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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4. local txtfag = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head)
  5. txtfag.Adornee = badboi
  6. txtfag.Name = "k"
  7. txtfag.Size = UDim2.new(2, 0, 1.2, 0)
  8. txtfag.StudsOffset = Vector3.new(-5, 3, 0)
  9. local textfag = Instance.new("TextLabel", txtfag)
  10. textfag.Size = UDim2.new(6, 0, 1, 0)
  11. textfag.FontSize = "Size8"
  12. textfag.TextScaled = true
  13. textfag.TextTransparency = 0
  14. textfag.BackgroundTransparency = 1
  15. textfag.TextTransparency = 0
  16. textfag.TextStrokeTransparency = 0
  17. textfag.Font = "SourceSans"
  18. textfag.TextStrokeColor3 = Color3.new(0, 1, 0)
  19. v = Instance.new("Part")
  20. v.Name = "ColorBrick"
  21. v.Parent = part
  22. v.FormFactor = "Symmetric"
  23. v.Anchored = true
  24. v.CanCollide = false
  25. v.BottomSurface = "Smooth"
  26. v.TopSurface = "Smooth"
  27. v.Size = Vector3.new(10, 5, 3)
  28. v.Transparency = 0.7
  29. v.BrickColor = game.Players.LocalPlayer.Character.Torso.BrickColor
  30. v.Transparency = 1
  31. textfag.TextColor3 = BrickColor.new("Magenta").Color
  32. textfag.TextStrokeColor3 = BrickColor.new("Royal purple").Color
  33. v.Shape = "Block"
  34. textfag.Text = "Crystal"
  35. coroutine.resume(coroutine.create(function()
  36. while true do
  37. swait()
  38. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  39. textfag.Rotation = math.random(-3,3)
  40. end
  41. end))
  42.  
  43. wait(0.2)
  44.  
  45. print([[
  46.  
  47. Smite the sinners.
  48.  
  49. That is your task.
  50. ]])
  51.  
  52. Player = game:GetService("Players").LocalPlayer
  53. PlayerGui = Player.PlayerGui
  54. Cam = workspace.CurrentCamera
  55. Backpack = Player.Backpack
  56. Character = Player.Character
  57. Humanoid = Character.Humanoid
  58. Mouse = Player:GetMouse()
  59. RootPart = Character["HumanoidRootPart"]
  60. Torso = Character["Torso"]
  61. Head = Character["Head"]
  62. RightArm = Character["Right Arm"]
  63. LeftArm = Character["Left Arm"]
  64. RightLeg = Character["Right Leg"]
  65. LeftLeg = Character["Left Leg"]
  66. RootJoint = RootPart["RootJoint"]
  67. Neck = Torso["Neck"]
  68. RightShoulder = Torso["Right Shoulder"]
  69. LeftShoulder = Torso["Left Shoulder"]
  70. RightHip = Torso["Right Hip"]
  71. LeftHip = Torso["Left Hip"]
  72. local sick = Instance.new("Sound",Torso)
  73. sick.SoundId = "rbxassetid://1609559327"
  74. sick.Looped = true
  75. sick.Pitch = 1
  76. sick.Volume = 10
  77. sick:Play()
  78.  
  79. IT = Instance.new
  80. CF = CFrame.new
  81. VT = Vector3.new
  82. RAD = math.rad
  83. C3 = Color3.new
  84. UD2 = UDim2.new
  85. BRICKC = BrickColor.new
  86. ANGLES = CFrame.Angles
  87. EULER = CFrame.fromEulerAnglesXYZ
  88. COS = math.cos
  89. ACOS = math.acos
  90. SIN = math.sin
  91. ASIN = math.asin
  92. ABS = math.abs
  93. MRANDOM = math.random
  94. FLOOR = math.floor
  95.  
  96. --//=================================\\
  97. --|| USEFUL VALUES
  98. --\\=================================//
  99.  
  100. Animation_Speed = 2
  101. Frame_Speed = 1 / 30 -- (1 / 30) OR (1 / 60)
  102. local Speed = 12
  103. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  104. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  105. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  106. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  107. local DAMAGEMULTIPLIER = 1
  108. local ANIM = "Idle"
  109. local ATTACK = false
  110. local EQUIPPED = false
  111. local HOLD = false
  112. local COMBO = 1
  113. local Rooted = false
  114. local SINE = 0
  115. local KEYHOLD = false
  116. local CHANGE = 2 / Animation_Speed
  117. local WALKINGANIM = false
  118. local VALUE1 = false
  119. local VALUE2 = false
  120. local ROBLOXIDLEANIMATION = IT("Animation")
  121. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  122. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  123. --ROBLOXIDLEANIMATION.Parent = Humanoid
  124. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  125. WEAPONGUI.Name = "Weapon GUI"
  126. local Effects = IT("Folder", Character)
  127. Effects.Name = "Effects"
  128. local ANIMATOR = Humanoid.Animator
  129. local ANIMATE = Character.Animate
  130. local UNANCHOR = true
  131. local WHITELIST = {}
  132. local TAUNT = false
  133. local OFFSET = 0
  134. local FULL = false
  135.  
  136. --//=================================\\
  137. --\\=================================//
  138.  
  139.  
  140. --//=================================\\
  141. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  142. --\\=================================//
  143.  
  144. ArtificialHB = Instance.new("BindableEvent", script)
  145. ArtificialHB.Name = "ArtificialHB"
  146.  
  147. script:WaitForChild("ArtificialHB")
  148.  
  149. frame = Frame_Speed
  150. tf = 0
  151. allowframeloss = false
  152. tossremainder = false
  153. lastframe = tick()
  154. script.ArtificialHB:Fire()
  155.  
  156. game:GetService("RunService").Heartbeat:connect(function(s, p)
  157. tf = tf + s
  158. if tf >= frame then
  159. if allowframeloss then
  160. script.ArtificialHB:Fire()
  161. lastframe = tick()
  162. else
  163. for i = 1, math.floor(tf / frame) do
  164. script.ArtificialHB:Fire()
  165. end
  166. lastframe = tick()
  167. end
  168. if tossremainder then
  169. tf = 0
  170. else
  171. tf = tf - frame * math.floor(tf / frame)
  172. end
  173. end
  174. end)
  175.  
