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- --lotushomerun was here
- plr = game:service'Players'.LocalPlayer
- repeat wait() until plr.Character
- wait(1)
- plrgui = plr:findFirstChild'PlayerGui'
- plrmouse = plr:GetMouse()
- char = plr.Character
- humanoid = char:findFirstChild("Humanoid")
- torso = char:findFirstChild("Torso")
- head = char.Head
- ra = char:findFirstChild("Right Arm")
- la = char:findFirstChild("Left Arm")
- rl = char:findFirstChild("Right Leg")
- ll = char:findFirstChild("Left Leg")
- rs = torso:findFirstChild("Right Shoulder")
- ls = torso:findFirstChild("Left Shoulder")
- rh = torso:findFirstChild("Right Hip")
- lh = torso:findFirstChild("Left Hip")
- neck = torso:findFirstChild("Neck")
- rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
- rootpart = char:findFirstChild("HumanoidRootPart")
- camera = workspace.CurrentCamera
- anim = char:findFirstChild("Animate")
- function scan(parent)
- local parts,last = {}
- for _,v in pairs(parent:GetChildren()) do
- if (v:IsA("BasePart")) then
- v.Anchored = true
- if (last) then
- local w = Instance.new("Weld")
- w.Name = ("%s_Weld"):format(v.Name)
- w.Part0,w.Part1 = last,v
- w.C0 = last.CFrame:inverse()
- w.C1 = v.CFrame:inverse()
- w.Parent = last
- end
- last = v
- table.insert(parts,v)
- end
- scan(v)
- end
- for _,v in pairs(parts) do
- v.Anchored = false
- v.Locked = true
- v.CanCollide = false
- end
- end
- local Particles = {
- AirRing = function(CF, Distance, Color, Opac, Size, Velocity)
- local StoredParticles = {};
- for Angle = 0, 360, 20 do
- local EffectDirection = new("Part", char);
- EffectDirection.Anchored = true;
- EffectDirection.CanCollide = false;
- EffectDirection.CFrame = CF
- * CFrame.Angles(math.pi/2, 0, 0)
- * CFrame.Angles(0, 0, math.rad(Angle))
- * CFrame.new(0, Distance, 0);
- EffectDirection.Transparency = 1;
- local Smoke = new("Smoke", EffectDirection);
- Smoke.Color = Color3.new(Color.r/255, Color.g/255, Color.b/255) or Color3.new(1,1,1);
- Smoke.Opacity = Opac or 0.05;
- Smoke.Size = Size or 0;
- Smoke.RiseVelocity = Velocity or 2;
- table.insert(StoredParticles, Smoke);
- game:service'Debris':AddItem(EffectDirection, 10);
- end
- wait(.2);
- for Index,Value in next,StoredParticles do
- if Value:IsA'Smoke' then
- Value.Enabled = false;
- end
- end
- end;
- BulletholeParticles = function(Part, hitPart)
- do --material splash
- local Particle = Instance.new("ParticleEmitter", Part);
- Particle.VelocitySpread = 30;
- Particle.LightEmission = 200;
- Particle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.1, 0), NumberSequenceKeypoint.new(1, 0.25, 0)})
- Particle.Color = ColorSequence.new(Color3.new(hitPart.BrickColor.r, hitPart.BrickColor.g, hitPart.BrickColor.b));
- Particle.Texture = "rbxassetid://272031379";
- Particle.Rotation = NumberRange.new(0,90);
- Particle.Rate = 25;
- Particle.Acceleration = Vector3.new(0, -100, 0)
- Particle.Speed = NumberRange.new(35);
- Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 1, 0)});
- Particle.Lifetime = NumberRange.new(2);
- coroutine.wrap(function()
- wait(.2)
- Particle.Enabled = false;
- Particle.Rate = 0;
- wait(2)
- Particle:Destroy()
- end)()
- end
- do --smoke effect
- local Particle = Instance.new("ParticleEmitter", Part);
- Particle.VelocitySpread = 10;
- Particle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0), NumberSequenceKeypoint.new(1, 0.9, 0)})
- Particle.Color = ColorSequence.new(Color3.new(hitPart.BrickColor.r, hitPart.BrickColor.g, hitPart.BrickColor.b));
- Particle.Texture = "rbxassetid://272031958"; -- replace id
- Particle.Rotation = NumberRange.new(0,90);
- Particle.Rate = 10;
- Particle.Acceleration = Vector3.new(0, -1, 0)
- Particle.Speed = NumberRange.new(5);
- Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 1, 0)});
- Particle.Lifetime = NumberRange.new(1);
- coroutine.wrap(function()
- wait(.2)
- Particle.Enabled = false;
- Particle.Rate = 0;
- wait(1)
- Particle:Destroy()
- end)()
- end
- end;
- };
- -- 1 - M16A4
- Gun = Instance.new("Model")
- Gun.Name = "M16A4"
- Gun.Parent = char
- -- 2 - Carry Handle
- obj2 = Instance.new("Part")
- obj2.CFrame = CFrame.new(Vector3.new(15.242094, 14.0666552, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
- obj2.FormFactor = 'Custom'
- obj2.LeftSurface = 10
- obj2.TopSurface = 10
- obj2.RightSurface = 10
- obj2.Material = 'SmoothPlastic'
- obj2.Size = Vector3.new(1, 1, 1)
- obj2.FrontSurface = 10
- obj2.BottomSurface = 10
- obj2.BackSurface = 10
- obj2.Anchored = true
- obj2.BrickColor = BrickColor.new("Black")
- obj2.Name = "Carry Handle"
- obj2.Parent = Gun
- -- 3 - Mesh
- obj3 = Instance.new("SpecialMesh")
- obj3.MeshType = Enum.MeshType.Wedge
- obj3.Scale = Vector3.new(0.15384616, 0.115384638, 0.0615384579)
- obj3.Parent = obj2
- -- 4 - Front Sight/Gas Tube
- obj4 = Instance.new("Part")
- obj4.CFrame = CFrame.new(Vector3.new(18.0110912, 13.8776541, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
- obj4.FormFactor = 'Custom'
- obj4.LeftSurface = 10
- obj4.TopSurface = 10
- obj4.RightSurface = 10
- obj4.Material = 'SmoothPlastic'
- obj4.Size = Vector3.new(1, 1, 1)
- obj4.FrontSurface = 10
- obj4.BottomSurface = 10
- obj4.BackSurface = 10
- obj4.Anchored = true
- obj4.BrickColor = BrickColor.new("Black")
- obj4.Name = "Front Sight/Gas Tube"
- obj4.Parent = Gun
- -- 5 - Mesh
- obj5 = Instance.new("SpecialMesh")
- obj5.MeshType = Enum.MeshType.Brick
- obj5.Scale = Vector3.new(0.0384615399, 0.0999999642, 0.0769230798)
- obj5.Parent = obj4
- -- 6 - Handguard
- obj6 = Instance.new("Part")
- obj6.CFrame = CFrame.new(Vector3.new(16.1770878, 13.6856527, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
- obj6.FormFactor = 'Custom'
- obj6.LeftSurface = 10
- obj6.TopSurface = 10
- obj6.RightSurface = 10
- obj6.Material = 'SmoothPlastic'
- obj6.Size = Vector3.new(1, 1, 1)
- obj6.FrontSurface = 10
- obj6.BottomSurface = 10
- obj6.BackSurface = 10
- obj6.Anchored = true
- obj6.BrickColor = BrickColor.new("Black")
- obj6.Name = "Handguard"
- obj6.Parent = Gun
- -- 7 - Mesh
- obj7 = Instance.new("SpecialMesh")
- obj7.MeshType = Enum.MeshType.Wedge
- obj7.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
- obj7.Parent = obj6
- -- 8 - Clip
- obj8 = Instance.new("Part")
- obj8.CFrame = CFrame.new(Vector3.new(16.0835896, 13.1984005, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
- obj8.FormFactor = 'Custom'
- obj8.LeftSurface = 10
- obj8.TopSurface = 10
- obj8.RightSurface = 10
- obj8.Material = 'SmoothPlastic'
- obj8.Size = Vector3.new(1, 1, 1)
- obj8.FrontSurface = 10
- obj8.BottomSurface = 10
- obj8.BackSurface = 10
- obj8.Anchored = true
- obj8.BrickColor = BrickColor.new("Black")
- obj8.Name = "Clip"
- obj8.Parent = Gun
- -- 9 - Mesh
- obj9 = Instance.new("BlockMesh")
- obj9.Scale = Vector3.new(0.0666666627, 0.19047612, 0.104761899)
- obj9.Parent = obj8
- -- 10 - Stock
- obj10 = Instance.new("Part")
- obj10.CFrame = CFrame.new(Vector3.new(14.4500961, 13.5206528, -9.96666431)) * CFrame.Angles(1.5707963705063, -1.5698828697205, -1.5707963705063)
- obj10.FormFactor = 'Custom'
- obj10.LeftSurface = 10
- obj10.TopSurface = 10
- obj10.RightSurface = 10
- obj10.Material = 'SmoothPlastic'
- obj10.Size = Vector3.new(1, 1, 1)
- obj10.FrontSurface = 10
- obj10.BottomSurface = 10
- obj10.BackSurface = 10
- obj10.Anchored = true
- obj10.BrickColor = BrickColor.new("Black")
- obj10.Name = "Stock"
- obj10.Parent = Gun
- -- 11 - Mesh
- obj11 = Instance.new("SpecialMesh")
- obj11.MeshType = Enum.MeshType.Wedge
- obj11.Scale = Vector3.new(0.15384616, 0.307692319, 1.30769253)
- obj11.Parent = obj10
- -- 12 - Part
- obj12 = Instance.new("Part")
- obj12.CFrame = CFrame.new(Vector3.new(15.3380947, 13.8276529, -9.8736639)) * CFrame.Angles(1.5707963705063, 0, 1.2217304706573)
- obj12.FormFactor = 'Custom'
- obj12.LeftSurface = 10
- obj12.TopSurface = 10
- obj12.RightSurface = 10
- obj12.Material = 'SmoothPlastic'
- obj12.Size = Vector3.new(1, 1, 1)
- obj12.FrontSurface = 10
- obj12.BottomSurface = 10
- obj12.BackSurface = 10
- obj12.Anchored = true
- obj12.BrickColor = BrickColor.new("Black")
- obj12.Parent = Gun
- -- 13 - Mesh
- obj13 = Instance.new("CylinderMesh")
- obj13.Scale = Vector3.new(0.115384638, 0.315384656, 0.115384638)
- obj13.Parent = obj12
- -- 14 - Barrel
- obj14 = Instance.new("Part")
- obj14.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8086538, -9.90466404)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
- obj14.FormFactor = 'Custom'
- obj14.LeftSurface = 10
- obj14.TopSurface = 10
- obj14.RightSurface = 10
- obj14.Material = 'SmoothPlastic'
- obj14.Size = Vector3.new(1, 1, 1)
- obj14.FrontSurface = 10
- obj14.BottomSurface = 10
- obj14.BackSurface = 10
- obj14.Anchored = true
- obj14.BrickColor = BrickColor.new("Black")
- obj14.Name = "Barrel"
- obj14.Parent = Gun
- -- 15 - Mesh
- obj15 = Instance.new("SpecialMesh")
- obj15.MeshType = Enum.MeshType.Brick
- obj15.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
- obj15.Parent = obj14
- -- 16 - Barrel
- obj16 = Instance.new("Part")
- obj16.CFrame = CFrame.new(Vector3.new(19.1420918, 13.7516527, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -3.141592502594)
- obj16.FormFactor = 'Custom'
- obj16.LeftSurface = 10
- obj16.TopSurface = 10
- obj16.RightSurface = 10
- obj16.Material = 'SmoothPlastic'
- obj16.Size = Vector3.new(1, 1, 1)
- obj16.FrontSurface = 10
- obj16.BottomSurface = 10
- obj16.BackSurface = 10
- obj16.Anchored = true
- obj16.BrickColor = BrickColor.new("Black")
- obj16.Name = "Barrel"
- obj16.Parent = Gun
- -- 17 - Mesh
- obj17 = Instance.new("SpecialMesh")
- obj17.MeshType = Enum.MeshType.Brick
- obj17.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
- obj17.Parent = obj16
- -- 18 - Barrel
- obj18 = Instance.new("Part")
- obj18.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8086538, -10.0196638)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
- obj18.FormFactor = 'Custom'
- obj18.LeftSurface = 10
- obj18.TopSurface = 10
- obj18.RightSurface = 10
- obj18.Material = 'SmoothPlastic'
- obj18.Size = Vector3.new(1, 1, 1)
- obj18.FrontSurface = 10
- obj18.BottomSurface = 10
- obj18.BackSurface = 10
- obj18.Anchored = true
- obj18.BrickColor = BrickColor.new("Black")
- obj18.Name = "Barrel"
- obj18.Parent = Gun
- -- 19 - Mesh
- obj19 = Instance.new("SpecialMesh")
- obj19.MeshType = Enum.MeshType.Brick
- obj19.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
- obj19.Parent = obj18
- -- 20 - FireHole
- obj20 = Instance.new("Part")
- obj20.CFrame = CFrame.new(Vector3.new(19.2540894, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
- obj20.FormFactor = 'Custom'
- obj20.LeftSurface = 10
- obj20.TopSurface = 10
- obj20.RightSurface = 10
- obj20.Material = 'SmoothPlastic'
- obj20.Size = Vector3.new(1, 1, 1)
- obj20.FrontSurface = 10
- obj20.BottomSurface = 10
- obj20.BackSurface = 10
- obj20.Anchored = true
- obj20.BrickColor = BrickColor.new("Really black")
- obj20.Name = "FireHole"
- obj20.Parent = Gun
- -- 21 - Mesh
- obj21 = Instance.new("CylinderMesh")
- obj21.Scale = Vector3.new(0.115384601, 0.00769230817, 0.15384616)
- obj21.Parent = obj20
- -- 22 - Barrel
- obj22 = Instance.new("Part")
- obj22.CFrame = CFrame.new(Vector3.new(19.2270889, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
- obj22.FormFactor = 'Custom'
- obj22.LeftSurface = 10
- obj22.TopSurface = 10
- obj22.RightSurface = 10
- obj22.Material = 'SmoothPlastic'
- obj22.Size = Vector3.new(1, 1, 1)
- obj22.FrontSurface = 10
- obj22.BottomSurface = 10
- obj22.BackSurface = 10
- obj22.Anchored = true
- obj22.BrickColor = BrickColor.new("Black")
- obj22.Name = "Barrel"
- obj22.Parent = Gun
- -- 23 - Mesh
- obj23 = Instance.new("CylinderMesh")
- obj23.Scale = Vector3.new(0.134615377, 0.0615385175, 0.15384616)
- obj23.Parent = obj22
- -- 24 - Barrel
- obj24 = Instance.new("Part")
- obj24.CFrame = CFrame.new(Vector3.new(18.6800919, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
- obj24.FormFactor = 'Custom'
- obj24.LeftSurface = 10
- obj24.TopSurface = 10
- obj24.RightSurface = 10
- obj24.Material = 'SmoothPlastic'
- obj24.Size = Vector3.new(1, 1, 1)
- obj24.FrontSurface = 10
- obj24.BottomSurface = 10
- obj24.BackSurface = 10
- obj24.Anchored = true
- obj24.BrickColor = BrickColor.new("Black")
- obj24.Name = "Barrel"
- obj24.Parent = Gun
- -- 25 - Mesh
- obj25 = Instance.new("CylinderMesh")
- obj25.Scale = Vector3.new(0.103846155, 0.692307711, 0.15384616)
- obj25.Parent = obj24
- -- 26 - Barrel
- obj26 = Instance.new("Part")
- obj26.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8666525, -9.95866489)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
- obj26.FormFactor = 'Custom'
- obj26.LeftSurface = 10
- obj26.TopSurface = 10
- obj26.RightSurface = 10
- obj26.Material = 'SmoothPlastic'
- obj26.Size = Vector3.new(1, 1, 1)
- obj26.FrontSurface = 10
- obj26.BottomSurface = 10
- obj26.BackSurface = 10
- obj26.Anchored = true
- obj26.BrickColor = BrickColor.new("Black")
- obj26.Name = "Barrel"
- obj26.Parent = Gun
- -- 27 - Mesh
- obj27 = Instance.new("SpecialMesh")
- obj27.MeshType = Enum.MeshType.Brick
- obj27.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
- obj27.Parent = obj26
- -- 28 - Barrel
- obj28 = Instance.new("Part")
- obj28.CFrame = CFrame.new(Vector3.new(19.0570927, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
- obj28.FormFactor = 'Custom'
- obj28.LeftSurface = 10
- obj28.TopSurface = 10
- obj28.RightSurface = 10
- obj28.Material = 'SmoothPlastic'
- obj28.Size = Vector3.new(1, 1, 1)
- obj28.FrontSurface = 10
- obj28.BottomSurface = 10
- obj28.BackSurface = 10
- obj28.Anchored = true
- obj28.BrickColor = BrickColor.new("Black")
- obj28.Name = "Barrel"
- obj28.Parent = Gun
- -- 29 - Mesh
- obj29 = Instance.new("CylinderMesh")
- obj29.Scale = Vector3.new(0.134615377, 0.0615385175, 0.15384616)
- obj29.Parent = obj28
- -- 30 - Barrel
- obj30 = Instance.new("Part")
- obj30.CFrame = CFrame.new(Vector3.new(18.1420918, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
- obj30.FormFactor = 'Custom'
- obj30.LeftSurface = 10
- obj30.TopSurface = 10
- obj30.RightSurface = 10
- obj30.Material = 'SmoothPlastic'
- obj30.Size = Vector3.new(1, 1, 1)
- obj30.FrontSurface = 10
- obj30.BottomSurface = 10
- obj30.BackSurface = 10
- obj30.Anchored = true
- obj30.BrickColor = BrickColor.new("Black")
- obj30.Name = "Barrel"
- obj30.Parent = Gun
- -- 31 - Mesh
- obj31 = Instance.new("CylinderMesh")
- obj31.Scale = Vector3.new(0.115384638, 0.384615391, 0.15384616)
- obj31.Parent = obj30
- -- 32 - Carry Handle
- obj32 = Instance.new("Part")
- obj32.CFrame = CFrame.new(Vector3.new(15.3070965, 14.1356554, -9.96266651)) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- obj32.FormFactor = 'Custom'
- obj32.LeftSurface = 10
- obj32.TopSurface = 10
- obj32.RightSurface = 10
- obj32.Material = 'SmoothPlastic'
- obj32.Size = Vector3.new(1, 1, 1)
- obj32.FrontSurface = 10
- obj32.BottomSurface = 10
- obj32.BackSurface = 10
- obj32.Anchored = true
- obj32.BrickColor = BrickColor.new("Black")
- obj32.Name = "Carry Handle"
- obj32.Parent = Gun
- -- 33 - Mesh
- obj33 = Instance.new("SpecialMesh")
- obj33.MeshType = Enum.MeshType.Brick
- obj33.Scale = Vector3.new(0.0153846173, 0.0307692327, 0.0384615399)
- obj33.Parent = obj32
- -- 34 - Carry Handle
- obj34 = Instance.new("Part")
- obj34.CFrame = CFrame.new(Vector3.new(15.3380947, 14.1516542, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
- obj34.FormFactor = 'Custom'
- obj34.LeftSurface = 10
- obj34.TopSurface = 10
- obj34.RightSurface = 10
- obj34.Material = 'SmoothPlastic'
- obj34.Size = Vector3.new(1, 1, 1)
- obj34.FrontSurface = 10
- obj34.BottomSurface = 10
- obj34.BackSurface = 10
- obj34.Anchored = true
- obj34.BrickColor = BrickColor.new("Dark stone grey")
- obj34.Name = "Carry Handle"
- obj34.Parent = Gun
- -- 35 - Mesh
- obj35 = Instance.new("SpecialMesh")
- obj35.MeshType = Enum.MeshType.Brick
- obj35.Scale = Vector3.new(0.100000016, 0.0538461618, 0.0230769273)
- obj35.Parent = obj34
- -- 36 - Carry Handle
- obj36 = Instance.new("Part")
- obj36.CFrame = CFrame.new(Vector3.new(15.3300991, 14.1356554, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
- obj36.FormFactor = 'Custom'
- obj36.LeftSurface = 10
- obj36.TopSurface = 10
- obj36.RightSurface = 10
- obj36.Material = 'SmoothPlastic'
- obj36.Size = Vector3.new(1, 1, 1)
- obj36.FrontSurface = 10
- obj36.BottomSurface = 10
- obj36.BackSurface = 10
- obj36.Anchored = true
- obj36.BrickColor = BrickColor.new("Dark stone grey")
- obj36.Name = "Carry Handle"
- obj36.Parent = Gun
- -- 37 - Mesh
- obj37 = Instance.new("CylinderMesh")
- obj37.Scale = Vector3.new(0.0230769273, 0.107692324, 0.0230769273)
- obj37.Parent = obj36
- -- 38 - Carry Handle
- obj38 = Instance.new("Part")
- obj38.CFrame = CFrame.new(Vector3.new(15.3690929, 14.0666552, -9.90466404)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
- obj38.FormFactor = 'Custom'
- obj38.LeftSurface = 10
- obj38.TopSurface = 10
- obj38.RightSurface = 10
- obj38.Material = 'SmoothPlastic'
- obj38.Size = Vector3.new(1, 1, 1)
- obj38.FrontSurface = 10
- obj38.BottomSurface = 10
- obj38.BackSurface = 10
- obj38.Anchored = true
- obj38.BrickColor = BrickColor.new("Black")
- obj38.Name = "Carry Handle"
- obj38.Parent = Gun
- -- 39 - Mesh
- obj39 = Instance.new("CylinderMesh")
- obj39.Scale = Vector3.new(0.115384638, 0.0384615399, 0.115384638)
- obj39.Parent = obj38
- -- 40 - Carry Handle
- obj40 = Instance.new("Part")
- obj40.CFrame = CFrame.new(Vector3.new(15.1770926, 14.0016546, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
- obj40.FormFactor = 'Custom'
- obj40.LeftSurface = 10
- obj40.TopSurface = 10
- obj40.RightSurface = 10
- obj40.Material = 'SmoothPlastic'
- obj40.Size = Vector3.new(1, 1, 1)
- obj40.FrontSurface = 10
- obj40.BottomSurface = 10
- obj40.BackSurface = 10
- obj40.Anchored = true
- obj40.BrickColor = BrickColor.new("Black")
- obj40.Name = "Carry Handle"
- obj40.Parent = Gun
- -- 41 - Mesh
- obj41 = Instance.new("SpecialMesh")
- obj41.MeshType = Enum.MeshType.Wedge
- obj41.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
- obj41.Parent = obj40
- -- 42 - Carry Handle
- obj42 = Instance.new("Part")
- obj42.CFrame = CFrame.new(Vector3.new(15.7730904, 14.1516542, -10.0276651)) * CFrame.Angles(-0, -1.5707963705063, 0)
- obj42.FormFactor = 'Custom'
- obj42.LeftSurface = 10
- obj42.TopSurface = 10
- obj42.RightSurface = 10
