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1 | --//====================================================\\-- | |
2 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
2 | + | |
3 | - | local Player,game,owner = owner,game |
3 | + | |
4 | - | local RealPlayer = Player |
4 | + | |
5 | - | do |
5 | + | |
6 | - | print("FE Compatibility code by Mokiros") |
6 | + | |
7 | - | local rp = RealPlayer |
7 | + | |
8 | - | script.Parent = rp.Character |
8 | + | |
9 | - | |
9 | + | |
10 | - | --RemoteEvent for communicating |
10 | + | |
11 | - | local Event = Instance.new("RemoteEvent") |
11 | + | |
12 | - | Event.Name = "UserInput_Event" |
12 | + | |
13 | Mouse = Player:GetMouse() | |
14 | - | --Fake event to make stuff like Mouse.KeyDown work |
14 | + | |
15 | - | local function fakeEvent() |
15 | + | |
16 | - | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} |
16 | + | |
17 | - | t.connect = t.Connect |
17 | + | |
18 | - | return t |
18 | + | |
19 | - | end |
19 | + | |
20 | LeftLeg = Character["Left Leg"] | |
21 | - | --Creating fake input objects with fake variables |
21 | + | |
22 | - | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} |
22 | + | |
23 | - | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} |
23 | + | |
24 | - | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) |
24 | + | |
25 | - | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil |
25 | + | |
26 | - | end} |
26 | + | |
27 | - | --Merged 2 functions into one by checking amount of arguments |
27 | + | |
28 | - | CAS.UnbindAction = CAS.BindAction |
28 | + | |
29 | ||
30 | - | --This function will trigger the events that have been :Connect()'ed |
30 | + | |
31 | - | local function te(self,ev,...) |
31 | + | |
32 | - | local t = m[ev] |
32 | + | |
33 | - | if t and t._fakeEvent then |
33 | + | |
34 | - | for _,f in pairs(t.Functions) do |
34 | + | |
35 | - | f(...) |
35 | + | |
36 | - | end |
36 | + | |
37 | - | end |
37 | + | |
38 | - | end |
38 | + | |
39 | - | m.TrigEvent = te |
39 | + | |
40 | - | UIS.TrigEvent = te |
40 | + | |
41 | SIN = math.sin | |
42 | - | Event.OnServerEvent:Connect(function(plr,io) |
42 | + | |
43 | - | if plr~=rp then return end |
43 | + | |
44 | - | m.Target = io.Target |
44 | + | |
45 | - | m.Hit = io.Hit |
45 | + | |
46 | - | if not io.isMouse then |
46 | + | |
47 | - | local b = io.UserInputState == Enum.UserInputState.Begin |
47 | + | |
48 | - | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
48 | + | |
49 | - | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
49 | + | |
50 | - | end |
50 | + | |
51 | - | for _,t in pairs(CAS.Actions) do |
51 | + | |
52 | - | for _,k in pairs(t.Keys) do |
52 | + | |
53 | - | if k==io.KeyCode then |
53 | + | Animation_Speed = 2.5 |
54 | - | t.Function(t.Name,io.UserInputState,io) |
54 | + | |
55 | - | end |
55 | + | |
56 | - | end |
56 | + | local SIZE = 2.4 |
57 | - | end |
57 | + | |
58 | - | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
58 | + | |
59 | - | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) |
59 | + | |
60 | - | end |
60 | + | |
61 | - | end) |
61 | + | |
62 | - | Event.Parent = NLS([==[ |
62 | + | |
63 | - | local Player = game:GetService("Players").LocalPlayer |
63 | + | |
64 | - | local Event = script:WaitForChild("UserInput_Event") |
64 | + | |
65 | local HOLD = false | |
66 | - | local Mouse = Player:GetMouse() |
66 | + | |
67 | - | local UIS = game:GetService("UserInputService") |
67 | + | |
68 | - | local input = function(io,a) |
68 | + | |
69 | - | if a then return end |
69 | + | |
70 | - | --Since InputObject is a client-side instance, we create and pass table instead |
70 | + | |
71 | - | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) |
71 | + | |
72 | - | end |
72 | + | |
73 | - | UIS.InputBegan:Connect(input) |
73 | + | |
74 | - | UIS.InputEnded:Connect(input) |
74 | + | |
75 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
76 | - | local h,t |
76 | + | |
77 | - | --Give the server mouse data 30 times every second, but only if the values changed |
77 | + | |
78 | - | --If player is not moving their mouse, client won't fire events |
78 | + | |
79 | - | while wait(1/30) do |
79 | + | |
80 | - | if h~=Mouse.Hit or t~=Mouse.Target then |
80 | + | |
81 | - | h,t=Mouse.Hit,Mouse.Target |
81 | + | |
82 | - | Event:FireServer({isMouse=true,Target=t,Hit=h}) |
82 | + | |
83 | - | end |
83 | + | |
84 | - | end]==],Player.Character) |
84 | + | |
85 | local Effects = IT("Folder", Weapon) | |
86 | - | ----Sandboxed game object that allows the usage of client-side methods and services |
86 | + | |
87 | - | --Real game object |
87 | + | |
88 | - | local _rg = game |
88 | + | |
89 | local UNANCHOR = true | |
90 | - | --Metatable for fake service |
90 | + | |
91 | - | local fsmt = { |
91 | + | |
92 | - | __index = function(self,k) |
92 | + | |
93 | - | local s = rawget(self,"_RealService") |
93 | + | |
94 | - | if s then return s[k] end |
94 | + | |
95 | - | end, |
95 | + | |
96 | - | __newindex = function(self,k,v) |
96 | + | |
97 | - | local s = rawget(self,"_RealService") |
97 | + | |
98 | - | if s then s[k]=v end |
98 | + | |
99 | - | end, |
99 | + | |
100 | - | __call = function(self,...) |
100 | + | |
101 | - | local s = rawget(self,"_RealService") |
101 | + | |
102 | - | if s then return s(...) end |
102 | + | |
103 | - | end |
103 | + | |
104 | - | } |
104 | + | |
105 | - | local function FakeService(t,RealService) |
105 | + | |
106 | - | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService |
106 | + | |
107 | - | return setmetatable(t,fsmt) |
107 | + | |
108 | - | end |
108 | + | |
109 | ArtificialHB.Name = "ArtificialHB" | |
110 | - | --Fake game object |
110 | + | |
111 | - | local g = { |
111 | + | |
112 | - | GetService = function(self,s) |
112 | + | |
113 | - | return self[s] |
113 | + | |
114 | - | end, |
114 | + | |
115 | - | Players = FakeService({ |
115 | + | |
116 | - | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) |
116 | + | |
117 | - | },"Players"), |
117 | + | |
118 | - | UserInputService = FakeService(UIS,"UserInputService"), |
118 | + | |
119 | - | ContextActionService = FakeService(CAS,"ContextActionService"), |
119 | + | |
120 | - | } |
120 | + | |
121 | - | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) |
121 | + | |
122 | - | g.service = g.GetService |
122 | + | |
123 | - | |
123 | + | |
124 | - | g.RunService = FakeService({ |
124 | + | |
125 | - | RenderStepped = _rg:GetService("RunService").Heartbeat, |
125 | + | |
126 | - | BindToRenderStep = function(self,name,_,fun) |
126 | + | |
127 | - | self._btrs[name] = self.Heartbeat:Connect(fun) |
127 | + | |
128 | - | end, |
128 | + | |
129 | - | UnbindFromRenderStep = function(self,name) |
129 | + | |
130 | - | self._btrs[name]:Disconnect() |
130 | + | |
131 | - | end, |
131 | + | |
132 | - | },"RunService") |
132 | + | |
133 | tf = 0 | |
134 | - | setmetatable(g,{ |
134 | + | |
135 | - | __index=function(self,s) |
135 | + | |
136 | - | return _rg:GetService(s) or typeof(_rg[s])=="function" |
136 | + | |
137 | - | and function(_,...)return _rg[s](_rg,...)end or _rg[s] |
137 | + | |
138 | - | end, |
138 | + | |
139 | - | __newindex = fsmt.__newindex, |
139 | + | |
140 | - | __call = fsmt.__call |
140 | + | |
141 | - | }) |
141 | + | |
142 | - | --Changing owner to fake player object to support owner:GetMouse() |
142 | + | |
143 | - | game,owner = g,g.Players.LocalPlayer |
143 | + | |
144 | --|| SOME FUNCTIONS | |
145 | --\\=================================// | |
146 | ||
147 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
148 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
149 | end | |
150 | ||
151 | function PositiveAngle(NUMBER) | |
152 | if NUMBER >= 0 then | |
153 | NUMBER = 0 | |
154 | end | |
155 | return NUMBER | |
156 | end | |
157 | ||
158 | function NegativeAngle(NUMBER) | |
159 | if NUMBER <= 0 then | |
160 | NUMBER = 0 | |
161 | end | |
162 | return NUMBER | |
163 | end | |
164 | ||
165 | function Swait(NUMBER) | |
166 | if NUMBER == 0 or NUMBER == nil then | |
167 | ArtificialHB.Event:wait() | |
168 | else | |
169 | for i = 1, NUMBER do | |
170 | ArtificialHB.Event:wait() | |
171 | end | |
172 | end | |
173 | end | |
174 | ||
175 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
176 | local NEWMESH = IT(MESH) | |
177 | if MESH == "SpecialMesh" then | |
178 | NEWMESH.MeshType = MESHTYPE | |
179 | if MESHID ~= "nil" and MESHID ~= "" then | |
180 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
181 | end | |
182 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
183 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
184 | end | |
185 | end | |
186 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
187 | NEWMESH.Scale = SCALE | |
188 | NEWMESH.Parent = PARENT | |
189 | return NEWMESH | |
190 | end | |
191 | ||
192 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
193 | local NEWPART = IT("Part") | |
194 | NEWPART.formFactor = FORMFACTOR | |
195 | NEWPART.Reflectance = REFLECTANCE | |
196 | NEWPART.Transparency = TRANSPARENCY | |
197 | NEWPART.CanCollide = false | |
198 | NEWPART.Locked = true | |
199 | NEWPART.Anchored = true | |
200 | - | Animation_Speed = 4 |
200 | + | |
201 | NEWPART.Anchored = false | |
202 | end | |
203 | - | local SIZE = 3.4 |
203 | + | |
204 | NEWPART.Name = NAME | |
205 | NEWPART.Size = SIZE | |
206 | NEWPART.Position = Torso.Position | |
207 | NEWPART.Material = MATERIAL | |
208 | NEWPART:BreakJoints() | |
209 | NEWPART.Parent = PARENT | |
210 | return NEWPART | |
