lotushomerun

Realistic M4A1 Script

Jan 1st, 2018
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  1. --lotushomerun was here
  2.  
  3.  
  4. plr = game:service'Players'.LocalPlayer
  5. repeat wait() until plr.Character
  6. wait(1)
  7. plrgui = plr:findFirstChild'PlayerGui'
  8. plrmouse = plr:GetMouse()
  9. char = plr.Character
  10. humanoid = char:findFirstChild("Humanoid")
  11. torso = char:findFirstChild("Torso")
  12. head = char.Head
  13. ra = char:findFirstChild("Right Arm")
  14. la = char:findFirstChild("Left Arm")
  15. rl = char:findFirstChild("Right Leg")
  16. ll = char:findFirstChild("Left Leg")
  17. rs = torso:findFirstChild("Right Shoulder")
  18. ls = torso:findFirstChild("Left Shoulder")
  19. rh = torso:findFirstChild("Right Hip")
  20. lh = torso:findFirstChild("Left Hip")
  21. neck = torso:findFirstChild("Neck")
  22. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  23. rootpart = char:findFirstChild("HumanoidRootPart")
  24. camera = workspace.CurrentCamera
  25. anim = char:findFirstChild("Animate")
  26.  
  27. function scan(parent)
  28.     local parts,last = {}
  29.         for _,v in pairs(parent:GetChildren()) do
  30.             if (v:IsA("BasePart")) then
  31.             v.Anchored = true
  32.                 if (last) then
  33.                     local w = Instance.new("Weld")
  34.                     w.Name = ("%s_Weld"):format(v.Name)
  35.                     w.Part0,w.Part1 = last,v
  36.                     w.C0 = last.CFrame:inverse()
  37.                     w.C1 = v.CFrame:inverse()
  38.                     w.Parent = last
  39.                 end
  40.                 last = v
  41.                 table.insert(parts,v)
  42.             end
  43.             scan(v)
  44.         end
  45.     for _,v in pairs(parts) do
  46.         v.Anchored = false
  47.         v.Locked = true
  48.         v.CanCollide = false
  49.     end
  50. end
  51.  
  52.  
  53. local Particles = {
  54.  
  55.     AirRing = function(CF, Distance, Color, Opac, Size, Velocity)
  56.             local StoredParticles = {};
  57.  
  58.             for Angle = 0, 360, 20 do
  59.                 local EffectDirection = new("Part", char);
  60.                 EffectDirection.Anchored = true;
  61.                 EffectDirection.CanCollide = false;
  62.                 EffectDirection.CFrame = CF
  63.                  * CFrame.Angles(math.pi/2, 0, 0)
  64.                  * CFrame.Angles(0, 0, math.rad(Angle))
  65.                  * CFrame.new(0, Distance, 0);
  66.                 EffectDirection.Transparency = 1;
  67.                 local Smoke = new("Smoke", EffectDirection);
  68.                 Smoke.Color = Color3.new(Color.r/255, Color.g/255, Color.b/255) or Color3.new(1,1,1);
  69.                 Smoke.Opacity = Opac or 0.05;
  70.                 Smoke.Size = Size or 0;
  71.                 Smoke.RiseVelocity = Velocity or 2;
  72.                 table.insert(StoredParticles, Smoke);
  73.                 game:service'Debris':AddItem(EffectDirection, 10);
  74.             end
  75.  
  76.             wait(.2);
  77.  
  78.             for Index,Value in next,StoredParticles do
  79.                 if Value:IsA'Smoke' then
  80.                     Value.Enabled = false;
  81.                 end
  82.             end
  83.     end;
  84.  
  85.     BulletholeParticles = function(Part, hitPart)
  86.         do --material splash
  87.             local Particle = Instance.new("ParticleEmitter", Part);
  88.             Particle.VelocitySpread = 30;
  89.             Particle.LightEmission = 200;
  90.  
  91.  
  92.             Particle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.1, 0), NumberSequenceKeypoint.new(1, 0.25, 0)})
  93.             Particle.Color = ColorSequence.new(Color3.new(hitPart.BrickColor.r, hitPart.BrickColor.g, hitPart.BrickColor.b));
  94.             Particle.Texture = "rbxassetid://272031379";
  95.             Particle.Rotation = NumberRange.new(0,90);
  96.             Particle.Rate = 25;
  97.             Particle.Acceleration = Vector3.new(0, -100, 0)
  98.             Particle.Speed = NumberRange.new(35);
  99.             Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 1, 0)});
  100.             Particle.Lifetime = NumberRange.new(2);
  101.             coroutine.wrap(function()
  102.                 wait(.2)
  103.                 Particle.Enabled = false;
  104.                 Particle.Rate = 0;
  105.                 wait(2)
  106.                 Particle:Destroy()
  107.             end)()
  108.         end
  109.  
  110.         do --smoke effect
  111.             local Particle = Instance.new("ParticleEmitter", Part);
  112.             Particle.VelocitySpread = 10;
  113.  
  114.  
  115.             Particle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0), NumberSequenceKeypoint.new(1, 0.9, 0)})
  116.  
  117.             Particle.Color = ColorSequence.new(Color3.new(hitPart.BrickColor.r, hitPart.BrickColor.g, hitPart.BrickColor.b));
  118.             Particle.Texture = "rbxassetid://272031958"; -- replace id
  119.             Particle.Rotation = NumberRange.new(0,90);
  120.             Particle.Rate = 10;
  121.             Particle.Acceleration = Vector3.new(0, -1, 0)
  122.             Particle.Speed = NumberRange.new(5);
  123.             Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 1, 0)});
  124.             Particle.Lifetime = NumberRange.new(1);
  125.             coroutine.wrap(function()
  126.                 wait(.2)
  127.                 Particle.Enabled = false;
  128.                 Particle.Rate = 0;
  129.                 wait(1)
  130.                 Particle:Destroy()
  131.             end)()
  132.         end
  133.         end;
  134. };
  135.  
  136. -- 1 - M16A4
  137. Gun = Instance.new("Model")
  138. Gun.Name = "M16A4"
  139. Gun.Parent = char
  140.  
  141. -- 2 - Carry Handle
  142. obj2 = Instance.new("Part")
  143. obj2.CFrame = CFrame.new(Vector3.new(15.242094, 14.0666552, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
  144. obj2.FormFactor = 'Custom'
  145. obj2.LeftSurface = 10
  146. obj2.TopSurface = 10
  147. obj2.RightSurface = 10
  148. obj2.Material = 'SmoothPlastic'
  149. obj2.Size = Vector3.new(1, 1, 1)
  150. obj2.FrontSurface = 10
  151. obj2.BottomSurface = 10
  152. obj2.BackSurface = 10
  153. obj2.Anchored = true
  154. obj2.BrickColor = BrickColor.new("Black")
  155. obj2.Name = "Carry Handle"
  156. obj2.Parent = Gun
  157.  
  158. -- 3 - Mesh
  159. obj3 = Instance.new("SpecialMesh")
  160. obj3.MeshType = Enum.MeshType.Wedge
  161. obj3.Scale = Vector3.new(0.15384616, 0.115384638, 0.0615384579)
  162. obj3.Parent = obj2
  163.  
  164. -- 4 - Front Sight/Gas Tube
  165. obj4 = Instance.new("Part")
  166. obj4.CFrame = CFrame.new(Vector3.new(18.0110912, 13.8776541, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  167. obj4.FormFactor = 'Custom'
  168. obj4.LeftSurface = 10
  169. obj4.TopSurface = 10
  170. obj4.RightSurface = 10
  171. obj4.Material = 'SmoothPlastic'
  172. obj4.Size = Vector3.new(1, 1, 1)
  173. obj4.FrontSurface = 10
  174. obj4.BottomSurface = 10
  175. obj4.BackSurface = 10
  176. obj4.Anchored = true
  177. obj4.BrickColor = BrickColor.new("Black")
  178. obj4.Name = "Front Sight/Gas Tube"
  179. obj4.Parent = Gun
  180.  
  181. -- 5 - Mesh
  182. obj5 = Instance.new("SpecialMesh")
  183. obj5.MeshType = Enum.MeshType.Brick
  184. obj5.Scale = Vector3.new(0.0384615399, 0.0999999642, 0.0769230798)
  185. obj5.Parent = obj4
  186.  
  187. -- 6 - Handguard
  188. obj6 = Instance.new("Part")
  189. obj6.CFrame = CFrame.new(Vector3.new(16.1770878, 13.6856527, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
  190. obj6.FormFactor = 'Custom'
  191. obj6.LeftSurface = 10
  192. obj6.TopSurface = 10
  193. obj6.RightSurface = 10
  194. obj6.Material = 'SmoothPlastic'
  195. obj6.Size = Vector3.new(1, 1, 1)
  196. obj6.FrontSurface = 10
  197. obj6.BottomSurface = 10
  198. obj6.BackSurface = 10
  199. obj6.Anchored = true
  200. obj6.BrickColor = BrickColor.new("Black")
  201. obj6.Name = "Handguard"
  202. obj6.Parent = Gun
  203.  
  204. -- 7 - Mesh
  205. obj7 = Instance.new("SpecialMesh")
  206. obj7.MeshType = Enum.MeshType.Wedge
  207. obj7.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
  208. obj7.Parent = obj6
  209.  
