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1
--lotushomerun was here
2
3
4
plr = game:service'Players'.LocalPlayer
5
repeat wait() until plr.Character
6
wait(1)
7
plrgui = plr:findFirstChild'PlayerGui'
8
plrmouse = plr:GetMouse()
9
char = plr.Character
10
humanoid = char:findFirstChild("Humanoid")
11
torso = char:findFirstChild("Torso")
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head = char.Head
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ra = char:findFirstChild("Right Arm")
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la = char:findFirstChild("Left Arm")
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rl = char:findFirstChild("Right Leg")
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ll = char:findFirstChild("Left Leg")
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rs = torso:findFirstChild("Right Shoulder")
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ls = torso:findFirstChild("Left Shoulder")
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rh = torso:findFirstChild("Right Hip")
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lh = torso:findFirstChild("Left Hip")
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neck = torso:findFirstChild("Neck")
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rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
23
rootpart = char:findFirstChild("HumanoidRootPart")
24
camera = workspace.CurrentCamera
25
anim = char:findFirstChild("Animate")
26
27
function scan(parent)
28
    local parts,last = {}
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        for _,v in pairs(parent:GetChildren()) do
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            if (v:IsA("BasePart")) then
31
            v.Anchored = true
32
                if (last) then
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                    local w = Instance.new("Weld")
34
                    w.Name = ("%s_Weld"):format(v.Name)
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                    w.Part0,w.Part1 = last,v
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                    w.C0 = last.CFrame:inverse()
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                    w.C1 = v.CFrame:inverse()
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                    w.Parent = last
39
                end
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                last = v
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                table.insert(parts,v)
42
            end
43
            scan(v)
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        end
45
    for _,v in pairs(parts) do
46
        v.Anchored = false
47
        v.Locked = true
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        v.CanCollide = false
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    end
50
end
51
52
53
local Particles = {
54
55
    AirRing = function(CF, Distance, Color, Opac, Size, Velocity)
56
            local StoredParticles = {};
57
58
            for Angle = 0, 360, 20 do
59
                local EffectDirection = new("Part", char);
60
                EffectDirection.Anchored = true;
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                EffectDirection.CanCollide = false;
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                EffectDirection.CFrame = CF
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                 * CFrame.Angles(math.pi/2, 0, 0)
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                 * CFrame.Angles(0, 0, math.rad(Angle)) 
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                 * CFrame.new(0, Distance, 0);
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                EffectDirection.Transparency = 1;
67
                local Smoke = new("Smoke", EffectDirection);
68
                Smoke.Color = Color3.new(Color.r/255, Color.g/255, Color.b/255) or Color3.new(1,1,1);
69
                Smoke.Opacity = Opac or 0.05;
70
                Smoke.Size = Size or 0;
71
                Smoke.RiseVelocity = Velocity or 2;
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                table.insert(StoredParticles, Smoke);
73
                game:service'Debris':AddItem(EffectDirection, 10);
74
            end
75
76
            wait(.2);
77
78
            for Index,Value in next,StoredParticles do
79
                if Value:IsA'Smoke' then
80
                    Value.Enabled = false;
81
                end
82
            end
83
    end;
84
85
    BulletholeParticles = function(Part, hitPart)
86
        do --material splash
87
            local Particle = Instance.new("ParticleEmitter", Part);
88
            Particle.VelocitySpread = 30;
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            Particle.LightEmission = 200;
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            Particle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.1, 0), NumberSequenceKeypoint.new(1, 0.25, 0)})
93
            Particle.Color = ColorSequence.new(Color3.new(hitPart.BrickColor.r, hitPart.BrickColor.g, hitPart.BrickColor.b));
94
            Particle.Texture = "rbxassetid://272031379";
95
            Particle.Rotation = NumberRange.new(0,90);
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            Particle.Rate = 25;
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            Particle.Acceleration = Vector3.new(0, -100, 0)
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            Particle.Speed = NumberRange.new(35);
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            Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 1, 0)});
100
            Particle.Lifetime = NumberRange.new(2);
101
            coroutine.wrap(function()
102
                wait(.2)
103
                Particle.Enabled = false;
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                Particle.Rate = 0;
105
                wait(2)
106
                Particle:Destroy()
107
            end)()
108
        end
109
110
        do --smoke effect
111
            local Particle = Instance.new("ParticleEmitter", Part);
112
            Particle.VelocitySpread = 10;
113
114
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            Particle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0), NumberSequenceKeypoint.new(1, 0.9, 0)})
116
117
            Particle.Color = ColorSequence.new(Color3.new(hitPart.BrickColor.r, hitPart.BrickColor.g, hitPart.BrickColor.b));
118
            Particle.Texture = "rbxassetid://272031958"; -- replace id
119
            Particle.Rotation = NumberRange.new(0,90);
120
            Particle.Rate = 10;
121
            Particle.Acceleration = Vector3.new(0, -1, 0)
122
            Particle.Speed = NumberRange.new(5);
123
            Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 1, 0)});
124
            Particle.Lifetime = NumberRange.new(1);
125
            coroutine.wrap(function()
126
                wait(.2)
127
                Particle.Enabled = false;
128
                Particle.Rate = 0;
129
                wait(1)
130
                Particle:Destroy()
131
            end)()
132
        end
133
        end;
134
};
135
136
-- 1 - M16A4
137
Gun = Instance.new("Model")
138
Gun.Name = "M16A4"
139
Gun.Parent = char
140
141
-- 2 - Carry Handle
142
obj2 = Instance.new("Part")
143
obj2.CFrame = CFrame.new(Vector3.new(15.242094, 14.0666552, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
144
obj2.FormFactor = 'Custom'
145
obj2.LeftSurface = 10
146
obj2.TopSurface = 10
147
obj2.RightSurface = 10
148
obj2.Material = 'SmoothPlastic'
149
obj2.Size = Vector3.new(1, 1, 1)
150
obj2.FrontSurface = 10
151
obj2.BottomSurface = 10
152
obj2.BackSurface = 10
153
obj2.Anchored = true
154
obj2.BrickColor = BrickColor.new("Black")
155
obj2.Name = "Carry Handle"
156
obj2.Parent = Gun
157
158
-- 3 - Mesh
159
obj3 = Instance.new("SpecialMesh")
160
obj3.MeshType = Enum.MeshType.Wedge
161
obj3.Scale = Vector3.new(0.15384616, 0.115384638, 0.0615384579)
162
obj3.Parent = obj2
163
164
-- 4 - Front Sight/Gas Tube
165
obj4 = Instance.new("Part")
166
obj4.CFrame = CFrame.new(Vector3.new(18.0110912, 13.8776541, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
167
obj4.FormFactor = 'Custom'
168
obj4.LeftSurface = 10
169
obj4.TopSurface = 10
170
obj4.RightSurface = 10
171
obj4.Material = 'SmoothPlastic'
172
obj4.Size = Vector3.new(1, 1, 1)
173
obj4.FrontSurface = 10
174
obj4.BottomSurface = 10
175
obj4.BackSurface = 10
176
obj4.Anchored = true
177
obj4.BrickColor = BrickColor.new("Black")
178
obj4.Name = "Front Sight/Gas Tube"
179
obj4.Parent = Gun
180
181
-- 5 - Mesh
182
obj5 = Instance.new("SpecialMesh")
183
obj5.MeshType = Enum.MeshType.Brick
184
obj5.Scale = Vector3.new(0.0384615399, 0.0999999642, 0.0769230798)
185
obj5.Parent = obj4
186
187
-- 6 - Handguard
188
obj6 = Instance.new("Part")
189
obj6.CFrame = CFrame.new(Vector3.new(16.1770878, 13.6856527, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
190
obj6.FormFactor = 'Custom'
191
obj6.LeftSurface = 10
192
obj6.TopSurface = 10
193
obj6.RightSurface = 10
194
obj6.Material = 'SmoothPlastic'
195
obj6.Size = Vector3.new(1, 1, 1)
196
obj6.FrontSurface = 10
197
obj6.BottomSurface = 10
198
obj6.BackSurface = 10
199
obj6.Anchored = true
200
obj6.BrickColor = BrickColor.new("Black")
201
obj6.Name = "Handguard"
202
obj6.Parent = Gun
203
204
-- 7 - Mesh
205
obj7 = Instance.new("SpecialMesh")
206
obj7.MeshType = Enum.MeshType.Wedge
207
obj7.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
208
obj7.Parent = obj6
209
210
-- 8 - Clip
211
obj8 = Instance.new("Part")
212
obj8.CFrame = CFrame.new(Vector3.new(16.0835896, 13.1984005, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
213
obj8.FormFactor = 'Custom'
214
obj8.LeftSurface = 10
215
obj8.TopSurface = 10
216
obj8.RightSurface = 10
217
obj8.Material = 'SmoothPlastic'
218
obj8.Size = Vector3.new(1, 1, 1)
219
obj8.FrontSurface = 10
220
obj8.BottomSurface = 10
221
obj8.BackSurface = 10
222
obj8.Anchored = true
223
obj8.BrickColor = BrickColor.new("Black")
224
obj8.Name = "Clip"
225
obj8.Parent = Gun
226
227
-- 9 - Mesh
228
obj9 = Instance.new("BlockMesh")
229
obj9.Scale = Vector3.new(0.0666666627, 0.19047612, 0.104761899)
230
obj9.Parent = obj8
231
232
-- 10 - Stock
233
obj10 = Instance.new("Part")
234
obj10.CFrame = CFrame.new(Vector3.new(14.4500961, 13.5206528, -9.96666431)) * CFrame.Angles(1.5707963705063, -1.5698828697205, -1.5707963705063)
235
obj10.FormFactor = 'Custom'
236
obj10.LeftSurface = 10
237
obj10.TopSurface = 10
238
obj10.RightSurface = 10
239
obj10.Material = 'SmoothPlastic'
240
obj10.Size = Vector3.new(1, 1, 1)
241
obj10.FrontSurface = 10
242
obj10.BottomSurface = 10
243
obj10.BackSurface = 10
244
obj10.Anchored = true
245
obj10.BrickColor = BrickColor.new("Black")
246
obj10.Name = "Stock"
247
obj10.Parent = Gun
248
249
-- 11 - Mesh
250
obj11 = Instance.new("SpecialMesh")
251
obj11.MeshType = Enum.MeshType.Wedge
252
obj11.Scale = Vector3.new(0.15384616, 0.307692319, 1.30769253)
253
obj11.Parent = obj10
254
255
-- 12 - Part
256
obj12 = Instance.new("Part")
257
obj12.CFrame = CFrame.new(Vector3.new(15.3380947, 13.8276529, -9.8736639)) * CFrame.Angles(1.5707963705063, 0, 1.2217304706573)
258
obj12.FormFactor = 'Custom'
259
obj12.LeftSurface = 10
260
obj12.TopSurface = 10
261
obj12.RightSurface = 10
262
obj12.Material = 'SmoothPlastic'
263
obj12.Size = Vector3.new(1, 1, 1)
264
obj12.FrontSurface = 10
265
obj12.BottomSurface = 10
266
obj12.BackSurface = 10
267
obj12.Anchored = true
268
obj12.BrickColor = BrickColor.new("Black")
269
obj12.Parent = Gun
270
271
-- 13 - Mesh
272
obj13 = Instance.new("CylinderMesh")
273
obj13.Scale = Vector3.new(0.115384638, 0.315384656, 0.115384638)
274
obj13.Parent = obj12
275
276
-- 14 - Barrel
277
obj14 = Instance.new("Part")
278
obj14.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8086538, -9.90466404)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
279
obj14.FormFactor = 'Custom'
280
obj14.LeftSurface = 10
281
obj14.TopSurface = 10
282
obj14.RightSurface = 10
283
obj14.Material = 'SmoothPlastic'
284
obj14.Size = Vector3.new(1, 1, 1)
285
obj14.FrontSurface = 10
286
obj14.BottomSurface = 10
287
obj14.BackSurface = 10
288
obj14.Anchored = true
289
obj14.BrickColor = BrickColor.new("Black")
290
obj14.Name = "Barrel"
291
obj14.Parent = Gun
292
293
-- 15 - Mesh
294
obj15 = Instance.new("SpecialMesh")
295
obj15.MeshType = Enum.MeshType.Brick
296
obj15.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
297
obj15.Parent = obj14
298
299
-- 16 - Barrel
300
obj16 = Instance.new("Part")
301
obj16.CFrame = CFrame.new(Vector3.new(19.1420918, 13.7516527, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -3.141592502594)
302
obj16.FormFactor = 'Custom'
303
obj16.LeftSurface = 10
304
obj16.TopSurface = 10
305
obj16.RightSurface = 10
306
obj16.Material = 'SmoothPlastic'
307
obj16.Size = Vector3.new(1, 1, 1)
308
obj16.FrontSurface = 10
309
obj16.BottomSurface = 10
310
obj16.BackSurface = 10
311
obj16.Anchored = true
312
obj16.BrickColor = BrickColor.new("Black")
313
obj16.Name = "Barrel"
314
obj16.Parent = Gun
315
316
-- 17 - Mesh
317
obj17 = Instance.new("SpecialMesh")
318
obj17.MeshType = Enum.MeshType.Brick
319
obj17.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
320
obj17.Parent = obj16
321
322
-- 18 - Barrel
323
obj18 = Instance.new("Part")
324
obj18.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8086538, -10.0196638)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
325
obj18.FormFactor = 'Custom'
326
obj18.LeftSurface = 10
327
obj18.TopSurface = 10
328
obj18.RightSurface = 10
329
obj18.Material = 'SmoothPlastic'
330
obj18.Size = Vector3.new(1, 1, 1)
331
obj18.FrontSurface = 10
332
obj18.BottomSurface = 10
333
obj18.BackSurface = 10
334
obj18.Anchored = true
335
obj18.BrickColor = BrickColor.new("Black")
336
obj18.Name = "Barrel"
337
obj18.Parent = Gun
338
339
-- 19 - Mesh
340
obj19 = Instance.new("SpecialMesh")
341
obj19.MeshType = Enum.MeshType.Brick
342
obj19.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
343
obj19.Parent = obj18
344
345
-- 20 - FireHole
346
obj20 = Instance.new("Part")
347
obj20.CFrame = CFrame.new(Vector3.new(19.2540894, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
348
obj20.FormFactor = 'Custom'
349
obj20.LeftSurface = 10
350
obj20.TopSurface = 10
351
obj20.RightSurface = 10
352
obj20.Material = 'SmoothPlastic'
353
obj20.Size = Vector3.new(1, 1, 1)
354
obj20.FrontSurface = 10
355
obj20.BottomSurface = 10
356
obj20.BackSurface = 10
357
obj20.Anchored = true
358
obj20.BrickColor = BrickColor.new("Really black")
359
obj20.Name = "FireHole"
360
obj20.Parent = Gun
361
362
-- 21 - Mesh
363
obj21 = Instance.new("CylinderMesh")
364
obj21.Scale = Vector3.new(0.115384601, 0.00769230817, 0.15384616)
365
obj21.Parent = obj20
366
367
-- 22 - Barrel
368
obj22 = Instance.new("Part")
369
obj22.CFrame = CFrame.new(Vector3.new(19.2270889, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
370
obj22.FormFactor = 'Custom'
371
obj22.LeftSurface = 10
372
obj22.TopSurface = 10
373
obj22.RightSurface = 10
374
obj22.Material = 'SmoothPlastic'
375
obj22.Size = Vector3.new(1, 1, 1)
376
obj22.FrontSurface = 10
377
obj22.BottomSurface = 10
378
obj22.BackSurface = 10
379
obj22.Anchored = true
380
obj22.BrickColor = BrickColor.new("Black")
381
obj22.Name = "Barrel"
382
obj22.Parent = Gun
383
384
-- 23 - Mesh
385
obj23 = Instance.new("CylinderMesh")
386
obj23.Scale = Vector3.new(0.134615377, 0.0615385175, 0.15384616)
387
obj23.Parent = obj22
388
389
-- 24 - Barrel
390
obj24 = Instance.new("Part")
391
obj24.CFrame = CFrame.new(Vector3.new(18.6800919, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
392
obj24.FormFactor = 'Custom'
393
obj24.LeftSurface = 10
394
obj24.TopSurface = 10
395
obj24.RightSurface = 10
396
obj24.Material = 'SmoothPlastic'
397
obj24.Size = Vector3.new(1, 1, 1)
398
obj24.FrontSurface = 10
399
obj24.BottomSurface = 10
400
obj24.BackSurface = 10
401
obj24.Anchored = true
402
obj24.BrickColor = BrickColor.new("Black")
403
obj24.Name = "Barrel"
404
obj24.Parent = Gun
405
406
-- 25 - Mesh
407
obj25 = Instance.new("CylinderMesh")
408
obj25.Scale = Vector3.new(0.103846155, 0.692307711, 0.15384616)
409
obj25.Parent = obj24
410
411
-- 26 - Barrel
412
obj26 = Instance.new("Part")
413
obj26.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8666525, -9.95866489)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
414
obj26.FormFactor = 'Custom'
415
obj26.LeftSurface = 10
416
obj26.TopSurface = 10
417
obj26.RightSurface = 10
418
obj26.Material = 'SmoothPlastic'
419
obj26.Size = Vector3.new(1, 1, 1)
420
obj26.FrontSurface = 10
421
obj26.BottomSurface = 10
422
obj26.BackSurface = 10
423
obj26.Anchored = true
424
obj26.BrickColor = BrickColor.new("Black")
425
obj26.Name = "Barrel"
426
obj26.Parent = Gun
427
428
-- 27 - Mesh
429
obj27 = Instance.new("SpecialMesh")
430
obj27.MeshType = Enum.MeshType.Brick
431
obj27.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
432
obj27.Parent = obj26
433
434
-- 28 - Barrel
435
obj28 = Instance.new("Part")
436
obj28.CFrame = CFrame.new(Vector3.new(19.0570927, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
437
obj28.FormFactor = 'Custom'
438
obj28.LeftSurface = 10
439
obj28.TopSurface = 10
440
obj28.RightSurface = 10
441
obj28.Material = 'SmoothPlastic'
442
obj28.Size = Vector3.new(1, 1, 1)
443
obj28.FrontSurface = 10
444
obj28.BottomSurface = 10
445
obj28.BackSurface = 10
446
obj28.Anchored = true
447
obj28.BrickColor = BrickColor.new("Black")
448
obj28.Name = "Barrel"
449
obj28.Parent = Gun
450
451
-- 29 - Mesh
452
obj29 = Instance.new("CylinderMesh")
453
obj29.Scale = Vector3.new(0.134615377, 0.0615385175, 0.15384616)
454
obj29.Parent = obj28
455
456
-- 30 - Barrel
457
obj30 = Instance.new("Part")
458
obj30.CFrame = CFrame.new(Vector3.new(18.1420918, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
459
obj30.FormFactor = 'Custom'
460
obj30.LeftSurface = 10
461
obj30.TopSurface = 10
462
obj30.RightSurface = 10
463
obj30.Material = 'SmoothPlastic'
464
obj30.Size = Vector3.new(1, 1, 1)
465
obj30.FrontSurface = 10
466
obj30.BottomSurface = 10
467
obj30.BackSurface = 10
468
obj30.Anchored = true
469
obj30.BrickColor = BrickColor.new("Black")
470
obj30.Name = "Barrel"
471
obj30.Parent = Gun
472
473
-- 31 - Mesh
474
obj31 = Instance.new("CylinderMesh")
475
obj31.Scale = Vector3.new(0.115384638, 0.384615391, 0.15384616)
476
obj31.Parent = obj30
477
478
-- 32 - Carry Handle
479
obj32 = Instance.new("Part")
480
obj32.CFrame = CFrame.new(Vector3.new(15.3070965, 14.1356554, -9.96266651)) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
481
obj32.FormFactor = 'Custom'
482
obj32.LeftSurface = 10
483
obj32.TopSurface = 10
484
obj32.RightSurface = 10
485
obj32.Material = 'SmoothPlastic'
486
obj32.Size = Vector3.new(1, 1, 1)
487
obj32.FrontSurface = 10
488
obj32.BottomSurface = 10
489
obj32.BackSurface = 10
490
obj32.Anchored = true
491
obj32.BrickColor = BrickColor.new("Black")
492
obj32.Name = "Carry Handle"
493
obj32.Parent = Gun
494
495
-- 33 - Mesh
496
obj33 = Instance.new("SpecialMesh")
497
obj33.MeshType = Enum.MeshType.Brick
498
obj33.Scale = Vector3.new(0.0153846173, 0.0307692327, 0.0384615399)
499
obj33.Parent = obj32
500
501
-- 34 - Carry Handle
502
obj34 = Instance.new("Part")
503
obj34.CFrame = CFrame.new(Vector3.new(15.3380947, 14.1516542, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
504
obj34.FormFactor = 'Custom'
505
obj34.LeftSurface = 10
506
obj34.TopSurface = 10
507
obj34.RightSurface = 10
508
obj34.Material = 'SmoothPlastic'
509
obj34.Size = Vector3.new(1, 1, 1)
510
obj34.FrontSurface = 10
511
obj34.BottomSurface = 10
512
obj34.BackSurface = 10
513
obj34.Anchored = true
514
obj34.BrickColor = BrickColor.new("Dark stone grey")
515
obj34.Name = "Carry Handle"
516
obj34.Parent = Gun
517
518
-- 35 - Mesh
519
obj35 = Instance.new("SpecialMesh")
520
obj35.MeshType = Enum.MeshType.Brick
521
obj35.Scale = Vector3.new(0.100000016, 0.0538461618, 0.0230769273)
522
obj35.Parent = obj34
523
524
-- 36 - Carry Handle
525
obj36 = Instance.new("Part")
526
obj36.CFrame = CFrame.new(Vector3.new(15.3300991, 14.1356554, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
527
obj36.FormFactor = 'Custom'
528
obj36.LeftSurface = 10
529
obj36.TopSurface = 10
530
obj36.RightSurface = 10
531
obj36.Material = 'SmoothPlastic'
532
obj36.Size = Vector3.new(1, 1, 1)
533
obj36.FrontSurface = 10
534
obj36.BottomSurface = 10
535
obj36.BackSurface = 10
536
obj36.Anchored = true
537
obj36.BrickColor = BrickColor.new("Dark stone grey")
538
obj36.Name = "Carry Handle"
539
obj36.Parent = Gun
540
541
-- 37 - Mesh
542
obj37 = Instance.new("CylinderMesh")
543
obj37.Scale = Vector3.new(0.0230769273, 0.107692324, 0.0230769273)
544
obj37.Parent = obj36
545
546
-- 38 - Carry Handle
547
obj38 = Instance.new("Part")
548
obj38.CFrame = CFrame.new(Vector3.new(15.3690929, 14.0666552, -9.90466404)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
549
obj38.FormFactor = 'Custom'
550
obj38.LeftSurface = 10
551
obj38.TopSurface = 10
552
obj38.RightSurface = 10
553
obj38.Material = 'SmoothPlastic'
554
obj38.Size = Vector3.new(1, 1, 1)
555
obj38.FrontSurface = 10
556
obj38.BottomSurface = 10
557
obj38.BackSurface = 10
558
obj38.Anchored = true
559
obj38.BrickColor = BrickColor.new("Black")
560
obj38.Name = "Carry Handle"
561
obj38.Parent = Gun
562
563
-- 39 - Mesh
564
obj39 = Instance.new("CylinderMesh")
565
obj39.Scale = Vector3.new(0.115384638, 0.0384615399, 0.115384638)
566
obj39.Parent = obj38
567
568
-- 40 - Carry Handle
569
obj40 = Instance.new("Part")
570
obj40.CFrame = CFrame.new(Vector3.new(15.1770926, 14.0016546, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
571
obj40.FormFactor = 'Custom'
572
obj40.LeftSurface = 10
573
obj40.TopSurface = 10
574
obj40.RightSurface = 10
575
obj40.Material = 'SmoothPlastic'
576
obj40.Size = Vector3.new(1, 1, 1)
577
obj40.FrontSurface = 10
578
obj40.BottomSurface = 10
579
obj40.BackSurface = 10
580
obj40.Anchored = true
581
obj40.BrickColor = BrickColor.new("Black")
582
obj40.Name = "Carry Handle"
583
obj40.Parent = Gun
584
585
-- 41 - Mesh
586
obj41 = Instance.new("SpecialMesh")
587
obj41.MeshType = Enum.MeshType.Wedge
588
obj41.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
589
obj41.Parent = obj40
590
591
-- 42 - Carry Handle
592
obj42 = Instance.new("Part")
593
obj42.CFrame = CFrame.new(Vector3.new(15.7730904, 14.1516542, -10.0276651)) * CFrame.Angles(-0, -1.5707963705063, 0)
594
obj42.FormFactor = 'Custom'
595
obj42.LeftSurface = 10
596
obj42.TopSurface = 10
597
obj42.RightSurface = 10
598
obj42.Material = 'SmoothPlastic'
599
obj42.Size = Vector3.new(1, 1, 1)
600
obj42.FrontSurface = 10
601
