End_Wolf

Untitled

Jun 6th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. Character.Archivable = true
  28. Player:ClearCharacterAppearance()
  29.  
  30. IT = Instance.new
  31. CF = CFrame.new
  32. VT = Vector3.new
  33. RAD = math.rad
  34. C3 = Color3.new
  35. UD2 = UDim2.new
  36. BRICKC = BrickColor.new
  37. ANGLES = CFrame.Angles
  38. EULER = CFrame.fromEulerAnglesXYZ
  39. COS = math.cos
  40. ACOS = math.acos
  41. SIN = math.sin
  42. ASIN = math.asin
  43. ABS = math.abs
  44. MRANDOM = math.random
  45. FLOOR = math.floor
  46.  
  47.  
  48.  
  49. --//=================================\\
  50. --|| USEFUL VALUES
  51. --\\=================================//
  52.  
  53. Animation_Speed = 2.5
  54. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  55. local Speed = 20
  56. local SIZE = 2.4
  57. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  58. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  59. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  60. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  61. local DAMAGEMULTIPLIER = 1
  62. local ANIM = "Idle"
  63. local ATTACK = false
  64. local EQUIPPED = false
  65. local HOLD = false
  66. local COMBO = 1
  67. local Rooted = false
  68. local SINE = 0
  69. local KEYHOLD = false
  70. local CHANGE = 2 / Animation_Speed
  71. local WALKINGANIM = false
  72. local VALUE1 = false
  73. local VALUE2 = false
  74. local ROBLOXIDLEANIMATION = IT("Animation")
  75. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  76. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  77. local ATANIM = IT("Animation")
  78. ATANIM.Name = "Attack Animation"
  79. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  80. --ROBLOXIDLEANIMATION.Parent = Humanoid
  81. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  82. WEAPONGUI.Name = "Weapon GUI"
  83. local Weapon = IT("Model")
  84. Weapon.Name = "Adds"
  85. local Effects = IT("Folder", Weapon)
  86. Effects.Name = "Effects"
  87. local ANIMATOR = Humanoid.Animator
  88. local ANIMATE = Character.Animate
  89. local UNANCHOR = true
  90. local CLOCKLOOP = 0
  91. local SONG = 562367125
  92. local CLOCKTARGET = nil
  93. local CLOCKSPEED = 0.75
  94. script.Parent = WEAPONGUI
  95. local CLONE = Character:Clone()
  96. CLONE.Parent = nil
  97. Character.Archivable = false
  98. local sick = Instance.new("Sound",Torso)
  99.  
  100. --//=================================\\
  101. --\\=================================//
  102.  
  103.  
  104. --//=================================\\
  105. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  106. --\\=================================//
  107.  
  108. ArtificialHB = Instance.new("BindableEvent", script)
  109. ArtificialHB.Name = "ArtificialHB"
  110.  
  111. script:WaitForChild("ArtificialHB")
  112.  
  113. frame = Frame_Speed
  114. tf = 0
  115. allowframeloss = false
  116. tossremainder = false
  117. lastframe = tick()
  118. script.ArtificialHB:Fire()
  119.  
  120. game:GetService("RunService").Heartbeat:connect(function(s, p)
  121. tf = tf + s
  122. if tf >= frame then
  123. if allowframeloss then
  124. script.ArtificialHB:Fire()
  125. lastframe = tick()
  126. else
  127. for i = 1, math.floor(tf / frame) do
  128. script.ArtificialHB:Fire()
  129. end
  130. lastframe = tick()
  131. end
  132. if tossremainder then
  133. tf = 0
  134. else
  135. tf = tf - frame * math.floor(tf / frame)
  136. end
  137. end
  138. end)
  139.  
  140. --//=================================\\
  141. --\\=================================//
  142.  
  143. --//=================================\\
  144. --|| SOME FUNCTIONS
  145. --\\=================================//
  146.  
  147. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  148. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  149. end
  150.  
  151. function PositiveAngle(NUMBER)
  152. if NUMBER >= 0 then
  153. NUMBER = 0
  154. end
  155. return NUMBER
  156. end
  157.  
  158. function NegativeAngle(NUMBER)
  159. if NUMBER <= 0 then
  160. NUMBER = 0
  161. end
  162. return NUMBER
  163. end
  164.  
  165. function Swait(NUMBER)
  166. if NUMBER == 0 or NUMBER == nil then
  167. ArtificialHB.Event:wait()
  168. else
  169. for i = 1, NUMBER do
  170. ArtificialHB.Event:wait()
  171. end
  172. end
  173. end
  174.  
  175. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  176. local NEWMESH = IT(MESH)
  177. if MESH == "SpecialMesh" then
  178. NEWMESH.MeshType = MESHTYPE
  179. if MESHID ~= "nil" and MESHID ~= "" then
  180. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  181. end
  182. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  183. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  184. end
  185. end
  186. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  187. NEWMESH.Scale = SCALE
  188. NEWMESH.Parent = PARENT
  189. return NEWMESH
  190. end
  191.  
  192. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  193. local NEWPART = IT("Part")
  194. NEWPART.formFactor = FORMFACTOR
  195. NEWPART.Reflectance = REFLECTANCE
  196. NEWPART.Transparency = TRANSPARENCY
  197. NEWPART.CanCollide = false
  198. NEWPART.Locked = true
  199. NEWPART.Anchored = true
  200. if ANCHOR == false then
  201. NEWPART.Anchored = false
  202. end
  203. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  204. NEWPART.Name = NAME
  205. NEWPART.Size = SIZE
  206. NEWPART.Position = Torso.Position
  207. NEWPART.Material = MATERIAL
  208. NEWPART:BreakJoints()
  209. NEWPART.Parent = PARENT
  210. return NEWPART
  211. end
  212.  
  213. local function weldBetween(a, b)
  214. local weldd = Instance.new("ManualWeld")
  215. weldd.Part0 = a
  216. weldd.Part1 = b
  217. weldd.C0 = CFrame.new()
  218. weldd.C1 = b.CFrame:inverse() * a.CFrame
  219. weldd.Parent = a
  220. return weldd
  221. end
  222.  
  223.  
  224. function QuaternionFromCFrame(cf)
  225. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  226. local trace = m00 + m11 + m22
  227. if trace > 0 then
  228. local s = math.sqrt(1 + trace)
  229. local recip = 0.5 / s
  230. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  231. else
  232. local i = 0
  233. if m11 > m00 then
  234. i = 1
  235. end
  236. if m22 > (i == 0 and m00 or m11) then
  237. i = 2
  238. end
  239. if i == 0 then
  240. local s = math.sqrt(m00 - m11 - m22 + 1)
  241. local recip = 0.5 / s
  242. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  243. elseif i == 1 then
  244. local s = math.sqrt(m11 - m22 - m00 + 1)
  245. local recip = 0.5 / s
  246. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  247. elseif i == 2 then
  248. local s = math.sqrt(m22 - m00 - m11 + 1)
  249. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  250. end
  251. end
  252. end
  253.  
  254. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  255. local xs, ys, zs = x + x, y + y, z + z
  256. local wx, wy, wz = w * xs, w * ys, w * zs
  257. local xx = x * xs
  258. local xy = x * ys
  259. local xz = x * zs
  260. local yy = y * ys
  261. local yz = y * zs
  262. local zz = z * zs
  263. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  264. end
  265.  
