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Ninja_Camper

Eraser of worlds

Jun 14th, 2018
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  1. -- [[[
  2. --000000[[====================================================================================\\
  3. --000000[[ DEIVIS97 EDIT
  4. --000000[[====================================================================================//
  5. -- [[[
  6.  
  7.  
  8.  
  9. wait(0.2)
  10.  
  11. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  12. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  13. do
  14. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  15. script.Parent = Player.Character
  16.  
  17. --RemoteEvent for communicating
  18. local Event = Instance.new("RemoteEvent")
  19. Event.Name = "UserInput_Event"
  20.  
  21. --Fake event to make stuff like Mouse.KeyDown work
  22. local function fakeEvent()
  23. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  24. t.connect = t.Connect
  25. return t
  26. end
  27.  
  28. --Creating fake input objects with fake variables
  29. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  30. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  31. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  32. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  33. end}
  34. --Merged 2 functions into one by checking amount of arguments
  35. CAS.UnbindAction = CAS.BindAction
  36.  
  37. --This function will trigger the events that have been :Connect()'ed
  38. local function te(self,ev,...)
  39. local t = m[ev]
  40. if t and t._fakeEvent and t.Function then
  41. t.Function(...)
  42. end
  43. end
  44. m.TrigEvent = te
  45. UIS.TrigEvent = te
  46.  
  47. Event.OnServerEvent:Connect(function(plr,io)
  48. if plr~=Player then return end
  49. if io.isMouse then
  50. m.Target = io.Target
  51. m.Hit = io.Hit
  52. else
  53. local b = io.UserInputState == Enum.UserInputState.Begin
  54. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  55. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  56. end
  57. for _,t in pairs(CAS.Actions) do
  58. for _,k in pairs(t.Keys) do
  59. if k==io.KeyCode then
  60. t.Function(t.Name,io.UserInputState,io)
  61. end
  62. end
  63. end
  64. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  65. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  66. end
  67. end)
  68. Event.Parent = NLS([==[
  69. local Player = game:GetService("Players").LocalPlayer
  70. local Event = script:WaitForChild("UserInput_Event")
  71.  
  72. local UIS = game:GetService("UserInputService")
  73. local input = function(io,a)
  74. if a then return end
  75. --Since InputObject is a client-side instance, we create and pass table instead
  76. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  77. end
  78. UIS.InputBegan:Connect(input)
  79. UIS.InputEnded:Connect(input)
  80.  
  81. local Mouse = Player:GetMouse()
  82. local h,t
  83. --Give the server mouse data 30 times every second, but only if the values changed
  84. --If player is not moving their mouse, client won't fire events
  85. while wait(1/30) do
  86. if h~=Mouse.Hit or t~=Mouse.Target then
  87. h,t=Mouse.Hit,Mouse.Target
  88. Event:FireServer({isMouse=true,Target=t,Hit=h})
  89. end
  90. end]==],Player.Character)
  91. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  92. end
  93.  
  94.  
  95. Player = owner
  96. PlayerGui = Player.PlayerGui
  97. Cam = workspace.CurrentCamera
  98. Backpack = Player.Backpack
  99. Character = Player.Character
  100. Humanoid = Character.Humanoid
  101. RootPart = Character["HumanoidRootPart"]
  102. Torso = Character["Torso"]
  103. Head = Character["Head"]
  104. RightArm = Character["Right Arm"]
  105. LeftArm = Character["Left Arm"]
  106. RightLeg = Character["Right Leg"]
  107. LeftLeg = Character["Left Leg"]
  108. RootJoint = RootPart["RootJoint"]
  109. Neck = Torso["Neck"]
  110. RightShoulder = Torso["Right Shoulder"]
  111. LeftShoulder = Torso["Left Shoulder"]
  112. RightHip = Torso["Right Hip"]
  113. LeftHip = Torso["Left Hip"]
  114. local sick = Instance.new("Sound",Character)
  115. sick.SoundId = "rbxassetid://183142252"
  116. sick.Looped = true
  117. sick.Pitch = 1
  118. sick.Volume = 5
  119. sick:Play()
  120. Humanoid.DisplayDistanceType = "None"
  121.  
  122. local naeeym2 = Instance.new("BillboardGui",Character)
  123. naeeym2.AlwaysOnTop = true
  124. naeeym2.Size = UDim2.new(7,35,3,15)
  125. naeeym2.StudsOffset = Vector3.new(0,2,0)
  126. naeeym2.MaxDistance = 75
  127. naeeym2.Adornee = Character.Head
  128. naeeym2.Name = "Name2"
  129. local tecks2 = Instance.new("TextLabel",naeeym2)
  130. tecks2.BackgroundTransparency = 1
  131. tecks2.TextScaled = true
  132. tecks2.BorderSizePixel = 0
  133. tecks2.Text = "Eraser of Worlds"
  134. tecks2.Font = "Antique"
  135. tecks2.TextSize = 30
  136. tecks2.TextStrokeTransparency = 0
  137. tecks2.TextColor3 = Color3.fromRGB(125, 0, 124)
  138. tecks2.TextStrokeColor3 = Color3.fromRGB(50, 0, 0)
  139. tecks2.Size = UDim2.new(1,0,0.5,0)
  140. tecks2.Parent = naeeym2
  141.  
  142. IT = Instance.new
  143. CF = CFrame.new
  144. VT = Vector3.new
  145. RAD = math.rad
  146. C3 = Color3.new
  147. UD2 = UDim2.new
  148. BRICKC = BrickColor.new
  149. ANGLES = CFrame.Angles
  150. EULER = CFrame.fromEulerAnglesXYZ
  151. COS = math.cos
  152. ACOS = math.acos
  153. SIN = math.sin
  154. ASIN = math.asin
  155. ABS = math.abs
  156. MRANDOM = math.random
  157. FLOOR = math.floor
  158.  
  159. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  160. local NEWMESH = IT(MESH)
  161. if MESH == "SpecialMesh" then
  162. NEWMESH.MeshType = MESHTYPE
  163. if MESHID ~= "nil" and MESHID ~= "" then
  164. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  165. end
  166. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  167. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  168. end
  169. end
  170. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  171. NEWMESH.Scale = SCALE
  172. NEWMESH.Parent = PARENT
  173. return NEWMESH
  174. end
  175.  
  176. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  177. local NEWPART = IT("Part")
  178. NEWPART.formFactor = FORMFACTOR
  179. NEWPART.Reflectance = REFLECTANCE
  180. NEWPART.Transparency = TRANSPARENCY
  181. NEWPART.CanCollide = false
  182. NEWPART.Locked = true
  183. NEWPART.Anchored = true
  184. if ANCHOR == false then
  185. NEWPART.Anchored = false
  186. end
  187. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  188. NEWPART.Name = NAME
  189. NEWPART.Size = SIZE
  190. NEWPART.Position = Torso.Position
  191. NEWPART.Material = MATERIAL
  192. NEWPART:BreakJoints()
  193. NEWPART.Parent = PARENT
  194. return NEWPART
  195. end
  196.  
  197. --//=================================\\
  198. --|| CUSTOMIZATION
  199. --\\=================================//
  200.  
  201. Player_Size = 1 --Size of the player.
  202. Animation_Speed = 3
  203. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  204.  
  205. local Speed = 16
  206. local Effects2 = {}
  207.  
  208. --//=================================\\
  209. --|| END OF CUSTOMIZATION
  210. --\\=================================//
  211.  
  212. local function weldBetween(a, b)
  213. local weldd = Instance.new("ManualWeld")
  214. weldd.Part0 = a
  215. weldd.Part1 = b
  216. weldd.C0 = CFrame.new()
  217. weldd.C1 = b.CFrame:inverse() * a.CFrame
  218. weldd.Parent = a
  219. return weldd
  220. end
  221.  
  222. --//=================================\\
  223. --|| USEFUL VALUES
  224. --\\=================================//
  225.  
  226. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  227. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  228. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  229. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  230. local CHANGEDEFENSE = 0
  231. local CHANGEDAMAGE = 0
  232. local CHANGEMOVEMENT = 0
  233. local ANIM = "Idle"
  234. local ATTACK = false
  235. local EQUIPPED = false
  236. local HOLD = false
  237. local COMBO = 1
  238. local Rooted = false
  239. local SINE = 0
  240. local KEYHOLD = false
  241. local CHANGE = 2 / Animation_Speed
  242. local WALKINGANIM = false
  243. local WALK = 0
  244. local VALUE1 = false
  245. local VALUE2 = false
  246. local POWERLEVEL = 1
  247. local DEATH = false
  248. local ROBLOXIDLEANIMATION = IT("Animation")
  249. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  250. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  251. --ROBLOXIDLEANIMATION.Parent = Humanoid
  252. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  253. WEAPONGUI.Name = "Weapon GUI"
  254. local Weapon = IT("Model")
  255. Weapon.Name = "Adds"
  256. local Effects = IT("Folder", Weapon)
  257. Effects.Name = "Effects"
  258. local ANIMATOR = Humanoid.Animator
  259. local ANIMATE = Character.Animate
  260. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  261. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  262. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  263. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  264. local UNANCHOR = true
  265. local LIMITBROKEN = false
  266. local HITFLOOR, HITPOS = nil
  267. local FLIGHT = false
  268.  
  269. local SKILLTEXTCOLOR = BRICKC("Royal purple").Color
  270.  
  271. --//=================================\\
  272. --\\=================================//
  273.  
  274.  
  275. --//=================================\\
  276. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  277. --\\=================================//
  278.  
  279. ArtificialHB = Instance.new("BindableEvent", script)
  280. ArtificialHB.Name = "ArtificialHB"
  281.  
  282. script:WaitForChild("ArtificialHB")
  283.  
  284. frame = Frame_Speed
  285. tf = 0
  286. allowframeloss = false
  287. tossremainder = false
  288. lastframe = tick()
  289. script.ArtificialHB:Fire()
  290.  
  291. game:GetService("RunService").Heartbeat:connect(function(s, p)
  292. tf = tf + s
  293. if tf >= frame then
  294. if allowframeloss then
  295. script.ArtificialHB:Fire()
  296. lastframe = tick()
  297. else
  298. for i = 1, math.floor(tf / frame) do
  299. script.ArtificialHB:Fire()
  300. end
  301. lastframe = tick()
  302. end
  303. if tossremainder then
  304. tf = 0
  305. else
  306. tf = tf - frame * math.floor(tf / frame)
  307. end
  308. end
  309. end)
  310.  
  311. --//=================================\\
  312. --\\=================================//
  313.  
  314.  
  315.  
  316.  
  317.  
  318. --//=================================\\
  319. --|| SOME FUNCTIONS
  320. --\\=================================//
  321.  
  322. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  323. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  324. end
  325.  
  326. function PositiveAngle(NUMBER)
  327. if NUMBER >= 0 then
  328. NUMBER = 0
  329. end
  330. return NUMBER
  331. end
  332.  
  333. function NegativeAngle(NUMBER)
  334. if NUMBER <= 0 then
  335. NUMBER = 0
  336. end
  337. return NUMBER
  338. end
  339.  
  340. function Swait(NUMBER)
  341. if NUMBER == 0 or NUMBER == nil then
  342. ArtificialHB.Event:wait()
  343. else
  344. for i = 1, NUMBER do
  345. ArtificialHB.Event:wait()
  346. end
  347. end
  348. end
  349.  
  350. function QuaternionFromCFrame(cf)
  351. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  352. local trace = m00 + m11 + m22
  353. if trace > 0 then
  354. local s = math.sqrt(1 + trace)
  355. local recip = 0.5 / s
  356. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  357. else
  358. local i = 0
  359. if m11 > m00 then
  360. i = 1
  361. end
  362. if m22 > (i == 0 and m00 or m11) then
  363. i = 2
  364. end
  365. if i == 0 then
  366. local s = math.sqrt(m00 - m11 - m22 + 1)
  367. local recip = 0.5 / s
  368. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  369. elseif i == 1 then
  370. local s = math.sqrt(m11 - m22 - m00 + 1)
  371. local recip = 0.5 / s
  372. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  373. elseif i == 2 then
  374. local s = math.sqrt(m22 - m00 - m11 + 1)
  375. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  376. end
  377. end
  378. end
  379.  
  380. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  381. local xs, ys, zs = x + x, y + y, z + z
  382. local wx, wy, wz = w * xs, w * ys, w * zs
  383. local xx = x * xs
  384. local xy = x * ys
  385. local xz = x * zs
  386. local yy = y * ys
  387. local yz = y * zs
  388. local zz = z * zs
  389. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  390. end
  391.  
  392. function QuaternionSlerp(a, b, t)
  393. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  394. local startInterp, finishInterp;
  395. if cosTheta >= 0.0001 then
  396. if (1 - cosTheta) > 0.0001 then
  397. local theta = ACOS(cosTheta)
  398. local invSinTheta = 1 / SIN(theta)
  399. startInterp = SIN((1 - t) * theta) * invSinTheta
  400. finishInterp = SIN(t * theta) * invSinTheta
  401. else
  402. startInterp = 1 - t
  403. finishInterp = t
  404. end
  405. else
  406. if (1 + cosTheta) > 0.0001 then
  407. local theta = ACOS(-cosTheta)
  408. local invSinTheta = 1 / SIN(theta)
  409. startInterp = SIN((t - 1) * theta) * invSinTheta
  410. finishInterp = SIN(t * theta) * invSinTheta
  411. else
  412. startInterp = t - 1
  413. finishInterp = t
  414. end
  415. end
  416. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  417. end
  418.  
  419. function Clerp(a, b, t)
  420. local qa = {QuaternionFromCFrame(a)}
  421. local qb = {QuaternionFromCFrame(b)}
  422. local ax, ay, az = a.x, a.y, a.z
  423. local bx, by, bz = b.x, b.y, b.z
  424. local _t = 1 - t
  425. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  426. end
  427.  
  428. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  429. local frame = IT("Frame")
  430. frame.BackgroundTransparency = TRANSPARENCY
  431. frame.BorderSizePixel = BORDERSIZEPIXEL
  432. frame.Position = POSITION
  433. frame.Size = SIZE
  434. frame.BackgroundColor3 = COLOR
  435. frame.BorderColor3 = BORDERCOLOR
  436. frame.Name = NAME
  437. frame.Parent = PARENT
  438. return frame
  439. end
  440.  
  441. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  442. local label = IT("TextLabel")
  443. label.BackgroundTransparency = 1
  444. label.Size = UD2(1, 0, 1, 0)
  445. label.Position = UD2(0, 0, 0, 0)
  446. label.TextColor3 = TEXTCOLOR
  447. label.TextStrokeTransparency = STROKETRANSPARENCY
  448. label.TextTransparency = TRANSPARENCY
  449. label.FontSize = TEXTFONTSIZE
  450. label.Font = TEXTFONT
  451. label.BorderSizePixel = BORDERSIZEPIXEL
  452. label.TextScaled = false
  453. label.Text = TEXT
  454. label.Name = NAME
  455. label.Parent = PARENT
  456. return label
  457. end
  458.  
  459. function NoOutlines(PART)
  460. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  461. end
  462.  
  463.  
  464. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  465. local NEWWELD = IT(TYPE)
  466. NEWWELD.Part0 = PART0
  467. NEWWELD.Part1 = PART1
  468. NEWWELD.C0 = C0
  469. NEWWELD.C1 = C1
  470. NEWWELD.Parent = PARENT
  471. return NEWWELD
  472. end
  473.  
  474. local SOUND = IT("Sound")
  475.  
  476. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  477. local NEWSOUND = nil
  478. coroutine.resume(coroutine.create(function()
  479. NEWSOUND = SOUND:Clone()
  480. NEWSOUND.Parent = PARENT
  481. NEWSOUND.Volume = VOLUME
  482. NEWSOUND.Pitch = PITCH
  483. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  484. --Swait()
  485. NEWSOUND:play()
  486. if DOESLOOP == false then
  487. repeat Swait() until NEWSOUND.Playing == false
  488. NEWSOUND:remove()
  489. elseif DOESLOOP == true then
  490. NEWSOUND.Looped = true
  491. end
  492. end))
  493. return NEWSOUND
  494. end
  495.  
  496. function CFrameFromTopBack(at, top, back)
  497. local right = top:Cross(back)
  498. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  499. end
  500.  
  501. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  502. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  503. local mesh = IT("SpecialMesh",wave)
  504. mesh.MeshType = "FileMesh"
  505. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  506. mesh.Scale = SIZE
  507. mesh.Offset = VT(0,0,-SIZE.X/8)
  508. wave.CFrame = CFRAME
  509. coroutine.resume(coroutine.create(function(PART)
  510. for i = 1, WAIT do
  511. Swait()
  512. mesh.Scale = mesh.Scale + GROW
  513. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  514. if DOESROT == true then
  515. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  516. end
  517. wave.Transparency = wave.Transparency + (0.5/WAIT)
  518. if wave.Transparency > 0.99 then
  519. wave:remove()
  520. end
  521. end
  522. end))
  523. end
  524.  
  525. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  526. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  527. local mesh = IT("SpecialMesh",wave)
  528. mesh.MeshType = "FileMesh"
  529. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  530. mesh.Scale = SIZE
  531. mesh.Offset = VT(0,0,0)
  532. wave.CFrame = CFRAME
  533. coroutine.resume(coroutine.create(function(PART)
  534. for i = 1, WAIT do
  535. Swait()
  536. mesh.Scale = mesh.Scale + GROW
  537. if DOESROT == true then
  538. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  539. end
  540. wave.Transparency = wave.Transparency + (0.5/WAIT)
  541. if wave.Transparency > 0.99 then
  542. wave:remove()
  543. end
  544. end
  545. end))
  546. end
  547.  
  548. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  549. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  550. local mesh = IT("SpecialMesh",wave)
  551. mesh.MeshType = "Sphere"
  552. mesh.Scale = SIZE
  553. mesh.Offset = VT(0,0,0)
  554. wave.CFrame = CFRAME
  555. coroutine.resume(coroutine.create(function(PART)
  556. for i = 1, WAIT do
  557. Swait()
  558. mesh.Scale = mesh.Scale + GROW
  559. wave.Transparency = wave.Transparency + (1/WAIT)
  560. if wave.Transparency > 0.99 then
  561. wave:remove()
  562. end
  563. end
  564. end))
  565. end
  566.  
  567. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  568. if FLOOR ~= nil then
  569. coroutine.resume(coroutine.create(function()
  570. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Royal purple", "DebreeCenter", VT(0,0,0))
  571. PART.CFrame = CF(POSITION)
  572. for i = 1, 45 do
  573. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Royal purple", "DebreePart", BLOCKSIZE)
  574. RingPiece.Material = FLOOR.Material
  575. RingPiece.Color = FLOOR.Color
  576. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  577. Debris:AddItem(RingPiece,SWAIT)
  578. end
  579. PART:remove()
  580. end))
  581. end
  582. end
  583.  
  584. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  585. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  586. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  587. wave.CFrame = CFRAME
  588. coroutine.resume(coroutine.create(function(PART)
  589. for i = 1, WAIT do
  590. Swait()
  591. mesh.Scale = mesh.Scale * GROW
  592. wave.Transparency = wave.Transparency + (0.5/WAIT)
  593. if wave.Transparency > 0.99 then
  594. wave:remove()
  595. end
  596. end
  597. end))
  598. end
  599.  
  600. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  601. if FLOOR ~= nil then
  602. for i = 1, AMOUNT do
  603. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Debree", BLOCKSIZE, false)
  604. DEBREE.Material = FLOOR.Material
  605. DEBREE.Color = FLOOR.Color
  606. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  607. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  608. coroutine.resume(coroutine.create(function()
  609. Swait(15)
  610. DEBREE.Parent = workspace
  611. DEBREE.CanCollide = true
  612. Debris:AddItem(DEBREE,SWAIT)
  613. end))
  614. end
  615. end
  616. end
  617.  
  618. function MakeForm(PART,TYPE)
  619. if TYPE == "Cyl" then
  620. local MSH = IT("CylinderMesh",PART)
  621. elseif TYPE == "Ball" then
  622. local MSH = IT("SpecialMesh",PART)
  623. MSH.MeshType = "Sphere"
  624. elseif TYPE == "Wedge" then
  625. local MSH = IT("SpecialMesh",PART)
  626. MSH.MeshType = "Wedge"
  627. end
  628. end
  629.  
  630. function CheckTableForString(Table, String)
  631. for i, v in pairs(Table) do
  632. if string.find(string.lower(String), string.lower(v)) then
  633. return true
  634. end
  635. end
  636. return false
  637. end
  638.  
  639. function CheckIntangible(Hit)
  640. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  641. if Hit and Hit.Parent then
  642. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  643. return true
  644. end
  645. end
  646. return false
  647. end
  648.  
  649. Debris = game:GetService("Debris")
  650.  
  651. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  652. local Direction = CFrame.new(StartPos, Vec).lookVector
  653. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  654. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  655. if RayHit and CheckIntangible(RayHit) then
  656. if DelayIfHit then
  657. wait()
  658. end
  659. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  660. end
  661. return RayHit, RayPos, RayNormal
  662. end
  663.  
  664. function turnto(position)
  665. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  666. end
  667.  
  668. --//=================================\\
  669. --|| WEAPON CREATION
  670. --\\=================================//
  671. CircleParts = {}
  672. Equipped = false
  673.  
  674. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  675. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  676. end
  677. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  678. Torso = Character:FindFirstChild("Torso")
  679. if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
  680. return
  681. end
  682. Equipped = true
  683. Circle = Instance.new("Model")
  684. Circle.Name = "Circle"
  685. Angle = 0
  686. for i = 1, 1 do
  687. local CirclePart = Instance.new("Part")
  688. CirclePart.Name = "CirclePart"
  689. CirclePart.Transparency = 1
  690. CirclePart.BrickColor = BrickColor.new("Really black")
  691. CirclePart.Material = Enum.Material.Plastic
  692. CirclePart.Shape = Enum.PartType.Block
  693. CirclePart.FormFactor = Enum.FormFactor.Custom
  694. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  695. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  696. CirclePart.Anchored = true
  697. CirclePart.CanCollide = false
  698. CirclePart.Locked = true
  699. CirclePart.Size = Vector3.new(10, 0.2, 10)
  700. local Aura = Instance.new('ParticleEmitter')
  701. Aura.Name = "Aura"
  702. Aura.Texture = "rbxassetid://141116476"
  703. Aura.Parent = CirclePart
  704. Aura.LightEmission = .7
  705. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  706. Aura.Color = ColorSequence.new(Color3.new(155/255, 0/255, 155/255),Color3.new(255/200, 0/200, 0/200))
  707. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  708. Aura.LockedToPart = false
  709. Aura.Lifetime = NumberRange.new(1)
  710. Aura.Rate = 100
  711. Aura.Speed = NumberRange.new(2)
  712. Aura.SpreadAngle = Vector2.new(80,80)
  713. local BlockMesh = Instance.new("BlockMesh")
  714. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  715. BlockMesh.Parent = CirclePart
  716. CirclePart.Parent = Circle
  717. local Star = Instance.new("Decal", CirclePart)
  718. Star.Texture = "http://www.roblox.com/asset/?id=1258741019"
  719. Star.Face = "Top"
  720. local Light = Instance.new("PointLight", CirclePart)
  721. Light.Color = Color3.new(1,0,0)
  722. Light.Brightness = 100
  723. Light.Range = 0
  724. table.insert(CircleParts, CirclePart)
  725. end
  726. Spawn(function()
  727. while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do
  728. if Angle == 360 then
  729. Angle = 0
  730. end
  731. Angle = Angle + 0.05
  732. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  733. if Hit then
  734. if not Circle.Parent then
  735. Circle.Parent = Character
  736. end
  737. for i, v in pairs(CircleParts) do
  738. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  739. end
  740. else
  741. Circle.Parent = nil
  742. end
  743. wait()
  744. end
  745. end)
  746.  
