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ericdesouza

The True Noob {RARE}

Jun 4th, 2018
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  1.  
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code by Mokiros")
  7. local rp = RealPlayer
  8. script.Parent = rp.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent then
  34. for _,f in pairs(t.Functions) do
  35. f(...)
  36. end
  37. end
  38. end
  39. m.TrigEvent = te
  40. UIS.TrigEvent = te
  41.  
  42. Event.OnServerEvent:Connect(function(plr,io)
  43. if plr~=rp then return end
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. if not io.isMouse then
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. for _,t in pairs(CAS.Actions) do
  52. for _,k in pairs(t.Keys) do
  53. if k==io.KeyCode then
  54. t.Function(t.Name,io.UserInputState,io)
  55. end
  56. end
  57. end
  58. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  59. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  60. end
  61. end)
  62. Event.Parent = NLS([==[
  63. local Player = game:GetService("Players").LocalPlayer
  64. local Event = script:WaitForChild("UserInput_Event")
  65.  
  66. local Mouse = Player:GetMouse()
  67. local UIS = game:GetService("UserInputService")
  68. local input = function(io,a)
  69. if a then return end
  70. --Since InputObject is a client-side instance, we create and pass table instead
  71. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  72. end
  73. UIS.InputBegan:Connect(input)
  74. UIS.InputEnded:Connect(input)
  75.  
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then return s[k] end
  95. end,
  96. __newindex = function(self,k,v)
  97. local s = rawget(self,"_RealService")
  98. if s then s[k]=v end
  99. end,
  100. __call = function(self,...)
  101. local s = rawget(self,"_RealService")
  102. if s then return s(...) end
  103. end
  104. }
  105. local function FakeService(t,RealService)
  106. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  107. return setmetatable(t,fsmt)
  108. end
  109.  
  110. --Fake game object
  111. local g = {
  112. GetService = function(self,s)
  113. return self[s]
  114. end,
  115. Players = FakeService({
  116. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  117. },"Players"),
  118. UserInputService = FakeService(UIS,"UserInputService"),
  119. ContextActionService = FakeService(CAS,"ContextActionService"),
  120. }
  121. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  122. g.service = g.GetService
  123.  
  124. g.RunService = FakeService({
  125. RenderStepped = _rg:GetService("RunService").Heartbeat,
  126. BindToRenderStep = function(self,name,_,fun)
  127. self._btrs[name] = self.Heartbeat:Connect(fun)
  128. end,
  129. UnbindFromRenderStep = function(self,name)
  130. self._btrs[name]:Disconnect()
  131. end,
  132. },"RunService")
  133.  
  134. setmetatable(g,{
  135. __index=function(self,s)
  136. return _rg:GetService(s) or typeof(_rg[s])=="function"
  137. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  138. end,
  139. __newindex = fsmt.__newindex,
  140. __call = fsmt.__call
  141. })
  142. --Changing owner to fake player object to support owner:GetMouse()
  143. game,owner = g,g.Players.LocalPlayer
  144. end
  145.  
  146.  
  147.  
  148. --//====================================================\\--
  149. --|| CREATED BY SHACKLUSTER
  150. --\\====================================================//--
  151.  
  152. wait(0.2)
  153.  
  154. Player = game:GetService("Players").LocalPlayer
  155. PlayerGui = Player.PlayerGui
  156. Cam = workspace.CurrentCamera
  157. Backpack = Player.Backpack
  158. Character = Player.Character
  159. Humanoid = Character.Humanoid
  160. Mouse = Player:GetMouse()
  161. RootPart = Character["HumanoidRootPart"]
  162. Torso = Character["Torso"]
  163. Head = Character["Head"]
  164. RightArm = Character["Right Arm"]
  165. LeftArm = Character["Left Arm"]
  166. RightLeg = Character["Right Leg"]
  167. LeftLeg = Character["Left Leg"]
  168. RootJoint = RootPart["RootJoint"]
  169. Neck = Torso["Neck"]
  170. RightShoulder = Torso["Right Shoulder"]
  171. LeftShoulder = Torso["Left Shoulder"]
  172. RightHip = Torso["Right Hip"]
  173. LeftHip = Torso["Left Hip"]
  174. Character.Archivable = true
  175. Player:ClearCharacterAppearance()
  176.  
  177. IT = Instance.new
  178. CF = CFrame.new
  179. VT = Vector3.new
  180. RAD = math.rad
  181. C3 = Color3.new
  182. UD2 = UDim2.new
  183. BRICKC = BrickColor.new
  184. ANGLES = CFrame.Angles
  185. EULER = CFrame.fromEulerAnglesXYZ
  186. COS = math.cos
  187. ACOS = math.acos
  188. SIN = math.sin
  189. ASIN = math.asin
  190. ABS = math.abs
  191. MRANDOM = math.random
  192. FLOOR = math.floor
  193.  
  194.  
  195.  
  196. --//=================================\\
  197. --|| USEFUL VALUES
  198. --\\=================================//
  199.  
  200. Animation_Speed = 4
  201. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  202. local Speed = 20
  203. local SIZE = 3.4
  204. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  205. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  206. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  207. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  208. local DAMAGEMULTIPLIER = 1
  209. local ANIM = "Idle"
  210. local ATTACK = false
  211. local EQUIPPED = false
  212. local HOLD = false
  213. local COMBO = 1
  214. local Rooted = false
  215. local SINE = 0
  216. local KEYHOLD = false
  217. local CHANGE = 2 / Animation_Speed
  218. local WALKINGANIM = false
  219. local VALUE1 = false
  220. local VALUE2 = false
  221. local ROBLOXIDLEANIMATION = IT("Animation")
  222. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  223. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  224. local ATANIM = IT("Animation")
  225. ATANIM.Name = "Attack Animation"
  226. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  227. --ROBLOXIDLEANIMATION.Parent = Humanoid
  228. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  229. WEAPONGUI.Name = "Weapon GUI"
  230. local Weapon = IT("Model")
  231. Weapon.Name = "Adds"
  232. local Effects = IT("Folder", Weapon)
  233. Effects.Name = "Effects"
  234. local ANIMATOR = Humanoid.Animator
  235. local ANIMATE = Character.Animate
  236. local UNANCHOR = true
  237. local CLOCKLOOP = 0
  238. local SONG = 562367125
  239. local CLOCKTARGET = nil
  240. local CLOCKSPEED = 0.75
  241. script.Parent = WEAPONGUI
  242. local CLONE = Character:Clone()
  243. CLONE.Parent = nil
  244. Character.Archivable = false
  245. local sick = Instance.new("Sound",Torso)
  246.  
  247. --//=================================\\
  248. --\\=================================//
  249.  
  250.  
  251. --//=================================\\
  252. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  253. --\\=================================//
  254.  
  255. ArtificialHB = Instance.new("BindableEvent", script)
  256. ArtificialHB.Name = "ArtificialHB"
  257.  
  258. script:WaitForChild("ArtificialHB")
  259.  
  260. frame = Frame_Speed
  261. tf = 0
  262. allowframeloss = false
  263. tossremainder = false
  264. lastframe = tick()
  265. script.ArtificialHB:Fire()
  266.  
  267. game:GetService("RunService").Heartbeat:connect(function(s, p)
  268. tf = tf + s
  269. if tf >= frame then
  270. if allowframeloss then
  271. script.ArtificialHB:Fire()
  272. lastframe = tick()
  273. else
  274. for i = 1, math.floor(tf / frame) do
  275. script.ArtificialHB:Fire()
  276. end
  277. lastframe = tick()
  278. end
  279. if tossremainder then
  280. tf = 0
  281. else
  282. tf = tf - frame * math.floor(tf / frame)
  283. end
  284. end
  285. end)
  286.  
  287. --//=================================\\
  288. --\\=================================//
  289.  
  290. --//=================================\\
  291. --|| SOME FUNCTIONS
  292. --\\=================================//
  293.  
  294. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  295. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  296. end
  297.  