211 | end | |
212 | ||
213 | local function weldBetween(a, b) | |
214 | local weldd = Instance.new("ManualWeld") | |
215 | weldd.Part0 = a | |
216 | weldd.Part1 = b | |
217 | weldd.C0 = CFrame.new() | |
218 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
219 | weldd.Parent = a | |
220 | return weldd | |
221 | end | |
222 | ||
223 | ||
224 | function QuaternionFromCFrame(cf) | |
225 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
226 | local trace = m00 + m11 + m22 | |
227 | if trace > 0 then | |
228 | local s = math.sqrt(1 + trace) | |
229 | local recip = 0.5 / s | |
230 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
231 | else | |
232 | local i = 0 | |
233 | if m11 > m00 then | |
234 | i = 1 | |
235 | end | |
236 | if m22 > (i == 0 and m00 or m11) then | |
237 | i = 2 | |
238 | end | |
239 | if i == 0 then | |
240 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
241 | local recip = 0.5 / s | |
242 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
243 | elseif i == 1 then | |
244 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
245 | local recip = 0.5 / s | |
246 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
247 | elseif i == 2 then | |
248 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
249 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
250 | end | |
251 | end | |
252 | end | |
253 | ||
254 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
255 | local xs, ys, zs = x + x, y + y, z + z | |
256 | local wx, wy, wz = w * xs, w * ys, w * zs | |
257 | local xx = x * xs | |
258 | local xy = x * ys | |
259 | local xz = x * zs | |
260 | local yy = y * ys | |
261 | local yz = y * zs | |
262 | local zz = z * zs | |
263 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
264 | end | |
265 | ||
266 | function QuaternionSlerp(a, b, t) | |
267 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
268 | local startInterp, finishInterp; | |
269 | if cosTheta >= 0.0001 then | |
270 | if (1 - cosTheta) > 0.0001 then | |
271 | local theta = ACOS(cosTheta) | |
272 | local invSinTheta = 1 / SIN(theta) | |
273 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
274 | finishInterp = SIN(t * theta) * invSinTheta | |
275 | else | |
276 | startInterp = 1 - t | |
277 | finishInterp = t | |
278 | end | |
279 | else | |
280 | if (1 + cosTheta) > 0.0001 then | |
281 | local theta = ACOS(-cosTheta) | |
282 | local invSinTheta = 1 / SIN(theta) | |
283 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
284 | finishInterp = SIN(t * theta) * invSinTheta | |
285 | else | |
286 | startInterp = t - 1 | |
287 | finishInterp = t | |
288 | end | |
289 | end | |
290 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
291 | end | |
292 | ||
293 | function Clerp(a, b, t) | |
294 | local qa = {QuaternionFromCFrame(a)} | |
295 | local qb = {QuaternionFromCFrame(b)} | |
296 | local ax, ay, az = a.x, a.y, a.z | |
297 | local bx, by, bz = b.x, b.y, b.z | |
298 | local _t = 1 - t | |
299 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
300 | end | |
301 | ||
302 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
303 | local frame = IT("Frame") | |
304 | frame.BackgroundTransparency = TRANSPARENCY | |
305 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
306 | frame.Position = POSITION | |
307 | frame.Size = SIZE | |
308 | frame.BackgroundColor3 = COLOR | |
309 | frame.BorderColor3 = BORDERCOLOR | |
310 | frame.Name = NAME | |
311 | frame.Parent = PARENT | |
312 | return frame | |
313 | end | |
314 | ||
315 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
316 | local label = IT("TextLabel") | |
317 | label.BackgroundTransparency = 1 | |
318 | label.Size = UD2(1, 0, 1, 0) | |
319 | label.Position = UD2(0, 0, 0, 0) | |
320 | label.TextColor3 = TEXTCOLOR | |
321 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
322 | label.TextTransparency = TRANSPARENCY | |
323 | label.FontSize = TEXTFONTSIZE | |
324 | label.Font = TEXTFONT | |
325 | label.BorderSizePixel = BORDERSIZEPIXEL | |
326 | label.TextStrokeColor3 = C3(1,1,1) | |
327 | label.TextScaled = false | |
328 | label.Text = TEXT | |
329 | label.Name = NAME | |
330 | label.Parent = PARENT | |
331 | return label | |
332 | end | |
333 | ||
334 | function NoOutlines(PART) | |
335 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
336 | end | |
337 | ||
338 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
339 | local NEWWELD = IT(TYPE) | |
340 | NEWWELD.Part0 = PART0 | |
341 | NEWWELD.Part1 = PART1 | |
342 | NEWWELD.C0 = C0 | |
343 | NEWWELD.C1 = C1 | |
344 | NEWWELD.Parent = PARENT | |
345 | return NEWWELD | |
346 | end | |
347 | ||
348 | local S = IT("Sound") | |
349 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
350 | local NEWSOUND = nil | |
351 | coroutine.resume(coroutine.create(function() | |
352 | NEWSOUND = S:Clone() | |
353 | NEWSOUND.Parent = PARENT | |
354 | NEWSOUND.Volume = VOLUME | |
355 | NEWSOUND.Pitch = PITCH | |
356 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
357 | NEWSOUND:play() | |
358 | if DOESLOOP == true then | |
359 | NEWSOUND.Looped = true | |
360 | else | |
361 | repeat wait(1) until NEWSOUND.Playing == false | |
362 | NEWSOUND:remove() | |
363 | end | |
364 | end)) | |
365 | return NEWSOUND | |
366 | end | |
367 | ||
368 | function CFrameFromTopBack(at, top, back) | |
369 | local right = top:Cross(back) | |
370 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
371 | end | |
372 | ||
373 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
374 | function WACKYEFFECT(Table) | |
375 | local TYPE = (Table.EffectType or "Sphere") | |
376 | local SIZE = (Table.Size or VT(1,1,1)) | |
377 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
378 | local TRANSPARENCY = (Table.Transparency or 0) | |
379 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
380 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
381 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
382 | local ROTATION1 = (Table.RotationX or 0) | |
383 | local ROTATION2 = (Table.RotationY or 0) | |
384 | local ROTATION3 = (Table.RotationZ or 0) | |
385 | local MATERIAL = (Table.Material or "Neon") | |
386 | local COLOR = (Table.Color or C3(1,1,1)) | |
387 | local TIME = (Table.Time or 45) | |
388 | local SOUNDID = (Table.SoundID or nil) | |
389 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
390 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
391 | coroutine.resume(coroutine.create(function() | |
392 | local PLAYSSOUND = false | |
393 | local SOUND = nil | |
394 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
395 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
396 | PLAYSSOUND = true | |
397 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
398 | end | |
399 | EFFECT.Color = COLOR | |
400 | local MSH = nil | |
401 | if TYPE == "Sphere" then | |
402 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
403 | elseif TYPE == "Block" then | |
404 | MSH = IT("BlockMesh",EFFECT) | |
405 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
406 | elseif TYPE == "Wave" then | |
407 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
408 | elseif TYPE == "Ring" then | |
409 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
410 | elseif TYPE == "Slash" then | |
411 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
412 | elseif TYPE == "Round Slash" then | |
413 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
414 | elseif TYPE == "Swirl" then | |
415 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
416 | elseif TYPE == "Skull" then | |
417 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
418 | elseif TYPE == "Crystal" then | |
419 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
420 | end | |
421 | if MSH ~= nil then | |
422 | local MOVESPEED = nil | |
423 | if MOVEDIRECTION ~= nil then | |
424 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
425 | end | |
426 | local GROWTH = SIZE - ENDSIZE | |
427 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
428 | if TYPE == "Block" then | |
429 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
430 | else | |
431 | EFFECT.CFrame = CFRAME | |
432 | end | |
433 | for LOOP = 1, TIME+1 do | |
434 | Swait() | |
435 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
436 | if TYPE == "Wave" then | |
437 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
438 | end | |
439 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
440 | if TYPE == "Block" then | |
441 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
442 | else | |
443 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
444 | end | |
445 | if MOVEDIRECTION ~= nil then | |
446 | local ORI = EFFECT.Orientation | |
447 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
448 | EFFECT.Orientation = ORI | |
449 | end | |
450 | end | |
451 | if PLAYSSOUND == false then | |
452 | EFFECT:remove() | |
453 | else | |
454 | repeat Swait() until SOUND.Playing == false | |
455 | EFFECT:remove() | |
456 | end | |
457 | else | |
458 | if PLAYSSOUND == false then | |
459 | EFFECT:remove() | |
460 | else | |
461 | repeat Swait() until SOUND.Playing == false | |
462 | EFFECT:remove() | |
463 | end | |
464 | end | |
465 | end)) | |
466 | end | |
467 | ||
468 | function MakeForm(PART,TYPE) | |
469 | if TYPE == "Cyl" then | |
470 | local MSH = IT("CylinderMesh",PART) | |
471 | elseif TYPE == "Ball" then | |
472 | local MSH = IT("SpecialMesh",PART) | |
473 | MSH.MeshType = "Sphere" | |
474 | elseif TYPE == "Wedge" then | |
475 | local MSH = IT("SpecialMesh",PART) | |
476 | MSH.MeshType = "Wedge" | |