  176. --//=================================\\
  177. --\\=================================//
  178.  
  179. --//=================================\\
  180. --|| SOME FUNCTIONS
  181. --\\=================================//
  182.  
  183. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  184. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  185. end
  186.  
  187. function PositiveAngle(NUMBER)
  188. if NUMBER >= 0 then
  189. NUMBER = 0
  190. end
  191. return NUMBER
  192. end
  193.  
  194. function NegativeAngle(NUMBER)
  195. if NUMBER <= 0 then
  196. NUMBER = 0
  197. end
  198. return NUMBER
  199. end
  200.  
  201. function Swait(NUMBER)
  202. if NUMBER == 0 or NUMBER == nil then
  203. ArtificialHB.Event:wait()
  204. else
  205. for i = 1, NUMBER do
  206. ArtificialHB.Event:wait()
  207. end
  208. end
  209. end
  210.  
  211. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  212. local NEWMESH = IT(MESH)
  213. if MESH == "SpecialMesh" then
  214. NEWMESH.MeshType = MESHTYPE
  215. if MESHID ~= "nil" and MESHID ~= "" then
  216. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  217. end
  218. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  219. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  220. end
  221. end
  222. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  223. NEWMESH.Scale = SCALE
  224. NEWMESH.Parent = PARENT
  225. return NEWMESH
  226. end
  227.  
  228. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  229. local NEWPART = IT("Part")
  230. NEWPART.formFactor = FORMFACTOR
  231. NEWPART.Reflectance = REFLECTANCE
  232. NEWPART.Transparency = TRANSPARENCY
  233. NEWPART.CanCollide = false
  234. NEWPART.Locked = true
  235. NEWPART.Anchored = true
  236. if ANCHOR == false then
  237. NEWPART.Anchored = false
  238. end
  239. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  240. NEWPART.Name = NAME
  241. NEWPART.Size = SIZE
  242. NEWPART.Position = Torso.Position
  243. NEWPART.Material = MATERIAL
  244. NEWPART:BreakJoints()
  245. NEWPART.Parent = PARENT
  246. return NEWPART
  247. end
  248.  
  249. local function weldBetween(a, b)
  250. local weldd = Instance.new("ManualWeld")
  251. weldd.Part0 = a
  252. weldd.Part1 = b
  253. weldd.C0 = CFrame.new()
  254. weldd.C1 = b.CFrame:inverse() * a.CFrame
  255. weldd.Parent = a
  256. return weldd
  257. end
  258.  
  259.  
  260. function QuaternionFromCFrame(cf)
  261. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  262. local trace = m00 + m11 + m22
  263. if trace > 0 then
  264. local s = math.sqrt(1 + trace)
  265. local recip = 0.5 / s
  266. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  267. else
  268. local i = 0
  269. if m11 > m00 then
  270. i = 1
  271. end
  272. if m22 > (i == 0 and m00 or m11) then
  273. i = 2
  274. end
  275. if i == 0 then
  276. local s = math.sqrt(m00 - m11 - m22 + 1)
  277. local recip = 0.5 / s
  278. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  279. elseif i == 1 then
  280. local s = math.sqrt(m11 - m22 - m00 + 1)
  281. local recip = 0.5 / s
  282. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  283. elseif i == 2 then
  284. local s = math.sqrt(m22 - m00 - m11 + 1)
  285. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  286. end
  287. end
  288. end
  289.  
  290. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  291. local xs, ys, zs = x + x, y + y, z + z
  292. local wx, wy, wz = w * xs, w * ys, w * zs
  293. local xx = x * xs
  294. local xy = x * ys
  295. local xz = x * zs
  296. local yy = y * ys
  297. local yz = y * zs
  298. local zz = z * zs
  299. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  300. end
  301.  
  302. function QuaternionSlerp(a, b, t)
  303. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  304. local startInterp, finishInterp;
  305. if cosTheta >= 0.0001 then
  306. if (1 - cosTheta) > 0.0001 then
  307. local theta = ACOS(cosTheta)
  308. local invSinTheta = 1 / SIN(theta)
  309. startInterp = SIN((1 - t) * theta) * invSinTheta
  310. finishInterp = SIN(t * theta) * invSinTheta
  311. else
  312. startInterp = 1 - t
  313. finishInterp = t
  314. end
  315. else
  316. if (1 + cosTheta) > 0.0001 then
  317. local theta = ACOS(-cosTheta)
  318. local invSinTheta = 1 / SIN(theta)
  319. startInterp = SIN((t - 1) * theta) * invSinTheta
  320. finishInterp = SIN(t * theta) * invSinTheta
  321. else
  322. startInterp = t - 1
  323. finishInterp = t
  324. end
  325. end
  326. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  327. end
  328.  
  329. function Clerp(a, b, t)
  330. local qa = {QuaternionFromCFrame(a)}
  331. local qb = {QuaternionFromCFrame(b)}
  332. local ax, ay, az = a.x, a.y, a.z
  333. local bx, by, bz = b.x, b.y, b.z
  334. local _t = 1 - t
  335. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  336. end
  337.  
  338. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  339. local frame = IT("Frame")
  340. frame.BackgroundTransparency = TRANSPARENCY
  341. frame.BorderSizePixel = BORDERSIZEPIXEL
  342. frame.Position = POSITION
  343. frame.Size = SIZE
  344. frame.BackgroundColor3 = COLOR
  345. frame.BorderColor3 = BORDERCOLOR
  346. frame.Name = NAME
  347. frame.Parent = PARENT
  348. return frame
  349. end
  350.  
  351. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  352. local label = IT("TextLabel")
  353. label.BackgroundTransparency = 1
  354. label.Size = UD2(1, 0, 1, 0)
  355. label.Position = UD2(0, 0, 0, 0)
  356. label.TextColor3 = TEXTCOLOR
  357. label.TextStrokeTransparency = STROKETRANSPARENCY
  358. label.TextTransparency = TRANSPARENCY
  359. label.FontSize = TEXTFONTSIZE
  360. label.Font = TEXTFONT
  361. label.BorderSizePixel = BORDERSIZEPIXEL
  362. label.TextScaled = false
  363. label.Text = TEXT
  364. label.Name = NAME
  365. label.Parent = PARENT
  366. return label
  367. end
  368.  