obj42.BottomSurface = 10
602
obj42.BackSurface = 10
603
obj42.Anchored = true
604
obj42.BrickColor = BrickColor.new("Black")
605
obj42.Name = "Carry Handle"
606
obj42.Parent = Gun
607
608
-- 43 - Mesh
609
obj43 = Instance.new("SpecialMesh")
610
obj43.MeshType = Enum.MeshType.Wedge
611
obj43.Scale = Vector3.new(0.0230769273, 0.0538461618, 0.769231021)
612
obj43.Parent = obj42
613
614
-- 44 - Carry Handle
615
obj44 = Instance.new("Part")
616
obj44.CFrame = CFrame.new(Vector3.new(15.5230913, 14.0206537, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
617
obj44.FormFactor = 'Custom'
618
obj44.LeftSurface = 10
619
obj44.TopSurface = 10
620
obj44.RightSurface = 10
621
obj44.Material = 'SmoothPlastic'
622
obj44.Size = Vector3.new(1, 1, 1)
623
obj44.FrontSurface = 10
624
obj44.BottomSurface = 10
625
obj44.BackSurface = 10
626
obj44.Anchored = true
627
obj44.BrickColor = BrickColor.new("Black")
628
obj44.Name = "Carry Handle"
629
obj44.Parent = Gun
630
631
-- 45 - Mesh
632
obj45 = Instance.new("SpecialMesh")
633
obj45.MeshType = Enum.MeshType.Wedge
634
obj45.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
635
obj45.Parent = obj44
636
637
-- 46 - Carry Handle
638
obj46 = Instance.new("Part")
639
obj46.CFrame = CFrame.new(Vector3.new(16.1770878, 14.0476542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
640
obj46.FormFactor = 'Custom'
641
obj46.LeftSurface = 10
642
obj46.TopSurface = 10
643
obj46.RightSurface = 10
644
obj46.Material = 'SmoothPlastic'
645
obj46.Size = Vector3.new(1, 1, 1)
646
obj46.FrontSurface = 10
647
obj46.BottomSurface = 10
648
obj46.BackSurface = 10
649
obj46.Anchored = true
650
obj46.BrickColor = BrickColor.new("Black")
651
obj46.Name = "Carry Handle"
652
obj46.Parent = Gun
653
654
-- 47 - Mesh
655
obj47 = Instance.new("SpecialMesh")
656
obj47.MeshType = Enum.MeshType.Brick
657
obj47.Scale = Vector3.new(0.0384615399, 0.0769230798, 0.15384616)
658
obj47.Parent = obj46
659
660
-- 48 - Carry Handle
661
obj48 = Instance.new("Part")
662
obj48.CFrame = CFrame.new(Vector3.new(15.3000927, 14.1856546, -9.89666271)) * CFrame.Angles(0, 1.5707963705063, 0)
663
obj48.FormFactor = 'Custom'
664
obj48.LeftSurface = 10
665
obj48.TopSurface = 10
666
obj48.RightSurface = 10
667
obj48.Material = 'SmoothPlastic'
668
obj48.Size = Vector3.new(1, 1, 1)
669
obj48.FrontSurface = 10
670
obj48.BottomSurface = 10
671
obj48.BackSurface = 10
672
obj48.Anchored = true
673
obj48.BrickColor = BrickColor.new("Dark stone grey")
674
obj48.Name = "Carry Handle"
675
obj48.Parent = Gun
676
677
-- 49 - Mesh
678
obj49 = Instance.new("SpecialMesh")
679
obj49.MeshType = Enum.MeshType.Wedge
680
obj49.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0230769273)
681
obj49.Parent = obj48
682
683
-- 50 - Carry Handle
684
obj50 = Instance.new("Part")
685
obj50.CFrame = CFrame.new(Vector3.new(16.1380939, 14.0746546, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
686
obj50.FormFactor = 'Custom'
687
obj50.LeftSurface = 10
688
obj50.TopSurface = 10
689
obj50.RightSurface = 10
690
obj50.Material = 'SmoothPlastic'
691
obj50.Size = Vector3.new(1, 1, 1)
692
obj50.FrontSurface = 10
693
obj50.BottomSurface = 10
694
obj50.BackSurface = 10
695
obj50.Anchored = true
696
obj50.BrickColor = BrickColor.new("Black")
697
obj50.Name = "Carry Handle"
698
obj50.Parent = Gun
699
700
-- 51 - Mesh
701
obj51 = Instance.new("SpecialMesh")
702
obj51.MeshType = Enum.MeshType.Wedge
703
obj51.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
704
obj51.Parent = obj50
705
706
-- 52 - Carry Handle
707
obj52 = Instance.new("Part")
708
obj52.CFrame = CFrame.new(Vector3.new(15.3270931, 14.1516542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
709
obj52.FormFactor = 'Custom'
710
obj52.LeftSurface = 10
711
obj52.TopSurface = 10
712
obj52.RightSurface = 10
713
obj52.Material = 'SmoothPlastic'
714
obj52.Size = Vector3.new(1, 1, 1)
715
obj52.FrontSurface = 10
716
obj52.BottomSurface = 10
717
obj52.BackSurface = 10
718
obj52.Anchored = true
719
obj52.BrickColor = BrickColor.new("Black")
720
obj52.Name = "Carry Handle"
721
obj52.Parent = Gun
722
723
-- 53 - Mesh
724
obj53 = Instance.new("SpecialMesh")
725
obj53.MeshType = Enum.MeshType.Brick
726
obj53.Scale = Vector3.new(0.0153846163, 0.0307692327, 0.0307692327)
727
obj53.Parent = obj52
728
729
-- 54 - Carry Handle
730
obj54 = Instance.new("Part")
731
obj54.CFrame = CFrame.new(Vector3.new(15.7730904, 14.1516542, -9.89666271)) * CFrame.Angles(-0, -1.5707963705063, 0)
732
obj54.FormFactor = 'Custom'
733
obj54.LeftSurface = 10
734
obj54.TopSurface = 10
735
obj54.RightSurface = 10
736
obj54.Material = 'SmoothPlastic'
737
obj54.Size = Vector3.new(1, 1, 1)
738
obj54.FrontSurface = 10
739
obj54.BottomSurface = 10
740
obj54.BackSurface = 10
741
obj54.Anchored = true
742
obj54.BrickColor = BrickColor.new("Black")
743
obj54.Name = "Carry Handle"
744
obj54.Parent = Gun
745
746
-- 55 - Mesh
747
obj55 = Instance.new("SpecialMesh")
748
obj55.MeshType = Enum.MeshType.Wedge
749
obj55.Scale = Vector3.new(0.0230769273, 0.0538461618, 0.769231021)
750
obj55.Parent = obj54
751
752
-- 56 - Carry Handle
753
obj56 = Instance.new("Part")
754
obj56.CFrame = CFrame.new(Vector3.new(15.3270931, 14.1706553, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
755
obj56.FormFactor = 'Custom'
756
obj56.LeftSurface = 10
757
obj56.TopSurface = 10
758
obj56.RightSurface = 10
759
obj56.Material = 'SmoothPlastic'
760
obj56.Size = Vector3.new(1, 1, 1)
761
obj56.FrontSurface = 10
762
obj56.BottomSurface = 10
763
obj56.BackSurface = 10
764
obj56.Anchored = true
765
obj56.BrickColor = BrickColor.new("Black")
766
obj56.Name = "Carry Handle"
767
obj56.Parent = Gun
768
769
-- 57 - Mesh
770
obj57 = Instance.new("SpecialMesh")
771
obj57.MeshType = Enum.MeshType.FileMesh
772
obj57.Scale = Vector3.new(0.0307692327, 0.0307692327, 0.0923077092)
773
obj57.MeshId = "http://www.roblox.com/asset/?id=3270017"
774
obj57.Parent = obj56
775
776
-- 58 - Carry Handle
777
obj58 = Instance.new("Part")
778
obj58.CFrame = CFrame.new(Vector3.new(15.3500957, 14.1856546, -10.0276651)) * CFrame.Angles(-0, -1.5707963705063, 0)
779
obj58.FormFactor = 'Custom'
780
obj58.LeftSurface = 10
781
obj58.TopSurface = 10
782
obj58.RightSurface = 10
783
obj58.Material = 'SmoothPlastic'
784
obj58.Size = Vector3.new(1, 1, 1)
785
obj58.FrontSurface = 10
786
obj58.BottomSurface = 10
787
obj58.BackSurface = 10
788
obj58.Anchored = true
789
obj58.BrickColor = BrickColor.new("Dark stone grey")
790
obj58.Name = "Carry Handle"
791
obj58.Parent = Gun
792
793
-- 59 - Mesh
794
obj59 = Instance.new("SpecialMesh")
795
obj59.MeshType = Enum.MeshType.Wedge
796
obj59.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0769230872)
797
obj59.Parent = obj58
798
799
-- 60 - Carry Handle
800
obj60 = Instance.new("Part")
801
obj60.CFrame = CFrame.new(Vector3.new(15.2840939, 14.1356554, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
802
obj60.FormFactor = 'Custom'
803
obj60.LeftSurface = 10
804
obj60.TopSurface = 10
805
obj60.RightSurface = 10
806
obj60.Material = 'SmoothPlastic'
807
obj60.Size = Vector3.new(1, 1, 1)
808
obj60.FrontSurface = 10
809
obj60.BottomSurface = 10
810
obj60.BackSurface = 10
811
obj60.Anchored = true
812
obj60.BrickColor = BrickColor.new("Black")
813
obj60.Name = "Carry Handle"
814
obj60.Parent = Gun
815
816
-- 61 - Mesh
817
obj61 = Instance.new("SpecialMesh")
818
obj61.MeshType = Enum.MeshType.FileMesh
819
obj61.Scale = Vector3.new(0.0307692327, 0.0307692327, 0.0923077092)
820
obj61.MeshId = "http://www.roblox.com/asset/?id=3270017"
821
obj61.Parent = obj60
822
823
-- 62 - Carry Handle
824
obj62 = Instance.new("Part")
825
obj62.CFrame = CFrame.new(Vector3.new(15.3000927, 14.1856546, -10.0276651)) * CFrame.Angles(0, 1.5707963705063, 0)
826
obj62.FormFactor = 'Custom'
827
obj62.LeftSurface = 10
828
obj62.TopSurface = 10
829
obj62.RightSurface = 10
830
obj62.Material = 'SmoothPlastic'
831
obj62.Size = Vector3.new(1, 1, 1)
832
obj62.FrontSurface = 10
833
obj62.BottomSurface = 10
834
obj62.BackSurface = 10
835
obj62.Anchored = true
836
obj62.BrickColor = BrickColor.new("Dark stone grey")
837
obj62.Name = "Carry Handle"
838
obj62.Parent = Gun
839
840
-- 63 - Mesh
841
obj63 = Instance.new("SpecialMesh")
842
obj63.MeshType = Enum.MeshType.Wedge
843
obj63.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0230769273)
844
obj63.Parent = obj62
845
846
-- 64 - Carry Handle
847
obj64 = Instance.new("Part")
848
obj64.CFrame = CFrame.new(Vector3.new(15.8300962, 14.1046534, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
849
obj64.FormFactor = 'Custom'
850
obj64.LeftSurface = 10
851
obj64.TopSurface = 10
852
obj64.RightSurface = 10
853
obj64.Material = 'SmoothPlastic'
854
obj64.Size = Vector3.new(1, 1, 1)
855
obj64.FrontSurface = 10
856
obj64.BottomSurface = 10
857
obj64.BackSurface = 10
858
obj64.Anchored = true
859
obj64.BrickColor = BrickColor.new("Black")
860
obj64.Name = "Carry Handle"
861
obj64.Parent = Gun
862
863
-- 65 - Mesh
864
obj65 = Instance.new("SpecialMesh")
865
obj65.MeshType = Enum.MeshType.Brick
866
obj65.Scale = Vector3.new(0.653846204, 0.0384615399, 0.15384616)
867
obj65.Parent = obj64
868
869
-- 66 - Carry Handle
870
obj66 = Instance.new("Part")
871
obj66.CFrame = CFrame.new(Vector3.new(16.1770878, 14.1046534, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
872
obj66.FormFactor = 'Custom'
873
obj66.LeftSurface = 10
874
obj66.TopSurface = 10
875
obj66.RightSurface = 10
876
obj66.Material = 'SmoothPlastic'
877
obj66.Size = Vector3.new(1, 1, 1)
878
obj66.FrontSurface = 10
879
obj66.BottomSurface = 10
880
obj66.BackSurface = 10
881
obj66.Anchored = true
882
obj66.BrickColor = BrickColor.new("Black")
883
obj66.Name = "Carry Handle"
884
obj66.Parent = Gun
885
886
-- 67 - Mesh
887
obj67 = Instance.new("SpecialMesh")
888
obj67.MeshType = Enum.MeshType.Wedge
889
obj67.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
890
obj67.Parent = obj66
891
892
-- 68 - Carry Handle
893
obj68 = Instance.new("Part")
894
obj68.CFrame = CFrame.new(Vector3.new(15.3690929, 14.0666552, -10.0196638)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
895
obj68.FormFactor = 'Custom'
896
obj68.LeftSurface = 10
897
obj68.TopSurface = 10
898
obj68.RightSurface = 10
899
obj68.Material = 'SmoothPlastic'
900
obj68.Size = Vector3.new(1, 1, 1)
901
obj68.FrontSurface = 10
902
obj68.BottomSurface = 10
903
obj68.BackSurface = 10
904
obj68.Anchored = true
905
obj68.BrickColor = BrickColor.new("Black")
906
obj68.Name = "Carry Handle"
907
obj68.Parent = Gun
908
909
-- 69 - Mesh
910
obj69 = Instance.new("CylinderMesh")
911
obj69.Scale = Vector3.new(0.115384638, 0.0384615399, 0.115384638)
912
obj69.Parent = obj68
913
914
-- 70 - Carry Handle
915
obj70 = Instance.new("Part")
916
obj70.CFrame = CFrame.new(Vector3.new(15.5230913, 14.0746546, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
917
obj70.FormFactor = 'Custom'
918
obj70.LeftSurface = 10
919
obj70.TopSurface = 10
920
obj70.RightSurface = 10
921
obj70.Material = 'SmoothPlastic'
922
obj70.Size = Vector3.new(1, 1, 1)
923
obj70.FrontSurface = 10
924
obj70.BottomSurface = 10
925
obj70.BackSurface = 10
926
obj70.Anchored = true
927
obj70.BrickColor = BrickColor.new("Black")
928
obj70.Name = "Carry Handle"
929
obj70.Parent = Gun
930
931
-- 71 - Mesh
932
obj71 = Instance.new("SpecialMesh")
933
obj71.MeshType = Enum.MeshType.Wedge
934
obj71.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
935
obj71.Parent = obj70
936
937
-- 72 - Carry Handle
938
obj72 = Instance.new("Part")
939
obj72.CFrame = CFrame.new(Vector3.new(16.1380939, 13.9976549, -10.0586653)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
940
obj72.FormFactor = 'Custom'
941
obj72.LeftSurface = 10
942
obj72.TopSurface = 10
943
obj72.RightSurface = 10
944
obj72.Material = 'SmoothPlastic'
945
obj72.Size = Vector3.new(1, 1, 1)
946
obj72.FrontSurface = 10
947
obj72.BottomSurface = 10
948
obj72.BackSurface = 10
949
obj72.Anchored = true
950
obj72.BrickColor = BrickColor.new("Dark stone grey")
951
obj72.Name = "Carry Handle"
952
obj72.Parent = Gun
953
954
-- 73 - Mesh
955
obj73 = Instance.new("CylinderMesh")
956
obj73.Scale = Vector3.new(0.115384638, 0.0384615399, 0.100000016)
957
obj73.Parent = obj72
958
959
-- 74 - Carry Handle
960
obj74 = Instance.new("Part")
961
obj74.CFrame = CFrame.new(Vector3.new(15.3380947, 14.1516542, -10.0276651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
962
obj74.FormFactor = 'Custom'
963
obj74.LeftSurface = 10
964
obj74.TopSurface = 10
965
obj74.RightSurface = 10
966
obj74.Material = 'SmoothPlastic'
967
obj74.Size = Vector3.new(1, 1, 1)
968
obj74.FrontSurface = 10
969
obj74.BottomSurface = 10
970
obj74.BackSurface = 10
971
obj74.Anchored = true
972
obj74.BrickColor = BrickColor.new("Dark stone grey")
973
obj74.Name = "Carry Handle"
974
obj74.Parent = Gun
975
976
-- 75 - Mesh
977
obj75 = Instance.new("SpecialMesh")
978
obj75.MeshType = Enum.MeshType.Brick
979
obj75.Scale = Vector3.new(0.100000016, 0.0538461618, 0.0230769273)
980
obj75.Parent = obj74
981
982
-- 76 - Carry Handle
983
obj76 = Instance.new("Part")
984
obj76.CFrame = CFrame.new(Vector3.new(15.3880978, 14.0666552, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
985
obj76.FormFactor = 'Custom'
986
obj76.LeftSurface = 10
987
obj76.TopSurface = 10
988
obj76.RightSurface = 10
989
obj76.Material = 'SmoothPlastic'
990
obj76.Size = Vector3.new(1, 1, 1)
991
obj76.FrontSurface = 10
992
obj76.BottomSurface = 10
993
obj76.BackSurface = 10
994
obj76.Anchored = true
995
obj76.BrickColor = BrickColor.new("Black")
996
obj76.Name = "Carry Handle"
997
obj76.Parent = Gun
998
999
-- 77 - Mesh
1000
obj77 = Instance.new("SpecialMesh")
1001
obj77.MeshType = Enum.MeshType.Brick
1002
obj77.Scale = Vector3.new(0.230769247, 0.115384638, 0.15384616)
1003
obj77.Parent = obj76
1004
1005
-- 78 - Carry Handle
1006
obj78 = Instance.new("Part")
1007
obj78.CFrame = CFrame.new(Vector3.new(15.3340969, 14.1396551, -9.86666393)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
1008
obj78.FormFactor = 'Custom'
1009
obj78.LeftSurface = 10
1010
obj78.TopSurface = 10
1011
obj78.RightSurface = 10
1012
obj78.Material = 'SmoothPlastic'
1013
obj78.Size = Vector3.new(1, 1, 1)
1014
obj78.FrontSurface = 10
1015
obj78.BottomSurface = 10
1016
obj78.BackSurface = 10
1017
obj78.Anchored = true
1018
obj78.BrickColor = BrickColor.new("Black")
1019
obj78.Name = "Carry Handle"
1020
obj78.Parent = Gun
1021
1022
-- 79 - Mesh
1023
obj79 = Instance.new("CylinderMesh")
1024
obj79.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
1025
obj79.Parent = obj78
1026
1027
-- 80 - Carry Handle
1028
obj80 = Instance.new("Part")
1029
obj80.CFrame = CFrame.new(Vector3.new(15.6730919, 14.0016546, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1030
obj80.FormFactor = 'Custom'
1031
obj80.LeftSurface = 10
1032
obj80.TopSurface = 10
1033
obj80.RightSurface = 10
1034
obj80.Material = 'SmoothPlastic'
1035
obj80.Size = Vector3.new(1, 1, 1)
1036
obj80.FrontSurface = 10
1037
obj80.BottomSurface = 10
1038
obj80.BackSurface = 10
1039
obj80.Anchored = true
1040
obj80.BrickColor = BrickColor.new("Black")
1041
obj80.Name = "Carry Handle"
1042
obj80.Parent = Gun
1043
1044
-- 81 - Mesh
1045
obj81 = Instance.new("SpecialMesh")
1046
obj81.MeshType = Enum.MeshType.Brick
1047
obj81.Scale = Vector3.new(0.969230831, 0.0384615399, 0.15384616)
1048
obj81.Parent = obj80
1049
1050
-- 82 - Carry Handle
1051
obj82 = Instance.new("Part")
1052
obj82.CFrame = CFrame.new(Vector3.new(15.3500957, 14.1856546, -9.89666271)) * CFrame.Angles(-0, -1.5707963705063, 0)
1053
obj82.FormFactor = 'Custom'
1054
obj82.LeftSurface = 10
1055
obj82.TopSurface = 10
1056
obj82.RightSurface = 10
1057
obj82.Material = 'SmoothPlastic'
1058
obj82.Size = Vector3.new(1, 1, 1)
1059
obj82.FrontSurface = 10
1060
obj82.BottomSurface = 10
1061
obj82.BackSurface = 10
1062
obj82.Anchored = true
1063
obj82.BrickColor = BrickColor.new("Dark stone grey")
1064
obj82.Name = "Carry Handle"
1065
obj82.Parent = Gun
1066
1067
-- 83 - Mesh
1068
obj83 = Instance.new("SpecialMesh")
1069
obj83.MeshType = Enum.MeshType.Wedge
1070
obj83.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0769230872)
1071
obj83.Parent = obj82
1072
1073
-- 84 - Clip
1074
obj84 = Instance.new("Part")
1075
obj84.CFrame = CFrame.new(Vector3.new(15.9554167, 13.1883135, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
1076
obj84.FormFactor = 'Custom'
1077
obj84.LeftSurface = 10
1078
obj84.TopSurface = 10
1079
obj84.RightSurface = 10
1080
obj84.Material = 'SmoothPlastic'
1081
obj84.Size = Vector3.new(1, 1, 1)
1082
obj84.FrontSurface = 10
1083
obj84.BottomSurface = 10
1084
obj84.BackSurface = 10
1085
obj84.Anchored = true
1086
obj84.BrickColor = BrickColor.new("Black")
1087
obj84.Name = "Clip"
1088
obj84.Parent = Gun
1089
1090
-- 85 - Mesh
1091
obj85 = Instance.new("BlockMesh")
1092
obj85.Scale = Vector3.new(0.114285707, 0.19047612, 0.104761899)
1093
obj85.Parent = obj84
1094
1095
-- 86 - Clip
1096
obj86 = Instance.new("Part")
1097
obj86.CFrame = CFrame.new(Vector3.new(16.1022205, 13.0409546, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
1098
obj86.FormFactor = 'Custom'
1099
obj86.LeftSurface = 10
1100
obj86.TopSurface = 10
1101
obj86.RightSurface = 10
1102
obj86.Material = 'SmoothPlastic'
1103
obj86.Size = Vector3.new(1, 1, 1)
1104
obj86.FrontSurface = 10
1105
obj86.BottomSurface = 10
1106
obj86.BackSurface = 10
1107
obj86.Anchored = true
1108
obj86.BrickColor = BrickColor.new("Black")
1109
obj86.Name = "Clip"
1110
obj86.Parent = Gun
1111
1112
-- 87 - Mesh
1113
obj87 = Instance.new("BlockMesh")
1114
obj87.Scale = Vector3.new(0.0666666627, 0.19047612, 0.104761899)
1115
obj87.Parent = obj86
1116
1117
-- 88 - Clip
1118
obj88 = Instance.new("Part")
1119
obj88.CFrame = CFrame.new(Vector3.new(15.9752455, 13.0208406, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
1120
obj88.FormFactor = 'Custom'
1121
obj88.LeftSurface = 10
1122
obj88.TopSurface = 10
1123
obj88.RightSurface = 10
1124
obj88.Material = 'SmoothPlastic'
1125
obj88.Size = Vector3.new(1, 1, 1)
1126
obj88.FrontSurface = 10
1127
obj88.BottomSurface = 10
1128
obj88.BackSurface = 10
1129
obj88.Anchored = true
1130
obj88.BrickColor = BrickColor.new("Black")
1131
obj88.Name = "Clip"
1132
obj88.Parent = Gun
1133
1134
-- 89 - Mesh
1135
obj89 = Instance.new("BlockMesh")
1136
obj89.Scale = Vector3.new(0.114285707, 0.19047612, 0.104761899)
1137
obj89.Parent = obj88
1138
1139
-- 90 - Clip
1140
obj90 = Instance.new("Part")
1141
obj90.CFrame = CFrame.new(Vector3.new(15.8670683, 13.0037107, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
1142
obj90.FormFactor = 'Custom'
1143
obj90.LeftSurface = 10
1144
obj90.TopSurface = 10
1145
obj90.RightSurface = 10
1146
obj90.Material = 'SmoothPlastic'
1147
obj90.Size = Vector3.new(1, 1, 1)
1148
obj90.FrontSurface = 10
1149
obj90.BottomSurface = 10
1150
obj90.BackSurface = 10
1151
obj90.Anchored = true
1152
obj90.BrickColor = BrickColor.new("Black")
1153
obj90.Name = "Clip"
1154
obj90.Parent = Gun
1155
1156
-- 91 - Mesh
1157
obj91 = Instance.new("BlockMesh")
1158
obj91.Scale = Vector3.new(0.066666618, 0.19047612, 0.104761899)
1159
obj91.Parent = obj90
1160
1161
-- 92 - Clip
1162
obj92 = Instance.new("Part")
1163
obj92.CFrame = CFrame.new(Vector3.new(15.9221907, 13.1857014, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
1164
obj92.FormFactor = 'Custom'
1165
obj92.LeftSurface = 10
1166
obj92.TopSurface = 10
1167
obj92.RightSurface = 10
1168
obj92.Material = 'SmoothPlastic'
1169
obj92.Size = Vector3.new(1, 1, 1)
1170
obj92.FrontSurface = 10
1171
obj92.BottomSurface = 10
1172
obj92.BackSurface = 10
1173
obj92.Anchored = true
1174
obj92.BrickColor = BrickColor.new("Black")
1175
obj92.Name = "Clip"
1176
obj92.Parent = Gun
1177
1178
-- 93 - Mesh
1179
obj93 = Instance.new("BlockMesh")
1180
obj93.Scale = Vector3.new(0.27619043, 0.19047612, 0.0666666478)
1181
obj93.Parent = obj92
1182
1183
-- 94 - Clip
1184
obj94 = Instance.new("Part")
1185
obj94.CFrame = CFrame.new(Vector3.new(15.8462324, 13.179719, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
1186
obj94.FormFactor = 'Custom'
1187
obj94.LeftSurface = 10
1188
obj94.TopSurface = 10
1189
obj94.RightSurface = 10
1190
obj94.Material = 'SmoothPlastic'
1191
obj94.Size = Vector3.new(1, 1, 1)
1192
obj94.FrontSurface = 10
1193
obj94.BottomSurface = 10
1194
obj94.BackSurface = 10
1195
obj94.Anchored = true
1196
obj94.BrickColor = BrickColor.new("Black")
1197
obj94.Name = "Clip"
1198
obj94.Parent = Gun
1199
1200
-- 95 - Mesh
1201
obj95 = Instance.new("BlockMesh")
1202
obj95.Scale = Vector3.new(0.066666618, 0.19047612, 0.104761899)
1203
obj95.Parent = obj94
1204
1205
-- 96 - Clip
1206
obj96 = Instance.new("Part")
1207
obj96.CFrame = CFrame.new(Vector3.new(15.9154615, 13.4758568, -9.95719814)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
1208
obj96.FormFactor = 'Custom'
1209
obj96.LeftSurface = 10
1210
obj96.TopSurface = 10
1211
obj96.RightSurface = 10
1212
obj96.Material = 'SmoothPlastic'
1213
obj96.Size = Vector3.new(1, 1, 1)
1214
obj96.FrontSurface = 10
1215
obj96.BottomSurface = 10
1216
obj96.BackSurface = 10
1217
obj96.Anchored = true
1218
obj96.BrickColor = BrickColor.new("Black")
1219
obj96.Name = "Clip"
1220
obj96.Parent = Gun
1221
1222
-- 97 - Mesh
1223
obj97 = Instance.new("BlockMesh")
1224
obj97.Scale = Vector3.new(0.27619043, 0.428571343, 0.0666666478)
1225
obj97.Parent = obj96
1226
1227
-- 98 - Clip
1228
obj98 = Instance.new("Part")
1229
obj98.CFrame = CFrame.new(Vector3.new(16.077364, 13.4758568, -9.95719624)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
1230
obj98.FormFactor = 'Custom'
1231
obj98.LeftSurface = 10
1232
obj98.TopSurface = 10
1233
obj98.RightSurface = 10
1234
obj98.Material = 'SmoothPlastic'
1235
obj98.Size = Vector3.new(1, 1, 1)
1236
obj98.FrontSurface = 10
1237
obj98.BottomSurface = 10
1238
obj98.BackSurface = 10
1239
obj98.Anchored = true
1240
obj98.BrickColor = BrickColor.new("Black")
1241
obj98.Name = "Clip"
1242
obj98.Parent = Gun
1243
1244
-- 99 - Mesh
1245
obj99 = Instance.new("BlockMesh")
1246
obj99.Scale = Vector3.new(0.0666666627, 0.428571343, 0.104761899)
1247
obj99.Parent = obj98
1248
1249
-- 100 - Clip
1250
obj100 = Instance.new("Part")
1251
obj100.CFrame = CFrame.new(Vector3.new(15.9487944, 13.4758539, -9.95719624)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
1252
obj100.FormFactor = 'Custom'
1253
obj100.LeftSurface = 10
1254
obj100.TopSurface = 10
1255
obj100.RightSurface = 10
1256
obj100.Material = 'SmoothPlastic'
1257
obj100.Size = Vector3.new(1, 1, 1)
1258
obj100.FrontSurface = 10
1259
obj100.BottomSurface = 10
1260
obj100.BackSurface = 10
1261
obj100.Anchored = true
1262
obj100.BrickColor = BrickColor.new("Black")
1263
obj100.Name = "Clip"
1264
obj100.Parent = Gun
1265
1266
-- 101 - Mesh
1267
obj101 = Instance.new("BlockMesh")
1268
obj101.Scale = Vector3.new(0.114285707, 0.428571343, 0.104761899)
