SHOW:
|
|
- or go back to the newest paste.
1 | - | game.Players.LocalPlayer.Character["Head"].Transparency = 1 |
1 | + | --https://github.com/Mokiros/roblox-FE-compatibility |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end game.Players.LocalPlayer.Character["Head"].Transparency = 1 | |
6 | game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1 | |
7 | game.Players.LocalPlayer.Character["Right Arm"].Transparency = 1 | |
8 | game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1 | |
9 | game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1 | |
10 | game.Players.LocalPlayer.Character["Torso"].Transparency = 1 | |
11 | game.Players.LocalPlayer.Character["Head"].face.Transparency = 1 | |
12 | ||
13 | game.Players.LocalPlayer.Character.Humanoid.MaxHealth = 100000 | |
14 | game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 14 | |
15 | wait(.2) | |
16 | game.Players.LocalPlayer.Character.Humanoid.Health = 100000 | |
17 | ||
18 | local mouse = game.Players.LocalPlayer:GetMouse() | |
19 | local phase = 1 | |
20 | ||
21 | local music = Instance.new("Sound") | |
22 | music.Parent = game.Players.LocalPlayer.Character.Torso | |
23 | music.Volume = 2 | |
24 | music.SoundId = "rbxassetid://1594462153" | |
25 | music.Looped = true | |
26 | music:Play() | |
27 | ||
28 | local a1 = Instance.new("Sound") | |
29 | a1.Parent = game.Players.LocalPlayer.Character.Head | |
30 | a1.Volume = 1 | |
31 | a1.SoundId = "rbxassetid://1402068429" | |
32 | ||
33 | local model = Instance.new("Model") | |
34 | model.Parent = game.Players.LocalPlayer.Character | |
35 | model.Name = "Po Model" | |
36 | ||
37 | local p = Instance.new("Part") | |
38 | p.Parent = model | |
39 | p.Size = Vector3.new(1.6,1.6,1.6) | |
40 | p.BrickColor = BrickColor.new('Really red') | |
41 | p.Material = Enum.Material.SmoothPlastic | |
42 | p.CanCollide = false | |
43 | p.Transparency = 0 | |
44 | local pw = Instance.new("Weld") | |
45 | pw.Parent = p | |
46 | pw.Part0 = game.Players.LocalPlayer.Character["Head"] | |
47 | pw.Part1 = p | |
48 | pw.C1 = CFrame.new(0,-.3,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)) | |
49 | ||
50 | local p = Instance.new("Part") | |
51 | p.Parent = model | |
52 | p.Size = Vector3.new(1.4,1.4,.1) | |
53 | p.BrickColor = BrickColor.new('White') | |
54 | p.Material = Enum.Material.SmoothPlastic | |
55 | p.CanCollide = false | |
56 | p.Transparency = 0 | |
57 | local pw = Instance.new("Weld") | |
58 | pw.Parent = p | |
59 | pw.Part0 = game.Players.LocalPlayer.Character["Head"] | |
60 | pw.Part1 = p | |
61 | pw.C1 = CFrame.new(0,-.3,.8) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)) | |
62 | ||
63 | local p = Instance.new("Part") | |
64 | p.Parent = model | |
65 | p.Size = Vector3.new(.3,.6,.5) | |
66 | p.BrickColor = BrickColor.new('Really red') | |
67 | p.Material = Enum.Material.SmoothPlastic | |
68 | p.CanCollide = false | |
69 | p.Transparency = 0 | |
70 | local pw = Instance.new("Weld") | |
71 | pw.Parent = p | |
72 | pw.Part0 = game.Players.LocalPlayer.Character["Head"] | |
73 | pw.Part1 = p | |
74 | pw.C1 = CFrame.new(.7,-.6,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-15)) | |
75 | ||
76 | local p = Instance.new("Part") | |
77 | p.Parent = model | |
78 | p.Size = Vector3.new(.3,.6,.5) | |
79 | p.BrickColor = BrickColor.new('Really red') | |
80 | p.Material = Enum.Material.SmoothPlastic | |
81 | p.CanCollide = false | |
82 | p.Transparency = 0 | |
83 | local pw = Instance.new("Weld") | |
84 | pw.Parent = p | |
85 | pw.Part0 = game.Players.LocalPlayer.Character["Head"] | |
86 | pw.Part1 = p | |
87 | pw.C1 = CFrame.new(-.7,-.6,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(15)) | |
88 | ||
89 | local p = Instance.new("Part") | |
90 | p.Parent = model | |
91 | p.Size = Vector3.new(.4,.6,.1) | |
92 | p.BrickColor = BrickColor.new('Really black') | |
93 | p.Material = Enum.Material.SmoothPlastic | |
94 | p.CanCollide = false | |
95 | p.Transparency = 0 | |
96 | local pw = Instance.new("Weld") | |
97 | pw.Parent = p | |
98 | pw.Part0 = game.Players.LocalPlayer.Character["Head"] | |
99 | pw.Part1 = p | |
