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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
3 | local RealPlayer = Player | |
4 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end | |
5 | -- [[[ | |
6 | --000000[[====================================================================================\\ | |
7 | --000000[[ DEIVIS97 EDIT | |
8 | --000000[[====================================================================================// | |
9 | -- [[[ | |
10 | ||
11 | ||
12 | ||
13 | - | do |
13 | + | |
14 | - | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") |
14 | + | |
15 | - | script.Parent = Player.Character |
15 | + | |
16 | ||
17 | - | --RemoteEvent for communicating |
17 | + | |
18 | - | local Event = Instance.new("RemoteEvent") |
18 | + | |
19 | - | Event.Name = "UserInput_Event" |
19 | + | |
20 | Backpack = Player.Backpack | |
21 | - | --Fake event to make stuff like Mouse.KeyDown work |
21 | + | |
22 | - | local function fakeEvent() |
22 | + | |
23 | - | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} |
23 | + | Mouse = Player:GetMouse() |
24 | - | t.connect = t.Connect |
24 | + | |
25 | - | return t |
25 | + | |
26 | Head = Character["Head"] | |
27 | RightArm = Character["Right Arm"] | |
28 | - | --Creating fake input objects with fake variables |
28 | + | |
29 | - | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} |
29 | + | |
30 | - | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} |
30 | + | |
31 | - | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) |
31 | + | |
32 | - | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil |
32 | + | |
33 | - | end} |
33 | + | |
34 | - | --Merged 2 functions into one by checking amount of arguments |
34 | + | |
35 | - | CAS.UnbindAction = CAS.BindAction |
35 | + | |
36 | LeftHip = Torso["Left Hip"] | |
37 | - | --This function will trigger the events that have been :Connect()'ed |
37 | + | |
38 | - | local function te(self,ev,...) |
38 | + | sick.SoundId = "rbxassetid://0" |
39 | - | local t = m[ev] |
39 | + | |
40 | - | if t and t._fakeEvent and t.Function then |
40 | + | |
41 | - | t.Function(...) |
41 | + | |
42 | sick:Play() | |
43 | Humanoid.DisplayDistanceType = "None" | |
44 | - | m.TrigEvent = te |
44 | + | |
45 | - | UIS.TrigEvent = te |
45 | + | |
46 | naeeym2.AlwaysOnTop = true | |
47 | - | Event.OnServerEvent:Connect(function(plr,io) |
47 | + | |
48 | - | if plr~=Player then return end |
48 | + | |
49 | - | if io.isMouse then |
49 | + | |
50 | - | m.Target = io.Target |
50 | + | |
51 | - | m.Hit = io.Hit |
51 | + | |
52 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
53 | - | local b = io.UserInputState == Enum.UserInputState.Begin |
53 | + | |
54 | - | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
54 | + | |
55 | - | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
55 | + | |
56 | tecks2.Text = "Eraser of Worlds" | |
57 | - | for _,t in pairs(CAS.Actions) do |
57 | + | |
58 | - | for _,k in pairs(t.Keys) do |
58 | + | |
59 | - | if k==io.KeyCode then |
59 | + | |
60 | - | t.Function(t.Name,io.UserInputState,io) |
60 | + | |
61 | tecks2.TextStrokeColor3 = Color3.fromRGB(50, 0, 0) | |
62 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
63 | tecks2.Parent = naeeym2 | |
64 | - | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
64 | + | |
65 | - | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) |
65 | + | |
66 | - | end |
66 | + | |
67 | VT = Vector3.new | |
68 | - | Event.Parent = NLS([==[ |
68 | + | |
69 | - | local Player = game:GetService("Players").LocalPlayer |
69 | + | |
70 | - | local Event = script:WaitForChild("UserInput_Event") |
70 | + | |
71 | BRICKC = BrickColor.new | |
72 | - | local UIS = game:GetService("UserInputService") |
72 | + | |
73 | - | local input = function(io,a) |
73 | + | |
74 | - | if a then return end |
74 | + | |
75 | - | --Since InputObject is a client-side instance, we create and pass table instead |
75 | + | |
76 | - | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) |
76 | + | |
77 | ASIN = math.asin | |
78 | - | UIS.InputBegan:Connect(input) |
78 | + | |
79 | - | UIS.InputEnded:Connect(input) |
79 | + | |
80 | FLOOR = math.floor | |
81 | - | local Mouse = Player:GetMouse() |
81 | + | |
82 | - | local h,t |
82 | + | |
83 | - | --Give the server mouse data 30 times every second, but only if the values changed |
83 | + | |
84 | - | --If player is not moving their mouse, client won't fire events |
84 | + | |
85 | - | while wait(1/30) do |
85 | + | |
86 | - | if h~=Mouse.Hit or t~=Mouse.Target then |
86 | + | |
87 | - | h,t=Mouse.Hit,Mouse.Target |
87 | + | |
88 | - | Event:FireServer({isMouse=true,Target=t,Hit=h}) |
88 | + | |
89 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
90 | - | end]==],Player.Character) |
90 | + | |
91 | - | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS |
91 | + | |
92 | end | |
93 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
94 | NEWMESH.Scale = SCALE | |
95 | NEWMESH.Parent = PARENT | |
96 | return NEWMESH | |
97 | end | |
98 | ||
99 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
100 | local NEWPART = IT("Part") | |
101 | NEWPART.formFactor = FORMFACTOR | |
102 | NEWPART.Reflectance = REFLECTANCE | |
103 | NEWPART.Transparency = TRANSPARENCY | |
104 | NEWPART.CanCollide = false | |
105 | NEWPART.Locked = true | |
106 | NEWPART.Anchored = true | |
107 | if ANCHOR == false then | |
108 | NEWPART.Anchored = false | |
109 | end | |
110 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
111 | NEWPART.Name = NAME | |
112 | NEWPART.Size = SIZE | |
113 | NEWPART.Position = Torso.Position | |
114 | NEWPART.Material = MATERIAL | |
115 | - | sick.SoundId = "rbxassetid://183142252" |
115 | + | |
116 | NEWPART.Parent = PARENT | |
117 | return NEWPART | |
118 | end | |
119 | ||
120 | --//=================================\\ | |
121 | --|| CUSTOMIZATION | |
122 | --\\=================================// | |
123 | ||
124 | Player_Size = 1 --Size of the player. | |
125 | Animation_Speed = 3 | |
126 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
127 | ||
128 | local Speed = 16 | |
129 | local Effects2 = {} | |
130 | ||
131 | --//=================================\\ | |
132 | --|| END OF CUSTOMIZATION | |
133 | --\\=================================// | |
134 | ||
135 | local function weldBetween(a, b) | |
136 | local weldd = Instance.new("ManualWeld") | |
137 | weldd.Part0 = a | |
138 | weldd.Part1 = b | |
139 | weldd.C0 = CFrame.new() | |
140 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
141 | weldd.Parent = a | |
142 | return weldd | |
143 | end | |
144 | ||
145 | --//=================================\\ | |
146 | --|| USEFUL VALUES | |
147 | --\\=================================// | |
148 | ||
149 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
150 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
151 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
152 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
153 | local CHANGEDEFENSE = 0 | |
154 | local CHANGEDAMAGE = 0 | |
155 | local CHANGEMOVEMENT = 0 | |
156 | local ANIM = "Idle" | |
157 | local ATTACK = false | |
158 | local EQUIPPED = false | |
159 | local HOLD = false | |
160 | local COMBO = 1 | |
161 | local Rooted = false | |
162 | local SINE = 0 | |
163 | local KEYHOLD = false | |
164 | local CHANGE = 2 / Animation_Speed | |
165 | local WALKINGANIM = false | |
166 | local WALK = 0 | |
167 | local VALUE1 = false | |
168 | local VALUE2 = false | |
169 | local POWERLEVEL = 1 | |
170 | local DEATH = false | |
171 | local ROBLOXIDLEANIMATION = IT("Animation") | |
172 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
173 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
174 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
175 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
176 | WEAPONGUI.Name = "Weapon GUI" | |
177 | local Weapon = IT("Model") | |
178 | Weapon.Name = "Adds" | |
179 | local Effects = IT("Folder", Weapon) | |
180 | Effects.Name = "Effects" | |
181 | local ANIMATOR = Humanoid.Animator | |
182 | local ANIMATE = Character.Animate | |
183 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
184 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
185 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
186 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
187 | local UNANCHOR = true | |
188 | local LIMITBROKEN = false | |
189 | local HITFLOOR, HITPOS = nil | |
190 | local FLIGHT = false | |
191 | ||
192 | local SKILLTEXTCOLOR = BRICKC("Royal purple").Color | |
193 | ||
194 | --//=================================\\ | |
195 | --\\=================================// | |
196 | ||
197 | ||
198 | --//=================================\\ | |
199 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
200 | --\\=================================// | |
201 | ||
202 | ArtificialHB = Instance.new("BindableEvent", script) | |
203 | ArtificialHB.Name = "ArtificialHB" | |
204 | ||
205 | script:WaitForChild("ArtificialHB") | |
206 | ||
207 | frame = Frame_Speed | |
208 | tf = 0 | |
209 | allowframeloss = false | |
210 | tossremainder = false | |
211 | lastframe = tick() | |
212 | script.ArtificialHB:Fire() | |
213 | ||
214 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
215 | tf = tf + s | |
216 | if tf >= frame then | |
217 | if allowframeloss then | |
218 | script.ArtificialHB:Fire() | |
219 | lastframe = tick() | |
220 | else | |
221 | for i = 1, math.floor(tf / frame) do | |
222 | script.ArtificialHB:Fire() | |
223 | end | |
224 | lastframe = tick() | |
225 | end | |
226 | if tossremainder then | |
227 | tf = 0 | |
228 | else | |
229 | tf = tf - frame * math.floor(tf / frame) | |
230 | end | |
231 | end | |
232 | end) | |
233 | ||
234 | --//=================================\\ | |
235 | --\\=================================// | |
236 | ||
237 | ||
238 | ||
239 | ||
240 | ||
241 | --//=================================\\ | |
242 | --|| SOME FUNCTIONS | |
243 | --\\=================================// | |
244 | ||
245 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
246 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
247 | end | |
248 | ||
249 | function PositiveAngle(NUMBER) | |
250 | if NUMBER >= 0 then | |
251 | NUMBER = 0 | |
252 | end | |
253 | return NUMBER | |
254 | end | |
255 | ||
256 | function NegativeAngle(NUMBER) | |
257 | if NUMBER <= 0 then | |
258 | NUMBER = 0 | |
259 | end | |
260 | return NUMBER | |
261 | end | |
262 | ||
263 | function Swait(NUMBER) | |
264 | if NUMBER == 0 or NUMBER == nil then | |
265 | ArtificialHB.Event:wait() | |
266 | else | |
267 | for i = 1, NUMBER do | |
268 | ArtificialHB.Event:wait() | |
269 | end | |
270 | end | |
271 | end | |
272 | ||
273 | function QuaternionFromCFrame(cf) | |
274 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
275 | local trace = m00 + m11 + m22 | |
276 | if trace > 0 then | |
277 | local s = math.sqrt(1 + trace) | |
278 | local recip = 0.5 / s | |
279 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
280 | else | |
281 | local i = 0 | |
282 | if m11 > m00 then | |
283 | i = 1 | |
284 | end | |
285 | if m22 > (i == 0 and m00 or m11) then | |
286 | i = 2 | |
287 | end | |
288 | if i == 0 then | |
289 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
290 | local recip = 0.5 / s | |
291 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
292 | elseif i == 1 then | |
293 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
294 | local recip = 0.5 / s | |
295 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
296 | elseif i == 2 then | |
297 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
298 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
299 | end | |
300 | end | |
301 | end | |
302 | ||
303 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
304 | local xs, ys, zs = x + x, y + y, z + z | |
305 | local wx, wy, wz = w * xs, w * ys, w * zs | |
306 | local xx = x * xs | |
307 | local xy = x * ys | |
308 | local xz = x * zs | |
309 | local yy = y * ys | |
310 | local yz = y * zs | |
311 | local zz = z * zs | |
312 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
313 | end | |
314 | ||
315 | function QuaternionSlerp(a, b, t) | |
316 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
317 | local startInterp, finishInterp; | |
318 | if cosTheta >= 0.0001 then | |
319 | if (1 - cosTheta) > 0.0001 then | |
320 | local theta = ACOS(cosTheta) | |
321 | local invSinTheta = 1 / SIN(theta) | |
322 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
323 | finishInterp = SIN(t * theta) * invSinTheta | |
324 | else | |
325 | startInterp = 1 - t | |
326 | finishInterp = t | |
327 | end | |
328 | else | |
329 | if (1 + cosTheta) > 0.0001 then | |
330 | local theta = ACOS(-cosTheta) | |
331 | local invSinTheta = 1 / SIN(theta) | |
332 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
333 | finishInterp = SIN(t * theta) * invSinTheta | |
334 | else | |
335 | startInterp = t - 1 | |
336 | finishInterp = t | |
337 | end | |
338 | end | |
339 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
340 | end | |
341 | ||
342 | function Clerp(a, b, t) | |
343 | local qa = {QuaternionFromCFrame(a)} | |
344 | local qb = {QuaternionFromCFrame(b)} | |
345 | local ax, ay, az = a.x, a.y, a.z | |
346 | local bx, by, bz = b.x, b.y, b.z | |
347 | local _t = 1 - t | |
348 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
349 | end | |
350 | ||
351 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
352 | local frame = IT("Frame") | |
353 | frame.BackgroundTransparency = TRANSPARENCY | |
354 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
355 | frame.Position = POSITION | |
356 | frame.Size = SIZE | |
357 | frame.BackgroundColor3 = COLOR | |
358 | frame.BorderColor3 = BORDERCOLOR | |
359 | frame.Name = NAME | |
360 | frame.Parent = PARENT | |
361 | return frame | |
362 | end | |
363 | ||
364 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
365 | local label = IT("TextLabel") | |
366 | label.BackgroundTransparency = 1 | |
367 | label.Size = UD2(1, 0, 1, 0) | |
368 | label.Position = UD2(0, 0, 0, 0) | |
369 | label.TextColor3 = TEXTCOLOR | |
370 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
371 | label.TextTransparency = TRANSPARENCY | |
372 | label.FontSize = TEXTFONTSIZE | |
373 | label.Font = TEXTFONT | |
374 | label.BorderSizePixel = BORDERSIZEPIXEL | |
375 | label.TextScaled = false | |
376 | label.Text = TEXT | |
377 | label.Name = NAME | |
378 | label.Parent = PARENT | |
379 | return label | |
380 | end | |
381 | ||
382 | function NoOutlines(PART) | |
383 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
384 | end | |
385 | ||
386 | ||
387 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
388 | local NEWWELD = IT(TYPE) | |
389 | NEWWELD.Part0 = PART0 | |
390 | NEWWELD.Part1 = PART1 | |
391 | NEWWELD.C0 = C0 | |
392 | NEWWELD.C1 = C1 | |
393 | NEWWELD.Parent = PARENT | |
394 | return NEWWELD | |
395 | end | |
396 | ||
397 | local SOUND = IT("Sound") | |
398 | ||
399 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
400 | local NEWSOUND = nil | |
401 | coroutine.resume(coroutine.create(function() | |
402 | NEWSOUND = SOUND:Clone() | |
403 | NEWSOUND.Parent = PARENT | |
404 | NEWSOUND.Volume = VOLUME | |
405 | NEWSOUND.Pitch = PITCH | |
406 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
407 | --Swait() | |
408 | NEWSOUND:play() | |
409 | if DOESLOOP == false then | |
410 | repeat Swait() until NEWSOUND.Playing == false | |
411 | NEWSOUND:remove() | |
412 | elseif DOESLOOP == true then | |
413 | NEWSOUND.Looped = true | |
414 | end | |
415 | end)) | |
416 | return NEWSOUND | |
417 | end | |
418 | ||
419 | function CFrameFromTopBack(at, top, back) | |
420 | local right = top:Cross(back) | |
421 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
422 | end | |
423 | ||
424 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
425 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
426 | local mesh = IT("SpecialMesh",wave) | |
427 | mesh.MeshType = "FileMesh" | |
428 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
429 | mesh.Scale = SIZE | |
430 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
431 | wave.CFrame = CFRAME | |
432 | coroutine.resume(coroutine.create(function(PART) | |
433 | for i = 1, WAIT do | |
434 | Swait() | |
435 | mesh.Scale = mesh.Scale + GROW | |
436 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
437 | if DOESROT == true then | |
438 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
439 | end | |
440 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
441 | if wave.Transparency > 0.99 then | |
442 | wave:remove() | |
443 | end | |
444 | end | |
445 | end)) | |
446 | end | |
447 | ||
448 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
449 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
450 | local mesh = IT("SpecialMesh",wave) | |
451 | mesh.MeshType = "FileMesh" | |
452 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
453 | mesh.Scale = SIZE | |
454 | mesh.Offset = VT(0,0,0) | |
455 | wave.CFrame = CFRAME | |
456 | coroutine.resume(coroutine.create(function(PART) | |
457 | for i = 1, WAIT do | |
458 | Swait() | |
459 | mesh.Scale = mesh.Scale + GROW | |
460 | if DOESROT == true then | |
461 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
462 | end | |
463 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
464 | if wave.Transparency > 0.99 then | |
465 | wave:remove() | |
466 | end | |
467 | end | |
468 | end)) | |
469 | end | |
470 | ||
471 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
472 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
473 | local mesh = IT("SpecialMesh",wave) | |
474 | mesh.MeshType = "Sphere" | |
475 | mesh.Scale = SIZE | |
476 | mesh.Offset = VT(0,0,0) | |
477 | wave.CFrame = CFRAME | |
478 | coroutine.resume(coroutine.create(function(PART) | |
479 | for i = 1, WAIT do | |
480 | Swait() | |
481 | mesh.Scale = mesh.Scale + GROW | |
482 | wave.Transparency = wave.Transparency + (1/WAIT) | |
483 | if wave.Transparency > 0.99 then | |
484 | wave:remove() | |
485 | end | |
486 | end | |
487 | end)) | |
488 | end | |
489 | ||
490 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
491 | if FLOOR ~= nil then | |
492 | coroutine.resume(coroutine.create(function() | |
493 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Royal purple", "DebreeCenter", VT(0,0,0)) | |
494 | PART.CFrame = CF(POSITION) | |
495 | for i = 1, 45 do | |
496 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Royal purple", "DebreePart", BLOCKSIZE) | |
497 | RingPiece.Material = FLOOR.Material | |
498 | RingPiece.Color = FLOOR.Color | |
499 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
500 | Debris:AddItem(RingPiece,SWAIT) | |
501 | end | |
502 | PART:remove() | |
503 | end)) | |
504 | end | |
505 | end | |
506 | ||
507 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
508 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
509 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
510 | wave.CFrame = CFRAME | |
511 | coroutine.resume(coroutine.create(function(PART) | |
512 | for i = 1, WAIT do | |
513 | Swait() | |
514 | mesh.Scale = mesh.Scale * GROW | |
515 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
516 | if wave.Transparency > 0.99 then | |
517 | wave:remove() | |
518 | end | |
519 | end | |
520 | end)) | |
521 | end | |
522 | ||
523 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
524 | if FLOOR ~= nil then | |
525 | for i = 1, AMOUNT do | |
526 | local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Debree", BLOCKSIZE, false) | |
527 | DEBREE.Material = FLOOR.Material | |
528 | DEBREE.Color = FLOOR.Color | |
529 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
530 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH)) | |
531 | coroutine.resume(coroutine.create(function() | |
532 | Swait(15) | |
533 | DEBREE.Parent = workspace | |
534 | DEBREE.CanCollide = true | |
535 | Debris:AddItem(DEBREE,SWAIT) | |
536 | end)) | |
537 | end | |
538 | end | |
539 | end | |
540 | ||
541 | function MakeForm(PART,TYPE) | |
542 | if TYPE == "Cyl" then | |
543 | local MSH = IT("CylinderMesh",PART) | |
544 | elseif TYPE == "Ball" then | |
545 | local MSH = IT("SpecialMesh",PART) | |
546 | MSH.MeshType = "Sphere" | |
547 | elseif TYPE == "Wedge" then | |
548 | local MSH = IT("SpecialMesh",PART) | |
549 | MSH.MeshType = "Wedge" | |
550 | end | |
551 | end | |
552 | ||
553 | function CheckTableForString(Table, String) | |
554 | for i, v in pairs(Table) do | |
555 | if string.find(string.lower(String), string.lower(v)) then | |
556 | return true | |
557 | end | |
558 | end | |
559 | return false | |
560 | end | |
561 | ||
562 | function CheckIntangible(Hit) | |
563 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
564 | if Hit and Hit.Parent then | |
565 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
566 | return true | |
567 | end | |
568 | end | |
569 | return false | |
570 | end | |
571 | ||
572 | Debris = game:GetService("Debris") | |
573 | ||
574 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
575 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
576 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
577 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
578 | if RayHit and CheckIntangible(RayHit) then | |
579 | if DelayIfHit then | |
580 | wait() | |
581 | end | |
582 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
583 | end | |
584 | return RayHit, RayPos, RayNormal | |
585 | end | |
586 | ||
587 | function turnto(position) | |
588 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
589 | end | |
590 | ||
591 | --//=================================\\ | |
592 | --|| WEAPON CREATION | |
593 | --\\=================================// | |
594 | CircleParts = {} | |
595 | Equipped = false | |
596 | ||
597 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
598 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) | |
599 | end | |
600 | Humanoid = Character:FindFirstChildOfClass("Humanoid") | |
601 | Torso = Character:FindFirstChild("Torso") | |
602 | if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then | |
603 | return | |
604 | end | |
605 | Equipped = true | |
606 | Circle = Instance.new("Model") | |
607 | Circle.Name = "Circle" | |
608 | Angle = 0 | |
609 | for i = 1, 1 do | |
610 | local CirclePart = Instance.new("Part") | |
611 | CirclePart.Name = "CirclePart" | |
612 | CirclePart.Transparency = 1 | |
613 | CirclePart.BrickColor = BrickColor.new("Really black") | |
614 | CirclePart.Material = Enum.Material.Plastic | |
615 | CirclePart.Shape = Enum.PartType.Block | |
616 | CirclePart.FormFactor = Enum.FormFactor.Custom | |
617 | CirclePart.TopSurface = Enum.SurfaceType.Smooth | |
618 | CirclePart.BottomSurface = Enum.SurfaceType.Smooth | |
619 | CirclePart.Anchored = true | |
620 | CirclePart.CanCollide = false | |
621 | CirclePart.Locked = true | |
622 | CirclePart.Size = Vector3.new(10, 0.2, 10) | |
623 | local Aura = Instance.new('ParticleEmitter') | |
624 | Aura.Name = "Aura" | |
625 | Aura.Texture = "rbxassetid://141116476" | |
626 | Aura.Parent = CirclePart | |
627 | Aura.LightEmission = .7 | |
628 | Aura.Transparency = NumberSequence.new(0.2,0.4,1) | |
629 | Aura.Color = ColorSequence.new(Color3.new(155/255, 0/255, 155/255),Color3.new(255/200, 0/200, 0/200)) | |
630 | Aura.Size = NumberSequence.new(0.9,0.5,0.3) | |
631 | Aura.LockedToPart = false | |
632 | Aura.Lifetime = NumberRange.new(1) | |
633 | Aura.Rate = 100 | |
634 | Aura.Speed = NumberRange.new(2) | |
635 | Aura.SpreadAngle = Vector2.new(80,80) | |
636 | local BlockMesh = Instance.new("BlockMesh") | |
637 | BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1) | |
638 | BlockMesh.Parent = CirclePart | |
639 | CirclePart.Parent = Circle | |
640 | local Star = Instance.new("Decal", CirclePart) | |
641 | Star.Texture = "http://www.roblox.com/asset/?id=1258741019" | |
642 | Star.Face = "Top" | |
643 | local Light = Instance.new("PointLight", CirclePart) | |
644 | Light.Color = Color3.new(1,0,0) | |
645 | Light.Brightness = 100 | |
646 | Light.Range = 0 | |
647 | table.insert(CircleParts, CirclePart) | |
648 | end | |
649 | Spawn(function() | |
650 | while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do | |
651 | if Angle == 360 then | |
652 | Angle = 0 | |
653 | end | |
654 | Angle = Angle + 0.05 | |
655 | local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character}) | |
656 | if Hit then | |
657 | if not Circle.Parent then | |
658 | Circle.Parent = Character | |
659 | end | |
660 | for i, v in pairs(CircleParts) do | |
661 | v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0) | |
662 | end | |
663 | else | |
664 | Circle.Parent = nil | |
665 | end | |
666 | wait() | |
667 | end | |
668 | end) | |
669 | ||
670 | function particles(art) | |
671 | local EyeSizes={ | |
672 | NumberSequenceKeypoint.new(0,1,0), | |
673 | NumberSequenceKeypoint.new(1,1,0) | |
674 | } | |
675 | local EyeTrans={ | |
676 | NumberSequenceKeypoint.new(0,0.8,0), | |
677 | NumberSequenceKeypoint.new(1,1,0) | |
678 | } | |
679 | local PE=Instance.new("ParticleEmitter",art) | |
680 | PE.LightEmission=.8 | |
681 | PE.Color = ColorSequence.new(BRICKC("Royal purple").Color) | |
682 | PE.Size=NumberSequence.new(EyeSizes) | |
683 | PE.Transparency=NumberSequence.new(EyeTrans) | |
684 | PE.Lifetime=NumberRange.new(0.35,0.35,0.35) | |
685 | PE.Rotation=NumberRange.new(0,360) | |
686 | PE.Rate=999 | |
687 | PE.VelocitySpread = 10000 | |
688 | PE.Acceleration = Vector3.new(0,75,0) | |
689 | PE.Drag = 5 | |
690 | PE.Speed = NumberRange.new(0,0,0) | |
691 | PE.Texture="http://www.roblox.com/asset/?id=341277531" | |
692 | PE.ZOffset = -1.5 | |
693 | PE.Name = "PE" | |
694 | end | |
695 | ||
696 | Weapon.Parent = Character | |
697 | ||
698 | Humanoid.Died:connect(function() | |
699 | ATTACK = true | |
700 | DEATH = true | |
701 | end) | |
702 | ||
703 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
704 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
705 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
706 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
707 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
708 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
709 | ||
710 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1") | |
711 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Rival Smash", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 2") | |
712 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chunk chuck", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 3") | |
713 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Boost", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4") | |
714 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] X-Event", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5") | |
715 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "Power level: ["..POWERLEVEL.."]", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 6") | |
716 | ||
717 | --//=================================\\ | |
718 | --|| DAMAGING | |
719 | --\\=================================// | |