  266. function QuaternionSlerp(a, b, t)
  267. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  268. local startInterp, finishInterp;
  269. if cosTheta >= 0.0001 then
  270. if (1 - cosTheta) > 0.0001 then
  271. local theta = ACOS(cosTheta)
  272. local invSinTheta = 1 / SIN(theta)
  273. startInterp = SIN((1 - t) * theta) * invSinTheta
  274. finishInterp = SIN(t * theta) * invSinTheta
  275. else
  276. startInterp = 1 - t
  277. finishInterp = t
  278. end
  279. else
  280. if (1 + cosTheta) > 0.0001 then
  281. local theta = ACOS(-cosTheta)
  282. local invSinTheta = 1 / SIN(theta)
  283. startInterp = SIN((t - 1) * theta) * invSinTheta
  284. finishInterp = SIN(t * theta) * invSinTheta
  285. else
  286. startInterp = t - 1
  287. finishInterp = t
  288. end
  289. end
  290. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  291. end
  292.  
  293. function Clerp(a, b, t)
  294. local qa = {QuaternionFromCFrame(a)}
  295. local qb = {QuaternionFromCFrame(b)}
  296. local ax, ay, az = a.x, a.y, a.z
  297. local bx, by, bz = b.x, b.y, b.z
  298. local _t = 1 - t
  299. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  300. end
  301.  
  302. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  303. local frame = IT("Frame")
  304. frame.BackgroundTransparency = TRANSPARENCY
  305. frame.BorderSizePixel = BORDERSIZEPIXEL
  306. frame.Position = POSITION
  307. frame.Size = SIZE
  308. frame.BackgroundColor3 = COLOR
  309. frame.BorderColor3 = BORDERCOLOR
  310. frame.Name = NAME
  311. frame.Parent = PARENT
  312. return frame
  313. end
  314.  
  315. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  316. local label = IT("TextLabel")
  317. label.BackgroundTransparency = 1
  318. label.Size = UD2(1, 0, 1, 0)
  319. label.Position = UD2(0, 0, 0, 0)
  320. label.TextColor3 = TEXTCOLOR
  321. label.TextStrokeTransparency = STROKETRANSPARENCY
  322. label.TextTransparency = TRANSPARENCY
  323. label.FontSize = TEXTFONTSIZE
  324. label.Font = TEXTFONT
  325. label.BorderSizePixel = BORDERSIZEPIXEL
  326. label.TextStrokeColor3 = C3(1,1,1)
  327. label.TextScaled = false
  328. label.Text = TEXT
  329. label.Name = NAME
  330. label.Parent = PARENT
  331. return label
  332. end
  333.  
  334. function NoOutlines(PART)
  335. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  336. end
  337.  
  338. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  339. local NEWWELD = IT(TYPE)
  340. NEWWELD.Part0 = PART0
  341. NEWWELD.Part1 = PART1
  342. NEWWELD.C0 = C0
  343. NEWWELD.C1 = C1
  344. NEWWELD.Parent = PARENT
  345. return NEWWELD
  346. end
  347.  
  348. local S = IT("Sound")
  349. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  350. local NEWSOUND = nil
  351. coroutine.resume(coroutine.create(function()
  352. NEWSOUND = S:Clone()
  353. NEWSOUND.Parent = PARENT
  354. NEWSOUND.Volume = VOLUME
  355. NEWSOUND.Pitch = PITCH
  356. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  357. NEWSOUND:play()
  358. if DOESLOOP == true then
  359. NEWSOUND.Looped = true
  360. else
  361. repeat wait(1) until NEWSOUND.Playing == false
  362. NEWSOUND:remove()
  363. end
  364. end))
  365. return NEWSOUND
  366. end
  367.  
  368. function CFrameFromTopBack(at, top, back)
  369. local right = top:Cross(back)
  370. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  371. end
  372.  
  373. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  374. function WACKYEFFECT(Table)
  375. local TYPE = (Table.EffectType or "Sphere")
  376. local SIZE = (Table.Size or VT(1,1,1))
  377. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  378. local TRANSPARENCY = (Table.Transparency or 0)
  379. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  380. local CFRAME = (Table.CFrame or Torso.CFrame)
  381. local MOVEDIRECTION = (Table.MoveToPos or nil)
  382. local ROTATION1 = (Table.RotationX or 0)
  383. local ROTATION2 = (Table.RotationY or 0)
  384. local ROTATION3 = (Table.RotationZ or 0)
  385. local MATERIAL = (Table.Material or "Neon")
  386. local COLOR = (Table.Color or C3(1,1,1))
  387. local TIME = (Table.Time or 45)
  388. local SOUNDID = (Table.SoundID or nil)
  389. local SOUNDPITCH = (Table.SoundPitch or nil)
  390. local SOUNDVOLUME = (Table.SoundVolume or nil)
  391. coroutine.resume(coroutine.create(function()
  392. local PLAYSSOUND = false
  393. local SOUND = nil
  394. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  395. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  396. PLAYSSOUND = true
  397. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  398. end
  399. EFFECT.Color = COLOR
  400. local MSH = nil
  401. if TYPE == "Sphere" then
  402. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  403. elseif TYPE == "Block" then
  404. MSH = IT("BlockMesh",EFFECT)
  405. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  406. elseif TYPE == "Wave" then
  407. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  408. elseif TYPE == "Ring" then
  409. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  410. elseif TYPE == "Slash" then
  411. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  412. elseif TYPE == "Round Slash" then
  413. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  414. elseif TYPE == "Swirl" then
  415. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  416. elseif TYPE == "Skull" then
  417. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  418. elseif TYPE == "Crystal" then
  419. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  420. end
  421. if MSH ~= nil then
  422. local MOVESPEED = nil
  423. if MOVEDIRECTION ~= nil then
  424. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  425. end
  426. local GROWTH = SIZE - ENDSIZE
  427. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  428. if TYPE == "Block" then
  429. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  430. else
  431. EFFECT.CFrame = CFRAME
  432. end
  433. for LOOP = 1, TIME+1 do
  434. Swait()
  435. MSH.Scale = MSH.Scale - GROWTH/TIME
  436. if TYPE == "Wave" then
  437. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  438. end
  439. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  440. if TYPE == "Block" then
  441. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  442. else
  443. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  444. end
  445. if MOVEDIRECTION ~= nil then
  446. local ORI = EFFECT.Orientation
  447. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  448. EFFECT.Orientation = ORI
  449. end
  450. end
  451. if PLAYSSOUND == false then
  452. EFFECT:remove()
  453. else
  454. repeat Swait() until SOUND.Playing == false
  455. EFFECT:remove()
  456. end
  457. else
  458. if PLAYSSOUND == false then
  459. EFFECT:remove()
  460. else
  461. repeat Swait() until SOUND.Playing == false
  462. EFFECT:remove()
  463. end
  464. end
  465. end))
  466. end
  467.  
  468. function MakeForm(PART,TYPE)
  469. if TYPE == "Cyl" then
  470. local MSH = IT("CylinderMesh",PART)
  471. elseif TYPE == "Ball" then
  472. local MSH = IT("SpecialMesh",PART)
  473. MSH.MeshType = "Sphere"
  474. elseif TYPE == "Wedge" then
  475. local MSH = IT("SpecialMesh",PART)
  476. MSH.MeshType = "Wedge"
  477. end
  478. end
  479.  
