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Tetezaza1542

EASTER OF WORDS

Aug 12th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  5. -- [[[
  6. --000000[[====================================================================================\\
  7. --000000[[ DEIVIS97 EDIT
  8. --000000[[====================================================================================//
  9. -- [[[
  10.  
  11.  
  12.  
  13. wait(0.2)
  14.  
  15.  
  16.  
  17. Player = owner
  18. PlayerGui = Player.PlayerGui
  19. Cam = workspace.CurrentCamera
  20. Backpack = Player.Backpack
  21. Character = Player.Character
  22. Humanoid = Character.Humanoid
  23. Mouse = Player:GetMouse()
  24. RootPart = Character["HumanoidRootPart"]
  25. Torso = Character["Torso"]
  26. Head = Character["Head"]
  27. RightArm = Character["Right Arm"]
  28. LeftArm = Character["Left Arm"]
  29. RightLeg = Character["Right Leg"]
  30. LeftLeg = Character["Left Leg"]
  31. RootJoint = RootPart["RootJoint"]
  32. Neck = Torso["Neck"]
  33. RightShoulder = Torso["Right Shoulder"]
  34. LeftShoulder = Torso["Left Shoulder"]
  35. RightHip = Torso["Right Hip"]
  36. LeftHip = Torso["Left Hip"]
  37. local sick = Instance.new("Sound",Character)
  38. sick.SoundId = "rbxassetid://0"
  39. sick.Looped = true
  40. sick.Pitch = 1
  41. sick.Volume = 5
  42. sick:Play()
  43. Humanoid.DisplayDistanceType = "None"
  44.  
  45. local naeeym2 = Instance.new("BillboardGui",Character)
  46. naeeym2.AlwaysOnTop = true
  47. naeeym2.Size = UDim2.new(7,35,3,15)
  48. naeeym2.StudsOffset = Vector3.new(0,2,0)
  49. naeeym2.MaxDistance = 75
  50. naeeym2.Adornee = Character.Head
  51. naeeym2.Name = "Name2"
  52. local tecks2 = Instance.new("TextLabel",naeeym2)
  53. tecks2.BackgroundTransparency = 1
  54. tecks2.TextScaled = true
  55. tecks2.BorderSizePixel = 0
  56. tecks2.Text = "Eraser of Worlds"
  57. tecks2.Font = "Antique"
  58. tecks2.TextSize = 30
  59. tecks2.TextStrokeTransparency = 0
  60. tecks2.TextColor3 = Color3.fromRGB(125, 0, 124)
  61. tecks2.TextStrokeColor3 = Color3.fromRGB(50, 0, 0)
  62. tecks2.Size = UDim2.new(1,0,0.5,0)
  63. tecks2.Parent = naeeym2
  64.  
  65. IT = Instance.new
  66. CF = CFrame.new
  67. VT = Vector3.new
  68. RAD = math.rad
  69. C3 = Color3.new
  70. UD2 = UDim2.new
  71. BRICKC = BrickColor.new
  72. ANGLES = CFrame.Angles
  73. EULER = CFrame.fromEulerAnglesXYZ
  74. COS = math.cos
  75. ACOS = math.acos
  76. SIN = math.sin
  77. ASIN = math.asin
  78. ABS = math.abs
  79. MRANDOM = math.random
  80. FLOOR = math.floor
  81.  
  82. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  83. local NEWMESH = IT(MESH)
  84. if MESH == "SpecialMesh" then
  85. NEWMESH.MeshType = MESHTYPE
  86. if MESHID ~= "nil" and MESHID ~= "" then
  87. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  88. end
  89. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  90. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  91. end
  92. end
  93. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  94. NEWMESH.Scale = SCALE
  95. NEWMESH.Parent = PARENT
  96. return NEWMESH
  97. end
  98.  
  99. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  100. local NEWPART = IT("Part")
  101. NEWPART.formFactor = FORMFACTOR
  102. NEWPART.Reflectance = REFLECTANCE
  103. NEWPART.Transparency = TRANSPARENCY
  104. NEWPART.CanCollide = false
  105. NEWPART.Locked = true
  106. NEWPART.Anchored = true
  107. if ANCHOR == false then
  108. NEWPART.Anchored = false
  109. end
  110. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  111. NEWPART.Name = NAME
  112. NEWPART.Size = SIZE
  113. NEWPART.Position = Torso.Position
  114. NEWPART.Material = MATERIAL
  115. NEWPART:BreakJoints()
  116. NEWPART.Parent = PARENT
  117. return NEWPART
  118. end
  119.  
  120. --//=================================\\
  121. --|| CUSTOMIZATION
  122. --\\=================================//
  123.  
  124. Player_Size = 1 --Size of the player.
  125. Animation_Speed = 3
  126. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  127.  
  128. local Speed = 16
  129. local Effects2 = {}
  130.  
  131. --//=================================\\
  132. --|| END OF CUSTOMIZATION
  133. --\\=================================//
  134.  
  135. local function weldBetween(a, b)
  136. local weldd = Instance.new("ManualWeld")
  137. weldd.Part0 = a
  138. weldd.Part1 = b
  139. weldd.C0 = CFrame.new()
  140. weldd.C1 = b.CFrame:inverse() * a.CFrame
  141. weldd.Parent = a
  142. return weldd
  143. end
  144.  
  145. --//=================================\\
  146. --|| USEFUL VALUES
  147. --\\=================================//
  148.  
  149. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  150. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  151. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  152. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  153. local CHANGEDEFENSE = 0
  154. local CHANGEDAMAGE = 0
  155. local CHANGEMOVEMENT = 0
  156. local ANIM = "Idle"
  157. local ATTACK = false
  158. local EQUIPPED = false
  159. local HOLD = false
  160. local COMBO = 1
  161. local Rooted = false
  162. local SINE = 0
  163. local KEYHOLD = false
  164. local CHANGE = 2 / Animation_Speed
  165. local WALKINGANIM = false
  166. local WALK = 0
  167. local VALUE1 = false
  168. local VALUE2 = false
  169. local POWERLEVEL = 1
  170. local DEATH = false
  171. local ROBLOXIDLEANIMATION = IT("Animation")
  172. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  173. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  174. --ROBLOXIDLEANIMATION.Parent = Humanoid
  175. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  176. WEAPONGUI.Name = "Weapon GUI"
  177. local Weapon = IT("Model")
  178. Weapon.Name = "Adds"
  179. local Effects = IT("Folder", Weapon)
  180. Effects.Name = "Effects"
  181. local ANIMATOR = Humanoid.Animator
  182. local ANIMATE = Character.Animate
  183. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  184. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  185. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  186. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  187. local UNANCHOR = true
  188. local LIMITBROKEN = false
  189. local HITFLOOR, HITPOS = nil
  190. local FLIGHT = false
  191.  
  192. local SKILLTEXTCOLOR = BRICKC("Royal purple").Color
  193.  
  194. --//=================================\\
  195. --\\=================================//
  196.  
  197.  
  198. --//=================================\\
  199. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  200. --\\=================================//
  201.  
  202. ArtificialHB = Instance.new("BindableEvent", script)
  203. ArtificialHB.Name = "ArtificialHB"
  204.  
  205. script:WaitForChild("ArtificialHB")
  206.  
  207. frame = Frame_Speed
  208. tf = 0
  209. allowframeloss = false
  210. tossremainder = false
  211. lastframe = tick()
  212. script.ArtificialHB:Fire()
  213.  
  214. game:GetService("RunService").Heartbeat:connect(function(s, p)
  215. tf = tf + s
  216. if tf >= frame then
  217. if allowframeloss then
  218. script.ArtificialHB:Fire()
  219. lastframe = tick()
  220. else
  221. for i = 1, math.floor(tf / frame) do
  222. script.ArtificialHB:Fire()
  223. end
  224. lastframe = tick()
  225. end
  226. if tossremainder then
  227. tf = 0
  228. else
  229. tf = tf - frame * math.floor(tf / frame)
  230. end
  231. end
  232. end)
  233.  
  234. --//=================================\\
  235. --\\=================================//
  236.  
  237.  
  238.  
  239.  
  240.  
  241. --//=================================\\
  242. --|| SOME FUNCTIONS
  243. --\\=================================//
  244.  
  245. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  246. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  247. end
  248.  
  249. function PositiveAngle(NUMBER)
  250. if NUMBER >= 0 then
  251. NUMBER = 0
  252. end
  253. return NUMBER
  254. end
  255.  
  256. function NegativeAngle(NUMBER)
  257. if NUMBER <= 0 then
  258. NUMBER = 0
  259. end
  260. return NUMBER
  261. end
  262.  
  263. function Swait(NUMBER)
  264. if NUMBER == 0 or NUMBER == nil then
  265. ArtificialHB.Event:wait()
  266. else
  267. for i = 1, NUMBER do
  268. ArtificialHB.Event:wait()
  269. end
  270. end
  271. end
  272.  
  273. function QuaternionFromCFrame(cf)
  274. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  275. local trace = m00 + m11 + m22
  276. if trace > 0 then
  277. local s = math.sqrt(1 + trace)
  278. local recip = 0.5 / s
  279. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  280. else
  281. local i = 0
  282. if m11 > m00 then
  283. i = 1
  284. end
  285. if m22 > (i == 0 and m00 or m11) then
  286. i = 2
  287. end
  288. if i == 0 then
  289. local s = math.sqrt(m00 - m11 - m22 + 1)
  290. local recip = 0.5 / s
  291. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  292. elseif i == 1 then
  293. local s = math.sqrt(m11 - m22 - m00 + 1)
  294. local recip = 0.5 / s
  295. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  296. elseif i == 2 then
  297. local s = math.sqrt(m22 - m00 - m11 + 1)
  298. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  299. end
  300. end
  301. end
  302.  
  303. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  304. local xs, ys, zs = x + x, y + y, z + z
  305. local wx, wy, wz = w * xs, w * ys, w * zs
  306. local xx = x * xs
  307. local xy = x * ys
  308. local xz = x * zs
  309. local yy = y * ys
  310. local yz = y * zs
  311. local zz = z * zs
  312. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  313. end
  314.  
  315. function QuaternionSlerp(a, b, t)
  316. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  317. local startInterp, finishInterp;
  318. if cosTheta >= 0.0001 then
  319. if (1 - cosTheta) > 0.0001 then
  320. local theta = ACOS(cosTheta)
  321. local invSinTheta = 1 / SIN(theta)
  322. startInterp = SIN((1 - t) * theta) * invSinTheta
  323. finishInterp = SIN(t * theta) * invSinTheta
  324. else
  325. startInterp = 1 - t
  326. finishInterp = t
  327. end
  328. else
  329. if (1 + cosTheta) > 0.0001 then
  330. local theta = ACOS(-cosTheta)
  331. local invSinTheta = 1 / SIN(theta)
  332. startInterp = SIN((t - 1) * theta) * invSinTheta
  333. finishInterp = SIN(t * theta) * invSinTheta
  334. else
  335. startInterp = t - 1
  336. finishInterp = t
  337. end
  338. end
  339. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  340. end
  341.  
  342. function Clerp(a, b, t)
  343. local qa = {QuaternionFromCFrame(a)}
  344. local qb = {QuaternionFromCFrame(b)}
  345. local ax, ay, az = a.x, a.y, a.z
  346. local bx, by, bz = b.x, b.y, b.z
  347. local _t = 1 - t
  348. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  349. end
  350.  
  351. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  352. local frame = IT("Frame")
  353. frame.BackgroundTransparency = TRANSPARENCY
  354. frame.BorderSizePixel = BORDERSIZEPIXEL
  355. frame.Position = POSITION
  356. frame.Size = SIZE
  357. frame.BackgroundColor3 = COLOR
  358. frame.BorderColor3 = BORDERCOLOR
  359. frame.Name = NAME
  360. frame.Parent = PARENT
  361. return frame
  362. end
  363.  
  364. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  365. local label = IT("TextLabel")
  366. label.BackgroundTransparency = 1
  367. label.Size = UD2(1, 0, 1, 0)
  368. label.Position = UD2(0, 0, 0, 0)
  369. label.TextColor3 = TEXTCOLOR
  370. label.TextStrokeTransparency = STROKETRANSPARENCY
  371. label.TextTransparency = TRANSPARENCY
  372. label.FontSize = TEXTFONTSIZE
  373. label.Font = TEXTFONT
  374. label.BorderSizePixel = BORDERSIZEPIXEL
  375. label.TextScaled = false
  376. label.Text = TEXT
  377. label.Name = NAME
  378. label.Parent = PARENT
  379. return label
  380. end
  381.  
  382. function NoOutlines(PART)
  383. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  384. end
  385.  
  386.  
  387. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  388. local NEWWELD = IT(TYPE)
  389. NEWWELD.Part0 = PART0
  390. NEWWELD.Part1 = PART1
  391. NEWWELD.C0 = C0
  392. NEWWELD.C1 = C1
  393. NEWWELD.Parent = PARENT
  394. return NEWWELD
  395. end
  396.  
  397. local SOUND = IT("Sound")
  398.  
  399. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  400. local NEWSOUND = nil
  401. coroutine.resume(coroutine.create(function()
  402. NEWSOUND = SOUND:Clone()
  403. NEWSOUND.Parent = PARENT
  404. NEWSOUND.Volume = VOLUME
  405. NEWSOUND.Pitch = PITCH
  406. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  407. --Swait()
  408. NEWSOUND:play()
  409. if DOESLOOP == false then
  410. repeat Swait() until NEWSOUND.Playing == false
  411. NEWSOUND:remove()
  412. elseif DOESLOOP == true then
  413. NEWSOUND.Looped = true
  414. end
  415. end))
  416. return NEWSOUND
  417. end
  418.  
  419. function CFrameFromTopBack(at, top, back)
  420. local right = top:Cross(back)
  421. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  422. end
  423.  
  424. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  425. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  426. local mesh = IT("SpecialMesh",wave)
  427. mesh.MeshType = "FileMesh"
  428. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  429. mesh.Scale = SIZE
  430. mesh.Offset = VT(0,0,-SIZE.X/8)
  431. wave.CFrame = CFRAME
  432. coroutine.resume(coroutine.create(function(PART)
  433. for i = 1, WAIT do
  434. Swait()
  435. mesh.Scale = mesh.Scale + GROW
  436. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  437. if DOESROT == true then
  438. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  439. end
  440. wave.Transparency = wave.Transparency + (0.5/WAIT)
  441. if wave.Transparency > 0.99 then
  442. wave:remove()
  443. end
  444. end
  445. end))
  446. end
  447.  
  448. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  449. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  450. local mesh = IT("SpecialMesh",wave)
  451. mesh.MeshType = "FileMesh"
  452. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  453. mesh.Scale = SIZE
  454. mesh.Offset = VT(0,0,0)
  455. wave.CFrame = CFRAME
  456. coroutine.resume(coroutine.create(function(PART)
  457. for i = 1, WAIT do
  458. Swait()
  459. mesh.Scale = mesh.Scale + GROW
  460. if DOESROT == true then
  461. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  462. end
  463. wave.Transparency = wave.Transparency + (0.5/WAIT)
  464. if wave.Transparency > 0.99 then
  465. wave:remove()
  466. end
  467. end
  468. end))
  469. end
  470.  
  471. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  472. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  473. local mesh = IT("SpecialMesh",wave)
  474. mesh.MeshType = "Sphere"
  475. mesh.Scale = SIZE
  476. mesh.Offset = VT(0,0,0)
  477. wave.CFrame = CFRAME
  478. coroutine.resume(coroutine.create(function(PART)
  479. for i = 1, WAIT do
  480. Swait()
  481. mesh.Scale = mesh.Scale + GROW
  482. wave.Transparency = wave.Transparency + (1/WAIT)
  483. if wave.Transparency > 0.99 then
  484. wave:remove()
  485. end
  486. end
  487. end))
  488. end
  489.  
  490. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  491. if FLOOR ~= nil then
  492. coroutine.resume(coroutine.create(function()
  493. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Royal purple", "DebreeCenter", VT(0,0,0))
  494. PART.CFrame = CF(POSITION)
  495. for i = 1, 45 do
  496. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Royal purple", "DebreePart", BLOCKSIZE)
  497. RingPiece.Material = FLOOR.Material
  498. RingPiece.Color = FLOOR.Color
  499. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  500. Debris:AddItem(RingPiece,SWAIT)
  501. end
  502. PART:remove()
  503. end))
  504. end
  505. end
  506.  
  507. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  508. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  509. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  510. wave.CFrame = CFRAME
  511. coroutine.resume(coroutine.create(function(PART)
  512. for i = 1, WAIT do
  513. Swait()
  514. mesh.Scale = mesh.Scale * GROW
  515. wave.Transparency = wave.Transparency + (0.5/WAIT)
  516. if wave.Transparency > 0.99 then
  517. wave:remove()
  518. end
  519. end
  520. end))
  521. end
  522.  
  523. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  524. if FLOOR ~= nil then
  525. for i = 1, AMOUNT do
  526. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Debree", BLOCKSIZE, false)
  527. DEBREE.Material = FLOOR.Material
  528. DEBREE.Color = FLOOR.Color
  529. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  530. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  531. coroutine.resume(coroutine.create(function()
  532. Swait(15)
  533. DEBREE.Parent = workspace
  534. DEBREE.CanCollide = true
  535. Debris:AddItem(DEBREE,SWAIT)
  536. end))
  537. end
  538. end
  539. end
  540.  
  541. function MakeForm(PART,TYPE)
  542. if TYPE == "Cyl" then
  543. local MSH = IT("CylinderMesh",PART)
  544. elseif TYPE == "Ball" then
  545. local MSH = IT("SpecialMesh",PART)
  546. MSH.MeshType = "Sphere"
  547. elseif TYPE == "Wedge" then
  548. local MSH = IT("SpecialMesh",PART)
  549. MSH.MeshType = "Wedge"
  550. end
  551. end
  552.  
  553. function CheckTableForString(Table, String)
  554. for i, v in pairs(Table) do
  555. if string.find(string.lower(String), string.lower(v)) then
  556. return true
  557. end
  558. end
  559. return false
  560. end
  561.  
  562. function CheckIntangible(Hit)
  563. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  564. if Hit and Hit.Parent then
  565. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  566. return true
  567. end
  568. end
  569. return false
  570. end
  571.  
  572. Debris = game:GetService("Debris")
  573.  
  574. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  575. local Direction = CFrame.new(StartPos, Vec).lookVector
  576. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  577. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  578. if RayHit and CheckIntangible(RayHit) then
  579. if DelayIfHit then
  580. wait()
  581. end
  582. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  583. end
  584. return RayHit, RayPos, RayNormal
  585. end
  586.  
  587. function turnto(position)
  588. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  589. end
  590.  
  591. --//=================================\\
  592. --|| WEAPON CREATION
  593. --\\=================================//
  594. CircleParts = {}
  595. Equipped = false
  596.  
  597. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  598. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  599. end
  600. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  601. Torso = Character:FindFirstChild("Torso")
  602. if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
  603. return
  604. end
  605. Equipped = true
  606. Circle = Instance.new("Model")
  607. Circle.Name = "Circle"
  608. Angle = 0
  609. for i = 1, 1 do
  610. local CirclePart = Instance.new("Part")
  611. CirclePart.Name = "CirclePart"
  612. CirclePart.Transparency = 1
  613. CirclePart.BrickColor = BrickColor.new("Really black")
  614. CirclePart.Material = Enum.Material.Plastic
  615. CirclePart.Shape = Enum.PartType.Block
  616. CirclePart.FormFactor = Enum.FormFactor.Custom
  617. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  618. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  619. CirclePart.Anchored = true
  620. CirclePart.CanCollide = false
  621. CirclePart.Locked = true
  622. CirclePart.Size = Vector3.new(10, 0.2, 10)
  623. local Aura = Instance.new('ParticleEmitter')
  624. Aura.Name = "Aura"
  625. Aura.Texture = "rbxassetid://141116476"
  626. Aura.Parent = CirclePart
  627. Aura.LightEmission = .7
  628. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  629. Aura.Color = ColorSequence.new(Color3.new(155/255, 0/255, 155/255),Color3.new(255/200, 0/200, 0/200))
  630. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  631. Aura.LockedToPart = false
  632. Aura.Lifetime = NumberRange.new(1)
  633. Aura.Rate = 100
  634. Aura.Speed = NumberRange.new(2)
  635. Aura.SpreadAngle = Vector2.new(80,80)
  636. local BlockMesh = Instance.new("BlockMesh")
  637. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  638. BlockMesh.Parent = CirclePart
  639. CirclePart.Parent = Circle
  640. local Star = Instance.new("Decal", CirclePart)
  641. Star.Texture = "http://www.roblox.com/asset/?id=1258741019"
  642. Star.Face = "Top"
  643. local Light = Instance.new("PointLight", CirclePart)
  644. Light.Color = Color3.new(1,0,0)
  645. Light.Brightness = 100
  646. Light.Range = 0
  647. table.insert(CircleParts, CirclePart)
  648. end
  649. Spawn(function()
  650. while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do
  651. if Angle == 360 then
  652. Angle = 0
  653. end
  654. Angle = Angle + 0.05
  655. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  656. if Hit then
  657. if not Circle.Parent then
  658. Circle.Parent = Character
  659. end
  660. for i, v in pairs(CircleParts) do
  661. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  662. end
  663. else
  664. Circle.Parent = nil
  665. end
  666. wait()
  667. end
  668. end)
  669.  
  670. function particles(art)
  671. local EyeSizes={
  672. NumberSequenceKeypoint.new(0,1,0),
  673. NumberSequenceKeypoint.new(1,1,0)
  674. }
  675. local EyeTrans={
  676. NumberSequenceKeypoint.new(0,0.8,0),
  677. NumberSequenceKeypoint.new(1,1,0)
  678. }
  679. local PE=Instance.new("ParticleEmitter",art)
  680. PE.LightEmission=.8
  681. PE.Color = ColorSequence.new(BRICKC("Royal purple").Color)
  682. PE.Size=NumberSequence.new(EyeSizes)
  683. PE.Transparency=NumberSequence.new(EyeTrans)
  684. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  685. PE.Rotation=NumberRange.new(0,360)
  686. PE.Rate=999
  687. PE.VelocitySpread = 10000
  688. PE.Acceleration = Vector3.new(0,75,0)
  689. PE.Drag = 5
  690. PE.Speed = NumberRange.new(0,0,0)
  691. PE.Texture="http://www.roblox.com/asset/?id=341277531"
  692. PE.ZOffset = -1.5
  693. PE.Name = "PE"
  694. end
  695.  
  696. Weapon.Parent = Character
  697.  
  698. Humanoid.Died:connect(function()
  699. ATTACK = true
  700. DEATH = true
  701. end)
  702.  
