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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
local RealPlayer = Player
4
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
5
--      [[[
6
--000000[[====================================================================================\\
7
--000000[[                    DEIVIS97 EDIT    
8
--000000[[====================================================================================//
9
--      [[[
10
11
12
13-
do
13+
14-
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
14+
15-
	script.Parent = Player.Character
15+
16
17-
	--RemoteEvent for communicating
17+
18-
	local Event = Instance.new("RemoteEvent")
18+
19-
	Event.Name = "UserInput_Event"
19+
20
Backpack = Player.Backpack
21-
	--Fake event to make stuff like Mouse.KeyDown work
21+
22-
	local function fakeEvent()
22+
23-
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
23+
Mouse = Player:GetMouse()
24-
		t.connect = t.Connect
24+
25-
		return t
25+
26
Head = Character["Head"]
27
RightArm = Character["Right Arm"]
28-
	--Creating fake input objects with fake variables
28+
29-
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
29+
30-
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
30+
31-
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
31+
32-
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
32+
33-
	end}
33+
34-
	--Merged 2 functions into one by checking amount of arguments
34+
35-
	CAS.UnbindAction = CAS.BindAction
35+
36
LeftHip = Torso["Left Hip"]
37-
	--This function will trigger the events that have been :Connect()'ed
37+
38-
	local function te(self,ev,...)
38+
sick.SoundId = "rbxassetid://0"
39-
		local t = m[ev]
39+
40-
		if t and t._fakeEvent and t.Function then
40+
41-
			t.Function(...)
41+
42
sick:Play()
43
Humanoid.DisplayDistanceType = "None"
44-
	m.TrigEvent = te
44+
45-
	UIS.TrigEvent = te
45+
46
naeeym2.AlwaysOnTop = true
47-
	Event.OnServerEvent:Connect(function(plr,io)
47+
48-
	    if plr~=Player then return end
48+
49-
		if io.isMouse then
49+
50-
			m.Target = io.Target
50+
51-
			m.Hit = io.Hit
51+
52
local tecks2 = Instance.new("TextLabel",naeeym2)
53-
			local b = io.UserInputState == Enum.UserInputState.Begin
53+
54-
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
54+
55-
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
55+
56
tecks2.Text = "Eraser of Worlds"
57-
			for _,t in pairs(CAS.Actions) do
57+
58-
				for _,k in pairs(t.Keys) do
58+
59-
					if k==io.KeyCode then
59+
60-
						t.Function(t.Name,io.UserInputState,io)
60+
61
tecks2.TextStrokeColor3 = Color3.fromRGB(50, 0, 0)
62
tecks2.Size = UDim2.new(1,0,0.5,0)
63
tecks2.Parent = naeeym2
64-
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
64+
65-
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
65+
66-
	    end
66+
67
VT = Vector3.new
68-
	Event.Parent = NLS([==[
68+
69-
	local Player = game:GetService("Players").LocalPlayer
69+
70-
	local Event = script:WaitForChild("UserInput_Event")
70+
71
BRICKC = BrickColor.new
72-
	local UIS = game:GetService("UserInputService")
72+
73-
	local input = function(io,a)
73+
74-
		if a then return end
74+
75-
		--Since InputObject is a client-side instance, we create and pass table instead
75+
76-
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
76+
77
ASIN = math.asin
78-
	UIS.InputBegan:Connect(input)
78+
79-
	UIS.InputEnded:Connect(input)
79+
80
FLOOR = math.floor
81-
	local Mouse = Player:GetMouse()
81+
82-
	local h,t
82+
83-
	--Give the server mouse data 30 times every second, but only if the values changed
83+
84-
	--If player is not moving their mouse, client won't fire events
84+
85-
	while wait(1/30) do
85+
86-
		if h~=Mouse.Hit or t~=Mouse.Target then
86+
87-
			h,t=Mouse.Hit,Mouse.Target
87+
88-
			Event:FireServer({isMouse=true,Target=t,Hit=h})
88+
89
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
90-
	end]==],Player.Character)
90+
91-
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
91+
92
	end
93
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
94
	NEWMESH.Scale = SCALE
95
	NEWMESH.Parent = PARENT
96
	return NEWMESH
97
end
98
99
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
100
	local NEWPART = IT("Part")
101
	NEWPART.formFactor = FORMFACTOR
102
	NEWPART.Reflectance = REFLECTANCE
103
	NEWPART.Transparency = TRANSPARENCY
104
	NEWPART.CanCollide = false
105
	NEWPART.Locked = true
106
	NEWPART.Anchored = true
107
	if ANCHOR == false then
108
		NEWPART.Anchored = false
109
	end
110
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
111
	NEWPART.Name = NAME
112
	NEWPART.Size = SIZE
113
	NEWPART.Position = Torso.Position
114
	NEWPART.Material = MATERIAL
115-
sick.SoundId = "rbxassetid://183142252"
115+
116
	NEWPART.Parent = PARENT
117
	return NEWPART
118
end
119
120
--//=================================\\
121
--||		  CUSTOMIZATION
122
--\\=================================//
123
124
Player_Size = 1 --Size of the player.
125
Animation_Speed = 3
126
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
127
128
local Speed = 16
129
local Effects2 = {}
130
131
--//=================================\\
132
--|| 	  END OF CUSTOMIZATION
133
--\\=================================//
134
135
	local function weldBetween(a, b)
136
	    local weldd = Instance.new("ManualWeld")
137
	    weldd.Part0 = a
138
	    weldd.Part1 = b
139
	    weldd.C0 = CFrame.new()
140
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
141
	    weldd.Parent = a
142
	    return weldd
143
	end
144
145
--//=================================\\
146
--|| 	      USEFUL VALUES
147
--\\=================================//
148
149
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
150
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
151
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
152
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
153
local CHANGEDEFENSE = 0
154
local CHANGEDAMAGE = 0
155
local CHANGEMOVEMENT = 0
156
local ANIM = "Idle"
157
local ATTACK = false
158
local EQUIPPED = false
159
local HOLD = false
160
local COMBO = 1
161
local Rooted = false
162
local SINE = 0
163
local KEYHOLD = false
164
local CHANGE = 2 / Animation_Speed
165
local WALKINGANIM = false
166
local WALK = 0
167
local VALUE1 = false
168
local VALUE2 = false
169
local POWERLEVEL = 1
170
local DEATH = false
171
local ROBLOXIDLEANIMATION = IT("Animation")
172
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
173
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
174
--ROBLOXIDLEANIMATION.Parent = Humanoid
175
local WEAPONGUI = IT("ScreenGui", PlayerGui)
176
WEAPONGUI.Name = "Weapon GUI"
177
local Weapon = IT("Model")
178
Weapon.Name = "Adds"
179
local Effects = IT("Folder", Weapon)
180
Effects.Name = "Effects"
181
local ANIMATOR = Humanoid.Animator
182
local ANIMATE = Character.Animate
183
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
184
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
185
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
186
local HITBLOCKSOUNDS = {"199148933", "199148947"}
187
local UNANCHOR = true
188
local LIMITBROKEN = false
189
local HITFLOOR, HITPOS = nil
190
local FLIGHT = false
191
192
local SKILLTEXTCOLOR = BRICKC("Royal purple").Color
193
194
--//=================================\\
195
--\\=================================//
196
197
198
--//=================================\\
199
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
200
--\\=================================//
201
202
ArtificialHB = Instance.new("BindableEvent", script)
203
ArtificialHB.Name = "ArtificialHB"
204
205
script:WaitForChild("ArtificialHB")
206
207
frame = Frame_Speed
208
tf = 0
209
allowframeloss = false
210
tossremainder = false
211
lastframe = tick()
212
script.ArtificialHB:Fire()
213
214
game:GetService("RunService").Heartbeat:connect(function(s, p)
215
	tf = tf + s
216
	if tf >= frame then
217
		if allowframeloss then
218
			script.ArtificialHB:Fire()
219
			lastframe = tick()
220
		else
221
			for i = 1, math.floor(tf / frame) do
222
				script.ArtificialHB:Fire()
223
			end
224
		lastframe = tick()
225
		end
226
		if tossremainder then
227
			tf = 0
228
		else
229
			tf = tf - frame * math.floor(tf / frame)
230
		end
231
	end
232
end)
233
234
--//=================================\\
235
--\\=================================//
236
237
238
239
240
241
--//=================================\\
242
--|| 	      SOME FUNCTIONS
243
--\\=================================//
244
245
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
246
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
247
end
248
249
function PositiveAngle(NUMBER)
250
	if NUMBER >= 0 then
251
		NUMBER = 0
252
	end
253
	return NUMBER
254
end
255
256
function NegativeAngle(NUMBER)
257
	if NUMBER <= 0 then
258
		NUMBER = 0
259
	end
260
	return NUMBER
261
end
262
263
function Swait(NUMBER)
264
	if NUMBER == 0 or NUMBER == nil then
265
		ArtificialHB.Event:wait()
266
	else
267
		for i = 1, NUMBER do
268
			ArtificialHB.Event:wait()
269
		end
270
	end
271
end
272
273
function QuaternionFromCFrame(cf)
274
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
275
	local trace = m00 + m11 + m22
276
	if trace > 0 then 
277
		local s = math.sqrt(1 + trace)
278
		local recip = 0.5 / s
279
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
280
	else
281
		local i = 0
282
		if m11 > m00 then
283
			i = 1
284
		end
285
		if m22 > (i == 0 and m00 or m11) then
286
			i = 2
287
		end
288
		if i == 0 then
289
			local s = math.sqrt(m00 - m11 - m22 + 1)
290
			local recip = 0.5 / s
291
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
292
		elseif i == 1 then
293
			local s = math.sqrt(m11 - m22 - m00 + 1)
294
			local recip = 0.5 / s
295
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
296
		elseif i == 2 then
297
			local s = math.sqrt(m22 - m00 - m11 + 1)
298
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
299
		end
300
	end
301
end
302
 
303
function QuaternionToCFrame(px, py, pz, x, y, z, w)
304
	local xs, ys, zs = x + x, y + y, z + z
305
	local wx, wy, wz = w * xs, w * ys, w * zs
306
	local xx = x * xs
307
	local xy = x * ys
308
	local xz = x * zs
309
	local yy = y * ys
310
	local yz = y * zs
311
	local zz = z * zs
312
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
313
end
314
 
315
function QuaternionSlerp(a, b, t)
316
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
317
	local startInterp, finishInterp;
318
	if cosTheta >= 0.0001 then
319
		if (1 - cosTheta) > 0.0001 then
320
			local theta = ACOS(cosTheta)
321
			local invSinTheta = 1 / SIN(theta)
322
			startInterp = SIN((1 - t) * theta) * invSinTheta
323
			finishInterp = SIN(t * theta) * invSinTheta
324
		else
325
			startInterp = 1 - t
326
			finishInterp = t
327
		end
328
	else
329
		if (1 + cosTheta) > 0.0001 then
330
			local theta = ACOS(-cosTheta)
331
			local invSinTheta = 1 / SIN(theta)
332
			startInterp = SIN((t - 1) * theta) * invSinTheta
333
			finishInterp = SIN(t * theta) * invSinTheta
334
		else
335
			startInterp = t - 1
336
			finishInterp = t
337
		end
338
	end
339
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
340
end
341
342
function Clerp(a, b, t)
343
	local qa = {QuaternionFromCFrame(a)}
344
	local qb = {QuaternionFromCFrame(b)}
345
	local ax, ay, az = a.x, a.y, a.z
346
	local bx, by, bz = b.x, b.y, b.z
347
	local _t = 1 - t
348
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
349
end
350
351
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
352
	local frame = IT("Frame")
353
	frame.BackgroundTransparency = TRANSPARENCY
354
	frame.BorderSizePixel = BORDERSIZEPIXEL
355
	frame.Position = POSITION
356
	frame.Size = SIZE
357
	frame.BackgroundColor3 = COLOR
358
	frame.BorderColor3 = BORDERCOLOR
359
	frame.Name = NAME
360
	frame.Parent = PARENT
361
	return frame
362
end
363
364
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
365
	local label = IT("TextLabel")
366
	label.BackgroundTransparency = 1
367
	label.Size = UD2(1, 0, 1, 0)
368
	label.Position = UD2(0, 0, 0, 0)
369
	label.TextColor3 = TEXTCOLOR
370
	label.TextStrokeTransparency = STROKETRANSPARENCY
371
	label.TextTransparency = TRANSPARENCY
372
	label.FontSize = TEXTFONTSIZE
373
	label.Font = TEXTFONT
374
	label.BorderSizePixel = BORDERSIZEPIXEL
375
	label.TextScaled = false
376
	label.Text = TEXT
377
	label.Name = NAME
378
	label.Parent = PARENT
379
	return label
380
end
381
382
function NoOutlines(PART)
383
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
384
end
385
386
387
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
388
	local NEWWELD = IT(TYPE)
389
	NEWWELD.Part0 = PART0
390
	NEWWELD.Part1 = PART1
391
	NEWWELD.C0 = C0
392
	NEWWELD.C1 = C1
393
	NEWWELD.Parent = PARENT
394
	return NEWWELD
395
end
396
397
local SOUND = IT("Sound")
398
399
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
400
	local NEWSOUND = nil
401
	coroutine.resume(coroutine.create(function()
402
		NEWSOUND = SOUND:Clone()
403
		NEWSOUND.Parent = PARENT
404
		NEWSOUND.Volume = VOLUME
405
		NEWSOUND.Pitch = PITCH
406
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
407
		--Swait()
408
		NEWSOUND:play()
409
		if DOESLOOP == false then
410
			repeat Swait() until NEWSOUND.Playing == false
411
			NEWSOUND:remove()
412
		elseif DOESLOOP == true then
413
			NEWSOUND.Looped = true
414
		end
415
	end))
416
	return NEWSOUND
417
end
418
419
function CFrameFromTopBack(at, top, back)
420
	local right = top:Cross(back)
421
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
422
end
423
424
function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
425
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
426
	local mesh = IT("SpecialMesh",wave)
427
	mesh.MeshType = "FileMesh"
428
	mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
429
	mesh.Scale = SIZE
430
	mesh.Offset = VT(0,0,-SIZE.X/8)
431
	wave.CFrame = CFRAME
432
	coroutine.resume(coroutine.create(function(PART)
433
		for i = 1, WAIT do
434
			Swait()
435
			mesh.Scale = mesh.Scale + GROW
436
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
437
			if DOESROT == true then
438
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
439
			end
440
			wave.Transparency = wave.Transparency + (0.5/WAIT)
441
			if wave.Transparency > 0.99 then
442
				wave:remove()
443
			end
444
		end
445
	end))
446
end
447
448
function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
449
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
450
	local mesh = IT("SpecialMesh",wave)
451
	mesh.MeshType = "FileMesh"
452
	mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
453
	mesh.Scale = SIZE
454
	mesh.Offset = VT(0,0,0)
455
	wave.CFrame = CFRAME
456
	coroutine.resume(coroutine.create(function(PART)
457
		for i = 1, WAIT do
458
			Swait()
459
			mesh.Scale = mesh.Scale + GROW
460
			if DOESROT == true then
461
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
462
			end
463
			wave.Transparency = wave.Transparency + (0.5/WAIT)
464
			if wave.Transparency > 0.99 then
465
				wave:remove()
466
			end
467
		end
468
	end))
469
end
470
471
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
472
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
473
	local mesh = IT("SpecialMesh",wave)
474
	mesh.MeshType = "Sphere"
475
	mesh.Scale = SIZE
476
	mesh.Offset = VT(0,0,0)
477
	wave.CFrame = CFRAME
478
	coroutine.resume(coroutine.create(function(PART)
479
		for i = 1, WAIT do
480
			Swait()
481
			mesh.Scale = mesh.Scale + GROW
482
			wave.Transparency = wave.Transparency + (1/WAIT)
483
			if wave.Transparency > 0.99 then
484
				wave:remove()
485
			end
486
		end
487
	end))
488
end
489
490
function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
491
	if FLOOR ~= nil then
492
		coroutine.resume(coroutine.create(function()
493
			local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Royal purple", "DebreeCenter", VT(0,0,0))
494
			PART.CFrame = CF(POSITION)
495
			for i = 1, 45 do
496
				local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Royal purple", "DebreePart", BLOCKSIZE)
497
				RingPiece.Material = FLOOR.Material
498
				RingPiece.Color = FLOOR.Color
499
				RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
500
				Debris:AddItem(RingPiece,SWAIT)
501
			end
502
			PART:remove()
503
		end))
504
	end
505
end
506
507
function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
508
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
509
	local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
510
	wave.CFrame = CFRAME
511
	coroutine.resume(coroutine.create(function(PART)
512
		for i = 1, WAIT do
513
			Swait()
514
			mesh.Scale = mesh.Scale * GROW
515
			wave.Transparency = wave.Transparency + (0.5/WAIT)
516
			if wave.Transparency > 0.99 then
517
				wave:remove()
518
			end
519
		end
520
	end))
521
end
522
523
function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
524
	if FLOOR ~= nil then
525
		for i = 1, AMOUNT do
526
			local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Debree", BLOCKSIZE, false)
527
			DEBREE.Material = FLOOR.Material
528
			DEBREE.Color = FLOOR.Color
529
			DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
530
			DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
531
			coroutine.resume(coroutine.create(function()
532
				Swait(15)
533
				DEBREE.Parent = workspace
534
				DEBREE.CanCollide = true
535
				Debris:AddItem(DEBREE,SWAIT)
536
			end))
537
		end
538
	end
539
end
540
541
function MakeForm(PART,TYPE)
542
	if TYPE == "Cyl" then
543
		local MSH = IT("CylinderMesh",PART)
544
	elseif TYPE == "Ball" then
545
		local MSH = IT("SpecialMesh",PART)
546
		MSH.MeshType = "Sphere"
547
	elseif TYPE == "Wedge" then
548
		local MSH = IT("SpecialMesh",PART)
549
		MSH.MeshType = "Wedge"
550
	end
551
end
552
553
function CheckTableForString(Table, String)
554
	for i, v in pairs(Table) do
555
		if string.find(string.lower(String), string.lower(v)) then
556
			return true
557
		end
558
	end
559
	return false
560
end
561
562
function CheckIntangible(Hit)
563
	local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
564
	if Hit and Hit.Parent then
565
		if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
566
			return true
567
		end
568
	end
569
	return false
570
end
571
572
Debris = game:GetService("Debris")
573
574
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
575
	local Direction = CFrame.new(StartPos, Vec).lookVector
576
	local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
577
	local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
578
	if RayHit and CheckIntangible(RayHit) then
579
		if DelayIfHit then
580
			wait()
581
		end
582
		RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
583
	end
584
	return RayHit, RayPos, RayNormal
585
end
586
587
function turnto(position)
588
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
589
end
590
591
--//=================================\\
592
--||	     WEAPON CREATION
593
--\\=================================//
594
CircleParts = {}
595
Equipped = false
596
 