- obj42.Material = 'SmoothPlastic'
- obj42.Size = Vector3.new(1, 1, 1)
- obj42.FrontSurface = 10
- obj42.BottomSurface = 10
- obj42.BackSurface = 10
- obj42.Anchored = true
- obj42.BrickColor = BrickColor.new("Black")
- obj42.Name = "Carry Handle"
- obj42.Parent = Gun
- -- 43 - Mesh
- obj43 = Instance.new("SpecialMesh")
- obj43.MeshType = Enum.MeshType.Wedge
- obj43.Scale = Vector3.new(0.0230769273, 0.0538461618, 0.769231021)
- obj43.Parent = obj42
- -- 44 - Carry Handle
- obj44 = Instance.new("Part")
- obj44.CFrame = CFrame.new(Vector3.new(15.5230913, 14.0206537, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
- obj44.FormFactor = 'Custom'
- obj44.LeftSurface = 10
- obj44.TopSurface = 10
- obj44.RightSurface = 10
- obj44.Material = 'SmoothPlastic'
- obj44.Size = Vector3.new(1, 1, 1)
- obj44.FrontSurface = 10
- obj44.BottomSurface = 10
- obj44.BackSurface = 10
- obj44.Anchored = true
- obj44.BrickColor = BrickColor.new("Black")
- obj44.Name = "Carry Handle"
- obj44.Parent = Gun
- -- 45 - Mesh
- obj45 = Instance.new("SpecialMesh")
- obj45.MeshType = Enum.MeshType.Wedge
- obj45.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
- obj45.Parent = obj44
- -- 46 - Carry Handle
- obj46 = Instance.new("Part")
- obj46.CFrame = CFrame.new(Vector3.new(16.1770878, 14.0476542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
- obj46.FormFactor = 'Custom'
- obj46.LeftSurface = 10
- obj46.TopSurface = 10
- obj46.RightSurface = 10
- obj46.Material = 'SmoothPlastic'
- obj46.Size = Vector3.new(1, 1, 1)
- obj46.FrontSurface = 10
- obj46.BottomSurface = 10
- obj46.BackSurface = 10
- obj46.Anchored = true
- obj46.BrickColor = BrickColor.new("Black")
- obj46.Name = "Carry Handle"
- obj46.Parent = Gun
- -- 47 - Mesh
- obj47 = Instance.new("SpecialMesh")
- obj47.MeshType = Enum.MeshType.Brick
- obj47.Scale = Vector3.new(0.0384615399, 0.0769230798, 0.15384616)
- obj47.Parent = obj46
- -- 48 - Carry Handle
- obj48 = Instance.new("Part")
- obj48.CFrame = CFrame.new(Vector3.new(15.3000927, 14.1856546, -9.89666271)) * CFrame.Angles(0, 1.5707963705063, 0)
- obj48.FormFactor = 'Custom'
- obj48.LeftSurface = 10
- obj48.TopSurface = 10
- obj48.RightSurface = 10
- obj48.Material = 'SmoothPlastic'
- obj48.Size = Vector3.new(1, 1, 1)
- obj48.FrontSurface = 10
- obj48.BottomSurface = 10
- obj48.BackSurface = 10
- obj48.Anchored = true
- obj48.BrickColor = BrickColor.new("Dark stone grey")
- obj48.Name = "Carry Handle"
- obj48.Parent = Gun
- -- 49 - Mesh
- obj49 = Instance.new("SpecialMesh")
- obj49.MeshType = Enum.MeshType.Wedge
- obj49.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0230769273)
- obj49.Parent = obj48
- -- 50 - Carry Handle
- obj50 = Instance.new("Part")
- obj50.CFrame = CFrame.new(Vector3.new(16.1380939, 14.0746546, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
- obj50.FormFactor = 'Custom'
- obj50.LeftSurface = 10
- obj50.TopSurface = 10
- obj50.RightSurface = 10
- obj50.Material = 'SmoothPlastic'
- obj50.Size = Vector3.new(1, 1, 1)
- obj50.FrontSurface = 10
- obj50.BottomSurface = 10
- obj50.BackSurface = 10
- obj50.Anchored = true
- obj50.BrickColor = BrickColor.new("Black")
- obj50.Name = "Carry Handle"
- obj50.Parent = Gun
- -- 51 - Mesh
- obj51 = Instance.new("SpecialMesh")
- obj51.MeshType = Enum.MeshType.Wedge
- obj51.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
- obj51.Parent = obj50
- -- 52 - Carry Handle
- obj52 = Instance.new("Part")
- obj52.CFrame = CFrame.new(Vector3.new(15.3270931, 14.1516542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
- obj52.FormFactor = 'Custom'
- obj52.LeftSurface = 10
- obj52.TopSurface = 10
- obj52.RightSurface = 10
- obj52.Material = 'SmoothPlastic'
- obj52.Size = Vector3.new(1, 1, 1)
- obj52.FrontSurface = 10
- obj52.BottomSurface = 10
- obj52.BackSurface = 10
- obj52.Anchored = true
- obj52.BrickColor = BrickColor.new("Black")
- obj52.Name = "Carry Handle"
- obj52.Parent = Gun
- -- 53 - Mesh
- obj53 = Instance.new("SpecialMesh")
- obj53.MeshType = Enum.MeshType.Brick
- obj53.Scale = Vector3.new(0.0153846163, 0.0307692327, 0.0307692327)
- obj53.Parent = obj52
- -- 54 - Carry Handle
- obj54 = Instance.new("Part")
- obj54.CFrame = CFrame.new(Vector3.new(15.7730904, 14.1516542, -9.89666271)) * CFrame.Angles(-0, -1.5707963705063, 0)
- obj54.FormFactor = 'Custom'
- obj54.LeftSurface = 10
- obj54.TopSurface = 10
- obj54.RightSurface = 10
- obj54.Material = 'SmoothPlastic'
- obj54.Size = Vector3.new(1, 1, 1)
- obj54.FrontSurface = 10
- obj54.BottomSurface = 10
- obj54.BackSurface = 10
- obj54.Anchored = true
- obj54.BrickColor = BrickColor.new("Black")
- obj54.Name = "Carry Handle"
- obj54.Parent = Gun
- -- 55 - Mesh
- obj55 = Instance.new("SpecialMesh")
- obj55.MeshType = Enum.MeshType.Wedge
- obj55.Scale = Vector3.new(0.0230769273, 0.0538461618, 0.769231021)
- obj55.Parent = obj54
- -- 56 - Carry Handle
- obj56 = Instance.new("Part")
- obj56.CFrame = CFrame.new(Vector3.new(15.3270931, 14.1706553, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
- obj56.FormFactor = 'Custom'
- obj56.LeftSurface = 10
- obj56.TopSurface = 10
- obj56.RightSurface = 10
- obj56.Material = 'SmoothPlastic'
- obj56.Size = Vector3.new(1, 1, 1)
- obj56.FrontSurface = 10
- obj56.BottomSurface = 10
- obj56.BackSurface = 10
- obj56.Anchored = true
- obj56.BrickColor = BrickColor.new("Black")
- obj56.Name = "Carry Handle"
- obj56.Parent = Gun
- -- 57 - Mesh
- obj57 = Instance.new("SpecialMesh")
- obj57.MeshType = Enum.MeshType.FileMesh
- obj57.Scale = Vector3.new(0.0307692327, 0.0307692327, 0.0923077092)
- obj57.MeshId = "http://www.roblox.com/asset/?id=3270017"
- obj57.Parent = obj56
- -- 58 - Carry Handle
- obj58 = Instance.new("Part")
- obj58.CFrame = CFrame.new(Vector3.new(15.3500957, 14.1856546, -10.0276651)) * CFrame.Angles(-0, -1.5707963705063, 0)
- obj58.FormFactor = 'Custom'
- obj58.LeftSurface = 10
- obj58.TopSurface = 10
- obj58.RightSurface = 10
- obj58.Material = 'SmoothPlastic'
- obj58.Size = Vector3.new(1, 1, 1)
- obj58.FrontSurface = 10
- obj58.BottomSurface = 10
- obj58.BackSurface = 10
- obj58.Anchored = true
- obj58.BrickColor = BrickColor.new("Dark stone grey")
- obj58.Name = "Carry Handle"
- obj58.Parent = Gun
- -- 59 - Mesh
- obj59 = Instance.new("SpecialMesh")
- obj59.MeshType = Enum.MeshType.Wedge
- obj59.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0769230872)
- obj59.Parent = obj58
- -- 60 - Carry Handle
- obj60 = Instance.new("Part")
- obj60.CFrame = CFrame.new(Vector3.new(15.2840939, 14.1356554, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
- obj60.FormFactor = 'Custom'
- obj60.LeftSurface = 10
- obj60.TopSurface = 10
- obj60.RightSurface = 10
- obj60.Material = 'SmoothPlastic'
- obj60.Size = Vector3.new(1, 1, 1)
- obj60.FrontSurface = 10
- obj60.BottomSurface = 10
- obj60.BackSurface = 10
- obj60.Anchored = true
- obj60.BrickColor = BrickColor.new("Black")
- obj60.Name = "Carry Handle"
- obj60.Parent = Gun
- -- 61 - Mesh
- obj61 = Instance.new("SpecialMesh")
- obj61.MeshType = Enum.MeshType.FileMesh
- obj61.Scale = Vector3.new(0.0307692327, 0.0307692327, 0.0923077092)
- obj61.MeshId = "http://www.roblox.com/asset/?id=3270017"
- obj61.Parent = obj60
- -- 62 - Carry Handle
- obj62 = Instance.new("Part")
- obj62.CFrame = CFrame.new(Vector3.new(15.3000927, 14.1856546, -10.0276651)) * CFrame.Angles(0, 1.5707963705063, 0)
- obj62.FormFactor = 'Custom'
- obj62.LeftSurface = 10
- obj62.TopSurface = 10
- obj62.RightSurface = 10
- obj62.Material = 'SmoothPlastic'
- obj62.Size = Vector3.new(1, 1, 1)
- obj62.FrontSurface = 10
- obj62.BottomSurface = 10
- obj62.BackSurface = 10
- obj62.Anchored = true
- obj62.BrickColor = BrickColor.new("Dark stone grey")
- obj62.Name = "Carry Handle"
- obj62.Parent = Gun
- -- 63 - Mesh
- obj63 = Instance.new("SpecialMesh")
- obj63.MeshType = Enum.MeshType.Wedge
- obj63.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0230769273)
- obj63.Parent = obj62
- -- 64 - Carry Handle
- obj64 = Instance.new("Part")
- obj64.CFrame = CFrame.new(Vector3.new(15.8300962, 14.1046534, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
- obj64.FormFactor = 'Custom'
- obj64.LeftSurface = 10
- obj64.TopSurface = 10
- obj64.RightSurface = 10
- obj64.Material = 'SmoothPlastic'
- obj64.Size = Vector3.new(1, 1, 1)
- obj64.FrontSurface = 10
- obj64.BottomSurface = 10
- obj64.BackSurface = 10
- obj64.Anchored = true
- obj64.BrickColor = BrickColor.new("Black")
- obj64.Name = "Carry Handle"
- obj64.Parent = Gun
- -- 65 - Mesh
- obj65 = Instance.new("SpecialMesh")
- obj65.MeshType = Enum.MeshType.Brick
- obj65.Scale = Vector3.new(0.653846204, 0.0384615399, 0.15384616)
- obj65.Parent = obj64
- -- 66 - Carry Handle
- obj66 = Instance.new("Part")
- obj66.CFrame = CFrame.new(Vector3.new(16.1770878, 14.1046534, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
- obj66.FormFactor = 'Custom'
- obj66.LeftSurface = 10
- obj66.TopSurface = 10
- obj66.RightSurface = 10
- obj66.Material = 'SmoothPlastic'
- obj66.Size = Vector3.new(1, 1, 1)
- obj66.FrontSurface = 10
- obj66.BottomSurface = 10
- obj66.BackSurface = 10
- obj66.Anchored = true
- obj66.BrickColor = BrickColor.new("Black")
- obj66.Name = "Carry Handle"
- obj66.Parent = Gun
- -- 67 - Mesh
- obj67 = Instance.new("SpecialMesh")
- obj67.MeshType = Enum.MeshType.Wedge
- obj67.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
- obj67.Parent = obj66
- -- 68 - Carry Handle
- obj68 = Instance.new("Part")
- obj68.CFrame = CFrame.new(Vector3.new(15.3690929, 14.0666552, -10.0196638)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
- obj68.FormFactor = 'Custom'
- obj68.LeftSurface = 10
- obj68.TopSurface = 10
- obj68.RightSurface = 10
- obj68.Material = 'SmoothPlastic'
- obj68.Size = Vector3.new(1, 1, 1)
- obj68.FrontSurface = 10
- obj68.BottomSurface = 10
- obj68.BackSurface = 10
- obj68.Anchored = true
- obj68.BrickColor = BrickColor.new("Black")
- obj68.Name = "Carry Handle"
- obj68.Parent = Gun
- -- 69 - Mesh
- obj69 = Instance.new("CylinderMesh")
- obj69.Scale = Vector3.new(0.115384638, 0.0384615399, 0.115384638)
- obj69.Parent = obj68
- -- 70 - Carry Handle
- obj70 = Instance.new("Part")
- obj70.CFrame = CFrame.new(Vector3.new(15.5230913, 14.0746546, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
- obj70.FormFactor = 'Custom'
- obj70.LeftSurface = 10
- obj70.TopSurface = 10
- obj70.RightSurface = 10
- obj70.Material = 'SmoothPlastic'
- obj70.Size = Vector3.new(1, 1, 1)
- obj70.FrontSurface = 10
- obj70.BottomSurface = 10
- obj70.BackSurface = 10
- obj70.Anchored = true
- obj70.BrickColor = BrickColor.new("Black")
- obj70.Name = "Carry Handle"
- obj70.Parent = Gun
- -- 71 - Mesh
- obj71 = Instance.new("SpecialMesh")
- obj71.MeshType = Enum.MeshType.Wedge
- obj71.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
- obj71.Parent = obj70
- -- 72 - Carry Handle
- obj72 = Instance.new("Part")
- obj72.CFrame = CFrame.new(Vector3.new(16.1380939, 13.9976549, -10.0586653)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
- obj72.FormFactor = 'Custom'
- obj72.LeftSurface = 10
- obj72.TopSurface = 10
- obj72.RightSurface = 10
- obj72.Material = 'SmoothPlastic'
- obj72.Size = Vector3.new(1, 1, 1)
- obj72.FrontSurface = 10
- obj72.BottomSurface = 10
- obj72.BackSurface = 10
- obj72.Anchored = true
- obj72.BrickColor = BrickColor.new("Dark stone grey")
- obj72.Name = "Carry Handle"
- obj72.Parent = Gun
- -- 73 - Mesh
- obj73 = Instance.new("CylinderMesh")
- obj73.Scale = Vector3.new(0.115384638, 0.0384615399, 0.100000016)
- obj73.Parent = obj72
- -- 74 - Carry Handle
- obj74 = Instance.new("Part")
- obj74.CFrame = CFrame.new(Vector3.new(15.3380947, 14.1516542, -10.0276651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
- obj74.FormFactor = 'Custom'
- obj74.LeftSurface = 10
- obj74.TopSurface = 10
- obj74.RightSurface = 10
- obj74.Material = 'SmoothPlastic'
- obj74.Size = Vector3.new(1, 1, 1)
- obj74.FrontSurface = 10
- obj74.BottomSurface = 10
- obj74.BackSurface = 10
- obj74.Anchored = true
- obj74.BrickColor = BrickColor.new("Dark stone grey")
- obj74.Name = "Carry Handle"
- obj74.Parent = Gun
- -- 75 - Mesh
- obj75 = Instance.new("SpecialMesh")
- obj75.MeshType = Enum.MeshType.Brick
- obj75.Scale = Vector3.new(0.100000016, 0.0538461618, 0.0230769273)
- obj75.Parent = obj74
- -- 76 - Carry Handle
- obj76 = Instance.new("Part")
- obj76.CFrame = CFrame.new(Vector3.new(15.3880978, 14.0666552, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
- obj76.FormFactor = 'Custom'
- obj76.LeftSurface = 10
- obj76.TopSurface = 10
- obj76.RightSurface = 10
- obj76.Material = 'SmoothPlastic'
- obj76.Size = Vector3.new(1, 1, 1)
- obj76.FrontSurface = 10
- obj76.BottomSurface = 10
- obj76.BackSurface = 10
- obj76.Anchored = true
- obj76.BrickColor = BrickColor.new("Black")
- obj76.Name = "Carry Handle"
- obj76.Parent = Gun
- -- 77 - Mesh
- obj77 = Instance.new("SpecialMesh")
- obj77.MeshType = Enum.MeshType.Brick
- obj77.Scale = Vector3.new(0.230769247, 0.115384638, 0.15384616)
- obj77.Parent = obj76
- -- 78 - Carry Handle
- obj78 = Instance.new("Part")
- obj78.CFrame = CFrame.new(Vector3.new(15.3340969, 14.1396551, -9.86666393)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
- obj78.FormFactor = 'Custom'
- obj78.LeftSurface = 10
- obj78.TopSurface = 10
- obj78.RightSurface = 10
- obj78.Material = 'SmoothPlastic'
- obj78.Size = Vector3.new(1, 1, 1)
- obj78.FrontSurface = 10
- obj78.BottomSurface = 10
- obj78.BackSurface = 10
- obj78.Anchored = true
- obj78.BrickColor = BrickColor.new("Black")
- obj78.Name = "Carry Handle"
- obj78.Parent = Gun
- -- 79 - Mesh
- obj79 = Instance.new("CylinderMesh")
- obj79.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
- obj79.Parent = obj78
- -- 80 - Carry Handle
- obj80 = Instance.new("Part")
- obj80.CFrame = CFrame.new(Vector3.new(15.6730919, 14.0016546, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
- obj80.FormFactor = 'Custom'
- obj80.LeftSurface = 10
- obj80.TopSurface = 10
- obj80.RightSurface = 10
- obj80.Material = 'SmoothPlastic'
- obj80.Size = Vector3.new(1, 1, 1)
- obj80.FrontSurface = 10
- obj80.BottomSurface = 10
- obj80.BackSurface = 10
- obj80.Anchored = true
- obj80.BrickColor = BrickColor.new("Black")
- obj80.Name = "Carry Handle"
- obj80.Parent = Gun
- -- 81 - Mesh
- obj81 = Instance.new("SpecialMesh")
- obj81.MeshType = Enum.MeshType.Brick
- obj81.Scale = Vector3.new(0.969230831, 0.0384615399, 0.15384616)
- obj81.Parent = obj80
- -- 82 - Carry Handle
- obj82 = Instance.new("Part")
- obj82.CFrame = CFrame.new(Vector3.new(15.3500957, 14.1856546, -9.89666271)) * CFrame.Angles(-0, -1.5707963705063, 0)
- obj82.FormFactor = 'Custom'
- obj82.LeftSurface = 10
- obj82.TopSurface = 10
- obj82.RightSurface = 10
- obj82.Material = 'SmoothPlastic'
- obj82.Size = Vector3.new(1, 1, 1)
- obj82.FrontSurface = 10
- obj82.BottomSurface = 10
- obj82.BackSurface = 10
- obj82.Anchored = true
- obj82.BrickColor = BrickColor.new("Dark stone grey")
- obj82.Name = "Carry Handle"
- obj82.Parent = Gun
- -- 83 - Mesh
- obj83 = Instance.new("SpecialMesh")
- obj83.MeshType = Enum.MeshType.Wedge
- obj83.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0769230872)
- obj83.Parent = obj82
- -- 84 - Clip
- obj84 = Instance.new("Part")
- obj84.CFrame = CFrame.new(Vector3.new(15.9554167, 13.1883135, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
- obj84.FormFactor = 'Custom'
- obj84.LeftSurface = 10
- obj84.TopSurface = 10
- obj84.RightSurface = 10
- obj84.Material = 'SmoothPlastic'
- obj84.Size = Vector3.new(1, 1, 1)
- obj84.FrontSurface = 10
- obj84.BottomSurface = 10
- obj84.BackSurface = 10
- obj84.Anchored = true
- obj84.BrickColor = BrickColor.new("Black")
- obj84.Name = "Clip"
- obj84.Parent = Gun
- -- 85 - Mesh
- obj85 = Instance.new("BlockMesh")
- obj85.Scale = Vector3.new(0.114285707, 0.19047612, 0.104761899)
- obj85.Parent = obj84
- -- 86 - Clip
- obj86 = Instance.new("Part")
- obj86.CFrame = CFrame.new(Vector3.new(16.1022205, 13.0409546, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
- obj86.FormFactor = 'Custom'
- obj86.LeftSurface = 10
- obj86.TopSurface = 10
- obj86.RightSurface = 10
- obj86.Material = 'SmoothPlastic'
- obj86.Size = Vector3.new(1, 1, 1)
- obj86.FrontSurface = 10
- obj86.BottomSurface = 10
- obj86.BackSurface = 10
- obj86.Anchored = true
- obj86.BrickColor = BrickColor.new("Black")
- obj86.Name = "Clip"
- obj86.Parent = Gun
- -- 87 - Mesh
- obj87 = Instance.new("BlockMesh")
- obj87.Scale = Vector3.new(0.0666666627, 0.19047612, 0.104761899)
- obj87.Parent = obj86
- -- 88 - Clip
- obj88 = Instance.new("Part")
- obj88.CFrame = CFrame.new(Vector3.new(15.9752455, 13.0208406, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
- obj88.FormFactor = 'Custom'
- obj88.LeftSurface = 10
- obj88.TopSurface = 10
- obj88.RightSurface = 10
- obj88.Material = 'SmoothPlastic'
- obj88.Size = Vector3.new(1, 1, 1)
- obj88.FrontSurface = 10
- obj88.BottomSurface = 10
- obj88.BackSurface = 10
- obj88.Anchored = true
- obj88.BrickColor = BrickColor.new("Black")
- obj88.Name = "Clip"
- obj88.Parent = Gun
- -- 89 - Mesh
- obj89 = Instance.new("BlockMesh")
- obj89.Scale = Vector3.new(0.114285707, 0.19047612, 0.104761899)
- obj89.Parent = obj88
- -- 90 - Clip
- obj90 = Instance.new("Part")
- obj90.CFrame = CFrame.new(Vector3.new(15.8670683, 13.0037107, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
- obj90.FormFactor = 'Custom'
- obj90.LeftSurface = 10
- obj90.TopSurface = 10
- obj90.RightSurface = 10
- obj90.Material = 'SmoothPlastic'
- obj90.Size = Vector3.new(1, 1, 1)
- obj90.FrontSurface = 10
- obj90.BottomSurface = 10
- obj90.BackSurface = 10
- obj90.Anchored = true
- obj90.BrickColor = BrickColor.new("Black")
- obj90.Name = "Clip"
- obj90.Parent = Gun
- -- 91 - Mesh
- obj91 = Instance.new("BlockMesh")
- obj91.Scale = Vector3.new(0.066666618, 0.19047612, 0.104761899)
- obj91.Parent = obj90
- -- 92 - Clip
- obj92 = Instance.new("Part")
- obj92.CFrame = CFrame.new(Vector3.new(15.9221907, 13.1857014, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
- obj92.FormFactor = 'Custom'
- obj92.LeftSurface = 10
- obj92.TopSurface = 10
- obj92.RightSurface = 10
- obj92.Material = 'SmoothPlastic'
- obj92.Size = Vector3.new(1, 1, 1)
- obj92.FrontSurface = 10
- obj92.BottomSurface = 10
- obj92.BackSurface = 10
- obj92.Anchored = true
- obj92.BrickColor = BrickColor.new("Black")
- obj92.Name = "Clip"
- obj92.Parent = Gun
- -- 93 - Mesh
- obj93 = Instance.new("BlockMesh")
