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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end game.Players.LocalPlayer.Character["Head"].Transparency = 1
- game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
- game.Players.LocalPlayer.Character["Right Arm"].Transparency = 1
- game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
- game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
- game.Players.LocalPlayer.Character["Torso"].Transparency = 1
- game.Players.LocalPlayer.Character["Head"].face.Transparency = 1
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = 100000
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 14
- wait(.2)
- game.Players.LocalPlayer.Character.Humanoid.Health = 100000
- local mouse = game.Players.LocalPlayer:GetMouse()
- local phase = 1
- local music = Instance.new("Sound")
- music.Parent = game.Players.LocalPlayer.Character.Torso
- music.Volume = 2
- music.SoundId = "rbxassetid://1594462153"
- music.Looped = true
- music:Play()
- local a1 = Instance.new("Sound")
- a1.Parent = game.Players.LocalPlayer.Character.Head
- a1.Volume = 1
- a1.SoundId = "rbxassetid://1402068429"
- local model = Instance.new("Model")
- model.Parent = game.Players.LocalPlayer.Character
- model.Name = "Po Model"
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(1.6,1.6,1.6)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(0,-.3,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(1.4,1.4,.1)
- p.BrickColor = BrickColor.new('White')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(0,-.3,.8) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.3,.6,.5)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(.7,-.6,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-15))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.3,.6,.5)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(-.7,-.6,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(15))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.4,.6,.1)
- p.BrickColor = BrickColor.new('Really black')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(.4,-.5,.81) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.05,.5,.1)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.Neon
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(.4,-.5,.82) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.4,.6,.1)
- p.BrickColor = BrickColor.new('Really black')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(-.4,-.5,.81) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.05,.5,.1)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.Neon
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(-.4,-.5,.82) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.6,.3,.3)
- p.BrickColor = BrickColor.new('White')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(0,-.1,1) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.2,.2,.2)
- p.BrickColor = BrickColor.new('Really black')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(0,-.3,1.1) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.15,.3,.15)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(0,-1.25,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.45,.15,.15)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(0,-1.45,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.15,.45,.15)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(.3,-1.75,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.15,.45,.15)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(-.3,-1.75,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.45,.15,.15)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(0,-1.9,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(1.4,2,1)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Torso"]
- pw.Part1 = p
- pw.C1 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(1.5,1.2,1.1)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Torso"]
- pw.Part1 = p
- pw.C1 = CFrame.new(0,.3,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(1,.8,.1)
- p.BrickColor = BrickColor.new('White')
- p.Material = Enum.Material.Slate
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Torso"]
- pw.Part1 = p
- pw.C1 = CFrame.new(0,.3,.51) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.6,1.1,.6)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- pw.Part1 = p
- pw.C1 = CFrame.new(.3,-.7,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-15))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.6,1.1,.6)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- pw.Part1 = p
- pw.C1 = CFrame.new(.35,.3,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.7,.7,.7)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- pw.Part1 = p
- pw.C1 = CFrame.new(.35,.6,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.6,1.1,.6)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Left Arm"]
- pw.Part1 = p
- pw.C1 = CFrame.new(-.3,-.7,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(15))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.6,1.1,.6)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Left Arm"]
- pw.Part1 = p
- pw.C1 = CFrame.new(-.35,.3,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.7,.7,.7)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Left Arm"]
- pw.Part1 = p
- pw.C1 = CFrame.new(-.35,.6,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.6,1.7,.6)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Left Leg"]
- pw.Part1 = p
- pw.C1 = CFrame.new(-.1,-.15,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.7,.4,1)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Left Leg"]
- pw.Part1 = p
- pw.C1 = CFrame.new(-.1,.75,.2) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.6,1.7,.6)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Right Leg"]
- pw.Part1 = p
- pw.C1 = CFrame.new(.1,-.15,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.7,.4,1)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Right Leg"]
- pw.Part1 = p
- pw.C1 = CFrame.new(.1,.75,.2) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-0))
- function damage(hit)
- local h = hit.Parent:findFirstChildOfClass("Humanoid")
- if h ~= nil then
- h.Health = h.Health - 5
- end
- end