  298. function PositiveAngle(NUMBER)
  299. if NUMBER >= 0 then
  300. NUMBER = 0
  301. end
  302. return NUMBER
  303. end
  304.  
  305. function NegativeAngle(NUMBER)
  306. if NUMBER <= 0 then
  307. NUMBER = 0
  308. end
  309. return NUMBER
  310. end
  311.  
  312. function Swait(NUMBER)
  313. if NUMBER == 0 or NUMBER == nil then
  314. ArtificialHB.Event:wait()
  315. else
  316. for i = 1, NUMBER do
  317. ArtificialHB.Event:wait()
  318. end
  319. end
  320. end
  321.  
  322. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  323. local NEWMESH = IT(MESH)
  324. if MESH == "SpecialMesh" then
  325. NEWMESH.MeshType = MESHTYPE
  326. if MESHID ~= "nil" and MESHID ~= "" then
  327. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  328. end
  329. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  330. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  331. end
  332. end
  333. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  334. NEWMESH.Scale = SCALE
  335. NEWMESH.Parent = PARENT
  336. return NEWMESH
  337. end
  338.  
  339. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  340. local NEWPART = IT("Part")
  341. NEWPART.formFactor = FORMFACTOR
  342. NEWPART.Reflectance = REFLECTANCE
  343. NEWPART.Transparency = TRANSPARENCY
  344. NEWPART.CanCollide = false
  345. NEWPART.Locked = true
  346. NEWPART.Anchored = true
  347. if ANCHOR == false then
  348. NEWPART.Anchored = false
  349. end
  350. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  351. NEWPART.Name = NAME
  352. NEWPART.Size = SIZE
  353. NEWPART.Position = Torso.Position
  354. NEWPART.Material = MATERIAL
  355. NEWPART:BreakJoints()
  356. NEWPART.Parent = PARENT
  357. return NEWPART
  358. end
  359.  
  360. local function weldBetween(a, b)
  361. local weldd = Instance.new("ManualWeld")
  362. weldd.Part0 = a
  363. weldd.Part1 = b
  364. weldd.C0 = CFrame.new()
  365. weldd.C1 = b.CFrame:inverse() * a.CFrame
  366. weldd.Parent = a
  367. return weldd
  368. end
  369.  
  370.  
  371. function QuaternionFromCFrame(cf)
  372. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  373. local trace = m00 + m11 + m22
  374. if trace > 0 then
  375. local s = math.sqrt(1 + trace)
  376. local recip = 0.5 / s
  377. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  378. else
  379. local i = 0
  380. if m11 > m00 then
  381. i = 1
  382. end
  383. if m22 > (i == 0 and m00 or m11) then
  384. i = 2
  385. end
  386. if i == 0 then
  387. local s = math.sqrt(m00 - m11 - m22 + 1)
  388. local recip = 0.5 / s
  389. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  390. elseif i == 1 then
  391. local s = math.sqrt(m11 - m22 - m00 + 1)
  392. local recip = 0.5 / s
  393. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  394. elseif i == 2 then
  395. local s = math.sqrt(m22 - m00 - m11 + 1)
  396. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  397. end
  398. end
  399. end
  400.  
  401. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  402. local xs, ys, zs = x + x, y + y, z + z
  403. local wx, wy, wz = w * xs, w * ys, w * zs
  404. local xx = x * xs
  405. local xy = x * ys
  406. local xz = x * zs
  407. local yy = y * ys
  408. local yz = y * zs
  409. local zz = z * zs
  410. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  411. end
  412.  
  413. function QuaternionSlerp(a, b, t)
  414. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  415. local startInterp, finishInterp;
  416. if cosTheta >= 0.0001 then
  417. if (1 - cosTheta) > 0.0001 then
  418. local theta = ACOS(cosTheta)
  419. local invSinTheta = 1 / SIN(theta)
  420. startInterp = SIN((1 - t) * theta) * invSinTheta
  421. finishInterp = SIN(t * theta) * invSinTheta
  422. else
  423. startInterp = 1 - t
  424. finishInterp = t
  425. end
  426. else
  427. if (1 + cosTheta) > 0.0001 then
  428. local theta = ACOS(-cosTheta)
  429. local invSinTheta = 1 / SIN(theta)
  430. startInterp = SIN((t - 1) * theta) * invSinTheta
  431. finishInterp = SIN(t * theta) * invSinTheta
  432. else
  433. startInterp = t - 1
  434. finishInterp = t
  435. end
  436. end
  437. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  438. end
  439.  
  440. function Clerp(a, b, t)
  441. local qa = {QuaternionFromCFrame(a)}
  442. local qb = {QuaternionFromCFrame(b)}
  443. local ax, ay, az = a.x, a.y, a.z
  444. local bx, by, bz = b.x, b.y, b.z
  445. local _t = 1 - t
  446. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  447. end
  448.  
  449. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  450. local frame = IT("Frame")
  451. frame.BackgroundTransparency = TRANSPARENCY
  452. frame.BorderSizePixel = BORDERSIZEPIXEL
  453. frame.Position = POSITION
  454. frame.Size = SIZE
  455. frame.BackgroundColor3 = COLOR
  456. frame.BorderColor3 = BORDERCOLOR
  457. frame.Name = NAME
  458. frame.Parent = PARENT
  459. return frame
  460. end
  461.  
  462. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  463. local label = IT("TextLabel")
  464. label.BackgroundTransparency = 1
  465. label.Size = UD2(1, 0, 1, 0)
  466. label.Position = UD2(0, 0, 0, 0)
  467. label.TextColor3 = TEXTCOLOR
  468. label.TextStrokeTransparency = STROKETRANSPARENCY
  469. label.TextTransparency = TRANSPARENCY
  470. label.FontSize = TEXTFONTSIZE
  471. label.Font = TEXTFONT
  472. label.BorderSizePixel = BORDERSIZEPIXEL
  473. label.TextStrokeColor3 = C3(1,1,1)
  474. label.TextScaled = false
  475. label.Text = TEXT
  476. label.Name = NAME
  477. label.Parent = PARENT
  478. return label
  479. end
  480.  
  481. function NoOutlines(PART)
  482. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  483. end
  484.  
  485. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  486. local NEWWELD = IT(TYPE)
  487. NEWWELD.Part0 = PART0
  488. NEWWELD.Part1 = PART1
  489. NEWWELD.C0 = C0
  490. NEWWELD.C1 = C1
  491. NEWWELD.Parent = PARENT
  492. return NEWWELD
  493. end
  494.  
  495. local S = IT("Sound")
  496. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  497. local NEWSOUND = nil
  498. coroutine.resume(coroutine.create(function()
  499. NEWSOUND = S:Clone()
  500. NEWSOUND.Parent = PARENT
  501. NEWSOUND.Volume = VOLUME
  502. NEWSOUND.Pitch = PITCH
  503. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  504. NEWSOUND:play()
  505. if DOESLOOP == true then
  506. NEWSOUND.Looped = true
  507. else
  508. repeat wait(1) until NEWSOUND.Playing == false
  509. NEWSOUND:remove()
  510. end
  511. end))
  512. return NEWSOUND
  513. end
  514.  
  515. function CFrameFromTopBack(at, top, back)
  516. local right = top:Cross(back)
  517. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  518. end
  519.  