100 | pw.C1 = CFrame.new(.4,-.5,.81) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)) | |
101 | ||
102 | local p = Instance.new("Part") | |
103 | p.Parent = model | |
104 | p.Size = Vector3.new(.05,.5,.1) | |
105 | p.BrickColor = BrickColor.new('Really red') | |
106 | p.Material = Enum.Material.Neon | |
107 | p.CanCollide = false | |
108 | p.Transparency = 0 | |
109 | local pw = Instance.new("Weld") | |
110 | pw.Parent = p | |
111 | pw.Part0 = game.Players.LocalPlayer.Character["Head"] | |
112 | pw.Part1 = p | |
113 | pw.C1 = CFrame.new(.4,-.5,.82) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)) | |
114 | ||
115 | local p = Instance.new("Part") | |
116 | p.Parent = model | |
117 | p.Size = Vector3.new(.4,.6,.1) | |
118 | p.BrickColor = BrickColor.new('Really black') | |
119 | p.Material = Enum.Material.SmoothPlastic | |
120 | p.CanCollide = false | |
121 | p.Transparency = 0 | |
122 | local pw = Instance.new("Weld") | |
123 | pw.Parent = p | |
124 | pw.Part0 = game.Players.LocalPlayer.Character["Head"] | |
125 | pw.Part1 = p | |
126 | pw.C1 = CFrame.new(-.4,-.5,.81) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)) | |
127 | ||
128 | local p = Instance.new("Part") | |
129 | p.Parent = model | |
130 | p.Size = Vector3.new(.05,.5,.1) | |
131 | p.BrickColor = BrickColor.new('Really red') | |
132 | p.Material = Enum.Material.Neon | |
133 | p.CanCollide = false | |
134 | p.Transparency = 0 | |
135 | local pw = Instance.new("Weld") | |
136 | pw.Parent = p | |
137 | pw.Part0 = game.Players.LocalPlayer.Character["Head"] | |
138 | pw.Part1 = p | |
139 | pw.C1 = CFrame.new(-.4,-.5,.82) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)) | |
140 | ||
141 | local p = Instance.new("Part") | |
142 | p.Parent = model | |
143 | p.Size = Vector3.new(.6,.3,.3) | |
144 | p.BrickColor = BrickColor.new('White') | |
145 | p.Material = Enum.Material.SmoothPlastic | |
146 | p.CanCollide = false | |
147 | p.Transparency = 0 | |
148 | local pw = Instance.new("Weld") | |
149 | pw.Parent = p | |
150 | pw.Part0 = game.Players.LocalPlayer.Character["Head"] | |
151 | pw.Part1 = p | |
152 | pw.C1 = CFrame.new(0,-.1,1) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)) | |
153 | ||
154 | local p = Instance.new("Part") | |
155 | p.Parent = model | |
156 | p.Size = Vector3.new(.2,.2,.2) | |
157 | p.BrickColor = BrickColor.new('Really black') | |
158 | p.Material = Enum.Material.SmoothPlastic | |
159 | p.CanCollide = false | |
160 | p.Transparency = 0 | |
161 | local pw = Instance.new("Weld") | |
162 | pw.Parent = p | |
163 | pw.Part0 = game.Players.LocalPlayer.Character["Head"] | |
164 | pw.Part1 = p | |
165 | pw.C1 = CFrame.new(0,-.3,1.1) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)) | |
166 | ||
167 | local p = Instance.new("Part") | |
168 | p.Parent = model | |
169 | p.Size = Vector3.new(.15,.3,.15) | |
170 | p.BrickColor = BrickColor.new('Really red') | |
171 | p.Material = Enum.Material.SmoothPlastic | |
172 | p.CanCollide = false | |
173 | p.Transparency = 0 | |
174 | local pw = Instance.new("Weld") | |
175 | pw.Parent = p | |
176 | pw.Part0 = game.Players.LocalPlayer.Character["Head"] | |
177 | pw.Part1 = p | |
178 | pw.C1 = CFrame.new(0,-1.25,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)) | |
179 | ||
180 | local p = Instance.new("Part") | |
181 | p.Parent = model | |
182 | p.Size = Vector3.new(.45,.15,.15) | |
183 | p.BrickColor = BrickColor.new('Really red') | |
184 | p.Material = Enum.Material.SmoothPlastic | |
185 | p.CanCollide = false | |
186 | p.Transparency = 0 | |
187 | local pw = Instance.new("Weld") | |
188 | pw.Parent = p | |
189 | pw.Part0 = game.Players.LocalPlayer.Character["Head"] | |
190 | pw.Part1 = p | |
191 | pw.C1 = CFrame.new(0,-1.45,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)) | |
192 | ||
193 | local p = Instance.new("Part") | |
194 | p.Parent = model | |
195 | p.Size = Vector3.new(.15,.45,.15) | |
196 | p.BrickColor = BrickColor.new('Really red') | |
197 | p.Material = Enum.Material.SmoothPlastic | |
198 | p.CanCollide = false | |
199 | p.Transparency = 0 | |
200 | local pw = Instance.new("Weld") | |
201 | pw.Parent = p | |
202 | pw.Part0 = game.Players.LocalPlayer.Character["Head"] | |