- obj93.Scale = Vector3.new(0.27619043, 0.19047612, 0.0666666478)
- obj93.Parent = obj92
- -- 94 - Clip
- obj94 = Instance.new("Part")
- obj94.CFrame = CFrame.new(Vector3.new(15.8462324, 13.179719, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
- obj94.FormFactor = 'Custom'
- obj94.LeftSurface = 10
- obj94.TopSurface = 10
- obj94.RightSurface = 10
- obj94.Material = 'SmoothPlastic'
- obj94.Size = Vector3.new(1, 1, 1)
- obj94.FrontSurface = 10
- obj94.BottomSurface = 10
- obj94.BackSurface = 10
- obj94.Anchored = true
- obj94.BrickColor = BrickColor.new("Black")
- obj94.Name = "Clip"
- obj94.Parent = Gun
- -- 95 - Mesh
- obj95 = Instance.new("BlockMesh")
- obj95.Scale = Vector3.new(0.066666618, 0.19047612, 0.104761899)
- obj95.Parent = obj94
- -- 96 - Clip
- obj96 = Instance.new("Part")
- obj96.CFrame = CFrame.new(Vector3.new(15.9154615, 13.4758568, -9.95719814)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
- obj96.FormFactor = 'Custom'
- obj96.LeftSurface = 10
- obj96.TopSurface = 10
- obj96.RightSurface = 10
- obj96.Material = 'SmoothPlastic'
- obj96.Size = Vector3.new(1, 1, 1)
- obj96.FrontSurface = 10
- obj96.BottomSurface = 10
- obj96.BackSurface = 10
- obj96.Anchored = true
- obj96.BrickColor = BrickColor.new("Black")
- obj96.Name = "Clip"
- obj96.Parent = Gun
- -- 97 - Mesh
- obj97 = Instance.new("BlockMesh")
- obj97.Scale = Vector3.new(0.27619043, 0.428571343, 0.0666666478)
- obj97.Parent = obj96
- -- 98 - Clip
- obj98 = Instance.new("Part")
- obj98.CFrame = CFrame.new(Vector3.new(16.077364, 13.4758568, -9.95719624)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
- obj98.FormFactor = 'Custom'
- obj98.LeftSurface = 10
- obj98.TopSurface = 10
- obj98.RightSurface = 10
- obj98.Material = 'SmoothPlastic'
- obj98.Size = Vector3.new(1, 1, 1)
- obj98.FrontSurface = 10
- obj98.BottomSurface = 10
- obj98.BackSurface = 10
- obj98.Anchored = true
- obj98.BrickColor = BrickColor.new("Black")
- obj98.Name = "Clip"
- obj98.Parent = Gun
- -- 99 - Mesh
- obj99 = Instance.new("BlockMesh")
- obj99.Scale = Vector3.new(0.0666666627, 0.428571343, 0.104761899)
- obj99.Parent = obj98
- -- 100 - Clip
- obj100 = Instance.new("Part")
- obj100.CFrame = CFrame.new(Vector3.new(15.9487944, 13.4758539, -9.95719624)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
- obj100.FormFactor = 'Custom'
- obj100.LeftSurface = 10
- obj100.TopSurface = 10
- obj100.RightSurface = 10
- obj100.Material = 'SmoothPlastic'
- obj100.Size = Vector3.new(1, 1, 1)
- obj100.FrontSurface = 10
- obj100.BottomSurface = 10
- obj100.BackSurface = 10
- obj100.Anchored = true
- obj100.BrickColor = BrickColor.new("Black")
- obj100.Name = "Clip"
- obj100.Parent = Gun
- -- 101 - Mesh
- obj101 = Instance.new("BlockMesh")
- obj101.Scale = Vector3.new(0.114285707, 0.428571343, 0.104761899)
- obj101.Parent = obj100
- -- 102 - Clip
- obj102 = Instance.new("Part")
- obj102.CFrame = CFrame.new(Vector3.new(15.8392744, 13.4758511, -9.95719814)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
- obj102.FormFactor = 'Custom'
- obj102.LeftSurface = 10
- obj102.TopSurface = 10
- obj102.RightSurface = 10
- obj102.Material = 'SmoothPlastic'
- obj102.Size = Vector3.new(1, 1, 1)
- obj102.FrontSurface = 10
- obj102.BottomSurface = 10
- obj102.BackSurface = 10
- obj102.Anchored = true
- obj102.BrickColor = BrickColor.new("Black")
- obj102.Name = "Clip"
- obj102.Parent = Gun
- -- 103 - Mesh
- obj103 = Instance.new("BlockMesh")
- obj103.Scale = Vector3.new(0.066666618, 0.428571343, 0.104761899)
- obj103.Parent = obj102
- -- 104 - Clip
- obj104 = Instance.new("Part")
- obj104.CFrame = CFrame.new(Vector3.new(15.942317, 13.0156317, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
- obj104.FormFactor = 'Custom'
- obj104.LeftSurface = 10
- obj104.TopSurface = 10
- obj104.RightSurface = 10
- obj104.Material = 'SmoothPlastic'
- obj104.Size = Vector3.new(1, 1, 1)
- obj104.FrontSurface = 10
- obj104.BottomSurface = 10
- obj104.BackSurface = 10
- obj104.Anchored = true
- obj104.BrickColor = BrickColor.new("Black")
- obj104.Name = "Clip"
- obj104.Parent = Gun
- -- 105 - Mesh
- obj105 = Instance.new("BlockMesh")
- obj105.Scale = Vector3.new(0.27619043, 0.19047612, 0.0666666478)
- obj105.Parent = obj104
- -- 106 - Front Sight/Gas Tube
- obj106 = Instance.new("Part")
- obj106.CFrame = CFrame.new(Vector3.new(18.0110912, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
- obj106.FormFactor = 'Custom'
- obj106.LeftSurface = 10
- obj106.TopSurface = 10
- obj106.RightSurface = 10
- obj106.Material = 'SmoothPlastic'
- obj106.Size = Vector3.new(1, 1, 1)
- obj106.FrontSurface = 10
- obj106.BottomSurface = 10
- obj106.BackSurface = 10
- obj106.Anchored = true
- obj106.BrickColor = BrickColor.new("Black")
- obj106.Name = "Front Sight/Gas Tube"
- obj106.Parent = Gun
- -- 107 - Mesh
- obj107 = Instance.new("CylinderMesh")
- obj107.Scale = Vector3.new(0.134615377, 0.0384615399, 0.15384616)
- obj107.Parent = obj106
- -- 108 - Front Sight/Gas Tube
- obj108 = Instance.new("Part")
- obj108.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1436548, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
- obj108.FormFactor = 'Custom'
- obj108.LeftSurface = 10
- obj108.TopSurface = 10
- obj108.RightSurface = 10
- obj108.Material = 'SmoothPlastic'
- obj108.Size = Vector3.new(1, 1, 1)
- obj108.FrontSurface = 10
- obj108.BottomSurface = 10
- obj108.BackSurface = 10
- obj108.Anchored = true
- obj108.BrickColor = BrickColor.new("Black")
- obj108.Name = "Front Sight/Gas Tube"
- obj108.Parent = Gun
- -- 109 - Mesh
- obj109 = Instance.new("SpecialMesh")
- obj109.MeshType = Enum.MeshType.Brick
- obj109.Scale = Vector3.new(0.0846154168, 0.0615384318, 0.0769230798)
- obj109.Parent = obj108
- -- 110 - Front Sight/Gas Tube
- obj110 = Instance.new("Part")
- obj110.CFrame = CFrame.new(Vector3.new(18.2300873, 13.747653, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
- obj110.FormFactor = 'Custom'
- obj110.LeftSurface = 10
- obj110.TopSurface = 10
- obj110.RightSurface = 10
- obj110.Material = 'SmoothPlastic'
- obj110.Size = Vector3.new(1, 1, 1)
- obj110.FrontSurface = 10
- obj110.BottomSurface = 10
- obj110.BackSurface = 10
- obj110.Anchored = true
- obj110.BrickColor = BrickColor.new("Black")
- obj110.Name = "Front Sight/Gas Tube"
- obj110.Parent = Gun
- -- 111 - Mesh
- obj111 = Instance.new("SpecialMesh")
- obj111.MeshType = Enum.MeshType.Brick
- obj111.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230798)
- obj111.Parent = obj110
- -- 112 - Front Sight/Gas Tube
- obj112 = Instance.new("Part")
- obj112.CFrame = CFrame.new(Vector3.new(18.2340908, 14.0046549, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
- obj112.FormFactor = 'Custom'
- obj112.LeftSurface = 10
- obj112.TopSurface = 10
- obj112.RightSurface = 10
- obj112.Material = 'SmoothPlastic'
- obj112.Size = Vector3.new(1, 1, 1)
- obj112.FrontSurface = 10
- obj112.BottomSurface = 10
- obj112.BackSurface = 10
- obj112.Anchored = true
- obj112.BrickColor = BrickColor.new("Black")
- obj112.Name = "Front Sight/Gas Tube"
- obj112.Parent = Gun
- -- 113 - Mesh
- obj113 = Instance.new("SpecialMesh")
- obj113.MeshType = Enum.MeshType.Brick
- obj113.Scale = Vector3.new(0.0307692327, 0.292307645, 0.0769230798)
- obj113.Parent = obj112
- -- 114 - Front Sight/Gas Tube
- obj114 = Instance.new("Part")
- obj114.CFrame = CFrame.new(Vector3.new(18.2690887, 13.7246542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
- obj114.FormFactor = 'Custom'
- obj114.LeftSurface = 10
- obj114.TopSurface = 10
- obj114.RightSurface = 10
- obj114.Material = 'SmoothPlastic'
- obj114.Size = Vector3.new(1, 1, 1)
- obj114.FrontSurface = 10
- obj114.BottomSurface = 10
- obj114.BackSurface = 10
- obj114.Anchored = true
- obj114.BrickColor = BrickColor.new("Black")
- obj114.Name = "Front Sight/Gas Tube"
- obj114.Parent = Gun
- -- 115 - Mesh
- obj115 = Instance.new("SpecialMesh")
- obj115.MeshType = Enum.MeshType.Brick
- obj115.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230798)
- obj115.Parent = obj114
- -- 116 - Front Sight/Gas Tube
- obj116 = Instance.new("Part")
- obj116.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1476545, -9.92766476)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
- obj116.FormFactor = 'Custom'
- obj116.LeftSurface = 10
- obj116.TopSurface = 10
- obj116.RightSurface = 10
- obj116.Material = 'SmoothPlastic'
- obj116.Size = Vector3.new(1, 1, 1)
- obj116.FrontSurface = 10
- obj116.BottomSurface = 10
- obj116.BackSurface = 10
- obj116.Anchored = true
- obj116.BrickColor = BrickColor.new("Black")
- obj116.Name = "Front Sight/Gas Tube"
- obj116.Parent = Gun
- -- 117 - Mesh
- obj117 = Instance.new("CylinderMesh")
- obj117.Scale = Vector3.new(0.100000016, 0.00769230817, 0.115384638)
- obj117.Parent = obj116
- -- 118 - Front Sight/Gas Tube
- obj118 = Instance.new("Part")
- obj118.CFrame = CFrame.new(Vector3.new(18.2300873, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
- obj118.FormFactor = 'Custom'
- obj118.LeftSurface = 10
- obj118.TopSurface = 10
- obj118.RightSurface = 10
- obj118.Material = 'SmoothPlastic'
- obj118.Size = Vector3.new(1, 1, 1)
- obj118.FrontSurface = 10
- obj118.BottomSurface = 10
- obj118.BackSurface = 10
- obj118.Anchored = true
- obj118.BrickColor = BrickColor.new("Black")
- obj118.Name = "Front Sight/Gas Tube"
- obj118.Parent = Gun
- -- 119 - Mesh
- obj119 = Instance.new("CylinderMesh")
- obj119.Scale = Vector3.new(0.134615377, 0.0538461618, 0.15384616)
- obj119.Parent = obj118
- -- 120 - Front Sight/Gas Tube
- obj120 = Instance.new("Part")
- obj120.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1476545, -9.996665)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
- obj120.FormFactor = 'Custom'
- obj120.LeftSurface = 10
- obj120.TopSurface = 10
- obj120.RightSurface = 10
- obj120.Material = 'SmoothPlastic'
- obj120.Size = Vector3.new(1, 1, 1)
- obj120.FrontSurface = 10
- obj120.BottomSurface = 10
- obj120.BackSurface = 10
- obj120.Anchored = true
- obj120.BrickColor = BrickColor.new("Black")
- obj120.Name = "Front Sight/Gas Tube"
- obj120.Parent = Gun
- -- 121 - Mesh
- obj121 = Instance.new("CylinderMesh")
- obj121.Scale = Vector3.new(0.100000016, 0.00769230817, 0.115384638)
- obj121.Parent = obj120
- -- 122 - Front Sight/Gas Tube
- obj122 = Instance.new("Part")
- obj122.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1856546, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
- obj122.FormFactor = 'Custom'
- obj122.LeftSurface = 10
- obj122.TopSurface = 10
- obj122.RightSurface = 10
- obj122.Material = 'SmoothPlastic'
- obj122.Size = Vector3.new(1, 1, 1)
- obj122.FrontSurface = 10
- obj122.BottomSurface = 10
- obj122.BackSurface = 10
- obj122.Anchored = true
- obj122.BrickColor = BrickColor.new("Black")
- obj122.Name = "Front Sight/Gas Tube"
- obj122.Parent = Gun
- -- 123 - Mesh
- obj123 = Instance.new("SpecialMesh")
- obj123.MeshType = Enum.MeshType.Brick
- obj123.Scale = Vector3.new(0.00769230817, 0.0230769273, 0.00769230817)
- obj123.Parent = obj122
- -- 124 - Front Sight/Gas Tube
- obj124 = Instance.new("Part")
- obj124.CFrame = CFrame.new(Vector3.new(18.1230907, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
- obj124.FormFactor = 'Custom'
- obj124.LeftSurface = 10
- obj124.TopSurface = 10
- obj124.RightSurface = 10
- obj124.Material = 'SmoothPlastic'
- obj124.Size = Vector3.new(1, 1, 1)
- obj124.FrontSurface = 10
- obj124.BottomSurface = 10
- obj124.BackSurface = 10
- obj124.Anchored = true
- obj124.BrickColor = BrickColor.new("Black")
- obj124.Name = "Front Sight/Gas Tube"
- obj124.Parent = Gun
- -- 125 - Mesh
- obj125 = Instance.new("CylinderMesh")
- obj125.Scale = Vector3.new(0.134615377, 0.0384615399, 0.15384616)
- obj125.Parent = obj124
- -- 126 - Front Sight/Gas Tube
- obj126 = Instance.new("Part")
- obj126.CFrame = CFrame.new(Vector3.new(18.1230907, 13.9016523, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
- obj126.FormFactor = 'Custom'
- obj126.LeftSurface = 10
- obj126.TopSurface = 10
- obj126.RightSurface = 10
- obj126.Material = 'SmoothPlastic'
- obj126.Size = Vector3.new(1, 1, 1)
- obj126.FrontSurface = 10
- obj126.BottomSurface = 10
- obj126.BackSurface = 10
- obj126.Anchored = true
- obj126.BrickColor = BrickColor.new("Black")
- obj126.Name = "Front Sight/Gas Tube"
- obj126.Parent = Gun
- -- 127 - Mesh
- obj127 = Instance.new("SpecialMesh")
- obj127.MeshType = Enum.MeshType.Brick
- obj127.Scale = Vector3.new(0.192307696, 0.0307691991, 0.0769230798)
- obj127.Parent = obj126
- -- 128 - Front Sight/Gas Tube
- obj128 = Instance.new("Part")
- obj128.CFrame = CFrame.new(Vector3.new(18.0890884, 14.035655, -9.96266651)) * CFrame.Angles(3.141592502594, 3.4951305849518e-008, -2.5481803417206)
- obj128.FormFactor = 'Custom'
- obj128.LeftSurface = 10
- obj128.TopSurface = 10
- obj128.RightSurface = 10
- obj128.Material = 'SmoothPlastic'
- obj128.Size = Vector3.new(1, 1, 1)
- obj128.FrontSurface = 10
- obj128.BottomSurface = 10
- obj128.BackSurface = 10
- obj128.Anchored = true
- obj128.BrickColor = BrickColor.new("Black")
- obj128.Name = "Front Sight/Gas Tube"
- obj128.Parent = Gun
- -- 129 - Mesh
- obj129 = Instance.new("SpecialMesh")
- obj129.MeshType = Enum.MeshType.Brick
- obj129.Scale = Vector3.new(0.0384615399, 0.299999893, 0.0769230798)
- obj129.Parent = obj128
- -- 130 - Front Sight/Gas Tube
- obj130 = Instance.new("Part")
- obj130.CFrame = CFrame.new(Vector3.new(18.2300873, 13.7126532, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
- obj130.FormFactor = 'Custom'
- obj130.LeftSurface = 10
- obj130.TopSurface = 10
- obj130.RightSurface = 10
- obj130.Material = 'SmoothPlastic'
- obj130.Size = Vector3.new(1, 1, 1)
- obj130.FrontSurface = 10
- obj130.BottomSurface = 10
- obj130.BackSurface = 10
- obj130.Anchored = true
- obj130.BrickColor = BrickColor.new("Black")
- obj130.Name = "Front Sight/Gas Tube"
- obj130.Parent = Gun
- -- 131 - Mesh
- obj131 = Instance.new("SpecialMesh")
- obj131.MeshType = Enum.MeshType.Brick
- obj131.Scale = Vector3.new(0.0384615399, 0.0307692327, 0.0769230798)
- obj131.Parent = obj130
- -- 132 - Front Sight/Gas Tube
- obj132 = Instance.new("Part")
- obj132.CFrame = CFrame.new(Vector3.new(18.2000904, 14.0856543, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
- obj132.FormFactor = 'Custom'
- obj132.LeftSurface = 10
- obj132.TopSurface = 10
- obj132.RightSurface = 10
- obj132.Material = 'SmoothPlastic'
- obj132.Size = Vector3.new(1, 1, 1)
- obj132.FrontSurface = 10
- obj132.BottomSurface = 10
- obj132.BackSurface = 10
- obj132.Anchored = true
- obj132.BrickColor = BrickColor.new("Black")
- obj132.Name = "Front Sight/Gas Tube"
- obj132.Parent = Gun
- -- 133 - Mesh
- obj133 = Instance.new("SpecialMesh")
- obj133.MeshType = Enum.MeshType.Brick
- obj133.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230872)
- obj133.Parent = obj132
- -- 134 - Front Sight/Gas Tube
- obj134 = Instance.new("Part")
- obj134.CFrame = CFrame.new(Vector3.new(18.1230907, 13.8816538, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
- obj134.FormFactor = 'Custom'
- obj134.LeftSurface = 10
- obj134.TopSurface = 10
- obj134.RightSurface = 10
- obj134.Material = 'SmoothPlastic'
- obj134.Size = Vector3.new(1, 1, 1)
- obj134.FrontSurface = 10
- obj134.BottomSurface = 10
- obj134.BackSurface = 10
- obj134.Anchored = true
- obj134.BrickColor = BrickColor.new("Black")
- obj134.Name = "Front Sight/Gas Tube"
- obj134.Parent = Gun
- -- 135 - Mesh
- obj135 = Instance.new("SpecialMesh")
- obj135.MeshType = Enum.MeshType.Brick
- obj135.Scale = Vector3.new(0.0307692327, 0.061538469, 0.061538469)
- obj135.Parent = obj134
- -- 136 - Handguard
- obj136 = Instance.new("Part")
- obj136.CFrame = CFrame.new(Vector3.new(16.1770878, 13.8626528, -9.96266651)) * CFrame.Angles(3.141592502594, 0, -0)
- obj136.FormFactor = 'Custom'
- obj136.LeftSurface = 10
- obj136.TopSurface = 10
- obj136.RightSurface = 10
- obj136.Material = 'SmoothPlastic'
- obj136.Size = Vector3.new(1, 1, 1)
- obj136.FrontSurface = 10
- obj136.BottomSurface = 10
- obj136.BackSurface = 10
- obj136.Anchored = true
- obj136.BrickColor = BrickColor.new("Black")
- obj136.Name = "Handguard"
- obj136.Parent = Gun
- -- 137 - Mesh
- obj137 = Instance.new("SpecialMesh")
- obj137.MeshType = Enum.MeshType.Brick
- obj137.Scale = Vector3.new(0.0384615399, 0.315384597, 0.15384616)
- obj137.Parent = obj136
- -- 138 - Handguard
- obj138 = Instance.new("Part")
- obj138.CFrame = CFrame.new(Vector3.new(17.9190941, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
- obj138.FormFactor = 'Custom'
- obj138.LeftSurface = 10
- obj138.TopSurface = 10
- obj138.RightSurface = 10
- obj138.Material = 'SmoothPlastic'
- obj138.Size = Vector3.new(1, 1, 1)
- obj138.FrontSurface = 10
- obj138.BottomSurface = 10
- obj138.BackSurface = 10
- obj138.Anchored = true
- obj138.BrickColor = BrickColor.new("Black")
- obj138.Name = "Handguard"
- obj138.Parent = Gun
- -- 139 - Mesh
- obj139 = Instance.new("CylinderMesh")
- obj139.Scale = Vector3.new(0.215384603, 0.0615384653, 0.346153855)
- obj139.Parent = obj138
- -- 140 - Handguard
- obj140 = Instance.new("Part")
- obj140.CFrame = CFrame.new(Vector3.new(17.5230885, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
- obj140.FormFactor = 'Custom'
- obj140.LeftSurface = 10
- obj140.TopSurface = 10
- obj140.RightSurface = 10
- obj140.Material = 'SmoothPlastic'
- obj140.Size = Vector3.new(1, 1, 1)
- obj140.FrontSurface = 10
- obj140.BottomSurface = 10
- obj140.BackSurface = 10
- obj140.Anchored = true
- obj140.BrickColor = BrickColor.new("Black")
- obj140.Name = "Handguard"
- obj140.Parent = Gun
- -- 141 - Mesh
- obj141 = Instance.new("CylinderMesh")
- obj141.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
- obj141.Parent = obj140
- -- 142 - Handguard
- obj142 = Instance.new("Part")
- obj142.CFrame = CFrame.new(Vector3.new(16.7380924, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
- obj142.FormFactor = 'Custom'
- obj142.LeftSurface = 10
- obj142.TopSurface = 10
- obj142.RightSurface = 10
- obj142.Material = 'SmoothPlastic'
- obj142.Size = Vector3.new(1, 1, 1)
- obj142.FrontSurface = 10
- obj142.BottomSurface = 10
- obj142.BackSurface = 10
- obj142.Anchored = true
- obj142.BrickColor = BrickColor.new("Black")
- obj142.Name = "Handguard"
- obj142.Parent = Gun
- -- 143 - Mesh
- obj143 = Instance.new("CylinderMesh")
- obj143.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
- obj143.Parent = obj142