  480. Debris = game:GetService("Debris")
  481.  
  482. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  483. local DIRECTION = CF(StartPos,EndPos).lookVector
  484. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  485. end
  486.  
  487. function turnto(position)
  488. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  489. end
  490.  
  491. --//=================================\\
  492. --|| WEAPON CREATION
  493. --\\=================================//
  494.  
  495. local NOOB = C3(255,215,0)
  496.  
  497. Humanoid.Parent = nil
  498. RootPart.Size = RootPart.Size*SIZE
  499. Torso.Size = Torso.Size*SIZE
  500. RightArm.Size = RightArm.Size*SIZE
  501. RightLeg.Size = RightLeg.Size*SIZE
  502. LeftArm.Size = LeftArm.Size*SIZE
  503. LeftLeg.Size = LeftLeg.Size*SIZE
  504. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  505. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  506. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  507. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  508. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  509. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  510. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  511. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  512. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  513. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  514. Head.Size = Head.Size*SIZE
  515. RootJoint.Parent = RootPart
  516. Neck.Parent = Torso
  517. RightShoulder.Parent = Torso
  518. LeftShoulder.Parent = Torso
  519. RightHip.Parent = Torso
  520. LeftHip.Parent = Torso
  521.  
  522. Humanoid.DisplayDistanceType = "None"
  523. local txt2 = Instance.new("BillboardGui", Character)
  524. txt2.Adornee = Character.Head
  525. txt2.Name = "_status2"
  526. txt2.Size = UDim2.new(2, 0, 1.2, 0)
  527. txt2.StudsOffset = Vector3.new(-14, 3, 0)
  528. local text2 = Instance.new("TextLabel", txt2)
  529. text2.Size = UDim2.new(15, 0,2, 0)
  530. text2.FontSize = "Size24"
  531. text2.TextScaled = true
  532. text2.TextTransparency = 0
  533. text2.BackgroundTransparency = 1
  534. text2.TextTransparency = 0
  535. text2.TextStrokeTransparency = 0
  536. text2.Font = Enum.Font.SciFi
  537. text2.TextStrokeColor3 = Color3.new(0,0,0)
  538. text2.TextColor3 = Color3.fromRGB(14, 83, 148)
  539. text2.Text = "The True Noob"
  540. v2=Instance.new("Part")
  541. v2.Name = "ColorBrick"
  542. v2.Parent= Character
  543. v2.FormFactor="Symmetric"
  544. v2.Anchored=true
  545. v2.CanCollide=false
  546. v2.BottomSurface="Smooth"
  547. v2.TopSurface="Smooth"
  548. v2.Size=Vector3.new(10,5,3)
  549. v2.Transparency=1
  550. v2.CFrame=Character.HumanoidRootPart.CFrame
  551. v2.BrickColor=BrickColor.new("Lime green")
  552. v2.Transparency=1
  553. v2.Shape="Block"
  554.  
  555.  
  556.  
  557. coroutine.resume(coroutine.create(function()
  558. while wait() do
  559. for i = 1,50 do
  560. wait()
  561. text2.TextColor3 = text2.TextColor3:lerp(Color3.fromRGB(85, 103, 34), 0.05)
  562. end
  563. for i = 1,50 do
  564. wait()
  565. text2.TextColor3 = text2.TextColor3:lerp(Color3.fromRGB(14, 83, 148), 0.05)
  566. end
  567. for i = 1,50 do
  568. wait()
  569. text2.TextColor3 = text2.TextColor3:lerp(Color3.fromRGB(245, 205, 48), 0.05)
  570. end
  571.  
  572. end
  573. end))
  574.  
  575.  
  576.  
  577. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  578. MakeForm(PART,"Ball")
  579. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  580. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  581. MakeForm(PART,"Ball")
  582. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  583. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  584. MakeForm(PART,"Ball")
  585. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  586. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  587. MakeForm(PART,"Ball")
  588. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  589. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  590. MakeForm(PART,"Ball")
  591. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  592. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  593. MakeForm(PART,"Ball")
  594. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  595.  
  596.  
  597. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  598. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  599. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  600. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  601. MakeForm(PRT,"Cyl")
  602. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  603. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  604. MakeForm(PRT,"Cyl")
  605. PRT.Color = C3(1,1,1)
  606. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  607. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  608. MakeForm(RING,"Cyl")
  609. RING.Color = C3(0,0,0)
  610. for i = 1, 12 do
  611. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  612. PRT.Color = C3(0,0,0)
  613. local MSH = IT("BlockMesh",PRT)
  614. MSH.Scale = VT(0.6,1,1)
  615. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  616. end
  617. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  618. PRT.Color = C3(0,0,0)
  619. local MSH = IT("BlockMesh",PRT)
  620. MSH.Scale = VT(0.4,1,1)
  621. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  622. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  623. PRT.Color = C3(0,0,0)
  624. local MSH = IT("BlockMesh",PRT)
  625. MSH.Scale = VT(0.4,1,1)
  626. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  627. coroutine.resume(coroutine.create(function()
  628. while true do
  629. Swait()
  630. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  631. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  632. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  633. if CLOCKLOOP <= -150 then
  634. if VALUE1 == false then
  635. CLOCKLOOP = 0
  636. WACKYEFFECT({Time = 150, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Head.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = 1425872503, SoundPitch = 1.2, SoundVolume = 4})
  637. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  638. ApplyAoE(HITPOS,10,15,45,75,false)
  639. WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  640. WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  641. WACKYEFFECT({Time = 250, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  642. if CLOCKTARGET ~= nil then
  643. CLOCKTARGET.Health = CLOCKTARGET.Health + 20
  644. CLOCKTARGET.MaxHealth = CLOCKTARGET.Health + 20
  645. if CLOCKTARGET.Torso ~= nil then
  646. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  647. end
  648. if CLOCKTARGET.Health == 0 then
  649. CLOCKTARGET = nil
  650. end
  651. end
  652. end
  653. end
  654. end
  655. end))
  656.  
  657. for _, c in pairs(Weapon:GetChildren()) do
  658. if c.ClassName == "Part" then
  659. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  660. end
  661. end
  662.  
  663. Neck.Name = "Weld"
  664. RootJoint.Name = "Weld"
  665. RightShoulder.Name = "Weld"
  666. LeftShoulder.Name = "Weld"
  667. RightHip.Name = "Weld"
  668. LeftHip.Name = "Weld"
  669.  
  670. local SKILLTEXTCOLOR = C3(255,211,0)
  671. local SKILLFONT = "Fantasy"
  672. local SKILLTEXTSIZE = 7
  673.  
  674. Weapon.Parent = Character
  675. Humanoid.Parent = Character
  676.  
  677.  
  678.  
  679. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  680. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  681. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  682. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  683. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  684.  
  685. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  686. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  687. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  688. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  689. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Noob's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  690.  
  691.  
  692.  
  693.  
  694.  
  695.  
  696. --//=================================\\
  697. --|| DAMAGING
  698. --\\=================================//
  699.  
