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- game.Players.LocalPlayer.Character["Head"].Transparency = 1
- game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
- game.Players.LocalPlayer.Character["Right Arm"].Transparency = 1
- game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
- game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
- game.Players.LocalPlayer.Character["Torso"].Transparency = 1
- game.Players.LocalPlayer.Character["Head"].face.Transparency = 1
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = 100000
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 14
- wait(.2)
- game.Players.LocalPlayer.Character.Humanoid.Health = 100000
- local mouse = game.Players.LocalPlayer:GetMouse()
- local phase = 1
- local music = Instance.new("Sound")
- music.Parent = game.Players.LocalPlayer.Character.Torso
- music.Volume = 2
- music.SoundId = "rbxassetid://1594462153"
- music.Looped = true
- music:Play()
- local a1 = Instance.new("Sound")
- a1.Parent = game.Players.LocalPlayer.Character.Head
- a1.Volume = 1
- a1.SoundId = "rbxassetid://1402068429"
- local model = Instance.new("Model")
- model.Parent = game.Players.LocalPlayer.Character
- model.Name = "Po Model"
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(1.6,1.6,1.6)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(0,-.3,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(1.4,1.4,.1)
- p.BrickColor = BrickColor.new('White')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(0,-.3,.8) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.3,.6,.5)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(.7,-.6,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-15))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.3,.6,.5)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(-.7,-.6,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(15))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.4,.6,.1)
- p.BrickColor = BrickColor.new('Really black')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(.4,-.5,.81) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.05,.5,.1)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.Neon
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(.4,-.5,.82) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.4,.6,.1)
- p.BrickColor = BrickColor.new('Really black')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(-.4,-.5,.81) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.05,.5,.1)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.Neon
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(-.4,-.5,.82) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.6,.3,.3)
- p.BrickColor = BrickColor.new('White')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(0,-.1,1) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.2,.2,.2)
- p.BrickColor = BrickColor.new('Really black')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(0,-.3,1.1) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.15,.3,.15)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(0,-1.25,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.45,.15,.15)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(0,-1.45,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.15,.45,.15)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(.3,-1.75,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.15,.45,.15)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(-.3,-1.75,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.45,.15,.15)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(0,-1.9,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(1.4,2,1)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Torso"]
- pw.Part1 = p
- pw.C1 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(1.5,1.2,1.1)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Torso"]
- pw.Part1 = p
- pw.C1 = CFrame.new(0,.3,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(1,.8,.1)
- p.BrickColor = BrickColor.new('White')
- p.Material = Enum.Material.Slate
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Torso"]
- pw.Part1 = p
- pw.C1 = CFrame.new(0,.3,.51) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.6,1.1,.6)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- pw.Part1 = p
- pw.C1 = CFrame.new(.3,-.7,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-15))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.6,1.1,.6)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- pw.Part1 = p
- pw.C1 = CFrame.new(.35,.3,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.7,.7,.7)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- pw.Part1 = p
- pw.C1 = CFrame.new(.35,.6,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.6,1.1,.6)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Left Arm"]
- pw.Part1 = p
- pw.C1 = CFrame.new(-.3,-.7,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(15))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.6,1.1,.6)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Left Arm"]
- pw.Part1 = p
- pw.C1 = CFrame.new(-.35,.3,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.7,.7,.7)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Left Arm"]
- pw.Part1 = p
- pw.C1 = CFrame.new(-.35,.6,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.6,1.7,.6)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Left Leg"]
- pw.Part1 = p
- pw.C1 = CFrame.new(-.1,-.15,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.7,.4,1)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Left Leg"]
- pw.Part1 = p
- pw.C1 = CFrame.new(-.1,.75,.2) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.6,1.7,.6)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Right Leg"]
- pw.Part1 = p
- pw.C1 = CFrame.new(.1,-.15,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.7,.4,1)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Right Leg"]
- pw.Part1 = p
- pw.C1 = CFrame.new(.1,.75,.2) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-0))
- function damage(hit)