  747. function particles(art)
  748. local EyeSizes={
  749. NumberSequenceKeypoint.new(0,1,0),
  750. NumberSequenceKeypoint.new(1,1,0)
  751. }
  752. local EyeTrans={
  753. NumberSequenceKeypoint.new(0,0.8,0),
  754. NumberSequenceKeypoint.new(1,1,0)
  755. }
  756. local PE=Instance.new("ParticleEmitter",art)
  757. PE.LightEmission=.8
  758. PE.Color = ColorSequence.new(BRICKC("Royal purple").Color)
  759. PE.Size=NumberSequence.new(EyeSizes)
  760. PE.Transparency=NumberSequence.new(EyeTrans)
  761. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  762. PE.Rotation=NumberRange.new(0,360)
  763. PE.Rate=999
  764. PE.VelocitySpread = 10000
  765. PE.Acceleration = Vector3.new(0,75,0)
  766. PE.Drag = 5
  767. PE.Speed = NumberRange.new(0,0,0)
  768. PE.Texture="http://www.roblox.com/asset/?id=341277531"
  769. PE.ZOffset = -1.5
  770. PE.Name = "PE"
  771. end
  772.  
  773. Weapon.Parent = Character
  774.  
  775. Humanoid.Died:connect(function()
  776. ATTACK = true
  777. DEATH = true
  778. end)
  779.  
  780. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  781. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  782. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  783. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  784. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  785. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  786.  
  787. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  788. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Rival Smash", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 2")
  789. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chunk chuck", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 3")
  790. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Boost", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
  791. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] X-Event", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5")
  792. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "Power level: ["..POWERLEVEL.."]", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 6")
  793.  
  794. --//=================================\\
  795. --|| DAMAGING
  796. --\\=================================//
  797.  
  798. function killnearest(position,range,maxstrength)
  799. for i,v in ipairs(workspace:GetChildren()) do
  800. if v.ClassName == "Model" then
  801. local body = v:GetChildren()
  802. for part = 1, #body do
  803. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  804. if(body[part].Position - position).Magnitude < range then
  805. if v.ClassName == "Model" then
  806. v:BreakJoints()
  807. end
  808. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  809. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  810. end
  811. end
  812. end
  813. end
  814. end
  815. end
  816.  
  817. --//=================================\\
  818. --|| ATTACK FUNCTIONS AND STUFF
  819. --\\=================================//
  820. Torso.Transparency = 1
  821. function sandbox(var,func)
  822. local env = getfenv(func)
  823. local newenv = setmetatable({},{
  824. __index = function(self,k)
  825. if k=="script" then
  826. return var
  827. else
  828. return env[k]
  829. end
  830. end,
  831. })
  832. setfenv(func,newenv)
  833. return func
  834. end
  835. cors = {}
  836. mas = Instance.new("Model",game:GetService("Lighting"))
  837. Model0 = Instance.new("Model")
  838. Model1 = Instance.new("Model")
  839. Part2 = Instance.new("Part")
  840. Part3 = Instance.new("Part")
  841. SpecialMesh4 = Instance.new("SpecialMesh")
  842. Part5 = Instance.new("Part")
  843. SpecialMesh6 = Instance.new("SpecialMesh")
  844. Part7 = Instance.new("Part")
  845. SpecialMesh8 = Instance.new("SpecialMesh")
  846. Part9 = Instance.new("Part")
  847. SpecialMesh10 = Instance.new("SpecialMesh")
  848. Part11 = Instance.new("Part")
  849. Part12 = Instance.new("Part")
  850. SpecialMesh13 = Instance.new("SpecialMesh")
  851. Part14 = Instance.new("Part")
  852. SpecialMesh15 = Instance.new("SpecialMesh")
  853. Part16 = Instance.new("Part")
  854. Part17 = Instance.new("Part")
  855. SpecialMesh18 = Instance.new("SpecialMesh")
  856. Part19 = Instance.new("Part")
  857. Part20 = Instance.new("Part")
  858. Part21 = Instance.new("Part")
  859. SpecialMesh22 = Instance.new("SpecialMesh")
  860. Part23 = Instance.new("Part")
  861. SpecialMesh24 = Instance.new("SpecialMesh")
  862. Part25 = Instance.new("Part")
  863. Part26 = Instance.new("Part")
  864. Part27 = Instance.new("Part")
  865. SpecialMesh28 = Instance.new("SpecialMesh")
  866. Part29 = Instance.new("Part")
  867. SpecialMesh30 = Instance.new("SpecialMesh")
  868. Part31 = Instance.new("Part")
  869. Model32 = Instance.new("Model")
  870. Part33 = Instance.new("Part")
  871. SpecialMesh34 = Instance.new("SpecialMesh")
  872. Part35 = Instance.new("Part")
  873. SpecialMesh36 = Instance.new("SpecialMesh")
  874. Part37 = Instance.new("Part")
  875. SpecialMesh38 = Instance.new("SpecialMesh")
  876. Part39 = Instance.new("Part")
  877. Part40 = Instance.new("Part")
  878. SpecialMesh41 = Instance.new("SpecialMesh")
  879. Part42 = Instance.new("Part")
  880. Part43 = Instance.new("Part")
  881. Part44 = Instance.new("Part")
  882. SpecialMesh45 = Instance.new("SpecialMesh")
  883. Part46 = Instance.new("Part")
  884. SpecialMesh47 = Instance.new("SpecialMesh")
  885. Part48 = Instance.new("Part")
  886. SpecialMesh49 = Instance.new("SpecialMesh")
  887. Part50 = Instance.new("Part")
  888. SpecialMesh51 = Instance.new("SpecialMesh")
  889. Part52 = Instance.new("Part")
  890. SpecialMesh53 = Instance.new("SpecialMesh")
  891. Part54 = Instance.new("Part")
  892. SpecialMesh55 = Instance.new("SpecialMesh")
  893. Part56 = Instance.new("Part")
  894. SpecialMesh57 = Instance.new("SpecialMesh")
  895. Part58 = Instance.new("Part")
  896. SpecialMesh59 = Instance.new("SpecialMesh")
  897. Part60 = Instance.new("Part")
  898. SpecialMesh61 = Instance.new("SpecialMesh")
  899. Part62 = Instance.new("Part")
  900. SpecialMesh63 = Instance.new("SpecialMesh")
  901. Part64 = Instance.new("Part")
  902. SpecialMesh65 = Instance.new("SpecialMesh")
  903. Part66 = Instance.new("Part")
  904. SpecialMesh67 = Instance.new("SpecialMesh")
  905. Part68 = Instance.new("Part")
  906. SpecialMesh69 = Instance.new("SpecialMesh")
  907. Part70 = Instance.new("Part")
  908. Model71 = Instance.new("Model")
  909. Part72 = Instance.new("Part")
  910. SpecialMesh73 = Instance.new("SpecialMesh")
  911. Part74 = Instance.new("Part")
  912. SpecialMesh75 = Instance.new("SpecialMesh")
  913. Part76 = Instance.new("Part")
  914. SpecialMesh77 = Instance.new("SpecialMesh")
  915. Part78 = Instance.new("Part")
  916. Part79 = Instance.new("Part")
  917. SpecialMesh80 = Instance.new("SpecialMesh")
  918. Part81 = Instance.new("Part")
  919. Part82 = Instance.new("Part")
  920. Part83 = Instance.new("Part")
  921. SpecialMesh84 = Instance.new("SpecialMesh")
  922. Part85 = Instance.new("Part")
  923. SpecialMesh86 = Instance.new("SpecialMesh")
  924. Part87 = Instance.new("Part")
  925. SpecialMesh88 = Instance.new("SpecialMesh")
  926. Part89 = Instance.new("Part")
  927. SpecialMesh90 = Instance.new("SpecialMesh")
  928. Part91 = Instance.new("Part")
  929. SpecialMesh92 = Instance.new("SpecialMesh")
  930. Part93 = Instance.new("Part")
  931. SpecialMesh94 = Instance.new("SpecialMesh")
  932. Part95 = Instance.new("Part")
  933. SpecialMesh96 = Instance.new("SpecialMesh")
  934. Part97 = Instance.new("Part")
  935. SpecialMesh98 = Instance.new("SpecialMesh")
  936. Part99 = Instance.new("Part")
  937. SpecialMesh100 = Instance.new("SpecialMesh")
  938. Part101 = Instance.new("Part")
  939. SpecialMesh102 = Instance.new("SpecialMesh")
  940. Part103 = Instance.new("Part")
  941. SpecialMesh104 = Instance.new("SpecialMesh")
  942. Part105 = Instance.new("Part")
  943. SpecialMesh106 = Instance.new("SpecialMesh")
  944. Part107 = Instance.new("Part")
  945. SpecialMesh108 = Instance.new("SpecialMesh")
  946. Part109 = Instance.new("Part")
  947. Model110 = Instance.new("Model")
  948. Part111 = Instance.new("Part")
  949. Part112 = Instance.new("Part")
  950. SpecialMesh113 = Instance.new("SpecialMesh")
  951. Part114 = Instance.new("Part")
  952. SpecialMesh115 = Instance.new("SpecialMesh")
  953. Part116 = Instance.new("Part")
  954. SpecialMesh117 = Instance.new("SpecialMesh")
  955. Part118 = Instance.new("Part")
  956. SpecialMesh119 = Instance.new("SpecialMesh")
  957. Part120 = Instance.new("Part")
  958. Part121 = Instance.new("Part")
  959. Part122 = Instance.new("Part")
  960. SpecialMesh123 = Instance.new("SpecialMesh")
  961. Part124 = Instance.new("Part")
  962. SpecialMesh125 = Instance.new("SpecialMesh")
  963. Part126 = Instance.new("Part")
  964. SpecialMesh127 = Instance.new("SpecialMesh")
  965. Part128 = Instance.new("Part")
  966. Part129 = Instance.new("Part")
  967. SpecialMesh130 = Instance.new("SpecialMesh")
  968. Part131 = Instance.new("Part")
  969. SpecialMesh132 = Instance.new("SpecialMesh")
  970. Model133 = Instance.new("Model")
  971. Part134 = Instance.new("Part")
  972. SpecialMesh135 = Instance.new("SpecialMesh")
  973. Part136 = Instance.new("Part")
  974. SpecialMesh137 = Instance.new("SpecialMesh")
  975. Part138 = Instance.new("Part")
  976. SpecialMesh139 = Instance.new("SpecialMesh")
  977. Part140 = Instance.new("Part")
  978. SpecialMesh141 = Instance.new("SpecialMesh")
  979. Part142 = Instance.new("Part")
  980. SpecialMesh143 = Instance.new("SpecialMesh")
  981. Part144 = Instance.new("Part")
  982. SpecialMesh145 = Instance.new("SpecialMesh")
  983. Part146 = Instance.new("Part")
  984. Part147 = Instance.new("Part")
  985. Part148 = Instance.new("Part")
  986. SpecialMesh149 = Instance.new("SpecialMesh")
  987. Part150 = Instance.new("Part")
  988. SpecialMesh151 = Instance.new("SpecialMesh")
  989. Part152 = Instance.new("Part")
  990. Part153 = Instance.new("Part")
  991. SpecialMesh154 = Instance.new("SpecialMesh")
  992. Part155 = Instance.new("Part")
  993. Script156 = Instance.new("Script")
  994. Model0.Name = "good stuff k"
  995. Model0.Parent = mas
  996. Model1.Name = "Torso"
  997. Model1.Parent = Model0
  998. Part2.Parent = Model1
  999. Part2.Material = Enum.Material.SmoothPlastic
  1000. Part2.BrickColor = BrickColor.new("Really black")
  1001. Part2.Rotation = Vector3.new(0, -90, 0)
  1002. Part2.Anchored = true
  1003. Part2.FormFactor = Enum.FormFactor.Symmetric
  1004. Part2.Size = Vector3.new(0.738999903, 0.200000048, 1.03600001)
  1005. Part2.CFrame = CFrame.new(-0.214560002, 3.92600894, 22.5565186, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1006. Part2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1007. Part2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1008. Part2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1009. Part2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1010. Part2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1011. Part2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1012. Part2.Position = Vector3.new(-0.214560002, 3.92600894, 22.5565186)
  1013. Part2.Orientation = Vector3.new(0, -90, 0)
  1014. Part3.Parent = Model1
  1015. Part3.Material = Enum.Material.Slate
  1016. Part3.BrickColor = BrickColor.new("Crimson")
  1017. Part3.Rotation = Vector3.new(0, -90, 0)
  1018. Part3.Anchored = true
  1019. Part3.FormFactor = Enum.FormFactor.Symmetric
  1020. Part3.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
  1021. Part3.CFrame = CFrame.new(0.261940002, 2.23902202, 21.8550091, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1022. Part3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1023. Part3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1024. Part3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1025. Part3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1026. Part3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1027. Part3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1028. Part3.Position = Vector3.new(0.261940002, 2.23902202, 21.8550091)
  1029. Part3.Orientation = Vector3.new(0, -90, 0)
  1030. SpecialMesh4.Parent = Part3
  1031. SpecialMesh4.MeshType = Enum.MeshType.Sphere
  1032. Part5.Parent = Model1
  1033. Part5.Material = Enum.Material.Slate
  1034. Part5.BrickColor = BrickColor.new("Crimson")
  1035. Part5.Rotation = Vector3.new(0, -90, 0)
  1036. Part5.Anchored = true
  1037. Part5.FormFactor = Enum.FormFactor.Symmetric
  1038. Part5.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
  1039. Part5.CFrame = CFrame.new(0.261940002, 3.70001101, 21.8560181, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1040. Part5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1041. Part5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1042. Part5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1043. Part5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1044. Part5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1045. Part5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1046. Part5.Position = Vector3.new(0.261940002, 3.70001101, 21.8560181)
  1047. Part5.Orientation = Vector3.new(0, -90, 0)
  1048. SpecialMesh6.Parent = Part5
  1049. SpecialMesh6.MeshType = Enum.MeshType.Sphere
  1050. Part7.Parent = Model1
  1051. Part7.Material = Enum.Material.SmoothPlastic
  1052. Part7.BrickColor = BrickColor.new("Really black")
  1053. Part7.Rotation = Vector3.new(0, -90, 0)
  1054. Part7.Anchored = true
  1055. Part7.FormFactor = Enum.FormFactor.Symmetric
  1056. Part7.Size = Vector3.new(2.0079999, 1.972, 1)
  1057. Part7.CFrame = CFrame.new(-0.643059015, 3.01899695, 21.8940125, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1058. Part7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1059. Part7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1060. Part7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1061. Part7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1062. Part7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1063. Part7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1064. Part7.Position = Vector3.new(-0.643059015, 3.01899695, 21.8940125)
  1065. Part7.Orientation = Vector3.new(0, -90, 0)
  1066. SpecialMesh8.Parent = Part7
  1067. SpecialMesh8.Scale = Vector3.new(1, 1, 0.200000003)
  1068. SpecialMesh8.MeshType = Enum.MeshType.Brick
  1069. SpecialMesh8.Scale = Vector3.new(1, 1, 0.200000003)
  1070. Part9.Parent = Model1
  1071. Part9.Material = Enum.Material.SmoothPlastic
  1072. Part9.BrickColor = BrickColor.new("Really black")
  1073. Part9.Rotation = Vector3.new(0, -1.24000001, 0)
  1074. Part9.Anchored = true
  1075. Part9.FormFactor = Enum.FormFactor.Symmetric
  1076. Part9.Size = Vector3.new(0.825000048, 2, 1)
  1077. Part9.CFrame = CFrame.new(-0.267057002, 3.00099897, 22.8345184, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
  1078. Part9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1079. Part9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1080. Part9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1081. Part9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1082. Part9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1083. Part9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1084. Part9.Position = Vector3.new(-0.267057002, 3.00099897, 22.8345184)
  1085. Part9.Orientation = Vector3.new(0, -1.24000001, 0)
  1086. SpecialMesh10.Parent = Part9
  1087. SpecialMesh10.Scale = Vector3.new(1, 1, 0.200000003)
  1088. SpecialMesh10.MeshType = Enum.MeshType.Brick
  1089. SpecialMesh10.Scale = Vector3.new(1, 1, 0.200000003)
  1090. Part11.Parent = Model1
  1091. Part11.Material = Enum.Material.SmoothPlastic
  1092. Part11.BrickColor = BrickColor.new("Really black")
  1093. Part11.Rotation = Vector3.new(0, -90, 0)
  1094. Part11.Anchored = true
  1095. Part11.FormFactor = Enum.FormFactor.Symmetric
  1096. Part11.Size = Vector3.new(0.636999905, 0.200000048, 1.02900004)
  1097. Part11.CFrame = CFrame.new(-0.218061, 3.94200206, 21.2105255, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1098. Part11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1099. Part11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1100. Part11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1101. Part11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1102. Part11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1103. Part11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1104. Part11.Position = Vector3.new(-0.218061, 3.94200206, 21.2105255)
  1105. Part11.Orientation = Vector3.new(0, -90, 0)
  1106. Part12.Parent = Model1
  1107. Part12.Material = Enum.Material.Slate
  1108. Part12.BrickColor = BrickColor.new("Crimson")
  1109. Part12.Rotation = Vector3.new(0, -90, 0)
  1110. Part12.Anchored = true
  1111. Part12.FormFactor = Enum.FormFactor.Symmetric
  1112. Part12.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
  1113. Part12.CFrame = CFrame.new(0.261940002, 3.21401906, 21.8560181, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1114. Part12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1115. Part12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1116. Part12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1117. Part12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1118. Part12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1119. Part12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1120. Part12.Position = Vector3.new(0.261940002, 3.21401906, 21.8560181)
  1121. Part12.Orientation = Vector3.new(0, -90, 0)
  1122. SpecialMesh13.Parent = Part12
  1123. SpecialMesh13.MeshType = Enum.MeshType.Sphere
  1124. Part14.Parent = Model1
  1125. Part14.Material = Enum.Material.SmoothPlastic
  1126. Part14.BrickColor = BrickColor.new("Really black")
  1127. Part14.Rotation = Vector3.new(0, -1.24000001, 0)
  1128. Part14.Anchored = true
  1129. Part14.FormFactor = Enum.FormFactor.Symmetric
  1130. Part14.Size = Vector3.new(0.825000048, 1.96599996, 1)
  1131. Part14.CFrame = CFrame.new(-0.267057002, 3.02199602, 20.9845123, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
  1132. Part14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1133. Part14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1134. Part14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1135. Part14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1136. Part14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1137. Part14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1138. Part14.Position = Vector3.new(-0.267057002, 3.02199602, 20.9845123)
  1139. Part14.Orientation = Vector3.new(0, -1.24000001, 0)
  1140. SpecialMesh15.Parent = Part14
  1141. SpecialMesh15.Scale = Vector3.new(1, 1, 0.200000003)
  1142. SpecialMesh15.MeshType = Enum.MeshType.Brick
  1143. SpecialMesh15.Scale = Vector3.new(1, 1, 0.200000003)
  1144. Part16.Parent = Model1
  1145. Part16.Material = Enum.Material.SmoothPlastic
  1146. Part16.BrickColor = BrickColor.new("Really black")
  1147. Part16.Rotation = Vector3.new(0, -90, 0)
  1148. Part16.Anchored = true
  1149. Part16.FormFactor = Enum.FormFactor.Symmetric
  1150. Part16.Size = Vector3.new(2, 2.01600003, 1.00999999)
  1151. Part16.CFrame = CFrame.new(-0.220062003, 3.07401037, 21.8960114, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1152. Part16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1153. Part16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1154. Part16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1155. Part16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1156. Part16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1157. Part16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1158. Part16.Position = Vector3.new(-0.220062003, 3.07401037, 21.8960114)
  1159. Part16.Orientation = Vector3.new(0, -90, 0)
  1160. Part17.Parent = Model1
  1161. Part17.Material = Enum.Material.Slate
  1162. Part17.BrickColor = BrickColor.new("Crimson")
  1163. Part17.Rotation = Vector3.new(0, -90, 0)
  1164. Part17.Anchored = true
  1165. Part17.FormFactor = Enum.FormFactor.Symmetric
  1166. Part17.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
  1167. Part17.CFrame = CFrame.new(0.261940002, 2.77401805, 21.8640137, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1168. Part17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1169. Part17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1170. Part17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1171. Part17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1172. Part17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1173. Part17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1174. Part17.Position = Vector3.new(0.261940002, 2.77401805, 21.8640137)
  1175. Part17.Orientation = Vector3.new(0, -90, 0)
  1176. SpecialMesh18.Parent = Part17
  1177. SpecialMesh18.MeshType = Enum.MeshType.Sphere
  1178. Part19.Parent = Model1
  1179. Part19.Material = Enum.Material.Slate
  1180. Part19.BrickColor = BrickColor.new("Royal purple")
  1181. Part19.Rotation = Vector3.new(0, -0.230000004, 0)
  1182. Part19.Anchored = true
  1183. Part19.FormFactor = Enum.FormFactor.Symmetric
  1184. Part19.Size = Vector3.new(0.636999905, 0.200000048, 0.203000024)
  1185. Part19.CFrame = CFrame.new(0.000846999988, 3.94200492, 22.2785187, 0.999991775, -6.79974523e-22, -0.00405955315, 6.81886116e-22, 1, 4.69487602e-22, 0.00405955315, -4.72251821e-22, 0.999991775)
  1186. Part19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1187. Part19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1188. Part19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1189. Part19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1190. Part19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1191. Part19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1192. Part19.Position = Vector3.new(0.000846999988, 3.94200492, 22.2785187)
  1193. Part19.Orientation = Vector3.new(0, -0.230000004, 0)
  1194. Part20.Parent = Model1
  1195. Part20.Material = Enum.Material.Slate
  1196. Part20.BrickColor = BrickColor.new("Royal purple")
  1197. Part20.Rotation = Vector3.new(0, -90, 0)
  1198. Part20.Anchored = true
  1199. Part20.FormFactor = Enum.FormFactor.Symmetric
  1200. Part20.Size = Vector3.new(0.456999898, 0.200000048, 0.249000028)
  1201. Part20.CFrame = CFrame.new(-0.214057997, 3.96099806, 22.5885162, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1202. Part20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1203. Part20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1204. Part20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1205. Part20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1206. Part20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1207. Part20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1208. Part20.Position = Vector3.new(-0.214057997, 3.96099806, 22.5885162)
  1209. Part20.Orientation = Vector3.new(0, -90, 0)
  1210. Part21.Parent = Model1
  1211. Part21.Material = Enum.Material.Slate
  1212. Part21.BrickColor = BrickColor.new("Royal purple")
  1213. Part21.Rotation = Vector3.new(0, -90, 0)
  1214. Part21.Anchored = true
  1215. Part21.FormFactor = Enum.FormFactor.Symmetric
  1216. Part21.Size = Vector3.new(0.200000003, 1.96399999, 1)
  1217. Part21.CFrame = CFrame.new(0.224937007, 3.0310111, 22.2900238, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1218. Part21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1219. Part21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1220. Part21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1221. Part21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1222. Part21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1223. Part21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1224. Part21.Position = Vector3.new(0.224937007, 3.0310111, 22.2900238)
  1225. Part21.Orientation = Vector3.new(0, -90, 0)
  1226. SpecialMesh22.Parent = Part21