203 | pw.Part1 = p | |
204 | pw.C1 = CFrame.new(.3,-1.75,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)) | |
205 | ||
206 | local p = Instance.new("Part") | |
207 | p.Parent = model | |
208 | p.Size = Vector3.new(.15,.45,.15) | |
209 | p.BrickColor = BrickColor.new('Really red') | |
210 | p.Material = Enum.Material.SmoothPlastic | |
211 | p.CanCollide = false | |
212 | p.Transparency = 0 | |
213 | local pw = Instance.new("Weld") | |
214 | pw.Parent = p | |
215 | pw.Part0 = game.Players.LocalPlayer.Character["Head"] | |
216 | pw.Part1 = p | |
217 | pw.C1 = CFrame.new(-.3,-1.75,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)) | |
218 | ||
219 | local p = Instance.new("Part") | |
220 | p.Parent = model | |
221 | p.Size = Vector3.new(.45,.15,.15) | |
222 | p.BrickColor = BrickColor.new('Really red') | |
223 | p.Material = Enum.Material.SmoothPlastic | |
224 | p.CanCollide = false | |
225 | p.Transparency = 0 | |
226 | local pw = Instance.new("Weld") | |
227 | pw.Parent = p | |
228 | pw.Part0 = game.Players.LocalPlayer.Character["Head"] | |
229 | pw.Part1 = p | |
230 | pw.C1 = CFrame.new(0,-1.9,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)) | |
231 | ||
232 | local p = Instance.new("Part") | |
233 | p.Parent = model | |
234 | p.Size = Vector3.new(1.4,2,1) | |
235 | p.BrickColor = BrickColor.new('Really red') | |
236 | p.Material = Enum.Material.SmoothPlastic | |
237 | p.CanCollide = false | |
238 | p.Transparency = 0 | |
239 | local pw = Instance.new("Weld") | |
240 | pw.Parent = p | |
241 | pw.Part0 = game.Players.LocalPlayer.Character["Torso"] | |
242 | pw.Part1 = p | |
243 | pw.C1 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)) | |
244 | ||
245 | local p = Instance.new("Part") | |
246 | p.Parent = model | |
247 | p.Size = Vector3.new(1.5,1.2,1.1) | |
248 | p.BrickColor = BrickColor.new('Really red') | |
249 | p.Material = Enum.Material.SmoothPlastic | |
250 | p.CanCollide = false | |
251 | p.Transparency = 0 | |
252 | local pw = Instance.new("Weld") | |
253 | pw.Parent = p | |
254 | pw.Part0 = game.Players.LocalPlayer.Character["Torso"] | |
255 | pw.Part1 = p | |
256 | pw.C1 = CFrame.new(0,.3,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)) | |
257 | ||
258 | local p = Instance.new("Part") | |
259 | p.Parent = model | |
260 | p.Size = Vector3.new(1,.8,.1) | |
261 | p.BrickColor = BrickColor.new('White') | |
262 | p.Material = Enum.Material.Slate | |
263 | p.CanCollide = false | |
264 | p.Transparency = 0 | |
265 | local pw = Instance.new("Weld") | |
266 | pw.Parent = p | |
267 | pw.Part0 = game.Players.LocalPlayer.Character["Torso"] | |
268 | pw.Part1 = p | |
269 | pw.C1 = CFrame.new(0,.3,.51) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)) | |
270 | ||
271 | local p = Instance.new("Part") | |
272 | p.Parent = model | |
273 | p.Size = Vector3.new(.6,1.1,.6) | |
274 | p.BrickColor = BrickColor.new('Really red') | |
275 | p.Material = Enum.Material.SmoothPlastic | |
276 | p.CanCollide = false | |
277 | p.Transparency = 0 | |
278 | local pw = Instance.new("Weld") | |
279 | pw.Parent = p | |
280 | pw.Part0 = game.Players.LocalPlayer.Character["Right Arm"] | |
281 | pw.Part1 = p | |
282 | pw.C1 = CFrame.new(.3,-.7,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-15)) | |
283 | ||
284 | local p = Instance.new("Part") | |
285 | p.Parent = model | |
286 | p.Size = Vector3.new(.6,1.1,.6) | |
287 | p.BrickColor = BrickColor.new('Really red') | |
288 | p.Material = Enum.Material.SmoothPlastic | |
289 | p.CanCollide = false | |
290 | p.Transparency = 0 | |
291 | local pw = Instance.new("Weld") | |
292 | pw.Parent = p | |
293 | pw.Part0 = game.Players.LocalPlayer.Character["Right Arm"] | |
294 | pw.Part1 = p | |
295 | pw.C1 = CFrame.new(.35,.3,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-0)) | |
296 | ||
297 | local p = Instance.new("Part") | |
298 | p.Parent = model | |
299 | p.Size = Vector3.new(.7,.7,.7) | |
300 | p.BrickColor = BrickColor.new('Really red') | |
301 | p.Material = Enum.Material.SmoothPlastic | |
302 | p.CanCollide = false | |
303 | p.Transparency = 0 | |
304 | local pw = Instance.new("Weld") | |