597
function RayCast(Position, Direction, MaxDistance, IgnoreList)
598
    return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
599
end
600
    Humanoid = Character:FindFirstChildOfClass("Humanoid")
601
    Torso = Character:FindFirstChild("Torso")
602
    if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
603
        return
604
    end
605
    Equipped = true
606
    Circle = Instance.new("Model")
607
    Circle.Name = "Circle"
608
    Angle = 0
609
    for i = 1, 1 do
610
        local CirclePart = Instance.new("Part")
611
        CirclePart.Name = "CirclePart"
612
        CirclePart.Transparency = 1
613
        CirclePart.BrickColor = BrickColor.new("Really black")
614
        CirclePart.Material = Enum.Material.Plastic
615
        CirclePart.Shape = Enum.PartType.Block
616
        CirclePart.FormFactor = Enum.FormFactor.Custom
617
        CirclePart.TopSurface = Enum.SurfaceType.Smooth
618
        CirclePart.BottomSurface = Enum.SurfaceType.Smooth
619
        CirclePart.Anchored = true
620
        CirclePart.CanCollide = false
621
        CirclePart.Locked = true
622
        CirclePart.Size = Vector3.new(10, 0.2, 10)
623
        local Aura = Instance.new('ParticleEmitter')
624
Aura.Name = "Aura"
625
Aura.Texture = "rbxassetid://141116476"
626
Aura.Parent = CirclePart
627
Aura.LightEmission = .7
628
Aura.Transparency = NumberSequence.new(0.2,0.4,1)
629
Aura.Color = ColorSequence.new(Color3.new(155/255, 0/255, 155/255),Color3.new(255/200, 0/200, 0/200))
630
Aura.Size = NumberSequence.new(0.9,0.5,0.3)
631
Aura.LockedToPart = false
632
Aura.Lifetime = NumberRange.new(1)
633
Aura.Rate = 100
634
Aura.Speed = NumberRange.new(2)
635
Aura.SpreadAngle = Vector2.new(80,80)
636
        local BlockMesh = Instance.new("BlockMesh")
637
        BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
638
        BlockMesh.Parent = CirclePart
639
        CirclePart.Parent = Circle
640
        local Star = Instance.new("Decal", CirclePart)
641
        Star.Texture = "http://www.roblox.com/asset/?id=1258741019"
642
        Star.Face = "Top"
643
        local Light = Instance.new("PointLight", CirclePart)
644
        Light.Color = Color3.new(1,0,0)
645
        Light.Brightness = 100
646
        Light.Range = 0
647
        table.insert(CircleParts, CirclePart)
648
    end
649
    Spawn(function()
650
        while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do
651
            if Angle == 360 then
652
                Angle = 0
653
            end
654
            Angle = Angle + 0.05
655
            local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
656
            if Hit then
657
                if not Circle.Parent then
658
                    Circle.Parent = Character
659
                end
660
                for i, v in pairs(CircleParts) do
661
                    v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
662
                end
663
            else
664
                Circle.Parent = nil
665
            end
666
            wait()
667
        end
668
    end)
669
670
function particles(art)
671
local EyeSizes={
672
	NumberSequenceKeypoint.new(0,1,0),
673
	NumberSequenceKeypoint.new(1,1,0)
674
}
675
local EyeTrans={
676
	NumberSequenceKeypoint.new(0,0.8,0),
677
	NumberSequenceKeypoint.new(1,1,0)
678
}
679
local PE=Instance.new("ParticleEmitter",art)
680
PE.LightEmission=.8
681
PE.Color = ColorSequence.new(BRICKC("Royal purple").Color)
682
PE.Size=NumberSequence.new(EyeSizes)
683
PE.Transparency=NumberSequence.new(EyeTrans)
684
PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
685
PE.Rotation=NumberRange.new(0,360)
686
PE.Rate=999
687
PE.VelocitySpread = 10000
688
PE.Acceleration = Vector3.new(0,75,0)
689
PE.Drag = 5
690
PE.Speed = NumberRange.new(0,0,0)
691
PE.Texture="http://www.roblox.com/asset/?id=341277531"
692
PE.ZOffset = -1.5
693
PE.Name = "PE"
694
end
695
696
Weapon.Parent = Character
697
698
Humanoid.Died:connect(function()
699
	ATTACK = true
700
	DEATH = true
701
end)
702
703
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
704
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
705
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
706
local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
707
local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
708
local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
709
710
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
711
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Rival Smash", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 2")
712
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chunk chuck", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 3")
713
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Boost", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
714
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] X-Event", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5")
715
local SKILL6TEXT = CreateLabel(SKILL6FRAME, "Power level: ["..POWERLEVEL.."]", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 6")
716
717
--//=================================\\
718
--||			DAMAGING
719
--\\=================================//
720
721
function killnearest(position,range,maxstrength)
722
	for i,v in ipairs(workspace:GetChildren()) do
723
	if v.ClassName == "Model" then
724
		local body = v:GetChildren()
725
			for part = 1, #body do
726
				if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
727
					if(body[part].Position - position).Magnitude < range then
728
						if v.ClassName == "Model" then
729
							v:BreakJoints()
730
						end
731
						--table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
732
						body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
733
					end
734
				end
735
			end
736
		end
737
	end
738
end
739
740
--//=================================\\
741
--||	ATTACK FUNCTIONS AND STUFF
742
--\\=================================//
743
Torso.Transparency = 1
744
function sandbox(var,func)
745
	local env = getfenv(func)
746
	local newenv = setmetatable({},{
747
		__index = function(self,k)
748
			if k=="script" then
749
				return var
750
			else
751
				return env[k]
752
			end
753
		end,
754
	})
755
	setfenv(func,newenv)
756
	return func
757
end
758
cors = {}
759
mas = Instance.new("Model",game:GetService("Lighting"))
760
Model0 = Instance.new("Model")
761
Model1 = Instance.new("Model")
762
Part2 = Instance.new("Part")
763
Part3 = Instance.new("Part")
764
SpecialMesh4 = Instance.new("SpecialMesh")
765
Part5 = Instance.new("Part")
766
SpecialMesh6 = Instance.new("SpecialMesh")
767
Part7 = Instance.new("Part")
768
SpecialMesh8 = Instance.new("SpecialMesh")
769
Part9 = Instance.new("Part")
770
SpecialMesh10 = Instance.new("SpecialMesh")
771
Part11 = Instance.new("Part")
772
Part12 = Instance.new("Part")
773
SpecialMesh13 = Instance.new("SpecialMesh")
774
Part14 = Instance.new("Part")
775
SpecialMesh15 = Instance.new("SpecialMesh")
776
Part16 = Instance.new("Part")
777
Part17 = Instance.new("Part")
778
SpecialMesh18 = Instance.new("SpecialMesh")
779
Part19 = Instance.new("Part")
780
Part20 = Instance.new("Part")
781
Part21 = Instance.new("Part")
782
SpecialMesh22 = Instance.new("SpecialMesh")
783
Part23 = Instance.new("Part")
784
SpecialMesh24 = Instance.new("SpecialMesh")
785
Part25 = Instance.new("Part")
786
Part26 = Instance.new("Part")
787
Part27 = Instance.new("Part")
788
SpecialMesh28 = Instance.new("SpecialMesh")
789
Part29 = Instance.new("Part")
790
SpecialMesh30 = Instance.new("SpecialMesh")
791
Part31 = Instance.new("Part")
792
Model32 = Instance.new("Model")
793
Part33 = Instance.new("Part")
794
SpecialMesh34 = Instance.new("SpecialMesh")
795
Part35 = Instance.new("Part")
796
SpecialMesh36 = Instance.new("SpecialMesh")
797
Part37 = Instance.new("Part")
798
SpecialMesh38 = Instance.new("SpecialMesh")
799
Part39 = Instance.new("Part")
800
Part40 = Instance.new("Part")
801
SpecialMesh41 = Instance.new("SpecialMesh")
802
Part42 = Instance.new("Part")
803
Part43 = Instance.new("Part")
804
Part44 = Instance.new("Part")
805
SpecialMesh45 = Instance.new("SpecialMesh")
806
Part46 = Instance.new("Part")
807
SpecialMesh47 = Instance.new("SpecialMesh")
808
Part48 = Instance.new("Part")
809
SpecialMesh49 = Instance.new("SpecialMesh")
810
Part50 = Instance.new("Part")
811
SpecialMesh51 = Instance.new("SpecialMesh")
812
Part52 = Instance.new("Part")
813
SpecialMesh53 = Instance.new("SpecialMesh")
814
Part54 = Instance.new("Part")
815
SpecialMesh55 = Instance.new("SpecialMesh")
816
Part56 = Instance.new("Part")
817
SpecialMesh57 = Instance.new("SpecialMesh")
818
Part58 = Instance.new("Part")
819
SpecialMesh59 = Instance.new("SpecialMesh")
820
Part60 = Instance.new("Part")
821
SpecialMesh61 = Instance.new("SpecialMesh")
822
Part62 = Instance.new("Part")
823
SpecialMesh63 = Instance.new("SpecialMesh")
824
Part64 = Instance.new("Part")
825
SpecialMesh65 = Instance.new("SpecialMesh")
826
Part66 = Instance.new("Part")
827
SpecialMesh67 = Instance.new("SpecialMesh")
828
Part68 = Instance.new("Part")
829
SpecialMesh69 = Instance.new("SpecialMesh")
830
Part70 = Instance.new("Part")
831
Model71 = Instance.new("Model")
832
Part72 = Instance.new("Part")
833
SpecialMesh73 = Instance.new("SpecialMesh")
834
Part74 = Instance.new("Part")
835
SpecialMesh75 = Instance.new("SpecialMesh")
836
Part76 = Instance.new("Part")
837
SpecialMesh77 = Instance.new("SpecialMesh")
838
Part78 = Instance.new("Part")
839
Part79 = Instance.new("Part")
840
SpecialMesh80 = Instance.new("SpecialMesh")
841
Part81 = Instance.new("Part")
842
Part82 = Instance.new("Part")
843
Part83 = Instance.new("Part")
844
SpecialMesh84 = Instance.new("SpecialMesh")
845
Part85 = Instance.new("Part")
846
SpecialMesh86 = Instance.new("SpecialMesh")
847
Part87 = Instance.new("Part")
848
SpecialMesh88 = Instance.new("SpecialMesh")
849
Part89 = Instance.new("Part")
850
SpecialMesh90 = Instance.new("SpecialMesh")
851
Part91 = Instance.new("Part")
852
SpecialMesh92 = Instance.new("SpecialMesh")
853
Part93 = Instance.new("Part")
854
SpecialMesh94 = Instance.new("SpecialMesh")
855
Part95 = Instance.new("Part")
856
SpecialMesh96 = Instance.new("SpecialMesh")
857
Part97 = Instance.new("Part")
858
SpecialMesh98 = Instance.new("SpecialMesh")
859
Part99 = Instance.new("Part")
860
SpecialMesh100 = Instance.new("SpecialMesh")
861
Part101 = Instance.new("Part")
862
SpecialMesh102 = Instance.new("SpecialMesh")
863
Part103 = Instance.new("Part")
864
SpecialMesh104 = Instance.new("SpecialMesh")
865
Part105 = Instance.new("Part")
866
SpecialMesh106 = Instance.new("SpecialMesh")
867
Part107 = Instance.new("Part")
868
SpecialMesh108 = Instance.new("SpecialMesh")
869
Part109 = Instance.new("Part")
870
Model110 = Instance.new("Model")
871
Part111 = Instance.new("Part")
872
Part112 = Instance.new("Part")
873
SpecialMesh113 = Instance.new("SpecialMesh")
874
Part114 = Instance.new("Part")
875
SpecialMesh115 = Instance.new("SpecialMesh")
876
Part116 = Instance.new("Part")
877
SpecialMesh117 = Instance.new("SpecialMesh")
878
Part118 = Instance.new("Part")
879
SpecialMesh119 = Instance.new("SpecialMesh")
880
Part120 = Instance.new("Part")
881
Part121 = Instance.new("Part")
882
Part122 = Instance.new("Part")
883
SpecialMesh123 = Instance.new("SpecialMesh")
884
Part124 = Instance.new("Part")
885
SpecialMesh125 = Instance.new("SpecialMesh")
886
Part126 = Instance.new("Part")
887
SpecialMesh127 = Instance.new("SpecialMesh")
888
Part128 = Instance.new("Part")
889
Part129 = Instance.new("Part")
890
SpecialMesh130 = Instance.new("SpecialMesh")
891
Part131 = Instance.new("Part")
892
SpecialMesh132 = Instance.new("SpecialMesh")
893
Model133 = Instance.new("Model")
894
Part134 = Instance.new("Part")
895
SpecialMesh135 = Instance.new("SpecialMesh")
896
Part136 = Instance.new("Part")
897
SpecialMesh137 = Instance.new("SpecialMesh")
898
Part138 = Instance.new("Part")
899
SpecialMesh139 = Instance.new("SpecialMesh")
900
Part140 = Instance.new("Part")
901
SpecialMesh141 = Instance.new("SpecialMesh")
902
Part142 = Instance.new("Part")
903
SpecialMesh143 = Instance.new("SpecialMesh")
904
Part144 = Instance.new("Part")
905
SpecialMesh145 = Instance.new("SpecialMesh")
906
Part146 = Instance.new("Part")
907
Part147 = Instance.new("Part")
908
Part148 = Instance.new("Part")
909
SpecialMesh149 = Instance.new("SpecialMesh")
910
Part150 = Instance.new("Part")
911
SpecialMesh151 = Instance.new("SpecialMesh")
912
Part152 = Instance.new("Part")
913
Part153 = Instance.new("Part")
914
SpecialMesh154 = Instance.new("SpecialMesh")
915
Part155 = Instance.new("Part")
916
Script156 = Instance.new("Script")
917
Model0.Name = "good stuff k"
918
Model0.Parent = mas
919
Model1.Name = "Torso"
920
Model1.Parent = Model0
921
Part2.Parent = Model1
922
Part2.Material = Enum.Material.SmoothPlastic
923
Part2.BrickColor = BrickColor.new("Really black")
924
Part2.Rotation = Vector3.new(0, -90, 0)
925
Part2.Anchored = true
926
Part2.FormFactor = Enum.FormFactor.Symmetric
927
Part2.Size = Vector3.new(0.738999903, 0.200000048, 1.03600001)
928
Part2.CFrame = CFrame.new(-0.214560002, 3.92600894, 22.5565186, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
929
Part2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
930
Part2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
931
Part2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
932
Part2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
933
Part2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
934
Part2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
935
Part2.Position = Vector3.new(-0.214560002, 3.92600894, 22.5565186)
936
Part2.Orientation = Vector3.new(0, -90, 0)
937
Part3.Parent = Model1
938
Part3.Material = Enum.Material.Slate
939
Part3.BrickColor = BrickColor.new("Crimson")
940
Part3.Rotation = Vector3.new(0, -90, 0)
941
Part3.Anchored = true
942
Part3.FormFactor = Enum.FormFactor.Symmetric
943
Part3.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
944
Part3.CFrame = CFrame.new(0.261940002, 2.23902202, 21.8550091, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
945
Part3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
946
Part3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
947
Part3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
948
Part3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
949
Part3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
950
Part3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
951
Part3.Position = Vector3.new(0.261940002, 2.23902202, 21.8550091)
952
Part3.Orientation = Vector3.new(0, -90, 0)
953
SpecialMesh4.Parent = Part3
954
SpecialMesh4.MeshType = Enum.MeshType.Sphere
955
Part5.Parent = Model1
956
Part5.Material = Enum.Material.Slate
957
Part5.BrickColor = BrickColor.new("Crimson")
958
Part5.Rotation = Vector3.new(0, -90, 0)
959
Part5.Anchored = true
960
Part5.FormFactor = Enum.FormFactor.Symmetric
961
Part5.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
962
Part5.CFrame = CFrame.new(0.261940002, 3.70001101, 21.8560181, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
963
Part5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
964
Part5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
965
Part5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
966
Part5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
967
Part5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
968
Part5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
969
Part5.Position = Vector3.new(0.261940002, 3.70001101, 21.8560181)
970
Part5.Orientation = Vector3.new(0, -90, 0)
971
SpecialMesh6.Parent = Part5
972
SpecialMesh6.MeshType = Enum.MeshType.Sphere
973
Part7.Parent = Model1
974
Part7.Material = Enum.Material.SmoothPlastic
975
Part7.BrickColor = BrickColor.new("Really black")
976
Part7.Rotation = Vector3.new(0, -90, 0)
977
Part7.Anchored = true
978
Part7.FormFactor = Enum.FormFactor.Symmetric
979
Part7.Size = Vector3.new(2.0079999, 1.972, 1)
980
Part7.CFrame = CFrame.new(-0.643059015, 3.01899695, 21.8940125, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
981
Part7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
982
Part7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
983
Part7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
984
Part7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
985
Part7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
986
Part7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
987
Part7.Position = Vector3.new(-0.643059015, 3.01899695, 21.8940125)
988
Part7.Orientation = Vector3.new(0, -90, 0)
989
SpecialMesh8.Parent = Part7
990
SpecialMesh8.Scale = Vector3.new(1, 1, 0.200000003)
991
SpecialMesh8.MeshType = Enum.MeshType.Brick
992
SpecialMesh8.Scale = Vector3.new(1, 1, 0.200000003)
993
Part9.Parent = Model1
994
Part9.Material = Enum.Material.SmoothPlastic
995
Part9.BrickColor = BrickColor.new("Really black")
996
Part9.Rotation = Vector3.new(0, -1.24000001, 0)
997
Part9.Anchored = true
998
Part9.FormFactor = Enum.FormFactor.Symmetric
999
Part9.Size = Vector3.new(0.825000048, 2, 1)
1000
Part9.CFrame = CFrame.new(-0.267057002, 3.00099897, 22.8345184, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
1001
Part9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1002
Part9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1003
Part9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1004
Part9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1005
Part9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1006
Part9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1007
Part9.Position = Vector3.new(-0.267057002, 3.00099897, 22.8345184)
1008
Part9.Orientation = Vector3.new(0, -1.24000001, 0)
1009
SpecialMesh10.Parent = Part9
1010
SpecialMesh10.Scale = Vector3.new(1, 1, 0.200000003)
1011
SpecialMesh10.MeshType = Enum.MeshType.Brick
1012
SpecialMesh10.Scale = Vector3.new(1, 1, 0.200000003)
1013
Part11.Parent = Model1
1014
Part11.Material = Enum.Material.SmoothPlastic
1015
Part11.BrickColor = BrickColor.new("Really black")
1016
Part11.Rotation = Vector3.new(0, -90, 0)
1017
Part11.Anchored = true
1018
Part11.FormFactor = Enum.FormFactor.Symmetric
1019
Part11.Size = Vector3.new(0.636999905, 0.200000048, 1.02900004)
1020
Part11.CFrame = CFrame.new(-0.218061, 3.94200206, 21.2105255, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
1021
Part11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1022
Part11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1023
Part11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1024
Part11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1025
Part11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1026
Part11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1027
Part11.Position = Vector3.new(-0.218061, 3.94200206, 21.2105255)
1028
Part11.Orientation = Vector3.new(0, -90, 0)
1029
Part12.Parent = Model1
1030
Part12.Material = Enum.Material.Slate
1031
Part12.BrickColor = BrickColor.new("Crimson")
1032
Part12.Rotation = Vector3.new(0, -90, 0)
1033
Part12.Anchored = true
1034
Part12.FormFactor = Enum.FormFactor.Symmetric
1035
Part12.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
1036
Part12.CFrame = CFrame.new(0.261940002, 3.21401906, 21.8560181, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
1037
Part12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1038
Part12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1039
Part12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1040
Part12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1041
Part12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1042
Part12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1043
Part12.Position = Vector3.new(0.261940002, 3.21401906, 21.8560181)
1044
Part12.Orientation = Vector3.new(0, -90, 0)
1045
SpecialMesh13.Parent = Part12
1046
SpecialMesh13.MeshType = Enum.MeshType.Sphere
1047
Part14.Parent = Model1
1048
Part14.Material = Enum.Material.SmoothPlastic
1049
Part14.BrickColor = BrickColor.new("Really black")
1050
Part14.Rotation = Vector3.new(0, -1.24000001, 0)
1051
Part14.Anchored = true
1052
Part14.FormFactor = Enum.FormFactor.Symmetric
1053
Part14.Size = Vector3.new(0.825000048, 1.96599996, 1)
1054
Part14.CFrame = CFrame.new(-0.267057002, 3.02199602, 20.9845123, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
1055
Part14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1056
Part14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1057
Part14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1058
Part14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1059
Part14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1060
Part14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1061
Part14.Position = Vector3.new(-0.267057002, 3.02199602, 20.9845123)
1062
Part14.Orientation = Vector3.new(0, -1.24000001, 0)
1063
SpecialMesh15.Parent = Part14
1064
SpecialMesh15.Scale = Vector3.new(1, 1, 0.200000003)
1065
SpecialMesh15.MeshType = Enum.MeshType.Brick
1066
SpecialMesh15.Scale = Vector3.new(1, 1, 0.200000003)
1067
Part16.Parent = Model1
1068
Part16.Material = Enum.Material.SmoothPlastic
1069
Part16.BrickColor = BrickColor.new("Really black")
1070
Part16.Rotation = Vector3.new(0, -90, 0)
1071
Part16.Anchored = true
1072
Part16.FormFactor = Enum.FormFactor.Symmetric
1073
Part16.Size = Vector3.new(2, 2.01600003, 1.00999999)
1074
Part16.CFrame = CFrame.new(-0.220062003, 3.07401037, 21.8960114, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
1075
Part16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1076
Part16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1077
Part16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1078
Part16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1079
Part16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1080
Part16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1081
Part16.Position = Vector3.new(-0.220062003, 3.07401037, 21.8960114)
1082
Part16.Orientation = Vector3.new(0, -90, 0)
1083
Part17.Parent = Model1
1084
Part17.Material = Enum.Material.Slate
1085
Part17.BrickColor = BrickColor.new("Crimson")
1086
Part17.Rotation = Vector3.new(0, -90, 0)
1087
Part17.Anchored = true
1088
Part17.FormFactor = Enum.FormFactor.Symmetric
1089
Part17.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
1090
Part17.CFrame = CFrame.new(0.261940002, 2.77401805, 21.8640137, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
1091
Part17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1092
Part17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1093
Part17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1094
Part17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1095
Part17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1096
Part17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1097
Part17.Position = Vector3.new(0.261940002, 2.77401805, 21.8640137)
1098
Part17.Orientation = Vector3.new(0, -90, 0)
1099
SpecialMesh18.Parent = Part17
1100
SpecialMesh18.MeshType = Enum.MeshType.Sphere
1101
Part19.Parent = Model1
1102
Part19.Material = Enum.Material.Slate
1103
Part19.BrickColor = BrickColor.new("Royal purple")
1104
Part19.Rotation = Vector3.new(0, -0.230000004, 0)
1105
Part19.Anchored = true
1106
Part19.FormFactor = Enum.FormFactor.Symmetric
1107
Part19.Size = Vector3.new(0.636999905, 0.200000048, 0.203000024)
1108
Part19.CFrame = CFrame.new(0.000846999988, 3.94200492, 22.2785187, 0.999991775, -6.79974523e-22, -0.00405955315, 6.81886116e-22, 1, 4.69487602e-22, 0.00405955315, -4.72251821e-22, 0.999991775)
1109
Part19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1110
Part19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1111
Part19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1112
Part19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1113
Part19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1114
Part19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1115
Part19.Position = Vector3.new(0.000846999988, 3.94200492, 22.2785187)
1116
Part19.Orientation = Vector3.new(0, -0.230000004, 0)
1117
Part20.Parent = Model1
1118
Part20.Material = Enum.Material.Slate
1119
Part20.BrickColor = BrickColor.new("Royal purple")
1120
Part20.Rotation = Vector3.new(0, -90, 0)
1121
Part20.Anchored = true
1122
Part20.FormFactor = Enum.FormFactor.Symmetric
1123
Part20.Size = Vector3.new(0.456999898, 0.200000048, 0.249000028)
1124
Part20.CFrame = CFrame.new(-0.214057997, 3.96099806, 22.5885162, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
1125
Part20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1126
Part20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1127
Part20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1128
Part20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1129
Part20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1130
Part20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1131
Part20.Position = Vector3.new(-0.214057997, 3.96099806, 22.5885162)
1132
Part20.Orientation = Vector3.new(0, -90, 0)
1133
Part21.Parent = Model1
1134
Part21.Material = Enum.Material.Slate
1135
Part21.BrickColor = BrickColor.new("Royal purple")
1136
Part21.Rotation = Vector3.new(0, -90, 0)
1137
Part21.Anchored = true
1138
Part21.FormFactor = Enum.FormFactor.Symmetric
1139
Part21.Size = Vector3.new(0.200000003, 1.96399999, 1)
1140
Part21.CFrame = CFrame.new(0.224937007, 3.0310111, 22.2900238, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
1141
Part21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1142
Part21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1143
Part21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1144
Part21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1145
Part21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1146
Part21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1147
Part21.Position = Vector3.new(0.224937007, 3.0310111, 22.2900238)
1148
Part21.Orientation = Vector3.new(0, -90, 0)
1149
SpecialMesh22.Parent = Part21
1150
SpecialMesh22.Scale = Vector3.new(1, 1, 0.200000003)
1151
SpecialMesh22.MeshType = Enum.MeshType.Brick
1152
SpecialMesh22.Scale = Vector3.new(1, 1, 0.200000003)
1153
Part23.Parent = Model1
1154
Part23.Material = Enum.Material.Slate
1155
Part23.BrickColor = BrickColor.new("Royal purple")
1156
Part23.Rotation = Vector3.new(0, -90, 0)
1157
Part23.Anchored = true
1158
Part23.FormFactor = Enum.FormFactor.Symmetric
1159
Part23.Size = Vector3.new(0.200000003, 1.92299998, 1)
1160
Part23.CFrame = CFrame.new(0.217941001, 3.02950692, 21.4200134, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
1161
Part23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1162
Part23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1163
Part23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1164
Part23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1165
Part23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1166
Part23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1167
Part23.Position = Vector3.new(0.217941001, 3.02950692, 21.4200134)
1168
Part23.Orientation = Vector3.new(0, -90, 0)
1169
SpecialMesh24.Parent = Part23
1170
SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000003)
1171
SpecialMesh24.MeshType = Enum.MeshType.Brick
1172
SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000003)
1173
Part25.Parent = Model1
1174
Part25.Material = Enum.Material.Slate
1175
Part25.BrickColor = BrickColor.new("Royal purple")
1176
Part25.Rotation = Vector3.new(0, -90, 0)
1177
Part25.Anchored = true
1178
Part25.FormFactor = Enum.FormFactor.Symmetric
1179
Part25.Size = Vector3.new(0.636999905, 0.200000048, 0.249000028)
1180
Part25.CFrame = CFrame.new(-0.214057997, 3.97000504, 21.2105255, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
1181
Part25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1182
Part25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1183
Part25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1184
Part25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1185
Part25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1186
Part25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1187
Part25.Position = Vector3.new(-0.214057997, 3.97000504, 21.2105255)
1188
Part25.Orientation = Vector3.new(0, -90, 0)
1189
Part26.Parent = Model1
1190
Part26.Material = Enum.Material.Slate
1191
Part26.BrickColor = BrickColor.new("Royal purple")
1192
Part26.Rotation = Vector3.new(0, -0.230000004, 0)
1193
Part26.Anchored = true
1194
Part26.FormFactor = Enum.FormFactor.Symmetric
1195
Part26.Size = Vector3.new(0.636999905, 0.200000048, 0.203000024)
1196
Part26.CFrame = CFrame.new(0.000846999988, 3.96799803, 21.4205151, 0.999991775, -6.79974523e-22, -0.00405955315, 6.81886116e-22, 1, 4.69487602e-22, 0.00405955315, -4.72251821e-22, 0.999991775)
1197
Part26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1198
Part26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1199
Part26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1200