  1227. SpecialMesh22.Scale = Vector3.new(1, 1, 0.200000003)
  1228. SpecialMesh22.MeshType = Enum.MeshType.Brick
  1229. SpecialMesh22.Scale = Vector3.new(1, 1, 0.200000003)
  1230. Part23.Parent = Model1
  1231. Part23.Material = Enum.Material.Slate
  1232. Part23.BrickColor = BrickColor.new("Royal purple")
  1233. Part23.Rotation = Vector3.new(0, -90, 0)
  1234. Part23.Anchored = true
  1235. Part23.FormFactor = Enum.FormFactor.Symmetric
  1236. Part23.Size = Vector3.new(0.200000003, 1.92299998, 1)
  1237. Part23.CFrame = CFrame.new(0.217941001, 3.02950692, 21.4200134, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1238. Part23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1239. Part23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1240. Part23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1241. Part23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1242. Part23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1243. Part23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1244. Part23.Position = Vector3.new(0.217941001, 3.02950692, 21.4200134)
  1245. Part23.Orientation = Vector3.new(0, -90, 0)
  1246. SpecialMesh24.Parent = Part23
  1247. SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000003)
  1248. SpecialMesh24.MeshType = Enum.MeshType.Brick
  1249. SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000003)
  1250. Part25.Parent = Model1
  1251. Part25.Material = Enum.Material.Slate
  1252. Part25.BrickColor = BrickColor.new("Royal purple")
  1253. Part25.Rotation = Vector3.new(0, -90, 0)
  1254. Part25.Anchored = true
  1255. Part25.FormFactor = Enum.FormFactor.Symmetric
  1256. Part25.Size = Vector3.new(0.636999905, 0.200000048, 0.249000028)
  1257. Part25.CFrame = CFrame.new(-0.214057997, 3.97000504, 21.2105255, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1258. Part25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1259. Part25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1260. Part25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1261. Part25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1262. Part25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1263. Part25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1264. Part25.Position = Vector3.new(-0.214057997, 3.97000504, 21.2105255)
  1265. Part25.Orientation = Vector3.new(0, -90, 0)
  1266. Part26.Parent = Model1
  1267. Part26.Material = Enum.Material.Slate
  1268. Part26.BrickColor = BrickColor.new("Royal purple")
  1269. Part26.Rotation = Vector3.new(0, -0.230000004, 0)
  1270. Part26.Anchored = true
  1271. Part26.FormFactor = Enum.FormFactor.Symmetric
  1272. Part26.Size = Vector3.new(0.636999905, 0.200000048, 0.203000024)
  1273. Part26.CFrame = CFrame.new(0.000846999988, 3.96799803, 21.4205151, 0.999991775, -6.79974523e-22, -0.00405955315, 6.81886116e-22, 1, 4.69487602e-22, 0.00405955315, -4.72251821e-22, 0.999991775)
  1274. Part26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1275. Part26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1276. Part26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1277. Part26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1278. Part26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1279. Part26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1280. Part26.Position = Vector3.new(0.000846999988, 3.96799803, 21.4205151)
  1281. Part26.Orientation = Vector3.new(0, -0.230000004, 0)
  1282. Part27.Parent = Model1
  1283. Part27.Material = Enum.Material.SmoothPlastic
  1284. Part27.BrickColor = BrickColor.new("Really black")
  1285. Part27.Rotation = Vector3.new(0, -90, 0)
  1286. Part27.Anchored = true
  1287. Part27.FormFactor = Enum.FormFactor.Symmetric
  1288. Part27.Size = Vector3.new(0.649000049, 1.972, 1)
  1289. Part27.CFrame = CFrame.new(0.199944004, 3.02099705, 21.2145233, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1290. Part27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1291. Part27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1292. Part27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1293. Part27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1294. Part27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1295. Part27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1296. Part27.Position = Vector3.new(0.199944004, 3.02099705, 21.2145233)
  1297. Part27.Orientation = Vector3.new(0, -90, 0)
  1298. SpecialMesh28.Parent = Part27
  1299. SpecialMesh28.Scale = Vector3.new(1, 1, 0.200000003)
  1300. SpecialMesh28.MeshType = Enum.MeshType.Brick
  1301. SpecialMesh28.Scale = Vector3.new(1, 1, 0.200000003)
  1302. Part29.Parent = Model1
  1303. Part29.Material = Enum.Material.SmoothPlastic
  1304. Part29.BrickColor = BrickColor.new("Really black")
  1305. Part29.Rotation = Vector3.new(0, -90, 0)
  1306. Part29.Anchored = true
  1307. Part29.FormFactor = Enum.FormFactor.Symmetric
  1308. Part29.Size = Vector3.new(0.582000017, 1.972, 1)
  1309. Part29.CFrame = CFrame.new(0.199944004, 3.02800798, 22.6230164, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1310. Part29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1311. Part29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1312. Part29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1313. Part29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1314. Part29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1315. Part29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1316. Part29.Position = Vector3.new(0.199944004, 3.02800798, 22.6230164)
  1317. Part29.Orientation = Vector3.new(0, -90, 0)
  1318. SpecialMesh30.Parent = Part29
  1319. SpecialMesh30.Scale = Vector3.new(1, 1, 0.200000003)
  1320. SpecialMesh30.MeshType = Enum.MeshType.Brick
  1321. SpecialMesh30.Scale = Vector3.new(1, 1, 0.200000003)
  1322. Part31.Name = "Torso"
  1323. Part31.Parent = Model1
  1324. Part31.Material = Enum.Material.SmoothPlastic
  1325. Part31.BrickColor = BrickColor.new("Institutional white")
  1326. Part31.Transparency = 1
  1327. Part31.Rotation = Vector3.new(0, -90, 0)
  1328. Part31.Anchored = true
  1329. Part31.FormFactor = Enum.FormFactor.Symmetric
  1330. Part31.Size = Vector3.new(2, 2, 1)
  1331. Part31.CFrame = CFrame.new(-0.225058004, 3.0999999, 21.8960114, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1332. Part31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1333. Part31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1334. Part31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1335. Part31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1336. Part31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1337. Part31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1338. Part31.Position = Vector3.new(-0.225058004, 3.0999999, 21.8960114)
  1339. Part31.Orientation = Vector3.new(0, -90, 0)
  1340. Model32.Name = "LeftArm"
  1341. Model32.Parent = Model0
  1342. Part33.Parent = Model32
  1343. Part33.Material = Enum.Material.SmoothPlastic
  1344. Part33.BrickColor = BrickColor.new("Really black")
  1345. Part33.Rotation = Vector3.new(180, -1.03999996, 180)
  1346. Part33.Anchored = true
  1347. Part33.CanCollide = false
  1348. Part33.FormFactor = Enum.FormFactor.Symmetric
  1349. Part33.Size = Vector3.new(1.01499999, 1.89199996, 1)
  1350. Part33.CFrame = CFrame.new(-0.230064005, 3.06100798, 19.8810043, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
  1351. Part33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1352. Part33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1353. Part33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1354. Part33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1355. Part33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1356. Part33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1357. Part33.Position = Vector3.new(-0.230064005, 3.06100798, 19.8810043)
  1358. Part33.Orientation = Vector3.new(0, -178.960007, 0)
  1359. SpecialMesh34.Parent = Part33
  1360. SpecialMesh34.Scale = Vector3.new(1, 1, 0.100000001)
  1361. SpecialMesh34.MeshType = Enum.MeshType.Brick
  1362. SpecialMesh34.Scale = Vector3.new(1, 1, 0.100000001)
  1363. Part35.Parent = Model32
  1364. Part35.Material = Enum.Material.SmoothPlastic
  1365. Part35.BrickColor = BrickColor.new("Really black")
  1366. Part35.Rotation = Vector3.new(0, -90, 0)
  1367. Part35.Anchored = true
  1368. Part35.CanCollide = false
  1369. Part35.FormFactor = Enum.FormFactor.Symmetric
  1370. Part35.Size = Vector3.new(1, 1.89199996, 1)
  1371. Part35.CFrame = CFrame.new(-0.690063, 3.08200598, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1372. Part35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1373. Part35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1374. Part35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1375. Part35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1376. Part35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1377. Part35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1378. Part35.Position = Vector3.new(-0.690063, 3.08200598, 20.3440247)
  1379. Part35.Orientation = Vector3.new(0, -90, 0)
  1380. SpecialMesh36.Parent = Part35
  1381. SpecialMesh36.Scale = Vector3.new(1, 1, 0.100000001)
  1382. SpecialMesh36.MeshType = Enum.MeshType.Brick
  1383. SpecialMesh36.Scale = Vector3.new(1, 1, 0.100000001)
  1384. Part37.Parent = Model32
  1385. Part37.Material = Enum.Material.SmoothPlastic
  1386. Part37.BrickColor = BrickColor.new("Really black")
  1387. Part37.Rotation = Vector3.new(0, -90, 0)
  1388. Part37.Anchored = true
  1389. Part37.CanCollide = false
  1390. Part37.FormFactor = Enum.FormFactor.Symmetric
  1391. Part37.Size = Vector3.new(1, 1.89199996, 1)
  1392. Part37.CFrame = CFrame.new(0.235940993, 3.06599903, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1393. Part37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1394. Part37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1395. Part37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1396. Part37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1397. Part37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1398. Part37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1399. Part37.Position = Vector3.new(0.235940993, 3.06599903, 20.3440247)
  1400. Part37.Orientation = Vector3.new(0, -90, 0)
  1401. SpecialMesh38.Parent = Part37
  1402. SpecialMesh38.Scale = Vector3.new(1, 1, 0.100000001)
  1403. SpecialMesh38.MeshType = Enum.MeshType.Brick
  1404. SpecialMesh38.Scale = Vector3.new(1, 1, 0.100000001)
  1405. Part39.Name = "Left Arm"
  1406. Part39.Parent = Model32
  1407. Part39.Material = Enum.Material.SmoothPlastic
  1408. Part39.BrickColor = BrickColor.new("Brick yellow")
  1409. Part39.Transparency = 1
  1410. Part39.Rotation = Vector3.new(-180, -90, 0)
  1411. Part39.Anchored = true
  1412. Part39.CanCollide = false
  1413. Part39.FormFactor = Enum.FormFactor.Symmetric
  1414. Part39.Size = Vector3.new(1, 2, 1)
  1415. Part39.CFrame = CFrame.new(-0.225058004, 3.01999998, 20.3440247, 0, 0, -1, 0, -1, -0, -1, 0, -0)
  1416. Part39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1417. Part39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1418. Part39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1419. Part39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1420. Part39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1421. Part39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1422. Part39.Position = Vector3.new(-0.225058004, 3.01999998, 20.3440247)
  1423. Part39.Orientation = Vector3.new(0, -90, 180)
  1424. Part40.Parent = Model32
  1425. Part40.Material = Enum.Material.SmoothPlastic
  1426. Part40.BrickColor = BrickColor.new("Really black")
  1427. Part40.Rotation = Vector3.new(180, -1.03999996, 180)
  1428. Part40.Anchored = true
  1429. Part40.CanCollide = false
  1430. Part40.FormFactor = Enum.FormFactor.Symmetric
  1431. Part40.Size = Vector3.new(1.01499999, 1.89199996, 1)
  1432. Part40.CFrame = CFrame.new(-0.230064005, 3.07200694, 20.8090191, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
  1433. Part40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1434. Part40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1435. Part40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1436. Part40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1437. Part40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1438. Part40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1439. Part40.Position = Vector3.new(-0.230064005, 3.07200694, 20.8090191)
  1440. Part40.Orientation = Vector3.new(0, -178.960007, 0)
  1441. SpecialMesh41.Parent = Part40
  1442. SpecialMesh41.Scale = Vector3.new(1, 1, 0.100000001)
  1443. SpecialMesh41.MeshType = Enum.MeshType.Brick
  1444. SpecialMesh41.Scale = Vector3.new(1, 1, 0.100000001)
  1445. Part42.Parent = Model32
  1446. Part42.Material = Enum.Material.SmoothPlastic
  1447. Part42.BrickColor = BrickColor.new("Really black")
  1448. Part42.Rotation = Vector3.new(0, -90, 0)
  1449. Part42.Anchored = true
  1450. Part42.CanCollide = false
  1451. Part42.FormFactor = Enum.FormFactor.Symmetric
  1452. Part42.Size = Vector3.new(1.02600002, 0.200000048, 1.00999999)
  1453. Part42.CFrame = CFrame.new(-0.220062003, 3.93401694, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1454. Part42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1455. Part42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1456. Part42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1457. Part42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1458. Part42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1459. Part42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1460. Part42.Position = Vector3.new(-0.220062003, 3.93401694, 20.3440247)
  1461. Part42.Orientation = Vector3.new(0, -90, 0)
  1462. Part43.Parent = Model32
  1463. Part43.Material = Enum.Material.SmoothPlastic
  1464. Part43.BrickColor = BrickColor.new("Royal purple")
  1465. Part43.Rotation = Vector3.new(0, -90, 0)
  1466. Part43.Anchored = true
  1467. Part43.CanCollide = false
  1468. Part43.FormFactor = Enum.FormFactor.Symmetric
  1469. Part43.Size = Vector3.new(1.02400005, 0.200000048, 0.23499997)
  1470. Part43.CFrame = CFrame.new(-0.220062003, 3.93804193, 20.3450165, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1471. Part43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1472. Part43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1473. Part43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1474. Part43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1475. Part43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1476. Part43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1477. Part43.Position = Vector3.new(-0.220062003, 3.93804193, 20.3450165)
  1478. Part43.Orientation = Vector3.new(0, -90, 0)
  1479. Part44.Parent = Model32
  1480. Part44.Material = Enum.Material.SmoothPlastic
  1481. Part44.BrickColor = BrickColor.new("Royal purple")
  1482. Part44.Rotation = Vector3.new(180, -1.03999996, 180)
  1483. Part44.Anchored = true
  1484. Part44.CanCollide = false
  1485. Part44.FormFactor = Enum.FormFactor.Symmetric
  1486. Part44.Size = Vector3.new(0.242999971, 1.83500004, 1.32700002)
  1487. Part44.CFrame = CFrame.new(-0.230064005, 3.11554003, 19.8790131, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
  1488. Part44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1489. Part44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1490. Part44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1491. Part44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1492. Part44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1493. Part44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1494. Part44.Position = Vector3.new(-0.230064005, 3.11554003, 19.8790131)
  1495. Part44.Orientation = Vector3.new(0, -178.960007, 0)
  1496. SpecialMesh45.Parent = Part44
  1497. SpecialMesh45.Scale = Vector3.new(1, 1, 0.100000001)
  1498. SpecialMesh45.MeshType = Enum.MeshType.Brick
  1499. SpecialMesh45.Scale = Vector3.new(1, 1, 0.100000001)
  1500. Part46.Parent = Model32
  1501. Part46.Material = Enum.Material.SmoothPlastic
  1502. Part46.BrickColor = BrickColor.new("Really black")
  1503. Part46.Rotation = Vector3.new(0, -90, 0)
  1504. Part46.Anchored = true
  1505. Part46.CanCollide = false
  1506. Part46.FormFactor = Enum.FormFactor.Symmetric
  1507. Part46.Size = Vector3.new(1, 0.595000029, 1)
  1508. Part46.CFrame = CFrame.new(0.255935997, 3.72355604, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1509. Part46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1510. Part46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1511. Part46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1512. Part46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1513. Part46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1514. Part46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1515. Part46.Position = Vector3.new(0.255935997, 3.72355604, 20.3440247)
  1516. Part46.Orientation = Vector3.new(0, -90, 0)
  1517. SpecialMesh47.Parent = Part46
  1518. SpecialMesh47.Scale = Vector3.new(1, 1, 0.100000001)
  1519. SpecialMesh47.MeshType = Enum.MeshType.Brick
  1520. SpecialMesh47.Scale = Vector3.new(1, 1, 0.100000001)
  1521. Part48.Parent = Model32
  1522. Part48.Material = Enum.Material.SmoothPlastic
  1523. Part48.BrickColor = BrickColor.new("Really black")
  1524. Part48.Rotation = Vector3.new(0, -90, 0)
  1525. Part48.Anchored = true
  1526. Part48.CanCollide = false
  1527. Part48.FormFactor = Enum.FormFactor.Symmetric
  1528. Part48.Size = Vector3.new(1, 0.595000029, 1)
  1529. Part48.CFrame = CFrame.new(-0.703064024, 3.72854495, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1530. Part48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1531. Part48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1532. Part48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1533. Part48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1534. Part48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1535. Part48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1536. Part48.Position = Vector3.new(-0.703064024, 3.72854495, 20.3440247)
  1537. Part48.Orientation = Vector3.new(0, -90, 0)
  1538. SpecialMesh49.Parent = Part48
  1539. SpecialMesh49.Scale = Vector3.new(1, 1, 0.100000001)
  1540. SpecialMesh49.MeshType = Enum.MeshType.Brick
  1541. SpecialMesh49.Scale = Vector3.new(1, 1, 0.100000001)
  1542. Part50.Parent = Model32
  1543. Part50.Material = Enum.Material.SmoothPlastic
  1544. Part50.BrickColor = BrickColor.new("Really black")
  1545. Part50.Rotation = Vector3.new(180, -1.03999996, 180)
  1546. Part50.Anchored = true
  1547. Part50.CanCollide = false
  1548. Part50.FormFactor = Enum.FormFactor.Symmetric
  1549. Part50.Size = Vector3.new(1.06499994, 0.585000038, 1)
  1550. Part50.CFrame = CFrame.new(-0.230064005, 3.73054004, 20.8170166, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
  1551. Part50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1552. Part50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1553. Part50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1554. Part50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1555. Part50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1556. Part50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1557. Part50.Position = Vector3.new(-0.230064005, 3.73054004, 20.8170166)
  1558. Part50.Orientation = Vector3.new(0, -178.960007, 0)
  1559. SpecialMesh51.Parent = Part50
  1560. SpecialMesh51.Scale = Vector3.new(1, 1, 0.100000001)
  1561. SpecialMesh51.MeshType = Enum.MeshType.Brick
  1562. SpecialMesh51.Scale = Vector3.new(1, 1, 0.100000001)
  1563. Part52.Parent = Model32
  1564. Part52.Material = Enum.Material.SmoothPlastic
  1565. Part52.BrickColor = BrickColor.new("Really black")
  1566. Part52.Rotation = Vector3.new(180, -1.03999996, 180)
  1567. Part52.Anchored = true
  1568. Part52.CanCollide = false
  1569. Part52.FormFactor = Enum.FormFactor.Symmetric
  1570. Part52.Size = Vector3.new(1.06499994, 0.585000038, 1)
  1571. Part52.CFrame = CFrame.new(-0.230064005, 3.74054003, 19.8640137, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
  1572. Part52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1573. Part52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1574. Part52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1575. Part52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1576. Part52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1577. Part52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1578. Part52.Position = Vector3.new(-0.230064005, 3.74054003, 19.8640137)
  1579. Part52.Orientation = Vector3.new(0, -178.960007, 0)
  1580. SpecialMesh53.Parent = Part52
  1581. SpecialMesh53.Scale = Vector3.new(1, 1, 0.100000001)
  1582. SpecialMesh53.MeshType = Enum.MeshType.Brick
  1583. SpecialMesh53.Scale = Vector3.new(1, 1, 0.100000001)
  1584. Part54.Parent = Model32
  1585. Part54.Material = Enum.Material.SmoothPlastic
  1586. Part54.BrickColor = BrickColor.new("Royal purple")
  1587. Part54.Rotation = Vector3.new(0, -90, 0)
  1588. Part54.Anchored = true
  1589. Part54.CanCollide = false
  1590. Part54.FormFactor = Enum.FormFactor.Symmetric
  1591. Part54.Size = Vector3.new(1.12699997, 0.26700002, 1)
  1592. Part54.CFrame = CFrame.new(0.331939995, 3.5705471, 20.2805176, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1593. Part54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1594. Part54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1595. Part54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1596. Part54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1597. Part54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1598. Part54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1599. Part54.Position = Vector3.new(0.331939995, 3.5705471, 20.2805176)
  1600. Part54.Orientation = Vector3.new(0, -90, 0)
  1601. SpecialMesh55.Parent = Part54
  1602. SpecialMesh55.Scale = Vector3.new(1, 1, 0.100000001)
  1603. SpecialMesh55.MeshType = Enum.MeshType.Brick
  1604. SpecialMesh55.Scale = Vector3.new(1, 1, 0.100000001)
  1605. Part56.Parent = Model32
  1606. Part56.Material = Enum.Material.SmoothPlastic
  1607. Part56.BrickColor = BrickColor.new("Royal purple")
  1608. Part56.Rotation = Vector3.new(0, -90, 0)
  1609. Part56.Anchored = true
  1610. Part56.CanCollide = false
  1611. Part56.FormFactor = Enum.FormFactor.Symmetric
  1612. Part56.Size = Vector3.new(1.03699994, 0.26700002, 1)
  1613. Part56.CFrame = CFrame.new(-0.759064019, 3.57755494, 20.3255081, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1614. Part56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1615. Part56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1616. Part56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1617. Part56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1618. Part56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1619. Part56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1620. Part56.Position = Vector3.new(-0.759064019, 3.57755494, 20.3255081)
  1621. Part56.Orientation = Vector3.new(0, -90, 0)
  1622. SpecialMesh57.Parent = Part56
  1623. SpecialMesh57.Scale = Vector3.new(1, 1, 0.100000001)
  1624. SpecialMesh57.MeshType = Enum.MeshType.Brick
  1625. SpecialMesh57.Scale = Vector3.new(1, 1, 0.100000001)
  1626. Part58.Parent = Model32
  1627. Part58.Material = Enum.Material.SmoothPlastic
  1628. Part58.BrickColor = BrickColor.new("Royal purple")
  1629. Part58.Rotation = Vector3.new(0, 0.639999986, 0)
  1630. Part58.Anchored = true
  1631. Part58.CanCollide = false
  1632. Part58.FormFactor = Enum.FormFactor.Symmetric
  1633. Part58.Size = Vector3.new(1.1839999, 0.26700002, 1)
  1634. Part58.CFrame = CFrame.new(-0.217063993, 3.57354403, 19.7720184, 0.999936998, -6.7997427e-22, 0.0112259295, 6.74630211e-22, 0.999999642, 4.7985543e-22, -0.0112259295, -4.72251669e-22, 0.999936998)