1269
obj101.Parent = obj100
1270
1271
-- 102 - Clip
1272
obj102 = Instance.new("Part")
1273
obj102.CFrame = CFrame.new(Vector3.new(15.8392744, 13.4758511, -9.95719814)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
1274
obj102.FormFactor = 'Custom'
1275
obj102.LeftSurface = 10
1276
obj102.TopSurface = 10
1277
obj102.RightSurface = 10
1278
obj102.Material = 'SmoothPlastic'
1279
obj102.Size = Vector3.new(1, 1, 1)
1280
obj102.FrontSurface = 10
1281
obj102.BottomSurface = 10
1282
obj102.BackSurface = 10
1283
obj102.Anchored = true
1284
obj102.BrickColor = BrickColor.new("Black")
1285
obj102.Name = "Clip"
1286
obj102.Parent = Gun
1287
1288
-- 103 - Mesh
1289
obj103 = Instance.new("BlockMesh")
1290
obj103.Scale = Vector3.new(0.066666618, 0.428571343, 0.104761899)
1291
obj103.Parent = obj102
1292
1293
-- 104 - Clip
1294
obj104 = Instance.new("Part")
1295
obj104.CFrame = CFrame.new(Vector3.new(15.942317, 13.0156317, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
1296
obj104.FormFactor = 'Custom'
1297
obj104.LeftSurface = 10
1298
obj104.TopSurface = 10
1299
obj104.RightSurface = 10
1300
obj104.Material = 'SmoothPlastic'
1301
obj104.Size = Vector3.new(1, 1, 1)
1302
obj104.FrontSurface = 10
1303
obj104.BottomSurface = 10
1304
obj104.BackSurface = 10
1305
obj104.Anchored = true
1306
obj104.BrickColor = BrickColor.new("Black")
1307
obj104.Name = "Clip"
1308
obj104.Parent = Gun
1309
1310
-- 105 - Mesh
1311
obj105 = Instance.new("BlockMesh")
1312
obj105.Scale = Vector3.new(0.27619043, 0.19047612, 0.0666666478)
1313
obj105.Parent = obj104
1314
1315
-- 106 - Front Sight/Gas Tube
1316
obj106 = Instance.new("Part")
1317
obj106.CFrame = CFrame.new(Vector3.new(18.0110912, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
1318
obj106.FormFactor = 'Custom'
1319
obj106.LeftSurface = 10
1320
obj106.TopSurface = 10
1321
obj106.RightSurface = 10
1322
obj106.Material = 'SmoothPlastic'
1323
obj106.Size = Vector3.new(1, 1, 1)
1324
obj106.FrontSurface = 10
1325
obj106.BottomSurface = 10
1326
obj106.BackSurface = 10
1327
obj106.Anchored = true
1328
obj106.BrickColor = BrickColor.new("Black")
1329
obj106.Name = "Front Sight/Gas Tube"
1330
obj106.Parent = Gun
1331
1332
-- 107 - Mesh
1333
obj107 = Instance.new("CylinderMesh")
1334
obj107.Scale = Vector3.new(0.134615377, 0.0384615399, 0.15384616)
1335
obj107.Parent = obj106
1336
1337
-- 108 - Front Sight/Gas Tube
1338
obj108 = Instance.new("Part")
1339
obj108.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1436548, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1340
obj108.FormFactor = 'Custom'
1341
obj108.LeftSurface = 10
1342
obj108.TopSurface = 10
1343
obj108.RightSurface = 10
1344
obj108.Material = 'SmoothPlastic'
1345
obj108.Size = Vector3.new(1, 1, 1)
1346
obj108.FrontSurface = 10
1347
obj108.BottomSurface = 10
1348
obj108.BackSurface = 10
1349
obj108.Anchored = true
1350
obj108.BrickColor = BrickColor.new("Black")
1351
obj108.Name = "Front Sight/Gas Tube"
1352
obj108.Parent = Gun
1353
1354
-- 109 - Mesh
1355
obj109 = Instance.new("SpecialMesh")
1356
obj109.MeshType = Enum.MeshType.Brick
1357
obj109.Scale = Vector3.new(0.0846154168, 0.0615384318, 0.0769230798)
1358
obj109.Parent = obj108
1359
1360
-- 110 - Front Sight/Gas Tube
1361
obj110 = Instance.new("Part")
1362
obj110.CFrame = CFrame.new(Vector3.new(18.2300873, 13.747653, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1363
obj110.FormFactor = 'Custom'
1364
obj110.LeftSurface = 10
1365
obj110.TopSurface = 10
1366
obj110.RightSurface = 10
1367
obj110.Material = 'SmoothPlastic'
1368
obj110.Size = Vector3.new(1, 1, 1)
1369
obj110.FrontSurface = 10
1370
obj110.BottomSurface = 10
1371
obj110.BackSurface = 10
1372
obj110.Anchored = true
1373
obj110.BrickColor = BrickColor.new("Black")
1374
obj110.Name = "Front Sight/Gas Tube"
1375
obj110.Parent = Gun
1376
1377
-- 111 - Mesh
1378
obj111 = Instance.new("SpecialMesh")
1379
obj111.MeshType = Enum.MeshType.Brick
1380
obj111.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230798)
1381
obj111.Parent = obj110
1382
1383
-- 112 - Front Sight/Gas Tube
1384
obj112 = Instance.new("Part")
1385
obj112.CFrame = CFrame.new(Vector3.new(18.2340908, 14.0046549, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1386
obj112.FormFactor = 'Custom'
1387
obj112.LeftSurface = 10
1388
obj112.TopSurface = 10
1389
obj112.RightSurface = 10
1390
obj112.Material = 'SmoothPlastic'
1391
obj112.Size = Vector3.new(1, 1, 1)
1392
obj112.FrontSurface = 10
1393
obj112.BottomSurface = 10
1394
obj112.BackSurface = 10
1395
obj112.Anchored = true
1396
obj112.BrickColor = BrickColor.new("Black")
1397
obj112.Name = "Front Sight/Gas Tube"
1398
obj112.Parent = Gun
1399
1400
-- 113 - Mesh
1401
obj113 = Instance.new("SpecialMesh")
1402
obj113.MeshType = Enum.MeshType.Brick
1403
obj113.Scale = Vector3.new(0.0307692327, 0.292307645, 0.0769230798)
1404
obj113.Parent = obj112
1405
1406
-- 114 - Front Sight/Gas Tube
1407
obj114 = Instance.new("Part")
1408
obj114.CFrame = CFrame.new(Vector3.new(18.2690887, 13.7246542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1409
obj114.FormFactor = 'Custom'
1410
obj114.LeftSurface = 10
1411
obj114.TopSurface = 10
1412
obj114.RightSurface = 10
1413
obj114.Material = 'SmoothPlastic'
1414
obj114.Size = Vector3.new(1, 1, 1)
1415
obj114.FrontSurface = 10
1416
obj114.BottomSurface = 10
1417
obj114.BackSurface = 10
1418
obj114.Anchored = true
1419
obj114.BrickColor = BrickColor.new("Black")
1420
obj114.Name = "Front Sight/Gas Tube"
1421
obj114.Parent = Gun
1422
1423
-- 115 - Mesh
1424
obj115 = Instance.new("SpecialMesh")
1425
obj115.MeshType = Enum.MeshType.Brick
1426
obj115.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230798)
1427
obj115.Parent = obj114
1428
1429
-- 116 - Front Sight/Gas Tube
1430
obj116 = Instance.new("Part")
1431
obj116.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1476545, -9.92766476)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
1432
obj116.FormFactor = 'Custom'
1433
obj116.LeftSurface = 10
1434
obj116.TopSurface = 10
1435
obj116.RightSurface = 10
1436
obj116.Material = 'SmoothPlastic'
1437
obj116.Size = Vector3.new(1, 1, 1)
1438
obj116.FrontSurface = 10
1439
obj116.BottomSurface = 10
1440
obj116.BackSurface = 10
1441
obj116.Anchored = true
1442
obj116.BrickColor = BrickColor.new("Black")
1443
obj116.Name = "Front Sight/Gas Tube"
1444
obj116.Parent = Gun
1445
1446
-- 117 - Mesh
1447
obj117 = Instance.new("CylinderMesh")
1448
obj117.Scale = Vector3.new(0.100000016, 0.00769230817, 0.115384638)
1449
obj117.Parent = obj116
1450
1451
-- 118 - Front Sight/Gas Tube
1452
obj118 = Instance.new("Part")
1453
obj118.CFrame = CFrame.new(Vector3.new(18.2300873, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
1454
obj118.FormFactor = 'Custom'
1455
obj118.LeftSurface = 10
1456
obj118.TopSurface = 10
1457
obj118.RightSurface = 10
1458
obj118.Material = 'SmoothPlastic'
1459
obj118.Size = Vector3.new(1, 1, 1)
1460
obj118.FrontSurface = 10
1461
obj118.BottomSurface = 10
1462
obj118.BackSurface = 10
1463
obj118.Anchored = true
1464
obj118.BrickColor = BrickColor.new("Black")
1465
obj118.Name = "Front Sight/Gas Tube"
1466
obj118.Parent = Gun
1467
1468
-- 119 - Mesh
1469
obj119 = Instance.new("CylinderMesh")
1470
obj119.Scale = Vector3.new(0.134615377, 0.0538461618, 0.15384616)
1471
obj119.Parent = obj118
1472
1473
-- 120 - Front Sight/Gas Tube
1474
obj120 = Instance.new("Part")
1475
obj120.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1476545, -9.996665)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
1476
obj120.FormFactor = 'Custom'
1477
obj120.LeftSurface = 10
1478
obj120.TopSurface = 10
1479
obj120.RightSurface = 10
1480
obj120.Material = 'SmoothPlastic'
1481
obj120.Size = Vector3.new(1, 1, 1)
1482
obj120.FrontSurface = 10
1483
obj120.BottomSurface = 10
1484
obj120.BackSurface = 10
1485
obj120.Anchored = true
1486
obj120.BrickColor = BrickColor.new("Black")
1487
obj120.Name = "Front Sight/Gas Tube"
1488
obj120.Parent = Gun
1489
1490
-- 121 - Mesh
1491
obj121 = Instance.new("CylinderMesh")
1492
obj121.Scale = Vector3.new(0.100000016, 0.00769230817, 0.115384638)
1493
obj121.Parent = obj120
1494
1495
-- 122 - Front Sight/Gas Tube
1496
obj122 = Instance.new("Part")
1497
obj122.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1856546, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1498
obj122.FormFactor = 'Custom'
1499
obj122.LeftSurface = 10
1500
obj122.TopSurface = 10
1501
obj122.RightSurface = 10
1502
obj122.Material = 'SmoothPlastic'
1503
obj122.Size = Vector3.new(1, 1, 1)
1504
obj122.FrontSurface = 10
1505
obj122.BottomSurface = 10
1506
obj122.BackSurface = 10
1507
obj122.Anchored = true
1508
obj122.BrickColor = BrickColor.new("Black")
1509
obj122.Name = "Front Sight/Gas Tube"
1510
obj122.Parent = Gun
1511
1512
-- 123 - Mesh
1513
obj123 = Instance.new("SpecialMesh")
1514
obj123.MeshType = Enum.MeshType.Brick
1515
obj123.Scale = Vector3.new(0.00769230817, 0.0230769273, 0.00769230817)
1516
obj123.Parent = obj122
1517
1518
-- 124 - Front Sight/Gas Tube
1519
obj124 = Instance.new("Part")
1520
obj124.CFrame = CFrame.new(Vector3.new(18.1230907, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
1521
obj124.FormFactor = 'Custom'
1522
obj124.LeftSurface = 10
1523
obj124.TopSurface = 10
1524
obj124.RightSurface = 10
1525
obj124.Material = 'SmoothPlastic'
1526
obj124.Size = Vector3.new(1, 1, 1)
1527
obj124.FrontSurface = 10
1528
obj124.BottomSurface = 10
1529
obj124.BackSurface = 10
1530
obj124.Anchored = true
1531
obj124.BrickColor = BrickColor.new("Black")
1532
obj124.Name = "Front Sight/Gas Tube"
1533
obj124.Parent = Gun
1534
1535
-- 125 - Mesh
1536
obj125 = Instance.new("CylinderMesh")
1537
obj125.Scale = Vector3.new(0.134615377, 0.0384615399, 0.15384616)
1538
obj125.Parent = obj124
1539
1540
-- 126 - Front Sight/Gas Tube
1541
obj126 = Instance.new("Part")
1542
obj126.CFrame = CFrame.new(Vector3.new(18.1230907, 13.9016523, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1543
obj126.FormFactor = 'Custom'
1544
obj126.LeftSurface = 10
1545
obj126.TopSurface = 10
1546
obj126.RightSurface = 10
1547
obj126.Material = 'SmoothPlastic'
1548
obj126.Size = Vector3.new(1, 1, 1)
1549
obj126.FrontSurface = 10
1550
obj126.BottomSurface = 10
1551
obj126.BackSurface = 10
1552
obj126.Anchored = true
1553
obj126.BrickColor = BrickColor.new("Black")
1554
obj126.Name = "Front Sight/Gas Tube"
1555
obj126.Parent = Gun
1556
1557
-- 127 - Mesh
1558
obj127 = Instance.new("SpecialMesh")
1559
obj127.MeshType = Enum.MeshType.Brick
1560
obj127.Scale = Vector3.new(0.192307696, 0.0307691991, 0.0769230798)
1561
obj127.Parent = obj126
1562
1563
-- 128 - Front Sight/Gas Tube
1564
obj128 = Instance.new("Part")
1565
obj128.CFrame = CFrame.new(Vector3.new(18.0890884, 14.035655, -9.96266651)) * CFrame.Angles(3.141592502594, 3.4951305849518e-008, -2.5481803417206)
1566
obj128.FormFactor = 'Custom'
1567
obj128.LeftSurface = 10
1568
obj128.TopSurface = 10
1569
obj128.RightSurface = 10
1570
obj128.Material = 'SmoothPlastic'
1571
obj128.Size = Vector3.new(1, 1, 1)
1572
obj128.FrontSurface = 10
1573
obj128.BottomSurface = 10
1574
obj128.BackSurface = 10
1575
obj128.Anchored = true
1576
obj128.BrickColor = BrickColor.new("Black")
1577
obj128.Name = "Front Sight/Gas Tube"
1578
obj128.Parent = Gun
1579
1580
-- 129 - Mesh
1581
obj129 = Instance.new("SpecialMesh")
1582
obj129.MeshType = Enum.MeshType.Brick
1583
obj129.Scale = Vector3.new(0.0384615399, 0.299999893, 0.0769230798)
1584
obj129.Parent = obj128
1585
1586
-- 130 - Front Sight/Gas Tube
1587
obj130 = Instance.new("Part")
1588
obj130.CFrame = CFrame.new(Vector3.new(18.2300873, 13.7126532, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1589
obj130.FormFactor = 'Custom'
1590
obj130.LeftSurface = 10
1591
obj130.TopSurface = 10
1592
obj130.RightSurface = 10
1593
obj130.Material = 'SmoothPlastic'
1594
obj130.Size = Vector3.new(1, 1, 1)
1595
obj130.FrontSurface = 10
1596
obj130.BottomSurface = 10
1597
obj130.BackSurface = 10
1598
obj130.Anchored = true
1599
obj130.BrickColor = BrickColor.new("Black")
1600
obj130.Name = "Front Sight/Gas Tube"
1601
obj130.Parent = Gun
1602
1603
-- 131 - Mesh
1604
obj131 = Instance.new("SpecialMesh")
1605
obj131.MeshType = Enum.MeshType.Brick
1606
obj131.Scale = Vector3.new(0.0384615399, 0.0307692327, 0.0769230798)
1607
obj131.Parent = obj130
1608
1609
-- 132 - Front Sight/Gas Tube
1610
obj132 = Instance.new("Part")
1611
obj132.CFrame = CFrame.new(Vector3.new(18.2000904, 14.0856543, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1612
obj132.FormFactor = 'Custom'
1613
obj132.LeftSurface = 10
1614
obj132.TopSurface = 10
1615
obj132.RightSurface = 10
1616
obj132.Material = 'SmoothPlastic'
1617
obj132.Size = Vector3.new(1, 1, 1)
1618
obj132.FrontSurface = 10
1619
obj132.BottomSurface = 10
1620
obj132.BackSurface = 10
1621
obj132.Anchored = true
1622
obj132.BrickColor = BrickColor.new("Black")
1623
obj132.Name = "Front Sight/Gas Tube"
1624
obj132.Parent = Gun
1625
1626
-- 133 - Mesh
1627
obj133 = Instance.new("SpecialMesh")
1628
obj133.MeshType = Enum.MeshType.Brick
1629
obj133.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230872)
1630
obj133.Parent = obj132
1631
1632
-- 134 - Front Sight/Gas Tube
1633
obj134 = Instance.new("Part")
1634
obj134.CFrame = CFrame.new(Vector3.new(18.1230907, 13.8816538, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1635
obj134.FormFactor = 'Custom'
1636
obj134.LeftSurface = 10
1637
obj134.TopSurface = 10
1638
obj134.RightSurface = 10
1639
obj134.Material = 'SmoothPlastic'
1640
obj134.Size = Vector3.new(1, 1, 1)
1641
obj134.FrontSurface = 10
1642
1643
obj134.BottomSurface = 10
1644
1645
obj134.BackSurface = 10
1646
1647
obj134.Anchored = true
1648
1649
obj134.BrickColor = BrickColor.new("Black")
1650
1651
obj134.Name = "Front Sight/Gas Tube"
1652
1653
obj134.Parent = Gun
1654
1655
1656
1657
-- 135 - Mesh
1658
1659
obj135 = Instance.new("SpecialMesh")
1660
1661
obj135.MeshType = Enum.MeshType.Brick
1662
1663
obj135.Scale = Vector3.new(0.0307692327, 0.061538469, 0.061538469)
1664
1665
obj135.Parent = obj134
1666
1667
1668
1669
-- 136 - Handguard
1670
1671
obj136 = Instance.new("Part")
1672
1673
obj136.CFrame = CFrame.new(Vector3.new(16.1770878, 13.8626528, -9.96266651)) * CFrame.Angles(3.141592502594, 0, -0)
1674
1675
obj136.FormFactor = 'Custom'
1676
1677
obj136.LeftSurface = 10
1678
1679
obj136.TopSurface = 10
1680
1681
obj136.RightSurface = 10
1682
1683
obj136.Material = 'SmoothPlastic'
1684
1685
obj136.Size = Vector3.new(1, 1, 1)
1686
1687
obj136.FrontSurface = 10
1688
1689
obj136.BottomSurface = 10
1690
1691
obj136.BackSurface = 10
1692
1693
obj136.Anchored = true
1694
1695
obj136.BrickColor = BrickColor.new("Black")
1696
1697
obj136.Name = "Handguard"
1698
1699
obj136.Parent = Gun
1700
1701
1702
1703
-- 137 - Mesh
1704
1705
obj137 = Instance.new("SpecialMesh")
1706
1707
obj137.MeshType = Enum.MeshType.Brick
1708
1709
obj137.Scale = Vector3.new(0.0384615399, 0.315384597, 0.15384616)
1710
1711
obj137.Parent = obj136
1712
1713
1714
1715
-- 138 - Handguard
1716
1717
obj138 = Instance.new("Part")
1718
1719
obj138.CFrame = CFrame.new(Vector3.new(17.9190941, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
1720
1721
obj138.FormFactor = 'Custom'
1722
1723
obj138.LeftSurface = 10
1724
1725
obj138.TopSurface = 10
1726
1727
obj138.RightSurface = 10
1728
1729
obj138.Material = 'SmoothPlastic'
1730
1731
obj138.Size = Vector3.new(1, 1, 1)
1732
1733
obj138.FrontSurface = 10
1734
1735
obj138.BottomSurface = 10
1736
1737
obj138.BackSurface = 10
1738
1739
obj138.Anchored = true
1740
1741
obj138.BrickColor = BrickColor.new("Black")
1742
1743
obj138.Name = "Handguard"
1744
1745
obj138.Parent = Gun
1746
1747
1748
1749
-- 139 - Mesh
1750
1751
obj139 = Instance.new("CylinderMesh")
1752
1753
obj139.Scale = Vector3.new(0.215384603, 0.0615384653, 0.346153855)
1754
1755
obj139.Parent = obj138
1756
1757
1758
1759
-- 140 - Handguard
1760
1761
obj140 = Instance.new("Part")
1762
1763
obj140.CFrame = CFrame.new(Vector3.new(17.5230885, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
1764
1765
obj140.FormFactor = 'Custom'
1766
1767
obj140.LeftSurface = 10
1768
1769
obj140.TopSurface = 10
1770
1771
obj140.RightSurface = 10
1772
1773
obj140.Material = 'SmoothPlastic'
1774
1775
obj140.Size = Vector3.new(1, 1, 1)
1776
1777
obj140.FrontSurface = 10
1778
1779
obj140.BottomSurface = 10
1780
1781
obj140.BackSurface = 10
1782
1783
obj140.Anchored = true
1784
1785
obj140.BrickColor = BrickColor.new("Black")
1786
1787
obj140.Name = "Handguard"
1788
1789
obj140.Parent = Gun
1790
1791
1792
1793
-- 141 - Mesh
1794
1795
obj141 = Instance.new("CylinderMesh")
1796
1797
obj141.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
1798
1799
obj141.Parent = obj140
1800
1801
1802
1803
-- 142 - Handguard
1804
1805
obj142 = Instance.new("Part")
1806
1807
obj142.CFrame = CFrame.new(Vector3.new(16.7380924, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
1808
1809
obj142.FormFactor = 'Custom'
1810
1811
obj142.LeftSurface = 10
1812
1813
obj142.TopSurface = 10
1814
1815
obj142.RightSurface = 10
1816
1817
obj142.Material = 'SmoothPlastic'
1818
1819
obj142.Size = Vector3.new(1, 1, 1)
1820
1821
obj142.FrontSurface = 10
1822
1823
obj142.BottomSurface = 10
1824
1825
obj142.BackSurface = 10
1826
1827
obj142.Anchored = true
1828
1829
obj142.BrickColor = BrickColor.new("Black")
1830
1831
obj142.Name = "Handguard"
1832
1833
obj142.Parent = Gun
1834
1835
1836
1837
-- 143 - Mesh
1838
1839
obj143 = Instance.new("CylinderMesh")
1840
1841
obj143.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
1842
1843
obj143.Parent = obj142
1844
1845
1846
1847
-- 144 - Handguard
1848
1849
obj144 = Instance.new("Part")
1850
1851
obj144.CFrame = CFrame.new(Vector3.new(16.2300854, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
1852
1853
obj144.FormFactor = 'Custom'
1854
1855
obj144.LeftSurface = 10
1856
1857
obj144.TopSurface = 10
1858
1859
obj144.RightSurface = 10
1860
1861
obj144.Material = 'SmoothPlastic'
1862
1863
obj144.Size = Vector3.new(1, 1, 1)
1864
1865
obj144.FrontSurface = 10
1866
1867
obj144.BottomSurface = 10
1868
1869
obj144.BackSurface = 10
1870
1871
obj144.Anchored = true
1872
1873
obj144.BrickColor = BrickColor.new("Black")
1874
1875
obj144.Name = "Handguard"
1876
1877
obj144.Parent = Gun
1878
1879
1880
1881
-- 145 - Mesh
1882
1883
obj145 = Instance.new("CylinderMesh")
1884
1885
obj145.Scale = Vector3.new(0.307692319, 0.0230769273, 0.346153855)
1886
1887
obj145.Parent = obj144
1888
1889
1890
1891
-- 146 - Handguard
1892
1893
obj146 = Instance.new("Part")
1894
1895
obj146.CFrame = CFrame.new(Vector3.new(17.2610912, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
1896
1897
obj146.FormFactor = 'Custom'
1898
1899
obj146.LeftSurface = 10
1900
1901
obj146.TopSurface = 10
1902
1903
obj146.RightSurface = 10
1904
1905
obj146.Material = 'SmoothPlastic'
1906
1907
obj146.Size = Vector3.new(1, 1, 1)
1908
1909
obj146.FrontSurface = 10
1910
1911
obj146.BottomSurface = 10
1912
1913
obj146.BackSurface = 10
1914
1915
obj146.Anchored = true
1916
1917
obj146.BrickColor = BrickColor.new("Black")
1918
1919
obj146.Name = "Handguard"
1920
1921
obj146.Parent = Gun
1922
1923
1924
1925
-- 147 - Mesh
1926
1927
obj147 = Instance.new("CylinderMesh")
1928
1929
obj147.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
1930
1931
obj147.Parent = obj146
1932
1933
1934
1935
-- 148 - Handguard
1936
1937
obj148 = Instance.new("Part")
1938
1939
obj148.CFrame = CFrame.new(Vector3.new(16.1690922, 13.7016535, -9.89266491)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1940
1941
obj148.FormFactor = 'Custom'
1942
1943
obj148.LeftSurface = 10
1944
1945
obj148.TopSurface = 10
1946
1947
obj148.RightSurface = 10
1948
1949
obj148.Material = 'SmoothPlastic'
1950
1951
obj148.Size = Vector3.new(1, 1, 1)
1952
1953
obj148.FrontSurface = 10
1954
1955
obj148.BottomSurface = 10
1956
1957
obj148.BackSurface = 10
1958
1959
obj148.Anchored = true
1960
1961
obj148.BrickColor = BrickColor.new("Black")
1962
1963
obj148.Name = "Handguard"
1964
1965
obj148.Parent = Gun
1966
1967
1968
1969
-- 149 - Mesh
1970
1971
obj149 = Instance.new("SpecialMesh")
1972
1973
obj149.MeshType = Enum.MeshType.Sphere
1974
1975
obj149.Scale = Vector3.new(0.0769230798, 0.0769230798, 0.0769230798)
1976
1977
obj149.Parent = obj148
1978
1979
1980
1981
-- 150 - Handguard
1982
1983
obj150 = Instance.new("Part")
1984
1985
obj150.CFrame = CFrame.new(Vector3.new(16.477087, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
1986
1987
obj150.FormFactor = 'Custom'
1988
1989
obj150.LeftSurface = 10
1990
1991
obj150.TopSurface = 10
1992
1993
obj150.RightSurface = 10
1994
1995
obj150.Material = 'SmoothPlastic'
1996
1997
obj150.Size = Vector3.new(1, 1, 1)
1998
1999
obj150.FrontSurface = 10
2000
2001
obj150.BottomSurface = 10
2002
2003
obj150.BackSurface = 10
2004
2005
obj150.Anchored = true
2006
2007
obj150.BrickColor = BrickColor.new("Black")
2008
2009
obj150.Name = "Handguard"
2010
2011
obj150.Parent = Gun
2012
2013
2014
2015
-- 151 - Mesh
2016
2017
obj151 = Instance.new("CylinderMesh")
2018
2019
obj151.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2020
2021
obj151.Parent = obj150
2022
2023
2024
2025
-- 152 - Handguard
2026
2027
obj152 = Instance.new("Part")
2028
2029
obj152.CFrame = CFrame.new(Vector3.new(16.1690922, 13.8276529, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2030
2031
obj152.FormFactor = 'Custom'
2032
2033
obj152.LeftSurface = 10
2034
2035
obj152.TopSurface = 10
2036
2037
obj152.RightSurface = 10
2038
2039
obj152.Material = 'SmoothPlastic'
2040
2041
obj152.Size = Vector3.new(1, 1, 1)
2042
2043
obj152.FrontSurface = 10
2044
2045
obj152.BottomSurface = 10
2046
2047
obj152.BackSurface = 10
2048
2049
obj152.Anchored = true
2050
2051
obj152.BrickColor = BrickColor.new("Black")
2052
2053
obj152.Name = "Handguard"
2054
2055
obj152.Parent = Gun
2056
2057
2058
2059
-- 153 - Mesh
2060
2061
obj153 = Instance.new("CylinderMesh")
2062
2063
obj153.Scale = Vector3.new(0.230769247, 0.0538461618, 0.192307696)
2064
2065
obj153.Parent = obj152
2066
2067
2068
2069
-- 154 - Handguard
2070
2071
obj154 = Instance.new("Part")
2072
2073
obj154.CFrame = CFrame.new(Vector3.new(17.7880917, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2074
2075
obj154.FormFactor = 'Custom'
2076
2077
obj154.LeftSurface = 10
2078
2079
obj154.TopSurface = 10
2080
2081
obj154.RightSurface = 10
2082
2083
obj154.Material = 'SmoothPlastic'
2084
2085
obj154.Size = Vector3.new(1, 1, 1)
2086
2087
obj154.FrontSurface = 10
2088
2089
obj154.BottomSurface = 10
2090
2091
obj154.BackSurface = 10
2092
2093
obj154.Anchored = true
2094
2095
obj154.BrickColor = BrickColor.new("Black")
2096
2097
obj154.Name = "Handguard"
2098
2099
obj154.Parent = Gun
2100
2101
2102
2103
-- 155 - Mesh
2104
2105