477 | end | |
478 | end | |
479 | ||
480 | Debris = game:GetService("Debris") | |
481 | ||
482 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
483 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
484 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
485 | end | |
486 | ||
487 | function turnto(position) | |
488 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
489 | end | |
490 | ||
491 | --//=================================\\ | |
492 | --|| WEAPON CREATION | |
493 | --\\=================================// | |
494 | ||
495 | local NOOB = C3(255,215,0) | |
496 | ||
497 | Humanoid.Parent = nil | |
498 | RootPart.Size = RootPart.Size*SIZE | |
499 | Torso.Size = Torso.Size*SIZE | |
500 | RightArm.Size = RightArm.Size*SIZE | |
501 | RightLeg.Size = RightLeg.Size*SIZE | |
502 | LeftArm.Size = LeftArm.Size*SIZE | |
503 | LeftLeg.Size = LeftLeg.Size*SIZE | |
504 | RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
505 | RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
506 | Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
507 | Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
508 | RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
509 | LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
510 | RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
511 | LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
512 | RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
513 | LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
514 | Head.Size = Head.Size*SIZE | |
515 | RootJoint.Parent = RootPart | |
516 | Neck.Parent = Torso | |
517 | RightShoulder.Parent = Torso | |
518 | LeftShoulder.Parent = Torso | |
519 | RightHip.Parent = Torso | |
520 | LeftHip.Parent = Torso | |
521 | - | local cR=255 |
521 | + | |
522 | - | local cG=0 |
522 | + | |
523 | - | local cB=0 |
523 | + | |
524 | - | local flg5=1 local omgidk=1 |
524 | + | |
525 | - | local add=15 |
525 | + | |
526 | - | game:GetService("RunService"):BindToRenderStep("Ghost",1,function() |
526 | + | |
527 | - | if omgidk>10000 then omgidk=0 end |
527 | + | |
528 | - | omgidk=omgidk+1 |
528 | + | |
529 | - | if cR>=255 then flg5=1 end |
529 | + | |
530 | - | if cG>=255 then flg5=2 end |
530 | + | |
531 | - | if cB>=255 then flg5=3 end |
531 | + | |
532 | - | if flg5==1 then cR=cR-add cG=cG+add end |
532 | + | |
533 | - | if flg5==2 then cG=cG-add cB=cB+add end |
533 | + | |
534 | - | if flg5==3 then cB=cB-add cR=cR+add end |
534 | + | |
535 | - | color=Color3.fromRGB(cR,cG,cB) |
535 | + | |
536 | text2.Font = Enum.Font.SciFi | |
537 | - | local TYPE = (Table.EffectType or "Sphere") |
537 | + | |
538 | - | local SIZE = (Table.Size or VT(6,6,6)) |
538 | + | |
539 | - | local ENDSIZE = (Table.Size2 or VT(7,7,7)) |
539 | + | |
540 | - | local TRANSPARENCY = (Table.Transparency or 0) |
540 | + | |
541 | - | local ENDTRANSPARENCY = (Table.Transparency2 or 1) |
541 | + | |
542 | - | local CFRAME = (Table.CFrame or Torso.CFrame) |
542 | + | |
543 | - | local MOVEDIRECTION = (Table.MoveToPos or nil) |
543 | + | |
544 | - | local ROTATION1 = (Table.RotationX or 0) |
544 | + | |
545 | - | local ROTATION2 = (Table.RotationY or 0) |
545 | + | |
546 | - | local ROTATION3 = (Table.RotationZ or 0) |
546 | + | |
547 | - | local MATERIAL = "Neon" |
547 | + | |
548 | - | local COLOR = color |
548 | + | |
549 | - | local TIME = (Table.Time or 45) |
549 | + | |
550 | - | local SOUNDID = (Table.SoundID or nil) |
550 | + | |
551 | - | local SOUNDPITCH = (Table.SoundPitch or nil) |
551 | + | |
552 | - | local SOUNDVOLUME = (Table.SoundVolume or nil) |
552 | + | |
553 | - | coroutine.resume(coroutine.create(function() |
553 | + | |
554 | - | local PLAYSSOUND = false |
554 | + | |
555 | - | local SOUND = nil |
555 | + | |
556 | - | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) |
556 | + | |
557 | - | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then |
557 | + | |
558 | - | PLAYSSOUND = true |
558 | + | |
559 | - | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) |
559 | + | |
560 | - | end |
560 | + | |
561 | - | EFFECT.Color = color |
561 | + | |
562 | - | local MSH = nil |
562 | + | |
563 | - | if TYPE == "Sphere" then |
563 | + | |
564 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) |
564 | + | |
565 | - | elseif TYPE == "Block" then |
565 | + | |
566 | - | MSH = IT("BlockMesh",EFFECT) |
566 | + | |
567 | - | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) |
567 | + | |
568 | - | elseif TYPE == "Wave" then |
568 | + | |
569 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) |
569 | + | |
570 | - | elseif TYPE == "Ring" then |
570 | + | |
571 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) |
571 | + | |
572 | - | elseif TYPE == "Slash" then |
572 | + | |
573 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) |
573 | + | |
574 | - | elseif TYPE == "Round Slash" then |
574 | + | |
575 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) |
575 | + | |
576 | - | elseif TYPE == "Swirl" then |
576 | + | |
577 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) |
577 | + | |
578 | - | elseif TYPE == "Skull" then |
578 | + | |
579 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) |
579 | + | |
580 | - | elseif TYPE == "Crystal" then |
580 | + | |
581 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) |
581 | + | |
582 | - | end |
582 | + | |
583 | - | if MSH ~= nil then |
583 | + | |
584 | - | local MOVESPEED = nil |
584 | + | |
585 | - | if MOVEDIRECTION ~= nil then |
585 | + | |
586 | - | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME |
586 | + | |
587 | - | end |
587 | + | |
588 | - | local GROWTH = SIZE - ENDSIZE |
588 | + | |
589 | - | local TRANS = TRANSPARENCY - ENDTRANSPARENCY |
589 | + | |
590 | - | if TYPE == "Block" then |
590 | + | |
591 | - | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) |
591 | + | |
592 | - | else |
592 | + | |
593 | - | EFFECT.CFrame = CFRAME |
593 | + | |
594 | - | end |
594 | + | |
595 | - | for LOOP = 1, TIME+1 do |
595 | + | |
596 | - | Swait() |
596 | + | |
597 | - | MSH.Scale = MSH.Scale - GROWTH/TIME |
597 | + | |
598 | - | if TYPE == "Wave" then |
598 | + | |
599 | - | MSH.Offset = VT(0,0,-MSH.Scale.X/8) |
599 | + | |
600 | - | end |
600 | + | |
601 | - | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME |
601 | + | |
602 | - | if TYPE == "Block" then |
602 | + | |
603 | - | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) |
603 | + | |
604 | - | else |
604 | + | |
605 | - | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) |
605 | + | |
606 | - | end |
606 | + | |
607 | - | if MOVEDIRECTION ~= nil then |
607 | + | |
608 | - | local ORI = EFFECT.Orientation |
608 | + | |
609 | - | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) |
609 | + | |
610 | - | EFFECT.Orientation = ORI |
610 | + | |
611 | - | end |
611 | + | |
612 | - | end |
612 | + | |
613 | - | if PLAYSSOUND == false then |
613 | + | |
614 | - | EFFECT:remove() |
614 | + | |
615 | - | else |
615 | + | |
616 | - | SOUND.Stopped:Connect(function() |
616 | + | |
617 | - | EFFECT:remove() |
617 | + | |
618 | - | end) |
618 | + | |
619 | - | end |
619 | + | |
620 | - | else |
620 | + | |
621 | - | if PLAYSSOUND == false then |
621 | + | |
622 | - | EFFECT:remove() |
622 | + | |
623 | - | else |
623 | + | |
624 | - | repeat Swait() until SOUND.Playing == false |
624 | + | |
625 | - | EFFECT:remove() |
625 | + | |
626 | - | end |
626 | + | |
627 | - | end |
627 | + | |
628 | - | end)) |
628 | + | |
629 | Swait() | |
630 | CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED | |
631 | WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed) | |
632 | WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed) | |
633 | if CLOCKLOOP <= -150 then | |
634 | if VALUE1 == false then | |
635 | CLOCKLOOP = 0 | |
636 | WACKYEFFECT({Time = 150, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Head.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = 1425872503, SoundPitch = 1.2, SoundVolume = 4}) | |
637 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
638 | ApplyAoE(HITPOS,10,15,45,75,false) | |
639 | WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
640 | WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
641 | WACKYEFFECT({Time = 250, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
642 | if CLOCKTARGET ~= nil then | |
643 | CLOCKTARGET.Health = CLOCKTARGET.Health + 20 | |
644 | CLOCKTARGET.MaxHealth = CLOCKTARGET.Health + 20 | |
645 | if CLOCKTARGET.Torso ~= nil then | |
646 | CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
647 | end | |
648 | if CLOCKTARGET.Health == 0 then | |
649 | CLOCKTARGET = nil | |
650 | end | |
651 | end | |
652 | end | |
653 | end | |
654 | end | |
655 | end)) | |
656 | ||
657 | for _, c in pairs(Weapon:GetChildren()) do | |
658 | if c.ClassName == "Part" then | |
659 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
660 | end | |
661 | end | |
662 | ||
663 | Neck.Name = "Weld" | |
664 | RootJoint.Name = "Weld" | |
665 | RightShoulder.Name = "Weld" | |
666 | LeftShoulder.Name = "Weld" | |
667 | RightHip.Name = "Weld" | |
668 | LeftHip.Name = "Weld" | |
669 | ||
670 | local SKILLTEXTCOLOR = C3(255,211,0) | |
671 | local SKILLFONT = "Fantasy" | |
672 | local SKILLTEXTSIZE = 7 | |
673 | ||
674 | Weapon.Parent = Character | |
675 | Humanoid.Parent = Character | |
676 | ||
677 | ||
678 | ||
679 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
680 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
681 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