  1635. Part58.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1636. Part58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1637. Part58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1638. Part58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1639. Part58.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1640. Part58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1641. Part58.Position = Vector3.new(-0.217063993, 3.57354403, 19.7720184)
  1642. Part58.Orientation = Vector3.new(0, 0.639999986, 0)
  1643. SpecialMesh59.Parent = Part58
  1644. SpecialMesh59.Scale = Vector3.new(1, 1, 0.100000001)
  1645. SpecialMesh59.MeshType = Enum.MeshType.Brick
  1646. SpecialMesh59.Scale = Vector3.new(1, 1, 0.100000001)
  1647. Part60.Parent = Model32
  1648. Part60.Material = Enum.Material.SmoothPlastic
  1649. Part60.BrickColor = BrickColor.new("Royal purple")
  1650. Part60.Rotation = Vector3.new(10.25, 0.629999995, -0.109999999)
  1651. Part60.Anchored = true
  1652. Part60.CanCollide = false
  1653. Part60.FormFactor = Enum.FormFactor.Symmetric
  1654. Part60.Size = Vector3.new(1.1839999, 0.659000039, 1)
  1655. Part60.CFrame = CFrame.new(-0.218498006, 3.80297804, 20.8365326, 0.999936998, 0.00199730624, 0.0110468203, 2.29115615e-10, 0.984042048, -0.17791912, -0.0112259295, 0.177907765, 0.98398304)
  1656. Part60.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1657. Part60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1658. Part60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1659. Part60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1660. Part60.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1661. Part60.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1662. Part60.Position = Vector3.new(-0.218498006, 3.80297804, 20.8365326)
  1663. Part60.Orientation = Vector3.new(10.25, 0.639999986, 0)
  1664. SpecialMesh61.Parent = Part60
  1665. SpecialMesh61.Scale = Vector3.new(1, 1, 0.200000003)
  1666. SpecialMesh61.MeshType = Enum.MeshType.Brick
  1667. SpecialMesh61.Scale = Vector3.new(1, 1, 0.200000003)
  1668. Part62.Parent = Model32
  1669. Part62.Material = Enum.Material.Neon
  1670. Part62.BrickColor = BrickColor.new("Really red")
  1671. Part62.Rotation = Vector3.new(0, 0.639999986, 0)
  1672. Part62.Anchored = true
  1673. Part62.CanCollide = false
  1674. Part62.FormFactor = Enum.FormFactor.Symmetric
  1675. Part62.Size = Vector3.new(1.19199979, 0.200000003, 1)
  1676. Part62.CFrame = CFrame.new(-0.215065002, 3.57467294, 19.7719803, 0.999936998, -6.7997427e-22, 0.0112259295, 6.74630211e-22, 0.999999642, 4.7985543e-22, -0.0112259295, -4.72251669e-22, 0.999936998)
  1677. Part62.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1678. Part62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1679. Part62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1680. Part62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1681. Part62.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1682. Part62.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1683. Part62.Position = Vector3.new(-0.215065002, 3.57467294, 19.7719803)
  1684. Part62.Orientation = Vector3.new(0, 0.639999986, 0)
  1685. SpecialMesh63.Parent = Part62
  1686. SpecialMesh63.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1687. SpecialMesh63.MeshType = Enum.MeshType.Brick
  1688. SpecialMesh63.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1689. Part64.Parent = Model32
  1690. Part64.Material = Enum.Material.Neon
  1691. Part64.BrickColor = BrickColor.new("Really red")
  1692. Part64.Rotation = Vector3.new(0, -90, 0)
  1693. Part64.Anchored = true
  1694. Part64.CanCollide = false
  1695. Part64.FormFactor = Enum.FormFactor.Symmetric
  1696. Part64.Size = Vector3.new(1.03699994, 0.200000003, 1)
  1697. Part64.CFrame = CFrame.new(-0.759064019, 3.57868505, 20.3255081, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1698. Part64.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1699. Part64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1700. Part64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1701. Part64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1702. Part64.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1703. Part64.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1704. Part64.Position = Vector3.new(-0.759064019, 3.57868505, 20.3255081)
  1705. Part64.Orientation = Vector3.new(0, -90, 0)
  1706. SpecialMesh65.Parent = Part64
  1707. SpecialMesh65.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1708. SpecialMesh65.MeshType = Enum.MeshType.Brick
  1709. SpecialMesh65.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1710. Part66.Parent = Model32
  1711. Part66.Material = Enum.Material.Neon
  1712. Part66.BrickColor = BrickColor.new("Really red")
  1713. Part66.Rotation = Vector3.new(0, -90, 0)
  1714. Part66.Anchored = true
  1715. Part66.CanCollide = false
  1716. Part66.FormFactor = Enum.FormFactor.Symmetric
  1717. Part66.Size = Vector3.new(1.12699997, 0.200000003, 1)
  1718. Part66.CFrame = CFrame.new(0.331939995, 3.57168102, 20.2805176, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1719. Part66.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1720. Part66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1721. Part66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1722. Part66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1723. Part66.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1724. Part66.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1725. Part66.Position = Vector3.new(0.331939995, 3.57168102, 20.2805176)
  1726. Part66.Orientation = Vector3.new(0, -90, 0)
  1727. SpecialMesh67.Parent = Part66
  1728. SpecialMesh67.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1729. SpecialMesh67.MeshType = Enum.MeshType.Brick
  1730. SpecialMesh67.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1731. Part68.Parent = Model32
  1732. Part68.Material = Enum.Material.Neon
  1733. Part68.BrickColor = BrickColor.new("Really red")
  1734. Part68.Rotation = Vector3.new(10.1899996, 0.629999995, -0.109999999)
  1735. Part68.Anchored = true
  1736. Part68.CanCollide = false
  1737. Part68.FormFactor = Enum.FormFactor.Symmetric
  1738. Part68.Size = Vector3.new(1.1839999, 0.520000041, 1)
  1739. Part68.CFrame = CFrame.new(-0.218356997, 3.85704803, 20.8488922, 0.999936998, 0.0019866114, 0.011048751, 2.85079715e-09, 0.984217167, -0.176966533, -0.0112259295, 0.176955417, 0.984154999)
  1740. Part68.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1741. Part68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1742. Part68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1743. Part68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1744. Part68.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1745. Part68.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1746. Part68.Position = Vector3.new(-0.218356997, 3.85704803, 20.8488922)
  1747. Part68.Orientation = Vector3.new(10.1899996, 0.639999986, 0)
  1748. SpecialMesh69.Parent = Part68
  1749. SpecialMesh69.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
  1750. SpecialMesh69.MeshType = Enum.MeshType.Brick
  1751. SpecialMesh69.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
  1752. Part70.Parent = Model32
  1753. Part70.Material = Enum.Material.Slate
  1754. Part70.BrickColor = BrickColor.new("Royal purple")
  1755. Part70.Rotation = Vector3.new(0, -90, 0)
  1756. Part70.Anchored = true
  1757. Part70.CanCollide = false
  1758. Part70.FormFactor = Enum.FormFactor.Symmetric
  1759. Part70.Size = Vector3.new(1.13499999, 0.251000047, 1.09000003)
  1760. Part70.CFrame = CFrame.new(-0.225058004, 2.24668503, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1761. Part70.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1762. Part70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1763. Part70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1764. Part70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1765. Part70.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1766. Part70.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1767. Part70.Position = Vector3.new(-0.225058004, 2.24668503, 20.3440247)
  1768. Part70.Orientation = Vector3.new(0, -90, 0)
  1769. Model71.Name = "RightArm"
  1770. Model71.Parent = Model0
  1771. Part72.Parent = Model71
  1772. Part72.Material = Enum.Material.SmoothPlastic
  1773. Part72.BrickColor = BrickColor.new("Really black")
  1774. Part72.Rotation = Vector3.new(0, 3.95000005, 0)
  1775. Part72.Anchored = true
  1776. Part72.CanCollide = false
  1777. Part72.FormFactor = Enum.FormFactor.Symmetric
  1778. Part72.Size = Vector3.new(1.01499999, 1.89199996, 1)
  1779. Part72.CFrame = CFrame.new(-0.176062003, 3.07118702, 23.882019, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
  1780. Part72.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1781. Part72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1782. Part72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1783. Part72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1784. Part72.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1785. Part72.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1786. Part72.Position = Vector3.new(-0.176062003, 3.07118702, 23.882019)
  1787. Part72.Orientation = Vector3.new(0, 3.95000005, 0)
  1788. SpecialMesh73.Parent = Part72
  1789. SpecialMesh73.Scale = Vector3.new(1, 1, 0.100000001)
  1790. SpecialMesh73.MeshType = Enum.MeshType.Brick
  1791. SpecialMesh73.Scale = Vector3.new(1, 1, 0.100000001)
  1792. Part74.Parent = Model71
  1793. Part74.Material = Enum.Material.SmoothPlastic
  1794. Part74.BrickColor = BrickColor.new("Really black")
  1795. Part74.Rotation = Vector3.new(-180, 87.0999985, 180)
  1796. Part74.Anchored = true
  1797. Part74.CanCollide = false
  1798. Part74.FormFactor = Enum.FormFactor.Symmetric
  1799. Part74.Size = Vector3.new(1, 1.89199996, 1)
  1800. Part74.CFrame = CFrame.new(0.259903014, 3.09218693, 23.3963165, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1801. Part74.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1802. Part74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1803. Part74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1804. Part74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1805. Part74.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1806. Part74.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1807. Part74.Position = Vector3.new(0.259903014, 3.09218693, 23.3963165)
  1808. Part74.Orientation = Vector3.new(0, 92.9000015, 0)
  1809. SpecialMesh75.Parent = Part74
  1810. SpecialMesh75.Scale = Vector3.new(1, 1, 0.100000001)
  1811. SpecialMesh75.MeshType = Enum.MeshType.Brick
  1812. SpecialMesh75.Scale = Vector3.new(1, 1, 0.100000001)
  1813. Part76.Parent = Model71
  1814. Part76.Material = Enum.Material.SmoothPlastic
  1815. Part76.BrickColor = BrickColor.new("Really black")
  1816. Part76.Rotation = Vector3.new(-180, 87.0999985, 180)
  1817. Part76.Anchored = true
  1818. Part76.CanCollide = false
  1819. Part76.FormFactor = Enum.FormFactor.Symmetric
  1820. Part76.Size = Vector3.new(1, 1.89199996, 1)
  1821. Part76.CFrame = CFrame.new(-0.664906979, 3.07617903, 23.4432068, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1822. Part76.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1823. Part76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1824. Part76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1825. Part76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1826. Part76.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1827. Part76.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1828. Part76.Position = Vector3.new(-0.664906979, 3.07617903, 23.4432068)
  1829. Part76.Orientation = Vector3.new(0, 92.9000015, 0)
  1830. SpecialMesh77.Parent = Part76
  1831. SpecialMesh77.Scale = Vector3.new(1, 1, 0.100000001)
  1832. SpecialMesh77.MeshType = Enum.MeshType.Brick
  1833. SpecialMesh77.Scale = Vector3.new(1, 1, 0.100000001)
  1834. Part78.Name = "Right Arm"
  1835. Part78.Parent = Model71
  1836. Part78.Material = Enum.Material.SmoothPlastic
  1837. Part78.BrickColor = BrickColor.new("Brick yellow")
  1838. Part78.Transparency = 1
  1839. Part78.Rotation = Vector3.new(0, -87.0999985, 0)
  1840. Part78.Anchored = true
  1841. Part78.CanCollide = false
  1842. Part78.FormFactor = Enum.FormFactor.Symmetric
  1843. Part78.Size = Vector3.new(1, 2, 1)
  1844. Part78.CFrame = CFrame.new(-0.204505995, 3.03017902, 23.4198608, 0.0506380089, 0, -0.998717129, 0, 1, 0, 0.998717129, 0, 0.0506380089)
  1845. Part78.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1846. Part78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1847. Part78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1848. Part78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1849. Part78.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1850. Part78.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1851. Part78.Position = Vector3.new(-0.204505995, 3.03017902, 23.4198608)
  1852. Part78.Orientation = Vector3.new(0, -87.0999985, 0)
  1853. Part79.Parent = Model71
  1854. Part79.Material = Enum.Material.SmoothPlastic
  1855. Part79.BrickColor = BrickColor.new("Really black")
  1856. Part79.Rotation = Vector3.new(0, 3.95000005, 0)
  1857. Part79.Anchored = true
  1858. Part79.CanCollide = false
  1859. Part79.FormFactor = Enum.FormFactor.Symmetric
  1860. Part79.Size = Vector3.new(1.01499999, 1.89199996, 1)
  1861. Part79.CFrame = CFrame.new(-0.223050997, 3.08219099, 22.9552002, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
  1862. Part79.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1863. Part79.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1864. Part79.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1865. Part79.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1866. Part79.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1867. Part79.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1868. Part79.Position = Vector3.new(-0.223050997, 3.08219099, 22.9552002)
  1869. Part79.Orientation = Vector3.new(0, 3.95000005, 0)
  1870. SpecialMesh80.Parent = Part79
  1871. SpecialMesh80.Scale = Vector3.new(1, 1, 0.100000001)
  1872. SpecialMesh80.MeshType = Enum.MeshType.Brick
  1873. SpecialMesh80.Scale = Vector3.new(1, 1, 0.100000001)
  1874. Part81.Parent = Model71
  1875. Part81.Material = Enum.Material.SmoothPlastic
  1876. Part81.BrickColor = BrickColor.new("Really black")
  1877. Part81.Rotation = Vector3.new(-180, 87.0999985, 180)
  1878. Part81.Anchored = true
  1879. Part81.CanCollide = false
  1880. Part81.FormFactor = Enum.FormFactor.Symmetric
  1881. Part81.Size = Vector3.new(1.02600002, 0.200000048, 1.00999999)
  1882. Part81.CFrame = CFrame.new(-0.209493995, 3.94420505, 23.4201202, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1883. Part81.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1884. Part81.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1885. Part81.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1886. Part81.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1887. Part81.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1888. Part81.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1889. Part81.Position = Vector3.new(-0.209493995, 3.94420505, 23.4201202)
  1890. Part81.Orientation = Vector3.new(0, 92.9000015, 0)
  1891. Part82.Parent = Model71
  1892. Part82.Material = Enum.Material.SmoothPlastic
  1893. Part82.BrickColor = BrickColor.new("Royal purple")
  1894. Part82.Rotation = Vector3.new(-180, 87.0999985, 180)
  1895. Part82.Anchored = true
  1896. Part82.CanCollide = false
  1897. Part82.FormFactor = Enum.FormFactor.Symmetric
  1898. Part82.Size = Vector3.new(1.02400005, 0.200000048, 0.23499997)
  1899. Part82.CFrame = CFrame.new(-0.209546998, 3.94821405, 23.4191132, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1900. Part82.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1901. Part82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1902. Part82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1903. Part82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1904. Part82.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1905. Part82.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1906. Part82.Position = Vector3.new(-0.209546998, 3.94821405, 23.4191132)
  1907. Part82.Orientation = Vector3.new(0, 92.9000015, 0)
  1908. Part83.Parent = Model71
  1909. Part83.Material = Enum.Material.SmoothPlastic
  1910. Part83.BrickColor = BrickColor.new("Royal purple")
  1911. Part83.Rotation = Vector3.new(0, 3.95000005, 0)
  1912. Part83.Anchored = true
  1913. Part83.CanCollide = false
  1914. Part83.FormFactor = Enum.FormFactor.Symmetric
  1915. Part83.Size = Vector3.new(0.242999971, 1.83500004, 1.32700002)
  1916. Part83.CFrame = CFrame.new(-0.175963998, 3.12571692, 23.8840179, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
  1917. Part83.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1918. Part83.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1919. Part83.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1920. Part83.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1921. Part83.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1922. Part83.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1923. Part83.Position = Vector3.new(-0.175963998, 3.12571692, 23.8840179)
  1924. Part83.Orientation = Vector3.new(0, 3.95000005, 0)
  1925. SpecialMesh84.Parent = Part83
  1926. SpecialMesh84.Scale = Vector3.new(1, 1, 0.100000001)
  1927. SpecialMesh84.MeshType = Enum.MeshType.Brick
  1928. SpecialMesh84.Scale = Vector3.new(1, 1, 0.100000001)
  1929. Part85.Parent = Model71
  1930. Part85.Material = Enum.Material.SmoothPlastic
  1931. Part85.BrickColor = BrickColor.new("Really black")
  1932. Part85.Rotation = Vector3.new(-180, 87.0999985, 180)
  1933. Part85.Anchored = true
  1934. Part85.CanCollide = false
  1935. Part85.FormFactor = Enum.FormFactor.Symmetric
  1936. Part85.Size = Vector3.new(1, 0.595000029, 1)
  1937. Part85.CFrame = CFrame.new(-0.684882998, 3.73373604, 23.4442139, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1938. Part85.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1939. Part85.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1940. Part85.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1941. Part85.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1942. Part85.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1943. Part85.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1944. Part85.Position = Vector3.new(-0.684882998, 3.73373604, 23.4442139)
  1945. Part85.Orientation = Vector3.new(0, 92.9000015, 0)
  1946. SpecialMesh86.Parent = Part85
  1947. SpecialMesh86.Scale = Vector3.new(1, 1, 0.100000001)
  1948. SpecialMesh86.MeshType = Enum.MeshType.Brick
  1949. SpecialMesh86.Scale = Vector3.new(1, 1, 0.100000001)
  1950. Part87.Parent = Model71
  1951. Part87.Material = Enum.Material.SmoothPlastic
  1952. Part87.BrickColor = BrickColor.new("Really black")
  1953. Part87.Rotation = Vector3.new(-180, 87.0999985, 180)
  1954. Part87.Anchored = true
  1955. Part87.CanCollide = false
  1956. Part87.FormFactor = Enum.FormFactor.Symmetric
  1957. Part87.Size = Vector3.new(1, 0.595000029, 1)
  1958. Part87.CFrame = CFrame.new(0.272890002, 3.738729, 23.3956604, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1959. Part87.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1960. Part87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1961. Part87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1962. Part87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1963. Part87.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1964. Part87.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1965. Part87.Position = Vector3.new(0.272890002, 3.738729, 23.3956604)
  1966. Part87.Orientation = Vector3.new(0, 92.9000015, 0)
  1967. SpecialMesh88.Parent = Part87
  1968. SpecialMesh88.Scale = Vector3.new(1, 1, 0.100000001)
  1969. SpecialMesh88.MeshType = Enum.MeshType.Brick
  1970. SpecialMesh88.Scale = Vector3.new(1, 1, 0.100000001)
  1971. Part89.Parent = Model71
  1972. Part89.Material = Enum.Material.SmoothPlastic
  1973. Part89.BrickColor = BrickColor.new("Really black")
  1974. Part89.Rotation = Vector3.new(0, 3.95000005, 0)
  1975. Part89.Anchored = true
  1976. Part89.CanCollide = false
  1977. Part89.FormFactor = Enum.FormFactor.Symmetric
  1978. Part89.Size = Vector3.new(1.06499994, 0.585000038, 1)
  1979. Part89.CFrame = CFrame.new(-0.223454997, 3.74072504, 22.9472122, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
  1980. Part89.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1981. Part89.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1982. Part89.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1983. Part89.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1984. Part89.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1985. Part89.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1986. Part89.Position = Vector3.new(-0.223454997, 3.74072504, 22.9472122)
  1987. Part89.Orientation = Vector3.new(0, 3.95000005, 0)
  1988. SpecialMesh90.Parent = Part89
  1989. SpecialMesh90.Scale = Vector3.new(1, 1, 0.100000001)
  1990. SpecialMesh90.MeshType = Enum.MeshType.Brick
  1991. SpecialMesh90.Scale = Vector3.new(1, 1, 0.100000001)
  1992. Part91.Parent = Model71
  1993. Part91.Material = Enum.Material.SmoothPlastic
  1994. Part91.BrickColor = BrickColor.new("Really black")
  1995. Part91.Rotation = Vector3.new(0, 3.95000005, 0)
  1996. Part91.Anchored = true
  1997. Part91.CanCollide = false
  1998. Part91.FormFactor = Enum.FormFactor.Symmetric
  1999. Part91.Size = Vector3.new(1.06499994, 0.585000038, 1)
  2000. Part91.CFrame = CFrame.new(-0.1752, 3.75071406, 23.8989868, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
  2001. Part91.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2002. Part91.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2003. Part91.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2004. Part91.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2005. Part91.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2006. Part91.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2007. Part91.Position = Vector3.new(-0.1752, 3.75071406, 23.8989868)
  2008. Part91.Orientation = Vector3.new(0, 3.95000005, 0)
  2009. SpecialMesh92.Parent = Part91
  2010. SpecialMesh92.Scale = Vector3.new(1, 1, 0.100000001)
  2011. SpecialMesh92.MeshType = Enum.MeshType.Brick
  2012. SpecialMesh92.Scale = Vector3.new(1, 1, 0.100000001)
  2013. Part93.Parent = Model71
  2014. Part93.Material = Enum.Material.SmoothPlastic
  2015. Part93.BrickColor = BrickColor.new("Royal purple")
  2016. Part93.Rotation = Vector3.new(-180, 87.0999985, 180)
  2017. Part93.Anchored = true
  2018. Part93.CanCollide = false
  2019. Part93.FormFactor = Enum.FormFactor.Symmetric
  2020. Part93.Size = Vector3.new(1.12699997, 0.26700002, 1)
  2021. Part93.CFrame = CFrame.new(-0.757575989, 3.58073497, 23.5114899, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  2022. Part93.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2023. Part93.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2024. Part93.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2025. Part93.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2026. Part93.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2027. Part93.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2028. Part93.Position = Vector3.new(-0.757575989, 3.58073497, 23.5114899)
  2029. Part93.Orientation = Vector3.new(0, 92.9000015, 0)
  2030. SpecialMesh94.Parent = Part93
  2031. SpecialMesh94.Scale = Vector3.new(1, 1, 0.100000001)
  2032. SpecialMesh94.MeshType = Enum.MeshType.Brick
  2033. SpecialMesh94.Scale = Vector3.new(1, 1, 0.100000001)
  2034. Part95.Parent = Model71
  2035. Part95.Material = Enum.Material.SmoothPlastic