obj155 = Instance.new("CylinderMesh")
2106
2107
obj155.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2108
2109
obj155.Parent = obj154
2110
2111
2112
2113
-- 156 - Handguard
2114
2115
obj156 = Instance.new("Part")
2116
2117
obj156.CFrame = CFrame.new(Vector3.new(17.3920918, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2118
2119
obj156.FormFactor = 'Custom'
2120
2121
obj156.LeftSurface = 10
2122
2123
obj156.TopSurface = 10
2124
2125
obj156.RightSurface = 10
2126
2127
obj156.Material = 'SmoothPlastic'
2128
2129
obj156.Size = Vector3.new(1, 1, 1)
2130
2131
obj156.FrontSurface = 10
2132
2133
obj156.BottomSurface = 10
2134
2135
obj156.BackSurface = 10
2136
2137
obj156.Anchored = true
2138
2139
obj156.BrickColor = BrickColor.new("Black")
2140
2141
obj156.Name = "Handguard"
2142
2143
obj156.Parent = Gun
2144
2145
2146
2147
-- 157 - Mesh
2148
2149
obj157 = Instance.new("CylinderMesh")
2150
2151
obj157.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2152
2153
obj157.Parent = obj156
2154
2155
2156
2157
-- 158 - Handguard
2158
2159
obj158 = Instance.new("Part")
2160
2161
obj158.CFrame = CFrame.new(Vector3.new(17.1300907, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2162
2163
obj158.FormFactor = 'Custom'
2164
2165
obj158.LeftSurface = 10
2166
2167
obj158.TopSurface = 10
2168
2169
obj158.RightSurface = 10
2170
2171
obj158.Material = 'SmoothPlastic'
2172
2173
obj158.Size = Vector3.new(1, 1, 1)
2174
2175
obj158.FrontSurface = 10
2176
2177
obj158.BottomSurface = 10
2178
2179
obj158.BackSurface = 10
2180
2181
obj158.Anchored = true
2182
2183
obj158.BrickColor = BrickColor.new("Black")
2184
2185
obj158.Name = "Handguard"
2186
2187
obj158.Parent = Gun
2188
2189
2190
2191
-- 159 - Mesh
2192
2193
obj159 = Instance.new("CylinderMesh")
2194
2195
obj159.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2196
2197
obj159.Parent = obj158
2198
2199
2200
2201
-- 160 - Handguard
2202
2203
obj160 = Instance.new("Part")
2204
2205
obj160.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8126535, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
2206
2207
obj160.FormFactor = 'Custom'
2208
2209
obj160.LeftSurface = 10
2210
2211
obj160.TopSurface = 10
2212
2213
obj160.RightSurface = 10
2214
2215
obj160.Material = 'SmoothPlastic'
2216
2217
obj160.Size = Vector3.new(2, 1, 1)
2218
2219
obj160.FrontSurface = 10
2220
2221
obj160.BottomSurface = 10
2222
2223
obj160.BackSurface = 10
2224
2225
obj160.Anchored = true
2226
2227
obj160.BrickColor = BrickColor.new("Black")
2228
2229
obj160.Name = "Handguard"
2230
2231
obj160.Parent = Gun
2232
2233
2234
2235
-- 161 - Mesh
2236
2237
obj161 = Instance.new("SpecialMesh")
2238
2239
obj161.MeshType = Enum.MeshType.Brick
2240
2241
obj161.Scale = Vector3.new(0.799999893, 0.353846163, 0.0769230798)
2242
2243
obj161.Parent = obj160
2244
2245
2246
2247
-- 162 - Handguard
2248
2249
obj162 = Instance.new("Part")
2250
2251
obj162.CFrame = CFrame.new(Vector3.new(16.2770939, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2252
2253
obj162.FormFactor = 'Custom'
2254
2255
obj162.LeftSurface = 10
2256
2257
obj162.TopSurface = 10
2258
2259
obj162.RightSurface = 10
2260
2261
obj162.Material = 'SmoothPlastic'
2262
2263
obj162.Size = Vector3.new(1, 1, 1)
2264
2265
obj162.FrontSurface = 10
2266
2267
obj162.BottomSurface = 10
2268
2269
obj162.BackSurface = 10
2270
2271
obj162.Anchored = true
2272
2273
obj162.BrickColor = BrickColor.new("Black")
2274
2275
obj162.Name = "Handguard"
2276
2277
obj162.Parent = Gun
2278
2279
2280
2281
-- 163 - Mesh
2282
2283
obj163 = Instance.new("CylinderMesh")
2284
2285
obj163.Scale = Vector3.new(0.246153861, 0.0230769273, 0.346153855)
2286
2287
obj163.Parent = obj162
2288
2289
2290
2291
-- 164 - Handguard
2292
2293
obj164 = Instance.new("Part")
2294
2295
obj164.CFrame = CFrame.new(Vector3.new(16.6070881, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2296
2297
obj164.FormFactor = 'Custom'
2298
2299
obj164.LeftSurface = 10
2300
2301
obj164.TopSurface = 10
2302
2303
obj164.RightSurface = 10
2304
2305
obj164.Material = 'SmoothPlastic'
2306
2307
obj164.Size = Vector3.new(1, 1, 1)
2308
2309
obj164.FrontSurface = 10
2310
2311
obj164.BottomSurface = 10
2312
2313
obj164.BackSurface = 10
2314
2315
obj164.Anchored = true
2316
2317
obj164.BrickColor = BrickColor.new("Black")
2318
2319
obj164.Name = "Handguard"
2320
2321
obj164.Parent = Gun
2322
2323
2324
2325
-- 165 - Mesh
2326
2327
obj165 = Instance.new("CylinderMesh")
2328
2329
obj165.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2330
2331
obj165.Parent = obj164
2332
2333
2334
2335
-- 166 - Handguard
2336
2337
obj166 = Instance.new("Part")
2338
2339
obj166.CFrame = CFrame.new(Vector3.new(17.6530933, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2340
2341
obj166.FormFactor = 'Custom'
2342
2343
obj166.LeftSurface = 10
2344
2345
obj166.TopSurface = 10
2346
2347
obj166.RightSurface = 10
2348
2349
obj166.Material = 'SmoothPlastic'
2350
2351
obj166.Size = Vector3.new(1, 1, 1)
2352
2353
obj166.FrontSurface = 10
2354
2355
obj166.BottomSurface = 10
2356
2357
obj166.BackSurface = 10
2358
2359
obj166.Anchored = true
2360
2361
obj166.BrickColor = BrickColor.new("Black")
2362
2363
obj166.Name = "Handguard"
2364
2365
obj166.Parent = Gun
2366
2367
2368
2369
-- 167 - Mesh
2370
2371
obj167 = Instance.new("CylinderMesh")
2372
2373
obj167.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2374
2375
obj167.Parent = obj166
2376
2377
2378
2379
-- 168 - Handguard
2380
2381
obj168 = Instance.new("Part")
2382
2383
obj168.CFrame = CFrame.new(Vector3.new(16.3460941, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2384
2385
obj168.FormFactor = 'Custom'
2386
2387
obj168.LeftSurface = 10
2388
2389
obj168.TopSurface = 10
2390
2391
obj168.RightSurface = 10
2392
2393
obj168.Material = 'SmoothPlastic'
2394
2395
obj168.Size = Vector3.new(1, 1, 1)
2396
2397
obj168.FrontSurface = 10
2398
2399
obj168.BottomSurface = 10
2400
2401
obj168.BackSurface = 10
2402
2403
obj168.Anchored = true
2404
2405
obj168.BrickColor = BrickColor.new("Black")
2406
2407
obj168.Name = "Handguard"
2408
2409
obj168.Parent = Gun
2410
2411
2412
2413
-- 169 - Mesh
2414
2415
obj169 = Instance.new("CylinderMesh")
2416
2417
obj169.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2418
2419
obj169.Parent = obj168
2420
2421
2422
2423
-- 170 - PointTo
2424
2425
obj170 = Instance.new("Part")
2426
2427
obj170.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2428
2429
obj170.FormFactor = 'Custom'
2430
2431
obj170.LeftSurface = 10
2432
2433
obj170.TopSurface = 10
2434
2435
obj170.RightSurface = 10
2436
2437
obj170.Material = 'SmoothPlastic'
2438
2439
obj170.Size = Vector3.new(1, 2, 1)
2440
2441
obj170.FrontSurface = 10
2442
2443
obj170.BottomSurface = 10
2444
2445
obj170.BackSurface = 10
2446
2447
obj170.Anchored = true
2448
2449
obj170.BrickColor = BrickColor.new("Black")
2450
2451
obj170.Name = "PointTo"
2452
2453
obj170.Parent = Gun
2454
2455
2456
2457
-- 171 - Mesh
2458
2459
obj171 = Instance.new("CylinderMesh")
2460
2461
obj171.Scale = Vector3.new(0.346153915, 0.799999893, 0.369230747)
2462
2463
obj171.Parent = obj170
2464
2465
2466
2467
-- 172 - Handguard
2468
2469
obj172 = Instance.new("Part")
2470
2471
obj172.CFrame = CFrame.new(Vector3.new(16.2070904, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2472
2473
obj172.FormFactor = 'Custom'
2474
2475
obj172.LeftSurface = 10
2476
2477
obj172.TopSurface = 10
2478
2479
obj172.RightSurface = 10
2480
2481
obj172.Material = 'SmoothPlastic'
2482
2483
obj172.Size = Vector3.new(1, 1, 1)
2484
2485
obj172.FrontSurface = 10
2486
2487
obj172.BottomSurface = 10
2488
2489
obj172.BackSurface = 10
2490
2491
obj172.Anchored = true
2492
2493
obj172.BrickColor = BrickColor.new("Black")
2494
2495
obj172.Name = "Handguard"
2496
2497
obj172.Parent = Gun
2498
2499
2500
2501
-- 173 - Mesh
2502
2503
obj173 = Instance.new("CylinderMesh")
2504
2505
obj173.Scale = Vector3.new(0.27692309, 0.0230769273, 0.269230783)
2506
2507
obj173.Parent = obj172
2508
2509
2510
2511
-- 174 - Handguard
2512
2513
obj174 = Instance.new("Part")
2514
2515
obj174.CFrame = CFrame.new(Vector3.new(16.253088, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2516
2517
obj174.FormFactor = 'Custom'
2518
2519
obj174.LeftSurface = 10
2520
2521
obj174.TopSurface = 10
2522
2523
obj174.RightSurface = 10
2524
2525
obj174.Material = 'SmoothPlastic'
2526
2527
obj174.Size = Vector3.new(1, 1, 1)
2528
2529
obj174.FrontSurface = 10
2530
2531
obj174.BottomSurface = 10
2532
2533
obj174.BackSurface = 10
2534
2535
obj174.Anchored = true
2536
2537
obj174.BrickColor = BrickColor.new("Black")
2538
2539
obj174.Name = "Handguard"
2540
2541
obj174.Parent = Gun
2542
2543
2544
2545
-- 175 - Mesh
2546
2547
obj175 = Instance.new("CylinderMesh")
2548
2549
obj175.Scale = Vector3.new(0.27692309, 0.0230769273, 0.346153855)
2550
2551
obj175.Parent = obj174
2552
2553
2554
2555
-- 176 - Handguard
2556
2557
obj176 = Instance.new("Part")
2558
2559
obj176.CFrame = CFrame.new(Vector3.new(17.0000935, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2560
2561
obj176.FormFactor = 'Custom'
2562
2563
obj176.LeftSurface = 10
2564
2565
obj176.TopSurface = 10
2566
2567
obj176.RightSurface = 10
2568
2569
obj176.Material = 'SmoothPlastic'
2570
2571
obj176.Size = Vector3.new(1, 1, 1)
2572
2573
obj176.FrontSurface = 10
2574
2575
obj176.BottomSurface = 10
2576
2577
obj176.BackSurface = 10
2578
2579
obj176.Anchored = true
2580
2581
obj176.BrickColor = BrickColor.new("Black")
2582
2583
obj176.Name = "Handguard"
2584
2585
obj176.Parent = Gun
2586
2587
2588
2589
-- 177 - Mesh
2590
2591
obj177 = Instance.new("CylinderMesh")
2592
2593
obj177.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2594
2595
obj177.Parent = obj176
2596
2597
2598
2599
-- 178 - Handguard
2600
2601
obj178 = Instance.new("Part")
2602
2603
obj178.CFrame = CFrame.new(Vector3.new(16.8690853, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2604
2605
obj178.FormFactor = 'Custom'
2606
2607
obj178.LeftSurface = 10
2608
2609
obj178.TopSurface = 10
2610
2611
obj178.RightSurface = 10
2612
2613
obj178.Material = 'SmoothPlastic'
2614
2615
obj178.Size = Vector3.new(1, 1, 1)
2616
2617
obj178.FrontSurface = 10
2618
2619
obj178.BottomSurface = 10
2620
2621
obj178.BackSurface = 10
2622
2623
obj178.Anchored = true
2624
2625
obj178.BrickColor = BrickColor.new("Black")
2626
2627
obj178.Name = "Handguard"
2628
2629
obj178.Parent = Gun
2630
2631
2632
2633
-- 179 - Mesh
2634
2635
obj179 = Instance.new("CylinderMesh")
2636
2637
obj179.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2638
2639
obj179.Parent = obj178
2640
2641
2642
2643
-- 180 - Handguard
2644
2645
obj180 = Instance.new("Part")
2646
2647
obj180.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8086538, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
2648
2649
obj180.FormFactor = 'Custom'
2650
2651
obj180.LeftSurface = 10
2652
2653
obj180.TopSurface = 10
2654
2655
obj180.RightSurface = 10
2656
2657
obj180.Material = 'SmoothPlastic'
2658
2659
obj180.Size = Vector3.new(2, 1, 1)
2660
2661
obj180.FrontSurface = 10
2662
2663
obj180.BottomSurface = 10
2664
2665
obj180.BackSurface = 10
2666
2667
obj180.Anchored = true
2668
2669
obj180.BrickColor = BrickColor.new("Black")
2670
2671
obj180.Name = "Handguard"
2672
2673
obj180.Parent = Gun
2674
2675
2676
2677
-- 181 - Mesh
2678
2679
obj181 = Instance.new("SpecialMesh")
2680
2681
obj181.MeshType = Enum.MeshType.Brick
2682
2683
obj181.Scale = Vector3.new(0.800000072, 0.353846163, 0.0769230798)
2684
2685
obj181.Parent = obj180
2686
2687
2688
2689
-- 182 - Part
2690
2691
obj182 = Instance.new("Part")
2692
2693
obj182.CFrame = CFrame.new(Vector3.new(15.7000923, 13.5936537, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
2694
2695
obj182.FormFactor = 'Custom'
2696
2697
obj182.LeftSurface = 10
2698
2699
obj182.TopSurface = 10
2700
2701
obj182.RightSurface = 10
2702
2703
obj182.Material = 'SmoothPlastic'
2704
2705
obj182.Size = Vector3.new(1, 1, 1)
2706
2707
obj182.FrontSurface = 10
2708
2709
obj182.BottomSurface = 10
2710
2711
obj182.BackSurface = 10
2712
2713
obj182.Anchored = true
2714
2715
obj182.BrickColor = BrickColor.new("Black")
2716
2717
obj182.Parent = Gun
2718
2719
2720
2721
-- 183 - Mesh
2722
2723
obj183 = Instance.new("SpecialMesh")
2724
2725
obj183.MeshType = Enum.MeshType.Wedge
2726
2727
obj183.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
2728
2729
obj183.Parent = obj182
2730
2731
2732
2733
-- 184 - Grip
2734
2735
obj184 = Instance.new("Part")
2736
2737
obj184.CFrame = CFrame.new(Vector3.new(15.2210979, 13.0296526, -9.96266651)) * CFrame.Angles(1.5707961320877, -0.5146958231926, -3.141592502594)
2738
2739
obj184.FormFactor = 'Custom'
2740
2741
obj184.LeftSurface = 10
2742
2743
obj184.TopSurface = 10
2744
2745
obj184.RightSurface = 10
2746
2747
obj184.Material = 'SmoothPlastic'
2748
2749
obj184.Size = Vector3.new(1, 1, 1)
2750
2751
obj184.FrontSurface = 10
2752
2753
obj184.BottomSurface = 10
2754
2755
obj184.BackSurface = 10
2756
2757
obj184.Anchored = true
2758
2759
obj184.BrickColor = BrickColor.new("Black")
2760
2761
obj184.Name = "Grip"
2762
2763
obj184.Parent = Gun
2764
2765
2766
2767
-- 185 - Mesh
2768
2769
obj185 = Instance.new("CylinderMesh")
2770
2771
obj185.Scale = Vector3.new(0.0384615399, 0.138461545, 0.0384615399)
2772
2773
obj185.Parent = obj184
2774
2775
2776
2777
-- 186 - A1
2778
2779
obj186 = Instance.new("Part")
2780
2781
obj186.CFrame = CFrame.new(Vector3.new(15.9290953, 13.8306532, -9.94667149)) * CFrame.Angles(1.5099580252809e-007, -2.2799733224977e-014, 1.570796251297)
2782
2783
obj186.FormFactor = 'Custom'
2784
2785
obj186.LeftSurface = 10
2786
2787
obj186.TopSurface = 10
2788
2789
obj186.RightSurface = 10
2790
2791
obj186.Material = 'SmoothPlastic'
2792
2793
obj186.Size = Vector3.new(1, 1, 1)
2794
2795
obj186.FrontSurface = 10
2796
2797
obj186.BottomSurface = 10
2798
2799
obj186.BackSurface = 10
2800
2801
obj186.Anchored = true
2802
2803
obj186.BrickColor = BrickColor.new("Dark stone grey")
2804
2805
obj186.Name = "A1"
2806
2807
obj186.Parent = Gun
2808
2809
2810
2811
-- 187 - Mesh
2812
2813
obj187 = Instance.new("CylinderMesh")
2814
2815
obj187.Scale = Vector3.new(0.134999976, 0.423000127, 0.200000018)
2816
2817
obj187.Parent = obj186
2818
2819
2820
2821
-- 188 - Part
2822
2823
obj188 = Instance.new("Part")
2824
2825
obj188.CFrame = CFrame.new(Vector3.new(15.9380903, 13.4856529, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
2826
2827
obj188.FormFactor = 'Custom'
2828
2829
obj188.LeftSurface = 10
2830
2831
obj188.TopSurface = 10
2832
2833
obj188.RightSurface = 10
2834
2835
obj188.Material = 'SmoothPlastic'
2836
2837
obj188.Size = Vector3.new(1, 1, 1)
2838
2839
obj188.FrontSurface = 10
2840
2841
obj188.BottomSurface = 10
2842
2843
obj188.BackSurface = 10
2844
2845
obj188.Anchored = true
2846
2847
obj188.BrickColor = BrickColor.new("Black")
2848
2849
obj188.Parent = Gun
2850
2851
2852
2853
-- 189 - Mesh
2854
2855
obj189 = Instance.new("SpecialMesh")
2856
2857
obj189.MeshType = Enum.MeshType.Wedge
2858
2859
obj189.Scale = Vector3.new(0.15384616, 0.0692307726, 0.438461393)
2860
2861
obj189.Parent = obj188
2862
2863
2864
2865
-- 190 - Part
2866
2867
obj190 = Instance.new("Part")
2868
2869
obj190.CFrame = CFrame.new(Vector3.new(15.9000959, 13.6476536, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
2870
2871
obj190.FormFactor = 'Custom'
2872
2873
obj190.LeftSurface = 10
2874
2875
obj190.TopSurface = 10
2876
2877
obj190.RightSurface = 10
2878
2879
obj190.Material = 'SmoothPlastic'
2880
2881
obj190.Size = Vector3.new(1, 1, 1)
2882
2883
obj190.FrontSurface = 10
2884
2885
obj190.BottomSurface = 10
2886
2887
obj190.BackSurface = 10
2888
2889
obj190.Anchored = true
2890
2891
obj190.BrickColor = BrickColor.new("Dark stone grey")
2892
2893
obj190.Parent = Gun
2894
2895
2896
2897
-- 191 - Mesh
2898
2899
obj191 = Instance.new("CylinderMesh")
2900
2901
obj191.Scale = Vector3.new(0.0538461618, 0.00769230817, 0.0538461618)
2902
2903
obj191.Parent = obj190
2904
2905
2906
2907
-- 192 - Part
2908
2909
obj192 = Instance.new("Part")
2910
2911
obj192.CFrame = CFrame.new(Vector3.new(15.7300911, 13.608654, -9.93166256)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
2912
2913
obj192.FormFactor = 'Custom'
2914
2915
obj192.LeftSurface = 10
2916
2917
obj192.TopSurface = 10
2918
2919
obj192.RightSurface = 10
2920
2921
obj192.Material = 'SmoothPlastic'
2922
2923
obj192.Size = Vector3.new(1, 1, 1)
2924
2925
obj192.FrontSurface = 10
2926
2927
obj192.BottomSurface = 10
2928
2929
obj192.BackSurface = 10
2930
2931
obj192.Anchored = true
2932
2933
obj192.BrickColor = BrickColor.new("Dark stone grey")
2934
2935
obj192.Parent = Gun
2936
2937
2938
2939
-- 193 - Mesh
2940
2941
obj193 = Instance.new("CylinderMesh")
2942
2943
obj193.Scale = Vector3.new(0.0769230798, 0.107692324, 0.0384615399)
2944
2945
obj193.Parent = obj192
2946
2947
2948
2949
-- 194 - Part
2950
2951
obj194 = Instance.new("Part")
2952
2953
obj194.CFrame = CFrame.new(Vector3.new(15.8030958, 13.740653, -9.85966587)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
2954
2955
obj194.FormFactor = 'Custom'
2956
2957
obj194.LeftSurface = 10
2958
2959
obj194.TopSurface = 10
2960
2961
obj194.RightSurface = 10
2962
2963
obj194.Material = 'SmoothPlastic'
2964
2965
obj194.Size = Vector3.new(1, 1, 1)
2966
2967
obj194.FrontSurface = 10
2968
2969
obj194.BottomSurface = 10
2970
2971
obj194.BackSurface = 10
2972
2973
obj194.Anchored = true
2974
2975
obj194.BrickColor = BrickColor.new("Dark stone grey")
2976
2977
obj194.Parent = Gun
2978
2979
2980
2981
-- 195 - Mesh
2982
2983
obj195 = Instance.new("SpecialMesh")
2984
2985
obj195.MeshType = Enum.MeshType.Brick
2986
2987
obj195.Scale = Vector3.new(0.092307739, 0.0923077092, 0.00769230817)
2988
2989
obj195.Parent = obj194
2990
2991
2992
2993
-- 196 - Part
2994
2995
obj196 = Instance.new("Part")
2996
2997
obj196.CFrame = CFrame.new(Vector3.new(15.1420965, 13.6936531, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
2998
2999
obj196.FormFactor = 'Custom'
3000
3001
obj196.LeftSurface = 10
3002
3003
obj196.TopSurface = 10
3004
3005
obj196.RightSurface = 10
3006
3007
obj196.Material = 'SmoothPlastic'
3008
3009
obj196.Size = Vector3.new(1, 1, 1)
3010
3011
obj196.FrontSurface = 10
3012
3013
obj196.BottomSurface = 10
3014
3015
obj196.BackSurface = 10
3016
3017
obj196.Anchored = true
3018
3019
obj196.BrickColor = BrickColor.new("Black")
3020
3021
obj196.Parent = Gun
3022
3023
3024
3025
-- 197 - Mesh
3026
3027
obj197 = Instance.new("SpecialMesh")
3028
3029
obj197.MeshType = Enum.MeshType.Brick
3030
3031
obj197.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.161538467)
3032
3033
obj197.Parent = obj196
3034
3035
3036
3037
-- 198 - Part
3038
3039
obj198 = Instance.new("Part")
3040
3041
obj198.CFrame = CFrame.new(Vector3.new(15.5860949, 13.4936533, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
3042
3043
obj198.FormFactor = 'Custom'
3044
3045
obj198.LeftSurface = 10
3046
3047
obj198.TopSurface = 10
3048
3049
obj198.RightSurface = 10
3050
3051
obj198.Material = 'SmoothPlastic'
3052
3053
obj198.Size = Vector3.new(1, 1, 1)
3054
3055
obj198.FrontSurface = 10
3056
3057
obj198.BottomSurface = 10
3058
3059
obj198.BackSurface = 10
3060
3061
obj198.Anchored = true
3062
3063
obj198.BrickColor = BrickColor.new("Dark stone grey")
3064
3065
obj198.Parent = Gun
3066
3067
3068
3069
-- 199 - Mesh
3070
3071
obj199 = Instance.new("SpecialMesh")
3072
3073
obj199.MeshType = Enum.MeshType.Wedge
3074
3075
obj199.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.00769231468)
3076
3077
obj199.Parent = obj198
3078
3079
3080
3081
-- 200 - Part
3082
3083
obj200 = Instance.new("Part")
3084
3085
obj200.CFrame = CFrame.new(Vector3.new(15.8530912, 13.5206528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
3086
3087
obj200.FormFactor = 'Custom'
3088
3089
obj200.LeftSurface = 10
3090
3091
obj200.TopSurface = 10
3092
3093
obj200.RightSurface = 10
3094
3095
obj200.Material = 'SmoothPlastic'
3096
3097
obj200.Size = Vector3.new(1, 1, 1)
3098
3099
obj200.FrontSurface = 10
3100
3101
obj200.BottomSurface = 10
3102
3103
obj200.BackSurface = 10
3104
3105
obj200.Anchored = true
3106
3107
obj200.BrickColor = BrickColor.new("Black")
3108
3109
obj200.Parent = Gun
3110
3111
3112
3113
-- 201 - Mesh
3114
3115
obj201 = Instance.new("SpecialMesh")
3116
3117
obj201.MeshType = Enum.MeshType.Sphere
3118
3119
obj201.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0384615399)
3120
3121
obj201.Parent = obj200
3122
3123
3124
3125
-- 202 - Part
3126
3127
obj202 = Instance.new("Part")
3128
3129
obj202.CFrame = CFrame.new(Vector3.new(15.5710955, 13.5246534, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
3130
3131
obj202.FormFactor = 'Custom'
3132
3133
obj202.LeftSurface = 10
3134
3135
obj202.TopSurface = 10
3136
3137
obj202.RightSurface = 10
3138
3139
obj202.Material = 'SmoothPlastic'
3140
3141
obj202.Size = Vector3.new(1, 1, 1)
3142
3143
obj202.FrontSurface = 10
3144
3145
obj202.BottomSurface = 10
3146
3147
obj202.BackSurface = 10
3148
3149
obj202.Anchored = true
3150
3151
obj202.BrickColor = BrickColor.new("Dark stone grey")
3152
3153
obj202.Parent = Gun
3154
3155
3156
3157
-- 203 - Mesh
3158
3159
obj203 = Instance.new("SpecialMesh")
3160
3161
obj203.MeshType = Enum.MeshType.Wedge
3162
3163
obj203.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0230769292)
3164
3165
obj203.Parent = obj202
3166
3167
3168
3169
-- 204 - Part
3170
3171
obj204 = Instance.new("Part")
3172
3173
obj204.CFrame = CFrame.new(Vector3.new(15.5590944, 13.5706539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
3174
3175
obj204.FormFactor = 'Custom'
3176
3177
obj204.LeftSurface = 10
3178
3179
obj204.TopSurface = 10
3180
3181
obj204.RightSurface = 10
3182
3183
obj204.Material = 'SmoothPlastic'
3184
3185
obj204.Size = Vector3.new(1, 1, 1)
3186
3187
obj204.FrontSurface = 10
3188
3189
obj204.BottomSurface = 10
3190
3191
obj204.BackSurface = 10
3192
3193
obj204.Anchored = true
3194
3195
obj204.BrickColor = BrickColor.new("Dark stone grey")
3196
3197
obj204.Parent = Gun
3198
3199
3200
3201
-- 205 - Mesh
3202
3203
obj205 = Instance.new("SpecialMesh")
3204
3205
obj205.MeshType = Enum.MeshType.Brick
3206
3207
obj205.Scale = Vector3.new(0.0153846163, 0.0846154019, 0.0384615399)
3208
3209
obj205.Parent = obj204
3210
3211
3212
3213
-- 206 - Part
3214
3215
obj206 = Instance.new("Part")
3216
3217
obj206.CFrame = CFrame.new(Vector3.new(15.8150892, 13.6476536, -10.0426626)) * CFrame.Angles(3.141592502594, 0, 1.5707963705063)
3218
3219
obj206.FormFactor = 'Custom'
3220
3221
obj206.LeftSurface = 10
3222
3223
obj206.TopSurface = 10
3224
3225
obj206.RightSurface = 10
3226
3227
obj206.Material = 'SmoothPlastic'
3228
3229
obj206.Size = Vector3.new(1, 1, 1)
3230
3231
obj206.FrontSurface = 10
3232
3233
obj206.BottomSurface = 10