- -- 144 - Handguard
- obj144 = Instance.new("Part")
- obj144.CFrame = CFrame.new(Vector3.new(16.2300854, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
- obj144.FormFactor = 'Custom'
- obj144.LeftSurface = 10
- obj144.TopSurface = 10
- obj144.RightSurface = 10
- obj144.Material = 'SmoothPlastic'
- obj144.Size = Vector3.new(1, 1, 1)
- obj144.FrontSurface = 10
- obj144.BottomSurface = 10
- obj144.BackSurface = 10
- obj144.Anchored = true
- obj144.BrickColor = BrickColor.new("Black")
- obj144.Name = "Handguard"
- obj144.Parent = Gun
- -- 145 - Mesh
- obj145 = Instance.new("CylinderMesh")
- obj145.Scale = Vector3.new(0.307692319, 0.0230769273, 0.346153855)
- obj145.Parent = obj144
- -- 146 - Handguard
- obj146 = Instance.new("Part")
- obj146.CFrame = CFrame.new(Vector3.new(17.2610912, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
- obj146.FormFactor = 'Custom'
- obj146.LeftSurface = 10
- obj146.TopSurface = 10
- obj146.RightSurface = 10
- obj146.Material = 'SmoothPlastic'
- obj146.Size = Vector3.new(1, 1, 1)
- obj146.FrontSurface = 10
- obj146.BottomSurface = 10
- obj146.BackSurface = 10
- obj146.Anchored = true
- obj146.BrickColor = BrickColor.new("Black")
- obj146.Name = "Handguard"
- obj146.Parent = Gun
- -- 147 - Mesh
- obj147 = Instance.new("CylinderMesh")
- obj147.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
- obj147.Parent = obj146
- -- 148 - Handguard
- obj148 = Instance.new("Part")
- obj148.CFrame = CFrame.new(Vector3.new(16.1690922, 13.7016535, -9.89266491)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
- obj148.FormFactor = 'Custom'
- obj148.LeftSurface = 10
- obj148.TopSurface = 10
- obj148.RightSurface = 10
- obj148.Material = 'SmoothPlastic'
- obj148.Size = Vector3.new(1, 1, 1)
- obj148.FrontSurface = 10
- obj148.BottomSurface = 10
- obj148.BackSurface = 10
- obj148.Anchored = true
- obj148.BrickColor = BrickColor.new("Black")
- obj148.Name = "Handguard"
- obj148.Parent = Gun
- -- 149 - Mesh
- obj149 = Instance.new("SpecialMesh")
- obj149.MeshType = Enum.MeshType.Sphere
- obj149.Scale = Vector3.new(0.0769230798, 0.0769230798, 0.0769230798)
- obj149.Parent = obj148
- -- 150 - Handguard
- obj150 = Instance.new("Part")
- obj150.CFrame = CFrame.new(Vector3.new(16.477087, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
- obj150.FormFactor = 'Custom'
- obj150.LeftSurface = 10
- obj150.TopSurface = 10
- obj150.RightSurface = 10
- obj150.Material = 'SmoothPlastic'
- obj150.Size = Vector3.new(1, 1, 1)
- obj150.FrontSurface = 10
- obj150.BottomSurface = 10
- obj150.BackSurface = 10
- obj150.Anchored = true
- obj150.BrickColor = BrickColor.new("Black")
- obj150.Name = "Handguard"
- obj150.Parent = Gun
- -- 151 - Mesh
- obj151 = Instance.new("CylinderMesh")
- obj151.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
- obj151.Parent = obj150
- -- 152 - Handguard
- obj152 = Instance.new("Part")
- obj152.CFrame = CFrame.new(Vector3.new(16.1690922, 13.8276529, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
- obj152.FormFactor = 'Custom'
- obj152.LeftSurface = 10
- obj152.TopSurface = 10
- obj152.RightSurface = 10
- obj152.Material = 'SmoothPlastic'
- obj152.Size = Vector3.new(1, 1, 1)
- obj152.FrontSurface = 10
- obj152.BottomSurface = 10
- obj152.BackSurface = 10
- obj152.Anchored = true
- obj152.BrickColor = BrickColor.new("Black")
- obj152.Name = "Handguard"
- obj152.Parent = Gun
- -- 153 - Mesh
- obj153 = Instance.new("CylinderMesh")
- obj153.Scale = Vector3.new(0.230769247, 0.0538461618, 0.192307696)
- obj153.Parent = obj152
- -- 154 - Handguard
- obj154 = Instance.new("Part")
- obj154.CFrame = CFrame.new(Vector3.new(17.7880917, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
- obj154.FormFactor = 'Custom'
- obj154.LeftSurface = 10
- obj154.TopSurface = 10
- obj154.RightSurface = 10
- obj154.Material = 'SmoothPlastic'
- obj154.Size = Vector3.new(1, 1, 1)
- obj154.FrontSurface = 10
- obj154.BottomSurface = 10
- obj154.BackSurface = 10
- obj154.Anchored = true
- obj154.BrickColor = BrickColor.new("Black")
- obj154.Name = "Handguard"
- obj154.Parent = Gun
- -- 155 - Mesh
- obj155 = Instance.new("CylinderMesh")
- obj155.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
- obj155.Parent = obj154
- -- 156 - Handguard
- obj156 = Instance.new("Part")
- obj156.CFrame = CFrame.new(Vector3.new(17.3920918, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
- obj156.FormFactor = 'Custom'
- obj156.LeftSurface = 10
- obj156.TopSurface = 10
- obj156.RightSurface = 10
- obj156.Material = 'SmoothPlastic'
- obj156.Size = Vector3.new(1, 1, 1)
- obj156.FrontSurface = 10
- obj156.BottomSurface = 10
- obj156.BackSurface = 10
- obj156.Anchored = true
- obj156.BrickColor = BrickColor.new("Black")
- obj156.Name = "Handguard"
- obj156.Parent = Gun
- -- 157 - Mesh
- obj157 = Instance.new("CylinderMesh")
- obj157.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
- obj157.Parent = obj156
- -- 158 - Handguard
- obj158 = Instance.new("Part")
- obj158.CFrame = CFrame.new(Vector3.new(17.1300907, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
- obj158.FormFactor = 'Custom'
- obj158.LeftSurface = 10
- obj158.TopSurface = 10
- obj158.RightSurface = 10
- obj158.Material = 'SmoothPlastic'
- obj158.Size = Vector3.new(1, 1, 1)
- obj158.FrontSurface = 10
- obj158.BottomSurface = 10
- obj158.BackSurface = 10
- obj158.Anchored = true
- obj158.BrickColor = BrickColor.new("Black")
- obj158.Name = "Handguard"
- obj158.Parent = Gun
- -- 159 - Mesh
- obj159 = Instance.new("CylinderMesh")
- obj159.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
- obj159.Parent = obj158
- -- 160 - Handguard
- obj160 = Instance.new("Part")
- obj160.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8126535, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
- obj160.FormFactor = 'Custom'
- obj160.LeftSurface = 10
- obj160.TopSurface = 10
- obj160.RightSurface = 10
- obj160.Material = 'SmoothPlastic'
- obj160.Size = Vector3.new(2, 1, 1)
- obj160.FrontSurface = 10
- obj160.BottomSurface = 10
- obj160.BackSurface = 10
- obj160.Anchored = true
- obj160.BrickColor = BrickColor.new("Black")
- obj160.Name = "Handguard"
- obj160.Parent = Gun
- -- 161 - Mesh
- obj161 = Instance.new("SpecialMesh")
- obj161.MeshType = Enum.MeshType.Brick
- obj161.Scale = Vector3.new(0.799999893, 0.353846163, 0.0769230798)
- obj161.Parent = obj160
- -- 162 - Handguard
- obj162 = Instance.new("Part")
- obj162.CFrame = CFrame.new(Vector3.new(16.2770939, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
- obj162.FormFactor = 'Custom'
- obj162.LeftSurface = 10
- obj162.TopSurface = 10
- obj162.RightSurface = 10
- obj162.Material = 'SmoothPlastic'
- obj162.Size = Vector3.new(1, 1, 1)
- obj162.FrontSurface = 10
- obj162.BottomSurface = 10
- obj162.BackSurface = 10
- obj162.Anchored = true
- obj162.BrickColor = BrickColor.new("Black")
- obj162.Name = "Handguard"
- obj162.Parent = Gun
- -- 163 - Mesh
- obj163 = Instance.new("CylinderMesh")
- obj163.Scale = Vector3.new(0.246153861, 0.0230769273, 0.346153855)
- obj163.Parent = obj162
- -- 164 - Handguard
- obj164 = Instance.new("Part")
- obj164.CFrame = CFrame.new(Vector3.new(16.6070881, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
- obj164.FormFactor = 'Custom'
- obj164.LeftSurface = 10
- obj164.TopSurface = 10
- obj164.RightSurface = 10
- obj164.Material = 'SmoothPlastic'
- obj164.Size = Vector3.new(1, 1, 1)
- obj164.FrontSurface = 10
- obj164.BottomSurface = 10
- obj164.BackSurface = 10
- obj164.Anchored = true
- obj164.BrickColor = BrickColor.new("Black")
- obj164.Name = "Handguard"
- obj164.Parent = Gun
- -- 165 - Mesh
- obj165 = Instance.new("CylinderMesh")
- obj165.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
- obj165.Parent = obj164
- -- 166 - Handguard
- obj166 = Instance.new("Part")
- obj166.CFrame = CFrame.new(Vector3.new(17.6530933, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
- obj166.FormFactor = 'Custom'
- obj166.LeftSurface = 10
- obj166.TopSurface = 10
- obj166.RightSurface = 10
- obj166.Material = 'SmoothPlastic'
- obj166.Size = Vector3.new(1, 1, 1)
- obj166.FrontSurface = 10
- obj166.BottomSurface = 10
- obj166.BackSurface = 10
- obj166.Anchored = true
- obj166.BrickColor = BrickColor.new("Black")
- obj166.Name = "Handguard"
- obj166.Parent = Gun
- -- 167 - Mesh
- obj167 = Instance.new("CylinderMesh")
- obj167.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
- obj167.Parent = obj166
- -- 168 - Handguard
- obj168 = Instance.new("Part")
- obj168.CFrame = CFrame.new(Vector3.new(16.3460941, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
- obj168.FormFactor = 'Custom'
- obj168.LeftSurface = 10
- obj168.TopSurface = 10
- obj168.RightSurface = 10
- obj168.Material = 'SmoothPlastic'
- obj168.Size = Vector3.new(1, 1, 1)
- obj168.FrontSurface = 10
- obj168.BottomSurface = 10
- obj168.BackSurface = 10
- obj168.Anchored = true
- obj168.BrickColor = BrickColor.new("Black")
- obj168.Name = "Handguard"
- obj168.Parent = Gun
- -- 169 - Mesh
- obj169 = Instance.new("CylinderMesh")
- obj169.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
- obj169.Parent = obj168
- -- 170 - PointTo
- obj170 = Instance.new("Part")
- obj170.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
- obj170.FormFactor = 'Custom'
- obj170.LeftSurface = 10
- obj170.TopSurface = 10
- obj170.RightSurface = 10
- obj170.Material = 'SmoothPlastic'
- obj170.Size = Vector3.new(1, 2, 1)
- obj170.FrontSurface = 10
- obj170.BottomSurface = 10
- obj170.BackSurface = 10
- obj170.Anchored = true
- obj170.BrickColor = BrickColor.new("Black")
- obj170.Name = "PointTo"
- obj170.Parent = Gun
- -- 171 - Mesh
- obj171 = Instance.new("CylinderMesh")
- obj171.Scale = Vector3.new(0.346153915, 0.799999893, 0.369230747)
- obj171.Parent = obj170
- -- 172 - Handguard
- obj172 = Instance.new("Part")
- obj172.CFrame = CFrame.new(Vector3.new(16.2070904, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
- obj172.FormFactor = 'Custom'
- obj172.LeftSurface = 10
- obj172.TopSurface = 10
- obj172.RightSurface = 10
- obj172.Material = 'SmoothPlastic'
- obj172.Size = Vector3.new(1, 1, 1)
- obj172.FrontSurface = 10
- obj172.BottomSurface = 10
- obj172.BackSurface = 10
- obj172.Anchored = true
- obj172.BrickColor = BrickColor.new("Black")
- obj172.Name = "Handguard"
- obj172.Parent = Gun
- -- 173 - Mesh
- obj173 = Instance.new("CylinderMesh")
- obj173.Scale = Vector3.new(0.27692309, 0.0230769273, 0.269230783)
- obj173.Parent = obj172
- -- 174 - Handguard
- obj174 = Instance.new("Part")
- obj174.CFrame = CFrame.new(Vector3.new(16.253088, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
- obj174.FormFactor = 'Custom'
- obj174.LeftSurface = 10
- obj174.TopSurface = 10
- obj174.RightSurface = 10
- obj174.Material = 'SmoothPlastic'
- obj174.Size = Vector3.new(1, 1, 1)
- obj174.FrontSurface = 10
- obj174.BottomSurface = 10
- obj174.BackSurface = 10
- obj174.Anchored = true
- obj174.BrickColor = BrickColor.new("Black")
- obj174.Name = "Handguard"
- obj174.Parent = Gun
- -- 175 - Mesh
- obj175 = Instance.new("CylinderMesh")
- obj175.Scale = Vector3.new(0.27692309, 0.0230769273, 0.346153855)
- obj175.Parent = obj174
- -- 176 - Handguard
- obj176 = Instance.new("Part")
- obj176.CFrame = CFrame.new(Vector3.new(17.0000935, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
- obj176.FormFactor = 'Custom'
- obj176.LeftSurface = 10
- obj176.TopSurface = 10
- obj176.RightSurface = 10
- obj176.Material = 'SmoothPlastic'
- obj176.Size = Vector3.new(1, 1, 1)
- obj176.FrontSurface = 10
- obj176.BottomSurface = 10
- obj176.BackSurface = 10
- obj176.Anchored = true
- obj176.BrickColor = BrickColor.new("Black")
- obj176.Name = "Handguard"
- obj176.Parent = Gun
- -- 177 - Mesh
- obj177 = Instance.new("CylinderMesh")
- obj177.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
- obj177.Parent = obj176
- -- 178 - Handguard
- obj178 = Instance.new("Part")
- obj178.CFrame = CFrame.new(Vector3.new(16.8690853, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
- obj178.FormFactor = 'Custom'
- obj178.LeftSurface = 10
- obj178.TopSurface = 10
- obj178.RightSurface = 10
- obj178.Material = 'SmoothPlastic'
- obj178.Size = Vector3.new(1, 1, 1)
- obj178.FrontSurface = 10
- obj178.BottomSurface = 10
- obj178.BackSurface = 10
- obj178.Anchored = true
- obj178.BrickColor = BrickColor.new("Black")
- obj178.Name = "Handguard"
- obj178.Parent = Gun
- -- 179 - Mesh
- obj179 = Instance.new("CylinderMesh")
- obj179.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
- obj179.Parent = obj178
- -- 180 - Handguard
- obj180 = Instance.new("Part")
- obj180.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8086538, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
- obj180.FormFactor = 'Custom'
- obj180.LeftSurface = 10
- obj180.TopSurface = 10
- obj180.RightSurface = 10
- obj180.Material = 'SmoothPlastic'
- obj180.Size = Vector3.new(2, 1, 1)
- obj180.FrontSurface = 10
- obj180.BottomSurface = 10
- obj180.BackSurface = 10
- obj180.Anchored = true
- obj180.BrickColor = BrickColor.new("Black")
- obj180.Name = "Handguard"
- obj180.Parent = Gun
- -- 181 - Mesh
- obj181 = Instance.new("SpecialMesh")
- obj181.MeshType = Enum.MeshType.Brick
- obj181.Scale = Vector3.new(0.800000072, 0.353846163, 0.0769230798)
- obj181.Parent = obj180
- -- 182 - Part
- obj182 = Instance.new("Part")
- obj182.CFrame = CFrame.new(Vector3.new(15.7000923, 13.5936537, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
- obj182.FormFactor = 'Custom'
- obj182.LeftSurface = 10
- obj182.TopSurface = 10
- obj182.RightSurface = 10
- obj182.Material = 'SmoothPlastic'
- obj182.Size = Vector3.new(1, 1, 1)
- obj182.FrontSurface = 10
- obj182.BottomSurface = 10
- obj182.BackSurface = 10
- obj182.Anchored = true
- obj182.BrickColor = BrickColor.new("Black")
- obj182.Parent = Gun
- -- 183 - Mesh
- obj183 = Instance.new("SpecialMesh")
- obj183.MeshType = Enum.MeshType.Wedge
- obj183.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
- obj183.Parent = obj182
- -- 184 - Grip
- obj184 = Instance.new("Part")
- obj184.CFrame = CFrame.new(Vector3.new(15.2210979, 13.0296526, -9.96266651)) * CFrame.Angles(1.5707961320877, -0.5146958231926, -3.141592502594)
- obj184.FormFactor = 'Custom'
- obj184.LeftSurface = 10
- obj184.TopSurface = 10
- obj184.RightSurface = 10
- obj184.Material = 'SmoothPlastic'
- obj184.Size = Vector3.new(1, 1, 1)
- obj184.FrontSurface = 10
- obj184.BottomSurface = 10
- obj184.BackSurface = 10
- obj184.Anchored = true
- obj184.BrickColor = BrickColor.new("Black")
- obj184.Name = "Grip"
- obj184.Parent = Gun
- -- 185 - Mesh
- obj185 = Instance.new("CylinderMesh")
- obj185.Scale = Vector3.new(0.0384615399, 0.138461545, 0.0384615399)
- obj185.Parent = obj184
- -- 186 - A1
- obj186 = Instance.new("Part")
- obj186.CFrame = CFrame.new(Vector3.new(15.9290953, 13.8306532, -9.94667149)) * CFrame.Angles(1.5099580252809e-007, -2.2799733224977e-014, 1.570796251297)
- obj186.FormFactor = 'Custom'
- obj186.LeftSurface = 10
- obj186.TopSurface = 10
- obj186.RightSurface = 10
- obj186.Material = 'SmoothPlastic'
- obj186.Size = Vector3.new(1, 1, 1)
- obj186.FrontSurface = 10
- obj186.BottomSurface = 10
- obj186.BackSurface = 10
- obj186.Anchored = true
- obj186.BrickColor = BrickColor.new("Dark stone grey")
- obj186.Name = "A1"
- obj186.Parent = Gun
- -- 187 - Mesh
- obj187 = Instance.new("CylinderMesh")
- obj187.Scale = Vector3.new(0.134999976, 0.423000127, 0.200000018)
- obj187.Parent = obj186
- -- 188 - Part
- obj188 = Instance.new("Part")
- obj188.CFrame = CFrame.new(Vector3.new(15.9380903, 13.4856529, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
- obj188.FormFactor = 'Custom'
- obj188.LeftSurface = 10
- obj188.TopSurface = 10
- obj188.RightSurface = 10
- obj188.Material = 'SmoothPlastic'
- obj188.Size = Vector3.new(1, 1, 1)
- obj188.FrontSurface = 10
- obj188.BottomSurface = 10
- obj188.BackSurface = 10
- obj188.Anchored = true
- obj188.BrickColor = BrickColor.new("Black")
- obj188.Parent = Gun
- -- 189 - Mesh
- obj189 = Instance.new("SpecialMesh")
- obj189.MeshType = Enum.MeshType.Wedge
- obj189.Scale = Vector3.new(0.15384616, 0.0692307726, 0.438461393)
- obj189.Parent = obj188
- -- 190 - Part
- obj190 = Instance.new("Part")
- obj190.CFrame = CFrame.new(Vector3.new(15.9000959, 13.6476536, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
- obj190.FormFactor = 'Custom'
- obj190.LeftSurface = 10
- obj190.TopSurface = 10
- obj190.RightSurface = 10
- obj190.Material = 'SmoothPlastic'
- obj190.Size = Vector3.new(1, 1, 1)
- obj190.FrontSurface = 10
- obj190.BottomSurface = 10
- obj190.BackSurface = 10
- obj190.Anchored = true
- obj190.BrickColor = BrickColor.new("Dark stone grey")
- obj190.Parent = Gun
- -- 191 - Mesh
- obj191 = Instance.new("CylinderMesh")
- obj191.Scale = Vector3.new(0.0538461618, 0.00769230817, 0.0538461618)
- obj191.Parent = obj190
- -- 192 - Part
- obj192 = Instance.new("Part")
- obj192.CFrame = CFrame.new(Vector3.new(15.7300911, 13.608654, -9.93166256)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
- obj192.FormFactor = 'Custom'
- obj192.LeftSurface = 10
- obj192.TopSurface = 10
- obj192.RightSurface = 10
- obj192.Material = 'SmoothPlastic'
- obj192.Size = Vector3.new(1, 1, 1)
- obj192.FrontSurface = 10
- obj192.BottomSurface = 10
- obj192.BackSurface = 10
- obj192.Anchored = true
- obj192.BrickColor = BrickColor.new("Dark stone grey")
- obj192.Parent = Gun
- -- 193 - Mesh
- obj193 = Instance.new("CylinderMesh")
- obj193.Scale = Vector3.new(0.0769230798, 0.107692324, 0.0384615399)
- obj193.Parent = obj192
- -- 194 - Part
- obj194 = Instance.new("Part")
- obj194.CFrame = CFrame.new(Vector3.new(15.8030958, 13.740653, -9.85966587)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
- obj194.FormFactor = 'Custom'
- obj194.LeftSurface = 10
- obj194.TopSurface = 10
- obj194.RightSurface = 10
- obj194.Material = 'SmoothPlastic'
- obj194.Size = Vector3.new(1, 1, 1)
- obj194.FrontSurface = 10
- obj194.BottomSurface = 10
- obj194.BackSurface = 10
- obj194.Anchored = true
- obj194.BrickColor = BrickColor.new("Dark stone grey")
- obj194.Parent = Gun
- -- 195 - Mesh
- obj195 = Instance.new("SpecialMesh")
- obj195.MeshType = Enum.MeshType.Brick
- obj195.Scale = Vector3.new(0.092307739, 0.0923077092, 0.00769230817)
- obj195.Parent = obj194
- -- 196 - Part
- obj196 = Instance.new("Part")
- obj196.CFrame = CFrame.new(Vector3.new(15.1420965, 13.6936531, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