720 | ||
721 | function killnearest(position,range,maxstrength) | |
722 | for i,v in ipairs(workspace:GetChildren()) do | |
723 | if v.ClassName == "Model" then | |
724 | local body = v:GetChildren() | |
725 | for part = 1, #body do | |
726 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
727 | if(body[part].Position - position).Magnitude < range then | |
728 | if v.ClassName == "Model" then | |
729 | v:BreakJoints() | |
730 | end | |
731 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
732 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
733 | end | |
734 | end | |
735 | end | |
736 | end | |
737 | end | |
738 | end | |
739 | ||
740 | --//=================================\\ | |
741 | --|| ATTACK FUNCTIONS AND STUFF | |
742 | --\\=================================// | |
743 | Torso.Transparency = 1 | |
744 | function sandbox(var,func) | |
745 | local env = getfenv(func) | |
746 | local newenv = setmetatable({},{ | |
747 | __index = function(self,k) | |
748 | if k=="script" then | |
749 | return var | |
750 | else | |
751 | return env[k] | |
752 | end | |
753 | end, | |
754 | }) | |
755 | setfenv(func,newenv) | |
756 | return func | |
757 | end | |
758 | cors = {} | |
759 | mas = Instance.new("Model",game:GetService("Lighting")) | |
760 | Model0 = Instance.new("Model") | |
761 | Model1 = Instance.new("Model") | |
762 | Part2 = Instance.new("Part") | |
763 | Part3 = Instance.new("Part") | |
764 | SpecialMesh4 = Instance.new("SpecialMesh") | |
765 | Part5 = Instance.new("Part") | |
766 | SpecialMesh6 = Instance.new("SpecialMesh") | |
767 | Part7 = Instance.new("Part") | |
768 | SpecialMesh8 = Instance.new("SpecialMesh") | |
769 | Part9 = Instance.new("Part") | |
770 | SpecialMesh10 = Instance.new("SpecialMesh") | |
771 | Part11 = Instance.new("Part") | |
772 | Part12 = Instance.new("Part") | |
773 | SpecialMesh13 = Instance.new("SpecialMesh") | |
774 | Part14 = Instance.new("Part") | |
775 | SpecialMesh15 = Instance.new("SpecialMesh") | |
776 | Part16 = Instance.new("Part") | |
777 | Part17 = Instance.new("Part") | |
778 | SpecialMesh18 = Instance.new("SpecialMesh") | |
779 | Part19 = Instance.new("Part") | |
780 | Part20 = Instance.new("Part") | |
781 | Part21 = Instance.new("Part") | |
782 | SpecialMesh22 = Instance.new("SpecialMesh") | |
783 | Part23 = Instance.new("Part") | |
784 | SpecialMesh24 = Instance.new("SpecialMesh") | |
785 | Part25 = Instance.new("Part") | |
786 | Part26 = Instance.new("Part") | |
787 | Part27 = Instance.new("Part") | |
788 | SpecialMesh28 = Instance.new("SpecialMesh") | |
789 | Part29 = Instance.new("Part") | |
790 | SpecialMesh30 = Instance.new("SpecialMesh") | |
791 | Part31 = Instance.new("Part") | |
792 | Model32 = Instance.new("Model") | |
793 | Part33 = Instance.new("Part") | |
794 | SpecialMesh34 = Instance.new("SpecialMesh") | |
795 | Part35 = Instance.new("Part") | |
796 | SpecialMesh36 = Instance.new("SpecialMesh") | |
797 | Part37 = Instance.new("Part") | |
798 | SpecialMesh38 = Instance.new("SpecialMesh") | |
799 | Part39 = Instance.new("Part") | |
800 | Part40 = Instance.new("Part") | |
801 | SpecialMesh41 = Instance.new("SpecialMesh") | |
802 | Part42 = Instance.new("Part") | |
803 | Part43 = Instance.new("Part") | |
804 | Part44 = Instance.new("Part") | |
805 | SpecialMesh45 = Instance.new("SpecialMesh") | |
806 | Part46 = Instance.new("Part") | |
807 | SpecialMesh47 = Instance.new("SpecialMesh") | |
808 | Part48 = Instance.new("Part") | |
809 | SpecialMesh49 = Instance.new("SpecialMesh") | |
810 | Part50 = Instance.new("Part") | |
811 | SpecialMesh51 = Instance.new("SpecialMesh") | |
812 | Part52 = Instance.new("Part") | |
813 | SpecialMesh53 = Instance.new("SpecialMesh") | |
814 | Part54 = Instance.new("Part") | |
815 | SpecialMesh55 = Instance.new("SpecialMesh") | |
816 | Part56 = Instance.new("Part") | |
817 | SpecialMesh57 = Instance.new("SpecialMesh") | |
818 | Part58 = Instance.new("Part") | |
819 | SpecialMesh59 = Instance.new("SpecialMesh") | |
820 | Part60 = Instance.new("Part") | |
821 | SpecialMesh61 = Instance.new("SpecialMesh") | |
822 | Part62 = Instance.new("Part") | |
823 | SpecialMesh63 = Instance.new("SpecialMesh") | |
824 | Part64 = Instance.new("Part") | |
825 | SpecialMesh65 = Instance.new("SpecialMesh") | |
826 | Part66 = Instance.new("Part") | |
827 | SpecialMesh67 = Instance.new("SpecialMesh") | |
828 | Part68 = Instance.new("Part") | |
829 | SpecialMesh69 = Instance.new("SpecialMesh") | |
830 | Part70 = Instance.new("Part") | |
831 | Model71 = Instance.new("Model") | |
832 | Part72 = Instance.new("Part") | |
833 | SpecialMesh73 = Instance.new("SpecialMesh") | |
834 | Part74 = Instance.new("Part") | |
835 | SpecialMesh75 = Instance.new("SpecialMesh") | |
836 | Part76 = Instance.new("Part") | |
837 | SpecialMesh77 = Instance.new("SpecialMesh") | |
838 | Part78 = Instance.new("Part") | |
839 | Part79 = Instance.new("Part") | |
840 | SpecialMesh80 = Instance.new("SpecialMesh") | |
841 | Part81 = Instance.new("Part") | |
842 | Part82 = Instance.new("Part") | |
843 | Part83 = Instance.new("Part") | |
844 | SpecialMesh84 = Instance.new("SpecialMesh") | |
845 | Part85 = Instance.new("Part") | |
846 | SpecialMesh86 = Instance.new("SpecialMesh") | |
847 | Part87 = Instance.new("Part") | |
848 | SpecialMesh88 = Instance.new("SpecialMesh") | |
849 | Part89 = Instance.new("Part") | |
850 | SpecialMesh90 = Instance.new("SpecialMesh") | |
851 | Part91 = Instance.new("Part") | |
852 | SpecialMesh92 = Instance.new("SpecialMesh") | |
853 | Part93 = Instance.new("Part") | |
854 | SpecialMesh94 = Instance.new("SpecialMesh") | |
855 | Part95 = Instance.new("Part") | |
856 | SpecialMesh96 = Instance.new("SpecialMesh") | |
857 | Part97 = Instance.new("Part") | |
858 | SpecialMesh98 = Instance.new("SpecialMesh") | |
859 | Part99 = Instance.new("Part") | |
860 | SpecialMesh100 = Instance.new("SpecialMesh") | |
861 | Part101 = Instance.new("Part") | |
862 | SpecialMesh102 = Instance.new("SpecialMesh") | |
863 | Part103 = Instance.new("Part") | |
864 | SpecialMesh104 = Instance.new("SpecialMesh") | |
865 | Part105 = Instance.new("Part") | |
866 | SpecialMesh106 = Instance.new("SpecialMesh") | |
867 | Part107 = Instance.new("Part") | |
868 | SpecialMesh108 = Instance.new("SpecialMesh") | |
869 | Part109 = Instance.new("Part") | |
870 | Model110 = Instance.new("Model") | |
871 | Part111 = Instance.new("Part") | |
872 | Part112 = Instance.new("Part") | |
873 | SpecialMesh113 = Instance.new("SpecialMesh") | |
874 | Part114 = Instance.new("Part") | |
875 | SpecialMesh115 = Instance.new("SpecialMesh") | |
876 | Part116 = Instance.new("Part") | |
877 | SpecialMesh117 = Instance.new("SpecialMesh") | |
878 | Part118 = Instance.new("Part") | |
879 | SpecialMesh119 = Instance.new("SpecialMesh") | |
880 | Part120 = Instance.new("Part") | |
881 | Part121 = Instance.new("Part") | |
882 | Part122 = Instance.new("Part") | |
883 | SpecialMesh123 = Instance.new("SpecialMesh") | |
884 | Part124 = Instance.new("Part") | |
885 | SpecialMesh125 = Instance.new("SpecialMesh") | |
886 | Part126 = Instance.new("Part") | |
887 | SpecialMesh127 = Instance.new("SpecialMesh") | |
888 | Part128 = Instance.new("Part") | |
889 | Part129 = Instance.new("Part") | |
890 | SpecialMesh130 = Instance.new("SpecialMesh") | |
891 | Part131 = Instance.new("Part") | |
892 | SpecialMesh132 = Instance.new("SpecialMesh") | |
893 | Model133 = Instance.new("Model") | |
894 | Part134 = Instance.new("Part") | |
895 | SpecialMesh135 = Instance.new("SpecialMesh") | |
896 | Part136 = Instance.new("Part") | |
897 | SpecialMesh137 = Instance.new("SpecialMesh") | |
898 | Part138 = Instance.new("Part") | |
899 | SpecialMesh139 = Instance.new("SpecialMesh") | |
900 | Part140 = Instance.new("Part") | |
901 | SpecialMesh141 = Instance.new("SpecialMesh") | |
902 | Part142 = Instance.new("Part") | |
903 | SpecialMesh143 = Instance.new("SpecialMesh") | |
904 | Part144 = Instance.new("Part") | |
905 | SpecialMesh145 = Instance.new("SpecialMesh") | |
906 | Part146 = Instance.new("Part") | |
907 | Part147 = Instance.new("Part") | |
908 | Part148 = Instance.new("Part") | |
909 | SpecialMesh149 = Instance.new("SpecialMesh") | |
910 | Part150 = Instance.new("Part") | |
911 | SpecialMesh151 = Instance.new("SpecialMesh") | |
912 | Part152 = Instance.new("Part") | |
913 | Part153 = Instance.new("Part") | |
914 | SpecialMesh154 = Instance.new("SpecialMesh") | |
915 | Part155 = Instance.new("Part") | |
916 | Script156 = Instance.new("Script") | |
917 | Model0.Name = "good stuff k" | |
918 | Model0.Parent = mas | |
919 | Model1.Name = "Torso" | |
920 | Model1.Parent = Model0 | |
921 | Part2.Parent = Model1 | |
922 | Part2.Material = Enum.Material.SmoothPlastic | |
923 | Part2.BrickColor = BrickColor.new("Really black") | |
924 | Part2.Rotation = Vector3.new(0, -90, 0) | |
925 | Part2.Anchored = true | |
926 | Part2.FormFactor = Enum.FormFactor.Symmetric | |
927 | Part2.Size = Vector3.new(0.738999903, 0.200000048, 1.03600001) | |
928 | Part2.CFrame = CFrame.new(-0.214560002, 3.92600894, 22.5565186, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21) | |
929 | Part2.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
930 | Part2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
931 | Part2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
932 | Part2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
933 | Part2.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
934 | Part2.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
935 | Part2.Position = Vector3.new(-0.214560002, 3.92600894, 22.5565186) | |
936 | Part2.Orientation = Vector3.new(0, -90, 0) | |
937 | Part3.Parent = Model1 | |
938 | Part3.Material = Enum.Material.Slate | |
939 | Part3.BrickColor = BrickColor.new("Crimson") | |
940 | Part3.Rotation = Vector3.new(0, -90, 0) | |
941 | Part3.Anchored = true | |
942 | Part3.FormFactor = Enum.FormFactor.Symmetric | |
943 | Part3.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024) | |
944 | Part3.CFrame = CFrame.new(0.261940002, 2.23902202, 21.8550091, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21) | |
945 | Part3.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
946 | Part3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
947 | Part3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
948 | Part3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
949 | Part3.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
950 | Part3.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
951 | Part3.Position = Vector3.new(0.261940002, 2.23902202, 21.8550091) | |
952 | Part3.Orientation = Vector3.new(0, -90, 0) | |
953 | SpecialMesh4.Parent = Part3 | |
954 | SpecialMesh4.MeshType = Enum.MeshType.Sphere | |
955 | Part5.Parent = Model1 | |
956 | Part5.Material = Enum.Material.Slate | |
957 | Part5.BrickColor = BrickColor.new("Crimson") | |
958 | Part5.Rotation = Vector3.new(0, -90, 0) | |
959 | Part5.Anchored = true | |
960 | Part5.FormFactor = Enum.FormFactor.Symmetric | |
961 | Part5.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024) | |
962 | Part5.CFrame = CFrame.new(0.261940002, 3.70001101, 21.8560181, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21) | |
963 | Part5.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
964 | Part5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
965 | Part5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
966 | Part5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
967 | Part5.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
968 | Part5.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
969 | Part5.Position = Vector3.new(0.261940002, 3.70001101, 21.8560181) | |
970 | Part5.Orientation = Vector3.new(0, -90, 0) | |
971 | SpecialMesh6.Parent = Part5 | |
972 | SpecialMesh6.MeshType = Enum.MeshType.Sphere | |
973 | Part7.Parent = Model1 | |
974 | Part7.Material = Enum.Material.SmoothPlastic | |
975 | Part7.BrickColor = BrickColor.new("Really black") | |
976 | Part7.Rotation = Vector3.new(0, -90, 0) | |
977 | Part7.Anchored = true | |
978 | Part7.FormFactor = Enum.FormFactor.Symmetric | |
979 | Part7.Size = Vector3.new(2.0079999, 1.972, 1) | |
980 | Part7.CFrame = CFrame.new(-0.643059015, 3.01899695, 21.8940125, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21) | |
981 | Part7.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
982 | Part7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
983 | Part7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
984 | Part7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
985 | Part7.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
986 | Part7.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
987 | Part7.Position = Vector3.new(-0.643059015, 3.01899695, 21.8940125) | |
988 | Part7.Orientation = Vector3.new(0, -90, 0) | |
989 | SpecialMesh8.Parent = Part7 | |
990 | SpecialMesh8.Scale = Vector3.new(1, 1, 0.200000003) | |
991 | SpecialMesh8.MeshType = Enum.MeshType.Brick | |
992 | SpecialMesh8.Scale = Vector3.new(1, 1, 0.200000003) | |
993 | Part9.Parent = Model1 | |
994 | Part9.Material = Enum.Material.SmoothPlastic | |
995 | Part9.BrickColor = BrickColor.new("Really black") | |
996 | Part9.Rotation = Vector3.new(0, -1.24000001, 0) | |
997 | Part9.Anchored = true | |
998 | Part9.FormFactor = Enum.FormFactor.Symmetric | |
999 | Part9.Size = Vector3.new(0.825000048, 2, 1) | |
1000 | Part9.CFrame = CFrame.new(-0.267057002, 3.00099897, 22.8345184, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979) | |
1001 | Part9.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1002 | Part9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1003 | Part9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1004 | Part9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1005 | Part9.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1006 | Part9.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1007 | Part9.Position = Vector3.new(-0.267057002, 3.00099897, 22.8345184) | |
1008 | Part9.Orientation = Vector3.new(0, -1.24000001, 0) | |
1009 | SpecialMesh10.Parent = Part9 | |
1010 | SpecialMesh10.Scale = Vector3.new(1, 1, 0.200000003) | |
1011 | SpecialMesh10.MeshType = Enum.MeshType.Brick | |
1012 | SpecialMesh10.Scale = Vector3.new(1, 1, 0.200000003) | |
1013 | Part11.Parent = Model1 | |
1014 | Part11.Material = Enum.Material.SmoothPlastic | |
1015 | Part11.BrickColor = BrickColor.new("Really black") | |
1016 | Part11.Rotation = Vector3.new(0, -90, 0) | |
1017 | Part11.Anchored = true | |
1018 | Part11.FormFactor = Enum.FormFactor.Symmetric | |
1019 | Part11.Size = Vector3.new(0.636999905, 0.200000048, 1.02900004) | |
1020 | Part11.CFrame = CFrame.new(-0.218061, 3.94200206, 21.2105255, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21) | |
1021 | Part11.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1022 | Part11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1023 | Part11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1024 | Part11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1025 | Part11.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1026 | Part11.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1027 | Part11.Position = Vector3.new(-0.218061, 3.94200206, 21.2105255) | |
1028 | Part11.Orientation = Vector3.new(0, -90, 0) | |
1029 | Part12.Parent = Model1 | |
1030 | Part12.Material = Enum.Material.Slate | |
1031 | Part12.BrickColor = BrickColor.new("Crimson") | |
1032 | Part12.Rotation = Vector3.new(0, -90, 0) | |
1033 | Part12.Anchored = true | |
1034 | Part12.FormFactor = Enum.FormFactor.Symmetric | |
1035 | Part12.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024) | |
1036 | Part12.CFrame = CFrame.new(0.261940002, 3.21401906, 21.8560181, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21) | |
1037 | Part12.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1038 | Part12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1039 | Part12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1040 | Part12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1041 | Part12.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1042 | Part12.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1043 | Part12.Position = Vector3.new(0.261940002, 3.21401906, 21.8560181) | |
1044 | Part12.Orientation = Vector3.new(0, -90, 0) | |
1045 | SpecialMesh13.Parent = Part12 | |
1046 | SpecialMesh13.MeshType = Enum.MeshType.Sphere | |
1047 | Part14.Parent = Model1 | |
1048 | Part14.Material = Enum.Material.SmoothPlastic | |
1049 | Part14.BrickColor = BrickColor.new("Really black") | |
1050 | Part14.Rotation = Vector3.new(0, -1.24000001, 0) | |
1051 | Part14.Anchored = true | |
1052 | Part14.FormFactor = Enum.FormFactor.Symmetric | |
1053 | Part14.Size = Vector3.new(0.825000048, 1.96599996, 1) | |
1054 | Part14.CFrame = CFrame.new(-0.267057002, 3.02199602, 20.9845123, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979) | |
1055 | Part14.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1056 | Part14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1057 | Part14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1058 | Part14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1059 | Part14.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1060 | Part14.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1061 | Part14.Position = Vector3.new(-0.267057002, 3.02199602, 20.9845123) | |
1062 | Part14.Orientation = Vector3.new(0, -1.24000001, 0) | |
1063 | SpecialMesh15.Parent = Part14 | |
1064 | SpecialMesh15.Scale = Vector3.new(1, 1, 0.200000003) | |
1065 | SpecialMesh15.MeshType = Enum.MeshType.Brick | |
1066 | SpecialMesh15.Scale = Vector3.new(1, 1, 0.200000003) | |
1067 | Part16.Parent = Model1 | |
1068 | Part16.Material = Enum.Material.SmoothPlastic | |
1069 | Part16.BrickColor = BrickColor.new("Really black") | |
1070 | Part16.Rotation = Vector3.new(0, -90, 0) | |
1071 | Part16.Anchored = true | |
1072 | Part16.FormFactor = Enum.FormFactor.Symmetric | |
1073 | Part16.Size = Vector3.new(2, 2.01600003, 1.00999999) | |
1074 | Part16.CFrame = CFrame.new(-0.220062003, 3.07401037, 21.8960114, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21) | |
1075 | Part16.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1076 | Part16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1077 | Part16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1078 | Part16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1079 | Part16.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1080 | Part16.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1081 | Part16.Position = Vector3.new(-0.220062003, 3.07401037, 21.8960114) | |
1082 | Part16.Orientation = Vector3.new(0, -90, 0) | |
1083 | Part17.Parent = Model1 | |
1084 | Part17.Material = Enum.Material.Slate | |
1085 | Part17.BrickColor = BrickColor.new("Crimson") | |
1086 | Part17.Rotation = Vector3.new(0, -90, 0) | |
1087 | Part17.Anchored = true | |
1088 | Part17.FormFactor = Enum.FormFactor.Symmetric | |
1089 | Part17.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024) | |
1090 | Part17.CFrame = CFrame.new(0.261940002, 2.77401805, 21.8640137, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21) | |
1091 | Part17.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1092 | Part17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1093 | Part17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1094 | Part17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1095 | Part17.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1096 | Part17.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1097 | Part17.Position = Vector3.new(0.261940002, 2.77401805, 21.8640137) | |
1098 | Part17.Orientation = Vector3.new(0, -90, 0) | |
1099 | SpecialMesh18.Parent = Part17 | |
1100 | SpecialMesh18.MeshType = Enum.MeshType.Sphere | |
1101 | Part19.Parent = Model1 | |
1102 | Part19.Material = Enum.Material.Slate | |
1103 | Part19.BrickColor = BrickColor.new("Royal purple") | |
1104 | Part19.Rotation = Vector3.new(0, -0.230000004, 0) | |
1105 | Part19.Anchored = true | |
1106 | Part19.FormFactor = Enum.FormFactor.Symmetric | |
1107 | Part19.Size = Vector3.new(0.636999905, 0.200000048, 0.203000024) | |
1108 | Part19.CFrame = CFrame.new(0.000846999988, 3.94200492, 22.2785187, 0.999991775, -6.79974523e-22, -0.00405955315, 6.81886116e-22, 1, 4.69487602e-22, 0.00405955315, -4.72251821e-22, 0.999991775) | |
1109 | Part19.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1110 | Part19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1111 | Part19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1112 | Part19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1113 | Part19.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1114 | Part19.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1115 | Part19.Position = Vector3.new(0.000846999988, 3.94200492, 22.2785187) | |
1116 | Part19.Orientation = Vector3.new(0, -0.230000004, 0) | |
1117 | Part20.Parent = Model1 | |
1118 | Part20.Material = Enum.Material.Slate | |
1119 | Part20.BrickColor = BrickColor.new("Royal purple") | |
1120 | Part20.Rotation = Vector3.new(0, -90, 0) | |
1121 | Part20.Anchored = true | |
1122 | Part20.FormFactor = Enum.FormFactor.Symmetric | |
1123 | Part20.Size = Vector3.new(0.456999898, 0.200000048, 0.249000028) | |
1124 | Part20.CFrame = CFrame.new(-0.214057997, 3.96099806, 22.5885162, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21) | |
1125 | Part20.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1126 | Part20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1127 | Part20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1128 | Part20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1129 | Part20.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1130 | Part20.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1131 | Part20.Position = Vector3.new(-0.214057997, 3.96099806, 22.5885162) | |
1132 | Part20.Orientation = Vector3.new(0, -90, 0) | |
1133 | Part21.Parent = Model1 | |
1134 | Part21.Material = Enum.Material.Slate | |
1135 | Part21.BrickColor = BrickColor.new("Royal purple") | |
1136 | Part21.Rotation = Vector3.new(0, -90, 0) | |
1137 | Part21.Anchored = true | |
1138 | Part21.FormFactor = Enum.FormFactor.Symmetric | |
1139 | Part21.Size = Vector3.new(0.200000003, 1.96399999, 1) | |
1140 | Part21.CFrame = CFrame.new(0.224937007, 3.0310111, 22.2900238, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21) | |
1141 | Part21.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1142 | Part21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1143 | Part21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1144 | Part21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1145 | Part21.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1146 | Part21.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1147 | Part21.Position = Vector3.new(0.224937007, 3.0310111, 22.2900238) | |
1148 | Part21.Orientation = Vector3.new(0, -90, 0) | |
1149 | SpecialMesh22.Parent = Part21 | |
1150 | SpecialMesh22.Scale = Vector3.new(1, 1, 0.200000003) | |
1151 | SpecialMesh22.MeshType = Enum.MeshType.Brick | |
1152 | SpecialMesh22.Scale = Vector3.new(1, 1, 0.200000003) | |
1153 | Part23.Parent = Model1 | |
1154 | Part23.Material = Enum.Material.Slate | |
1155 | Part23.BrickColor = BrickColor.new("Royal purple") | |
1156 | Part23.Rotation = Vector3.new(0, -90, 0) | |
1157 | Part23.Anchored = true | |
1158 | Part23.FormFactor = Enum.FormFactor.Symmetric | |
1159 | Part23.Size = Vector3.new(0.200000003, 1.92299998, 1) | |
1160 | Part23.CFrame = CFrame.new(0.217941001, 3.02950692, 21.4200134, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21) | |
1161 | Part23.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1162 | Part23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1163 | Part23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1164 | Part23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1165 | Part23.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1166 | Part23.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1167 | Part23.Position = Vector3.new(0.217941001, 3.02950692, 21.4200134) | |
1168 | Part23.Orientation = Vector3.new(0, -90, 0) | |
1169 | SpecialMesh24.Parent = Part23 | |
1170 | SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000003) | |
1171 | SpecialMesh24.MeshType = Enum.MeshType.Brick | |
1172 | SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000003) | |
1173 | Part25.Parent = Model1 | |
1174 | Part25.Material = Enum.Material.Slate | |
1175 | Part25.BrickColor = BrickColor.new("Royal purple") | |
1176 | Part25.Rotation = Vector3.new(0, -90, 0) | |
1177 | Part25.Anchored = true | |
1178 | Part25.FormFactor = Enum.FormFactor.Symmetric | |
1179 | Part25.Size = Vector3.new(0.636999905, 0.200000048, 0.249000028) | |
1180 | Part25.CFrame = CFrame.new(-0.214057997, 3.97000504, 21.2105255, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21) | |
1181 | Part25.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1182 | Part25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1183 | Part25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1184 | Part25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1185 | Part25.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1186 | Part25.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1187 | Part25.Position = Vector3.new(-0.214057997, 3.97000504, 21.2105255) | |
1188 | Part25.Orientation = Vector3.new(0, -90, 0) | |
1189 | Part26.Parent = Model1 | |
1190 | Part26.Material = Enum.Material.Slate | |
1191 | Part26.BrickColor = BrickColor.new("Royal purple") | |
1192 | Part26.Rotation = Vector3.new(0, -0.230000004, 0) | |
1193 | Part26.Anchored = true | |
1194 | Part26.FormFactor = Enum.FormFactor.Symmetric | |
1195 | Part26.Size = Vector3.new(0.636999905, 0.200000048, 0.203000024) | |
1196 | Part26.CFrame = CFrame.new(0.000846999988, 3.96799803, 21.4205151, 0.999991775, -6.79974523e-22, -0.00405955315, 6.81886116e-22, 1, 4.69487602e-22, 0.00405955315, -4.72251821e-22, 0.999991775) | |
1197 | Part26.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1198 | Part26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1199 | Part26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1200 | Part26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1201 | Part26.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1202 | Part26.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1203 | Part26.Position = Vector3.new(0.000846999988, 3.96799803, 21.4205151) | |
1204 | Part26.Orientation = Vector3.new(0, -0.230000004, 0) | |
1205 | Part27.Parent = Model1 | |
1206 | Part27.Material = Enum.Material.SmoothPlastic | |
1207 | Part27.BrickColor = BrickColor.new("Really black") | |
1208 | Part27.Rotation = Vector3.new(0, -90, 0) | |
1209 | Part27.Anchored = true | |
1210 | Part27.FormFactor = Enum.FormFactor.Symmetric | |
1211 | Part27.Size = Vector3.new(0.649000049, 1.972, 1) | |
1212 | Part27.CFrame = CFrame.new(0.199944004, 3.02099705, 21.2145233, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21) | |