305 | pw.Parent = p | |
306 | pw.Part0 = game.Players.LocalPlayer.Character["Right Arm"] | |
307 | pw.Part1 = p | |
308 | pw.C1 = CFrame.new(.35,.6,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-0)) | |
309 | ||
310 | local p = Instance.new("Part") | |
311 | p.Parent = model | |
312 | p.Size = Vector3.new(.6,1.1,.6) | |
313 | p.BrickColor = BrickColor.new('Really red') | |
314 | p.Material = Enum.Material.SmoothPlastic | |
315 | p.CanCollide = false | |
316 | p.Transparency = 0 | |
317 | local pw = Instance.new("Weld") | |
318 | pw.Parent = p | |
319 | pw.Part0 = game.Players.LocalPlayer.Character["Left Arm"] | |
320 | pw.Part1 = p | |
321 | pw.C1 = CFrame.new(-.3,-.7,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(15)) | |
322 | ||
323 | local p = Instance.new("Part") | |
324 | p.Parent = model | |
325 | p.Size = Vector3.new(.6,1.1,.6) | |
326 | p.BrickColor = BrickColor.new('Really red') | |
327 | p.Material = Enum.Material.SmoothPlastic | |
328 | p.CanCollide = false | |
329 | p.Transparency = 0 | |
330 | local pw = Instance.new("Weld") | |
331 | pw.Parent = p | |
332 | pw.Part0 = game.Players.LocalPlayer.Character["Left Arm"] | |
333 | pw.Part1 = p | |
334 | pw.C1 = CFrame.new(-.35,.3,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-0)) | |
335 | ||
336 | local p = Instance.new("Part") | |
337 | p.Parent = model | |
338 | p.Size = Vector3.new(.7,.7,.7) | |
339 | p.BrickColor = BrickColor.new('Really red') | |
340 | p.Material = Enum.Material.SmoothPlastic | |
341 | p.CanCollide = false | |
342 | p.Transparency = 0 | |
343 | local pw = Instance.new("Weld") | |
344 | pw.Parent = p | |
345 | pw.Part0 = game.Players.LocalPlayer.Character["Left Arm"] | |
346 | pw.Part1 = p | |
347 | pw.C1 = CFrame.new(-.35,.6,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-0)) | |
348 | ||
349 | local p = Instance.new("Part") | |
350 | p.Parent = model | |
351 | p.Size = Vector3.new(.6,1.7,.6) | |
352 | p.BrickColor = BrickColor.new('Really red') | |
353 | p.Material = Enum.Material.SmoothPlastic | |
354 | p.CanCollide = false | |
355 | p.Transparency = 0 | |
356 | local pw = Instance.new("Weld") | |
357 | pw.Parent = p | |
358 | pw.Part0 = game.Players.LocalPlayer.Character["Left Leg"] | |
359 | pw.Part1 = p | |
360 | pw.C1 = CFrame.new(-.1,-.15,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-0)) | |
361 | ||
362 | local p = Instance.new("Part") | |
363 | p.Parent = model | |
364 | p.Size = Vector3.new(.7,.4,1) | |
365 | p.BrickColor = BrickColor.new('Really red') | |
366 | p.Material = Enum.Material.SmoothPlastic | |
367 | p.CanCollide = false | |
368 | p.Transparency = 0 | |
369 | local pw = Instance.new("Weld") | |
370 | pw.Parent = p | |
371 | pw.Part0 = game.Players.LocalPlayer.Character["Left Leg"] | |
372 | pw.Part1 = p | |
373 | pw.C1 = CFrame.new(-.1,.75,.2) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-0)) | |
374 | ||
375 | local p = Instance.new("Part") | |
376 | p.Parent = model | |
377 | p.Size = Vector3.new(.6,1.7,.6) | |
378 | p.BrickColor = BrickColor.new('Really red') | |
379 | p.Material = Enum.Material.SmoothPlastic | |
380 | p.CanCollide = false | |
381 | p.Transparency = 0 | |
382 | local pw = Instance.new("Weld") | |
383 | pw.Parent = p | |
384 | pw.Part0 = game.Players.LocalPlayer.Character["Right Leg"] | |
385 | pw.Part1 = p | |
386 | pw.C1 = CFrame.new(.1,-.15,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-0)) | |
387 | ||
388 | local p = Instance.new("Part") | |
389 | p.Parent = model | |
390 | p.Size = Vector3.new(.7,.4,1) | |
391 | p.BrickColor = BrickColor.new('Really red') | |
392 | p.Material = Enum.Material.SmoothPlastic | |
393 | p.CanCollide = false | |
394 | p.Transparency = 0 | |
395 | local pw = Instance.new("Weld") | |
396 | pw.Parent = p | |
397 | pw.Part0 = game.Players.LocalPlayer.Character["Right Leg"] | |
398 | pw.Part1 = p | |
399 | pw.C1 = CFrame.new(.1,.75,.2) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-0)) | |
400 | ||
401 | function damage(hit) | |
402 | local h = hit.Parent:findFirstChildOfClass("Humanoid") | |
403 | if h ~= nil then | |
404 | h.Health = h.Health - 5 | |
405 | end | |