  520. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  521. local cR=255
  522. local cG=0
  523. local cB=0
  524. local flg5=1 local omgidk=1
  525. local add=15
  526. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  527. if omgidk>10000 then omgidk=0 end
  528. omgidk=omgidk+1
  529. if cR>=255 then flg5=1 end
  530. if cG>=255 then flg5=2 end
  531. if cB>=255 then flg5=3 end
  532. if flg5==1 then cR=cR-add cG=cG+add end
  533. if flg5==2 then cG=cG-add cB=cB+add end
  534. if flg5==3 then cB=cB-add cR=cR+add end
  535. color=Color3.fromRGB(cR,cG,cB)
  536. function WACKYEFFECT(Table)
  537. local TYPE = (Table.EffectType or "Sphere")
  538. local SIZE = (Table.Size or VT(6,6,6))
  539. local ENDSIZE = (Table.Size2 or VT(7,7,7))
  540. local TRANSPARENCY = (Table.Transparency or 0)
  541. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  542. local CFRAME = (Table.CFrame or Torso.CFrame)
  543. local MOVEDIRECTION = (Table.MoveToPos or nil)
  544. local ROTATION1 = (Table.RotationX or 0)
  545. local ROTATION2 = (Table.RotationY or 0)
  546. local ROTATION3 = (Table.RotationZ or 0)
  547. local MATERIAL = "Neon"
  548. local COLOR = color
  549. local TIME = (Table.Time or 45)
  550. local SOUNDID = (Table.SoundID or nil)
  551. local SOUNDPITCH = (Table.SoundPitch or nil)
  552. local SOUNDVOLUME = (Table.SoundVolume or nil)
  553. coroutine.resume(coroutine.create(function()
  554. local PLAYSSOUND = false
  555. local SOUND = nil
  556. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  557. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  558. PLAYSSOUND = true
  559. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  560. end
  561. EFFECT.Color = color
  562. local MSH = nil
  563. if TYPE == "Sphere" then
  564. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  565. elseif TYPE == "Block" then
  566. MSH = IT("BlockMesh",EFFECT)
  567. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  568. elseif TYPE == "Wave" then
  569. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  570. elseif TYPE == "Ring" then
  571. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  572. elseif TYPE == "Slash" then
  573. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  574. elseif TYPE == "Round Slash" then
  575. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  576. elseif TYPE == "Swirl" then
  577. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  578. elseif TYPE == "Skull" then
  579. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  580. elseif TYPE == "Crystal" then
  581. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  582. end
  583. if MSH ~= nil then
  584. local MOVESPEED = nil
  585. if MOVEDIRECTION ~= nil then
  586. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  587. end
  588. local GROWTH = SIZE - ENDSIZE
  589. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  590. if TYPE == "Block" then
  591. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  592. else
  593. EFFECT.CFrame = CFRAME
  594. end
  595. for LOOP = 1, TIME+1 do
  596. Swait()
  597. MSH.Scale = MSH.Scale - GROWTH/TIME
  598. if TYPE == "Wave" then
  599. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  600. end
  601. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  602. if TYPE == "Block" then
  603. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  604. else
  605. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  606. end
  607. if MOVEDIRECTION ~= nil then
  608. local ORI = EFFECT.Orientation
  609. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  610. EFFECT.Orientation = ORI
  611. end
  612. end
  613. if PLAYSSOUND == false then
  614. EFFECT:remove()
  615. else
  616. SOUND.Stopped:Connect(function()
  617. EFFECT:remove()
  618. end)
  619. end
  620. else
  621. if PLAYSSOUND == false then
  622. EFFECT:remove()
  623. else
  624. repeat Swait() until SOUND.Playing == false
  625. EFFECT:remove()
  626. end
  627. end
  628. end))
  629. end
  630. end)
  631. function MakeForm(PART,TYPE)
  632. if TYPE == "Cyl" then
  633. local MSH = IT("CylinderMesh",PART)
  634. elseif TYPE == "Ball" then
  635. local MSH = IT("SpecialMesh",PART)
  636. MSH.MeshType = "Sphere"
  637. elseif TYPE == "Wedge" then
  638. local MSH = IT("SpecialMesh",PART)
  639. MSH.MeshType = "Wedge"
  640. end
  641. end
  642.  
  643. Debris = game:GetService("Debris")
  644.  
  645. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  646. local DIRECTION = CF(StartPos,EndPos).lookVector
  647. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  648. end
  649.  
  650. function turnto(position)
  651. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  652. end
  653.  
  654. --//=================================\\
  655. --|| WEAPON CREATION
  656. --\\=================================//
  657.  
  658. local NOOB = C3(255,215,0)
  659.  
  660. Humanoid.Parent = nil
  661. RootPart.Size = RootPart.Size*SIZE
  662. Torso.Size = Torso.Size*SIZE
  663. RightArm.Size = RightArm.Size*SIZE
  664. RightLeg.Size = RightLeg.Size*SIZE
  665. LeftArm.Size = LeftArm.Size*SIZE
  666. LeftLeg.Size = LeftLeg.Size*SIZE
  667. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  668. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  669. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  670. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  671. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  672. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  673. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  674. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  675. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  676. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  677. Head.Size = Head.Size*SIZE
  678. RootJoint.Parent = RootPart
  679. Neck.Parent = Torso
  680. RightShoulder.Parent = Torso
  681. LeftShoulder.Parent = Torso
  682. RightHip.Parent = Torso
  683. LeftHip.Parent = Torso
  684.  
  685. Humanoid.DisplayDistanceType = "None"
  686. local txt2 = Instance.new("BillboardGui", Character)
  687. txt2.Adornee = Character.Head
  688. txt2.Name = "_status2"
  689. txt2.Size = UDim2.new(2, 0, 1.2, 0)
  690. txt2.StudsOffset = Vector3.new(-14, 3, 0)
  691. local text2 = Instance.new("TextLabel", txt2)
  692. text2.Size = UDim2.new(15, 0,2, 0)
  693. text2.FontSize = "Size24"
  694. text2.TextScaled = true
  695. text2.TextTransparency = 0
  696. text2.BackgroundTransparency = 1
  697. text2.TextTransparency = 0
  698. text2.TextStrokeTransparency = 0
  699. text2.Font = Enum.Font.SciFi
  700. text2.TextStrokeColor3 = Color3.new(0,0,0)
  701. text2.TextColor3 = Color3.fromRGB(14, 83, 148)
  702. text2.Text = "The True Noob"
  703. v2=Instance.new("Part")
  704. v2.Name = "ColorBrick"
  705. v2.Parent= Character
  706. v2.FormFactor="Symmetric"
  707. v2.Anchored=true
  708. v2.CanCollide=false
  709. v2.BottomSurface="Smooth"
  710. v2.TopSurface="Smooth"
  711. v2.Size=Vector3.new(10,5,3)
  712. v2.Transparency=1
  713. v2.CFrame=Character.HumanoidRootPart.CFrame
  714. v2.BrickColor=BrickColor.new("Lime green")
  715. v2.Transparency=1
  716. v2.Shape="Block"
  717.  
  718.  
  719.  
  720. coroutine.resume(coroutine.create(function()
  721. while wait() do
  722. for i = 1,50 do
  723. wait()
  724. text2.TextColor3 = text2.TextColor3:lerp(Color3.fromRGB(85, 103, 34), 0.05)
  725. end
  726. for i = 1,50 do
  727. wait()
  728. text2.TextColor3 = text2.TextColor3:lerp(Color3.fromRGB(14, 83, 148), 0.05)
  729. end
  730. for i = 1,50 do
  731. wait()
  732. text2.TextColor3 = text2.TextColor3:lerp(Color3.fromRGB(245, 205, 48), 0.05)
  733. end
  734.  
  735. end
  736. end))
  737.  
  738.  
  739.  
  740. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  741. MakeForm(PART,"Ball")
  742. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  743. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  744. MakeForm(PART,"Ball")
  745. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  746. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  747. MakeForm(PART,"Ball")
  748. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  749. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  750. MakeForm(PART,"Ball")
  751. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  752. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  753. MakeForm(PART,"Ball")
  754. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  755. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  756. MakeForm(PART,"Ball")
  757. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  758.  
  759.  