- obj196.FormFactor = 'Custom'
- obj196.LeftSurface = 10
- obj196.TopSurface = 10
- obj196.RightSurface = 10
- obj196.Material = 'SmoothPlastic'
- obj196.Size = Vector3.new(1, 1, 1)
- obj196.FrontSurface = 10
- obj196.BottomSurface = 10
- obj196.BackSurface = 10
- obj196.Anchored = true
- obj196.BrickColor = BrickColor.new("Black")
- obj196.Parent = Gun
- -- 197 - Mesh
- obj197 = Instance.new("SpecialMesh")
- obj197.MeshType = Enum.MeshType.Brick
- obj197.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.161538467)
- obj197.Parent = obj196
- -- 198 - Part
- obj198 = Instance.new("Part")
- obj198.CFrame = CFrame.new(Vector3.new(15.5860949, 13.4936533, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
- obj198.FormFactor = 'Custom'
- obj198.LeftSurface = 10
- obj198.TopSurface = 10
- obj198.RightSurface = 10
- obj198.Material = 'SmoothPlastic'
- obj198.Size = Vector3.new(1, 1, 1)
- obj198.FrontSurface = 10
- obj198.BottomSurface = 10
- obj198.BackSurface = 10
- obj198.Anchored = true
- obj198.BrickColor = BrickColor.new("Dark stone grey")
- obj198.Parent = Gun
- -- 199 - Mesh
- obj199 = Instance.new("SpecialMesh")
- obj199.MeshType = Enum.MeshType.Wedge
- obj199.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.00769231468)
- obj199.Parent = obj198
- -- 200 - Part
- obj200 = Instance.new("Part")
- obj200.CFrame = CFrame.new(Vector3.new(15.8530912, 13.5206528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
- obj200.FormFactor = 'Custom'
- obj200.LeftSurface = 10
- obj200.TopSurface = 10
- obj200.RightSurface = 10
- obj200.Material = 'SmoothPlastic'
- obj200.Size = Vector3.new(1, 1, 1)
- obj200.FrontSurface = 10
- obj200.BottomSurface = 10
- obj200.BackSurface = 10
- obj200.Anchored = true
- obj200.BrickColor = BrickColor.new("Black")
- obj200.Parent = Gun
- -- 201 - Mesh
- obj201 = Instance.new("SpecialMesh")
- obj201.MeshType = Enum.MeshType.Sphere
- obj201.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0384615399)
- obj201.Parent = obj200
- -- 202 - Part
- obj202 = Instance.new("Part")
- obj202.CFrame = CFrame.new(Vector3.new(15.5710955, 13.5246534, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
- obj202.FormFactor = 'Custom'
- obj202.LeftSurface = 10
- obj202.TopSurface = 10
- obj202.RightSurface = 10
- obj202.Material = 'SmoothPlastic'
- obj202.Size = Vector3.new(1, 1, 1)
- obj202.FrontSurface = 10
- obj202.BottomSurface = 10
- obj202.BackSurface = 10
- obj202.Anchored = true
- obj202.BrickColor = BrickColor.new("Dark stone grey")
- obj202.Parent = Gun
- -- 203 - Mesh
- obj203 = Instance.new("SpecialMesh")
- obj203.MeshType = Enum.MeshType.Wedge
- obj203.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0230769292)
- obj203.Parent = obj202
- -- 204 - Part
- obj204 = Instance.new("Part")
- obj204.CFrame = CFrame.new(Vector3.new(15.5590944, 13.5706539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
- obj204.FormFactor = 'Custom'
- obj204.LeftSurface = 10
- obj204.TopSurface = 10
- obj204.RightSurface = 10
- obj204.Material = 'SmoothPlastic'
- obj204.Size = Vector3.new(1, 1, 1)
- obj204.FrontSurface = 10
- obj204.BottomSurface = 10
- obj204.BackSurface = 10
- obj204.Anchored = true
- obj204.BrickColor = BrickColor.new("Dark stone grey")
- obj204.Parent = Gun
- -- 205 - Mesh
- obj205 = Instance.new("SpecialMesh")
- obj205.MeshType = Enum.MeshType.Brick
- obj205.Scale = Vector3.new(0.0153846163, 0.0846154019, 0.0384615399)
- obj205.Parent = obj204
- -- 206 - Part
- obj206 = Instance.new("Part")
- obj206.CFrame = CFrame.new(Vector3.new(15.8150892, 13.6476536, -10.0426626)) * CFrame.Angles(3.141592502594, 0, 1.5707963705063)
- obj206.FormFactor = 'Custom'
- obj206.LeftSurface = 10
- obj206.TopSurface = 10
- obj206.RightSurface = 10
- obj206.Material = 'SmoothPlastic'
- obj206.Size = Vector3.new(1, 1, 1)
- obj206.FrontSurface = 10
- obj206.BottomSurface = 10
- obj206.BackSurface = 10
- obj206.Anchored = true
- obj206.BrickColor = BrickColor.new("Dark stone grey")
- obj206.Parent = Gun
- -- 207 - Mesh
- obj207 = Instance.new("SpecialMesh")
- obj207.MeshType = Enum.MeshType.Brick
- obj207.Scale = Vector3.new(0.0384615399, 0.15384616, 0.00769230817)
- obj207.Parent = obj206
- -- 208 - Part
- obj208 = Instance.new("Part")
- obj208.CFrame = CFrame.new(Vector3.new(15.9340925, 13.7346544, -9.86966419)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
- obj208.FormFactor = 'Custom'
- obj208.LeftSurface = 10
- obj208.TopSurface = 10
- obj208.RightSurface = 10
- obj208.Material = 'SmoothPlastic'
- obj208.Size = Vector3.new(1, 1, 1)
- obj208.FrontSurface = 10
- obj208.BottomSurface = 10
- obj208.BackSurface = 10
- obj208.Anchored = true
- obj208.BrickColor = BrickColor.new("Black")
- obj208.Parent = Gun
- -- 209 - Mesh
- obj209 = Instance.new("SpecialMesh")
- obj209.MeshType = Enum.MeshType.Brick
- obj209.Scale = Vector3.new(0.41538471, 0.107692324, 0.0230769273)
- obj209.Parent = obj208
- -- 210 - Part
- obj210 = Instance.new("Part")
- obj210.CFrame = CFrame.new(Vector3.new(16.0230885, 13.8936529, -10.0146646)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
- obj210.FormFactor = 'Custom'
- obj210.LeftSurface = 10
- obj210.TopSurface = 10
- obj210.RightSurface = 10
- obj210.Material = 'SmoothPlastic'
- obj210.Size = Vector3.new(1, 1, 1)
- obj210.FrontSurface = 10
- obj210.BottomSurface = 10
- obj210.BackSurface = 10
- obj210.Anchored = true
- obj210.BrickColor = BrickColor.new("Black")
- obj210.Parent = Gun
- -- 211 - Mesh
- obj211 = Instance.new("SpecialMesh")
- obj211.MeshType = Enum.MeshType.Brick
- obj211.Scale = Vector3.new(0.115384638, 0.0769230798, 0.0769230798)
- obj211.Parent = obj210
- -- 212 - Part
- obj212 = Instance.new("Part")
- obj212.CFrame = CFrame.new(Vector3.new(15.7000923, 13.6856527, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
- obj212.FormFactor = 'Custom'
- obj212.LeftSurface = 10
- obj212.TopSurface = 10
- obj212.RightSurface = 10
- obj212.Material = 'SmoothPlastic'
- obj212.Size = Vector3.new(1, 1, 1)
- obj212.FrontSurface = 10
- obj212.BottomSurface = 10
- obj212.BackSurface = 10
- obj212.Anchored = true
- obj212.BrickColor = BrickColor.new("Dark stone grey")
- obj212.Parent = Gun
- -- 213 - Mesh
- obj213 = Instance.new("CylinderMesh")
- obj213.Scale = Vector3.new(0.0230769273, 0.00769230817, 0.0384615399)
- obj213.Parent = obj212
- -- 214 - CenterWeld
- obj214 = Instance.new("Part")
- obj214.CFrame = CFrame.new(Vector3.new(15.9340925, 13.8276529, -9.97666454)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
- obj214.FormFactor = 'Custom'
- obj214.LeftSurface = 10
- obj214.TopSurface = 10
- obj214.RightSurface = 10
- obj214.Material = 'SmoothPlastic'
- obj214.Size = Vector3.new(1, 1, 1)
- obj214.FrontSurface = 10
- obj214.BottomSurface = 10
- obj214.BackSurface = 10
- obj214.Anchored = true
- obj214.BrickColor = BrickColor.new("Black")
- obj214.Name = "CenterWeld"
- obj214.Parent = Gun
- -- 215 - Mesh
- obj215 = Instance.new("CylinderMesh")
- obj215.Scale = Vector3.new(0.169230834, 0.415384561, 0.192307696)
- obj215.Parent = obj214
- -- 216 - Part
- obj216 = Instance.new("Part")
- obj216.CFrame = CFrame.new(Vector3.new(15.1730947, 13.9856539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
- obj216.FormFactor = 'Custom'
- obj216.LeftSurface = 10
- obj216.TopSurface = 10
- obj216.RightSurface = 10
- obj216.Material = 'SmoothPlastic'
- obj216.Size = Vector3.new(1, 1, 1)
- obj216.FrontSurface = 10
- obj216.BottomSurface = 10
- obj216.BackSurface = 10
- obj216.Anchored = true
- obj216.BrickColor = BrickColor.new("Black")
- obj216.Parent = Gun
- -- 217 - Mesh
- obj217 = Instance.new("SpecialMesh")
- obj217.MeshType = Enum.MeshType.Brick
- obj217.Scale = Vector3.new(0.0461538397, 0.00769230817, 0.0692308173)
- obj217.Parent = obj216
- -- 218 - Part
- obj218 = Instance.new("Part")
- obj218.CFrame = CFrame.new(Vector3.new(15.1530981, 13.9626551, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
- obj218.FormFactor = 'Custom'
- obj218.LeftSurface = 10
- obj218.TopSurface = 10
- obj218.RightSurface = 10
- obj218.Material = 'SmoothPlastic'
- obj218.Size = Vector3.new(1, 1, 1)
- obj218.FrontSurface = 10
- obj218.BottomSurface = 10
- obj218.BackSurface = 10
- obj218.Anchored = true
- obj218.Parent = Gun
- -- 219 - Mesh
- obj219 = Instance.new("SpecialMesh")
- obj219.MeshType = Enum.MeshType.Wedge
- obj219.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
- obj219.Parent = obj218
- -- 220 - Part
- obj220 = Instance.new("Part")
- obj220.CFrame = CFrame.new(Vector3.new(15.7300911, 13.6546535, -9.88166332)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
- obj220.FormFactor = 'Custom'
- obj220.LeftSurface = 10
- obj220.TopSurface = 10
- obj220.RightSurface = 10
- obj220.Material = 'SmoothPlastic'
- obj220.Size = Vector3.new(1, 1, 1)
- obj220.FrontSurface = 10
- obj220.BottomSurface = 10
- obj220.BackSurface = 10
- obj220.Anchored = true
- obj220.BrickColor = BrickColor.new("Dark stone grey")
- obj220.Parent = Gun
- -- 221 - Mesh
- obj221 = Instance.new("CylinderMesh")
- obj221.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0384615399)
- obj221.Parent = obj220
- -- 222 - Part
- obj222 = Instance.new("Part")
- obj222.CFrame = CFrame.new(Vector3.new(15.6030922, 13.7976542, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
- obj222.FormFactor = 'Custom'
- obj222.LeftSurface = 10
- obj222.TopSurface = 10
- obj222.RightSurface = 10
- obj222.Material = 'SmoothPlastic'
- obj222.Size = Vector3.new(1, 1, 1)
- obj222.FrontSurface = 10
- obj222.BottomSurface = 10
- obj222.BackSurface = 10
- obj222.Anchored = true
- obj222.BrickColor = BrickColor.new("Black")
- obj222.Parent = Gun
- -- 223 - Mesh
- obj223 = Instance.new("SpecialMesh")
- obj223.MeshType = Enum.MeshType.Brick
- obj223.Scale = Vector3.new(0.230769277, 0.369230747, 0.161538497)
- obj223.Parent = obj222
- -- 224 - Part
- obj224 = Instance.new("Part")
- obj224.CFrame = CFrame.new(Vector3.new(15.1610937, 13.6546535, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
- obj224.FormFactor = 'Custom'
- obj224.LeftSurface = 10
- obj224.TopSurface = 10
- obj224.RightSurface = 10
- obj224.Material = 'SmoothPlastic'
- obj224.Size = Vector3.new(1, 1, 1)
- obj224.FrontSurface = 10
- obj224.BottomSurface = 10
- obj224.BackSurface = 10
- obj224.Anchored = true
- obj224.BrickColor = BrickColor.new("Black")
- obj224.Parent = Gun
- -- 225 - Mesh
- obj225 = Instance.new("SpecialMesh")
- obj225.MeshType = Enum.MeshType.Wedge
- obj225.Scale = Vector3.new(0.161538467, 0.0384615399, 0.0384615399)
- obj225.Parent = obj224
- -- 226 - Part
- obj226 = Instance.new("Part")
- obj226.CFrame = CFrame.new(Vector3.new(15.2000942, 13.6746531, -9.96266651)) * CFrame.Angles(-0, 0, 1.5707963705063)
- obj226.FormFactor = 'Custom'
- obj226.LeftSurface = 10
- obj226.TopSurface = 10
- obj226.RightSurface = 10
- obj226.Material = 'SmoothPlastic'
- obj226.Size = Vector3.new(1, 1, 1)
- obj226.FrontSurface = 10
- obj226.BottomSurface = 10
- obj226.BackSurface = 10
- obj226.Anchored = true
- obj226.BrickColor = BrickColor.new("Black")
- obj226.Parent = Gun
- -- 227 - Mesh
- obj227 = Instance.new("SpecialMesh")
- obj227.MeshType = Enum.MeshType.Brick
- obj227.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.161538467)
- obj227.Parent = obj226
- -- 228 - Part
- obj228 = Instance.new("Part")
- obj228.CFrame = CFrame.new(Vector3.new(15.7300911, 13.6316538, -9.93166256)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
- obj228.FormFactor = 'Custom'
- obj228.LeftSurface = 10
- obj228.TopSurface = 10
- obj228.RightSurface = 10
- obj228.Material = 'SmoothPlastic'
- obj228.Size = Vector3.new(1, 1, 1)
- obj228.FrontSurface = 10
- obj228.BottomSurface = 10
- obj228.BackSurface = 10
- obj228.Anchored = true
- obj228.BrickColor = BrickColor.new("Dark stone grey")
- obj228.Parent = Gun
- -- 229 - Mesh
- obj229 = Instance.new("SpecialMesh")
- obj229.MeshType = Enum.MeshType.Brick
- obj229.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.107692324)
- obj229.Parent = obj228
- -- 230 - Part
- obj230 = Instance.new("Part")
- obj230.CFrame = CFrame.new(Vector3.new(15.0840979, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
- obj230.FormFactor = 'Custom'
- obj230.LeftSurface = 10
- obj230.TopSurface = 10
- obj230.RightSurface = 10
- obj230.Material = 'SmoothPlastic'
- obj230.Size = Vector3.new(1, 1, 1)
- obj230.FrontSurface = 10
- obj230.BottomSurface = 10
- obj230.BackSurface = 10
- obj230.Anchored = true
- obj230.BrickColor = BrickColor.new("Black")
- obj230.Parent = Gun
- -- 231 - Mesh
- obj231 = Instance.new("SpecialMesh")
- obj231.MeshType = Enum.MeshType.Brick
- obj231.Scale = Vector3.new(0.0384615399, 0.269230783, 0.161538467)
- obj231.Parent = obj230
- -- 232 - Part
- obj232 = Instance.new("Part")
- obj232.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -10.0546656)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
- obj232.FormFactor = 'Custom'
- obj232.LeftSurface = 10
- obj232.TopSurface = 10
- obj232.RightSurface = 10
- obj232.Material = 'SmoothPlastic'
- obj232.Size = Vector3.new(1, 1, 1)
- obj232.FrontSurface = 10
- obj232.BottomSurface = 10
- obj232.BackSurface = 10
- obj232.Anchored = true
- obj232.BrickColor = BrickColor.new("Black")
- obj232.Parent = Gun
- -- 233 - Mesh
- obj233 = Instance.new("CylinderMesh")
- obj233.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
- obj233.Parent = obj232
- -- 234 - Part
- obj234 = Instance.new("Part")
- obj234.CFrame = CFrame.new(Vector3.new(16.0650883, 13.740653, -9.85966587)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
- obj234.FormFactor = 'Custom'
- obj234.LeftSurface = 10
- obj234.TopSurface = 10
- obj234.RightSurface = 10
- obj234.Material = 'SmoothPlastic'
- obj234.Size = Vector3.new(1, 1, 1)
- obj234.FrontSurface = 10
- obj234.BottomSurface = 10
- obj234.BackSurface = 10
- obj234.Anchored = true
- obj234.BrickColor = BrickColor.new("Dark stone grey")
- obj234.Parent = Gun
- -- 235 - Mesh
- obj235 = Instance.new("SpecialMesh")
- obj235.MeshType = Enum.MeshType.Brick
- obj235.Scale = Vector3.new(0.092307739, 0.0923077092, 0.00769230817)
- obj235.Parent = obj234
- -- 236 - Part
- obj236 = Instance.new("Part")
- obj236.CFrame = CFrame.new(Vector3.new(15.1820974, 13.8276529, -9.8166666)) * CFrame.Angles(1.5707963705063, 7.2426775687973e-009, 1.2217304706573)
- obj236.FormFactor = 'Custom'
- obj236.LeftSurface = 10
- obj236.TopSurface = 10
- obj236.RightSurface = 10
- obj236.Material = 'SmoothPlastic'
- obj236.Size = Vector3.new(1, 1, 1)
- obj236.FrontSurface = 10
- obj236.BottomSurface = 10
- obj236.BackSurface = 10
- obj236.Anchored = true
- obj236.BrickColor = BrickColor.new("Dark stone grey")
- obj236.Parent = Gun
- -- 237 - Mesh
- obj237 = Instance.new("CylinderMesh")
- obj237.Scale = Vector3.new(0.115384638, 0.00769233704, 0.115384638)
- obj237.Parent = obj236
- -- 238 - Part
- obj238 = Instance.new("Part")
- obj238.CFrame = CFrame.new(Vector3.new(15.5480928, 13.5706539, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
- obj238.FormFactor = 'Custom'
- obj238.LeftSurface = 10
- obj238.TopSurface = 10
- obj238.RightSurface = 10
- obj238.Material = 'SmoothPlastic'
- obj238.Size = Vector3.new(1, 1, 1)
- obj238.FrontSurface = 10
- obj238.BottomSurface = 10
- obj238.BackSurface = 10
- obj238.Anchored = true
- obj238.BrickColor = BrickColor.new("Dark stone grey")
- obj238.Parent = Gun
- -- 239 - Mesh
- obj239 = Instance.new("SpecialMesh")
- obj239.MeshType = Enum.MeshType.Wedge
- obj239.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0846154019)
- obj239.Parent = obj238
- -- 240 - Part
- obj240 = Instance.new("Part")
- obj240.CFrame = CFrame.new(Vector3.new(15.796093, 13.5206528, -9.89666271)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
- obj240.FormFactor = 'Custom'
- obj240.LeftSurface = 10
- obj240.TopSurface = 10
- obj240.RightSurface = 10
- obj240.Material = 'SmoothPlastic'
- obj240.Size = Vector3.new(1, 1, 1)
- obj240.FrontSurface = 10
- obj240.BottomSurface = 10
- obj240.BackSurface = 10
- obj240.Anchored = true
- obj240.BrickColor = BrickColor.new("Black")
- obj240.Parent = Gun
- -- 241 - Mesh
- obj241 = Instance.new("CylinderMesh")
- obj241.Scale = Vector3.new(0.0384615399, 0.115384638, 0.0384615399)
- obj241.Parent = obj240
- -- 242 - Part
- obj242 = Instance.new("Part")
- obj242.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
- obj242.FormFactor = 'Custom'
- obj242.LeftSurface = 10
- obj242.TopSurface = 10
- obj242.RightSurface = 10
- obj242.Material = 'SmoothPlastic'
- obj242.Size = Vector3.new(1, 1, 1)
- obj242.FrontSurface = 10
- obj242.BottomSurface = 10
- obj242.BackSurface = 10
- obj242.Anchored = true
- obj242.BrickColor = BrickColor.new("Black")
- obj242.Parent = Gun
- -- 243 - Mesh
- obj243 = Instance.new("SpecialMesh")
- obj243.MeshType = Enum.MeshType.Brick
- obj243.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.184615433)
- obj243.Parent = obj242
- -- 244 - Part
- obj244 = Instance.new("Part")
- obj244.CFrame = CFrame.new(Vector3.new(15.3530941, 13.6706533, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 2.8797931671143)
- obj244.FormFactor = 'Custom'
- obj244.LeftSurface = 10
- obj244.TopSurface = 10
- obj244.RightSurface = 10
- obj244.Material = 'SmoothPlastic'
- obj244.Size = Vector3.new(1, 1, 1)
- obj244.FrontSurface = 10
- obj244.BottomSurface = 10
- obj244.BackSurface = 10
- obj244.Anchored = true
- obj244.BrickColor = BrickColor.new("Dark stone grey")
- obj244.Parent = Gun
- -- 245 - Mesh
- obj245 = Instance.new("SpecialMesh")
- obj245.MeshType = Enum.MeshType.Brick
- obj245.Scale = Vector3.new(0.0230769273, 0.00769230817, 0.169230789)
- obj245.Parent = obj244
- -- 246 - Part
- obj246 = Instance.new("Part")
- obj246.CFrame = CFrame.new(Vector3.new(15.3960934, 13.8276529, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
- obj246.FormFactor = 'Custom'
- obj246.LeftSurface = 10
- obj246.TopSurface = 10
- obj246.RightSurface = 10
- obj246.Material = 'SmoothPlastic'
- obj246.Size = Vector3.new(1, 1, 1)
- obj246.FrontSurface = 10
- obj246.BottomSurface = 10
- obj246.BackSurface = 10
- obj246.Anchored = true
- obj246.BrickColor = BrickColor.new("Black")
- obj246.Parent = Gun
- -- 247 - Mesh
- obj247 = Instance.new("CylinderMesh")
- obj247.Scale = Vector3.new(0.230769247, 0.661538541, 0.192307696)
- obj247.Parent = obj246
- -- 248 - Part
- obj248 = Instance.new("Part")