  2036. Part95.BrickColor = BrickColor.new("Royal purple")
  2037. Part95.Rotation = Vector3.new(-180, 87.0999985, 180)
  2038. Part95.Anchored = true
  2039. Part95.CanCollide = false
  2040. Part95.FormFactor = Enum.FormFactor.Symmetric
  2041. Part95.Size = Vector3.new(1.03699994, 0.26700002, 1)
  2042. Part95.CFrame = CFrame.new(0.329750001, 3.58773804, 23.4113007, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  2043. Part95.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2044. Part95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2045. Part95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2046. Part95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2047. Part95.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2048. Part95.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2049. Part95.Position = Vector3.new(0.329750001, 3.58773804, 23.4113007)
  2050. Part95.Orientation = Vector3.new(0, 92.9000015, 0)
  2051. SpecialMesh96.Parent = Part95
  2052. SpecialMesh96.Scale = Vector3.new(1, 1, 0.100000001)
  2053. SpecialMesh96.MeshType = Enum.MeshType.Brick
  2054. SpecialMesh96.Scale = Vector3.new(1, 1, 0.100000001)
  2055. Part97.Parent = Model71
  2056. Part97.Material = Enum.Material.SmoothPlastic
  2057. Part97.BrickColor = BrickColor.new("Royal purple")
  2058. Part97.Rotation = Vector3.new(180, -3.54999995, 180)
  2059. Part97.Anchored = true
  2060. Part97.CanCollide = false
  2061. Part97.FormFactor = Enum.FormFactor.Symmetric
  2062. Part97.Size = Vector3.new(1.1839999, 0.26700002, 1)
  2063. Part97.CFrame = CFrame.new(-0.183524996, 3.58372092, 23.9915314, -0.998085737, -6.79972806e-22, -0.0618467107, -6.49465573e-22, 0.999997497, -5.13401986e-22, 0.0618467107, -4.72250609e-22, -0.998085737)
  2064. Part97.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2065. Part97.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2066. Part97.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2067. Part97.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2068. Part97.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2069. Part97.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2070. Part97.Position = Vector3.new(-0.183524996, 3.58372092, 23.9915314)
  2071. Part97.Orientation = Vector3.new(0, -176.449997, 0)
  2072. SpecialMesh98.Parent = Part97
  2073. SpecialMesh98.Scale = Vector3.new(1, 1, 0.100000001)
  2074. SpecialMesh98.MeshType = Enum.MeshType.Brick
  2075. SpecialMesh98.Scale = Vector3.new(1, 1, 0.100000001)
  2076. Part99.Parent = Model71
  2077. Part99.Material = Enum.Material.SmoothPlastic
  2078. Part99.BrickColor = BrickColor.new("Royal purple")
  2079. Part99.Rotation = Vector3.new(169.729996, -3.49000001, 179.369995)
  2080. Part99.Anchored = true
  2081. Part99.CanCollide = false
  2082. Part99.FormFactor = Enum.FormFactor.Symmetric
  2083. Part99.Size = Vector3.new(1.1839999, 0.659000039, 1)
  2084. Part99.CFrame = CFrame.new(-0.236000001, 3.81315494, 22.9283142, -0.998085737, -0.0110037038, -0.0608599484, 2.29115116e-10, 0.984039903, -0.177918732, 0.0618467107, -0.17757839, -0.982161343)
  2085. Part99.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2086. Part99.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2087. Part99.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2088. Part99.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2089. Part99.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2090. Part99.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2091. Part99.Position = Vector3.new(-0.236000001, 3.81315494, 22.9283142)
  2092. Part99.Orientation = Vector3.new(10.25, -176.449997, 0)
  2093. SpecialMesh100.Parent = Part99
  2094. SpecialMesh100.Scale = Vector3.new(1, 1, 0.200000003)
  2095. SpecialMesh100.MeshType = Enum.MeshType.Brick
  2096. SpecialMesh100.Scale = Vector3.new(1, 1, 0.200000003)
  2097. Part101.Parent = Model71
  2098. Part101.Material = Enum.Material.Neon
  2099. Part101.BrickColor = BrickColor.new("Really red")
  2100. Part101.Rotation = Vector3.new(180, -3.54999995, 180)
  2101. Part101.Anchored = true
  2102. Part101.CanCollide = false
  2103. Part101.FormFactor = Enum.FormFactor.Symmetric
  2104. Part101.Size = Vector3.new(1.19199979, 0.200000003, 1)
  2105. Part101.CFrame = CFrame.new(-0.185516, 3.58485603, 23.9916534, -0.998085737, -6.79972806e-22, -0.0618467107, -6.49465573e-22, 0.999997497, -5.13401986e-22, 0.0618467107, -4.72250609e-22, -0.998085737)
  2106. Part101.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2107. Part101.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2108. Part101.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2109. Part101.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2110. Part101.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2111. Part101.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2112. Part101.Position = Vector3.new(-0.185516, 3.58485603, 23.9916534)
  2113. Part101.Orientation = Vector3.new(0, -176.449997, 0)
  2114. SpecialMesh102.Parent = Part101
  2115. SpecialMesh102.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  2116. SpecialMesh102.MeshType = Enum.MeshType.Brick
  2117. SpecialMesh102.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  2118. Part103.Parent = Model71
  2119. Part103.Material = Enum.Material.Neon
  2120. Part103.BrickColor = BrickColor.new("Really red")
  2121. Part103.Rotation = Vector3.new(-180, 87.0999985, 180)
  2122. Part103.Anchored = true
  2123. Part103.CanCollide = false
  2124. Part103.FormFactor = Enum.FormFactor.Symmetric
  2125. Part103.Size = Vector3.new(1.03699994, 0.200000003, 1)
  2126. Part103.CFrame = CFrame.new(0.329750001, 3.58886695, 23.4113007, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  2127. Part103.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2128. Part103.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2129. Part103.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2130. Part103.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2131. Part103.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2132. Part103.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2133. Part103.Position = Vector3.new(0.329750001, 3.58886695, 23.4113007)
  2134. Part103.Orientation = Vector3.new(0, 92.9000015, 0)
  2135. SpecialMesh104.Parent = Part103
  2136. SpecialMesh104.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  2137. SpecialMesh104.MeshType = Enum.MeshType.Brick
  2138. SpecialMesh104.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  2139. Part105.Parent = Model71
  2140. Part105.Material = Enum.Material.Neon
  2141. Part105.BrickColor = BrickColor.new("Really red")
  2142. Part105.Rotation = Vector3.new(-180, 87.0999985, 180)
  2143. Part105.Anchored = true
  2144. Part105.CanCollide = false
  2145. Part105.FormFactor = Enum.FormFactor.Symmetric
  2146. Part105.Size = Vector3.new(1.12699997, 0.200000003, 1)
  2147. Part105.CFrame = CFrame.new(-0.757575989, 3.58186102, 23.5114899, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  2148. Part105.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2149. Part105.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2150. Part105.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2151. Part105.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2152. Part105.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2153. Part105.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2154. Part105.Position = Vector3.new(-0.757575989, 3.58186102, 23.5114899)
  2155. Part105.Orientation = Vector3.new(0, 92.9000015, 0)
  2156. SpecialMesh106.Parent = Part105
  2157. SpecialMesh106.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  2158. SpecialMesh106.MeshType = Enum.MeshType.Brick
  2159. SpecialMesh106.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  2160. Part107.Parent = Model71
  2161. Part107.Material = Enum.Material.Neon
  2162. Part107.BrickColor = BrickColor.new("Really red")
  2163. Part107.Rotation = Vector3.new(169.789993, -3.49000001, 179.369995)
  2164. Part107.Anchored = true
  2165. Part107.CanCollide = false
  2166. Part107.FormFactor = Enum.FormFactor.Symmetric
  2167. Part107.Size = Vector3.new(1.1839999, 0.520000041, 1)
  2168. Part107.CFrame = CFrame.new(-0.236763, 3.86722803, 22.9159698, -0.998085737, -0.0109447986, -0.0608705878, 2.85079094e-09, 0.984215021, -0.176966146, 0.0618467107, -0.176627815, -0.982332945)
  2169. Part107.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2170. Part107.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2171. Part107.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2172. Part107.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2173. Part107.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2174. Part107.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2175. Part107.Position = Vector3.new(-0.236763, 3.86722803, 22.9159698)
  2176. Part107.Orientation = Vector3.new(10.1899996, -176.449997, 0)
  2177. SpecialMesh108.Parent = Part107
  2178. SpecialMesh108.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
  2179. SpecialMesh108.MeshType = Enum.MeshType.Brick
  2180. SpecialMesh108.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
  2181. Part109.Parent = Model71
  2182. Part109.Material = Enum.Material.Slate
  2183. Part109.BrickColor = BrickColor.new("Royal purple")
  2184. Part109.Rotation = Vector3.new(-180, 87.0999985, 180)
  2185. Part109.Anchored = true
  2186. Part109.CanCollide = false
  2187. Part109.FormFactor = Enum.FormFactor.Symmetric
  2188. Part109.Size = Vector3.new(1.13499999, 0.251000047, 1.09000003)
  2189. Part109.CFrame = CFrame.new(-0.204505995, 2.25686598, 23.4198608, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  2190. Part109.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2191. Part109.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2192. Part109.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2193. Part109.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2194. Part109.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2195. Part109.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2196. Part109.Position = Vector3.new(-0.204505995, 2.25686598, 23.4198608)
  2197. Part109.Orientation = Vector3.new(0, 92.9000015, 0)
  2198. Model110.Name = "RightLeg"
  2199. Model110.Parent = Model0
  2200. Part111.Parent = Model110
  2201. Part111.Material = Enum.Material.SmoothPlastic
  2202. Part111.BrickColor = BrickColor.new("Really black")
  2203. Part111.Rotation = Vector3.new(0, -90, 0)
  2204. Part111.Anchored = true
  2205. Part111.CanCollide = false
  2206. Part111.FormFactor = Enum.FormFactor.Symmetric
  2207. Part111.Size = Vector3.new(1.00800002, 0.316999972, 1.01399994)
  2208. Part111.CFrame = CFrame.new(-0.218061, 1.84949696, 22.3850174, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2209. Part111.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2210. Part111.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2211. Part111.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2212. Part111.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2213. Part111.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2214. Part111.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2215. Part111.Position = Vector3.new(-0.218061, 1.84949696, 22.3850174)
  2216. Part111.Orientation = Vector3.new(0, -90, 0)
  2217. Part112.Parent = Model110
  2218. Part112.Material = Enum.Material.SmoothPlastic
  2219. Part112.BrickColor = BrickColor.new("Royal purple")
  2220. Part112.Rotation = Vector3.new(0, -90, 0)
  2221. Part112.Anchored = true
  2222. Part112.CanCollide = false
  2223. Part112.FormFactor = Enum.FormFactor.Symmetric
  2224. Part112.Size = Vector3.new(0.268999934, 0.200000003, 1.02499986)
  2225. Part112.CFrame = CFrame.new(-0.212562993, 1.53901398, 22.1705151, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2226. Part112.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2227. Part112.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2228. Part112.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2229. Part112.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2230. Part112.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2231. Part112.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2232. Part112.Position = Vector3.new(-0.212562993, 1.53901398, 22.1705151)
  2233. Part112.Orientation = Vector3.new(0, -90, 0)
  2234. SpecialMesh113.Parent = Part112
  2235. SpecialMesh113.Scale = Vector3.new(1, 0.600000024, 1)
  2236. SpecialMesh113.MeshType = Enum.MeshType.Brick
  2237. SpecialMesh113.Scale = Vector3.new(1, 0.600000024, 1)
  2238. Part114.Parent = Model110
  2239. Part114.Material = Enum.Material.SmoothPlastic
  2240. Part114.BrickColor = BrickColor.new("Really black")
  2241. Part114.Rotation = Vector3.new(0, -90, 0)
  2242. Part114.Anchored = true
  2243. Part114.FormFactor = Enum.FormFactor.Symmetric
  2244. Part114.Size = Vector3.new(0.582000017, 1.55599999, 1)
  2245. Part114.CFrame = CFrame.new(0.199944004, 1.26201296, 22.6230164, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  2246. Part114.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2247. Part114.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2248. Part114.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2249. Part114.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2250. Part114.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2251. Part114.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2252. Part114.Position = Vector3.new(0.199944004, 1.26201296, 22.6230164)
  2253. Part114.Orientation = Vector3.new(0, -90, 0)
  2254. SpecialMesh115.Parent = Part114
  2255. SpecialMesh115.Scale = Vector3.new(1, 1, 0.200000003)
  2256. SpecialMesh115.MeshType = Enum.MeshType.Brick
  2257. SpecialMesh115.Scale = Vector3.new(1, 1, 0.200000003)
  2258. Part116.Parent = Model110
  2259. Part116.Material = Enum.Material.Slate
  2260. Part116.BrickColor = BrickColor.new("Royal purple")
  2261. Part116.Rotation = Vector3.new(0, -90, 0)
  2262. Part116.Anchored = true
  2263. Part116.FormFactor = Enum.FormFactor.Symmetric
  2264. Part116.Size = Vector3.new(0.200000003, 1.704, 1)
  2265. Part116.CFrame = CFrame.new(0.224937007, 1.278005, 22.3450165, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  2266. Part116.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2267. Part116.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2268. Part116.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2269. Part116.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2270. Part116.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2271. Part116.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2272. Part116.Position = Vector3.new(0.224937007, 1.278005, 22.3450165)
  2273. Part116.Orientation = Vector3.new(0, -90, 0)
  2274. SpecialMesh117.Parent = Part116
  2275. SpecialMesh117.Scale = Vector3.new(1, 1, 0.200000003)
  2276. SpecialMesh117.MeshType = Enum.MeshType.Brick
  2277. SpecialMesh117.Scale = Vector3.new(1, 1, 0.200000003)
  2278. Part118.Parent = Model110
  2279. Part118.Material = Enum.Material.SmoothPlastic
  2280. Part118.BrickColor = BrickColor.new("Royal purple")
  2281. Part118.Rotation = Vector3.new(55.0600014, -90, 0)
  2282. Part118.Anchored = true
  2283. Part118.CanCollide = false
  2284. Part118.FormFactor = Enum.FormFactor.Symmetric
  2285. Part118.Size = Vector3.new(0.403999925, 0.200000003, 1.02499986)
  2286. Part118.CFrame = CFrame.new(-0.212562993, 1.66629195, 21.9587231, 3.13131483e-21, 3.29485021e-21, -1, -0.819763958, 0.5727005, -6.79974826e-22, 0.572701156, 0.819763541, 4.49431016e-21)
  2287. Part118.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2288. Part118.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2289. Part118.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2290. Part118.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2291. Part118.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2292. Part118.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2293. Part118.Position = Vector3.new(-0.212562993, 1.66629195, 21.9587231)
  2294. Part118.Orientation = Vector3.new(0, -90, -55.0600014)
  2295. SpecialMesh119.Parent = Part118
  2296. SpecialMesh119.Scale = Vector3.new(1, 0.600000024, 1)
  2297. SpecialMesh119.MeshType = Enum.MeshType.Brick
  2298. SpecialMesh119.Scale = Vector3.new(1, 0.600000024, 1)
  2299. Part120.Parent = Model110
  2300. Part120.Material = Enum.Material.SmoothPlastic
  2301. Part120.BrickColor = BrickColor.new("Really black")
  2302. Part120.Rotation = Vector3.new(0, -90, 0)
  2303. Part120.Anchored = true
  2304. Part120.CanCollide = false
  2305. Part120.FormFactor = Enum.FormFactor.Symmetric
  2306. Part120.Size = Vector3.new(0.899000049, 0.316999972, 1.01399994)
  2307. Part120.CFrame = CFrame.new(-0.218061, 1.65050197, 22.4295197, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2308. Part120.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2309. Part120.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2310. Part120.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2311. Part120.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2312. Part120.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2313. Part120.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2314. Part120.Position = Vector3.new(-0.218061, 1.65050197, 22.4295197)
  2315. Part120.Orientation = Vector3.new(0, -90, 0)
  2316. Part121.Parent = Model110
  2317. Part121.Material = Enum.Material.SmoothPlastic
  2318. Part121.BrickColor = BrickColor.new("Really black")
  2319. Part121.Rotation = Vector3.new(0, -90, 0)
  2320. Part121.Anchored = true
  2321. Part121.CanCollide = false
  2322. Part121.FormFactor = Enum.FormFactor.Symmetric
  2323. Part121.Size = Vector3.new(1.028, 2.10299993, 1.01399994)
  2324. Part121.CFrame = CFrame.new(-0.224059999, 1.05150604, 22.3950195, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2325. Part121.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2326. Part121.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2327. Part121.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2328. Part121.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2329. Part121.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2330. Part121.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2331. Part121.Position = Vector3.new(-0.224059999, 1.05150604, 22.3950195)
  2332. Part121.Orientation = Vector3.new(0, -90, 0)
  2333. Part122.Parent = Model110
  2334. Part122.Material = Enum.Material.Slate
  2335. Part122.BrickColor = BrickColor.new("Royal purple")
  2336. Part122.Rotation = Vector3.new(-179.300003, 0.670000017, 90)
  2337. Part122.Anchored = true
  2338. Part122.FormFactor = Enum.FormFactor.Symmetric
  2339. Part122.Size = Vector3.new(0.327000052, 1.04799998, 1)
  2340. Part122.CFrame = CFrame.new(-0.197052002, 0.567665994, 22.8544006, 6.25330671e-22, -0.999931812, 0.011637588, -0.999925673, 0.000141364129, 0.0121463882, -0.0121472068, -0.0116367191, -0.99985832)
  2341. Part122.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2342. Part122.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2343. Part122.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2344. Part122.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2345. Part122.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2346. Part122.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2347. Part122.Position = Vector3.new(-0.197052002, 0.567665994, 22.8544006)
  2348. Part122.Orientation = Vector3.new(-0.699999988, 179.330002, -89.9899979)
  2349. SpecialMesh123.Parent = Part122
  2350. SpecialMesh123.Scale = Vector3.new(1, 1, 0.200000003)
  2351. SpecialMesh123.MeshType = Enum.MeshType.Brick
  2352. SpecialMesh123.Scale = Vector3.new(1, 1, 0.200000003)
  2353. Part124.Parent = Model110
  2354. Part124.Material = Enum.Material.SmoothPlastic
  2355. Part124.BrickColor = BrickColor.new("Really black")
  2356. Part124.Rotation = Vector3.new(0, -1.24000001, 0)
  2357. Part124.Anchored = true
  2358. Part124.FormFactor = Enum.FormFactor.Symmetric
  2359. Part124.Size = Vector3.new(0.845000029, 1.5480001, 0.200000003)
  2360. Part124.CFrame = CFrame.new(-0.278382987, 1.25900805, 22.8843994, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
  2361. Part124.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2362. Part124.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2363. Part124.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2364. Part124.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2365. Part124.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2366. Part124.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2367. Part124.Position = Vector3.new(-0.278382987, 1.25900805, 22.8843994)
  2368. Part124.Orientation = Vector3.new(0, -1.24000001, 0)
  2369. SpecialMesh125.Parent = Part124
  2370. SpecialMesh125.Scale = Vector3.new(1, 1, 0.200000003)
  2371. SpecialMesh125.MeshType = Enum.MeshType.Brick
  2372. SpecialMesh125.Scale = Vector3.new(1, 1, 0.200000003)
  2373. Part126.Parent = Model110
  2374. Part126.Material = Enum.Material.Slate
  2375. Part126.BrickColor = BrickColor.new("Royal purple")
  2376. Part126.Rotation = Vector3.new(90.6999969, -90, 0)
  2377. Part126.Anchored = true
  2378. Part126.FormFactor = Enum.FormFactor.Symmetric
  2379. Part126.Size = Vector3.new(0.353000075, 0.503999949, 1)
  2380. Part126.CFrame = CFrame.new(0.217941001, 0.560932994, 22.6437225, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
  2381. Part126.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2382. Part126.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2383. Part126.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2384. Part126.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2385. Part126.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2386. Part126.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2387. Part126.Position = Vector3.new(0.217941001, 0.560932994, 22.6437225)
  2388. Part126.Orientation = Vector3.new(0, -90, -90.6999969)
  2389. SpecialMesh127.Parent = Part126
  2390. SpecialMesh127.Scale = Vector3.new(1, 1, 0.200000003)
  2391. SpecialMesh127.MeshType = Enum.MeshType.Brick
  2392. SpecialMesh127.Scale = Vector3.new(1, 1, 0.200000003)
  2393. Part128.Name = "Right Leg"
  2394. Part128.Parent = Model110
  2395. Part128.Material = Enum.Material.SmoothPlastic
  2396. Part128.BrickColor = BrickColor.new("Institutional white")
  2397. Part128.Rotation = Vector3.new(0, -90, 0)
  2398. Part128.Anchored = true
  2399. Part128.CanCollide = false
  2400. Part128.FormFactor = Enum.FormFactor.Symmetric
  2401. Part128.Size = Vector3.new(1, 2, 1)
  2402. Part128.CFrame = CFrame.new(-0.225058004, 1.02000403, 22.3960114, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2403. Part128.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2404. Part128.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2405. Part128.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2406. Part128.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2407. Part128.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2408. Part128.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2409. Part128.Position = Vector3.new(-0.225058004, 1.02000403, 22.3960114)
  2410. Part128.Orientation = Vector3.new(0, -90, 0)
  2411. Part129.Parent = Model110
  2412. Part129.Material = Enum.Material.Slate
  2413. Part129.BrickColor = BrickColor.new("Royal purple")
  2414. Part129.Rotation = Vector3.new(90.6999969, -90, 0)
  2415. Part129.Anchored = true
  2416. Part129.FormFactor = Enum.FormFactor.Symmetric
  2417. Part129.Size = Vector3.new(0.347000062, 1.13400018, 1)
  2418. Part129.CFrame = CFrame.new(-0.678062022, 0.585385978, 22.3507919, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