  210. -- 8 - Clip
  211. obj8 = Instance.new("Part")
  212. obj8.CFrame = CFrame.new(Vector3.new(16.0835896, 13.1984005, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
  213. obj8.FormFactor = 'Custom'
  214. obj8.LeftSurface = 10
  215. obj8.TopSurface = 10
  216. obj8.RightSurface = 10
  217. obj8.Material = 'SmoothPlastic'
  218. obj8.Size = Vector3.new(1, 1, 1)
  219. obj8.FrontSurface = 10
  220. obj8.BottomSurface = 10
  221. obj8.BackSurface = 10
  222. obj8.Anchored = true
  223. obj8.BrickColor = BrickColor.new("Black")
  224. obj8.Name = "Clip"
  225. obj8.Parent = Gun
  226.  
  227. -- 9 - Mesh
  228. obj9 = Instance.new("BlockMesh")
  229. obj9.Scale = Vector3.new(0.0666666627, 0.19047612, 0.104761899)
  230. obj9.Parent = obj8
  231.  
  232. -- 10 - Stock
  233. obj10 = Instance.new("Part")
  234. obj10.CFrame = CFrame.new(Vector3.new(14.4500961, 13.5206528, -9.96666431)) * CFrame.Angles(1.5707963705063, -1.5698828697205, -1.5707963705063)
  235. obj10.FormFactor = 'Custom'
  236. obj10.LeftSurface = 10
  237. obj10.TopSurface = 10
  238. obj10.RightSurface = 10
  239. obj10.Material = 'SmoothPlastic'
  240. obj10.Size = Vector3.new(1, 1, 1)
  241. obj10.FrontSurface = 10
  242. obj10.BottomSurface = 10
  243. obj10.BackSurface = 10
  244. obj10.Anchored = true
  245. obj10.BrickColor = BrickColor.new("Black")
  246. obj10.Name = "Stock"
  247. obj10.Parent = Gun
  248.  
  249. -- 11 - Mesh
  250. obj11 = Instance.new("SpecialMesh")
  251. obj11.MeshType = Enum.MeshType.Wedge
  252. obj11.Scale = Vector3.new(0.15384616, 0.307692319, 1.30769253)
  253. obj11.Parent = obj10
  254.  
  255. -- 12 - Part
  256. obj12 = Instance.new("Part")
  257. obj12.CFrame = CFrame.new(Vector3.new(15.3380947, 13.8276529, -9.8736639)) * CFrame.Angles(1.5707963705063, 0, 1.2217304706573)
  258. obj12.FormFactor = 'Custom'
  259. obj12.LeftSurface = 10
  260. obj12.TopSurface = 10
  261. obj12.RightSurface = 10
  262. obj12.Material = 'SmoothPlastic'
  263. obj12.Size = Vector3.new(1, 1, 1)
  264. obj12.FrontSurface = 10
  265. obj12.BottomSurface = 10
  266. obj12.BackSurface = 10
  267. obj12.Anchored = true
  268. obj12.BrickColor = BrickColor.new("Black")
  269. obj12.Parent = Gun
  270.  
  271. -- 13 - Mesh
  272. obj13 = Instance.new("CylinderMesh")
  273. obj13.Scale = Vector3.new(0.115384638, 0.315384656, 0.115384638)
  274. obj13.Parent = obj12
  275.  
  276. -- 14 - Barrel
  277. obj14 = Instance.new("Part")
  278. obj14.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8086538, -9.90466404)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  279. obj14.FormFactor = 'Custom'
  280. obj14.LeftSurface = 10
  281. obj14.TopSurface = 10
  282. obj14.RightSurface = 10
  283. obj14.Material = 'SmoothPlastic'
  284. obj14.Size = Vector3.new(1, 1, 1)
  285. obj14.FrontSurface = 10
  286. obj14.BottomSurface = 10
  287. obj14.BackSurface = 10
  288. obj14.Anchored = true
  289. obj14.BrickColor = BrickColor.new("Black")
  290. obj14.Name = "Barrel"
  291. obj14.Parent = Gun
  292.  
  293. -- 15 - Mesh
  294. obj15 = Instance.new("SpecialMesh")
  295. obj15.MeshType = Enum.MeshType.Brick
  296. obj15.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
  297. obj15.Parent = obj14
  298.  
  299. -- 16 - Barrel
  300. obj16 = Instance.new("Part")
  301. obj16.CFrame = CFrame.new(Vector3.new(19.1420918, 13.7516527, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -3.141592502594)
  302. obj16.FormFactor = 'Custom'
  303. obj16.LeftSurface = 10
  304. obj16.TopSurface = 10
  305. obj16.RightSurface = 10
  306. obj16.Material = 'SmoothPlastic'
  307. obj16.Size = Vector3.new(1, 1, 1)
  308. obj16.FrontSurface = 10
  309. obj16.BottomSurface = 10
  310. obj16.BackSurface = 10
  311. obj16.Anchored = true
  312. obj16.BrickColor = BrickColor.new("Black")
  313. obj16.Name = "Barrel"
  314. obj16.Parent = Gun
  315.  
  316. -- 17 - Mesh
  317. obj17 = Instance.new("SpecialMesh")
  318. obj17.MeshType = Enum.MeshType.Brick
  319. obj17.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
  320. obj17.Parent = obj16
  321.  
  322. -- 18 - Barrel
  323. obj18 = Instance.new("Part")
  324. obj18.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8086538, -10.0196638)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  325. obj18.FormFactor = 'Custom'
  326. obj18.LeftSurface = 10
  327. obj18.TopSurface = 10
  328. obj18.RightSurface = 10
  329. obj18.Material = 'SmoothPlastic'
  330. obj18.Size = Vector3.new(1, 1, 1)
  331. obj18.FrontSurface = 10
  332. obj18.BottomSurface = 10
  333. obj18.BackSurface = 10
  334. obj18.Anchored = true
  335. obj18.BrickColor = BrickColor.new("Black")
  336. obj18.Name = "Barrel"
  337. obj18.Parent = Gun
  338.  
  339. -- 19 - Mesh
  340. obj19 = Instance.new("SpecialMesh")
  341. obj19.MeshType = Enum.MeshType.Brick
  342. obj19.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
  343. obj19.Parent = obj18
  344.  
  345. -- 20 - FireHole
  346. obj20 = Instance.new("Part")
  347. obj20.CFrame = CFrame.new(Vector3.new(19.2540894, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  348. obj20.FormFactor = 'Custom'
  349. obj20.LeftSurface = 10
  350. obj20.TopSurface = 10
  351. obj20.RightSurface = 10
  352. obj20.Material = 'SmoothPlastic'
  353. obj20.Size = Vector3.new(1, 1, 1)
  354. obj20.FrontSurface = 10
  355. obj20.BottomSurface = 10
  356. obj20.BackSurface = 10
  357. obj20.Anchored = true
  358. obj20.BrickColor = BrickColor.new("Really black")
  359. obj20.Name = "FireHole"
  360. obj20.Parent = Gun
  361.  
  362. -- 21 - Mesh
  363. obj21 = Instance.new("CylinderMesh")
  364. obj21.Scale = Vector3.new(0.115384601, 0.00769230817, 0.15384616)
  365. obj21.Parent = obj20
  366.  
  367. -- 22 - Barrel
  368. obj22 = Instance.new("Part")
  369. obj22.CFrame = CFrame.new(Vector3.new(19.2270889, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  370. obj22.FormFactor = 'Custom'
  371. obj22.LeftSurface = 10
  372. obj22.TopSurface = 10
  373. obj22.RightSurface = 10
  374. obj22.Material = 'SmoothPlastic'
  375. obj22.Size = Vector3.new(1, 1, 1)
  376. obj22.FrontSurface = 10
  377. obj22.BottomSurface = 10
  378. obj22.BackSurface = 10
  379. obj22.Anchored = true
  380. obj22.BrickColor = BrickColor.new("Black")
  381. obj22.Name = "Barrel"
  382. obj22.Parent = Gun
  383.  
  384. -- 23 - Mesh
  385. obj23 = Instance.new("CylinderMesh")
  386. obj23.Scale = Vector3.new(0.134615377, 0.0615385175, 0.15384616)
  387. obj23.Parent = obj22
  388.  
  389. -- 24 - Barrel
  390. obj24 = Instance.new("Part")
  391. obj24.CFrame = CFrame.new(Vector3.new(18.6800919, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  392. obj24.FormFactor = 'Custom'
  393. obj24.LeftSurface = 10
  394. obj24.TopSurface = 10
  395. obj24.RightSurface = 10
  396. obj24.Material = 'SmoothPlastic'
  397. obj24.Size = Vector3.new(1, 1, 1)
  398. obj24.FrontSurface = 10
  399. obj24.BottomSurface = 10
  400. obj24.BackSurface = 10
  401. obj24.Anchored = true
  402. obj24.BrickColor = BrickColor.new("Black")
  403. obj24.Name = "Barrel"
  404. obj24.Parent = Gun
  405.  
  406. -- 25 - Mesh
  407. obj25 = Instance.new("CylinderMesh")
  408. obj25.Scale = Vector3.new(0.103846155, 0.692307711, 0.15384616)
  409. obj25.Parent = obj24
  410.  
  411. -- 26 - Barrel
  412. obj26 = Instance.new("Part")
  413. obj26.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8666525, -9.95866489)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  414. obj26.FormFactor = 'Custom'
  415. obj26.LeftSurface = 10
  416. obj26.TopSurface = 10
  417. obj26.RightSurface = 10
  418. obj26.Material = 'SmoothPlastic'
  419. obj26.Size = Vector3.new(1, 1, 1)
  420. obj26.FrontSurface = 10
  421. obj26.BottomSurface = 10
  422. obj26.BackSurface = 10
  423. obj26.Anchored = true
  424. obj26.BrickColor = BrickColor.new("Black")
  425. obj26.Name = "Barrel"
  426. obj26.Parent = Gun
  427.  