- obj248.CFrame = CFrame.new(Vector3.new(15.7380943, 13.5206528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
- obj248.FormFactor = 'Custom'
- obj248.LeftSurface = 10
- obj248.TopSurface = 10
- obj248.RightSurface = 10
- obj248.Material = 'SmoothPlastic'
- obj248.Size = Vector3.new(1, 1, 1)
- obj248.FrontSurface = 10
- obj248.BottomSurface = 10
- obj248.BackSurface = 10
- obj248.Anchored = true
- obj248.BrickColor = BrickColor.new("Black")
- obj248.Parent = Gun
- -- 249 - Mesh
- obj249 = Instance.new("SpecialMesh")
- obj249.MeshType = Enum.MeshType.Sphere
- obj249.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0384615399)
- obj249.Parent = obj248
- -- 250 - Part
- obj250 = Instance.new("Part")
- obj250.CFrame = CFrame.new(Vector3.new(15.4270906, 13.3476534, -9.96266651)) * CFrame.Angles(-1.5707966089249, -1.0561007261276, -1.5707963705063)
- obj250.FormFactor = 'Custom'
- obj250.LeftSurface = 10
- obj250.TopSurface = 10
- obj250.RightSurface = 10
- obj250.Material = 'SmoothPlastic'
- obj250.Size = Vector3.new(1, 1, 1)
- obj250.FrontSurface = 10
- obj250.BottomSurface = 10
- obj250.BackSurface = 10
- obj250.Anchored = true
- obj250.BrickColor = BrickColor.new("Black")
- obj250.Parent = Gun
- -- 251 - Mesh
- obj251 = Instance.new("SpecialMesh")
- obj251.MeshType = Enum.MeshType.Wedge
- obj251.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
- obj251.Parent = obj250
- -- 252 - Part
- obj252 = Instance.new("Part")
- obj252.CFrame = CFrame.new(Vector3.new(15.9380903, 13.7516527, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
- obj252.FormFactor = 'Custom'
- obj252.LeftSurface = 10
- obj252.TopSurface = 10
- obj252.RightSurface = 10
- obj252.Material = 'SmoothPlastic'
- obj252.Size = Vector3.new(1, 1, 1)
- obj252.FrontSurface = 10
- obj252.BottomSurface = 10
- obj252.BackSurface = 10
- obj252.Anchored = true
- obj252.BrickColor = BrickColor.new("Black")
- obj252.Parent = Gun
- -- 253 - Mesh
- obj253 = Instance.new("SpecialMesh")
- obj253.MeshType = Enum.MeshType.Brick
- obj253.Scale = Vector3.new(0.438461453, 0.461538404, 0.153846174)
- obj253.Parent = obj252
- -- 254 - Part
- obj254 = Instance.new("Part")
- obj254.CFrame = CFrame.new(Vector3.new(15.7380943, 13.6476536, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
- obj254.FormFactor = 'Custom'
- obj254.LeftSurface = 10
- obj254.TopSurface = 10
- obj254.RightSurface = 10
- obj254.Material = 'SmoothPlastic'
- obj254.Size = Vector3.new(1, 1, 1)
- obj254.FrontSurface = 10
- obj254.BottomSurface = 10
- obj254.BackSurface = 10
- obj254.Anchored = true
- obj254.BrickColor = BrickColor.new("Dark stone grey")
- obj254.Parent = Gun
- -- 255 - Mesh
- obj255 = Instance.new("CylinderMesh")
- obj255.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0384615399)
- obj255.Parent = obj254
- -- 256 - Part
- obj256 = Instance.new("Part")
- obj256.CFrame = CFrame.new(Vector3.new(15.7000923, 13.747653, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
- obj256.FormFactor = 'Custom'
- obj256.LeftSurface = 10
- obj256.TopSurface = 10
- obj256.RightSurface = 10
- obj256.Material = 'SmoothPlastic'
- obj256.Size = Vector3.new(1, 1, 1)
- obj256.FrontSurface = 10
- obj256.BottomSurface = 10
- obj256.BackSurface = 10
- obj256.Anchored = true
- obj256.BrickColor = BrickColor.new("Dark stone grey")
- obj256.Parent = Gun
- -- 257 - Mesh
- obj257 = Instance.new("CylinderMesh")
- obj257.Scale = Vector3.new(0.0538461618, 0.00769230817, 0.0538461618)
- obj257.Parent = obj256
- -- 258 - Part
- obj258 = Instance.new("Part")
- obj258.CFrame = CFrame.new(Vector3.new(15.7000923, 13.7126532, -10.0426626)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
- obj258.FormFactor = 'Custom'
- obj258.LeftSurface = 10
- obj258.TopSurface = 10
- obj258.RightSurface = 10
- obj258.Material = 'SmoothPlastic'
- obj258.Size = Vector3.new(1, 1, 1)
- obj258.FrontSurface = 10
- obj258.BottomSurface = 10
- obj258.BackSurface = 10
- obj258.Anchored = true
- obj258.BrickColor = BrickColor.new("Dark stone grey")
- obj258.Parent = Gun
- -- 259 - Mesh
- obj259 = Instance.new("SpecialMesh")
- obj259.MeshType = Enum.MeshType.Brick
- obj259.Scale = Vector3.new(0.0230769273, 0.0538461506, 0.00769230817)
- obj259.Parent = obj258
- -- 260 - Part
- obj260 = Instance.new("Part")
- obj260.CFrame = CFrame.new(Vector3.new(15.9420958, 13.6976528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 1.5707963705063)
- obj260.FormFactor = 'Custom'
- obj260.LeftSurface = 10
- obj260.TopSurface = 10
- obj260.RightSurface = 10
- obj260.Material = 'SmoothPlastic'
- obj260.Size = Vector3.new(1, 1, 1)
- obj260.FrontSurface = 10
- obj260.BottomSurface = 10
- obj260.BackSurface = 10
- obj260.Anchored = true
- obj260.BrickColor = BrickColor.new("Black")
- obj260.Parent = Gun
- -- 261 - Mesh
- obj261 = Instance.new("CylinderMesh")
- obj261.Scale = Vector3.new(0.0384615399, 0.453846127, 0.0384615399)
- obj261.Parent = obj260
- -- 262 - Part
- obj262 = Instance.new("Part")
- obj262.CFrame = CFrame.new(Vector3.new(15.5940905, 13.4866533, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
- obj262.FormFactor = 'Custom'
- obj262.LeftSurface = 10
- obj262.TopSurface = 10
- obj262.RightSurface = 10
- obj262.Material = 'SmoothPlastic'
- obj262.Size = Vector3.new(1, 1, 1)
- obj262.FrontSurface = 10
- obj262.BottomSurface = 10
- obj262.BackSurface = 10
- obj262.Anchored = true
- obj262.BrickColor = BrickColor.new("Dark stone grey")
- obj262.Parent = Gun
- -- 263 - Mesh
- obj263 = Instance.new("SpecialMesh")
- obj263.MeshType = Enum.MeshType.Wedge
- obj263.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.00769231468)
- obj263.Parent = obj262
- -- 264 - Part
- obj264 = Instance.new("Part")
- obj264.CFrame = CFrame.new(Vector3.new(15.5860949, 13.4866533, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
- obj264.FormFactor = 'Custom'
- obj264.LeftSurface = 10
- obj264.TopSurface = 10
- obj264.RightSurface = 10
- obj264.Material = 'SmoothPlastic'
- obj264.Size = Vector3.new(1, 1, 1)
- obj264.FrontSurface = 10
- obj264.BottomSurface = 10
- obj264.BackSurface = 10
- obj264.Anchored = true
- obj264.BrickColor = BrickColor.new("Dark stone grey")
- obj264.Parent = Gun
- -- 265 - Mesh
- obj265 = Instance.new("SpecialMesh")
- obj265.MeshType = Enum.MeshType.Brick
- obj265.Scale = Vector3.new(0.00769230817, 0.00769230817, 0.0384615399)
- obj265.Parent = obj264
- -- 266 - Part
- obj266 = Instance.new("Part")
- obj266.CFrame = CFrame.new(Vector3.new(15.5710955, 13.5056534, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
- obj266.FormFactor = 'Custom'
- obj266.LeftSurface = 10
- obj266.TopSurface = 10
- obj266.RightSurface = 10
- obj266.Material = 'SmoothPlastic'
- obj266.Size = Vector3.new(1, 1, 1)
- obj266.FrontSurface = 10
- obj266.BottomSurface = 10
- obj266.BackSurface = 10
- obj266.Anchored = true
- obj266.BrickColor = BrickColor.new("Dark stone grey")
- obj266.Parent = Gun
- -- 267 - Mesh
- obj267 = Instance.new("SpecialMesh")
- obj267.MeshType = Enum.MeshType.Brick
- obj267.Scale = Vector3.new(0.00769230817, 0.0153846219, 0.0384615399)
- obj267.Parent = obj266
- -- 268 - Part
- obj268 = Instance.new("Part")
- obj268.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -9.86966419)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
- obj268.FormFactor = 'Custom'
- obj268.LeftSurface = 10
- obj268.TopSurface = 10
- obj268.RightSurface = 10
- obj268.Material = 'SmoothPlastic'
- obj268.Size = Vector3.new(1, 1, 1)
- obj268.FrontSurface = 10
- obj268.BottomSurface = 10
- obj268.BackSurface = 10
- obj268.Anchored = true
- obj268.BrickColor = BrickColor.new("Black")
- obj268.Parent = Gun
- -- 269 - Mesh
- obj269 = Instance.new("CylinderMesh")
- obj269.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
- obj269.Parent = obj268
- -- 270 - Part
- obj270 = Instance.new("Part")
- obj270.CFrame = CFrame.new(Vector3.new(15.7000923, 13.4856529, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
- obj270.FormFactor = 'Custom'
- obj270.LeftSurface = 10
- obj270.TopSurface = 10
- obj270.RightSurface = 10
- obj270.Material = 'SmoothPlastic'
- obj270.Size = Vector3.new(1, 1, 1)
- obj270.FrontSurface = 10
- obj270.BottomSurface = 10
- obj270.BackSurface = 10
- obj270.Anchored = true
- obj270.BrickColor = BrickColor.new("Black")
- obj270.Parent = Gun
- -- 271 - Mesh
- obj271 = Instance.new("SpecialMesh")
- obj271.MeshType = Enum.MeshType.Wedge
- obj271.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
- obj271.Parent = obj270
- -- 272 - Part
- obj272 = Instance.new("Part")
- obj272.CFrame = CFrame.new(Vector3.new(15.5740938, 13.4896536, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
- obj272.FormFactor = 'Custom'
- obj272.LeftSurface = 10
- obj272.TopSurface = 10
- obj272.RightSurface = 10
- obj272.Material = 'SmoothPlastic'
- obj272.Size = Vector3.new(1, 1, 1)
- obj272.FrontSurface = 10
- obj272.BottomSurface = 10
- obj272.BackSurface = 10
- obj272.Anchored = true
- obj272.BrickColor = BrickColor.new("Dark stone grey")
- obj272.Parent = Gun
- -- 273 - Mesh
- obj273 = Instance.new("SpecialMesh")
- obj273.MeshType = Enum.MeshType.Wedge
- obj273.Scale = Vector3.new(0.0384615399, 0.0153846163, 0.0153846219)
- obj273.Parent = obj272
- -- 274 - Part
- obj274 = Instance.new("Part")
- obj274.CFrame = CFrame.new(Vector3.new(15.4840975, 13.5936537, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
- obj274.FormFactor = 'Custom'
- obj274.LeftSurface = 10
- obj274.TopSurface = 10
- obj274.RightSurface = 10
- obj274.Material = 'SmoothPlastic'
- obj274.Size = Vector3.new(1, 1, 1)
- obj274.FrontSurface = 10
- obj274.BottomSurface = 10
- obj274.BackSurface = 10
- obj274.Anchored = true
- obj274.BrickColor = BrickColor.new("Black")
- obj274.Parent = Gun
- -- 275 - Mesh
- obj275 = Instance.new("SpecialMesh")
- obj275.MeshType = Enum.MeshType.Wedge
- obj275.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
- obj275.Parent = obj274
- -- 276 - Part
- obj276 = Instance.new("Part")
- obj276.CFrame = CFrame.new(Vector3.new(15.5680971, 13.8856535, -9.90066433)) * CFrame.Angles(3.141592502594, -0.62831854820251, 3.141592502594)
- obj276.FormFactor = 'Custom'
- obj276.LeftSurface = 10
- obj276.TopSurface = 10
- obj276.RightSurface = 10
- obj276.Material = 'SmoothPlastic'
- obj276.Size = Vector3.new(1, 1, 1)
- obj276.FrontSurface = 10
- obj276.BottomSurface = 10
- obj276.BackSurface = 10
- obj276.Anchored = true
- obj276.BrickColor = BrickColor.new("Black")
- obj276.Parent = Gun
- -- 277 - Mesh
- obj277 = Instance.new("SpecialMesh")
- obj277.MeshType = Enum.MeshType.Brick
- obj277.Scale = Vector3.new(0.100000016, 0.0923077092, 0.100000016)
- obj277.Parent = obj276
- -- 278 - Part
- obj278 = Instance.new("Part")
- obj278.CFrame = CFrame.new(Vector3.new(15.1610937, 13.9246531, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
- obj278.FormFactor = 'Custom'
- obj278.LeftSurface = 10
- obj278.TopSurface = 10
- obj278.RightSurface = 10
- obj278.Material = 'SmoothPlastic'
- obj278.Size = Vector3.new(1, 1, 1)
- obj278.FrontSurface = 10
- obj278.BottomSurface = 10
- obj278.BackSurface = 10
- obj278.Anchored = true
- obj278.BrickColor = BrickColor.new("Black")
- obj278.Parent = Gun
- -- 279 - Mesh
- obj279 = Instance.new("SpecialMesh")
- obj279.MeshType = Enum.MeshType.Brick
- obj279.Scale = Vector3.new(0.115384638, 0.0384615399, 0.161538467)
- obj279.Parent = obj278
- -- 280 - Part
- obj280 = Instance.new("Part")
- obj280.CFrame = CFrame.new(Vector3.new(15.1460943, 13.9856539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
- obj280.FormFactor = 'Custom'
- obj280.LeftSurface = 10
- obj280.TopSurface = 10
- obj280.RightSurface = 10
- obj280.Material = 'SmoothPlastic'
- obj280.Size = Vector3.new(1, 1, 1)
- obj280.FrontSurface = 10
- obj280.BottomSurface = 10
- obj280.BackSurface = 10
- obj280.Anchored = true
- obj280.BrickColor = BrickColor.new("Black")
- obj280.Parent = Gun
- -- 281 - Mesh
- obj281 = Instance.new("CylinderMesh")
- obj281.Scale = Vector3.new(0.06923078, 0.00769230817, 0.06923078)
- obj281.Parent = obj280
- -- 282 - Part
- obj282 = Instance.new("Part")
- obj282.CFrame = CFrame.new(Vector3.new(15.5780916, 13.5056534, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
- obj282.FormFactor = 'Custom'
- obj282.LeftSurface = 10
- obj282.TopSurface = 10
- obj282.RightSurface = 10
- obj282.Material = 'SmoothPlastic'
- obj282.Size = Vector3.new(1, 1, 1)
- obj282.FrontSurface = 10
- obj282.BottomSurface = 10
- obj282.BackSurface = 10
- obj282.Anchored = true
- obj282.BrickColor = BrickColor.new("Dark stone grey")
- obj282.Parent = Gun
- -- 283 - Mesh
- obj283 = Instance.new("SpecialMesh")
- obj283.MeshType = Enum.MeshType.Wedge
- obj283.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0153846219)
- obj283.Parent = obj282
- -- 284 - Part
- obj284 = Instance.new("Part")
- obj284.CFrame = CFrame.new(Vector3.new(15.3230953, 13.662653, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
- obj284.FormFactor = 'Custom'
- obj284.LeftSurface = 10
- obj284.TopSurface = 10
- obj284.RightSurface = 10
- obj284.Material = 'SmoothPlastic'
- obj284.Size = Vector3.new(1, 1, 1)
- obj284.FrontSurface = 10
- obj284.BottomSurface = 10
- obj284.BackSurface = 10
- obj284.Anchored = true
- obj284.BrickColor = BrickColor.new("Dark stone grey")
- obj284.Parent = Gun
- -- 285 - Mesh
- obj285 = Instance.new("CylinderMesh")
- obj285.Scale = Vector3.new(0.0538461618, 0.169230789, 0.0538461618)
- obj285.Parent = obj284
- -- 286 - Part
- obj286 = Instance.new("Part")
- obj286.CFrame = CFrame.new(Vector3.new(15.8530912, 13.608654, -9.89666271)) * CFrame.Angles(0, 1.5707963705063, 0)
- obj286.FormFactor = 'Custom'
- obj286.LeftSurface = 10
- obj286.TopSurface = 10
- obj286.RightSurface = 10
- obj286.Material = 'SmoothPlastic'
- obj286.Size = Vector3.new(1, 1, 1)
- obj286.FrontSurface = 10
- obj286.BottomSurface = 10
- obj286.BackSurface = 10
- obj286.Anchored = true
- obj286.BrickColor = BrickColor.new("Black")
- obj286.Parent = Gun
- -- 287 - Mesh
- obj287 = Instance.new("CylinderMesh")
- obj287.Scale = Vector3.new(0.0384615399, 0.176923081, 0.0384615399)
- obj287.Parent = obj286
- -- 288 - Part
- obj288 = Instance.new("Part")
- obj288.CFrame = CFrame.new(Vector3.new(15.5920916, 13.4626532, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
- obj288.FormFactor = 'Custom'
- obj288.LeftSurface = 10
- obj288.TopSurface = 10
- obj288.RightSurface = 10
- obj288.Material = 'SmoothPlastic'
- obj288.Size = Vector3.new(1, 1, 1)
- obj288.FrontSurface = 10
- obj288.BottomSurface = 10
- obj288.BackSurface = 10
- obj288.Anchored = true
- obj288.BrickColor = BrickColor.new("Black")
- obj288.Parent = Gun
- -- 289 - Mesh
- obj289 = Instance.new("SpecialMesh")
- obj289.MeshType = Enum.MeshType.Brick
- obj289.Scale = Vector3.new(0.253846109, 0.00769230817, 0.15384616)
- obj289.Parent = obj288
- -- 290 - Part
- obj290 = Instance.new("Part")
- obj290.CFrame = CFrame.new(Vector3.new(15.4840975, 13.4856529, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
- obj290.FormFactor = 'Custom'
- obj290.LeftSurface = 10
- obj290.TopSurface = 10
- obj290.RightSurface = 10
- obj290.Material = 'SmoothPlastic'
- obj290.Size = Vector3.new(1, 1, 1)
- obj290.FrontSurface = 10
- obj290.BottomSurface = 10
- obj290.BackSurface = 10
- obj290.Anchored = true
- obj290.BrickColor = BrickColor.new("Black")
- obj290.Parent = Gun
- -- 291 - Mesh
- obj291 = Instance.new("SpecialMesh")
- obj291.MeshType = Enum.MeshType.Wedge
- obj291.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
- obj291.Parent = obj290
- -- 292 - Part
- obj292 = Instance.new("Part")
- obj292.CFrame = CFrame.new(Vector3.new(15.5230913, 13.9976549, -10.0586653)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
- obj292.FormFactor = 'Custom'
- obj292.LeftSurface = 10
- obj292.TopSurface = 10
- obj292.RightSurface = 10
- obj292.Material = 'SmoothPlastic'
- obj292.Size = Vector3.new(1, 1, 1)
- obj292.FrontSurface = 10
- obj292.BottomSurface = 10
- obj292.BackSurface = 10
- obj292.Anchored = true
- obj292.BrickColor = BrickColor.new("Dark stone grey")
- obj292.Parent = Gun
- -- 293 - Mesh
- obj293 = Instance.new("CylinderMesh")
- obj293.Scale = Vector3.new(0.115384638, 0.0384615399, 0.100000016)
- obj293.Parent = obj292
- -- 294 - Part
- obj294 = Instance.new("Part")
- obj294.CFrame = CFrame.new(Vector3.new(15.5590944, 13.5126534, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
- obj294.FormFactor = 'Custom'
- obj294.LeftSurface = 10
- obj294.TopSurface = 10
- obj294.RightSurface = 10
- obj294.Material = 'SmoothPlastic'
- obj294.Size = Vector3.new(1, 1, 1)
- obj294.FrontSurface = 10
- obj294.BottomSurface = 10
- obj294.BackSurface = 10
- obj294.Anchored = true
- obj294.BrickColor = BrickColor.new("Dark stone grey")
- obj294.Parent = Gun
- -- 295 - Mesh
- obj295 = Instance.new("SpecialMesh")
- obj295.MeshType = Enum.MeshType.Wedge
- obj295.Scale = Vector3.new(0.0384615399, 0.0153846163, 0.0307692345)
- obj295.Parent = obj294
- -- 296 - Part
- obj296 = Instance.new("Part")
- obj296.CFrame = CFrame.new(Vector3.new(15.1920996, 13.9626551, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
- obj296.FormFactor = 'Custom'
- obj296.LeftSurface = 10
- obj296.TopSurface = 10
- obj296.RightSurface = 10
- obj296.Material = 'SmoothPlastic'
- obj296.Size = Vector3.new(1, 1, 1)
- obj296.FrontSurface = 10
- obj296.BottomSurface = 10
- obj296.BackSurface = 10
- obj296.Anchored = true
- obj296.BrickColor = BrickColor.new("Black")
- obj296.Parent = Gun
- -- 297 - Mesh
- obj297 = Instance.new("SpecialMesh")
- obj297.MeshType = Enum.MeshType.Brick
- obj297.Scale = Vector3.new(0.0538461618, 0.0384615399, 0.15384616)
- obj297.Parent = obj296
- -- 298 - Part
- obj298 = Instance.new("Part")
- obj298.CFrame = CFrame.new(Vector3.new(15.1920996, 13.8276529, -9.82066441)) * CFrame.Angles(1.5707963705063, -7.2426775687973e-009, 1.2217304706573)
- obj298.FormFactor = 'Custom'
- obj298.LeftSurface = 10
- obj298.TopSurface = 10
- obj298.RightSurface = 10
- obj298.Material = 'SmoothPlastic'
- obj298.Size = Vector3.new(1, 1, 1)
- obj298.FrontSurface = 10
- obj298.BottomSurface = 10
- obj298.BackSurface = 10
- obj298.Anchored = true
- obj298.BrickColor = BrickColor.new("Dark stone grey")
- obj298.Parent = Gun
- -- 299 - Mesh
- obj299 = Instance.new("CylinderMesh")
- obj299.Scale = Vector3.new(0.103846155, 0.00769233704, 0.115384638)
- obj299.Parent = obj298
- -- 300 - Part
- obj300 = Instance.new("Part")