  703. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  704. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  705. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  706. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  707. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  708. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  709.  
  710. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  711. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Rival Smash", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 2")
  712. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chunk chuck", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 3")
  713. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Boost", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
  714. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] X-Event", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5")
  715. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "Power level: ["..POWERLEVEL.."]", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 6")
  716.  
  717. --//=================================\\
  718. --|| DAMAGING
  719. --\\=================================//
  720.  
  721. function killnearest(position,range,maxstrength)
  722. for i,v in ipairs(workspace:GetChildren()) do
  723. if v.ClassName == "Model" then
  724. local body = v:GetChildren()
  725. for part = 1, #body do
  726. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  727. if(body[part].Position - position).Magnitude < range then
  728. if v.ClassName == "Model" then
  729. v:BreakJoints()
  730. end
  731. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  732. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  733. end
  734. end
  735. end
  736. end
  737. end
  738. end
  739.  
  740. --//=================================\\
  741. --|| ATTACK FUNCTIONS AND STUFF
  742. --\\=================================//
  743. Torso.Transparency = 1
  744. function sandbox(var,func)
  745. local env = getfenv(func)
  746. local newenv = setmetatable({},{
  747. __index = function(self,k)
  748. if k=="script" then
  749. return var
  750. else
  751. return env[k]
  752. end
  753. end,
  754. })
  755. setfenv(func,newenv)
  756. return func
  757. end
  758. cors = {}
  759. mas = Instance.new("Model",game:GetService("Lighting"))
  760. Model0 = Instance.new("Model")
  761. Model1 = Instance.new("Model")
  762. Part2 = Instance.new("Part")
  763. Part3 = Instance.new("Part")
  764. SpecialMesh4 = Instance.new("SpecialMesh")
  765. Part5 = Instance.new("Part")
  766. SpecialMesh6 = Instance.new("SpecialMesh")
  767. Part7 = Instance.new("Part")
  768. SpecialMesh8 = Instance.new("SpecialMesh")
  769. Part9 = Instance.new("Part")
  770. SpecialMesh10 = Instance.new("SpecialMesh")
  771. Part11 = Instance.new("Part")
  772. Part12 = Instance.new("Part")
  773. SpecialMesh13 = Instance.new("SpecialMesh")
  774. Part14 = Instance.new("Part")
  775. SpecialMesh15 = Instance.new("SpecialMesh")
  776. Part16 = Instance.new("Part")
  777. Part17 = Instance.new("Part")
  778. SpecialMesh18 = Instance.new("SpecialMesh")
  779. Part19 = Instance.new("Part")
  780. Part20 = Instance.new("Part")
  781. Part21 = Instance.new("Part")
  782. SpecialMesh22 = Instance.new("SpecialMesh")
  783. Part23 = Instance.new("Part")
  784. SpecialMesh24 = Instance.new("SpecialMesh")
  785. Part25 = Instance.new("Part")
  786. Part26 = Instance.new("Part")
  787. Part27 = Instance.new("Part")
  788. SpecialMesh28 = Instance.new("SpecialMesh")
  789. Part29 = Instance.new("Part")
  790. SpecialMesh30 = Instance.new("SpecialMesh")
  791. Part31 = Instance.new("Part")
  792. Model32 = Instance.new("Model")
  793. Part33 = Instance.new("Part")
  794. SpecialMesh34 = Instance.new("SpecialMesh")
  795. Part35 = Instance.new("Part")
  796. SpecialMesh36 = Instance.new("SpecialMesh")
  797. Part37 = Instance.new("Part")
  798. SpecialMesh38 = Instance.new("SpecialMesh")
  799. Part39 = Instance.new("Part")
  800. Part40 = Instance.new("Part")
  801. SpecialMesh41 = Instance.new("SpecialMesh")
  802. Part42 = Instance.new("Part")
  803. Part43 = Instance.new("Part")
  804. Part44 = Instance.new("Part")
  805. SpecialMesh45 = Instance.new("SpecialMesh")
  806. Part46 = Instance.new("Part")
  807. SpecialMesh47 = Instance.new("SpecialMesh")
  808. Part48 = Instance.new("Part")
  809. SpecialMesh49 = Instance.new("SpecialMesh")
  810. Part50 = Instance.new("Part")
  811. SpecialMesh51 = Instance.new("SpecialMesh")
  812. Part52 = Instance.new("Part")
  813. SpecialMesh53 = Instance.new("SpecialMesh")
  814. Part54 = Instance.new("Part")
  815. SpecialMesh55 = Instance.new("SpecialMesh")
  816. Part56 = Instance.new("Part")
  817. SpecialMesh57 = Instance.new("SpecialMesh")
  818. Part58 = Instance.new("Part")
  819. SpecialMesh59 = Instance.new("SpecialMesh")
  820. Part60 = Instance.new("Part")
  821. SpecialMesh61 = Instance.new("SpecialMesh")
  822. Part62 = Instance.new("Part")
  823. SpecialMesh63 = Instance.new("SpecialMesh")
  824. Part64 = Instance.new("Part")
  825. SpecialMesh65 = Instance.new("SpecialMesh")
  826. Part66 = Instance.new("Part")
  827. SpecialMesh67 = Instance.new("SpecialMesh")
  828. Part68 = Instance.new("Part")
  829. SpecialMesh69 = Instance.new("SpecialMesh")
  830. Part70 = Instance.new("Part")
  831. Model71 = Instance.new("Model")
  832. Part72 = Instance.new("Part")
  833. SpecialMesh73 = Instance.new("SpecialMesh")
  834. Part74 = Instance.new("Part")
  835. SpecialMesh75 = Instance.new("SpecialMesh")
  836. Part76 = Instance.new("Part")
  837. SpecialMesh77 = Instance.new("SpecialMesh")
  838. Part78 = Instance.new("Part")
  839. Part79 = Instance.new("Part")
  840. SpecialMesh80 = Instance.new("SpecialMesh")
  841. Part81 = Instance.new("Part")
  842. Part82 = Instance.new("Part")
  843. Part83 = Instance.new("Part")
  844. SpecialMesh84 = Instance.new("SpecialMesh")
  845. Part85 = Instance.new("Part")
  846. SpecialMesh86 = Instance.new("SpecialMesh")
  847. Part87 = Instance.new("Part")
  848. SpecialMesh88 = Instance.new("SpecialMesh")
  849. Part89 = Instance.new("Part")
  850. SpecialMesh90 = Instance.new("SpecialMesh")
  851. Part91 = Instance.new("Part")
  852. SpecialMesh92 = Instance.new("SpecialMesh")
  853. Part93 = Instance.new("Part")
  854. SpecialMesh94 = Instance.new("SpecialMesh")
  855. Part95 = Instance.new("Part")
  856. SpecialMesh96 = Instance.new("SpecialMesh")
  857. Part97 = Instance.new("Part")
  858. SpecialMesh98 = Instance.new("SpecialMesh")
  859. Part99 = Instance.new("Part")
  860. SpecialMesh100 = Instance.new("SpecialMesh")
  861. Part101 = Instance.new("Part")
  862. SpecialMesh102 = Instance.new("SpecialMesh")
  863. Part103 = Instance.new("Part")
  864. SpecialMesh104 = Instance.new("SpecialMesh")
  865. Part105 = Instance.new("Part")
  866. SpecialMesh106 = Instance.new("SpecialMesh")
  867. Part107 = Instance.new("Part")
  868. SpecialMesh108 = Instance.new("SpecialMesh")
  869. Part109 = Instance.new("Part")
  870. Model110 = Instance.new("Model")
  871. Part111 = Instance.new("Part")
  872. Part112 = Instance.new("Part")
  873. SpecialMesh113 = Instance.new("SpecialMesh")
  874. Part114 = Instance.new("Part")
  875. SpecialMesh115 = Instance.new("SpecialMesh")
  876. Part116 = Instance.new("Part")
  877. SpecialMesh117 = Instance.new("SpecialMesh")
  878. Part118 = Instance.new("Part")
  879. SpecialMesh119 = Instance.new("SpecialMesh")
  880. Part120 = Instance.new("Part")
  881. Part121 = Instance.new("Part")
  882. Part122 = Instance.new("Part")
  883. SpecialMesh123 = Instance.new("SpecialMesh")
  884. Part124 = Instance.new("Part")
  885. SpecialMesh125 = Instance.new("SpecialMesh")
  886. Part126 = Instance.new("Part")
  887. SpecialMesh127 = Instance.new("SpecialMesh")
  888. Part128 = Instance.new("Part")
  889. Part129 = Instance.new("Part")
  890. SpecialMesh130 = Instance.new("SpecialMesh")
  891. Part131 = Instance.new("Part")
  892. SpecialMesh132 = Instance.new("SpecialMesh")
  893. Model133 = Instance.new("Model")
  894. Part134 = Instance.new("Part")
  895. SpecialMesh135 = Instance.new("SpecialMesh")
  896. Part136 = Instance.new("Part")
  897. SpecialMesh137 = Instance.new("SpecialMesh")
  898. Part138 = Instance.new("Part")
  899. SpecialMesh139 = Instance.new("SpecialMesh")
  900. Part140 = Instance.new("Part")
  901. SpecialMesh141 = Instance.new("SpecialMesh")
  902. Part142 = Instance.new("Part")
  903. SpecialMesh143 = Instance.new("SpecialMesh")
  904. Part144 = Instance.new("Part")
  905. SpecialMesh145 = Instance.new("SpecialMesh")
  906. Part146 = Instance.new("Part")
  907. Part147 = Instance.new("Part")
  908. Part148 = Instance.new("Part")
  909. SpecialMesh149 = Instance.new("SpecialMesh")
  910. Part150 = Instance.new("Part")
  911. SpecialMesh151 = Instance.new("SpecialMesh")
  912. Part152 = Instance.new("Part")
  913. Part153 = Instance.new("Part")
  914. SpecialMesh154 = Instance.new("SpecialMesh")
  915. Part155 = Instance.new("Part")
  916. Script156 = Instance.new("Script")
  917. Model0.Name = "good stuff k"
  918. Model0.Parent = mas
  919. Model1.Name = "Torso"
  920. Model1.Parent = Model0
  921. Part2.Parent = Model1
  922. Part2.Material = Enum.Material.SmoothPlastic
  923. Part2.BrickColor = BrickColor.new("Really black")
  924. Part2.Rotation = Vector3.new(0, -90, 0)
  925. Part2.Anchored = true
  926. Part2.FormFactor = Enum.FormFactor.Symmetric
  927. Part2.Size = Vector3.new(0.738999903, 0.200000048, 1.03600001)
  928. Part2.CFrame = CFrame.new(-0.214560002, 3.92600894, 22.5565186, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  929. Part2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  930. Part2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  931. Part2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  932. Part2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  933. Part2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  934. Part2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  935. Part2.Position = Vector3.new(-0.214560002, 3.92600894, 22.5565186)
  936. Part2.Orientation = Vector3.new(0, -90, 0)
  937. Part3.Parent = Model1
  938. Part3.Material = Enum.Material.Slate
  939. Part3.BrickColor = BrickColor.new("Crimson")
  940. Part3.Rotation = Vector3.new(0, -90, 0)
  941. Part3.Anchored = true
  942. Part3.FormFactor = Enum.FormFactor.Symmetric
  943. Part3.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
  944. Part3.CFrame = CFrame.new(0.261940002, 2.23902202, 21.8550091, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  945. Part3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  946. Part3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  947. Part3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  948. Part3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  949. Part3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  950. Part3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  951. Part3.Position = Vector3.new(0.261940002, 2.23902202, 21.8550091)
  952. Part3.Orientation = Vector3.new(0, -90, 0)
  953. SpecialMesh4.Parent = Part3
  954. SpecialMesh4.MeshType = Enum.MeshType.Sphere
  955. Part5.Parent = Model1
  956. Part5.Material = Enum.Material.Slate
  957. Part5.BrickColor = BrickColor.new("Crimson")
  958. Part5.Rotation = Vector3.new(0, -90, 0)
  959. Part5.Anchored = true
  960. Part5.FormFactor = Enum.FormFactor.Symmetric
  961. Part5.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
  962. Part5.CFrame = CFrame.new(0.261940002, 3.70001101, 21.8560181, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  963. Part5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  964. Part5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  965. Part5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  966. Part5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  967. Part5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  968. Part5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  969. Part5.Position = Vector3.new(0.261940002, 3.70001101, 21.8560181)
  970. Part5.Orientation = Vector3.new(0, -90, 0)
  971. SpecialMesh6.Parent = Part5
  972. SpecialMesh6.MeshType = Enum.MeshType.Sphere
  973. Part7.Parent = Model1
  974. Part7.Material = Enum.Material.SmoothPlastic
  975. Part7.BrickColor = BrickColor.new("Really black")
  976. Part7.Rotation = Vector3.new(0, -90, 0)
  977. Part7.Anchored = true
  978. Part7.FormFactor = Enum.FormFactor.Symmetric
  979. Part7.Size = Vector3.new(2.0079999, 1.972, 1)
  980. Part7.CFrame = CFrame.new(-0.643059015, 3.01899695, 21.8940125, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  981. Part7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  982. Part7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  983. Part7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  984. Part7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  985. Part7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  986. Part7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  987. Part7.Position = Vector3.new(-0.643059015, 3.01899695, 21.8940125)
  988. Part7.Orientation = Vector3.new(0, -90, 0)
  989. SpecialMesh8.Parent = Part7
  990. SpecialMesh8.Scale = Vector3.new(1, 1, 0.200000003)
  991. SpecialMesh8.MeshType = Enum.MeshType.Brick
  992. SpecialMesh8.Scale = Vector3.new(1, 1, 0.200000003)
  993. Part9.Parent = Model1
  994. Part9.Material = Enum.Material.SmoothPlastic
  995. Part9.BrickColor = BrickColor.new("Really black")
  996. Part9.Rotation = Vector3.new(0, -1.24000001, 0)
  997. Part9.Anchored = true
  998. Part9.FormFactor = Enum.FormFactor.Symmetric
  999. Part9.Size = Vector3.new(0.825000048, 2, 1)
  1000. Part9.CFrame = CFrame.new(-0.267057002, 3.00099897, 22.8345184, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
  1001. Part9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1002. Part9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1003. Part9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1004. Part9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1005. Part9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1006. Part9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1007. Part9.Position = Vector3.new(-0.267057002, 3.00099897, 22.8345184)
  1008. Part9.Orientation = Vector3.new(0, -1.24000001, 0)
  1009. SpecialMesh10.Parent = Part9
  1010. SpecialMesh10.Scale = Vector3.new(1, 1, 0.200000003)
  1011. SpecialMesh10.MeshType = Enum.MeshType.Brick
  1012. SpecialMesh10.Scale = Vector3.new(1, 1, 0.200000003)
  1013. Part11.Parent = Model1
  1014. Part11.Material = Enum.Material.SmoothPlastic
  1015. Part11.BrickColor = BrickColor.new("Really black")
  1016. Part11.Rotation = Vector3.new(0, -90, 0)
  1017. Part11.Anchored = true
  1018. Part11.FormFactor = Enum.FormFactor.Symmetric
  1019. Part11.Size = Vector3.new(0.636999905, 0.200000048, 1.02900004)
  1020. Part11.CFrame = CFrame.new(-0.218061, 3.94200206, 21.2105255, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1021. Part11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1022. Part11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1023. Part11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1024. Part11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1025. Part11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1026. Part11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1027. Part11.Position = Vector3.new(-0.218061, 3.94200206, 21.2105255)
  1028. Part11.Orientation = Vector3.new(0, -90, 0)
  1029. Part12.Parent = Model1
  1030. Part12.Material = Enum.Material.Slate
  1031. Part12.BrickColor = BrickColor.new("Crimson")
  1032. Part12.Rotation = Vector3.new(0, -90, 0)
  1033. Part12.Anchored = true
  1034. Part12.FormFactor = Enum.FormFactor.Symmetric
  1035. Part12.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
  1036. Part12.CFrame = CFrame.new(0.261940002, 3.21401906, 21.8560181, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1037. Part12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1038. Part12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1039. Part12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1040. Part12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1041. Part12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1042. Part12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1043. Part12.Position = Vector3.new(0.261940002, 3.21401906, 21.8560181)
  1044. Part12.Orientation = Vector3.new(0, -90, 0)
  1045. SpecialMesh13.Parent = Part12
  1046. SpecialMesh13.MeshType = Enum.MeshType.Sphere
  1047. Part14.Parent = Model1
  1048. Part14.Material = Enum.Material.SmoothPlastic
  1049. Part14.BrickColor = BrickColor.new("Really black")
  1050. Part14.Rotation = Vector3.new(0, -1.24000001, 0)
  1051. Part14.Anchored = true
  1052. Part14.FormFactor = Enum.FormFactor.Symmetric
  1053. Part14.Size = Vector3.new(0.825000048, 1.96599996, 1)
  1054. Part14.CFrame = CFrame.new(-0.267057002, 3.02199602, 20.9845123, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
  1055. Part14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1056. Part14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1057. Part14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1058. Part14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1059. Part14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1060. Part14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1061. Part14.Position = Vector3.new(-0.267057002, 3.02199602, 20.9845123)
  1062. Part14.Orientation = Vector3.new(0, -1.24000001, 0)
  1063. SpecialMesh15.Parent = Part14
  1064. SpecialMesh15.Scale = Vector3.new(1, 1, 0.200000003)
  1065. SpecialMesh15.MeshType = Enum.MeshType.Brick
  1066. SpecialMesh15.Scale = Vector3.new(1, 1, 0.200000003)
  1067. Part16.Parent = Model1
  1068. Part16.Material = Enum.Material.SmoothPlastic
  1069. Part16.BrickColor = BrickColor.new("Really black")
  1070. Part16.Rotation = Vector3.new(0, -90, 0)
  1071. Part16.Anchored = true
  1072. Part16.FormFactor = Enum.FormFactor.Symmetric
  1073. Part16.Size = Vector3.new(2, 2.01600003, 1.00999999)
  1074. Part16.CFrame = CFrame.new(-0.220062003, 3.07401037, 21.8960114, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1075. Part16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1076. Part16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1077. Part16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1078. Part16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1079. Part16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1080. Part16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1081. Part16.Position = Vector3.new(-0.220062003, 3.07401037, 21.8960114)
  1082. Part16.Orientation = Vector3.new(0, -90, 0)
  1083. Part17.Parent = Model1
  1084. Part17.Material = Enum.Material.Slate
  1085. Part17.BrickColor = BrickColor.new("Crimson")
  1086. Part17.Rotation = Vector3.new(0, -90, 0)
  1087. Part17.Anchored = true
  1088. Part17.FormFactor = Enum.FormFactor.Symmetric
  1089. Part17.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
  1090. Part17.CFrame = CFrame.new(0.261940002, 2.77401805, 21.8640137, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1091. Part17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1092. Part17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1093. Part17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1094. Part17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1095. Part17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1096. Part17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1097. Part17.Position = Vector3.new(0.261940002, 2.77401805, 21.8640137)
  1098. Part17.Orientation = Vector3.new(0, -90, 0)
  1099. SpecialMesh18.Parent = Part17
  1100. SpecialMesh18.MeshType = Enum.MeshType.Sphere
  1101. Part19.Parent = Model1
  1102. Part19.Material = Enum.Material.Slate
  1103. Part19.BrickColor = BrickColor.new("Royal purple")
  1104. Part19.Rotation = Vector3.new(0, -0.230000004, 0)
  1105. Part19.Anchored = true
  1106. Part19.FormFactor = Enum.FormFactor.Symmetric
  1107. Part19.Size = Vector3.new(0.636999905, 0.200000048, 0.203000024)
  1108. Part19.CFrame = CFrame.new(0.000846999988, 3.94200492, 22.2785187, 0.999991775, -6.79974523e-22, -0.00405955315, 6.81886116e-22, 1, 4.69487602e-22, 0.00405955315, -4.72251821e-22, 0.999991775)
  1109. Part19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1110. Part19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1111. Part19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1112. Part19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1113. Part19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1114. Part19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1115. Part19.Position = Vector3.new(0.000846999988, 3.94200492, 22.2785187)
  1116. Part19.Orientation = Vector3.new(0, -0.230000004, 0)
  1117. Part20.Parent = Model1
  1118. Part20.Material = Enum.Material.Slate
  1119. Part20.BrickColor = BrickColor.new("Royal purple")
  1120. Part20.Rotation = Vector3.new(0, -90, 0)
  1121. Part20.Anchored = true
  1122. Part20.FormFactor = Enum.FormFactor.Symmetric
  1123. Part20.Size = Vector3.new(0.456999898, 0.200000048, 0.249000028)
  1124. Part20.CFrame = CFrame.new(-0.214057997, 3.96099806, 22.5885162, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1125. Part20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1126. Part20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1127. Part20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1128. Part20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1129. Part20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1130. Part20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1131. Part20.Position = Vector3.new(-0.214057997, 3.96099806, 22.5885162)
  1132. Part20.Orientation = Vector3.new(0, -90, 0)
  1133. Part21.Parent = Model1
  1134. Part21.Material = Enum.Material.Slate
  1135. Part21.BrickColor = BrickColor.new("Royal purple")
  1136. Part21.Rotation = Vector3.new(0, -90, 0)
  1137. Part21.Anchored = true
  1138. Part21.FormFactor = Enum.FormFactor.Symmetric
  1139. Part21.Size = Vector3.new(0.200000003, 1.96399999, 1)
  1140. Part21.CFrame = CFrame.new(0.224937007, 3.0310111, 22.2900238, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1141. Part21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1142. Part21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1143. Part21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1144. Part21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1145. Part21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1146. Part21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1147. Part21.Position = Vector3.new(0.224937007, 3.0310111, 22.2900238)
  1148. Part21.Orientation = Vector3.new(0, -90, 0)
  1149. SpecialMesh22.Parent = Part21
  1150. SpecialMesh22.Scale = Vector3.new(1, 1, 0.200000003)
  1151. SpecialMesh22.MeshType = Enum.MeshType.Brick
  1152. SpecialMesh22.Scale = Vector3.new(1, 1, 0.200000003)
  1153. Part23.Parent = Model1
  1154. Part23.Material = Enum.Material.Slate
  1155. Part23.BrickColor = BrickColor.new("Royal purple")
  1156. Part23.Rotation = Vector3.new(0, -90, 0)
  1157. Part23.Anchored = true
  1158. Part23.FormFactor = Enum.FormFactor.Symmetric
  1159. Part23.Size = Vector3.new(0.200000003, 1.92299998, 1)
  1160. Part23.CFrame = CFrame.new(0.217941001, 3.02950692, 21.4200134, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1161. Part23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1162. Part23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1163. Part23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1164. Part23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1165. Part23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1166. Part23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1167. Part23.Position = Vector3.new(0.217941001, 3.02950692, 21.4200134)