  428. -- 27 - Mesh
  429. obj27 = Instance.new("SpecialMesh")
  430. obj27.MeshType = Enum.MeshType.Brick
  431. obj27.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
  432. obj27.Parent = obj26
  433.  
  434. -- 28 - Barrel
  435. obj28 = Instance.new("Part")
  436. obj28.CFrame = CFrame.new(Vector3.new(19.0570927, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  437. obj28.FormFactor = 'Custom'
  438. obj28.LeftSurface = 10
  439. obj28.TopSurface = 10
  440. obj28.RightSurface = 10
  441. obj28.Material = 'SmoothPlastic'
  442. obj28.Size = Vector3.new(1, 1, 1)
  443. obj28.FrontSurface = 10
  444. obj28.BottomSurface = 10
  445. obj28.BackSurface = 10
  446. obj28.Anchored = true
  447. obj28.BrickColor = BrickColor.new("Black")
  448. obj28.Name = "Barrel"
  449. obj28.Parent = Gun
  450.  
  451. -- 29 - Mesh
  452. obj29 = Instance.new("CylinderMesh")
  453. obj29.Scale = Vector3.new(0.134615377, 0.0615385175, 0.15384616)
  454. obj29.Parent = obj28
  455.  
  456. -- 30 - Barrel
  457. obj30 = Instance.new("Part")
  458. obj30.CFrame = CFrame.new(Vector3.new(18.1420918, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  459. obj30.FormFactor = 'Custom'
  460. obj30.LeftSurface = 10
  461. obj30.TopSurface = 10
  462. obj30.RightSurface = 10
  463. obj30.Material = 'SmoothPlastic'
  464. obj30.Size = Vector3.new(1, 1, 1)
  465. obj30.FrontSurface = 10
  466. obj30.BottomSurface = 10
  467. obj30.BackSurface = 10
  468. obj30.Anchored = true
  469. obj30.BrickColor = BrickColor.new("Black")
  470. obj30.Name = "Barrel"
  471. obj30.Parent = Gun
  472.  
  473. -- 31 - Mesh
  474. obj31 = Instance.new("CylinderMesh")
  475. obj31.Scale = Vector3.new(0.115384638, 0.384615391, 0.15384616)
  476. obj31.Parent = obj30
  477.  
  478. -- 32 - Carry Handle
  479. obj32 = Instance.new("Part")
  480. obj32.CFrame = CFrame.new(Vector3.new(15.3070965, 14.1356554, -9.96266651)) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
  481. obj32.FormFactor = 'Custom'
  482. obj32.LeftSurface = 10
  483. obj32.TopSurface = 10
  484. obj32.RightSurface = 10
  485. obj32.Material = 'SmoothPlastic'
  486. obj32.Size = Vector3.new(1, 1, 1)
  487. obj32.FrontSurface = 10
  488. obj32.BottomSurface = 10
  489. obj32.BackSurface = 10
  490. obj32.Anchored = true
  491. obj32.BrickColor = BrickColor.new("Black")
  492. obj32.Name = "Carry Handle"
  493. obj32.Parent = Gun
  494.  
  495. -- 33 - Mesh
  496. obj33 = Instance.new("SpecialMesh")
  497. obj33.MeshType = Enum.MeshType.Brick
  498. obj33.Scale = Vector3.new(0.0153846173, 0.0307692327, 0.0384615399)
  499. obj33.Parent = obj32
  500.  
  501. -- 34 - Carry Handle
  502. obj34 = Instance.new("Part")
  503. obj34.CFrame = CFrame.new(Vector3.new(15.3380947, 14.1516542, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  504. obj34.FormFactor = 'Custom'
  505. obj34.LeftSurface = 10
  506. obj34.TopSurface = 10
  507. obj34.RightSurface = 10
  508. obj34.Material = 'SmoothPlastic'
  509. obj34.Size = Vector3.new(1, 1, 1)
  510. obj34.FrontSurface = 10
  511. obj34.BottomSurface = 10
  512. obj34.BackSurface = 10
  513. obj34.Anchored = true
  514. obj34.BrickColor = BrickColor.new("Dark stone grey")
  515. obj34.Name = "Carry Handle"
  516. obj34.Parent = Gun
  517.  
  518. -- 35 - Mesh
  519. obj35 = Instance.new("SpecialMesh")
  520. obj35.MeshType = Enum.MeshType.Brick
  521. obj35.Scale = Vector3.new(0.100000016, 0.0538461618, 0.0230769273)
  522. obj35.Parent = obj34
  523.  
  524. -- 36 - Carry Handle
  525. obj36 = Instance.new("Part")
  526. obj36.CFrame = CFrame.new(Vector3.new(15.3300991, 14.1356554, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
  527. obj36.FormFactor = 'Custom'
  528. obj36.LeftSurface = 10
  529. obj36.TopSurface = 10
  530. obj36.RightSurface = 10
  531. obj36.Material = 'SmoothPlastic'
  532. obj36.Size = Vector3.new(1, 1, 1)
  533. obj36.FrontSurface = 10
  534. obj36.BottomSurface = 10
  535. obj36.BackSurface = 10
  536. obj36.Anchored = true
  537. obj36.BrickColor = BrickColor.new("Dark stone grey")
  538. obj36.Name = "Carry Handle"
  539. obj36.Parent = Gun
  540.  
  541. -- 37 - Mesh
  542. obj37 = Instance.new("CylinderMesh")
  543. obj37.Scale = Vector3.new(0.0230769273, 0.107692324, 0.0230769273)
  544. obj37.Parent = obj36
  545.  
  546. -- 38 - Carry Handle
  547. obj38 = Instance.new("Part")
  548. obj38.CFrame = CFrame.new(Vector3.new(15.3690929, 14.0666552, -9.90466404)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  549. obj38.FormFactor = 'Custom'
  550. obj38.LeftSurface = 10
  551. obj38.TopSurface = 10
  552. obj38.RightSurface = 10
  553. obj38.Material = 'SmoothPlastic'
  554. obj38.Size = Vector3.new(1, 1, 1)
  555. obj38.FrontSurface = 10
  556. obj38.BottomSurface = 10
  557. obj38.BackSurface = 10
  558. obj38.Anchored = true
  559. obj38.BrickColor = BrickColor.new("Black")
  560. obj38.Name = "Carry Handle"
  561. obj38.Parent = Gun
  562.  
  563. -- 39 - Mesh
  564. obj39 = Instance.new("CylinderMesh")
  565. obj39.Scale = Vector3.new(0.115384638, 0.0384615399, 0.115384638)
  566. obj39.Parent = obj38
  567.  
  568. -- 40 - Carry Handle
  569. obj40 = Instance.new("Part")
  570. obj40.CFrame = CFrame.new(Vector3.new(15.1770926, 14.0016546, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
  571. obj40.FormFactor = 'Custom'
  572. obj40.LeftSurface = 10
  573. obj40.TopSurface = 10
  574. obj40.RightSurface = 10
  575. obj40.Material = 'SmoothPlastic'
  576. obj40.Size = Vector3.new(1, 1, 1)
  577. obj40.FrontSurface = 10
  578. obj40.BottomSurface = 10
  579. obj40.BackSurface = 10
  580. obj40.Anchored = true
  581. obj40.BrickColor = BrickColor.new("Black")
  582. obj40.Name = "Carry Handle"
  583. obj40.Parent = Gun
  584.  
  585. -- 41 - Mesh
  586. obj41 = Instance.new("SpecialMesh")
  587. obj41.MeshType = Enum.MeshType.Wedge
  588. obj41.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
  589. obj41.Parent = obj40
  590.  
  591. -- 42 - Carry Handle
  592. obj42 = Instance.new("Part")
  593. obj42.CFrame = CFrame.new(Vector3.new(15.7730904, 14.1516542, -10.0276651)) * CFrame.Angles(-0, -1.5707963705063, 0)
  594. obj42.FormFactor = 'Custom'
  595. obj42.LeftSurface = 10
  596. obj42.TopSurface = 10
  597. obj42.RightSurface = 10
  598. obj42.Material = 'SmoothPlastic'
  599. obj42.Size = Vector3.new(1, 1, 1)
  600. obj42.FrontSurface = 10
  601. obj42.BottomSurface = 10
  602. obj42.BackSurface = 10
  603. obj42.Anchored = true
  604. obj42.BrickColor = BrickColor.new("Black")
  605. obj42.Name = "Carry Handle"
  606. obj42.Parent = Gun
  607.  
  608. -- 43 - Mesh
  609. obj43 = Instance.new("SpecialMesh")
  610. obj43.MeshType = Enum.MeshType.Wedge
  611. obj43.Scale = Vector3.new(0.0230769273, 0.0538461618, 0.769231021)
  612. obj43.Parent = obj42
  613.  
  614. -- 44 - Carry Handle
  615. obj44 = Instance.new("Part")
  616. obj44.CFrame = CFrame.new(Vector3.new(15.5230913, 14.0206537, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
  617. obj44.FormFactor = 'Custom'
  618. obj44.LeftSurface = 10
  619. obj44.TopSurface = 10
  620. obj44.RightSurface = 10
  621. obj44.Material = 'SmoothPlastic'
  622. obj44.Size = Vector3.new(1, 1, 1)
  623. obj44.FrontSurface = 10
  624. obj44.BottomSurface = 10
  625. obj44.BackSurface = 10
  626. obj44.Anchored = true
  627. obj44.BrickColor = BrickColor.new("Black")
  628. obj44.Name = "Carry Handle"
  629. obj44.Parent = Gun
  630.  