- obj300.CFrame = CFrame.new(Vector3.new(15.1610937, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, -0)
- obj300.FormFactor = 'Custom'
- obj300.LeftSurface = 10
- obj300.TopSurface = 10
- obj300.RightSurface = 10
- obj300.Material = 'SmoothPlastic'
- obj300.Size = Vector3.new(1, 1, 1)
- obj300.FrontSurface = 10
- obj300.BottomSurface = 10
- obj300.BackSurface = 10
- obj300.Anchored = true
- obj300.BrickColor = BrickColor.new("Black")
- obj300.Parent = Gun
- -- 301 - Mesh
- obj301 = Instance.new("SpecialMesh")
- obj301.MeshType = Enum.MeshType.Brick
- obj301.Scale = Vector3.new(0.115384638, 0.192307696, 0.161538467)
- obj301.Parent = obj300
- -- 302 - Part
- obj302 = Instance.new("Part")
- obj302.CFrame = CFrame.new(Vector3.new(15.5780916, 13.5866537, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
- obj302.FormFactor = 'Custom'
- obj302.LeftSurface = 10
- obj302.TopSurface = 10
- obj302.RightSurface = 10
- obj302.Material = 'SmoothPlastic'
- obj302.Size = Vector3.new(1, 1, 1)
- obj302.FrontSurface = 10
- obj302.BottomSurface = 10
- obj302.BackSurface = 10
- obj302.Anchored = true
- obj302.BrickColor = BrickColor.new("Dark stone grey")
- obj302.Parent = Gun
- -- 303 - Mesh
- obj303 = Instance.new("SpecialMesh")
- obj303.MeshType = Enum.MeshType.Wedge
- obj303.Scale = Vector3.new(0.0384615399, 0.0230769273, 0.06923078)
- obj303.Parent = obj302
- -- 304 - Part
- obj304 = Instance.new("Part")
- obj304.CFrame = CFrame.new(Vector3.new(15.3460979, 13.7976542, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, -0)
- obj304.FormFactor = 'Custom'
- obj304.LeftSurface = 10
- obj304.TopSurface = 10
- obj304.RightSurface = 10
- obj304.Material = 'SmoothPlastic'
- obj304.Size = Vector3.new(1, 1, 1)
- obj304.FrontSurface = 10
- obj304.BottomSurface = 10
- obj304.BackSurface = 10
- obj304.Anchored = true
- obj304.BrickColor = BrickColor.new("Black")
- obj304.Parent = Gun
- -- 305 - Mesh
- obj305 = Instance.new("SpecialMesh")
- obj305.MeshType = Enum.MeshType.Brick
- obj305.Scale = Vector3.new(0.284615368, 0.369230717, 0.161538467)
- obj305.Parent = obj304
- -- 306 - Stock
- obj306 = Instance.new("Part")
- obj306.CFrame = CFrame.new(Vector3.new(13.7380981, 13.5016527, -9.96666431)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
- obj306.FormFactor = 'Custom'
- obj306.LeftSurface = 10
- obj306.TopSurface = 10
- obj306.RightSurface = 10
- obj306.Material = 'SmoothPlastic'
- obj306.Size = Vector3.new(1, 1, 1)
- obj306.FrontSurface = 10
- obj306.BottomSurface = 10
- obj306.BackSurface = 10
- obj306.Anchored = true
- obj306.BrickColor = BrickColor.new("Black")
- obj306.Name = "Stock"
- obj306.Parent = Gun
- -- 307 - Mesh
- obj307 = Instance.new("SpecialMesh")
- obj307.MeshType = Enum.MeshType.Brick
- obj307.Scale = Vector3.new(0.115384638, 0.346153855, 0.15384616)
- obj307.Parent = obj306
- -- 308 - Stock
- obj308 = Instance.new("Part")
- obj308.CFrame = CFrame.new(Vector3.new(14.3731003, 13.8666525, -9.96666431)) * CFrame.Angles(-3.141592502594, 8.7422769468049e-008, 1.5707963705063)
- obj308.FormFactor = 'Custom'
- obj308.LeftSurface = 10
- obj308.TopSurface = 10
- obj308.RightSurface = 10
- obj308.Material = 'SmoothPlastic'
- obj308.Size = Vector3.new(1, 1, 1)
- obj308.FrontSurface = 10
- obj308.BottomSurface = 10
- obj308.BackSurface = 10
- obj308.Anchored = true
- obj308.BrickColor = BrickColor.new("Black")
- obj308.Name = "Stock"
- obj308.Parent = Gun
- -- 309 - Mesh
- obj309 = Instance.new("CylinderMesh")
- obj309.Scale = Vector3.new(0.15384616, 1.38461542, 0.15384616)
- obj309.Parent = obj308
- -- 310 - Stock
- obj310 = Instance.new("Part")
- obj310.CFrame = CFrame.new(Vector3.new(14.3731003, 13.7706537, -9.96666431)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
- obj310.FormFactor = 'Custom'
- obj310.LeftSurface = 10
- obj310.TopSurface = 10
- obj310.RightSurface = 10
- obj310.Material = 'SmoothPlastic'
- obj310.Size = Vector3.new(1, 1, 1)
- obj310.FrontSurface = 10
- obj310.BottomSurface = 10
- obj310.BackSurface = 10
- obj310.Anchored = true
- obj310.BrickColor = BrickColor.new("Black")
- obj310.Name = "Stock"
- obj310.Parent = Gun
- -- 311 - Mesh
- obj311 = Instance.new("SpecialMesh")
- obj311.MeshType = Enum.MeshType.Brick
- obj311.Scale = Vector3.new(1.38461542, 0.192307696, 0.15384616)
- obj311.Parent = obj310
- -- 312 - Grip
- obj312 = Instance.new("Part")
- obj312.CFrame = CFrame.new(Vector3.new(15.0880957, 13.0936527, -9.96266651)) * CFrame.Angles(-1.5707969665527, 0.4506810605526, 1.5707964897156)
- obj312.FormFactor = 'Custom'
- obj312.LeftSurface = 10
- obj312.TopSurface = 10
- obj312.RightSurface = 10
- obj312.Material = 'SmoothPlastic'
- obj312.Size = Vector3.new(1, 1, 1)
- obj312.FrontSurface = 10
- obj312.BottomSurface = 10
- obj312.BackSurface = 10
- obj312.Anchored = true
- obj312.BrickColor = BrickColor.new("Black")
- obj312.Name = "Grip"
- obj312.Parent = Gun
- -- 313 - Mesh
- obj313 = Instance.new("SpecialMesh")
- obj313.MeshType = Enum.MeshType.Wedge
- obj313.Scale = Vector3.new(0.15384616, 0.292307675, 0.0384615399)
- obj313.Parent = obj312
- -- 314 - Grip
- obj314 = Instance.new("Part")
- obj314.CFrame = CFrame.new(Vector3.new(15.3420925, 13.5396538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
- obj314.FormFactor = 'Custom'
- obj314.LeftSurface = 10
- obj314.TopSurface = 10
- obj314.RightSurface = 10
- obj314.Material = 'SmoothPlastic'
- obj314.Size = Vector3.new(1, 1, 1)
- obj314.FrontSurface = 10
- obj314.BottomSurface = 10
- obj314.BackSurface = 10
- obj314.Anchored = true
- obj314.BrickColor = BrickColor.new("Black")
- obj314.Name = "Grip"
- obj314.Parent = Gun
- -- 315 - Mesh
- obj315 = Instance.new("SpecialMesh")
- obj315.MeshType = Enum.MeshType.Brick
- obj315.Scale = Vector3.new(0.246153772, 0.184615359, 0.138461545)
- obj315.Parent = obj314
- -- 316 - Grip
- obj316 = Instance.new("Part")
- obj316.CFrame = CFrame.new(Vector3.new(15.0360937, 13.2256517, -9.96266651)) * CFrame.Angles(3.141592502594, 2.254989794892e-008, -2.6909120082855)
- obj316.FormFactor = 'Custom'
- obj316.LeftSurface = 10
- obj316.TopSurface = 10
- obj316.RightSurface = 10
- obj316.Material = 'SmoothPlastic'
- obj316.Size = Vector3.new(1, 1, 1)
- obj316.FrontSurface = 10
- obj316.BottomSurface = 10
- obj316.BackSurface = 10
- obj316.Anchored = true
- obj316.BrickColor = BrickColor.new("Black")
- obj316.Name = "Grip"
- obj316.Parent = Gun
- -- 317 - Mesh
- obj317 = Instance.new("SpecialMesh")
- obj317.MeshType = Enum.MeshType.Brick
- obj317.Scale = Vector3.new(0.0846153945, 0.15384616, 0.138461545)
- obj317.Parent = obj316
- -- 318 - Handle
- obj318 = Instance.new("Part")
- obj318.CFrame = CFrame.new(Vector3.new(15.3370953, 13.2296524, -9.96266651)) * CFrame.Angles(-1.5707966089249, -1.1201161146164, 1.570796251297)
- obj318.FormFactor = 'Custom'
- obj318.LeftSurface = 10
- obj318.TopSurface = 10
- obj318.RightSurface = 10
- obj318.Material = 'SmoothPlastic'
- obj318.Size = Vector3.new(1, 1, 1)
- obj318.FrontSurface = 10
- obj318.BottomSurface = 10
- obj318.BackSurface = 10
- obj318.Anchored = true
- obj318.BrickColor = BrickColor.new("Black")
- obj318.Name = "Handle"
- obj318.Parent = Gun
- -- 319 - Mesh
- obj319 = Instance.new("SpecialMesh")
- obj319.MeshType = Enum.MeshType.Wedge
- obj319.Scale = Vector3.new(0.15384616, 0.502307534, 0.0384615399)
- obj319.Parent = obj318
- -- 320 - Grip
- obj320 = Instance.new("Part")
- obj320.CFrame = CFrame.new(Vector3.new(15.1450949, 13.4506531, -9.96266651)) * CFrame.Angles(1.5707960128784, -0.45067909359932, 1.5707963705063)
- obj320.FormFactor = 'Custom'
- obj320.LeftSurface = 10
- obj320.TopSurface = 10
- obj320.RightSurface = 10
- obj320.Material = 'SmoothPlastic'
- obj320.Size = Vector3.new(1, 1, 1)
- obj320.FrontSurface = 10
- obj320.BottomSurface = 10
- obj320.BackSurface = 10
- obj320.Anchored = true
- obj320.BrickColor = BrickColor.new("Black")
- obj320.Name = "Grip"
- obj320.Parent = Gun
- -- 321 - Mesh
- obj321 = Instance.new("SpecialMesh")
- obj321.MeshType = Enum.MeshType.Wedge
- obj321.Scale = Vector3.new(0.15384616, 0.0846153945, 0.346153855)
- obj321.Parent = obj320
- -- 322 - Grip
- obj322 = Instance.new("Part")
- obj322.CFrame = CFrame.new(Vector3.new(15.2410946, 13.313652, -9.96266651)) * CFrame.Angles(3.1415922641754, -1.5529582952922e-008, -2.6909120082855)
- obj322.FormFactor = 'Custom'
- obj322.LeftSurface = 10
- obj322.TopSurface = 10
- obj322.RightSurface = 10
- obj322.Material = 'SmoothPlastic'
- obj322.Size = Vector3.new(1, 1, 1)
- obj322.FrontSurface = 10
- obj322.BottomSurface = 10
- obj322.BackSurface = 10
- obj322.Anchored = true
- obj322.BrickColor = BrickColor.new("Black")
- obj322.Name = "Grip"
- obj322.Parent = Gun
- -- 323 - Mesh
- obj323 = Instance.new("SpecialMesh")
- obj323.MeshType = Enum.MeshType.Brick
- obj323.Scale = Vector3.new(0.207692266, 0.492307663, 0.138461545)
- obj323.Parent = obj322
- -- 324 - Grip
- obj324 = Instance.new("Part")
- obj324.CFrame = CFrame.new(Vector3.new(15.4160967, 13.3276529, -9.96266651)) * CFrame.Angles(-1.5707966089249, 0.51469540596008, -1.5707963705063)
- obj324.FormFactor = 'Custom'
- obj324.LeftSurface = 10
- obj324.TopSurface = 10
- obj324.RightSurface = 10
- obj324.Material = 'SmoothPlastic'
- obj324.Size = Vector3.new(1, 1, 1)
- obj324.FrontSurface = 10
- obj324.BottomSurface = 10
- obj324.BackSurface = 10
- obj324.Anchored = true
- obj324.BrickColor = BrickColor.new("Black")
- obj324.Name = "Grip"
- obj324.Parent = Gun
- -- 325 - Mesh
- obj325 = Instance.new("SpecialMesh")
- obj325.MeshType = Enum.MeshType.Wedge
- obj325.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
- obj325.Parent = obj324
- -- 326 - Gui
- -- Objects
- local GunGui = Instance.new("ScreenGui")
- local TextLabel = Instance.new("TextLabel")
- local TextLabel_2 = Instance.new("TextLabel")
- local AmmoLeft = Instance.new("TextLabel")
- local MagLeft = Instance.new("TextLabel")
- local FireSelect = Instance.new("TextLabel")
- local KeyFire = Instance.new("TextLabel")
- -- Properties
- GunGui.Name = "GunGui"
- GunGui.Parent = Gun
- TextLabel.Parent = GunGui
- TextLabel.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078)
- TextLabel.BackgroundTransparency = 0.30000001192093
- TextLabel.Position = UDim2.new(0.774999976, 0, 0.790000021, 0)
- TextLabel.Size = UDim2.new(0.200000003, 0, 0.200000003, 0)
- TextLabel.Font = Enum.Font.SourceSans
- TextLabel.FontSize = Enum.FontSize.Size14
- TextLabel.Text = " "
- TextLabel.TextSize = 14
- TextLabel_2.Parent = TextLabel
- TextLabel_2.BackgroundColor3 = Color3.new(0.0627451, 0.0627451, 0.0627451)
- TextLabel_2.Size = UDim2.new(1, 0, 0.200000003, 0)
- TextLabel_2.Font = Enum.Font.SourceSans
- TextLabel_2.FontSize = Enum.FontSize.Size14
- TextLabel_2.Text = "M16A4"
- TextLabel_2.TextColor3 = Color3.new(1, 1, 1)
- TextLabel_2.TextScaled = true
- TextLabel_2.TextSize = 14
- TextLabel_2.TextWrapped = true
- AmmoLeft.Name = "AmmoLeft"
- AmmoLeft.Parent = TextLabel
- AmmoLeft.BackgroundColor3 = Color3.new(1, 1, 1)
- AmmoLeft.BackgroundTransparency = 1
- AmmoLeft.Position = UDim2.new(0, 0, 0.200000003, 0)
- AmmoLeft.Size = UDim2.new(1, 0, 0.5, 0)
- AmmoLeft.Font = Enum.Font.SourceSans
- AmmoLeft.FontSize = Enum.FontSize.Size14
- AmmoLeft.Text = ""
- AmmoLeft.TextColor3 = Color3.new(1, 1, 1)
- AmmoLeft.TextScaled = true
- AmmoLeft.TextSize = 14
- AmmoLeft.TextWrapped = true
- MagLeft.Name = "MagLeft"
- MagLeft.Parent = TextLabel
- MagLeft.BackgroundColor3 = Color3.new(0.294118, 0, 0)
- MagLeft.Position = UDim2.new(0.5, 0, 0.774999976, 0)
- MagLeft.Size = UDim2.new(0.5, 0, 0.200000003, 0)
- MagLeft.Font = Enum.Font.SourceSans
- MagLeft.FontSize = Enum.FontSize.Size14
- MagLeft.Text = "1.#INF Mags Left"
- MagLeft.TextColor3 = Color3.new(1, 1, 1)
- MagLeft.TextScaled = true
- MagLeft.TextSize = 14
- MagLeft.TextWrapped = true
- FireSelect.Name = "FireSelect"
- FireSelect.Parent = TextLabel
- FireSelect.BackgroundColor3 = Color3.new(0, 0, 0.223529)
- FireSelect.Position = UDim2.new(0.100000001, 0, 0.774999976, 0)
- FireSelect.Size = UDim2.new(0.400000006, 0, 0.200000003, 0)
- FireSelect.Font = Enum.Font.SourceSans
- FireSelect.FontSize = Enum.FontSize.Size14
- FireSelect.Text = "Full Auto"
- FireSelect.TextColor3 = Color3.new(1, 1, 1)
- FireSelect.TextScaled = true
- FireSelect.TextSize = 14
- FireSelect.TextWrapped = true
- KeyFire.Name = "KeyFire"
- KeyFire.Parent = TextLabel
- KeyFire.BackgroundColor3 = Color3.new(0, 0, 0)
- KeyFire.Position = UDim2.new(0, 0, 0.774999976, 0)
- KeyFire.Size = UDim2.new(0.100000001, 0, 0.200000003, 0)
- KeyFire.Font = Enum.Font.SourceSans
- KeyFire.FontSize = Enum.FontSize.Size14
- KeyFire.Text = "[F]"
- KeyFire.TextColor3 = Color3.new(1, 1, 1)
- KeyFire.TextScaled = true
- KeyFire.TextSize = 14
- KeyFire.TextWrapped = true
- --Done doing gui
- --Effects are preloaded in
- local fireeffect = Instance.new("ParticleEmitter", Gun.FireHole)
- --fireeffect.Size = 0
- fireeffect.Enabled = false
- fireeffect.Name = "Smoke"
- fireeffect.Transparency = NumberSequence.new(0,0.325,0.6875,1)
- fireeffect.Size = NumberSequence.new(0.25)
- fireeffect.Color = ColorSequence.new(Color3.new(0.705882, 0.690196, 0.47451),Color3.new(0.478431, 0.478431, 0.478431))
- fireeffect.Texture = "http://www.roblox.com/asset/?id=248294226"
- fireeffect.ZOffset = 1
- fireeffect.Lifetime = NumberRange.new(1.5, 5)
- fireeffect.Rate = 5
- fireeffect.Acceleration = Vector3.new(0,1,0)
- fireeffect.RotSpeed = NumberRange.new(20, 20)
- fireeffect.Speed = NumberRange.new(2, 2)
- fireeffect.VelocitySpread = 10
- fireeffect.Color = ColorSequence.new(Color3.new(0.705882, 0.690196, 0.47451),Color3.new(0.478431, 0.478431, 0.478431))
- --game:service'Debris':AddItem(fireeffect,.15)
- local muzzle = Instance.new('PointLight', Gun.FireHole)
- muzzle.Range = 12
- muzzle.Color = Color3.new(1,.6,.1)
- muzzle.Enabled = false
- -- game:service'Debris':AddItem(muzzle, .05)
- scan(Gun)
- local rm = Instance.new("Weld")
- rm.C0 = CFrame.new(1.5, 0.5, 0)
- rm.C1 = CFrame.new(0, 0.5, 0)
- rm.Part0 = torso
- rm.Part1 = ra
- local lm = Instance.new("Weld")
- lm.C0 = CFrame.new(-1.5, 0.5, 0)
- lm.C1 = CFrame.new(0, 0.5, 0)
- lm.Part0 = torso
- lm.Part1 = la
- local tool = Instance.new('HopperBin', plr.Backpack)
- tool.Name = 'M16A4'
- local hw = Instance.new('Weld', char)
- hw.Part0 = Gun.CenterWeld
- hw.Part1 = torso
- hw.C1 = CFrame.new(0,.2,.55)
- hw.C0 = CFrame.Angles(0,-math.pi/2,math.pi/4)
- local RS = game:service'RunService'.RenderStepped
- local rsc0 = rm.C0
- local lsc0 = lm.C0
- local lhc0 = lh.C0
- local rhc0 = rh.C0
- local angle = 0
- local anglespeed = .5
- local speed = .3
- local rootc0 = rj.C0
- local neckc0 = neck.C0
- local firing
- local auto
- local maxammo = 30
- local ammo = maxammo
- local recoil = 0
- local maxrecoil = 0.5;
- local bodygyro = Instance.new('BodyGyro')
- bodygyro.maxTorque = Vector3.new(14e3,14e3,14e3)
- bodygyro.P = 10000
- local EffectsM = Instance.new('Model', workspace)
- EffectsM.Name = 'GunEffects'
- game:service'RunService'.Stepped:connect(function()
- if EffectsM.Parent == nil then
- EffectsM = Instance.new('Model', workspace)
- EffectsM.Name = 'GunEffects'
- end
- end)
- function DoRayCast(obj, speed, dmg, mouse, recoil)
- if not humanoid.Sit then
- bodygyro.Parent = rootpart
- end
- --[[ local fireeffect = Instance.new('Fire', obj)
- fireeffect.Size = 0
- game:service'Debris':AddItem(fireeffect,.15)]] -- SB gets a fit if i dont remove this
- --[[ local muzzle = Instance.new('PointLight', obj)
- muzzle.Range = 12
- muzzle.Color = Color3.new(1,.6,.1)
- game:service'Debris':AddItem(muzzle, .05)]] -- And this too
- fireeffect.Enabled = true
- muzzle.Enabled = true
- local pa = Instance.new('Part')
- pa.CanCollide = false
- pa.Anchored = true
- pa.Locked = true
- pa.TopSurface = 0
- pa.BottomSurface = 0
- pa.FormFactor = 'Custom'
- pa.BrickColor = BrickColor.new('Brick yellow')
- pa.Size = Vector3.new(.2,80,.2)
- pa.Transparency = .4
- pa.Material = "Neon";
- local shell = pa:clone()
- shell.Transparency = 0
- shell:ClearAllChildren()
- shell.Anchored = false
- shell.CFrame = Gun.CenterWeld.CFrame * CFrame.new(.2,0,0)
- shell.Size = Vector3.new(.2,.5,.2)
- shell.Parent = EffectsM
- shell.BrickColor = BrickColor.new('Bright yellow')
- shell.CanCollide = true
- Instance.new('BlockMesh', shell).Scale = Vector3.new(.2,.4,.2)
- game:service'Debris':AddItem(shell,25)
- shell.Velocity = (Gun.CenterWeld.CFrame * CFrame.Angles(math.rad(math.random(-10,10)*8), -math.rad(40), math.rad(20))).lookVector * 15
- bodygyro.cframe = CFrame.new(torso.Position, Vector3.new(mouse.Hit.x,torso.Position.y,mouse.Hit.z))
- local bulletpos = obj.Position
- local bulletvelocity = Vector3.new(math.random(-recoil*10,recoil*10)/10, math.random(-recoil*10,recoil*10)/10, math.random(-recoil*10,recoil*10)/10)+(mouse.Hit.p - bulletpos).unit*speed
- local lastbulletpos = obj.Position
- local fire = Instance.new('Sound', head)
- fire.SoundId = "rbxassetid://150204147"
- fire.Volume = 1
- fire:play()
- coroutine.wrap(function()
- while true do
- dt = RS:wait();
- lastbulletpos = bulletpos
- bulletvelocity = bulletvelocity - Vector3.new(0, 9.81*.2, 0)*dt
- bulletpos = bulletpos + bulletvelocity
- local RayCast = Ray.new(lastbulletpos, (bulletpos - lastbulletpos))
- local hit, hitpos, normal = workspace:FindPartOnRayWithIgnoreList(RayCast, {char,EffectsM})
- if (torso.Position - pa.Position).magnitude > 1600 then
- pa:Destroy()
- break
- end
- pa.Anchored = true
- pa.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
- pa.Parent = char
- if hit then
- local damage
- for _,v in pairs(hit.Parent:GetChildren()) do
- if v.ClassName == "Humanoid" then
- print("Renaming "..v.Name.." to Humanoid")
- v.Name = "Humanoid"
- end
- end
- local hum = hit and hit.Parent and hit.Parent:findFirstChild'Humanoid'
- if hit.Transparency >= 0.1 or hit.Material == Enum.Material.Glass or hit.Material == Enum.Material.Foil or hit.Material == Enum.Material.Ice then
- hit:BreakJoints()
- hit.Anchored = false
- hit.CanCollide = true
- hit.Size = hit.Size /2
- local sound = Instance.new("Sound", hit)
- sound.Volume = 10
- sound.SoundId = "rbxassetid://138122923"
- sound:Play()
- for i=1, 4, 1 do
- local clone = hit:Clone()
- clone.Parent = workspace
- game.Debris:AddItem(clone, 3)
- end
- game.Debris:AddItem(hit, 1)
- end
- if hum then
- damage = math.random(dmg,dmg+15)
- if hum.Health == math.huge or hum.Health >= 600 then