Part26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1201
Part26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1202
Part26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1203
Part26.Position = Vector3.new(0.000846999988, 3.96799803, 21.4205151)
1204
Part26.Orientation = Vector3.new(0, -0.230000004, 0)
1205
Part27.Parent = Model1
1206
Part27.Material = Enum.Material.SmoothPlastic
1207
Part27.BrickColor = BrickColor.new("Really black")
1208
Part27.Rotation = Vector3.new(0, -90, 0)
1209
Part27.Anchored = true
1210
Part27.FormFactor = Enum.FormFactor.Symmetric
1211
Part27.Size = Vector3.new(0.649000049, 1.972, 1)
1212
Part27.CFrame = CFrame.new(0.199944004, 3.02099705, 21.2145233, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
1213
Part27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1214
Part27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1215
Part27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1216
Part27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1217
Part27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1218
Part27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1219
Part27.Position = Vector3.new(0.199944004, 3.02099705, 21.2145233)
1220
Part27.Orientation = Vector3.new(0, -90, 0)
1221
SpecialMesh28.Parent = Part27
1222
SpecialMesh28.Scale = Vector3.new(1, 1, 0.200000003)
1223
SpecialMesh28.MeshType = Enum.MeshType.Brick
1224
SpecialMesh28.Scale = Vector3.new(1, 1, 0.200000003)
1225
Part29.Parent = Model1
1226
Part29.Material = Enum.Material.SmoothPlastic
1227
Part29.BrickColor = BrickColor.new("Really black")
1228
Part29.Rotation = Vector3.new(0, -90, 0)
1229
Part29.Anchored = true
1230
Part29.FormFactor = Enum.FormFactor.Symmetric
1231
Part29.Size = Vector3.new(0.582000017, 1.972, 1)
1232
Part29.CFrame = CFrame.new(0.199944004, 3.02800798, 22.6230164, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
1233
Part29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1234
Part29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1235
Part29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1236
Part29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1237
Part29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1238
Part29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1239
Part29.Position = Vector3.new(0.199944004, 3.02800798, 22.6230164)
1240
Part29.Orientation = Vector3.new(0, -90, 0)
1241
SpecialMesh30.Parent = Part29
1242
SpecialMesh30.Scale = Vector3.new(1, 1, 0.200000003)
1243
SpecialMesh30.MeshType = Enum.MeshType.Brick
1244
SpecialMesh30.Scale = Vector3.new(1, 1, 0.200000003)
1245
Part31.Name = "Torso"
1246
Part31.Parent = Model1
1247
Part31.Material = Enum.Material.SmoothPlastic
1248
Part31.BrickColor = BrickColor.new("Institutional white")
1249
Part31.Transparency = 1
1250
Part31.Rotation = Vector3.new(0, -90, 0)
1251
Part31.Anchored = true
1252
Part31.FormFactor = Enum.FormFactor.Symmetric
1253
Part31.Size = Vector3.new(2, 2, 1)
1254
Part31.CFrame = CFrame.new(-0.225058004, 3.0999999, 21.8960114, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
1255
Part31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1256
Part31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1257
Part31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1258
Part31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1259
Part31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1260
Part31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1261
Part31.Position = Vector3.new(-0.225058004, 3.0999999, 21.8960114)
1262
Part31.Orientation = Vector3.new(0, -90, 0)
1263
Model32.Name = "LeftArm"
1264
Model32.Parent = Model0
1265
Part33.Parent = Model32
1266
Part33.Material = Enum.Material.SmoothPlastic
1267
Part33.BrickColor = BrickColor.new("Really black")
1268
Part33.Rotation = Vector3.new(180, -1.03999996, 180)
1269
Part33.Anchored = true
1270
Part33.CanCollide = false
1271
Part33.FormFactor = Enum.FormFactor.Symmetric
1272
Part33.Size = Vector3.new(1.01499999, 1.89199996, 1)
1273
Part33.CFrame = CFrame.new(-0.230064005, 3.06100798, 19.8810043, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
1274
Part33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1275
Part33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1276
Part33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1277
Part33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1278
Part33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1279
Part33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1280
Part33.Position = Vector3.new(-0.230064005, 3.06100798, 19.8810043)
1281
Part33.Orientation = Vector3.new(0, -178.960007, 0)
1282
SpecialMesh34.Parent = Part33
1283
SpecialMesh34.Scale = Vector3.new(1, 1, 0.100000001)
1284
SpecialMesh34.MeshType = Enum.MeshType.Brick
1285
SpecialMesh34.Scale = Vector3.new(1, 1, 0.100000001)
1286
Part35.Parent = Model32
1287
Part35.Material = Enum.Material.SmoothPlastic
1288
Part35.BrickColor = BrickColor.new("Really black")
1289
Part35.Rotation = Vector3.new(0, -90, 0)
1290
Part35.Anchored = true
1291
Part35.CanCollide = false
1292
Part35.FormFactor = Enum.FormFactor.Symmetric
1293
Part35.Size = Vector3.new(1, 1.89199996, 1)
1294
Part35.CFrame = CFrame.new(-0.690063, 3.08200598, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
1295
Part35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1296
Part35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1297
Part35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1298
Part35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1299
Part35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1300
Part35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1301
Part35.Position = Vector3.new(-0.690063, 3.08200598, 20.3440247)
1302
Part35.Orientation = Vector3.new(0, -90, 0)
1303
SpecialMesh36.Parent = Part35
1304
SpecialMesh36.Scale = Vector3.new(1, 1, 0.100000001)
1305
SpecialMesh36.MeshType = Enum.MeshType.Brick
1306
SpecialMesh36.Scale = Vector3.new(1, 1, 0.100000001)
1307
Part37.Parent = Model32
1308
Part37.Material = Enum.Material.SmoothPlastic
1309
Part37.BrickColor = BrickColor.new("Really black")
1310
Part37.Rotation = Vector3.new(0, -90, 0)
1311
Part37.Anchored = true
1312
Part37.CanCollide = false
1313
Part37.FormFactor = Enum.FormFactor.Symmetric
1314
Part37.Size = Vector3.new(1, 1.89199996, 1)
1315
Part37.CFrame = CFrame.new(0.235940993, 3.06599903, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
1316
Part37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1317
Part37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1318
Part37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1319
Part37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1320
Part37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1321
Part37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1322
Part37.Position = Vector3.new(0.235940993, 3.06599903, 20.3440247)
1323
Part37.Orientation = Vector3.new(0, -90, 0)
1324
SpecialMesh38.Parent = Part37
1325
SpecialMesh38.Scale = Vector3.new(1, 1, 0.100000001)
1326
SpecialMesh38.MeshType = Enum.MeshType.Brick
1327
SpecialMesh38.Scale = Vector3.new(1, 1, 0.100000001)
1328
Part39.Name = "Left Arm"
1329
Part39.Parent = Model32
1330
Part39.Material = Enum.Material.SmoothPlastic
1331
Part39.BrickColor = BrickColor.new("Brick yellow")
1332
Part39.Transparency = 1
1333
Part39.Rotation = Vector3.new(-180, -90, 0)
1334
Part39.Anchored = true
1335
Part39.CanCollide = false
1336
Part39.FormFactor = Enum.FormFactor.Symmetric
1337
Part39.Size = Vector3.new(1, 2, 1)
1338
Part39.CFrame = CFrame.new(-0.225058004, 3.01999998, 20.3440247, 0, 0, -1, 0, -1, -0, -1, 0, -0)
1339
Part39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1340
Part39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1341
Part39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1342
Part39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1343
Part39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1344
Part39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1345
Part39.Position = Vector3.new(-0.225058004, 3.01999998, 20.3440247)
1346
Part39.Orientation = Vector3.new(0, -90, 180)
1347
Part40.Parent = Model32
1348
Part40.Material = Enum.Material.SmoothPlastic
1349
Part40.BrickColor = BrickColor.new("Really black")
1350
Part40.Rotation = Vector3.new(180, -1.03999996, 180)
1351
Part40.Anchored = true
1352
Part40.CanCollide = false
1353
Part40.FormFactor = Enum.FormFactor.Symmetric
1354
Part40.Size = Vector3.new(1.01499999, 1.89199996, 1)
1355
Part40.CFrame = CFrame.new(-0.230064005, 3.07200694, 20.8090191, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
1356
Part40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1357
Part40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1358
Part40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1359
Part40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1360
Part40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1361
Part40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1362
Part40.Position = Vector3.new(-0.230064005, 3.07200694, 20.8090191)
1363
Part40.Orientation = Vector3.new(0, -178.960007, 0)
1364
SpecialMesh41.Parent = Part40
1365
SpecialMesh41.Scale = Vector3.new(1, 1, 0.100000001)
1366
SpecialMesh41.MeshType = Enum.MeshType.Brick
1367
SpecialMesh41.Scale = Vector3.new(1, 1, 0.100000001)
1368
Part42.Parent = Model32
1369
Part42.Material = Enum.Material.SmoothPlastic
1370
Part42.BrickColor = BrickColor.new("Really black")
1371
Part42.Rotation = Vector3.new(0, -90, 0)
1372
Part42.Anchored = true
1373
Part42.CanCollide = false
1374
Part42.FormFactor = Enum.FormFactor.Symmetric
1375
Part42.Size = Vector3.new(1.02600002, 0.200000048, 1.00999999)
1376
Part42.CFrame = CFrame.new(-0.220062003, 3.93401694, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
1377
Part42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1378
Part42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1379
Part42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1380
Part42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1381
Part42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1382
Part42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1383
Part42.Position = Vector3.new(-0.220062003, 3.93401694, 20.3440247)
1384
Part42.Orientation = Vector3.new(0, -90, 0)
1385
Part43.Parent = Model32
1386
Part43.Material = Enum.Material.SmoothPlastic
1387
Part43.BrickColor = BrickColor.new("Royal purple")
1388
Part43.Rotation = Vector3.new(0, -90, 0)
1389
Part43.Anchored = true
1390
Part43.CanCollide = false
1391
Part43.FormFactor = Enum.FormFactor.Symmetric
1392
Part43.Size = Vector3.new(1.02400005, 0.200000048, 0.23499997)
1393
Part43.CFrame = CFrame.new(-0.220062003, 3.93804193, 20.3450165, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
1394
Part43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1395
Part43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1396
Part43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1397
Part43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1398
Part43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1399
Part43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1400
Part43.Position = Vector3.new(-0.220062003, 3.93804193, 20.3450165)
1401
Part43.Orientation = Vector3.new(0, -90, 0)
1402
Part44.Parent = Model32
1403
Part44.Material = Enum.Material.SmoothPlastic
1404
Part44.BrickColor = BrickColor.new("Royal purple")
1405
Part44.Rotation = Vector3.new(180, -1.03999996, 180)
1406
Part44.Anchored = true
1407
Part44.CanCollide = false
1408
Part44.FormFactor = Enum.FormFactor.Symmetric
1409
Part44.Size = Vector3.new(0.242999971, 1.83500004, 1.32700002)
1410
Part44.CFrame = CFrame.new(-0.230064005, 3.11554003, 19.8790131, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
1411
Part44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1412
Part44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1413
Part44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1414
Part44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1415
Part44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1416
Part44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1417
Part44.Position = Vector3.new(-0.230064005, 3.11554003, 19.8790131)
1418
Part44.Orientation = Vector3.new(0, -178.960007, 0)
1419
SpecialMesh45.Parent = Part44
1420
SpecialMesh45.Scale = Vector3.new(1, 1, 0.100000001)
1421
SpecialMesh45.MeshType = Enum.MeshType.Brick
1422
SpecialMesh45.Scale = Vector3.new(1, 1, 0.100000001)
1423
Part46.Parent = Model32
1424
Part46.Material = Enum.Material.SmoothPlastic
1425
Part46.BrickColor = BrickColor.new("Really black")
1426
Part46.Rotation = Vector3.new(0, -90, 0)
1427
Part46.Anchored = true
1428
Part46.CanCollide = false
1429
Part46.FormFactor = Enum.FormFactor.Symmetric
1430
Part46.Size = Vector3.new(1, 0.595000029, 1)
1431
Part46.CFrame = CFrame.new(0.255935997, 3.72355604, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
1432
Part46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1433
Part46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1434
Part46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1435
Part46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1436
Part46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1437
Part46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1438
Part46.Position = Vector3.new(0.255935997, 3.72355604, 20.3440247)
1439
Part46.Orientation = Vector3.new(0, -90, 0)
1440
SpecialMesh47.Parent = Part46
1441
SpecialMesh47.Scale = Vector3.new(1, 1, 0.100000001)
1442
SpecialMesh47.MeshType = Enum.MeshType.Brick
1443
SpecialMesh47.Scale = Vector3.new(1, 1, 0.100000001)
1444
Part48.Parent = Model32
1445
Part48.Material = Enum.Material.SmoothPlastic
1446
Part48.BrickColor = BrickColor.new("Really black")
1447
Part48.Rotation = Vector3.new(0, -90, 0)
1448
Part48.Anchored = true
1449
Part48.CanCollide = false
1450
Part48.FormFactor = Enum.FormFactor.Symmetric
1451
Part48.Size = Vector3.new(1, 0.595000029, 1)
1452
Part48.CFrame = CFrame.new(-0.703064024, 3.72854495, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
1453
Part48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1454
Part48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1455
Part48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1456
Part48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1457
Part48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1458
Part48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1459
Part48.Position = Vector3.new(-0.703064024, 3.72854495, 20.3440247)
1460
Part48.Orientation = Vector3.new(0, -90, 0)
1461
SpecialMesh49.Parent = Part48
1462
SpecialMesh49.Scale = Vector3.new(1, 1, 0.100000001)
1463
SpecialMesh49.MeshType = Enum.MeshType.Brick
1464
SpecialMesh49.Scale = Vector3.new(1, 1, 0.100000001)
1465
Part50.Parent = Model32
1466
Part50.Material = Enum.Material.SmoothPlastic
1467
Part50.BrickColor = BrickColor.new("Really black")
1468
Part50.Rotation = Vector3.new(180, -1.03999996, 180)
1469
Part50.Anchored = true
1470
Part50.CanCollide = false
1471
Part50.FormFactor = Enum.FormFactor.Symmetric
1472
Part50.Size = Vector3.new(1.06499994, 0.585000038, 1)
1473
Part50.CFrame = CFrame.new(-0.230064005, 3.73054004, 20.8170166, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
1474
Part50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1475
Part50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1476
Part50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1477
Part50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1478
Part50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1479
Part50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1480
Part50.Position = Vector3.new(-0.230064005, 3.73054004, 20.8170166)
1481
Part50.Orientation = Vector3.new(0, -178.960007, 0)
1482
SpecialMesh51.Parent = Part50
1483
SpecialMesh51.Scale = Vector3.new(1, 1, 0.100000001)
1484
SpecialMesh51.MeshType = Enum.MeshType.Brick
1485
SpecialMesh51.Scale = Vector3.new(1, 1, 0.100000001)
1486
Part52.Parent = Model32
1487
Part52.Material = Enum.Material.SmoothPlastic
1488
Part52.BrickColor = BrickColor.new("Really black")
1489
Part52.Rotation = Vector3.new(180, -1.03999996, 180)
1490
Part52.Anchored = true
1491
Part52.CanCollide = false
1492
Part52.FormFactor = Enum.FormFactor.Symmetric
1493
Part52.Size = Vector3.new(1.06499994, 0.585000038, 1)
1494
Part52.CFrame = CFrame.new(-0.230064005, 3.74054003, 19.8640137, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
1495
Part52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1496
Part52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1497
Part52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1498
Part52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1499
Part52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1500
Part52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1501
Part52.Position = Vector3.new(-0.230064005, 3.74054003, 19.8640137)
1502
Part52.Orientation = Vector3.new(0, -178.960007, 0)
1503
SpecialMesh53.Parent = Part52
1504
SpecialMesh53.Scale = Vector3.new(1, 1, 0.100000001)
1505
SpecialMesh53.MeshType = Enum.MeshType.Brick
1506
SpecialMesh53.Scale = Vector3.new(1, 1, 0.100000001)
1507
Part54.Parent = Model32
1508
Part54.Material = Enum.Material.SmoothPlastic
1509
Part54.BrickColor = BrickColor.new("Royal purple")
1510
Part54.Rotation = Vector3.new(0, -90, 0)
1511
Part54.Anchored = true
1512
Part54.CanCollide = false
1513
Part54.FormFactor = Enum.FormFactor.Symmetric
1514
Part54.Size = Vector3.new(1.12699997, 0.26700002, 1)
1515
Part54.CFrame = CFrame.new(0.331939995, 3.5705471, 20.2805176, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
1516
Part54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1517
Part54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1518
Part54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1519
Part54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1520
Part54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1521
Part54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1522
Part54.Position = Vector3.new(0.331939995, 3.5705471, 20.2805176)
1523
Part54.Orientation = Vector3.new(0, -90, 0)
1524
SpecialMesh55.Parent = Part54
1525
SpecialMesh55.Scale = Vector3.new(1, 1, 0.100000001)
1526
SpecialMesh55.MeshType = Enum.MeshType.Brick
1527
SpecialMesh55.Scale = Vector3.new(1, 1, 0.100000001)
1528
Part56.Parent = Model32
1529
Part56.Material = Enum.Material.SmoothPlastic
1530
Part56.BrickColor = BrickColor.new("Royal purple")
1531
Part56.Rotation = Vector3.new(0, -90, 0)
1532
Part56.Anchored = true
1533
Part56.CanCollide = false
1534
Part56.FormFactor = Enum.FormFactor.Symmetric
1535
Part56.Size = Vector3.new(1.03699994, 0.26700002, 1)
1536
Part56.CFrame = CFrame.new(-0.759064019, 3.57755494, 20.3255081, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
1537
Part56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1538
Part56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1539
Part56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1540
Part56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1541
Part56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1542
Part56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1543
Part56.Position = Vector3.new(-0.759064019, 3.57755494, 20.3255081)
1544
Part56.Orientation = Vector3.new(0, -90, 0)
1545
SpecialMesh57.Parent = Part56
1546
SpecialMesh57.Scale = Vector3.new(1, 1, 0.100000001)
1547
SpecialMesh57.MeshType = Enum.MeshType.Brick
1548
SpecialMesh57.Scale = Vector3.new(1, 1, 0.100000001)
1549
Part58.Parent = Model32
1550
Part58.Material = Enum.Material.SmoothPlastic
1551
Part58.BrickColor = BrickColor.new("Royal purple")
1552
Part58.Rotation = Vector3.new(0, 0.639999986, 0)
1553
Part58.Anchored = true
1554
Part58.CanCollide = false
1555
Part58.FormFactor = Enum.FormFactor.Symmetric
1556
Part58.Size = Vector3.new(1.1839999, 0.26700002, 1)
1557
Part58.CFrame = CFrame.new(-0.217063993, 3.57354403, 19.7720184, 0.999936998, -6.7997427e-22, 0.0112259295, 6.74630211e-22, 0.999999642, 4.7985543e-22, -0.0112259295, -4.72251669e-22, 0.999936998)
1558
Part58.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1559
Part58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1560
Part58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1561
Part58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1562
Part58.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1563
Part58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1564
Part58.Position = Vector3.new(-0.217063993, 3.57354403, 19.7720184)
1565
Part58.Orientation = Vector3.new(0, 0.639999986, 0)
1566
SpecialMesh59.Parent = Part58
1567
SpecialMesh59.Scale = Vector3.new(1, 1, 0.100000001)
1568
SpecialMesh59.MeshType = Enum.MeshType.Brick
1569
SpecialMesh59.Scale = Vector3.new(1, 1, 0.100000001)
1570
Part60.Parent = Model32
1571
Part60.Material = Enum.Material.SmoothPlastic
1572
Part60.BrickColor = BrickColor.new("Royal purple")
1573
Part60.Rotation = Vector3.new(10.25, 0.629999995, -0.109999999)
1574
Part60.Anchored = true
1575
Part60.CanCollide = false
1576
Part60.FormFactor = Enum.FormFactor.Symmetric
1577
Part60.Size = Vector3.new(1.1839999, 0.659000039, 1)
1578
Part60.CFrame = CFrame.new(-0.218498006, 3.80297804, 20.8365326, 0.999936998, 0.00199730624, 0.0110468203, 2.29115615e-10, 0.984042048, -0.17791912, -0.0112259295, 0.177907765, 0.98398304)
1579
Part60.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1580
Part60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1581
Part60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1582
Part60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1583
Part60.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1584
Part60.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1585
Part60.Position = Vector3.new(-0.218498006, 3.80297804, 20.8365326)
1586
Part60.Orientation = Vector3.new(10.25, 0.639999986, 0)
1587
SpecialMesh61.Parent = Part60
1588
SpecialMesh61.Scale = Vector3.new(1, 1, 0.200000003)
1589
SpecialMesh61.MeshType = Enum.MeshType.Brick
1590
SpecialMesh61.Scale = Vector3.new(1, 1, 0.200000003)
1591
Part62.Parent = Model32
1592
Part62.Material = Enum.Material.Neon
1593
Part62.BrickColor = BrickColor.new("Really red")
1594
Part62.Rotation = Vector3.new(0, 0.639999986, 0)
1595
Part62.Anchored = true
1596
Part62.CanCollide = false
1597
Part62.FormFactor = Enum.FormFactor.Symmetric
1598
Part62.Size = Vector3.new(1.19199979, 0.200000003, 1)
1599
Part62.CFrame = CFrame.new(-0.215065002, 3.57467294, 19.7719803, 0.999936998, -6.7997427e-22, 0.0112259295, 6.74630211e-22, 0.999999642, 4.7985543e-22, -0.0112259295, -4.72251669e-22, 0.999936998)
1600
Part62.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1601
Part62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1602
Part62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1603
Part62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1604
Part62.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1605
Part62.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1606
Part62.Position = Vector3.new(-0.215065002, 3.57467294, 19.7719803)
1607
Part62.Orientation = Vector3.new(0, 0.639999986, 0)
1608
SpecialMesh63.Parent = Part62
1609
SpecialMesh63.Scale = Vector3.new(1, 0.300000012, 0.119999997)
1610
SpecialMesh63.MeshType = Enum.MeshType.Brick
1611
SpecialMesh63.Scale = Vector3.new(1, 0.300000012, 0.119999997)
1612
Part64.Parent = Model32
1613
Part64.Material = Enum.Material.Neon
1614
Part64.BrickColor = BrickColor.new("Really red")
1615
Part64.Rotation = Vector3.new(0, -90, 0)
1616
Part64.Anchored = true
1617
Part64.CanCollide = false
1618
Part64.FormFactor = Enum.FormFactor.Symmetric
1619
Part64.Size = Vector3.new(1.03699994, 0.200000003, 1)
1620
Part64.CFrame = CFrame.new(-0.759064019, 3.57868505, 20.3255081, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
1621
Part64.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1622
Part64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1623
Part64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1624
Part64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1625
Part64.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1626
Part64.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1627
Part64.Position = Vector3.new(-0.759064019, 3.57868505, 20.3255081)
1628
Part64.Orientation = Vector3.new(0, -90, 0)
1629
SpecialMesh65.Parent = Part64
1630
SpecialMesh65.Scale = Vector3.new(1, 0.300000012, 0.119999997)
1631
SpecialMesh65.MeshType = Enum.MeshType.Brick
1632
SpecialMesh65.Scale = Vector3.new(1, 0.300000012, 0.119999997)
1633
Part66.Parent = Model32
1634
Part66.Material = Enum.Material.Neon
1635
Part66.BrickColor = BrickColor.new("Really red")
1636
Part66.Rotation = Vector3.new(0, -90, 0)
1637
Part66.Anchored = true
1638
Part66.CanCollide = false
1639
Part66.FormFactor = Enum.FormFactor.Symmetric
1640
Part66.Size = Vector3.new(1.12699997, 0.200000003, 1)
1641
Part66.CFrame = CFrame.new(0.331939995, 3.57168102, 20.2805176, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
1642
Part66.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1643
Part66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1644
Part66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1645
Part66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1646
Part66.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1647
Part66.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1648
Part66.Position = Vector3.new(0.331939995, 3.57168102, 20.2805176)
1649
Part66.Orientation = Vector3.new(0, -90, 0)
1650
SpecialMesh67.Parent = Part66
1651
SpecialMesh67.Scale = Vector3.new(1, 0.300000012, 0.119999997)
1652
SpecialMesh67.MeshType = Enum.MeshType.Brick
1653
SpecialMesh67.Scale = Vector3.new(1, 0.300000012, 0.119999997)
1654
Part68.Parent = Model32
1655
Part68.Material = Enum.Material.Neon
1656
Part68.BrickColor = BrickColor.new("Really red")
1657
Part68.Rotation = Vector3.new(10.1899996, 0.629999995, -0.109999999)
1658
Part68.Anchored = true
1659
Part68.CanCollide = false
1660
Part68.FormFactor = Enum.FormFactor.Symmetric
1661
Part68.Size = Vector3.new(1.1839999, 0.520000041, 1)
1662
Part68.CFrame = CFrame.new(-0.218356997, 3.85704803, 20.8488922, 0.999936998, 0.0019866114, 0.011048751, 2.85079715e-09, 0.984217167, -0.176966533, -0.0112259295, 0.176955417, 0.984154999)
1663
Part68.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1664
Part68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1665
Part68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1666
Part68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1667
Part68.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1668
Part68.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1669
Part68.Position = Vector3.new(-0.218356997, 3.85704803, 20.8488922)
1670
Part68.Orientation = Vector3.new(10.1899996, 0.639999986, 0)
1671
SpecialMesh69.Parent = Part68
1672
SpecialMesh69.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
1673
SpecialMesh69.MeshType = Enum.MeshType.Brick
1674
SpecialMesh69.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
1675
Part70.Parent = Model32
1676
Part70.Material = Enum.Material.Slate
1677
Part70.BrickColor = BrickColor.new("Royal purple")
1678
Part70.Rotation = Vector3.new(0, -90, 0)
1679
Part70.Anchored = true
1680
Part70.CanCollide = false
1681
Part70.FormFactor = Enum.FormFactor.Symmetric
1682
Part70.Size = Vector3.new(1.13499999, 0.251000047, 1.09000003)
1683
Part70.CFrame = CFrame.new(-0.225058004, 2.24668503, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
1684
Part70.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1685
Part70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1686
Part70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1687
Part70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1688
Part70.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1689
Part70.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1690
Part70.Position = Vector3.new(-0.225058004, 2.24668503, 20.3440247)
1691
Part70.Orientation = Vector3.new(0, -90, 0)
1692
Model71.Name = "RightArm"
1693
Model71.Parent = Model0
1694
Part72.Parent = Model71
1695
Part72.Material = Enum.Material.SmoothPlastic
1696
Part72.BrickColor = BrickColor.new("Really black")
1697
Part72.Rotation = Vector3.new(0, 3.95000005, 0)
1698
Part72.Anchored = true
1699
Part72.CanCollide = false
1700
Part72.FormFactor = Enum.FormFactor.Symmetric
1701
Part72.Size = Vector3.new(1.01499999, 1.89199996, 1)
1702
Part72.CFrame = CFrame.new(-0.176062003, 3.07118702, 23.882019, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
1703
Part72.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1704
Part72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1705
Part72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1706
Part72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1707