  631. -- 45 - Mesh
  632. obj45 = Instance.new("SpecialMesh")
  633. obj45.MeshType = Enum.MeshType.Wedge
  634. obj45.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
  635. obj45.Parent = obj44
  636.  
  637. -- 46 - Carry Handle
  638. obj46 = Instance.new("Part")
  639. obj46.CFrame = CFrame.new(Vector3.new(16.1770878, 14.0476542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  640. obj46.FormFactor = 'Custom'
  641. obj46.LeftSurface = 10
  642. obj46.TopSurface = 10
  643. obj46.RightSurface = 10
  644. obj46.Material = 'SmoothPlastic'
  645. obj46.Size = Vector3.new(1, 1, 1)
  646. obj46.FrontSurface = 10
  647. obj46.BottomSurface = 10
  648. obj46.BackSurface = 10
  649. obj46.Anchored = true
  650. obj46.BrickColor = BrickColor.new("Black")
  651. obj46.Name = "Carry Handle"
  652. obj46.Parent = Gun
  653.  
  654. -- 47 - Mesh
  655. obj47 = Instance.new("SpecialMesh")
  656. obj47.MeshType = Enum.MeshType.Brick
  657. obj47.Scale = Vector3.new(0.0384615399, 0.0769230798, 0.15384616)
  658. obj47.Parent = obj46
  659.  
  660. -- 48 - Carry Handle
  661. obj48 = Instance.new("Part")
  662. obj48.CFrame = CFrame.new(Vector3.new(15.3000927, 14.1856546, -9.89666271)) * CFrame.Angles(0, 1.5707963705063, 0)
  663. obj48.FormFactor = 'Custom'
  664. obj48.LeftSurface = 10
  665. obj48.TopSurface = 10
  666. obj48.RightSurface = 10
  667. obj48.Material = 'SmoothPlastic'
  668. obj48.Size = Vector3.new(1, 1, 1)
  669. obj48.FrontSurface = 10
  670. obj48.BottomSurface = 10
  671. obj48.BackSurface = 10
  672. obj48.Anchored = true
  673. obj48.BrickColor = BrickColor.new("Dark stone grey")
  674. obj48.Name = "Carry Handle"
  675. obj48.Parent = Gun
  676.  
  677. -- 49 - Mesh
  678. obj49 = Instance.new("SpecialMesh")
  679. obj49.MeshType = Enum.MeshType.Wedge
  680. obj49.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0230769273)
  681. obj49.Parent = obj48
  682.  
  683. -- 50 - Carry Handle
  684. obj50 = Instance.new("Part")
  685. obj50.CFrame = CFrame.new(Vector3.new(16.1380939, 14.0746546, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
  686. obj50.FormFactor = 'Custom'
  687. obj50.LeftSurface = 10
  688. obj50.TopSurface = 10
  689. obj50.RightSurface = 10
  690. obj50.Material = 'SmoothPlastic'
  691. obj50.Size = Vector3.new(1, 1, 1)
  692. obj50.FrontSurface = 10
  693. obj50.BottomSurface = 10
  694. obj50.BackSurface = 10
  695. obj50.Anchored = true
  696. obj50.BrickColor = BrickColor.new("Black")
  697. obj50.Name = "Carry Handle"
  698. obj50.Parent = Gun
  699.  
  700. -- 51 - Mesh
  701. obj51 = Instance.new("SpecialMesh")
  702. obj51.MeshType = Enum.MeshType.Wedge
  703. obj51.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
  704. obj51.Parent = obj50
  705.  
  706. -- 52 - Carry Handle
  707. obj52 = Instance.new("Part")
  708. obj52.CFrame = CFrame.new(Vector3.new(15.3270931, 14.1516542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  709. obj52.FormFactor = 'Custom'
  710. obj52.LeftSurface = 10
  711. obj52.TopSurface = 10
  712. obj52.RightSurface = 10
  713. obj52.Material = 'SmoothPlastic'
  714. obj52.Size = Vector3.new(1, 1, 1)
  715. obj52.FrontSurface = 10
  716. obj52.BottomSurface = 10
  717. obj52.BackSurface = 10
  718. obj52.Anchored = true
  719. obj52.BrickColor = BrickColor.new("Black")
  720. obj52.Name = "Carry Handle"
  721. obj52.Parent = Gun
  722.  
  723. -- 53 - Mesh
  724. obj53 = Instance.new("SpecialMesh")
  725. obj53.MeshType = Enum.MeshType.Brick
  726. obj53.Scale = Vector3.new(0.0153846163, 0.0307692327, 0.0307692327)
  727. obj53.Parent = obj52
  728.  
  729. -- 54 - Carry Handle
  730. obj54 = Instance.new("Part")
  731. obj54.CFrame = CFrame.new(Vector3.new(15.7730904, 14.1516542, -9.89666271)) * CFrame.Angles(-0, -1.5707963705063, 0)
  732. obj54.FormFactor = 'Custom'
  733. obj54.LeftSurface = 10
  734. obj54.TopSurface = 10
  735. obj54.RightSurface = 10
  736. obj54.Material = 'SmoothPlastic'
  737. obj54.Size = Vector3.new(1, 1, 1)
  738. obj54.FrontSurface = 10
  739. obj54.BottomSurface = 10
  740. obj54.BackSurface = 10
  741. obj54.Anchored = true
  742. obj54.BrickColor = BrickColor.new("Black")
  743. obj54.Name = "Carry Handle"
  744. obj54.Parent = Gun
  745.  
  746. -- 55 - Mesh
  747. obj55 = Instance.new("SpecialMesh")
  748. obj55.MeshType = Enum.MeshType.Wedge
  749. obj55.Scale = Vector3.new(0.0230769273, 0.0538461618, 0.769231021)
  750. obj55.Parent = obj54
  751.  
  752. -- 56 - Carry Handle
  753. obj56 = Instance.new("Part")
  754. obj56.CFrame = CFrame.new(Vector3.new(15.3270931, 14.1706553, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
  755. obj56.FormFactor = 'Custom'
  756. obj56.LeftSurface = 10
  757. obj56.TopSurface = 10
  758. obj56.RightSurface = 10
  759. obj56.Material = 'SmoothPlastic'
  760. obj56.Size = Vector3.new(1, 1, 1)
  761. obj56.FrontSurface = 10
  762. obj56.BottomSurface = 10
  763. obj56.BackSurface = 10
  764. obj56.Anchored = true
  765. obj56.BrickColor = BrickColor.new("Black")
  766. obj56.Name = "Carry Handle"
  767. obj56.Parent = Gun
  768.  
  769. -- 57 - Mesh
  770. obj57 = Instance.new("SpecialMesh")
  771. obj57.MeshType = Enum.MeshType.FileMesh
  772. obj57.Scale = Vector3.new(0.0307692327, 0.0307692327, 0.0923077092)
  773. obj57.MeshId = "http://www.roblox.com/asset/?id=3270017"
  774. obj57.Parent = obj56
  775.  
  776. -- 58 - Carry Handle
  777. obj58 = Instance.new("Part")
  778. obj58.CFrame = CFrame.new(Vector3.new(15.3500957, 14.1856546, -10.0276651)) * CFrame.Angles(-0, -1.5707963705063, 0)
  779. obj58.FormFactor = 'Custom'
  780. obj58.LeftSurface = 10
  781. obj58.TopSurface = 10
  782. obj58.RightSurface = 10
  783. obj58.Material = 'SmoothPlastic'
  784. obj58.Size = Vector3.new(1, 1, 1)
  785. obj58.FrontSurface = 10
  786. obj58.BottomSurface = 10
  787. obj58.BackSurface = 10
  788. obj58.Anchored = true
  789. obj58.BrickColor = BrickColor.new("Dark stone grey")
  790. obj58.Name = "Carry Handle"
  791. obj58.Parent = Gun
  792.  
  793. -- 59 - Mesh
  794. obj59 = Instance.new("SpecialMesh")
  795. obj59.MeshType = Enum.MeshType.Wedge
  796. obj59.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0769230872)
  797. obj59.Parent = obj58
  798.  
  799. -- 60 - Carry Handle
  800. obj60 = Instance.new("Part")
  801. obj60.CFrame = CFrame.new(Vector3.new(15.2840939, 14.1356554, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
  802. obj60.FormFactor = 'Custom'
  803. obj60.LeftSurface = 10
  804. obj60.TopSurface = 10
  805. obj60.RightSurface = 10
  806. obj60.Material = 'SmoothPlastic'
  807. obj60.Size = Vector3.new(1, 1, 1)
  808. obj60.FrontSurface = 10
  809. obj60.BottomSurface = 10
  810. obj60.BackSurface = 10
  811. obj60.Anchored = true
  812. obj60.BrickColor = BrickColor.new("Black")
  813. obj60.Name = "Carry Handle"
  814. obj60.Parent = Gun
  815.  
  816. -- 61 - Mesh
  817. obj61 = Instance.new("SpecialMesh")
  818. obj61.MeshType = Enum.MeshType.FileMesh
  819. obj61.Scale = Vector3.new(0.0307692327, 0.0307692327, 0.0923077092)
  820. obj61.MeshId = "http://www.roblox.com/asset/?id=3270017"
  821. obj61.Parent = obj60
  822.  