  369. function NoOutlines(PART)
  370. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  371. end
  372.  
  373. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  374. local NEWWELD = IT(TYPE)
  375. NEWWELD.Part0 = PART0
  376. NEWWELD.Part1 = PART1
  377. NEWWELD.C0 = C0
  378. NEWWELD.C1 = C1
  379. NEWWELD.Parent = PARENT
  380. return NEWWELD
  381. end
  382.  
  383. local S = IT("Sound")
  384. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  385. local NEWSOUND = nil
  386. coroutine.resume(coroutine.create(function()
  387. NEWSOUND = S:Clone()
  388. NEWSOUND.Parent = PARENT
  389. NEWSOUND.Volume = VOLUME
  390. NEWSOUND.Pitch = PITCH
  391. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  392. NEWSOUND:play()
  393. if DOESLOOP == true then
  394. NEWSOUND.Looped = true
  395. else
  396. repeat wait(1) until NEWSOUND.Playing == false
  397. NEWSOUND:remove()
  398. end
  399. end))
  400. return NEWSOUND
  401. end
  402.  
  403. function CFrameFromTopBack(at, top, back)
  404. local right = top:Cross(back)
  405. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  406. end
  407.  
  408. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  409. function WACKYEFFECT(Table)
  410. local TYPE = (Table.EffectType or "Sphere")
  411. local SIZE = (Table.Size or VT(1,1,1))
  412. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  413. local TRANSPARENCY = (Table.Transparency or 0)
  414. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  415. local CFRAME = (Table.CFrame or Torso.CFrame)
  416. local MOVEDIRECTION = (Table.MoveToPos or nil)
  417. local ROTATION1 = (Table.RotationX or 0)
  418. local ROTATION2 = (Table.RotationY or 0)
  419. local ROTATION3 = (Table.RotationZ or 0)
  420. local MATERIAL = (Table.Material or "Neon")
  421. local COLOR = (Table.Color or C3(1,1,1))
  422. local TIME = (Table.Time or 45)
  423. local SOUNDID = (Table.SoundID or nil)
  424. local SOUNDPITCH = (Table.SoundPitch or nil)
  425. local SOUNDVOLUME = (Table.SoundVolume or nil)
  426. coroutine.resume(coroutine.create(function()
  427. local PLAYSSOUND = false
  428. local SOUND = nil
  429. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  430. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  431. PLAYSSOUND = true
  432. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  433. end
  434. EFFECT.Color = COLOR
  435. local MSH = nil
  436. if TYPE == "Sphere" then
  437. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  438. elseif TYPE == "Block" then
  439. MSH = IT("BlockMesh",EFFECT)
  440. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  441. elseif TYPE == "Wave" then
  442. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  443. elseif TYPE == "Ring" then
  444. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  445. elseif TYPE == "Slash" then
  446. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  447. elseif TYPE == "Round Slash" then
  448. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  449. elseif TYPE == "Swirl" then
  450. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  451. elseif TYPE == "Skull" then
  452. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  453. elseif TYPE == "Crystal" then
  454. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  455. end
  456. if MSH ~= nil then
  457. local MOVESPEED = nil
  458. if MOVEDIRECTION ~= nil then
  459. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  460. end
  461. local GROWTH = SIZE - ENDSIZE
  462. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  463. if TYPE == "Block" then
  464. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  465. else
  466. EFFECT.CFrame = CFRAME
  467. end
  468. for LOOP = 1, TIME+1 do
  469. Swait()
  470. MSH.Scale = MSH.Scale - GROWTH/TIME
  471. if TYPE == "Wave" then
  472. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  473. end
  474. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  475. if TYPE == "Block" then
  476. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  477. else
  478. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  479. end
  480. if MOVEDIRECTION ~= nil then
  481. local ORI = EFFECT.Orientation
  482. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  483. EFFECT.Orientation = ORI
  484. end
  485. end
  486. if PLAYSSOUND == false then
  487. EFFECT:remove()
  488. else
  489. SOUND.Stopped:Connect(function()
  490. EFFECT:remove()
  491. end)
  492. end
  493. else
  494. if PLAYSSOUND == false then
  495. EFFECT:remove()
  496. else
  497. repeat Swait() until SOUND.Playing == false
  498. EFFECT:remove()
  499. end
  500. end
  501. end))
  502. end
  503.  
  504. function MakeForm(PART,TYPE)
  505. if TYPE == "Cyl" then
  506. local MSH = IT("CylinderMesh",PART)
  507. elseif TYPE == "Ball" then
  508. local MSH = IT("SpecialMesh",PART)
  509. MSH.MeshType = "Sphere"
  510. elseif TYPE == "Wedge" then
  511. local MSH = IT("SpecialMesh",PART)
  512. MSH.MeshType = "Wedge"
  513. end
  514. end
  515.  
  516. Debris = game:GetService("Debris")
  517.  
  518. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  519. local DIRECTION = CF(StartPos,EndPos).lookVector
  520. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  521. end
  522.  
  523. local EyeSizes={
  524. NumberSequenceKeypoint.new(0,1,0),
  525. NumberSequenceKeypoint.new(1,0,0)
  526. }
  527. local EyeTrans={
  528. NumberSequenceKeypoint.new(0,0.8,0),
  529. NumberSequenceKeypoint.new(1,1,0)
  530. }
  531. local PE=Instance.new("ParticleEmitter",nil)
  532. PE.LightEmission=.8
  533. PE.Color = ColorSequence.new(BRICKC("Magenta").Color)
  534. PE.Size=NumberSequence.new(EyeSizes)
  535. PE.Transparency=NumberSequence.new(EyeTrans)
  536. PE.Lifetime=NumberRange.new(0.35,1.5)
  537. PE.Rotation=NumberRange.new(0,360)
  538. PE.Rate=999
  539. PE.VelocitySpread = 10000
  540. PE.Acceleration = Vector3.new(0,0,0)
  541. PE.Drag = 5
  542. PE.Speed = NumberRange.new(0,0,0)
  543. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  544. PE.ZOffset = -0
  545. PE.Name = "PE"
  546. PE.Enabled = false
  547.  
  548. function particles(art)
  549. local PARTICLES = PE:Clone()
  550. PARTICLES.Parent = art
  551. end
  552.  