1213 | Part27.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1214 | Part27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1215 | Part27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1216 | Part27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1217 | Part27.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1218 | Part27.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1219 | Part27.Position = Vector3.new(0.199944004, 3.02099705, 21.2145233) | |
1220 | Part27.Orientation = Vector3.new(0, -90, 0) | |
1221 | SpecialMesh28.Parent = Part27 | |
1222 | SpecialMesh28.Scale = Vector3.new(1, 1, 0.200000003) | |
1223 | SpecialMesh28.MeshType = Enum.MeshType.Brick | |
1224 | SpecialMesh28.Scale = Vector3.new(1, 1, 0.200000003) | |
1225 | Part29.Parent = Model1 | |
1226 | Part29.Material = Enum.Material.SmoothPlastic | |
1227 | Part29.BrickColor = BrickColor.new("Really black") | |
1228 | Part29.Rotation = Vector3.new(0, -90, 0) | |
1229 | Part29.Anchored = true | |
1230 | Part29.FormFactor = Enum.FormFactor.Symmetric | |
1231 | Part29.Size = Vector3.new(0.582000017, 1.972, 1) | |
1232 | Part29.CFrame = CFrame.new(0.199944004, 3.02800798, 22.6230164, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21) | |
1233 | Part29.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1234 | Part29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1235 | Part29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1236 | Part29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1237 | Part29.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1238 | Part29.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1239 | Part29.Position = Vector3.new(0.199944004, 3.02800798, 22.6230164) | |
1240 | Part29.Orientation = Vector3.new(0, -90, 0) | |
1241 | SpecialMesh30.Parent = Part29 | |
1242 | SpecialMesh30.Scale = Vector3.new(1, 1, 0.200000003) | |
1243 | SpecialMesh30.MeshType = Enum.MeshType.Brick | |
1244 | SpecialMesh30.Scale = Vector3.new(1, 1, 0.200000003) | |
1245 | Part31.Name = "Torso" | |
1246 | Part31.Parent = Model1 | |
1247 | Part31.Material = Enum.Material.SmoothPlastic | |
1248 | Part31.BrickColor = BrickColor.new("Institutional white") | |
1249 | Part31.Transparency = 1 | |
1250 | Part31.Rotation = Vector3.new(0, -90, 0) | |
1251 | Part31.Anchored = true | |
1252 | Part31.FormFactor = Enum.FormFactor.Symmetric | |
1253 | Part31.Size = Vector3.new(2, 2, 1) | |
1254 | Part31.CFrame = CFrame.new(-0.225058004, 3.0999999, 21.8960114, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21) | |
1255 | Part31.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1256 | Part31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1257 | Part31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1258 | Part31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1259 | Part31.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1260 | Part31.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1261 | Part31.Position = Vector3.new(-0.225058004, 3.0999999, 21.8960114) | |
1262 | Part31.Orientation = Vector3.new(0, -90, 0) | |
1263 | Model32.Name = "LeftArm" | |
1264 | Model32.Parent = Model0 | |
1265 | Part33.Parent = Model32 | |
1266 | Part33.Material = Enum.Material.SmoothPlastic | |
1267 | Part33.BrickColor = BrickColor.new("Really black") | |
1268 | Part33.Rotation = Vector3.new(180, -1.03999996, 180) | |
1269 | Part33.Anchored = true | |
1270 | Part33.CanCollide = false | |
1271 | Part33.FormFactor = Enum.FormFactor.Symmetric | |
1272 | Part33.Size = Vector3.new(1.01499999, 1.89199996, 1) | |
1273 | Part33.CFrame = CFrame.new(-0.230064005, 3.06100798, 19.8810043, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941) | |
1274 | Part33.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1275 | Part33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1276 | Part33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1277 | Part33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1278 | Part33.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1279 | Part33.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1280 | Part33.Position = Vector3.new(-0.230064005, 3.06100798, 19.8810043) | |
1281 | Part33.Orientation = Vector3.new(0, -178.960007, 0) | |
1282 | SpecialMesh34.Parent = Part33 | |
1283 | SpecialMesh34.Scale = Vector3.new(1, 1, 0.100000001) | |
1284 | SpecialMesh34.MeshType = Enum.MeshType.Brick | |
1285 | SpecialMesh34.Scale = Vector3.new(1, 1, 0.100000001) | |
1286 | Part35.Parent = Model32 | |
1287 | Part35.Material = Enum.Material.SmoothPlastic | |
1288 | Part35.BrickColor = BrickColor.new("Really black") | |
1289 | Part35.Rotation = Vector3.new(0, -90, 0) | |
1290 | Part35.Anchored = true | |
1291 | Part35.CanCollide = false | |
1292 | Part35.FormFactor = Enum.FormFactor.Symmetric | |
1293 | Part35.Size = Vector3.new(1, 1.89199996, 1) | |
1294 | Part35.CFrame = CFrame.new(-0.690063, 3.08200598, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21) | |
1295 | Part35.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1296 | Part35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1297 | Part35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1298 | Part35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1299 | Part35.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1300 | Part35.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1301 | Part35.Position = Vector3.new(-0.690063, 3.08200598, 20.3440247) | |
1302 | Part35.Orientation = Vector3.new(0, -90, 0) | |
1303 | SpecialMesh36.Parent = Part35 | |
1304 | SpecialMesh36.Scale = Vector3.new(1, 1, 0.100000001) | |
1305 | SpecialMesh36.MeshType = Enum.MeshType.Brick | |
1306 | SpecialMesh36.Scale = Vector3.new(1, 1, 0.100000001) | |
1307 | Part37.Parent = Model32 | |
1308 | Part37.Material = Enum.Material.SmoothPlastic | |
1309 | Part37.BrickColor = BrickColor.new("Really black") | |
1310 | Part37.Rotation = Vector3.new(0, -90, 0) | |
1311 | Part37.Anchored = true | |
1312 | Part37.CanCollide = false | |
1313 | Part37.FormFactor = Enum.FormFactor.Symmetric | |
1314 | Part37.Size = Vector3.new(1, 1.89199996, 1) | |
1315 | Part37.CFrame = CFrame.new(0.235940993, 3.06599903, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21) | |
1316 | Part37.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1317 | Part37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1318 | Part37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1319 | Part37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1320 | Part37.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1321 | Part37.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1322 | Part37.Position = Vector3.new(0.235940993, 3.06599903, 20.3440247) | |
1323 | Part37.Orientation = Vector3.new(0, -90, 0) | |
1324 | SpecialMesh38.Parent = Part37 | |
1325 | SpecialMesh38.Scale = Vector3.new(1, 1, 0.100000001) | |
1326 | SpecialMesh38.MeshType = Enum.MeshType.Brick | |
1327 | SpecialMesh38.Scale = Vector3.new(1, 1, 0.100000001) | |
1328 | Part39.Name = "Left Arm" | |
1329 | Part39.Parent = Model32 | |
1330 | Part39.Material = Enum.Material.SmoothPlastic | |
1331 | Part39.BrickColor = BrickColor.new("Brick yellow") | |
1332 | Part39.Transparency = 1 | |
1333 | Part39.Rotation = Vector3.new(-180, -90, 0) | |
1334 | Part39.Anchored = true | |
1335 | Part39.CanCollide = false | |
1336 | Part39.FormFactor = Enum.FormFactor.Symmetric | |
1337 | Part39.Size = Vector3.new(1, 2, 1) | |
1338 | Part39.CFrame = CFrame.new(-0.225058004, 3.01999998, 20.3440247, 0, 0, -1, 0, -1, -0, -1, 0, -0) | |
1339 | Part39.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1340 | Part39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1341 | Part39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1342 | Part39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1343 | Part39.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1344 | Part39.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1345 | Part39.Position = Vector3.new(-0.225058004, 3.01999998, 20.3440247) | |
1346 | Part39.Orientation = Vector3.new(0, -90, 180) | |
1347 | Part40.Parent = Model32 | |
1348 | Part40.Material = Enum.Material.SmoothPlastic | |
1349 | Part40.BrickColor = BrickColor.new("Really black") | |
1350 | Part40.Rotation = Vector3.new(180, -1.03999996, 180) | |
1351 | Part40.Anchored = true | |
1352 | Part40.CanCollide = false | |
1353 | Part40.FormFactor = Enum.FormFactor.Symmetric | |
1354 | Part40.Size = Vector3.new(1.01499999, 1.89199996, 1) | |
1355 | Part40.CFrame = CFrame.new(-0.230064005, 3.07200694, 20.8090191, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941) | |
1356 | Part40.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1357 | Part40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1358 | Part40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1359 | Part40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1360 | Part40.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1361 | Part40.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1362 | Part40.Position = Vector3.new(-0.230064005, 3.07200694, 20.8090191) | |
1363 | Part40.Orientation = Vector3.new(0, -178.960007, 0) | |
1364 | SpecialMesh41.Parent = Part40 | |
1365 | SpecialMesh41.Scale = Vector3.new(1, 1, 0.100000001) | |
1366 | SpecialMesh41.MeshType = Enum.MeshType.Brick | |
1367 | SpecialMesh41.Scale = Vector3.new(1, 1, 0.100000001) | |
1368 | Part42.Parent = Model32 | |
1369 | Part42.Material = Enum.Material.SmoothPlastic | |
1370 | Part42.BrickColor = BrickColor.new("Really black") | |
1371 | Part42.Rotation = Vector3.new(0, -90, 0) | |
1372 | Part42.Anchored = true | |
1373 | Part42.CanCollide = false | |
1374 | Part42.FormFactor = Enum.FormFactor.Symmetric | |
1375 | Part42.Size = Vector3.new(1.02600002, 0.200000048, 1.00999999) | |
1376 | Part42.CFrame = CFrame.new(-0.220062003, 3.93401694, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21) | |
1377 | Part42.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1378 | Part42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1379 | Part42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1380 | Part42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1381 | Part42.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1382 | Part42.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1383 | Part42.Position = Vector3.new(-0.220062003, 3.93401694, 20.3440247) | |
1384 | Part42.Orientation = Vector3.new(0, -90, 0) | |
1385 | Part43.Parent = Model32 | |
1386 | Part43.Material = Enum.Material.SmoothPlastic | |
1387 | Part43.BrickColor = BrickColor.new("Royal purple") | |
1388 | Part43.Rotation = Vector3.new(0, -90, 0) | |
1389 | Part43.Anchored = true | |
1390 | Part43.CanCollide = false | |
1391 | Part43.FormFactor = Enum.FormFactor.Symmetric | |
1392 | Part43.Size = Vector3.new(1.02400005, 0.200000048, 0.23499997) | |
1393 | Part43.CFrame = CFrame.new(-0.220062003, 3.93804193, 20.3450165, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21) | |
1394 | Part43.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1395 | Part43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1396 | Part43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1397 | Part43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1398 | Part43.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1399 | Part43.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1400 | Part43.Position = Vector3.new(-0.220062003, 3.93804193, 20.3450165) | |
1401 | Part43.Orientation = Vector3.new(0, -90, 0) | |
1402 | Part44.Parent = Model32 | |
1403 | Part44.Material = Enum.Material.SmoothPlastic | |
1404 | Part44.BrickColor = BrickColor.new("Royal purple") | |
1405 | Part44.Rotation = Vector3.new(180, -1.03999996, 180) | |
1406 | Part44.Anchored = true | |
1407 | Part44.CanCollide = false | |
1408 | Part44.FormFactor = Enum.FormFactor.Symmetric | |
1409 | Part44.Size = Vector3.new(0.242999971, 1.83500004, 1.32700002) | |
1410 | Part44.CFrame = CFrame.new(-0.230064005, 3.11554003, 19.8790131, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941) | |
1411 | Part44.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1412 | Part44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1413 | Part44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1414 | Part44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1415 | Part44.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1416 | Part44.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1417 | Part44.Position = Vector3.new(-0.230064005, 3.11554003, 19.8790131) | |
1418 | Part44.Orientation = Vector3.new(0, -178.960007, 0) | |
1419 | SpecialMesh45.Parent = Part44 | |
1420 | SpecialMesh45.Scale = Vector3.new(1, 1, 0.100000001) | |
1421 | SpecialMesh45.MeshType = Enum.MeshType.Brick | |
1422 | SpecialMesh45.Scale = Vector3.new(1, 1, 0.100000001) | |
1423 | Part46.Parent = Model32 | |
1424 | Part46.Material = Enum.Material.SmoothPlastic | |
1425 | Part46.BrickColor = BrickColor.new("Really black") | |
1426 | Part46.Rotation = Vector3.new(0, -90, 0) | |
1427 | Part46.Anchored = true | |
1428 | Part46.CanCollide = false | |
1429 | Part46.FormFactor = Enum.FormFactor.Symmetric | |
1430 | Part46.Size = Vector3.new(1, 0.595000029, 1) | |
1431 | Part46.CFrame = CFrame.new(0.255935997, 3.72355604, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21) | |
1432 | Part46.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1433 | Part46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1434 | Part46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1435 | Part46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1436 | Part46.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1437 | Part46.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1438 | Part46.Position = Vector3.new(0.255935997, 3.72355604, 20.3440247) | |
1439 | Part46.Orientation = Vector3.new(0, -90, 0) | |
1440 | SpecialMesh47.Parent = Part46 | |
1441 | SpecialMesh47.Scale = Vector3.new(1, 1, 0.100000001) | |
1442 | SpecialMesh47.MeshType = Enum.MeshType.Brick | |
1443 | SpecialMesh47.Scale = Vector3.new(1, 1, 0.100000001) | |
1444 | Part48.Parent = Model32 | |
1445 | Part48.Material = Enum.Material.SmoothPlastic | |
1446 | Part48.BrickColor = BrickColor.new("Really black") | |
1447 | Part48.Rotation = Vector3.new(0, -90, 0) | |
1448 | Part48.Anchored = true | |
1449 | Part48.CanCollide = false | |
1450 | Part48.FormFactor = Enum.FormFactor.Symmetric | |
1451 | Part48.Size = Vector3.new(1, 0.595000029, 1) | |
1452 | Part48.CFrame = CFrame.new(-0.703064024, 3.72854495, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21) | |
1453 | Part48.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1454 | Part48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1455 | Part48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1456 | Part48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1457 | Part48.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1458 | Part48.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1459 | Part48.Position = Vector3.new(-0.703064024, 3.72854495, 20.3440247) | |
1460 | Part48.Orientation = Vector3.new(0, -90, 0) | |
1461 | SpecialMesh49.Parent = Part48 | |
1462 | SpecialMesh49.Scale = Vector3.new(1, 1, 0.100000001) | |
1463 | SpecialMesh49.MeshType = Enum.MeshType.Brick | |
1464 | SpecialMesh49.Scale = Vector3.new(1, 1, 0.100000001) | |
1465 | Part50.Parent = Model32 | |
1466 | Part50.Material = Enum.Material.SmoothPlastic | |
1467 | Part50.BrickColor = BrickColor.new("Really black") | |
1468 | Part50.Rotation = Vector3.new(180, -1.03999996, 180) | |
1469 | Part50.Anchored = true | |
1470 | Part50.CanCollide = false | |
1471 | Part50.FormFactor = Enum.FormFactor.Symmetric | |
1472 | Part50.Size = Vector3.new(1.06499994, 0.585000038, 1) | |
1473 | Part50.CFrame = CFrame.new(-0.230064005, 3.73054004, 20.8170166, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941) | |
1474 | Part50.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1475 | Part50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1476 | Part50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1477 | Part50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1478 | Part50.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1479 | Part50.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1480 | Part50.Position = Vector3.new(-0.230064005, 3.73054004, 20.8170166) | |
1481 | Part50.Orientation = Vector3.new(0, -178.960007, 0) | |
1482 | SpecialMesh51.Parent = Part50 | |
1483 | SpecialMesh51.Scale = Vector3.new(1, 1, 0.100000001) | |
1484 | SpecialMesh51.MeshType = Enum.MeshType.Brick | |
1485 | SpecialMesh51.Scale = Vector3.new(1, 1, 0.100000001) | |
1486 | Part52.Parent = Model32 | |
1487 | Part52.Material = Enum.Material.SmoothPlastic | |
1488 | Part52.BrickColor = BrickColor.new("Really black") | |
1489 | Part52.Rotation = Vector3.new(180, -1.03999996, 180) | |
1490 | Part52.Anchored = true | |
1491 | Part52.CanCollide = false | |
1492 | Part52.FormFactor = Enum.FormFactor.Symmetric | |
1493 | Part52.Size = Vector3.new(1.06499994, 0.585000038, 1) | |
1494 | Part52.CFrame = CFrame.new(-0.230064005, 3.74054003, 19.8640137, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941) | |
1495 | Part52.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1496 | Part52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1497 | Part52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1498 | Part52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1499 | Part52.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1500 | Part52.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1501 | Part52.Position = Vector3.new(-0.230064005, 3.74054003, 19.8640137) | |
1502 | Part52.Orientation = Vector3.new(0, -178.960007, 0) | |
1503 | SpecialMesh53.Parent = Part52 | |
1504 | SpecialMesh53.Scale = Vector3.new(1, 1, 0.100000001) | |
1505 | SpecialMesh53.MeshType = Enum.MeshType.Brick | |
1506 | SpecialMesh53.Scale = Vector3.new(1, 1, 0.100000001) | |
1507 | Part54.Parent = Model32 | |
1508 | Part54.Material = Enum.Material.SmoothPlastic | |
1509 | Part54.BrickColor = BrickColor.new("Royal purple") | |
1510 | Part54.Rotation = Vector3.new(0, -90, 0) | |
1511 | Part54.Anchored = true | |
1512 | Part54.CanCollide = false | |
1513 | Part54.FormFactor = Enum.FormFactor.Symmetric | |
1514 | Part54.Size = Vector3.new(1.12699997, 0.26700002, 1) | |
1515 | Part54.CFrame = CFrame.new(0.331939995, 3.5705471, 20.2805176, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21) | |
1516 | Part54.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1517 | Part54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1518 | Part54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1519 | Part54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1520 | Part54.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1521 | Part54.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1522 | Part54.Position = Vector3.new(0.331939995, 3.5705471, 20.2805176) | |
1523 | Part54.Orientation = Vector3.new(0, -90, 0) | |
1524 | SpecialMesh55.Parent = Part54 | |
1525 | SpecialMesh55.Scale = Vector3.new(1, 1, 0.100000001) | |
1526 | SpecialMesh55.MeshType = Enum.MeshType.Brick | |
1527 | SpecialMesh55.Scale = Vector3.new(1, 1, 0.100000001) | |
1528 | Part56.Parent = Model32 | |
1529 | Part56.Material = Enum.Material.SmoothPlastic | |
1530 | Part56.BrickColor = BrickColor.new("Royal purple") | |
1531 | Part56.Rotation = Vector3.new(0, -90, 0) | |
1532 | Part56.Anchored = true | |
1533 | Part56.CanCollide = false | |
1534 | Part56.FormFactor = Enum.FormFactor.Symmetric | |
1535 | Part56.Size = Vector3.new(1.03699994, 0.26700002, 1) | |
1536 | Part56.CFrame = CFrame.new(-0.759064019, 3.57755494, 20.3255081, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21) | |
1537 | Part56.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1538 | Part56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1539 | Part56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1540 | Part56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1541 | Part56.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1542 | Part56.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1543 | Part56.Position = Vector3.new(-0.759064019, 3.57755494, 20.3255081) | |
1544 | Part56.Orientation = Vector3.new(0, -90, 0) | |
1545 | SpecialMesh57.Parent = Part56 | |
1546 | SpecialMesh57.Scale = Vector3.new(1, 1, 0.100000001) | |
1547 | SpecialMesh57.MeshType = Enum.MeshType.Brick | |
1548 | SpecialMesh57.Scale = Vector3.new(1, 1, 0.100000001) | |
1549 | Part58.Parent = Model32 | |
1550 | Part58.Material = Enum.Material.SmoothPlastic | |
1551 | Part58.BrickColor = BrickColor.new("Royal purple") | |
1552 | Part58.Rotation = Vector3.new(0, 0.639999986, 0) | |
1553 | Part58.Anchored = true | |
1554 | Part58.CanCollide = false | |
1555 | Part58.FormFactor = Enum.FormFactor.Symmetric | |
1556 | Part58.Size = Vector3.new(1.1839999, 0.26700002, 1) | |
1557 | Part58.CFrame = CFrame.new(-0.217063993, 3.57354403, 19.7720184, 0.999936998, -6.7997427e-22, 0.0112259295, 6.74630211e-22, 0.999999642, 4.7985543e-22, -0.0112259295, -4.72251669e-22, 0.999936998) | |
1558 | Part58.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1559 | Part58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1560 | Part58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1561 | Part58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1562 | Part58.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1563 | Part58.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1564 | Part58.Position = Vector3.new(-0.217063993, 3.57354403, 19.7720184) | |
1565 | Part58.Orientation = Vector3.new(0, 0.639999986, 0) | |
1566 | SpecialMesh59.Parent = Part58 | |
1567 | SpecialMesh59.Scale = Vector3.new(1, 1, 0.100000001) | |
1568 | SpecialMesh59.MeshType = Enum.MeshType.Brick | |
1569 | SpecialMesh59.Scale = Vector3.new(1, 1, 0.100000001) | |
1570 | Part60.Parent = Model32 | |
1571 | Part60.Material = Enum.Material.SmoothPlastic | |
1572 | Part60.BrickColor = BrickColor.new("Royal purple") | |
1573 | Part60.Rotation = Vector3.new(10.25, 0.629999995, -0.109999999) | |
1574 | Part60.Anchored = true | |
1575 | Part60.CanCollide = false | |
1576 | Part60.FormFactor = Enum.FormFactor.Symmetric | |
1577 | Part60.Size = Vector3.new(1.1839999, 0.659000039, 1) | |
1578 | Part60.CFrame = CFrame.new(-0.218498006, 3.80297804, 20.8365326, 0.999936998, 0.00199730624, 0.0110468203, 2.29115615e-10, 0.984042048, -0.17791912, -0.0112259295, 0.177907765, 0.98398304) | |
1579 | Part60.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1580 | Part60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1581 | Part60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1582 | Part60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1583 | Part60.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1584 | Part60.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1585 | Part60.Position = Vector3.new(-0.218498006, 3.80297804, 20.8365326) | |
1586 | Part60.Orientation = Vector3.new(10.25, 0.639999986, 0) | |
1587 | SpecialMesh61.Parent = Part60 | |
1588 | SpecialMesh61.Scale = Vector3.new(1, 1, 0.200000003) | |
1589 | SpecialMesh61.MeshType = Enum.MeshType.Brick | |
1590 | SpecialMesh61.Scale = Vector3.new(1, 1, 0.200000003) | |
1591 | Part62.Parent = Model32 | |
1592 | Part62.Material = Enum.Material.Neon | |
1593 | Part62.BrickColor = BrickColor.new("Really red") | |
1594 | Part62.Rotation = Vector3.new(0, 0.639999986, 0) | |
1595 | Part62.Anchored = true | |
1596 | Part62.CanCollide = false | |
1597 | Part62.FormFactor = Enum.FormFactor.Symmetric | |
1598 | Part62.Size = Vector3.new(1.19199979, 0.200000003, 1) | |
1599 | Part62.CFrame = CFrame.new(-0.215065002, 3.57467294, 19.7719803, 0.999936998, -6.7997427e-22, 0.0112259295, 6.74630211e-22, 0.999999642, 4.7985543e-22, -0.0112259295, -4.72251669e-22, 0.999936998) | |
1600 | Part62.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1601 | Part62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1602 | Part62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1603 | Part62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1604 | Part62.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1605 | Part62.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1606 | Part62.Position = Vector3.new(-0.215065002, 3.57467294, 19.7719803) | |
1607 | Part62.Orientation = Vector3.new(0, 0.639999986, 0) | |
1608 | SpecialMesh63.Parent = Part62 | |
1609 | SpecialMesh63.Scale = Vector3.new(1, 0.300000012, 0.119999997) | |
1610 | SpecialMesh63.MeshType = Enum.MeshType.Brick | |
1611 | SpecialMesh63.Scale = Vector3.new(1, 0.300000012, 0.119999997) | |
1612 | Part64.Parent = Model32 | |
1613 | Part64.Material = Enum.Material.Neon | |
1614 | Part64.BrickColor = BrickColor.new("Really red") | |
1615 | Part64.Rotation = Vector3.new(0, -90, 0) | |
1616 | Part64.Anchored = true | |
1617 | Part64.CanCollide = false | |
1618 | Part64.FormFactor = Enum.FormFactor.Symmetric | |
1619 | Part64.Size = Vector3.new(1.03699994, 0.200000003, 1) | |
1620 | Part64.CFrame = CFrame.new(-0.759064019, 3.57868505, 20.3255081, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21) | |
1621 | Part64.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1622 | Part64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1623 | Part64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1624 | Part64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1625 | Part64.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1626 | Part64.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1627 | Part64.Position = Vector3.new(-0.759064019, 3.57868505, 20.3255081) | |
1628 | Part64.Orientation = Vector3.new(0, -90, 0) | |
1629 | SpecialMesh65.Parent = Part64 | |
1630 | SpecialMesh65.Scale = Vector3.new(1, 0.300000012, 0.119999997) | |
1631 | SpecialMesh65.MeshType = Enum.MeshType.Brick | |
1632 | SpecialMesh65.Scale = Vector3.new(1, 0.300000012, 0.119999997) | |
1633 | Part66.Parent = Model32 | |
1634 | Part66.Material = Enum.Material.Neon | |
1635 | Part66.BrickColor = BrickColor.new("Really red") | |
1636 | Part66.Rotation = Vector3.new(0, -90, 0) | |
1637 | Part66.Anchored = true | |
1638 | Part66.CanCollide = false | |
1639 | Part66.FormFactor = Enum.FormFactor.Symmetric | |
1640 | Part66.Size = Vector3.new(1.12699997, 0.200000003, 1) | |
1641 | Part66.CFrame = CFrame.new(0.331939995, 3.57168102, 20.2805176, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21) | |
1642 | Part66.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1643 | Part66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1644 | Part66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1645 | Part66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1646 | Part66.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1647 | Part66.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1648 | Part66.Position = Vector3.new(0.331939995, 3.57168102, 20.2805176) | |
1649 | Part66.Orientation = Vector3.new(0, -90, 0) | |
1650 | SpecialMesh67.Parent = Part66 | |