682 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
683 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
684 | ||
685 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1") | |
686 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") | |
687 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") | |
688 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") | |
689 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Noob's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5") | |
690 | ||
691 | ||
692 | ||
693 | ||
694 | ||
695 | ||
696 | --//=================================\\ | |
697 | --|| DAMAGING | |
698 | --\\=================================// | |
699 | ||
700 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
701 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
702 | defence.Name = ("HitBy"..Player.Name) | |
703 | game:GetService("Debris"):AddItem(defence, 0.001) | |
704 | Damage = Damage * DAMAGEMULTIPLIER | |
705 | if Humanoid.Health ~= 0 then | |
706 | local CritChance = MRANDOM(1,100) | |
707 | if Damage > Humanoid.Health then | |
708 | Damage = math.ceil(Humanoid.Health) | |
709 | if Damage == 0 then | |
710 | Damage = 0.1 | |
711 | end | |
712 | end | |
713 | Humanoid.Health = Humanoid.Health - Damage | |
714 | end | |
715 | end | |
716 | ||
717 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
718 | local CHILDREN = workspace:GetDescendants() | |
719 | for index, CHILD in pairs(CHILDREN) do | |
720 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
721 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
722 | if HUM then | |
723 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
724 | if TORSO then | |
725 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
726 | if INSTAKILL == true then | |
727 | CHILD:BreakJoints() | |
728 | else | |
729 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
730 | ApplyDamage(HUM,DMG,TORSO) | |
731 | end | |
732 | if FLING > 0 then | |
733 | for _, c in pairs(CHILD:GetChildren()) do | |
734 | if c:IsA("BasePart") then | |
735 | local bv = Instance.new("BodyVelocity") | |
736 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
737 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
738 | bv.Parent = c | |
739 | Debris:AddItem(bv,0.05) | |
740 | end | |
741 | end | |
742 | end | |
743 | end | |
744 | end | |
745 | end | |
746 | end | |
747 | end | |
748 | end | |
749 | ||
750 | --//=================================\\ | |
751 | --|| ATTACK FUNCTIONS AND STUFF | |
752 | --\\=================================// | |
753 | ||
754 | function MagicMissiles() | |
755 | ATTACK = true | |
756 | Rooted = true | |
757 | local SELECTING = true | |
758 | local SPOTS = {} | |
759 | coroutine.resume(coroutine.create(function() | |
760 | local LOOP = 0 | |
761 | repeat | |
762 | LOOP = LOOP + 1 | |
763 | Swait() | |
764 | if LOOP >= 10 then | |
765 | LOOP = 0 | |
766 | for i = 1, #SPOTS do | |
767 | if SPOTS[i] ~= nil then | |
768 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
769 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
770 | end | |
771 | end | |
772 | end | |
773 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
774 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
775 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
776 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
777 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
778 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
779 | until SELECTING == false | |
780 | Rooted = false | |
781 | repeat | |
782 | LOOP = LOOP + 1 | |
783 | Swait() | |
784 | if LOOP >= 10 then | |
785 | LOOP = 0 | |
786 | for i = 1, #SPOTS do | |
787 | if SPOTS[i] ~= nil then | |
788 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(245,255,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
789 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
790 | end | |
791 | end | |
792 | end | |
793 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
794 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
795 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
796 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
797 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
798 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
799 | until ATTACK == false | |
800 | end)) | |
801 | repeat | |
802 | repeat Swait() until HOLD == true | |
803 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
804 | if DIST > 500 then | |
805 | DIST = 500 | |
806 | end | |
807 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
808 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
809 | if HITFLOOR ~= nil then | |
810 | table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))) | |
811 | WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6}) | |
812 | WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
813 | end | |
814 | repeat Swait() until HOLD == false | |
815 | until #SPOTS == 20 | |
816 | SELECTING = false | |
817 | for i = 1, #SPOTS do | |
818 | if SPOTS[i] ~= nil then | |
819 | local POS = SPOTS[i] | |
820 | coroutine.resume(coroutine.create(function() | |
821 | local MISSILE = IT("Model",Effects) | |
822 | MISSILE.Name = "Missile" | |
823 | local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Yellow", "Part", VT(3,3,3)) | |
824 | MakeForm(BASEPART,"Cyl") | |
825 | MISSILE.PrimaryPart = BASEPART | |
826 | BASEPART.CFrame = POS*CF(0,-30*3,0) | |
827 | local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Br. yellowish green", "Part", VT(3,4,3)) | |
828 | MakeForm(HEAD,"Ball") | |
829 | HEAD.CFrame = BASEPART.CFrame*CF(0,1,0) | |
830 | local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Bright yellow", "Part", VT(3.5,0.1,3.5)) | |
831 | MakeForm(TAIL,"Cyl") | |
832 | TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0) | |
833 | for i = 1, 10 do | |
834 | Swait() | |
835 | for _, c in pairs(MISSILE:GetChildren()) do | |
836 | if c.ClassName == "Part" then | |
837 | c.Transparency = c.Transparency - 1/75 | |
838 | end | |
839 | end | |
840 | end | |
841 | for i = 1, 15*1.5 do | |
842 | Swait() | |
843 | MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0)) | |
844 | end | |
845 | ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false) | |
846 | WACKYEFFECT({Time = 150, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4}) | |
847 | WACKYEFFECT({Time = 200, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255,255,0), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4}) | |
848 | WACKYEFFECT({Time = 200, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
849 | WACKYEFFECT({Time = 200, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
850 | MISSILE:remove() | |
851 | end)) | |
852 | end | |
853 | end | |
854 | wait(0.6) | |
855 | ATTACK = false | |
856 | Rooted = false | |
857 | end | |
858 | ||
859 | function TimesUp() | |
860 | CLOCKTARGET = nil | |
861 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
862 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
863 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
864 | if TORSO then | |
865 | ATTACK = true | |
866 | Rooted = false | |
867 | coroutine.resume(coroutine.create(function() | |
868 | repeat | |
869 | Swait() | |
870 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
871 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
872 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
873 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
874 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
875 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
876 | until ATTACK == false | |
877 | end)) | |
878 | if Effects:FindFirstChild("NeonDoll") then | |
879 | repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil | |
880 | end | |
881 | wait(0.5) | |
882 | local FAKECHARACTER = IT("Model",Effects) | |
883 | FAKECHARACTER.Name = "NeonDoll" | |
884 | local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Bright blue", "Part", VT(0.3,0.3,0.15),false) | |
885 | CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0)) | |
886 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Br. yellowish green", "Part", VT(0.15,0.3,0.15),false) | |
887 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0)) | |
888 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Br. yellowish green", "Part", VT(0.15,0.3,0.15),false) | |
889 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0)) | |
890 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Bright yellow", "Part", VT(0.15,0.3,0.15),false) | |
891 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0)) | |
892 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Bright yellow", "Part", VT(0.15,0.3,0.15),false) | |
893 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0)) | |
894 | local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Bright yellow", "Part", VT(0.15,0.15,0.15),false) | |
895 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0)) | |
896 | CreateSound(1310929645, TORS, 5, 0.4, false) | |
897 | for i = 1, 150 do | |
898 | Swait() | |
899 | CLOCKSPEED = 6 | |
900 | for _, c in pairs(FAKECHARACTER:GetChildren()) do | |
901 | if c.ClassName == "Part" then | |
902 | c.Transparency = c.Transparency - 0.5/150 | |
903 | end | |
904 | end | |
905 | end | |
906 | CLOCKTARGET = HUM | |
907 | coroutine.resume(coroutine.create(function() | |
908 | repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil | |
909 | for i = 1, 25 do | |
910 | Swait() | |
911 | for _, c in pairs(FAKECHARACTER:GetChildren()) do | |