Part72.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1708
Part72.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1709
Part72.Position = Vector3.new(-0.176062003, 3.07118702, 23.882019)
1710
Part72.Orientation = Vector3.new(0, 3.95000005, 0)
1711
SpecialMesh73.Parent = Part72
1712
SpecialMesh73.Scale = Vector3.new(1, 1, 0.100000001)
1713
SpecialMesh73.MeshType = Enum.MeshType.Brick
1714
SpecialMesh73.Scale = Vector3.new(1, 1, 0.100000001)
1715
Part74.Parent = Model71
1716
Part74.Material = Enum.Material.SmoothPlastic
1717
Part74.BrickColor = BrickColor.new("Really black")
1718
Part74.Rotation = Vector3.new(-180, 87.0999985, 180)
1719
Part74.Anchored = true
1720
Part74.CanCollide = false
1721
Part74.FormFactor = Enum.FormFactor.Symmetric
1722
Part74.Size = Vector3.new(1, 1.89199996, 1)
1723
Part74.CFrame = CFrame.new(0.259903014, 3.09218693, 23.3963165, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
1724
Part74.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1725
Part74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1726
Part74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1727
Part74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1728
Part74.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1729
Part74.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1730
Part74.Position = Vector3.new(0.259903014, 3.09218693, 23.3963165)
1731
Part74.Orientation = Vector3.new(0, 92.9000015, 0)
1732
SpecialMesh75.Parent = Part74
1733
SpecialMesh75.Scale = Vector3.new(1, 1, 0.100000001)
1734
SpecialMesh75.MeshType = Enum.MeshType.Brick
1735
SpecialMesh75.Scale = Vector3.new(1, 1, 0.100000001)
1736
Part76.Parent = Model71
1737
Part76.Material = Enum.Material.SmoothPlastic
1738
Part76.BrickColor = BrickColor.new("Really black")
1739
Part76.Rotation = Vector3.new(-180, 87.0999985, 180)
1740
Part76.Anchored = true
1741
Part76.CanCollide = false
1742
Part76.FormFactor = Enum.FormFactor.Symmetric
1743
Part76.Size = Vector3.new(1, 1.89199996, 1)
1744
Part76.CFrame = CFrame.new(-0.664906979, 3.07617903, 23.4432068, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
1745
Part76.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1746
Part76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1747
Part76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1748
Part76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1749
Part76.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1750
Part76.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1751
Part76.Position = Vector3.new(-0.664906979, 3.07617903, 23.4432068)
1752
Part76.Orientation = Vector3.new(0, 92.9000015, 0)
1753
SpecialMesh77.Parent = Part76
1754
SpecialMesh77.Scale = Vector3.new(1, 1, 0.100000001)
1755
SpecialMesh77.MeshType = Enum.MeshType.Brick
1756
SpecialMesh77.Scale = Vector3.new(1, 1, 0.100000001)
1757
Part78.Name = "Right Arm"
1758
Part78.Parent = Model71
1759
Part78.Material = Enum.Material.SmoothPlastic
1760
Part78.BrickColor = BrickColor.new("Brick yellow")
1761
Part78.Transparency = 1
1762
Part78.Rotation = Vector3.new(0, -87.0999985, 0)
1763
Part78.Anchored = true
1764
Part78.CanCollide = false
1765
Part78.FormFactor = Enum.FormFactor.Symmetric
1766
Part78.Size = Vector3.new(1, 2, 1)
1767
Part78.CFrame = CFrame.new(-0.204505995, 3.03017902, 23.4198608, 0.0506380089, 0, -0.998717129, 0, 1, 0, 0.998717129, 0, 0.0506380089)
1768
Part78.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1769
Part78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1770
Part78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1771
Part78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1772
Part78.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1773
Part78.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1774
Part78.Position = Vector3.new(-0.204505995, 3.03017902, 23.4198608)
1775
Part78.Orientation = Vector3.new(0, -87.0999985, 0)
1776
Part79.Parent = Model71
1777
Part79.Material = Enum.Material.SmoothPlastic
1778
Part79.BrickColor = BrickColor.new("Really black")
1779
Part79.Rotation = Vector3.new(0, 3.95000005, 0)
1780
Part79.Anchored = true
1781
Part79.CanCollide = false
1782
Part79.FormFactor = Enum.FormFactor.Symmetric
1783
Part79.Size = Vector3.new(1.01499999, 1.89199996, 1)
1784
Part79.CFrame = CFrame.new(-0.223050997, 3.08219099, 22.9552002, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
1785
Part79.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1786
Part79.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1787
Part79.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1788
Part79.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1789
Part79.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1790
Part79.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1791
Part79.Position = Vector3.new(-0.223050997, 3.08219099, 22.9552002)
1792
Part79.Orientation = Vector3.new(0, 3.95000005, 0)
1793
SpecialMesh80.Parent = Part79
1794
SpecialMesh80.Scale = Vector3.new(1, 1, 0.100000001)
1795
SpecialMesh80.MeshType = Enum.MeshType.Brick
1796
SpecialMesh80.Scale = Vector3.new(1, 1, 0.100000001)
1797
Part81.Parent = Model71
1798
Part81.Material = Enum.Material.SmoothPlastic
1799
Part81.BrickColor = BrickColor.new("Really black")
1800
Part81.Rotation = Vector3.new(-180, 87.0999985, 180)
1801
Part81.Anchored = true
1802
Part81.CanCollide = false
1803
Part81.FormFactor = Enum.FormFactor.Symmetric
1804
Part81.Size = Vector3.new(1.02600002, 0.200000048, 1.00999999)
1805
Part81.CFrame = CFrame.new(-0.209493995, 3.94420505, 23.4201202, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
1806
Part81.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1807
Part81.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1808
Part81.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1809
Part81.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1810
Part81.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1811
Part81.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1812
Part81.Position = Vector3.new(-0.209493995, 3.94420505, 23.4201202)
1813
Part81.Orientation = Vector3.new(0, 92.9000015, 0)
1814
Part82.Parent = Model71
1815
Part82.Material = Enum.Material.SmoothPlastic
1816
Part82.BrickColor = BrickColor.new("Royal purple")
1817
Part82.Rotation = Vector3.new(-180, 87.0999985, 180)
1818
Part82.Anchored = true
1819
Part82.CanCollide = false
1820
Part82.FormFactor = Enum.FormFactor.Symmetric
1821
Part82.Size = Vector3.new(1.02400005, 0.200000048, 0.23499997)
1822
Part82.CFrame = CFrame.new(-0.209546998, 3.94821405, 23.4191132, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
1823
Part82.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1824
Part82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1825
Part82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1826
Part82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1827
Part82.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1828
Part82.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1829
Part82.Position = Vector3.new(-0.209546998, 3.94821405, 23.4191132)
1830
Part82.Orientation = Vector3.new(0, 92.9000015, 0)
1831
Part83.Parent = Model71
1832
Part83.Material = Enum.Material.SmoothPlastic
1833
Part83.BrickColor = BrickColor.new("Royal purple")
1834
Part83.Rotation = Vector3.new(0, 3.95000005, 0)
1835
Part83.Anchored = true
1836
Part83.CanCollide = false
1837
Part83.FormFactor = Enum.FormFactor.Symmetric
1838
Part83.Size = Vector3.new(0.242999971, 1.83500004, 1.32700002)
1839
Part83.CFrame = CFrame.new(-0.175963998, 3.12571692, 23.8840179, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
1840
Part83.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1841
Part83.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1842
Part83.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1843
Part83.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1844
Part83.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1845
Part83.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1846
Part83.Position = Vector3.new(-0.175963998, 3.12571692, 23.8840179)
1847
Part83.Orientation = Vector3.new(0, 3.95000005, 0)
1848
SpecialMesh84.Parent = Part83
1849
SpecialMesh84.Scale = Vector3.new(1, 1, 0.100000001)
1850
SpecialMesh84.MeshType = Enum.MeshType.Brick
1851
SpecialMesh84.Scale = Vector3.new(1, 1, 0.100000001)
1852
Part85.Parent = Model71
1853
Part85.Material = Enum.Material.SmoothPlastic
1854
Part85.BrickColor = BrickColor.new("Really black")
1855
Part85.Rotation = Vector3.new(-180, 87.0999985, 180)
1856
Part85.Anchored = true
1857
Part85.CanCollide = false
1858
Part85.FormFactor = Enum.FormFactor.Symmetric
1859
Part85.Size = Vector3.new(1, 0.595000029, 1)
1860
Part85.CFrame = CFrame.new(-0.684882998, 3.73373604, 23.4442139, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
1861
Part85.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1862
Part85.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1863
Part85.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1864
Part85.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1865
Part85.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1866
Part85.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1867
Part85.Position = Vector3.new(-0.684882998, 3.73373604, 23.4442139)
1868
Part85.Orientation = Vector3.new(0, 92.9000015, 0)
1869
SpecialMesh86.Parent = Part85
1870
SpecialMesh86.Scale = Vector3.new(1, 1, 0.100000001)
1871
SpecialMesh86.MeshType = Enum.MeshType.Brick
1872
SpecialMesh86.Scale = Vector3.new(1, 1, 0.100000001)
1873
Part87.Parent = Model71
1874
Part87.Material = Enum.Material.SmoothPlastic
1875
Part87.BrickColor = BrickColor.new("Really black")
1876
Part87.Rotation = Vector3.new(-180, 87.0999985, 180)
1877
Part87.Anchored = true
1878
Part87.CanCollide = false
1879
Part87.FormFactor = Enum.FormFactor.Symmetric
1880
Part87.Size = Vector3.new(1, 0.595000029, 1)
1881
Part87.CFrame = CFrame.new(0.272890002, 3.738729, 23.3956604, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
1882
Part87.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1883
Part87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1884
Part87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1885
Part87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1886
Part87.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1887
Part87.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1888
Part87.Position = Vector3.new(0.272890002, 3.738729, 23.3956604)
1889
Part87.Orientation = Vector3.new(0, 92.9000015, 0)
1890
SpecialMesh88.Parent = Part87
1891
SpecialMesh88.Scale = Vector3.new(1, 1, 0.100000001)
1892
SpecialMesh88.MeshType = Enum.MeshType.Brick
1893
SpecialMesh88.Scale = Vector3.new(1, 1, 0.100000001)
1894
Part89.Parent = Model71
1895
Part89.Material = Enum.Material.SmoothPlastic
1896
Part89.BrickColor = BrickColor.new("Really black")
1897
Part89.Rotation = Vector3.new(0, 3.95000005, 0)
1898
Part89.Anchored = true
1899
Part89.CanCollide = false
1900
Part89.FormFactor = Enum.FormFactor.Symmetric
1901
Part89.Size = Vector3.new(1.06499994, 0.585000038, 1)
1902
Part89.CFrame = CFrame.new(-0.223454997, 3.74072504, 22.9472122, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
1903
Part89.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1904
Part89.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1905
Part89.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1906
Part89.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1907
Part89.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1908
Part89.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1909
Part89.Position = Vector3.new(-0.223454997, 3.74072504, 22.9472122)
1910
Part89.Orientation = Vector3.new(0, 3.95000005, 0)
1911
SpecialMesh90.Parent = Part89
1912
SpecialMesh90.Scale = Vector3.new(1, 1, 0.100000001)
1913
SpecialMesh90.MeshType = Enum.MeshType.Brick
1914
SpecialMesh90.Scale = Vector3.new(1, 1, 0.100000001)
1915
Part91.Parent = Model71
1916
Part91.Material = Enum.Material.SmoothPlastic
1917
Part91.BrickColor = BrickColor.new("Really black")
1918
Part91.Rotation = Vector3.new(0, 3.95000005, 0)
1919
Part91.Anchored = true
1920
Part91.CanCollide = false
1921
Part91.FormFactor = Enum.FormFactor.Symmetric
1922
Part91.Size = Vector3.new(1.06499994, 0.585000038, 1)
1923
Part91.CFrame = CFrame.new(-0.1752, 3.75071406, 23.8989868, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
1924
Part91.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1925
Part91.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1926
Part91.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1927
Part91.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1928
Part91.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1929
Part91.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1930
Part91.Position = Vector3.new(-0.1752, 3.75071406, 23.8989868)
1931
Part91.Orientation = Vector3.new(0, 3.95000005, 0)
1932
SpecialMesh92.Parent = Part91
1933
SpecialMesh92.Scale = Vector3.new(1, 1, 0.100000001)
1934
SpecialMesh92.MeshType = Enum.MeshType.Brick
1935
SpecialMesh92.Scale = Vector3.new(1, 1, 0.100000001)
1936
Part93.Parent = Model71
1937
Part93.Material = Enum.Material.SmoothPlastic
1938
Part93.BrickColor = BrickColor.new("Royal purple")
1939
Part93.Rotation = Vector3.new(-180, 87.0999985, 180)
1940
Part93.Anchored = true
1941
Part93.CanCollide = false
1942
Part93.FormFactor = Enum.FormFactor.Symmetric
1943
Part93.Size = Vector3.new(1.12699997, 0.26700002, 1)
1944
Part93.CFrame = CFrame.new(-0.757575989, 3.58073497, 23.5114899, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
1945
Part93.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1946
Part93.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1947
Part93.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1948
Part93.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1949
Part93.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1950
Part93.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1951
Part93.Position = Vector3.new(-0.757575989, 3.58073497, 23.5114899)
1952
Part93.Orientation = Vector3.new(0, 92.9000015, 0)
1953
SpecialMesh94.Parent = Part93
1954
SpecialMesh94.Scale = Vector3.new(1, 1, 0.100000001)
1955
SpecialMesh94.MeshType = Enum.MeshType.Brick
1956
SpecialMesh94.Scale = Vector3.new(1, 1, 0.100000001)
1957
Part95.Parent = Model71
1958
Part95.Material = Enum.Material.SmoothPlastic
1959
Part95.BrickColor = BrickColor.new("Royal purple")
1960
Part95.Rotation = Vector3.new(-180, 87.0999985, 180)
1961
Part95.Anchored = true
1962
Part95.CanCollide = false
1963
Part95.FormFactor = Enum.FormFactor.Symmetric
1964
Part95.Size = Vector3.new(1.03699994, 0.26700002, 1)
1965
Part95.CFrame = CFrame.new(0.329750001, 3.58773804, 23.4113007, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
1966
Part95.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1967
Part95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1968
Part95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1969
Part95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1970
Part95.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1971
Part95.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1972
Part95.Position = Vector3.new(0.329750001, 3.58773804, 23.4113007)
1973
Part95.Orientation = Vector3.new(0, 92.9000015, 0)
1974
SpecialMesh96.Parent = Part95
1975
SpecialMesh96.Scale = Vector3.new(1, 1, 0.100000001)
1976
SpecialMesh96.MeshType = Enum.MeshType.Brick
1977
SpecialMesh96.Scale = Vector3.new(1, 1, 0.100000001)
1978
Part97.Parent = Model71
1979
Part97.Material = Enum.Material.SmoothPlastic
1980
Part97.BrickColor = BrickColor.new("Royal purple")
1981
Part97.Rotation = Vector3.new(180, -3.54999995, 180)
1982
Part97.Anchored = true
1983
Part97.CanCollide = false
1984
Part97.FormFactor = Enum.FormFactor.Symmetric
1985
Part97.Size = Vector3.new(1.1839999, 0.26700002, 1)
1986
Part97.CFrame = CFrame.new(-0.183524996, 3.58372092, 23.9915314, -0.998085737, -6.79972806e-22, -0.0618467107, -6.49465573e-22, 0.999997497, -5.13401986e-22, 0.0618467107, -4.72250609e-22, -0.998085737)
1987
Part97.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1988
Part97.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1989
Part97.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1990
Part97.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1991
Part97.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1992
Part97.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1993
Part97.Position = Vector3.new(-0.183524996, 3.58372092, 23.9915314)
1994
Part97.Orientation = Vector3.new(0, -176.449997, 0)
1995
SpecialMesh98.Parent = Part97
1996
SpecialMesh98.Scale = Vector3.new(1, 1, 0.100000001)
1997
SpecialMesh98.MeshType = Enum.MeshType.Brick
1998
SpecialMesh98.Scale = Vector3.new(1, 1, 0.100000001)
1999
Part99.Parent = Model71
2000
Part99.Material = Enum.Material.SmoothPlastic
2001
Part99.BrickColor = BrickColor.new("Royal purple")
2002
Part99.Rotation = Vector3.new(169.729996, -3.49000001, 179.369995)
2003
Part99.Anchored = true
2004
Part99.CanCollide = false
2005
Part99.FormFactor = Enum.FormFactor.Symmetric
2006
Part99.Size = Vector3.new(1.1839999, 0.659000039, 1)
2007
Part99.CFrame = CFrame.new(-0.236000001, 3.81315494, 22.9283142, -0.998085737, -0.0110037038, -0.0608599484, 2.29115116e-10, 0.984039903, -0.177918732, 0.0618467107, -0.17757839, -0.982161343)
2008
Part99.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2009
Part99.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2010
Part99.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2011
Part99.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2012
Part99.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2013
Part99.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2014
Part99.Position = Vector3.new(-0.236000001, 3.81315494, 22.9283142)
2015
Part99.Orientation = Vector3.new(10.25, -176.449997, 0)
2016
SpecialMesh100.Parent = Part99
2017
SpecialMesh100.Scale = Vector3.new(1, 1, 0.200000003)
2018
SpecialMesh100.MeshType = Enum.MeshType.Brick
2019
SpecialMesh100.Scale = Vector3.new(1, 1, 0.200000003)
2020
Part101.Parent = Model71
2021
Part101.Material = Enum.Material.Neon
2022
Part101.BrickColor = BrickColor.new("Really red")
2023
Part101.Rotation = Vector3.new(180, -3.54999995, 180)
2024
Part101.Anchored = true
2025
Part101.CanCollide = false
2026
Part101.FormFactor = Enum.FormFactor.Symmetric
2027
Part101.Size = Vector3.new(1.19199979, 0.200000003, 1)
2028
Part101.CFrame = CFrame.new(-0.185516, 3.58485603, 23.9916534, -0.998085737, -6.79972806e-22, -0.0618467107, -6.49465573e-22, 0.999997497, -5.13401986e-22, 0.0618467107, -4.72250609e-22, -0.998085737)
2029
Part101.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2030
Part101.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2031
Part101.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2032
Part101.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2033
Part101.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2034
Part101.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2035
Part101.Position = Vector3.new(-0.185516, 3.58485603, 23.9916534)
2036
Part101.Orientation = Vector3.new(0, -176.449997, 0)
2037
SpecialMesh102.Parent = Part101
2038
SpecialMesh102.Scale = Vector3.new(1, 0.300000012, 0.119999997)
2039
SpecialMesh102.MeshType = Enum.MeshType.Brick
2040
SpecialMesh102.Scale = Vector3.new(1, 0.300000012, 0.119999997)
2041
Part103.Parent = Model71
2042
Part103.Material = Enum.Material.Neon
2043
Part103.BrickColor = BrickColor.new("Really red")
2044
Part103.Rotation = Vector3.new(-180, 87.0999985, 180)
2045
Part103.Anchored = true
2046
Part103.CanCollide = false
2047
Part103.FormFactor = Enum.FormFactor.Symmetric
2048
Part103.Size = Vector3.new(1.03699994, 0.200000003, 1)
2049
Part103.CFrame = CFrame.new(0.329750001, 3.58886695, 23.4113007, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
2050
Part103.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2051
Part103.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2052
Part103.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2053
Part103.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2054
Part103.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2055
Part103.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2056
Part103.Position = Vector3.new(0.329750001, 3.58886695, 23.4113007)
2057
Part103.Orientation = Vector3.new(0, 92.9000015, 0)
2058
SpecialMesh104.Parent = Part103
2059
SpecialMesh104.Scale = Vector3.new(1, 0.300000012, 0.119999997)
2060
SpecialMesh104.MeshType = Enum.MeshType.Brick
2061
SpecialMesh104.Scale = Vector3.new(1, 0.300000012, 0.119999997)
2062
Part105.Parent = Model71
2063
Part105.Material = Enum.Material.Neon
2064
Part105.BrickColor = BrickColor.new("Really red")
2065
Part105.Rotation = Vector3.new(-180, 87.0999985, 180)
2066
Part105.Anchored = true
2067
Part105.CanCollide = false
2068
Part105.FormFactor = Enum.FormFactor.Symmetric
2069
Part105.Size = Vector3.new(1.12699997, 0.200000003, 1)
2070
Part105.CFrame = CFrame.new(-0.757575989, 3.58186102, 23.5114899, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
2071
Part105.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2072
Part105.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2073
Part105.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2074
Part105.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2075
Part105.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2076
Part105.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2077
Part105.Position = Vector3.new(-0.757575989, 3.58186102, 23.5114899)
2078
Part105.Orientation = Vector3.new(0, 92.9000015, 0)
2079
SpecialMesh106.Parent = Part105
2080
SpecialMesh106.Scale = Vector3.new(1, 0.300000012, 0.119999997)
2081
SpecialMesh106.MeshType = Enum.MeshType.Brick
2082
SpecialMesh106.Scale = Vector3.new(1, 0.300000012, 0.119999997)
2083
Part107.Parent = Model71
2084
Part107.Material = Enum.Material.Neon
2085
Part107.BrickColor = BrickColor.new("Really red")
2086
Part107.Rotation = Vector3.new(169.789993, -3.49000001, 179.369995)
2087
Part107.Anchored = true
2088
Part107.CanCollide = false
2089
Part107.FormFactor = Enum.FormFactor.Symmetric
2090
Part107.Size = Vector3.new(1.1839999, 0.520000041, 1)
2091
Part107.CFrame = CFrame.new(-0.236763, 3.86722803, 22.9159698, -0.998085737, -0.0109447986, -0.0608705878, 2.85079094e-09, 0.984215021, -0.176966146, 0.0618467107, -0.176627815, -0.982332945)
2092
Part107.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2093
Part107.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2094
Part107.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2095
Part107.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2096
Part107.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2097
Part107.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2098
Part107.Position = Vector3.new(-0.236763, 3.86722803, 22.9159698)
2099
Part107.Orientation = Vector3.new(10.1899996, -176.449997, 0)
2100
SpecialMesh108.Parent = Part107
2101
SpecialMesh108.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
2102
SpecialMesh108.MeshType = Enum.MeshType.Brick
2103
SpecialMesh108.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
2104
Part109.Parent = Model71
2105
Part109.Material = Enum.Material.Slate
2106
Part109.BrickColor = BrickColor.new("Royal purple")
2107
Part109.Rotation = Vector3.new(-180, 87.0999985, 180)
2108
Part109.Anchored = true
2109
Part109.CanCollide = false
2110
Part109.FormFactor = Enum.FormFactor.Symmetric
2111
Part109.Size = Vector3.new(1.13499999, 0.251000047, 1.09000003)
2112
Part109.CFrame = CFrame.new(-0.204505995, 2.25686598, 23.4198608, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
2113
Part109.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2114
Part109.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2115
Part109.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2116
Part109.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2117
Part109.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2118
Part109.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2119
Part109.Position = Vector3.new(-0.204505995, 2.25686598, 23.4198608)
2120
Part109.Orientation = Vector3.new(0, 92.9000015, 0)
2121
Model110.Name = "RightLeg"
2122
Model110.Parent = Model0
2123
Part111.Parent = Model110
2124
Part111.Material = Enum.Material.SmoothPlastic
2125
Part111.BrickColor = BrickColor.new("Really black")
2126
Part111.Rotation = Vector3.new(0, -90, 0)
2127
Part111.Anchored = true
2128
Part111.CanCollide = false
2129
Part111.FormFactor = Enum.FormFactor.Symmetric
2130
Part111.Size = Vector3.new(1.00800002, 0.316999972, 1.01399994)
2131
Part111.CFrame = CFrame.new(-0.218061, 1.84949696, 22.3850174, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
2132
Part111.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2133
Part111.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2134
Part111.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2135
Part111.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2136
Part111.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2137
Part111.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2138
Part111.Position = Vector3.new(-0.218061, 1.84949696, 22.3850174)
2139
Part111.Orientation = Vector3.new(0, -90, 0)
2140
Part112.Parent = Model110
2141
Part112.Material = Enum.Material.SmoothPlastic
2142
Part112.BrickColor = BrickColor.new("Royal purple")
2143
Part112.Rotation = Vector3.new(0, -90, 0)
2144
Part112.Anchored = true
2145
Part112.CanCollide = false
2146
Part112.FormFactor = Enum.FormFactor.Symmetric
2147
Part112.Size = Vector3.new(0.268999934, 0.200000003, 1.02499986)
2148
Part112.CFrame = CFrame.new(-0.212562993, 1.53901398, 22.1705151, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
2149
Part112.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2150
Part112.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2151
Part112.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2152
Part112.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2153
Part112.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2154
Part112.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2155
Part112.Position = Vector3.new(-0.212562993, 1.53901398, 22.1705151)
2156
Part112.Orientation = Vector3.new(0, -90, 0)
2157
SpecialMesh113.Parent = Part112
2158
SpecialMesh113.Scale = Vector3.new(1, 0.600000024, 1)
2159
SpecialMesh113.MeshType = Enum.MeshType.Brick
2160
SpecialMesh113.Scale = Vector3.new(1, 0.600000024, 1)
2161
Part114.Parent = Model110
2162
Part114.Material = Enum.Material.SmoothPlastic
2163
Part114.BrickColor = BrickColor.new("Really black")
2164
Part114.Rotation = Vector3.new(0, -90, 0)
2165
Part114.Anchored = true
2166
Part114.FormFactor = Enum.FormFactor.Symmetric
2167
Part114.Size = Vector3.new(0.582000017, 1.55599999, 1)
2168
Part114.CFrame = CFrame.new(0.199944004, 1.26201296, 22.6230164, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
2169
Part114.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2170
Part114.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2171
Part114.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2172
Part114.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2173
Part114.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2174
Part114.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2175
Part114.Position = Vector3.new(0.199944004, 1.26201296, 22.6230164)
2176
Part114.Orientation = Vector3.new(0, -90, 0)
2177
SpecialMesh115.Parent = Part114
2178
SpecialMesh115.Scale = Vector3.new(1, 1, 0.200000003)
2179
SpecialMesh115.MeshType = Enum.MeshType.Brick
2180
SpecialMesh115.Scale = Vector3.new(1, 1, 0.200000003)
2181
Part116.Parent = Model110
2182
Part116.Material = Enum.Material.Slate
2183
Part116.BrickColor = BrickColor.new("Royal purple")
2184
Part116.Rotation = Vector3.new(0, -90, 0)
2185
Part116.Anchored = true
2186
Part116.FormFactor = Enum.FormFactor.Symmetric
2187
Part116.Size = Vector3.new(0.200000003, 1.704, 1)
2188
Part116.CFrame = CFrame.new(0.224937007, 1.278005, 22.3450165, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
2189
Part116.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2190
Part116.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2191
Part116.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2192
Part116.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2193
Part116.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2194
Part116.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2195
Part116.Position = Vector3.new(0.224937007, 1.278005, 22.3450165)
2196
Part116.Orientation = Vector3.new(0, -90, 0)
2197
SpecialMesh117.Parent = Part116
2198
SpecialMesh117.Scale = Vector3.new(1, 1, 0.200000003)
2199
SpecialMesh117.MeshType = Enum.MeshType.Brick
2200
SpecialMesh117.Scale = Vector3.new(1, 1, 0.200000003)
2201
Part118.Parent = Model110
2202