  553. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  554. if FLOOR ~= nil then
  555. coroutine.resume(coroutine.create(function()
  556. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  557. PART.CFrame = CF(POSITION)
  558. for i = 1, 45 do
  559. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  560. RingPiece.Material = FLOOR.Material
  561. RingPiece.Color = FLOOR.Color
  562. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  563. Debris:AddItem(RingPiece,SWAIT)
  564. end
  565. PART:remove()
  566. end))
  567. end
  568. end
  569.  
  570. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  571. if FLOOR ~= nil then
  572. for i = 1, AMOUNT do
  573. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  574. DEBREE.Material = FLOOR.Material
  575. DEBREE.Color = FLOOR.Color
  576. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  577. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  578. coroutine.resume(coroutine.create(function()
  579. Swait(15)
  580. DEBREE.Parent = workspace
  581. DEBREE.CanCollide = true
  582. Debris:AddItem(DEBREE,SWAIT)
  583. end))
  584. end
  585. end
  586. end
  587.  
  588. --//=================================\\
  589. --|| WEAPON CREATION
  590. --\\=================================//
  591.  
  592. local PRT = CreatePart(3, Character, "Granite", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  593. PRT.Color = C3(1,0,1)
  594. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  595. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "376582023", VT(1,1,1)*1.05, VT(0,0,0))
  596. local PRT = CreatePart(3, Character, "Granite", 0, 0, "Dirt brown", "Scarf", VT(1,1,1),false)
  597. PRT.Color = C3(1,0,1)
  598. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  599. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "50985631", VT(1.1,1,1.1), VT(0,0,0))
  600. for i = 1, 16 do
  601. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  602. FACE.Color = C3(1,0,1)
  603. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  604. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  605. end
  606. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Dark stone grey", "Eyeball", VT(0.15,0.15,0.15),false)
  607. MakeForm(EYE,"Ball")
  608. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  609. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Eyeball", VT(0.13,0.13,0.16),false)
  610. MakeForm(EYE,"Ball")
  611. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  612. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Eyeball", VT(0.15,0.15,0.15),false)
  613. MakeForm(EYE2,"Ball")
  614. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  615. local EYE2 = CreatePart(3, Character, "Granite", 0, 0, "Crimson", "Eyeball", VT(0.04,0.37,0.13),false)
  616. MakeForm(EYE2,"Ball")
  617. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  618. local LASTPART = Head
  619. for i = 1, 20 do
  620. local MATH = (1-(i/25))
  621. if LASTPART == Head then
  622. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  623. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  624. LASTPART = Horn
  625. Horn.Color = C3((i*3-3)/.7,0,.7)
  626. else
  627. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  628. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  629. LASTPART = Horn
  630. Horn.Color = C3((i*3-3)/.8,0,.8)
  631. end
  632. end
  633. local LASTPART = Head
  634. for i = 1, 20 do
  635. local MATH = (1-(i/25))
  636. if LASTPART == Head then
  637. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  638. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  639. LASTPART = Horn
  640. Horn.Color = C3((i*3-3)/.7,0,.7)
  641. else
  642. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  643. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  644. LASTPART = Horn
  645. Horn.Color = C3((i*3-3)/.8,0,.8)
  646. end
  647. end
  648. local Hair = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Hair", VT(1,1,1),false)
  649. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  650. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "2861400", VT(0.025, 0.025, 0.02), VT(0,0,0))
  651. local Hair = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Hair", VT(1,1,1),false)
  652. local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  653. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "2861400", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  654.  
  655. local BODY = {}
  656.  
  657. for _, c in pairs(Character:GetDescendants()) do
  658. if c:IsA("BasePart") and c.Name ~= "Handle" then
  659. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  660. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  661. end
  662. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  663. elseif c:IsA("JointInstance") then
  664. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  665. end
  666. end
  667.  
  668. for e = 1, #BODY do
  669. if BODY[e] ~= nil then
  670. local STUFF = BODY[e]
  671. local PART = STUFF[1]
  672. local PARENT = STUFF[2]
  673. local MATERIAL = STUFF[3]
  674. local COLOR = STUFF[4]
  675. local TRANSPARENCY = STUFF[5]
  676. if PART.ClassName == "Part" and PART ~= RootPart then
  677. PART.Material = MATERIAL
  678. PART.Color = COLOR
  679. PART.Transparency = TRANSPARENCY
  680. end
  681. PART.AncestryChanged:Connect(function()
  682. PART.Parent = PARENT
  683. end)
  684. end
  685. end
  686.  
  687. function refit()
  688. Character.Parent = workspace
  689. for e = 1, #BODY do
  690. if BODY[e] ~= nil then
  691. local STUFF = BODY[e]
  692. local PART = STUFF[1]
  693. local PARENT = STUFF[2]
  694. local MATERIAL = STUFF[3]
  695. local COLOR = STUFF[4]
  696. local TRANSPARENCY = STUFF[5]
  697. if PART.ClassName == "Part" and PART ~= RootPart then
  698. PART.Material = MATERIAL
  699. PART.Color = COLOR
  700. PART.Transparency = TRANSPARENCY
  701. end
  702. if PART.Parent ~= PARENT then
  703. Humanoid:remove()
  704. PART.Parent = PARENT
  705. Humanoid = IT("Humanoid",Character)
  706. end
  707. end
  708. end
  709. end
  710.  
  711. local SKILLTEXTCOLOR = C3(1,0,1)
  712. local SKILLFONT = "Antique"
  713. local SKILLTEXTSIZE = 7
  714.  
  715. Humanoid.Died:connect(function()
  716. refit()
  717. end)
  718.  
  719. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  720. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  721. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  722. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  723. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  724. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.05, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  725.  
  726. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Worthy Selection", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  727. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Clear Selection", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  728. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Crystal Smite", SKILLTEXTCOLOR, 8, SKILLFONT, 0, 2, 1, "Text 3")
  729. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Crystal Evaporation", SKILLTEXTCOLOR, 10, SKILLFONT, 0, 2, 1, "Text 4")
  730. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[Q] Emerge", SKILLTEXTCOLOR, 10, SKILLFONT, 0, 2, 1, "Text 5")
  731. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Crystal Earth Smash", SKILLTEXTCOLOR, 12, SKILLFONT, 0, 2, 1, "Text 6")
  732.  