1651 | SpecialMesh67.Scale = Vector3.new(1, 0.300000012, 0.119999997) | |
1652 | SpecialMesh67.MeshType = Enum.MeshType.Brick | |
1653 | SpecialMesh67.Scale = Vector3.new(1, 0.300000012, 0.119999997) | |
1654 | Part68.Parent = Model32 | |
1655 | Part68.Material = Enum.Material.Neon | |
1656 | Part68.BrickColor = BrickColor.new("Really red") | |
1657 | Part68.Rotation = Vector3.new(10.1899996, 0.629999995, -0.109999999) | |
1658 | Part68.Anchored = true | |
1659 | Part68.CanCollide = false | |
1660 | Part68.FormFactor = Enum.FormFactor.Symmetric | |
1661 | Part68.Size = Vector3.new(1.1839999, 0.520000041, 1) | |
1662 | Part68.CFrame = CFrame.new(-0.218356997, 3.85704803, 20.8488922, 0.999936998, 0.0019866114, 0.011048751, 2.85079715e-09, 0.984217167, -0.176966533, -0.0112259295, 0.176955417, 0.984154999) | |
1663 | Part68.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1664 | Part68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1665 | Part68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1666 | Part68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1667 | Part68.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1668 | Part68.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1669 | Part68.Position = Vector3.new(-0.218356997, 3.85704803, 20.8488922) | |
1670 | Part68.Orientation = Vector3.new(10.1899996, 0.639999986, 0) | |
1671 | SpecialMesh69.Parent = Part68 | |
1672 | SpecialMesh69.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982) | |
1673 | SpecialMesh69.MeshType = Enum.MeshType.Brick | |
1674 | SpecialMesh69.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982) | |
1675 | Part70.Parent = Model32 | |
1676 | Part70.Material = Enum.Material.Slate | |
1677 | Part70.BrickColor = BrickColor.new("Royal purple") | |
1678 | Part70.Rotation = Vector3.new(0, -90, 0) | |
1679 | Part70.Anchored = true | |
1680 | Part70.CanCollide = false | |
1681 | Part70.FormFactor = Enum.FormFactor.Symmetric | |
1682 | Part70.Size = Vector3.new(1.13499999, 0.251000047, 1.09000003) | |
1683 | Part70.CFrame = CFrame.new(-0.225058004, 2.24668503, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21) | |
1684 | Part70.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1685 | Part70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1686 | Part70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1687 | Part70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1688 | Part70.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1689 | Part70.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1690 | Part70.Position = Vector3.new(-0.225058004, 2.24668503, 20.3440247) | |
1691 | Part70.Orientation = Vector3.new(0, -90, 0) | |
1692 | Model71.Name = "RightArm" | |
1693 | Model71.Parent = Model0 | |
1694 | Part72.Parent = Model71 | |
1695 | Part72.Material = Enum.Material.SmoothPlastic | |
1696 | Part72.BrickColor = BrickColor.new("Really black") | |
1697 | Part72.Rotation = Vector3.new(0, 3.95000005, 0) | |
1698 | Part72.Anchored = true | |
1699 | Part72.CanCollide = false | |
1700 | Part72.FormFactor = Enum.FormFactor.Symmetric | |
1701 | Part72.Size = Vector3.new(1.01499999, 1.89199996, 1) | |
1702 | Part72.CFrame = CFrame.new(-0.176062003, 3.07118702, 23.882019, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845) | |
1703 | Part72.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1704 | Part72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1705 | Part72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1706 | Part72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1707 | Part72.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1708 | Part72.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1709 | Part72.Position = Vector3.new(-0.176062003, 3.07118702, 23.882019) | |
1710 | Part72.Orientation = Vector3.new(0, 3.95000005, 0) | |
1711 | SpecialMesh73.Parent = Part72 | |
1712 | SpecialMesh73.Scale = Vector3.new(1, 1, 0.100000001) | |
1713 | SpecialMesh73.MeshType = Enum.MeshType.Brick | |
1714 | SpecialMesh73.Scale = Vector3.new(1, 1, 0.100000001) | |
1715 | Part74.Parent = Model71 | |
1716 | Part74.Material = Enum.Material.SmoothPlastic | |
1717 | Part74.BrickColor = BrickColor.new("Really black") | |
1718 | Part74.Rotation = Vector3.new(-180, 87.0999985, 180) | |
1719 | Part74.Anchored = true | |
1720 | Part74.CanCollide = false | |
1721 | Part74.FormFactor = Enum.FormFactor.Symmetric | |
1722 | Part74.Size = Vector3.new(1, 1.89199996, 1) | |
1723 | Part74.CFrame = CFrame.new(0.259903014, 3.09218693, 23.3963165, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777) | |
1724 | Part74.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1725 | Part74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1726 | Part74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1727 | Part74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1728 | Part74.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1729 | Part74.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1730 | Part74.Position = Vector3.new(0.259903014, 3.09218693, 23.3963165) | |
1731 | Part74.Orientation = Vector3.new(0, 92.9000015, 0) | |
1732 | SpecialMesh75.Parent = Part74 | |
1733 | SpecialMesh75.Scale = Vector3.new(1, 1, 0.100000001) | |
1734 | SpecialMesh75.MeshType = Enum.MeshType.Brick | |
1735 | SpecialMesh75.Scale = Vector3.new(1, 1, 0.100000001) | |
1736 | Part76.Parent = Model71 | |
1737 | Part76.Material = Enum.Material.SmoothPlastic | |
1738 | Part76.BrickColor = BrickColor.new("Really black") | |
1739 | Part76.Rotation = Vector3.new(-180, 87.0999985, 180) | |
1740 | Part76.Anchored = true | |
1741 | Part76.CanCollide = false | |
1742 | Part76.FormFactor = Enum.FormFactor.Symmetric | |
1743 | Part76.Size = Vector3.new(1, 1.89199996, 1) | |
1744 | Part76.CFrame = CFrame.new(-0.664906979, 3.07617903, 23.4432068, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777) | |
1745 | Part76.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1746 | Part76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1747 | Part76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1748 | Part76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1749 | Part76.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1750 | Part76.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1751 | Part76.Position = Vector3.new(-0.664906979, 3.07617903, 23.4432068) | |
1752 | Part76.Orientation = Vector3.new(0, 92.9000015, 0) | |
1753 | SpecialMesh77.Parent = Part76 | |
1754 | SpecialMesh77.Scale = Vector3.new(1, 1, 0.100000001) | |
1755 | SpecialMesh77.MeshType = Enum.MeshType.Brick | |
1756 | SpecialMesh77.Scale = Vector3.new(1, 1, 0.100000001) | |
1757 | Part78.Name = "Right Arm" | |
1758 | Part78.Parent = Model71 | |
1759 | Part78.Material = Enum.Material.SmoothPlastic | |
1760 | Part78.BrickColor = BrickColor.new("Brick yellow") | |
1761 | Part78.Transparency = 1 | |
1762 | Part78.Rotation = Vector3.new(0, -87.0999985, 0) | |
1763 | Part78.Anchored = true | |
1764 | Part78.CanCollide = false | |
1765 | Part78.FormFactor = Enum.FormFactor.Symmetric | |
1766 | Part78.Size = Vector3.new(1, 2, 1) | |
1767 | Part78.CFrame = CFrame.new(-0.204505995, 3.03017902, 23.4198608, 0.0506380089, 0, -0.998717129, 0, 1, 0, 0.998717129, 0, 0.0506380089) | |
1768 | Part78.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1769 | Part78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1770 | Part78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1771 | Part78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1772 | Part78.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1773 | Part78.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1774 | Part78.Position = Vector3.new(-0.204505995, 3.03017902, 23.4198608) | |
1775 | Part78.Orientation = Vector3.new(0, -87.0999985, 0) | |
1776 | Part79.Parent = Model71 | |
1777 | Part79.Material = Enum.Material.SmoothPlastic | |
1778 | Part79.BrickColor = BrickColor.new("Really black") | |
1779 | Part79.Rotation = Vector3.new(0, 3.95000005, 0) | |
1780 | Part79.Anchored = true | |
1781 | Part79.CanCollide = false | |
1782 | Part79.FormFactor = Enum.FormFactor.Symmetric | |
1783 | Part79.Size = Vector3.new(1.01499999, 1.89199996, 1) | |
1784 | Part79.CFrame = CFrame.new(-0.223050997, 3.08219099, 22.9552002, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845) | |
1785 | Part79.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1786 | Part79.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1787 | Part79.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1788 | Part79.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1789 | Part79.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1790 | Part79.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1791 | Part79.Position = Vector3.new(-0.223050997, 3.08219099, 22.9552002) | |
1792 | Part79.Orientation = Vector3.new(0, 3.95000005, 0) | |
1793 | SpecialMesh80.Parent = Part79 | |
1794 | SpecialMesh80.Scale = Vector3.new(1, 1, 0.100000001) | |
1795 | SpecialMesh80.MeshType = Enum.MeshType.Brick | |
1796 | SpecialMesh80.Scale = Vector3.new(1, 1, 0.100000001) | |
1797 | Part81.Parent = Model71 | |
1798 | Part81.Material = Enum.Material.SmoothPlastic | |
1799 | Part81.BrickColor = BrickColor.new("Really black") | |
1800 | Part81.Rotation = Vector3.new(-180, 87.0999985, 180) | |
1801 | Part81.Anchored = true | |
1802 | Part81.CanCollide = false | |
1803 | Part81.FormFactor = Enum.FormFactor.Symmetric | |
1804 | Part81.Size = Vector3.new(1.02600002, 0.200000048, 1.00999999) | |
1805 | Part81.CFrame = CFrame.new(-0.209493995, 3.94420505, 23.4201202, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777) | |
1806 | Part81.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1807 | Part81.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1808 | Part81.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1809 | Part81.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1810 | Part81.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1811 | Part81.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1812 | Part81.Position = Vector3.new(-0.209493995, 3.94420505, 23.4201202) | |
1813 | Part81.Orientation = Vector3.new(0, 92.9000015, 0) | |
1814 | Part82.Parent = Model71 | |
1815 | Part82.Material = Enum.Material.SmoothPlastic | |
1816 | Part82.BrickColor = BrickColor.new("Royal purple") | |
1817 | Part82.Rotation = Vector3.new(-180, 87.0999985, 180) | |
1818 | Part82.Anchored = true | |
1819 | Part82.CanCollide = false | |
1820 | Part82.FormFactor = Enum.FormFactor.Symmetric | |
1821 | Part82.Size = Vector3.new(1.02400005, 0.200000048, 0.23499997) | |
1822 | Part82.CFrame = CFrame.new(-0.209546998, 3.94821405, 23.4191132, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777) | |
1823 | Part82.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1824 | Part82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1825 | Part82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1826 | Part82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1827 | Part82.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1828 | Part82.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1829 | Part82.Position = Vector3.new(-0.209546998, 3.94821405, 23.4191132) | |
1830 | Part82.Orientation = Vector3.new(0, 92.9000015, 0) | |
1831 | Part83.Parent = Model71 | |
1832 | Part83.Material = Enum.Material.SmoothPlastic | |
1833 | Part83.BrickColor = BrickColor.new("Royal purple") | |
1834 | Part83.Rotation = Vector3.new(0, 3.95000005, 0) | |
1835 | Part83.Anchored = true | |
1836 | Part83.CanCollide = false | |
1837 | Part83.FormFactor = Enum.FormFactor.Symmetric | |
1838 | Part83.Size = Vector3.new(0.242999971, 1.83500004, 1.32700002) | |
1839 | Part83.CFrame = CFrame.new(-0.175963998, 3.12571692, 23.8840179, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845) | |
1840 | Part83.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1841 | Part83.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1842 | Part83.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1843 | Part83.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1844 | Part83.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1845 | Part83.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1846 | Part83.Position = Vector3.new(-0.175963998, 3.12571692, 23.8840179) | |
1847 | Part83.Orientation = Vector3.new(0, 3.95000005, 0) | |
1848 | SpecialMesh84.Parent = Part83 | |
1849 | SpecialMesh84.Scale = Vector3.new(1, 1, 0.100000001) | |
1850 | SpecialMesh84.MeshType = Enum.MeshType.Brick | |
1851 | SpecialMesh84.Scale = Vector3.new(1, 1, 0.100000001) | |
1852 | Part85.Parent = Model71 | |
1853 | Part85.Material = Enum.Material.SmoothPlastic | |
1854 | Part85.BrickColor = BrickColor.new("Really black") | |
1855 | Part85.Rotation = Vector3.new(-180, 87.0999985, 180) | |
1856 | Part85.Anchored = true | |
1857 | Part85.CanCollide = false | |
1858 | Part85.FormFactor = Enum.FormFactor.Symmetric | |
1859 | Part85.Size = Vector3.new(1, 0.595000029, 1) | |
1860 | Part85.CFrame = CFrame.new(-0.684882998, 3.73373604, 23.4442139, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777) | |
1861 | Part85.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1862 | Part85.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1863 | Part85.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1864 | Part85.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1865 | Part85.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1866 | Part85.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1867 | Part85.Position = Vector3.new(-0.684882998, 3.73373604, 23.4442139) | |
1868 | Part85.Orientation = Vector3.new(0, 92.9000015, 0) | |
1869 | SpecialMesh86.Parent = Part85 | |
1870 | SpecialMesh86.Scale = Vector3.new(1, 1, 0.100000001) | |
1871 | SpecialMesh86.MeshType = Enum.MeshType.Brick | |
1872 | SpecialMesh86.Scale = Vector3.new(1, 1, 0.100000001) | |
1873 | Part87.Parent = Model71 | |
1874 | Part87.Material = Enum.Material.SmoothPlastic | |
1875 | Part87.BrickColor = BrickColor.new("Really black") | |
1876 | Part87.Rotation = Vector3.new(-180, 87.0999985, 180) | |
1877 | Part87.Anchored = true | |
1878 | Part87.CanCollide = false | |
1879 | Part87.FormFactor = Enum.FormFactor.Symmetric | |
1880 | Part87.Size = Vector3.new(1, 0.595000029, 1) | |
1881 | Part87.CFrame = CFrame.new(0.272890002, 3.738729, 23.3956604, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777) | |
1882 | Part87.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1883 | Part87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1884 | Part87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1885 | Part87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1886 | Part87.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1887 | Part87.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1888 | Part87.Position = Vector3.new(0.272890002, 3.738729, 23.3956604) | |
1889 | Part87.Orientation = Vector3.new(0, 92.9000015, 0) | |
1890 | SpecialMesh88.Parent = Part87 | |
1891 | SpecialMesh88.Scale = Vector3.new(1, 1, 0.100000001) | |
1892 | SpecialMesh88.MeshType = Enum.MeshType.Brick | |
1893 | SpecialMesh88.Scale = Vector3.new(1, 1, 0.100000001) | |
1894 | Part89.Parent = Model71 | |
1895 | Part89.Material = Enum.Material.SmoothPlastic | |
1896 | Part89.BrickColor = BrickColor.new("Really black") | |
1897 | Part89.Rotation = Vector3.new(0, 3.95000005, 0) | |
1898 | Part89.Anchored = true | |
1899 | Part89.CanCollide = false | |
1900 | Part89.FormFactor = Enum.FormFactor.Symmetric | |
1901 | Part89.Size = Vector3.new(1.06499994, 0.585000038, 1) | |
1902 | Part89.CFrame = CFrame.new(-0.223454997, 3.74072504, 22.9472122, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845) | |
1903 | Part89.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1904 | Part89.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1905 | Part89.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1906 | Part89.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1907 | Part89.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1908 | Part89.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1909 | Part89.Position = Vector3.new(-0.223454997, 3.74072504, 22.9472122) | |
1910 | Part89.Orientation = Vector3.new(0, 3.95000005, 0) | |
1911 | SpecialMesh90.Parent = Part89 | |
1912 | SpecialMesh90.Scale = Vector3.new(1, 1, 0.100000001) | |
1913 | SpecialMesh90.MeshType = Enum.MeshType.Brick | |
1914 | SpecialMesh90.Scale = Vector3.new(1, 1, 0.100000001) | |
1915 | Part91.Parent = Model71 | |
1916 | Part91.Material = Enum.Material.SmoothPlastic | |
1917 | Part91.BrickColor = BrickColor.new("Really black") | |
1918 | Part91.Rotation = Vector3.new(0, 3.95000005, 0) | |
1919 | Part91.Anchored = true | |
1920 | Part91.CanCollide = false | |
1921 | Part91.FormFactor = Enum.FormFactor.Symmetric | |
1922 | Part91.Size = Vector3.new(1.06499994, 0.585000038, 1) | |
1923 | Part91.CFrame = CFrame.new(-0.1752, 3.75071406, 23.8989868, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845) | |
1924 | Part91.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1925 | Part91.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1926 | Part91.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1927 | Part91.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1928 | Part91.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1929 | Part91.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1930 | Part91.Position = Vector3.new(-0.1752, 3.75071406, 23.8989868) | |
1931 | Part91.Orientation = Vector3.new(0, 3.95000005, 0) | |
1932 | SpecialMesh92.Parent = Part91 | |
1933 | SpecialMesh92.Scale = Vector3.new(1, 1, 0.100000001) | |
1934 | SpecialMesh92.MeshType = Enum.MeshType.Brick | |
1935 | SpecialMesh92.Scale = Vector3.new(1, 1, 0.100000001) | |
1936 | Part93.Parent = Model71 | |
1937 | Part93.Material = Enum.Material.SmoothPlastic | |
1938 | Part93.BrickColor = BrickColor.new("Royal purple") | |
1939 | Part93.Rotation = Vector3.new(-180, 87.0999985, 180) | |
1940 | Part93.Anchored = true | |
1941 | Part93.CanCollide = false | |
1942 | Part93.FormFactor = Enum.FormFactor.Symmetric | |
1943 | Part93.Size = Vector3.new(1.12699997, 0.26700002, 1) | |
1944 | Part93.CFrame = CFrame.new(-0.757575989, 3.58073497, 23.5114899, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777) | |
1945 | Part93.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1946 | Part93.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1947 | Part93.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1948 | Part93.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1949 | Part93.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1950 | Part93.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1951 | Part93.Position = Vector3.new(-0.757575989, 3.58073497, 23.5114899) | |
1952 | Part93.Orientation = Vector3.new(0, 92.9000015, 0) | |
1953 | SpecialMesh94.Parent = Part93 | |
1954 | SpecialMesh94.Scale = Vector3.new(1, 1, 0.100000001) | |
1955 | SpecialMesh94.MeshType = Enum.MeshType.Brick | |
1956 | SpecialMesh94.Scale = Vector3.new(1, 1, 0.100000001) | |
1957 | Part95.Parent = Model71 | |
1958 | Part95.Material = Enum.Material.SmoothPlastic | |
1959 | Part95.BrickColor = BrickColor.new("Royal purple") | |
1960 | Part95.Rotation = Vector3.new(-180, 87.0999985, 180) | |
1961 | Part95.Anchored = true | |
1962 | Part95.CanCollide = false | |
1963 | Part95.FormFactor = Enum.FormFactor.Symmetric | |
1964 | Part95.Size = Vector3.new(1.03699994, 0.26700002, 1) | |
1965 | Part95.CFrame = CFrame.new(0.329750001, 3.58773804, 23.4113007, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777) | |
1966 | Part95.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1967 | Part95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1968 | Part95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1969 | Part95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1970 | Part95.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1971 | Part95.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1972 | Part95.Position = Vector3.new(0.329750001, 3.58773804, 23.4113007) | |
1973 | Part95.Orientation = Vector3.new(0, 92.9000015, 0) | |
1974 | SpecialMesh96.Parent = Part95 | |
1975 | SpecialMesh96.Scale = Vector3.new(1, 1, 0.100000001) | |
1976 | SpecialMesh96.MeshType = Enum.MeshType.Brick | |
1977 | SpecialMesh96.Scale = Vector3.new(1, 1, 0.100000001) | |
1978 | Part97.Parent = Model71 | |
1979 | Part97.Material = Enum.Material.SmoothPlastic | |
1980 | Part97.BrickColor = BrickColor.new("Royal purple") | |
1981 | Part97.Rotation = Vector3.new(180, -3.54999995, 180) | |
1982 | Part97.Anchored = true | |
1983 | Part97.CanCollide = false | |
1984 | Part97.FormFactor = Enum.FormFactor.Symmetric | |
1985 | Part97.Size = Vector3.new(1.1839999, 0.26700002, 1) | |
1986 | Part97.CFrame = CFrame.new(-0.183524996, 3.58372092, 23.9915314, -0.998085737, -6.79972806e-22, -0.0618467107, -6.49465573e-22, 0.999997497, -5.13401986e-22, 0.0618467107, -4.72250609e-22, -0.998085737) | |
1987 | Part97.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1988 | Part97.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1989 | Part97.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1990 | Part97.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1991 | Part97.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1992 | Part97.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1993 | Part97.Position = Vector3.new(-0.183524996, 3.58372092, 23.9915314) | |
1994 | Part97.Orientation = Vector3.new(0, -176.449997, 0) | |
1995 | SpecialMesh98.Parent = Part97 | |
1996 | SpecialMesh98.Scale = Vector3.new(1, 1, 0.100000001) | |
1997 | SpecialMesh98.MeshType = Enum.MeshType.Brick | |
1998 | SpecialMesh98.Scale = Vector3.new(1, 1, 0.100000001) | |
1999 | Part99.Parent = Model71 | |
2000 | Part99.Material = Enum.Material.SmoothPlastic | |
2001 | Part99.BrickColor = BrickColor.new("Royal purple") | |
2002 | Part99.Rotation = Vector3.new(169.729996, -3.49000001, 179.369995) | |
2003 | Part99.Anchored = true | |
2004 | Part99.CanCollide = false | |
2005 | Part99.FormFactor = Enum.FormFactor.Symmetric | |
2006 | Part99.Size = Vector3.new(1.1839999, 0.659000039, 1) | |
2007 | Part99.CFrame = CFrame.new(-0.236000001, 3.81315494, 22.9283142, -0.998085737, -0.0110037038, -0.0608599484, 2.29115116e-10, 0.984039903, -0.177918732, 0.0618467107, -0.17757839, -0.982161343) | |
2008 | Part99.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2009 | Part99.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2010 | Part99.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2011 | Part99.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2012 | Part99.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2013 | Part99.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2014 | Part99.Position = Vector3.new(-0.236000001, 3.81315494, 22.9283142) | |
2015 | Part99.Orientation = Vector3.new(10.25, -176.449997, 0) | |
2016 | SpecialMesh100.Parent = Part99 | |
2017 | SpecialMesh100.Scale = Vector3.new(1, 1, 0.200000003) | |
2018 | SpecialMesh100.MeshType = Enum.MeshType.Brick | |
2019 | SpecialMesh100.Scale = Vector3.new(1, 1, 0.200000003) | |
2020 | Part101.Parent = Model71 | |
2021 | Part101.Material = Enum.Material.Neon | |
2022 | Part101.BrickColor = BrickColor.new("Really red") | |
2023 | Part101.Rotation = Vector3.new(180, -3.54999995, 180) | |
2024 | Part101.Anchored = true | |
2025 | Part101.CanCollide = false | |
2026 | Part101.FormFactor = Enum.FormFactor.Symmetric | |
2027 | Part101.Size = Vector3.new(1.19199979, 0.200000003, 1) | |
2028 | Part101.CFrame = CFrame.new(-0.185516, 3.58485603, 23.9916534, -0.998085737, -6.79972806e-22, -0.0618467107, -6.49465573e-22, 0.999997497, -5.13401986e-22, 0.0618467107, -4.72250609e-22, -0.998085737) | |
2029 | Part101.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2030 | Part101.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2031 | Part101.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2032 | Part101.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2033 | Part101.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2034 | Part101.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2035 | Part101.Position = Vector3.new(-0.185516, 3.58485603, 23.9916534) | |
2036 | Part101.Orientation = Vector3.new(0, -176.449997, 0) | |
2037 | SpecialMesh102.Parent = Part101 | |
2038 | SpecialMesh102.Scale = Vector3.new(1, 0.300000012, 0.119999997) | |
2039 | SpecialMesh102.MeshType = Enum.MeshType.Brick | |
2040 | SpecialMesh102.Scale = Vector3.new(1, 0.300000012, 0.119999997) | |
2041 | Part103.Parent = Model71 | |
2042 | Part103.Material = Enum.Material.Neon | |
2043 | Part103.BrickColor = BrickColor.new("Really red") | |
2044 | Part103.Rotation = Vector3.new(-180, 87.0999985, 180) | |
2045 | Part103.Anchored = true | |
2046 | Part103.CanCollide = false | |
2047 | Part103.FormFactor = Enum.FormFactor.Symmetric | |
2048 | Part103.Size = Vector3.new(1.03699994, 0.200000003, 1) | |
2049 | Part103.CFrame = CFrame.new(0.329750001, 3.58886695, 23.4113007, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777) | |
2050 | Part103.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2051 | Part103.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2052 | Part103.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2053 | Part103.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2054 | Part103.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2055 | Part103.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2056 | Part103.Position = Vector3.new(0.329750001, 3.58886695, 23.4113007) | |
2057 | Part103.Orientation = Vector3.new(0, 92.9000015, 0) | |
2058 | SpecialMesh104.Parent = Part103 | |
2059 | SpecialMesh104.Scale = Vector3.new(1, 0.300000012, 0.119999997) | |
2060 | SpecialMesh104.MeshType = Enum.MeshType.Brick | |
2061 | SpecialMesh104.Scale = Vector3.new(1, 0.300000012, 0.119999997) | |
2062 | Part105.Parent = Model71 | |
2063 | Part105.Material = Enum.Material.Neon | |
2064 | Part105.BrickColor = BrickColor.new("Really red") | |
2065 | Part105.Rotation = Vector3.new(-180, 87.0999985, 180) | |
2066 | Part105.Anchored = true | |
2067 | Part105.CanCollide = false | |
2068 | Part105.FormFactor = Enum.FormFactor.Symmetric | |
2069 | Part105.Size = Vector3.new(1.12699997, 0.200000003, 1) | |
2070 | Part105.CFrame = CFrame.new(-0.757575989, 3.58186102, 23.5114899, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777) | |
2071 | Part105.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2072 | Part105.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2073 | Part105.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2074 | Part105.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2075 | Part105.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2076 | Part105.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2077 | Part105.Position = Vector3.new(-0.757575989, 3.58186102, 23.5114899) | |
2078 | Part105.Orientation = Vector3.new(0, 92.9000015, 0) | |