3234
3235
obj206.BackSurface = 10
3236
3237
obj206.Anchored = true
3238
3239
obj206.BrickColor = BrickColor.new("Dark stone grey")
3240
3241
obj206.Parent = Gun
3242
3243
3244
3245
-- 207 - Mesh
3246
3247
obj207 = Instance.new("SpecialMesh")
3248
3249
obj207.MeshType = Enum.MeshType.Brick
3250
3251
obj207.Scale = Vector3.new(0.0384615399, 0.15384616, 0.00769230817)
3252
3253
obj207.Parent = obj206
3254
3255
3256
3257
-- 208 - Part
3258
3259
obj208 = Instance.new("Part")
3260
3261
obj208.CFrame = CFrame.new(Vector3.new(15.9340925, 13.7346544, -9.86966419)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
3262
3263
obj208.FormFactor = 'Custom'
3264
3265
obj208.LeftSurface = 10
3266
3267
obj208.TopSurface = 10
3268
3269
obj208.RightSurface = 10
3270
3271
obj208.Material = 'SmoothPlastic'
3272
3273
obj208.Size = Vector3.new(1, 1, 1)
3274
3275
obj208.FrontSurface = 10
3276
3277
obj208.BottomSurface = 10
3278
3279
obj208.BackSurface = 10
3280
3281
obj208.Anchored = true
3282
3283
obj208.BrickColor = BrickColor.new("Black")
3284
3285
obj208.Parent = Gun
3286
3287
3288
3289
-- 209 - Mesh
3290
3291
obj209 = Instance.new("SpecialMesh")
3292
3293
obj209.MeshType = Enum.MeshType.Brick
3294
3295
obj209.Scale = Vector3.new(0.41538471, 0.107692324, 0.0230769273)
3296
3297
obj209.Parent = obj208
3298
3299
3300
3301
-- 210 - Part
3302
3303
obj210 = Instance.new("Part")
3304
3305
obj210.CFrame = CFrame.new(Vector3.new(16.0230885, 13.8936529, -10.0146646)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
3306
3307
obj210.FormFactor = 'Custom'
3308
3309
obj210.LeftSurface = 10
3310
3311
obj210.TopSurface = 10
3312
3313
obj210.RightSurface = 10
3314
3315
obj210.Material = 'SmoothPlastic'
3316
3317
obj210.Size = Vector3.new(1, 1, 1)
3318
3319
obj210.FrontSurface = 10
3320
3321
obj210.BottomSurface = 10
3322
3323
obj210.BackSurface = 10
3324
3325
obj210.Anchored = true
3326
3327
obj210.BrickColor = BrickColor.new("Black")
3328
3329
obj210.Parent = Gun
3330
3331
3332
3333
-- 211 - Mesh
3334
3335
obj211 = Instance.new("SpecialMesh")
3336
3337
obj211.MeshType = Enum.MeshType.Brick
3338
3339
obj211.Scale = Vector3.new(0.115384638, 0.0769230798, 0.0769230798)
3340
3341
obj211.Parent = obj210
3342
3343
3344
3345
-- 212 - Part
3346
3347
obj212 = Instance.new("Part")
3348
3349
obj212.CFrame = CFrame.new(Vector3.new(15.7000923, 13.6856527, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
3350
3351
obj212.FormFactor = 'Custom'
3352
3353
obj212.LeftSurface = 10
3354
3355
obj212.TopSurface = 10
3356
3357
obj212.RightSurface = 10
3358
3359
obj212.Material = 'SmoothPlastic'
3360
3361
obj212.Size = Vector3.new(1, 1, 1)
3362
3363
obj212.FrontSurface = 10
3364
3365
obj212.BottomSurface = 10
3366
3367
obj212.BackSurface = 10
3368
3369
obj212.Anchored = true
3370
3371
obj212.BrickColor = BrickColor.new("Dark stone grey")
3372
3373
obj212.Parent = Gun
3374
3375
3376
3377
-- 213 - Mesh
3378
3379
obj213 = Instance.new("CylinderMesh")
3380
3381
obj213.Scale = Vector3.new(0.0230769273, 0.00769230817, 0.0384615399)
3382
3383
obj213.Parent = obj212
3384
3385
3386
3387
-- 214 - CenterWeld
3388
3389
obj214 = Instance.new("Part")
3390
3391
obj214.CFrame = CFrame.new(Vector3.new(15.9340925, 13.8276529, -9.97666454)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
3392
3393
obj214.FormFactor = 'Custom'
3394
3395
obj214.LeftSurface = 10
3396
3397
obj214.TopSurface = 10
3398
3399
obj214.RightSurface = 10
3400
3401
obj214.Material = 'SmoothPlastic'
3402
3403
obj214.Size = Vector3.new(1, 1, 1)
3404
3405
obj214.FrontSurface = 10
3406
3407
obj214.BottomSurface = 10
3408
3409
obj214.BackSurface = 10
3410
3411
obj214.Anchored = true
3412
3413
obj214.BrickColor = BrickColor.new("Black")
3414
3415
obj214.Name = "CenterWeld"
3416
3417
obj214.Parent = Gun
3418
3419
3420
3421
-- 215 - Mesh
3422
3423
obj215 = Instance.new("CylinderMesh")
3424
3425
obj215.Scale = Vector3.new(0.169230834, 0.415384561, 0.192307696)
3426
3427
obj215.Parent = obj214
3428
3429
3430
3431
-- 216 - Part
3432
3433
obj216 = Instance.new("Part")
3434
3435
obj216.CFrame = CFrame.new(Vector3.new(15.1730947, 13.9856539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
3436
3437
obj216.FormFactor = 'Custom'
3438
3439
obj216.LeftSurface = 10
3440
3441
obj216.TopSurface = 10
3442
3443
obj216.RightSurface = 10
3444
3445
obj216.Material = 'SmoothPlastic'
3446
3447
obj216.Size = Vector3.new(1, 1, 1)
3448
3449
obj216.FrontSurface = 10
3450
3451
obj216.BottomSurface = 10
3452
3453
obj216.BackSurface = 10
3454
3455
obj216.Anchored = true
3456
3457
obj216.BrickColor = BrickColor.new("Black")
3458
3459
obj216.Parent = Gun
3460
3461
3462
3463
-- 217 - Mesh
3464
3465
obj217 = Instance.new("SpecialMesh")
3466
3467
obj217.MeshType = Enum.MeshType.Brick
3468
3469
obj217.Scale = Vector3.new(0.0461538397, 0.00769230817, 0.0692308173)
3470
3471
obj217.Parent = obj216
3472
3473
3474
3475
-- 218 - Part
3476
3477
obj218 = Instance.new("Part")
3478
3479
obj218.CFrame = CFrame.new(Vector3.new(15.1530981, 13.9626551, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
3480
3481
obj218.FormFactor = 'Custom'
3482
3483
obj218.LeftSurface = 10
3484
3485
obj218.TopSurface = 10
3486
3487
obj218.RightSurface = 10
3488
3489
obj218.Material = 'SmoothPlastic'
3490
3491
obj218.Size = Vector3.new(1, 1, 1)
3492
3493
obj218.FrontSurface = 10
3494
3495
obj218.BottomSurface = 10
3496
3497
obj218.BackSurface = 10
3498
3499
obj218.Anchored = true
3500
3501
obj218.Parent = Gun
3502
3503
3504
3505
-- 219 - Mesh
3506
3507
obj219 = Instance.new("SpecialMesh")
3508
3509
obj219.MeshType = Enum.MeshType.Wedge
3510
3511
obj219.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
3512
3513
obj219.Parent = obj218
3514
3515
3516
3517
-- 220 - Part
3518
3519
obj220 = Instance.new("Part")
3520
3521
obj220.CFrame = CFrame.new(Vector3.new(15.7300911, 13.6546535, -9.88166332)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
3522
3523
obj220.FormFactor = 'Custom'
3524
3525
obj220.LeftSurface = 10
3526
3527
obj220.TopSurface = 10
3528
3529
obj220.RightSurface = 10
3530
3531
obj220.Material = 'SmoothPlastic'
3532
3533
obj220.Size = Vector3.new(1, 1, 1)
3534
3535
obj220.FrontSurface = 10
3536
3537
obj220.BottomSurface = 10
3538
3539
obj220.BackSurface = 10
3540
3541
obj220.Anchored = true
3542
3543
obj220.BrickColor = BrickColor.new("Dark stone grey")
3544
3545
obj220.Parent = Gun
3546
3547
3548
3549
-- 221 - Mesh
3550
3551
obj221 = Instance.new("CylinderMesh")
3552
3553
obj221.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0384615399)
3554
3555
obj221.Parent = obj220
3556
3557
3558
3559
-- 222 - Part
3560
3561
obj222 = Instance.new("Part")
3562
3563
obj222.CFrame = CFrame.new(Vector3.new(15.6030922, 13.7976542, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
3564
3565
obj222.FormFactor = 'Custom'
3566
3567
obj222.LeftSurface = 10
3568
3569
obj222.TopSurface = 10
3570
3571
obj222.RightSurface = 10
3572
3573
obj222.Material = 'SmoothPlastic'
3574
3575
obj222.Size = Vector3.new(1, 1, 1)
3576
3577
obj222.FrontSurface = 10
3578
3579
obj222.BottomSurface = 10
3580
3581
obj222.BackSurface = 10
3582
3583
obj222.Anchored = true
3584
3585
obj222.BrickColor = BrickColor.new("Black")
3586
3587
obj222.Parent = Gun
3588
3589
3590
3591
-- 223 - Mesh
3592
3593
obj223 = Instance.new("SpecialMesh")
3594
3595
obj223.MeshType = Enum.MeshType.Brick
3596
3597
obj223.Scale = Vector3.new(0.230769277, 0.369230747, 0.161538497)
3598
3599
obj223.Parent = obj222
3600
3601
3602
3603
-- 224 - Part
3604
3605
obj224 = Instance.new("Part")
3606
3607
obj224.CFrame = CFrame.new(Vector3.new(15.1610937, 13.6546535, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
3608
3609
obj224.FormFactor = 'Custom'
3610
3611
obj224.LeftSurface = 10
3612
3613
obj224.TopSurface = 10
3614
3615
obj224.RightSurface = 10
3616
3617
obj224.Material = 'SmoothPlastic'
3618
3619
obj224.Size = Vector3.new(1, 1, 1)
3620
3621
obj224.FrontSurface = 10
3622
3623
obj224.BottomSurface = 10
3624
3625
obj224.BackSurface = 10
3626
3627
obj224.Anchored = true
3628
3629
obj224.BrickColor = BrickColor.new("Black")
3630
3631
obj224.Parent = Gun
3632
3633
3634
3635
-- 225 - Mesh
3636
3637
obj225 = Instance.new("SpecialMesh")
3638
3639
obj225.MeshType = Enum.MeshType.Wedge
3640
3641
obj225.Scale = Vector3.new(0.161538467, 0.0384615399, 0.0384615399)
3642
3643
obj225.Parent = obj224
3644
3645
3646
3647
-- 226 - Part
3648
3649
obj226 = Instance.new("Part")
3650
3651
obj226.CFrame = CFrame.new(Vector3.new(15.2000942, 13.6746531, -9.96266651)) * CFrame.Angles(-0, 0, 1.5707963705063)
3652
3653
obj226.FormFactor = 'Custom'
3654
3655
obj226.LeftSurface = 10
3656
3657
obj226.TopSurface = 10
3658
3659
obj226.RightSurface = 10
3660
3661
obj226.Material = 'SmoothPlastic'
3662
3663
obj226.Size = Vector3.new(1, 1, 1)
3664
3665
obj226.FrontSurface = 10
3666
3667
obj226.BottomSurface = 10
3668
3669
obj226.BackSurface = 10
3670
3671
obj226.Anchored = true
3672
3673
obj226.BrickColor = BrickColor.new("Black")
3674
3675
obj226.Parent = Gun
3676
3677
3678
3679
-- 227 - Mesh
3680
3681
obj227 = Instance.new("SpecialMesh")
3682
3683
obj227.MeshType = Enum.MeshType.Brick
3684
3685
obj227.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.161538467)
3686
3687
obj227.Parent = obj226
3688
3689
3690
3691
-- 228 - Part
3692
3693
obj228 = Instance.new("Part")
3694
3695
obj228.CFrame = CFrame.new(Vector3.new(15.7300911, 13.6316538, -9.93166256)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
3696
3697
obj228.FormFactor = 'Custom'
3698
3699
obj228.LeftSurface = 10
3700
3701
obj228.TopSurface = 10
3702
3703
obj228.RightSurface = 10
3704
3705
obj228.Material = 'SmoothPlastic'
3706
3707
obj228.Size = Vector3.new(1, 1, 1)
3708
3709
obj228.FrontSurface = 10
3710
3711
obj228.BottomSurface = 10
3712
3713
obj228.BackSurface = 10
3714
3715
obj228.Anchored = true
3716
3717
obj228.BrickColor = BrickColor.new("Dark stone grey")
3718
3719
obj228.Parent = Gun
3720
3721
3722
3723
-- 229 - Mesh
3724
3725
obj229 = Instance.new("SpecialMesh")
3726
3727
obj229.MeshType = Enum.MeshType.Brick
3728
3729
obj229.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.107692324)
3730
3731
obj229.Parent = obj228
3732
3733
3734
3735
-- 230 - Part
3736
3737
obj230 = Instance.new("Part")
3738
3739
obj230.CFrame = CFrame.new(Vector3.new(15.0840979, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
3740
3741
obj230.FormFactor = 'Custom'
3742
3743
obj230.LeftSurface = 10
3744
3745
obj230.TopSurface = 10
3746
3747
obj230.RightSurface = 10
3748
3749
obj230.Material = 'SmoothPlastic'
3750
3751
obj230.Size = Vector3.new(1, 1, 1)
3752
3753
obj230.FrontSurface = 10
3754
3755
obj230.BottomSurface = 10
3756
3757
obj230.BackSurface = 10
3758
3759
obj230.Anchored = true
3760
3761
obj230.BrickColor = BrickColor.new("Black")
3762
3763
obj230.Parent = Gun
3764
3765
3766
3767
-- 231 - Mesh
3768
3769
obj231 = Instance.new("SpecialMesh")
3770
3771
obj231.MeshType = Enum.MeshType.Brick
3772
3773
obj231.Scale = Vector3.new(0.0384615399, 0.269230783, 0.161538467)
3774
3775
obj231.Parent = obj230
3776
3777
3778
3779
-- 232 - Part
3780
3781
obj232 = Instance.new("Part")
3782
3783
obj232.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -10.0546656)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
3784
3785
obj232.FormFactor = 'Custom'
3786
3787
obj232.LeftSurface = 10
3788
3789
obj232.TopSurface = 10
3790
3791
obj232.RightSurface = 10
3792
3793
obj232.Material = 'SmoothPlastic'
3794
3795
obj232.Size = Vector3.new(1, 1, 1)
3796
3797
obj232.FrontSurface = 10
3798
3799
obj232.BottomSurface = 10
3800
3801
obj232.BackSurface = 10
3802
3803
obj232.Anchored = true
3804
3805
obj232.BrickColor = BrickColor.new("Black")
3806
3807
obj232.Parent = Gun
3808
3809
3810
3811
-- 233 - Mesh
3812
3813
obj233 = Instance.new("CylinderMesh")
3814
3815
obj233.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
3816
3817
obj233.Parent = obj232
3818
3819
3820
3821
-- 234 - Part
3822
3823
obj234 = Instance.new("Part")
3824
3825
obj234.CFrame = CFrame.new(Vector3.new(16.0650883, 13.740653, -9.85966587)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
3826
3827
obj234.FormFactor = 'Custom'
3828
3829
obj234.LeftSurface = 10
3830
3831
obj234.TopSurface = 10
3832
3833
obj234.RightSurface = 10
3834
3835
obj234.Material = 'SmoothPlastic'
3836
3837
obj234.Size = Vector3.new(1, 1, 1)
3838
3839
obj234.FrontSurface = 10
3840
3841
obj234.BottomSurface = 10
3842
3843
obj234.BackSurface = 10
3844
3845
obj234.Anchored = true
3846
3847
obj234.BrickColor = BrickColor.new("Dark stone grey")
3848
3849
obj234.Parent = Gun
3850
3851
3852
3853
-- 235 - Mesh
3854
3855
obj235 = Instance.new("SpecialMesh")
3856
3857
obj235.MeshType = Enum.MeshType.Brick
3858
3859
obj235.Scale = Vector3.new(0.092307739, 0.0923077092, 0.00769230817)
3860
3861
obj235.Parent = obj234
3862
3863
3864
3865
-- 236 - Part
3866
3867
obj236 = Instance.new("Part")
3868
3869
obj236.CFrame = CFrame.new(Vector3.new(15.1820974, 13.8276529, -9.8166666)) * CFrame.Angles(1.5707963705063, 7.2426775687973e-009, 1.2217304706573)
3870
3871
obj236.FormFactor = 'Custom'
3872
3873
obj236.LeftSurface = 10
3874
3875
obj236.TopSurface = 10
3876
3877
obj236.RightSurface = 10
3878
3879
obj236.Material = 'SmoothPlastic'
3880
3881
obj236.Size = Vector3.new(1, 1, 1)
3882
3883
obj236.FrontSurface = 10
3884
3885
obj236.BottomSurface = 10
3886
3887
obj236.BackSurface = 10
3888
3889
obj236.Anchored = true
3890
3891
obj236.BrickColor = BrickColor.new("Dark stone grey")
3892
3893
obj236.Parent = Gun
3894
3895
3896
3897
-- 237 - Mesh
3898
3899
obj237 = Instance.new("CylinderMesh")
3900
3901
obj237.Scale = Vector3.new(0.115384638, 0.00769233704, 0.115384638)
3902
3903
obj237.Parent = obj236
3904
3905
3906
3907
-- 238 - Part
3908
3909
obj238 = Instance.new("Part")
3910
3911
obj238.CFrame = CFrame.new(Vector3.new(15.5480928, 13.5706539, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
3912
3913
obj238.FormFactor = 'Custom'
3914
3915
obj238.LeftSurface = 10
3916
3917
obj238.TopSurface = 10
3918
3919
obj238.RightSurface = 10
3920
3921
obj238.Material = 'SmoothPlastic'
3922
3923
obj238.Size = Vector3.new(1, 1, 1)
3924
3925
obj238.FrontSurface = 10
3926
3927
obj238.BottomSurface = 10
3928
3929
obj238.BackSurface = 10
3930
3931
obj238.Anchored = true
3932
3933
obj238.BrickColor = BrickColor.new("Dark stone grey")
3934
3935
obj238.Parent = Gun
3936
3937
3938
3939
-- 239 - Mesh
3940
3941
obj239 = Instance.new("SpecialMesh")
3942
3943
obj239.MeshType = Enum.MeshType.Wedge
3944
3945
obj239.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0846154019)
3946
3947
obj239.Parent = obj238
3948
3949
3950
3951
-- 240 - Part
3952
3953
obj240 = Instance.new("Part")
3954
3955
obj240.CFrame = CFrame.new(Vector3.new(15.796093, 13.5206528, -9.89666271)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
3956
3957
obj240.FormFactor = 'Custom'
3958
3959
obj240.LeftSurface = 10
3960
3961
obj240.TopSurface = 10
3962
3963
obj240.RightSurface = 10
3964
3965
obj240.Material = 'SmoothPlastic'
3966
3967
obj240.Size = Vector3.new(1, 1, 1)
3968
3969
obj240.FrontSurface = 10
3970
3971
obj240.BottomSurface = 10
3972
3973
obj240.BackSurface = 10
3974
3975
obj240.Anchored = true
3976
3977
obj240.BrickColor = BrickColor.new("Black")
3978
3979
obj240.Parent = Gun
3980
3981
3982
3983
-- 241 - Mesh
3984
3985
obj241 = Instance.new("CylinderMesh")
3986
3987
obj241.Scale = Vector3.new(0.0384615399, 0.115384638, 0.0384615399)
3988
3989
obj241.Parent = obj240
3990
3991
3992
3993
-- 242 - Part
3994
3995
obj242 = Instance.new("Part")
3996
3997
obj242.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
3998
3999
obj242.FormFactor = 'Custom'
4000
4001
obj242.LeftSurface = 10
4002
4003
obj242.TopSurface = 10
4004
4005
obj242.RightSurface = 10
4006
4007
obj242.Material = 'SmoothPlastic'
4008
4009
obj242.Size = Vector3.new(1, 1, 1)
4010
4011
obj242.FrontSurface = 10
4012
4013
obj242.BottomSurface = 10
4014
4015
obj242.BackSurface = 10
4016
4017
obj242.Anchored = true
4018
4019
obj242.BrickColor = BrickColor.new("Black")
4020
4021
obj242.Parent = Gun
4022
4023
4024
4025
-- 243 - Mesh
4026
4027
obj243 = Instance.new("SpecialMesh")
4028
4029
obj243.MeshType = Enum.MeshType.Brick
4030
4031
obj243.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.184615433)
4032
4033
obj243.Parent = obj242
4034
4035
4036
4037
-- 244 - Part
4038
4039
obj244 = Instance.new("Part")
4040
4041
obj244.CFrame = CFrame.new(Vector3.new(15.3530941, 13.6706533, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 2.8797931671143)
4042
4043
obj244.FormFactor = 'Custom'
4044
4045
obj244.LeftSurface = 10
4046
4047
obj244.TopSurface = 10
4048
4049
obj244.RightSurface = 10
4050
4051
obj244.Material = 'SmoothPlastic'
4052
4053
obj244.Size = Vector3.new(1, 1, 1)
4054
4055
obj244.FrontSurface = 10
4056
4057
obj244.BottomSurface = 10
4058
4059
obj244.BackSurface = 10
4060
4061
obj244.Anchored = true
4062
4063
obj244.BrickColor = BrickColor.new("Dark stone grey")
4064
4065
obj244.Parent = Gun
4066
4067
4068
4069
-- 245 - Mesh
4070
4071
obj245 = Instance.new("SpecialMesh")
4072
4073
obj245.MeshType = Enum.MeshType.Brick
4074
4075
obj245.Scale = Vector3.new(0.0230769273, 0.00769230817, 0.169230789)
4076
4077
obj245.Parent = obj244
4078
4079
4080
4081
-- 246 - Part
4082
4083
obj246 = Instance.new("Part")
4084
4085
obj246.CFrame = CFrame.new(Vector3.new(15.3960934, 13.8276529, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
4086
4087
obj246.FormFactor = 'Custom'
4088
4089
obj246.LeftSurface = 10
4090
4091
obj246.TopSurface = 10
4092
4093
obj246.RightSurface = 10
4094
4095
obj246.Material = 'SmoothPlastic'
4096
4097
obj246.Size = Vector3.new(1, 1, 1)
4098
4099
obj246.FrontSurface = 10
4100
4101
obj246.BottomSurface = 10
4102
4103
obj246.BackSurface = 10
4104
4105
obj246.Anchored = true
4106
4107
obj246.BrickColor = BrickColor.new("Black")
4108
4109
obj246.Parent = Gun
4110
4111
4112
4113
-- 247 - Mesh
4114
4115
obj247 = Instance.new("CylinderMesh")
4116
4117
obj247.Scale = Vector3.new(0.230769247, 0.661538541, 0.192307696)
4118
4119
obj247.Parent = obj246
4120
4121
4122
4123
-- 248 - Part
4124
4125
obj248 = Instance.new("Part")
4126
4127
obj248.CFrame = CFrame.new(Vector3.new(15.7380943, 13.5206528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4128
4129
obj248.FormFactor = 'Custom'
4130
4131
obj248.LeftSurface = 10
4132
4133
obj248.TopSurface = 10
4134
4135
obj248.RightSurface = 10
4136
4137
obj248.Material = 'SmoothPlastic'
4138
4139
obj248.Size = Vector3.new(1, 1, 1)
4140
4141
obj248.FrontSurface = 10
4142
4143
obj248.BottomSurface = 10
4144
4145
obj248.BackSurface = 10
4146
4147
obj248.Anchored = true
4148
4149
obj248.BrickColor = BrickColor.new("Black")
4150
4151
obj248.Parent = Gun
4152
4153
4154
4155
-- 249 - Mesh
4156
4157
obj249 = Instance.new("SpecialMesh")
4158
4159
obj249.MeshType = Enum.MeshType.Sphere
4160
4161
obj249.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0384615399)
4162
4163
obj249.Parent = obj248
4164
4165
4166
4167
-- 250 - Part
4168
4169
obj250 = Instance.new("Part")
4170
4171
obj250.CFrame = CFrame.new(Vector3.new(15.4270906, 13.3476534, -9.96266651)) * CFrame.Angles(-1.5707966089249, -1.0561007261276, -1.5707963705063)
4172
4173
obj250.FormFactor = 'Custom'
4174
4175
obj250.LeftSurface = 10
4176
4177
obj250.TopSurface = 10
4178
4179
obj250.RightSurface = 10
4180
4181
obj250.Material = 'SmoothPlastic'
4182
4183
obj250.Size = Vector3.new(1, 1, 1)
4184
4185
obj250.FrontSurface = 10
4186
4187
obj250.BottomSurface = 10
4188
4189
obj250.BackSurface = 10
4190
4191
obj250.Anchored = true
4192
4193
obj250.BrickColor = BrickColor.new("Black")
4194
4195
obj250.Parent = Gun
4196
4197
4198
4199
-- 251 - Mesh
4200
4201
obj251 = Instance.new("SpecialMesh")
4202
4203
obj251.MeshType = Enum.MeshType.Wedge
4204
4205
obj251.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
4206
4207
obj251.Parent = obj250
4208
4209
4210
4211
-- 252 - Part
4212
4213
obj252 = Instance.new("Part")
4214
4215
obj252.CFrame = CFrame.new(Vector3.new(15.9380903, 13.7516527, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4216
4217
obj252.FormFactor = 'Custom'
4218
4219
obj252.LeftSurface = 10
4220
4221
obj252.TopSurface = 10
4222
4223
obj252.RightSurface = 10
4224
4225
obj252.Material = 'SmoothPlastic'
4226
4227
obj252.Size = Vector3.new(1, 1, 1)
4228
4229
obj252.FrontSurface = 10
4230
4231
obj252.BottomSurface = 10
4232
4233
obj252.BackSurface = 10
4234
4235
obj252.Anchored = true
4236
4237
obj252.BrickColor = BrickColor.new("Black")
4238
4239
obj252.Parent = Gun
4240
4241
4242
4243
-- 253 - Mesh
4244
4245
obj253 = Instance.new("SpecialMesh")
4246
4247
obj253.MeshType = Enum.MeshType.Brick
4248
4249
obj253.Scale = Vector3.new(0.438461453, 0.461538404, 0.153846174)
4250
4251
obj253.Parent = obj252
4252
4253
4254
4255
-- 254 - Part
4256
4257
obj254 = Instance.new("Part")
4258
4259
obj254.CFrame = CFrame.new(Vector3.new(15.7380943, 13.6476536, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
4260
4261
obj254.FormFactor = 'Custom'
4262
4263
obj254.LeftSurface = 10
4264
4265
obj254.TopSurface = 10
4266
4267
obj254.RightSurface = 10
4268
4269
obj254.Material = 'SmoothPlastic'
4270
4271
obj254.Size = Vector3.new(1, 1, 1)
4272
4273
obj254.FrontSurface = 10
4274
4275
obj254.BottomSurface = 10
4276
4277
obj254.BackSurface = 10
4278
4279
obj254.Anchored = true
4280
4281
obj254.BrickColor = BrickColor.new("Dark stone grey")
4282
4283
obj254.Parent = Gun
4284
4285
4286
4287
-- 255 - Mesh
4288
4289
obj255 = Instance.new("CylinderMesh")
4290
4291
obj255.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0384615399)
4292
4293
obj255.Parent = obj254
4294
4295
4296
4297
-- 256 - Part
4298
4299
obj256 = Instance.new("Part")
4300
4301
obj256.CFrame = CFrame.new(Vector3.new(15.7000923, 13.747653, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
4302
4303
obj256.FormFactor = 'Custom'
4304
4305
obj256.LeftSurface = 10
4306
4307
obj256.TopSurface = 10
4308
4309
obj256.RightSurface = 10
4310
4311
obj256.Material = 'SmoothPlastic'
4312
4313
obj256.Size = Vector3.new(1, 1, 1)
4314
4315
obj256.FrontSurface = 10
4316
4317
obj256.BottomSurface = 10
4318
4319
obj256.BackSurface = 10
4320
4321
obj256.Anchored = true
4322
4323
obj256.BrickColor = BrickColor.new("Dark stone grey")
4324
4325
obj256.Parent = Gun
4326
4327
4328
4329
-- 257 - Mesh
4330
4331
obj257 = Instance.new("CylinderMesh")
4332
4333
obj257.Scale = Vector3.new(0.0538461618, 0.00769230817, 0.0538461618)
4334
4335
obj257.Parent = obj256
4336
4337
4338
4339
-- 258 - Part
4340
4341
obj258 = Instance.new("Part")
4342
4343
obj258.CFrame = CFrame.new(Vector3.new(15.7000923, 13.7126532, -10.0426626)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4344
4345
obj258.FormFactor = 'Custom'
4346
4347
obj258.LeftSurface = 10
4348
4349