406 | end | |
407 | ||
408 | game.Players.LocalPlayer.Character.Torso.Touched:connect(damage) | |
409 | ||
410 | while true do | |
411 | wait(.01) | |
412 | local hat = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Accessory") | |
413 | if hat ~= nil then | |
414 | hat.Parent = nil | |
415 | end | |
416 | if phase == 1 and game.Players.LocalPlayer.Character.Humanoid.Health > 50000 and game.Players.LocalPlayer.Character.Humanoid.Health < 60000 then | |
417 | model:ClearAllChildren() | |
418 | music.SoundId = "rbxassetid://1634189847" | |
419 | music:Play() | |
420 | ||
421 | local p = Instance.new("Part") | |
422 | p.Parent = model | |
423 | p.Size = Vector3.new(1.6,1.6,1.6) | |
424 | p.BrickColor = BrickColor.new('Really red') | |
425 | p.Material = Enum.Material.SmoothPlastic | |
426 | p.CanCollide = false | |
427 | p.Transparency = 0 | |
428 | local pw = Instance.new("Weld") | |
429 | pw.Parent = p | |
430 | pw.Part0 = game.Players.LocalPlayer.Character["Head"] | |
431 | pw.Part1 = p | |
432 | pw.C1 = CFrame.new(0,-.3,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)) | |
433 | ||
434 | local p = Instance.new("Part") | |
435 | p.Parent = model | |
436 | p.Size = Vector3.new(1.4,1.4,.1) | |
437 | p.BrickColor = BrickColor.new('White') | |
438 | p.Material = Enum.Material.SmoothPlastic | |
439 | p.CanCollide = false | |
440 | p.Transparency = 0 | |
441 | local pw = Instance.new("Weld") | |
442 | pw.Parent = p | |
443 | pw.Part0 = game.Players.LocalPlayer.Character["Head"] | |
444 | pw.Part1 = p | |
445 | pw.C1 = CFrame.new(0,-.3,.8) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)) | |
446 | ||
447 | local p = Instance.new("Part") | |
448 | p.Parent = model | |
449 | p.Size = Vector3.new(.3,.6,.5) | |
450 | p.BrickColor = BrickColor.new('Really red') | |
451 | p.Material = Enum.Material.SmoothPlastic | |
452 | p.CanCollide = false | |
453 | p.Transparency = 0 | |
454 | local pw = Instance.new("Weld") | |
455 | pw.Parent = p | |
456 | pw.Part0 = game.Players.LocalPlayer.Character["Head"] | |
457 | pw.Part1 = p | |
458 | pw.C1 = CFrame.new(.7,-.6,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-15)) | |
459 | ||
460 | local p = Instance.new("Part") | |
461 | p.Parent = model | |
462 | p.Size = Vector3.new(.3,.6,.5) | |
463 | p.BrickColor = BrickColor.new('Really red') | |
464 | p.Material = Enum.Material.SmoothPlastic | |
465 | p.CanCollide = false | |
466 | p.Transparency = 0 | |
467 | local pw = Instance.new("Weld") | |
468 | pw.Parent = p | |
469 | pw.Part0 = game.Players.LocalPlayer.Character["Head"] | |
470 | pw.Part1 = p | |
471 | pw.C1 = CFrame.new(-.7,-.6,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(15)) | |
472 | ||
473 | local p = Instance.new("Part") | |
474 | p.Parent = model | |
475 | p.Size = Vector3.new(.4,.6,.1) | |
476 | p.BrickColor = BrickColor.new('Really black') | |
477 | p.Material = Enum.Material.SmoothPlastic | |
478 | p.CanCollide = false | |
479 | p.Transparency = 0 | |
480 | local pw = Instance.new("Weld") | |
481 | pw.Parent = p | |
482 | pw.Part0 = game.Players.LocalPlayer.Character["Head"] | |
483 | pw.Part1 = p | |
484 | pw.C1 = CFrame.new(.4,-.5,.81) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)) | |
485 | ||
486 | local p = Instance.new("Part") | |
487 | p.Parent = model | |
488 | p.Size = Vector3.new(.05,.5,.1) | |
489 | p.BrickColor = BrickColor.new('Really red') | |
490 | p.Material = Enum.Material.Neon | |
491 | p.CanCollide = false | |
492 | p.Transparency = 0 | |
493 | local pw = Instance.new("Weld") | |
494 | pw.Parent = p | |
495 | pw.Part0 = game.Players.LocalPlayer.Character["Head"] | |
496 | pw.Part1 = p | |
497 | pw.C1 = CFrame.new(.4,-.5,.82) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)) | |
498 | ||
499 | local p = Instance.new("Part") | |
500 | p.Parent = model | |
501 | p.Size = Vector3.new(.4,.6,.1) | |
502 | p.BrickColor = BrickColor.new('Really black') | |
503 | p.Material = Enum.Material.SmoothPlastic | |
504 | p.CanCollide = false | |
505 | p.Transparency = 0 | |
506 | local pw = Instance.new("Weld") | |
507 | pw.Parent = p | |
508 | pw.Part0 = game.Players.LocalPlayer.Character["Head"] | |