  2419. Part129.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2420. Part129.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2421. Part129.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2422. Part129.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2423. Part129.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2424. Part129.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2425. Part129.Position = Vector3.new(-0.678062022, 0.585385978, 22.3507919)
  2426. Part129.Orientation = Vector3.new(0, -90, -90.6999969)
  2427. SpecialMesh130.Parent = Part129
  2428. SpecialMesh130.Scale = Vector3.new(1, 1, 0.200000003)
  2429. SpecialMesh130.MeshType = Enum.MeshType.Brick
  2430. SpecialMesh130.Scale = Vector3.new(1, 1, 0.200000003)
  2431. Part131.Parent = Model110
  2432. Part131.Material = Enum.Material.SmoothPlastic
  2433. Part131.BrickColor = BrickColor.new("Really black")
  2434. Part131.Rotation = Vector3.new(0, -90, 0)
  2435. Part131.Anchored = true
  2436. Part131.FormFactor = Enum.FormFactor.Symmetric
  2437. Part131.Size = Vector3.new(1.04799986, 1.58000004, 1)
  2438. Part131.CFrame = CFrame.new(-0.643059015, 1.24901497, 22.364006, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  2439. Part131.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2440. Part131.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2441. Part131.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2442. Part131.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2443. Part131.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2444. Part131.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2445. Part131.Position = Vector3.new(-0.643059015, 1.24901497, 22.364006)
  2446. Part131.Orientation = Vector3.new(0, -90, 0)
  2447. SpecialMesh132.Parent = Part131
  2448. SpecialMesh132.Scale = Vector3.new(1, 1, 0.200000003)
  2449. SpecialMesh132.MeshType = Enum.MeshType.Brick
  2450. SpecialMesh132.Scale = Vector3.new(1, 1, 0.200000003)
  2451. Model133.Name = "LeftLeg"
  2452. Model133.Parent = Model0
  2453. Part134.Parent = Model133
  2454. Part134.Material = Enum.Material.SmoothPlastic
  2455. Part134.BrickColor = BrickColor.new("Really black")
  2456. Part134.Rotation = Vector3.new(0, -90, 0)
  2457. Part134.Anchored = true
  2458. Part134.FormFactor = Enum.FormFactor.Symmetric
  2459. Part134.Size = Vector3.new(0.605000019, 1.55599999, 1)
  2460. Part134.CFrame = CFrame.new(0.199944004, 1.25500596, 21.1925201, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  2461. Part134.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2462. Part134.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2463. Part134.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2464. Part134.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2465. Part134.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2466. Part134.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2467. Part134.Position = Vector3.new(0.199944004, 1.25500596, 21.1925201)
  2468. Part134.Orientation = Vector3.new(0, -90, 0)
  2469. SpecialMesh135.Parent = Part134
  2470. SpecialMesh135.Scale = Vector3.new(1, 1, 0.200000003)
  2471. SpecialMesh135.MeshType = Enum.MeshType.Brick
  2472. SpecialMesh135.Scale = Vector3.new(1, 1, 0.200000003)
  2473. Part136.Parent = Model133
  2474. Part136.Material = Enum.Material.Slate
  2475. Part136.BrickColor = BrickColor.new("Royal purple")
  2476. Part136.Rotation = Vector3.new(90.6999969, -90, 0)
  2477. Part136.Anchored = true
  2478. Part136.FormFactor = Enum.FormFactor.Symmetric
  2479. Part136.Size = Vector3.new(0.362000048, 0.636999965, 1)
  2480. Part136.CFrame = CFrame.new(0.224937007, 0.568448007, 21.1770782, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
  2481. Part136.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2482. Part136.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2483. Part136.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2484. Part136.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2485. Part136.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2486. Part136.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2487. Part136.Position = Vector3.new(0.224937007, 0.568448007, 21.1770782)
  2488. Part136.Orientation = Vector3.new(0, -90, -90.6999969)
  2489. SpecialMesh137.Parent = Part136
  2490. SpecialMesh137.Scale = Vector3.new(1, 1, 0.200000003)
  2491. SpecialMesh137.MeshType = Enum.MeshType.Brick
  2492. SpecialMesh137.Scale = Vector3.new(1, 1, 0.200000003)
  2493. Part138.Parent = Model133
  2494. Part138.Material = Enum.Material.SmoothPlastic
  2495. Part138.BrickColor = BrickColor.new("Really black")
  2496. Part138.Rotation = Vector3.new(0, -1.24000001, 0)
  2497. Part138.Anchored = true
  2498. Part138.FormFactor = Enum.FormFactor.Symmetric
  2499. Part138.Size = Vector3.new(0.825000048, 1.59000003, 1)
  2500. Part138.CFrame = CFrame.new(-0.267057002, 1.27601194, 20.9845123, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
  2501. Part138.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2502. Part138.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2503. Part138.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2504. Part138.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2505. Part138.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2506. Part138.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2507. Part138.Position = Vector3.new(-0.267057002, 1.27601194, 20.9845123)
  2508. Part138.Orientation = Vector3.new(0, -1.24000001, 0)
  2509. SpecialMesh139.Parent = Part138
  2510. SpecialMesh139.Scale = Vector3.new(1, 1, 0.200000003)
  2511. SpecialMesh139.MeshType = Enum.MeshType.Brick
  2512. SpecialMesh139.Scale = Vector3.new(1, 1, 0.200000003)
  2513. Part140.Parent = Model133
  2514. Part140.Material = Enum.Material.SmoothPlastic
  2515. Part140.BrickColor = BrickColor.new("Really black")
  2516. Part140.Rotation = Vector3.new(0, -90, 0)
  2517. Part140.Anchored = true
  2518. Part140.FormFactor = Enum.FormFactor.Symmetric
  2519. Part140.Size = Vector3.new(1.04799986, 1.58000004, 1)
  2520. Part140.CFrame = CFrame.new(-0.643059015, 1.24901497, 21.4140091, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  2521. Part140.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2522. Part140.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2523. Part140.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2524. Part140.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2525. Part140.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2526. Part140.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2527. Part140.Position = Vector3.new(-0.643059015, 1.24901497, 21.4140091)
  2528. Part140.Orientation = Vector3.new(0, -90, 0)
  2529. SpecialMesh141.Parent = Part140
  2530. SpecialMesh141.Scale = Vector3.new(1, 1, 0.200000003)
  2531. SpecialMesh141.MeshType = Enum.MeshType.Brick
  2532. SpecialMesh141.Scale = Vector3.new(1, 1, 0.200000003)
  2533. Part142.Parent = Model133
  2534. Part142.Material = Enum.Material.SmoothPlastic
  2535. Part142.BrickColor = BrickColor.new("Royal purple")
  2536. Part142.Rotation = Vector3.new(118.43, -90, 0)
  2537. Part142.Anchored = true
  2538. Part142.CanCollide = false
  2539. Part142.FormFactor = Enum.FormFactor.Symmetric
  2540. Part142.Size = Vector3.new(0.377999932, 0.200000003, 1.02499986)
  2541. Part142.CFrame = CFrame.new(-0.212562993, 1.69244099, 21.7605438, -1.54202299e-21, 4.27587188e-21, -1, -0.879359603, -0.476150155, -6.79976845e-22, -0.476149082, 0.879356503, 4.49430814e-21)
  2542. Part142.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2543. Part142.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2544. Part142.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2545. Part142.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2546. Part142.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2547. Part142.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2548. Part142.Position = Vector3.new(-0.212562993, 1.69244099, 21.7605438)
  2549. Part142.Orientation = Vector3.new(0, -90, -118.43)
  2550. SpecialMesh143.Parent = Part142
  2551. SpecialMesh143.Scale = Vector3.new(1, 0.600000024, 1)
  2552. SpecialMesh143.MeshType = Enum.MeshType.Brick
  2553. SpecialMesh143.Scale = Vector3.new(1, 0.600000024, 1)
  2554. Part144.Parent = Model133
  2555. Part144.Material = Enum.Material.SmoothPlastic
  2556. Part144.BrickColor = BrickColor.new("Royal purple")
  2557. Part144.Rotation = Vector3.new(0, -90, 0)
  2558. Part144.Anchored = true
  2559. Part144.CanCollide = false
  2560. Part144.FormFactor = Enum.FormFactor.Symmetric
  2561. Part144.Size = Vector3.new(0.268999934, 0.200000003, 1.02499986)
  2562. Part144.CFrame = CFrame.new(-0.212562993, 1.541013, 21.5855255, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2563. Part144.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2564. Part144.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2565. Part144.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2566. Part144.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2567. Part144.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2568. Part144.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2569. Part144.Position = Vector3.new(-0.212562993, 1.541013, 21.5855255)
  2570. Part144.Orientation = Vector3.new(0, -90, 0)
  2571. SpecialMesh145.Parent = Part144
  2572. SpecialMesh145.Scale = Vector3.new(1, 0.600000024, 1)
  2573. SpecialMesh145.MeshType = Enum.MeshType.Brick
  2574. SpecialMesh145.Scale = Vector3.new(1, 0.600000024, 1)
  2575. Part146.Parent = Model133
  2576. Part146.Material = Enum.Material.SmoothPlastic
  2577. Part146.BrickColor = BrickColor.new("Really black")
  2578. Part146.Rotation = Vector3.new(0, -90, 0)
  2579. Part146.Anchored = true
  2580. Part146.CanCollide = false
  2581. Part146.FormFactor = Enum.FormFactor.Symmetric
  2582. Part146.Size = Vector3.new(0.811999917, 0.305999935, 1.01399994)
  2583. Part146.CFrame = CFrame.new(-0.218061, 1.64300597, 21.3260193, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2584. Part146.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2585. Part146.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2586. Part146.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2587. Part146.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2588. Part146.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2589. Part146.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2590. Part146.Position = Vector3.new(-0.218061, 1.64300597, 21.3260193)
  2591. Part146.Orientation = Vector3.new(0, -90, 0)
  2592. Part147.Parent = Model133
  2593. Part147.Material = Enum.Material.SmoothPlastic
  2594. Part147.BrickColor = BrickColor.new("Really black")
  2595. Part147.Rotation = Vector3.new(0, -90, 0)
  2596. Part147.Anchored = true
  2597. Part147.CanCollide = false
  2598. Part147.FormFactor = Enum.FormFactor.Symmetric
  2599. Part147.Size = Vector3.new(1.00599992, 2.13199997, 1.01399994)
  2600. Part147.CFrame = CFrame.new(-0.224059999, 1.07402205, 21.3940277, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2601. Part147.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2602. Part147.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2603. Part147.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2604. Part147.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2605. Part147.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2606. Part147.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2607. Part147.Position = Vector3.new(-0.224059999, 1.07402205, 21.3940277)
  2608. Part147.Orientation = Vector3.new(0, -90, 0)
  2609. Part148.Parent = Model133
  2610. Part148.Material = Enum.Material.Slate
  2611. Part148.BrickColor = BrickColor.new("Royal purple")
  2612. Part148.Rotation = Vector3.new(-179.300003, 0.670000017, 90)
  2613. Part148.Anchored = true
  2614. Part148.FormFactor = Enum.FormFactor.Symmetric
  2615. Part148.Size = Vector3.new(0.346000046, 1.04799998, 1)
  2616. Part148.CFrame = CFrame.new(-0.197052002, 0.590524018, 20.8905182, 6.25330671e-22, -0.999931812, 0.011637588, -0.999925673, 0.000141364129, 0.0121463882, -0.0121472068, -0.0116367191, -0.99985832)
  2617. Part148.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2618. Part148.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2619. Part148.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2620. Part148.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2621. Part148.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2622. Part148.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2623. Part148.Position = Vector3.new(-0.197052002, 0.590524018, 20.8905182)
  2624. Part148.Orientation = Vector3.new(-0.699999988, 179.330002, -89.9899979)
  2625. SpecialMesh149.Parent = Part148
  2626. SpecialMesh149.Scale = Vector3.new(1, 1, 0.200000003)
  2627. SpecialMesh149.MeshType = Enum.MeshType.Brick
  2628. SpecialMesh149.Scale = Vector3.new(1, 1, 0.200000003)
  2629. Part150.Parent = Model133
  2630. Part150.Material = Enum.Material.Slate
  2631. Part150.BrickColor = BrickColor.new("Royal purple")
  2632. Part150.Rotation = Vector3.new(90.6999969, -90, 0)
  2633. Part150.Anchored = true
  2634. Part150.FormFactor = Enum.FormFactor.Symmetric
  2635. Part150.Size = Vector3.new(0.347000062, 1.13400018, 1)
  2636. Part150.CFrame = CFrame.new(-0.678062022, 0.585385978, 21.3407745, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
  2637. Part150.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2638. Part150.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2639. Part150.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2640. Part150.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2641. Part150.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2642. Part150.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2643. Part150.Position = Vector3.new(-0.678062022, 0.585385978, 21.3407745)
  2644. Part150.Orientation = Vector3.new(0, -90, -90.6999969)
  2645. SpecialMesh151.Parent = Part150
  2646. SpecialMesh151.Scale = Vector3.new(1, 1, 0.200000003)
  2647. SpecialMesh151.MeshType = Enum.MeshType.Brick
  2648. SpecialMesh151.Scale = Vector3.new(1, 1, 0.200000003)
  2649. Part152.Name = "Left Leg"
  2650. Part152.Parent = Model133
  2651. Part152.Material = Enum.Material.SmoothPlastic
  2652. Part152.BrickColor = BrickColor.new("Institutional white")
  2653. Part152.Transparency = 1
  2654. Part152.Rotation = Vector3.new(0, -90, 0)
  2655. Part152.Anchored = true
  2656. Part152.CanCollide = false
  2657. Part152.FormFactor = Enum.FormFactor.Symmetric
  2658. Part152.Size = Vector3.new(1, 2, 1)
  2659. Part152.CFrame = CFrame.new(-0.225058004, 1.02000403, 21.3960114, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2660. Part152.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2661. Part152.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2662. Part152.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2663. Part152.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2664. Part152.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2665. Part152.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2666. Part152.Position = Vector3.new(-0.225058004, 1.02000403, 21.3960114)
  2667. Part152.Orientation = Vector3.new(0, -90, 0)
  2668. Part153.Parent = Model133
  2669. Part153.Material = Enum.Material.Slate
  2670. Part153.BrickColor = BrickColor.new("Royal purple")
  2671. Part153.Rotation = Vector3.new(0, -90, 0)
  2672. Part153.Anchored = true
  2673. Part153.FormFactor = Enum.FormFactor.Symmetric
  2674. Part153.Size = Vector3.new(0.200000003, 1.70299995, 1)
  2675. Part153.CFrame = CFrame.new(0.217941001, 1.29650295, 21.4880219, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  2676. Part153.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2677. Part153.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2678. Part153.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2679. Part153.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2680. Part153.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2681. Part153.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2682. Part153.Position = Vector3.new(0.217941001, 1.29650295, 21.4880219)
  2683. Part153.Orientation = Vector3.new(0, -90, 0)
  2684. SpecialMesh154.Parent = Part153
  2685. SpecialMesh154.Scale = Vector3.new(1, 1, 0.200000003)
  2686. SpecialMesh154.MeshType = Enum.MeshType.Brick
  2687. SpecialMesh154.Scale = Vector3.new(1, 1, 0.200000003)
  2688. Part155.Parent = Model133
  2689. Part155.Material = Enum.Material.SmoothPlastic
  2690. Part155.BrickColor = BrickColor.new("Really black")
  2691. Part155.Rotation = Vector3.new(0, -90, 0)
  2692. Part155.Anchored = true
  2693. Part155.CanCollide = false
  2694. Part155.FormFactor = Enum.FormFactor.Symmetric
  2695. Part155.Size = Vector3.new(0.966999888, 0.305999935, 1.01399994)
  2696. Part155.CFrame = CFrame.new(-0.218061, 1.85202205, 21.4035187, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2697. Part155.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2698. Part155.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2699. Part155.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2700. Part155.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2701. Part155.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2702. Part155.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2703. Part155.Position = Vector3.new(-0.218061, 1.85202205, 21.4035187)
  2704. Part155.Orientation = Vector3.new(0, -90, 0)
  2705. Script156.Name = "Welds"
  2706. Script156.Parent = Model0
  2707. table.insert(cors,sandbox(Script156,function()
  2708. --Saz
  2709.  
  2710. --A new system which is a combination of fast-welds and hard-welds.
  2711. --Should be far, far better.
  2712.  
  2713. --When script.CreateNewWelds.Value == true, we create a new set of weld information on script run.
  2714. --This toggles off automatically afterwards, to prevent issues that fast-welds can cause.
  2715.  
  2716. --Cruder than I wanted it to be, but not like I intended for anyone but me to use it anyway.
  2717. --The fact that you're reading this means you should likely kill yourself. Immediately.
  2718.  
  2719. wait(.33)
  2720.  
  2721. Tool=script.Parent
  2722. Nib=Tool.Parent
  2723.  
  2724.  
  2725. weldparts=function()
  2726. print("Welding")
  2727. lel={}
  2728. function jarate(p)
  2729. for i=1, #p do
  2730. table.insert(lel,p[i])
  2731. k=p[i]:children()
  2732. if #k>0 then
  2733. jarate(k)
  2734. end
  2735. end
  2736. end
  2737. for _,v in pairs(script.Parent:children()) do
  2738. if v.Name~="Cloak" and v.className~="Script" then
  2739. v:BreakJoints()
  2740. jarate(v:children())
  2741. end
  2742. end
  2743. for _,v in pairs(lel) do
  2744. if v.className=="Weld" or v.className=="Motor6D" then
  2745. v:Remove()
  2746. end
  2747. end
  2748. for _,v in pairs(script.Parent["RightLeg"]:children()) do
  2749. if v.Name~="Right Leg" then
  2750. w=Instance.new("Weld")
  2751. w.Part0=script.Parent["RightLeg"]["Right Leg"]
  2752. w.Part1=v
  2753. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2754. w.C0=script.Parent["RightLeg"]["Right Leg"].CFrame:inverse()*CFrame.new(v.Position)
  2755. w.Parent=w.Part0
  2756. end
  2757. end
  2758. w=Instance.new("Weld")
  2759. w.Part0=Nib["Right Leg"]
  2760. w.Part1=script.Parent["RightLeg"]["Right Leg"]
  2761. w.Parent=w.Part0
  2762. w.C0=CFrame.new(0,-.1,0)
  2763. for _,v in pairs(script.Parent["LeftLeg"]:children()) do
  2764. if v.Name~="Left Leg" then
  2765. w=Instance.new("Weld")
  2766. w.Part0=script.Parent["LeftLeg"]["Left Leg"]
  2767. w.Part1=v
  2768. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2769. w.C0=script.Parent["LeftLeg"]["Left Leg"].CFrame:inverse()*CFrame.new(v.Position)
  2770. w.Parent=w.Part0
  2771. end
  2772. end
  2773. w=Instance.new("Weld")
  2774. w.Part0=Nib["Left Leg"]
  2775. w.Part1=script.Parent["LeftLeg"]["Left Leg"]
  2776. w.Parent=w.Part0
  2777. w.C0=CFrame.new(0,-.1,0)
  2778. for _,v in pairs(script.Parent["RightArm"]:children()) do
  2779. if v.Name~="Right Arm" then
  2780. w=Instance.new("Weld")
  2781. w.Part0=script.Parent["RightArm"]["Right Arm"]
  2782. w.Part1=v
  2783. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2784. w.C0=script.Parent["RightArm"]["Right Arm"].CFrame:inverse()*CFrame.new(v.Position)
  2785. w.Parent=w.Part1
  2786. end
  2787. end
  2788. w=Instance.new("Weld")
  2789. w.Part0=Nib["Right Arm"]
  2790. w.Part1=script.Parent["RightArm"]["Right Arm"]
  2791. w.Parent=w.Part0
  2792. w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90))
  2793. for _,v in pairs(script.Parent["LeftArm"]:children()) do
  2794. if v.Name~="Left Arm" then
  2795. w=Instance.new("Weld")
  2796. w.Part0=script.Parent["LeftArm"]["Left Arm"]
  2797. w.Part1=v
  2798. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2799. w.C0=script.Parent["LeftArm"]["Left Arm"].CFrame:inverse()*CFrame.new(v.Position)
  2800. w.Parent=w.Part0
  2801. end
  2802. end
  2803. w=Instance.new("Weld")
  2804. w.Part0=Nib["Left Arm"]
  2805. w.Part1=script.Parent["LeftArm"]["Left Arm"]
  2806. w.Parent=w.Part0
  2807.  
  2808. for _,v in pairs(script.Parent["Torso"]:children()) do
  2809. if v.Name~="Torso" then
  2810. w=Instance.new("Weld")
  2811. w.Part0=script.Parent["Torso"]["Torso"]
  2812. w.Part1=v
  2813. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2814. w.C0=script.Parent["Torso"]["Torso"].CFrame:inverse()*CFrame.new(v.Position)
  2815. w.Parent=script.Parent["Torso"]["Torso"]
  2816. end
  2817. end
  2818.  
  2819. w=Instance.new("Weld")
  2820. w.Part0=Nib["Torso"]
  2821. w.Part1=script.Parent["Torso"]["Torso"]
  2822. w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0)
  2823. w.Parent=w.Part0
  2824.  
  2825. for _,v in pairs(lel) do
  2826. if v:IsA("BasePart") then v.Anchored=false end
  2827. end
  2828.  
  2829. wait(1)
  2830.  
  2831. w=Instance.new("Weld")
  2832. w.Part0=Nib.Torso
  2833. w.Part1=Tool.Torso.Torso
  2834. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  2835. w.C1=CFrame.new(0,0,0)
  2836. w.Parent=w.Part1
  2837. w.Name="ClothingWeld"
  2838.  
  2839. wait(.06)
  2840.  
  2841. while Tool.Torso.Torso:FindFirstChild("ClothingWeld")==nil do
  2842. wait(.03)
  2843. w=Instance.new("Weld")
  2844. w.Part0=Nib.Torso
  2845. w.Part1=Tool.Torso.Torso
  2846. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  2847. w.C1=CFrame.new(0,0,0)
  2848. w.Parent=w.Part1
  2849. w.Name="ClothingWeld"
  2850. end
  2851.  
  2852. w=Instance.new("Weld")
  2853. w.Part0=Nib["Right Leg"]
  2854. w.Part1=Tool.RightLeg["Right Leg"]
  2855. w.C0=CFrame.new(0,0,0)
  2856. w.C1=CFrame.new(0,0,0)
  2857. w.Parent=w.Part1
  2858. w.Name="ClothingWeld"
  2859.  
  2860. w=Instance.new("Weld")
  2861. w.Part0=Nib["Left Leg"]
  2862. w.Part1=Tool.LeftLeg["Left Leg"]
  2863. w.C0=CFrame.new(0,0,0)
  2864. w.C1=CFrame.new(0,0,0)
  2865. w.Parent=w.Part1
  2866. w.Name="ClothingWeld"
  2867.  
  2868. w=Instance.new("Weld")
  2869. w.Part0=Nib["Right Arm"]
  2870. w.Part1=Tool.RightArm["Right Arm"]
  2871. w.C0=CFrame.new(0,0,0)
  2872. w.C1=CFrame.new(0,0,0)
  2873. w.Parent=w.Part1
  2874. w.Name="ClothingWeld"
  2875.  
  2876. w=Instance.new("Weld")
  2877. w.Part0=Nib["Left Arm"]
  2878. w.Part1=Tool.LeftArm["Left Arm"]
  2879. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  2880. w.C1=CFrame.new(0,0,0)
  2881. w.Parent=w.Part1
  2882. w.Name="ClothingWeld"
  2883.  
  2884. wait()
  2885.  
  2886. end
  2887. weldparts()
  2888. end))
  2889. for i,v in pairs(mas:GetChildren()) do
  2890. v.Parent = owner
  2891. pcall(function() v:MakeJoints() end)
  2892. end
  2893. mas:Destroy()
  2894. for i,v in pairs(cors) do
  2895. spawn(function()
  2896. pcall(v)
  2897. end)
  2898. end
  2899.  
  2900. Humanoid.HealthChanged:connect(function()
  2901. if DEATH == false then
  2902. if Humanoid.Health ~= "inf" then
  2903. Humanoid.Health = "inf"
  2904. CreateSound("907330011", Torso, 10, 1)
  2905. end
  2906. if Humanoid.MaxHealth ~= "inf" then
  2907. Humanoid.MaxHealth = "inf"
  2908. end
  2909. end
  2910. end)
  2911.  