  760. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  761. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  762. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  763. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  764. MakeForm(PRT,"Cyl")
  765. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  766. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  767. MakeForm(PRT,"Cyl")
  768. PRT.Color = C3(1,1,1)
  769. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  770. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  771. MakeForm(RING,"Cyl")
  772. RING.Color = C3(0,0,0)
  773. for i = 1, 12 do
  774. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  775. PRT.Color = C3(0,0,0)
  776. local MSH = IT("BlockMesh",PRT)
  777. MSH.Scale = VT(0.6,1,1)
  778. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  779. end
  780. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  781. PRT.Color = C3(0,0,0)
  782. local MSH = IT("BlockMesh",PRT)
  783. MSH.Scale = VT(0.4,1,1)
  784. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  785. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  786. PRT.Color = C3(0,0,0)
  787. local MSH = IT("BlockMesh",PRT)
  788. MSH.Scale = VT(0.4,1,1)
  789. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  790. coroutine.resume(coroutine.create(function()
  791. while true do
  792. Swait()
  793. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  794. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  795. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  796. if CLOCKLOOP <= -150 then
  797. if VALUE1 == false then
  798. CLOCKLOOP = 0
  799. WACKYEFFECT({Time = 150, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Head.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = 1425872503, SoundPitch = 1.2, SoundVolume = 4})
  800. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  801. ApplyAoE(HITPOS,10,15,45,75,false)
  802. WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  803. WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  804. WACKYEFFECT({Time = 250, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  805. if CLOCKTARGET ~= nil then
  806. CLOCKTARGET.Health = CLOCKTARGET.Health + 20
  807. CLOCKTARGET.MaxHealth = CLOCKTARGET.Health + 20
  808. if CLOCKTARGET.Torso ~= nil then
  809. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  810. end
  811. if CLOCKTARGET.Health == 0 then
  812. CLOCKTARGET = nil
  813. end
  814. end
  815. end
  816. end
  817. end
  818. end))
  819.  
  820. for _, c in pairs(Weapon:GetChildren()) do
  821. if c.ClassName == "Part" then
  822. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  823. end
  824. end
  825.  
  826. Neck.Name = "Weld"
  827. RootJoint.Name = "Weld"
  828. RightShoulder.Name = "Weld"
  829. LeftShoulder.Name = "Weld"
  830. RightHip.Name = "Weld"
  831. LeftHip.Name = "Weld"
  832.  
  833. local SKILLTEXTCOLOR = C3(255,211,0)
  834. local SKILLFONT = "Fantasy"
  835. local SKILLTEXTSIZE = 7
  836.  
  837. Weapon.Parent = Character
  838. Humanoid.Parent = Character
  839.  
  840.  
  841.  
  842. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  843. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  844. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  845. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  846. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  847.  
  848. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  849. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  850. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  851. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  852. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Noob's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  853.  
  854.  
  855.  
  856.  
  857.  
  858.  
  859. --//=================================\\
  860. --|| DAMAGING
  861. --\\=================================//
  862.  
  863. function ApplyDamage(Humanoid,Damage,TorsoPart)
  864. local defence = Instance.new("BoolValue",Humanoid.Parent)
  865. defence.Name = ("HitBy"..Player.Name)
  866. game:GetService("Debris"):AddItem(defence, 0.001)
  867. Damage = Damage * DAMAGEMULTIPLIER
  868. if Humanoid.Health ~= 0 then
  869. local CritChance = MRANDOM(1,100)
  870. if Damage > Humanoid.Health then
  871. Damage = math.ceil(Humanoid.Health)
  872. if Damage == 0 then
  873. Damage = 0.1
  874. end
  875. end
  876. Humanoid.Health = Humanoid.Health - Damage
  877. end
  878. end
  879.  
  880. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  881. local CHILDREN = workspace:GetDescendants()
  882. for index, CHILD in pairs(CHILDREN) do
  883. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  884. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  885. if HUM then
  886. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  887. if TORSO then
  888. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  889. if INSTAKILL == true then
  890. CHILD:BreakJoints()
  891. else
  892. local DMG = MRANDOM(MINDMG,MAXDMG)
  893. ApplyDamage(HUM,DMG,TORSO)
  894. end
  895. if FLING > 0 then
  896. for _, c in pairs(CHILD:GetChildren()) do
  897. if c:IsA("BasePart") then
  898. local bv = Instance.new("BodyVelocity")
  899. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  900. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  901. bv.Parent = c
  902. Debris:AddItem(bv,0.05)
  903. end
  904. end
  905. end
  906. end
  907. end
  908. end
  909. end
  910. end
  911. end
  912.  
  913. --//=================================\\
  914. --|| ATTACK FUNCTIONS AND STUFF
  915. --\\=================================//
  916.  
  917. function MagicMissiles()
  918. ATTACK = true
  919. Rooted = true
  920. local SELECTING = true
  921. local SPOTS = {}
  922. coroutine.resume(coroutine.create(function()
  923. local LOOP = 0
  924. repeat
  925. LOOP = LOOP + 1
  926. Swait()
  927. if LOOP >= 10 then
  928. LOOP = 0
  929. for i = 1, #SPOTS do
  930. if SPOTS[i] ~= nil then
  931. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  932. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  933. end
  934. end
  935. end
  936. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  937. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  938. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  939. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  940. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  941. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  942. until SELECTING == false
  943. Rooted = false
  944. repeat
  945. LOOP = LOOP + 1
  946. Swait()
  947. if LOOP >= 10 then
  948. LOOP = 0
  949. for i = 1, #SPOTS do
  950. if SPOTS[i] ~= nil then
  951. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(245,255,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  952. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  953. end
  954. end
  955. end
  956. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  957. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  958. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  959. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  960. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  961. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  962. until ATTACK == false
  963. end))
  964. repeat
  965. repeat Swait() until HOLD == true
  966. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  967. if DIST > 500 then
  968. DIST = 500
  969. end
  970. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  971. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  972. if HITFLOOR ~= nil then
  973. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  974. WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  975. WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  976. end
  977. repeat Swait() until HOLD == false
  978. until #SPOTS == 20
  979. SELECTING = false
  980. for i = 1, #SPOTS do
  981. if SPOTS[i] ~= nil then
  982. local POS = SPOTS[i]
  983. coroutine.resume(coroutine.create(function()
  984. local MISSILE = IT("Model",Effects)
  985. MISSILE.Name = "Missile"
  986. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Yellow", "Part", VT(3,3,3))
  987. MakeForm(BASEPART,"Cyl")
  988. MISSILE.PrimaryPart = BASEPART
  989. BASEPART.CFrame = POS*CF(0,-30*3,0)
  990. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Br. yellowish green", "Part", VT(3,4,3))
  991. MakeForm(HEAD,"Ball")
  992. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  993. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Bright yellow", "Part", VT(3.5,0.1,3.5))
  994. MakeForm(TAIL,"Cyl")
  995. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  996. for i = 1, 10 do
  997. Swait()
  998. for _, c in pairs(MISSILE:GetChildren()) do
  999. if c.ClassName == "Part" then
  1000. c.Transparency = c.Transparency - 1/75
  1001. end
  1002. end
  1003. end
  1004. for i = 1, 15*1.5 do
  1005. Swait()
  1006. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  1007. end
  1008. ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  1009. WACKYEFFECT({Time = 150, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  1010. WACKYEFFECT({Time = 200, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255,255,0), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  1011. WACKYEFFECT({Time = 200, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1012. WACKYEFFECT({Time = 200, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1013. MISSILE:remove()
  1014. end))
  1015. end
  1016. end
  1017. wait(0.6)
  1018. ATTACK = false
  1019. Rooted = false
  1020. end
  1021.  