  1168. Part23.Orientation = Vector3.new(0, -90, 0)
  1169. SpecialMesh24.Parent = Part23
  1170. SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000003)
  1171. SpecialMesh24.MeshType = Enum.MeshType.Brick
  1172. SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000003)
  1173. Part25.Parent = Model1
  1174. Part25.Material = Enum.Material.Slate
  1175. Part25.BrickColor = BrickColor.new("Royal purple")
  1176. Part25.Rotation = Vector3.new(0, -90, 0)
  1177. Part25.Anchored = true
  1178. Part25.FormFactor = Enum.FormFactor.Symmetric
  1179. Part25.Size = Vector3.new(0.636999905, 0.200000048, 0.249000028)
  1180. Part25.CFrame = CFrame.new(-0.214057997, 3.97000504, 21.2105255, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1181. Part25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1182. Part25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1183. Part25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1184. Part25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1185. Part25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1186. Part25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1187. Part25.Position = Vector3.new(-0.214057997, 3.97000504, 21.2105255)
  1188. Part25.Orientation = Vector3.new(0, -90, 0)
  1189. Part26.Parent = Model1
  1190. Part26.Material = Enum.Material.Slate
  1191. Part26.BrickColor = BrickColor.new("Royal purple")
  1192. Part26.Rotation = Vector3.new(0, -0.230000004, 0)
  1193. Part26.Anchored = true
  1194. Part26.FormFactor = Enum.FormFactor.Symmetric
  1195. Part26.Size = Vector3.new(0.636999905, 0.200000048, 0.203000024)
  1196. Part26.CFrame = CFrame.new(0.000846999988, 3.96799803, 21.4205151, 0.999991775, -6.79974523e-22, -0.00405955315, 6.81886116e-22, 1, 4.69487602e-22, 0.00405955315, -4.72251821e-22, 0.999991775)
  1197. Part26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1198. Part26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1199. Part26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1200. Part26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1201. Part26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1202. Part26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1203. Part26.Position = Vector3.new(0.000846999988, 3.96799803, 21.4205151)
  1204. Part26.Orientation = Vector3.new(0, -0.230000004, 0)
  1205. Part27.Parent = Model1
  1206. Part27.Material = Enum.Material.SmoothPlastic
  1207. Part27.BrickColor = BrickColor.new("Really black")
  1208. Part27.Rotation = Vector3.new(0, -90, 0)
  1209. Part27.Anchored = true
  1210. Part27.FormFactor = Enum.FormFactor.Symmetric
  1211. Part27.Size = Vector3.new(0.649000049, 1.972, 1)
  1212. Part27.CFrame = CFrame.new(0.199944004, 3.02099705, 21.2145233, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1213. Part27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1214. Part27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1215. Part27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1216. Part27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1217. Part27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1218. Part27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1219. Part27.Position = Vector3.new(0.199944004, 3.02099705, 21.2145233)
  1220. Part27.Orientation = Vector3.new(0, -90, 0)
  1221. SpecialMesh28.Parent = Part27
  1222. SpecialMesh28.Scale = Vector3.new(1, 1, 0.200000003)
  1223. SpecialMesh28.MeshType = Enum.MeshType.Brick
  1224. SpecialMesh28.Scale = Vector3.new(1, 1, 0.200000003)
  1225. Part29.Parent = Model1
  1226. Part29.Material = Enum.Material.SmoothPlastic
  1227. Part29.BrickColor = BrickColor.new("Really black")
  1228. Part29.Rotation = Vector3.new(0, -90, 0)
  1229. Part29.Anchored = true
  1230. Part29.FormFactor = Enum.FormFactor.Symmetric
  1231. Part29.Size = Vector3.new(0.582000017, 1.972, 1)
  1232. Part29.CFrame = CFrame.new(0.199944004, 3.02800798, 22.6230164, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1233. Part29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1234. Part29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1235. Part29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1236. Part29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1237. Part29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1238. Part29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1239. Part29.Position = Vector3.new(0.199944004, 3.02800798, 22.6230164)
  1240. Part29.Orientation = Vector3.new(0, -90, 0)
  1241. SpecialMesh30.Parent = Part29
  1242. SpecialMesh30.Scale = Vector3.new(1, 1, 0.200000003)
  1243. SpecialMesh30.MeshType = Enum.MeshType.Brick
  1244. SpecialMesh30.Scale = Vector3.new(1, 1, 0.200000003)
  1245. Part31.Name = "Torso"
  1246. Part31.Parent = Model1
  1247. Part31.Material = Enum.Material.SmoothPlastic
  1248. Part31.BrickColor = BrickColor.new("Institutional white")
  1249. Part31.Transparency = 1
  1250. Part31.Rotation = Vector3.new(0, -90, 0)
  1251. Part31.Anchored = true
  1252. Part31.FormFactor = Enum.FormFactor.Symmetric
  1253. Part31.Size = Vector3.new(2, 2, 1)
  1254. Part31.CFrame = CFrame.new(-0.225058004, 3.0999999, 21.8960114, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1255. Part31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1256. Part31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1257. Part31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1258. Part31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1259. Part31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1260. Part31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1261. Part31.Position = Vector3.new(-0.225058004, 3.0999999, 21.8960114)
  1262. Part31.Orientation = Vector3.new(0, -90, 0)
  1263. Model32.Name = "LeftArm"
  1264. Model32.Parent = Model0
  1265. Part33.Parent = Model32
  1266. Part33.Material = Enum.Material.SmoothPlastic
  1267. Part33.BrickColor = BrickColor.new("Really black")
  1268. Part33.Rotation = Vector3.new(180, -1.03999996, 180)
  1269. Part33.Anchored = true
  1270. Part33.CanCollide = false
  1271. Part33.FormFactor = Enum.FormFactor.Symmetric
  1272. Part33.Size = Vector3.new(1.01499999, 1.89199996, 1)
  1273. Part33.CFrame = CFrame.new(-0.230064005, 3.06100798, 19.8810043, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
  1274. Part33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1275. Part33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1276. Part33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1277. Part33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1278. Part33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1279. Part33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1280. Part33.Position = Vector3.new(-0.230064005, 3.06100798, 19.8810043)
  1281. Part33.Orientation = Vector3.new(0, -178.960007, 0)
  1282. SpecialMesh34.Parent = Part33
  1283. SpecialMesh34.Scale = Vector3.new(1, 1, 0.100000001)
  1284. SpecialMesh34.MeshType = Enum.MeshType.Brick
  1285. SpecialMesh34.Scale = Vector3.new(1, 1, 0.100000001)
  1286. Part35.Parent = Model32
  1287. Part35.Material = Enum.Material.SmoothPlastic
  1288. Part35.BrickColor = BrickColor.new("Really black")
  1289. Part35.Rotation = Vector3.new(0, -90, 0)
  1290. Part35.Anchored = true
  1291. Part35.CanCollide = false
  1292. Part35.FormFactor = Enum.FormFactor.Symmetric
  1293. Part35.Size = Vector3.new(1, 1.89199996, 1)
  1294. Part35.CFrame = CFrame.new(-0.690063, 3.08200598, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1295. Part35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1296. Part35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1297. Part35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1298. Part35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1299. Part35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1300. Part35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1301. Part35.Position = Vector3.new(-0.690063, 3.08200598, 20.3440247)
  1302. Part35.Orientation = Vector3.new(0, -90, 0)
  1303. SpecialMesh36.Parent = Part35
  1304. SpecialMesh36.Scale = Vector3.new(1, 1, 0.100000001)
  1305. SpecialMesh36.MeshType = Enum.MeshType.Brick
  1306. SpecialMesh36.Scale = Vector3.new(1, 1, 0.100000001)
  1307. Part37.Parent = Model32
  1308. Part37.Material = Enum.Material.SmoothPlastic
  1309. Part37.BrickColor = BrickColor.new("Really black")
  1310. Part37.Rotation = Vector3.new(0, -90, 0)
  1311. Part37.Anchored = true
  1312. Part37.CanCollide = false
  1313. Part37.FormFactor = Enum.FormFactor.Symmetric
  1314. Part37.Size = Vector3.new(1, 1.89199996, 1)
  1315. Part37.CFrame = CFrame.new(0.235940993, 3.06599903, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1316. Part37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1317. Part37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1318. Part37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1319. Part37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1320. Part37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1321. Part37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1322. Part37.Position = Vector3.new(0.235940993, 3.06599903, 20.3440247)
  1323. Part37.Orientation = Vector3.new(0, -90, 0)
  1324. SpecialMesh38.Parent = Part37
  1325. SpecialMesh38.Scale = Vector3.new(1, 1, 0.100000001)
  1326. SpecialMesh38.MeshType = Enum.MeshType.Brick
  1327. SpecialMesh38.Scale = Vector3.new(1, 1, 0.100000001)
  1328. Part39.Name = "Left Arm"
  1329. Part39.Parent = Model32
  1330. Part39.Material = Enum.Material.SmoothPlastic
  1331. Part39.BrickColor = BrickColor.new("Brick yellow")
  1332. Part39.Transparency = 1
  1333. Part39.Rotation = Vector3.new(-180, -90, 0)
  1334. Part39.Anchored = true
  1335. Part39.CanCollide = false
  1336. Part39.FormFactor = Enum.FormFactor.Symmetric
  1337. Part39.Size = Vector3.new(1, 2, 1)
  1338. Part39.CFrame = CFrame.new(-0.225058004, 3.01999998, 20.3440247, 0, 0, -1, 0, -1, -0, -1, 0, -0)
  1339. Part39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1340. Part39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1341. Part39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1342. Part39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1343. Part39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1344. Part39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1345. Part39.Position = Vector3.new(-0.225058004, 3.01999998, 20.3440247)
  1346. Part39.Orientation = Vector3.new(0, -90, 180)
  1347. Part40.Parent = Model32
  1348. Part40.Material = Enum.Material.SmoothPlastic
  1349. Part40.BrickColor = BrickColor.new("Really black")
  1350. Part40.Rotation = Vector3.new(180, -1.03999996, 180)
  1351. Part40.Anchored = true
  1352. Part40.CanCollide = false
  1353. Part40.FormFactor = Enum.FormFactor.Symmetric
  1354. Part40.Size = Vector3.new(1.01499999, 1.89199996, 1)
  1355. Part40.CFrame = CFrame.new(-0.230064005, 3.07200694, 20.8090191, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
  1356. Part40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1357. Part40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1358. Part40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1359. Part40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1360. Part40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1361. Part40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1362. Part40.Position = Vector3.new(-0.230064005, 3.07200694, 20.8090191)
  1363. Part40.Orientation = Vector3.new(0, -178.960007, 0)
  1364. SpecialMesh41.Parent = Part40
  1365. SpecialMesh41.Scale = Vector3.new(1, 1, 0.100000001)
  1366. SpecialMesh41.MeshType = Enum.MeshType.Brick
  1367. SpecialMesh41.Scale = Vector3.new(1, 1, 0.100000001)
  1368. Part42.Parent = Model32
  1369. Part42.Material = Enum.Material.SmoothPlastic
  1370. Part42.BrickColor = BrickColor.new("Really black")
  1371. Part42.Rotation = Vector3.new(0, -90, 0)
  1372. Part42.Anchored = true
  1373. Part42.CanCollide = false
  1374. Part42.FormFactor = Enum.FormFactor.Symmetric
  1375. Part42.Size = Vector3.new(1.02600002, 0.200000048, 1.00999999)
  1376. Part42.CFrame = CFrame.new(-0.220062003, 3.93401694, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1377. Part42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1378. Part42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1379. Part42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1380. Part42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1381. Part42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1382. Part42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1383. Part42.Position = Vector3.new(-0.220062003, 3.93401694, 20.3440247)
  1384. Part42.Orientation = Vector3.new(0, -90, 0)
  1385. Part43.Parent = Model32
  1386. Part43.Material = Enum.Material.SmoothPlastic
  1387. Part43.BrickColor = BrickColor.new("Royal purple")
  1388. Part43.Rotation = Vector3.new(0, -90, 0)
  1389. Part43.Anchored = true
  1390. Part43.CanCollide = false
  1391. Part43.FormFactor = Enum.FormFactor.Symmetric
  1392. Part43.Size = Vector3.new(1.02400005, 0.200000048, 0.23499997)
  1393. Part43.CFrame = CFrame.new(-0.220062003, 3.93804193, 20.3450165, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1394. Part43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1395. Part43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1396. Part43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1397. Part43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1398. Part43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1399. Part43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1400. Part43.Position = Vector3.new(-0.220062003, 3.93804193, 20.3450165)
  1401. Part43.Orientation = Vector3.new(0, -90, 0)
  1402. Part44.Parent = Model32
  1403. Part44.Material = Enum.Material.SmoothPlastic
  1404. Part44.BrickColor = BrickColor.new("Royal purple")
  1405. Part44.Rotation = Vector3.new(180, -1.03999996, 180)
  1406. Part44.Anchored = true
  1407. Part44.CanCollide = false
  1408. Part44.FormFactor = Enum.FormFactor.Symmetric
  1409. Part44.Size = Vector3.new(0.242999971, 1.83500004, 1.32700002)
  1410. Part44.CFrame = CFrame.new(-0.230064005, 3.11554003, 19.8790131, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
  1411. Part44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1412. Part44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1413. Part44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1414. Part44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1415. Part44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1416. Part44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1417. Part44.Position = Vector3.new(-0.230064005, 3.11554003, 19.8790131)
  1418. Part44.Orientation = Vector3.new(0, -178.960007, 0)
  1419. SpecialMesh45.Parent = Part44
  1420. SpecialMesh45.Scale = Vector3.new(1, 1, 0.100000001)
  1421. SpecialMesh45.MeshType = Enum.MeshType.Brick
  1422. SpecialMesh45.Scale = Vector3.new(1, 1, 0.100000001)
  1423. Part46.Parent = Model32
  1424. Part46.Material = Enum.Material.SmoothPlastic
  1425. Part46.BrickColor = BrickColor.new("Really black")
  1426. Part46.Rotation = Vector3.new(0, -90, 0)
  1427. Part46.Anchored = true
  1428. Part46.CanCollide = false
  1429. Part46.FormFactor = Enum.FormFactor.Symmetric
  1430. Part46.Size = Vector3.new(1, 0.595000029, 1)
  1431. Part46.CFrame = CFrame.new(0.255935997, 3.72355604, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1432. Part46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1433. Part46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1434. Part46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1435. Part46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1436. Part46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1437. Part46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1438. Part46.Position = Vector3.new(0.255935997, 3.72355604, 20.3440247)
  1439. Part46.Orientation = Vector3.new(0, -90, 0)
  1440. SpecialMesh47.Parent = Part46
  1441. SpecialMesh47.Scale = Vector3.new(1, 1, 0.100000001)
  1442. SpecialMesh47.MeshType = Enum.MeshType.Brick
  1443. SpecialMesh47.Scale = Vector3.new(1, 1, 0.100000001)
  1444. Part48.Parent = Model32
  1445. Part48.Material = Enum.Material.SmoothPlastic
  1446. Part48.BrickColor = BrickColor.new("Really black")
  1447. Part48.Rotation = Vector3.new(0, -90, 0)
  1448. Part48.Anchored = true
  1449. Part48.CanCollide = false
  1450. Part48.FormFactor = Enum.FormFactor.Symmetric
  1451. Part48.Size = Vector3.new(1, 0.595000029, 1)
  1452. Part48.CFrame = CFrame.new(-0.703064024, 3.72854495, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1453. Part48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1454. Part48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1455. Part48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1456. Part48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1457. Part48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1458. Part48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1459. Part48.Position = Vector3.new(-0.703064024, 3.72854495, 20.3440247)
  1460. Part48.Orientation = Vector3.new(0, -90, 0)
  1461. SpecialMesh49.Parent = Part48
  1462. SpecialMesh49.Scale = Vector3.new(1, 1, 0.100000001)
  1463. SpecialMesh49.MeshType = Enum.MeshType.Brick
  1464. SpecialMesh49.Scale = Vector3.new(1, 1, 0.100000001)
  1465. Part50.Parent = Model32
  1466. Part50.Material = Enum.Material.SmoothPlastic
  1467. Part50.BrickColor = BrickColor.new("Really black")
  1468. Part50.Rotation = Vector3.new(180, -1.03999996, 180)
  1469. Part50.Anchored = true
  1470. Part50.CanCollide = false
  1471. Part50.FormFactor = Enum.FormFactor.Symmetric
  1472. Part50.Size = Vector3.new(1.06499994, 0.585000038, 1)
  1473. Part50.CFrame = CFrame.new(-0.230064005, 3.73054004, 20.8170166, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
  1474. Part50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1475. Part50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1476. Part50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1477. Part50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1478. Part50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1479. Part50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1480. Part50.Position = Vector3.new(-0.230064005, 3.73054004, 20.8170166)
  1481. Part50.Orientation = Vector3.new(0, -178.960007, 0)
  1482. SpecialMesh51.Parent = Part50
  1483. SpecialMesh51.Scale = Vector3.new(1, 1, 0.100000001)
  1484. SpecialMesh51.MeshType = Enum.MeshType.Brick
  1485. SpecialMesh51.Scale = Vector3.new(1, 1, 0.100000001)
  1486. Part52.Parent = Model32
  1487. Part52.Material = Enum.Material.SmoothPlastic
  1488. Part52.BrickColor = BrickColor.new("Really black")
  1489. Part52.Rotation = Vector3.new(180, -1.03999996, 180)
  1490. Part52.Anchored = true
  1491. Part52.CanCollide = false
  1492. Part52.FormFactor = Enum.FormFactor.Symmetric
  1493. Part52.Size = Vector3.new(1.06499994, 0.585000038, 1)
  1494. Part52.CFrame = CFrame.new(-0.230064005, 3.74054003, 19.8640137, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
  1495. Part52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1496. Part52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1497. Part52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1498. Part52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1499. Part52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1500. Part52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1501. Part52.Position = Vector3.new(-0.230064005, 3.74054003, 19.8640137)
  1502. Part52.Orientation = Vector3.new(0, -178.960007, 0)
  1503. SpecialMesh53.Parent = Part52
  1504. SpecialMesh53.Scale = Vector3.new(1, 1, 0.100000001)
  1505. SpecialMesh53.MeshType = Enum.MeshType.Brick
  1506. SpecialMesh53.Scale = Vector3.new(1, 1, 0.100000001)
  1507. Part54.Parent = Model32
  1508. Part54.Material = Enum.Material.SmoothPlastic
  1509. Part54.BrickColor = BrickColor.new("Royal purple")
  1510. Part54.Rotation = Vector3.new(0, -90, 0)
  1511. Part54.Anchored = true
  1512. Part54.CanCollide = false
  1513. Part54.FormFactor = Enum.FormFactor.Symmetric
  1514. Part54.Size = Vector3.new(1.12699997, 0.26700002, 1)
  1515. Part54.CFrame = CFrame.new(0.331939995, 3.5705471, 20.2805176, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1516. Part54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1517. Part54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1518. Part54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1519. Part54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1520. Part54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1521. Part54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1522. Part54.Position = Vector3.new(0.331939995, 3.5705471, 20.2805176)
  1523. Part54.Orientation = Vector3.new(0, -90, 0)
  1524. SpecialMesh55.Parent = Part54
  1525. SpecialMesh55.Scale = Vector3.new(1, 1, 0.100000001)
  1526. SpecialMesh55.MeshType = Enum.MeshType.Brick
  1527. SpecialMesh55.Scale = Vector3.new(1, 1, 0.100000001)
  1528. Part56.Parent = Model32
  1529. Part56.Material = Enum.Material.SmoothPlastic
  1530. Part56.BrickColor = BrickColor.new("Royal purple")
  1531. Part56.Rotation = Vector3.new(0, -90, 0)
  1532. Part56.Anchored = true
  1533. Part56.CanCollide = false
  1534. Part56.FormFactor = Enum.FormFactor.Symmetric
  1535. Part56.Size = Vector3.new(1.03699994, 0.26700002, 1)
  1536. Part56.CFrame = CFrame.new(-0.759064019, 3.57755494, 20.3255081, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1537. Part56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1538. Part56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1539. Part56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1540. Part56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1541. Part56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1542. Part56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1543. Part56.Position = Vector3.new(-0.759064019, 3.57755494, 20.3255081)
  1544. Part56.Orientation = Vector3.new(0, -90, 0)
  1545. SpecialMesh57.Parent = Part56
  1546. SpecialMesh57.Scale = Vector3.new(1, 1, 0.100000001)
  1547. SpecialMesh57.MeshType = Enum.MeshType.Brick
  1548. SpecialMesh57.Scale = Vector3.new(1, 1, 0.100000001)
  1549. Part58.Parent = Model32
  1550. Part58.Material = Enum.Material.SmoothPlastic
  1551. Part58.BrickColor = BrickColor.new("Royal purple")
  1552. Part58.Rotation = Vector3.new(0, 0.639999986, 0)
  1553. Part58.Anchored = true
  1554. Part58.CanCollide = false
  1555. Part58.FormFactor = Enum.FormFactor.Symmetric
  1556. Part58.Size = Vector3.new(1.1839999, 0.26700002, 1)
  1557. Part58.CFrame = CFrame.new(-0.217063993, 3.57354403, 19.7720184, 0.999936998, -6.7997427e-22, 0.0112259295, 6.74630211e-22, 0.999999642, 4.7985543e-22, -0.0112259295, -4.72251669e-22, 0.999936998)
  1558. Part58.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1559. Part58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1560. Part58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1561. Part58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1562. Part58.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1563. Part58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1564. Part58.Position = Vector3.new(-0.217063993, 3.57354403, 19.7720184)
  1565. Part58.Orientation = Vector3.new(0, 0.639999986, 0)
  1566. SpecialMesh59.Parent = Part58
  1567. SpecialMesh59.Scale = Vector3.new(1, 1, 0.100000001)
  1568. SpecialMesh59.MeshType = Enum.MeshType.Brick
  1569. SpecialMesh59.Scale = Vector3.new(1, 1, 0.100000001)
  1570. Part60.Parent = Model32
  1571. Part60.Material = Enum.Material.SmoothPlastic
  1572. Part60.BrickColor = BrickColor.new("Royal purple")
  1573. Part60.Rotation = Vector3.new(10.25, 0.629999995, -0.109999999)