  823. -- 62 - Carry Handle
  824. obj62 = Instance.new("Part")
  825. obj62.CFrame = CFrame.new(Vector3.new(15.3000927, 14.1856546, -10.0276651)) * CFrame.Angles(0, 1.5707963705063, 0)
  826. obj62.FormFactor = 'Custom'
  827. obj62.LeftSurface = 10
  828. obj62.TopSurface = 10
  829. obj62.RightSurface = 10
  830. obj62.Material = 'SmoothPlastic'
  831. obj62.Size = Vector3.new(1, 1, 1)
  832. obj62.FrontSurface = 10
  833. obj62.BottomSurface = 10
  834. obj62.BackSurface = 10
  835. obj62.Anchored = true
  836. obj62.BrickColor = BrickColor.new("Dark stone grey")
  837. obj62.Name = "Carry Handle"
  838. obj62.Parent = Gun
  839.  
  840. -- 63 - Mesh
  841. obj63 = Instance.new("SpecialMesh")
  842. obj63.MeshType = Enum.MeshType.Wedge
  843. obj63.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0230769273)
  844. obj63.Parent = obj62
  845.  
  846. -- 64 - Carry Handle
  847. obj64 = Instance.new("Part")
  848. obj64.CFrame = CFrame.new(Vector3.new(15.8300962, 14.1046534, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  849. obj64.FormFactor = 'Custom'
  850. obj64.LeftSurface = 10
  851. obj64.TopSurface = 10
  852. obj64.RightSurface = 10
  853. obj64.Material = 'SmoothPlastic'
  854. obj64.Size = Vector3.new(1, 1, 1)
  855. obj64.FrontSurface = 10
  856. obj64.BottomSurface = 10
  857. obj64.BackSurface = 10
  858. obj64.Anchored = true
  859. obj64.BrickColor = BrickColor.new("Black")
  860. obj64.Name = "Carry Handle"
  861. obj64.Parent = Gun
  862.  
  863. -- 65 - Mesh
  864. obj65 = Instance.new("SpecialMesh")
  865. obj65.MeshType = Enum.MeshType.Brick
  866. obj65.Scale = Vector3.new(0.653846204, 0.0384615399, 0.15384616)
  867. obj65.Parent = obj64
  868.  
  869. -- 66 - Carry Handle
  870. obj66 = Instance.new("Part")
  871. obj66.CFrame = CFrame.new(Vector3.new(16.1770878, 14.1046534, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
  872. obj66.FormFactor = 'Custom'
  873. obj66.LeftSurface = 10
  874. obj66.TopSurface = 10
  875. obj66.RightSurface = 10
  876. obj66.Material = 'SmoothPlastic'
  877. obj66.Size = Vector3.new(1, 1, 1)
  878. obj66.FrontSurface = 10
  879. obj66.BottomSurface = 10
  880. obj66.BackSurface = 10
  881. obj66.Anchored = true
  882. obj66.BrickColor = BrickColor.new("Black")
  883. obj66.Name = "Carry Handle"
  884. obj66.Parent = Gun
  885.  
  886. -- 67 - Mesh
  887. obj67 = Instance.new("SpecialMesh")
  888. obj67.MeshType = Enum.MeshType.Wedge
  889. obj67.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
  890. obj67.Parent = obj66
  891.  
  892. -- 68 - Carry Handle
  893. obj68 = Instance.new("Part")
  894. obj68.CFrame = CFrame.new(Vector3.new(15.3690929, 14.0666552, -10.0196638)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  895. obj68.FormFactor = 'Custom'
  896. obj68.LeftSurface = 10
  897. obj68.TopSurface = 10
  898. obj68.RightSurface = 10
  899. obj68.Material = 'SmoothPlastic'
  900. obj68.Size = Vector3.new(1, 1, 1)
  901. obj68.FrontSurface = 10
  902. obj68.BottomSurface = 10
  903. obj68.BackSurface = 10
  904. obj68.Anchored = true
  905. obj68.BrickColor = BrickColor.new("Black")
  906. obj68.Name = "Carry Handle"
  907. obj68.Parent = Gun
  908.  
  909. -- 69 - Mesh
  910. obj69 = Instance.new("CylinderMesh")
  911. obj69.Scale = Vector3.new(0.115384638, 0.0384615399, 0.115384638)
  912. obj69.Parent = obj68
  913.  
  914. -- 70 - Carry Handle
  915. obj70 = Instance.new("Part")
  916. obj70.CFrame = CFrame.new(Vector3.new(15.5230913, 14.0746546, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
  917. obj70.FormFactor = 'Custom'
  918. obj70.LeftSurface = 10
  919. obj70.TopSurface = 10
  920. obj70.RightSurface = 10
  921. obj70.Material = 'SmoothPlastic'
  922. obj70.Size = Vector3.new(1, 1, 1)
  923. obj70.FrontSurface = 10
  924. obj70.BottomSurface = 10
  925. obj70.BackSurface = 10
  926. obj70.Anchored = true
  927. obj70.BrickColor = BrickColor.new("Black")
  928. obj70.Name = "Carry Handle"
  929. obj70.Parent = Gun
  930.  
  931. -- 71 - Mesh
  932. obj71 = Instance.new("SpecialMesh")
  933. obj71.MeshType = Enum.MeshType.Wedge
  934. obj71.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
  935. obj71.Parent = obj70
  936.  
  937. -- 72 - Carry Handle
  938. obj72 = Instance.new("Part")
  939. obj72.CFrame = CFrame.new(Vector3.new(16.1380939, 13.9976549, -10.0586653)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  940. obj72.FormFactor = 'Custom'
  941. obj72.LeftSurface = 10
  942. obj72.TopSurface = 10
  943. obj72.RightSurface = 10
  944. obj72.Material = 'SmoothPlastic'
  945. obj72.Size = Vector3.new(1, 1, 1)
  946. obj72.FrontSurface = 10
  947. obj72.BottomSurface = 10
  948. obj72.BackSurface = 10
  949. obj72.Anchored = true
  950. obj72.BrickColor = BrickColor.new("Dark stone grey")
  951. obj72.Name = "Carry Handle"
  952. obj72.Parent = Gun
  953.  
  954. -- 73 - Mesh
  955. obj73 = Instance.new("CylinderMesh")
  956. obj73.Scale = Vector3.new(0.115384638, 0.0384615399, 0.100000016)
  957. obj73.Parent = obj72
  958.  
  959. -- 74 - Carry Handle
  960. obj74 = Instance.new("Part")
  961. obj74.CFrame = CFrame.new(Vector3.new(15.3380947, 14.1516542, -10.0276651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  962. obj74.FormFactor = 'Custom'
  963. obj74.LeftSurface = 10
  964. obj74.TopSurface = 10
  965. obj74.RightSurface = 10
  966. obj74.Material = 'SmoothPlastic'
  967. obj74.Size = Vector3.new(1, 1, 1)
  968. obj74.FrontSurface = 10
  969. obj74.BottomSurface = 10
  970. obj74.BackSurface = 10
  971. obj74.Anchored = true
  972. obj74.BrickColor = BrickColor.new("Dark stone grey")
  973. obj74.Name = "Carry Handle"
  974. obj74.Parent = Gun
  975.  
  976. -- 75 - Mesh
  977. obj75 = Instance.new("SpecialMesh")
  978. obj75.MeshType = Enum.MeshType.Brick
  979. obj75.Scale = Vector3.new(0.100000016, 0.0538461618, 0.0230769273)
  980. obj75.Parent = obj74
  981.  
  982. -- 76 - Carry Handle
  983. obj76 = Instance.new("Part")
  984. obj76.CFrame = CFrame.new(Vector3.new(15.3880978, 14.0666552, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  985. obj76.FormFactor = 'Custom'
  986. obj76.LeftSurface = 10
  987. obj76.TopSurface = 10
  988. obj76.RightSurface = 10
  989. obj76.Material = 'SmoothPlastic'
  990. obj76.Size = Vector3.new(1, 1, 1)
  991. obj76.FrontSurface = 10
  992. obj76.BottomSurface = 10
  993. obj76.BackSurface = 10
  994. obj76.Anchored = true
  995. obj76.BrickColor = BrickColor.new("Black")
  996. obj76.Name = "Carry Handle"
  997. obj76.Parent = Gun
  998.  
  999. -- 77 - Mesh
  1000. obj77 = Instance.new("SpecialMesh")
  1001. obj77.MeshType = Enum.MeshType.Brick
  1002. obj77.Scale = Vector3.new(0.230769247, 0.115384638, 0.15384616)
  1003. obj77.Parent = obj76
  1004.  
  1005. -- 78 - Carry Handle
  1006. obj78 = Instance.new("Part")
  1007. obj78.CFrame = CFrame.new(Vector3.new(15.3340969, 14.1396551, -9.86666393)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
  1008. obj78.FormFactor = 'Custom'
  1009. obj78.LeftSurface = 10
  1010. obj78.TopSurface = 10
  1011. obj78.RightSurface = 10
  1012. obj78.Material = 'SmoothPlastic'
  1013. obj78.Size = Vector3.new(1, 1, 1)
  1014. obj78.FrontSurface = 10
  1015. obj78.BottomSurface = 10
  1016. obj78.BackSurface = 10
  1017. obj78.Anchored = true
  1018. obj78.BrickColor = BrickColor.new("Black")
  1019. obj78.Name = "Carry Handle"
  1020. obj78.Parent = Gun
  1021.  