  2912. function VanishPlayer()
  2913. tecks2.TextTransparency = 1
  2914. tecks2.TextStrokeTransparency = 1
  2915. for _, c in pairs(Character:GetChildren()) do
  2916. if c.ClassName == "Part" then
  2917. c.Transparency = 1
  2918. if c:FindFirstChildOfClass("Decal") then
  2919. c:FindFirstChildOfClass("Decal").Transparency = 1
  2920. end
  2921. if c:FindFirstChildOfClass("ParticleEmitter") then
  2922. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  2923. end
  2924. elseif c.ClassName == "Accessory" then
  2925. c.Handle.Transparency = 1
  2926. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  2927. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  2928. end
  2929. end
  2930. end
  2931. end
  2932.  
  2933. function Reappear()
  2934. tecks2.TextTransparency = 0
  2935. tecks2.TextStrokeTransparency = 0
  2936. for _, c in pairs(Character:GetChildren()) do
  2937. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  2938. c.Transparency = 0
  2939. if c:FindFirstChildOfClass("Decal") then
  2940. c:FindFirstChildOfClass("Decal").Transparency = 0
  2941. end
  2942. if c:FindFirstChildOfClass("ParticleEmitter") then
  2943. c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  2944. end
  2945. elseif c.ClassName == "Accessory" then
  2946. c.Handle.Transparency = 0
  2947. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  2948. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  2949. end
  2950. end
  2951. end
  2952. end
  2953.  
  2954. function Warp()
  2955. ATTACK = true
  2956. Rooted = true
  2957. for i = 1, 50 do
  2958. Swait()
  2959. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Crimson",VT(i/3,i/3,0))
  2960. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Crimson",VT(i/3,i/3,0))
  2961. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  2962. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  2963. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2964. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2965. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  2966. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  2967. end
  2968. if VALUE2 == false then
  2969. VALUE2 = true
  2970. elseif VALUE2 == true then
  2971. VALUE2 = false
  2972. end
  2973. ATTACK = false
  2974. Rooted = false
  2975. end
  2976.  
  2977. function RivalingOverthrower()
  2978. if HITFLOOR ~= nil then
  2979. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2980. local HITBODY = Mouse.Target.Parent
  2981. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2982. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2983. if TORS ~= nil and HUMAN ~= nil then
  2984. ATTACK = true
  2985. Rooted = true
  2986. TORS.Anchored = true
  2987. RootPart.CFrame = TORS.CFrame * CF(0,0,4)
  2988. HITFLOOR, HITPOS = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 4 * TORS.Size.Y/2, HITBODY)
  2989. local FLOOR = HITFLOOR
  2990. local POS = HITPOS
  2991. print(FLOOR)
  2992. UNANCHOR = false
  2993. RootPart.Anchored = true
  2994. CreateSound("1295446488", Torso, 10, 1)
  2995. for i=0, 1, 0.1 / Animation_Speed do
  2996. Swait()
  2997. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2998. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2999. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3000. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3001. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3002. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3003. end
  3004. local TAUNTS = {"907329532","907333294","907329893"}
  3005. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Torso, 10, 1)
  3006. for i=0, 1, 0.1 / Animation_Speed do
  3007. Swait()
  3008. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  3009. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  3010. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3011. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3012. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3013. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3014. end
  3015. RootPart.CFrame = TORS.CFrame * CF(0,0,2)
  3016. CreateSound("260411131", TORS, 10, 1)
  3017. TORS.Anchored = false
  3018. local WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-1,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  3019. for i=0, 1, 0.1 / Animation_Speed do
  3020. Swait()
  3021. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  3022. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  3023. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3024. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3025. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3026. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3027. end
  3028. for i=0, 2, 0.1 / Animation_Speed do
  3029. Swait()
  3030. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3031. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3032. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3033. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3034. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3035. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3036. end
  3037. for i = 1, 15 do
  3038. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,-3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(i/5,i/5,0))
  3039. end
  3040. WELD:remove()
  3041. local grav = Instance.new("BodyPosition",TORS)
  3042. grav.P = 20000
  3043. grav.D = 100
  3044. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3045. grav.position = TORS.Position + VT(0,50,0)
  3046. grav.Name = "GravityForce"
  3047. for i=0, 1, 0.1 / Animation_Speed do
  3048. Swait()
  3049. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  3050. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  3051. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3052. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3053. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3054. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  3055. end
  3056. for i=0, 2, 0.1 / Animation_Speed do
  3057. Swait()
  3058. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3059. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3060. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3061. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3062. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3063. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3064. end
  3065. CreateSound("1295446488", Torso, 10, 1)
  3066. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Royal purple",VT(1,0.1,1))
  3067. RootPart.CFrame = CF(TORS.Position)*CF(0,0,5)
  3068. for i=0, 2, 0.1 / Animation_Speed do
  3069. Swait()
  3070. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3071. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  3072. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3073. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3074. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  3075. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  3076. end
  3077. VanishPlayer()
  3078. for i = 1, 50+(25*POWERLEVEL) do
  3079. Swait()
  3080. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Crimson",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  3081. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  3082. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  3083. MagicSphere(VT(0,0,0),15,CFRAME,"Royal purple",VT(0.1,0.1,POWERLEVEL*5))
  3084. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Royal purple",VT(0.1,0.1,POWERLEVEL*5))
  3085. end
  3086. RootPart.CFrame = CF(TORS.Position)*CF(0,15,1)
  3087. Reappear()
  3088. for i=0, 2, 0.1 / Animation_Speed do
  3089. Swait()
  3090. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3091. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3092. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3093. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3094. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3095. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3096. end
  3097. for i = 1, 15 do
  3098. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(i/5,i/5,0))
  3099. end
  3100. RootPart.CFrame = CF(TORS.Position)*CF(0,5,1)
  3101. grav.Position = POS
  3102. CreateDebreeRing(FLOOR,POS,6*POWERLEVEL,VT(6,6,6)*POWERLEVEL,10)
  3103. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,10,50*POWERLEVEL)
  3104. CreateSound("289842971", TORS, 3, 1)
  3105. MagicSphere(VT(0,0,0),35,CF(POS),"Royal purple",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  3106. MagicSphere(VT(0.1,0.1,0.1),35,CF(POS),"Royal purple",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  3107. killnearest(POS,POWERLEVEL*10,5)
  3108. if POWERLEVEL > 3 then
  3109. MagicSphere(VT(0.1,500,0.1),15,CF(POS),"Crimson",VT(POWERLEVEL,0,POWERLEVEL))
  3110. end
  3111. CreateWave(VT(0,0,0),15,CF(POS),true,2,"Really black",VT(POWERLEVEL*2,0.1,POWERLEVEL*2))
  3112. for i=0, 1, 0.1 / Animation_Speed do
  3113. Swait()
  3114. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  3115. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3116. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  3117. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3118. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3119. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3120. end
  3121. HITBODY:BreakJoints()
  3122. grav:remove()
  3123. ATTACK = false
  3124. Rooted = false
  3125. UNANCHOR = true
  3126. RootPart.Anchored = false
  3127. if POWERLEVEL > 1 then
  3128. POWERLEVEL = POWERLEVEL - 1
  3129. end
  3130. end
  3131. end
  3132. end
  3133. end
  3134.  
  3135. function ChunkChuck()
  3136. if HITFLOOR ~= nil then
  3137. ATTACK = true
  3138. Rooted = true
  3139. CreateSound("305685800", Head, 10, 1)
  3140. for i=0, 1, 0.1 / Animation_Speed do
  3141. Swait()
  3142. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  3143. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  3144. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3145. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3146. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3147. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  3148. end
  3149. for i=0, 1, 0.1 / Animation_Speed do
  3150. Swait()
  3151. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.75, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  3152. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  3153. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3154. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3155. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 2 / Animation_Speed)
  3156. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-65)), 2 / Animation_Speed)
  3157. end
  3158. CreateDebreeRing(HITFLOOR,HITPOS,3*POWERLEVEL,VT(2,2,2)*POWERLEVEL,3)
  3159. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2)*POWERLEVEL,3,50*POWERLEVEL)
  3160. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(5,5,5)*POWERLEVEL/1.5)
  3161. CHUNK.Color = HITFLOOR.Color
  3162. CHUNK.Material = HITFLOOR.Material
  3163. CHUNK.CFrame = Torso.CFrame*CF(0,0,-3*POWERLEVEL)
  3164. CreateSound("260411131", CHUNK, 10, 1)
  3165. CreateSound("289842971", Torso, 3, 1)
  3166. repeat
  3167. Swait()
  3168. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  3169. turnto(Mouse.Hit.p)
  3170. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3171. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  3172. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3173. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3174. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3175. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3176. until HOLD == true
  3177. for i=0, 1, 0.1 / Animation_Speed do
  3178. Swait()
  3179. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  3180. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  3181. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  3182. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3183. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3184. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3185. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  3186. end
  3187. CHUNK.CanCollide = true
  3188. CHUNK.Anchored = false
  3189. CHUNK.CFrame = RootPart.CFrame*CF(0,0,-1*POWERLEVEL)
  3190. for i = 1, 25 do
  3191. CreateRing(VT(0,0,0),false,0,15,RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(0),RAD(0),RAD(0)),"Royal purple",VT((POWERLEVEL/3)/i,(POWERLEVEL/3)/i,0))
  3192. end
  3193. local bv = Instance.new("BodyVelocity")
  3194. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3195. bv.velocity = RootPart.CFrame.lookVector*400
  3196. bv.Parent = CHUNK
  3197. local HIT = CHUNK.Touched:Connect(function(hit)
  3198. if hit.Parent ~= workspace and hit.Parent ~= Character and hit.Parent.ClassName == "Model" then
  3199. hit.Parent:BreakJoints()
  3200. end
  3201. end)
  3202. CreateSound("138079201", CHUNK, 10, 1)
  3203. Debris:AddItem(CHUNK,5)
  3204. for i=0, 1, 0.1 / Animation_Speed do
  3205. Swait()
  3206. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  3207. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  3208. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3209. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3210. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  3211. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3212. end
  3213. ATTACK = false
  3214. Rooted = false
  3215. if POWERLEVEL > 1 then
  3216. POWERLEVEL = POWERLEVEL - 1
  3217. end
  3218. end
  3219. end
  3220.  
  3221. function Boost()
  3222. ATTACK = true
  3223. Rooted = true
  3224. CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10)
  3225. for i = 1, 50 do
  3226. Swait()
  3227. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Royal purple",VT(i/5,i/5,0))
  3228. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Royal purple",VT(i/5,i/5,0))
  3229. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Crimson",VT(i/3,i/3,0))
  3230. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  3231. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  3232. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  3233. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3234. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  3235. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  3236. end
  3237. POWERLEVEL = POWERLEVEL + 1
  3238. ATTACK = false
  3239. Rooted = false
  3240. end
  3241.  
  3242. function XEvent()
  3243. if HITFLOOR ~= nil then
  3244. VALUE2 = false
  3245. CreateSound("907332670", Effects, 10, 1)
  3246. local POS = HITPOS
  3247. local FLOOR = HITFLOOR
  3248. local STARTPOS = RootPart.CFrame
  3249. ATTACK = true
  3250. Rooted = true
  3251. for i=0, 2, 0.1 / Animation_Speed do
  3252. Swait()
  3253. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3254. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3255. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3256. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3257. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3258. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3259. end
  3260. UNANCHOR = false
  3261. RootPart.Anchored = true
  3262. CreateSound("1295446488", Effects, 10, 1)
  3263. RootPart.CFrame = RootPart.CFrame*CF(0,100+(150*POWERLEVEL),0)
  3264. for i=0, 1, 0.1 / Animation_Speed do
  3265. Swait()
  3266. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  3267. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  3268. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3269. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3270. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3271. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  3272. end
  3273. CreateSound("289315275", Effects, 10, 1)
  3274. for i=0, 5, 0.1 / Animation_Speed do
  3275. Swait()
  3276. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/1.2,POWERLEVEL/1.2,0))
  3277. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL,POWERLEVEL,0))
  3278. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  3279. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  3280. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3281. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3282. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3283. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  3284. end
  3285. CreateSound("260411131", Effects, 3, 1)
  3286. for i=0, 1, 0.1 / Animation_Speed do
  3287. Swait()
  3288. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  3289. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  3290. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3291. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3292. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3293. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3294. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3295. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  3296. end
  3297. for i=0, 0.3, 0.1 / Animation_Speed do
  3298. Swait()
  3299. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  3300. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  3301. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3302. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3303. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3304. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3305. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3306. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  3307. end
  3308. for i=0, 0.3, 0.1 / Animation_Speed do
  3309. Swait()
  3310. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  3311. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  3312. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(45)), 2 / Animation_Speed)
  3313. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  3314. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3315. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3316. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3317. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  3318. end
  3319. local BURNMARKS = {}
  3320. local DEATHRAY1 = CreatePart(3, Effects, "Neon", 0, 0.5, "Royal purple", "RAY", VT(0,0,0))
  3321. MakeForm(DEATHRAY1,"Cyl")
  3322. local DEATHRAY2 = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "RAY", VT(0,0,0))
  3323. MakeForm(DEATHRAY2,"Cyl")
  3324. local loopsound = CreateSound("487214658", Effects, 4, 1, true)
  3325. local AMOUNT = POWERLEVEL * 25
  3326. for i = 1, POWERLEVEL * 50 do
  3327. Swait()
  3328. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Royal purple",VT(0,0,0))
  3329. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  3330. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  3331. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Crimson", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  3332. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  3333. table.insert(BURNMARKS,MARK)
  3334. MakeForm(MARK,"Cyl")
  3335. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  3336. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  3337. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  3338. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  3339. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  3340. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  3341. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  3342. AMOUNT = AMOUNT - 1
  3343. end
  3344. local AMOUNT = POWERLEVEL * 25
  3345. for i = 1, POWERLEVEL * 50 do
  3346. Swait()
  3347. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Crimson",VT(0,0,0))
  3348. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  3349. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  3350. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Crimson", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  3351. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  3352. table.insert(BURNMARKS,MARK)
  3353. MakeForm(MARK,"Cyl")
  3354. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  3355. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  3356. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  3357. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  3358. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  3359. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  3360. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  3361. AMOUNT = AMOUNT - 1
  3362. end
  3363. DEATHRAY1:remove()
  3364. DEATHRAY2:remove()
  3365. loopsound:remove()
  3366. for i=0, 1, 0.1 / Animation_Speed do
  3367. Swait()
  3368. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3369. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3370. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3371. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3372. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3373. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3374. end
  3375. RootPart.CFrame = STARTPOS
  3376. for i=0, 0.1, 0.1 / Animation_Speed do
  3377. Swait()
  3378. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  3379. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3380. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3381. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3382. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed)
  3383. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  3384. end
  3385. for i = 1, 10+(5*POWERLEVEL) do
  3386. Swait()
  3387. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL*5,POWERLEVEL*5,0))
  3388. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  3389. end
  3390. local SOUND = CreateSound("314970772", Effects, 10, 1)
  3391. CreateSound("414517163", Effects, 10, 1)
  3392. IT("EchoSoundEffect",SOUND)
  3393. MagicSphere(VT(0,0,0),35,CF(POS),"Crimson",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  3394. CreateDebreeRing(FLOOR,POS,25*POWERLEVEL,VT(25,25,25)*POWERLEVEL,3)
  3395. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,3,25*POWERLEVEL)
  3396. for i = 1, 25 do
  3397. Swait()
  3398. MagicSphere(VT(0,0,0),15,CF(POS),"Really black",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  3399. CreateRing(VT(0,0,0.1),false,0,45,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(POWERLEVEL*2,POWERLEVEL*2,0))
  3400. killnearest(POS,POWERLEVEL*100,500)
  3401. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  3402. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL*25,POWERLEVEL*25,0))
  3403. end
  3404. for i = 1, 50 do
  3405. Swait()
  3406. for e=1,#BURNMARKS do
  3407. if BURNMARKS[e]~=nil then
  3408. local Thing=BURNMARKS[e]
  3409. if Thing~=nil then
  3410. local Part=Thing
  3411. Part.Transparency = Part.Transparency + (1/50)
  3412. end
  3413. end
  3414. end
  3415. end
  3416. for e=1,#BURNMARKS do
  3417. if BURNMARKS[e]~=nil then
  3418. local Thing=BURNMARKS[e]
  3419. if Thing~=nil then
  3420. local Part=Thing
  3421. Part:remove()
  3422. end
  3423. end
  3424. end
  3425. ATTACK = false
  3426. Rooted = false
  3427. UNANCHOR = true
  3428. RootPart.Anchored = false
  3429. POWERLEVEL = 1
  3430. end
  3431. end
  3432.  
  3433. function Taunt()
  3434. ATTACK = true
  3435. Rooted = true
  3436. CreateSound("907330011", Head, 10, 1.1)
  3437. for i=0, 1, 0.1 / Animation_Speed do
  3438. Swait()
  3439. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3440. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  3441. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3442. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3443. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3444. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3445. end
  3446. for i=0, 2, 0.1 / Animation_Speed do
  3447. Swait()
  3448. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3449. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  3450. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3451. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3452. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3453. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3454. end
  3455. ATTACK = false
  3456. Rooted = false
  3457. end
  3458.  
  3459. function BreakLimit()
  3460. ATTACK = true
  3461. Rooted = false
  3462. UNANCHOR = false
  3463. RootPart.Anchored = true
  3464. for i=0, 5, 0.1 / Animation_Speed do
  3465. Swait()
  3466. RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
  3467. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3468. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  3469. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3470. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3471. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  3472. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  3473. end
  3474. CreateSound("1368598393", Effects, 10, 1)
  3475. for i=0, 2, 0.1 / Animation_Speed do
  3476. Swait()
  3477. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  3478. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5))
  3479. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Crimson",VT(0.1,0.1,5))
  3480. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3481. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  3482. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3483. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3484. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  3485. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  3486. end
  3487. CreateSound("1368583274", Effects, 10, 1)
  3488. for i=0, 6, 0.1 / Animation_Speed do
  3489. Swait()
  3490. CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-1,0,0))
  3491. CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-1,0,0)*3)
  3492. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  3493. MagicSphere(VT(0,0,0),15,CFRAME,"Royal purple",VT(0.1,0.1,55))
  3494. MagicSphere(VT(0,0,0),15,CFRAME,"Royal purple",VT(2,2,2))
  3495. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Royal purple",VT(0.1,0.1,55))
  3496. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3497. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  3498. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3499. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3500. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  3501. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  3502. end
  3503. CreateSound("907329532", Effects, 10, 1.1)
  3504. Swait(175)
  3505. CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(7,7,0))
  3506. CreateSound("1368605755", Effects, 10, 1)
  3507. CreateSound("1368637781", Effects, 10, 1)
  3508. MagicSphere(VT(0,0,0),45,Torso.CFrame,"Royal purple",VT(5,5,5))
  3509. LIMITBROKEN = true
  3510. for i=0, 1, 0.1 / Animation_Speed do
  3511. Swait()
  3512. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(4,4,0))
  3513. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(5,5,0))
  3514. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3515. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  3516. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3517. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3518. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  3519. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  3520. end
  3521. UNANCHOR = true
  3522. RootPart.Anchored = false
  3523. ATTACK = false
  3524. Rooted = false
  3525. game.Lighting.ClockTime = 23
  3526. end
  3527.  
  3528. -- LIMIT BROKEN
  3529.  
  3530. function RivalingOverthrower2()
  3531. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  3532. local HITBODY = Mouse.Target.Parent
  3533. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  3534. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  3535. if TORS ~= nil and HUMAN ~= nil then
  3536. ATTACK = true
  3537. Rooted = false
  3538. VanishPlayer()
  3539. TORS.Anchored = true
  3540. RootPart.CFrame = TORS.CFrame*CF(0,5,0)
  3541. CreateSound("260411131", RootPart, 3, 1)
  3542. for i = 1, 75 do
  3543. Swait()
  3544. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  3545. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  3546. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  3547. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,POWERLEVEL*5))
  3548. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Crimson",VT(0.1,0.1,POWERLEVEL*5))
  3549. TORS.CFrame = TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  3550. end
  3551. RootPart.CFrame = CF(TORS.Position)*CF(MRANDOM(-45,45),45,MRANDOM(-45,45))
  3552. Reappear()
  3553. CreateSound("1368583274", RightArm, 10, 1)
  3554. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,0,0))
  3555. MakeForm(ORB,"Ball")
  3556. ORB.Color = C3(0,0,0)
  3557. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  3558. for i=0, 4, 0.1 / Animation_Speed do
  3559. Swait()
  3560. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  3561. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  3562. CreateRing(VT(25,25,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-1,-1,0))
  3563. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  3564. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  3565. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  3566. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3567. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3568. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3569. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3570. end
  3571. for i = 1, 5 do
  3572. Swait()
  3573. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  3574. ORB.Size = ORB.Size * 0.8
  3575. end
  3576. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,25,0))
  3577. MakeForm(BEAM,"Ball")
  3578. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,1000,0))
  3579. MakeForm(BEAM2,"Cyl")
  3580. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  3581. ORB.Color = BRICKC("Royal purple").Color
  3582. for i = 1, 5 do
  3583. Swait()
  3584. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(2,2,0))
  3585. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  3586. BEAM.Size = BEAM.Size + VT(2,0,2)
  3587. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  3588. BEAM2.Size = BEAM2.Size + VT(2,0,2)
  3589. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  3590. ORB.Size = ORB.Size * 1.3
  3591. end
  3592. CreateSound("1368605755", Effects, 10, 1)
  3593. HITBODY:BreakJoints()
  3594. TORS.Anchored = false
  3595. local POS = TORS.Position
  3596. for i = 1, 25 do
  3597. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  3598. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  3599. end
  3600. for i=0, 2, 0.1 / Animation_Speed do
  3601. Swait()
  3602. killnearest(POS,15,700)
  3603. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(2,2,0))
  3604. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  3605. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  3606. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  3607. RootPart.CFrame = CF(RootPart.Position,POS)
  3608. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  3609. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  3610. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3611. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3612. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3613. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3614. end
  3615. for i = 1, 5 do
  3616. Swait()
  3617. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  3618. BEAM.Size = BEAM.Size - VT(2,0,2)
  3619. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  3620. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  3621. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  3622. ORB.Size = ORB.Size * 0.8
  3623. end
  3624. turnto(POS)
  3625. ORB:remove()
  3626. BEAM:remove()
  3627. BEAM2:remove()
  3628. ATTACK = false
  3629. Rooted = false
  3630. end
  3631. end
  3632. end
  3633.  