Part118.Material = Enum.Material.SmoothPlastic
2203
Part118.BrickColor = BrickColor.new("Royal purple")
2204
Part118.Rotation = Vector3.new(55.0600014, -90, 0)
2205
Part118.Anchored = true
2206
Part118.CanCollide = false
2207
Part118.FormFactor = Enum.FormFactor.Symmetric
2208
Part118.Size = Vector3.new(0.403999925, 0.200000003, 1.02499986)
2209
Part118.CFrame = CFrame.new(-0.212562993, 1.66629195, 21.9587231, 3.13131483e-21, 3.29485021e-21, -1, -0.819763958, 0.5727005, -6.79974826e-22, 0.572701156, 0.819763541, 4.49431016e-21)
2210
Part118.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2211
Part118.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2212
Part118.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2213
Part118.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2214
Part118.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2215
Part118.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2216
Part118.Position = Vector3.new(-0.212562993, 1.66629195, 21.9587231)
2217
Part118.Orientation = Vector3.new(0, -90, -55.0600014)
2218
SpecialMesh119.Parent = Part118
2219
SpecialMesh119.Scale = Vector3.new(1, 0.600000024, 1)
2220
SpecialMesh119.MeshType = Enum.MeshType.Brick
2221
SpecialMesh119.Scale = Vector3.new(1, 0.600000024, 1)
2222
Part120.Parent = Model110
2223
Part120.Material = Enum.Material.SmoothPlastic
2224
Part120.BrickColor = BrickColor.new("Really black")
2225
Part120.Rotation = Vector3.new(0, -90, 0)
2226
Part120.Anchored = true
2227
Part120.CanCollide = false
2228
Part120.FormFactor = Enum.FormFactor.Symmetric
2229
Part120.Size = Vector3.new(0.899000049, 0.316999972, 1.01399994)
2230
Part120.CFrame = CFrame.new(-0.218061, 1.65050197, 22.4295197, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
2231
Part120.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2232
Part120.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2233
Part120.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2234
Part120.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2235
Part120.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2236
Part120.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2237
Part120.Position = Vector3.new(-0.218061, 1.65050197, 22.4295197)
2238
Part120.Orientation = Vector3.new(0, -90, 0)
2239
Part121.Parent = Model110
2240
Part121.Material = Enum.Material.SmoothPlastic
2241
Part121.BrickColor = BrickColor.new("Really black")
2242
Part121.Rotation = Vector3.new(0, -90, 0)
2243
Part121.Anchored = true
2244
Part121.CanCollide = false
2245
Part121.FormFactor = Enum.FormFactor.Symmetric
2246
Part121.Size = Vector3.new(1.028, 2.10299993, 1.01399994)
2247
Part121.CFrame = CFrame.new(-0.224059999, 1.05150604, 22.3950195, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
2248
Part121.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2249
Part121.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2250
Part121.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2251
Part121.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2252
Part121.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2253
Part121.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2254
Part121.Position = Vector3.new(-0.224059999, 1.05150604, 22.3950195)
2255
Part121.Orientation = Vector3.new(0, -90, 0)
2256
Part122.Parent = Model110
2257
Part122.Material = Enum.Material.Slate
2258
Part122.BrickColor = BrickColor.new("Royal purple")
2259
Part122.Rotation = Vector3.new(-179.300003, 0.670000017, 90)
2260
Part122.Anchored = true
2261
Part122.FormFactor = Enum.FormFactor.Symmetric
2262
Part122.Size = Vector3.new(0.327000052, 1.04799998, 1)
2263
Part122.CFrame = CFrame.new(-0.197052002, 0.567665994, 22.8544006, 6.25330671e-22, -0.999931812, 0.011637588, -0.999925673, 0.000141364129, 0.0121463882, -0.0121472068, -0.0116367191, -0.99985832)
2264
Part122.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2265
Part122.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2266
Part122.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2267
Part122.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2268
Part122.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2269
Part122.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2270
Part122.Position = Vector3.new(-0.197052002, 0.567665994, 22.8544006)
2271
Part122.Orientation = Vector3.new(-0.699999988, 179.330002, -89.9899979)
2272
SpecialMesh123.Parent = Part122
2273
SpecialMesh123.Scale = Vector3.new(1, 1, 0.200000003)
2274
SpecialMesh123.MeshType = Enum.MeshType.Brick
2275
SpecialMesh123.Scale = Vector3.new(1, 1, 0.200000003)
2276
Part124.Parent = Model110
2277
Part124.Material = Enum.Material.SmoothPlastic
2278
Part124.BrickColor = BrickColor.new("Really black")
2279
Part124.Rotation = Vector3.new(0, -1.24000001, 0)
2280
Part124.Anchored = true
2281
Part124.FormFactor = Enum.FormFactor.Symmetric
2282
Part124.Size = Vector3.new(0.845000029, 1.5480001, 0.200000003)
2283
Part124.CFrame = CFrame.new(-0.278382987, 1.25900805, 22.8843994, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
2284
Part124.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2285
Part124.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2286
Part124.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2287
Part124.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2288
Part124.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2289
Part124.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2290
Part124.Position = Vector3.new(-0.278382987, 1.25900805, 22.8843994)
2291
Part124.Orientation = Vector3.new(0, -1.24000001, 0)
2292
SpecialMesh125.Parent = Part124
2293
SpecialMesh125.Scale = Vector3.new(1, 1, 0.200000003)
2294
SpecialMesh125.MeshType = Enum.MeshType.Brick
2295
SpecialMesh125.Scale = Vector3.new(1, 1, 0.200000003)
2296
Part126.Parent = Model110
2297
Part126.Material = Enum.Material.Slate
2298
Part126.BrickColor = BrickColor.new("Royal purple")
2299
Part126.Rotation = Vector3.new(90.6999969, -90, 0)
2300
Part126.Anchored = true
2301
Part126.FormFactor = Enum.FormFactor.Symmetric
2302
Part126.Size = Vector3.new(0.353000075, 0.503999949, 1)
2303
Part126.CFrame = CFrame.new(0.217941001, 0.560932994, 22.6437225, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
2304
Part126.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2305
Part126.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2306
Part126.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2307
Part126.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2308
Part126.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2309
Part126.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2310
Part126.Position = Vector3.new(0.217941001, 0.560932994, 22.6437225)
2311
Part126.Orientation = Vector3.new(0, -90, -90.6999969)
2312
SpecialMesh127.Parent = Part126
2313
SpecialMesh127.Scale = Vector3.new(1, 1, 0.200000003)
2314
SpecialMesh127.MeshType = Enum.MeshType.Brick
2315
SpecialMesh127.Scale = Vector3.new(1, 1, 0.200000003)
2316
Part128.Name = "Right Leg"
2317
Part128.Parent = Model110
2318
Part128.Material = Enum.Material.SmoothPlastic
2319
Part128.BrickColor = BrickColor.new("Institutional white")
2320
Part128.Rotation = Vector3.new(0, -90, 0)
2321
Part128.Anchored = true
2322
Part128.CanCollide = false
2323
Part128.FormFactor = Enum.FormFactor.Symmetric
2324
Part128.Size = Vector3.new(1, 2, 1)
2325
Part128.CFrame = CFrame.new(-0.225058004, 1.02000403, 22.3960114, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
2326
Part128.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2327
Part128.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2328
Part128.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2329
Part128.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2330
Part128.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2331
Part128.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2332
Part128.Position = Vector3.new(-0.225058004, 1.02000403, 22.3960114)
2333
Part128.Orientation = Vector3.new(0, -90, 0)
2334
Part129.Parent = Model110
2335
Part129.Material = Enum.Material.Slate
2336
Part129.BrickColor = BrickColor.new("Royal purple")
2337
Part129.Rotation = Vector3.new(90.6999969, -90, 0)
2338
Part129.Anchored = true
2339
Part129.FormFactor = Enum.FormFactor.Symmetric
2340
Part129.Size = Vector3.new(0.347000062, 1.13400018, 1)
2341
Part129.CFrame = CFrame.new(-0.678062022, 0.585385978, 22.3507919, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
2342
Part129.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2343
Part129.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2344
Part129.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2345
Part129.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2346
Part129.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2347
Part129.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2348
Part129.Position = Vector3.new(-0.678062022, 0.585385978, 22.3507919)
2349
Part129.Orientation = Vector3.new(0, -90, -90.6999969)
2350
SpecialMesh130.Parent = Part129
2351
SpecialMesh130.Scale = Vector3.new(1, 1, 0.200000003)
2352
SpecialMesh130.MeshType = Enum.MeshType.Brick
2353
SpecialMesh130.Scale = Vector3.new(1, 1, 0.200000003)
2354
Part131.Parent = Model110
2355
Part131.Material = Enum.Material.SmoothPlastic
2356
Part131.BrickColor = BrickColor.new("Really black")
2357
Part131.Rotation = Vector3.new(0, -90, 0)
2358
Part131.Anchored = true
2359
Part131.FormFactor = Enum.FormFactor.Symmetric
2360
Part131.Size = Vector3.new(1.04799986, 1.58000004, 1)
2361
Part131.CFrame = CFrame.new(-0.643059015, 1.24901497, 22.364006, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
2362
Part131.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2363
Part131.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2364
Part131.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2365
Part131.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2366
Part131.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2367
Part131.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2368
Part131.Position = Vector3.new(-0.643059015, 1.24901497, 22.364006)
2369
Part131.Orientation = Vector3.new(0, -90, 0)
2370
SpecialMesh132.Parent = Part131
2371
SpecialMesh132.Scale = Vector3.new(1, 1, 0.200000003)
2372
SpecialMesh132.MeshType = Enum.MeshType.Brick
2373
SpecialMesh132.Scale = Vector3.new(1, 1, 0.200000003)
2374
Model133.Name = "LeftLeg"
2375
Model133.Parent = Model0
2376
Part134.Parent = Model133
2377
Part134.Material = Enum.Material.SmoothPlastic
2378
Part134.BrickColor = BrickColor.new("Really black")
2379
Part134.Rotation = Vector3.new(0, -90, 0)
2380
Part134.Anchored = true
2381
Part134.FormFactor = Enum.FormFactor.Symmetric
2382
Part134.Size = Vector3.new(0.605000019, 1.55599999, 1)
2383
Part134.CFrame = CFrame.new(0.199944004, 1.25500596, 21.1925201, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
2384
Part134.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2385
Part134.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2386
Part134.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2387
Part134.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2388
Part134.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2389
Part134.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2390
Part134.Position = Vector3.new(0.199944004, 1.25500596, 21.1925201)
2391
Part134.Orientation = Vector3.new(0, -90, 0)
2392
SpecialMesh135.Parent = Part134
2393
SpecialMesh135.Scale = Vector3.new(1, 1, 0.200000003)
2394
SpecialMesh135.MeshType = Enum.MeshType.Brick
2395
SpecialMesh135.Scale = Vector3.new(1, 1, 0.200000003)
2396
Part136.Parent = Model133
2397
Part136.Material = Enum.Material.Slate
2398
Part136.BrickColor = BrickColor.new("Royal purple")
2399
Part136.Rotation = Vector3.new(90.6999969, -90, 0)
2400
Part136.Anchored = true
2401
Part136.FormFactor = Enum.FormFactor.Symmetric
2402
Part136.Size = Vector3.new(0.362000048, 0.636999965, 1)
2403
Part136.CFrame = CFrame.new(0.224937007, 0.568448007, 21.1770782, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
2404
Part136.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2405
Part136.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2406
Part136.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2407
Part136.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2408
Part136.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2409
Part136.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2410
Part136.Position = Vector3.new(0.224937007, 0.568448007, 21.1770782)
2411
Part136.Orientation = Vector3.new(0, -90, -90.6999969)
2412
SpecialMesh137.Parent = Part136
2413
SpecialMesh137.Scale = Vector3.new(1, 1, 0.200000003)
2414
SpecialMesh137.MeshType = Enum.MeshType.Brick
2415
SpecialMesh137.Scale = Vector3.new(1, 1, 0.200000003)
2416
Part138.Parent = Model133
2417
Part138.Material = Enum.Material.SmoothPlastic
2418
Part138.BrickColor = BrickColor.new("Really black")
2419
Part138.Rotation = Vector3.new(0, -1.24000001, 0)
2420
Part138.Anchored = true
2421
Part138.FormFactor = Enum.FormFactor.Symmetric
2422
Part138.Size = Vector3.new(0.825000048, 1.59000003, 1)
2423
Part138.CFrame = CFrame.new(-0.267057002, 1.27601194, 20.9845123, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
2424
Part138.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2425
Part138.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2426
Part138.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2427
Part138.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2428
Part138.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2429
Part138.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2430
Part138.Position = Vector3.new(-0.267057002, 1.27601194, 20.9845123)
2431
Part138.Orientation = Vector3.new(0, -1.24000001, 0)
2432
SpecialMesh139.Parent = Part138
2433
SpecialMesh139.Scale = Vector3.new(1, 1, 0.200000003)
2434
SpecialMesh139.MeshType = Enum.MeshType.Brick
2435
SpecialMesh139.Scale = Vector3.new(1, 1, 0.200000003)
2436
Part140.Parent = Model133
2437
Part140.Material = Enum.Material.SmoothPlastic
2438
Part140.BrickColor = BrickColor.new("Really black")
2439
Part140.Rotation = Vector3.new(0, -90, 0)
2440
Part140.Anchored = true
2441
Part140.FormFactor = Enum.FormFactor.Symmetric
2442
Part140.Size = Vector3.new(1.04799986, 1.58000004, 1)
2443
Part140.CFrame = CFrame.new(-0.643059015, 1.24901497, 21.4140091, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
2444
Part140.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2445
Part140.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2446
Part140.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2447
Part140.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2448
Part140.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2449
Part140.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2450
Part140.Position = Vector3.new(-0.643059015, 1.24901497, 21.4140091)
2451
Part140.Orientation = Vector3.new(0, -90, 0)
2452
SpecialMesh141.Parent = Part140
2453
SpecialMesh141.Scale = Vector3.new(1, 1, 0.200000003)
2454
SpecialMesh141.MeshType = Enum.MeshType.Brick
2455
SpecialMesh141.Scale = Vector3.new(1, 1, 0.200000003)
2456
Part142.Parent = Model133
2457
Part142.Material = Enum.Material.SmoothPlastic
2458
Part142.BrickColor = BrickColor.new("Royal purple")
2459
Part142.Rotation = Vector3.new(118.43, -90, 0)
2460
Part142.Anchored = true
2461
Part142.CanCollide = false
2462
Part142.FormFactor = Enum.FormFactor.Symmetric
2463
Part142.Size = Vector3.new(0.377999932, 0.200000003, 1.02499986)
2464
Part142.CFrame = CFrame.new(-0.212562993, 1.69244099, 21.7605438, -1.54202299e-21, 4.27587188e-21, -1, -0.879359603, -0.476150155, -6.79976845e-22, -0.476149082, 0.879356503, 4.49430814e-21)
2465
Part142.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2466
Part142.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2467
Part142.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2468
Part142.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2469
Part142.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2470
Part142.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2471
Part142.Position = Vector3.new(-0.212562993, 1.69244099, 21.7605438)
2472
Part142.Orientation = Vector3.new(0, -90, -118.43)
2473
SpecialMesh143.Parent = Part142
2474
SpecialMesh143.Scale = Vector3.new(1, 0.600000024, 1)
2475
SpecialMesh143.MeshType = Enum.MeshType.Brick
2476
SpecialMesh143.Scale = Vector3.new(1, 0.600000024, 1)
2477
Part144.Parent = Model133
2478
Part144.Material = Enum.Material.SmoothPlastic
2479
Part144.BrickColor = BrickColor.new("Royal purple")
2480
Part144.Rotation = Vector3.new(0, -90, 0)
2481
Part144.Anchored = true
2482
Part144.CanCollide = false
2483
Part144.FormFactor = Enum.FormFactor.Symmetric
2484
Part144.Size = Vector3.new(0.268999934, 0.200000003, 1.02499986)
2485
Part144.CFrame = CFrame.new(-0.212562993, 1.541013, 21.5855255, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
2486
Part144.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2487
Part144.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2488
Part144.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2489
Part144.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2490
Part144.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2491
Part144.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2492
Part144.Position = Vector3.new(-0.212562993, 1.541013, 21.5855255)
2493
Part144.Orientation = Vector3.new(0, -90, 0)
2494
SpecialMesh145.Parent = Part144
2495
SpecialMesh145.Scale = Vector3.new(1, 0.600000024, 1)
2496
SpecialMesh145.MeshType = Enum.MeshType.Brick
2497
SpecialMesh145.Scale = Vector3.new(1, 0.600000024, 1)
2498
Part146.Parent = Model133
2499
Part146.Material = Enum.Material.SmoothPlastic
2500
Part146.BrickColor = BrickColor.new("Really black")
2501
Part146.Rotation = Vector3.new(0, -90, 0)
2502
Part146.Anchored = true
2503
Part146.CanCollide = false
2504
Part146.FormFactor = Enum.FormFactor.Symmetric
2505
Part146.Size = Vector3.new(0.811999917, 0.305999935, 1.01399994)
2506
Part146.CFrame = CFrame.new(-0.218061, 1.64300597, 21.3260193, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
2507
Part146.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2508
Part146.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2509
Part146.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2510
Part146.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2511
Part146.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2512
Part146.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2513
Part146.Position = Vector3.new(-0.218061, 1.64300597, 21.3260193)
2514
Part146.Orientation = Vector3.new(0, -90, 0)
2515
Part147.Parent = Model133
2516
Part147.Material = Enum.Material.SmoothPlastic
2517
Part147.BrickColor = BrickColor.new("Really black")
2518
Part147.Rotation = Vector3.new(0, -90, 0)
2519
Part147.Anchored = true
2520
Part147.CanCollide = false
2521
Part147.FormFactor = Enum.FormFactor.Symmetric
2522
Part147.Size = Vector3.new(1.00599992, 2.13199997, 1.01399994)
2523
Part147.CFrame = CFrame.new(-0.224059999, 1.07402205, 21.3940277, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
2524
Part147.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2525
Part147.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2526
Part147.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2527
Part147.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2528
Part147.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2529
Part147.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2530
Part147.Position = Vector3.new(-0.224059999, 1.07402205, 21.3940277)
2531
Part147.Orientation = Vector3.new(0, -90, 0)
2532
Part148.Parent = Model133
2533
Part148.Material = Enum.Material.Slate
2534
Part148.BrickColor = BrickColor.new("Royal purple")
2535
Part148.Rotation = Vector3.new(-179.300003, 0.670000017, 90)
2536
Part148.Anchored = true
2537
Part148.FormFactor = Enum.FormFactor.Symmetric
2538
Part148.Size = Vector3.new(0.346000046, 1.04799998, 1)
2539
Part148.CFrame = CFrame.new(-0.197052002, 0.590524018, 20.8905182, 6.25330671e-22, -0.999931812, 0.011637588, -0.999925673, 0.000141364129, 0.0121463882, -0.0121472068, -0.0116367191, -0.99985832)
2540
Part148.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2541
Part148.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2542
Part148.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2543
Part148.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2544
Part148.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2545
Part148.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2546
Part148.Position = Vector3.new(-0.197052002, 0.590524018, 20.8905182)
2547
Part148.Orientation = Vector3.new(-0.699999988, 179.330002, -89.9899979)
2548
SpecialMesh149.Parent = Part148
2549
SpecialMesh149.Scale = Vector3.new(1, 1, 0.200000003)
2550
SpecialMesh149.MeshType = Enum.MeshType.Brick
2551
SpecialMesh149.Scale = Vector3.new(1, 1, 0.200000003)
2552
Part150.Parent = Model133
2553
Part150.Material = Enum.Material.Slate
2554
Part150.BrickColor = BrickColor.new("Royal purple")
2555
Part150.Rotation = Vector3.new(90.6999969, -90, 0)
2556
Part150.Anchored = true
2557
Part150.FormFactor = Enum.FormFactor.Symmetric
2558
Part150.Size = Vector3.new(0.347000062, 1.13400018, 1)
2559
Part150.CFrame = CFrame.new(-0.678062022, 0.585385978, 21.3407745, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
2560
Part150.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2561
Part150.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2562
Part150.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2563
Part150.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2564
Part150.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2565
Part150.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2566
Part150.Position = Vector3.new(-0.678062022, 0.585385978, 21.3407745)
2567
Part150.Orientation = Vector3.new(0, -90, -90.6999969)
2568
SpecialMesh151.Parent = Part150
2569
SpecialMesh151.Scale = Vector3.new(1, 1, 0.200000003)
2570
SpecialMesh151.MeshType = Enum.MeshType.Brick
2571
SpecialMesh151.Scale = Vector3.new(1, 1, 0.200000003)
2572
Part152.Name = "Left Leg"
2573
Part152.Parent = Model133
2574
Part152.Material = Enum.Material.SmoothPlastic
2575
Part152.BrickColor = BrickColor.new("Institutional white")
2576
Part152.Transparency = 1
2577
Part152.Rotation = Vector3.new(0, -90, 0)
2578
Part152.Anchored = true
2579
Part152.CanCollide = false
2580
Part152.FormFactor = Enum.FormFactor.Symmetric
2581
Part152.Size = Vector3.new(1, 2, 1)
2582
Part152.CFrame = CFrame.new(-0.225058004, 1.02000403, 21.3960114, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
2583
Part152.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2584
Part152.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2585
Part152.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2586
Part152.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2587
Part152.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2588
Part152.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2589
Part152.Position = Vector3.new(-0.225058004, 1.02000403, 21.3960114)
2590
Part152.Orientation = Vector3.new(0, -90, 0)
2591
Part153.Parent = Model133
2592
Part153.Material = Enum.Material.Slate
2593
Part153.BrickColor = BrickColor.new("Royal purple")
2594
Part153.Rotation = Vector3.new(0, -90, 0)
2595
Part153.Anchored = true
2596
Part153.FormFactor = Enum.FormFactor.Symmetric
2597
Part153.Size = Vector3.new(0.200000003, 1.70299995, 1)
2598
Part153.CFrame = CFrame.new(0.217941001, 1.29650295, 21.4880219, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
2599
Part153.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2600
Part153.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2601
Part153.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2602
Part153.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2603
Part153.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2604
Part153.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2605
Part153.Position = Vector3.new(0.217941001, 1.29650295, 21.4880219)
2606
Part153.Orientation = Vector3.new(0, -90, 0)
2607
SpecialMesh154.Parent = Part153
2608
SpecialMesh154.Scale = Vector3.new(1, 1, 0.200000003)
2609
SpecialMesh154.MeshType = Enum.MeshType.Brick
2610
SpecialMesh154.Scale = Vector3.new(1, 1, 0.200000003)
2611
Part155.Parent = Model133
2612
Part155.Material = Enum.Material.SmoothPlastic
2613
Part155.BrickColor = BrickColor.new("Really black")
2614
Part155.Rotation = Vector3.new(0, -90, 0)
2615
Part155.Anchored = true
2616
Part155.CanCollide = false
2617
Part155.FormFactor = Enum.FormFactor.Symmetric
2618
Part155.Size = Vector3.new(0.966999888, 0.305999935, 1.01399994)
2619
Part155.CFrame = CFrame.new(-0.218061, 1.85202205, 21.4035187, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
2620
Part155.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2621
Part155.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2622
Part155.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2623
Part155.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2624
Part155.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2625
Part155.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2626
Part155.Position = Vector3.new(-0.218061, 1.85202205, 21.4035187)
2627
Part155.Orientation = Vector3.new(0, -90, 0)
2628
Script156.Name = "Welds"
2629
Script156.Parent = Model0
2630
table.insert(cors,sandbox(Script156,function()
2631
--Saz
2632
2633
--A new system which is a combination of fast-welds and hard-welds.
2634
--Should be far, far better.
2635
2636
--When script.CreateNewWelds.Value == true, we create a new set of weld information on script run.
2637
--This toggles off automatically afterwards, to prevent issues that fast-welds can cause.
2638
2639
--Cruder than I wanted it to be, but not like I intended for anyone but me to use it anyway.
2640
--The fact that you're reading this means you should likely kill yourself. Immediately.
2641
2642
wait(.33)
2643
2644
Tool=script.Parent
2645
Nib=Tool.Parent
2646
2647
2648
weldparts=function()
2649
	print("Welding")
2650
	lel={}
2651
	function jarate(p)
2652
		for i=1, #p do
2653
			table.insert(lel,p[i])
2654
			k=p[i]:children()
2655
			if #k>0 then
2656
				jarate(k)
2657
			end
2658
		end
2659
	end
2660
	for _,v in pairs(script.Parent:children()) do
2661
		if v.Name~="Cloak" and v.className~="Script" then
2662
			v:BreakJoints()
2663
			jarate(v:children())
2664
		end
2665
	end
2666
	for _,v in pairs(lel) do
2667
		if v.className=="Weld" or v.className=="Motor6D" then
2668
			v:Remove()
2669
		end
2670
	end
2671
	for _,v in pairs(script.Parent["RightLeg"]:children()) do
2672
		if v.Name~="Right Leg" then
2673
			w=Instance.new("Weld")
2674
			w.Part0=script.Parent["RightLeg"]["Right Leg"]
2675
			w.Part1=v
2676
			w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
2677
			w.C0=script.Parent["RightLeg"]["Right Leg"].CFrame:inverse()*CFrame.new(v.Position)
2678
			w.Parent=w.Part0
2679
		end
2680
	end
2681
	w=Instance.new("Weld")
2682
	w.Part0=Nib["Right Leg"]
2683
	w.Part1=script.Parent["RightLeg"]["Right Leg"]
2684
	w.Parent=w.Part0
2685
	w.C0=CFrame.new(0,-.1,0)
2686
	for _,v in pairs(script.Parent["LeftLeg"]:children()) do
2687
		if v.Name~="Left Leg" then
2688
			w=Instance.new("Weld")
2689
			w.Part0=script.Parent["LeftLeg"]["Left Leg"]
2690
			w.Part1=v
2691
			w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
2692
			w.C0=script.Parent["LeftLeg"]["Left Leg"].CFrame:inverse()*CFrame.new(v.Position)
2693
			w.Parent=w.Part0
2694
		end
2695
	end
2696
	w=Instance.new("Weld")
2697
	w.Part0=Nib["Left Leg"]
2698
	w.Part1=script.Parent["LeftLeg"]["Left Leg"]
2699
	w.Parent=w.Part0
2700
	w.C0=CFrame.new(0,-.1,0)
2701
	for _,v in pairs(script.Parent["RightArm"]:children()) do
2702
		if v.Name~="Right Arm" then
2703
			w=Instance.new("Weld")
2704
			w.Part0=script.Parent["RightArm"]["Right Arm"]
2705
			w.Part1=v
2706
			w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
2707
			w.C0=script.Parent["RightArm"]["Right Arm"].CFrame:inverse()*CFrame.new(v.Position)
2708
			w.Parent=w.Part1
2709
		end
2710
	end
2711
	w=Instance.new("Weld")
2712
	w.Part0=Nib["Right Arm"]
2713
	w.Part1=script.Parent["RightArm"]["Right Arm"]
2714
	w.Parent=w.Part0
2715
	w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90))
2716
	for _,v in pairs(script.Parent["LeftArm"]:children()) do
2717
		if v.Name~="Left Arm" then
2718
			w=Instance.new("Weld")
2719
			w.Part0=script.Parent["LeftArm"]["Left Arm"]
2720
			w.Part1=v
2721
			w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
2722
			w.C0=script.Parent["LeftArm"]["Left Arm"].CFrame:inverse()*CFrame.new(v.Position)
2723
			w.Parent=w.Part0
2724
		end
2725
	end
2726
	w=Instance.new("Weld")
2727
	w.Part0=Nib["Left Arm"]
2728
	w.Part1=script.Parent["LeftArm"]["Left Arm"]
2729
	w.Parent=w.Part0
2730
	