  1022. -- 79 - Mesh
  1023. obj79 = Instance.new("CylinderMesh")
  1024. obj79.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
  1025. obj79.Parent = obj78
  1026.  
  1027. -- 80 - Carry Handle
  1028. obj80 = Instance.new("Part")
  1029. obj80.CFrame = CFrame.new(Vector3.new(15.6730919, 14.0016546, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1030. obj80.FormFactor = 'Custom'
  1031. obj80.LeftSurface = 10
  1032. obj80.TopSurface = 10
  1033. obj80.RightSurface = 10
  1034. obj80.Material = 'SmoothPlastic'
  1035. obj80.Size = Vector3.new(1, 1, 1)
  1036. obj80.FrontSurface = 10
  1037. obj80.BottomSurface = 10
  1038. obj80.BackSurface = 10
  1039. obj80.Anchored = true
  1040. obj80.BrickColor = BrickColor.new("Black")
  1041. obj80.Name = "Carry Handle"
  1042. obj80.Parent = Gun
  1043.  
  1044. -- 81 - Mesh
  1045. obj81 = Instance.new("SpecialMesh")
  1046. obj81.MeshType = Enum.MeshType.Brick
  1047. obj81.Scale = Vector3.new(0.969230831, 0.0384615399, 0.15384616)
  1048. obj81.Parent = obj80
  1049.  
  1050. -- 82 - Carry Handle
  1051. obj82 = Instance.new("Part")
  1052. obj82.CFrame = CFrame.new(Vector3.new(15.3500957, 14.1856546, -9.89666271)) * CFrame.Angles(-0, -1.5707963705063, 0)
  1053. obj82.FormFactor = 'Custom'
  1054. obj82.LeftSurface = 10
  1055. obj82.TopSurface = 10
  1056. obj82.RightSurface = 10
  1057. obj82.Material = 'SmoothPlastic'
  1058. obj82.Size = Vector3.new(1, 1, 1)
  1059. obj82.FrontSurface = 10
  1060. obj82.BottomSurface = 10
  1061. obj82.BackSurface = 10
  1062. obj82.Anchored = true
  1063. obj82.BrickColor = BrickColor.new("Dark stone grey")
  1064. obj82.Name = "Carry Handle"
  1065. obj82.Parent = Gun
  1066.  
  1067. -- 83 - Mesh
  1068. obj83 = Instance.new("SpecialMesh")
  1069. obj83.MeshType = Enum.MeshType.Wedge
  1070. obj83.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0769230872)
  1071. obj83.Parent = obj82
  1072.  
  1073. -- 84 - Clip
  1074. obj84 = Instance.new("Part")
  1075. obj84.CFrame = CFrame.new(Vector3.new(15.9554167, 13.1883135, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
  1076. obj84.FormFactor = 'Custom'
  1077. obj84.LeftSurface = 10
  1078. obj84.TopSurface = 10
  1079. obj84.RightSurface = 10
  1080. obj84.Material = 'SmoothPlastic'
  1081. obj84.Size = Vector3.new(1, 1, 1)
  1082. obj84.FrontSurface = 10
  1083. obj84.BottomSurface = 10
  1084. obj84.BackSurface = 10
  1085. obj84.Anchored = true
  1086. obj84.BrickColor = BrickColor.new("Black")
  1087. obj84.Name = "Clip"
  1088. obj84.Parent = Gun
  1089.  
  1090. -- 85 - Mesh
  1091. obj85 = Instance.new("BlockMesh")
  1092. obj85.Scale = Vector3.new(0.114285707, 0.19047612, 0.104761899)
  1093. obj85.Parent = obj84
  1094.  
  1095. -- 86 - Clip
  1096. obj86 = Instance.new("Part")
  1097. obj86.CFrame = CFrame.new(Vector3.new(16.1022205, 13.0409546, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
  1098. obj86.FormFactor = 'Custom'
  1099. obj86.LeftSurface = 10
  1100. obj86.TopSurface = 10
  1101. obj86.RightSurface = 10
  1102. obj86.Material = 'SmoothPlastic'
  1103. obj86.Size = Vector3.new(1, 1, 1)
  1104. obj86.FrontSurface = 10
  1105. obj86.BottomSurface = 10
  1106. obj86.BackSurface = 10
  1107. obj86.Anchored = true
  1108. obj86.BrickColor = BrickColor.new("Black")
  1109. obj86.Name = "Clip"
  1110. obj86.Parent = Gun
  1111.  
  1112. -- 87 - Mesh
  1113. obj87 = Instance.new("BlockMesh")
  1114. obj87.Scale = Vector3.new(0.0666666627, 0.19047612, 0.104761899)
  1115. obj87.Parent = obj86
  1116.  
  1117. -- 88 - Clip
  1118. obj88 = Instance.new("Part")
  1119. obj88.CFrame = CFrame.new(Vector3.new(15.9752455, 13.0208406, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
  1120. obj88.FormFactor = 'Custom'
  1121. obj88.LeftSurface = 10
  1122. obj88.TopSurface = 10
  1123. obj88.RightSurface = 10
  1124. obj88.Material = 'SmoothPlastic'
  1125. obj88.Size = Vector3.new(1, 1, 1)
  1126. obj88.FrontSurface = 10
  1127. obj88.BottomSurface = 10
  1128. obj88.BackSurface = 10
  1129. obj88.Anchored = true
  1130. obj88.BrickColor = BrickColor.new("Black")
  1131. obj88.Name = "Clip"
  1132. obj88.Parent = Gun
  1133.  
  1134. -- 89 - Mesh
  1135. obj89 = Instance.new("BlockMesh")
  1136. obj89.Scale = Vector3.new(0.114285707, 0.19047612, 0.104761899)
  1137. obj89.Parent = obj88
  1138.  
  1139. -- 90 - Clip
  1140. obj90 = Instance.new("Part")
  1141. obj90.CFrame = CFrame.new(Vector3.new(15.8670683, 13.0037107, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
  1142. obj90.FormFactor = 'Custom'
  1143. obj90.LeftSurface = 10
  1144. obj90.TopSurface = 10
  1145. obj90.RightSurface = 10
  1146. obj90.Material = 'SmoothPlastic'
  1147. obj90.Size = Vector3.new(1, 1, 1)
  1148. obj90.FrontSurface = 10
  1149. obj90.BottomSurface = 10
  1150. obj90.BackSurface = 10
  1151. obj90.Anchored = true
  1152. obj90.BrickColor = BrickColor.new("Black")
  1153. obj90.Name = "Clip"
  1154. obj90.Parent = Gun
  1155.  
  1156. -- 91 - Mesh
  1157. obj91 = Instance.new("BlockMesh")
  1158. obj91.Scale = Vector3.new(0.066666618, 0.19047612, 0.104761899)
  1159. obj91.Parent = obj90
  1160.  
  1161. -- 92 - Clip
  1162. obj92 = Instance.new("Part")
  1163. obj92.CFrame = CFrame.new(Vector3.new(15.9221907, 13.1857014, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
  1164. obj92.FormFactor = 'Custom'
  1165. obj92.LeftSurface = 10
  1166. obj92.TopSurface = 10
  1167. obj92.RightSurface = 10
  1168. obj92.Material = 'SmoothPlastic'
  1169. obj92.Size = Vector3.new(1, 1, 1)
  1170. obj92.FrontSurface = 10
  1171. obj92.BottomSurface = 10
  1172. obj92.BackSurface = 10
  1173. obj92.Anchored = true
  1174. obj92.BrickColor = BrickColor.new("Black")
  1175. obj92.Name = "Clip"
  1176. obj92.Parent = Gun
  1177.  
  1178. -- 93 - Mesh
  1179. obj93 = Instance.new("BlockMesh")
  1180. obj93.Scale = Vector3.new(0.27619043, 0.19047612, 0.0666666478)
  1181. obj93.Parent = obj92
  1182.  
  1183. -- 94 - Clip
  1184. obj94 = Instance.new("Part")
  1185. obj94.CFrame = CFrame.new(Vector3.new(15.8462324, 13.179719, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
  1186. obj94.FormFactor = 'Custom'
  1187. obj94.LeftSurface = 10
  1188. obj94.TopSurface = 10
  1189. obj94.RightSurface = 10
  1190. obj94.Material = 'SmoothPlastic'
  1191. obj94.Size = Vector3.new(1, 1, 1)
  1192. obj94.FrontSurface = 10
  1193. obj94.BottomSurface = 10
  1194. obj94.BackSurface = 10
  1195. obj94.Anchored = true
  1196. obj94.BrickColor = BrickColor.new("Black")
  1197. obj94.Name = "Clip"
  1198. obj94.Parent = Gun
  1199.  
  1200. -- 95 - Mesh
  1201. obj95 = Instance.new("BlockMesh")
  1202. obj95.Scale = Vector3.new(0.066666618, 0.19047612, 0.104761899)
  1203. obj95.Parent = obj94
  1204.  
  1205. -- 96 - Clip
  1206. obj96 = Instance.new("Part")
  1207. obj96.CFrame = CFrame.new(Vector3.new(15.9154615, 13.4758568, -9.95719814)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
  1208. obj96.FormFactor = 'Custom'
  1209. obj96.LeftSurface = 10
  1210. obj96.TopSurface = 10
  1211. obj96.RightSurface = 10
  1212. obj96.Material = 'SmoothPlastic'
  1213. obj96.Size = Vector3.new(1, 1, 1)
  1214. obj96.FrontSurface = 10
  1215. obj96.BottomSurface = 10
  1216. obj96.BackSurface = 10
  1217. obj96.Anchored = true
  1218. obj96.BrickColor = BrickColor.new("Black")
  1219. obj96.Name = "Clip"
  1220. obj96.Parent = Gun
  1221.  