912 | if c.ClassName == "Part" then | |
913 | c.Transparency = c.Transparency + 0.5/25 | |
914 | end | |
915 | end | |
916 | end | |
917 | CLOCKSPEED = 1 | |
918 | FAKECHARACTER:remove() | |
919 | end)) | |
920 | wait(0.5) | |
921 | ATTACK = false | |
922 | Rooted = false | |
923 | end | |
924 | end | |
925 | end | |
926 | ||
927 | function ChainPunch() | |
928 | ATTACK = true | |
929 | Rooted = false | |
930 | local GYRO = IT("BodyGyro",RootPart) | |
931 | GYRO.D = 25 | |
932 | GYRO.P = 2000 | |
933 | GYRO.MaxTorque = VT(0,40000,0) | |
934 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
935 | repeat | |
936 | Swait() | |
937 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
938 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
939 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
940 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
941 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
942 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
943 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
944 | until HOLD == true | |
945 | local POS = Mouse.Hit.p | |
946 | local CHAINS = false | |
947 | local CHAINLINKS = {} | |
948 | local A = IT("Attachment",RightArm) | |
949 | A.Position = VT(1,-1,0)*SIZE | |
950 | A.Orientation = VT(-90, -89.982, 0) | |
951 | local B = IT("Attachment",RightArm) | |
952 | B.Position = VT(-1,-1,0)*SIZE | |
953 | B.Orientation = VT(-90, 89.988, 0) | |
954 | local C = IT("Attachment",RightArm) | |
955 | C.Position = VT(0.5,-1.3,0)*SIZE | |
956 | C.Orientation = VT(-90, -89.982, 0) | |
957 | local D = IT("Attachment",RightArm) | |
958 | D.Position = VT(-0.5,-1.3,0)*SIZE | |
959 | D.Orientation = VT(-90, 89.988, 0) | |
960 | local LIGHT = IT("Attachment",RightArm) | |
961 | LIGHT.Position = VT(0,-1,0)*SIZE | |
962 | local LIGHT2 = IT("PointLight",LIGHT) | |
963 | LIGHT2.Range = 7 | |
964 | LIGHT2.Brightness = 5 | |
965 | LIGHT2.Color = SKILLTEXTCOLOR | |
966 | for i = 1, 2 do | |
967 | local TWIST = -2 | |
968 | local START = A | |
969 | local END = B | |
970 | if i == 1 then | |
971 | START = B | |
972 | END = A | |
973 | end | |
974 | local ChainLink = IT("Beam",Torso) | |
975 | ChainLink.Texture = "rbxassetid://48207450" | |
976 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
977 | ChainLink.TextureSpeed = 1 | |
978 | ChainLink.Width0 = 1 | |
979 | ChainLink.Width1 = 1 | |
980 | ChainLink.TextureLength = 2.5 | |
981 | ChainLink.Attachment0 = START | |
982 | ChainLink.Attachment1 = END | |
983 | ChainLink.CurveSize0 = TWIST | |
984 | ChainLink.CurveSize1 = TWIST | |
985 | --ChainLink.FaceCamera = true | |
986 | ChainLink.Segments = 45 | |
987 | ChainLink.Transparency = NumberSequence.new(1) | |
988 | table.insert(CHAINLINKS,ChainLink) | |
989 | end | |
990 | for i = 1, 2 do | |
991 | local TWIST = -1 | |
992 | local START = C | |
993 | local END = D | |
994 | if i == 1 then | |
995 | START = D | |
996 | END = C | |
997 | end | |
998 | local ChainLink = IT("Beam",Torso) | |
999 | ChainLink.Texture = "rbxassetid://48207450" | |
1000 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
1001 | ChainLink.TextureSpeed = 1 | |
1002 | ChainLink.Width0 = 1 | |
1003 | ChainLink.Width1 = 1 | |
1004 | ChainLink.TextureLength = 5 | |
1005 | ChainLink.Attachment0 = START | |
1006 | ChainLink.Attachment1 = END | |
1007 | ChainLink.CurveSize0 = TWIST | |
1008 | ChainLink.CurveSize1 = TWIST | |
1009 | --ChainLink.FaceCamera = true | |
1010 | ChainLink.Segments = 25 | |
1011 | ChainLink.LightEmission = 0.5 | |
1012 | ChainLink.Transparency = NumberSequence.new(1) | |
1013 | table.insert(CHAINLINKS,ChainLink) | |
1014 | end | |
1015 | coroutine.resume(coroutine.create(function() | |
1016 | repeat | |
1017 | Swait() | |
1018 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1019 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
1020 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1021 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1022 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1023 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1024 | until CHAINS == true | |
1025 | repeat | |
1026 | Swait() | |
1027 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1028 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1029 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1030 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1031 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1032 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1033 | until ATTACK == false | |
1034 | for e = 1, 15 do | |
1035 | Swait() | |
1036 | for i = 1, #CHAINLINKS do | |
1037 | CHAINLINKS[i].Transparency = NumberSequence.new((e/15)) | |
1038 | end | |
1039 | end | |
1040 | A:remove() | |
1041 | B:remove() | |
1042 | C:remove() | |
1043 | D:remove() | |
1044 | end)) | |
1045 | CreateSound(233856115, RightArm, 5, 1.2, false) | |
1046 | for e = 1, 15 do | |
1047 | Swait() | |
1048 | for i = 1, #CHAINLINKS do | |
1049 | CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15)) | |
1050 | end | |
1051 | end | |
1052 | CHAINS = true | |
1053 | Rooted = true | |
1054 | wait(0.25) | |
1055 | local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Bright Yellow", "Part", VT(2,2,2)) | |
1056 | FIST.Color = C3(255, 215, 0) | |
1057 | FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1058 | local LIGHT3 = IT("PointLight",FIST) | |
1059 | LIGHT3.Range = 7 | |
1060 | LIGHT3.Brightness = 5 | |
1061 | LIGHT3.Color = SKILLTEXTCOLOR | |
1062 | CreateMesh("SpecialMesh", FIST, "FileMesh", "433396052", "", VT(1,1,1), VT(0,0,0)) | |
1063 | local FISTA = IT("Attachment",FIST) | |
1064 | FISTA.Position = VT(0.062, 0.977, 0) | |
1065 | local ChainLink = IT("Beam",Torso) | |
1066 | ChainLink.Texture = "rbxassetid://48207450" | |
1067 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
1068 | ChainLink.TextureSpeed = 0 | |
1069 | ChainLink.Width0 = 3 | |
1070 | ChainLink.Width1 = 3 | |
1071 | ChainLink.TextureLength = 12 | |
1072 | ChainLink.Attachment0 = LIGHT | |
1073 | ChainLink.Attachment1 = FISTA | |
1074 | ChainLink.FaceCamera = true | |
1075 | ChainLink.Segments = 45 | |
1076 | ChainLink.LightEmission = 0.5 | |
1077 | ChainLink.Transparency = NumberSequence.new(0.25) | |
1078 | local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false) | |
1079 | for i = 1, 85 do | |
1080 | Swait() | |
1081 | FIST.CFrame = FIST.CFrame*CF(0,-2,0) | |
1082 | ChainLink.TextureLength = 12+(i*2) | |
1083 | ApplyAoE(FIST.Position,10,15,25,100,false) | |
1084 | WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1085 | local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character) | |
1086 | if HITFLOOR ~= nil then | |
1087 | HITFLOOR:BreakJoints() | |
1088 | coroutine.resume(coroutine.create(function() | |
1089 | for i = 1, 15 do | |
1090 | Swait() | |
1091 | FISTSOUND.Volume = FISTSOUND.Volume - 0.15 | |
1092 | ApplyAoE(FIST.Position,10+(i*2),5,15,5,false) | |
1093 | WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(173,0,65), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1094 | end | |
1095 | end)) | |
1096 | break | |
1097 | end | |
1098 | end | |
1099 | coroutine.resume(coroutine.create(function() | |
1100 | for i = 1, 50 do | |
1101 | Swait() | |
1102 | FIST.Transparency = FIST.Transparency + 0.5/50 | |
1103 | LIGHT3.Range = LIGHT3.Range - 7/50 | |
1104 | end | |
1105 | FIST:remove() | |
1106 | end)) | |
1107 | LIGHT:remove() | |
1108 | GYRO:remove() | |
1109 | ATTACK = false | |
1110 | Rooted = false | |
1111 | end | |
1112 | ||
1113 | function WarpMeteor() | |
1114 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
1115 | if DIST > 360 then | |
1116 | DIST = 360 | |
1117 | end | |
1118 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
1119 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character) | |
1120 | if HITFLOOR then | |
1121 | local POS = HITPOS | |
1122 | ATTACK = true | |
1123 | Rooted = true | |
1124 | local WARPED = false | |
1125 | local SMASHED = false | |
1126 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
1127 | coroutine.resume(coroutine.create(function() | |
1128 | repeat | |
1129 | Swait() | |
1130 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1131 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1132 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1133 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1134 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1135 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1136 | until WARPED == true | |
1137 | repeat | |
1138 | Swait() | |
1139 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1140 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1141 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1142 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1143 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1144 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1145 | until SMASHED == true | |
1146 | repeat | |
1147 | Swait() | |
1148 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1149 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1150 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1151 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1152 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
1153 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1154 | until ATTACK == false | |
1155 | end)) | |
1156 | VALUE1 = true | |
1157 | CreateSound(233856115, Torso, 5, 1.6, false) | |
1158 | for i = 1, 25 do | |