  700. function ApplyDamage(Humanoid,Damage,TorsoPart)
  701. local defence = Instance.new("BoolValue",Humanoid.Parent)
  702. defence.Name = ("HitBy"..Player.Name)
  703. game:GetService("Debris"):AddItem(defence, 0.001)
  704. Damage = Damage * DAMAGEMULTIPLIER
  705. if Humanoid.Health ~= 0 then
  706. local CritChance = MRANDOM(1,100)
  707. if Damage > Humanoid.Health then
  708. Damage = math.ceil(Humanoid.Health)
  709. if Damage == 0 then
  710. Damage = 0.1
  711. end
  712. end
  713. Humanoid.Health = Humanoid.Health - Damage
  714. end
  715. end
  716.  
  717. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  718. local CHILDREN = workspace:GetDescendants()
  719. for index, CHILD in pairs(CHILDREN) do
  720. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  721. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  722. if HUM then
  723. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  724. if TORSO then
  725. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  726. if INSTAKILL == true then
  727. CHILD:BreakJoints()
  728. else
  729. local DMG = MRANDOM(MINDMG,MAXDMG)
  730. ApplyDamage(HUM,DMG,TORSO)
  731. end
  732. if FLING > 0 then
  733. for _, c in pairs(CHILD:GetChildren()) do
  734. if c:IsA("BasePart") then
  735. local bv = Instance.new("BodyVelocity")
  736. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  737. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  738. bv.Parent = c
  739. Debris:AddItem(bv,0.05)
  740. end
  741. end
  742. end
  743. end
  744. end
  745. end
  746. end
  747. end
  748. end
  749.  
  750. --//=================================\\
  751. --|| ATTACK FUNCTIONS AND STUFF
  752. --\\=================================//
  753.  
  754. function MagicMissiles()
  755. ATTACK = true
  756. Rooted = true
  757. local SELECTING = true
  758. local SPOTS = {}
  759. coroutine.resume(coroutine.create(function()
  760. local LOOP = 0
  761. repeat
  762. LOOP = LOOP + 1
  763. Swait()
  764. if LOOP >= 10 then
  765. LOOP = 0
  766. for i = 1, #SPOTS do
  767. if SPOTS[i] ~= nil then
  768. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  769. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  770. end
  771. end
  772. end
  773. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  774. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  775. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  776. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  777. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  778. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  779. until SELECTING == false
  780. Rooted = false
  781. repeat
  782. LOOP = LOOP + 1
  783. Swait()
  784. if LOOP >= 10 then
  785. LOOP = 0
  786. for i = 1, #SPOTS do
  787. if SPOTS[i] ~= nil then
  788. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(245,255,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  789. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  790. end
  791. end
  792. end
  793. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  794. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  795. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  796. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  797. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  798. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  799. until ATTACK == false
  800. end))
  801. repeat
  802. repeat Swait() until HOLD == true
  803. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  804. if DIST > 500 then
  805. DIST = 500
  806. end
  807. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  808. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  809. if HITFLOOR ~= nil then
  810. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  811. WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  812. WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  813. end
  814. repeat Swait() until HOLD == false
  815. until #SPOTS == 20
  816. SELECTING = false
  817. for i = 1, #SPOTS do
  818. if SPOTS[i] ~= nil then
  819. local POS = SPOTS[i]
  820. coroutine.resume(coroutine.create(function()
  821. local MISSILE = IT("Model",Effects)
  822. MISSILE.Name = "Missile"
  823. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Yellow", "Part", VT(3,3,3))
  824. MakeForm(BASEPART,"Cyl")
  825. MISSILE.PrimaryPart = BASEPART
  826. BASEPART.CFrame = POS*CF(0,-30*3,0)
  827. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Br. yellowish green", "Part", VT(3,4,3))
  828. MakeForm(HEAD,"Ball")
  829. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  830. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Bright yellow", "Part", VT(3.5,0.1,3.5))
  831. MakeForm(TAIL,"Cyl")
  832. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  833. for i = 1, 10 do
  834. Swait()
  835. for _, c in pairs(MISSILE:GetChildren()) do
  836. if c.ClassName == "Part" then
  837. c.Transparency = c.Transparency - 1/75
  838. end
  839. end
  840. end
  841. for i = 1, 15*1.5 do
  842. Swait()
  843. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  844. end
  845. ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  846. WACKYEFFECT({Time = 150, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  847. WACKYEFFECT({Time = 200, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255,255,0), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  848. WACKYEFFECT({Time = 200, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  849. WACKYEFFECT({Time = 200, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  850. MISSILE:remove()
  851. end))
  852. end
  853. end
  854. wait(0.6)
  855. ATTACK = false
  856. Rooted = false
  857. end
  858.  
  859. function TimesUp()
  860. CLOCKTARGET = nil
  861. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  862. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  863. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  864. if TORSO then
  865. ATTACK = true
  866. Rooted = false
  867. coroutine.resume(coroutine.create(function()
  868. repeat
  869. Swait()
  870. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  871. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  872. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  873. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  874. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  875. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  876. until ATTACK == false
  877. end))
  878. if Effects:FindFirstChild("NeonDoll") then
  879. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  880. end
  881. wait(0.5)
  882. local FAKECHARACTER = IT("Model",Effects)
  883. FAKECHARACTER.Name = "NeonDoll"
  884. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Bright blue", "Part", VT(0.3,0.3,0.15),false)
  885. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  886. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Br. yellowish green", "Part", VT(0.15,0.3,0.15),false)
  887. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  888. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Br. yellowish green", "Part", VT(0.15,0.3,0.15),false)
  889. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  890. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Bright yellow", "Part", VT(0.15,0.3,0.15),false)
  891. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  892. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Bright yellow", "Part", VT(0.15,0.3,0.15),false)
  893. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  894. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Bright yellow", "Part", VT(0.15,0.15,0.15),false)
  895. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  896. CreateSound(1310929645, TORS, 5, 0.4, false)
  897. for i = 1, 150 do
  898. Swait()
  899. CLOCKSPEED = 6
  900. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  901. if c.ClassName == "Part" then
  902. c.Transparency = c.Transparency - 0.5/150
  903. end
  904. end
  905. end
  906. CLOCKTARGET = HUM
  907. coroutine.resume(coroutine.create(function()
  908. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  909. for i = 1, 25 do
  910. Swait()
  911. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  912. if c.ClassName == "Part" then
  913. c.Transparency = c.Transparency + 0.5/25
  914. end
  915. end
  916. end
  917. CLOCKSPEED = 1
  918. FAKECHARACTER:remove()
  919. end))
  920. wait(0.5)
  921. ATTACK = false
  922. Rooted = false
  923. end
  924. end
  925. end
  926.  