  1222. -- 97 - Mesh
  1223. obj97 = Instance.new("BlockMesh")
  1224. obj97.Scale = Vector3.new(0.27619043, 0.428571343, 0.0666666478)
  1225. obj97.Parent = obj96
  1226.  
  1227. -- 98 - Clip
  1228. obj98 = Instance.new("Part")
  1229. obj98.CFrame = CFrame.new(Vector3.new(16.077364, 13.4758568, -9.95719624)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
  1230. obj98.FormFactor = 'Custom'
  1231. obj98.LeftSurface = 10
  1232. obj98.TopSurface = 10
  1233. obj98.RightSurface = 10
  1234. obj98.Material = 'SmoothPlastic'
  1235. obj98.Size = Vector3.new(1, 1, 1)
  1236. obj98.FrontSurface = 10
  1237. obj98.BottomSurface = 10
  1238. obj98.BackSurface = 10
  1239. obj98.Anchored = true
  1240. obj98.BrickColor = BrickColor.new("Black")
  1241. obj98.Name = "Clip"
  1242. obj98.Parent = Gun
  1243.  
  1244. -- 99 - Mesh
  1245. obj99 = Instance.new("BlockMesh")
  1246. obj99.Scale = Vector3.new(0.0666666627, 0.428571343, 0.104761899)
  1247. obj99.Parent = obj98
  1248.  
  1249. -- 100 - Clip
  1250. obj100 = Instance.new("Part")
  1251. obj100.CFrame = CFrame.new(Vector3.new(15.9487944, 13.4758539, -9.95719624)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
  1252. obj100.FormFactor = 'Custom'
  1253. obj100.LeftSurface = 10
  1254. obj100.TopSurface = 10
  1255. obj100.RightSurface = 10
  1256. obj100.Material = 'SmoothPlastic'
  1257. obj100.Size = Vector3.new(1, 1, 1)
  1258. obj100.FrontSurface = 10
  1259. obj100.BottomSurface = 10
  1260. obj100.BackSurface = 10
  1261. obj100.Anchored = true
  1262. obj100.BrickColor = BrickColor.new("Black")
  1263. obj100.Name = "Clip"
  1264. obj100.Parent = Gun
  1265.  
  1266. -- 101 - Mesh
  1267. obj101 = Instance.new("BlockMesh")
  1268. obj101.Scale = Vector3.new(0.114285707, 0.428571343, 0.104761899)
  1269. obj101.Parent = obj100
  1270.  
  1271. -- 102 - Clip
  1272. obj102 = Instance.new("Part")
  1273. obj102.CFrame = CFrame.new(Vector3.new(15.8392744, 13.4758511, -9.95719814)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
  1274. obj102.FormFactor = 'Custom'
  1275. obj102.LeftSurface = 10
  1276. obj102.TopSurface = 10
  1277. obj102.RightSurface = 10
  1278. obj102.Material = 'SmoothPlastic'
  1279. obj102.Size = Vector3.new(1, 1, 1)
  1280. obj102.FrontSurface = 10
  1281. obj102.BottomSurface = 10
  1282. obj102.BackSurface = 10
  1283. obj102.Anchored = true
  1284. obj102.BrickColor = BrickColor.new("Black")
  1285. obj102.Name = "Clip"
  1286. obj102.Parent = Gun
  1287.  
  1288. -- 103 - Mesh
  1289. obj103 = Instance.new("BlockMesh")
  1290. obj103.Scale = Vector3.new(0.066666618, 0.428571343, 0.104761899)
  1291. obj103.Parent = obj102
  1292.  
  1293. -- 104 - Clip
  1294. obj104 = Instance.new("Part")
  1295. obj104.CFrame = CFrame.new(Vector3.new(15.942317, 13.0156317, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
  1296. obj104.FormFactor = 'Custom'
  1297. obj104.LeftSurface = 10
  1298. obj104.TopSurface = 10
  1299. obj104.RightSurface = 10
  1300. obj104.Material = 'SmoothPlastic'
  1301. obj104.Size = Vector3.new(1, 1, 1)
  1302. obj104.FrontSurface = 10
  1303. obj104.BottomSurface = 10
  1304. obj104.BackSurface = 10
  1305. obj104.Anchored = true
  1306. obj104.BrickColor = BrickColor.new("Black")
  1307. obj104.Name = "Clip"
  1308. obj104.Parent = Gun
  1309.  
  1310. -- 105 - Mesh
  1311. obj105 = Instance.new("BlockMesh")
  1312. obj105.Scale = Vector3.new(0.27619043, 0.19047612, 0.0666666478)
  1313. obj105.Parent = obj104
  1314.  
  1315. -- 106 - Front Sight/Gas Tube
  1316. obj106 = Instance.new("Part")
  1317. obj106.CFrame = CFrame.new(Vector3.new(18.0110912, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  1318. obj106.FormFactor = 'Custom'
  1319. obj106.LeftSurface = 10
  1320. obj106.TopSurface = 10
  1321. obj106.RightSurface = 10
  1322. obj106.Material = 'SmoothPlastic'
  1323. obj106.Size = Vector3.new(1, 1, 1)
  1324. obj106.FrontSurface = 10
  1325. obj106.BottomSurface = 10
  1326. obj106.BackSurface = 10
  1327. obj106.Anchored = true
  1328. obj106.BrickColor = BrickColor.new("Black")
  1329. obj106.Name = "Front Sight/Gas Tube"
  1330. obj106.Parent = Gun
  1331.  
  1332. -- 107 - Mesh
  1333. obj107 = Instance.new("CylinderMesh")
  1334. obj107.Scale = Vector3.new(0.134615377, 0.0384615399, 0.15384616)
  1335. obj107.Parent = obj106
  1336.  
  1337. -- 108 - Front Sight/Gas Tube
  1338. obj108 = Instance.new("Part")
  1339. obj108.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1436548, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1340. obj108.FormFactor = 'Custom'
  1341. obj108.LeftSurface = 10
  1342. obj108.TopSurface = 10
  1343. obj108.RightSurface = 10
  1344. obj108.Material = 'SmoothPlastic'
  1345. obj108.Size = Vector3.new(1, 1, 1)
  1346. obj108.FrontSurface = 10
  1347. obj108.BottomSurface = 10
  1348. obj108.BackSurface = 10
  1349. obj108.Anchored = true
  1350. obj108.BrickColor = BrickColor.new("Black")
  1351. obj108.Name = "Front Sight/Gas Tube"
  1352. obj108.Parent = Gun
  1353.  
  1354. -- 109 - Mesh
  1355. obj109 = Instance.new("SpecialMesh")
  1356. obj109.MeshType = Enum.MeshType.Brick
  1357. obj109.Scale = Vector3.new(0.0846154168, 0.0615384318, 0.0769230798)
  1358. obj109.Parent = obj108
  1359.  
  1360. -- 110 - Front Sight/Gas Tube
  1361. obj110 = Instance.new("Part")
  1362. obj110.CFrame = CFrame.new(Vector3.new(18.2300873, 13.747653, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1363. obj110.FormFactor = 'Custom'
  1364. obj110.LeftSurface = 10
  1365. obj110.TopSurface = 10
  1366. obj110.RightSurface = 10
  1367. obj110.Material = 'SmoothPlastic'
  1368. obj110.Size = Vector3.new(1, 1, 1)
  1369. obj110.FrontSurface = 10
  1370. obj110.BottomSurface = 10
  1371. obj110.BackSurface = 10
  1372. obj110.Anchored = true
  1373. obj110.BrickColor = BrickColor.new("Black")
  1374. obj110.Name = "Front Sight/Gas Tube"
  1375. obj110.Parent = Gun
  1376.  
  1377. -- 111 - Mesh
  1378. obj111 = Instance.new("SpecialMesh")
  1379. obj111.MeshType = Enum.MeshType.Brick
  1380. obj111.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230798)
  1381. obj111.Parent = obj110
  1382.  
  1383. -- 112 - Front Sight/Gas Tube
  1384. obj112 = Instance.new("Part")
  1385. obj112.CFrame = CFrame.new(Vector3.new(18.2340908, 14.0046549, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1386. obj112.FormFactor = 'Custom'
  1387. obj112.LeftSurface = 10
  1388. obj112.TopSurface = 10
  1389. obj112.RightSurface = 10
  1390. obj112.Material = 'SmoothPlastic'
  1391. obj112.Size = Vector3.new(1, 1, 1)
  1392. obj112.FrontSurface = 10
  1393. obj112.BottomSurface = 10
  1394. obj112.BackSurface = 10
  1395. obj112.Anchored = true
  1396. obj112.BrickColor = BrickColor.new("Black")
  1397. obj112.Name = "Front Sight/Gas Tube"
  1398. obj112.Parent = Gun
  1399.  
  1400. -- 113 - Mesh
  1401. obj113 = Instance.new("SpecialMesh")
  1402. obj113.MeshType = Enum.MeshType.Brick
  1403. obj113.Scale = Vector3.new(0.0307692327, 0.292307645, 0.0769230798)
  1404. obj113.Parent = obj112
  1405.  