  1022. function TimesUp()
  1023. CLOCKTARGET = nil
  1024. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1025. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1026. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1027. if TORSO then
  1028. ATTACK = true
  1029. Rooted = false
  1030. coroutine.resume(coroutine.create(function()
  1031. repeat
  1032. Swait()
  1033. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1034. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1035. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1036. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1037. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1038. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1039. until ATTACK == false
  1040. end))
  1041. if Effects:FindFirstChild("NeonDoll") then
  1042. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1043. end
  1044. wait(0.5)
  1045. local FAKECHARACTER = IT("Model",Effects)
  1046. FAKECHARACTER.Name = "NeonDoll"
  1047. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Bright blue", "Part", VT(0.3,0.3,0.15),false)
  1048. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1049. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Br. yellowish green", "Part", VT(0.15,0.3,0.15),false)
  1050. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1051. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Br. yellowish green", "Part", VT(0.15,0.3,0.15),false)
  1052. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1053. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Bright yellow", "Part", VT(0.15,0.3,0.15),false)
  1054. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1055. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Bright yellow", "Part", VT(0.15,0.3,0.15),false)
  1056. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1057. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Bright yellow", "Part", VT(0.15,0.15,0.15),false)
  1058. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1059. CreateSound(1310929645, TORS, 5, 0.4, false)
  1060. for i = 1, 150 do
  1061. Swait()
  1062. CLOCKSPEED = 6
  1063. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1064. if c.ClassName == "Part" then
  1065. c.Transparency = c.Transparency - 0.5/150
  1066. end
  1067. end
  1068. end
  1069. CLOCKTARGET = HUM
  1070. coroutine.resume(coroutine.create(function()
  1071. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  1072. for i = 1, 25 do
  1073. Swait()
  1074. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1075. if c.ClassName == "Part" then
  1076. c.Transparency = c.Transparency + 0.5/25
  1077. end
  1078. end
  1079. end
  1080. CLOCKSPEED = 1
  1081. FAKECHARACTER:remove()
  1082. end))
  1083. wait(0.5)
  1084. ATTACK = false
  1085. Rooted = false
  1086. end
  1087. end
  1088. end
  1089.  
  1090. function ChainPunch()
  1091. ATTACK = true
  1092. Rooted = false
  1093. local GYRO = IT("BodyGyro",RootPart)
  1094. GYRO.D = 25
  1095. GYRO.P = 2000
  1096. GYRO.MaxTorque = VT(0,40000,0)
  1097. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1098. repeat
  1099. Swait()
  1100. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1101. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1102. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1103. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1104. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1105. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1106. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1107. until HOLD == true
  1108. local POS = Mouse.Hit.p
  1109. local CHAINS = false
  1110. local CHAINLINKS = {}
  1111. local A = IT("Attachment",RightArm)
  1112. A.Position = VT(1,-1,0)*SIZE
  1113. A.Orientation = VT(-90, -89.982, 0)
  1114. local B = IT("Attachment",RightArm)
  1115. B.Position = VT(-1,-1,0)*SIZE
  1116. B.Orientation = VT(-90, 89.988, 0)
  1117. local C = IT("Attachment",RightArm)
  1118. C.Position = VT(0.5,-1.3,0)*SIZE
  1119. C.Orientation = VT(-90, -89.982, 0)
  1120. local D = IT("Attachment",RightArm)
  1121. D.Position = VT(-0.5,-1.3,0)*SIZE
  1122. D.Orientation = VT(-90, 89.988, 0)
  1123. local LIGHT = IT("Attachment",RightArm)
  1124. LIGHT.Position = VT(0,-1,0)*SIZE
  1125. local LIGHT2 = IT("PointLight",LIGHT)
  1126. LIGHT2.Range = 7
  1127. LIGHT2.Brightness = 5
  1128. LIGHT2.Color = SKILLTEXTCOLOR
  1129. for i = 1, 2 do
  1130. local TWIST = -2
  1131. local START = A
  1132. local END = B
  1133. if i == 1 then
  1134. START = B
  1135. END = A
  1136. end
  1137. local ChainLink = IT("Beam",Torso)
  1138. ChainLink.Texture = "rbxassetid://48207450"
  1139. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1140. ChainLink.TextureSpeed = 1
  1141. ChainLink.Width0 = 1
  1142. ChainLink.Width1 = 1
  1143. ChainLink.TextureLength = 2.5
  1144. ChainLink.Attachment0 = START
  1145. ChainLink.Attachment1 = END
  1146. ChainLink.CurveSize0 = TWIST
  1147. ChainLink.CurveSize1 = TWIST
  1148. --ChainLink.FaceCamera = true
  1149. ChainLink.Segments = 45
  1150. ChainLink.Transparency = NumberSequence.new(1)
  1151. table.insert(CHAINLINKS,ChainLink)
  1152. end
  1153. for i = 1, 2 do
  1154. local TWIST = -1
  1155. local START = C
  1156. local END = D
  1157. if i == 1 then
  1158. START = D
  1159. END = C
  1160. end
  1161. local ChainLink = IT("Beam",Torso)
  1162. ChainLink.Texture = "rbxassetid://48207450"
  1163. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1164. ChainLink.TextureSpeed = 1
  1165. ChainLink.Width0 = 1
  1166. ChainLink.Width1 = 1
  1167. ChainLink.TextureLength = 5
  1168. ChainLink.Attachment0 = START
  1169. ChainLink.Attachment1 = END
  1170. ChainLink.CurveSize0 = TWIST
  1171. ChainLink.CurveSize1 = TWIST
  1172. --ChainLink.FaceCamera = true
  1173. ChainLink.Segments = 25
  1174. ChainLink.LightEmission = 0.5
  1175. ChainLink.Transparency = NumberSequence.new(1)
  1176. table.insert(CHAINLINKS,ChainLink)
  1177. end
  1178. coroutine.resume(coroutine.create(function()
  1179. repeat
  1180. Swait()
  1181. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1182. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1183. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1184. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1185. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1186. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1187. until CHAINS == true
  1188. repeat
  1189. Swait()
  1190. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1191. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1192. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1193. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1194. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1195. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1196. until ATTACK == false
  1197. for e = 1, 15 do
  1198. Swait()
  1199. for i = 1, #CHAINLINKS do
  1200. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1201. end
  1202. end
  1203. A:remove()
  1204. B:remove()
  1205. C:remove()
  1206. D:remove()
  1207. end))
  1208. CreateSound(233856115, RightArm, 5, 1.2, false)
  1209. for e = 1, 15 do
  1210. Swait()
  1211. for i = 1, #CHAINLINKS do
  1212. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1213. end
  1214. end
  1215. CHAINS = true
  1216. Rooted = true
  1217. wait(0.25)
  1218. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Bright Yellow", "Part", VT(2,2,2))
  1219. FIST.Color = C3(255, 215, 0)
  1220. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1221. local LIGHT3 = IT("PointLight",FIST)
  1222. LIGHT3.Range = 7
  1223. LIGHT3.Brightness = 5
  1224. LIGHT3.Color = SKILLTEXTCOLOR
  1225. CreateMesh("SpecialMesh", FIST, "FileMesh", "433396052", "", VT(1,1,1), VT(0,0,0))
  1226. local FISTA = IT("Attachment",FIST)
  1227. FISTA.Position = VT(0.062, 0.977, 0)
  1228. local ChainLink = IT("Beam",Torso)
  1229. ChainLink.Texture = "rbxassetid://48207450"
  1230. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1231. ChainLink.TextureSpeed = 0
  1232. ChainLink.Width0 = 3
  1233. ChainLink.Width1 = 3
  1234. ChainLink.TextureLength = 12
  1235. ChainLink.Attachment0 = LIGHT
  1236. ChainLink.Attachment1 = FISTA
  1237. ChainLink.FaceCamera = true
  1238. ChainLink.Segments = 45
  1239. ChainLink.LightEmission = 0.5
  1240. ChainLink.Transparency = NumberSequence.new(0.25)
  1241. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1242. for i = 1, 85 do
  1243. Swait()
  1244. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1245. ChainLink.TextureLength = 12+(i*2)
  1246. ApplyAoE(FIST.Position,10,15,25,100,false)
  1247. WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255,0,65), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1248. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1249. if HITFLOOR ~= nil then
  1250. HITFLOOR:BreakJoints()
  1251. coroutine.resume(coroutine.create(function()
  1252. for i = 1, 15 do
  1253. Swait()
  1254. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1255. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1256. WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(173,0,65), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1257. end
  1258. end))
  1259. break
  1260. end
  1261. end
  1262. coroutine.resume(coroutine.create(function()
  1263. for i = 1, 50 do
  1264. Swait()
  1265. FIST.Transparency = FIST.Transparency + 0.5/50
  1266. LIGHT3.Range = LIGHT3.Range - 7/50
  1267. end
  1268. FIST:remove()
  1269. end))
  1270. LIGHT:remove()
  1271. GYRO:remove()
  1272. ATTACK = false
  1273. Rooted = false
  1274. end
  1275.  