  927. function ChainPunch()
  928. ATTACK = true
  929. Rooted = false
  930. local GYRO = IT("BodyGyro",RootPart)
  931. GYRO.D = 25
  932. GYRO.P = 2000
  933. GYRO.MaxTorque = VT(0,40000,0)
  934. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  935. repeat
  936. Swait()
  937. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  938. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  939. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  940. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  941. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  942. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  943. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  944. until HOLD == true
  945. local POS = Mouse.Hit.p
  946. local CHAINS = false
  947. local CHAINLINKS = {}
  948. local A = IT("Attachment",RightArm)
  949. A.Position = VT(1,-1,0)*SIZE
  950. A.Orientation = VT(-90, -89.982, 0)
  951. local B = IT("Attachment",RightArm)
  952. B.Position = VT(-1,-1,0)*SIZE
  953. B.Orientation = VT(-90, 89.988, 0)
  954. local C = IT("Attachment",RightArm)
  955. C.Position = VT(0.5,-1.3,0)*SIZE
  956. C.Orientation = VT(-90, -89.982, 0)
  957. local D = IT("Attachment",RightArm)
  958. D.Position = VT(-0.5,-1.3,0)*SIZE
  959. D.Orientation = VT(-90, 89.988, 0)
  960. local LIGHT = IT("Attachment",RightArm)
  961. LIGHT.Position = VT(0,-1,0)*SIZE
  962. local LIGHT2 = IT("PointLight",LIGHT)
  963. LIGHT2.Range = 7
  964. LIGHT2.Brightness = 5
  965. LIGHT2.Color = SKILLTEXTCOLOR
  966. for i = 1, 2 do
  967. local TWIST = -2
  968. local START = A
  969. local END = B
  970. if i == 1 then
  971. START = B
  972. END = A
  973. end
  974. local ChainLink = IT("Beam",Torso)
  975. ChainLink.Texture = "rbxassetid://48207450"
  976. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  977. ChainLink.TextureSpeed = 1
  978. ChainLink.Width0 = 1
  979. ChainLink.Width1 = 1
  980. ChainLink.TextureLength = 2.5
  981. ChainLink.Attachment0 = START
  982. ChainLink.Attachment1 = END
  983. ChainLink.CurveSize0 = TWIST
  984. ChainLink.CurveSize1 = TWIST
  985. --ChainLink.FaceCamera = true
  986. ChainLink.Segments = 45
  987. ChainLink.Transparency = NumberSequence.new(1)
  988. table.insert(CHAINLINKS,ChainLink)
  989. end
  990. for i = 1, 2 do
  991. local TWIST = -1
  992. local START = C
  993. local END = D
  994. if i == 1 then
  995. START = D
  996. END = C
  997. end
  998. local ChainLink = IT("Beam",Torso)
  999. ChainLink.Texture = "rbxassetid://48207450"
  1000. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1001. ChainLink.TextureSpeed = 1
  1002. ChainLink.Width0 = 1
  1003. ChainLink.Width1 = 1
  1004. ChainLink.TextureLength = 5
  1005. ChainLink.Attachment0 = START
  1006. ChainLink.Attachment1 = END
  1007. ChainLink.CurveSize0 = TWIST
  1008. ChainLink.CurveSize1 = TWIST
  1009. --ChainLink.FaceCamera = true
  1010. ChainLink.Segments = 25
  1011. ChainLink.LightEmission = 0.5
  1012. ChainLink.Transparency = NumberSequence.new(1)
  1013. table.insert(CHAINLINKS,ChainLink)
  1014. end
  1015. coroutine.resume(coroutine.create(function()
  1016. repeat
  1017. Swait()
  1018. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1019. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1020. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1021. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1022. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1023. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1024. until CHAINS == true
  1025. repeat
  1026. Swait()
  1027. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1028. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1029. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1030. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1031. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1032. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1033. until ATTACK == false
  1034. for e = 1, 15 do
  1035. Swait()
  1036. for i = 1, #CHAINLINKS do
  1037. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1038. end
  1039. end
  1040. A:remove()
  1041. B:remove()
  1042. C:remove()
  1043. D:remove()
  1044. end))
  1045. CreateSound(233856115, RightArm, 5, 1.2, false)
  1046. for e = 1, 15 do
  1047. Swait()
  1048. for i = 1, #CHAINLINKS do
  1049. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1050. end
  1051. end
  1052. CHAINS = true
  1053. Rooted = true
  1054. wait(0.25)
  1055. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Bright Yellow", "Part", VT(2,2,2))
  1056. FIST.Color = C3(255, 215, 0)
  1057. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1058. local LIGHT3 = IT("PointLight",FIST)
  1059. LIGHT3.Range = 7
  1060. LIGHT3.Brightness = 5
  1061. LIGHT3.Color = SKILLTEXTCOLOR
  1062. CreateMesh("SpecialMesh", FIST, "FileMesh", "433396052", "", VT(1,1,1), VT(0,0,0))
  1063. local FISTA = IT("Attachment",FIST)
  1064. FISTA.Position = VT(0.062, 0.977, 0)
  1065. local ChainLink = IT("Beam",Torso)
  1066. ChainLink.Texture = "rbxassetid://48207450"
  1067. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1068. ChainLink.TextureSpeed = 0
  1069. ChainLink.Width0 = 3
  1070. ChainLink.Width1 = 3
  1071. ChainLink.TextureLength = 12
  1072. ChainLink.Attachment0 = LIGHT
  1073. ChainLink.Attachment1 = FISTA
  1074. ChainLink.FaceCamera = true
  1075. ChainLink.Segments = 45
  1076. ChainLink.LightEmission = 0.5
  1077. ChainLink.Transparency = NumberSequence.new(0.25)
  1078. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1079. for i = 1, 85 do
  1080. Swait()
  1081. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1082. ChainLink.TextureLength = 12+(i*2)
  1083. ApplyAoE(FIST.Position,10,15,25,100,false)
  1084. WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1085. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1086. if HITFLOOR ~= nil then
  1087. HITFLOOR:BreakJoints()
  1088. coroutine.resume(coroutine.create(function()
  1089. for i = 1, 15 do
  1090. Swait()
  1091. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1092. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1093. WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(173,0,65), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1094. end
  1095. end))
  1096. break
  1097. end
  1098. end
  1099. coroutine.resume(coroutine.create(function()
  1100. for i = 1, 50 do
  1101. Swait()
  1102. FIST.Transparency = FIST.Transparency + 0.5/50
  1103. LIGHT3.Range = LIGHT3.Range - 7/50
  1104. end
  1105. FIST:remove()
  1106. end))
  1107. LIGHT:remove()
  1108. GYRO:remove()
  1109. ATTACK = false
  1110. Rooted = false
  1111. end
  1112.  
  1113. function WarpMeteor()
  1114. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1115. if DIST > 360 then
  1116. DIST = 360
  1117. end
  1118. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1119. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1120. if HITFLOOR then
  1121. local POS = HITPOS
  1122. ATTACK = true
  1123. Rooted = true
  1124. local WARPED = false
  1125. local SMASHED = false
  1126. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1127. coroutine.resume(coroutine.create(function()
  1128. repeat
  1129. Swait()
  1130. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1131. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1132. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1133. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1134. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1135. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1136. until WARPED == true
  1137. repeat
  1138. Swait()
  1139. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1140. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1141. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1142. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1143. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1144. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1145. until SMASHED == true
  1146. repeat
  1147. Swait()
  1148. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1149. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1150. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1151. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1152. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1153. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1154. until ATTACK == false
  1155. end))
  1156. VALUE1 = true
  1157. CreateSound(233856115, Torso, 5, 1.6, false)
  1158. for i = 1, 25 do
  1159. Swait()
  1160. for _, c in pairs(Character:GetChildren()) do
  1161. if c.ClassName == "Part" then
  1162. c.Transparency = c.Transparency + 1/25
  1163. end
  1164. end
  1165. for _, c in pairs(Weapon:GetChildren()) do
  1166. if c.ClassName == "Part" then
  1167. c.Transparency = c.Transparency + 1/25
  1168. end
  1169. end
  1170. end
  1171. UNANCHOR = false
  1172. RootPart.Anchored = true
  1173. RootPart.Velocity = VT(0,0,0)
  1174. local ROOTPOS = RootPart.Position
  1175. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1176. WARPED = true
  1177. for i = 1, 25 do
  1178. Swait()
  1179. for _, c in pairs(Character:GetChildren()) do
  1180. if c.ClassName == "Part" then
  1181. c.Transparency = c.Transparency - 1/25
  1182. end
  1183. end
  1184. for _, c in pairs(Weapon:GetChildren()) do
  1185. if c.ClassName == "Part" then
  1186. c.Transparency = c.Transparency - 1/25
  1187. end
  1188. end
  1189. end
  1190. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Bright yellow", "Part", VT(0,0,0))
  1191. SHELL.CFrame = RootPart.CFrame
  1192. MakeForm(SHELL,"Ball")
  1193. CreateSound(402981977, SHELL, 5, 1.6, false)
  1194. for i = 1, 10 do
  1195. Swait()
  1196. SHELL.Transparency = SHELL.Transparency - 1/10
  1197. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1198. end
  1199. for i = 1, math.ceil(75/2) do
  1200. Swait()
  1201. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1202. SHELL.CFrame = CF(RootPart.Position)
  1203. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1204. end
  1205. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1206. SHELL.CFrame = CF(RootPart.Position)
  1207. WACKYEFFECT({Time = 150, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1208. WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1209. WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1210. for i = 1, 5 do
  1211. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1212. end
  1213. SHELL:remove()
  1214. ApplyAoE(RootPart.Position,75,35,75,175,false)
  1215. SMASHED = true
  1216. wait(1)
  1217. VALUE1 = false
  1218. UNANCHOR = true
  1219. ATTACK = false
  1220. Rooted = false
  1221. end
  1222. end
  1223.  