- local h = hit.Parent:findFirstChildOfClass("Humanoid")
- if h ~= nil then
- h.Health = h.Health - 5
- end
- end
- game.Players.LocalPlayer.Character.Torso.Touched:connect(damage)
- while true do
- wait(.01)
- local hat = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Accessory")
- if hat ~= nil then
- hat.Parent = nil
- end
- if phase == 1 and game.Players.LocalPlayer.Character.Humanoid.Health > 50000 and game.Players.LocalPlayer.Character.Humanoid.Health < 60000 then
- model:ClearAllChildren()
- music.SoundId = "rbxassetid://1634189847"
- music:Play()
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(1.6,1.6,1.6)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(0,-.3,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(1.4,1.4,.1)
- p.BrickColor = BrickColor.new('White')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(0,-.3,.8) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.3,.6,.5)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(.7,-.6,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-15))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.3,.6,.5)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(-.7,-.6,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(15))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.4,.6,.1)
- p.BrickColor = BrickColor.new('Really black')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(.4,-.5,.81) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.05,.5,.1)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.Neon
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(.4,-.5,.82) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.4,.6,.1)
- p.BrickColor = BrickColor.new('Really black')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(-.4,-.5,.81) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.05,.5,.1)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.Neon
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(-.4,-.5,.82) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.6,.3,.3)
- p.BrickColor = BrickColor.new('White')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(0,-.1,1) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.2,.2,.2)
- p.BrickColor = BrickColor.new('Really black')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(0,-.3,1.1) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(1,2,.8)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Torso"]
- pw.Part1 = p
- pw.C1 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(1.1,1.2,.9)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Torso"]
- pw.Part1 = p
- pw.C1 = CFrame.new(0,-.3,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.2,.2,.8)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Torso"]
- pw.Part1 = p
- pw.C1 = CFrame.new(.4,.4,.8) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.2,.2,.8)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Torso"]
- pw.Part1 = p
- pw.C1 = CFrame.new(-.4,.4,.8) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.4,2,.4)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Torso"]
- pw.Part1 = p
- pw.C1 = CFrame.new(0,-2,0) * CFrame.fromEulerAnglesXYZ(math.rad(-15),math.rad(0),math.rad(30))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.4,.4,2)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Torso"]
- pw.Part1 = p
- pw.C1 = CFrame.new(-1.4,-2.5,.1) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("WedgePart")
- p.Parent = model
- p.Size = Vector3.new(.4,.4,2)
- p.BrickColor = BrickColor.new('Buttermilk')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Torso"]
- pw.Part1 = p
- pw.C1 = CFrame.new(-1.4,-2.5,2.1) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.4,2,.4)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Torso"]
- pw.Part1 = p
- pw.C1 = CFrame.new(0,-2,0) * CFrame.fromEulerAnglesXYZ(math.rad(-15),math.rad(0),math.rad(-30))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.4,.4,2)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Torso"]
- pw.Part1 = p
- pw.C1 = CFrame.new(1.4,-2.5,.1) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("WedgePart")
- p.Parent = model
- p.Size = Vector3.new(.4,.4,2)
- p.BrickColor = BrickColor.new('Buttermilk')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Torso"]
- pw.Part1 = p
- pw.C1 = CFrame.new(1.4,-2.5,2.1) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.3,1.7,.3)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Left Leg"]
- pw.Part1 = p
- pw.C1 = CFrame.new(-.2,-.15,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.4,.3,.7)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Left Leg"]
- pw.Part1 = p
- pw.C1 = CFrame.new(-.2,.8,.2) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.3,1.7,.3)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Right Leg"]
- pw.Part1 = p
- pw.C1 = CFrame.new(.2,-.15,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.4,.3,.7)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Right Leg"]
- pw.Part1 = p
- pw.C1 = CFrame.new(.2,.8,.2) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.15,.3,.15)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(0,-1.25,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.45,.15,.15)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(0,-1.45,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.15,.45,.15)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(.3,-1.75,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.15,.45,.15)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(-.3,-1.75,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.45,.15,.15)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(0,-1.9,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.6,.4,.1)
- p.BrickColor = BrickColor.new('White')
- p.Material = Enum.Material.Slate
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Torso"]
- pw.Part1 = p
- pw.C1 = CFrame.new(0,0.6,0.4) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- phase = 2
- end
- end
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