obj258.TopSurface = 10
4350
4351
obj258.RightSurface = 10
4352
4353
obj258.Material = 'SmoothPlastic'
4354
4355
obj258.Size = Vector3.new(1, 1, 1)
4356
4357
obj258.FrontSurface = 10
4358
4359
obj258.BottomSurface = 10
4360
4361
obj258.BackSurface = 10
4362
4363
obj258.Anchored = true
4364
4365
obj258.BrickColor = BrickColor.new("Dark stone grey")
4366
4367
obj258.Parent = Gun
4368
4369
4370
4371
-- 259 - Mesh
4372
4373
obj259 = Instance.new("SpecialMesh")
4374
4375
obj259.MeshType = Enum.MeshType.Brick
4376
4377
obj259.Scale = Vector3.new(0.0230769273, 0.0538461506, 0.00769230817)
4378
4379
obj259.Parent = obj258
4380
4381
4382
4383
-- 260 - Part
4384
4385
obj260 = Instance.new("Part")
4386
4387
obj260.CFrame = CFrame.new(Vector3.new(15.9420958, 13.6976528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 1.5707963705063)
4388
4389
obj260.FormFactor = 'Custom'
4390
4391
obj260.LeftSurface = 10
4392
4393
obj260.TopSurface = 10
4394
4395
obj260.RightSurface = 10
4396
4397
obj260.Material = 'SmoothPlastic'
4398
4399
obj260.Size = Vector3.new(1, 1, 1)
4400
4401
obj260.FrontSurface = 10
4402
4403
obj260.BottomSurface = 10
4404
4405
obj260.BackSurface = 10
4406
4407
obj260.Anchored = true
4408
4409
obj260.BrickColor = BrickColor.new("Black")
4410
4411
obj260.Parent = Gun
4412
4413
4414
4415
-- 261 - Mesh
4416
4417
obj261 = Instance.new("CylinderMesh")
4418
4419
obj261.Scale = Vector3.new(0.0384615399, 0.453846127, 0.0384615399)
4420
4421
obj261.Parent = obj260
4422
4423
4424
4425
-- 262 - Part
4426
4427
obj262 = Instance.new("Part")
4428
4429
obj262.CFrame = CFrame.new(Vector3.new(15.5940905, 13.4866533, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
4430
4431
obj262.FormFactor = 'Custom'
4432
4433
obj262.LeftSurface = 10
4434
4435
obj262.TopSurface = 10
4436
4437
obj262.RightSurface = 10
4438
4439
obj262.Material = 'SmoothPlastic'
4440
4441
obj262.Size = Vector3.new(1, 1, 1)
4442
4443
obj262.FrontSurface = 10
4444
4445
obj262.BottomSurface = 10
4446
4447
obj262.BackSurface = 10
4448
4449
obj262.Anchored = true
4450
4451
obj262.BrickColor = BrickColor.new("Dark stone grey")
4452
4453
obj262.Parent = Gun
4454
4455
4456
4457
-- 263 - Mesh
4458
4459
obj263 = Instance.new("SpecialMesh")
4460
4461
obj263.MeshType = Enum.MeshType.Wedge
4462
4463
obj263.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.00769231468)
4464
4465
obj263.Parent = obj262
4466
4467
4468
4469
-- 264 - Part
4470
4471
obj264 = Instance.new("Part")
4472
4473
obj264.CFrame = CFrame.new(Vector3.new(15.5860949, 13.4866533, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4474
4475
obj264.FormFactor = 'Custom'
4476
4477
obj264.LeftSurface = 10
4478
4479
obj264.TopSurface = 10
4480
4481
obj264.RightSurface = 10
4482
4483
obj264.Material = 'SmoothPlastic'
4484
4485
obj264.Size = Vector3.new(1, 1, 1)
4486
4487
obj264.FrontSurface = 10
4488
4489
obj264.BottomSurface = 10
4490
4491
obj264.BackSurface = 10
4492
4493
obj264.Anchored = true
4494
4495
obj264.BrickColor = BrickColor.new("Dark stone grey")
4496
4497
obj264.Parent = Gun
4498
4499
4500
4501
-- 265 - Mesh
4502
4503
obj265 = Instance.new("SpecialMesh")
4504
4505
obj265.MeshType = Enum.MeshType.Brick
4506
4507
obj265.Scale = Vector3.new(0.00769230817, 0.00769230817, 0.0384615399)
4508
4509
obj265.Parent = obj264
4510
4511
4512
4513
-- 266 - Part
4514
4515
obj266 = Instance.new("Part")
4516
4517
obj266.CFrame = CFrame.new(Vector3.new(15.5710955, 13.5056534, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4518
4519
obj266.FormFactor = 'Custom'
4520
4521
obj266.LeftSurface = 10
4522
4523
obj266.TopSurface = 10
4524
4525
obj266.RightSurface = 10
4526
4527
obj266.Material = 'SmoothPlastic'
4528
4529
obj266.Size = Vector3.new(1, 1, 1)
4530
4531
obj266.FrontSurface = 10
4532
4533
obj266.BottomSurface = 10
4534
4535
obj266.BackSurface = 10
4536
4537
obj266.Anchored = true
4538
4539
obj266.BrickColor = BrickColor.new("Dark stone grey")
4540
4541
obj266.Parent = Gun
4542
4543
4544
4545
-- 267 - Mesh
4546
4547
obj267 = Instance.new("SpecialMesh")
4548
4549
obj267.MeshType = Enum.MeshType.Brick
4550
4551
obj267.Scale = Vector3.new(0.00769230817, 0.0153846219, 0.0384615399)
4552
4553
obj267.Parent = obj266
4554
4555
4556
4557
-- 268 - Part
4558
4559
obj268 = Instance.new("Part")
4560
4561
obj268.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -9.86966419)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4562
4563
obj268.FormFactor = 'Custom'
4564
4565
obj268.LeftSurface = 10
4566
4567
obj268.TopSurface = 10
4568
4569
obj268.RightSurface = 10
4570
4571
obj268.Material = 'SmoothPlastic'
4572
4573
obj268.Size = Vector3.new(1, 1, 1)
4574
4575
obj268.FrontSurface = 10
4576
4577
obj268.BottomSurface = 10
4578
4579
obj268.BackSurface = 10
4580
4581
obj268.Anchored = true
4582
4583
obj268.BrickColor = BrickColor.new("Black")
4584
4585
obj268.Parent = Gun
4586
4587
4588
4589
-- 269 - Mesh
4590
4591
obj269 = Instance.new("CylinderMesh")
4592
4593
obj269.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
4594
4595
obj269.Parent = obj268
4596
4597
4598
4599
-- 270 - Part
4600
4601
obj270 = Instance.new("Part")
4602
4603
obj270.CFrame = CFrame.new(Vector3.new(15.7000923, 13.4856529, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
4604
4605
obj270.FormFactor = 'Custom'
4606
4607
obj270.LeftSurface = 10
4608
4609
obj270.TopSurface = 10
4610
4611
obj270.RightSurface = 10
4612
4613
obj270.Material = 'SmoothPlastic'
4614
4615
obj270.Size = Vector3.new(1, 1, 1)
4616
4617
obj270.FrontSurface = 10
4618
4619
obj270.BottomSurface = 10
4620
4621
obj270.BackSurface = 10
4622
4623
obj270.Anchored = true
4624
4625
obj270.BrickColor = BrickColor.new("Black")
4626
4627
obj270.Parent = Gun
4628
4629
4630
4631
-- 271 - Mesh
4632
4633
obj271 = Instance.new("SpecialMesh")
4634
4635
obj271.MeshType = Enum.MeshType.Wedge
4636
4637
obj271.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
4638
4639
obj271.Parent = obj270
4640
4641
4642
4643
-- 272 - Part
4644
4645
obj272 = Instance.new("Part")
4646
4647
obj272.CFrame = CFrame.new(Vector3.new(15.5740938, 13.4896536, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
4648
4649
obj272.FormFactor = 'Custom'
4650
4651
obj272.LeftSurface = 10
4652
4653
obj272.TopSurface = 10
4654
4655
obj272.RightSurface = 10
4656
4657
obj272.Material = 'SmoothPlastic'
4658
4659
obj272.Size = Vector3.new(1, 1, 1)
4660
4661
obj272.FrontSurface = 10
4662
4663
obj272.BottomSurface = 10
4664
4665
obj272.BackSurface = 10
4666
4667
obj272.Anchored = true
4668
4669
obj272.BrickColor = BrickColor.new("Dark stone grey")
4670
4671
obj272.Parent = Gun
4672
4673
4674
4675
-- 273 - Mesh
4676
4677
obj273 = Instance.new("SpecialMesh")
4678
4679
obj273.MeshType = Enum.MeshType.Wedge
4680
4681
obj273.Scale = Vector3.new(0.0384615399, 0.0153846163, 0.0153846219)
4682
4683
obj273.Parent = obj272
4684
4685
4686
4687
-- 274 - Part
4688
4689
obj274 = Instance.new("Part")
4690
4691
obj274.CFrame = CFrame.new(Vector3.new(15.4840975, 13.5936537, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
4692
4693
obj274.FormFactor = 'Custom'
4694
4695
obj274.LeftSurface = 10
4696
4697
obj274.TopSurface = 10
4698
4699
obj274.RightSurface = 10
4700
4701
obj274.Material = 'SmoothPlastic'
4702
4703
obj274.Size = Vector3.new(1, 1, 1)
4704
4705
obj274.FrontSurface = 10
4706
4707
obj274.BottomSurface = 10
4708
4709
obj274.BackSurface = 10
4710
4711
obj274.Anchored = true
4712
4713
obj274.BrickColor = BrickColor.new("Black")
4714
4715
obj274.Parent = Gun
4716
4717
4718
4719
-- 275 - Mesh
4720
4721
obj275 = Instance.new("SpecialMesh")
4722
4723
obj275.MeshType = Enum.MeshType.Wedge
4724
4725
obj275.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
4726
4727
obj275.Parent = obj274
4728
4729
4730
4731
-- 276 - Part
4732
4733
obj276 = Instance.new("Part")
4734
4735
obj276.CFrame = CFrame.new(Vector3.new(15.5680971, 13.8856535, -9.90066433)) * CFrame.Angles(3.141592502594, -0.62831854820251, 3.141592502594)
4736
4737
obj276.FormFactor = 'Custom'
4738
4739
obj276.LeftSurface = 10
4740
4741
obj276.TopSurface = 10
4742
4743
obj276.RightSurface = 10
4744
4745
obj276.Material = 'SmoothPlastic'
4746
4747
obj276.Size = Vector3.new(1, 1, 1)
4748
4749
obj276.FrontSurface = 10
4750
4751
obj276.BottomSurface = 10
4752
4753
obj276.BackSurface = 10
4754
4755
obj276.Anchored = true
4756
4757
obj276.BrickColor = BrickColor.new("Black")
4758
4759
obj276.Parent = Gun
4760
4761
4762
4763
-- 277 - Mesh
4764
4765
obj277 = Instance.new("SpecialMesh")
4766
4767
obj277.MeshType = Enum.MeshType.Brick
4768
4769
obj277.Scale = Vector3.new(0.100000016, 0.0923077092, 0.100000016)
4770
4771
obj277.Parent = obj276
4772
4773
4774
4775
-- 278 - Part
4776
4777
obj278 = Instance.new("Part")
4778
4779
obj278.CFrame = CFrame.new(Vector3.new(15.1610937, 13.9246531, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
4780
4781
obj278.FormFactor = 'Custom'
4782
4783
obj278.LeftSurface = 10
4784
4785
obj278.TopSurface = 10
4786
4787
obj278.RightSurface = 10
4788
4789
obj278.Material = 'SmoothPlastic'
4790
4791
obj278.Size = Vector3.new(1, 1, 1)
4792
4793
obj278.FrontSurface = 10
4794
4795
obj278.BottomSurface = 10
4796
4797
obj278.BackSurface = 10
4798
4799
obj278.Anchored = true
4800
4801
obj278.BrickColor = BrickColor.new("Black")
4802
4803
obj278.Parent = Gun
4804
4805
4806
4807
-- 279 - Mesh
4808
4809
obj279 = Instance.new("SpecialMesh")
4810
4811
obj279.MeshType = Enum.MeshType.Brick
4812
4813
obj279.Scale = Vector3.new(0.115384638, 0.0384615399, 0.161538467)
4814
4815
obj279.Parent = obj278
4816
4817
4818
4819
-- 280 - Part
4820
4821
obj280 = Instance.new("Part")
4822
4823
obj280.CFrame = CFrame.new(Vector3.new(15.1460943, 13.9856539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4824
4825
obj280.FormFactor = 'Custom'
4826
4827
obj280.LeftSurface = 10
4828
4829
obj280.TopSurface = 10
4830
4831
obj280.RightSurface = 10
4832
4833
obj280.Material = 'SmoothPlastic'
4834
4835
obj280.Size = Vector3.new(1, 1, 1)
4836
4837
obj280.FrontSurface = 10
4838
4839
obj280.BottomSurface = 10
4840
4841
obj280.BackSurface = 10
4842
4843
obj280.Anchored = true
4844
4845
obj280.BrickColor = BrickColor.new("Black")
4846
4847
obj280.Parent = Gun
4848
4849
4850
4851
-- 281 - Mesh
4852
4853
obj281 = Instance.new("CylinderMesh")
4854
4855
obj281.Scale = Vector3.new(0.06923078, 0.00769230817, 0.06923078)
4856
4857
obj281.Parent = obj280
4858
4859
4860
4861
-- 282 - Part
4862
4863
obj282 = Instance.new("Part")
4864
4865
obj282.CFrame = CFrame.new(Vector3.new(15.5780916, 13.5056534, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
4866
4867
obj282.FormFactor = 'Custom'
4868
4869
obj282.LeftSurface = 10
4870
4871
obj282.TopSurface = 10
4872
4873
obj282.RightSurface = 10
4874
4875
obj282.Material = 'SmoothPlastic'
4876
4877
obj282.Size = Vector3.new(1, 1, 1)
4878
4879
obj282.FrontSurface = 10
4880
4881
obj282.BottomSurface = 10
4882
4883
obj282.BackSurface = 10
4884
4885
obj282.Anchored = true
4886
4887
obj282.BrickColor = BrickColor.new("Dark stone grey")
4888
4889
obj282.Parent = Gun
4890
4891
4892
4893
-- 283 - Mesh
4894
4895
obj283 = Instance.new("SpecialMesh")
4896
4897
obj283.MeshType = Enum.MeshType.Wedge
4898
4899
obj283.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0153846219)
4900
4901
obj283.Parent = obj282
4902
4903
4904
4905
-- 284 - Part
4906
4907
obj284 = Instance.new("Part")
4908
4909
obj284.CFrame = CFrame.new(Vector3.new(15.3230953, 13.662653, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
4910
4911
obj284.FormFactor = 'Custom'
4912
4913
obj284.LeftSurface = 10
4914
4915
obj284.TopSurface = 10
4916
4917
obj284.RightSurface = 10
4918
4919
obj284.Material = 'SmoothPlastic'
4920
4921
obj284.Size = Vector3.new(1, 1, 1)
4922
4923
obj284.FrontSurface = 10
4924
4925
obj284.BottomSurface = 10
4926
4927
obj284.BackSurface = 10
4928
4929
obj284.Anchored = true
4930
4931
obj284.BrickColor = BrickColor.new("Dark stone grey")
4932
4933
obj284.Parent = Gun
4934
4935
4936
4937
-- 285 - Mesh
4938
4939
obj285 = Instance.new("CylinderMesh")
4940
4941
obj285.Scale = Vector3.new(0.0538461618, 0.169230789, 0.0538461618)
4942
4943
obj285.Parent = obj284
4944
4945
4946
4947
-- 286 - Part
4948
4949
obj286 = Instance.new("Part")
4950
4951
obj286.CFrame = CFrame.new(Vector3.new(15.8530912, 13.608654, -9.89666271)) * CFrame.Angles(0, 1.5707963705063, 0)
4952
4953
obj286.FormFactor = 'Custom'
4954
4955
obj286.LeftSurface = 10
4956
4957
obj286.TopSurface = 10
4958
4959
obj286.RightSurface = 10
4960
4961
obj286.Material = 'SmoothPlastic'
4962
4963
obj286.Size = Vector3.new(1, 1, 1)
4964
4965
obj286.FrontSurface = 10
4966
4967
obj286.BottomSurface = 10
4968
4969
obj286.BackSurface = 10
4970
4971
obj286.Anchored = true
4972
4973
obj286.BrickColor = BrickColor.new("Black")
4974
4975
obj286.Parent = Gun
4976
4977
4978
4979
-- 287 - Mesh
4980
4981
obj287 = Instance.new("CylinderMesh")
4982
4983
obj287.Scale = Vector3.new(0.0384615399, 0.176923081, 0.0384615399)
4984
4985
obj287.Parent = obj286
4986
4987
4988
4989
-- 288 - Part
4990
4991
obj288 = Instance.new("Part")
4992
4993
obj288.CFrame = CFrame.new(Vector3.new(15.5920916, 13.4626532, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4994
4995
obj288.FormFactor = 'Custom'
4996
4997
obj288.LeftSurface = 10
4998
4999
obj288.TopSurface = 10
5000
5001
obj288.RightSurface = 10
5002
5003
obj288.Material = 'SmoothPlastic'
5004
5005
obj288.Size = Vector3.new(1, 1, 1)
5006
5007
obj288.FrontSurface = 10
5008
5009
obj288.BottomSurface = 10
5010
5011
obj288.BackSurface = 10
5012
5013
obj288.Anchored = true
5014
5015
obj288.BrickColor = BrickColor.new("Black")
5016
5017
obj288.Parent = Gun
5018
5019
5020
5021
-- 289 - Mesh
5022
5023
obj289 = Instance.new("SpecialMesh")
5024
5025
obj289.MeshType = Enum.MeshType.Brick
5026
5027
obj289.Scale = Vector3.new(0.253846109, 0.00769230817, 0.15384616)
5028
5029
obj289.Parent = obj288
5030
5031
5032
5033
-- 290 - Part
5034
5035
obj290 = Instance.new("Part")
5036
5037
obj290.CFrame = CFrame.new(Vector3.new(15.4840975, 13.4856529, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
5038
5039
obj290.FormFactor = 'Custom'
5040
5041
obj290.LeftSurface = 10
5042
5043
obj290.TopSurface = 10
5044
5045
obj290.RightSurface = 10
5046
5047
obj290.Material = 'SmoothPlastic'
5048
5049
obj290.Size = Vector3.new(1, 1, 1)
5050
5051
obj290.FrontSurface = 10
5052
5053
obj290.BottomSurface = 10
5054
5055
obj290.BackSurface = 10
5056
5057
obj290.Anchored = true
5058
5059
obj290.BrickColor = BrickColor.new("Black")
5060
5061
obj290.Parent = Gun
5062
5063
5064
5065
-- 291 - Mesh
5066
5067
obj291 = Instance.new("SpecialMesh")
5068
5069
obj291.MeshType = Enum.MeshType.Wedge
5070
5071
obj291.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
5072
5073
obj291.Parent = obj290
5074
5075
5076
5077
-- 292 - Part
5078
5079
obj292 = Instance.new("Part")
5080
5081
obj292.CFrame = CFrame.new(Vector3.new(15.5230913, 13.9976549, -10.0586653)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
5082
5083
obj292.FormFactor = 'Custom'
5084
5085
obj292.LeftSurface = 10
5086
5087
obj292.TopSurface = 10
5088
5089
obj292.RightSurface = 10
5090
5091
obj292.Material = 'SmoothPlastic'
5092
5093
obj292.Size = Vector3.new(1, 1, 1)
5094
5095
obj292.FrontSurface = 10
5096
5097
obj292.BottomSurface = 10
5098
5099
obj292.BackSurface = 10
5100
5101
obj292.Anchored = true
5102
5103
obj292.BrickColor = BrickColor.new("Dark stone grey")
5104
5105
obj292.Parent = Gun
5106
5107
5108
5109
-- 293 - Mesh
5110
5111
obj293 = Instance.new("CylinderMesh")
5112
5113
obj293.Scale = Vector3.new(0.115384638, 0.0384615399, 0.100000016)
5114
5115
obj293.Parent = obj292
5116
5117
5118
5119
-- 294 - Part
5120
5121
obj294 = Instance.new("Part")
5122
5123
obj294.CFrame = CFrame.new(Vector3.new(15.5590944, 13.5126534, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
5124
5125
obj294.FormFactor = 'Custom'
5126
5127
obj294.LeftSurface = 10
5128
5129
obj294.TopSurface = 10
5130
5131
obj294.RightSurface = 10
5132
5133
obj294.Material = 'SmoothPlastic'
5134
5135
obj294.Size = Vector3.new(1, 1, 1)
5136
5137
obj294.FrontSurface = 10
5138
5139
obj294.BottomSurface = 10
5140
5141
obj294.BackSurface = 10
5142
5143
obj294.Anchored = true
5144
5145
obj294.BrickColor = BrickColor.new("Dark stone grey")
5146
5147
obj294.Parent = Gun
5148
5149
5150
5151
-- 295 - Mesh
5152
5153
obj295 = Instance.new("SpecialMesh")
5154
5155
obj295.MeshType = Enum.MeshType.Wedge
5156
5157
obj295.Scale = Vector3.new(0.0384615399, 0.0153846163, 0.0307692345)
5158
5159
obj295.Parent = obj294
5160
5161
5162
5163
-- 296 - Part
5164
5165
obj296 = Instance.new("Part")
5166
5167
obj296.CFrame = CFrame.new(Vector3.new(15.1920996, 13.9626551, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
5168
5169
obj296.FormFactor = 'Custom'
5170
5171
obj296.LeftSurface = 10
5172
5173
obj296.TopSurface = 10
5174
5175
obj296.RightSurface = 10
5176
5177
obj296.Material = 'SmoothPlastic'
5178
5179
obj296.Size = Vector3.new(1, 1, 1)
5180
5181
obj296.FrontSurface = 10
5182
5183
obj296.BottomSurface = 10
5184
5185
obj296.BackSurface = 10
5186
5187
obj296.Anchored = true
5188
5189
obj296.BrickColor = BrickColor.new("Black")
5190
5191
obj296.Parent = Gun
5192
5193
5194
5195
-- 297 - Mesh
5196
5197
obj297 = Instance.new("SpecialMesh")
5198
5199
obj297.MeshType = Enum.MeshType.Brick
5200
5201
obj297.Scale = Vector3.new(0.0538461618, 0.0384615399, 0.15384616)
5202
5203
obj297.Parent = obj296
5204
5205
5206
5207
-- 298 - Part
5208
5209
obj298 = Instance.new("Part")
5210
5211
obj298.CFrame = CFrame.new(Vector3.new(15.1920996, 13.8276529, -9.82066441)) * CFrame.Angles(1.5707963705063, -7.2426775687973e-009, 1.2217304706573)
5212
5213
obj298.FormFactor = 'Custom'
5214
5215
obj298.LeftSurface = 10
5216
5217
obj298.TopSurface = 10
5218
5219
obj298.RightSurface = 10
5220
5221
obj298.Material = 'SmoothPlastic'
5222
5223
obj298.Size = Vector3.new(1, 1, 1)
5224
5225
obj298.FrontSurface = 10
5226
5227
obj298.BottomSurface = 10
5228
5229
obj298.BackSurface = 10
5230
5231
obj298.Anchored = true
5232
5233
obj298.BrickColor = BrickColor.new("Dark stone grey")
5234
5235
obj298.Parent = Gun
5236
5237
5238
5239
-- 299 - Mesh
5240
5241
obj299 = Instance.new("CylinderMesh")
5242
5243
obj299.Scale = Vector3.new(0.103846155, 0.00769233704, 0.115384638)
5244
5245
obj299.Parent = obj298
5246
5247
5248
5249
-- 300 - Part
5250
5251
obj300 = Instance.new("Part")
5252
5253
obj300.CFrame = CFrame.new(Vector3.new(15.1610937, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, -0)
5254
5255
obj300.FormFactor = 'Custom'
5256
5257
obj300.LeftSurface = 10
5258
5259
obj300.TopSurface = 10
5260
5261
obj300.RightSurface = 10
5262
5263
obj300.Material = 'SmoothPlastic'
5264
5265
obj300.Size = Vector3.new(1, 1, 1)
5266
5267
obj300.FrontSurface = 10
5268
5269
obj300.BottomSurface = 10
5270
5271
obj300.BackSurface = 10
5272
5273
obj300.Anchored = true
5274
5275
obj300.BrickColor = BrickColor.new("Black")
5276
5277
obj300.Parent = Gun
5278
5279
5280
5281
-- 301 - Mesh
5282
5283
obj301 = Instance.new("SpecialMesh")
5284
5285
obj301.MeshType = Enum.MeshType.Brick
5286
5287
obj301.Scale = Vector3.new(0.115384638, 0.192307696, 0.161538467)
5288
5289
obj301.Parent = obj300
5290
5291
5292
5293
-- 302 - Part
5294
5295
obj302 = Instance.new("Part")
5296
5297
obj302.CFrame = CFrame.new(Vector3.new(15.5780916, 13.5866537, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
5298
5299
obj302.FormFactor = 'Custom'
5300
5301
obj302.LeftSurface = 10
5302
5303
obj302.TopSurface = 10
5304
5305
obj302.RightSurface = 10
5306
5307
obj302.Material = 'SmoothPlastic'
5308
5309
obj302.Size = Vector3.new(1, 1, 1)
5310
5311
obj302.FrontSurface = 10
5312
5313
obj302.BottomSurface = 10
5314
5315
obj302.BackSurface = 10
5316
5317
obj302.Anchored = true
5318
5319
obj302.BrickColor = BrickColor.new("Dark stone grey")
5320
5321
obj302.Parent = Gun
5322
5323
5324
5325
-- 303 - Mesh
5326
5327
obj303 = Instance.new("SpecialMesh")
5328
5329
obj303.MeshType = Enum.MeshType.Wedge
5330
5331
obj303.Scale = Vector3.new(0.0384615399, 0.0230769273, 0.06923078)
5332
5333
obj303.Parent = obj302
5334
5335
5336
5337
-- 304 - Part
5338
5339
obj304 = Instance.new("Part")
5340
5341
obj304.CFrame = CFrame.new(Vector3.new(15.3460979, 13.7976542, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, -0)
5342
5343
obj304.FormFactor = 'Custom'
5344
5345
obj304.LeftSurface = 10
5346
5347
obj304.TopSurface = 10
5348
5349
obj304.RightSurface = 10
5350
5351
obj304.Material = 'SmoothPlastic'
5352
5353
obj304.Size = Vector3.new(1, 1, 1)
5354
5355
obj304.FrontSurface = 10
5356
5357
obj304.BottomSurface = 10
5358
5359
obj304.BackSurface = 10
5360
5361
obj304.Anchored = true
5362
5363
obj304.BrickColor = BrickColor.new("Black")
5364
5365
obj304.Parent = Gun
5366
5367
5368
5369
-- 305 - Mesh
5370
5371
obj305 = Instance.new("SpecialMesh")
5372
5373
obj305.MeshType = Enum.MeshType.Brick
5374
5375
obj305.Scale = Vector3.new(0.284615368, 0.369230717, 0.161538467)
5376
5377
obj305.Parent = obj304
5378
5379
5380
5381
-- 306 - Stock
5382
5383
obj306 = Instance.new("Part")
5384
5385
obj306.CFrame = CFrame.new(Vector3.new(13.7380981, 13.5016527, -9.96666431)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
5386
5387
obj306.FormFactor = 'Custom'
5388
5389
obj306.LeftSurface = 10
5390
5391
obj306.TopSurface = 10
5392
5393
obj306.RightSurface = 10
5394
5395
obj306.Material = 'SmoothPlastic'
5396
5397
obj306.Size = Vector3.new(1, 1, 1)
5398
5399
obj306.FrontSurface = 10
5400
5401
obj306.BottomSurface = 10
5402
5403
obj306.BackSurface = 10
5404
5405
obj306.Anchored = true
5406
5407
obj306.BrickColor = BrickColor.new("Black")
5408
5409
obj306.Name = "Stock"
5410
5411
obj306.Parent = Gun
5412
5413
5414
5415
-- 307 - Mesh
5416
5417
obj307 = Instance.new("SpecialMesh")
5418
5419
obj307.MeshType = Enum.MeshType.Brick
5420
5421
obj307.Scale = Vector3.new(0.115384638, 0.346153855, 0.15384616)
5422
5423
obj307.Parent = obj306
5424
5425
5426
5427
-- 308 - Stock
5428
5429
obj308 = Instance.new("Part")
5430
5431
obj308.CFrame = CFrame.new(Vector3.new(14.3731003, 13.8666525, -9.96666431)) * CFrame.Angles(-3.141592502594, 8.7422769468049e-008, 1.5707963705063)
5432
5433
obj308.FormFactor = 'Custom'
5434
5435
obj308.LeftSurface = 10
5436
5437
obj308.TopSurface = 10
5438
5439
obj308.RightSurface = 10
5440
5441
obj308.Material = 'SmoothPlastic'
5442
5443
obj308.Size = Vector3.new(1, 1, 1)
5444
5445
obj308.FrontSurface = 10
5446
5447
obj308.BottomSurface = 10
5448
5449
obj308.BackSurface = 10
5450
5451
obj308.Anchored = true
5452
5453
obj308.BrickColor = BrickColor.new("Black")
5454
5455
obj308.Name = "Stock"
5456
5457
obj308.Parent = Gun
5458
5459
5460
5461
-- 309 - Mesh
5462
5463
obj309 = Instance.new("CylinderMesh")
5464
5465
obj309.Scale = Vector3.new(0.15384616, 1.38461542, 0.15384616)