1159 | Swait() | |
1160 | for _, c in pairs(Character:GetChildren()) do | |
1161 | if c.ClassName == "Part" then | |
1162 | c.Transparency = c.Transparency + 1/25 | |
1163 | end | |
1164 | end | |
1165 | for _, c in pairs(Weapon:GetChildren()) do | |
1166 | if c.ClassName == "Part" then | |
1167 | c.Transparency = c.Transparency + 1/25 | |
1168 | end | |
1169 | end | |
1170 | end | |
1171 | UNANCHOR = false | |
1172 | RootPart.Anchored = true | |
1173 | RootPart.Velocity = VT(0,0,0) | |
1174 | local ROOTPOS = RootPart.Position | |
1175 | RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z)) | |
1176 | WARPED = true | |
1177 | for i = 1, 25 do | |
1178 | Swait() | |
1179 | for _, c in pairs(Character:GetChildren()) do | |
1180 | if c.ClassName == "Part" then | |
1181 | c.Transparency = c.Transparency - 1/25 | |
1182 | end | |
1183 | end | |
1184 | for _, c in pairs(Weapon:GetChildren()) do | |
1185 | if c.ClassName == "Part" then | |
1186 | c.Transparency = c.Transparency - 1/25 | |
1187 | end | |
1188 | end | |
1189 | end | |
1190 | local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Bright yellow", "Part", VT(0,0,0)) | |
1191 | SHELL.CFrame = RootPart.CFrame | |
1192 | MakeForm(SHELL,"Ball") | |
1193 | CreateSound(402981977, SHELL, 5, 1.6, false) | |
1194 | for i = 1, 10 do | |
1195 | Swait() | |
1196 | SHELL.Transparency = SHELL.Transparency - 1/10 | |
1197 | SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8 | |
1198 | end | |
1199 | for i = 1, math.ceil(75/2) do | |
1200 | Swait() | |
1201 | RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0) | |
1202 | SHELL.CFrame = CF(RootPart.Position) | |
1203 | WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
1204 | end | |
1205 | RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z)) | |
1206 | SHELL.CFrame = CF(RootPart.Position) | |
1207 | WACKYEFFECT({Time = 150, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6}) | |
1208 | WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
1209 | WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
1210 | for i = 1, 5 do | |
1211 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1212 | end | |
1213 | SHELL:remove() | |
1214 | ApplyAoE(RootPart.Position,75,35,75,175,false) | |
1215 | SMASHED = true | |
1216 | wait(1) | |
1217 | VALUE1 = false | |
1218 | UNANCHOR = true | |
1219 | ATTACK = false | |
1220 | Rooted = false | |
1221 | end | |
1222 | end | |
1223 | ||
1224 | function PandorasBox() | |
1225 | local Y = CreatePart(3, Effects, "Neon", 0, 1, "Bright yellow", "Part", VT(0,0,0)) | |
1226 | local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
1227 | if HITFLOOR ~= nil then | |
1228 | ATTACK = true | |
1229 | Rooted = true | |
1230 | local RINGSPIN = true | |
1231 | local CONSTRUCTING = true | |
1232 | local RING = CreatePart(3, Effects, "Neon", 0, 1, "Bright blue", "Ring", VT(0,0,0)) | |
1233 | RING.Color = C3(0,0,0) | |
1234 | MakeForm(RING,"Cyl") | |
1235 | RING.CFrame = CF(HITPOS) | |
1236 | CreateSound(402981977, RING, 5, 1.2, false) | |
1237 | coroutine.resume(coroutine.create(function() | |
1238 | repeat | |
1239 | Swait() | |
1240 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
1241 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1242 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1243 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1244 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1245 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1246 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1247 | until CONSTRUCTING == false | |
1248 | repeat | |
1249 | Swait() | |
1250 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
1251 | until RINGSPIN == false | |
1252 | for i = 1, 25 do | |
1253 | Swait() | |
1254 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
1255 | RING.Size = RING.Size - VT(0.15,0,0.15) | |
1256 | --DECAL.Transparency = DECAL.Transparency + 1/25 | |
1257 | RING.Transparency = RING.Transparency + 1/25 | |
1258 | end | |
1259 | RING:remove() | |
1260 | end)) | |
1261 | for i = 1, 15 do | |
1262 | Swait() | |
1263 | RING.Size = RING.Size + VT(0.75,0,0.75) | |
1264 | RING.Transparency = RING.Transparency - 1/15 | |
1265 | end | |
1266 | local BOXSPIN = true | |
1267 | local PANDORASBOX = IT("Model",Effects) | |
1268 | PANDORASBOX.Name = "Pandora's Box" | |
1269 | local BOX = IT("Model",PANDORASBOX) | |
1270 | BOX.Name = "Body" | |
1271 | local LID = IT("Model",PANDORASBOX) | |
1272 | LID.Name = "Lid" | |
1273 | --BUILDING THE BOX-- | |
1274 | local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Bright blue", "Black", VT(2,1.8,2)) | |
1275 | BASE.Color = C3(0,0,0) | |
1276 | PANDORASBOX.PrimaryPart = BASE | |
1277 | BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z)) | |
1278 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
1279 | WOOD.CFrame = BASE.CFrame*CF(1,0,1) | |
1280 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
1281 | WOOD.CFrame = BASE.CFrame*CF(1,0,-1) | |
1282 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
1283 | WOOD.CFrame = BASE.CFrame*CF(-1,0,1) | |
1284 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
1285 | WOOD.CFrame = BASE.CFrame*CF(-1,0,-1) | |
1286 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
1287 | WOOD.CFrame = BASE.CFrame*CF(0,0.9,1) | |
1288 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
1289 | WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1) | |
1290 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
1291 | WOOD.CFrame = BASE.CFrame*CF(1,0.9,0) | |
1292 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
1293 | WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0) | |
1294 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
1295 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1) | |
1296 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
1297 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1) | |
1298 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
1299 | WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0) | |
1300 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
1301 | WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0) | |
1302 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Br. yellowish green", "Marble", VT(2.1,1.9,0.1)) | |
1303 | WOOD.CFrame = BASE.CFrame*CF(0,0,1) | |
1304 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Br. yellowish green", "Marble", VT(2.1,1.9,0.1)) | |
1305 | WOOD.CFrame = BASE.CFrame*CF(0,0,-1) | |
1306 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Br. yellowish green", "Marble", VT(0.1,1.9,2.1)) | |
1307 | WOOD.CFrame = BASE.CFrame*CF(1,0,0) | |
1308 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Br. yellowish green", "Marble", VT(0.1,1.9,2.1)) | |
1309 | WOOD.CFrame = BASE.CFrame*CF(-1,0,0) | |
1310 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Br. yellowish green", "Marble", VT(2.1,0.1,2.1)) | |
1311 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0) | |
1312 | ------------- | |
1313 | local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Br. yellowish green", "Marble", VT(2.1,0.1,2.1)) | |
1314 | LIDPART.CFrame = BASE.CFrame*CF(0,1,0) | |
1315 | LID.PrimaryPart = LIDPART | |
1316 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
1317 | WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1) | |
1318 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
1319 | WOOD.CFrame = LIDPART.CFrame*CF(0,0,1) | |
1320 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
1321 | WOOD.CFrame = LIDPART.CFrame*CF(1,0,0) | |
1322 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
1323 | WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0) | |
1324 | local DECAL = IT("Decal",LIDPART) | |
1325 | DECAL.Face = "Top" | |
1326 | DECAL.Texture = "http://www.roblox.com/asset/?id=160952296" | |
1327 | DECAL.Color3 = C3(1,1,1) | |
1328 | --BUILDING THE BOX-- | |
1329 | coroutine.resume(coroutine.create(function() | |
1330 | repeat | |
1331 | Swait() | |
1332 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0))) | |
1333 | until BOXSPIN == false | |
1334 | end)) | |
1335 | for i = 1, 25 do | |
1336 | Swait() | |
1337 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0)) | |
1338 | end | |
1339 | wait(0.5) | |
1340 | BOXSPIN = false | |
1341 | CONSTRUCTING = false | |
1342 | coroutine.resume(coroutine.create(function() | |
1343 | WACKYEFFECT({Time = 150, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6}) | |
1344 | --[[for i = 1, 45 do | |
1345 | Swait() | |
1346 | LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0))) | |
1347 | end- | |
1348 | LID:remove()]]-- | |
1349 | for _, c in pairs(LID:GetChildren()) do | |
1350 | if c.ClassName == "Part" then | |
1351 | c.Anchored = false | |
1352 | c.CanCollide = true | |
1353 | if c ~= LIDPART then | |
1354 | weldBetween(LIDPART,c) | |
1355 | end | |
1356 | end | |
1357 | end | |
1358 | LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65 | |
1359 | Debris:AddItem(LID,15) | |
1360 | wait(0.5) | |
1361 | local RANDOMEFFECT = MRANDOM(1,4) | |
1362 | if RANDOMEFFECT == 1 then | |
1363 | for i = 1, 45 do | |
1364 | wait((2-(i/15))/15) | |
1365 | WACKYEFFECT({Time = 150, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6}) | |
1366 | end | |
1367 | wait(1) | |
1368 | WACKYEFFECT({Time = 150, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6}) | |
1369 | WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6}) | |
1370 | WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
1371 | for i = 1, 5 do | |