2731
	for _,v in pairs(script.Parent["Torso"]:children()) do
2732
		if v.Name~="Torso" then
2733
			w=Instance.new("Weld")
2734
			w.Part0=script.Parent["Torso"]["Torso"]
2735
			w.Part1=v
2736
			w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
2737
			w.C0=script.Parent["Torso"]["Torso"].CFrame:inverse()*CFrame.new(v.Position)
2738
			w.Parent=script.Parent["Torso"]["Torso"]
2739
		end
2740
	end
2741
	
2742
	w=Instance.new("Weld")
2743
	w.Part0=Nib["Torso"]
2744
	w.Part1=script.Parent["Torso"]["Torso"]
2745
	w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0)
2746
	w.Parent=w.Part0
2747
2748
	for _,v in pairs(lel) do
2749
		if v:IsA("BasePart") then v.Anchored=false end
2750
	end
2751
	
2752
	wait(1)
2753
	
2754
	w=Instance.new("Weld")
2755
	w.Part0=Nib.Torso
2756
	w.Part1=Tool.Torso.Torso
2757
	w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
2758
	w.C1=CFrame.new(0,0,0)
2759
	w.Parent=w.Part1
2760
	w.Name="ClothingWeld"
2761
	
2762
	wait(.06)
2763
	
2764
	while Tool.Torso.Torso:FindFirstChild("ClothingWeld")==nil do
2765
		wait(.03)
2766
		w=Instance.new("Weld")
2767
		w.Part0=Nib.Torso
2768
		w.Part1=Tool.Torso.Torso
2769
		w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
2770
		w.C1=CFrame.new(0,0,0)
2771
		w.Parent=w.Part1
2772
		w.Name="ClothingWeld"
2773
	end
2774
	
2775
	w=Instance.new("Weld")
2776
	w.Part0=Nib["Right Leg"]
2777
	w.Part1=Tool.RightLeg["Right Leg"]
2778
	w.C0=CFrame.new(0,0,0)
2779
	w.C1=CFrame.new(0,0,0)
2780
	w.Parent=w.Part1
2781
	w.Name="ClothingWeld"
2782
	
2783
	w=Instance.new("Weld")
2784
	w.Part0=Nib["Left Leg"]
2785
	w.Part1=Tool.LeftLeg["Left Leg"]
2786
	w.C0=CFrame.new(0,0,0)
2787
	w.C1=CFrame.new(0,0,0)
2788
	w.Parent=w.Part1
2789
	w.Name="ClothingWeld"
2790
	
2791
	w=Instance.new("Weld")
2792
	w.Part0=Nib["Right Arm"]
2793
	w.Part1=Tool.RightArm["Right Arm"]
2794
	w.C0=CFrame.new(0,0,0)
2795
	w.C1=CFrame.new(0,0,0)
2796
	w.Parent=w.Part1
2797
	w.Name="ClothingWeld"
2798
	
2799
	w=Instance.new("Weld")
2800
	w.Part0=Nib["Left Arm"]
2801
	w.Part1=Tool.LeftArm["Left Arm"]
2802
	w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
2803
	w.C1=CFrame.new(0,0,0)
2804
	w.Parent=w.Part1
2805
	w.Name="ClothingWeld"
2806
	