- game.Players.LocalPlayer.Character.Torso.Touched:connect(damage)
- while true do
- wait(.01)
- local hat = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Accessory")
- if hat ~= nil then
- hat.Parent = nil
- end
- if phase == 1 and game.Players.LocalPlayer.Character.Humanoid.Health > 50000 and game.Players.LocalPlayer.Character.Humanoid.Health < 60000 then
- model:ClearAllChildren()
- music.SoundId = "rbxassetid://1634189847"
- music:Play()
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(1.6,1.6,1.6)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(0,-.3,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(1.4,1.4,.1)
- p.BrickColor = BrickColor.new('White')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(0,-.3,.8) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.3,.6,.5)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(.7,-.6,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-15))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.3,.6,.5)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(-.7,-.6,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(15))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.4,.6,.1)
- p.BrickColor = BrickColor.new('Really black')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(.4,-.5,.81) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.05,.5,.1)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.Neon
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(.4,-.5,.82) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.4,.6,.1)
- p.BrickColor = BrickColor.new('Really black')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(-.4,-.5,.81) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.05,.5,.1)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.Neon
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(-.4,-.5,.82) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.6,.3,.3)
- p.BrickColor = BrickColor.new('White')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(0,-.1,1) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.2,.2,.2)
- p.BrickColor = BrickColor.new('Really black')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(0,-.3,1.1) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(1,2,.8)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Torso"]
- pw.Part1 = p
- pw.C1 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(1.1,1.2,.9)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Torso"]
- pw.Part1 = p
- pw.C1 = CFrame.new(0,-.3,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.2,.2,.8)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Torso"]
- pw.Part1 = p
- pw.C1 = CFrame.new(.4,.4,.8) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.2,.2,.8)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Torso"]
- pw.Part1 = p
- pw.C1 = CFrame.new(-.4,.4,.8) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.4,2,.4)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Torso"]
- pw.Part1 = p
- pw.C1 = CFrame.new(0,-2,0) * CFrame.fromEulerAnglesXYZ(math.rad(-15),math.rad(0),math.rad(30))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.4,.4,2)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Torso"]
- pw.Part1 = p
- pw.C1 = CFrame.new(-1.4,-2.5,.1) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("WedgePart")
- p.Parent = model
- p.Size = Vector3.new(.4,.4,2)
- p.BrickColor = BrickColor.new('Buttermilk')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Torso"]
- pw.Part1 = p
- pw.C1 = CFrame.new(-1.4,-2.5,2.1) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.4,2,.4)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Torso"]
- pw.Part1 = p
- pw.C1 = CFrame.new(0,-2,0) * CFrame.fromEulerAnglesXYZ(math.rad(-15),math.rad(0),math.rad(-30))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.4,.4,2)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Torso"]
- pw.Part1 = p
- pw.C1 = CFrame.new(1.4,-2.5,.1) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("WedgePart")
- p.Parent = model
- p.Size = Vector3.new(.4,.4,2)
- p.BrickColor = BrickColor.new('Buttermilk')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Torso"]
- pw.Part1 = p
- pw.C1 = CFrame.new(1.4,-2.5,2.1) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.3,1.7,.3)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Left Leg"]
- pw.Part1 = p
- pw.C1 = CFrame.new(-.2,-.15,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.4,.3,.7)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Left Leg"]
- pw.Part1 = p
- pw.C1 = CFrame.new(-.2,.8,.2) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.3,1.7,.3)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Right Leg"]
- pw.Part1 = p
- pw.C1 = CFrame.new(.2,-.15,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.4,.3,.7)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Right Leg"]
- pw.Part1 = p
- pw.C1 = CFrame.new(.2,.8,.2) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.15,.3,.15)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(0,-1.25,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.45,.15,.15)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(0,-1.45,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.15,.45,.15)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(.3,-1.75,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.15,.45,.15)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(-.3,-1.75,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.45,.15,.15)
- p.BrickColor = BrickColor.new('Really red')
- p.Material = Enum.Material.SmoothPlastic
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Head"]
- pw.Part1 = p
- pw.C1 = CFrame.new(0,-1.9,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- local p = Instance.new("Part")
- p.Parent = model
- p.Size = Vector3.new(.6,.4,.1)
- p.BrickColor = BrickColor.new('White')
- p.Material = Enum.Material.Slate
- p.CanCollide = false
- p.Transparency = 0
- local pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = game.Players.LocalPlayer.Character["Torso"]
- pw.Part1 = p
- pw.C1 = CFrame.new(0,0.6,0.4) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- phase = 2
- end
- end
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