509 | pw.Part1 = p | |
510 | pw.C1 = CFrame.new(-.4,-.5,.81) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)) | |
511 | ||
512 | local p = Instance.new("Part") | |
513 | p.Parent = model | |
514 | p.Size = Vector3.new(.05,.5,.1) | |
515 | p.BrickColor = BrickColor.new('Really red') | |
516 | p.Material = Enum.Material.Neon | |
517 | p.CanCollide = false | |
518 | p.Transparency = 0 | |
519 | local pw = Instance.new("Weld") | |
520 | pw.Parent = p | |
521 | pw.Part0 = game.Players.LocalPlayer.Character["Head"] | |
522 | pw.Part1 = p | |
523 | pw.C1 = CFrame.new(-.4,-.5,.82) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)) | |
524 | ||
525 | local p = Instance.new("Part") | |
526 | p.Parent = model | |
527 | p.Size = Vector3.new(.6,.3,.3) | |
528 | p.BrickColor = BrickColor.new('White') | |
529 | p.Material = Enum.Material.SmoothPlastic | |
530 | p.CanCollide = false | |
531 | p.Transparency = 0 | |
532 | local pw = Instance.new("Weld") | |
533 | pw.Parent = p | |
534 | pw.Part0 = game.Players.LocalPlayer.Character["Head"] | |
535 | pw.Part1 = p | |
536 | pw.C1 = CFrame.new(0,-.1,1) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)) | |
537 | ||
538 | local p = Instance.new("Part") | |
539 | p.Parent = model | |
540 | p.Size = Vector3.new(.2,.2,.2) | |
541 | p.BrickColor = BrickColor.new('Really black') | |
542 | p.Material = Enum.Material.SmoothPlastic | |
543 | p.CanCollide = false | |
544 | p.Transparency = 0 | |
545 | local pw = Instance.new("Weld") | |
546 | pw.Parent = p | |
547 | pw.Part0 = game.Players.LocalPlayer.Character["Head"] | |
548 | pw.Part1 = p | |
549 | pw.C1 = CFrame.new(0,-.3,1.1) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)) | |
550 | ||
551 | local p = Instance.new("Part") | |
552 | p.Parent = model | |
553 | p.Size = Vector3.new(1,2,.8) | |
554 | p.BrickColor = BrickColor.new('Really red') | |
555 | p.Material = Enum.Material.SmoothPlastic | |
556 | p.CanCollide = false | |
557 | p.Transparency = 0 | |
558 | local pw = Instance.new("Weld") | |
559 | pw.Parent = p | |
560 | pw.Part0 = game.Players.LocalPlayer.Character["Torso"] | |
561 | pw.Part1 = p | |
562 | pw.C1 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)) | |
563 | ||
564 | local p = Instance.new("Part") | |
565 | p.Parent = model | |
566 | p.Size = Vector3.new(1.1,1.2,.9) | |
567 | p.BrickColor = BrickColor.new('Really red') | |
568 | p.Material = Enum.Material.SmoothPlastic | |
569 | p.CanCollide = false | |
570 | p.Transparency = 0 | |
571 | local pw = Instance.new("Weld") | |
572 | pw.Parent = p | |
573 | pw.Part0 = game.Players.LocalPlayer.Character["Torso"] | |
574 | pw.Part1 = p | |
575 | pw.C1 = CFrame.new(0,-.3,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)) | |
576 | ||
577 | local p = Instance.new("Part") | |
578 | p.Parent = model | |
579 | p.Size = Vector3.new(.2,.2,.8) | |
580 | p.BrickColor = BrickColor.new('Really red') | |
581 | p.Material = Enum.Material.SmoothPlastic | |
582 | p.CanCollide = false | |
583 | p.Transparency = 0 | |
584 | local pw = Instance.new("Weld") | |
585 | pw.Parent = p | |
586 | pw.Part0 = game.Players.LocalPlayer.Character["Torso"] | |
587 | pw.Part1 = p | |
588 | pw.C1 = CFrame.new(.4,.4,.8) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)) | |
589 | ||
590 | local p = Instance.new("Part") | |
591 | p.Parent = model | |
592 | p.Size = Vector3.new(.2,.2,.8) | |
593 | p.BrickColor = BrickColor.new('Really red') | |
594 | p.Material = Enum.Material.SmoothPlastic | |
595 | p.CanCollide = false | |
596 | p.Transparency = 0 | |
597 | local pw = Instance.new("Weld") | |
598 | pw.Parent = p | |
599 | pw.Part0 = game.Players.LocalPlayer.Character["Torso"] | |
600 | pw.Part1 = p | |
601 | pw.C1 = CFrame.new(-.4,.4,.8) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)) | |
602 | ||
603 | local p = Instance.new("Part") | |
604 | p.Parent = model | |
605 | p.Size = Vector3.new(.4,2,.4) | |
606 | p.BrickColor = BrickColor.new('Really red') | |
607 | p.Material = Enum.Material.SmoothPlastic | |
608 | p.CanCollide = false | |
609 | p.Transparency = 0 | |
610 | local pw = Instance.new("Weld") | |