5466
5467
obj309.Parent = obj308
5468
5469
5470
5471
-- 310 - Stock
5472
5473
obj310 = Instance.new("Part")
5474
5475
obj310.CFrame = CFrame.new(Vector3.new(14.3731003, 13.7706537, -9.96666431)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
5476
5477
obj310.FormFactor = 'Custom'
5478
5479
obj310.LeftSurface = 10
5480
5481
obj310.TopSurface = 10
5482
5483
obj310.RightSurface = 10
5484
5485
obj310.Material = 'SmoothPlastic'
5486
5487
obj310.Size = Vector3.new(1, 1, 1)
5488
5489
obj310.FrontSurface = 10
5490
5491
obj310.BottomSurface = 10
5492
5493
obj310.BackSurface = 10
5494
5495
obj310.Anchored = true
5496
5497
obj310.BrickColor = BrickColor.new("Black")
5498
5499
obj310.Name = "Stock"
5500
5501
obj310.Parent = Gun
5502
5503
5504
5505
-- 311 - Mesh
5506
5507
obj311 = Instance.new("SpecialMesh")
5508
5509
obj311.MeshType = Enum.MeshType.Brick
5510
5511
obj311.Scale = Vector3.new(1.38461542, 0.192307696, 0.15384616)
5512
5513
obj311.Parent = obj310
5514
5515
5516
5517
-- 312 - Grip
5518
5519
obj312 = Instance.new("Part")
5520
5521
obj312.CFrame = CFrame.new(Vector3.new(15.0880957, 13.0936527, -9.96266651)) * CFrame.Angles(-1.5707969665527, 0.4506810605526, 1.5707964897156)
5522
5523
obj312.FormFactor = 'Custom'
5524
5525
obj312.LeftSurface = 10
5526
5527
obj312.TopSurface = 10
5528
5529
obj312.RightSurface = 10
5530
5531
obj312.Material = 'SmoothPlastic'
5532
5533
obj312.Size = Vector3.new(1, 1, 1)
5534
5535
obj312.FrontSurface = 10
5536
5537
obj312.BottomSurface = 10
5538
5539
obj312.BackSurface = 10
5540
5541
obj312.Anchored = true
5542
5543
obj312.BrickColor = BrickColor.new("Black")
5544
5545
obj312.Name = "Grip"
5546
5547
obj312.Parent = Gun
5548
5549
5550
5551
-- 313 - Mesh
5552
5553
obj313 = Instance.new("SpecialMesh")
5554
5555
obj313.MeshType = Enum.MeshType.Wedge
5556
5557
obj313.Scale = Vector3.new(0.15384616, 0.292307675, 0.0384615399)
5558
5559
obj313.Parent = obj312
5560
5561
5562
5563
-- 314 - Grip
5564
5565
obj314 = Instance.new("Part")
5566
5567
obj314.CFrame = CFrame.new(Vector3.new(15.3420925, 13.5396538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
5568
5569
obj314.FormFactor = 'Custom'
5570
5571
obj314.LeftSurface = 10
5572
5573
obj314.TopSurface = 10
5574
5575
obj314.RightSurface = 10
5576
5577
obj314.Material = 'SmoothPlastic'
5578
5579
obj314.Size = Vector3.new(1, 1, 1)
5580
5581
obj314.FrontSurface = 10
5582
5583
obj314.BottomSurface = 10
5584
5585
obj314.BackSurface = 10
5586
5587
obj314.Anchored = true
5588
5589
obj314.BrickColor = BrickColor.new("Black")
5590
5591
obj314.Name = "Grip"
5592
5593
obj314.Parent = Gun
5594
5595
5596
5597
-- 315 - Mesh
5598
5599
obj315 = Instance.new("SpecialMesh")
5600
5601
obj315.MeshType = Enum.MeshType.Brick
5602
5603
obj315.Scale = Vector3.new(0.246153772, 0.184615359, 0.138461545)
5604
5605
obj315.Parent = obj314
5606
5607
5608
5609
-- 316 - Grip
5610
5611
obj316 = Instance.new("Part")
5612
5613
obj316.CFrame = CFrame.new(Vector3.new(15.0360937, 13.2256517, -9.96266651)) * CFrame.Angles(3.141592502594, 2.254989794892e-008, -2.6909120082855)
5614
5615
obj316.FormFactor = 'Custom'
5616
5617
obj316.LeftSurface = 10
5618
5619
obj316.TopSurface = 10
5620
5621
obj316.RightSurface = 10
5622
5623
obj316.Material = 'SmoothPlastic'
5624
5625
obj316.Size = Vector3.new(1, 1, 1)
5626
5627
obj316.FrontSurface = 10
5628
5629
obj316.BottomSurface = 10
5630
5631
obj316.BackSurface = 10
5632
5633
obj316.Anchored = true
5634
5635
obj316.BrickColor = BrickColor.new("Black")
5636
5637
obj316.Name = "Grip"
5638
5639
obj316.Parent = Gun
5640
5641
5642
5643
-- 317 - Mesh
5644
5645
obj317 = Instance.new("SpecialMesh")
5646
5647
obj317.MeshType = Enum.MeshType.Brick
5648
5649
obj317.Scale = Vector3.new(0.0846153945, 0.15384616, 0.138461545)
5650
5651
obj317.Parent = obj316
5652
5653
5654
5655
-- 318 - Handle
5656
5657
obj318 = Instance.new("Part")
5658
5659
obj318.CFrame = CFrame.new(Vector3.new(15.3370953, 13.2296524, -9.96266651)) * CFrame.Angles(-1.5707966089249, -1.1201161146164, 1.570796251297)
5660
5661
obj318.FormFactor = 'Custom'
5662
5663
obj318.LeftSurface = 10
5664
5665
obj318.TopSurface = 10
5666
5667
obj318.RightSurface = 10
5668
5669
obj318.Material = 'SmoothPlastic'
5670
5671
obj318.Size = Vector3.new(1, 1, 1)
5672
5673
obj318.FrontSurface = 10
5674
5675
obj318.BottomSurface = 10
5676
5677
obj318.BackSurface = 10
5678
5679
obj318.Anchored = true
5680
5681
obj318.BrickColor = BrickColor.new("Black")
5682
5683
obj318.Name = "Handle"
5684
5685
obj318.Parent = Gun
5686
5687
5688
5689
-- 319 - Mesh
5690
5691
obj319 = Instance.new("SpecialMesh")
5692
5693
obj319.MeshType = Enum.MeshType.Wedge
5694
5695
obj319.Scale = Vector3.new(0.15384616, 0.502307534, 0.0384615399)
5696
5697
obj319.Parent = obj318
5698
5699
5700
5701
-- 320 - Grip
5702
5703
obj320 = Instance.new("Part")
5704
5705
obj320.CFrame = CFrame.new(Vector3.new(15.1450949, 13.4506531, -9.96266651)) * CFrame.Angles(1.5707960128784, -0.45067909359932, 1.5707963705063)
5706
5707
obj320.FormFactor = 'Custom'
5708
5709
obj320.LeftSurface = 10
5710
5711
obj320.TopSurface = 10
5712
5713
obj320.RightSurface = 10
5714
5715
obj320.Material = 'SmoothPlastic'
5716
5717
obj320.Size = Vector3.new(1, 1, 1)
5718
5719
obj320.FrontSurface = 10
5720
5721
obj320.BottomSurface = 10
5722
5723
obj320.BackSurface = 10
5724
5725
obj320.Anchored = true
5726
5727
obj320.BrickColor = BrickColor.new("Black")
5728
5729
obj320.Name = "Grip"
5730
5731
obj320.Parent = Gun
5732
5733
5734
5735
-- 321 - Mesh
5736
5737
obj321 = Instance.new("SpecialMesh")
5738
5739
obj321.MeshType = Enum.MeshType.Wedge
5740
5741
obj321.Scale = Vector3.new(0.15384616, 0.0846153945, 0.346153855)
5742
5743
obj321.Parent = obj320
5744
5745
5746
5747
-- 322 - Grip
5748
5749
obj322 = Instance.new("Part")
5750
5751
obj322.CFrame = CFrame.new(Vector3.new(15.2410946, 13.313652, -9.96266651)) * CFrame.Angles(3.1415922641754, -1.5529582952922e-008, -2.6909120082855)
5752
5753
obj322.FormFactor = 'Custom'
5754
5755
obj322.LeftSurface = 10
5756
5757
obj322.TopSurface = 10
5758
5759
obj322.RightSurface = 10
5760
5761
obj322.Material = 'SmoothPlastic'
5762
5763
obj322.Size = Vector3.new(1, 1, 1)
5764
5765
obj322.FrontSurface = 10
5766
5767
obj322.BottomSurface = 10
5768
5769
obj322.BackSurface = 10
5770
5771
obj322.Anchored = true
5772
5773
obj322.BrickColor = BrickColor.new("Black")
5774
5775
obj322.Name = "Grip"
5776
5777
obj322.Parent = Gun
5778
5779
5780
5781
-- 323 - Mesh
5782
5783
obj323 = Instance.new("SpecialMesh")
5784
5785
obj323.MeshType = Enum.MeshType.Brick
5786
5787
obj323.Scale = Vector3.new(0.207692266, 0.492307663, 0.138461545)
5788
5789
obj323.Parent = obj322
5790
5791
5792
5793
-- 324 - Grip
5794
5795
obj324 = Instance.new("Part")
5796
5797
obj324.CFrame = CFrame.new(Vector3.new(15.4160967, 13.3276529, -9.96266651)) * CFrame.Angles(-1.5707966089249, 0.51469540596008, -1.5707963705063)
5798
5799
obj324.FormFactor = 'Custom'
5800
5801
obj324.LeftSurface = 10
5802
5803
obj324.TopSurface = 10
5804
5805
obj324.RightSurface = 10
5806
5807
obj324.Material = 'SmoothPlastic'
5808
5809
obj324.Size = Vector3.new(1, 1, 1)
5810
5811
obj324.FrontSurface = 10
5812
5813
obj324.BottomSurface = 10
5814
5815
obj324.BackSurface = 10
5816
5817
obj324.Anchored = true
5818
5819
obj324.BrickColor = BrickColor.new("Black")
5820
5821
obj324.Name = "Grip"
5822
5823
obj324.Parent = Gun
5824
5825
5826
5827
-- 325 - Mesh
5828
5829
obj325 = Instance.new("SpecialMesh")
5830
5831
obj325.MeshType = Enum.MeshType.Wedge
5832
5833
obj325.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
5834
5835
obj325.Parent = obj324
5836
5837
-- 326 - Gui
5838
5839
-- Objects
5840
5841
local GunGui = Instance.new("ScreenGui")
5842
local TextLabel = Instance.new("TextLabel")
5843
local TextLabel_2 = Instance.new("TextLabel")
5844
local AmmoLeft = Instance.new("TextLabel")
5845
local MagLeft = Instance.new("TextLabel")
5846
local FireSelect = Instance.new("TextLabel")
5847
local KeyFire = Instance.new("TextLabel")
5848
5849
-- Properties
5850
5851
GunGui.Name = "GunGui"
5852
GunGui.Parent = Gun
5853
5854
TextLabel.Parent = GunGui
5855
TextLabel.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078)
5856
TextLabel.BackgroundTransparency = 0.30000001192093
5857
TextLabel.Position = UDim2.new(0.774999976, 0, 0.790000021, 0)
5858
TextLabel.Size = UDim2.new(0.200000003, 0, 0.200000003, 0)
5859
TextLabel.Font = Enum.Font.SourceSans
5860
TextLabel.FontSize = Enum.FontSize.Size14
5861
TextLabel.Text = " "
5862
TextLabel.TextSize = 14
5863
5864
TextLabel_2.Parent = TextLabel
5865
TextLabel_2.BackgroundColor3 = Color3.new(0.0627451, 0.0627451, 0.0627451)
5866
TextLabel_2.Size = UDim2.new(1, 0, 0.200000003, 0)
5867
TextLabel_2.Font = Enum.Font.SourceSans
5868
TextLabel_2.FontSize = Enum.FontSize.Size14
5869
TextLabel_2.Text = "M16A4"
5870
TextLabel_2.TextColor3 = Color3.new(1, 1, 1)
5871
TextLabel_2.TextScaled = true
5872
TextLabel_2.TextSize = 14
5873
TextLabel_2.TextWrapped = true
5874
5875
AmmoLeft.Name = "AmmoLeft"
5876
AmmoLeft.Parent = TextLabel
5877
AmmoLeft.BackgroundColor3 = Color3.new(1, 1, 1)
5878
AmmoLeft.BackgroundTransparency = 1
5879
AmmoLeft.Position = UDim2.new(0, 0, 0.200000003, 0)
5880
AmmoLeft.Size = UDim2.new(1, 0, 0.5, 0)
5881
AmmoLeft.Font = Enum.Font.SourceSans
5882
AmmoLeft.FontSize = Enum.FontSize.Size14
5883
AmmoLeft.Text = ""
5884
AmmoLeft.TextColor3 = Color3.new(1, 1, 1)
5885
AmmoLeft.TextScaled = true
5886
AmmoLeft.TextSize = 14
5887
AmmoLeft.TextWrapped = true
5888
5889
MagLeft.Name = "MagLeft"
5890
MagLeft.Parent = TextLabel
5891
MagLeft.BackgroundColor3 = Color3.new(0.294118, 0, 0)
5892
MagLeft.Position = UDim2.new(0.5, 0, 0.774999976, 0)
5893
MagLeft.Size = UDim2.new(0.5, 0, 0.200000003, 0)
5894
MagLeft.Font = Enum.Font.SourceSans
5895
MagLeft.FontSize = Enum.FontSize.Size14
5896
MagLeft.Text = "1.#INF Mags Left"
5897
MagLeft.TextColor3 = Color3.new(1, 1, 1)
5898
MagLeft.TextScaled = true
5899
MagLeft.TextSize = 14
5900
MagLeft.TextWrapped = true
5901
5902
FireSelect.Name = "FireSelect"
5903
FireSelect.Parent = TextLabel
5904
FireSelect.BackgroundColor3 = Color3.new(0, 0, 0.223529)
5905
FireSelect.Position = UDim2.new(0.100000001, 0, 0.774999976, 0)
5906
FireSelect.Size = UDim2.new(0.400000006, 0, 0.200000003, 0)
5907
FireSelect.Font = Enum.Font.SourceSans
5908
FireSelect.FontSize = Enum.FontSize.Size14
5909
FireSelect.Text = "Full Auto"
5910
FireSelect.TextColor3 = Color3.new(1, 1, 1)
5911
FireSelect.TextScaled = true
5912
FireSelect.TextSize = 14
5913
FireSelect.TextWrapped = true
5914
5915
KeyFire.Name = "KeyFire"
5916
KeyFire.Parent = TextLabel
5917
KeyFire.BackgroundColor3 = Color3.new(0, 0, 0)
5918
KeyFire.Position = UDim2.new(0, 0, 0.774999976, 0)
5919
KeyFire.Size = UDim2.new(0.100000001, 0, 0.200000003, 0)
5920
KeyFire.Font = Enum.Font.SourceSans
5921
KeyFire.FontSize = Enum.FontSize.Size14
5922
KeyFire.Text = "[F]"
5923
KeyFire.TextColor3 = Color3.new(1, 1, 1)
5924
KeyFire.TextScaled = true
5925
KeyFire.TextSize = 14
5926
KeyFire.TextWrapped = true
5927
--Done doing gui
5928
5929
5930
--Effects are preloaded in
5931
5932
   local fireeffect = Instance.new("ParticleEmitter", Gun.FireHole)
5933
5934
            --fireeffect.Size = 0
5935
			fireeffect.Enabled = false
5936
			fireeffect.Name = "Smoke"
5937
			fireeffect.Transparency = NumberSequence.new(0,0.325,0.6875,1)
5938
			fireeffect.Size = NumberSequence.new(0.25)
5939
			fireeffect.Color = ColorSequence.new(Color3.new(0.705882, 0.690196, 0.47451),Color3.new(0.478431, 0.478431, 0.478431))
5940
			fireeffect.Texture = "http://www.roblox.com/asset/?id=248294226"
5941
			fireeffect.ZOffset = 1
5942
			fireeffect.Lifetime = NumberRange.new(1.5, 5)
5943
			fireeffect.Rate = 5
5944
			fireeffect.Acceleration = Vector3.new(0,1,0)
5945
			fireeffect.RotSpeed = NumberRange.new(20, 20)
5946
			fireeffect.Speed = NumberRange.new(2, 2)
5947
			fireeffect.VelocitySpread = 10
5948
			fireeffect.Color = ColorSequence.new(Color3.new(0.705882, 0.690196, 0.47451),Color3.new(0.478431, 0.478431, 0.478431))
5949
5950
            --game:service'Debris':AddItem(fireeffect,.15)
5951
5952
5953
5954
            local muzzle = Instance.new('PointLight', Gun.FireHole)
5955
5956
            muzzle.Range = 12
5957
5958
            muzzle.Color = Color3.new(1,.6,.1)
5959
			muzzle.Enabled = false
5960
5961
         --   game:service'Debris':AddItem(muzzle, .05)
5962
5963
5964
scan(Gun)
5965
5966
5967
5968
5969
5970
local rm = Instance.new("Weld")
5971
5972
rm.C0 = CFrame.new(1.5, 0.5, 0)
5973
5974
rm.C1 = CFrame.new(0, 0.5, 0)
5975
5976
rm.Part0 = torso
5977
5978
rm.Part1 = ra
5979
5980
5981
5982
local lm = Instance.new("Weld")
5983
5984
lm.C0 = CFrame.new(-1.5, 0.5, 0)
5985
5986
lm.C1 = CFrame.new(0, 0.5, 0)
5987
5988
lm.Part0 = torso
5989
5990
lm.Part1 = la
5991
5992
5993
5994
local tool = Instance.new('HopperBin', plr.Backpack)
5995
5996
tool.Name = 'M16A4'
5997
5998
5999
6000
local hw = Instance.new('Weld', char)
6001
6002
hw.Part0 = Gun.CenterWeld
6003
6004
hw.Part1 = torso
6005
6006
hw.C1 = CFrame.new(0,.2,.55)
6007
6008
hw.C0 = CFrame.Angles(0,-math.pi/2,math.pi/4)
6009
6010
6011
6012
local RS = game:service'RunService'.RenderStepped
6013
6014
local rsc0 = rm.C0
6015
6016
local lsc0 = lm.C0
6017
6018
local lhc0 = lh.C0
6019
6020
local rhc0 = rh.C0
6021
6022
local angle = 0
6023
6024
local anglespeed = .5
6025
6026
local speed = .3
6027
6028
local rootc0 = rj.C0
6029
6030
local neckc0 = neck.C0
6031
6032
local firing
6033
6034
local auto
6035
6036
local maxammo = 30
6037
6038
local ammo = maxammo
6039
6040
local recoil = 0
6041
6042
local maxrecoil = 0.5;
6043
6044
6045
6046
local bodygyro = Instance.new('BodyGyro')
6047
6048
bodygyro.maxTorque = Vector3.new(14e3,14e3,14e3)
6049
6050
bodygyro.P = 10000
6051
6052
6053
6054
local EffectsM = Instance.new('Model', workspace)
6055
6056
EffectsM.Name = 'GunEffects'
6057
6058
6059
6060
game:service'RunService'.Stepped:connect(function()
6061
6062
    if EffectsM.Parent == nil then
6063
6064
        EffectsM = Instance.new('Model', workspace)
6065
6066
        EffectsM.Name = 'GunEffects'
6067
6068
    end
6069
6070
end)
6071
6072
6073
6074
function DoRayCast(obj, speed, dmg, mouse, recoil)
6075
6076
        if not humanoid.Sit then
6077
			
6078
            bodygyro.Parent = rootpart
6079
6080
        end
6081
6082
         --[[   local fireeffect = Instance.new('Fire', obj)
6083
6084
            fireeffect.Size = 0
6085
6086
            game:service'Debris':AddItem(fireeffect,.15)]] -- SB gets a fit if i dont remove this
6087
6088
6089
6090
           --[[ local muzzle = Instance.new('PointLight', obj)
6091
6092
            muzzle.Range = 12
6093
6094
            muzzle.Color = Color3.new(1,.6,.1)
6095
6096
            game:service'Debris':AddItem(muzzle, .05)]] -- And this too
6097
6098
6099
									fireeffect.Enabled = true
6100
						muzzle.Enabled = true
6101
6102
            local pa = Instance.new('Part')
6103
6104
            pa.CanCollide = false
6105
6106
            pa.Anchored = true
6107
6108
            pa.Locked = true
6109
6110
            pa.TopSurface = 0
6111
6112
            pa.BottomSurface = 0
6113
6114
            pa.FormFactor = 'Custom'
6115
6116
            pa.BrickColor = BrickColor.new('Brick yellow')
6117
6118
            pa.Size = Vector3.new(.2,80,.2)
6119
6120
            pa.Transparency = .4
6121
6122
            pa.Material = "Neon";
6123
6124
6125
6126
            local shell = pa:clone()
6127
6128
            shell.Transparency = 0
6129
6130
            shell:ClearAllChildren()
6131
6132
            shell.Anchored = false
6133
6134
            shell.CFrame = Gun.CenterWeld.CFrame * CFrame.new(.2,0,0)
6135
6136
            shell.Size = Vector3.new(.2,.5,.2)
6137
6138
            shell.Parent = EffectsM
6139
6140
            shell.BrickColor = BrickColor.new('Bright yellow')
6141
6142
            shell.CanCollide = true
6143
6144
            Instance.new('BlockMesh', shell).Scale = Vector3.new(.2,.4,.2)
6145
6146
            game:service'Debris':AddItem(shell,25)
6147
6148
            shell.Velocity = (Gun.CenterWeld.CFrame * CFrame.Angles(math.rad(math.random(-10,10)*8), -math.rad(40), math.rad(20))).lookVector * 15
6149
6150
6151
6152
            bodygyro.cframe = CFrame.new(torso.Position, Vector3.new(mouse.Hit.x,torso.Position.y,mouse.Hit.z))
6153
6154
6155
6156
            local bulletpos = obj.Position
6157
6158
            local bulletvelocity = Vector3.new(math.random(-recoil*10,recoil*10)/10, math.random(-recoil*10,recoil*10)/10, math.random(-recoil*10,recoil*10)/10)+(mouse.Hit.p - bulletpos).unit*speed
6159
6160
            local lastbulletpos = obj.Position 
6161
6162
            local fire = Instance.new('Sound', head)
6163
6164
            fire.SoundId = "rbxassetid://150204147"
6165
6166
            fire.Volume = 1
6167
6168
            fire:play()
6169
6170
            coroutine.wrap(function()
6171
6172
                while true do
6173
6174
                    dt = RS:wait();
6175
6176
                    lastbulletpos = bulletpos 
6177
6178
                    bulletvelocity = bulletvelocity - Vector3.new(0, 9.81*.2, 0)*dt
6179
6180
                    bulletpos = bulletpos + bulletvelocity 
6181
6182
                    local RayCast = Ray.new(lastbulletpos, (bulletpos - lastbulletpos))
6183
6184
                    local hit, hitpos, normal = workspace:FindPartOnRayWithIgnoreList(RayCast, {char,EffectsM})
6185
6186
                    if (torso.Position - pa.Position).magnitude > 1600 then
6187
6188
                        pa:Destroy()
6189
6190
                        break
6191
6192
                    end
6193
6194
                    pa.Anchored = true
6195
6196
                    pa.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
6197
6198
                    pa.Parent = char
6199
6200
                    if hit then
6201
6202
                        local damage
6203
6204
					        for _,v in pairs(hit.Parent:GetChildren()) do
6205
  							 if v.ClassName == "Humanoid" then
6206
							print("Renaming "..v.Name.." to Humanoid")
6207
							v.Name = "Humanoid"
6208
							end
6209
							end	
6210
6211
                        local hum = hit and hit.Parent and hit.Parent:findFirstChild'Humanoid'
6212
6213
		if hit.Transparency >= 0.1 or hit.Material == Enum.Material.Glass or hit.Material == Enum.Material.Foil or hit.Material == Enum.Material.Ice then
6214
			hit:BreakJoints()
6215
			hit.Anchored = false
6216
			hit.CanCollide = true
6217
			hit.Size = hit.Size /2
6218
			local sound = Instance.new("Sound", hit)
6219
			sound.Volume = 10
6220
			sound.SoundId = "rbxassetid://138122923"
6221
			sound:Play()
6222
			for i=1, 4, 1 do
6223
				local clone = hit:Clone()
6224
				clone.Parent = workspace
6225
				game.Debris:AddItem(clone, 3)
6226
			end
6227
			game.Debris:AddItem(hit, 1)
6228
		end
6229
6230
                        if hum then
6231
                            damage = math.random(dmg,dmg+15)
6232
					if hum.Health == math.huge or hum.Health >= 600 then
6233
						hum.Health = 100
6234
					end
6235
					if hum.MaxHealth == math.huge or hum.MaxHealth >= 600 then
6236
						hum.MaxHealth = 100
6237
					end
6238
                            hum.Health = hum.Health - damage
6239
														local tag = Instance.new("ObjectValue",hum)
6240
							tag.Name = "creator"
6241
							tag.Value = game.Players.LocalPlayer
6242
							print(damage.." damage delt by "..tag.Value.Name)
6243
							if hum.Health <= 0 and hit.Parent:FindFirstChild("IAmRagdolled") == nil then
6244
								ragdoll(hit.Parent)
6245
							end
6246
							
6247
6248
                        end
6249
6250
                        local hum2 = hit and hit.Parent and hit.Parent.Parent and hit.Parent.Parent:findFirstChild'Humanoid'
6251
6252
                        if hum2 then
6253
6254
                            damage = math.random(dmg,dmg+15)
6255
	
6256
						--[[if hum2.Health == math.huge or hum2.Health >= 600 then
6257
						hum2.Health = 100
6258
					end
6259
					if hum2.MaxHealth == math.huge or hum2.MaxHealth >= 600 then
6260
						hum2.MaxHealth = 100
6261
					end
6262
                            hum2.Health = hum2.Health - damage
6263
														local tag = Instance.new("ObjectValue",hum2)
6264
							tag.Name = "creator"
6265
							tag.Value = game.Players.LocalPlayer
6266
							print(damage.." damage delt by "..tag.Value.Name)
6267
							if hum2.Health <= 0 and hit.Parent:FindFirstChild("IAmRagdolled") == nil then
6268
								ragdoll(hit.Parent)
6269
							end]]
6270
6271
                            hum2.Health = hum2.Health - damage
6272
6273
                        end
6274
6275
                        local BulletHole
6276
6277
                        local Dec
6278
6279
                        if not hum and not hum2 then
6280
6281
                            BulletHole = pa:clone()
6282
6283
                            Particles.BulletholeParticles(BulletHole, hit)
6284
6285
                            BulletHole.Transparency = 1
6286
6287
                            BulletHole.Size = Vector3.new(.8,.2,.8)
6288
6289
                            BulletHole.CFrame = CFrame.new(hitpos, hitpos+normal) * CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
6290
6291
                            BulletHole.Parent = EffectsM
6292
6293
                            Dec = Instance.new("Decal",BulletHole)
6294
6295
                            Dec.Texture = "rbxassetid://64291977"
6296
6297
                            if not hit.Anchored then
6298
6299
                                BulletHole.Anchored = false
6300
6301
                                local Bweld = Instance.new('Weld', BulletHole)
6302
6303
                                Bweld.Part0 = hit
6304
6305
                                Bweld.Part1 = BulletHole
6306
6307
                                Bweld.C0 = hit.CFrame:toObjectSpace(CFrame.new(hitpos, hitpos+normal)) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
6308
6309
                            end
6310
6311
                            game:service'Debris':AddItem(BulletHole, 25)
6312
6313
                        end
6314
6315
                        local sound = Instance.new('Sound', pa)
6316
6317
                        if hit:IsA'BasePart' and hit.Transparency >= .1 then
6318
6319
                            local id = {176678459,176678487,176678351}
6320
6321
                            if Dec then
6322
6323
                                Dec.Texture = "rbxassetid://"..id[math.random(1,#id)]
6324
6325
                            end
6326
6327
                            if BulletHole then
6328
6329
                                Particles.BulletholeParticles(BulletHole, hit)
6330
6331