1372 | WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1373 | end | |
1374 | ApplyAoE(BASE.Position,50,1,200,375,false) | |
1375 | ApplyAoE(BASE.Position,250,35,75,175,false) | |
1376 | elseif RANDOMEFFECT == 2 then | |
1377 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Field", VT(0.3,0.3,0.3)) | |
1378 | FIELD.CFrame = BASE.CFrame | |
1379 | MakeForm(FIELD,"Ball") | |
1380 | for i = 1, 50 do | |
1381 | Swait() | |
1382 | FIELD.Size = FIELD.Size + VT(0.03,0.03,0.03) | |
1383 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
1384 | end | |
1385 | wait(0.2) | |
1386 | local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true) | |
1387 | coroutine.resume(coroutine.create(function() | |
1388 | for i = 1, 75 do | |
1389 | Swait() | |
1390 | LOOP.Volume = LOOP.Volume + 10/75 | |
1391 | LOOP.Parent = FIELD | |
1392 | local CHILDREN = workspace:GetDescendants() | |
1393 | for index, CHILD in pairs(CHILDREN) do | |
1394 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
1395 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1396 | if HUM then | |
1397 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1398 | if TORSO then | |
1399 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
1400 | HUM.Health = HUM.Health - 0.1 | |
1401 | TORSO.Velocity = VT(0,5,0) | |
1402 | HUM.PlatformStand = true | |
1403 | if TORSO.RotVelocity.Magnitude < 15 then | |
1404 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
1405 | end | |
1406 | end | |
1407 | end | |
1408 | end | |
1409 | end | |
1410 | end | |
1411 | FIELD.Size = FIELD.Size + VT(3,3,3) | |
1412 | FIELD.Transparency = FIELD.Transparency + 0.8/75 | |
1413 | end | |
1414 | for i = 1, 500 do | |
1415 | Swait() | |
1416 | LOOP.Parent = FIELD | |
1417 | local CHILDREN = workspace:GetDescendants() | |
1418 | for index, CHILD in pairs(CHILDREN) do | |
1419 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
1420 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1421 | if HUM then | |
1422 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1423 | if TORSO then | |
1424 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
1425 | TORSO.Velocity = VT(0,5,0) | |
1426 | HUM.Health = HUM.Health - 0.1 | |
1427 | HUM.PlatformStand = true | |
1428 | if TORSO.RotVelocity.Magnitude < 15 then | |
1429 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
1430 | end | |
1431 | end | |
1432 | end | |
1433 | end | |
1434 | end | |
1435 | end | |
1436 | end | |
1437 | for i = 1, 25 do | |
1438 | Swait() | |
1439 | LOOP.Volume = LOOP.Volume + 10/25 | |
1440 | LOOP.Parent = FIELD | |
1441 | local CHILDREN = workspace:GetDescendants() | |
1442 | for index, CHILD in pairs(CHILDREN) do | |
1443 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
1444 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1445 | if HUM then | |
1446 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1447 | if TORSO then | |
1448 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then | |
1449 | TORSO.Velocity = VT(0,5,0) | |
1450 | HUM.Health = HUM.Health - 0.1 | |
1451 | HUM.PlatformStand = false | |
1452 | if TORSO.RotVelocity.Magnitude < 15 then | |
1453 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
1454 | end | |
1455 | end | |
1456 | end | |
1457 | end | |
1458 | end | |
1459 | end | |
1460 | FIELD.Size = FIELD.Size - VT(3,3,3) | |
1461 | FIELD.Transparency = FIELD.Transparency + 0.2/25 | |
1462 | end | |
1463 | FIELD:remove() | |
1464 | end)) | |
1465 | elseif RANDOMEFFECT == 3 then | |
1466 | for i = 1, 10 do | |
1467 | wait(0.15) | |
1468 | WACKYEFFECT({Time = 150, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255,0,215), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6}) | |
1469 | coroutine.resume(coroutine.create(function() | |
1470 | local MINION = CLONE:Clone() | |
1471 | MINION.Parent = Effects | |
1472 | MINION.Name = "Shadow" | |
1473 | MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) | |
1474 | MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100) | |
1475 | for _, c in pairs(MINION:GetChildren()) do | |
1476 | if c.ClassName == "Part" then | |
1477 | c.Material = "Glass" | |
1478 | c.Color = C3(1,1,1) | |
1479 | c.Transparency = 0.25 | |
1480 | if c.Name == "Head" then | |
1481 | c:ClearAllChildren() | |
1482 | local MSH = IT("BlockMesh",c) | |
1483 | MSH.Scale = VT(0.5,1,1) | |
1484 | end | |
1485 | end | |
1486 | end | |
1487 | local TORSO = MINION.Torso | |
1488 | local HUMAN = MINION.Humanoid | |
1489 | HUMAN.WalkSpeed = 23 | |
1490 | HUMAN.MaxHealth = math.huge | |
1491 | HUMAN.Health = math.huge | |
1492 | HUMAN.DisplayDistanceType = "None" | |
1493 | HUMAN.Died:connect(function() | |
1494 | MINION:remove() | |
1495 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false) | |
1496 | end) | |
1497 | wait(1) | |
1498 | local findNearestTorso = function(POS) | |
1499 | local list = game.Workspace:GetDescendants() | |
1500 | local torso = nil | |
1501 | local dist = 300 | |
1502 | local temp = nil | |
1503 | local human = nil | |
1504 | local temp2 = nil | |
1505 | for x = 1, #list do | |
1506 | temp2 = list[x] | |
1507 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then | |
1508 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso") | |
1509 | human = temp2:findFirstChildOfClass("Humanoid") | |
1510 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
1511 | if (temp.Position - POS).magnitude < dist then | |
1512 | torso = temp | |
1513 | dist = (temp.Position - POS).magnitude | |
1514 | end | |
1515 | end | |
1516 | end | |
1517 | end | |
1518 | return torso, dist | |
1519 | end | |
1520 | for i = 1, 40 do | |
1521 | if HUMAN.Health == 0 then | |
1522 | end | |
1523 | wait(0.3) | |
1524 | local target,dist= findNearestTorso(TORSO.Position) | |
1525 | if target then | |
1526 | HUMAN:MoveTo(target.Position) | |
1527 | if dist < 25 then | |
1528 | CreateSound(348663022, TORSO, 10, 1, true) | |
1529 | wait(2) | |
1530 | --local ANIM = HUMAN:LoadAnimation(ATANIM) | |
1531 | --ANIM:Play() | |
1532 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false) | |
1533 | ApplyAoE(TORSO.Position,10,0,0,85,true) | |
1534 | WACKYEFFECT({Time = 150, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10}) | |
1535 | for i = 1, 5 do | |
1536 | WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1537 | end | |
1538 | end | |
1539 | end | |
1540 | end | |
1541 | MINION:remove() | |
1542 | end)) | |
1543 | end | |
1544 | elseif RANDOMEFFECT == 4 then | |
1545 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Bright yellow", "Field", VT(0.3,0.3,0.3)) | |
1546 | FIELD.Color = C3(0,0,0) | |
1547 | FIELD.CFrame = BASE.CFrame | |
1548 | MakeForm(FIELD,"Ball") | |
1549 | FIELD.CanCollide = true | |
1550 | for i = 1, 50 do | |
1551 | Swait() | |
1552 | FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01) | |
1553 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
1554 | end | |
1555 | wait(0.2) | |
1556 | local LOOP = CreateSound(487214658, FIELD, 0, 1, true) | |
1557 | coroutine.resume(coroutine.create(function() | |
1558 | local E = 0 | |
1559 | for i = 1, 75 do | |
1560 | E = E + 1 | |
1561 | Swait() | |
1562 | if E >= 35 then | |
1563 | E = 0 | |
1564 | WACKYEFFECT({Time = 150, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6}) | |
1565 | end | |
1566 | LOOP.Volume = LOOP.Volume + 10/75 | |
1567 | LOOP.Parent = FIELD | |
1568 | local CHILDREN = workspace:GetDescendants() | |
1569 | for index, CHILD in pairs(CHILDREN) do | |
1570 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
1571 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1572 | if HUM then | |
1573 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1574 | if TORSO then | |
1575 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then | |
1576 | for _, c in pairs(CHILD:GetChildren()) do | |
1577 | if c:IsA("BasePart") then | |
1578 | local bv = Instance.new("BodyVelocity") | |
1579 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1580 | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 | |
1581 | bv.Parent = c | |
1582 | Debris:AddItem(bv,0.05) | |
1583 | end | |
1584 | end | |
1585 | HUM.Health = HUM.Health - 0.3 | |
1586 | end | |
1587 | end | |
1588 | end | |
1589 | end | |
1590 | end | |
1591 | FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5 | |
1592 | end | |
1593 | for i = 1, 180 do | |
1594 | E = E + 1 | |
1595 | Swait() | |
1596 | if E >= 35 then | |
1597 | E = 0 | |
1598 | WACKYEFFECT({Time = 150, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6}) | |
1599 | end | |
1600 | LOOP.Parent = FIELD | |
1601 | local CHILDREN = workspace:GetDescendants() | |
1602 | for index, CHILD in pairs(CHILDREN) do | |
1603 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
1604 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1605 | if HUM then | |
1606 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1607 | if TORSO then | |
1608 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then | |
1609 | for _, c in pairs(CHILD:GetChildren()) do | |
1610 | if c:IsA("BasePart") then | |
1611 | local bv = Instance.new("BodyVelocity") | |
1612 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1613 | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 | |
1614 | bv.Parent = c | |
1615 | Debris:AddItem(bv,0.05) | |
1616 | end | |
1617 | end | |
1618 | HUM.Health = HUM.Health - 0.3 | |
1619 | end | |
1620 | end | |
1621 | end | |
1622 | end | |
1623 | end | |
1624 | end | |
1625 | ApplyAoE(FIELD.Position,40,15,20,375,false) | |