2807
	wait()
2808
2809
end
2810
weldparts()
2811
end))
2812
for i,v in pairs(mas:GetChildren()) do
2813
	v.Parent = game:GetService("Players").LocalPlayer.Character
2814
	pcall(function() v:MakeJoints() end)
2815
end
2816
mas:Destroy()
2817
for i,v in pairs(cors) do
2818
	spawn(function()
2819
		pcall(v)
2820
	end)
2821
end
2822
2823
Humanoid.HealthChanged:connect(function()
2824
	if DEATH == false then
2825
		if Humanoid.Health ~= "inf" then
2826
			Humanoid.Health = "inf"
2827
			CreateSound("907330011", Torso, 10, 1)
2828
		end
2829
		if Humanoid.MaxHealth ~= "inf" then
2830
			Humanoid.MaxHealth = "inf"
2831
		end
2832
	end
2833
end)
2834
2835
function VanishPlayer()
2836
	tecks2.TextTransparency = 1
2837
	tecks2.TextStrokeTransparency = 1
2838
	for _, c in pairs(Character:GetChildren()) do
2839
		if c.ClassName == "Part" then
2840
			c.Transparency = 1
2841
			if c:FindFirstChildOfClass("Decal") then
2842
				c:FindFirstChildOfClass("Decal").Transparency = 1
2843
			end
2844
			if c:FindFirstChildOfClass("ParticleEmitter") then
2845
				c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
2846
			end
2847
		elseif c.ClassName == "Accessory" then
2848
			c.Handle.Transparency = 1
2849
			if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
2850
				c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
2851
			end
2852
		end
2853
	end
2854
end
2855
2856
function Reappear()
2857
	tecks2.TextTransparency = 0
2858
	tecks2.TextStrokeTransparency = 0
2859
	for _, c in pairs(Character:GetChildren()) do
2860
		if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
2861
			c.Transparency = 0
2862
			if c:FindFirstChildOfClass("Decal") then
2863
				c:FindFirstChildOfClass("Decal").Transparency = 0
2864
			end
2865
			if c:FindFirstChildOfClass("ParticleEmitter") then
2866
				c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
2867
			end
2868
		elseif c.ClassName == "Accessory" then
2869
			c.Handle.Transparency = 0
2870
			if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
2871
				c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
2872
			end
2873
		end
2874
	end
2875
end
2876
2877
function Warp()
2878
	ATTACK = true
2879
	Rooted = true
2880
	for i = 1, 50 do
2881
		Swait()
2882
		CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Crimson",VT(i/3,i/3,0))
2883
		CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Crimson",VT(i/3,i/3,0))
2884
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
2885
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
2886
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
2887
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
2888
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
2889
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
2890-
	v.Parent = owner
2890+
2891
	if VALUE2 == false then
2892
		VALUE2 = true
2893
	elseif VALUE2 == true then
2894
		VALUE2 = false
2895
	end
2896
	ATTACK = false
2897
	Rooted = false
2898
end
2899
2900
function RivalingOverthrower()
2901
	if HITFLOOR ~= nil then
2902
		if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
2903
			local HITBODY = Mouse.Target.Parent
2904
			local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
2905
			local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
2906
			if TORS ~= nil and HUMAN ~= nil then
2907
				ATTACK = true
2908
				Rooted = true
2909
				TORS.Anchored = true
2910
				RootPart.CFrame = TORS.CFrame * CF(0,0,4)
2911
				HITFLOOR, HITPOS = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 4 * TORS.Size.Y/2, HITBODY)
2912
				local FLOOR = HITFLOOR
2913
				local POS = HITPOS
2914
				print(FLOOR)
2915
				UNANCHOR = false
2916
				RootPart.Anchored = true
2917
				CreateSound("1295446488", Torso, 10, 1)
2918
				for i=0, 1, 0.1 / Animation_Speed do
2919
					Swait()
2920
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2921
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
2922
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2923
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
2924
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
2925
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
2926
				end
2927
				local TAUNTS = {"907329532","907333294","907329893"}
2928
				CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Torso, 10, 1)
2929
				for i=0, 1, 0.1 / Animation_Speed do
2930
					Swait()
2931
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
2932
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
2933
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2934
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
2935
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
2936
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
2937
				end
2938
				RootPart.CFrame = TORS.CFrame * CF(0,0,2)
2939
				CreateSound("260411131", TORS, 10, 1)
2940
				TORS.Anchored = false
2941
				local WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-1,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
2942
				for i=0, 1, 0.1 / Animation_Speed do
2943
					Swait()
2944
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
2945
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
2946
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2947
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
2948
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
2949
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
2950
				end
2951
				for i=0, 2, 0.1 / Animation_Speed do
2952
					Swait()
2953
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2954
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2955
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
2956
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
2957
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
2958
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2959
				end
2960
				for i = 1, 15 do
2961
					CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,-3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(i/5,i/5,0))
2962
				end
2963
				WELD:remove()
2964
				local grav = Instance.new("BodyPosition",TORS)
2965
				grav.P = 20000
2966
				grav.D = 100
2967
				grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
2968
				grav.position = TORS.Position + VT(0,50,0)
2969
				grav.Name = "GravityForce"
2970
				for i=0, 1, 0.1 / Animation_Speed do
2971
					Swait()
2972
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
2973
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
2974
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2975
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
2976
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
2977
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
2978
				end
2979
				for i=0, 2, 0.1 / Animation_Speed do
2980
					Swait()
2981
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2982
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2983
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
2984
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
2985
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
2986
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2987
				end
2988
				CreateSound("1295446488", Torso, 10, 1)
2989
				CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Royal purple",VT(1,0.1,1))
2990
				RootPart.CFrame = CF(TORS.Position)*CF(0,0,5)
2991
				for i=0, 2, 0.1 / Animation_Speed do
2992
					Swait()
2993
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2994
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
2995
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2996
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
2997
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
2998
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
2999
				end
3000
				VanishPlayer()
3001
				for i = 1, 50+(25*POWERLEVEL) do
3002
					Swait()
3003
					CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Crimson",VT(POWERLEVEL/3,POWERLEVEL/3,0))
3004
					CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
3005
					local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
3006
					MagicSphere(VT(0,0,0),15,CFRAME,"Royal purple",VT(0.1,0.1,POWERLEVEL*5))
3007
					MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Royal purple",VT(0.1,0.1,POWERLEVEL*5))
3008
				end
3009
				RootPart.CFrame = CF(TORS.Position)*CF(0,15,1)
3010
				Reappear()
3011
				for i=0, 2, 0.1 / Animation_Speed do
3012
					Swait()
3013
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3014
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3015
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
3016
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
3017
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3018
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3019
				end
3020
				for i = 1, 15 do
3021
					CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(i/5,i/5,0))
3022
				end
3023
				RootPart.CFrame = CF(TORS.Position)*CF(0,5,1)
3024
				grav.Position = POS
3025
				CreateDebreeRing(FLOOR,POS,6*POWERLEVEL,VT(6,6,6)*POWERLEVEL,10)
3026
				CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,10,50*POWERLEVEL)
3027
				CreateSound("289842971", TORS, 3, 1)
3028
				MagicSphere(VT(0,0,0),35,CF(POS),"Royal purple",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
3029
				MagicSphere(VT(0.1,0.1,0.1),35,CF(POS),"Royal purple",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
3030
				killnearest(POS,POWERLEVEL*10,5)
3031
				if POWERLEVEL > 3 then
3032
					MagicSphere(VT(0.1,500,0.1),15,CF(POS),"Crimson",VT(POWERLEVEL,0,POWERLEVEL))
3033
				end
3034
				CreateWave(VT(0,0,0),15,CF(POS),true,2,"Really black",VT(POWERLEVEL*2,0.1,POWERLEVEL*2))
3035
				for i=0, 1, 0.1 / Animation_Speed do
3036
					Swait()
3037
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
3038
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
3039
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
3040
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 3 / Animation_Speed)
3041
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
3042
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
3043
				end
3044
				HITBODY:BreakJoints()
3045
				grav:remove()
3046
				ATTACK = false
3047
				Rooted = false
3048
				UNANCHOR = true
3049
				RootPart.Anchored = false
3050
				if POWERLEVEL > 1 then
3051
					POWERLEVEL = POWERLEVEL - 1
3052
				end
3053
			end
3054
		end
3055
	end
3056
end
3057
3058
function ChunkChuck()
3059
	if HITFLOOR ~= nil then
3060
		ATTACK = true
3061
		Rooted = true
3062
		CreateSound("305685800", Head, 10, 1)
3063
		for i=0, 1, 0.1 / Animation_Speed do
3064
			Swait()
3065
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
3066
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
3067
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3068
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3069
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
3070
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
3071
		end
3072
		for i=0, 1, 0.1 / Animation_Speed do
3073
			Swait()
3074
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.75, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
3075
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
3076
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3077
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3078
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 2 / Animation_Speed)
3079
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-65)), 2 / Animation_Speed)
3080
		end
3081
		CreateDebreeRing(HITFLOOR,HITPOS,3*POWERLEVEL,VT(2,2,2)*POWERLEVEL,3)
3082
		CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2)*POWERLEVEL,3,50*POWERLEVEL)
3083
		local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(5,5,5)*POWERLEVEL/1.5)
3084
		CHUNK.Color = HITFLOOR.Color
3085
		CHUNK.Material = HITFLOOR.Material
3086
		CHUNK.CFrame = Torso.CFrame*CF(0,0,-3*POWERLEVEL)
3087
		CreateSound("260411131", CHUNK, 10, 1)
3088
		CreateSound("289842971", Torso, 3, 1)	
3089
		repeat
3090
			Swait()
3091
			CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
3092
			turnto(Mouse.Hit.p)
3093
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
3094
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
3095
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3096
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3097
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
3098
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
3099
		until HOLD == true
3100
		for i=0, 1, 0.1 / Animation_Speed do
3101
			Swait()
3102
			CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
3103
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
3104
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
3105
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3106
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3107
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
3108
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
3109
		end
3110
		CHUNK.CanCollide = true
3111
		CHUNK.Anchored = false
3112
		CHUNK.CFrame = RootPart.CFrame*CF(0,0,-1*POWERLEVEL)
3113
		for i = 1, 25 do
3114
			CreateRing(VT(0,0,0),false,0,15,RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(0),RAD(0),RAD(0)),"Royal purple",VT((POWERLEVEL/3)/i,(POWERLEVEL/3)/i,0))
3115
		end
3116
		local bv = Instance.new("BodyVelocity") 
3117
		bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
3118
		bv.velocity = RootPart.CFrame.lookVector*400
3119
		bv.Parent = CHUNK
3120
		local HIT = CHUNK.Touched:Connect(function(hit)
3121
			if hit.Parent ~= workspace and hit.Parent ~= Character and hit.Parent.ClassName == "Model" then
3122
				hit.Parent:BreakJoints()
3123
			end
3124
		end)
3125
		CreateSound("138079201", CHUNK, 10, 1)
3126
		Debris:AddItem(CHUNK,5)
3127
		for i=0, 1, 0.1 / Animation_Speed do
3128
			Swait()
3129
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
3130
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
3131
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3132
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3133
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
3134
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
3135
		end
3136
		ATTACK = false
3137
		Rooted = false
3138
		if POWERLEVEL > 1 then
3139
			POWERLEVEL = POWERLEVEL - 1
3140
		end
3141
	end
3142
end
3143
3144
function Boost()
3145
	ATTACK = true
3146
	Rooted = true
3147
	CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10)
3148
	for i = 1, 50 do
3149
		Swait()
3150
		CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Royal purple",VT(i/5,i/5,0))
3151
		CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Royal purple",VT(i/5,i/5,0))
3152
		CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Crimson",VT(i/3,i/3,0))
3153
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
3154
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
3155
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
3156
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
3157
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
3158
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
3159
	end
3160
	POWERLEVEL = POWERLEVEL + 1
3161
	ATTACK = false
3162
	Rooted = false
3163
end
3164
3165
function XEvent()
3166
	if HITFLOOR ~= nil then
3167
		VALUE2 = false
3168
		CreateSound("907332670", Effects, 10, 1)
3169
		local POS = HITPOS
3170
		local FLOOR = HITFLOOR
3171
		local STARTPOS = RootPart.CFrame
3172
		ATTACK = true
3173
		Rooted = true
3174
		for i=0, 2, 0.1 / Animation_Speed do
3175
			Swait()
3176
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3177
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3178
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
3179
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
3180
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
3181
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
3182
		end
3183
		UNANCHOR = false
3184
		RootPart.Anchored = true
3185
		CreateSound("1295446488", Effects, 10, 1)
3186
		RootPart.CFrame = RootPart.CFrame*CF(0,100+(150*POWERLEVEL),0)
3187
		for i=0, 1, 0.1 / Animation_Speed do
3188
			Swait()
3189
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
3190
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
3191
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3192
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3193
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
3194
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
3195
		end
3196
		CreateSound("289315275", Effects, 10, 1)
3197
		for i=0, 5, 0.1 / Animation_Speed do
3198
			Swait()
3199
			CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/1.2,POWERLEVEL/1.2,0))
3200
			CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL,POWERLEVEL,0))
3201
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
3202
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
3203
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3204
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3205
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
3206
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
3207
		end
3208
		CreateSound("260411131", Effects, 3, 1)
3209
		for i=0, 1, 0.1 / Animation_Speed do
3210
			Swait()
3211
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/5,POWERLEVEL/5,0))
3212
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0))
3213
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
3214
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
3215
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3216
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3217
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
3218
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
3219
		end
3220
		for i=0, 0.3, 0.1 / Animation_Speed do
3221
			Swait()
3222
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/5,POWERLEVEL/5,0))
3223
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0))
3224
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
3225
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
3226
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3227
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3228
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
3229
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
3230
		end
3231
		for i=0, 0.3, 0.1 / Animation_Speed do
3232
			Swait()
3233
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0))
3234
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/3,POWERLEVEL/3,0))
3235
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(45)), 2 / Animation_Speed)
3236
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
3237
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3238
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3239
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
3240
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
3241
		end
3242
		local BURNMARKS = {}
3243
		local DEATHRAY1 = CreatePart(3, Effects, "Neon", 0, 0.5, "Royal purple", "RAY", VT(0,0,0))
3244
		MakeForm(DEATHRAY1,"Cyl")
3245
		local DEATHRAY2 = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "RAY", VT(0,0,0))
3246
		MakeForm(DEATHRAY2,"Cyl")
3247
		local loopsound = CreateSound("487214658", Effects, 4, 1, true)
3248
		local AMOUNT = POWERLEVEL * 25
3249
		for i = 1, POWERLEVEL * 50 do
3250
			Swait()
3251
			MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Royal purple",VT(0,0,0))
3252
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0))
3253
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/3,POWERLEVEL/3,0))
3254
			local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Crimson", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
3255
			MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
3256
			table.insert(BURNMARKS,MARK)
3257
			MakeForm(MARK,"Cyl")
3258
			CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/5,POWERLEVEL/5,0))
3259
			CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0))
3260
			local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
3261
			DEATHRAY1.Size          = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
3262
			DEATHRAY1.CFrame        = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
3263
			DEATHRAY2.Size          = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
3264
			DEATHRAY2.CFrame        = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
3265
			AMOUNT = AMOUNT - 1
3266
		end
3267
		local AMOUNT = POWERLEVEL * 25
3268
		for i = 1, POWERLEVEL * 50 do
3269
			Swait()
3270
			MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Crimson",VT(0,0,0))
3271
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0))
3272
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
3273
			local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Crimson", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
3274
			MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
3275
			table.insert(BURNMARKS,MARK)
3276
			MakeForm(MARK,"Cyl")
3277
			CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/5,POWERLEVEL/5,0))
3278
			CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0))
3279
			local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
3280
			DEATHRAY1.Size          = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
3281
			DEATHRAY1.CFrame        = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
3282
			DEATHRAY2.Size          = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
3283
			DEATHRAY2.CFrame        = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
3284
			AMOUNT = AMOUNT - 1
3285
		end
3286
		DEATHRAY1:remove()
3287
		DEATHRAY2:remove()
3288
		loopsound:remove()
3289
		for i=0, 1, 0.1 / Animation_Speed do
3290
			Swait()
3291
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3292
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3293
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
3294
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
3295
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
3296
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
3297
		end
3298
		RootPart.CFrame = STARTPOS
3299
		for i=0, 0.1, 0.1 / Animation_Speed do
3300
			Swait()
3301
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
3302
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3303
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3304
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3305
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed)
3306
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
3307
		end
3308
		for i = 1, 10+(5*POWERLEVEL) do
3309
			Swait()
3310
			CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL*5,POWERLEVEL*5,0))
3311
			CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL*15,POWERLEVEL*15,0))
3312
		end
3313
		local SOUND = CreateSound("314970772", Effects, 10, 1)
3314
		CreateSound("414517163", Effects, 10, 1)
3315
		IT("EchoSoundEffect",SOUND)
3316
		MagicSphere(VT(0,0,0),35,CF(POS),"Crimson",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
3317
		CreateDebreeRing(FLOOR,POS,25*POWERLEVEL,VT(25,25,25)*POWERLEVEL,3)
3318
		CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,3,25*POWERLEVEL)
3319
		for i = 1, 25 do
3320
			Swait()
3321
			MagicSphere(VT(0,0,0),15,CF(POS),"Really black",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
3322
			CreateRing(VT(0,0,0.1),false,0,45,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(POWERLEVEL*2,POWERLEVEL*2,0))
3323
			killnearest(POS,POWERLEVEL*100,500)
3324
			CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL*15,POWERLEVEL*15,0))
3325
			CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL*25,POWERLEVEL*25,0))
3326
		end
3327
		for i = 1, 50 do
3328
			Swait()
3329
			for e=1,#BURNMARKS do
3330
				if BURNMARKS[e]~=nil then
3331
					local Thing=BURNMARKS[e]
3332
					if Thing~=nil then
3333
						local Part=Thing
3334
						Part.Transparency = Part.Transparency + (1/50)
3335
					end
3336
				end
3337
			end
3338
		end
3339
		for e=1,#BURNMARKS do
3340
			if BURNMARKS[e]~=nil then
3341
				local Thing=BURNMARKS[e]
3342
				if Thing~=nil then
3343
					local Part=Thing
3344
					Part:remove()
3345
				end
3346
			end
3347
		end
3348
		ATTACK = false
3349
		Rooted = false
3350
		UNANCHOR = true
3351
		RootPart.Anchored = false
3352
		POWERLEVEL = 1
3353
	end
3354
end
3355
3356
function Taunt()
3357
	ATTACK = true
3358
	Rooted = true
3359
	CreateSound("907330011", Head, 10, 1.1)
3360
	for i=0, 1, 0.1 / Animation_Speed do
3361
		Swait()
3362
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
3363
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
3364
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3365
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3366
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
3367
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
3368
	end
3369
	for i=0, 2, 0.1 / Animation_Speed do
3370
		Swait()
3371
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
3372
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
3373
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3374
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3375
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
3376
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
3377
	end
3378
	ATTACK = false
3379
	Rooted = false
3380
end
3381
3382
function BreakLimit()
3383
	ATTACK = true
3384
	Rooted = false
3385
	UNANCHOR = false
3386
	RootPart.Anchored = true
3387
	for i=0, 5, 0.1 / Animation_Speed do
3388
		Swait()
3389
		RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
3390
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3391
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
3392
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3393
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3394
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
3395
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
3396
	end
3397
	CreateSound("1368598393", Effects, 10, 1)
3398
	for i=0, 2, 0.1 / Animation_Speed do
3399
		Swait()
3400
		local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
3401
		MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5))
3402
		MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Crimson",VT(0.1,0.1,5))
3403
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3404
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
3405
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3406
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3407
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
3408
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
3409
	end
3410
	CreateSound("1368583274", Effects, 10, 1)
3411
	for i=0, 6, 0.1 / Animation_Speed do
3412
		Swait()
3413
		CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-1,0,0))
3414
		CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-1,0,0)*3)
3415
		local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
3416
		MagicSphere(VT(0,0,0),15,CFRAME,"Royal purple",VT(0.1,0.1,55))
3417
		MagicSphere(VT(0,0,0),15,CFRAME,"Royal purple",VT(2,2,2))
3418
		MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Royal purple",VT(0.1,0.1,55))
3419
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3420
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
3421
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3422
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3423
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
3424
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
3425
	end
3426
	CreateSound("907329532", Effects, 10, 1.1)
3427
	Swait(175)
3428
	CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(7,7,0))
3429
	CreateSound("1368605755", Effects, 10, 1)
3430
	CreateSound("1368637781", Effects, 10, 1)
3431
	MagicSphere(VT(0,0,0),45,Torso.CFrame,"Royal purple",VT(5,5,5))
3432
	LIMITBROKEN = true
3433
	for i=0, 1, 0.1 / Animation_Speed do
3434
		Swait()
3435
		CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(4,4,0))
3436
		CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(5,5,0))
3437
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3438
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
3439
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3440
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3441
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
3442
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
3443
	end
3444
	UNANCHOR = true
3445
	RootPart.Anchored = false
3446
	ATTACK = false
3447
	Rooted = false
3448
	game.Lighting.ClockTime = 23
3449
end
3450
3451
-- LIMIT BROKEN
3452
3453
function RivalingOverthrower2()
3454
	if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
3455
		local HITBODY = Mouse.Target.Parent
3456
		local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
3457
		local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
3458
		if TORS ~= nil and HUMAN ~= nil then
3459
			ATTACK = true
3460
			Rooted = false
3461
			VanishPlayer()
3462
			TORS.Anchored = true
3463
			RootPart.CFrame = TORS.CFrame*CF(0,5,0)
3464
			CreateSound("260411131", RootPart, 3, 1)
3465
			for i = 1, 75 do
3466
				Swait()
3467
				CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/3,POWERLEVEL/3,0))
3468
				CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
3469
				local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
3470
				MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,POWERLEVEL*5))
3471
				MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Crimson",VT(0.1,0.1,POWERLEVEL*5))
3472
				TORS.CFrame = TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
3473
			end
3474
			RootPart.CFrame = CF(TORS.Position)*CF(MRANDOM(-45,45),45,MRANDOM(-45,45))
3475
			Reappear()
3476
			CreateSound("1368583274", RightArm, 10, 1)
3477
			local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,0,0))
3478
			MakeForm(ORB,"Ball")
3479
			ORB.Color = C3(0,0,0)
3480
			ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
3481
			for i=0, 4, 0.1 / Animation_Speed do
3482
				Swait()
3483
				ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
3484
				ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
3485
				CreateRing(VT(25,25,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-1,-1,0))
3486
				RootPart.CFrame = CF(RootPart.Position,TORS.Position)
3487
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
3488
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
3489
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3490
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3491
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
3492
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
3493
			end
3494
			for i = 1, 5 do
3495
				Swait()
3496
				RootPart.CFrame = CF(RootPart.Position,TORS.Position)
3497
				ORB.Size = ORB.Size * 0.8
3498
			end
3499
			local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,25,0))
3500
			MakeForm(BEAM,"Ball")
3501
			local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,1000,0))
3502
			MakeForm(BEAM2,"Cyl")
3503
			BEAM.CFrame = ORB.CFrame * CF(0,0,10)
3504
			ORB.Color = BRICKC("Royal purple").Color
3505
			for i = 1, 5 do
3506
				Swait()
3507
				CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(2,2,0))
3508
				BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
3509
				BEAM.Size = BEAM.Size + VT(2,0,2)
3510
				BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
3511
				BEAM2.Size = BEAM2.Size + VT(2,0,2)
3512
				RootPart.CFrame = CF(RootPart.Position,TORS.Position)
3513
				ORB.Size = ORB.Size * 1.3
3514
			end
3515
			CreateSound("1368605755", Effects, 10, 1)
3516
			HITBODY:BreakJoints()
3517
			TORS.Anchored = false
3518
			local POS = TORS.Position
3519
			for i = 1, 25 do
3520
				CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/3,POWERLEVEL/3,0))
3521
				CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0))
3522
			end
3523
			for i=0, 2, 0.1 / Animation_Speed do
3524
				Swait()
3525
				killnearest(POS,15,700)
3526
				CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(2,2,0))
3527
				BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
3528
				BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
3529
				ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
3530
				RootPart.CFrame = CF(RootPart.Position,POS)
3531
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
3532
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
3533
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3534
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3535
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
3536
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
3537
			end
3538
			for i = 1, 5 do
3539
				Swait()
3540
				BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
3541
				BEAM.Size = BEAM.Size - VT(2,0,2)
3542
				BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
3543
				BEAM2.Size = BEAM2.Size - VT(2,0,2)
3544
				RootPart.CFrame = CF(RootPart.Position,TORS.Position)
3545
				ORB.Size = ORB.Size * 0.8
3546
			end
3547
			turnto(POS)
3548
			ORB:remove()
3549
			BEAM:remove()
3550
			BEAM2:remove()
3551
			ATTACK = false
3552
			Rooted = false
3553
		end
3554
	end
3555
end
3556
3557
function ChunkChuck2()
3558
	if HITFLOOR ~= nil then
3559
		ATTACK = true
3560
		Rooted = false
3561
		for i=0, 1, 0.1 / Animation_Speed do
3562
			Swait()
3563
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
3564
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
3565
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3566
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3567
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
3568
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
3569
		end
3570
		local DIST = (RootPart.Position - HITPOS).Magnitude
3571
		RootPart.CFrame = RootPart.CFrame * CF(0,-(DIST-3),0)
3572
		for i=0, 0.1, 0.1 / Animation_Speed do
3573
			Swait()
3574
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
3575
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
3576
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3577
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3578
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
3579
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
3580
		end
3581
		CreateDebreeRing(HITFLOOR,HITPOS,15,VT(15,15,15))
3582
		CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2),3,150)
3583
		local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(25,25,25))
3584
		CHUNK.Color = HITFLOOR.Color
3585
		CHUNK.Material = HITFLOOR.Material
3586
		CHUNK.CFrame = RootPart.CFrame*CF(0,-25,-0.5)
3587
		CreateSound("260411131", CHUNK, 10, 1)
3588
		CreateSound("289842971", Torso, 3, 1)	
3589
		for i=0, 1, 0.1 / Animation_Speed do
3590
			Swait()
3591
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
3592
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
3593
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3594
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3595
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
3596
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
3597
		end
3598
		RootPart.CFrame = RootPart.CFrame * CF(0,(DIST-3),0)
3599
		CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
3600
		repeat
3601
			Swait()
3602
			RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
3603
			CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
3604
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
3605
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
3606
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3607
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3608
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
3609
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
3610
		until HOLD == true
3611
		for i=0, 1, 0.1 / Animation_Speed do
3612
			Swait()
3613
			CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
3614
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 2 / Animation_Speed)
3615
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
3616
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3617
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3618
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
3619
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
3620
		end
3621
		coroutine.resume(coroutine.create(function()
3622
			local COLLISION = false
3623
			CHUNK.CFrame = RootPart.CFrame
3624
			for i = 1, 300 do
3625
				CHUNK.CFrame = CHUNK.CFrame * CF(0,0,-5)
3626
				killnearest(CHUNK.Position,CHUNK.Size.Z/1.8,15)
3627
				local TRAIL = CHUNK:Clone()
3628
				TRAIL.CanCollide = false
3629
				TRAIL.Transparency = 0.9
3630
				TRAIL.Parent = Effects
3631
				TRAIL.CFrame = CHUNK.CFrame
3632
				coroutine.resume(coroutine.create(function()
3633
					for i = 1, 10 do
3634
						Swait()
3635
						TRAIL.Transparency = TRAIL.Transparency + (0.1/10)
3636
					end
3637
					TRAIL:remove()
3638
				end))
3639
				local HIT = Raycast(CHUNK.Position, CHUNK.CFrame.lookVector, CHUNK.Size.Z/2, Character)
3640
				if HIT ~= nil then
3641
					COLLISION = true
3642
					break
3643
				end
3644
			end
3645
			CHUNK:remove()
3646
			if COLLISION == true then
3647
				CreateFlyingDebree(CHUNK,CF(CHUNK.Position),25,VT(10,10,10),3,MRANDOM(150,250))
3648
				killnearest(CHUNK.Position,CHUNK.Size.Z,45)
3649
			end
3650
		end))
3651
		turnto(CHUNK.Position)
3652
		for i=0, 1, 0.1 / Animation_Speed do
3653
			Swait()
3654
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
3655
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
3656
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3657
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3658
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
3659
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
3660
		end
3661
		ATTACK = false
3662
		Rooted = false
3663
	end
3664
end
3665
3666
function XEvent2()
3667
	local FLOOR,HITPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,-1,0)).lookVector, 100000, Character)
3668
	if FLOOR then
3669
		local BURNMARKS = {}
3670
		local POS = HITPOS
3671
		ATTACK = true
3672
		Rooted = false
3673
		local AMOUNT = 200
3674
		for i=0, 3, 0.1 / Animation_Speed do
3675
			Swait()
3676
			RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))*CF(0,0,2)
3677
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
3678
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
3679
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3680
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3681
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
3682
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
3683
		end
3684
		CreateSound("1368583274", Effects, 10, 0.5)
3685
		local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,0,0))
3686
		MakeForm(ORB,"Ball")
3687
		ORB.Color = C3(0,0,0)
3688
		ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
3689
		for i=0, 12, 0.1 / Animation_Speed do
3690
			Swait()
3691
			ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
3692
			ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
3693
			CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-10,-10,0))
3694
			CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-10,-10,0))
3695
			RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
3696
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
3697
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
3698
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3699
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3700
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
3701
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
3702
		end
3703
		for i = 1, 50 do
3704
			Swait()
3705
			ORB.Size = ORB.Size * 0.9
3706
			ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
3707
		end
3708
		local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,100,0))
3709
		MakeForm(BEAM,"Ball")
3710
		local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,1000,0))
3711
		MakeForm(BEAM2,"Cyl")
3712
		BEAM.CFrame = ORB.CFrame * CF(0,0,10)
3713
		ORB.Color = BRICKC("Royal purple").Color
3714
		CreateSound("1368598393", Effects, 10, 0.3)
3715
		CreateSound("1368605755", Effects, 10, 0.3)
3716
		CreateSound("1368637781", Effects, 10, 0.3)
3717
		for i = 1, 10 do
3718
			local COLOR = C3(0,0,0)
3719
			ORB.Size = VT(10,10,10)
3720
			ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
3721
			CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(10,10,0))
3722
			CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(20,20,0))
3723
			BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
3724
			BEAM.Size = BEAM.Size + VT(4,0,4)
3725
			BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
3726
			BEAM2.Size = BEAM2.Size + VT(4,0,4)
3727
			BEAM.Color = COLOR
3728
			ORB.Color = COLOR
3729
			BEAM2.Color = COLOR
3730
		end
3731
		for i = 1, 400 do
3732
			Swait()
3733
			local COLOR = C3(1,1,1)
3734
			BEAM.Color = COLOR
3735
			ORB.Color = COLOR
3736
			BEAM2.Color = COLOR
3737
			ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
3738
			BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
3739
			BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
3740
			RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
3741
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/40,POWERLEVEL/40,0))
3742
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/30,POWERLEVEL/30,0))
3743
			local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "BurnMark", VT(15,0,15)*2)
3744
			MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
3745
			table.insert(BURNMARKS,MARK)
3746
			MakeForm(MARK,"Cyl")
3747
			CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/50,POWERLEVEL/50,0))
3748
			CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/40,POWERLEVEL/40,0))
3749
			local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
3750
			AMOUNT = AMOUNT - 1
3751
			--CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,AMOUNT)),1,VT(5,5,5),1,150)
3752
		end
3753
		local AMOUNT = 200
3754
		for i = 1, 400 do
3755
			Swait()
3756
			local COLOR = C3(1,1,1)
3757
			BEAM.Color = COLOR
3758
			ORB.Color = COLOR
3759
			BEAM2.Color = COLOR
3760
			ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
3761
			BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
3762
			BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
3763
			RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,-AMOUNT))
3764
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/40,POWERLEVEL/40,0))
3765
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/30,POWERLEVEL/30,0))
3766
			local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "BurnMark", VT(15,0,15)*2)
3767
			MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
3768
			table.insert(BURNMARKS,MARK)
3769
			MakeForm(MARK,"Cyl")
3770
			CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/50,POWERLEVEL/50,0))
3771
			CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/40,POWERLEVEL/40,0))
3772
			local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
3773
			AMOUNT = AMOUNT - 1
3774
			--CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,-AMOUNT)),1,VT(5,5,5),1,150)
3775
		end
3776
		for i = 1, 40 do
3777
			Swait()
3778
			local COLOR = C3(0,0,0)
3779
			BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
3780
			BEAM.Size = BEAM.Size - VT(2,0,2)
3781
			BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
3782
			BEAM2.Size = BEAM2.Size - VT(2,0,2)
3783
			ORB.Size = ORB.Size * 0.9
3784
			BEAM.Color = COLOR
3785
			ORB.Color = COLOR
3786
			BEAM2.Color = COLOR
3787
		end
3788
		ORB:remove()
3789
		BEAM:remove()
3790
		BEAM2:remove()
3791
		CreateSound("1368583274", Effects, 10, 0.375)
3792
		local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,0,0))
3793
		MakeForm(ORB,"Ball")
3794
		ORB.Color = C3(0,0,0)
3795
		ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
3796
		for i=0, 18, 0.1 / Animation_Speed do
3797
			Swait()
3798
			ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
3799
			ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
3800
			CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-10,-10,0))
3801
			CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-10,-10,0))
3802
			RootPart.CFrame = CF(RootPart.Position,POS)
3803
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
3804
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
3805
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
3806
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
3807
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
3808
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
3809
		end
3810
		for i = 1, 50 do
3811
			Swait()
3812
			ORB.Size = ORB.Size * 0.9
3813
			ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
3814
		end
3815
		local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,100,0))
3816
		MakeForm(BEAM,"Ball")
3817
		local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,1000,0))
3818
		MakeForm(BEAM2,"Cyl")
3819
		BEAM.CFrame = ORB.CFrame * CF(0,0,10)
3820
		ORB.Color = BRICKC("Crimson").Color
3821
		CreateSound("1368598393", Effects, 10, 1)
3822
		CreateSound("1368605755", Effects, 10, 1)
3823
		CreateSound("1368637781", Effects, 10, 1)
3824
		CreateSound("314970772", Effects, 10, 1)
3825
		for i = 1, 60 do
3826
			Swait()
3827
			MagicSphere(VT(0,0,0),25,CF(POS),"Royal purple",VT(15,15,15))
3828
			local COLOR = C3(0,0,0)
3829
			ORB.Size = VT(10,10,10)
3830
			ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
3831
			CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(10,10,0))
3832
			CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(20,20,0))
3833
			BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
3834
			BEAM.Size = BEAM.Size + VT(6,0,6)
3835
			BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
3836
			BEAM2.Size = BEAM2.Size + VT(6,0,6)
3837
			BEAM.Color = COLOR
3838
			ORB.Color = COLOR
3839
			BEAM2.Color = COLOR
3840
		end
3841
		for _, c in pairs(workspace:GetChildren()) do
3842
			if c ~= Character then
3843
				if c.ClassName == "Model" then
3844
					c:BreakJoints()
3845
					for _, g in pairs(c:GetChildren()) do
3846
						if g ~= Character then
3847
							if g.ClassName == "Part" then
3848
								g.Anchored = false
3849
								g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
3850
							end
3851
						end
3852
					end
3853
				elseif c.ClassName == "Folder" then
3854
					for _, g in pairs(c:GetChildren()) do
3855
						if g ~= Character then
3856
							if g.ClassName == "Part" then
3857
								g.Anchored = false
3858
								g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
3859
							end
3860
						end
3861
					end
3862
				elseif c.ClassName == "Part" then
3863
					c.Anchored = false
3864
					c.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
3865
				end
3866
			end
3867
		end
3868
		for e=1,#BURNMARKS do
3869
			if BURNMARKS[e]~=nil then
3870
				local Thing=BURNMARKS[e]
3871
				if Thing~=nil then
3872
					local Part=Thing
3873
					Part:remove()
3874
				end
3875
			end
3876
		end
3877
		ORB:remove()
3878
		BEAM:remove()
3879
		BEAM2:remove()
3880
		Swait(100)
3881
		for i = 1, 60 do
3882
			Swait()
3883
		end
3884
		ATTACK = false
3885
		Rooted = false
3886
	end
3887
end
3888
3889
--//=================================\\
3890
--||	  ASSIGN THINGS TO KEYS
3891
--\\=================================//
3892
3893
function MouseDown(Mouse)
3894
	HOLD = true
3895
	if ATTACK == false then
3896
	end
3897
end
3898
3899
function CastProperRay(StartPos, Vec, Length, Ignore)
3900
	local Direction = CFrame.new(StartPos, Vec).lookVector
3901
	local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
3902
	local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
3903
	return RayHit, RayPos, RayNormal
3904
end
3905
3906
function MouseUp(Mouse)
3907
HOLD = false
3908
end
3909
3910
function KeyDown(Key)
3911
	KEYHOLD = true
3912
	if LIMITBROKEN == false then
3913
		if Key == "t" and ATTACK == false then
3914
			Taunt()
3915
		end
3916
	