  1276. function WarpMeteor()
  1277. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1278. if DIST > 360 then
  1279. DIST = 360
  1280. end
  1281. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1282. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1283. if HITFLOOR then
  1284. local POS = HITPOS
  1285. ATTACK = true
  1286. Rooted = true
  1287. local WARPED = false
  1288. local SMASHED = false
  1289. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1290. coroutine.resume(coroutine.create(function()
  1291. repeat
  1292. Swait()
  1293. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1294. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1295. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1296. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1297. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1298. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1299. until WARPED == true
  1300. repeat
  1301. Swait()
  1302. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1303. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1304. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1305. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1306. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1307. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1308. until SMASHED == true
  1309. repeat
  1310. Swait()
  1311. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1312. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1313. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1314. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1315. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1316. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1317. until ATTACK == false
  1318. end))
  1319. VALUE1 = true
  1320. CreateSound(233856115, Torso, 5, 1.6, false)
  1321. for i = 1, 25 do
  1322. Swait()
  1323. for _, c in pairs(Character:GetChildren()) do
  1324. if c.ClassName == "Part" then
  1325. c.Transparency = c.Transparency + 1/25
  1326. end
  1327. end
  1328. for _, c in pairs(Weapon:GetChildren()) do
  1329. if c.ClassName == "Part" then
  1330. c.Transparency = c.Transparency + 1/25
  1331. end
  1332. end
  1333. end
  1334. UNANCHOR = false
  1335. RootPart.Anchored = true
  1336. RootPart.Velocity = VT(0,0,0)
  1337. local ROOTPOS = RootPart.Position
  1338. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1339. WARPED = true
  1340. for i = 1, 25 do
  1341. Swait()
  1342. for _, c in pairs(Character:GetChildren()) do
  1343. if c.ClassName == "Part" then
  1344. c.Transparency = c.Transparency - 1/25
  1345. end
  1346. end
  1347. for _, c in pairs(Weapon:GetChildren()) do
  1348. if c.ClassName == "Part" then
  1349. c.Transparency = c.Transparency - 1/25
  1350. end
  1351. end
  1352. end
  1353. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Bright yellow", "Part", VT(0,0,0))
  1354. SHELL.CFrame = RootPart.CFrame
  1355. MakeForm(SHELL,"Ball")
  1356. CreateSound(402981977, SHELL, 5, 1.6, false)
  1357. for i = 1, 10 do
  1358. Swait()
  1359. SHELL.Transparency = SHELL.Transparency - 1/10
  1360. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1361. end
  1362. for i = 1, math.ceil(75/2) do
  1363. Swait()
  1364. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1365. SHELL.CFrame = CF(RootPart.Position)
  1366. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1367. end
  1368. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1369. SHELL.CFrame = CF(RootPart.Position)
  1370. WACKYEFFECT({Time = 150, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1371. WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1372. WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1373. for i = 1, 5 do
  1374. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1375. end
  1376. SHELL:remove()
  1377. ApplyAoE(RootPart.Position,75,35,75,175,false)
  1378. SMASHED = true
  1379. wait(1)
  1380. VALUE1 = false
  1381. UNANCHOR = true
  1382. ATTACK = false
  1383. Rooted = false
  1384. end
  1385. end
  1386.  
  1387. function PandorasBox()
  1388. local Y = CreatePart(3, Effects, "Neon", 0, 1, "Bright yellow", "Part", VT(0,0,0))
  1389. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1390. if HITFLOOR ~= nil then
  1391. ATTACK = true
  1392. Rooted = true
  1393. local RINGSPIN = true
  1394. local CONSTRUCTING = true
  1395. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Bright blue", "Ring", VT(0,0,0))
  1396. RING.Color = C3(0,0,0)
  1397. MakeForm(RING,"Cyl")
  1398. RING.CFrame = CF(HITPOS)
  1399. CreateSound(402981977, RING, 5, 1.2, false)
  1400. coroutine.resume(coroutine.create(function()
  1401. repeat
  1402. Swait()
  1403. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1404. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1405. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1406. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1407. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1408. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1409. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1410. until CONSTRUCTING == false
  1411. repeat
  1412. Swait()
  1413. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1414. until RINGSPIN == false
  1415. for i = 1, 25 do
  1416. Swait()
  1417. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1418. RING.Size = RING.Size - VT(0.15,0,0.15)
  1419. --DECAL.Transparency = DECAL.Transparency + 1/25
  1420. RING.Transparency = RING.Transparency + 1/25
  1421. end
  1422. RING:remove()
  1423. end))
  1424. for i = 1, 15 do
  1425. Swait()
  1426. RING.Size = RING.Size + VT(0.75,0,0.75)
  1427. RING.Transparency = RING.Transparency - 1/15
  1428. end
  1429. local BOXSPIN = true
  1430. local PANDORASBOX = IT("Model",Effects)
  1431. PANDORASBOX.Name = "Pandora's Box"
  1432. local BOX = IT("Model",PANDORASBOX)
  1433. BOX.Name = "Body"
  1434. local LID = IT("Model",PANDORASBOX)
  1435. LID.Name = "Lid"
  1436. --BUILDING THE BOX--
  1437. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Bright blue", "Black", VT(2,1.8,2))
  1438. BASE.Color = C3(0,0,0)
  1439. PANDORASBOX.PrimaryPart = BASE
  1440. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1441. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1442. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1443. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1444. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1445. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1446. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1447. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1448. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1449. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1450. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1451. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1452. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1453. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1454. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1455. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1456. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1457. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1458. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1459. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1460. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1461. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1462. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1463. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1464. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1465. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Br. yellowish green", "Marble", VT(2.1,1.9,0.1))
  1466. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1467. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Br. yellowish green", "Marble", VT(2.1,1.9,0.1))
  1468. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1469. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Br. yellowish green", "Marble", VT(0.1,1.9,2.1))
  1470. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1471. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Br. yellowish green", "Marble", VT(0.1,1.9,2.1))
  1472. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1473. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Br. yellowish green", "Marble", VT(2.1,0.1,2.1))
  1474. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1475. -------------
  1476. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Br. yellowish green", "Marble", VT(2.1,0.1,2.1))
  1477. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1478. LID.PrimaryPart = LIDPART
  1479. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1480. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1481. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1482. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1483. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1484. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1485. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1486. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1487. local DECAL = IT("Decal",LIDPART)
  1488. DECAL.Face = "Top"
  1489. DECAL.Texture = "http://www.roblox.com/asset/?id=160952296"
  1490. DECAL.Color3 = C3(1,1,1)
  1491. --BUILDING THE BOX--
  1492. coroutine.resume(coroutine.create(function()
  1493. repeat
  1494. Swait()
  1495. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1496. until BOXSPIN == false
  1497. end))
  1498. for i = 1, 25 do
  1499. Swait()
  1500. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1501. end
  1502. wait(0.5)
  1503. BOXSPIN = false
  1504. CONSTRUCTING = false
  1505. coroutine.resume(coroutine.create(function()
  1506. WACKYEFFECT({Time = 150, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1507. --[[for i = 1, 45 do
  1508. Swait()
  1509. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1510. end-
  1511. LID:remove()]]--