2079 | SpecialMesh106.Parent = Part105 | |
2080 | SpecialMesh106.Scale = Vector3.new(1, 0.300000012, 0.119999997) | |
2081 | SpecialMesh106.MeshType = Enum.MeshType.Brick | |
2082 | SpecialMesh106.Scale = Vector3.new(1, 0.300000012, 0.119999997) | |
2083 | Part107.Parent = Model71 | |
2084 | Part107.Material = Enum.Material.Neon | |
2085 | Part107.BrickColor = BrickColor.new("Really red") | |
2086 | Part107.Rotation = Vector3.new(169.789993, -3.49000001, 179.369995) | |
2087 | Part107.Anchored = true | |
2088 | Part107.CanCollide = false | |
2089 | Part107.FormFactor = Enum.FormFactor.Symmetric | |
2090 | Part107.Size = Vector3.new(1.1839999, 0.520000041, 1) | |
2091 | Part107.CFrame = CFrame.new(-0.236763, 3.86722803, 22.9159698, -0.998085737, -0.0109447986, -0.0608705878, 2.85079094e-09, 0.984215021, -0.176966146, 0.0618467107, -0.176627815, -0.982332945) | |
2092 | Part107.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2093 | Part107.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2094 | Part107.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2095 | Part107.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2096 | Part107.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2097 | Part107.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2098 | Part107.Position = Vector3.new(-0.236763, 3.86722803, 22.9159698) | |
2099 | Part107.Orientation = Vector3.new(10.1899996, -176.449997, 0) | |
2100 | SpecialMesh108.Parent = Part107 | |
2101 | SpecialMesh108.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982) | |
2102 | SpecialMesh108.MeshType = Enum.MeshType.Brick | |
2103 | SpecialMesh108.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982) | |
2104 | Part109.Parent = Model71 | |
2105 | Part109.Material = Enum.Material.Slate | |
2106 | Part109.BrickColor = BrickColor.new("Royal purple") | |
2107 | Part109.Rotation = Vector3.new(-180, 87.0999985, 180) | |
2108 | Part109.Anchored = true | |
2109 | Part109.CanCollide = false | |
2110 | Part109.FormFactor = Enum.FormFactor.Symmetric | |
2111 | Part109.Size = Vector3.new(1.13499999, 0.251000047, 1.09000003) | |
2112 | Part109.CFrame = CFrame.new(-0.204505995, 2.25686598, 23.4198608, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777) | |
2113 | Part109.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2114 | Part109.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2115 | Part109.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2116 | Part109.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2117 | Part109.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2118 | Part109.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2119 | Part109.Position = Vector3.new(-0.204505995, 2.25686598, 23.4198608) | |
2120 | Part109.Orientation = Vector3.new(0, 92.9000015, 0) | |
2121 | Model110.Name = "RightLeg" | |
2122 | Model110.Parent = Model0 | |
2123 | Part111.Parent = Model110 | |
2124 | Part111.Material = Enum.Material.SmoothPlastic | |
2125 | Part111.BrickColor = BrickColor.new("Really black") | |
2126 | Part111.Rotation = Vector3.new(0, -90, 0) | |
2127 | Part111.Anchored = true | |
2128 | Part111.CanCollide = false | |
2129 | Part111.FormFactor = Enum.FormFactor.Symmetric | |
2130 | Part111.Size = Vector3.new(1.00800002, 0.316999972, 1.01399994) | |
2131 | Part111.CFrame = CFrame.new(-0.218061, 1.84949696, 22.3850174, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21) | |
2132 | Part111.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2133 | Part111.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2134 | Part111.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2135 | Part111.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2136 | Part111.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2137 | Part111.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2138 | Part111.Position = Vector3.new(-0.218061, 1.84949696, 22.3850174) | |
2139 | Part111.Orientation = Vector3.new(0, -90, 0) | |
2140 | Part112.Parent = Model110 | |
2141 | Part112.Material = Enum.Material.SmoothPlastic | |
2142 | Part112.BrickColor = BrickColor.new("Royal purple") | |
2143 | Part112.Rotation = Vector3.new(0, -90, 0) | |
2144 | Part112.Anchored = true | |
2145 | Part112.CanCollide = false | |
2146 | Part112.FormFactor = Enum.FormFactor.Symmetric | |
2147 | Part112.Size = Vector3.new(0.268999934, 0.200000003, 1.02499986) | |
2148 | Part112.CFrame = CFrame.new(-0.212562993, 1.53901398, 22.1705151, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21) | |
2149 | Part112.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2150 | Part112.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2151 | Part112.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2152 | Part112.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2153 | Part112.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2154 | Part112.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2155 | Part112.Position = Vector3.new(-0.212562993, 1.53901398, 22.1705151) | |
2156 | Part112.Orientation = Vector3.new(0, -90, 0) | |
2157 | SpecialMesh113.Parent = Part112 | |
2158 | SpecialMesh113.Scale = Vector3.new(1, 0.600000024, 1) | |
2159 | SpecialMesh113.MeshType = Enum.MeshType.Brick | |
2160 | SpecialMesh113.Scale = Vector3.new(1, 0.600000024, 1) | |
2161 | Part114.Parent = Model110 | |
2162 | Part114.Material = Enum.Material.SmoothPlastic | |
2163 | Part114.BrickColor = BrickColor.new("Really black") | |
2164 | Part114.Rotation = Vector3.new(0, -90, 0) | |
2165 | Part114.Anchored = true | |
2166 | Part114.FormFactor = Enum.FormFactor.Symmetric | |
2167 | Part114.Size = Vector3.new(0.582000017, 1.55599999, 1) | |
2168 | Part114.CFrame = CFrame.new(0.199944004, 1.26201296, 22.6230164, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21) | |
2169 | Part114.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2170 | Part114.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2171 | Part114.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2172 | Part114.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2173 | Part114.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2174 | Part114.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2175 | Part114.Position = Vector3.new(0.199944004, 1.26201296, 22.6230164) | |
2176 | Part114.Orientation = Vector3.new(0, -90, 0) | |
2177 | SpecialMesh115.Parent = Part114 | |
2178 | SpecialMesh115.Scale = Vector3.new(1, 1, 0.200000003) | |
2179 | SpecialMesh115.MeshType = Enum.MeshType.Brick | |
2180 | SpecialMesh115.Scale = Vector3.new(1, 1, 0.200000003) | |
2181 | Part116.Parent = Model110 | |
2182 | Part116.Material = Enum.Material.Slate | |
2183 | Part116.BrickColor = BrickColor.new("Royal purple") | |
2184 | Part116.Rotation = Vector3.new(0, -90, 0) | |
2185 | Part116.Anchored = true | |
2186 | Part116.FormFactor = Enum.FormFactor.Symmetric | |
2187 | Part116.Size = Vector3.new(0.200000003, 1.704, 1) | |
2188 | Part116.CFrame = CFrame.new(0.224937007, 1.278005, 22.3450165, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21) | |
2189 | Part116.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2190 | Part116.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2191 | Part116.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2192 | Part116.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2193 | Part116.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2194 | Part116.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2195 | Part116.Position = Vector3.new(0.224937007, 1.278005, 22.3450165) | |
2196 | Part116.Orientation = Vector3.new(0, -90, 0) | |
2197 | SpecialMesh117.Parent = Part116 | |
2198 | SpecialMesh117.Scale = Vector3.new(1, 1, 0.200000003) | |
2199 | SpecialMesh117.MeshType = Enum.MeshType.Brick | |
2200 | SpecialMesh117.Scale = Vector3.new(1, 1, 0.200000003) | |
2201 | Part118.Parent = Model110 | |
2202 | Part118.Material = Enum.Material.SmoothPlastic | |
2203 | Part118.BrickColor = BrickColor.new("Royal purple") | |
2204 | Part118.Rotation = Vector3.new(55.0600014, -90, 0) | |
2205 | Part118.Anchored = true | |
2206 | Part118.CanCollide = false | |
2207 | Part118.FormFactor = Enum.FormFactor.Symmetric | |
2208 | Part118.Size = Vector3.new(0.403999925, 0.200000003, 1.02499986) | |
2209 | Part118.CFrame = CFrame.new(-0.212562993, 1.66629195, 21.9587231, 3.13131483e-21, 3.29485021e-21, -1, -0.819763958, 0.5727005, -6.79974826e-22, 0.572701156, 0.819763541, 4.49431016e-21) | |
2210 | Part118.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2211 | Part118.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2212 | Part118.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2213 | Part118.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2214 | Part118.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2215 | Part118.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2216 | Part118.Position = Vector3.new(-0.212562993, 1.66629195, 21.9587231) | |
2217 | Part118.Orientation = Vector3.new(0, -90, -55.0600014) | |
2218 | SpecialMesh119.Parent = Part118 | |
2219 | SpecialMesh119.Scale = Vector3.new(1, 0.600000024, 1) | |
2220 | SpecialMesh119.MeshType = Enum.MeshType.Brick | |
2221 | SpecialMesh119.Scale = Vector3.new(1, 0.600000024, 1) | |
2222 | Part120.Parent = Model110 | |
2223 | Part120.Material = Enum.Material.SmoothPlastic | |
2224 | Part120.BrickColor = BrickColor.new("Really black") | |
2225 | Part120.Rotation = Vector3.new(0, -90, 0) | |
2226 | Part120.Anchored = true | |
2227 | Part120.CanCollide = false | |
2228 | Part120.FormFactor = Enum.FormFactor.Symmetric | |
2229 | Part120.Size = Vector3.new(0.899000049, 0.316999972, 1.01399994) | |
2230 | Part120.CFrame = CFrame.new(-0.218061, 1.65050197, 22.4295197, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21) | |
2231 | Part120.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2232 | Part120.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2233 | Part120.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2234 | Part120.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2235 | Part120.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2236 | Part120.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2237 | Part120.Position = Vector3.new(-0.218061, 1.65050197, 22.4295197) | |
2238 | Part120.Orientation = Vector3.new(0, -90, 0) | |
2239 | Part121.Parent = Model110 | |
2240 | Part121.Material = Enum.Material.SmoothPlastic | |
2241 | Part121.BrickColor = BrickColor.new("Really black") | |
2242 | Part121.Rotation = Vector3.new(0, -90, 0) | |
2243 | Part121.Anchored = true | |
2244 | Part121.CanCollide = false | |
2245 | Part121.FormFactor = Enum.FormFactor.Symmetric | |
2246 | Part121.Size = Vector3.new(1.028, 2.10299993, 1.01399994) | |
2247 | Part121.CFrame = CFrame.new(-0.224059999, 1.05150604, 22.3950195, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21) | |
2248 | Part121.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2249 | Part121.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2250 | Part121.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2251 | Part121.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2252 | Part121.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2253 | Part121.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2254 | Part121.Position = Vector3.new(-0.224059999, 1.05150604, 22.3950195) | |
2255 | Part121.Orientation = Vector3.new(0, -90, 0) | |
2256 | Part122.Parent = Model110 | |
2257 | Part122.Material = Enum.Material.Slate | |
2258 | Part122.BrickColor = BrickColor.new("Royal purple") | |
2259 | Part122.Rotation = Vector3.new(-179.300003, 0.670000017, 90) | |
2260 | Part122.Anchored = true | |
2261 | Part122.FormFactor = Enum.FormFactor.Symmetric | |
2262 | Part122.Size = Vector3.new(0.327000052, 1.04799998, 1) | |
2263 | Part122.CFrame = CFrame.new(-0.197052002, 0.567665994, 22.8544006, 6.25330671e-22, -0.999931812, 0.011637588, -0.999925673, 0.000141364129, 0.0121463882, -0.0121472068, -0.0116367191, -0.99985832) | |
2264 | Part122.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2265 | Part122.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2266 | Part122.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2267 | Part122.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2268 | Part122.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2269 | Part122.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2270 | Part122.Position = Vector3.new(-0.197052002, 0.567665994, 22.8544006) | |
2271 | Part122.Orientation = Vector3.new(-0.699999988, 179.330002, -89.9899979) | |
2272 | SpecialMesh123.Parent = Part122 | |
2273 | SpecialMesh123.Scale = Vector3.new(1, 1, 0.200000003) | |
2274 | SpecialMesh123.MeshType = Enum.MeshType.Brick | |
2275 | SpecialMesh123.Scale = Vector3.new(1, 1, 0.200000003) | |
2276 | Part124.Parent = Model110 | |
2277 | Part124.Material = Enum.Material.SmoothPlastic | |
2278 | Part124.BrickColor = BrickColor.new("Really black") | |
2279 | Part124.Rotation = Vector3.new(0, -1.24000001, 0) | |
2280 | Part124.Anchored = true | |
2281 | Part124.FormFactor = Enum.FormFactor.Symmetric | |
2282 | Part124.Size = Vector3.new(0.845000029, 1.5480001, 0.200000003) | |
2283 | Part124.CFrame = CFrame.new(-0.278382987, 1.25900805, 22.8843994, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979) | |
2284 | Part124.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2285 | Part124.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2286 | Part124.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2287 | Part124.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2288 | Part124.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2289 | Part124.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2290 | Part124.Position = Vector3.new(-0.278382987, 1.25900805, 22.8843994) | |
2291 | Part124.Orientation = Vector3.new(0, -1.24000001, 0) | |
2292 | SpecialMesh125.Parent = Part124 | |
2293 | SpecialMesh125.Scale = Vector3.new(1, 1, 0.200000003) | |
2294 | SpecialMesh125.MeshType = Enum.MeshType.Brick | |
2295 | SpecialMesh125.Scale = Vector3.new(1, 1, 0.200000003) | |
2296 | Part126.Parent = Model110 | |
2297 | Part126.Material = Enum.Material.Slate | |
2298 | Part126.BrickColor = BrickColor.new("Royal purple") | |
2299 | Part126.Rotation = Vector3.new(90.6999969, -90, 0) | |
2300 | Part126.Anchored = true | |
2301 | Part126.FormFactor = Enum.FormFactor.Symmetric | |
2302 | Part126.Size = Vector3.new(0.353000075, 0.503999949, 1) | |
2303 | Part126.CFrame = CFrame.new(0.217941001, 0.560932994, 22.6437225, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21) | |
2304 | Part126.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2305 | Part126.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2306 | Part126.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2307 | Part126.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2308 | Part126.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2309 | Part126.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2310 | Part126.Position = Vector3.new(0.217941001, 0.560932994, 22.6437225) | |
2311 | Part126.Orientation = Vector3.new(0, -90, -90.6999969) | |
2312 | SpecialMesh127.Parent = Part126 | |
2313 | SpecialMesh127.Scale = Vector3.new(1, 1, 0.200000003) | |
2314 | SpecialMesh127.MeshType = Enum.MeshType.Brick | |
2315 | SpecialMesh127.Scale = Vector3.new(1, 1, 0.200000003) | |
2316 | Part128.Name = "Right Leg" | |
2317 | Part128.Parent = Model110 | |
2318 | Part128.Material = Enum.Material.SmoothPlastic | |
2319 | Part128.BrickColor = BrickColor.new("Institutional white") | |
2320 | Part128.Rotation = Vector3.new(0, -90, 0) | |
2321 | Part128.Anchored = true | |
2322 | Part128.CanCollide = false | |
2323 | Part128.FormFactor = Enum.FormFactor.Symmetric | |
2324 | Part128.Size = Vector3.new(1, 2, 1) | |
2325 | Part128.CFrame = CFrame.new(-0.225058004, 1.02000403, 22.3960114, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21) | |
2326 | Part128.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2327 | Part128.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2328 | Part128.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2329 | Part128.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2330 | Part128.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2331 | Part128.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2332 | Part128.Position = Vector3.new(-0.225058004, 1.02000403, 22.3960114) | |
2333 | Part128.Orientation = Vector3.new(0, -90, 0) | |
2334 | Part129.Parent = Model110 | |
2335 | Part129.Material = Enum.Material.Slate | |
2336 | Part129.BrickColor = BrickColor.new("Royal purple") | |
2337 | Part129.Rotation = Vector3.new(90.6999969, -90, 0) | |
2338 | Part129.Anchored = true | |
2339 | Part129.FormFactor = Enum.FormFactor.Symmetric | |
2340 | Part129.Size = Vector3.new(0.347000062, 1.13400018, 1) | |
2341 | Part129.CFrame = CFrame.new(-0.678062022, 0.585385978, 22.3507919, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21) | |
2342 | Part129.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2343 | Part129.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2344 | Part129.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2345 | Part129.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2346 | Part129.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2347 | Part129.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2348 | Part129.Position = Vector3.new(-0.678062022, 0.585385978, 22.3507919) | |
2349 | Part129.Orientation = Vector3.new(0, -90, -90.6999969) | |
2350 | SpecialMesh130.Parent = Part129 | |
2351 | SpecialMesh130.Scale = Vector3.new(1, 1, 0.200000003) | |
2352 | SpecialMesh130.MeshType = Enum.MeshType.Brick | |
2353 | SpecialMesh130.Scale = Vector3.new(1, 1, 0.200000003) | |
2354 | Part131.Parent = Model110 | |
2355 | Part131.Material = Enum.Material.SmoothPlastic | |
2356 | Part131.BrickColor = BrickColor.new("Really black") | |
2357 | Part131.Rotation = Vector3.new(0, -90, 0) | |
2358 | Part131.Anchored = true | |
2359 | Part131.FormFactor = Enum.FormFactor.Symmetric | |
2360 | Part131.Size = Vector3.new(1.04799986, 1.58000004, 1) | |
2361 | Part131.CFrame = CFrame.new(-0.643059015, 1.24901497, 22.364006, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21) | |
2362 | Part131.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2363 | Part131.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2364 | Part131.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2365 | Part131.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2366 | Part131.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2367 | Part131.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2368 | Part131.Position = Vector3.new(-0.643059015, 1.24901497, 22.364006) | |
2369 | Part131.Orientation = Vector3.new(0, -90, 0) | |
2370 | SpecialMesh132.Parent = Part131 | |
2371 | SpecialMesh132.Scale = Vector3.new(1, 1, 0.200000003) | |
2372 | SpecialMesh132.MeshType = Enum.MeshType.Brick | |
2373 | SpecialMesh132.Scale = Vector3.new(1, 1, 0.200000003) | |
2374 | Model133.Name = "LeftLeg" | |
2375 | Model133.Parent = Model0 | |
2376 | Part134.Parent = Model133 | |
2377 | Part134.Material = Enum.Material.SmoothPlastic | |
2378 | Part134.BrickColor = BrickColor.new("Really black") | |
2379 | Part134.Rotation = Vector3.new(0, -90, 0) | |
2380 | Part134.Anchored = true | |
2381 | Part134.FormFactor = Enum.FormFactor.Symmetric | |
2382 | Part134.Size = Vector3.new(0.605000019, 1.55599999, 1) | |
2383 | Part134.CFrame = CFrame.new(0.199944004, 1.25500596, 21.1925201, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21) | |
2384 | Part134.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2385 | Part134.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2386 | Part134.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2387 | Part134.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2388 | Part134.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2389 | Part134.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2390 | Part134.Position = Vector3.new(0.199944004, 1.25500596, 21.1925201) | |
2391 | Part134.Orientation = Vector3.new(0, -90, 0) | |
2392 | SpecialMesh135.Parent = Part134 | |
2393 | SpecialMesh135.Scale = Vector3.new(1, 1, 0.200000003) | |
2394 | SpecialMesh135.MeshType = Enum.MeshType.Brick | |
2395 | SpecialMesh135.Scale = Vector3.new(1, 1, 0.200000003) | |
2396 | Part136.Parent = Model133 | |
2397 | Part136.Material = Enum.Material.Slate | |
2398 | Part136.BrickColor = BrickColor.new("Royal purple") | |
2399 | Part136.Rotation = Vector3.new(90.6999969, -90, 0) | |
2400 | Part136.Anchored = true | |
2401 | Part136.FormFactor = Enum.FormFactor.Symmetric | |
2402 | Part136.Size = Vector3.new(0.362000048, 0.636999965, 1) | |
2403 | Part136.CFrame = CFrame.new(0.224937007, 0.568448007, 21.1770782, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21) | |
2404 | Part136.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2405 | Part136.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2406 | Part136.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2407 | Part136.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2408 | Part136.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2409 | Part136.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2410 | Part136.Position = Vector3.new(0.224937007, 0.568448007, 21.1770782) | |
2411 | Part136.Orientation = Vector3.new(0, -90, -90.6999969) | |
2412 | SpecialMesh137.Parent = Part136 | |
2413 | SpecialMesh137.Scale = Vector3.new(1, 1, 0.200000003) | |
2414 | SpecialMesh137.MeshType = Enum.MeshType.Brick | |
2415 | SpecialMesh137.Scale = Vector3.new(1, 1, 0.200000003) | |
2416 | Part138.Parent = Model133 | |
2417 | Part138.Material = Enum.Material.SmoothPlastic | |
2418 | Part138.BrickColor = BrickColor.new("Really black") | |
2419 | Part138.Rotation = Vector3.new(0, -1.24000001, 0) | |
2420 | Part138.Anchored = true | |
2421 | Part138.FormFactor = Enum.FormFactor.Symmetric | |
2422 | Part138.Size = Vector3.new(0.825000048, 1.59000003, 1) | |
2423 | Part138.CFrame = CFrame.new(-0.267057002, 1.27601194, 20.9845123, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979) | |
2424 | Part138.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2425 | Part138.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2426 | Part138.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2427 | Part138.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2428 | Part138.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2429 | Part138.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2430 | Part138.Position = Vector3.new(-0.267057002, 1.27601194, 20.9845123) | |
2431 | Part138.Orientation = Vector3.new(0, -1.24000001, 0) | |
2432 | SpecialMesh139.Parent = Part138 | |
2433 | SpecialMesh139.Scale = Vector3.new(1, 1, 0.200000003) | |
2434 | SpecialMesh139.MeshType = Enum.MeshType.Brick | |
2435 | SpecialMesh139.Scale = Vector3.new(1, 1, 0.200000003) | |
2436 | Part140.Parent = Model133 | |
2437 | Part140.Material = Enum.Material.SmoothPlastic | |
2438 | Part140.BrickColor = BrickColor.new("Really black") | |
2439 | Part140.Rotation = Vector3.new(0, -90, 0) | |
2440 | Part140.Anchored = true | |
2441 | Part140.FormFactor = Enum.FormFactor.Symmetric | |
2442 | Part140.Size = Vector3.new(1.04799986, 1.58000004, 1) | |
2443 | Part140.CFrame = CFrame.new(-0.643059015, 1.24901497, 21.4140091, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21) | |
2444 | Part140.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2445 | Part140.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2446 | Part140.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2447 | Part140.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2448 | Part140.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2449 | Part140.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2450 | Part140.Position = Vector3.new(-0.643059015, 1.24901497, 21.4140091) | |
2451 | Part140.Orientation = Vector3.new(0, -90, 0) | |
2452 | SpecialMesh141.Parent = Part140 | |
2453 | SpecialMesh141.Scale = Vector3.new(1, 1, 0.200000003) | |
2454 | SpecialMesh141.MeshType = Enum.MeshType.Brick | |
2455 | SpecialMesh141.Scale = Vector3.new(1, 1, 0.200000003) | |
2456 | Part142.Parent = Model133 | |
2457 | Part142.Material = Enum.Material.SmoothPlastic | |
2458 | Part142.BrickColor = BrickColor.new("Royal purple") | |
2459 | Part142.Rotation = Vector3.new(118.43, -90, 0) | |
2460 | Part142.Anchored = true | |
2461 | Part142.CanCollide = false | |
2462 | Part142.FormFactor = Enum.FormFactor.Symmetric | |
2463 | Part142.Size = Vector3.new(0.377999932, 0.200000003, 1.02499986) | |
2464 | Part142.CFrame = CFrame.new(-0.212562993, 1.69244099, 21.7605438, -1.54202299e-21, 4.27587188e-21, -1, -0.879359603, -0.476150155, -6.79976845e-22, -0.476149082, 0.879356503, 4.49430814e-21) | |
2465 | Part142.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2466 | Part142.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2467 | Part142.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2468 | Part142.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2469 | Part142.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2470 | Part142.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2471 | Part142.Position = Vector3.new(-0.212562993, 1.69244099, 21.7605438) | |
2472 | Part142.Orientation = Vector3.new(0, -90, -118.43) | |
2473 | SpecialMesh143.Parent = Part142 | |
2474 | SpecialMesh143.Scale = Vector3.new(1, 0.600000024, 1) | |
2475 | SpecialMesh143.MeshType = Enum.MeshType.Brick | |
2476 | SpecialMesh143.Scale = Vector3.new(1, 0.600000024, 1) | |
2477 | Part144.Parent = Model133 | |
2478 | Part144.Material = Enum.Material.SmoothPlastic | |
2479 | Part144.BrickColor = BrickColor.new("Royal purple") | |
2480 | Part144.Rotation = Vector3.new(0, -90, 0) | |
2481 | Part144.Anchored = true | |
2482 | Part144.CanCollide = false | |
2483 | Part144.FormFactor = Enum.FormFactor.Symmetric | |
2484 | Part144.Size = Vector3.new(0.268999934, 0.200000003, 1.02499986) | |
2485 | Part144.CFrame = CFrame.new(-0.212562993, 1.541013, 21.5855255, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21) | |
2486 | Part144.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2487 | Part144.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2488 | Part144.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2489 | Part144.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2490 | Part144.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2491 | Part144.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2492 | Part144.Position = Vector3.new(-0.212562993, 1.541013, 21.5855255) | |
2493 | Part144.Orientation = Vector3.new(0, -90, 0) | |
2494 | SpecialMesh145.Parent = Part144 | |
2495 | SpecialMesh145.Scale = Vector3.new(1, 0.600000024, 1) | |
2496 | SpecialMesh145.MeshType = Enum.MeshType.Brick | |
2497 | SpecialMesh145.Scale = Vector3.new(1, 0.600000024, 1) | |
2498 | Part146.Parent = Model133 | |
2499 | Part146.Material = Enum.Material.SmoothPlastic | |