  1574. Part60.Anchored = true
  1575. Part60.CanCollide = false
  1576. Part60.FormFactor = Enum.FormFactor.Symmetric
  1577. Part60.Size = Vector3.new(1.1839999, 0.659000039, 1)
  1578. Part60.CFrame = CFrame.new(-0.218498006, 3.80297804, 20.8365326, 0.999936998, 0.00199730624, 0.0110468203, 2.29115615e-10, 0.984042048, -0.17791912, -0.0112259295, 0.177907765, 0.98398304)
  1579. Part60.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1580. Part60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1581. Part60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1582. Part60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1583. Part60.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1584. Part60.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1585. Part60.Position = Vector3.new(-0.218498006, 3.80297804, 20.8365326)
  1586. Part60.Orientation = Vector3.new(10.25, 0.639999986, 0)
  1587. SpecialMesh61.Parent = Part60
  1588. SpecialMesh61.Scale = Vector3.new(1, 1, 0.200000003)
  1589. SpecialMesh61.MeshType = Enum.MeshType.Brick
  1590. SpecialMesh61.Scale = Vector3.new(1, 1, 0.200000003)
  1591. Part62.Parent = Model32
  1592. Part62.Material = Enum.Material.Neon
  1593. Part62.BrickColor = BrickColor.new("Really red")
  1594. Part62.Rotation = Vector3.new(0, 0.639999986, 0)
  1595. Part62.Anchored = true
  1596. Part62.CanCollide = false
  1597. Part62.FormFactor = Enum.FormFactor.Symmetric
  1598. Part62.Size = Vector3.new(1.19199979, 0.200000003, 1)
  1599. Part62.CFrame = CFrame.new(-0.215065002, 3.57467294, 19.7719803, 0.999936998, -6.7997427e-22, 0.0112259295, 6.74630211e-22, 0.999999642, 4.7985543e-22, -0.0112259295, -4.72251669e-22, 0.999936998)
  1600. Part62.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1601. Part62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1602. Part62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1603. Part62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1604. Part62.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1605. Part62.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1606. Part62.Position = Vector3.new(-0.215065002, 3.57467294, 19.7719803)
  1607. Part62.Orientation = Vector3.new(0, 0.639999986, 0)
  1608. SpecialMesh63.Parent = Part62
  1609. SpecialMesh63.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1610. SpecialMesh63.MeshType = Enum.MeshType.Brick
  1611. SpecialMesh63.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1612. Part64.Parent = Model32
  1613. Part64.Material = Enum.Material.Neon
  1614. Part64.BrickColor = BrickColor.new("Really red")
  1615. Part64.Rotation = Vector3.new(0, -90, 0)
  1616. Part64.Anchored = true
  1617. Part64.CanCollide = false
  1618. Part64.FormFactor = Enum.FormFactor.Symmetric
  1619. Part64.Size = Vector3.new(1.03699994, 0.200000003, 1)
  1620. Part64.CFrame = CFrame.new(-0.759064019, 3.57868505, 20.3255081, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1621. Part64.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1622. Part64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1623. Part64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1624. Part64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1625. Part64.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1626. Part64.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1627. Part64.Position = Vector3.new(-0.759064019, 3.57868505, 20.3255081)
  1628. Part64.Orientation = Vector3.new(0, -90, 0)
  1629. SpecialMesh65.Parent = Part64
  1630. SpecialMesh65.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1631. SpecialMesh65.MeshType = Enum.MeshType.Brick
  1632. SpecialMesh65.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1633. Part66.Parent = Model32
  1634. Part66.Material = Enum.Material.Neon
  1635. Part66.BrickColor = BrickColor.new("Really red")
  1636. Part66.Rotation = Vector3.new(0, -90, 0)
  1637. Part66.Anchored = true
  1638. Part66.CanCollide = false
  1639. Part66.FormFactor = Enum.FormFactor.Symmetric
  1640. Part66.Size = Vector3.new(1.12699997, 0.200000003, 1)
  1641. Part66.CFrame = CFrame.new(0.331939995, 3.57168102, 20.2805176, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1642. Part66.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1643. Part66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1644. Part66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1645. Part66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1646. Part66.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1647. Part66.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1648. Part66.Position = Vector3.new(0.331939995, 3.57168102, 20.2805176)
  1649. Part66.Orientation = Vector3.new(0, -90, 0)
  1650. SpecialMesh67.Parent = Part66
  1651. SpecialMesh67.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1652. SpecialMesh67.MeshType = Enum.MeshType.Brick
  1653. SpecialMesh67.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1654. Part68.Parent = Model32
  1655. Part68.Material = Enum.Material.Neon
  1656. Part68.BrickColor = BrickColor.new("Really red")
  1657. Part68.Rotation = Vector3.new(10.1899996, 0.629999995, -0.109999999)
  1658. Part68.Anchored = true
  1659. Part68.CanCollide = false
  1660. Part68.FormFactor = Enum.FormFactor.Symmetric
  1661. Part68.Size = Vector3.new(1.1839999, 0.520000041, 1)
  1662. Part68.CFrame = CFrame.new(-0.218356997, 3.85704803, 20.8488922, 0.999936998, 0.0019866114, 0.011048751, 2.85079715e-09, 0.984217167, -0.176966533, -0.0112259295, 0.176955417, 0.984154999)
  1663. Part68.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1664. Part68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1665. Part68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1666. Part68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1667. Part68.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1668. Part68.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1669. Part68.Position = Vector3.new(-0.218356997, 3.85704803, 20.8488922)
  1670. Part68.Orientation = Vector3.new(10.1899996, 0.639999986, 0)
  1671. SpecialMesh69.Parent = Part68
  1672. SpecialMesh69.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
  1673. SpecialMesh69.MeshType = Enum.MeshType.Brick
  1674. SpecialMesh69.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
  1675. Part70.Parent = Model32
  1676. Part70.Material = Enum.Material.Slate
  1677. Part70.BrickColor = BrickColor.new("Royal purple")
  1678. Part70.Rotation = Vector3.new(0, -90, 0)
  1679. Part70.Anchored = true
  1680. Part70.CanCollide = false
  1681. Part70.FormFactor = Enum.FormFactor.Symmetric
  1682. Part70.Size = Vector3.new(1.13499999, 0.251000047, 1.09000003)
  1683. Part70.CFrame = CFrame.new(-0.225058004, 2.24668503, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1684. Part70.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1685. Part70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1686. Part70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1687. Part70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1688. Part70.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1689. Part70.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1690. Part70.Position = Vector3.new(-0.225058004, 2.24668503, 20.3440247)
  1691. Part70.Orientation = Vector3.new(0, -90, 0)
  1692. Model71.Name = "RightArm"
  1693. Model71.Parent = Model0
  1694. Part72.Parent = Model71
  1695. Part72.Material = Enum.Material.SmoothPlastic
  1696. Part72.BrickColor = BrickColor.new("Really black")
  1697. Part72.Rotation = Vector3.new(0, 3.95000005, 0)
  1698. Part72.Anchored = true
  1699. Part72.CanCollide = false
  1700. Part72.FormFactor = Enum.FormFactor.Symmetric
  1701. Part72.Size = Vector3.new(1.01499999, 1.89199996, 1)
  1702. Part72.CFrame = CFrame.new(-0.176062003, 3.07118702, 23.882019, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
  1703. Part72.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1704. Part72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1705. Part72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1706. Part72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1707. Part72.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1708. Part72.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1709. Part72.Position = Vector3.new(-0.176062003, 3.07118702, 23.882019)
  1710. Part72.Orientation = Vector3.new(0, 3.95000005, 0)
  1711. SpecialMesh73.Parent = Part72
  1712. SpecialMesh73.Scale = Vector3.new(1, 1, 0.100000001)
  1713. SpecialMesh73.MeshType = Enum.MeshType.Brick
  1714. SpecialMesh73.Scale = Vector3.new(1, 1, 0.100000001)
  1715. Part74.Parent = Model71
  1716. Part74.Material = Enum.Material.SmoothPlastic
  1717. Part74.BrickColor = BrickColor.new("Really black")
  1718. Part74.Rotation = Vector3.new(-180, 87.0999985, 180)
  1719. Part74.Anchored = true
  1720. Part74.CanCollide = false
  1721. Part74.FormFactor = Enum.FormFactor.Symmetric
  1722. Part74.Size = Vector3.new(1, 1.89199996, 1)
  1723. Part74.CFrame = CFrame.new(0.259903014, 3.09218693, 23.3963165, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1724. Part74.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1725. Part74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1726. Part74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1727. Part74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1728. Part74.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1729. Part74.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1730. Part74.Position = Vector3.new(0.259903014, 3.09218693, 23.3963165)
  1731. Part74.Orientation = Vector3.new(0, 92.9000015, 0)
  1732. SpecialMesh75.Parent = Part74
  1733. SpecialMesh75.Scale = Vector3.new(1, 1, 0.100000001)
  1734. SpecialMesh75.MeshType = Enum.MeshType.Brick
  1735. SpecialMesh75.Scale = Vector3.new(1, 1, 0.100000001)
  1736. Part76.Parent = Model71
  1737. Part76.Material = Enum.Material.SmoothPlastic
  1738. Part76.BrickColor = BrickColor.new("Really black")
  1739. Part76.Rotation = Vector3.new(-180, 87.0999985, 180)
  1740. Part76.Anchored = true
  1741. Part76.CanCollide = false
  1742. Part76.FormFactor = Enum.FormFactor.Symmetric
  1743. Part76.Size = Vector3.new(1, 1.89199996, 1)
  1744. Part76.CFrame = CFrame.new(-0.664906979, 3.07617903, 23.4432068, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1745. Part76.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1746. Part76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1747. Part76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1748. Part76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1749. Part76.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1750. Part76.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1751. Part76.Position = Vector3.new(-0.664906979, 3.07617903, 23.4432068)
  1752. Part76.Orientation = Vector3.new(0, 92.9000015, 0)
  1753. SpecialMesh77.Parent = Part76
  1754. SpecialMesh77.Scale = Vector3.new(1, 1, 0.100000001)
  1755. SpecialMesh77.MeshType = Enum.MeshType.Brick
  1756. SpecialMesh77.Scale = Vector3.new(1, 1, 0.100000001)
  1757. Part78.Name = "Right Arm"
  1758. Part78.Parent = Model71
  1759. Part78.Material = Enum.Material.SmoothPlastic
  1760. Part78.BrickColor = BrickColor.new("Brick yellow")
  1761. Part78.Transparency = 1
  1762. Part78.Rotation = Vector3.new(0, -87.0999985, 0)
  1763. Part78.Anchored = true
  1764. Part78.CanCollide = false
  1765. Part78.FormFactor = Enum.FormFactor.Symmetric
  1766. Part78.Size = Vector3.new(1, 2, 1)
  1767. Part78.CFrame = CFrame.new(-0.204505995, 3.03017902, 23.4198608, 0.0506380089, 0, -0.998717129, 0, 1, 0, 0.998717129, 0, 0.0506380089)
  1768. Part78.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1769. Part78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1770. Part78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1771. Part78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1772. Part78.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1773. Part78.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1774. Part78.Position = Vector3.new(-0.204505995, 3.03017902, 23.4198608)
  1775. Part78.Orientation = Vector3.new(0, -87.0999985, 0)
  1776. Part79.Parent = Model71
  1777. Part79.Material = Enum.Material.SmoothPlastic
  1778. Part79.BrickColor = BrickColor.new("Really black")
  1779. Part79.Rotation = Vector3.new(0, 3.95000005, 0)
  1780. Part79.Anchored = true
  1781. Part79.CanCollide = false
  1782. Part79.FormFactor = Enum.FormFactor.Symmetric
  1783. Part79.Size = Vector3.new(1.01499999, 1.89199996, 1)
  1784. Part79.CFrame = CFrame.new(-0.223050997, 3.08219099, 22.9552002, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
  1785. Part79.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1786. Part79.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1787. Part79.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1788. Part79.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1789. Part79.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1790. Part79.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1791. Part79.Position = Vector3.new(-0.223050997, 3.08219099, 22.9552002)
  1792. Part79.Orientation = Vector3.new(0, 3.95000005, 0)
  1793. SpecialMesh80.Parent = Part79
  1794. SpecialMesh80.Scale = Vector3.new(1, 1, 0.100000001)
  1795. SpecialMesh80.MeshType = Enum.MeshType.Brick
  1796. SpecialMesh80.Scale = Vector3.new(1, 1, 0.100000001)
  1797. Part81.Parent = Model71
  1798. Part81.Material = Enum.Material.SmoothPlastic
  1799. Part81.BrickColor = BrickColor.new("Really black")
  1800. Part81.Rotation = Vector3.new(-180, 87.0999985, 180)
  1801. Part81.Anchored = true
  1802. Part81.CanCollide = false
  1803. Part81.FormFactor = Enum.FormFactor.Symmetric
  1804. Part81.Size = Vector3.new(1.02600002, 0.200000048, 1.00999999)
  1805. Part81.CFrame = CFrame.new(-0.209493995, 3.94420505, 23.4201202, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1806. Part81.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1807. Part81.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1808. Part81.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1809. Part81.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1810. Part81.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1811. Part81.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1812. Part81.Position = Vector3.new(-0.209493995, 3.94420505, 23.4201202)
  1813. Part81.Orientation = Vector3.new(0, 92.9000015, 0)
  1814. Part82.Parent = Model71
  1815. Part82.Material = Enum.Material.SmoothPlastic
  1816. Part82.BrickColor = BrickColor.new("Royal purple")
  1817. Part82.Rotation = Vector3.new(-180, 87.0999985, 180)
  1818. Part82.Anchored = true
  1819. Part82.CanCollide = false
  1820. Part82.FormFactor = Enum.FormFactor.Symmetric
  1821. Part82.Size = Vector3.new(1.02400005, 0.200000048, 0.23499997)
  1822. Part82.CFrame = CFrame.new(-0.209546998, 3.94821405, 23.4191132, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1823. Part82.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1824. Part82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1825. Part82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1826. Part82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1827. Part82.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1828. Part82.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1829. Part82.Position = Vector3.new(-0.209546998, 3.94821405, 23.4191132)
  1830. Part82.Orientation = Vector3.new(0, 92.9000015, 0)
  1831. Part83.Parent = Model71
  1832. Part83.Material = Enum.Material.SmoothPlastic
  1833. Part83.BrickColor = BrickColor.new("Royal purple")
  1834. Part83.Rotation = Vector3.new(0, 3.95000005, 0)
  1835. Part83.Anchored = true
  1836. Part83.CanCollide = false
  1837. Part83.FormFactor = Enum.FormFactor.Symmetric
  1838. Part83.Size = Vector3.new(0.242999971, 1.83500004, 1.32700002)
  1839. Part83.CFrame = CFrame.new(-0.175963998, 3.12571692, 23.8840179, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
  1840. Part83.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1841. Part83.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1842. Part83.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1843. Part83.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1844. Part83.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1845. Part83.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1846. Part83.Position = Vector3.new(-0.175963998, 3.12571692, 23.8840179)
  1847. Part83.Orientation = Vector3.new(0, 3.95000005, 0)
  1848. SpecialMesh84.Parent = Part83
  1849. SpecialMesh84.Scale = Vector3.new(1, 1, 0.100000001)
  1850. SpecialMesh84.MeshType = Enum.MeshType.Brick
  1851. SpecialMesh84.Scale = Vector3.new(1, 1, 0.100000001)
  1852. Part85.Parent = Model71
  1853. Part85.Material = Enum.Material.SmoothPlastic
  1854. Part85.BrickColor = BrickColor.new("Really black")
  1855. Part85.Rotation = Vector3.new(-180, 87.0999985, 180)
  1856. Part85.Anchored = true
  1857. Part85.CanCollide = false
  1858. Part85.FormFactor = Enum.FormFactor.Symmetric
  1859. Part85.Size = Vector3.new(1, 0.595000029, 1)
  1860. Part85.CFrame = CFrame.new(-0.684882998, 3.73373604, 23.4442139, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1861. Part85.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1862. Part85.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1863. Part85.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1864. Part85.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1865. Part85.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1866. Part85.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1867. Part85.Position = Vector3.new(-0.684882998, 3.73373604, 23.4442139)
  1868. Part85.Orientation = Vector3.new(0, 92.9000015, 0)
  1869. SpecialMesh86.Parent = Part85
  1870. SpecialMesh86.Scale = Vector3.new(1, 1, 0.100000001)
  1871. SpecialMesh86.MeshType = Enum.MeshType.Brick
  1872. SpecialMesh86.Scale = Vector3.new(1, 1, 0.100000001)
  1873. Part87.Parent = Model71
  1874. Part87.Material = Enum.Material.SmoothPlastic
  1875. Part87.BrickColor = BrickColor.new("Really black")
  1876. Part87.Rotation = Vector3.new(-180, 87.0999985, 180)
  1877. Part87.Anchored = true
  1878. Part87.CanCollide = false
  1879. Part87.FormFactor = Enum.FormFactor.Symmetric
  1880. Part87.Size = Vector3.new(1, 0.595000029, 1)
  1881. Part87.CFrame = CFrame.new(0.272890002, 3.738729, 23.3956604, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1882. Part87.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1883. Part87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1884. Part87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1885. Part87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1886. Part87.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1887. Part87.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1888. Part87.Position = Vector3.new(0.272890002, 3.738729, 23.3956604)
  1889. Part87.Orientation = Vector3.new(0, 92.9000015, 0)
  1890. SpecialMesh88.Parent = Part87
  1891. SpecialMesh88.Scale = Vector3.new(1, 1, 0.100000001)
  1892. SpecialMesh88.MeshType = Enum.MeshType.Brick
  1893. SpecialMesh88.Scale = Vector3.new(1, 1, 0.100000001)
  1894. Part89.Parent = Model71
  1895. Part89.Material = Enum.Material.SmoothPlastic
  1896. Part89.BrickColor = BrickColor.new("Really black")
  1897. Part89.Rotation = Vector3.new(0, 3.95000005, 0)
  1898. Part89.Anchored = true
  1899. Part89.CanCollide = false
  1900. Part89.FormFactor = Enum.FormFactor.Symmetric
  1901. Part89.Size = Vector3.new(1.06499994, 0.585000038, 1)
  1902. Part89.CFrame = CFrame.new(-0.223454997, 3.74072504, 22.9472122, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
  1903. Part89.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1904. Part89.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1905. Part89.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1906. Part89.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1907. Part89.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1908. Part89.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1909. Part89.Position = Vector3.new(-0.223454997, 3.74072504, 22.9472122)
  1910. Part89.Orientation = Vector3.new(0, 3.95000005, 0)
  1911. SpecialMesh90.Parent = Part89
  1912. SpecialMesh90.Scale = Vector3.new(1, 1, 0.100000001)
  1913. SpecialMesh90.MeshType = Enum.MeshType.Brick
  1914. SpecialMesh90.Scale = Vector3.new(1, 1, 0.100000001)
  1915. Part91.Parent = Model71
  1916. Part91.Material = Enum.Material.SmoothPlastic
  1917. Part91.BrickColor = BrickColor.new("Really black")
  1918. Part91.Rotation = Vector3.new(0, 3.95000005, 0)
  1919. Part91.Anchored = true
  1920. Part91.CanCollide = false
  1921. Part91.FormFactor = Enum.FormFactor.Symmetric
  1922. Part91.Size = Vector3.new(1.06499994, 0.585000038, 1)
  1923. Part91.CFrame = CFrame.new(-0.1752, 3.75071406, 23.8989868, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
  1924. Part91.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1925. Part91.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1926. Part91.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1927. Part91.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1928. Part91.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1929. Part91.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1930. Part91.Position = Vector3.new(-0.1752, 3.75071406, 23.8989868)
  1931. Part91.Orientation = Vector3.new(0, 3.95000005, 0)
  1932. SpecialMesh92.Parent = Part91
  1933. SpecialMesh92.Scale = Vector3.new(1, 1, 0.100000001)
  1934. SpecialMesh92.MeshType = Enum.MeshType.Brick
  1935. SpecialMesh92.Scale = Vector3.new(1, 1, 0.100000001)
  1936. Part93.Parent = Model71
  1937. Part93.Material = Enum.Material.SmoothPlastic
  1938. Part93.BrickColor = BrickColor.new("Royal purple")
  1939. Part93.Rotation = Vector3.new(-180, 87.0999985, 180)
  1940. Part93.Anchored = true
  1941. Part93.CanCollide = false
  1942. Part93.FormFactor = Enum.FormFactor.Symmetric
  1943. Part93.Size = Vector3.new(1.12699997, 0.26700002, 1)
  1944. Part93.CFrame = CFrame.new(-0.757575989, 3.58073497, 23.5114899, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1945. Part93.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1946. Part93.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1947. Part93.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1948. Part93.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1949. Part93.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1950. Part93.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1951. Part93.Position = Vector3.new(-0.757575989, 3.58073497, 23.5114899)
  1952. Part93.Orientation = Vector3.new(0, 92.9000015, 0)
  1953. SpecialMesh94.Parent = Part93
  1954. SpecialMesh94.Scale = Vector3.new(1, 1, 0.100000001)
  1955. SpecialMesh94.MeshType = Enum.MeshType.Brick
  1956. SpecialMesh94.Scale = Vector3.new(1, 1, 0.100000001)
  1957. Part95.Parent = Model71
  1958. Part95.Material = Enum.Material.SmoothPlastic
  1959. Part95.BrickColor = BrickColor.new("Royal purple")
  1960. Part95.Rotation = Vector3.new(-180, 87.0999985, 180)
  1961. Part95.Anchored = true
  1962. Part95.CanCollide = false
  1963. Part95.FormFactor = Enum.FormFactor.Symmetric
  1964. Part95.Size = Vector3.new(1.03699994, 0.26700002, 1)
  1965. Part95.CFrame = CFrame.new(0.329750001, 3.58773804, 23.4113007, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1966. Part95.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1967. Part95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1968. Part95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1969. Part95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1970. Part95.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1971. Part95.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1972. Part95.Position = Vector3.new(0.329750001, 3.58773804, 23.4113007)