611 | pw.Parent = p | |
612 | pw.Part0 = game.Players.LocalPlayer.Character["Torso"] | |
613 | pw.Part1 = p | |
614 | pw.C1 = CFrame.new(0,-2,0) * CFrame.fromEulerAnglesXYZ(math.rad(-15),math.rad(0),math.rad(30)) | |
615 | ||
616 | local p = Instance.new("Part") | |
617 | p.Parent = model | |
618 | p.Size = Vector3.new(.4,.4,2) | |
619 | p.BrickColor = BrickColor.new('Really red') | |
620 | p.Material = Enum.Material.SmoothPlastic | |
621 | p.CanCollide = false | |
622 | p.Transparency = 0 | |
623 | local pw = Instance.new("Weld") | |
624 | pw.Parent = p | |
625 | pw.Part0 = game.Players.LocalPlayer.Character["Torso"] | |
626 | pw.Part1 = p | |
627 | pw.C1 = CFrame.new(-1.4,-2.5,.1) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)) | |
628 | ||
629 | local p = Instance.new("WedgePart") | |
630 | p.Parent = model | |
631 | p.Size = Vector3.new(.4,.4,2) | |
632 | p.BrickColor = BrickColor.new('Buttermilk') | |
633 | p.Material = Enum.Material.SmoothPlastic | |
634 | p.CanCollide = false | |
635 | p.Transparency = 0 | |
636 | local pw = Instance.new("Weld") | |
637 | pw.Parent = p | |
638 | pw.Part0 = game.Players.LocalPlayer.Character["Torso"] | |
639 | pw.Part1 = p | |
640 | pw.C1 = CFrame.new(-1.4,-2.5,2.1) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)) | |
641 | ||
642 | ||
643 | ||
644 | local p = Instance.new("Part") | |
645 | p.Parent = model | |
646 | p.Size = Vector3.new(.4,2,.4) | |
647 | p.BrickColor = BrickColor.new('Really red') | |
648 | p.Material = Enum.Material.SmoothPlastic | |
649 | p.CanCollide = false | |
650 | p.Transparency = 0 | |
651 | local pw = Instance.new("Weld") | |
652 | pw.Parent = p | |
653 | pw.Part0 = game.Players.LocalPlayer.Character["Torso"] | |
654 | pw.Part1 = p | |
655 | pw.C1 = CFrame.new(0,-2,0) * CFrame.fromEulerAnglesXYZ(math.rad(-15),math.rad(0),math.rad(-30)) | |
656 | ||
657 | local p = Instance.new("Part") | |
658 | p.Parent = model | |
659 | p.Size = Vector3.new(.4,.4,2) | |
660 | p.BrickColor = BrickColor.new('Really red') | |
661 | p.Material = Enum.Material.SmoothPlastic | |
662 | p.CanCollide = false | |
663 | p.Transparency = 0 | |
664 | local pw = Instance.new("Weld") | |
665 | pw.Parent = p | |
666 | pw.Part0 = game.Players.LocalPlayer.Character["Torso"] | |
667 | pw.Part1 = p | |
668 | pw.C1 = CFrame.new(1.4,-2.5,.1) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)) | |
669 | ||
670 | local p = Instance.new("WedgePart") | |
671 | p.Parent = model | |
672 | p.Size = Vector3.new(.4,.4,2) | |
673 | p.BrickColor = BrickColor.new('Buttermilk') | |
674 | p.Material = Enum.Material.SmoothPlastic | |
675 | p.CanCollide = false | |
676 | p.Transparency = 0 | |
677 | local pw = Instance.new("Weld") | |
678 | pw.Parent = p | |
679 | pw.Part0 = game.Players.LocalPlayer.Character["Torso"] | |
680 | pw.Part1 = p | |
681 | pw.C1 = CFrame.new(1.4,-2.5,2.1) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)) | |
682 | ||
683 | local p = Instance.new("Part") | |
684 | p.Parent = model | |
685 | p.Size = Vector3.new(.3,1.7,.3) | |
686 | p.BrickColor = BrickColor.new('Really red') | |
687 | p.Material = Enum.Material.SmoothPlastic | |
688 | p.CanCollide = false | |
689 | p.Transparency = 0 | |
690 | local pw = Instance.new("Weld") | |
691 | pw.Parent = p | |
692 | pw.Part0 = game.Players.LocalPlayer.Character["Left Leg"] | |
693 | pw.Part1 = p | |
694 | pw.C1 = CFrame.new(-.2,-.15,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-0)) | |
695 | ||
696 | local p = Instance.new("Part") | |
697 | p.Parent = model | |
698 | p.Size = Vector3.new(.4,.3,.7) | |
699 | p.BrickColor = BrickColor.new('Really red') | |
700 | p.Material = Enum.Material.SmoothPlastic | |
701 | p.CanCollide = false | |
702 | p.Transparency = 0 | |
703 | local pw = Instance.new("Weld") | |
704 | pw.Parent = p | |
705 | pw.Part0 = game.Players.LocalPlayer.Character["Left Leg"] | |
706 | pw.Part1 = p | |
707 | pw.C1 = CFrame.new(-.2,.8,.2) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-0)) | |
708 | ||
709 | local p = Instance.new("Part") | |
710 | p.Parent = model | |
711 | p.Size = Vector3.new(.3,1.7,.3) | |
712 | p.BrickColor = BrickColor.new('Really red') | |