2500 | Part146.BrickColor = BrickColor.new("Really black") | |
2501 | Part146.Rotation = Vector3.new(0, -90, 0) | |
2502 | Part146.Anchored = true | |
2503 | Part146.CanCollide = false | |
2504 | Part146.FormFactor = Enum.FormFactor.Symmetric | |
2505 | Part146.Size = Vector3.new(0.811999917, 0.305999935, 1.01399994) | |
2506 | Part146.CFrame = CFrame.new(-0.218061, 1.64300597, 21.3260193, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21) | |
2507 | Part146.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2508 | Part146.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2509 | Part146.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2510 | Part146.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2511 | Part146.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2512 | Part146.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2513 | Part146.Position = Vector3.new(-0.218061, 1.64300597, 21.3260193) | |
2514 | Part146.Orientation = Vector3.new(0, -90, 0) | |
2515 | Part147.Parent = Model133 | |
2516 | Part147.Material = Enum.Material.SmoothPlastic | |
2517 | Part147.BrickColor = BrickColor.new("Really black") | |
2518 | Part147.Rotation = Vector3.new(0, -90, 0) | |
2519 | Part147.Anchored = true | |
2520 | Part147.CanCollide = false | |
2521 | Part147.FormFactor = Enum.FormFactor.Symmetric | |
2522 | Part147.Size = Vector3.new(1.00599992, 2.13199997, 1.01399994) | |
2523 | Part147.CFrame = CFrame.new(-0.224059999, 1.07402205, 21.3940277, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21) | |
2524 | Part147.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2525 | Part147.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2526 | Part147.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2527 | Part147.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2528 | Part147.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2529 | Part147.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2530 | Part147.Position = Vector3.new(-0.224059999, 1.07402205, 21.3940277) | |
2531 | Part147.Orientation = Vector3.new(0, -90, 0) | |
2532 | Part148.Parent = Model133 | |
2533 | Part148.Material = Enum.Material.Slate | |
2534 | Part148.BrickColor = BrickColor.new("Royal purple") | |
2535 | Part148.Rotation = Vector3.new(-179.300003, 0.670000017, 90) | |
2536 | Part148.Anchored = true | |
2537 | Part148.FormFactor = Enum.FormFactor.Symmetric | |
2538 | Part148.Size = Vector3.new(0.346000046, 1.04799998, 1) | |
2539 | Part148.CFrame = CFrame.new(-0.197052002, 0.590524018, 20.8905182, 6.25330671e-22, -0.999931812, 0.011637588, -0.999925673, 0.000141364129, 0.0121463882, -0.0121472068, -0.0116367191, -0.99985832) | |
2540 | Part148.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2541 | Part148.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2542 | Part148.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2543 | Part148.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2544 | Part148.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2545 | Part148.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2546 | Part148.Position = Vector3.new(-0.197052002, 0.590524018, 20.8905182) | |
2547 | Part148.Orientation = Vector3.new(-0.699999988, 179.330002, -89.9899979) | |
2548 | SpecialMesh149.Parent = Part148 | |
2549 | SpecialMesh149.Scale = Vector3.new(1, 1, 0.200000003) | |
2550 | SpecialMesh149.MeshType = Enum.MeshType.Brick | |
2551 | SpecialMesh149.Scale = Vector3.new(1, 1, 0.200000003) | |
2552 | Part150.Parent = Model133 | |
2553 | Part150.Material = Enum.Material.Slate | |
2554 | Part150.BrickColor = BrickColor.new("Royal purple") | |
2555 | Part150.Rotation = Vector3.new(90.6999969, -90, 0) | |
2556 | Part150.Anchored = true | |
2557 | Part150.FormFactor = Enum.FormFactor.Symmetric | |
2558 | Part150.Size = Vector3.new(0.347000062, 1.13400018, 1) | |
2559 | Part150.CFrame = CFrame.new(-0.678062022, 0.585385978, 21.3407745, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21) | |
2560 | Part150.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2561 | Part150.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2562 | Part150.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2563 | Part150.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2564 | Part150.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2565 | Part150.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2566 | Part150.Position = Vector3.new(-0.678062022, 0.585385978, 21.3407745) | |
2567 | Part150.Orientation = Vector3.new(0, -90, -90.6999969) | |
2568 | SpecialMesh151.Parent = Part150 | |
2569 | SpecialMesh151.Scale = Vector3.new(1, 1, 0.200000003) | |
2570 | SpecialMesh151.MeshType = Enum.MeshType.Brick | |
2571 | SpecialMesh151.Scale = Vector3.new(1, 1, 0.200000003) | |
2572 | Part152.Name = "Left Leg" | |
2573 | Part152.Parent = Model133 | |
2574 | Part152.Material = Enum.Material.SmoothPlastic | |
2575 | Part152.BrickColor = BrickColor.new("Institutional white") | |
2576 | Part152.Transparency = 1 | |
2577 | Part152.Rotation = Vector3.new(0, -90, 0) | |
2578 | Part152.Anchored = true | |
2579 | Part152.CanCollide = false | |
2580 | Part152.FormFactor = Enum.FormFactor.Symmetric | |
2581 | Part152.Size = Vector3.new(1, 2, 1) | |
2582 | Part152.CFrame = CFrame.new(-0.225058004, 1.02000403, 21.3960114, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21) | |
2583 | Part152.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2584 | Part152.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2585 | Part152.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2586 | Part152.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2587 | Part152.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2588 | Part152.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2589 | Part152.Position = Vector3.new(-0.225058004, 1.02000403, 21.3960114) | |
2590 | Part152.Orientation = Vector3.new(0, -90, 0) | |
2591 | Part153.Parent = Model133 | |
2592 | Part153.Material = Enum.Material.Slate | |
2593 | Part153.BrickColor = BrickColor.new("Royal purple") | |
2594 | Part153.Rotation = Vector3.new(0, -90, 0) | |
2595 | Part153.Anchored = true | |
2596 | Part153.FormFactor = Enum.FormFactor.Symmetric | |
2597 | Part153.Size = Vector3.new(0.200000003, 1.70299995, 1) | |
2598 | Part153.CFrame = CFrame.new(0.217941001, 1.29650295, 21.4880219, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21) | |
2599 | Part153.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2600 | Part153.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2601 | Part153.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2602 | Part153.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2603 | Part153.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2604 | Part153.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2605 | Part153.Position = Vector3.new(0.217941001, 1.29650295, 21.4880219) | |
2606 | Part153.Orientation = Vector3.new(0, -90, 0) | |
2607 | SpecialMesh154.Parent = Part153 | |
2608 | SpecialMesh154.Scale = Vector3.new(1, 1, 0.200000003) | |
2609 | SpecialMesh154.MeshType = Enum.MeshType.Brick | |
2610 | SpecialMesh154.Scale = Vector3.new(1, 1, 0.200000003) | |
2611 | Part155.Parent = Model133 | |
2612 | Part155.Material = Enum.Material.SmoothPlastic | |
2613 | Part155.BrickColor = BrickColor.new("Really black") | |
2614 | Part155.Rotation = Vector3.new(0, -90, 0) | |
2615 | Part155.Anchored = true | |
2616 | Part155.CanCollide = false | |
2617 | Part155.FormFactor = Enum.FormFactor.Symmetric | |
2618 | Part155.Size = Vector3.new(0.966999888, 0.305999935, 1.01399994) | |
2619 | Part155.CFrame = CFrame.new(-0.218061, 1.85202205, 21.4035187, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21) | |
2620 | Part155.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2621 | Part155.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2622 | Part155.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2623 | Part155.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2624 | Part155.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2625 | Part155.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2626 | Part155.Position = Vector3.new(-0.218061, 1.85202205, 21.4035187) | |
2627 | Part155.Orientation = Vector3.new(0, -90, 0) | |
2628 | Script156.Name = "Welds" | |
2629 | Script156.Parent = Model0 | |
2630 | table.insert(cors,sandbox(Script156,function() | |
2631 | --Saz | |
2632 | ||
2633 | --A new system which is a combination of fast-welds and hard-welds. | |
2634 | --Should be far, far better. | |
2635 | ||
2636 | --When script.CreateNewWelds.Value == true, we create a new set of weld information on script run. | |
2637 | --This toggles off automatically afterwards, to prevent issues that fast-welds can cause. | |
2638 | ||
2639 | --Cruder than I wanted it to be, but not like I intended for anyone but me to use it anyway. | |
2640 | --The fact that you're reading this means you should likely kill yourself. Immediately. | |
2641 | ||
2642 | wait(.33) | |
2643 | ||
2644 | Tool=script.Parent | |
2645 | Nib=Tool.Parent | |
2646 | ||
2647 | ||
2648 | weldparts=function() | |
2649 | print("Welding") | |
2650 | lel={} | |
2651 | function jarate(p) | |
2652 | for i=1, #p do | |
2653 | table.insert(lel,p[i]) | |
2654 | k=p[i]:children() | |
2655 | if #k>0 then | |
2656 | jarate(k) | |
2657 | end | |
2658 | end | |
2659 | end | |
2660 | for _,v in pairs(script.Parent:children()) do | |
2661 | if v.Name~="Cloak" and v.className~="Script" then | |
2662 | v:BreakJoints() | |
2663 | jarate(v:children()) | |
2664 | end | |
2665 | end | |
2666 | for _,v in pairs(lel) do | |
2667 | if v.className=="Weld" or v.className=="Motor6D" then | |
2668 | v:Remove() | |
2669 | end | |
2670 | end | |
2671 | for _,v in pairs(script.Parent["RightLeg"]:children()) do | |
2672 | if v.Name~="Right Leg" then | |
2673 | w=Instance.new("Weld") | |
2674 | w.Part0=script.Parent["RightLeg"]["Right Leg"] | |
2675 | w.Part1=v | |
2676 | w.C1=v.CFrame:inverse()*CFrame.new(v.Position) | |
2677 | w.C0=script.Parent["RightLeg"]["Right Leg"].CFrame:inverse()*CFrame.new(v.Position) | |
2678 | w.Parent=w.Part0 | |
2679 | end | |
2680 | end | |
2681 | w=Instance.new("Weld") | |
2682 | w.Part0=Nib["Right Leg"] | |
2683 | w.Part1=script.Parent["RightLeg"]["Right Leg"] | |
2684 | w.Parent=w.Part0 | |
2685 | w.C0=CFrame.new(0,-.1,0) | |
2686 | for _,v in pairs(script.Parent["LeftLeg"]:children()) do | |
2687 | if v.Name~="Left Leg" then | |
2688 | w=Instance.new("Weld") | |
2689 | w.Part0=script.Parent["LeftLeg"]["Left Leg"] | |
2690 | w.Part1=v | |
2691 | w.C1=v.CFrame:inverse()*CFrame.new(v.Position) | |
2692 | w.C0=script.Parent["LeftLeg"]["Left Leg"].CFrame:inverse()*CFrame.new(v.Position) | |
2693 | w.Parent=w.Part0 | |
2694 | end | |
2695 | end | |
2696 | w=Instance.new("Weld") | |
2697 | w.Part0=Nib["Left Leg"] | |
2698 | w.Part1=script.Parent["LeftLeg"]["Left Leg"] | |
2699 | w.Parent=w.Part0 | |
2700 | w.C0=CFrame.new(0,-.1,0) | |
2701 | for _,v in pairs(script.Parent["RightArm"]:children()) do | |
2702 | if v.Name~="Right Arm" then | |
2703 | w=Instance.new("Weld") | |
2704 | w.Part0=script.Parent["RightArm"]["Right Arm"] | |
2705 | w.Part1=v | |
2706 | w.C1=v.CFrame:inverse()*CFrame.new(v.Position) | |
2707 | w.C0=script.Parent["RightArm"]["Right Arm"].CFrame:inverse()*CFrame.new(v.Position) | |
2708 | w.Parent=w.Part1 | |
2709 | end | |
2710 | end | |
2711 | w=Instance.new("Weld") | |
2712 | w.Part0=Nib["Right Arm"] | |
2713 | w.Part1=script.Parent["RightArm"]["Right Arm"] | |
2714 | w.Parent=w.Part0 | |
2715 | w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90)) | |
2716 | for _,v in pairs(script.Parent["LeftArm"]:children()) do | |
2717 | if v.Name~="Left Arm" then | |
2718 | w=Instance.new("Weld") | |
2719 | w.Part0=script.Parent["LeftArm"]["Left Arm"] | |
2720 | w.Part1=v | |
2721 | w.C1=v.CFrame:inverse()*CFrame.new(v.Position) | |
2722 | w.C0=script.Parent["LeftArm"]["Left Arm"].CFrame:inverse()*CFrame.new(v.Position) | |
2723 | w.Parent=w.Part0 | |
2724 | end | |
2725 | end | |
2726 | w=Instance.new("Weld") | |
2727 | w.Part0=Nib["Left Arm"] | |
2728 | w.Part1=script.Parent["LeftArm"]["Left Arm"] | |
2729 | w.Parent=w.Part0 | |
2730 | ||
2731 | for _,v in pairs(script.Parent["Torso"]:children()) do | |
2732 | if v.Name~="Torso" then | |
2733 | w=Instance.new("Weld") | |
2734 | w.Part0=script.Parent["Torso"]["Torso"] | |
2735 | w.Part1=v | |
2736 | w.C1=v.CFrame:inverse()*CFrame.new(v.Position) | |
2737 | w.C0=script.Parent["Torso"]["Torso"].CFrame:inverse()*CFrame.new(v.Position) | |
2738 | w.Parent=script.Parent["Torso"]["Torso"] | |
2739 | end | |
2740 | end | |
2741 | ||
2742 | w=Instance.new("Weld") | |
2743 | w.Part0=Nib["Torso"] | |
2744 | w.Part1=script.Parent["Torso"]["Torso"] | |
2745 | w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0) | |
2746 | w.Parent=w.Part0 | |
2747 | ||
2748 | for _,v in pairs(lel) do | |
2749 | if v:IsA("BasePart") then v.Anchored=false end | |
2750 | end | |
2751 | ||
2752 | wait(1) | |
2753 | ||
2754 | w=Instance.new("Weld") | |
2755 | w.Part0=Nib.Torso | |
2756 | w.Part1=Tool.Torso.Torso | |
2757 | w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi) | |
2758 | w.C1=CFrame.new(0,0,0) | |
2759 | w.Parent=w.Part1 | |
2760 | w.Name="ClothingWeld" | |
2761 | ||
2762 | wait(.06) | |
2763 | ||
2764 | while Tool.Torso.Torso:FindFirstChild("ClothingWeld")==nil do | |
2765 | wait(.03) | |
2766 | w=Instance.new("Weld") | |
2767 | w.Part0=Nib.Torso | |
2768 | w.Part1=Tool.Torso.Torso | |
2769 | w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi) | |
2770 | w.C1=CFrame.new(0,0,0) | |
2771 | w.Parent=w.Part1 | |
2772 | w.Name="ClothingWeld" | |
2773 | end | |
2774 | ||
2775 | w=Instance.new("Weld") | |
2776 | w.Part0=Nib["Right Leg"] | |
2777 | w.Part1=Tool.RightLeg["Right Leg"] | |
2778 | w.C0=CFrame.new(0,0,0) | |
2779 | w.C1=CFrame.new(0,0,0) | |
2780 | w.Parent=w.Part1 | |
2781 | w.Name="ClothingWeld" | |
2782 | ||
2783 | w=Instance.new("Weld") | |
2784 | w.Part0=Nib["Left Leg"] | |
2785 | w.Part1=Tool.LeftLeg["Left Leg"] | |
2786 | w.C0=CFrame.new(0,0,0) | |
2787 | w.C1=CFrame.new(0,0,0) | |
2788 | w.Parent=w.Part1 | |
2789 | w.Name="ClothingWeld" | |
2790 | ||
2791 | w=Instance.new("Weld") | |
2792 | w.Part0=Nib["Right Arm"] | |
2793 | w.Part1=Tool.RightArm["Right Arm"] | |
2794 | w.C0=CFrame.new(0,0,0) | |
2795 | w.C1=CFrame.new(0,0,0) | |
2796 | w.Parent=w.Part1 | |
2797 | w.Name="ClothingWeld" | |
2798 | ||
2799 | w=Instance.new("Weld") | |
2800 | w.Part0=Nib["Left Arm"] | |
2801 | w.Part1=Tool.LeftArm["Left Arm"] | |
2802 | w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi) | |
2803 | w.C1=CFrame.new(0,0,0) | |
2804 | w.Parent=w.Part1 | |
2805 | w.Name="ClothingWeld" | |
2806 | ||
2807 | wait() | |
2808 | ||
2809 | end | |
2810 | weldparts() | |
2811 | end)) | |
2812 | for i,v in pairs(mas:GetChildren()) do | |
2813 | v.Parent = game:GetService("Players").LocalPlayer.Character | |
2814 | pcall(function() v:MakeJoints() end) | |
2815 | end | |
2816 | mas:Destroy() | |
2817 | for i,v in pairs(cors) do | |
2818 | spawn(function() | |
2819 | pcall(v) | |
2820 | end) | |
2821 | end | |
2822 | ||
2823 | Humanoid.HealthChanged:connect(function() | |
2824 | if DEATH == false then | |
2825 | if Humanoid.Health ~= "inf" then | |
2826 | Humanoid.Health = "inf" | |
2827 | CreateSound("907330011", Torso, 10, 1) | |
2828 | end | |
2829 | if Humanoid.MaxHealth ~= "inf" then | |
2830 | Humanoid.MaxHealth = "inf" | |
2831 | end | |
2832 | end | |
2833 | end) | |
2834 | ||
2835 | function VanishPlayer() | |
2836 | tecks2.TextTransparency = 1 | |
2837 | tecks2.TextStrokeTransparency = 1 | |
2838 | for _, c in pairs(Character:GetChildren()) do | |
2839 | if c.ClassName == "Part" then | |
2840 | c.Transparency = 1 | |
2841 | if c:FindFirstChildOfClass("Decal") then | |
2842 | c:FindFirstChildOfClass("Decal").Transparency = 1 | |
2843 | end | |
2844 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
2845 | c:FindFirstChildOfClass("ParticleEmitter").Enabled = false | |
2846 | end | |
2847 | elseif c.ClassName == "Accessory" then | |
2848 | c.Handle.Transparency = 1 | |
2849 | if c.Handle:FindFirstChildOfClass("ParticleEmitter") then | |
2850 | c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false | |
2851 | end | |
2852 | end | |
2853 | end | |
2854 | end | |
2855 | ||
2856 | function Reappear() | |
2857 | tecks2.TextTransparency = 0 | |
2858 | tecks2.TextStrokeTransparency = 0 | |
2859 | for _, c in pairs(Character:GetChildren()) do | |
2860 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
2861 | c.Transparency = 0 | |
2862 | if c:FindFirstChildOfClass("Decal") then | |
2863 | c:FindFirstChildOfClass("Decal").Transparency = 0 | |
2864 | end | |
2865 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
2866 | c:FindFirstChildOfClass("ParticleEmitter").Enabled = true | |
2867 | end | |
2868 | elseif c.ClassName == "Accessory" then | |
2869 | c.Handle.Transparency = 0 | |
2870 | if c.Handle:FindFirstChildOfClass("ParticleEmitter") then | |
2871 | c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true | |
2872 | end | |
2873 | end | |
2874 | end | |
2875 | end | |
2876 | ||
2877 | function Warp() | |
2878 | ATTACK = true | |
2879 | Rooted = true | |
2880 | for i = 1, 50 do | |
2881 | Swait() | |
2882 | CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Crimson",VT(i/3,i/3,0)) | |
2883 | CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Crimson",VT(i/3,i/3,0)) | |
2884 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed) | |
2885 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed) | |
2886 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
2887 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
2888 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed) | |
2889 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed) | |
2890 | - | v.Parent = owner |
2890 | + | |
2891 | if VALUE2 == false then | |
2892 | VALUE2 = true | |
2893 | elseif VALUE2 == true then | |
2894 | VALUE2 = false | |
2895 | end | |
2896 | ATTACK = false | |
2897 | Rooted = false | |
2898 | end | |
2899 | ||
2900 | function RivalingOverthrower() | |
2901 | if HITFLOOR ~= nil then | |
2902 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
2903 | local HITBODY = Mouse.Target.Parent | |
2904 | local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso") | |
2905 | local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
2906 | if TORS ~= nil and HUMAN ~= nil then | |
2907 | ATTACK = true | |
2908 | Rooted = true | |
2909 | TORS.Anchored = true | |
2910 | RootPart.CFrame = TORS.CFrame * CF(0,0,4) | |
2911 | HITFLOOR, HITPOS = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 4 * TORS.Size.Y/2, HITBODY) | |
2912 | local FLOOR = HITFLOOR | |
2913 | local POS = HITPOS | |
2914 | print(FLOOR) | |
2915 | UNANCHOR = false | |
2916 | RootPart.Anchored = true | |
2917 | CreateSound("1295446488", Torso, 10, 1) | |
2918 | for i=0, 1, 0.1 / Animation_Speed do | |
2919 | Swait() | |
2920 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2921 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2922 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2923 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2924 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2925 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2926 | end | |
2927 | local TAUNTS = {"907329532","907333294","907329893"} | |
2928 | CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Torso, 10, 1) | |
2929 | for i=0, 1, 0.1 / Animation_Speed do | |
2930 | Swait() | |
2931 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
2932 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed) | |
2933 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2934 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2935 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2936 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2937 | end | |
2938 | RootPart.CFrame = TORS.CFrame * CF(0,0,2) | |
2939 | CreateSound("260411131", TORS, 10, 1) | |
2940 | TORS.Anchored = false | |
2941 | local WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-1,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2942 | for i=0, 1, 0.1 / Animation_Speed do | |
2943 | Swait() | |
2944 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed) | |
2945 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
2946 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2947 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2948 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2949 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2950 | end | |
2951 | for i=0, 2, 0.1 / Animation_Speed do | |
2952 | Swait() | |
2953 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2954 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2955 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2956 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2957 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2958 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2959 | end | |
2960 | for i = 1, 15 do | |
2961 | CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,-3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(i/5,i/5,0)) | |
2962 | end | |
2963 | WELD:remove() | |
2964 | local grav = Instance.new("BodyPosition",TORS) | |
2965 | grav.P = 20000 | |
2966 | grav.D = 100 | |
2967 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
2968 | grav.position = TORS.Position + VT(0,50,0) | |
2969 | grav.Name = "GravityForce" | |
2970 | for i=0, 1, 0.1 / Animation_Speed do | |
2971 | Swait() | |
2972 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed) | |
2973 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
2974 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2975 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2976 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
2977 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
2978 | end | |
2979 | for i=0, 2, 0.1 / Animation_Speed do | |
2980 | Swait() | |
2981 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2982 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2983 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2984 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2985 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2986 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2987 | end | |
2988 | CreateSound("1295446488", Torso, 10, 1) | |
2989 | CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Royal purple",VT(1,0.1,1)) | |
2990 | RootPart.CFrame = CF(TORS.Position)*CF(0,0,5) | |
2991 | for i=0, 2, 0.1 / Animation_Speed do | |
2992 | Swait() | |
2993 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2994 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2995 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2996 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2997 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed) | |
2998 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed) | |
2999 | end | |
3000 | VanishPlayer() | |
3001 | for i = 1, 50+(25*POWERLEVEL) do | |
3002 | Swait() | |
3003 | CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Crimson",VT(POWERLEVEL/3,POWERLEVEL/3,0)) | |
3004 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1) | |
3005 | local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
3006 | MagicSphere(VT(0,0,0),15,CFRAME,"Royal purple",VT(0.1,0.1,POWERLEVEL*5)) | |
3007 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Royal purple",VT(0.1,0.1,POWERLEVEL*5)) | |
3008 | end | |
3009 | RootPart.CFrame = CF(TORS.Position)*CF(0,15,1) | |
3010 | Reappear() | |
3011 | for i=0, 2, 0.1 / Animation_Speed do | |
3012 | Swait() | |
3013 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3014 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3015 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
3016 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
3017 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3018 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3019 | end | |
3020 | for i = 1, 15 do | |
3021 | CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(i/5,i/5,0)) | |
3022 | end | |
3023 | RootPart.CFrame = CF(TORS.Position)*CF(0,5,1) | |
3024 | grav.Position = POS | |
3025 | CreateDebreeRing(FLOOR,POS,6*POWERLEVEL,VT(6,6,6)*POWERLEVEL,10) | |
3026 | CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,10,50*POWERLEVEL) | |
3027 | CreateSound("289842971", TORS, 3, 1) | |
3028 | MagicSphere(VT(0,0,0),35,CF(POS),"Royal purple",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2)) | |
3029 | MagicSphere(VT(0.1,0.1,0.1),35,CF(POS),"Royal purple",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2)) | |
3030 | killnearest(POS,POWERLEVEL*10,5) | |
3031 | if POWERLEVEL > 3 then | |
3032 | MagicSphere(VT(0.1,500,0.1),15,CF(POS),"Crimson",VT(POWERLEVEL,0,POWERLEVEL)) | |
3033 | end | |
3034 | CreateWave(VT(0,0,0),15,CF(POS),true,2,"Really black",VT(POWERLEVEL*2,0.1,POWERLEVEL*2)) | |
3035 | for i=0, 1, 0.1 / Animation_Speed do | |
3036 | Swait() | |
3037 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed) | |
3038 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
3039 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
3040 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
3041 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
3042 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
3043 | end | |
3044 | HITBODY:BreakJoints() | |
3045 | grav:remove() | |
3046 | ATTACK = false | |
3047 | Rooted = false | |
3048 | UNANCHOR = true | |
3049 | RootPart.Anchored = false | |
3050 | if POWERLEVEL > 1 then | |
3051 | POWERLEVEL = POWERLEVEL - 1 | |
3052 | end | |
3053 | end | |
3054 | end | |
3055 | end | |
3056 | end | |
3057 | ||
3058 | function ChunkChuck() | |
3059 | if HITFLOOR ~= nil then | |
3060 | ATTACK = true | |
3061 | Rooted = true | |
3062 | CreateSound("305685800", Head, 10, 1) | |
3063 | for i=0, 1, 0.1 / Animation_Speed do | |
3064 | Swait() | |
3065 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3066 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3067 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
3068 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
3069 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
3070 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
3071 | end | |
3072 | for i=0, 1, 0.1 / Animation_Speed do | |
3073 | Swait() | |
3074 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.75, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3075 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3076 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
3077 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
3078 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 2 / Animation_Speed) | |
3079 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-65)), 2 / Animation_Speed) | |
3080 | end | |
3081 | CreateDebreeRing(HITFLOOR,HITPOS,3*POWERLEVEL,VT(2,2,2)*POWERLEVEL,3) | |
3082 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2)*POWERLEVEL,3,50*POWERLEVEL) | |