  1224. function PandorasBox()
  1225. local Y = CreatePart(3, Effects, "Neon", 0, 1, "Bright yellow", "Part", VT(0,0,0))
  1226. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1227. if HITFLOOR ~= nil then
  1228. ATTACK = true
  1229. Rooted = true
  1230. local RINGSPIN = true
  1231. local CONSTRUCTING = true
  1232. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Bright blue", "Ring", VT(0,0,0))
  1233. RING.Color = C3(0,0,0)
  1234. MakeForm(RING,"Cyl")
  1235. RING.CFrame = CF(HITPOS)
  1236. CreateSound(402981977, RING, 5, 1.2, false)
  1237. coroutine.resume(coroutine.create(function()
  1238. repeat
  1239. Swait()
  1240. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1241. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1242. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1243. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1244. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1245. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1246. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1247. until CONSTRUCTING == false
  1248. repeat
  1249. Swait()
  1250. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1251. until RINGSPIN == false
  1252. for i = 1, 25 do
  1253. Swait()
  1254. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1255. RING.Size = RING.Size - VT(0.15,0,0.15)
  1256. --DECAL.Transparency = DECAL.Transparency + 1/25
  1257. RING.Transparency = RING.Transparency + 1/25
  1258. end
  1259. RING:remove()
  1260. end))
  1261. for i = 1, 15 do
  1262. Swait()
  1263. RING.Size = RING.Size + VT(0.75,0,0.75)
  1264. RING.Transparency = RING.Transparency - 1/15
  1265. end
  1266. local BOXSPIN = true
  1267. local PANDORASBOX = IT("Model",Effects)
  1268. PANDORASBOX.Name = "Pandora's Box"
  1269. local BOX = IT("Model",PANDORASBOX)
  1270. BOX.Name = "Body"
  1271. local LID = IT("Model",PANDORASBOX)
  1272. LID.Name = "Lid"
  1273. --BUILDING THE BOX--
  1274. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Bright blue", "Black", VT(2,1.8,2))
  1275. BASE.Color = C3(0,0,0)
  1276. PANDORASBOX.PrimaryPart = BASE
  1277. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1278. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1279. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1280. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1281. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1282. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1283. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1284. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1285. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1286. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1287. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1288. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1289. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1290. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1291. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1292. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1293. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1294. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1295. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1296. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1297. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1298. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1299. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1300. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1301. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1302. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Br. yellowish green", "Marble", VT(2.1,1.9,0.1))
  1303. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1304. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Br. yellowish green", "Marble", VT(2.1,1.9,0.1))
  1305. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1306. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Br. yellowish green", "Marble", VT(0.1,1.9,2.1))
  1307. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1308. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Br. yellowish green", "Marble", VT(0.1,1.9,2.1))
  1309. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1310. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Br. yellowish green", "Marble", VT(2.1,0.1,2.1))
  1311. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1312. -------------
  1313. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Br. yellowish green", "Marble", VT(2.1,0.1,2.1))
  1314. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1315. LID.PrimaryPart = LIDPART
  1316. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1317. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1318. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1319. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1320. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1321. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1322. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1323. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1324. local DECAL = IT("Decal",LIDPART)
  1325. DECAL.Face = "Top"
  1326. DECAL.Texture = "http://www.roblox.com/asset/?id=160952296"
  1327. DECAL.Color3 = C3(1,1,1)
  1328. --BUILDING THE BOX--
  1329. coroutine.resume(coroutine.create(function()
  1330. repeat
  1331. Swait()
  1332. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1333. until BOXSPIN == false
  1334. end))
  1335. for i = 1, 25 do
  1336. Swait()
  1337. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1338. end
  1339. wait(0.5)
  1340. BOXSPIN = false
  1341. CONSTRUCTING = false
  1342. coroutine.resume(coroutine.create(function()
  1343. WACKYEFFECT({Time = 150, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1344. --[[for i = 1, 45 do
  1345. Swait()
  1346. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1347. end-
  1348. LID:remove()]]--
  1349. for _, c in pairs(LID:GetChildren()) do
  1350. if c.ClassName == "Part" then
  1351. c.Anchored = false
  1352. c.CanCollide = true
  1353. if c ~= LIDPART then
  1354. weldBetween(LIDPART,c)
  1355. end
  1356. end
  1357. end
  1358. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1359. Debris:AddItem(LID,15)
  1360. wait(0.5)
  1361. local RANDOMEFFECT = MRANDOM(1,4)
  1362. if RANDOMEFFECT == 1 then
  1363. for i = 1, 45 do
  1364. wait((2-(i/15))/15)
  1365. WACKYEFFECT({Time = 150, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1366. end
  1367. wait(1)
  1368. WACKYEFFECT({Time = 150, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1369. WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1370. WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1371. for i = 1, 5 do
  1372. WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1373. end
  1374. ApplyAoE(BASE.Position,50,1,200,375,false)
  1375. ApplyAoE(BASE.Position,250,35,75,175,false)
  1376. elseif RANDOMEFFECT == 2 then
  1377. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Field", VT(0.3,0.3,0.3))
  1378. FIELD.CFrame = BASE.CFrame
  1379. MakeForm(FIELD,"Ball")
  1380. for i = 1, 50 do
  1381. Swait()
  1382. FIELD.Size = FIELD.Size + VT(0.03,0.03,0.03)
  1383. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1384. end
  1385. wait(0.2)
  1386. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1387. coroutine.resume(coroutine.create(function()
  1388. for i = 1, 75 do
  1389. Swait()
  1390. LOOP.Volume = LOOP.Volume + 10/75
  1391. LOOP.Parent = FIELD
  1392. local CHILDREN = workspace:GetDescendants()
  1393. for index, CHILD in pairs(CHILDREN) do
  1394. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1395. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1396. if HUM then
  1397. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1398. if TORSO then
  1399. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1400. HUM.Health = HUM.Health - 0.1
  1401. TORSO.Velocity = VT(0,5,0)
  1402. HUM.PlatformStand = true