  1973. Part95.Orientation = Vector3.new(0, 92.9000015, 0)
  1974. SpecialMesh96.Parent = Part95
  1975. SpecialMesh96.Scale = Vector3.new(1, 1, 0.100000001)
  1976. SpecialMesh96.MeshType = Enum.MeshType.Brick
  1977. SpecialMesh96.Scale = Vector3.new(1, 1, 0.100000001)
  1978. Part97.Parent = Model71
  1979. Part97.Material = Enum.Material.SmoothPlastic
  1980. Part97.BrickColor = BrickColor.new("Royal purple")
  1981. Part97.Rotation = Vector3.new(180, -3.54999995, 180)
  1982. Part97.Anchored = true
  1983. Part97.CanCollide = false
  1984. Part97.FormFactor = Enum.FormFactor.Symmetric
  1985. Part97.Size = Vector3.new(1.1839999, 0.26700002, 1)
  1986. Part97.CFrame = CFrame.new(-0.183524996, 3.58372092, 23.9915314, -0.998085737, -6.79972806e-22, -0.0618467107, -6.49465573e-22, 0.999997497, -5.13401986e-22, 0.0618467107, -4.72250609e-22, -0.998085737)
  1987. Part97.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1988. Part97.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1989. Part97.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1990. Part97.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1991. Part97.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1992. Part97.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1993. Part97.Position = Vector3.new(-0.183524996, 3.58372092, 23.9915314)
  1994. Part97.Orientation = Vector3.new(0, -176.449997, 0)
  1995. SpecialMesh98.Parent = Part97
  1996. SpecialMesh98.Scale = Vector3.new(1, 1, 0.100000001)
  1997. SpecialMesh98.MeshType = Enum.MeshType.Brick
  1998. SpecialMesh98.Scale = Vector3.new(1, 1, 0.100000001)
  1999. Part99.Parent = Model71
  2000. Part99.Material = Enum.Material.SmoothPlastic
  2001. Part99.BrickColor = BrickColor.new("Royal purple")
  2002. Part99.Rotation = Vector3.new(169.729996, -3.49000001, 179.369995)
  2003. Part99.Anchored = true
  2004. Part99.CanCollide = false
  2005. Part99.FormFactor = Enum.FormFactor.Symmetric
  2006. Part99.Size = Vector3.new(1.1839999, 0.659000039, 1)
  2007. Part99.CFrame = CFrame.new(-0.236000001, 3.81315494, 22.9283142, -0.998085737, -0.0110037038, -0.0608599484, 2.29115116e-10, 0.984039903, -0.177918732, 0.0618467107, -0.17757839, -0.982161343)
  2008. Part99.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2009. Part99.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2010. Part99.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2011. Part99.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2012. Part99.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2013. Part99.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2014. Part99.Position = Vector3.new(-0.236000001, 3.81315494, 22.9283142)
  2015. Part99.Orientation = Vector3.new(10.25, -176.449997, 0)
  2016. SpecialMesh100.Parent = Part99
  2017. SpecialMesh100.Scale = Vector3.new(1, 1, 0.200000003)
  2018. SpecialMesh100.MeshType = Enum.MeshType.Brick
  2019. SpecialMesh100.Scale = Vector3.new(1, 1, 0.200000003)
  2020. Part101.Parent = Model71
  2021. Part101.Material = Enum.Material.Neon
  2022. Part101.BrickColor = BrickColor.new("Really red")
  2023. Part101.Rotation = Vector3.new(180, -3.54999995, 180)
  2024. Part101.Anchored = true
  2025. Part101.CanCollide = false
  2026. Part101.FormFactor = Enum.FormFactor.Symmetric
  2027. Part101.Size = Vector3.new(1.19199979, 0.200000003, 1)
  2028. Part101.CFrame = CFrame.new(-0.185516, 3.58485603, 23.9916534, -0.998085737, -6.79972806e-22, -0.0618467107, -6.49465573e-22, 0.999997497, -5.13401986e-22, 0.0618467107, -4.72250609e-22, -0.998085737)
  2029. Part101.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2030. Part101.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2031. Part101.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2032. Part101.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2033. Part101.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2034. Part101.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2035. Part101.Position = Vector3.new(-0.185516, 3.58485603, 23.9916534)
  2036. Part101.Orientation = Vector3.new(0, -176.449997, 0)
  2037. SpecialMesh102.Parent = Part101
  2038. SpecialMesh102.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  2039. SpecialMesh102.MeshType = Enum.MeshType.Brick
  2040. SpecialMesh102.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  2041. Part103.Parent = Model71
  2042. Part103.Material = Enum.Material.Neon
  2043. Part103.BrickColor = BrickColor.new("Really red")
  2044. Part103.Rotation = Vector3.new(-180, 87.0999985, 180)
  2045. Part103.Anchored = true
  2046. Part103.CanCollide = false
  2047. Part103.FormFactor = Enum.FormFactor.Symmetric
  2048. Part103.Size = Vector3.new(1.03699994, 0.200000003, 1)
  2049. Part103.CFrame = CFrame.new(0.329750001, 3.58886695, 23.4113007, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  2050. Part103.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2051. Part103.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2052. Part103.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2053. Part103.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2054. Part103.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2055. Part103.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2056. Part103.Position = Vector3.new(0.329750001, 3.58886695, 23.4113007)
  2057. Part103.Orientation = Vector3.new(0, 92.9000015, 0)
  2058. SpecialMesh104.Parent = Part103
  2059. SpecialMesh104.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  2060. SpecialMesh104.MeshType = Enum.MeshType.Brick
  2061. SpecialMesh104.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  2062. Part105.Parent = Model71
  2063. Part105.Material = Enum.Material.Neon
  2064. Part105.BrickColor = BrickColor.new("Really red")
  2065. Part105.Rotation = Vector3.new(-180, 87.0999985, 180)
  2066. Part105.Anchored = true
  2067. Part105.CanCollide = false
  2068. Part105.FormFactor = Enum.FormFactor.Symmetric
  2069. Part105.Size = Vector3.new(1.12699997, 0.200000003, 1)
  2070. Part105.CFrame = CFrame.new(-0.757575989, 3.58186102, 23.5114899, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  2071. Part105.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2072. Part105.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2073. Part105.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2074. Part105.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2075. Part105.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2076. Part105.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2077. Part105.Position = Vector3.new(-0.757575989, 3.58186102, 23.5114899)
  2078. Part105.Orientation = Vector3.new(0, 92.9000015, 0)
  2079. SpecialMesh106.Parent = Part105
  2080. SpecialMesh106.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  2081. SpecialMesh106.MeshType = Enum.MeshType.Brick
  2082. SpecialMesh106.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  2083. Part107.Parent = Model71
  2084. Part107.Material = Enum.Material.Neon
  2085. Part107.BrickColor = BrickColor.new("Really red")
  2086. Part107.Rotation = Vector3.new(169.789993, -3.49000001, 179.369995)
  2087. Part107.Anchored = true
  2088. Part107.CanCollide = false
  2089. Part107.FormFactor = Enum.FormFactor.Symmetric
  2090. Part107.Size = Vector3.new(1.1839999, 0.520000041, 1)
  2091. Part107.CFrame = CFrame.new(-0.236763, 3.86722803, 22.9159698, -0.998085737, -0.0109447986, -0.0608705878, 2.85079094e-09, 0.984215021, -0.176966146, 0.0618467107, -0.176627815, -0.982332945)
  2092. Part107.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2093. Part107.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2094. Part107.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2095. Part107.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2096. Part107.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2097. Part107.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2098. Part107.Position = Vector3.new(-0.236763, 3.86722803, 22.9159698)
  2099. Part107.Orientation = Vector3.new(10.1899996, -176.449997, 0)
  2100. SpecialMesh108.Parent = Part107
  2101. SpecialMesh108.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
  2102. SpecialMesh108.MeshType = Enum.MeshType.Brick
  2103. SpecialMesh108.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
  2104. Part109.Parent = Model71
  2105. Part109.Material = Enum.Material.Slate
  2106. Part109.BrickColor = BrickColor.new("Royal purple")
  2107. Part109.Rotation = Vector3.new(-180, 87.0999985, 180)
  2108. Part109.Anchored = true
  2109. Part109.CanCollide = false
  2110. Part109.FormFactor = Enum.FormFactor.Symmetric
  2111. Part109.Size = Vector3.new(1.13499999, 0.251000047, 1.09000003)
  2112. Part109.CFrame = CFrame.new(-0.204505995, 2.25686598, 23.4198608, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  2113. Part109.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2114. Part109.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2115. Part109.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2116. Part109.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2117. Part109.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2118. Part109.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2119. Part109.Position = Vector3.new(-0.204505995, 2.25686598, 23.4198608)
  2120. Part109.Orientation = Vector3.new(0, 92.9000015, 0)
  2121. Model110.Name = "RightLeg"
  2122. Model110.Parent = Model0
  2123. Part111.Parent = Model110
  2124. Part111.Material = Enum.Material.SmoothPlastic
  2125. Part111.BrickColor = BrickColor.new("Really black")
  2126. Part111.Rotation = Vector3.new(0, -90, 0)
  2127. Part111.Anchored = true
  2128. Part111.CanCollide = false
  2129. Part111.FormFactor = Enum.FormFactor.Symmetric
  2130. Part111.Size = Vector3.new(1.00800002, 0.316999972, 1.01399994)
  2131. Part111.CFrame = CFrame.new(-0.218061, 1.84949696, 22.3850174, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2132. Part111.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2133. Part111.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2134. Part111.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2135. Part111.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2136. Part111.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2137. Part111.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2138. Part111.Position = Vector3.new(-0.218061, 1.84949696, 22.3850174)
  2139. Part111.Orientation = Vector3.new(0, -90, 0)
  2140. Part112.Parent = Model110
  2141. Part112.Material = Enum.Material.SmoothPlastic
  2142. Part112.BrickColor = BrickColor.new("Royal purple")
  2143. Part112.Rotation = Vector3.new(0, -90, 0)
  2144. Part112.Anchored = true
  2145. Part112.CanCollide = false
  2146. Part112.FormFactor = Enum.FormFactor.Symmetric
  2147. Part112.Size = Vector3.new(0.268999934, 0.200000003, 1.02499986)
  2148. Part112.CFrame = CFrame.new(-0.212562993, 1.53901398, 22.1705151, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2149. Part112.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2150. Part112.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2151. Part112.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2152. Part112.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2153. Part112.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2154. Part112.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2155. Part112.Position = Vector3.new(-0.212562993, 1.53901398, 22.1705151)
  2156. Part112.Orientation = Vector3.new(0, -90, 0)
  2157. SpecialMesh113.Parent = Part112
  2158. SpecialMesh113.Scale = Vector3.new(1, 0.600000024, 1)
  2159. SpecialMesh113.MeshType = Enum.MeshType.Brick
  2160. SpecialMesh113.Scale = Vector3.new(1, 0.600000024, 1)
  2161. Part114.Parent = Model110
  2162. Part114.Material = Enum.Material.SmoothPlastic
  2163. Part114.BrickColor = BrickColor.new("Really black")
  2164. Part114.Rotation = Vector3.new(0, -90, 0)
  2165. Part114.Anchored = true
  2166. Part114.FormFactor = Enum.FormFactor.Symmetric
  2167. Part114.Size = Vector3.new(0.582000017, 1.55599999, 1)
  2168. Part114.CFrame = CFrame.new(0.199944004, 1.26201296, 22.6230164, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  2169. Part114.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2170. Part114.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2171. Part114.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2172. Part114.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2173. Part114.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2174. Part114.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2175. Part114.Position = Vector3.new(0.199944004, 1.26201296, 22.6230164)
  2176. Part114.Orientation = Vector3.new(0, -90, 0)
  2177. SpecialMesh115.Parent = Part114
  2178. SpecialMesh115.Scale = Vector3.new(1, 1, 0.200000003)
  2179. SpecialMesh115.MeshType = Enum.MeshType.Brick
  2180. SpecialMesh115.Scale = Vector3.new(1, 1, 0.200000003)
  2181. Part116.Parent = Model110
  2182. Part116.Material = Enum.Material.Slate
  2183. Part116.BrickColor = BrickColor.new("Royal purple")
  2184. Part116.Rotation = Vector3.new(0, -90, 0)
  2185. Part116.Anchored = true
  2186. Part116.FormFactor = Enum.FormFactor.Symmetric
  2187. Part116.Size = Vector3.new(0.200000003, 1.704, 1)
  2188. Part116.CFrame = CFrame.new(0.224937007, 1.278005, 22.3450165, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  2189. Part116.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2190. Part116.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2191. Part116.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2192. Part116.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2193. Part116.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2194. Part116.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2195. Part116.Position = Vector3.new(0.224937007, 1.278005, 22.3450165)
  2196. Part116.Orientation = Vector3.new(0, -90, 0)
  2197. SpecialMesh117.Parent = Part116
  2198. SpecialMesh117.Scale = Vector3.new(1, 1, 0.200000003)
  2199. SpecialMesh117.MeshType = Enum.MeshType.Brick
  2200. SpecialMesh117.Scale = Vector3.new(1, 1, 0.200000003)
  2201. Part118.Parent = Model110
  2202. Part118.Material = Enum.Material.SmoothPlastic
  2203. Part118.BrickColor = BrickColor.new("Royal purple")
  2204. Part118.Rotation = Vector3.new(55.0600014, -90, 0)
  2205. Part118.Anchored = true
  2206. Part118.CanCollide = false
  2207. Part118.FormFactor = Enum.FormFactor.Symmetric
  2208. Part118.Size = Vector3.new(0.403999925, 0.200000003, 1.02499986)
  2209. Part118.CFrame = CFrame.new(-0.212562993, 1.66629195, 21.9587231, 3.13131483e-21, 3.29485021e-21, -1, -0.819763958, 0.5727005, -6.79974826e-22, 0.572701156, 0.819763541, 4.49431016e-21)
  2210. Part118.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2211. Part118.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2212. Part118.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2213. Part118.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2214. Part118.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2215. Part118.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2216. Part118.Position = Vector3.new(-0.212562993, 1.66629195, 21.9587231)
  2217. Part118.Orientation = Vector3.new(0, -90, -55.0600014)
  2218. SpecialMesh119.Parent = Part118
  2219. SpecialMesh119.Scale = Vector3.new(1, 0.600000024, 1)
  2220. SpecialMesh119.MeshType = Enum.MeshType.Brick
  2221. SpecialMesh119.Scale = Vector3.new(1, 0.600000024, 1)
  2222. Part120.Parent = Model110
  2223. Part120.Material = Enum.Material.SmoothPlastic
  2224. Part120.BrickColor = BrickColor.new("Really black")
  2225. Part120.Rotation = Vector3.new(0, -90, 0)
  2226. Part120.Anchored = true
  2227. Part120.CanCollide = false
  2228. Part120.FormFactor = Enum.FormFactor.Symmetric
  2229. Part120.Size = Vector3.new(0.899000049, 0.316999972, 1.01399994)
  2230. Part120.CFrame = CFrame.new(-0.218061, 1.65050197, 22.4295197, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2231. Part120.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2232. Part120.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2233. Part120.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2234. Part120.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2235. Part120.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2236. Part120.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2237. Part120.Position = Vector3.new(-0.218061, 1.65050197, 22.4295197)
  2238. Part120.Orientation = Vector3.new(0, -90, 0)
  2239. Part121.Parent = Model110
  2240. Part121.Material = Enum.Material.SmoothPlastic
  2241. Part121.BrickColor = BrickColor.new("Really black")
  2242. Part121.Rotation = Vector3.new(0, -90, 0)
  2243. Part121.Anchored = true
  2244. Part121.CanCollide = false
  2245. Part121.FormFactor = Enum.FormFactor.Symmetric
  2246. Part121.Size = Vector3.new(1.028, 2.10299993, 1.01399994)
  2247. Part121.CFrame = CFrame.new(-0.224059999, 1.05150604, 22.3950195, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2248. Part121.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2249. Part121.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2250. Part121.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2251. Part121.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2252. Part121.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2253. Part121.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2254. Part121.Position = Vector3.new(-0.224059999, 1.05150604, 22.3950195)
  2255. Part121.Orientation = Vector3.new(0, -90, 0)
  2256. Part122.Parent = Model110
  2257. Part122.Material = Enum.Material.Slate
  2258. Part122.BrickColor = BrickColor.new("Royal purple")
  2259. Part122.Rotation = Vector3.new(-179.300003, 0.670000017, 90)
  2260. Part122.Anchored = true
  2261. Part122.FormFactor = Enum.FormFactor.Symmetric
  2262. Part122.Size = Vector3.new(0.327000052, 1.04799998, 1)
  2263. Part122.CFrame = CFrame.new(-0.197052002, 0.567665994, 22.8544006, 6.25330671e-22, -0.999931812, 0.011637588, -0.999925673, 0.000141364129, 0.0121463882, -0.0121472068, -0.0116367191, -0.99985832)
  2264. Part122.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2265. Part122.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2266. Part122.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2267. Part122.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2268. Part122.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2269. Part122.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2270. Part122.Position = Vector3.new(-0.197052002, 0.567665994, 22.8544006)
  2271. Part122.Orientation = Vector3.new(-0.699999988, 179.330002, -89.9899979)
  2272. SpecialMesh123.Parent = Part122
  2273. SpecialMesh123.Scale = Vector3.new(1, 1, 0.200000003)
  2274. SpecialMesh123.MeshType = Enum.MeshType.Brick
  2275. SpecialMesh123.Scale = Vector3.new(1, 1, 0.200000003)
  2276. Part124.Parent = Model110
  2277. Part124.Material = Enum.Material.SmoothPlastic
  2278. Part124.BrickColor = BrickColor.new("Really black")
  2279. Part124.Rotation = Vector3.new(0, -1.24000001, 0)
  2280. Part124.Anchored = true
  2281. Part124.FormFactor = Enum.FormFactor.Symmetric
  2282. Part124.Size = Vector3.new(0.845000029, 1.5480001, 0.200000003)
  2283. Part124.CFrame = CFrame.new(-0.278382987, 1.25900805, 22.8843994, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
  2284. Part124.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2285. Part124.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2286. Part124.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2287. Part124.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2288. Part124.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2289. Part124.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2290. Part124.Position = Vector3.new(-0.278382987, 1.25900805, 22.8843994)
  2291. Part124.Orientation = Vector3.new(0, -1.24000001, 0)
  2292. SpecialMesh125.Parent = Part124
  2293. SpecialMesh125.Scale = Vector3.new(1, 1, 0.200000003)
  2294. SpecialMesh125.MeshType = Enum.MeshType.Brick
  2295. SpecialMesh125.Scale = Vector3.new(1, 1, 0.200000003)
  2296. Part126.Parent = Model110
  2297. Part126.Material = Enum.Material.Slate
  2298. Part126.BrickColor = BrickColor.new("Royal purple")
  2299. Part126.Rotation = Vector3.new(90.6999969, -90, 0)
  2300. Part126.Anchored = true
  2301. Part126.FormFactor = Enum.FormFactor.Symmetric
  2302. Part126.Size = Vector3.new(0.353000075, 0.503999949, 1)
  2303. Part126.CFrame = CFrame.new(0.217941001, 0.560932994, 22.6437225, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
  2304. Part126.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2305. Part126.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2306. Part126.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2307. Part126.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2308. Part126.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2309. Part126.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2310. Part126.Position = Vector3.new(0.217941001, 0.560932994, 22.6437225)
  2311. Part126.Orientation = Vector3.new(0, -90, -90.6999969)
  2312. SpecialMesh127.Parent = Part126
  2313. SpecialMesh127.Scale = Vector3.new(1, 1, 0.200000003)
  2314. SpecialMesh127.MeshType = Enum.MeshType.Brick
  2315. SpecialMesh127.Scale = Vector3.new(1, 1, 0.200000003)
  2316. Part128.Name = "Right Leg"
  2317. Part128.Parent = Model110
  2318. Part128.Material = Enum.Material.SmoothPlastic
  2319. Part128.BrickColor = BrickColor.new("Institutional white")
  2320. Part128.Rotation = Vector3.new(0, -90, 0)
  2321. Part128.Anchored = true
  2322. Part128.CanCollide = false
  2323. Part128.FormFactor = Enum.FormFactor.Symmetric
  2324. Part128.Size = Vector3.new(1, 2, 1)
  2325. Part128.CFrame = CFrame.new(-0.225058004, 1.02000403, 22.3960114, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2326. Part128.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2327. Part128.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2328. Part128.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2329. Part128.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2330. Part128.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2331. Part128.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2332. Part128.Position = Vector3.new(-0.225058004, 1.02000403, 22.3960114)
  2333. Part128.Orientation = Vector3.new(0, -90, 0)
  2334. Part129.Parent = Model110
  2335. Part129.Material = Enum.Material.Slate
  2336. Part129.BrickColor = BrickColor.new("Royal purple")
  2337. Part129.Rotation = Vector3.new(90.6999969, -90, 0)
  2338. Part129.Anchored = true
  2339. Part129.FormFactor = Enum.FormFactor.Symmetric
  2340. Part129.Size = Vector3.new(0.347000062, 1.13400018, 1)
  2341. Part129.CFrame = CFrame.new(-0.678062022, 0.585385978, 22.3507919, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
  2342. Part129.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2343. Part129.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2344. Part129.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2345. Part129.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2346. Part129.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2347. Part129.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2348. Part129.Position = Vector3.new(-0.678062022, 0.585385978, 22.3507919)
  2349. Part129.Orientation = Vector3.new(0, -90, -90.6999969)
  2350. SpecialMesh130.Parent = Part129
  2351. SpecialMesh130.Scale = Vector3.new(1, 1, 0.200000003)
  2352. SpecialMesh130.MeshType = Enum.MeshType.Brick
  2353. SpecialMesh130.Scale = Vector3.new(1, 1, 0.200000003)
  2354. Part131.Parent = Model110
  2355. Part131.Material = Enum.Material.SmoothPlastic
  2356. Part131.BrickColor = BrickColor.new("Really black")
  2357. Part131.Rotation = Vector3.new(0, -90, 0)
  2358. Part131.Anchored = true
  2359. Part131.FormFactor = Enum.FormFactor.Symmetric