713 | p.Material = Enum.Material.SmoothPlastic | |
714 | p.CanCollide = false | |
715 | p.Transparency = 0 | |
716 | local pw = Instance.new("Weld") | |
717 | pw.Parent = p | |
718 | pw.Part0 = game.Players.LocalPlayer.Character["Right Leg"] | |
719 | pw.Part1 = p | |
720 | pw.C1 = CFrame.new(.2,-.15,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-0)) | |
721 | ||
722 | local p = Instance.new("Part") | |
723 | p.Parent = model | |
724 | p.Size = Vector3.new(.4,.3,.7) | |
725 | p.BrickColor = BrickColor.new('Really red') | |
726 | p.Material = Enum.Material.SmoothPlastic | |
727 | p.CanCollide = false | |
728 | p.Transparency = 0 | |
729 | local pw = Instance.new("Weld") | |
730 | pw.Parent = p | |
731 | pw.Part0 = game.Players.LocalPlayer.Character["Right Leg"] | |
732 | pw.Part1 = p | |
733 | pw.C1 = CFrame.new(.2,.8,.2) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-0)) | |
734 | ||
735 | local p = Instance.new("Part") | |
736 | p.Parent = model | |
737 | p.Size = Vector3.new(.15,.3,.15) | |
738 | p.BrickColor = BrickColor.new('Really red') | |
739 | p.Material = Enum.Material.SmoothPlastic | |
740 | p.CanCollide = false | |
741 | p.Transparency = 0 | |
742 | local pw = Instance.new("Weld") | |
743 | pw.Parent = p | |
744 | pw.Part0 = game.Players.LocalPlayer.Character["Head"] | |
745 | pw.Part1 = p | |
746 | pw.C1 = CFrame.new(0,-1.25,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)) | |
747 | ||
748 | local p = Instance.new("Part") | |
749 | p.Parent = model | |
750 | p.Size = Vector3.new(.45,.15,.15) | |
751 | p.BrickColor = BrickColor.new('Really red') | |
752 | p.Material = Enum.Material.SmoothPlastic | |
753 | p.CanCollide = false | |
754 | p.Transparency = 0 | |
755 | local pw = Instance.new("Weld") | |
756 | pw.Parent = p | |
757 | pw.Part0 = game.Players.LocalPlayer.Character["Head"] | |
758 | pw.Part1 = p | |
759 | pw.C1 = CFrame.new(0,-1.45,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)) | |
760 | ||
761 | local p = Instance.new("Part") | |
762 | p.Parent = model | |
763 | p.Size = Vector3.new(.15,.45,.15) | |
764 | p.BrickColor = BrickColor.new('Really red') | |
765 | p.Material = Enum.Material.SmoothPlastic | |
766 | p.CanCollide = false | |
767 | p.Transparency = 0 | |
768 | local pw = Instance.new("Weld") | |
769 | pw.Parent = p | |
770 | pw.Part0 = game.Players.LocalPlayer.Character["Head"] | |
771 | pw.Part1 = p | |
772 | pw.C1 = CFrame.new(.3,-1.75,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)) | |
773 | ||
774 | local p = Instance.new("Part") | |
775 | p.Parent = model | |
776 | p.Size = Vector3.new(.15,.45,.15) | |
777 | p.BrickColor = BrickColor.new('Really red') | |
778 | p.Material = Enum.Material.SmoothPlastic | |
779 | p.CanCollide = false | |
780 | p.Transparency = 0 | |
781 | local pw = Instance.new("Weld") | |
782 | pw.Parent = p | |
783 | pw.Part0 = game.Players.LocalPlayer.Character["Head"] | |
784 | pw.Part1 = p | |
785 | pw.C1 = CFrame.new(-.3,-1.75,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)) | |
786 | ||
787 | local p = Instance.new("Part") | |
788 | p.Parent = model | |
789 | p.Size = Vector3.new(.45,.15,.15) | |
790 | p.BrickColor = BrickColor.new('Really red') | |
791 | p.Material = Enum.Material.SmoothPlastic | |
792 | p.CanCollide = false | |
793 | p.Transparency = 0 | |
794 | local pw = Instance.new("Weld") | |
795 | pw.Parent = p | |
796 | pw.Part0 = game.Players.LocalPlayer.Character["Head"] | |
797 | pw.Part1 = p | |
798 | pw.C1 = CFrame.new(0,-1.9,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)) | |
799 | ||
800 | local p = Instance.new("Part") | |
801 | p.Parent = model | |
802 | p.Size = Vector3.new(.6,.4,.1) | |
803 | p.BrickColor = BrickColor.new('White') | |
804 | p.Material = Enum.Material.Slate | |
805 | p.CanCollide = false | |
806 | p.Transparency = 0 | |
807 | local pw = Instance.new("Weld") | |
808 | pw.Parent = p | |
809 | pw.Part0 = game.Players.LocalPlayer.Character["Torso"] | |
810 | pw.Part1 = p | |
811 | pw.C1 = CFrame.new(0,0.6,0.4) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)) | |
812 | ||
813 | phase = 2 | |
814 | end | |
815 | end |