3083 | local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(5,5,5)*POWERLEVEL/1.5) | |
3084 | CHUNK.Color = HITFLOOR.Color | |
3085 | CHUNK.Material = HITFLOOR.Material | |
3086 | CHUNK.CFrame = Torso.CFrame*CF(0,0,-3*POWERLEVEL) | |
3087 | CreateSound("260411131", CHUNK, 10, 1) | |
3088 | CreateSound("289842971", Torso, 3, 1) | |
3089 | repeat | |
3090 | Swait() | |
3091 | CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0) | |
3092 | turnto(Mouse.Hit.p) | |
3093 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3094 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3095 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
3096 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
3097 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3098 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3099 | until HOLD == true | |
3100 | for i=0, 1, 0.1 / Animation_Speed do | |
3101 | Swait() | |
3102 | CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0) | |
3103 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3104 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3105 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
3106 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
3107 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
3108 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
3109 | end | |
3110 | CHUNK.CanCollide = true | |
3111 | CHUNK.Anchored = false | |
3112 | CHUNK.CFrame = RootPart.CFrame*CF(0,0,-1*POWERLEVEL) | |
3113 | for i = 1, 25 do | |
3114 | CreateRing(VT(0,0,0),false,0,15,RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(0),RAD(0),RAD(0)),"Royal purple",VT((POWERLEVEL/3)/i,(POWERLEVEL/3)/i,0)) | |
3115 | end | |
3116 | local bv = Instance.new("BodyVelocity") | |
3117 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
3118 | bv.velocity = RootPart.CFrame.lookVector*400 | |
3119 | bv.Parent = CHUNK | |
3120 | local HIT = CHUNK.Touched:Connect(function(hit) | |
3121 | if hit.Parent ~= workspace and hit.Parent ~= Character and hit.Parent.ClassName == "Model" then | |
3122 | hit.Parent:BreakJoints() | |
3123 | end | |
3124 | end) | |
3125 | CreateSound("138079201", CHUNK, 10, 1) | |
3126 | Debris:AddItem(CHUNK,5) | |
3127 | for i=0, 1, 0.1 / Animation_Speed do | |
3128 | Swait() | |
3129 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3130 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3131 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
3132 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
3133 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
3134 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
3135 | end | |
3136 | ATTACK = false | |
3137 | Rooted = false | |
3138 | if POWERLEVEL > 1 then | |
3139 | POWERLEVEL = POWERLEVEL - 1 | |
3140 | end | |
3141 | end | |
3142 | end | |
3143 | ||
3144 | function Boost() | |
3145 | ATTACK = true | |
3146 | Rooted = true | |
3147 | CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10) | |
3148 | for i = 1, 50 do | |
3149 | Swait() | |
3150 | CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Royal purple",VT(i/5,i/5,0)) | |
3151 | CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Royal purple",VT(i/5,i/5,0)) | |
3152 | CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Crimson",VT(i/3,i/3,0)) | |
3153 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed) | |
3154 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed) | |
3155 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
3156 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
3157 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed) | |
3158 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed) | |
3159 | end | |
3160 | POWERLEVEL = POWERLEVEL + 1 | |
3161 | ATTACK = false | |
3162 | Rooted = false | |
3163 | end | |
3164 | ||
3165 | function XEvent() | |
3166 | if HITFLOOR ~= nil then | |
3167 | VALUE2 = false | |
3168 | CreateSound("907332670", Effects, 10, 1) | |
3169 | local POS = HITPOS | |
3170 | local FLOOR = HITFLOOR | |
3171 | local STARTPOS = RootPart.CFrame | |
3172 | ATTACK = true | |
3173 | Rooted = true | |
3174 | for i=0, 2, 0.1 / Animation_Speed do | |
3175 | Swait() | |
3176 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3177 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3178 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
3179 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
3180 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
3181 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
3182 | end | |
3183 | UNANCHOR = false | |
3184 | RootPart.Anchored = true | |
3185 | CreateSound("1295446488", Effects, 10, 1) | |
3186 | RootPart.CFrame = RootPart.CFrame*CF(0,100+(150*POWERLEVEL),0) | |
3187 | for i=0, 1, 0.1 / Animation_Speed do | |
3188 | Swait() | |
3189 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3190 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3191 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
3192 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
3193 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
3194 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
3195 | end | |
3196 | CreateSound("289315275", Effects, 10, 1) | |
3197 | for i=0, 5, 0.1 / Animation_Speed do | |
3198 | Swait() | |
3199 | CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/1.2,POWERLEVEL/1.2,0)) | |
3200 | CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL,POWERLEVEL,0)) | |
3201 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed) | |
3202 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
3203 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
3204 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
3205 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
3206 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
3207 | end | |
3208 | CreateSound("260411131", Effects, 3, 1) | |
3209 | for i=0, 1, 0.1 / Animation_Speed do | |
3210 | Swait() | |
3211 | CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/5,POWERLEVEL/5,0)) | |
3212 | CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0)) | |
3213 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3214 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
3215 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
3216 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
3217 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
3218 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
3219 | end | |
3220 | for i=0, 0.3, 0.1 / Animation_Speed do | |
3221 | Swait() | |
3222 | CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/5,POWERLEVEL/5,0)) | |
3223 | CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0)) | |
3224 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3225 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
3226 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
3227 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
3228 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
3229 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
3230 | end | |
3231 | for i=0, 0.3, 0.1 / Animation_Speed do | |
3232 | Swait() | |
3233 | CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0)) | |
3234 | CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/3,POWERLEVEL/3,0)) | |
3235 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(45)), 2 / Animation_Speed) | |
3236 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
3237 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
3238 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
3239 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
3240 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
3241 | end | |
3242 | local BURNMARKS = {} | |
3243 | local DEATHRAY1 = CreatePart(3, Effects, "Neon", 0, 0.5, "Royal purple", "RAY", VT(0,0,0)) | |
3244 | MakeForm(DEATHRAY1,"Cyl") | |
3245 | local DEATHRAY2 = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "RAY", VT(0,0,0)) | |
3246 | MakeForm(DEATHRAY2,"Cyl") | |
3247 | local loopsound = CreateSound("487214658", Effects, 4, 1, true) | |
3248 | local AMOUNT = POWERLEVEL * 25 | |
3249 | for i = 1, POWERLEVEL * 50 do | |
3250 | Swait() | |
3251 | MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Royal purple",VT(0,0,0)) | |
3252 | CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0)) | |
3253 | CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/3,POWERLEVEL/3,0)) | |
3254 | local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Crimson", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2) | |
3255 | MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT)) | |
3256 | table.insert(BURNMARKS,MARK) | |
3257 | MakeForm(MARK,"Cyl") | |
3258 | CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/5,POWERLEVEL/5,0)) | |
3259 | CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0)) | |
3260 | local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude | |
3261 | DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL) | |
3262 | DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
3263 | DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1) | |
3264 | DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
3265 | AMOUNT = AMOUNT - 1 | |
3266 | end | |
3267 | local AMOUNT = POWERLEVEL * 25 | |
3268 | for i = 1, POWERLEVEL * 50 do | |
3269 | Swait() | |
3270 | MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Crimson",VT(0,0,0)) | |
3271 | CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0)) | |
3272 | CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional red",VT(POWERLEVEL/3,POWERLEVEL/3,0)) | |
3273 | local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Crimson", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2) | |
3274 | MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT)) | |
3275 | table.insert(BURNMARKS,MARK) | |
3276 | MakeForm(MARK,"Cyl") | |
3277 | CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/5,POWERLEVEL/5,0)) | |
3278 | CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0)) | |
3279 | local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude | |
3280 | DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL) | |
3281 | DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
3282 | DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1) | |
3283 | DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
3284 | AMOUNT = AMOUNT - 1 | |
3285 | end | |
3286 | DEATHRAY1:remove() | |
3287 | DEATHRAY2:remove() | |
3288 | loopsound:remove() | |
3289 | for i=0, 1, 0.1 / Animation_Speed do | |
3290 | Swait() | |
3291 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3292 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3293 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
3294 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
3295 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
3296 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
3297 | end | |
3298 | RootPart.CFrame = STARTPOS | |
3299 | for i=0, 0.1, 0.1 / Animation_Speed do | |
3300 | Swait() | |
3301 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3302 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3303 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
3304 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
3305 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed) | |
3306 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed) | |
3307 | end | |
3308 | for i = 1, 10+(5*POWERLEVEL) do | |
3309 | Swait() | |
3310 | CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL*5,POWERLEVEL*5,0)) | |
3311 | CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL*15,POWERLEVEL*15,0)) | |
3312 | end | |
3313 | local SOUND = CreateSound("314970772", Effects, 10, 1) | |
3314 | CreateSound("414517163", Effects, 10, 1) | |
3315 | IT("EchoSoundEffect",SOUND) | |
3316 | MagicSphere(VT(0,0,0),35,CF(POS),"Crimson",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)) | |
3317 | CreateDebreeRing(FLOOR,POS,25*POWERLEVEL,VT(25,25,25)*POWERLEVEL,3) | |
3318 | CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,3,25*POWERLEVEL) | |
3319 | for i = 1, 25 do | |
3320 | Swait() | |
3321 | MagicSphere(VT(0,0,0),15,CF(POS),"Really black",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)) | |
3322 | CreateRing(VT(0,0,0.1),false,0,45,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(POWERLEVEL*2,POWERLEVEL*2,0)) | |
3323 | killnearest(POS,POWERLEVEL*100,500) | |
3324 | CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL*15,POWERLEVEL*15,0)) | |
3325 | CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL*25,POWERLEVEL*25,0)) | |
3326 | end | |
3327 | for i = 1, 50 do | |
3328 | Swait() | |
3329 | for e=1,#BURNMARKS do | |
3330 | if BURNMARKS[e]~=nil then | |
3331 | local Thing=BURNMARKS[e] | |
3332 | if Thing~=nil then | |
3333 | local Part=Thing | |
3334 | Part.Transparency = Part.Transparency + (1/50) | |
3335 | end | |
3336 | end | |
3337 | end | |
3338 | end | |
3339 | for e=1,#BURNMARKS do | |
3340 | if BURNMARKS[e]~=nil then | |
3341 | local Thing=BURNMARKS[e] | |
3342 | if Thing~=nil then | |
3343 | local Part=Thing | |
3344 | Part:remove() | |
3345 | end | |
3346 | end | |
3347 | end | |
3348 | ATTACK = false | |
3349 | Rooted = false | |
3350 | UNANCHOR = true | |
3351 | RootPart.Anchored = false | |
3352 | POWERLEVEL = 1 | |
3353 | end | |
3354 | end | |
3355 | ||
3356 | function Taunt() | |
3357 | ATTACK = true | |
3358 | Rooted = true | |
3359 | CreateSound("907330011", Head, 10, 1.1) | |
3360 | for i=0, 1, 0.1 / Animation_Speed do | |
3361 | Swait() | |
3362 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3363 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3364 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
3365 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
3366 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3367 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3368 | end | |
3369 | for i=0, 2, 0.1 / Animation_Speed do | |
3370 | Swait() | |
3371 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3372 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3373 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
3374 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
3375 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3376 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3377 | end | |
3378 | ATTACK = false | |
3379 | Rooted = false | |
3380 | end | |
3381 | ||
3382 | function BreakLimit() | |
3383 | ATTACK = true | |
3384 | Rooted = false | |
3385 | UNANCHOR = false | |
3386 | RootPart.Anchored = true | |
3387 | for i=0, 5, 0.1 / Animation_Speed do | |
3388 | Swait() | |
3389 | RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0) | |
3390 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3391 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3392 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
3393 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
3394 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed) | |
3395 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed) | |
3396 | end | |
3397 | CreateSound("1368598393", Effects, 10, 1) | |
3398 | for i=0, 2, 0.1 / Animation_Speed do | |
3399 | Swait() | |
3400 | local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
3401 | MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5)) | |
3402 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Crimson",VT(0.1,0.1,5)) | |
3403 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3404 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3405 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
3406 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
3407 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3408 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3409 | end | |
3410 | CreateSound("1368583274", Effects, 10, 1) | |
3411 | for i=0, 6, 0.1 / Animation_Speed do | |
3412 | Swait() | |
3413 | CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-1,0,0)) | |
3414 | CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-1,0,0)*3) | |
3415 | local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
3416 | MagicSphere(VT(0,0,0),15,CFRAME,"Royal purple",VT(0.1,0.1,55)) | |
3417 | MagicSphere(VT(0,0,0),15,CFRAME,"Royal purple",VT(2,2,2)) | |
3418 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Royal purple",VT(0.1,0.1,55)) | |
3419 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3420 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3421 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
3422 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
3423 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3424 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3425 | end | |
3426 | CreateSound("907329532", Effects, 10, 1.1) | |
3427 | Swait(175) | |
3428 | CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(7,7,0)) | |
3429 | CreateSound("1368605755", Effects, 10, 1) | |
3430 | CreateSound("1368637781", Effects, 10, 1) | |
3431 | MagicSphere(VT(0,0,0),45,Torso.CFrame,"Royal purple",VT(5,5,5)) | |
3432 | LIMITBROKEN = true | |
3433 | for i=0, 1, 0.1 / Animation_Speed do | |
3434 | Swait() | |
3435 | CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(4,4,0)) | |
3436 | CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(5,5,0)) | |
3437 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3438 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3439 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
3440 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
3441 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed) | |
3442 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed) | |
3443 | end | |
3444 | UNANCHOR = true | |
3445 | RootPart.Anchored = false | |
3446 | ATTACK = false | |
3447 | Rooted = false | |
3448 | game.Lighting.ClockTime = 23 | |
3449 | end | |
3450 | ||
3451 | -- LIMIT BROKEN | |
3452 | ||
3453 | function RivalingOverthrower2() | |
3454 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
3455 | local HITBODY = Mouse.Target.Parent | |
3456 | local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso") | |
3457 | local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
3458 | if TORS ~= nil and HUMAN ~= nil then | |
3459 | ATTACK = true | |
3460 | Rooted = false | |
3461 | VanishPlayer() | |
3462 | TORS.Anchored = true | |
3463 | RootPart.CFrame = TORS.CFrame*CF(0,5,0) | |
3464 | CreateSound("260411131", RootPart, 3, 1) | |
3465 | for i = 1, 75 do | |
3466 | Swait() | |
3467 | CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/3,POWERLEVEL/3,0)) | |
3468 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1) | |
3469 | local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
3470 | MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,POWERLEVEL*5)) | |
3471 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Crimson",VT(0.1,0.1,POWERLEVEL*5)) | |
3472 | TORS.CFrame = TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
3473 | end | |
3474 | RootPart.CFrame = CF(TORS.Position)*CF(MRANDOM(-45,45),45,MRANDOM(-45,45)) | |
3475 | Reappear() | |
3476 | CreateSound("1368583274", RightArm, 10, 1) | |
3477 | local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,0,0)) | |
3478 | MakeForm(ORB,"Ball") | |
3479 | ORB.Color = C3(0,0,0) | |
3480 | ORB.CFrame = RightArm.CFrame * CF(0,-2,0) | |
3481 | for i=0, 4, 0.1 / Animation_Speed do | |
3482 | Swait() | |
3483 | ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0) | |
3484 | ORB.Size = ORB.Size + VT(0.03,0.03,0.03) | |
3485 | CreateRing(VT(25,25,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-1,-1,0)) | |
3486 | RootPart.CFrame = CF(RootPart.Position,TORS.Position) | |
3487 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
3488 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
3489 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
3490 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
3491 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3492 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3493 | end | |
3494 | for i = 1, 5 do | |
3495 | Swait() | |
3496 | RootPart.CFrame = CF(RootPart.Position,TORS.Position) | |
3497 | ORB.Size = ORB.Size * 0.8 | |
3498 | end | |
3499 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,25,0)) | |
3500 | MakeForm(BEAM,"Ball") | |
3501 | local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,1000,0)) | |
3502 | MakeForm(BEAM2,"Cyl") | |
3503 | BEAM.CFrame = ORB.CFrame * CF(0,0,10) | |
3504 | ORB.Color = BRICKC("Royal purple").Color | |
3505 | for i = 1, 5 do | |
3506 | Swait() | |
3507 | CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(2,2,0)) | |
3508 | BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0) | |
3509 | BEAM.Size = BEAM.Size + VT(2,0,2) | |
3510 | BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0) | |
3511 | BEAM2.Size = BEAM2.Size + VT(2,0,2) | |
3512 | RootPart.CFrame = CF(RootPart.Position,TORS.Position) | |
3513 | ORB.Size = ORB.Size * 1.3 | |
3514 | end | |
3515 | CreateSound("1368605755", Effects, 10, 1) | |
3516 | HITBODY:BreakJoints() | |
3517 | TORS.Anchored = false | |
3518 | local POS = TORS.Position | |
3519 | for i = 1, 25 do | |
3520 | CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/3,POWERLEVEL/3,0)) | |
3521 | CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0)) | |
3522 | end | |
3523 | for i=0, 2, 0.1 / Animation_Speed do | |
3524 | Swait() | |
3525 | killnearest(POS,15,700) | |
3526 | CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(2,2,0)) | |
3527 | BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0) | |
3528 | BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0) | |
3529 | ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0) | |
3530 | RootPart.CFrame = CF(RootPart.Position,POS) | |
3531 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
3532 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
3533 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
3534 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
3535 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3536 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3537 | end | |
3538 | for i = 1, 5 do | |
3539 | Swait() | |
3540 | BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0) | |
3541 | BEAM.Size = BEAM.Size - VT(2,0,2) | |
3542 | BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0) | |
3543 | BEAM2.Size = BEAM2.Size - VT(2,0,2) | |
3544 | RootPart.CFrame = CF(RootPart.Position,TORS.Position) | |
3545 | ORB.Size = ORB.Size * 0.8 | |
3546 | end | |
3547 | turnto(POS) | |
3548 | ORB:remove() | |
3549 | BEAM:remove() | |
3550 | BEAM2:remove() | |
3551 | ATTACK = false | |
3552 | Rooted = false | |
3553 | end | |
3554 | end | |
3555 | end | |
3556 | ||
3557 | function ChunkChuck2() | |
3558 | if HITFLOOR ~= nil then | |
3559 | ATTACK = true | |
3560 | Rooted = false | |
3561 | for i=0, 1, 0.1 / Animation_Speed do | |
3562 | Swait() | |
3563 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed) | |
3564 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
3565 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
3566 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
3567 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
3568 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
3569 | end | |
3570 | local DIST = (RootPart.Position - HITPOS).Magnitude | |
3571 | RootPart.CFrame = RootPart.CFrame * CF(0,-(DIST-3),0) | |
3572 | for i=0, 0.1, 0.1 / Animation_Speed do | |
3573 | Swait() | |
3574 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed) | |
3575 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
3576 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
3577 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
3578 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3579 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3580 | end | |
3581 | CreateDebreeRing(HITFLOOR,HITPOS,15,VT(15,15,15)) | |
3582 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2),3,150) | |
3583 | local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(25,25,25)) | |
3584 | CHUNK.Color = HITFLOOR.Color | |
3585 | CHUNK.Material = HITFLOOR.Material | |
3586 | CHUNK.CFrame = RootPart.CFrame*CF(0,-25,-0.5) | |
3587 | CreateSound("260411131", CHUNK, 10, 1) | |
3588 | CreateSound("289842971", Torso, 3, 1) | |
3589 | for i=0, 1, 0.1 / Animation_Speed do | |
3590 | Swait() | |
3591 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed) | |
3592 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
3593 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
3594 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
3595 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3596 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3597 | end | |
3598 | RootPart.CFrame = RootPart.CFrame * CF(0,(DIST-3),0) | |
3599 | CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0) | |
3600 | repeat | |
3601 | Swait() | |
3602 | RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
3603 | CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0) | |
3604 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed) | |
3605 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
3606 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
3607 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
3608 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
3609 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
3610 | until HOLD == true | |
3611 | for i=0, 1, 0.1 / Animation_Speed do | |
3612 | Swait() | |
3613 | CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0) | |
3614 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 2 / Animation_Speed) | |
3615 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
3616 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
3617 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
3618 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
3619 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
3620 | end | |
3621 | coroutine.resume(coroutine.create(function() | |
3622 | local COLLISION = false | |
3623 | CHUNK.CFrame = RootPart.CFrame | |
3624 | for i = 1, 300 do | |
3625 | CHUNK.CFrame = CHUNK.CFrame * CF(0,0,-5) | |
3626 | killnearest(CHUNK.Position,CHUNK.Size.Z/1.8,15) | |
3627 | local TRAIL = CHUNK:Clone() | |
3628 | TRAIL.CanCollide = false | |
3629 | TRAIL.Transparency = 0.9 | |
3630 | TRAIL.Parent = Effects | |
3631 | TRAIL.CFrame = CHUNK.CFrame | |
3632 | coroutine.resume(coroutine.create(function() | |
3633 | for i = 1, 10 do | |
3634 | Swait() | |
3635 | TRAIL.Transparency = TRAIL.Transparency + (0.1/10) | |
3636 | end | |
3637 | TRAIL:remove() | |
3638 | end)) | |
3639 | local HIT = Raycast(CHUNK.Position, CHUNK.CFrame.lookVector, CHUNK.Size.Z/2, Character) | |
3640 | if HIT ~= nil then | |
3641 | COLLISION = true | |
3642 | break | |
3643 | end | |
3644 | end | |
3645 | CHUNK:remove() | |
3646 | if COLLISION == true then | |
3647 | CreateFlyingDebree(CHUNK,CF(CHUNK.Position),25,VT(10,10,10),3,MRANDOM(150,250)) | |