                                BulletHole.Size = Vector3.new(1.5,1.5,.2)
6332
6333
                                BulletHole.CFrame = CFrame.new(hitpos,hitpos+normal)*CFrame.new(0,0,.1)*CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
6334
6335
                                if not hit.Anchored then
6336
6337
                                    BulletHole.Anchored = false
6338
6339
                                    local Bweld = Instance.new('Weld', BulletHole)
6340
6341
                                    Bweld.Part0 = hit
6342
6343
                                    Bweld.Part1 = BulletHole
6344
6345
                                    Bweld.C0 = hit.CFrame:toObjectSpace(CFrame.new(hitpos, hitpos+normal)) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
6346
6347
                                end
6348
6349
                            end
6350
6351
                            sound.SoundId = "rbxassetid://142082167"
6352
6353
                        else
6354
6355
                            sound.SoundId = "rbxassetid://170538363"
6356
6357
                        end
6358
6359
                        sound.Pitch = 1.2+math.random()/3
6360
6361
                        sound.Volume = .4
6362
6363
                        sound:play()
6364
6365
                        game:service'Debris':AddItem(sound,4)
6366
6367
                        pa.Size = Vector3.new(.2,(lastbulletpos - hitpos).magnitude,.2)
6368
6369
                        pa.CFrame = CFrame.new(lastbulletpos, hitpos) * CFrame.Angles(math.pi/2,0,0) * CFrame.new(0,-(lastbulletpos - hitpos).magnitude/2,0)
6370
6371
                        RS:wait()
6372
6373
                        pa:Destroy()
6374
6375
                        break
6376
6377
                    end
6378
6379
                    pa.Anchored = true
6380
6381
                    pa.Parent = char
6382
6383
                    pa.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
6384
6385
                end
6386
wait(0.15)
6387
fireeffect.Enabled = false
6388
muzzle.Enabled = false
6389
6390
            end)()
6391
6392
end
6393
6394
6395
6396
local accuracymain = Instance.new("ScreenGui", plr.PlayerGui)
6397
6398
accuracymain.Name = 'GunAccuracyFrame'
6399
6400
local accuracyFrame = Instance.new("Frame", accuracymain)
6401
6402
accuracyFrame.Size = UDim2.new(0, 30, 0, 30)
6403
6404
accuracyFrame.BackgroundTransparency = 1
6405
6406
game:service'RunService'.RenderStepped:connect(function()
6407
6408
    accuracyFrame.Position = UDim2.new(0, plr:GetMouse().X-accuracyFrame.Size.X.Offset/2, 0, plr:GetMouse().Y-accuracyFrame.Size.Y.Offset/2)
6409
6410
end)
6411
6412
local accuracy1 = Instance.new("Frame", accuracyFrame)
6413
6414
accuracy1.BackgroundColor = BrickColor.new("White")
6415
6416
accuracy1.Size = UDim2.new(0, 8, 0, 2)
6417
6418
accuracy1.Position = UDim2.new(0, 0, .5, -1)
6419
6420
local accuracy2 = Instance.new("Frame", accuracyFrame)
6421
6422
accuracy2.BackgroundColor = BrickColor.new("White")
6423
6424
accuracy2.Size = UDim2.new(0, 8, 0, 2)
6425
6426
accuracy2.Position = UDim2.new(1, -8, .5, -1)
6427
6428
local accuracy3 = Instance.new("Frame", accuracyFrame)
6429
6430
accuracy3.BackgroundColor = BrickColor.new("White")
6431
6432
accuracy3.Size = UDim2.new(0, 2, 0, 8)
6433
6434
accuracy3.Position = UDim2.new(.5, -1, 0, 0)
6435
6436
local accuracy4 = Instance.new("Frame", accuracyFrame)
6437
6438
accuracy4.BackgroundColor = BrickColor.new("White")
6439
6440
accuracy4.Size = UDim2.new(0, 2, 0, 8)
6441
6442
accuracy4.Position = UDim2.new(.5, -1, 1, -8)
6443
6444
accuracyFrame.Visible = false
6445
6446
6447
6448
tool.Selected:connect(function(mouse)
6449
	
6450
		gui = Gun.GunGui:Clone()
6451
	gui.Parent = game.Players.LocalPlayer.PlayerGui
6452
gui.TextLabel.AmmoLeft.Text = ammo.."/"..maxammo
6453
6454
6455
    accuracyFrame.Visible = true
6456
6457
    mouse.Icon = "rbxassetid://75216962"
6458
6459
    rm.Parent = torso
6460
6461
    lm.Parent = torso
6462
6463
    hw.Part1 = ra
6464
6465
    hw.C0 = CFrame.new()
6466
6467
    hw.C1 = CFrame.new(-.3,-1.4,-.5)
6468
6469
    for i = 0, 90, 15 do
6470
6471
        neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(i/2))
6472
6473
        rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(i/2))
6474
6475
        rm.C0 = rsc0 * CFrame.Angles(math.rad(i),0,-math.rad(i/2))
6476
6477
        lm.C0 = lsc0 * CFrame.Angles(math.rad(i),0,math.rad(i/4)) * CFrame.new(0,-i/(90*1.45),0)
6478
6479
        RS:wait()
6480
6481
    end
6482
6483
    mouse.KeyDown:connect(function(k)
6484
6485
        if k == "c" then
6486
6487
            crouch = not crouch
6488
6489
            if crouch then
6490
6491
                while crouch do
6492
6493
                    if not crouch then break end
6494
6495
                    RS:wait()
6496
6497
                    humanoid.WalkSpeed = 10
6498
6499
                    if Vector3.new(torso.Velocity.x,0,torso.Velocity.z).magnitude < .5 and torso.RotVelocity.y < .5 then
6500
6501
                        humanoid.CameraOffset = Vector3.new(0,-1,0)
6502
6503
                        rj.C0 = rootc0 * CFrame.new(0,0,-1) * CFrame.Angles(0,0,-math.rad(45))
6504
6505
                        lh.C0 = lhc0 * CFrame.new(-.75,-.15,0) * CFrame.Angles(0,0,math.rad(70))
6506
6507
                        rh.C0 = rhc0 * CFrame.new(.75,.75,0) * CFrame.Angles(0,0,-math.rad(20))
6508
6509
                    else
6510
6511
                        humanoid.CameraOffset = Vector3.new(0,-.7,0)
6512
6513
                        rj.C0 = rootc0 * CFrame.new(0,0,-.7) * CFrame.Angles(0,0,-math.rad(45))
6514
6515
                        lh.C0 = lhc0 * CFrame.new(-.4,.65,0) * CFrame.Angles(0,0,math.rad(2))
6516
6517
                        rh.C0 = rhc0 * CFrame.new(.4,.65,0) * CFrame.Angles(0,0,-math.rad(2))
6518
6519
                    end
6520
6521
                end
6522
6523
            else
6524
6525
                humanoid.CameraOffset = Vector3.new(0,0,0)
6526
6527
                humanoid.WalkSpeed = 16
6528
6529
                RS:wait()
6530
6531
                RS:wait()
6532
6533
                humanoid.CameraOffset = Vector3.new(0,0,0)
6534
6535
                humanoid.WalkSpeed = 16
6536
6537
                rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(45))
6538
6539
                lh.C0 = lhc0
6540
6541
                rh.C0 = rhc0
6542
6543
            end
6544
        end
6545
6546
        if k == "r" then
6547
6548
            if firing or auto or ammo >= maxammo then return end
6549
6550
            firing = true
6551
6552
            local sound = Instance.new('Sound', head)
6553
6554
            sound.SoundId = "rbxassetid://144798533"
6555
6556
            sound.Volume = .5
6557
6558
            sound:play()
6559
6560
            game:service'Debris':AddItem(sound,15)
6561
6562
            for i = 0, 90, 15 do
6563
6564
                lm.C0 = lsc0 * CFrame.Angles(math.rad(90) - math.rad(i/1.1),0,math.rad(90/4)-math.rad(i/5)) * CFrame.new(0,-90/(90*1.45),0)
6565
6566
                RS:wait()
6567
6568
            end
6569
6570
            ammo = maxammo
6571
			gui.TextLabel.AmmoLeft.Text = ammo.."/"..maxammo
6572
6573
            wait(2)
6574
6575
            for i = 90, 0, -15 do
6576
6577
                lm.C0 = lsc0 * CFrame.Angles(math.rad(90) - math.rad(i/1.1),0,math.rad(90/4)-math.rad(i/5)) * CFrame.new(0,-90/(90*1.45),0)
6578
6579
                RS:wait()
6580
6581
            end
6582
6583
            wait(.7)
6584
6585
            for i = 0, 90, 15 do
6586
6587
                lm.C0 = lsc0 * CFrame.new(i/90*.5, 0, i/90*.5) * CFrame.Angles(math.rad(110),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
6588
6589
                RS:wait()
6590
6591
            end
6592
6593
            wait(.3)
6594
6595
            for i = 90, 0, -15 do
6596
6597
                lm.C0 = lsc0 * CFrame.new(i/90*.5, 0, i/90*.5) * CFrame.Angles(math.rad(110),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
6598
6599
                RS:wait()
6600
6601
            end
6602
6603
            lm.C0 = lsc0 * CFrame.Angles(math.rad(90),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
6604
6605
            firing = false
6606
6607
        end
6608
6609
    end)
6610
6611
    mouse.Button1Down:connect(function()
6612
6613
        if auto or firing then return end
6614
6615
        auto = true
6616
6617
        while true do
6618
6619
            if ammo <= 0 then
6620
6621
                auto = false
6622
6623
                firing = false
6624
6625
                local sound = Instance.new('Sound', head)
6626
6627
                sound.SoundId = "rbxassetid://132464034"
6628
6629
                sound.Volume = .35
6630
6631
                sound:play()
6632
6633
                game:service'Debris':AddItem(sound,1)
6634
6635
                break
6636
6637
            end
6638
6639
            if not auto or firing then break end
6640
6641
            ammo = ammo - 1
6642
			gui.TextLabel.AmmoLeft.Text = ammo.."/"..maxammo			
6643
			
6644
            firing = true
6645
6646
            if crouch then
6647
6648
                recoil = recoil + .15
6649
6650
            else
6651
6652
                recoil = recoil + .3
6653
6654
            end
6655
6656
            recoil = math.min(maxrecoil, recoil);
6657
6658
            accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
6659
6660
            accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
6661
6662
            accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
6663
6664
            accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
6665
6666
6667
6668
            local value = math.random(-10,10)*50
6669
6670
            local dist = (head.Position - camera.CoordinateFrame.p).magnitude*2
6671
6672
6673
6674
            camera.Focus = camera.Focus * CFrame.new(math.rad(math.sin(value)/4)*dist, math.rad((2)/4)*dist, 0)
6675
6676
6677
6678
            DoRayCast(Gun.FireHole, 40, 100, mouse, recoil) --The Flow (obj(Where The Bullet Came From), speed(Bullet Speed), dmg(Damage Delt), mouse(Duh), recoil(Self Explanitary))
6679
6680
            coroutine.wrap(function()
6681
6682
            for i = 0, 10, 2.5 do
6683
6684
                neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(90/2))
6685
6686
                rm.C0 = rsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,-math.rad(90/2)) * CFrame.new(0,-i/(90),0)
6687
6688
                lm.C0 = lsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45) + -i/(90),0)
6689
6690
                RS:wait()
6691
6692
            end
6693
6694
            for i = 10, 0, -2.5 do
6695
6696
6697
6698
                local dist = (head.Position - camera.CoordinateFrame.p).magnitude*2
6699
6700
                camera.Focus = camera.Focus * CFrame.new(-math.rad(math.sin(value)/4)*dist/(10), -math.rad(2/4)*dist/(10), 0)
6701
6702
6703
6704
                neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(90/2))
6705
6706
                rm.C0 = rsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,-math.rad(90/2)) * CFrame.new(0,-i/(90),0)
6707
6708
                lm.C0 = lsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45) + -i/(90),0)
6709
6710
                RS:wait()
6711
6712
            end
6713
6714
            end)()
6715
6716
            wait(.0175)
6717
6718
            firing = false
6719
6720
            wait(.015)
6721
6722
            if not auto or firing then break end
6723
6724
        end
6725
6726
        repeat RS:wait()
6727
6728
            recoil = recoil - .05
6729
6730
            accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
6731
6732
            accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
6733
6734
            accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
6735
6736
            accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
6737
6738
        until recoil <= 0 or auto
6739
6740
            recoil = 0
6741
6742
            accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
6743
6744
            accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
6745
6746
            accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
6747
6748
            accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
6749
6750
    end)
6751
6752
    mouse.Button1Up:connect(function()
6753
6754
        if firing then
6755
6756
            repeat RS:wait() until firing == false
6757
6758
        end
6759
6760
        auto = false
6761
6762
        wait(1)
6763
6764
        if not auto then
6765
6766
            bodygyro.Parent = nil
6767
6768
        end
6769
6770
    end)
6771
6772
end)
6773
6774
tool.Deselected:connect(function()
6775
	
6776
	gui:Remove()	
6777
6778
    accuracyFrame.Visible = false
6779
6780
    humanoid.CameraOffset = Vector3.new(0,0,0)
6781
6782
    lh.C0 = lhc0
6783
6784
    rh.C0 = rhc0
6785
6786
    crouch = false
6787
6788
    humanoid.WalkSpeed = 16
6789
6790
    for i = 90, 0, -15 do
6791
6792
        neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(i/2))
6793
6794
        rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(i/2))
6795
6796
        rm.C0 = rsc0 * CFrame.Angles(math.rad(i),0,-math.rad(i/2))
6797
6798
        lm.C0 = lsc0 * CFrame.Angles(math.rad(i),0,math.rad(i/4)) * CFrame.new(0,-i/(90*1.45),0)
6799
6800
        RS:wait()
6801
6802
    end
6803
6804
    humanoid.WalkSpeed = 16
6805
6806
    humanoid.CameraOffset = Vector3.new(0,0,0)
6807
6808
    lh.C0 = lhc0
6809
6810
    rh.C0 = rhc0
6811
6812
    hw.Part0 = Gun.CenterWeld
6813
6814
    hw.Part1 = torso
6815
6816
    hw.C1 = CFrame.new(0,.2,.55)
6817
6818
    hw.C0 = CFrame.Angles(0,-math.pi/2,math.pi/4)
6819
6820
    rm.Parent = nil
6821
6822
    lm.Parent = nil
6823
6824
    ls.Parent = torso
6825
6826
    rs.Parent = torso
6827
6828
end)
6829
6830
-----------------------------------------------------RAGDOLL
6831
6832
6833
function ragdoll(char)
6834
	
6835
local ragdolledtag = Instance.new("BoolValue",char)
6836
ragdolledtag.Name = "IAmRagdolled"
6837
6838
local function atatchcreate(part,position,name)
6839
	local atachcreated = Instance.new("Attachment",part)
6840
	atachcreated.Position = Vector3.new(position)
6841
	atachcreated.Name = name
6842
end
6843
	
6844
local childrencometome = char:GetChildren()
6845
				for u = 1,  #childrencometome do
6846
				if childrencometome[u].ClassName == "Accessory" then
6847
				print("Accessory Found: "..childrencometome[u].Name)
6848
				local headtat = childrencometome[u].Handle:GetChildren()
6849
				for acc = 1, #headtat do
6850
				if headtat[acc].ClassName == "Attachment"  then
6851
					--print("	Attachment Found: "..headtat[acc].Name)
6852
					--roddy = Instance.new("RodConstraint",childrencometome[u].Handle)
6853
					roddy = Instance.new("HingeConstraint",childrencometome[u].Handle)
6854
					roddy.LimitsEnabled = true
6855
					roddy.LowerAngle = 0
6856
					roddy.UpperAngle = 0
6857
					--roddy.Length = 0
6858
					headdy = char.Head:GetChildren()
6859
					local var = headtat[acc].Name
6860
					for headdygodness = 1, #headdy do
6861
						if headdy[headdygodness].Name == var and var ~= "NeckAttachment" then
6862
										roddy.Attachment0 = headtat[acc]
6863
										--print(var)
6864
					roddy.Attachment1 = char.Head:FindFirstChild(var)
6865
						end
6866
					end
6867
				--[[	roddy.Attachment0 = headtat[acc]
6868
					roddy.Attachment1 = char.Head:FindFirstChild(atttofind)]]
6869
					--print(roddy.Attachment1.Parent.Name)]]
6870
				end
6871
				end
6872
				end
6873
				end
6874
			
6875
	
6876
	
6877
 if char:findFirstChild("Right Arm") then
6878
            local attachment = Instance.new("Attachment", char.Torso)
6879
            attachment.Position = Vector3.new(1, 1, 0)
6880
			if char["Right Arm"]:FindFirstChild("RightShoulderAttachment") == nil then
6881
				atatchcreate(char["Right Arm"],Vector3.new(0, 1, 0),"RightShoulderAttachment")
6882
			end
6883
            local ball = Instance.new("BallSocketConstraint", char)
6884
            ball.Attachment0 = char["Right Arm"].RightShoulderAttachment
6885
            ball.Attachment1 = attachment
6886
            local collidepartofleftleg = Instance.new("Part", char.Torso)
6887
            collidepartofleftleg.Name = "Bone"
6888
            collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
6889
            collidepartofleftleg.Transparency = 1
6890
            collidepartofleftleg:BreakJoints()
6891
            local weeld = Instance.new("Weld", collidepartofleftleg)
6892
            weeld.Part0 = char["Right Arm"]
6893
            weeld.Part1 = collidepartofleftleg
6894
            weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
6895
        end
6896
        if char:findFirstChild("Left Arm") then
6897
            local attachment = Instance.new("Attachment", char.Torso)
6898
            attachment.Position = Vector3.new(-1, 1, 0)
6899
			if char["Right Arm"]:FindFirstChild("LeftShoulderAttachment") == nil then
6900
				atatchcreate(char["Left Arm"],Vector3.new(0, 1, 0),"LeftShoulderAttachment")
6901
			end
6902
            local ball = Instance.new("BallSocketConstraint", char)
6903
            ball.Attachment0 = attachment
6904
            ball.Attachment1 = char["Left Arm"].LeftShoulderAttachment
6905
            local collidepartofleftleg = Instance.new("Part", char.Torso)
6906
            collidepartofleftleg.Name = "Bone"
6907
            collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
6908
            collidepartofleftleg.Transparency = 1
6909
            collidepartofleftleg:BreakJoints()
6910
            local weeld = Instance.new("Weld", collidepartofleftleg)
6911
            weeld.Part0 = char["Left Arm"]
6912
            weeld.Part1 = collidepartofleftleg
6913
            weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
6914
        end
6915
        if char:findFirstChild("Right Leg") then
6916
            local attachment = Instance.new("Attachment", char.Torso)
6917
            attachment.Position = Vector3.new(0.5, -1, 0)
6918
			if char["Right Leg"]:FindFirstChild("RightFootAttachment") == nil then
6919
				atatchcreate(char["Right Leg"],Vector3.new(0, -1, 0),"RightFootAttachment")
6920
			end
6921
            local ball = Instance.new("BallSocketConstraint", char)
6922
            ball.Attachment0 = char["Right Leg"].RightFootAttachment
6923
            ball.Attachment1 = attachment
6924
            char["Right Leg"].RightFootAttachment.Position = Vector3.new(0, 1, 0)
6925
            local collidepartofleftleg = Instance.new("Part", char.Torso)
6926
            collidepartofleftleg.Name = "Bone"
6927
            collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
6928
            collidepartofleftleg.Transparency = 1
6929
            collidepartofleftleg:BreakJoints()
6930
            local weeld = Instance.new("Weld", collidepartofleftleg)
6931
            weeld.Part0 = char["Right Leg"]
6932
            weeld.Part1 = collidepartofleftleg
6933
            weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
6934
        end
6935
        if char:findFirstChild("Left Leg") then
6936
            local attachment = Instance.new("Attachment", char.Torso)
6937
            attachment.Position = Vector3.new(-0.5, -1, 0)
6938
			if char["Left Leg"]:FindFirstChild("LeftFootAttachment") == nil then
6939
				atatchcreate(char["Left Leg"],Vector3.new(0, -1, 0),"LeftFootAttachment")
6940
			end
6941
            local ball = Instance.new("BallSocketConstraint", char)
6942
            ball.Attachment0 = char["Left Leg"].LeftFootAttachment
6943
            ball.Attachment1 = attachment
6944
            char["Left Leg"].LeftFootAttachment.Position = Vector3.new(0, 1, 0)
6945
            local collidepartofleftleg = Instance.new("Part", char.Torso)
6946
            collidepartofleftleg.Name = "Bone"
6947
            collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
6948
            collidepartofleftleg.Transparency = 1
6949
            collidepartofleftleg:BreakJoints()
6950
            local weeld = Instance.new("Weld", collidepartofleftleg)
6951
            weeld.Part0 = char["Left Leg"]
6952
            weeld.Part1 = collidepartofleftleg
6953
            weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
6954
char.Torso.Velocity = char.Torso.CFrame.lookVector * 10
6955
        end
6956
        if char:findFirstChild("Head") then
6957
				if char["Torso"]:FindFirstChild("NeckAttachment") == nil then
6958
				atatchcreate(char["Torso"],Vector3.new(0, 1, 0),"NeckAttachment")
6959
				end
6960
			char.Head.CanCollide = true
6961
            local attachment = Instance.new("Attachment", char.Head)
6962
				attachment.Position = Vector3.new(0, -0.5, 0)
6963
				attachment.Name = "lol"
6964
				attachment.Visible = false
6965
				char.Torso.NeckAttachment.Visible = false
6966
				char.Torso.NeckAttachment.Position = char.Torso.NeckAttachment.Position + Vector3.new(0,0,0)
6967
				local ball = Instance.new("HingeConstraint", char)
6968
	            ball.Attachment0 = char.Torso.NeckAttachment
6969
	            ball.Attachment1 = attachment
6970
				ball.LimitsEnabled = true
6971
				--ball.TwistLimitsEnabled = true
6972
				ball.UpperAngle = 1
6973
				ball.LowerAngle = 45
6974
				--[[ball.Restitution = 0.5
6975
				ball.TwistUpperAngle = 1
6976
				ball.TwistLowerAngle = 45]]
6977
	            local  collidepartofleftleg = Instance.new("Part", char.Torso)
6978
	            collidepartofleftleg.Name = "Bone"
6979
	            collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7)
6980
	            collidepartofleftleg.Transparency = 1
6981
	            collidepartofleftleg:BreakJoints()
6982
	            local weeld = Instance.new("Weld", collidepartofleftleg)
6983
	            weeld.Part0 = collidepartofleftleg
6984
	            weeld.Part1 = char["Head"]
6985
				if char.Torso:findFirstChild("Neck") then
6986
					char.Torso.Neck:destroy()
6987
				end
6988
				if char.Head:findFirstChild("face") then
6989
					char.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
6990
				end
6991
        end
6992
		--char.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
6993
		--char.Humanoid.Health = 0.1
6994
		char.Humanoid.WalkSpeed = 0
6995
		char.Humanoid.JumpPower = 0
6996
		local dead = Instance.new("Sound", char.Head)
6997
		dead.Volume = 1
6998
		dead.SoundId = "rbxassetid://418892870"
6999
		dead:Play()
7000
		wait()
7001
		--char.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, true)
7002
end
7003
7004
7005
game.Players.LocalPlayer.Character.Humanoid.Died:connect(function()
7006
	ragdoll(game.Players.LocalPlayer.Character)
7007
end)
7008
7009
--game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)