  733. function Blink()
  734. coroutine.resume(coroutine.create(function()
  735. if EYE ~= nil then
  736. for i = 1, 5 do
  737. Swait()
  738. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  739. EYE2.Mesh.Scale = EYE.Mesh.Scale
  740. end
  741. for i = 1, 7 do
  742. Swait()
  743. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  744. EYE2.Mesh.Scale = EYE.Mesh.Scale
  745. end
  746. EYE.Mesh.Scale = VT(1,1,1)
  747. EYE2.Mesh.Scale = EYE.Mesh.Scale
  748. end
  749. end))
  750. end
  751.  
  752. --//=================================\\
  753. --|| DAMAGE FUNCTIONS
  754. --\\=================================//
  755.  
  756. function StatLabel(CFRAME, TEXT, COLOR)
  757. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  758. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  759. local BODYGYRO = IT("BodyGyro", STATPART)
  760. game:GetService("Debris"):AddItem(STATPART ,5)
  761. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  762. BILLBOARDGUI.Adornee = STATPART
  763. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  764. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  765. BILLBOARDGUI.AlwaysOnTop = false
  766. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  767. TEXTLABEL.BackgroundTransparency = 1
  768. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  769. TEXTLABEL.Text = TEXT
  770. TEXTLABEL.Font = SKILLFONT
  771. TEXTLABEL.FontSize="Size42"
  772. TEXTLABEL.TextColor3 = COLOR
  773. TEXTLABEL.TextStrokeTransparency = 0
  774. TEXTLABEL.TextScaled = true
  775. TEXTLABEL.TextWrapped = true
  776. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  777. for i = 1, 50 do
  778. Swait()
  779. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  780. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  781. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  782. end
  783. THEPART.Parent = nil
  784. end),STATPART, TEXTLABEL)
  785. end
  786.  
  787. --//=================================\\
  788. --|| DAMAGING
  789. --\\=================================//
  790.  
  791. function KillChildren(v)
  792. v:BreakJoints()
  793. for _, c in pairs(v:GetChildren()) do
  794. if c:IsA("BasePart") then
  795. if c.Transparency < 1 then
  796. if c:FindFirstChildOfClass("Decal") then
  797. c:FindFirstChildOfClass("Decal"):remove()
  798. end
  799. particles(c)
  800. c.PE.Enabled = true
  801. c.Parent = Effects
  802. c.CanCollide = false
  803. c.Material = "Neon"
  804. c.Color = C3(1,0,1)
  805. c.Transparency = 1
  806. local grav = Instance.new("BodyPosition",c)
  807. grav.P = 20000
  808. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  809. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  810. grav.Name = "GravityForce"
  811. coroutine.resume(coroutine.create(function()
  812. for i = 1, 20 do
  813. Swait()
  814. c.Transparency = c.Transparency + 1/20
  815. end
  816. c.PE.Enabled = false
  817. Debris:AddItem(c,2)
  818. end))
  819. end
  820. end
  821. end
  822. end
  823.  
  824. function ApplyAoE(POSITION,RANGE)
  825. local CHILDREN = workspace:GetDescendants()
  826. for index, CHILD in pairs(CHILDREN) do
  827. if CHILD.ClassName == "Model" and CHILD ~= Character then
  828. local LISTED = false
  829. for LIST = 1, #WHITELIST do
  830. if WHITELIST[LIST] ~= nil then
  831. if CHILD.Name == WHITELIST[LIST] then
  832. LISTED = true
  833. end
  834. end
  835. end
  836. if LISTED == false then
  837. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  838. if HUM then
  839. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  840. if TORSO then
  841. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  842. KillChildren(CHILD)
  843. end
  844. end
  845. end
  846. end
  847. end
  848. end
  849. end
  850.  
  851. --//=================================\\
  852. --|| ATTACK FUNCTIONS AND STUFF
  853. --\\=================================//
  854.  
  855. function Click()
  856. ATTACK = true
  857. Rooted = false
  858. local HIT = nil
  859. OFFSET = -45
  860. for i=0, 1, 0.1 / Animation_Speed do
  861. Swait()
  862. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  863. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  864. end
  865. OFFSET = 45
  866. local PUNCH = CreatePart(3, Effects, "Granite", 0, 1, "Really black", "Hit", VT(0.7,0.7,0.7),false)
  867. PUNCH.CanCollide = true
  868. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PUNCH, CF(0,-1,0), CF(0, 0, 0))
  869. TAUNT = true
  870. local TOUCH = PUNCH.Touched:Connect(function(hit)
  871. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  872. HIT = hit.Parent
  873. end
  874. end)
  875. for i=0, 0.3, 0.1 / Animation_Speed do
  876. Swait()
  877. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
  878. if HIT ~= nil then
  879. break
  880. end
  881. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  882. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  883. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  884. end
  885. PUNCH:remove()
  886. TOUCH:disconnect()
  887. if HIT ~= nil then
  888. for _, c in pairs(HIT:GetChildren()) do
  889. if c:IsA("BasePart") then
  890. c.Anchored = true
  891. end
  892. end
  893. Rooted = true
  894. CreateSound(0, Torso, 10, 0.8)
  895. CreateSound(1843130483, RightArm, 3, 1.5)
  896. for i=0, 0.6, 0.1 / Animation_Speed do
  897. Swait()
  898. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  899. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(25), RAD(-45)), 0.05 / Animation_Speed)
  900. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  901. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  902. end
  903. for _, c in pairs(HIT:GetChildren()) do
  904. if c:IsA("BasePart") then
  905. c.Anchored = false
  906. end
  907. end
  908. KillChildren(HIT)
  909. end
  910. OFFSET = 0
  911. ATTACK = false
  912. Rooted = false
  913. TAUNT = false
  914. end
  915.  
  916. function Whitelist()
  917. if Mouse.Target ~= nil then
  918. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  919. if game.Players:FindFirstChild(Mouse.Target.Parent.Name) then
  920. table.insert(WHITELIST,Mouse.Target.Parent.Name)
  921. end
  922. end
  923. end
  924. end
  925.  