3917
		if Key == "z" and ATTACK == false then
3918
			Warp()
3919
		end
3920
	
3921
		if Key == "b" and ATTACK == false then
3922
			RivalingOverthrower()
3923
		end
3924
	
3925
		if Key == "c" and ATTACK == false then
3926
			ChunkChuck()
3927
		end
3928
	
3929
		if Key == "v" and ATTACK == false then
3930
			if POWERLEVEL < 5 then
3931
				Boost()
3932
			end
3933
		end
3934
3935
		if Key == "q" and ATTACK == false then
3936
			BreakLimit()
3937
		end
3938
	
3939
		if Key == "x" and ATTACK == false then
3940
			XEvent()
3941
		end
3942
	else
3943
		if Key == "b" and ATTACK == false then
3944
			RivalingOverthrower2()
3945
		end
3946
3947
		if Key == "c" and ATTACK == false then
3948
			ChunkChuck2()
3949
		end
3950
3951
		if Key == "x" and ATTACK == false then
3952
			XEvent2()
3953
		end
3954
3955
		if Key == "q" and ATTACK == false then
3956
			LIMITBROKEN = false
3957
			POWERLEVEL = 1
3958
		end
3959
3960
		if Key == "w" and ATTACK == false then
3961
			FLIGHT = true
3962
			repeat
3963
				local RayHit, RayPos = CastProperRay(RootPart.Position, Mouse.Hit.p, 5, {workspace})
3964
				RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)	
3965
				Swait()	
3966
			until KEYHOLD == false
3967
			FLIGHT = false
3968
		end
3969
		if Key == "s" and ATTACK == false then
3970
			FLIGHT = true
3971
			repeat
3972
				local RayHit1, RayPos1 = CastProperRay(Mouse.Hit.p, RootPart.Position, 10000, {workspace})
3973
				local RayHit, RayPos = CastProperRay(RootPart.Position, RayPos1, 1, {workspace})
3974
				RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)	
3975
				Swait()	
3976
			until KEYHOLD == false
3977
			FLIGHT = false
3978
		end
3979
		if Key == "a" and ATTACK == false then
3980
			FLIGHT = true
3981
			repeat
3982
				local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(-1,0,0).p, 1, {workspace})
3983
				RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)	
3984
				Swait()	
3985
			until KEYHOLD == false
3986
			FLIGHT = false
3987
		end
3988
		if Key == "d" and ATTACK == false then
3989
			FLIGHT = true
3990
			repeat
3991
				local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(1,0,0).p, 1, {workspace})
3992
				RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)	
3993
				Swait()	
3994
			until KEYHOLD == false
3995
			FLIGHT = false
3996
		end
3997
	end
3998
end
3999
4000
function KeyUp(Key)
4001
	KEYHOLD = false
4002
end
4003
4004
	Mouse.Button1Down:connect(function(NEWKEY)
4005
		MouseDown(NEWKEY)
4006
	end)
4007
	Mouse.Button1Up:connect(function(NEWKEY)
4008
		MouseUp(NEWKEY)
4009
	end)
4010
	Mouse.KeyDown:connect(function(NEWKEY)
4011
		KeyDown(NEWKEY)
4012
	end)
4013
	Mouse.KeyUp:connect(function(NEWKEY)
4014
		KeyUp(NEWKEY)
4015
	end)
4016
4017
--//=================================\\
4018
--\\=================================//
4019
4020
4021
function unanchor()
4022
	if UNANCHOR == true then
4023
		g = Character:GetChildren()
4024
		for i = 1, #g do
4025
			if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
4026
				g[i].Anchored = false
4027
			end
4028
			if g[i].ClassName == "Accessory" then
4029
				g[i].Handle.Anchored = false
4030
			end
4031
		end
4032
		if LIMITBROKEN == false then
4033
			RootPart.Anchored = false
4034
		end
4035
	end
4036
end
4037
4038
4039
--//=================================\\
4040
--||	WRAP THE WHOLE SCRIPT UP
4041
--\\=================================//
4042
4043
Humanoid.Changed:connect(function(Jump)
4044
	if Jump == "Jump" and (Disable_Jump == true) then
4045
		Humanoid.Jump = false
4046
	end
4047
end)
4048
4049
Speed = 12
4050
Humanoid.JumpPower = 200
4051
4052
local FF = IT("ForceField",Character)
4053
FF.Visible = false
4054
4055
while true do
4056
	Swait()
4057
	ANIMATE.Parent = nil
4058
	local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
4059
	IDLEANIMATION:Play()
4060
	SINE = SINE + CHANGE
4061
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
4062
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
4063
	local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
4064
	if LIMITBROKEN == false then
4065
		HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
4066
		if HITFLOOR ~= nil then
4067
			if HITFLOOR.CanCollide == false then
4068
				HITFLOOR = nil
4069
			end
4070
		end
4071
		local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
4072
		if ANIM == "Walk" and TORSOVELOCITY > 1 then
4073
			RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4074
			Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4075
			RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4076
			LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4077
		elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
4078
			RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4079
			Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4080
			RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4081
			LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4082
		end
4083
		if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
4084
			ANIM = "Jump"
4085
			if ATTACK == false then
4086
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4087
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
4088
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
4089
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
4090
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
4091
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
4092
		    end
4093
		elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
4094
			ANIM = "Fall"
4095
			if ATTACK == false then
4096
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4097
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
4098
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
4099
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
4100
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
4101
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
4102
			end
4103
		elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
4104
			if ANIM == "Fall" then
4105
				Rooted = true
4106
				CreateSound("289842971", Torso, 3, 1)
4107
				Humanoid.WalkSpeed = 0
4108
				CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
4109
				CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
4110
				for i=0, 1, 0.1 / Animation_Speed do
4111
					Swait()
4112
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
4113
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4114
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
4115
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
4116
					RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
4117
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
4118
				end
4119
				Rooted = false
4120
			end
4121
			ANIM = "Idle"
4122
			if ATTACK == false then
4123
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
4124
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
4125
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
4126
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
4127
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
4128
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
4129
			end
4130
		elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
4131
			if ANIM == "Fall" then
4132
				Rooted = true
4133
				CreateSound("289842971", Torso, 3, 1)	
4134
				Humanoid.WalkSpeed = 0
4135
				CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
4136
				CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
4137
				for i=0, 1, 0.1 / Animation_Speed do
4138
					Swait()
4139
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
4140
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4141
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
4142
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
4143
					RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
4144
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
4145
				end
4146
				Rooted = false
4147
			end
4148
			ANIM = "Walk"
4149
			WALK = WALK + 1 / Animation_Speed
4150
			if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
4151
				WALK = 0
4152
				if WALKINGANIM == true then
4153
					WALKINGANIM = false
4154
				elseif WALKINGANIM == false then
4155
					WALKINGANIM = true
4156
				end
4157
			end
4158
			--RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4159
			--LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4160
			if ATTACK == false then
4161
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed)
4162
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(2 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0)), 2 / Animation_Speed)
4163
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
4164
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
4165
				RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
4166
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
4167
			end
4168
		end
4169
		if ATTACK == false and POWERLEVEL > 2 then
4170
			killnearest(Torso.Position,POWERLEVEL*2,15)
4171
		end
4172
		if sick.SoundId ~= "rbxassetid://657647848" then
4173
			sick.SoundId = "rbxassetid://657647848"
4174
			sick.Volume = 5
4175
			sick:Play()
4176
		end
4177
		sick.Pitch = 1
4178
		SKILL6TEXT.Text = "Power level: ["..POWERLEVEL.."]"
4179
	else
4180
		VALUE2 = false
4181
		if ATTACK == false and POWERLEVEL > 2 then
4182
			killnearest(Torso.Position,15,15)
4183
		end
4184
		local RANDOM = MRANDOM(1,4)
4185
		if MRANDOM(1,5) == 1 then
4186
			CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-1,-1,0)*RANDOM)
4187
		end
4188
		if MRANDOM(1,5) == 1 then
4189
			CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-1,-1,0)*RANDOM)
4190
		end
4191
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4192
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4193
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4194
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4195
		POWERLEVEL = 100
4196
		RootPart.Anchored = true
4197
		if FLIGHT == false then
4198
			ANIM = "Levitate"
4199
			if ATTACK == false then
4200
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4201
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
4202
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
4203
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
4204
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
4205
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
4206
			end
4207
		else
4208
			ANIM = "Fly"
4209
			if ATTACK == false then
4210
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
4211
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 2 / Animation_Speed)
4212
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
4213
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
4214
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
4215
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
4216
			end
4217
		end
4218
		SKILL6TEXT.Text = "Power level: ["..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9).."]"
4219
		HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 75, Character)
4220
		if sick.SoundId ~= "rbxassetid://634731402" then
4221
			sick.SoundId = "rbxassetid://634731402"
4222
			sick.Volume = 5
4223
			sick:Play()
4224
			sick.Pitch = 1
4225
		end
4226
	end
4227
	unanchor()
4228
	Humanoid.MaxHealth = "inf"
4229
	Humanoid.Health = "inf"
4230
	if Rooted == false then
4231
		Disable_Jump = false
4232
		if ANIM == "Jump" or ANIM == "Fall" then
4233
			Humanoid.WalkSpeed = Speed*3
4234
		else
4235
			Humanoid.WalkSpeed = Speed
4236
		end
4237
	elseif Rooted == true then
4238
		Disable_Jump = true
4239
		Humanoid.WalkSpeed = 0
4240
	end
4241
	q = Character:GetChildren()
4242
	for u = 1, #q do
4243
		if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
4244
			if q[u].Handle:FindFirstChild("PE") == nil then
4245
				particles(q[u].Handle)
4246
			elseif q[u].Handle:FindFirstChild("PE") then
4247
				if LIMITBROKEN == false then
4248
					local EyeSizes={
4249
						NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
4250
						NumberSequenceKeypoint.new(1,0,0)
4251
					}
4252
					q[u].Handle.PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
4253
					q[u].Handle.PE.Speed = NumberRange.new(POWERLEVEL)
4254
					q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
4255
				else
4256
					local EyeSizes={
4257
						NumberSequenceKeypoint.new(0,4,0),
4258
						NumberSequenceKeypoint.new(1,0,0)
4259
					}
4260
					q[u].Handle.PE.Acceleration = Vector3.new(0,100,0)
4261
					q[u].Handle.PE.Speed = NumberRange.new(25)
4262
					q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
4263
				end
4264
			end
4265
		elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
4266
			if q[u]:FindFirstChild("PE") == nil then
4267
				particles(q[u])
4268
			elseif q[u]:FindFirstChild("PE") then
4269
				if LIMITBROKEN == false then
4270
					local EyeSizes={
4271
						NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
4272
						NumberSequenceKeypoint.new(1,0,0)
4273
					}
4274
					q[u].PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
4275
					q[u].PE.Speed = NumberRange.new(POWERLEVEL)
4276
					q[u].PE.Size=NumberSequence.new(EyeSizes)
4277
				else
4278
					local EyeSizes={
4279
						NumberSequenceKeypoint.new(0,4,0),
4280
						NumberSequenceKeypoint.new(1,0,0)
4281
					}
4282
					q[u].PE.Acceleration = Vector3.new(0,100,0)
4283
					q[u].PE.Speed = NumberRange.new(25)
4284
					q[u].PE.Size=NumberSequence.new(EyeSizes)
4285
				end
4286
			end
4287
		end
4288
	end
4289
	script.Parent = PlayerGui
4290
	if VALUE2 == false then
4291
		if HITFLOOR ~= nil then
4292
			CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(POWERLEVEL/3,POWERLEVEL/3,0))
4293
		end
4294
		Speed = 12
4295
		Character.Parent = workspace
4296
		Weapon.Parent = Character
4297
	elseif VALUE2 == true then
4298
		Speed = 45
4299
		Character.Parent = Cam
4300
		Weapon.Parent = workspace
4301
	end
4302
	Effects.Parent = Weapon
4303
	FF.Parent = Character
4304
	local MATHS = {"0","1"}
4305
	Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
4306
	Humanoid.PlatformStand = false
4307
	sick.Parent = Character
4308
end
4309
4310
--//=================================\\
4311
--\\=================================//
4312
4313
4314
4315
4316
4317
--//====================================================\\--
4318
--||			  		 END OF SCRIPT
4319
--\\====================================================//--