  2360. Part131.Size = Vector3.new(1.04799986, 1.58000004, 1)
  2361. Part131.CFrame = CFrame.new(-0.643059015, 1.24901497, 22.364006, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  2362. Part131.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2363. Part131.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2364. Part131.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2365. Part131.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2366. Part131.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2367. Part131.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2368. Part131.Position = Vector3.new(-0.643059015, 1.24901497, 22.364006)
  2369. Part131.Orientation = Vector3.new(0, -90, 0)
  2370. SpecialMesh132.Parent = Part131
  2371. SpecialMesh132.Scale = Vector3.new(1, 1, 0.200000003)
  2372. SpecialMesh132.MeshType = Enum.MeshType.Brick
  2373. SpecialMesh132.Scale = Vector3.new(1, 1, 0.200000003)
  2374. Model133.Name = "LeftLeg"
  2375. Model133.Parent = Model0
  2376. Part134.Parent = Model133
  2377. Part134.Material = Enum.Material.SmoothPlastic
  2378. Part134.BrickColor = BrickColor.new("Really black")
  2379. Part134.Rotation = Vector3.new(0, -90, 0)
  2380. Part134.Anchored = true
  2381. Part134.FormFactor = Enum.FormFactor.Symmetric
  2382. Part134.Size = Vector3.new(0.605000019, 1.55599999, 1)
  2383. Part134.CFrame = CFrame.new(0.199944004, 1.25500596, 21.1925201, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  2384. Part134.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2385. Part134.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2386. Part134.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2387. Part134.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2388. Part134.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2389. Part134.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2390. Part134.Position = Vector3.new(0.199944004, 1.25500596, 21.1925201)
  2391. Part134.Orientation = Vector3.new(0, -90, 0)
  2392. SpecialMesh135.Parent = Part134
  2393. SpecialMesh135.Scale = Vector3.new(1, 1, 0.200000003)
  2394. SpecialMesh135.MeshType = Enum.MeshType.Brick
  2395. SpecialMesh135.Scale = Vector3.new(1, 1, 0.200000003)
  2396. Part136.Parent = Model133
  2397. Part136.Material = Enum.Material.Slate
  2398. Part136.BrickColor = BrickColor.new("Royal purple")
  2399. Part136.Rotation = Vector3.new(90.6999969, -90, 0)
  2400. Part136.Anchored = true
  2401. Part136.FormFactor = Enum.FormFactor.Symmetric
  2402. Part136.Size = Vector3.new(0.362000048, 0.636999965, 1)
  2403. Part136.CFrame = CFrame.new(0.224937007, 0.568448007, 21.1770782, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
  2404. Part136.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2405. Part136.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2406. Part136.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2407. Part136.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2408. Part136.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2409. Part136.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2410. Part136.Position = Vector3.new(0.224937007, 0.568448007, 21.1770782)
  2411. Part136.Orientation = Vector3.new(0, -90, -90.6999969)
  2412. SpecialMesh137.Parent = Part136
  2413. SpecialMesh137.Scale = Vector3.new(1, 1, 0.200000003)
  2414. SpecialMesh137.MeshType = Enum.MeshType.Brick
  2415. SpecialMesh137.Scale = Vector3.new(1, 1, 0.200000003)
  2416. Part138.Parent = Model133
  2417. Part138.Material = Enum.Material.SmoothPlastic
  2418. Part138.BrickColor = BrickColor.new("Really black")
  2419. Part138.Rotation = Vector3.new(0, -1.24000001, 0)
  2420. Part138.Anchored = true
  2421. Part138.FormFactor = Enum.FormFactor.Symmetric
  2422. Part138.Size = Vector3.new(0.825000048, 1.59000003, 1)
  2423. Part138.CFrame = CFrame.new(-0.267057002, 1.27601194, 20.9845123, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
  2424. Part138.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2425. Part138.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2426. Part138.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2427. Part138.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2428. Part138.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2429. Part138.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2430. Part138.Position = Vector3.new(-0.267057002, 1.27601194, 20.9845123)
  2431. Part138.Orientation = Vector3.new(0, -1.24000001, 0)
  2432. SpecialMesh139.Parent = Part138
  2433. SpecialMesh139.Scale = Vector3.new(1, 1, 0.200000003)
  2434. SpecialMesh139.MeshType = Enum.MeshType.Brick
  2435. SpecialMesh139.Scale = Vector3.new(1, 1, 0.200000003)
  2436. Part140.Parent = Model133
  2437. Part140.Material = Enum.Material.SmoothPlastic
  2438. Part140.BrickColor = BrickColor.new("Really black")
  2439. Part140.Rotation = Vector3.new(0, -90, 0)
  2440. Part140.Anchored = true
  2441. Part140.FormFactor = Enum.FormFactor.Symmetric
  2442. Part140.Size = Vector3.new(1.04799986, 1.58000004, 1)
  2443. Part140.CFrame = CFrame.new(-0.643059015, 1.24901497, 21.4140091, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  2444. Part140.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2445. Part140.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2446. Part140.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2447. Part140.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2448. Part140.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2449. Part140.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2450. Part140.Position = Vector3.new(-0.643059015, 1.24901497, 21.4140091)
  2451. Part140.Orientation = Vector3.new(0, -90, 0)
  2452. SpecialMesh141.Parent = Part140
  2453. SpecialMesh141.Scale = Vector3.new(1, 1, 0.200000003)
  2454. SpecialMesh141.MeshType = Enum.MeshType.Brick
  2455. SpecialMesh141.Scale = Vector3.new(1, 1, 0.200000003)
  2456. Part142.Parent = Model133
  2457. Part142.Material = Enum.Material.SmoothPlastic
  2458. Part142.BrickColor = BrickColor.new("Royal purple")
  2459. Part142.Rotation = Vector3.new(118.43, -90, 0)
  2460. Part142.Anchored = true
  2461. Part142.CanCollide = false
  2462. Part142.FormFactor = Enum.FormFactor.Symmetric
  2463. Part142.Size = Vector3.new(0.377999932, 0.200000003, 1.02499986)
  2464. Part142.CFrame = CFrame.new(-0.212562993, 1.69244099, 21.7605438, -1.54202299e-21, 4.27587188e-21, -1, -0.879359603, -0.476150155, -6.79976845e-22, -0.476149082, 0.879356503, 4.49430814e-21)
  2465. Part142.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2466. Part142.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2467. Part142.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2468. Part142.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2469. Part142.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2470. Part142.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2471. Part142.Position = Vector3.new(-0.212562993, 1.69244099, 21.7605438)
  2472. Part142.Orientation = Vector3.new(0, -90, -118.43)
  2473. SpecialMesh143.Parent = Part142
  2474. SpecialMesh143.Scale = Vector3.new(1, 0.600000024, 1)
  2475. SpecialMesh143.MeshType = Enum.MeshType.Brick
  2476. SpecialMesh143.Scale = Vector3.new(1, 0.600000024, 1)
  2477. Part144.Parent = Model133
  2478. Part144.Material = Enum.Material.SmoothPlastic
  2479. Part144.BrickColor = BrickColor.new("Royal purple")
  2480. Part144.Rotation = Vector3.new(0, -90, 0)
  2481. Part144.Anchored = true
  2482. Part144.CanCollide = false
  2483. Part144.FormFactor = Enum.FormFactor.Symmetric
  2484. Part144.Size = Vector3.new(0.268999934, 0.200000003, 1.02499986)
  2485. Part144.CFrame = CFrame.new(-0.212562993, 1.541013, 21.5855255, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2486. Part144.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2487. Part144.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2488. Part144.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2489. Part144.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2490. Part144.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2491. Part144.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2492. Part144.Position = Vector3.new(-0.212562993, 1.541013, 21.5855255)
  2493. Part144.Orientation = Vector3.new(0, -90, 0)
  2494. SpecialMesh145.Parent = Part144
  2495. SpecialMesh145.Scale = Vector3.new(1, 0.600000024, 1)
  2496. SpecialMesh145.MeshType = Enum.MeshType.Brick
  2497. SpecialMesh145.Scale = Vector3.new(1, 0.600000024, 1)
  2498. Part146.Parent = Model133
  2499. Part146.Material = Enum.Material.SmoothPlastic
  2500. Part146.BrickColor = BrickColor.new("Really black")
  2501. Part146.Rotation = Vector3.new(0, -90, 0)
  2502. Part146.Anchored = true
  2503. Part146.CanCollide = false
  2504. Part146.FormFactor = Enum.FormFactor.Symmetric
  2505. Part146.Size = Vector3.new(0.811999917, 0.305999935, 1.01399994)
  2506. Part146.CFrame = CFrame.new(-0.218061, 1.64300597, 21.3260193, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2507. Part146.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2508. Part146.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2509. Part146.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2510. Part146.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2511. Part146.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2512. Part146.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2513. Part146.Position = Vector3.new(-0.218061, 1.64300597, 21.3260193)
  2514. Part146.Orientation = Vector3.new(0, -90, 0)
  2515. Part147.Parent = Model133
  2516. Part147.Material = Enum.Material.SmoothPlastic
  2517. Part147.BrickColor = BrickColor.new("Really black")
  2518. Part147.Rotation = Vector3.new(0, -90, 0)
  2519. Part147.Anchored = true
  2520. Part147.CanCollide = false
  2521. Part147.FormFactor = Enum.FormFactor.Symmetric
  2522. Part147.Size = Vector3.new(1.00599992, 2.13199997, 1.01399994)
  2523. Part147.CFrame = CFrame.new(-0.224059999, 1.07402205, 21.3940277, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2524. Part147.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2525. Part147.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2526. Part147.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2527. Part147.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2528. Part147.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2529. Part147.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2530. Part147.Position = Vector3.new(-0.224059999, 1.07402205, 21.3940277)
  2531. Part147.Orientation = Vector3.new(0, -90, 0)
  2532. Part148.Parent = Model133
  2533. Part148.Material = Enum.Material.Slate
  2534. Part148.BrickColor = BrickColor.new("Royal purple")
  2535. Part148.Rotation = Vector3.new(-179.300003, 0.670000017, 90)
  2536. Part148.Anchored = true
  2537. Part148.FormFactor = Enum.FormFactor.Symmetric
  2538. Part148.Size = Vector3.new(0.346000046, 1.04799998, 1)
  2539. Part148.CFrame = CFrame.new(-0.197052002, 0.590524018, 20.8905182, 6.25330671e-22, -0.999931812, 0.011637588, -0.999925673, 0.000141364129, 0.0121463882, -0.0121472068, -0.0116367191, -0.99985832)
  2540. Part148.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2541. Part148.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2542. Part148.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2543. Part148.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2544. Part148.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2545. Part148.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2546. Part148.Position = Vector3.new(-0.197052002, 0.590524018, 20.8905182)
  2547. Part148.Orientation = Vector3.new(-0.699999988, 179.330002, -89.9899979)
  2548. SpecialMesh149.Parent = Part148
  2549. SpecialMesh149.Scale = Vector3.new(1, 1, 0.200000003)
  2550. SpecialMesh149.MeshType = Enum.MeshType.Brick
  2551. SpecialMesh149.Scale = Vector3.new(1, 1, 0.200000003)
  2552. Part150.Parent = Model133
  2553. Part150.Material = Enum.Material.Slate
  2554. Part150.BrickColor = BrickColor.new("Royal purple")
  2555. Part150.Rotation = Vector3.new(90.6999969, -90, 0)
  2556. Part150.Anchored = true
  2557. Part150.FormFactor = Enum.FormFactor.Symmetric
  2558. Part150.Size = Vector3.new(0.347000062, 1.13400018, 1)
  2559. Part150.CFrame = CFrame.new(-0.678062022, 0.585385978, 21.3407745, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
  2560. Part150.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2561. Part150.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2562. Part150.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2563. Part150.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2564. Part150.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2565. Part150.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2566. Part150.Position = Vector3.new(-0.678062022, 0.585385978, 21.3407745)
  2567. Part150.Orientation = Vector3.new(0, -90, -90.6999969)
  2568. SpecialMesh151.Parent = Part150
  2569. SpecialMesh151.Scale = Vector3.new(1, 1, 0.200000003)
  2570. SpecialMesh151.MeshType = Enum.MeshType.Brick
  2571. SpecialMesh151.Scale = Vector3.new(1, 1, 0.200000003)
  2572. Part152.Name = "Left Leg"
  2573. Part152.Parent = Model133
  2574. Part152.Material = Enum.Material.SmoothPlastic
  2575. Part152.BrickColor = BrickColor.new("Institutional white")
  2576. Part152.Transparency = 1
  2577. Part152.Rotation = Vector3.new(0, -90, 0)
  2578. Part152.Anchored = true
  2579. Part152.CanCollide = false
  2580. Part152.FormFactor = Enum.FormFactor.Symmetric
  2581. Part152.Size = Vector3.new(1, 2, 1)
  2582. Part152.CFrame = CFrame.new(-0.225058004, 1.02000403, 21.3960114, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2583. Part152.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2584. Part152.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2585. Part152.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2586. Part152.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2587. Part152.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2588. Part152.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2589. Part152.Position = Vector3.new(-0.225058004, 1.02000403, 21.3960114)
  2590. Part152.Orientation = Vector3.new(0, -90, 0)
  2591. Part153.Parent = Model133
  2592. Part153.Material = Enum.Material.Slate
  2593. Part153.BrickColor = BrickColor.new("Royal purple")
  2594. Part153.Rotation = Vector3.new(0, -90, 0)
  2595. Part153.Anchored = true
  2596. Part153.FormFactor = Enum.FormFactor.Symmetric
  2597. Part153.Size = Vector3.new(0.200000003, 1.70299995, 1)
  2598. Part153.CFrame = CFrame.new(0.217941001, 1.29650295, 21.4880219, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  2599. Part153.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2600. Part153.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2601. Part153.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2602. Part153.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2603. Part153.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2604. Part153.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2605. Part153.Position = Vector3.new(0.217941001, 1.29650295, 21.4880219)
  2606. Part153.Orientation = Vector3.new(0, -90, 0)
  2607. SpecialMesh154.Parent = Part153
  2608. SpecialMesh154.Scale = Vector3.new(1, 1, 0.200000003)
  2609. SpecialMesh154.MeshType = Enum.MeshType.Brick
  2610. SpecialMesh154.Scale = Vector3.new(1, 1, 0.200000003)
  2611. Part155.Parent = Model133
  2612. Part155.Material = Enum.Material.SmoothPlastic
  2613. Part155.BrickColor = BrickColor.new("Really black")
  2614. Part155.Rotation = Vector3.new(0, -90, 0)
  2615. Part155.Anchored = true
  2616. Part155.CanCollide = false
  2617. Part155.FormFactor = Enum.FormFactor.Symmetric
  2618. Part155.Size = Vector3.new(0.966999888, 0.305999935, 1.01399994)
  2619. Part155.CFrame = CFrame.new(-0.218061, 1.85202205, 21.4035187, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2620. Part155.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2621. Part155.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2622. Part155.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2623. Part155.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2624. Part155.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2625. Part155.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2626. Part155.Position = Vector3.new(-0.218061, 1.85202205, 21.4035187)
  2627. Part155.Orientation = Vector3.new(0, -90, 0)
  2628. Script156.Name = "Welds"
  2629. Script156.Parent = Model0
  2630. table.insert(cors,sandbox(Script156,function()
  2631. --Saz
  2632.  
  2633. --A new system which is a combination of fast-welds and hard-welds.
  2634. --Should be far, far better.
  2635.  
  2636. --When script.CreateNewWelds.Value == true, we create a new set of weld information on script run.
  2637. --This toggles off automatically afterwards, to prevent issues that fast-welds can cause.
  2638.  
  2639. --Cruder than I wanted it to be, but not like I intended for anyone but me to use it anyway.
  2640. --The fact that you're reading this means you should likely kill yourself. Immediately.
  2641.  
  2642. wait(.33)
  2643.  
  2644. Tool=script.Parent
  2645. Nib=Tool.Parent
  2646.  
  2647.  
  2648. weldparts=function()
  2649. print("Welding")
  2650. lel={}
  2651. function jarate(p)
  2652. for i=1, #p do
  2653. table.insert(lel,p[i])
  2654. k=p[i]:children()
  2655. if #k>0 then
  2656. jarate(k)
  2657. end
  2658. end
  2659. end
  2660. for _,v in pairs(script.Parent:children()) do
  2661. if v.Name~="Cloak" and v.className~="Script" then
  2662. v:BreakJoints()
  2663. jarate(v:children())
  2664. end
  2665. end
  2666. for _,v in pairs(lel) do
  2667. if v.className=="Weld" or v.className=="Motor6D" then
  2668. v:Remove()
  2669. end
  2670. end
  2671. for _,v in pairs(script.Parent["RightLeg"]:children()) do
  2672. if v.Name~="Right Leg" then
  2673. w=Instance.new("Weld")
  2674. w.Part0=script.Parent["RightLeg"]["Right Leg"]
  2675. w.Part1=v
  2676. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2677. w.C0=script.Parent["RightLeg"]["Right Leg"].CFrame:inverse()*CFrame.new(v.Position)
  2678. w.Parent=w.Part0
  2679. end
  2680. end
  2681. w=Instance.new("Weld")
  2682. w.Part0=Nib["Right Leg"]
  2683. w.Part1=script.Parent["RightLeg"]["Right Leg"]
  2684. w.Parent=w.Part0
  2685. w.C0=CFrame.new(0,-.1,0)
  2686. for _,v in pairs(script.Parent["LeftLeg"]:children()) do
  2687. if v.Name~="Left Leg" then
  2688. w=Instance.new("Weld")
  2689. w.Part0=script.Parent["LeftLeg"]["Left Leg"]
  2690. w.Part1=v
  2691. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2692. w.C0=script.Parent["LeftLeg"]["Left Leg"].CFrame:inverse()*CFrame.new(v.Position)
  2693. w.Parent=w.Part0
  2694. end
  2695. end
  2696. w=Instance.new("Weld")
  2697. w.Part0=Nib["Left Leg"]
  2698. w.Part1=script.Parent["LeftLeg"]["Left Leg"]
  2699. w.Parent=w.Part0
  2700. w.C0=CFrame.new(0,-.1,0)
  2701. for _,v in pairs(script.Parent["RightArm"]:children()) do
  2702. if v.Name~="Right Arm" then
  2703. w=Instance.new("Weld")
  2704. w.Part0=script.Parent["RightArm"]["Right Arm"]
  2705. w.Part1=v
  2706. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2707. w.C0=script.Parent["RightArm"]["Right Arm"].CFrame:inverse()*CFrame.new(v.Position)
  2708. w.Parent=w.Part1
  2709. end
  2710. end
  2711. w=Instance.new("Weld")
  2712. w.Part0=Nib["Right Arm"]
  2713. w.Part1=script.Parent["RightArm"]["Right Arm"]
  2714. w.Parent=w.Part0
  2715. w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90))
  2716. for _,v in pairs(script.Parent["LeftArm"]:children()) do
  2717. if v.Name~="Left Arm" then
  2718. w=Instance.new("Weld")
  2719. w.Part0=script.Parent["LeftArm"]["Left Arm"]
  2720. w.Part1=v
  2721. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2722. w.C0=script.Parent["LeftArm"]["Left Arm"].CFrame:inverse()*CFrame.new(v.Position)
  2723. w.Parent=w.Part0
  2724. end
  2725. end
  2726. w=Instance.new("Weld")
  2727. w.Part0=Nib["Left Arm"]
  2728. w.Part1=script.Parent["LeftArm"]["Left Arm"]
  2729. w.Parent=w.Part0
  2730.  
  2731. for _,v in pairs(script.Parent["Torso"]:children()) do
  2732. if v.Name~="Torso" then
  2733. w=Instance.new("Weld")
  2734. w.Part0=script.Parent["Torso"]["Torso"]
  2735. w.Part1=v
  2736. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2737. w.C0=script.Parent["Torso"]["Torso"].CFrame:inverse()*CFrame.new(v.Position)
  2738. w.Parent=script.Parent["Torso"]["Torso"]
  2739. end
  2740. end
  2741.  
  2742. w=Instance.new("Weld")
  2743. w.Part0=Nib["Torso"]
  2744. w.Part1=script.Parent["Torso"]["Torso"]
  2745. w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0)
  2746. w.Parent=w.Part0
  2747.  
  2748. for _,v in pairs(lel) do
  2749. if v:IsA("BasePart") then v.Anchored=false end
  2750. end
  2751.  
  2752. wait(1)
  2753.  
  2754. w=Instance.new("Weld")
  2755. w.Part0=Nib.Torso
  2756. w.Part1=Tool.Torso.Torso
  2757. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  2758. w.C1=CFrame.new(0,0,0)
  2759. w.Parent=w.Part1
  2760. w.Name="ClothingWeld"
  2761.  
  2762. wait(.06)
  2763.  
  2764. while Tool.Torso.Torso:FindFirstChild("ClothingWeld")==nil do
  2765. wait(.03)
  2766. w=Instance.new("Weld")
  2767. w.Part0=Nib.Torso
  2768. w.Part1=Tool.Torso.Torso
  2769. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  2770. w.C1=CFrame.new(0,0,0)
  2771. w.Parent=w.Part1
  2772. w.Name="ClothingWeld"
  2773. end
  2774.  
  2775. w=Instance.new("Weld")
  2776. w.Part0=Nib["Right Leg"]
  2777. w.Part1=Tool.RightLeg["Right Leg"]
  2778. w.C0=CFrame.new(0,0,0)
  2779. w.C1=CFrame.new(0,0,0)
  2780. w.Parent=w.Part1
  2781. w.Name="ClothingWeld"
  2782.  
  2783. w=Instance.new("Weld")
  2784. w.Part0=Nib["Left Leg"]
  2785. w.Part1=Tool.LeftLeg["Left Leg"]
  2786. w.C0=CFrame.new(0,0,0)
  2787. w.C1=CFrame.new(0,0,0)
  2788. w.Parent=w.Part1
  2789. w.Name="ClothingWeld"
  2790.  
  2791. w=Instance.new("Weld")
  2792. w.Part0=Nib["Right Arm"]
  2793. w.Part1=Tool.RightArm["Right Arm"]
  2794. w.C0=CFrame.new(0,0,0)
  2795. w.C1=CFrame.new(0,0,0)
  2796. w.Parent=w.Part1
  2797. w.Name="ClothingWeld"
  2798.  
  2799. w=Instance.new("Weld")
  2800. w.Part0=Nib["Left Arm"]
  2801. w.Part1=Tool.LeftArm["Left Arm"]
  2802. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  2803. w.C1=CFrame.new(0,0,0)
  2804. w.Parent=w.Part1
  2805. w.Name="ClothingWeld"
  2806.  
  2807. wait()
  2808.  
  2809. end
  2810. weldparts()
  2811. end))
  2812. for i,v in pairs(mas:GetChildren()) do
  2813. v.Parent = game:GetService("Players").LocalPlayer.Character
  2814. pcall(function() v:MakeJoints() end)
  2815. end
  2816. mas:Destroy()
  2817. for i,v in pairs(cors) do
  2818. spawn(function()
  2819. pcall(v)
  2820. end)
  2821. end
  2822.  
  2823. Humanoid.HealthChanged:connect(function()
  2824. if DEATH == false then
  2825. if Humanoid.Health ~= "inf" then
  2826. Humanoid.Health = "inf"
  2827. CreateSound("907330011", Torso, 10, 1)
  2828. end
  2829. if Humanoid.MaxHealth ~= "inf" then
  2830. Humanoid.MaxHealth = "inf"
  2831. end
  2832. end
  2833. end)
  2834.  
  2835. function VanishPlayer()
  2836. tecks2.TextTransparency = 1
  2837. tecks2.TextStrokeTransparency = 1
  2838. for _, c in pairs(Character:GetChildren()) do
  2839. if c.ClassName == "Part" then
  2840. c.Transparency = 1
  2841. if c:FindFirstChildOfClass("Decal") then
  2842. c:FindFirstChildOfClass("Decal").Transparency = 1
  2843. end
  2844. if c:FindFirstChildOfClass("ParticleEmitter") then
  2845. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  2846. end
  2847. elseif c.ClassName == "Accessory" then
  2848. c.Handle.Transparency = 1
  2849. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  2850. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  2851. end
  2852. end
  2853. end
  2854. end
  2855.  