  926. function Clear_Whitelist()
  927. if Mouse.Target ~= nil then
  928. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  929. for LIST = 1, #WHITELIST do
  930. if WHITELIST[LIST] ~= nil then
  931. if Mouse.Target.Parent.Name == WHITELIST[LIST] then
  932. table.remove(WHITELIST,LIST)
  933. for _, c in pairs(Cam:GetChildren()) do
  934. if c.Name == Mouse.Target.Parent.Name then
  935. c:remove()
  936. end
  937. end
  938. end
  939. end
  940. end
  941. end
  942. end
  943. end
  944.  
  945. function SpawnSmite(POS)
  946. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  947. local EMITPOS = HITPOS
  948. if HITFLOOR ~= nil then
  949. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  950. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  951. EMITPOS = HITPOS
  952. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  953. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  954. EMITPOS = HITPOS
  955. end
  956. end
  957. if HITFLOOR ~= nil then
  958. ApplyAoE(EMITPOS,10)
  959. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  960. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  961. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  962. for i = 1, 5 do
  963. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  964. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  965. end
  966. end
  967. end
  968.  
  969. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  970. coroutine.resume(coroutine.create(function()
  971. local METEOR = IT("Model",Effects)
  972. METEOR.Name = "Meteorite"
  973. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  974. METEOR.PrimaryPart = CENTER
  975. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  976. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  977. for i = 1, 15 do
  978. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Magenta", "Fire", VT(5.1,1,5.1)*SIZE)
  979. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  980. end
  981. if ISDEBREE ~= true then
  982. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  983. else
  984. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  985. end
  986. local IMPACT = false
  987. CreateSound(463593339, CENTER, 10, 0.6)
  988. if SIZE >= 3.5 then
  989. for i = 1, MRANDOM(3,7) do
  990. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  991. end
  992. end
  993. for i = 1, 200 do
  994. Swait()
  995. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  996. if HITFLOOR == nil then
  997. local ORI = CENTER.Orientation
  998. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  999. else
  1000. if HITFLOOR.Anchored == true then
  1001. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  1002. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  1003. end
  1004. IMPACT = true
  1005. break
  1006. end
  1007. end
  1008. if IMPACT == true then
  1009. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1010. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  1011. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1012. ApplyAoE(CENTER.Position,30*SIZE)
  1013. end
  1014. METEOR:remove()
  1015. end))
  1016. end
  1017.  
  1018. function Smite()
  1019. ATTACK = true
  1020. Rooted = false
  1021. CreateSound(1368573150, RightArm, 3, 1.5)
  1022. for i=0, 0.6, 0.1 / Animation_Speed do
  1023. Swait()
  1024. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1025. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1026. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1027. end
  1028. local POWER = 0
  1029. repeat
  1030. Swait()
  1031. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1032. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1033. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1034. POWER = POWER + 0.5
  1035. if POWER >= 85 then
  1036. POWER = 85
  1037. end
  1038. until KEYHOLD == false
  1039. if POWER < 0.6 then
  1040. SpawnSmite(Mouse.Hit.p)
  1041. else
  1042. if POWER < 15 then
  1043. POWER = 15
  1044. end
  1045. SpawnMeteor(Mouse.Hit.p,POWER/15)
  1046. end
  1047. ATTACK = false
  1048. Rooted = false
  1049. end
  1050.  
  1051. function Meteor_Shower()
  1052. ATTACK = true
  1053. Rooted = false
  1054. CreateSound(1368573150, RightArm, 3, 0.8)
  1055. CreateSound(649634100, Torso, 10, 0.8)
  1056. for i=0, 1.2, 0.1 / Animation_Speed do
  1057. Swait()
  1058. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/2, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1059. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1060. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1061. end
  1062. local POS = Mouse.Hit.p
  1063. CreateSound(463593339, Effects, 3, 1)
  1064. coroutine.resume(coroutine.create(function()
  1065. for i = 1, 35 do
  1066. wait(MRANDOM(5,150)/100)
  1067. SpawnMeteor(CF(POS) * ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(0,1500)/10).p,MRANDOM(10,25)/10)
  1068. end
  1069. end))
  1070. ATTACK = false
  1071. Rooted = false
  1072. end
  1073.  
  1074. function Taunt()
  1075. ATTACK = true
  1076. Rooted = false
  1077. TAUNT = true
  1078. for i=0, 0.1, 0.1 / Animation_Speed do
  1079. Swait()
  1080. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1081. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1082. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1083. end
  1084. for i=0, 3, 0.1 / Animation_Speed do
  1085. Swait()
  1086. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1087. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1088. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1089. end
  1090. CreateSound(363808674, Torso, 10, 1.3)
  1091. for i=0, 1, 0.1 / Animation_Speed do
  1092. Swait()
  1093. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed)
  1094. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed)
  1095. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1096. end
  1097. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1098. CreateSound(610748726, Torso, 10, 0.8)
  1099. for i=0, 0.01, 0.1 / Animation_Speed do
  1100. Swait()
  1101. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1102. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1103. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1104. end
  1105. ATTACK = false
  1106. Rooted = false
  1107. TAUNT = false
  1108. end
  1109.  
  1110. function Teleport()
  1111. ATTACK = true
  1112. Rooted = false
  1113. for i=0, 0.5, 0.1 / Animation_Speed do
  1114. Swait()
  1115. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1116. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1117. end
  1118. for e = 1, #BODY do
  1119. if BODY[e] ~= nil then
  1120. local STUFF = BODY[e]
  1121. local PART = STUFF[1]
  1122. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1123. local PRT = PART:Clone()
  1124. PRT.Anchored = true
  1125. PRT.CanCollide = false
  1126. PRT.Material = "Neon"
  1127. PRT.Color = C3(1,0,1)
  1128. PRT.Name = "WarpEffect"
  1129. PRT.Parent = Effects
  1130. PRT.CFrame = PART.CFrame
  1131. PRT:BreakJoints()
  1132. if PRT:FindFirstChildOfClass("Sound") then
  1133. PRT:FindFirstChildOfClass("Sound"):remove()
  1134. end
  1135. if PRT:FindFirstChildOfClass("Decal") then
  1136. PRT:FindFirstChildOfClass("Decal"):remove()
  1137. end
  1138. coroutine.resume(coroutine.create(function()
  1139. for i = 1, 100 do
  1140. Swait()
  1141. PRT.Transparency = PRT.Transparency + 1/100
  1142. end
  1143. PRT:remove()
  1144. end))
  1145. end
  1146. end
  1147. end
  1148. CreateSound(217767125, Torso, 10, 1)
  1149. local POS = RootPart.Orientation
  1150. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1151. RootPart.Orientation = POS
  1152. RootJoint.Parent = RootPart
  1153. for i=0, 0.5, 0.1 / Animation_Speed do
  1154. Swait()
  1155. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1156. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1157. end
  1158. for i=0, 0.1, 0.1 / Animation_Speed do
  1159. Swait()
  1160. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1161. end
  1162. ATTACK = false
  1163. Rooted = false
  1164. end
  1165.  