3648 | killnearest(CHUNK.Position,CHUNK.Size.Z,45) | |
3649 | end | |
3650 | end)) | |
3651 | turnto(CHUNK.Position) | |
3652 | for i=0, 1, 0.1 / Animation_Speed do | |
3653 | Swait() | |
3654 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed) | |
3655 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
3656 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
3657 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
3658 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
3659 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
3660 | end | |
3661 | ATTACK = false | |
3662 | Rooted = false | |
3663 | end | |
3664 | end | |
3665 | ||
3666 | function XEvent2() | |
3667 | local FLOOR,HITPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,-1,0)).lookVector, 100000, Character) | |
3668 | if FLOOR then | |
3669 | local BURNMARKS = {} | |
3670 | local POS = HITPOS | |
3671 | ATTACK = true | |
3672 | Rooted = false | |
3673 | local AMOUNT = 200 | |
3674 | for i=0, 3, 0.1 / Animation_Speed do | |
3675 | Swait() | |
3676 | RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))*CF(0,0,2) | |
3677 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3678 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3679 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
3680 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
3681 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3682 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3683 | end | |
3684 | CreateSound("1368583274", Effects, 10, 0.5) | |
3685 | local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,0,0)) | |
3686 | MakeForm(ORB,"Ball") | |
3687 | ORB.Color = C3(0,0,0) | |
3688 | ORB.CFrame = RightArm.CFrame * CF(0,-2,0) | |
3689 | for i=0, 12, 0.1 / Animation_Speed do | |
3690 | Swait() | |
3691 | ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0) | |
3692 | ORB.Size = ORB.Size + VT(0.03,0.03,0.03) | |
3693 | CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-10,-10,0)) | |
3694 | CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-10,-10,0)) | |
3695 | RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT)) | |
3696 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
3697 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
3698 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
3699 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
3700 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3701 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3702 | end | |
3703 | for i = 1, 50 do | |
3704 | Swait() | |
3705 | ORB.Size = ORB.Size * 0.9 | |
3706 | ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0) | |
3707 | end | |
3708 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,100,0)) | |
3709 | MakeForm(BEAM,"Ball") | |
3710 | local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,1000,0)) | |
3711 | MakeForm(BEAM2,"Cyl") | |
3712 | BEAM.CFrame = ORB.CFrame * CF(0,0,10) | |
3713 | ORB.Color = BRICKC("Royal purple").Color | |
3714 | CreateSound("1368598393", Effects, 10, 0.3) | |
3715 | CreateSound("1368605755", Effects, 10, 0.3) | |
3716 | CreateSound("1368637781", Effects, 10, 0.3) | |
3717 | for i = 1, 10 do | |
3718 | local COLOR = C3(0,0,0) | |
3719 | ORB.Size = VT(10,10,10) | |
3720 | ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0) | |
3721 | CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(10,10,0)) | |
3722 | CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(20,20,0)) | |
3723 | BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0) | |
3724 | BEAM.Size = BEAM.Size + VT(4,0,4) | |
3725 | BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0) | |
3726 | BEAM2.Size = BEAM2.Size + VT(4,0,4) | |
3727 | BEAM.Color = COLOR | |
3728 | ORB.Color = COLOR | |
3729 | BEAM2.Color = COLOR | |
3730 | end | |
3731 | for i = 1, 400 do | |
3732 | Swait() | |
3733 | local COLOR = C3(1,1,1) | |
3734 | BEAM.Color = COLOR | |
3735 | ORB.Color = COLOR | |
3736 | BEAM2.Color = COLOR | |
3737 | ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0) | |
3738 | BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0) | |
3739 | BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0) | |
3740 | RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT)) | |
3741 | CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/40,POWERLEVEL/40,0)) | |
3742 | CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/30,POWERLEVEL/30,0)) | |
3743 | local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "BurnMark", VT(15,0,15)*2) | |
3744 | MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT)) | |
3745 | table.insert(BURNMARKS,MARK) | |
3746 | MakeForm(MARK,"Cyl") | |
3747 | CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/50,POWERLEVEL/50,0)) | |
3748 | CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/40,POWERLEVEL/40,0)) | |
3749 | local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude | |
3750 | AMOUNT = AMOUNT - 1 | |
3751 | --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,AMOUNT)),1,VT(5,5,5),1,150) | |
3752 | end | |
3753 | local AMOUNT = 200 | |
3754 | for i = 1, 400 do | |
3755 | Swait() | |
3756 | local COLOR = C3(1,1,1) | |
3757 | BEAM.Color = COLOR | |
3758 | ORB.Color = COLOR | |
3759 | BEAM2.Color = COLOR | |
3760 | ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0) | |
3761 | BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0) | |
3762 | BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0) | |
3763 | RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,-AMOUNT)) | |
3764 | CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/40,POWERLEVEL/40,0)) | |
3765 | CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/30,POWERLEVEL/30,0)) | |
3766 | local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "BurnMark", VT(15,0,15)*2) | |
3767 | MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT)) | |
3768 | table.insert(BURNMARKS,MARK) | |
3769 | MakeForm(MARK,"Cyl") | |
3770 | CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/50,POWERLEVEL/50,0)) | |
3771 | CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/40,POWERLEVEL/40,0)) | |
3772 | local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude | |
3773 | AMOUNT = AMOUNT - 1 | |
3774 | --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,-AMOUNT)),1,VT(5,5,5),1,150) | |
3775 | end | |
3776 | for i = 1, 40 do | |
3777 | Swait() | |
3778 | local COLOR = C3(0,0,0) | |
3779 | BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0) | |
3780 | BEAM.Size = BEAM.Size - VT(2,0,2) | |
3781 | BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0) | |
3782 | BEAM2.Size = BEAM2.Size - VT(2,0,2) | |
3783 | ORB.Size = ORB.Size * 0.9 | |
3784 | BEAM.Color = COLOR | |
3785 | ORB.Color = COLOR | |
3786 | BEAM2.Color = COLOR | |
3787 | end | |
3788 | ORB:remove() | |
3789 | BEAM:remove() | |
3790 | BEAM2:remove() | |
3791 | CreateSound("1368583274", Effects, 10, 0.375) | |
3792 | local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,0,0)) | |
3793 | MakeForm(ORB,"Ball") | |
3794 | ORB.Color = C3(0,0,0) | |
3795 | ORB.CFrame = RightArm.CFrame * CF(0,-2,0) | |
3796 | for i=0, 18, 0.1 / Animation_Speed do | |
3797 | Swait() | |
3798 | ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0) | |
3799 | ORB.Size = ORB.Size + VT(0.03,0.03,0.03) | |
3800 | CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-10,-10,0)) | |
3801 | CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-10,-10,0)) | |
3802 | RootPart.CFrame = CF(RootPart.Position,POS) | |
3803 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
3804 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
3805 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
3806 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
3807 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3808 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3809 | end | |
3810 | for i = 1, 50 do | |
3811 | Swait() | |
3812 | ORB.Size = ORB.Size * 0.9 | |
3813 | ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0) | |
3814 | end | |
3815 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,100,0)) | |
3816 | MakeForm(BEAM,"Ball") | |
3817 | local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,1000,0)) | |
3818 | MakeForm(BEAM2,"Cyl") | |
3819 | BEAM.CFrame = ORB.CFrame * CF(0,0,10) | |
3820 | ORB.Color = BRICKC("Crimson").Color | |
3821 | CreateSound("1368598393", Effects, 10, 1) | |
3822 | CreateSound("1368605755", Effects, 10, 1) | |
3823 | CreateSound("1368637781", Effects, 10, 1) | |
3824 | CreateSound("314970772", Effects, 10, 1) | |
3825 | for i = 1, 60 do | |
3826 | Swait() | |
3827 | MagicSphere(VT(0,0,0),25,CF(POS),"Royal purple",VT(15,15,15)) | |
3828 | local COLOR = C3(0,0,0) | |
3829 | ORB.Size = VT(10,10,10) | |
3830 | ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0) | |
3831 | CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(10,10,0)) | |
3832 | CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(20,20,0)) | |
3833 | BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0) | |
3834 | BEAM.Size = BEAM.Size + VT(6,0,6) | |
3835 | BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0) | |
3836 | BEAM2.Size = BEAM2.Size + VT(6,0,6) | |
3837 | BEAM.Color = COLOR | |
3838 | ORB.Color = COLOR | |
3839 | BEAM2.Color = COLOR | |
3840 | end | |
3841 | for _, c in pairs(workspace:GetChildren()) do | |
3842 | if c ~= Character then | |
3843 | if c.ClassName == "Model" then | |
3844 | c:BreakJoints() | |
3845 | for _, g in pairs(c:GetChildren()) do | |
3846 | if g ~= Character then | |
3847 | if g.ClassName == "Part" then | |
3848 | g.Anchored = false | |
3849 | g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150)) | |
3850 | end | |
3851 | end | |
3852 | end | |
3853 | elseif c.ClassName == "Folder" then | |
3854 | for _, g in pairs(c:GetChildren()) do | |
3855 | if g ~= Character then | |
3856 | if g.ClassName == "Part" then | |
3857 | g.Anchored = false | |
3858 | g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150)) | |
3859 | end | |
3860 | end | |
3861 | end | |
3862 | elseif c.ClassName == "Part" then | |
3863 | c.Anchored = false | |
3864 | c.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150)) | |
3865 | end | |
3866 | end | |
3867 | end | |
3868 | for e=1,#BURNMARKS do | |
3869 | if BURNMARKS[e]~=nil then | |
3870 | local Thing=BURNMARKS[e] | |
3871 | if Thing~=nil then | |
3872 | local Part=Thing | |
3873 | Part:remove() | |
3874 | end | |
3875 | end | |
3876 | end | |
3877 | ORB:remove() | |
3878 | BEAM:remove() | |
3879 | BEAM2:remove() | |
3880 | Swait(100) | |
3881 | for i = 1, 60 do | |
3882 | Swait() | |
3883 | end | |
3884 | ATTACK = false | |
3885 | Rooted = false | |
3886 | end | |
3887 | end | |
3888 | ||
3889 | --//=================================\\ | |
3890 | --|| ASSIGN THINGS TO KEYS | |
3891 | --\\=================================// | |
3892 | ||
3893 | function MouseDown(Mouse) | |
3894 | HOLD = true | |
3895 | if ATTACK == false then | |
3896 | end | |
3897 | end | |
3898 | ||
3899 | function CastProperRay(StartPos, Vec, Length, Ignore) | |
3900 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
3901 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
3902 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
3903 | return RayHit, RayPos, RayNormal | |
3904 | end | |
3905 | ||
3906 | function MouseUp(Mouse) | |
3907 | HOLD = false | |
3908 | end | |
3909 | ||
3910 | function KeyDown(Key) | |
3911 | KEYHOLD = true | |
3912 | if LIMITBROKEN == false then | |
3913 | if Key == "t" and ATTACK == false then | |
3914 | Taunt() | |
3915 | end | |
3916 | ||
3917 | if Key == "z" and ATTACK == false then | |
3918 | Warp() | |
3919 | end | |
3920 | ||
3921 | if Key == "b" and ATTACK == false then | |
3922 | RivalingOverthrower() | |
3923 | end | |
3924 | ||
3925 | if Key == "c" and ATTACK == false then | |
3926 | ChunkChuck() | |
3927 | end | |
3928 | ||
3929 | if Key == "v" and ATTACK == false then | |
3930 | if POWERLEVEL < 5 then | |
3931 | Boost() | |
3932 | end | |
3933 | end | |
3934 | ||
3935 | if Key == "q" and ATTACK == false then | |
3936 | BreakLimit() | |
3937 | end | |
3938 | ||
3939 | if Key == "x" and ATTACK == false then | |
3940 | XEvent() | |
3941 | end | |
3942 | else | |
3943 | if Key == "b" and ATTACK == false then | |
3944 | RivalingOverthrower2() | |
3945 | end | |
3946 | ||
3947 | if Key == "c" and ATTACK == false then | |
3948 | ChunkChuck2() | |
3949 | end | |
3950 | ||
3951 | if Key == "x" and ATTACK == false then | |
3952 | XEvent2() | |
3953 | end | |
3954 | ||
3955 | if Key == "q" and ATTACK == false then | |
3956 | LIMITBROKEN = false | |
3957 | POWERLEVEL = 1 | |
3958 | end | |
3959 | ||
3960 | if Key == "w" and ATTACK == false then | |
3961 | FLIGHT = true | |
3962 | repeat | |
3963 | local RayHit, RayPos = CastProperRay(RootPart.Position, Mouse.Hit.p, 5, {workspace}) | |
3964 | RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0) | |
3965 | Swait() | |
3966 | until KEYHOLD == false | |
3967 | FLIGHT = false | |
3968 | end | |
3969 | if Key == "s" and ATTACK == false then | |
3970 | FLIGHT = true | |
3971 | repeat | |
3972 | local RayHit1, RayPos1 = CastProperRay(Mouse.Hit.p, RootPart.Position, 10000, {workspace}) | |
3973 | local RayHit, RayPos = CastProperRay(RootPart.Position, RayPos1, 1, {workspace}) | |
3974 | RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0) | |
3975 | Swait() | |
3976 | until KEYHOLD == false | |
3977 | FLIGHT = false | |
3978 | end | |
3979 | if Key == "a" and ATTACK == false then | |
3980 | FLIGHT = true | |
3981 | repeat | |
3982 | local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(-1,0,0).p, 1, {workspace}) | |
3983 | RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0) | |
3984 | Swait() | |
3985 | until KEYHOLD == false | |
3986 | FLIGHT = false | |
3987 | end | |
3988 | if Key == "d" and ATTACK == false then | |
3989 | FLIGHT = true | |
3990 | repeat | |
3991 | local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(1,0,0).p, 1, {workspace}) | |
3992 | RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0) | |
3993 | Swait() | |
3994 | until KEYHOLD == false | |
3995 | FLIGHT = false | |
3996 | end | |
3997 | end | |
3998 | end | |
3999 | ||
4000 | function KeyUp(Key) | |
4001 | KEYHOLD = false | |
4002 | end | |
4003 | ||
4004 | Mouse.Button1Down:connect(function(NEWKEY) | |
4005 | MouseDown(NEWKEY) | |
4006 | end) | |
4007 | Mouse.Button1Up:connect(function(NEWKEY) | |
4008 | MouseUp(NEWKEY) | |
4009 | end) | |
4010 | Mouse.KeyDown:connect(function(NEWKEY) | |
4011 | KeyDown(NEWKEY) | |
4012 | end) | |
4013 | Mouse.KeyUp:connect(function(NEWKEY) | |
4014 | KeyUp(NEWKEY) | |
4015 | end) | |
4016 | ||
4017 | --//=================================\\ | |
4018 | --\\=================================// | |
4019 | ||
4020 | ||
4021 | function unanchor() | |
4022 | if UNANCHOR == true then | |
4023 | g = Character:GetChildren() | |
4024 | for i = 1, #g do | |
4025 | if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then | |
4026 | g[i].Anchored = false | |
4027 | end | |
4028 | if g[i].ClassName == "Accessory" then | |
4029 | g[i].Handle.Anchored = false | |
4030 | end | |
4031 | end | |
4032 | if LIMITBROKEN == false then | |
4033 | RootPart.Anchored = false | |
4034 | end | |
4035 | end | |
4036 | end | |
4037 | ||
4038 | ||
4039 | --//=================================\\ | |
4040 | --|| WRAP THE WHOLE SCRIPT UP | |
4041 | --\\=================================// | |
4042 | ||
4043 | Humanoid.Changed:connect(function(Jump) | |
4044 | if Jump == "Jump" and (Disable_Jump == true) then | |
4045 | Humanoid.Jump = false | |
4046 | end | |
4047 | end) | |
4048 | ||
4049 | Speed = 12 | |
4050 | Humanoid.JumpPower = 200 | |
4051 | ||
4052 | local FF = IT("ForceField",Character) | |
4053 | FF.Visible = false | |
4054 | ||
4055 | while true do | |
4056 | Swait() | |
4057 | ANIMATE.Parent = nil | |
4058 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
4059 | IDLEANIMATION:Play() | |
4060 | SINE = SINE + CHANGE | |
4061 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
4062 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
4063 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
4064 | if LIMITBROKEN == false then | |
4065 | HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
4066 | if HITFLOOR ~= nil then | |
4067 | if HITFLOOR.CanCollide == false then | |
4068 | HITFLOOR = nil | |
4069 | end | |
4070 | end | |
4071 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
4072 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
4073 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4074 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4075 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4076 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4077 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
4078 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4079 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4080 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4081 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4082 | end | |
4083 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
4084 | ANIM = "Jump" | |
4085 | if ATTACK == false then | |
4086 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4087 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4088 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
4089 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
4090 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed) | |
4091 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed) | |
4092 | end | |
4093 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
4094 | ANIM = "Fall" | |
4095 | if ATTACK == false then | |
4096 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4097 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4098 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
4099 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
4100 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed) | |
4101 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed) | |
4102 | end | |
4103 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
4104 | if ANIM == "Fall" then | |
4105 | Rooted = true | |
4106 | CreateSound("289842971", Torso, 3, 1) | |
4107 | Humanoid.WalkSpeed = 0 | |
4108 | CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50) | |
4109 | CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1)) | |
4110 | for i=0, 1, 0.1 / Animation_Speed do | |
4111 | Swait() | |
4112 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed) | |
4113 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4114 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
4115 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
4116 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4117 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed) | |
4118 | end | |
4119 | Rooted = false | |
4120 | end | |
4121 | ANIM = "Idle" | |
4122 | if ATTACK == false then | |
4123 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed) | |
4124 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 2 / Animation_Speed) | |
4125 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
4126 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
4127 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed) | |
4128 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed) | |
4129 | end | |
4130 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
4131 | if ANIM == "Fall" then | |
4132 | Rooted = true | |
4133 | CreateSound("289842971", Torso, 3, 1) | |
4134 | Humanoid.WalkSpeed = 0 | |
4135 | CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50) | |
4136 | CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1)) | |
4137 | for i=0, 1, 0.1 / Animation_Speed do | |
4138 | Swait() | |
4139 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed) | |
4140 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4141 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
4142 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
4143 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4144 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed) | |
4145 | end | |
4146 | Rooted = false | |
4147 | end | |
4148 | ANIM = "Walk" | |
4149 | WALK = WALK + 1 / Animation_Speed | |
4150 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
4151 | WALK = 0 | |
4152 | if WALKINGANIM == true then | |
4153 | WALKINGANIM = false | |
4154 | elseif WALKINGANIM == false then | |
4155 | WALKINGANIM = true | |
4156 | end | |
4157 | end | |
4158 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4159 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4160 | if ATTACK == false then | |
4161 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4162 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(2 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0)), 2 / Animation_Speed) | |
4163 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
4164 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
4165 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
4166 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
4167 | end | |
4168 | end | |
4169 | if ATTACK == false and POWERLEVEL > 2 then | |
4170 | killnearest(Torso.Position,POWERLEVEL*2,15) | |
4171 | end | |
4172 | if sick.SoundId ~= "rbxassetid://657647848" then | |
4173 | sick.SoundId = "rbxassetid://657647848" | |
4174 | sick.Volume = 5 | |
4175 | sick:Play() | |
4176 | end | |
4177 | sick.Pitch = 1 | |
4178 | SKILL6TEXT.Text = "Power level: ["..POWERLEVEL.."]" | |
4179 | else | |
4180 | VALUE2 = false | |
4181 | if ATTACK == false and POWERLEVEL > 2 then | |
4182 | killnearest(Torso.Position,15,15) | |
4183 | end | |
4184 | local RANDOM = MRANDOM(1,4) | |
4185 | if MRANDOM(1,5) == 1 then | |
4186 | CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-1,-1,0)*RANDOM) | |
4187 | end | |
4188 | if MRANDOM(1,5) == 1 then | |
4189 | CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-1,-1,0)*RANDOM) | |
4190 | end | |
4191 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4192 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4193 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4194 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4195 | POWERLEVEL = 100 | |
4196 | RootPart.Anchored = true | |
4197 | if FLIGHT == false then | |
4198 | ANIM = "Levitate" | |
4199 | if ATTACK == false then | |
4200 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4201 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4202 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
4203 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
4204 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed) | |
4205 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed) | |
4206 | end | |
4207 | else | |
4208 | ANIM = "Fly" | |
4209 | if ATTACK == false then | |
4210 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4211 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4212 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
4213 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
4214 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed) | |
4215 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed) | |
4216 | end | |
4217 | end | |
4218 | SKILL6TEXT.Text = "Power level: ["..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9).."]" | |
4219 | HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 75, Character) | |
4220 | if sick.SoundId ~= "rbxassetid://634731402" then | |
4221 | sick.SoundId = "rbxassetid://634731402" | |
4222 | sick.Volume = 5 | |
4223 | sick:Play() | |
4224 | sick.Pitch = 1 | |
4225 | end | |
4226 | end | |
4227 | unanchor() | |
4228 | Humanoid.MaxHealth = "inf" | |
4229 | Humanoid.Health = "inf" | |
4230 | if Rooted == false then | |
4231 | Disable_Jump = false | |
4232 | if ANIM == "Jump" or ANIM == "Fall" then | |
4233 | Humanoid.WalkSpeed = Speed*3 | |
4234 | else | |
4235 | Humanoid.WalkSpeed = Speed | |
4236 | end | |
4237 | elseif Rooted == true then | |
4238 | Disable_Jump = true | |
4239 | Humanoid.WalkSpeed = 0 | |
4240 | end | |
4241 | q = Character:GetChildren() | |
4242 | for u = 1, #q do | |
4243 | if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then | |
4244 | if q[u].Handle:FindFirstChild("PE") == nil then | |
4245 | particles(q[u].Handle) | |
4246 | elseif q[u].Handle:FindFirstChild("PE") then | |
4247 | if LIMITBROKEN == false then | |
4248 | local EyeSizes={ | |
4249 | NumberSequenceKeypoint.new(0,POWERLEVEL/2,0), | |
4250 | NumberSequenceKeypoint.new(1,0,0) | |
4251 | } | |
4252 | q[u].Handle.PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0) | |
4253 | q[u].Handle.PE.Speed = NumberRange.new(POWERLEVEL) | |
4254 | q[u].Handle.PE.Size=NumberSequence.new(EyeSizes) | |
4255 | else | |
4256 | local EyeSizes={ | |
4257 | NumberSequenceKeypoint.new(0,4,0), | |
4258 | NumberSequenceKeypoint.new(1,0,0) | |
4259 | } | |
4260 | q[u].Handle.PE.Acceleration = Vector3.new(0,100,0) | |
4261 | q[u].Handle.PE.Speed = NumberRange.new(25) | |
4262 | q[u].Handle.PE.Size=NumberSequence.new(EyeSizes) | |
4263 | end | |
4264 | end | |
4265 | elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then | |
4266 | if q[u]:FindFirstChild("PE") == nil then | |
4267 | particles(q[u]) | |
4268 | elseif q[u]:FindFirstChild("PE") then | |
4269 | if LIMITBROKEN == false then | |
4270 | local EyeSizes={ | |
4271 | NumberSequenceKeypoint.new(0,POWERLEVEL/2,0), | |
4272 | NumberSequenceKeypoint.new(1,0,0) | |
4273 | } | |
4274 | q[u].PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0) | |
4275 | q[u].PE.Speed = NumberRange.new(POWERLEVEL) | |
4276 | q[u].PE.Size=NumberSequence.new(EyeSizes) | |
4277 | else | |
4278 | local EyeSizes={ | |
4279 | NumberSequenceKeypoint.new(0,4,0), | |
4280 | NumberSequenceKeypoint.new(1,0,0) | |
4281 | } | |
4282 | q[u].PE.Acceleration = Vector3.new(0,100,0) | |
4283 | q[u].PE.Speed = NumberRange.new(25) | |
4284 | q[u].PE.Size=NumberSequence.new(EyeSizes) | |
4285 | end | |
4286 | end | |
4287 | end | |
4288 | end | |
4289 | script.Parent = PlayerGui | |
4290 | if VALUE2 == false then | |
4291 | if HITFLOOR ~= nil then | |
4292 | CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(POWERLEVEL/3,POWERLEVEL/3,0)) | |
4293 | end | |
4294 | Speed = 12 | |
4295 | Character.Parent = workspace | |
4296 | Weapon.Parent = Character | |
4297 | elseif VALUE2 == true then | |
4298 | Speed = 45 | |
4299 | Character.Parent = Cam | |
4300 | Weapon.Parent = workspace | |
4301 | end | |
4302 | Effects.Parent = Weapon | |
4303 | FF.Parent = Character | |
4304 | local MATHS = {"0","1"} | |
4305 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
4306 | Humanoid.PlatformStand = false | |
4307 | sick.Parent = Character | |
4308 | end | |
4309 | ||
4310 | --//=================================\\ | |
4311 | --\\=================================// | |
4312 | ||
4313 | ||
4314 | ||
4315 | ||
4316 | ||
4317 | --//====================================================\\-- | |
4318 | --|| END OF SCRIPT | |
4319 | --\\====================================================//-- |