI.Adornee = TORSO
  1553. end
  1554. end
  1555. else
  1556. if Cam:FindFirstChild(WHITELIST[LIST]) then
  1557. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  1558. end
  1559. end
  1560. else
  1561. if Cam:FindFirstChild(WHITELIST[LIST]) then
  1562. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  1563. end
  1564. table.remove(WHITELIST,LIST)
  1565. end
  1566. end
  1567. if Character:FindFirstChildOfClass("Accessory") then
  1568. Character:FindFirstChildOfClass("Accessory"):remove()
  1569. elseif Character:FindFirstChildOfClass("Hat") then
  1570. Character:FindFirstChildOfClass("Hat"):remove()
  1571. end
  1572. if Head:FindFirstChild("face") then
  1573. Head.face.Texture = "rbxassetid://549863293"
  1574. end
  1575. BLINKLOOP = BLINKLOOP + 1
  1576. if BLINKLOOP >=650 then
  1577. BLINKLOOP = 0
  1578. Blink()
  1579. end
  1580. Humanoid.DisplayDistanceType = "None"
  1581. Humanoid.PlatformStand = false
  1582. refit()
  1583. for _, c in pairs(Torso:GetChildren()) do
  1584. if c:IsA("JointInstance") or c.ClassName == "Sound" then
  1585. else
  1586. c:remove()
  1587. end
  1588. end
  1589. end
  1590. local top = Instance.new("Shirt")
  1591. top.ShirtTemplate = "rbxassetid://373184049"
  1592. top.Parent = Character
  1593. top.Name = "Cloth"
  1594. local bottom = Instance.new("Pants")
  1595. bottom.PantsTemplate = "rbxassetid://169709746"
  1596. bottom.Parent = Character
  1597. bottom.Name = "Cloth" for _, c in pairs(Character:GetChildren()) do
  1598. if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  1599. c:remove()
  1600. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1601. c:remove()
  1602. end
  1603. end
  1604. --//=================================\\
  1605. --\\=================================//
  1606.  
  1607.  
  1608.  
  1609.  
  1610.  
  1611. --//====================================================\\--
  1612. --|| END OF SCRIPT
  1613. --\\====================================================//--
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