  1166. function Equivalent_Pain()
  1167. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1168. if HITFLOOR then
  1169. ATTACK = true
  1170. Rooted = true
  1171. FULL = true
  1172. local GYRO = IT("BodyGyro",RootPart)
  1173. GYRO.D = 25
  1174. GYRO.P = 20000
  1175. GYRO.MaxTorque = VT(0,math.huge,0)
  1176. for i=0, 0.3, 0.1 / Animation_Speed do
  1177. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1178. Swait()
  1179. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1180. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1181. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1182. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1183. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1184. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(5)), 1 / Animation_Speed)
  1185. end
  1186. GYRO:remove()
  1187. CreateSound(12222200, RightArm, 10, 1)
  1188. for i=0, 0.4, 0.1 / Animation_Speed do
  1189. Swait()
  1190. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  1191. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1192. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1193. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1194. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  1195. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1196. end
  1197. CreateSound(289842971, RightArm, 10, 1)
  1198. coroutine.resume(coroutine.create(function()
  1199. local HIT,POS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(Mouse.Hit.p+VT(0,1,0), Mouse.Hit.p-VT(0,1,0))).lookVector, 45, Character)
  1200. local ECHO = POS
  1201. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1202. HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1203. ECHO = POS
  1204. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1205. HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1206. ECHO = POS
  1207. end
  1208. if ECHO.Y == HITPOS.Y then
  1209. local DISTANCE = (HITPOS - ECHO).Magnitude/3
  1210. local CFRAME = CF(HITPOS,ECHO)
  1211. local RANGE = math.ceil(DISTANCE)
  1212. for i = 1, RANGE-1 do
  1213. Swait(3)
  1214. local A = CFRAME*CF(0,0,-i*3)
  1215. ApplyAoE(A.p,4)
  1216. CreateFlyingDebree(HITFLOOR,A,2,VT(2,2,2),2,65)
  1217. end
  1218. local SIZE = 3
  1219. local POS = CFRAME*CF(0,0,-RANGE*3).p
  1220. WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(55,0,55)*SIZE, Size2 = VT(55,15,55)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 130972023, SoundPitch = 0.8, SoundVolume = 10})
  1221. WACKYEFFECT({EffectType = "Sphere", Size = VT(10,250,10)*SIZE, Size2 = VT(20,1000,20)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  1222. WACKYEFFECT({EffectType = "Sphere", Size = VT(30,150,30)*SIZE, Size2 = VT(50,300,50)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  1223. for i = 1, 9 do
  1224. WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  1225. end
  1226. for i = 1, 9 do
  1227. WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  1228. end
  1229. ApplyAoE(POS,30*SIZE)
  1230. CreateDebreeRing(HITFLOOR,POS,30*SIZE,VT(8,8,8)*SIZE,5)
  1231. CreateDebreeRing(HITFLOOR,POS,50*SIZE,VT(2,2,2)*SIZE,5)
  1232. end
  1233. end))
  1234. for i=0, 0.6, 0.1 / Animation_Speed do
  1235. Swait()
  1236. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  1237. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1238. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1239. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1240. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  1241. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1242. end
  1243. FULL = false
  1244. ATTACK = false
  1245. Rooted = false
  1246. end
  1247. end
  1248.  
  1249. --//=================================\\
  1250. --|| ASSIGN THINGS TO KEYS
  1251. --\\=================================//
  1252.  
  1253. function MouseDown(Mouse)
  1254. if ATTACK == false then
  1255. Click()
  1256. end
  1257. end
  1258.  
  1259. function MouseUp(Mouse)
  1260. HOLD = false
  1261. end
  1262.  
  1263. function KeyDown(Key)
  1264. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1265. KEYHOLD = true
  1266. if Key == "z" and ATTACK == false then
  1267. Whitelist()
  1268. end
  1269.  
  1270. if Key == "b" and ATTACK == false then
  1271. Clear_Whitelist()
  1272. end
  1273.  
  1274. if Key == "c" and ATTACK == false then
  1275. Smite()
  1276. end
  1277.  
  1278. if Key == "x" and ATTACK == false then
  1279. Meteor_Shower()
  1280. end
  1281.  
  1282. if Key == "t" and ATTACK == false then
  1283. Taunt()
  1284. end
  1285.  
  1286. if Key == "q" and ATTACK == false then
  1287. Teleport()
  1288. end
  1289.  
  1290. if Key == "p" and ATTACK == false then
  1291. Equivalent_Pain()
  1292. end
  1293. end
  1294. end
  1295.  
  1296. function KeyUp(Key)
  1297. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1298. KEYHOLD = false
  1299. end
  1300. end
  1301.  
  1302. Mouse.Button1Down:connect(function(NEWKEY)
  1303. MouseDown(NEWKEY)
  1304. end)
  1305. Mouse.Button1Up:connect(function(NEWKEY)
  1306. MouseUp(NEWKEY)
  1307. end)
  1308. Mouse.KeyDown:connect(function(NEWKEY)
  1309. KeyDown(NEWKEY)
  1310. end)
  1311. Mouse.KeyUp:connect(function(NEWKEY)
  1312. KeyUp(NEWKEY)
  1313. end)
  1314.  
  1315. --//=================================\\
  1316. --\\=================================//
  1317.  
  1318.  
  1319. function unanchor()
  1320. if UNANCHOR == true then
  1321. g = Character:GetChildren()
  1322. for i = 1, #g do
  1323. if g[i].ClassName == "Part" then
  1324. g[i].Anchored = false
  1325. end
  1326. end
  1327. end
  1328. end
  1329.  