  3634. function ChunkChuck2()
  3635. if HITFLOOR ~= nil then
  3636. ATTACK = true
  3637. Rooted = false
  3638. for i=0, 1, 0.1 / Animation_Speed do
  3639. Swait()
  3640. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  3641. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  3642. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3643. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3644. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3645. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  3646. end
  3647. local DIST = (RootPart.Position - HITPOS).Magnitude
  3648. RootPart.CFrame = RootPart.CFrame * CF(0,-(DIST-3),0)
  3649. for i=0, 0.1, 0.1 / Animation_Speed do
  3650. Swait()
  3651. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  3652. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  3653. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3654. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3655. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3656. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3657. end
  3658. CreateDebreeRing(HITFLOOR,HITPOS,15,VT(15,15,15))
  3659. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2),3,150)
  3660. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(25,25,25))
  3661. CHUNK.Color = HITFLOOR.Color
  3662. CHUNK.Material = HITFLOOR.Material
  3663. CHUNK.CFrame = RootPart.CFrame*CF(0,-25,-0.5)
  3664. CreateSound("260411131", CHUNK, 10, 1)
  3665. CreateSound("289842971", Torso, 3, 1)
  3666. for i=0, 1, 0.1 / Animation_Speed do
  3667. Swait()
  3668. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  3669. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  3670. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3671. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3672. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3673. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3674. end
  3675. RootPart.CFrame = RootPart.CFrame * CF(0,(DIST-3),0)
  3676. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  3677. repeat
  3678. Swait()
  3679. RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  3680. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  3681. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  3682. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  3683. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3684. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3685. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3686. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  3687. until HOLD == true
  3688. for i=0, 1, 0.1 / Animation_Speed do
  3689. Swait()
  3690. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  3691. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 2 / Animation_Speed)
  3692. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  3693. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3694. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3695. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3696. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  3697. end
  3698. coroutine.resume(coroutine.create(function()
  3699. local COLLISION = false
  3700. CHUNK.CFrame = RootPart.CFrame
  3701. for i = 1, 300 do
  3702. CHUNK.CFrame = CHUNK.CFrame * CF(0,0,-5)
  3703. killnearest(CHUNK.Position,CHUNK.Size.Z/1.8,15)
  3704. local TRAIL = CHUNK:Clone()
  3705. TRAIL.CanCollide = false
  3706. TRAIL.Transparency = 0.9
  3707. TRAIL.Parent = Effects
  3708. TRAIL.CFrame = CHUNK.CFrame
  3709. coroutine.resume(coroutine.create(function()
  3710. for i = 1, 10 do
  3711. Swait()
  3712. TRAIL.Transparency = TRAIL.Transparency + (0.1/10)
  3713. end
  3714. TRAIL:remove()
  3715. end))
  3716. local HIT = Raycast(CHUNK.Position, CHUNK.CFrame.lookVector, CHUNK.Size.Z/2, Character)
  3717. if HIT ~= nil then
  3718. COLLISION = true
  3719. break
  3720. end
  3721. end
  3722. CHUNK:remove()
  3723. if COLLISION == true then
  3724. CreateFlyingDebree(CHUNK,CF(CHUNK.Position),25,VT(10,10,10),3,MRANDOM(150,250))
  3725. killnearest(CHUNK.Position,CHUNK.Size.Z,45)
  3726. end
  3727. end))
  3728. turnto(CHUNK.Position)
  3729. for i=0, 1, 0.1 / Animation_Speed do
  3730. Swait()
  3731. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  3732. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  3733. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3734. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3735. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3736. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  3737. end
  3738. ATTACK = false
  3739. Rooted = false
  3740. end
  3741. end
  3742.  
  3743. function XEvent2()
  3744. local FLOOR,HITPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,-1,0)).lookVector, 100000, Character)
  3745. if FLOOR then
  3746. local BURNMARKS = {}
  3747. local POS = HITPOS
  3748. ATTACK = true
  3749. Rooted = false
  3750. local AMOUNT = 200
  3751. for i=0, 3, 0.1 / Animation_Speed do
  3752. Swait()
  3753. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))*CF(0,0,2)
  3754. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3755. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  3756. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3757. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3758. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3759. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3760. end
  3761. CreateSound("1368583274", Effects, 10, 0.5)
  3762. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,0,0))
  3763. MakeForm(ORB,"Ball")
  3764. ORB.Color = C3(0,0,0)
  3765. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  3766. for i=0, 12, 0.1 / Animation_Speed do
  3767. Swait()
  3768. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  3769. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  3770. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-10,-10,0))
  3771. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-10,-10,0))
  3772. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  3773. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  3774. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  3775. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3776. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3777. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3778. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3779. end
  3780. for i = 1, 50 do
  3781. Swait()
  3782. ORB.Size = ORB.Size * 0.9
  3783. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  3784. end
  3785. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,100,0))
  3786. MakeForm(BEAM,"Ball")
  3787. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,1000,0))
  3788. MakeForm(BEAM2,"Cyl")
  3789. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  3790. ORB.Color = BRICKC("Royal purple").Color
  3791. CreateSound("1368598393", Effects, 10, 0.3)
  3792. CreateSound("1368605755", Effects, 10, 0.3)
  3793. CreateSound("1368637781", Effects, 10, 0.3)
  3794. for i = 1, 10 do
  3795. local COLOR = C3(0,0,0)
  3796. ORB.Size = VT(10,10,10)
  3797. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  3798. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(10,10,0))
  3799. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(20,20,0))
  3800. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  3801. BEAM.Size = BEAM.Size + VT(4,0,4)
  3802. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  3803. BEAM2.Size = BEAM2.Size + VT(4,0,4)
  3804. BEAM.Color = COLOR
  3805. ORB.Color = COLOR
  3806. BEAM2.Color = COLOR
  3807. end
  3808. for i = 1, 400 do
  3809. Swait()
  3810. local COLOR = C3(1,1,1)
  3811. BEAM.Color = COLOR
  3812. ORB.Color = COLOR
  3813. BEAM2.Color = COLOR
  3814. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  3815. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  3816. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  3817. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  3818. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  3819. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  3820. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "BurnMark", VT(15,0,15)*2)
  3821. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  3822. table.insert(BURNMARKS,MARK)
  3823. MakeForm(MARK,"Cyl")
  3824. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  3825. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  3826. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  3827. AMOUNT = AMOUNT - 1
  3828. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,AMOUNT)),1,VT(5,5,5),1,150)
  3829. end
  3830. local AMOUNT = 200
  3831. for i = 1, 400 do
  3832. Swait()
  3833. local COLOR = C3(1,1,1)
  3834. BEAM.Color = COLOR
  3835. ORB.Color = COLOR
  3836. BEAM2.Color = COLOR
  3837. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  3838. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  3839. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  3840. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,-AMOUNT))
  3841. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  3842. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  3843. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "BurnMark", VT(15,0,15)*2)
  3844. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  3845. table.insert(BURNMARKS,MARK)
  3846. MakeForm(MARK,"Cyl")
  3847. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  3848. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  3849. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  3850. AMOUNT = AMOUNT - 1
  3851. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,-AMOUNT)),1,VT(5,5,5),1,150)
  3852. end
  3853. for i = 1, 40 do
  3854. Swait()
  3855. local COLOR = C3(0,0,0)
  3856. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  3857. BEAM.Size = BEAM.Size - VT(2,0,2)
  3858. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  3859. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  3860. ORB.Size = ORB.Size * 0.9
  3861. BEAM.Color = COLOR
  3862. ORB.Color = COLOR
  3863. BEAM2.Color = COLOR
  3864. end
  3865. ORB:remove()
  3866. BEAM:remove()
  3867. BEAM2:remove()
  3868. CreateSound("1368583274", Effects, 10, 0.375)
  3869. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,0,0))
  3870. MakeForm(ORB,"Ball")
  3871. ORB.Color = C3(0,0,0)
  3872. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  3873. for i=0, 18, 0.1 / Animation_Speed do
  3874. Swait()
  3875. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  3876. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  3877. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-10,-10,0))
  3878. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-10,-10,0))
  3879. RootPart.CFrame = CF(RootPart.Position,POS)
  3880. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  3881. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  3882. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3883. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3884. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3885. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3886. end
  3887. for i = 1, 50 do
  3888. Swait()
  3889. ORB.Size = ORB.Size * 0.9
  3890. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  3891. end
  3892. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,100,0))
  3893. MakeForm(BEAM,"Ball")
  3894. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Neon", VT(0,1000,0))
  3895. MakeForm(BEAM2,"Cyl")
  3896. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  3897. ORB.Color = BRICKC("Crimson").Color
  3898. CreateSound("1368598393", Effects, 10, 1)
  3899. CreateSound("1368605755", Effects, 10, 1)
  3900. CreateSound("1368637781", Effects, 10, 1)
  3901. CreateSound("314970772", Effects, 10, 1)
  3902. for i = 1, 60 do
  3903. Swait()
  3904. MagicSphere(VT(0,0,0),25,CF(POS),"Royal purple",VT(15,15,15))
  3905. local COLOR = C3(0,0,0)
  3906. ORB.Size = VT(10,10,10)
  3907. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  3908. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(10,10,0))
  3909. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(20,20,0))
  3910. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  3911. BEAM.Size = BEAM.Size + VT(6,0,6)
  3912. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  3913. BEAM2.Size = BEAM2.Size + VT(6,0,6)
  3914. BEAM.Color = COLOR
  3915. ORB.Color = COLOR
  3916. BEAM2.Color = COLOR
  3917. end
  3918. for _, c in pairs(workspace:GetChildren()) do
  3919. if c ~= Character then
  3920. if c.ClassName == "Model" then
  3921. c:BreakJoints()
  3922. for _, g in pairs(c:GetChildren()) do
  3923. if g ~= Character then
  3924. if g.ClassName == "Part" then
  3925. g.Anchored = false
  3926. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  3927. end
  3928. end
  3929. end
  3930. elseif c.ClassName == "Folder" then
  3931. for _, g in pairs(c:GetChildren()) do
  3932. if g ~= Character then
  3933. if g.ClassName == "Part" then
  3934. g.Anchored = false
  3935. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  3936. end
  3937. end
  3938. end
  3939. elseif c.ClassName == "Part" then
  3940. c.Anchored = false
  3941. c.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  3942. end
  3943. end
  3944. end
  3945. for e=1,#BURNMARKS do
  3946. if BURNMARKS[e]~=nil then
  3947. local Thing=BURNMARKS[e]
  3948. if Thing~=nil then
  3949. local Part=Thing
  3950. Part:remove()
  3951. end
  3952. end
  3953. end
  3954. ORB:remove()
  3955. BEAM:remove()
  3956. BEAM2:remove()
  3957. Swait(100)
  3958. for i = 1, 60 do
  3959. Swait()
  3960. end
  3961. ATTACK = false
  3962. Rooted = false
  3963. end
  3964. end
  3965.  
  3966. --//=================================\\
  3967. --|| ASSIGN THINGS TO KEYS
  3968. --\\=================================//
  3969.  
  3970. function MouseDown(Mouse)
  3971. HOLD = true
  3972. if ATTACK == false then
  3973. end
  3974. end
  3975.  
  3976. function CastProperRay(StartPos, Vec, Length, Ignore)
  3977. local Direction = CFrame.new(StartPos, Vec).lookVector
  3978. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  3979. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  3980. return RayHit, RayPos, RayNormal
  3981. end
  3982.  
  3983. function MouseUp(Mouse)
  3984. HOLD = false
  3985. end
  3986.  
  3987. function KeyDown(Key)
  3988. KEYHOLD = true
  3989. if LIMITBROKEN == false then
  3990. if Key == "t" and ATTACK == false then
  3991. Taunt()
  3992. end
  3993.  
  3994. if Key == "z" and ATTACK == false then
  3995. Warp()
  3996. end
  3997.  
  3998. if Key == "b" and ATTACK == false then
  3999. RivalingOverthrower()
  4000. end
  4001.  
  4002. if Key == "c" and ATTACK == false then
  4003. ChunkChuck()
  4004. end
  4005.  
  4006. if Key == "v" and ATTACK == false then
  4007. if POWERLEVEL < 5 then
  4008. Boost()
  4009. end
  4010. end
  4011.  
  4012. if Key == "q" and ATTACK == false then
  4013. BreakLimit()
  4014. end
  4015.  
  4016. if Key == "x" and ATTACK == false then
  4017. XEvent()
  4018. end
  4019. else
  4020. if Key == "b" and ATTACK == false then
  4021. RivalingOverthrower2()
  4022. end
  4023.  
  4024. if Key == "c" and ATTACK == false then
  4025. ChunkChuck2()
  4026. end
  4027.  
  4028. if Key == "x" and ATTACK == false then
  4029. XEvent2()
  4030. end
  4031.  
  4032. if Key == "q" and ATTACK == false then
  4033. LIMITBROKEN = false
  4034. POWERLEVEL = 1
  4035. end
  4036.  
  4037. if Key == "w" and ATTACK == false then
  4038. FLIGHT = true
  4039. repeat
  4040. local RayHit, RayPos = CastProperRay(RootPart.Position, Mouse.Hit.p, 5, {workspace})
  4041. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  4042. Swait()
  4043. until KEYHOLD == false
  4044. FLIGHT = false
  4045. end
  4046. if Key == "s" and ATTACK == false then
  4047. FLIGHT = true
  4048. repeat
  4049. local RayHit1, RayPos1 = CastProperRay(Mouse.Hit.p, RootPart.Position, 10000, {workspace})
  4050. local RayHit, RayPos = CastProperRay(RootPart.Position, RayPos1, 1, {workspace})
  4051. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  4052. Swait()
  4053. until KEYHOLD == false
  4054. FLIGHT = false
  4055. end
  4056. if Key == "a" and ATTACK == false then
  4057. FLIGHT = true
  4058. repeat
  4059. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(-1,0,0).p, 1, {workspace})
  4060. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  4061. Swait()
  4062. until KEYHOLD == false
  4063. FLIGHT = false
  4064. end
  4065. if Key == "d" and ATTACK == false then
  4066. FLIGHT = true
  4067. repeat
  4068. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(1,0,0).p, 1, {workspace})
  4069. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  4070. Swait()
  4071. until KEYHOLD == false
  4072. FLIGHT = false
  4073. end
  4074. end
  4075. end
  4076.  
  4077. function KeyUp(Key)
  4078. KEYHOLD = false
  4079. end
  4080.  
  4081. Mouse.Button1Down:connect(function(NEWKEY)
  4082. MouseDown(NEWKEY)
  4083. end)
  4084. Mouse.Button1Up:connect(function(NEWKEY)
  4085. MouseUp(NEWKEY)
  4086. end)
  4087. Mouse.KeyDown:connect(function(NEWKEY)
  4088. KeyDown(NEWKEY)
  4089. end)
  4090. Mouse.KeyUp:connect(function(NEWKEY)
  4091. KeyUp(NEWKEY)
  4092. end)
  4093.  
  4094. --//=================================\\
  4095. --\\=================================//
  4096.  
  4097.  
  4098. function unanchor()
  4099. if UNANCHOR == true then
  4100. g = Character:GetChildren()
  4101. for i = 1, #g do
  4102. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  4103. g[i].Anchored = false
  4104. end
  4105. if g[i].ClassName == "Accessory" then
  4106. g[i].Handle.Anchored = false
  4107. end
  4108. end
  4109. if LIMITBROKEN == false then
  4110. RootPart.Anchored = false
  4111. end
  4112. end
  4113. end
  4114.  
  4115.  
  4116. --//=================================\\
  4117. --|| WRAP THE WHOLE SCRIPT UP
  4118. --\\=================================//
  4119.  
  4120. Humanoid.Changed:connect(function(Jump)
  4121. if Jump == "Jump" and (Disable_Jump == true) then
  4122. Humanoid.Jump = false
  4123. end
  4124. end)
  4125.  
  4126. Speed = 12
  4127. Humanoid.JumpPower = 200
  4128.  
  4129. local FF = IT("ForceField",Character)
  4130. FF.Visible = false
  4131.  
  4132. while true do
  4133. Swait()
  4134. ANIMATE.Parent = nil
  4135. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4136. IDLEANIMATION:Play()
  4137. SINE = SINE + CHANGE
  4138. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4139. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4140. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  4141. if LIMITBROKEN == false then
  4142. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  4143. if HITFLOOR ~= nil then
  4144. if HITFLOOR.CanCollide == false then
  4145. HITFLOOR = nil
  4146. end
  4147. end
  4148. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  4149. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4150. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4151. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4152. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4153. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4154. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4155. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4156. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4157. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4158. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4159. end
  4160. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4161. ANIM = "Jump"
  4162. if ATTACK == false then
  4163. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4164. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  4165. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  4166. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  4167. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  4168. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  4169. end
  4170. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4171. ANIM = "Fall"
  4172. if ATTACK == false then
  4173. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4174. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  4175. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  4176. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  4177. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  4178. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  4179. end
  4180. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4181. if ANIM == "Fall" then
  4182. Rooted = true
  4183. CreateSound("289842971", Torso, 3, 1)
  4184. Humanoid.WalkSpeed = 0
  4185. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  4186. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  4187. for i=0, 1, 0.1 / Animation_Speed do
  4188. Swait()
  4189. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  4190. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4191. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  4192. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  4193. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  4194. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  4195. end
  4196. Rooted = false
  4197. end
  4198. ANIM = "Idle"
  4199. if ATTACK == false then
  4200. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  4201. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  4202. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  4203. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  4204. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  4205. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  4206. end
  4207. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4208. if ANIM == "Fall" then
  4209. Rooted = true
  4210. CreateSound("289842971", Torso, 3, 1)
  4211. Humanoid.WalkSpeed = 0
  4212. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  4213. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  4214. for i=0, 1, 0.1 / Animation_Speed do
  4215. Swait()
  4216. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  4217. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4218. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  4219. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  4220. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  4221. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  4222. end
  4223. Rooted = false
  4224. end
  4225. ANIM = "Walk"
  4226. WALK = WALK + 1 / Animation_Speed
  4227. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  4228. WALK = 0
  4229. if WALKINGANIM == true then
  4230. WALKINGANIM = false
  4231. elseif WALKINGANIM == false then
  4232. WALKINGANIM = true
  4233. end
  4234. end
  4235. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4236. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4237. if ATTACK == false then
  4238. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed)
  4239. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(2 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0)), 2 / Animation_Speed)
  4240. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  4241. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  4242. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4243. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4244. end
  4245. end
  4246. if ATTACK == false and POWERLEVEL > 2 then
  4247. killnearest(Torso.Position,POWERLEVEL*2,15)
  4248. end
  4249. if sick.SoundId ~= "rbxassetid://657647848" then
  4250. sick.SoundId = "rbxassetid://657647848"
  4251. sick.Volume = 5
  4252. sick:Play()
  4253. end
  4254. sick.Pitch = 1
  4255. SKILL6TEXT.Text = "Power level: ["..POWERLEVEL.."]"
  4256. else
  4257. VALUE2 = false
  4258. if ATTACK == false and POWERLEVEL > 2 then
  4259. killnearest(Torso.Position,15,15)
  4260. end
  4261. local RANDOM = MRANDOM(1,4)
  4262. if MRANDOM(1,5) == 1 then
  4263. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-1,-1,0)*RANDOM)
  4264. end
  4265. if MRANDOM(1,5) == 1 then
  4266. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-1,-1,0)*RANDOM)
  4267. end
  4268. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4269. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4270. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4271. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4272. POWERLEVEL = 100
  4273. RootPart.Anchored = true
  4274. if FLIGHT == false then
  4275. ANIM = "Levitate"
  4276. if ATTACK == false then
  4277. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4278. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  4279. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  4280. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  4281. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  4282. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  4283. end
  4284. else
  4285. ANIM = "Fly"
  4286. if ATTACK == false then
  4287. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  4288. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 2 / Animation_Speed)
  4289. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  4290. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  4291. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  4292. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  4293. end
  4294. end
  4295. SKILL6TEXT.Text = "Power level: ["..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9).."]"
  4296. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 75, Character)
  4297. if sick.SoundId ~= "rbxassetid://634731402" then
  4298. sick.SoundId = "rbxassetid://634731402"
  4299. sick.Volume = 5
  4300. sick:Play()
  4301. sick.Pitch = 1
  4302. end
  4303. end
  4304. unanchor()
  4305. Humanoid.MaxHealth = "inf"
  4306. Humanoid.Health = "inf"
  4307. if Rooted == false then
  4308. Disable_Jump = false
  4309. if ANIM == "Jump" or ANIM == "Fall" then
  4310. Humanoid.WalkSpeed = Speed*3
  4311. else
  4312. Humanoid.WalkSpeed = Speed
  4313. end
  4314. elseif Rooted == true then
  4315. Disable_Jump = true
  4316. Humanoid.WalkSpeed = 0
  4317. end
  4318. q = Character:GetChildren()
  4319. for u = 1, #q do
  4320. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  4321. if q[u].Handle:FindFirstChild("PE") == nil then
  4322. particles(q[u].Handle)
  4323. elseif q[u].Handle:FindFirstChild("PE") then
  4324. if LIMITBROKEN == false then
  4325. local EyeSizes={
  4326. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  4327. NumberSequenceKeypoint.new(1,0,0)
  4328. }
  4329. q[u].Handle.PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  4330. q[u].Handle.PE.Speed = NumberRange.new(POWERLEVEL)
  4331. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  4332. else
  4333. local EyeSizes={
  4334. NumberSequenceKeypoint.new(0,4,0),
  4335. NumberSequenceKeypoint.new(1,0,0)
  4336. }
  4337. q[u].Handle.PE.Acceleration = Vector3.new(0,100,0)
  4338. q[u].Handle.PE.Speed = NumberRange.new(25)
  4339. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  4340. end
  4341. end
  4342. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  4343. if q[u]:FindFirstChild("PE") == nil then
  4344. particles(q[u])
  4345. elseif q[u]:FindFirstChild("PE") then
  4346. if LIMITBROKEN == false then
  4347. local EyeSizes={
  4348. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  4349. NumberSequenceKeypoint.new(1,0,0)
  4350. }
  4351. q[u].PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  4352. q[u].PE.Speed = NumberRange.new(POWERLEVEL)
  4353. q[u].PE.Size=NumberSequence.new(EyeSizes)
  4354. else
  4355. local EyeSizes={
  4356. NumberSequenceKeypoint.new(0,4,0),
  4357. NumberSequenceKeypoint.new(1,0,0)
  4358. }
  4359. q[u].PE.Acceleration = Vector3.new(0,100,0)
  4360. q[u].PE.Speed = NumberRange.new(25)
  4361. q[u].PE.Size=NumberSequence.new(EyeSizes)
  4362. end
  4363. end
  4364. end
  4365. end
  4366. script.Parent = PlayerGui
  4367. if VALUE2 == false then
  4368. if HITFLOOR ~= nil then
  4369. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  4370. end
  4371. Speed = 12
  4372. Character.Parent = workspace
  4373. Weapon.Parent = Character
  4374. elseif VALUE2 == true then
  4375. Speed = 45
  4376. Character.Parent = Cam
  4377. Weapon.Parent = workspace
  4378. end
  4379. Effects.Parent = Weapon
  4380. FF.Parent = Character
  4381. local MATHS = {"0","1"}
  4382. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  4383. Humanoid.PlatformStand = false
  4384. sick.Parent = Character
  4385. end
  4386.  
  4387. --//=================================\\
  4388. --\\=================================//
  4389.  
  4390.  
  4391.  
  4392.  
  4393.  
  4394. --//====================================================\\--
  4395. --|| END OF SCRIPT
  4396. --\\====================================================//--
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