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1 | #============================================================================== | |
2 | - | # FFS - Stealkiller |
2 | + | # FFS - Stealkiller v1.0 |
3 | #============================================================================== | |
4 | # <stealkiller counter: x> x = Anzahl für den Stealskill | |
5 | # <stealkiller ce: x> x = ID des Common Events | |
6 | ||
7 | $imported = {} if $imported == nil | |
8 | $imported["Stealkiller"] = true | |
9 | ||
10 | module Flip | |
11 | COMMON_EVENT_STEALKILLER_COUNTER = 50 | |
12 | end | |
13 | ||
14 | #============================================================================== | |
15 | # RPG::Enemy | |
16 | #============================================================================== | |
17 | ||
18 | class RPG::Enemy | |
19 | #-------------------------------------------------------------------------- | |
20 | # * Friendly EXP | |
21 | #-------------------------------------------------------------------------- | |
22 | def stealkiller_counter | |
23 | return @stealkiller_counter if @stealkiller_counter != nil | |
24 | self.note.split(/[\r\n]+/).each { |line| | |
25 | case line | |
26 | when /<(?:STEALKILLER_COUNTER|stealkiller counter):[ ](\d+)>/i | |
27 | @stealkiller_counter = $1.to_i | |
28 | end | |
29 | } | |
30 | return @stealkiller_counter | |
31 | end | |
32 | #-------------------------------------------------------------------------- | |
33 | # * Friendly EXP | |
34 | #-------------------------------------------------------------------------- | |
35 | def stealkiller_ce | |
36 | return @stealkiller_ce if @stealkiller_ce != nil | |
37 | self.note.split(/[\r\n]+/).each { |line| | |
38 | case line | |
39 | when /<(?:STEALKILLER_CE|stealkiller ce):[ ](\d+)>/i | |
40 | @stealkiller_ce = $1.to_i | |
41 | end | |
42 | } | |
43 | return @stealkiller_ce | |
44 | end | |
45 | ||
46 | end | |
47 | ||
48 | #============================================================================== | |
49 | # ■ Game_Battler | |
50 | #============================================================================== | |
51 | ||
52 | class Game_Battler | |
53 | attr_accessor :stealkiller_counter | |
54 | attr_accessor :stealkiller_ce | |
55 | ||
56 | alias initialize_stealkiller initialize | |
57 | def initialize | |
58 | initialize_stealkiller | |
59 | @stealkiller = 0 | |
60 | @stealkiller_ce = 0 | |
61 | end | |
62 | end | |
63 | ||
64 | #============================================================================== | |
65 | # ■ Game_Enemy | |
66 | #============================================================================== | |
67 | ||
68 | class Game_Enemy < Game_Battler | |
69 | #-------------------------------------------------------------------------- | |
70 | # ● オブジェクト初期化 | |
71 | # index : 敵グループ内インデックス | |
72 | # enemy_id : 敵キャラ ID | |
73 | #-------------------------------------------------------------------------- | |
74 | - | $game_temp.common_event_id = Flip::COMMON_EVENT_STEALKILLER_COUNTER |
74 | + | |
75 | def initialize(index, enemy_id) | |
76 | initialize_flip_stealkiller(index, enemy_id) | |
77 | @stealkiller_counter = enemy.stealkiller_counter | |
78 | @stealkiller_ce = enemy.stealkiller_ce | |
79 | end | |
80 | end | |
81 | ||
82 | class Scene_Battle < Scene_Base | |
83 | #-------------------------------------------------------------------------- | |
84 | # * process_kgc_steal | |
85 | #-------------------------------------------------------------------------- | |
86 | def process_kgc_steal(target, steal_type) | |
87 | skill = @active_battler.action.skill | |
88 | target.bem_make_obj_steal_result(@active_battler, skill, steal_type) | |
89 | display_steal_effects(target, skill) | |
90 | if target.stealkiller_counter > 0 | |
91 | target.stealkiller_counter -= 1 | |
92 | if target.stealkiller_counter <= 0 | |
93 | $game_temp.common_event_id = target.stealkiller_ce | |
94 | end | |
95 | end | |
96 | end | |
97 | end |