  1330.  
  1331. --//=================================\\
  1332. --|| WRAP THE WHOLE SCRIPT UP
  1333. --\\=================================//
  1334.  
  1335. Humanoid.Changed:connect(function(Jump)
  1336. if Jump == "Jump" and (Disable_Jump == true) then
  1337. Humanoid.Jump = false
  1338. end
  1339. end)
  1340.  
  1341. local BLINKLOOP = 0
  1342. script.Parent = WEAPONGUI
  1343. ANIMATE.Parent = nil
  1344.  
  1345. while true do
  1346. Swait()
  1347. if Humanoid then
  1348. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1349. IDLEANIMATION:Play()
  1350. end
  1351. SINE = SINE + CHANGE*2
  1352. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1353. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1354. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1355. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  1356. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1357. HairWeld2.C1 = Clerp(HairWeld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1358. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  1359. if ANIM == "Walk" and TORSOVELOCITY > 1 and FULL == false then
  1360. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1361. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1362. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  1363. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  1364. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or FULL == true then
  1365. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1366. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1367. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1368. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1369. end
  1370. if FULL == false then
  1371. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1372. ANIM = "Jump"
  1373. if ATTACK == false then
  1374. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1375. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-15), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1376. end
  1377. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1378. if TAUNT == false then
  1379. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1380. end
  1381. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1382. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1383. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1384. ANIM = "Fall"
  1385. if ATTACK == false then
  1386. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1387. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1388. end
  1389. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(OFFSET)), 0.2 / Animation_Speed)
  1390. if TAUNT == false then
  1391. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1392. end
  1393. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  1394. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1395. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1396. ANIM = "Idle"
  1397. if ATTACK == false then
  1398. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1399. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1400. end
  1401. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  1402. if TAUNT == false then
  1403. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1404. end
  1405. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1406. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1407. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1408. ANIM = "Walk"
  1409. if ATTACK == false then
  1410. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  1411. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1412. end
  1413. if TAUNT == false then
  1414. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1415. end
  1416. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  1417. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1418. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1419. end
  1420. end
  1421. unanchor()
  1422. Humanoid.MaxHealth = "inf"
  1423. Humanoid.Health = "inf"
  1424. if Rooted == false then
  1425. Disable_Jump = false
  1426. Humanoid.WalkSpeed = Speed
  1427. elseif Rooted == true then
  1428. Disable_Jump = true
  1429. Humanoid.WalkSpeed = 0
  1430. end
  1431. sick.Volume = 2
  1432. sick.Pitch = 1
  1433. sick.Playing = true
  1434. sick.Parent = Torso
  1435. Humanoid.Name = MRANDOM(100000000,999999999)
  1436. Humanoid.PlatformStand = false
  1437. for _, c in pairs(Cam:GetChildren()) do
  1438. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  1439. c:remove()
  1440. end
  1441. end
  1442. for LIST = 1, #WHITELIST do
  1443. if WHITELIST[LIST] ~= nil then
  1444. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  1445. if CHARACTER then
  1446. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  1447. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  1448. if TORSO then
  1449. CreateSound(201858045, Cam, 3, 1)
  1450. local GUI = Instance.new("BillboardGui",Cam)
  1451. GUI.Name = WHITELIST[LIST]
  1452. GUI.Size = UDim2.new(5,0,5,0)
  1453. GUI.Adornee = TORSO
  1454. local GUI2 = IT("ImageLabel",GUI)
  1455. GUI2.BackgroundTransparency = 1
  1456. GUI2.BorderSizePixel = 0
  1457. GUI2.ImageTransparency = 1
  1458. GUI2.Size = UDim2.new(1,0,1,0)
  1459. GUI2.SizeConstraint = "RelativeYY"
  1460. GUI.AlwaysOnTop = true
  1461. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  1462. end
  1463. else
  1464. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  1465. if GUI.ImageLabel.ImageTransparency <= 1 then
  1466. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  1467. end
  1468. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  1469. if TORSO then
  1470. GUI.Adornee = TORSO
  1471. end
  1472. end
  1473. else
  1474. if Cam:FindFirstChild(WHITELIST[LIST]) then
  1475. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  1476. end
  1477. end
  1478. else
  1479. if Cam:FindFirstChild(WHITELIST[LIST]) then
  1480. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  1481. end
  1482. table.remove(WHITELIST,LIST)
  1483. end
  1484. end
  1485. if Character:FindFirstChildOfClass("Accessory") then
  1486. Character:FindFirstChildOfClass("Accessory"):remove()
  1487. elseif Character:FindFirstChildOfClass("Hat") then
  1488. Character:FindFirstChildOfClass("Hat"):remove()
  1489. end
  1490. if Head:FindFirstChild("face") then
  1491. Head.face.Texture = "rbxassetid://549863293"
  1492. end
  1493. BLINKLOOP = BLINKLOOP + 1
  1494. if BLINKLOOP >=650 then
  1495. BLINKLOOP = 0
  1496. Blink()
  1497. end
  1498. Humanoid.DisplayDistanceType = "None"
  1499. Humanoid.PlatformStand = false
  1500. refit()
  1501. for _, c in pairs(Torso:GetChildren()) do
  1502. if c:IsA("JointInstance") or c.ClassName == "Sound" then
  1503. else
  1504. c:remove()
  1505. end
  1506. end
  1507. end
  1508. local top = Instance.new("Shirt")
  1509. top.ShirtTemplate = "rbxassetid://373184049"
  1510. top.Parent = Character
  1511. top.Name = "Cloth"
  1512. local bottom = Instance.new("Pants")
  1513. bottom.PantsTemplate = "rbxassetid://169709746"
  1514. bottom.Parent = Character
  1515. bottom.Name = "Cloth" for _, c in pairs(Character:GetChildren()) do
  1516. if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  1517. c:remove()
  1518. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1519. c:remove()
  1520. end
  1521. end
  1522. --//=================================\\
  1523. --\\=================================//
  1524.  
  1525.  
  1526.  
  1527.  
  1528.  
  1529. --//====================================================\\--
  1530. --|| END OF SCRIPT
  1531. --\\====================================================//--
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