1626 | WACKYEFFECT({Time = 150, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6}) | |
1627 | for i = 1, 5 do | |
1628 | WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1629 | end | |
1630 | FIELD:remove() | |
1631 | end)) | |
1632 | elseif RANDOMEFFECT == 5 then | |
1633 | end | |
1634 | wait(0.5) | |
1635 | for i = 1, 25 do | |
1636 | Swait() | |
1637 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0)) | |
1638 | end | |
1639 | PANDORASBOX:remove() | |
1640 | RINGSPIN = false | |
1641 | end)) | |
1642 | ATTACK = false | |
1643 | Rooted = false | |
1644 | end | |
1645 | end | |
1646 | ||
1647 | function Taunt() | |
1648 | ATTACK = true | |
1649 | local LAUGH = nil | |
1650 | coroutine.resume(coroutine.create(function() | |
1651 | repeat | |
1652 | Swait() | |
1653 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1654 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1655 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1656 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1657 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1658 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1659 | until LAUGH ~= nil | |
1660 | repeat | |
1661 | Swait() | |
1662 | LAUGH.Parent = Head | |
1663 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1664 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1665 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1666 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1667 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1668 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1669 | until LAUGH.Playing == false | |
1670 | ATTACK = false | |
1671 | end)) | |
1672 | wait(0.1) | |
1673 | sick:Pause() | |
1674 | LAUGH = CreateSound(1474367957, Head, 10, 1, false) | |
1675 | wait(1) | |
1676 | sick:Resume() | |
1677 | end | |
1678 | ||
1679 | --//=================================\\ | |
1680 | --|| ASSIGN THINGS TO KEYS | |
1681 | --\\=================================// | |
1682 | ||
1683 | function MouseDown(Mouse) | |
1684 | HOLD = true | |
1685 | if ATTACK == false then | |
1686 | end | |
1687 | end | |
1688 | ||
1689 | function MouseUp(Mouse) | |
1690 | HOLD = false | |
1691 | end | |
1692 | ||
1693 | function KeyDown(Key) | |
1694 | KEYHOLD = true | |
1695 | if Key == "z" and ATTACK == false then | |
1696 | MagicMissiles() | |
1697 | end | |
1698 | ||
1699 | if Key == "b" and ATTACK == false then | |
1700 | TimesUp() | |
1701 | end | |
1702 | ||
1703 | if Key == "c" and ATTACK == false then | |
1704 | ChainPunch() | |
1705 | end | |
1706 | ||
1707 | if Key == "v" and ATTACK == false then | |
1708 | WarpMeteor() | |
1709 | end | |
1710 | ||
1711 | if Key == "x" and ATTACK == false then | |
1712 | PandorasBox() | |
1713 | end | |
1714 | ||
1715 | if Key == "t" and ATTACK == false then | |
1716 | Taunt() | |
1717 | end | |
1718 | end | |
1719 | ||
1720 | function KeyUp(Key) | |
1721 | KEYHOLD = false | |
1722 | end | |
1723 | ||
1724 | Mouse.Button1Down:connect(function(NEWKEY) | |
1725 | MouseDown(NEWKEY) | |
1726 | end) | |
1727 | Mouse.Button1Up:connect(function(NEWKEY) | |
1728 | MouseUp(NEWKEY) | |
1729 | end) | |
1730 | Mouse.KeyDown:connect(function(NEWKEY) | |
1731 | KeyDown(NEWKEY) | |
1732 | end) | |
1733 | Mouse.KeyUp:connect(function(NEWKEY) | |
1734 | KeyUp(NEWKEY) | |
1735 | end) | |
1736 | ||
1737 | --//=================================\\ | |
1738 | --\\=================================// | |
1739 | ||
1740 | ||
1741 | function unanchor() | |
1742 | if UNANCHOR == true then | |
1743 | RootPart.Anchored = false | |
1744 | end | |
1745 | g = Character:GetChildren() | |
1746 | for i = 1, #g do | |
1747 | if g[i].ClassName == "Part" and g[i] ~= RootPart then | |
1748 | g[i].Anchored = false | |
1749 | end | |
1750 | end | |
1751 | g = Weapon:GetChildren() | |
1752 | for i = 1, #g do | |
1753 | if g[i].ClassName == "Part" then | |
1754 | g[i].Anchored = false | |
1755 | end | |
1756 | end | |
1757 | end | |
1758 | ||
1759 | ||
1760 | --//=================================\\ | |
1761 | --|| WRAP THE WHOLE SCRIPT UP | |
1762 | --\\=================================// | |
1763 | ||
1764 | Humanoid.Changed:connect(function(Jump) | |
1765 | if Jump == "Jump" and (Disable_Jump == true) then | |
1766 | Humanoid.Jump = false | |
1767 | end | |
1768 | end) | |
1769 | ||
1770 | while true do | |
1771 | Swait() | |
1772 | script.Parent = WEAPONGUI | |
1773 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1774 | v:Stop(); | |
1775 | end | |
1776 | ANIMATE.Parent = nil | |
1777 | SINE = SINE + CHANGE*1.5 | |
1778 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1779 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1780 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5*SIZE, Character) | |
1781 | local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16) | |
1782 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1783 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1784 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1785 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1786 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1787 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1788 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1789 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1790 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1791 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1792 | end | |
1793 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1794 | ANIM = "Jump" | |
1795 | if ATTACK == false then | |
1796 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1797 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1798 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1799 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1800 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
1801 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
1802 | end | |
1803 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1804 | ANIM = "Fall" | |
1805 | if ATTACK == false then | |
1806 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1807 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1808 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1809 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1810 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
1811 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
1812 | end | |
1813 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1814 | ANIM = "Idle" | |
1815 | if ATTACK == false then | |
1816 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1817 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1818 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1819 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1820 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1821 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1822 | end | |
1823 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1824 | ANIM = "Walk" | |
1825 | if ATTACK == false then | |
1826 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1827 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed) | |
1828 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1829 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1830 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1831 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1832 | end | |
1833 | end | |
1834 | unanchor() | |
1835 | Humanoid.MaxHealth = "5100" | |
1836 | Humanoid.Health = "5100" | |
1837 | if Rooted == false then | |
1838 | Disable_Jump = false | |
1839 | Humanoid.WalkSpeed = Speed | |
1840 | elseif Rooted == true then | |
1841 | Disable_Jump = true | |
1842 | Humanoid.WalkSpeed = 0 | |
1843 | end | |
1844 | for _, c in pairs(Character:GetChildren()) do | |
1845 | if c.ClassName == "Part" then | |
1846 | c.Material = "SmoothPlastic" | |
1847 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1848 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1849 | end | |
1850 | if c == Torso or c.Name == "Muscle" then | |
1851 | c.BrickColor = BRICKC"Bright blue" | |
1852 | elseif c == RightLeg or c == LeftLeg then | |
1853 | c.BrickColor = BRICKC"Br. yellowish green" | |
1854 | else | |
1855 | c.BrickColor = BRICKC"Bright yellow" | |
1856 | end | |
1857 | if c == Head then | |
1858 | if c:FindFirstChild("face") then | |
1859 | c.face.Texture = "http://www.roblox.com/asset/?id=145914523" | |
1860 | end | |
1861 | end | |
1862 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
1863 | c:remove() | |
1864 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
1865 | c:remove() | |
1866 | end | |
1867 | end | |
1868 | sick.SoundId = "rbxassetid://"..SONG | |
1869 | sick.Looped = true | |
1870 | sick.Pitch = 1 | |
1871 | sick.Volume = 5 | |
1872 | sick.Parent = Torso | |
1873 | sick:Resume() | |
1874 | sick.Playing = true | |
1875 | SKILL1FRAME.Rotation = MRANDOM(-15,15)/2 | |
1876 | SKILL2FRAME.Rotation = MRANDOM(-15,15)/2 | |
1877 | SKILL3FRAME.Rotation = MRANDOM(-15,15)/2 | |
1878 | SKILL4FRAME.Rotation = MRANDOM(-15,15)/2 | |
1879 | SKILL5FRAME.Rotation = MRANDOM(-15,15)/2 | |
1880 | text2.Rotation = MRANDOM(-15,15)/8 | |
1881 | Humanoid.Name = "God = "..Player.Name | |
1882 | end | |
1883 | ||
1884 | --//=================================\\ | |
1885 | --\\=================================// | |
1886 | ||
1887 | ||
1888 | ||
1889 | ||
1890 | ||
1891 | --//====================================================\\-- | |
1892 | --|| END OF SCRIPT | |
1893 | --\\====================================================//-- |