  1403. if TORSO.RotVelocity.Magnitude < 15 then
  1404. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1405. end
  1406. end
  1407. end
  1408. end
  1409. end
  1410. end
  1411. FIELD.Size = FIELD.Size + VT(3,3,3)
  1412. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1413. end
  1414. for i = 1, 500 do
  1415. Swait()
  1416. LOOP.Parent = FIELD
  1417. local CHILDREN = workspace:GetDescendants()
  1418. for index, CHILD in pairs(CHILDREN) do
  1419. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1420. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1421. if HUM then
  1422. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1423. if TORSO then
  1424. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1425. TORSO.Velocity = VT(0,5,0)
  1426. HUM.Health = HUM.Health - 0.1
  1427. HUM.PlatformStand = true
  1428. if TORSO.RotVelocity.Magnitude < 15 then
  1429. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1430. end
  1431. end
  1432. end
  1433. end
  1434. end
  1435. end
  1436. end
  1437. for i = 1, 25 do
  1438. Swait()
  1439. LOOP.Volume = LOOP.Volume + 10/25
  1440. LOOP.Parent = FIELD
  1441. local CHILDREN = workspace:GetDescendants()
  1442. for index, CHILD in pairs(CHILDREN) do
  1443. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1444. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1445. if HUM then
  1446. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1447. if TORSO then
  1448. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1449. TORSO.Velocity = VT(0,5,0)
  1450. HUM.Health = HUM.Health - 0.1
  1451. HUM.PlatformStand = false
  1452. if TORSO.RotVelocity.Magnitude < 15 then
  1453. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1454. end
  1455. end
  1456. end
  1457. end
  1458. end
  1459. end
  1460. FIELD.Size = FIELD.Size - VT(3,3,3)
  1461. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1462. end
  1463. FIELD:remove()
  1464. end))
  1465. elseif RANDOMEFFECT == 3 then
  1466. for i = 1, 10 do
  1467. wait(0.15)
  1468. WACKYEFFECT({Time = 150, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255,0,215), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1469. coroutine.resume(coroutine.create(function()
  1470. local MINION = CLONE:Clone()
  1471. MINION.Parent = Effects
  1472. MINION.Name = "Shadow"
  1473. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1474. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1475. for _, c in pairs(MINION:GetChildren()) do
  1476. if c.ClassName == "Part" then
  1477. c.Material = "Glass"
  1478. c.Color = C3(1,1,1)
  1479. c.Transparency = 0.25
  1480. if c.Name == "Head" then
  1481. c:ClearAllChildren()
  1482. local MSH = IT("BlockMesh",c)
  1483. MSH.Scale = VT(0.5,1,1)
  1484. end
  1485. end
  1486. end
  1487. local TORSO = MINION.Torso
  1488. local HUMAN = MINION.Humanoid
  1489. HUMAN.WalkSpeed = 23
  1490. HUMAN.MaxHealth = math.huge
  1491. HUMAN.Health = math.huge
  1492. HUMAN.DisplayDistanceType = "None"
  1493. HUMAN.Died:connect(function()
  1494. MINION:remove()
  1495. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1496. end)
  1497. wait(1)
  1498. local findNearestTorso = function(POS)
  1499. local list = game.Workspace:GetDescendants()
  1500. local torso = nil
  1501. local dist = 300
  1502. local temp = nil
  1503. local human = nil
  1504. local temp2 = nil
  1505. for x = 1, #list do
  1506. temp2 = list[x]
  1507. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1508. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1509. human = temp2:findFirstChildOfClass("Humanoid")
  1510. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1511. if (temp.Position - POS).magnitude < dist then
  1512. torso = temp
  1513. dist = (temp.Position - POS).magnitude
  1514. end
  1515. end
  1516. end
  1517. end
  1518. return torso, dist
  1519. end
  1520. for i = 1, 40 do
  1521. if HUMAN.Health == 0 then
  1522. end
  1523. wait(0.3)
  1524. local target,dist= findNearestTorso(TORSO.Position)
  1525. if target then
  1526. HUMAN:MoveTo(target.Position)
  1527. if dist < 25 then
  1528. CreateSound(348663022, TORSO, 10, 1, true)
  1529. wait(2)
  1530. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1531. --ANIM:Play()
  1532. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1533. ApplyAoE(TORSO.Position,10,0,0,85,true)
  1534. WACKYEFFECT({Time = 150, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1535. for i = 1, 5 do
  1536. WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1537. end
  1538. end
  1539. end
  1540. end
  1541. MINION:remove()
  1542. end))
  1543. end
  1544. elseif RANDOMEFFECT == 4 then
  1545. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Bright yellow", "Field", VT(0.3,0.3,0.3))
  1546. FIELD.Color = C3(0,0,0)
  1547. FIELD.CFrame = BASE.CFrame
  1548. MakeForm(FIELD,"Ball")
  1549. FIELD.CanCollide = true
  1550. for i = 1, 50 do
  1551. Swait()
  1552. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1553. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1554. end
  1555. wait(0.2)
  1556. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1557. coroutine.resume(coroutine.create(function()
  1558. local E = 0
  1559. for i = 1, 75 do
  1560. E = E + 1
  1561. Swait()
  1562. if E >= 35 then
  1563. E = 0
  1564. WACKYEFFECT({Time = 150, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1565. end
  1566. LOOP.Volume = LOOP.Volume + 10/75
  1567. LOOP.Parent = FIELD
  1568. local CHILDREN = workspace:GetDescendants()
  1569. for index, CHILD in pairs(CHILDREN) do
  1570. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1571. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1572. if HUM then
  1573. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1574. if TORSO then
  1575. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1576. for _, c in pairs(CHILD:GetChildren()) do
  1577. if c:IsA("BasePart") then
  1578. local bv = Instance.new("BodyVelocity")
  1579. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1580. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1581. bv.Parent = c
  1582. Debris:AddItem(bv,0.05)
  1583. end
  1584. end
  1585. HUM.Health = HUM.Health - 0.3
  1586. end
  1587. end
  1588. end
  1589. end
  1590. end
  1591. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1592. end
  1593. for i = 1, 180 do
  1594. E = E + 1
  1595. Swait()
  1596. if E >= 35 then
  1597. E = 0
  1598. WACKYEFFECT({Time = 150, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1599. end
  1600. LOOP.Parent = FIELD
  1601. local CHILDREN = workspace:GetDescendants()
  1602. for index, CHILD in pairs(CHILDREN) do
  1603. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1604. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1605. if HUM then
  1606. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1607. if TORSO then
  1608. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1609. for _, c in pairs(CHILD:GetChildren()) do
  1610. if c:IsA("BasePart") then
  1611. local bv = Instance.new("BodyVelocity")
  1612. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1613. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1614. bv.Parent = c
  1615. Debris:AddItem(bv,0.05)
  1616. end
  1617. end
  1618. HUM.Health = HUM.Health - 0.3
  1619. end
  1620. end
  1621. end
  1622. end
  1623. end
  1624. end
  1625. ApplyAoE(FIELD.Position,40,15,20,375,false)
  1626. WACKYEFFECT({Time = 150, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  1627. for i = 1, 5 do
  1628. WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1629. end
  1630. FIELD:remove()
  1631. end))
  1632. elseif RANDOMEFFECT == 5 then
  1633. end
  1634. wait(0.5)
  1635. for i = 1, 25 do
  1636. Swait()
  1637. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1638. end
  1639. PANDORASBOX:remove()
  1640. RINGSPIN = false
  1641. end))
  1642. ATTACK = false
  1643. Rooted = false
  1644. end
  1645. end
  1646.  