  1512. for _, c in pairs(LID:GetChildren()) do
  1513. if c.ClassName == "Part" then
  1514. c.Anchored = false
  1515. c.CanCollide = true
  1516. if c ~= LIDPART then
  1517. weldBetween(LIDPART,c)
  1518. end
  1519. end
  1520. end
  1521. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1522. Debris:AddItem(LID,15)
  1523. wait(0.5)
  1524. local RANDOMEFFECT = MRANDOM(1,4)
  1525. if RANDOMEFFECT == 1 then
  1526. for i = 1, 45 do
  1527. wait((2-(i/15))/15)
  1528. WACKYEFFECT({Time = 150, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1529. end
  1530. wait(1)
  1531. WACKYEFFECT({Time = 150, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1532. WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1533. WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1534. for i = 1, 5 do
  1535. WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1536. end
  1537. ApplyAoE(BASE.Position,50,1,200,375,false)
  1538. ApplyAoE(BASE.Position,250,35,75,175,false)
  1539. elseif RANDOMEFFECT == 2 then
  1540. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Field", VT(0.3,0.3,0.3))
  1541. FIELD.CFrame = BASE.CFrame
  1542. MakeForm(FIELD,"Ball")
  1543. for i = 1, 50 do
  1544. Swait()
  1545. FIELD.Size = FIELD.Size + VT(0.03,0.03,0.03)
  1546. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1547. end
  1548. wait(0.2)
  1549. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1550. coroutine.resume(coroutine.create(function()
  1551. for i = 1, 75 do
  1552. Swait()
  1553. LOOP.Volume = LOOP.Volume + 10/75
  1554. LOOP.Parent = FIELD
  1555. local CHILDREN = workspace:GetDescendants()
  1556. for index, CHILD in pairs(CHILDREN) do
  1557. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1558. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1559. if HUM then
  1560. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1561. if TORSO then
  1562. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1563. HUM.Health = HUM.Health - 0.1
  1564. TORSO.Velocity = VT(0,5,0)
  1565. HUM.PlatformStand = true
  1566. if TORSO.RotVelocity.Magnitude < 15 then
  1567. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1568. end
  1569. end
  1570. end
  1571. end
  1572. end
  1573. end
  1574. FIELD.Size = FIELD.Size + VT(3,3,3)
  1575. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1576. end
  1577. for i = 1, 500 do
  1578. Swait()
  1579. LOOP.Parent = FIELD
  1580. local CHILDREN = workspace:GetDescendants()
  1581. for index, CHILD in pairs(CHILDREN) do
  1582. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1583. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1584. if HUM then
  1585. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1586. if TORSO then
  1587. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1588. TORSO.Velocity = VT(0,5,0)
  1589. HUM.Health = HUM.Health - 0.1
  1590. HUM.PlatformStand = true
  1591. if TORSO.RotVelocity.Magnitude < 15 then
  1592. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1593. end
  1594. end
  1595. end
  1596. end
  1597. end
  1598. end
  1599. end
  1600. for i = 1, 25 do
  1601. Swait()
  1602. LOOP.Volume = LOOP.Volume + 10/25
  1603. LOOP.Parent = FIELD
  1604. local CHILDREN = workspace:GetDescendants()
  1605. for index, CHILD in pairs(CHILDREN) do
  1606. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1607. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1608. if HUM then
  1609. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1610. if TORSO then
  1611. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1612. TORSO.Velocity = VT(0,5,0)
  1613. HUM.Health = HUM.Health - 0.1
  1614. HUM.PlatformStand = false
  1615. if TORSO.RotVelocity.Magnitude < 15 then
  1616. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1617. end
  1618. end
  1619. end
  1620. end
  1621. end
  1622. end
  1623. FIELD.Size = FIELD.Size - VT(3,3,3)
  1624. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1625. end
  1626. FIELD:remove()
  1627. end))
  1628. elseif RANDOMEFFECT == 3 then
  1629. for i = 1, 10 do
  1630. wait(0.15)
  1631. WACKYEFFECT({Time = 150, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255,0,215), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1632. coroutine.resume(coroutine.create(function()
  1633. local MINION = CLONE:Clone()
  1634. MINION.Parent = Effects
  1635. MINION.Name = "Shadow"
  1636. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1637. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1638. for _, c in pairs(MINION:GetChildren()) do
  1639. if c.ClassName == "Part" then
  1640. c.Material = "Glass"
  1641. c.Color = C3(1,1,1)
  1642. c.Transparency = 0.25
  1643. if c.Name == "Head" then
  1644. c:ClearAllChildren()
  1645. local MSH = IT("BlockMesh",c)
  1646. MSH.Scale = VT(0.5,1,1)
  1647. end
  1648. end
  1649. end
  1650. local TORSO = MINION.Torso
  1651. local HUMAN = MINION.Humanoid
  1652. HUMAN.WalkSpeed = 23
  1653. HUMAN.MaxHealth = math.huge
  1654. HUMAN.Health = math.huge
  1655. HUMAN.DisplayDistanceType = "None"
  1656. HUMAN.Died:connect(function()
  1657. MINION:remove()
  1658. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1659. end)
  1660. wait(1)
  1661. local findNearestTorso = function(POS)
  1662. local list = game.Workspace:GetDescendants()
  1663. local torso = nil
  1664. local dist = 300
  1665. local temp = nil
  1666. local human = nil
  1667. local temp2 = nil
  1668. for x = 1, #list do
  1669. temp2 = list[x]
  1670. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1671. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1672. human = temp2:findFirstChildOfClass("Humanoid")
  1673. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1674. if (temp.Position - POS).magnitude < dist then
  1675. torso = temp
  1676. dist = (temp.Position - POS).magnitude
  1677. end
  1678. end
  1679. end
  1680. end
  1681. return torso, dist
  1682. end
  1683. for i = 1, 40 do
  1684. if HUMAN.Health == 0 then
  1685. end
  1686. wait(0.3)
  1687. local target,dist= findNearestTorso(TORSO.Position)
  1688. if target then
  1689. HUMAN:MoveTo(target.Position)
  1690. if dist < 25 then
  1691. CreateSound(348663022, TORSO, 10, 1, true)
  1692. wait(2)
  1693. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1694. --ANIM:Play()
  1695. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1696. ApplyAoE(TORSO.Position,10,0,0,85,true)
  1697. WACKYEFFECT({Time = 150, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1698. for i = 1, 5 do
  1699. WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1700. end
  1701. end
  1702. end
  1703. end
  1704. MINION:remove()
  1705. end))
  1706. end
  1707. elseif RANDOMEFFECT == 4 then
  1708. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Bright yellow", "Field", VT(0.3,0.3,0.3))
  1709. FIELD.Color = C3(0,0,0)
  1710. FIELD.CFrame = BASE.CFrame
  1711. MakeForm(FIELD,"Ball")
  1712. FIELD.CanCollide = true
  1713. for i = 1, 50 do
  1714. Swait()
  1715. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1716. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1717. end
  1718. wait(0.2)
  1719. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1720. coroutine.resume(coroutine.create(function()
  1721. local E = 0
  1722. for i = 1, 75 do
  1723. E = E + 1
  1724. Swait()
  1725. if E >= 35 then
  1726. E = 0
  1727. WACKYEFFECT({Time = 150, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1728. end
  1729. LOOP.Volume = LOOP.Volume + 10/75
  1730. LOOP.Parent = FIELD
  1731. local CHILDREN = workspace:GetDescendants()
  1732. for index, CHILD in pairs(CHILDREN) do
  1733. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1734. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1735. if HUM then
  1736. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1737. if TORSO then
  1738. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1739. for _, c in pairs(CHILD:GetChildren()) do
  1740. if c:IsA("BasePart") then
  1741. local bv = Instance.new("BodyVelocity")
  1742. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1743. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1744. bv.Parent = c
  1745. Debris:AddItem(bv,0.05)
  1746. end
  1747. end
  1748. HUM.Health = HUM.Health - 0.3
  1749. end
  1750. end
  1751. end
  1752. end
  1753. end
  1754. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1755. end
  1756. for i = 1, 180 do
  1757. E = E + 1
  1758. Swait()
  1759. if E >= 35 then
  1760. E = 0
  1761. WACKYEFFECT({Time = 150, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1762. end
  1763. LOOP.Parent = FIELD
  1764. local CHILDREN = workspace:GetDescendants()
  1765. for index, CHILD in pairs(CHILDREN) do
  1766. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1767. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1768. if HUM then
  1769. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1770. if TORSO then
  1771. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1772. for _, c in pairs(CHILD:GetChildren()) do
  1773. if c:IsA("BasePart") then
  1774. local bv = Instance.new("BodyVelocity")
  1775. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1776. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1777. bv.Parent = c
  1778. Debris:AddItem(bv,0.05)
  1779. end
  1780. end
  1781. HUM.Health = HUM.Health - 0.3
  1782. end
  1783. end
  1784. end
  1785. end
  1786. end
  1787. end
  1788. ApplyAoE(FIELD.Position,40,15,20,375,false)
  1789. WACKYEFFECT({Time = 150, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  1790. for i = 1, 5 do
  1791. WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1792. end
  1793. FIELD:remove()
  1794. end))
  1795. elseif RANDOMEFFECT == 5 then
  1796. end
  1797. wait(0.5)
  1798. for i = 1, 25 do
  1799. Swait()
  1800. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1801. end
  1802. PANDORASBOX:remove()
  1803. RINGSPIN = false
  1804. end))
  1805. ATTACK = false
  1806. Rooted = false
  1807. end
  1808. end
  1809.  