  2856. function Reappear()
  2857. tecks2.TextTransparency = 0
  2858. tecks2.TextStrokeTransparency = 0
  2859. for _, c in pairs(Character:GetChildren()) do
  2860. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  2861. c.Transparency = 0
  2862. if c:FindFirstChildOfClass("Decal") then
  2863. c:FindFirstChildOfClass("Decal").Transparency = 0
  2864. end
  2865. if c:FindFirstChildOfClass("ParticleEmitter") then
  2866. c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  2867. end
  2868. elseif c.ClassName == "Accessory" then
  2869. c.Handle.Transparency = 0
  2870. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  2871. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  2872. end
  2873. end
  2874. end
  2875. end
  2876.  
  2877. function Warp()
  2878. ATTACK = true
  2879. Rooted = true
  2880. for i = 1, 50 do
  2881. Swait()
  2882. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Crimson",VT(i/3,i/3,0))
  2883. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Crimson",VT(i/3,i/3,0))
  2884. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  2885. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  2886. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2887. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2888. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  2889. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  2890. end
  2891. if VALUE2 == false then
  2892. VALUE2 = true
  2893. elseif VALUE2 == true then
  2894. VALUE2 = false
  2895. end
  2896. ATTACK = false
  2897. Rooted = false
  2898. end
  2899.  
  2900. function RivalingOverthrower()
  2901. if HITFLOOR ~= nil then
  2902. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2903. local HITBODY = Mouse.Target.Parent
  2904. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2905. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2906. if TORS ~= nil and HUMAN ~= nil then
  2907. ATTACK = true
  2908. Rooted = true
  2909. TORS.Anchored = true
  2910. RootPart.CFrame = TORS.CFrame * CF(0,0,4)
  2911. HITFLOOR, HITPOS = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 4 * TORS.Size.Y/2, HITBODY)
  2912. local FLOOR = HITFLOOR
  2913. local POS = HITPOS
  2914. print(FLOOR)
  2915. UNANCHOR = false
  2916. RootPart.Anchored = true
  2917. CreateSound("1295446488", Torso, 10, 1)
  2918. for i=0, 1, 0.1 / Animation_Speed do
  2919. Swait()
  2920. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2921. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2922. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2923. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2924. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2925. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2926. end
  2927. local TAUNTS = {"907329532","907333294","907329893"}
  2928. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Torso, 10, 1)
  2929. for i=0, 1, 0.1 / Animation_Speed do
  2930. Swait()
  2931. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  2932. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  2933. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2934. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2935. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2936. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2937. end
  2938. RootPart.CFrame = TORS.CFrame * CF(0,0,2)
  2939. CreateSound("260411131", TORS, 10, 1)
  2940. TORS.Anchored = false
  2941. local WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-1,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  2942. for i=0, 1, 0.1 / Animation_Speed do
  2943. Swait()
  2944. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  2945. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  2946. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2947. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2948. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2949. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2950. end
  2951. for i=0, 2, 0.1 / Animation_Speed do
  2952. Swait()
  2953. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2954. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2955. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2956. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2957. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2958. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2959. end
  2960. for i = 1, 15 do
  2961. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,-3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(i/5,i/5,0))
  2962. end
  2963. WELD:remove()
  2964. local grav = Instance.new("BodyPosition",TORS)
  2965. grav.P = 20000
  2966. grav.D = 100
  2967. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2968. grav.position = TORS.Position + VT(0,50,0)
  2969. grav.Name = "GravityForce"
  2970. for i=0, 1, 0.1 / Animation_Speed do
  2971. Swait()
  2972. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  2973. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  2974. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2975. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2976. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  2977. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  2978. end
  2979. for i=0, 2, 0.1 / Animation_Speed do
  2980. Swait()
  2981. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2982. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2983. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2984. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2985. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2986. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2987. end
  2988. CreateSound("1295446488", Torso, 10, 1)
  2989. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Royal purple",VT(1,0.1,1))
  2990. RootPart.CFrame = CF(TORS.Position)*CF(0,0,5)
  2991. for i=0, 2, 0.1 / Animation_Speed do
  2992. Swait()
  2993. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2994. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2995. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2996. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2997. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2998. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2999. end
  3000. VanishPlayer()
  3001. for i = 1, 50+(25*POWERLEVEL) do
  3002. Swait()
  3003. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Crimson",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  3004. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  3005. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  3006. MagicSphere(VT(0,0,0),15,CFRAME,"Royal purple",VT(0.1,0.1,POWERLEVEL*5))
  3007. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Royal purple",VT(0.1,0.1,POWERLEVEL*5))
  3008. end
  3009. RootPart.CFrame = CF(TORS.Position)*CF(0,15,1)
  3010. Reappear()
  3011. for i=0, 2, 0.1 / Animation_Speed do
  3012. Swait()
  3013. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3014. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3015. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3016. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3017. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3018. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3019. end
  3020. for i = 1, 15 do
  3021. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(i/5,i/5,0))
  3022. end
  3023. RootPart.CFrame = CF(TORS.Position)*CF(0,5,1)
  3024. grav.Position = POS
  3025. CreateDebreeRing(FLOOR,POS,6*POWERLEVEL,VT(6,6,6)*POWERLEVEL,10)
  3026. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,10,50*POWERLEVEL)
  3027. CreateSound("289842971", TORS, 3, 1)
  3028. MagicSphere(VT(0,0,0),35,CF(POS),"Royal purple",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  3029. MagicSphere(VT(0.1,0.1,0.1),35,CF(POS),"Royal purple",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  3030. killnearest(POS,POWERLEVEL*10,5)
  3031. if POWERLEVEL > 3 then
  3032. MagicSphere(VT(0.1,500,0.1),15,CF(POS),"Crimson",VT(POWERLEVEL,0,POWERLEVEL))
  3033. end
  3034. CreateWave(VT(0,0,0),15,CF(POS),true,2,"Really black",VT(POWERLEVEL*2,0.1,POWERLEVEL*2))
  3035. for i=0, 1, 0.1 / Animation_Speed do
  3036. Swait()
  3037. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  3038. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3039. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  3040. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3041. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3042. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3043. end
  3044. HITBODY:BreakJoints()
  3045. grav:remove()
  3046. ATTACK = false
  3047. Rooted = false
  3048. UNANCHOR = true
  3049. RootPart.Anchored = false
  3050. if POWERLEVEL > 1 then
  3051. POWERLEVEL = POWERLEVEL - 1
  3052. end
  3053. end
  3054. end
  3055. end
  3056. end
  3057.  
  3058. function ChunkChuck()
  3059. if HITFLOOR ~= nil then
  3060. ATTACK = true
  3061. Rooted = true
  3062. CreateSound("305685800", Head, 10, 1)
  3063. for i=0, 1, 0.1 / Animation_Speed do
  3064. Swait()
  3065. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  3066. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  3067. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3068. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3069. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3070. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  3071. end
  3072. for i=0, 1, 0.1 / Animation_Speed do
  3073. Swait()
  3074. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.75, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  3075. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  3076. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3077. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3078. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 2 / Animation_Speed)
  3079. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-65)), 2 / Animation_Speed)
  3080. end
  3081. CreateDebreeRing(HITFLOOR,HITPOS,3*POWERLEVEL,VT(2,2,2)*POWERLEVEL,3)
  3082. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2)*POWERLEVEL,3,50*POWERLEVEL)
  3083. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(5,5,5)*POWERLEVEL/1.5)
  3084. CHUNK.Color = HITFLOOR.Color
  3085. CHUNK.Material = HITFLOOR.Material
  3086. CHUNK.CFrame = Torso.CFrame*CF(0,0,-3*POWERLEVEL)
  3087. CreateSound("260411131", CHUNK, 10, 1)
  3088. CreateSound("289842971", Torso, 3, 1)
  3089. repeat
  3090. Swait()
  3091. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  3092. turnto(Mouse.Hit.p)
  3093. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3094. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  3095. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3096. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3097. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3098. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3099. until HOLD == true
  3100. for i=0, 1, 0.1 / Animation_Speed do
  3101. Swait()
  3102. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  3103. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  3104. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  3105. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3106. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3107. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3108. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  3109. end
  3110. CHUNK.CanCollide = true
  3111. CHUNK.Anchored = false
  3112. CHUNK.CFrame = RootPart.CFrame*CF(0,0,-1*POWERLEVEL)
  3113. for i = 1, 25 do
  3114. CreateRing(VT(0,0,0),false,0,15,RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(0),RAD(0),RAD(0)),"Royal purple",VT((POWERLEVEL/3)/i,(POWERLEVEL/3)/i,0))
  3115. end
  3116. local bv = Instance.new("BodyVelocity")
  3117. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3118. bv.velocity = RootPart.CFrame.lookVector*400
  3119. bv.Parent = CHUNK
  3120. local HIT = CHUNK.Touched:Connect(function(hit)
  3121. if hit.Parent ~= workspace and hit.Parent ~= Character and hit.Parent.ClassName == "Model" then
  3122. hit.Parent:BreakJoints()
  3123. end
  3124. end)
  3125. CreateSound("138079201", CHUNK, 10, 1)
  3126. Debris:AddItem(CHUNK,5)
  3127. for i=0, 1, 0.1 / Animation_Speed do
  3128. Swait()
  3129. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  3130. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  3131. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3132. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3133. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  3134. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3135. end
  3136. ATTACK = false
  3137. Rooted = false
  3138. if POWERLEVEL > 1 then
  3139. POWERLEVEL = POWERLEVEL - 1
  3140. end
  3141. end
  3142. end
  3143.  
  3144. function Boost()
  3145. ATTACK = true
  3146. Rooted = true
  3147. CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10)
  3148. for i = 1, 50 do
  3149. Swait()
  3150. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Royal purple",VT(i/5,i/5,0))
  3151. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Royal purple",VT(i/5,i/5,0))
  3152. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Crimson",VT(i/3,i/3,0))
  3153. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  3154. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  3155. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  3156. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3157. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  3158. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  3159. end
  3160. POWERLEVEL = POWERLEVEL + 1
  3161. ATTACK = false
  3162. Rooted = false
  3163. end
  3164.  
  3165. function XEvent()
  3166. if HITFLOOR ~= nil then
  3167. VALUE2 = false
  3168. CreateSound("907332670", Effects, 10, 1)
  3169. local POS = HITPOS
  3170. local FLOOR = HITFLOOR
  3171. local STARTPOS = RootPart.CFrame
  3172. ATTACK = true
  3173. Rooted = true
  3174. for i=0, 2, 0.1 / Animation_Speed do
  3175. Swait()
  3176. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3177. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3178. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3179. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3180. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3181. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3182. end
  3183. UNANCHOR = false
  3184. RootPart.Anchored = true
  3185. CreateSound("1295446488", Effects, 10, 1)
  3186. RootPart.CFrame = RootPart.CFrame*CF(0,100+(150*POWERLEVEL),0)
  3187. for i=0, 1, 0.1 / Animation_Speed do
  3188. Swait()
  3189. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  3190. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  3191. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3192. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3193. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3194. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  3195. end
  3196. CreateSound("289315275", Effects, 10, 1)
  3197. for i=0, 5, 0.1 / Animation_Speed do
  3198. Swait()
  3199. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/1.2,POWERLEVEL/1.2,0))
  3200. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL,POWERLEVEL,0))
  3201. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  3202. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  3203. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3204. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3205. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3206. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  3207. end
  3208. CreateSound("260411131", Effects, 3, 1)
  3209. for i=0, 1, 0.1 / Animation_Speed do
  3210. Swait()
  3211. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  3212. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  3213. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3214. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3215. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3216. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3217. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3218. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  3219. end
  3220. for i=0, 0.3, 0.1 / Animation_Speed do
  3221. Swait()
  3222. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  3223. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  3224. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3225. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3226. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3227. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3228. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3229. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  3230. end
  3231. for i=0, 0.3, 0.1 / Animation_Speed do
  3232. Swait()
  3233. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  3234. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  3235. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(45)), 2 / Animation_Speed)
  3236. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  3237. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3238. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3239. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3240. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  3241. end
  3242. local BURNMARKS = {}
  3243. local DEATHRAY1 = CreatePart(3, Effects, "Neon", 0, 0.5, "Royal purple", "RAY", VT(0,0,0))
  3244. MakeForm(DEATHRAY1,"Cyl")
  3245. local DEATHRAY2 = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "RAY", VT(0,0,0))
  3246. MakeForm(DEATHRAY2,"Cyl")
  3247. local loopsound = CreateSound("487214658", Effects, 4, 1, true)
  3248. local AMOUNT = POWERLEVEL * 25
  3249. for i = 1, POWERLEVEL * 50 do
  3250. Swait()
  3251. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Royal purple",VT(0,0,0))
  3252. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  3253. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  3254. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Crimson", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  3255. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  3256. table.insert(BURNMARKS,MARK)
  3257. MakeForm(MARK,"Cyl")
  3258. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  3259. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  3260. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  3261. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  3262. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  3263. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  3264. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  3265. AMOUNT = AMOUNT - 1
  3266. end
  3267. local AMOUNT = POWERLEVEL * 25
  3268. for i = 1, POWERLEVEL * 50 do
  3269. Swait()
  3270. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Crimson",VT(0,0,0))
  3271. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  3272. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  3273. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Crimson", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  3274. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  3275. table.insert(BURNMARKS,MARK)
  3276. MakeForm(MARK,"Cyl")
  3277. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  3278. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  3279. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  3280. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  3281. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  3282. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  3283. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  3284. AMOUNT = AMOUNT - 1
  3285. end
  3286. DEATHRAY1:remove()
  3287. DEATHRAY2:remove()
  3288. loopsound:remove()
  3289. for i=0, 1, 0.1 / Animation_Speed do
  3290. Swait()
  3291. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3292. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3293. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3294. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3295. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3296. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3297. end
  3298. RootPart.CFrame = STARTPOS
  3299. for i=0, 0.1, 0.1 / Animation_Speed do
  3300. Swait()
  3301. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  3302. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3303. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3304. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3305. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed)
  3306. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  3307. end
  3308. for i = 1, 10+(5*POWERLEVEL) do
  3309. Swait()
  3310. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL*5,POWERLEVEL*5,0))
  3311. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  3312. end
  3313. local SOUND = CreateSound("314970772", Effects, 10, 1)
  3314. CreateSound("414517163", Effects, 10, 1)
  3315. IT("EchoSoundEffect",SOUND)
  3316. MagicSphere(VT(0,0,0),35,CF(POS),"Crimson",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  3317. CreateDebreeRing(FLOOR,POS,25*POWERLEVEL,VT(25,25,25)*POWERLEVEL,3)
  3318. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,3,25*POWERLEVEL)
  3319. for i = 1, 25 do
  3320. Swait()
  3321. MagicSphere(VT(0,0,0),15,CF(POS),"Really black",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  3322. CreateRing(VT(0,0,0.1),false,0,45,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(POWERLEVEL*2,POWERLEVEL*2,0))
  3323. killnearest(POS,POWERLEVEL*100,500)
  3324. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  3325. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL*25,POWERLEVEL*25,0))
  3326. end
  3327. for i = 1, 50 do
  3328. Swait()
  3329. for e=1,#BURNMARKS do
  3330. if BURNMARKS[e]~=nil then
  3331. local Thing=BURNMARKS[e]
  3332. if Thing~=nil then
  3333. local Part=Thing
  3334. Part.Transparency = Part.Transparency + (1/50)
  3335. end
  3336. end
  3337. end
  3338. end
  3339. for e=1,#BURNMARKS do
  3340. if BURNMARKS[e]~=nil then
  3341. local Thing=BURNMARKS[e]
  3342. if Thing~=nil then
  3343. local Part=Thing
  3344. Part:remove()
  3345. end
  3346. end
  3347. end
  3348. ATTACK = false
  3349. Rooted = false
  3350. UNANCHOR = true
  3351. RootPart.Anchored = false
  3352. POWERLEVEL = 1
  3353. end
  3354. end
  3355.  
  3356. function Taunt()
  3357. ATTACK = true
  3358. Rooted = true
  3359. CreateSound("907330011", Head, 10, 1.1)
  3360. for i=0, 1, 0.1 / Animation_Speed do
  3361. Swait()
  3362. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3363. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  3364. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3365. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3366. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3367. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3368. end
  3369. for i=0, 2, 0.1 / Animation_Speed do
  3370. Swait()
  3371. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3372. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  3373. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3374. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3375. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3376. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3377. end
  3378. ATTACK = false
  3379. Rooted = false
  3380. end
  3381.  
  3382. function BreakLimit()
  3383. ATTACK = true
  3384. Rooted = false
  3385. UNANCHOR = false
  3386. RootPart.Anchored = true
  3387. for i=0, 5, 0.1 / Animation_Speed do
  3388. Swait()
  3389. RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
  3390. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3391. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  3392. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3393. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3394. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  3395. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  3396. end
  3397. CreateSound("1368598393", Effects, 10, 1)
  3398. for i=0, 2, 0.1 / Animation_Speed do
  3399. Swait()
  3400. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  3401. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5))
  3402. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Crimson",VT(0.1,0.1,5))
  3403. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3404. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  3405. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3406. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3407. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  3408. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  3409. end
  3410. CreateSound("1368583274", Effects, 10, 1)
  3411. for i=0, 6, 0.1 / Animation_Speed do
  3412. Swait()
  3413. CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-1,0,0))
  3414. CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-1,0,0)*3)
  3415. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  3416. MagicSphere(VT(0,0,0),15,CFRAME,"Royal purple",VT(0.1,0.1,55))
  3417. MagicSphere(VT(0,0,0),15,CFRAME,"Royal purple",VT(2,2,2))
  3418. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Royal purple",VT(0.1,0.1,55))
  3419. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3420. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  3421. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3422. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3423. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  3424. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  3425. end
  3426. CreateSound("907329532", Effects, 10, 1.1)
  3427. Swait(175)
  3428. CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(7,7,0))
  3429. CreateSound("1368605755", Effects, 10, 1)
  3430. CreateSound("1368637781", Effects, 10, 1)
  3431. MagicSphere(VT(0,0,0),45,Torso.CFrame,"Royal purple",VT(5,5,5))
  3432. LIMITBROKEN = true
  3433. for i=0, 1, 0.1 / Animation_Speed do
  3434. Swait()
  3435. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(4,4,0))
  3436. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(5,5,0))
  3437. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3438. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  3439. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3440. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3441. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  3442. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  3443. end
  3444. UNANCHOR = true
  3445. RootPart.Anchored = false
  3446. ATTACK = false
  3447. Rooted = false
  3448. game.Lighting.ClockTime = 23
  3449. end
  3450.  
  3451. -- LIMIT BROKEN
  3452.  
  3453. function RivalingOverthrower2()
  3454. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  3455. local HITBODY = Mouse.Target.Parent
  3456. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  3457. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  3458. if TORS ~= nil and HUMAN ~= nil then
  3459. ATTACK = true
  3460. Rooted = false
  3461. VanishPlayer()
  3462. TORS.Anchored = true
  3463. RootPart.CFrame = TORS.CFrame*CF(0,5,0)
  3464. CreateSound("260411131", RootPart, 3, 1)
  3465. for i = 1, 75 do
  3466. Swait()
  3467. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  3468. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  3469. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  3470. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,POWERLEVEL*5))
  3471. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Crimson",VT(0.1,0.1,POWERLEVEL*5))
  3472. TORS.CFrame = TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  3473. end
  3474. RootPart.CFrame = CF(TORS.Position)*CF(MRANDOM(-45,45),45,MRANDOM(-45,45))
  3475. Reappear()
  3476. CreateSound("1368583274", RightArm, 10, 1)
  3477. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,0,0))
  3478. MakeForm(ORB,"Ball")
  3479. ORB.Color = C3(0,0,0)
  3480. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  3481. for i=0, 4, 0.1 / Animation_Speed do
  3482. Swait()
  3483. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  3484. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  3485. CreateRing(VT(25,25,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-1,-1,0))
  3486. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  3487. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  3488. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  3489. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3490. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3491. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3492. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3493. end
  3494. for i = 1, 5 do
  3495. Swait()
  3496. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  3497. ORB.Size = ORB.Size * 0.8
  3498. end
  3499. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,25,0))
  3500. MakeForm(BEAM,"Ball")
  3501. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,1000,0))
  3502. MakeForm(BEAM2,"Cyl")
  3503. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  3504. ORB.Color = BRICKC("Royal purple").Color
  3505. for i = 1, 5 do
  3506. Swait()
  3507. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(2,2,0))
  3508. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  3509. BEAM.Size = BEAM.Size + VT(2,0,2)
  3510. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  3511. BEAM2.Size = BEAM2.Size + VT(2,0,2)
  3512. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  3513. ORB.Size = ORB.Size * 1.3
  3514. end
  3515. CreateSound("1368605755", Effects, 10, 1)
  3516. HITBODY:BreakJoints()
  3517. TORS.Anchored = false
  3518. local POS = TORS.Position
  3519. for i = 1, 25 do
  3520. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  3521. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  3522. end
  3523. for i=0, 2, 0.1 / Animation_Speed do
  3524. Swait()
  3525. killnearest(POS,15,700)
  3526. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(2,2,0))
  3527. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  3528. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  3529. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  3530. RootPart.CFrame = CF(RootPart.Position,POS)
  3531. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  3532. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  3533. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3534. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3535. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3536. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3537. end
  3538. for i = 1, 5 do
  3539. Swait()
  3540. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  3541. BEAM.Size = BEAM.Size - VT(2,0,2)
  3542. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  3543. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  3544. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  3545. ORB.Size = ORB.Size * 0.8
  3546. end
  3547. turnto(POS)
  3548. ORB:remove()
  3549. BEAM:remove()
  3550. BEAM2:remove()
  3551. ATTACK = false
  3552. Rooted = false
  3553. end
  3554. end
  3555. end
  3556.  