  1647. function Taunt()
  1648. ATTACK = true
  1649. local LAUGH = nil
  1650. coroutine.resume(coroutine.create(function()
  1651. repeat
  1652. Swait()
  1653. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1654. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1655. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1656. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1657. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1658. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1659. until LAUGH ~= nil
  1660. repeat
  1661. Swait()
  1662. LAUGH.Parent = Head
  1663. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1664. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1665. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1666. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1667. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1668. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1669. until LAUGH.Playing == false
  1670. ATTACK = false
  1671. end))
  1672. wait(0.1)
  1673. sick:Pause()
  1674. LAUGH = CreateSound(1474367957, Head, 10, 1, false)
  1675. wait(1)
  1676. sick:Resume()
  1677. end
  1678.  
  1679. --//=================================\\
  1680. --|| ASSIGN THINGS TO KEYS
  1681. --\\=================================//
  1682.  
  1683. function MouseDown(Mouse)
  1684. HOLD = true
  1685. if ATTACK == false then
  1686. end
  1687. end
  1688.  
  1689. function MouseUp(Mouse)
  1690. HOLD = false
  1691. end
  1692.  
  1693. function KeyDown(Key)
  1694. KEYHOLD = true
  1695. if Key == "z" and ATTACK == false then
  1696. MagicMissiles()
  1697. end
  1698.  
  1699. if Key == "b" and ATTACK == false then
  1700. TimesUp()
  1701. end
  1702.  
  1703. if Key == "c" and ATTACK == false then
  1704. ChainPunch()
  1705. end
  1706.  
  1707. if Key == "v" and ATTACK == false then
  1708. WarpMeteor()
  1709. end
  1710.  
  1711. if Key == "x" and ATTACK == false then
  1712. PandorasBox()
  1713. end
  1714.  
  1715. if Key == "t" and ATTACK == false then
  1716. Taunt()
  1717. end
  1718. end
  1719.  
  1720. function KeyUp(Key)
  1721. KEYHOLD = false
  1722. end
  1723.  
  1724. Mouse.Button1Down:connect(function(NEWKEY)
  1725. MouseDown(NEWKEY)
  1726. end)
  1727. Mouse.Button1Up:connect(function(NEWKEY)
  1728. MouseUp(NEWKEY)
  1729. end)
  1730. Mouse.KeyDown:connect(function(NEWKEY)
  1731. KeyDown(NEWKEY)
  1732. end)
  1733. Mouse.KeyUp:connect(function(NEWKEY)
  1734. KeyUp(NEWKEY)
  1735. end)
  1736.  
  1737. --//=================================\\
  1738. --\\=================================//
  1739.  
  1740.  
  1741. function unanchor()
  1742. if UNANCHOR == true then
  1743. RootPart.Anchored = false
  1744. end
  1745. g = Character:GetChildren()
  1746. for i = 1, #g do
  1747. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  1748. g[i].Anchored = false
  1749. end
  1750. end
  1751. g = Weapon:GetChildren()
  1752. for i = 1, #g do
  1753. if g[i].ClassName == "Part" then
  1754. g[i].Anchored = false
  1755. end
  1756. end
  1757. end
  1758.  
  1759.  
  1760. --//=================================\\
  1761. --|| WRAP THE WHOLE SCRIPT UP
  1762. --\\=================================//
  1763.  
  1764. Humanoid.Changed:connect(function(Jump)
  1765. if Jump == "Jump" and (Disable_Jump == true) then
  1766. Humanoid.Jump = false
  1767. end
  1768. end)
  1769.  
  1770. while true do
  1771. Swait()
  1772. script.Parent = WEAPONGUI
  1773. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1774. v:Stop();
  1775. end
  1776. ANIMATE.Parent = nil
  1777. SINE = SINE + CHANGE*1.5
  1778. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1779. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1780. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5*SIZE, Character)
  1781. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  1782. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1783. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1784. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1785. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1786. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1787. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1788. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1789. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1790. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1791. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1792. end
  1793. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1794. ANIM = "Jump"
  1795. if ATTACK == false then
  1796. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1797. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1798. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1799. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1800. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1801. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1802. end
  1803. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1804. ANIM = "Fall"
  1805. if ATTACK == false then
  1806. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1807. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1808. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1809. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1810. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1811. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1812. end
  1813. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1814. ANIM = "Idle"
  1815. if ATTACK == false then
  1816. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1817. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1818. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1819. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1820. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1821. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1822. end
  1823. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1824. ANIM = "Walk"
  1825. if ATTACK == false then
  1826. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1827. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  1828. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1829. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1830. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1831. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1832. end
  1833. end
  1834. unanchor()
  1835. Humanoid.MaxHealth = "5100"
  1836. Humanoid.Health = "5100"
  1837. if Rooted == false then
  1838. Disable_Jump = false
  1839. Humanoid.WalkSpeed = Speed
  1840. elseif Rooted == true then
  1841. Disable_Jump = true
  1842. Humanoid.WalkSpeed = 0
  1843. end
  1844. for _, c in pairs(Character:GetChildren()) do
  1845. if c.ClassName == "Part" then
  1846. c.Material = "SmoothPlastic"
  1847. if c:FindFirstChildOfClass("ParticleEmitter") then
  1848. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1849. end
  1850. if c == Torso or c.Name == "Muscle" then
  1851. c.BrickColor = BRICKC"Bright blue"
  1852. elseif c == RightLeg or c == LeftLeg then
  1853. c.BrickColor = BRICKC"Br. yellowish green"
  1854. else
  1855. c.BrickColor = BRICKC"Bright yellow"
  1856. end
  1857. if c == Head then
  1858. if c:FindFirstChild("face") then
  1859. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  1860. end
  1861. end
  1862. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1863. c:remove()
  1864. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1865. c:remove()
  1866. end
  1867. end
  1868. sick.SoundId = "rbxassetid://"..SONG
  1869. sick.Looped = true
  1870. sick.Pitch = 1
  1871. sick.Volume = 5
  1872. sick.Parent = Torso
  1873. sick:Resume()
  1874. sick.Playing = true
  1875. SKILL1FRAME.Rotation = MRANDOM(-15,15)/2
  1876. SKILL2FRAME.Rotation = MRANDOM(-15,15)/2
  1877. SKILL3FRAME.Rotation = MRANDOM(-15,15)/2
  1878. SKILL4FRAME.Rotation = MRANDOM(-15,15)/2
  1879. SKILL5FRAME.Rotation = MRANDOM(-15,15)/2
  1880. text2.Rotation = MRANDOM(-15,15)/8
  1881. Humanoid.Name = "God = "..Player.Name
  1882. end
  1883.  
  1884. --//=================================\\
  1885. --\\=================================//
  1886.  
  1887.  
  1888.  
  1889.  
  1890.  
  1891. --//====================================================\\--
  1892. --|| END OF SCRIPT
  1893. --\\====================================================//--
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