  1810. function Taunt()
  1811. ATTACK = true
  1812. local LAUGH = nil
  1813. coroutine.resume(coroutine.create(function()
  1814. repeat
  1815. Swait()
  1816. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1817. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1818. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1819. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1820. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1821. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1822. until LAUGH ~= nil
  1823. repeat
  1824. Swait()
  1825. LAUGH.Parent = Head
  1826. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1827. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1828. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1829. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1830. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1831. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1832. until LAUGH.Playing == false
  1833. ATTACK = false
  1834. end))
  1835. wait(0.1)
  1836. sick:Pause()
  1837. LAUGH = CreateSound(1474367957, Head, 10, 1, false)
  1838. wait(1)
  1839. sick:Resume()
  1840. end
  1841.  
  1842. --//=================================\\
  1843. --|| ASSIGN THINGS TO KEYS
  1844. --\\=================================//
  1845.  
  1846. function MouseDown(Mouse)
  1847. HOLD = true
  1848. if ATTACK == false then
  1849. end
  1850. end
  1851.  
  1852. function MouseUp(Mouse)
  1853. HOLD = false
  1854. end
  1855.  
  1856. function KeyDown(Key)
  1857. KEYHOLD = true
  1858. if Key == "z" and ATTACK == false then
  1859. MagicMissiles()
  1860. end
  1861.  
  1862. if Key == "b" and ATTACK == false then
  1863. TimesUp()
  1864. end
  1865.  
  1866. if Key == "c" and ATTACK == false then
  1867. ChainPunch()
  1868. end
  1869.  
  1870. if Key == "v" and ATTACK == false then
  1871. WarpMeteor()
  1872. end
  1873.  
  1874. if Key == "x" and ATTACK == false then
  1875. PandorasBox()
  1876. end
  1877.  
  1878. if Key == "t" and ATTACK == false then
  1879. Taunt()
  1880. end
  1881. end
  1882.  
  1883. function KeyUp(Key)
  1884. KEYHOLD = false
  1885. end
  1886.  
  1887. Mouse.Button1Down:connect(function(NEWKEY)
  1888. MouseDown(NEWKEY)
  1889. end)
  1890. Mouse.Button1Up:connect(function(NEWKEY)
  1891. MouseUp(NEWKEY)
  1892. end)
  1893. Mouse.KeyDown:connect(function(NEWKEY)
  1894. KeyDown(NEWKEY)
  1895. end)
  1896. Mouse.KeyUp:connect(function(NEWKEY)
  1897. KeyUp(NEWKEY)
  1898. end)
  1899.  
  1900. --//=================================\\
  1901. --\\=================================//
  1902.  
  1903.  
  1904. function unanchor()
  1905. if UNANCHOR == true then
  1906. RootPart.Anchored = false
  1907. end
  1908. g = Character:GetChildren()
  1909. for i = 1, #g do
  1910. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  1911. g[i].Anchored = false
  1912. end
  1913. end
  1914. g = Weapon:GetChildren()
  1915. for i = 1, #g do
  1916. if g[i].ClassName == "Part" then
  1917. g[i].Anchored = false
  1918. end
  1919. end
  1920. end
  1921.  
  1922.  
  1923. --//=================================\\
  1924. --|| WRAP THE WHOLE SCRIPT UP
  1925. --\\=================================//
  1926.  
  1927. Humanoid.Changed:connect(function(Jump)
  1928. if Jump == "Jump" and (Disable_Jump == true) then
  1929. Humanoid.Jump = false
  1930. end
  1931. end)
  1932.  
  1933. while true do
  1934. Swait()
  1935. script.Parent = WEAPONGUI
  1936. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1937. v:Stop();
  1938. end
  1939. ANIMATE.Parent = nil
  1940. SINE = SINE + CHANGE*1.5
  1941. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1942. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1943. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5*SIZE, Character)
  1944. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  1945. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1946. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1947. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1948. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1949. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1950. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1951. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1952. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1953. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1954. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1955. end
  1956. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1957. ANIM = "Jump"
  1958. if ATTACK == false then
  1959. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1960. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1961. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1962. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1963. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1964. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1965. end
  1966. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1967. ANIM = "Fall"
  1968. if ATTACK == false then
  1969. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1970. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1971. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1972. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1973. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1974. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1975. end
  1976. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1977. ANIM = "Idle"
  1978. if ATTACK == false then
  1979. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1980. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1981. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1982. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1983. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1984. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1985. end
  1986. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1987. ANIM = "Walk"
  1988. if ATTACK == false then
  1989. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1990. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  1991. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1992. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1993. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1994. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1995. end
  1996. end
  1997. unanchor()
  1998. Humanoid.MaxHealth = "5100"
  1999. Humanoid.Health = "5100"
  2000. if Rooted == false then
  2001. Disable_Jump = false
  2002. Humanoid.WalkSpeed = Speed
  2003. elseif Rooted == true then
  2004. Disable_Jump = true
  2005. Humanoid.WalkSpeed = 0
  2006. end
  2007. for _, c in pairs(Character:GetChildren()) do
  2008. if c.ClassName == "Part" then
  2009. c.Material = "SmoothPlastic"
  2010. if c:FindFirstChildOfClass("ParticleEmitter") then
  2011. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2012. end
  2013. if c == Torso or c.Name == "Muscle" then
  2014. c.BrickColor = BRICKC"Bright blue"
  2015. elseif c == RightLeg or c == LeftLeg then
  2016. c.BrickColor = BRICKC"Br. yellowish green"
  2017. else
  2018. c.BrickColor = BRICKC"Bright yellow"
  2019. end
  2020. if c == Head then
  2021. if c:FindFirstChild("face") then
  2022. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  2023. end
  2024. end
  2025. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2026. c:remove()
  2027. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2028. c:remove()
  2029. end
  2030. end
  2031. sick.SoundId = "rbxassetid://"..SONG
  2032. sick.Looped = true
  2033. sick.Pitch = 1
  2034. sick.Volume = 5
  2035. sick.Parent = Torso
  2036. sick:Resume()
  2037. sick.Playing = true
  2038. SKILL1FRAME.Rotation = MRANDOM(-15,15)/2
  2039. SKILL2FRAME.Rotation = MRANDOM(-15,15)/2
  2040. SKILL3FRAME.Rotation = MRANDOM(-15,15)/2
  2041. SKILL4FRAME.Rotation = MRANDOM(-15,15)/2
  2042. SKILL5FRAME.Rotation = MRANDOM(-15,15)/2
  2043. text2.Rotation = MRANDOM(-15,15)/8
  2044. Humanoid.Name = "God = "..Player.Name
  2045. end
  2046.  
  2047. --//=================================\\
  2048. --\\=================================//
  2049.  
  2050.  
  2051.  
  2052.  
  2053.  
  2054. --//====================================================\\--
  2055. --|| END OF SCRIPT
  2056. --\\====================================================//--
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