- hum.Health = 100
- end
- if hum.MaxHealth == math.huge or hum.MaxHealth >= 600 then
- hum.MaxHealth = 100
- end
- hum.Health = hum.Health - damage
- local tag = Instance.new("ObjectValue",hum)
- tag.Name = "creator"
- tag.Value = game.Players.LocalPlayer
- print(damage.." damage delt by "..tag.Value.Name)
- if hum.Health <= 0 and hit.Parent:FindFirstChild("IAmRagdolled") == nil then
- ragdoll(hit.Parent)
- end
- end
- local hum2 = hit and hit.Parent and hit.Parent.Parent and hit.Parent.Parent:findFirstChild'Humanoid'
- if hum2 then
- damage = math.random(dmg,dmg+15)
- --[[if hum2.Health == math.huge or hum2.Health >= 600 then
- hum2.Health = 100
- end
- if hum2.MaxHealth == math.huge or hum2.MaxHealth >= 600 then
- hum2.MaxHealth = 100
- end
- hum2.Health = hum2.Health - damage
- local tag = Instance.new("ObjectValue",hum2)
- tag.Name = "creator"
- tag.Value = game.Players.LocalPlayer
- print(damage.." damage delt by "..tag.Value.Name)
- if hum2.Health <= 0 and hit.Parent:FindFirstChild("IAmRagdolled") == nil then
- ragdoll(hit.Parent)
- end]]
- hum2.Health = hum2.Health - damage
- end
- local BulletHole
- local Dec
- if not hum and not hum2 then
- BulletHole = pa:clone()
- Particles.BulletholeParticles(BulletHole, hit)
- BulletHole.Transparency = 1
- BulletHole.Size = Vector3.new(.8,.2,.8)
- BulletHole.CFrame = CFrame.new(hitpos, hitpos+normal) * CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
- BulletHole.Parent = EffectsM
- Dec = Instance.new("Decal",BulletHole)
- Dec.Texture = "rbxassetid://64291977"
- if not hit.Anchored then
- BulletHole.Anchored = false
- local Bweld = Instance.new('Weld', BulletHole)
- Bweld.Part0 = hit
- Bweld.Part1 = BulletHole
- Bweld.C0 = hit.CFrame:toObjectSpace(CFrame.new(hitpos, hitpos+normal)) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
- end
- game:service'Debris':AddItem(BulletHole, 25)
- end
- local sound = Instance.new('Sound', pa)
- if hit:IsA'BasePart' and hit.Transparency >= .1 then
- local id = {176678459,176678487,176678351}
- if Dec then
- Dec.Texture = "rbxassetid://"..id[math.random(1,#id)]
- end
- if BulletHole then
- Particles.BulletholeParticles(BulletHole, hit)
- BulletHole.Size = Vector3.new(1.5,1.5,.2)
- BulletHole.CFrame = CFrame.new(hitpos,hitpos+normal)*CFrame.new(0,0,.1)*CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
- if not hit.Anchored then
- BulletHole.Anchored = false
- local Bweld = Instance.new('Weld', BulletHole)
- Bweld.Part0 = hit
- Bweld.Part1 = BulletHole
- Bweld.C0 = hit.CFrame:toObjectSpace(CFrame.new(hitpos, hitpos+normal)) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
- end
- end
- sound.SoundId = "rbxassetid://142082167"
- else
- sound.SoundId = "rbxassetid://170538363"
- end
- sound.Pitch = 1.2+math.random()/3
- sound.Volume = .4
- sound:play()
- game:service'Debris':AddItem(sound,4)
- pa.Size = Vector3.new(.2,(lastbulletpos - hitpos).magnitude,.2)
- pa.CFrame = CFrame.new(lastbulletpos, hitpos) * CFrame.Angles(math.pi/2,0,0) * CFrame.new(0,-(lastbulletpos - hitpos).magnitude/2,0)
- RS:wait()
- pa:Destroy()
- break
- end
- pa.Anchored = true
- pa.Parent = char
- pa.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
- end
- wait(0.15)
- fireeffect.Enabled = false
- muzzle.Enabled = false
- end)()
- end
- local accuracymain = Instance.new("ScreenGui", plr.PlayerGui)
- accuracymain.Name = 'GunAccuracyFrame'
- local accuracyFrame = Instance.new("Frame", accuracymain)
- accuracyFrame.Size = UDim2.new(0, 30, 0, 30)
- accuracyFrame.BackgroundTransparency = 1
- game:service'RunService'.RenderStepped:connect(function()
- accuracyFrame.Position = UDim2.new(0, plr:GetMouse().X-accuracyFrame.Size.X.Offset/2, 0, plr:GetMouse().Y-accuracyFrame.Size.Y.Offset/2)
- end)
- local accuracy1 = Instance.new("Frame", accuracyFrame)
- accuracy1.BackgroundColor = BrickColor.new("White")
- accuracy1.Size = UDim2.new(0, 8, 0, 2)
- accuracy1.Position = UDim2.new(0, 0, .5, -1)
- local accuracy2 = Instance.new("Frame", accuracyFrame)
- accuracy2.BackgroundColor = BrickColor.new("White")
- accuracy2.Size = UDim2.new(0, 8, 0, 2)
- accuracy2.Position = UDim2.new(1, -8, .5, -1)
- local accuracy3 = Instance.new("Frame", accuracyFrame)
- accuracy3.BackgroundColor = BrickColor.new("White")
- accuracy3.Size = UDim2.new(0, 2, 0, 8)
- accuracy3.Position = UDim2.new(.5, -1, 0, 0)
- local accuracy4 = Instance.new("Frame", accuracyFrame)
- accuracy4.BackgroundColor = BrickColor.new("White")
- accuracy4.Size = UDim2.new(0, 2, 0, 8)
- accuracy4.Position = UDim2.new(.5, -1, 1, -8)
- accuracyFrame.Visible = false
- tool.Selected:connect(function(mouse)
- gui = Gun.GunGui:Clone()
- gui.Parent = game.Players.LocalPlayer.PlayerGui
- gui.TextLabel.AmmoLeft.Text = ammo.."/"..maxammo
- accuracyFrame.Visible = true
- mouse.Icon = "rbxassetid://75216962"
- rm.Parent = torso
- lm.Parent = torso
- hw.Part1 = ra
- hw.C0 = CFrame.new()
- hw.C1 = CFrame.new(-.3,-1.4,-.5)
- for i = 0, 90, 15 do
- neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(i/2))
- rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(i/2))
- rm.C0 = rsc0 * CFrame.Angles(math.rad(i),0,-math.rad(i/2))
- lm.C0 = lsc0 * CFrame.Angles(math.rad(i),0,math.rad(i/4)) * CFrame.new(0,-i/(90*1.45),0)
- RS:wait()
- end
- mouse.KeyDown:connect(function(k)
- if k == "c" then
- crouch = not crouch
- if crouch then
- while crouch do
- if not crouch then break end
- RS:wait()
- humanoid.WalkSpeed = 10
- if Vector3.new(torso.Velocity.x,0,torso.Velocity.z).magnitude < .5 and torso.RotVelocity.y < .5 then
- humanoid.CameraOffset = Vector3.new(0,-1,0)
- rj.C0 = rootc0 * CFrame.new(0,0,-1) * CFrame.Angles(0,0,-math.rad(45))
- lh.C0 = lhc0 * CFrame.new(-.75,-.15,0) * CFrame.Angles(0,0,math.rad(70))
- rh.C0 = rhc0 * CFrame.new(.75,.75,0) * CFrame.Angles(0,0,-math.rad(20))
- else
- humanoid.CameraOffset = Vector3.new(0,-.7,0)
- rj.C0 = rootc0 * CFrame.new(0,0,-.7) * CFrame.Angles(0,0,-math.rad(45))
- lh.C0 = lhc0 * CFrame.new(-.4,.65,0) * CFrame.Angles(0,0,math.rad(2))
- rh.C0 = rhc0 * CFrame.new(.4,.65,0) * CFrame.Angles(0,0,-math.rad(2))
- end
- end
- else
- humanoid.CameraOffset = Vector3.new(0,0,0)
- humanoid.WalkSpeed = 16
- RS:wait()
- RS:wait()
- humanoid.CameraOffset = Vector3.new(0,0,0)
- humanoid.WalkSpeed = 16
- rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(45))
- lh.C0 = lhc0
- rh.C0 = rhc0
- end
- end
- if k == "r" then
- if firing or auto or ammo >= maxammo then return end
- firing = true
- local sound = Instance.new('Sound', head)
- sound.SoundId = "rbxassetid://144798533"
- sound.Volume = .5
- sound:play()
- game:service'Debris':AddItem(sound,15)
- for i = 0, 90, 15 do
- lm.C0 = lsc0 * CFrame.Angles(math.rad(90) - math.rad(i/1.1),0,math.rad(90/4)-math.rad(i/5)) * CFrame.new(0,-90/(90*1.45),0)
- RS:wait()
- end
- ammo = maxammo
- gui.TextLabel.AmmoLeft.Text = ammo.."/"..maxammo
- wait(2)
- for i = 90, 0, -15 do
- lm.C0 = lsc0 * CFrame.Angles(math.rad(90) - math.rad(i/1.1),0,math.rad(90/4)-math.rad(i/5)) * CFrame.new(0,-90/(90*1.45),0)
- RS:wait()
- end
- wait(.7)
- for i = 0, 90, 15 do
- lm.C0 = lsc0 * CFrame.new(i/90*.5, 0, i/90*.5) * CFrame.Angles(math.rad(110),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
- RS:wait()
- end
- wait(.3)
- for i = 90, 0, -15 do
- lm.C0 = lsc0 * CFrame.new(i/90*.5, 0, i/90*.5) * CFrame.Angles(math.rad(110),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
- RS:wait()
- end
- lm.C0 = lsc0 * CFrame.Angles(math.rad(90),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
- firing = false
- end
- end)
- mouse.Button1Down:connect(function()
- if auto or firing then return end
- auto = true
- while true do
- if ammo <= 0 then
- auto = false
- firing = false
- local sound = Instance.new('Sound', head)
- sound.SoundId = "rbxassetid://132464034"
- sound.Volume = .35
- sound:play()
- game:service'Debris':AddItem(sound,1)
- break
- end
- if not auto or firing then break end
- ammo = ammo - 1
- gui.TextLabel.AmmoLeft.Text = ammo.."/"..maxammo
- firing = true
- if crouch then
- recoil = recoil + .15
- else
- recoil = recoil + .3
- end
- recoil = math.min(maxrecoil, recoil);
- accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
- accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
- accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
- accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
- local value = math.random(-10,10)*50
- local dist = (head.Position - camera.CoordinateFrame.p).magnitude*2
- camera.Focus = camera.Focus * CFrame.new(math.rad(math.sin(value)/4)*dist, math.rad((2)/4)*dist, 0)
- DoRayCast(Gun.FireHole, 40, 100, mouse, recoil) --The Flow (obj(Where The Bullet Came From), speed(Bullet Speed), dmg(Damage Delt), mouse(Duh), recoil(Self Explanitary))
- coroutine.wrap(function()
- for i = 0, 10, 2.5 do
- neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(90/2))
- rm.C0 = rsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,-math.rad(90/2)) * CFrame.new(0,-i/(90),0)
- lm.C0 = lsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45) + -i/(90),0)
- RS:wait()
- end
- for i = 10, 0, -2.5 do
- local dist = (head.Position - camera.CoordinateFrame.p).magnitude*2
- camera.Focus = camera.Focus * CFrame.new(-math.rad(math.sin(value)/4)*dist/(10), -math.rad(2/4)*dist/(10), 0)
- neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(90/2))
- rm.C0 = rsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,-math.rad(90/2)) * CFrame.new(0,-i/(90),0)
- lm.C0 = lsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45) + -i/(90),0)
- RS:wait()
- end
- end)()
- wait(.0175)
- firing = false
- wait(.015)
- if not auto or firing then break end
- end
- repeat RS:wait()
- recoil = recoil - .05
- accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
- accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
- accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
- accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
- until recoil <= 0 or auto
- recoil = 0
- accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
- accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
- accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
- accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
- end)
- mouse.Button1Up:connect(function()
- if firing then
- repeat RS:wait() until firing == false
- end
- auto = false
- wait(1)
- if not auto then
- bodygyro.Parent = nil
- end
- end)
- end)
- tool.Deselected:connect(function()
- gui:Remove()
- accuracyFrame.Visible = false
- humanoid.CameraOffset = Vector3.new(0,0,0)
- lh.C0 = lhc0
- rh.C0 = rhc0
- crouch = false
- humanoid.WalkSpeed = 16
- for i = 90, 0, -15 do
- neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(i/2))
- rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(i/2))
- rm.C0 = rsc0 * CFrame.Angles(math.rad(i),0,-math.rad(i/2))
- lm.C0 = lsc0 * CFrame.Angles(math.rad(i),0,math.rad(i/4)) * CFrame.new(0,-i/(90*1.45),0)
- RS:wait()
- end
- humanoid.WalkSpeed = 16
- humanoid.CameraOffset = Vector3.new(0,0,0)
- lh.C0 = lhc0
- rh.C0 = rhc0
- hw.Part0 = Gun.CenterWeld
- hw.Part1 = torso
- hw.C1 = CFrame.new(0,.2,.55)
- hw.C0 = CFrame.Angles(0,-math.pi/2,math.pi/4)
- rm.Parent = nil
- lm.Parent = nil
- ls.Parent = torso
- rs.Parent = torso
- end)
- -----------------------------------------------------RAGDOLL
- function ragdoll(char)
- local ragdolledtag = Instance.new("BoolValue",char)
- ragdolledtag.Name = "IAmRagdolled"
- local function atatchcreate(part,position,name)
- local atachcreated = Instance.new("Attachment",part)
- atachcreated.Position = Vector3.new(position)
- atachcreated.Name = name
- end
- local childrencometome = char:GetChildren()
- for u = 1, #childrencometome do
- if childrencometome[u].ClassName == "Accessory" then
- print("Accessory Found: "..childrencometome[u].Name)
- local headtat = childrencometome[u].Handle:GetChildren()
- for acc = 1, #headtat do
- if headtat[acc].ClassName == "Attachment" then
- --print(" Attachment Found: "..headtat[acc].Name)
- --roddy = Instance.new("RodConstraint",childrencometome[u].Handle)
- roddy = Instance.new("HingeConstraint",childrencometome[u].Handle)
- roddy.LimitsEnabled = true
- roddy.LowerAngle = 0
- roddy.UpperAngle = 0
- --roddy.Length = 0
- headdy = char.Head:GetChildren()
- local var = headtat[acc].Name
- for headdygodness = 1, #headdy do
- if headdy[headdygodness].Name == var and var ~= "NeckAttachment" then
- roddy.Attachment0 = headtat[acc]
- --print(var)
- roddy.Attachment1 = char.Head:FindFirstChild(var)
- end
- end
- --[[ roddy.Attachment0 = headtat[acc]
- roddy.Attachment1 = char.Head:FindFirstChild(atttofind)]]
- --print(roddy.Attachment1.Parent.Name)]]
- end
- end
- end
- end
- if char:findFirstChild("Right Arm") then
- local attachment = Instance.new("Attachment", char.Torso)
- attachment.Position = Vector3.new(1, 1, 0)
- if char["Right Arm"]:FindFirstChild("RightShoulderAttachment") == nil then
- atatchcreate(char["Right Arm"],Vector3.new(0, 1, 0),"RightShoulderAttachment")
- end
- local ball = Instance.new("BallSocketConstraint", char)
- ball.Attachment0 = char["Right Arm"].RightShoulderAttachment
- ball.Attachment1 = attachment
- local collidepartofleftleg = Instance.new("Part", char.Torso)
- collidepartofleftleg.Name = "Bone"
- collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
- collidepartofleftleg.Transparency = 1
- collidepartofleftleg:BreakJoints()
- local weeld = Instance.new("Weld", collidepartofleftleg)
- weeld.Part0 = char["Right Arm"]
- weeld.Part1 = collidepartofleftleg
- weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
- end
- if char:findFirstChild("Left Arm") then
- local attachment = Instance.new("Attachment", char.Torso)
- attachment.Position = Vector3.new(-1, 1, 0)
- if char["Right Arm"]:FindFirstChild("LeftShoulderAttachment") == nil then
- atatchcreate(char["Left Arm"],Vector3.new(0, 1, 0),"LeftShoulderAttachment")
- end
- local ball = Instance.new("BallSocketConstraint", char)
- ball.Attachment0 = attachment
- ball.Attachment1 = char["Left Arm"].LeftShoulderAttachment
- local collidepartofleftleg = Instance.new("Part", char.Torso)
- collidepartofleftleg.Name = "Bone"
- collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
- collidepartofleftleg.Transparency = 1
- collidepartofleftleg:BreakJoints()
- local weeld = Instance.new("Weld", collidepartofleftleg)
- weeld.Part0 = char["Left Arm"]
- weeld.Part1 = collidepartofleftleg
- weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
- end
- if char:findFirstChild("Right Leg") then
- local attachment = Instance.new("Attachment", char.Torso)
- attachment.Position = Vector3.new(0.5, -1, 0)
- if char["Right Leg"]:FindFirstChild("RightFootAttachment") == nil then
- atatchcreate(char["Right Leg"],Vector3.new(0, -1, 0),"RightFootAttachment")
- end
- local ball = Instance.new("BallSocketConstraint", char)
- ball.Attachment0 = char["Right Leg"].RightFootAttachment
- ball.Attachment1 = attachment
- char["Right Leg"].RightFootAttachment.Position = Vector3.new(0, 1, 0)
- local collidepartofleftleg = Instance.new("Part", char.Torso)
- collidepartofleftleg.Name = "Bone"
- collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
- collidepartofleftleg.Transparency = 1
- collidepartofleftleg:BreakJoints()
- local weeld = Instance.new("Weld", collidepartofleftleg)
- weeld.Part0 = char["Right Leg"]
- weeld.Part1 = collidepartofleftleg
- weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
- end
- if char:findFirstChild("Left Leg") then
- local attachment = Instance.new("Attachment", char.Torso)
- attachment.Position = Vector3.new(-0.5, -1, 0)
- if char["Left Leg"]:FindFirstChild("LeftFootAttachment") == nil then
- atatchcreate(char["Left Leg"],Vector3.new(0, -1, 0),"LeftFootAttachment")
- end
- local ball = Instance.new("BallSocketConstraint", char)
- ball.Attachment0 = char["Left Leg"].LeftFootAttachment
- ball.Attachment1 = attachment
- char["Left Leg"].LeftFootAttachment.Position = Vector3.new(0, 1, 0)
- local collidepartofleftleg = Instance.new("Part", char.Torso)
- collidepartofleftleg.Name = "Bone"
- collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
- collidepartofleftleg.Transparency = 1
- collidepartofleftleg:BreakJoints()
- local weeld = Instance.new("Weld", collidepartofleftleg)
- weeld.Part0 = char["Left Leg"]
- weeld.Part1 = collidepartofleftleg
- weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
- char.Torso.Velocity = char.Torso.CFrame.lookVector * 10
- end
- if char:findFirstChild("Head") then
- if char["Torso"]:FindFirstChild("NeckAttachment") == nil then
- atatchcreate(char["Torso"],Vector3.new(0, 1, 0),"NeckAttachment")
- end
- char.Head.CanCollide = true
- local attachment = Instance.new("Attachment", char.Head)
- attachment.Position = Vector3.new(0, -0.5, 0)
- attachment.Name = "lol"
- attachment.Visible = false
- char.Torso.NeckAttachment.Visible = false
- char.Torso.NeckAttachment.Position = char.Torso.NeckAttachment.Position + Vector3.new(0,0,0)
- local ball = Instance.new("HingeConstraint", char)
- ball.Attachment0 = char.Torso.NeckAttachment
- ball.Attachment1 = attachment
- ball.LimitsEnabled = true
- --ball.TwistLimitsEnabled = true
- ball.UpperAngle = 1
- ball.LowerAngle = 45
- --[[ball.Restitution = 0.5
- ball.TwistUpperAngle = 1
- ball.TwistLowerAngle = 45]]
- local collidepartofleftleg = Instance.new("Part", char.Torso)
- collidepartofleftleg.Name = "Bone"
- collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7)
- collidepartofleftleg.Transparency = 1
- collidepartofleftleg:BreakJoints()
- local weeld = Instance.new("Weld", collidepartofleftleg)
- weeld.Part0 = collidepartofleftleg
- weeld.Part1 = char["Head"]
- if char.Torso:findFirstChild("Neck") then
- char.Torso.Neck:destroy()
- end
- if char.Head:findFirstChild("face") then
- char.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
- end
- end
- --char.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- --char.Humanoid.Health = 0.1
- char.Humanoid.WalkSpeed = 0
- char.Humanoid.JumpPower = 0
- local dead = Instance.new("Sound", char.Head)
- dead.Volume = 1
- dead.SoundId = "rbxassetid://418892870"
- dead:Play()
- wait()
- --char.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, true)
- end
- game.Players.LocalPlayer.Character.Humanoid.Died:connect(function()
- ragdoll(game.Players.LocalPlayer.Character)
- end)
- --game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
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