  3557. function ChunkChuck2()
  3558. if HITFLOOR ~= nil then
  3559. ATTACK = true
  3560. Rooted = false
  3561. for i=0, 1, 0.1 / Animation_Speed do
  3562. Swait()
  3563. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  3564. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  3565. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3566. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3567. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3568. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  3569. end
  3570. local DIST = (RootPart.Position - HITPOS).Magnitude
  3571. RootPart.CFrame = RootPart.CFrame * CF(0,-(DIST-3),0)
  3572. for i=0, 0.1, 0.1 / Animation_Speed do
  3573. Swait()
  3574. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  3575. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  3576. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3577. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3578. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3579. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3580. end
  3581. CreateDebreeRing(HITFLOOR,HITPOS,15,VT(15,15,15))
  3582. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2),3,150)
  3583. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(25,25,25))
  3584. CHUNK.Color = HITFLOOR.Color
  3585. CHUNK.Material = HITFLOOR.Material
  3586. CHUNK.CFrame = RootPart.CFrame*CF(0,-25,-0.5)
  3587. CreateSound("260411131", CHUNK, 10, 1)
  3588. CreateSound("289842971", Torso, 3, 1)
  3589. for i=0, 1, 0.1 / Animation_Speed do
  3590. Swait()
  3591. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  3592. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  3593. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3594. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3595. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3596. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3597. end
  3598. RootPart.CFrame = RootPart.CFrame * CF(0,(DIST-3),0)
  3599. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  3600. repeat
  3601. Swait()
  3602. RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  3603. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  3604. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  3605. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  3606. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3607. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3608. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3609. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  3610. until HOLD == true
  3611. for i=0, 1, 0.1 / Animation_Speed do
  3612. Swait()
  3613. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  3614. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 2 / Animation_Speed)
  3615. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  3616. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3617. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3618. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3619. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  3620. end
  3621. coroutine.resume(coroutine.create(function()
  3622. local COLLISION = false
  3623. CHUNK.CFrame = RootPart.CFrame
  3624. for i = 1, 300 do
  3625. CHUNK.CFrame = CHUNK.CFrame * CF(0,0,-5)
  3626. killnearest(CHUNK.Position,CHUNK.Size.Z/1.8,15)
  3627. local TRAIL = CHUNK:Clone()
  3628. TRAIL.CanCollide = false
  3629. TRAIL.Transparency = 0.9
  3630. TRAIL.Parent = Effects
  3631. TRAIL.CFrame = CHUNK.CFrame
  3632. coroutine.resume(coroutine.create(function()
  3633. for i = 1, 10 do
  3634. Swait()
  3635. TRAIL.Transparency = TRAIL.Transparency + (0.1/10)
  3636. end
  3637. TRAIL:remove()
  3638. end))
  3639. local HIT = Raycast(CHUNK.Position, CHUNK.CFrame.lookVector, CHUNK.Size.Z/2, Character)
  3640. if HIT ~= nil then
  3641. COLLISION = true
  3642. break
  3643. end
  3644. end
  3645. CHUNK:remove()
  3646. if COLLISION == true then
  3647. CreateFlyingDebree(CHUNK,CF(CHUNK.Position),25,VT(10,10,10),3,MRANDOM(150,250))
  3648. killnearest(CHUNK.Position,CHUNK.Size.Z,45)
  3649. end
  3650. end))
  3651. turnto(CHUNK.Position)
  3652. for i=0, 1, 0.1 / Animation_Speed do
  3653. Swait()
  3654. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  3655. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  3656. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3657. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3658. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3659. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  3660. end
  3661. ATTACK = false
  3662. Rooted = false
  3663. end
  3664. end
  3665.  
  3666. function XEvent2()
  3667. local FLOOR,HITPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,-1,0)).lookVector, 100000, Character)
  3668. if FLOOR then
  3669. local BURNMARKS = {}
  3670. local POS = HITPOS
  3671. ATTACK = true
  3672. Rooted = false
  3673. local AMOUNT = 200
  3674. for i=0, 3, 0.1 / Animation_Speed do
  3675. Swait()
  3676. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))*CF(0,0,2)
  3677. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3678. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  3679. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3680. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3681. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3682. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3683. end
  3684. CreateSound("1368583274", Effects, 10, 0.5)
  3685. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,0,0))
  3686. MakeForm(ORB,"Ball")
  3687. ORB.Color = C3(0,0,0)
  3688. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  3689. for i=0, 12, 0.1 / Animation_Speed do
  3690. Swait()
  3691. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  3692. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  3693. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-10,-10,0))
  3694. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-10,-10,0))
  3695. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  3696. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  3697. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  3698. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3699. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3700. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3701. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3702. end
  3703. for i = 1, 50 do
  3704. Swait()
  3705. ORB.Size = ORB.Size * 0.9
  3706. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  3707. end
  3708. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,100,0))
  3709. MakeForm(BEAM,"Ball")
  3710. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,1000,0))
  3711. MakeForm(BEAM2,"Cyl")
  3712. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  3713. ORB.Color = BRICKC("Royal purple").Color
  3714. CreateSound("1368598393", Effects, 10, 0.3)
  3715. CreateSound("1368605755", Effects, 10, 0.3)
  3716. CreateSound("1368637781", Effects, 10, 0.3)
  3717. for i = 1, 10 do
  3718. local COLOR = C3(0,0,0)
  3719. ORB.Size = VT(10,10,10)
  3720. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  3721. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(10,10,0))
  3722. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(20,20,0))
  3723. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  3724. BEAM.Size = BEAM.Size + VT(4,0,4)
  3725. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  3726. BEAM2.Size = BEAM2.Size + VT(4,0,4)
  3727. BEAM.Color = COLOR
  3728. ORB.Color = COLOR
  3729. BEAM2.Color = COLOR
  3730. end
  3731. for i = 1, 400 do
  3732. Swait()
  3733. local COLOR = C3(1,1,1)
  3734. BEAM.Color = COLOR
  3735. ORB.Color = COLOR
  3736. BEAM2.Color = COLOR
  3737. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  3738. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  3739. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  3740. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  3741. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  3742. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  3743. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "BurnMark", VT(15,0,15)*2)
  3744. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  3745. table.insert(BURNMARKS,MARK)
  3746. MakeForm(MARK,"Cyl")
  3747. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  3748. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  3749. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  3750. AMOUNT = AMOUNT - 1
  3751. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,AMOUNT)),1,VT(5,5,5),1,150)
  3752. end
  3753. local AMOUNT = 200
  3754. for i = 1, 400 do
  3755. Swait()
  3756. local COLOR = C3(1,1,1)
  3757. BEAM.Color = COLOR
  3758. ORB.Color = COLOR
  3759. BEAM2.Color = COLOR
  3760. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  3761. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  3762. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  3763. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,-AMOUNT))
  3764. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  3765. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  3766. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "BurnMark", VT(15,0,15)*2)
  3767. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  3768. table.insert(BURNMARKS,MARK)
  3769. MakeForm(MARK,"Cyl")
  3770. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  3771. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  3772. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  3773. AMOUNT = AMOUNT - 1
  3774. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,-AMOUNT)),1,VT(5,5,5),1,150)
  3775. end
  3776. for i = 1, 40 do
  3777. Swait()
  3778. local COLOR = C3(0,0,0)
  3779. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  3780. BEAM.Size = BEAM.Size - VT(2,0,2)
  3781. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  3782. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  3783. ORB.Size = ORB.Size * 0.9
  3784. BEAM.Color = COLOR
  3785. ORB.Color = COLOR
  3786. BEAM2.Color = COLOR
  3787. end
  3788. ORB:remove()
  3789. BEAM:remove()
  3790. BEAM2:remove()
  3791. CreateSound("1368583274", Effects, 10, 0.375)
  3792. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,0,0))
  3793. MakeForm(ORB,"Ball")
  3794. ORB.Color = C3(0,0,0)
  3795. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  3796. for i=0, 18, 0.1 / Animation_Speed do
  3797. Swait()
  3798. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  3799. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  3800. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-10,-10,0))
  3801. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-10,-10,0))
  3802. RootPart.CFrame = CF(RootPart.Position,POS)
  3803. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  3804. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  3805. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3806. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3807. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3808. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3809. end
  3810. for i = 1, 50 do
  3811. Swait()
  3812. ORB.Size = ORB.Size * 0.9
  3813. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  3814. end
  3815. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,100,0))
  3816. MakeForm(BEAM,"Ball")
  3817. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,1000,0))
  3818. MakeForm(BEAM2,"Cyl")
  3819. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  3820. ORB.Color = BRICKC("Crimson").Color
  3821. CreateSound("1368598393", Effects, 10, 1)
  3822. CreateSound("1368605755", Effects, 10, 1)
  3823. CreateSound("1368637781", Effects, 10, 1)
  3824. CreateSound("314970772", Effects, 10, 1)
  3825. for i = 1, 60 do
  3826. Swait()
  3827. MagicSphere(VT(0,0,0),25,CF(POS),"Royal purple",VT(15,15,15))
  3828. local COLOR = C3(0,0,0)
  3829. ORB.Size = VT(10,10,10)
  3830. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  3831. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(10,10,0))
  3832. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(20,20,0))
  3833. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  3834. BEAM.Size = BEAM.Size + VT(6,0,6)
  3835. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  3836. BEAM2.Size = BEAM2.Size + VT(6,0,6)
  3837. BEAM.Color = COLOR
  3838. ORB.Color = COLOR
  3839. BEAM2.Color = COLOR
  3840. end
  3841. for _, c in pairs(workspace:GetChildren()) do
  3842. if c ~= Character then
  3843. if c.ClassName == "Model" then
  3844. c:BreakJoints()
  3845. for _, g in pairs(c:GetChildren()) do
  3846. if g ~= Character then
  3847. if g.ClassName == "Part" then
  3848. g.Anchored = false
  3849. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  3850. end
  3851. end
  3852. end
  3853. elseif c.ClassName == "Folder" then
  3854. for _, g in pairs(c:GetChildren()) do
  3855. if g ~= Character then
  3856. if g.ClassName == "Part" then
  3857. g.Anchored = false
  3858. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  3859. end
  3860. end
  3861. end
  3862. elseif c.ClassName == "Part" then
  3863. c.Anchored = false
  3864. c.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  3865. end
  3866. end
  3867. end
  3868. for e=1,#BURNMARKS do
  3869. if BURNMARKS[e]~=nil then
  3870. local Thing=BURNMARKS[e]
  3871. if Thing~=nil then
  3872. local Part=Thing
  3873. Part:remove()
  3874. end
  3875. end
  3876. end
  3877. ORB:remove()
  3878. BEAM:remove()
  3879. BEAM2:remove()
  3880. Swait(100)
  3881. for i = 1, 60 do
  3882. Swait()
  3883. end
  3884. ATTACK = false
  3885. Rooted = false
  3886. end
  3887. end
  3888.  
  3889. --//=================================\\
  3890. --|| ASSIGN THINGS TO KEYS
  3891. --\\=================================//
  3892.  
  3893. function MouseDown(Mouse)
  3894. HOLD = true
  3895. if ATTACK == false then
  3896. end
  3897. end
  3898.  
  3899. function CastProperRay(StartPos, Vec, Length, Ignore)
  3900. local Direction = CFrame.new(StartPos, Vec).lookVector
  3901. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  3902. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  3903. return RayHit, RayPos, RayNormal
  3904. end
  3905.  
  3906. function MouseUp(Mouse)
  3907. HOLD = false
  3908. end
  3909.  
  3910. function KeyDown(Key)
  3911. KEYHOLD = true
  3912. if LIMITBROKEN == false then
  3913. if Key == "t" and ATTACK == false then
  3914. Taunt()
  3915. end
  3916.  
  3917. if Key == "z" and ATTACK == false then
  3918. Warp()
  3919. end
  3920.  
  3921. if Key == "b" and ATTACK == false then
  3922. RivalingOverthrower()
  3923. end
  3924.  
  3925. if Key == "c" and ATTACK == false then
  3926. ChunkChuck()
  3927. end
  3928.  
  3929. if Key == "v" and ATTACK == false then
  3930. if POWERLEVEL < 5 then
  3931. Boost()
  3932. end
  3933. end
  3934.  
  3935. if Key == "q" and ATTACK == false then
  3936. BreakLimit()
  3937. end
  3938.  
  3939. if Key == "x" and ATTACK == false then
  3940. XEvent()
  3941. end
  3942. else
  3943. if Key == "b" and ATTACK == false then
  3944. RivalingOverthrower2()
  3945. end
  3946.  
  3947. if Key == "c" and ATTACK == false then
  3948. ChunkChuck2()
  3949. end
  3950.  
  3951. if Key == "x" and ATTACK == false then
  3952. XEvent2()
  3953. end
  3954.  
  3955. if Key == "q" and ATTACK == false then
  3956. LIMITBROKEN = false
  3957. POWERLEVEL = 1
  3958. end
  3959.  
  3960. if Key == "w" and ATTACK == false then
  3961. FLIGHT = true
  3962. repeat
  3963. local RayHit, RayPos = CastProperRay(RootPart.Position, Mouse.Hit.p, 5, {workspace})
  3964. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  3965. Swait()
  3966. until KEYHOLD == false
  3967. FLIGHT = false
  3968. end
  3969. if Key == "s" and ATTACK == false then
  3970. FLIGHT = true
  3971. repeat
  3972. local RayHit1, RayPos1 = CastProperRay(Mouse.Hit.p, RootPart.Position, 10000, {workspace})
  3973. local RayHit, RayPos = CastProperRay(RootPart.Position, RayPos1, 1, {workspace})
  3974. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  3975. Swait()
  3976. until KEYHOLD == false
  3977. FLIGHT = false
  3978. end
  3979. if Key == "a" and ATTACK == false then
  3980. FLIGHT = true
  3981. repeat
  3982. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(-1,0,0).p, 1, {workspace})
  3983. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  3984. Swait()
  3985. until KEYHOLD == false
  3986. FLIGHT = false
  3987. end
  3988. if Key == "d" and ATTACK == false then
  3989. FLIGHT = true
  3990. repeat
  3991. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(1,0,0).p, 1, {workspace})
  3992. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  3993. Swait()
  3994. until KEYHOLD == false
  3995. FLIGHT = false
  3996. end
  3997. end
  3998. end
  3999.  
  4000. function KeyUp(Key)
  4001. KEYHOLD = false
  4002. end
  4003.  
  4004. Mouse.Button1Down:connect(function(NEWKEY)
  4005. MouseDown(NEWKEY)
  4006. end)
  4007. Mouse.Button1Up:connect(function(NEWKEY)
  4008. MouseUp(NEWKEY)
  4009. end)
  4010. Mouse.KeyDown:connect(function(NEWKEY)
  4011. KeyDown(NEWKEY)
  4012. end)
  4013. Mouse.KeyUp:connect(function(NEWKEY)
  4014. KeyUp(NEWKEY)
  4015. end)
  4016.  
  4017. --//=================================\\
  4018. --\\=================================//
  4019.  
  4020.  
  4021. function unanchor()
  4022. if UNANCHOR == true then
  4023. g = Character:GetChildren()
  4024. for i = 1, #g do
  4025. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  4026. g[i].Anchored = false
  4027. end
  4028. if g[i].ClassName == "Accessory" then
  4029. g[i].Handle.Anchored = false
  4030. end
  4031. end
  4032. if LIMITBROKEN == false then
  4033. RootPart.Anchored = false
  4034. end
  4035. end
  4036. end
  4037.  
  4038.  
  4039. --//=================================\\
  4040. --|| WRAP THE WHOLE SCRIPT UP
  4041. --\\=================================//
  4042.  
  4043. Humanoid.Changed:connect(function(Jump)
  4044. if Jump == "Jump" and (Disable_Jump == true) then
  4045. Humanoid.Jump = false
  4046. end
  4047. end)
  4048.  
  4049. Speed = 12
  4050. Humanoid.JumpPower = 200
  4051.  
  4052. local FF = IT("ForceField",Character)
  4053. FF.Visible = false
  4054.  
  4055. while true do
  4056. Swait()
  4057. ANIMATE.Parent = nil
  4058. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4059. IDLEANIMATION:Play()
  4060. SINE = SINE + CHANGE
  4061. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4062. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4063. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  4064. if LIMITBROKEN == false then
  4065. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  4066. if HITFLOOR ~= nil then
  4067. if HITFLOOR.CanCollide == false then
  4068. HITFLOOR = nil
  4069. end
  4070. end
  4071. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  4072. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4073. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4074. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4075. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4076. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4077. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4078. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4079. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4080. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4081. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4082. end
  4083. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4084. ANIM = "Jump"
  4085. if ATTACK == false then
  4086. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4087. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  4088. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  4089. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  4090. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  4091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  4092. end
  4093. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4094. ANIM = "Fall"
  4095. if ATTACK == false then
  4096. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4097. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  4098. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  4099. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  4100. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  4101. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  4102. end
  4103. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4104. if ANIM == "Fall" then
  4105. Rooted = true
  4106. CreateSound("289842971", Torso, 3, 1)
  4107. Humanoid.WalkSpeed = 0
  4108. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  4109. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  4110. for i=0, 1, 0.1 / Animation_Speed do
  4111. Swait()
  4112. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  4113. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4114. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  4115. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  4116. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  4117. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  4118. end
  4119. Rooted = false
  4120. end
  4121. ANIM = "Idle"
  4122. if ATTACK == false then
  4123. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  4124. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  4125. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  4126. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  4127. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  4128. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  4129. end
  4130. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4131. if ANIM == "Fall" then
  4132. Rooted = true
  4133. CreateSound("289842971", Torso, 3, 1)
  4134. Humanoid.WalkSpeed = 0
  4135. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  4136. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  4137. for i=0, 1, 0.1 / Animation_Speed do
  4138. Swait()
  4139. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  4140. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4141. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  4142. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  4143. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  4144. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  4145. end
  4146. Rooted = false
  4147. end
  4148. ANIM = "Walk"
  4149. WALK = WALK + 1 / Animation_Speed
  4150. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  4151. WALK = 0
  4152. if WALKINGANIM == true then
  4153. WALKINGANIM = false
  4154. elseif WALKINGANIM == false then
  4155. WALKINGANIM = true
  4156. end
  4157. end
  4158. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4159. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4160. if ATTACK == false then
  4161. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed)
  4162. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(2 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0)), 2 / Animation_Speed)
  4163. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  4164. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  4165. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4166. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4167. end
  4168. end
  4169. if ATTACK == false and POWERLEVEL > 2 then
  4170. killnearest(Torso.Position,POWERLEVEL*2,15)
  4171. end
  4172. if sick.SoundId ~= "rbxassetid://657647848" then
  4173. sick.SoundId = "rbxassetid://657647848"
  4174. sick.Volume = 5
  4175. sick:Play()
  4176. end
  4177. sick.Pitch = 1
  4178. SKILL6TEXT.Text = "Power level: ["..POWERLEVEL.."]"
  4179. else
  4180. VALUE2 = false
  4181. if ATTACK == false and POWERLEVEL > 2 then
  4182. killnearest(Torso.Position,15,15)
  4183. end
  4184. local RANDOM = MRANDOM(1,4)
  4185. if MRANDOM(1,5) == 1 then
  4186. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-1,-1,0)*RANDOM)
  4187. end
  4188. if MRANDOM(1,5) == 1 then
  4189. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-1,-1,0)*RANDOM)
  4190. end
  4191. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4192. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4193. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4194. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4195. POWERLEVEL = 100
  4196. RootPart.Anchored = true
  4197. if FLIGHT == false then
  4198. ANIM = "Levitate"
  4199. if ATTACK == false then
  4200. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4201. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  4202. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  4203. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  4204. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  4205. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  4206. end
  4207. else
  4208. ANIM = "Fly"
  4209. if ATTACK == false then
  4210. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  4211. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 2 / Animation_Speed)
  4212. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  4213. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  4214. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  4215. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  4216. end
  4217. end
  4218. SKILL6TEXT.Text = "Power level: ["..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9).."]"
  4219. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 75, Character)
  4220. if sick.SoundId ~= "rbxassetid://634731402" then
  4221. sick.SoundId = "rbxassetid://634731402"
  4222. sick.Volume = 5
  4223. sick:Play()
  4224. sick.Pitch = 1
  4225. end
  4226. end
  4227. unanchor()
  4228. Humanoid.MaxHealth = "inf"
  4229. Humanoid.Health = "inf"
  4230. if Rooted == false then
  4231. Disable_Jump = false
  4232. if ANIM == "Jump" or ANIM == "Fall" then
  4233. Humanoid.WalkSpeed = Speed*3
  4234. else
  4235. Humanoid.WalkSpeed = Speed
  4236. end
  4237. elseif Rooted == true then
  4238. Disable_Jump = true
  4239. Humanoid.WalkSpeed = 0
  4240. end
  4241. q = Character:GetChildren()
  4242. for u = 1, #q do
  4243. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  4244. if q[u].Handle:FindFirstChild("PE") == nil then
  4245. particles(q[u].Handle)
  4246. elseif q[u].Handle:FindFirstChild("PE") then
  4247. if LIMITBROKEN == false then
  4248. local EyeSizes={
  4249. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  4250. NumberSequenceKeypoint.new(1,0,0)
  4251. }
  4252. q[u].Handle.PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  4253. q[u].Handle.PE.Speed = NumberRange.new(POWERLEVEL)
  4254. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  4255. else
  4256. local EyeSizes={
  4257. NumberSequenceKeypoint.new(0,4,0),
  4258. NumberSequenceKeypoint.new(1,0,0)
  4259. }
  4260. q[u].Handle.PE.Acceleration = Vector3.new(0,100,0)
  4261. q[u].Handle.PE.Speed = NumberRange.new(25)
  4262. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  4263. end
  4264. end
  4265. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  4266. if q[u]:FindFirstChild("PE") == nil then
  4267. particles(q[u])
  4268. elseif q[u]:FindFirstChild("PE") then
  4269. if LIMITBROKEN == false then
  4270. local EyeSizes={
  4271. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  4272. NumberSequenceKeypoint.new(1,0,0)
  4273. }
  4274. q[u].PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  4275. q[u].PE.Speed = NumberRange.new(POWERLEVEL)
  4276. q[u].PE.Size=NumberSequence.new(EyeSizes)
  4277. else
  4278. local EyeSizes={
  4279. NumberSequenceKeypoint.new(0,4,0),
  4280. NumberSequenceKeypoint.new(1,0,0)
  4281. }
  4282. q[u].PE.Acceleration = Vector3.new(0,100,0)
  4283. q[u].PE.Speed = NumberRange.new(25)
  4284. q[u].PE.Size=NumberSequence.new(EyeSizes)
  4285. end
  4286. end
  4287. end
  4288. end
  4289. script.Parent = PlayerGui
  4290. if VALUE2 == false then
  4291. if HITFLOOR ~= nil then
  4292. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  4293. end
  4294. Speed = 12
  4295. Character.Parent = workspace
  4296. Weapon.Parent = Character
  4297. elseif VALUE2 == true then
  4298. Speed = 45
  4299. Character.Parent = Cam
  4300. Weapon.Parent = workspace
  4301. end
  4302. Effects.Parent = Weapon
  4303. FF.Parent = Character
  4304. local MATHS = {"0","1"}
  4305. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  4306. Humanoid.PlatformStand = false
  4307. sick.Parent = Character
  4308. end
  4309.  
  4310. --//=================================\\
  4311. --\\=================================//
  4312.  
  4313.  
  4314.  
  4315.  
  4316.  
  4317. --//====================================================\\--
  4318. --|| END OF SCRIPT
  4319. --\\====================================================//--
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