  1406. -- 114 - Front Sight/Gas Tube
  1407. obj114 = Instance.new("Part")
  1408. obj114.CFrame = CFrame.new(Vector3.new(18.2690887, 13.7246542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1409. obj114.FormFactor = 'Custom'
  1410. obj114.LeftSurface = 10
  1411. obj114.TopSurface = 10
  1412. obj114.RightSurface = 10
  1413. obj114.Material = 'SmoothPlastic'
  1414. obj114.Size = Vector3.new(1, 1, 1)
  1415. obj114.FrontSurface = 10
  1416. obj114.BottomSurface = 10
  1417. obj114.BackSurface = 10
  1418. obj114.Anchored = true
  1419. obj114.BrickColor = BrickColor.new("Black")
  1420. obj114.Name = "Front Sight/Gas Tube"
  1421. obj114.Parent = Gun
  1422.  
  1423. -- 115 - Mesh
  1424. obj115 = Instance.new("SpecialMesh")
  1425. obj115.MeshType = Enum.MeshType.Brick
  1426. obj115.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230798)
  1427. obj115.Parent = obj114
  1428.  
  1429. -- 116 - Front Sight/Gas Tube
  1430. obj116 = Instance.new("Part")
  1431. obj116.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1476545, -9.92766476)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  1432. obj116.FormFactor = 'Custom'
  1433. obj116.LeftSurface = 10
  1434. obj116.TopSurface = 10
  1435. obj116.RightSurface = 10
  1436. obj116.Material = 'SmoothPlastic'
  1437. obj116.Size = Vector3.new(1, 1, 1)
  1438. obj116.FrontSurface = 10
  1439. obj116.BottomSurface = 10
  1440. obj116.BackSurface = 10
  1441. obj116.Anchored = true
  1442. obj116.BrickColor = BrickColor.new("Black")
  1443. obj116.Name = "Front Sight/Gas Tube"
  1444. obj116.Parent = Gun
  1445.  
  1446. -- 117 - Mesh
  1447. obj117 = Instance.new("CylinderMesh")
  1448. obj117.Scale = Vector3.new(0.100000016, 0.00769230817, 0.115384638)
  1449. obj117.Parent = obj116
  1450.  
  1451. -- 118 - Front Sight/Gas Tube
  1452. obj118 = Instance.new("Part")
  1453. obj118.CFrame = CFrame.new(Vector3.new(18.2300873, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  1454. obj118.FormFactor = 'Custom'
  1455. obj118.LeftSurface = 10
  1456. obj118.TopSurface = 10
  1457. obj118.RightSurface = 10
  1458. obj118.Material = 'SmoothPlastic'
  1459. obj118.Size = Vector3.new(1, 1, 1)
  1460. obj118.FrontSurface = 10
  1461. obj118.BottomSurface = 10
  1462. obj118.BackSurface = 10
  1463. obj118.Anchored = true
  1464. obj118.BrickColor = BrickColor.new("Black")
  1465. obj118.Name = "Front Sight/Gas Tube"
  1466. obj118.Parent = Gun
  1467.  
  1468. -- 119 - Mesh
  1469. obj119 = Instance.new("CylinderMesh")
  1470. obj119.Scale = Vector3.new(0.134615377, 0.0538461618, 0.15384616)
  1471. obj119.Parent = obj118
  1472.  
  1473. -- 120 - Front Sight/Gas Tube
  1474. obj120 = Instance.new("Part")
  1475. obj120.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1476545, -9.996665)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  1476. obj120.FormFactor = 'Custom'
  1477. obj120.LeftSurface = 10
  1478. obj120.TopSurface = 10
  1479. obj120.RightSurface = 10
  1480. obj120.Material = 'SmoothPlastic'
  1481. obj120.Size = Vector3.new(1, 1, 1)
  1482. obj120.FrontSurface = 10
  1483. obj120.BottomSurface = 10
  1484. obj120.BackSurface = 10
  1485. obj120.Anchored = true
  1486. obj120.BrickColor = BrickColor.new("Black")
  1487. obj120.Name = "Front Sight/Gas Tube"
  1488. obj120.Parent = Gun
  1489.  
  1490. -- 121 - Mesh
  1491. obj121 = Instance.new("CylinderMesh")
  1492. obj121.Scale = Vector3.new(0.100000016, 0.00769230817, 0.115384638)
  1493. obj121.Parent = obj120
  1494.  
  1495. -- 122 - Front Sight/Gas Tube
  1496. obj122 = Instance.new("Part")
  1497. obj122.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1856546, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1498. obj122.FormFactor = 'Custom'
  1499. obj122.LeftSurface = 10
  1500. obj122.TopSurface = 10
  1501. obj122.RightSurface = 10
  1502. obj122.Material = 'SmoothPlastic'
  1503. obj122.Size = Vector3.new(1, 1, 1)
  1504. obj122.FrontSurface = 10
  1505. obj122.BottomSurface = 10
  1506. obj122.BackSurface = 10
  1507. obj122.Anchored = true
  1508. obj122.BrickColor = BrickColor.new("Black")
  1509. obj122.Name = "Front Sight/Gas Tube"
  1510. obj122.Parent = Gun
  1511.  
  1512. -- 123 - Mesh
  1513. obj123 = Instance.new("SpecialMesh")
  1514. obj123.MeshType = Enum.MeshType.Brick
  1515. obj123.Scale = Vector3.new(0.00769230817, 0.0230769273, 0.00769230817)
  1516. obj123.Parent = obj122
  1517.  
  1518. -- 124 - Front Sight/Gas Tube
  1519. obj124 = Instance.new("Part")
  1520. obj124.CFrame = CFrame.new(Vector3.new(18.1230907, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  1521. obj124.FormFactor = 'Custom'
  1522. obj124.LeftSurface = 10
  1523. obj124.TopSurface = 10
  1524. obj124.RightSurface = 10
  1525. obj124.Material = 'SmoothPlastic'
  1526. obj124.Size = Vector3.new(1, 1, 1)
  1527. obj124.FrontSurface = 10
  1528. obj124.BottomSurface = 10
  1529. obj124.BackSurface = 10
  1530. obj124.Anchored = true
  1531. obj124.BrickColor = BrickColor.new("Black")
  1532. obj124.Name = "Front Sight/Gas Tube"
  1533. obj124.Parent = Gun
  1534.  
  1535. -- 125 - Mesh
  1536. obj125 = Instance.new("CylinderMesh")
  1537. obj125.Scale = Vector3.new(0.134615377, 0.0384615399, 0.15384616)
  1538. obj125.Parent = obj124
  1539.  
  1540. -- 126 - Front Sight/Gas Tube
  1541. obj126 = Instance.new("Part")
  1542. obj126.CFrame = CFrame.new(Vector3.new(18.1230907, 13.9016523, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1543. obj126.FormFactor = 'Custom'
  1544. obj126.LeftSurface = 10
  1545. obj126.TopSurface = 10
  1546. obj126.RightSurface = 10
  1547. obj126.Material = 'SmoothPlastic'
  1548. obj126.Size = Vector3.new(1, 1, 1)
  1549. obj126.FrontSurface = 10
  1550. obj126.BottomSurface = 10
  1551. obj126.BackSurface = 10
  1552. obj126.Anchored = true
  1553. obj126.BrickColor = BrickColor.new("Black")
  1554. obj126.Name = "Front Sight/Gas Tube"
  1555. obj126.Parent = Gun
  1556.  
  1557. -- 127 - Mesh
  1558. obj127 = Instance.new("SpecialMesh")
  1559. obj127.MeshType = Enum.MeshType.Brick
  1560. obj127.Scale = Vector3.new(0.192307696, 0.0307691991, 0.0769230798)
  1561. obj127.Parent = obj126
  1562.  
  1563. -- 128 - Front Sight/Gas Tube
  1564. obj128 = Instance.new("Part")
  1565. obj128.CFrame = CFrame.new(Vector3.new(18.0890884, 14.035655, -9.96266651)) * CFrame.Angles(3.141592502594, 3.4951305849518e-008, -2.5481803417206)
  1566. obj128.FormFactor = 'Custom'
  1567. obj128.LeftSurface = 10
  1568. obj128.TopSurface = 10
  1569. obj128.RightSurface = 10
  1570. obj128.Material = 'SmoothPlastic'
  1571. obj128.Size = Vector3.new(1, 1, 1)
  1572. obj128.FrontSurface = 10
  1573. obj128.BottomSurface = 10
  1574. obj128.BackSurface = 10
  1575. obj128.Anchored = true
  1576. obj128.BrickColor = BrickColor.new("Black")
  1577. obj128.Name = "Front Sight/Gas Tube"
  1578. obj128.Parent = Gun
  1579.  
  1580. -- 129 - Mesh
  1581. obj129 = Instance.new("SpecialMesh")
  1582. obj129.MeshType = Enum.MeshType.Brick
  1583. obj129.Scale = Vector3.new(0.0384615399, 0.299999893, 0.0769230798)
  1584. obj129.Parent = obj128
  1585.  
  1586. -- 130 - Front Sight/Gas Tube
  1587. obj130 = Instance.new("Part")
  1588. obj130.CFrame = CFrame.new(Vector3.new(18.2300873, 13.7126532, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1589. obj130.FormFactor = 'Custom'
  1590. obj130.LeftSurface = 10
  1591. obj130.TopSurface = 10
  1592. obj130.RightSurface = 10
  1593. obj130.Material = 'SmoothPlastic'
  1594. obj130.Size = Vector3.new(1, 1, 1)
  1595. obj130.FrontSurface = 10
  1596. obj130.BottomSurface = 10
  1597. obj130.BackSurface = 10
  1598. obj130.Anchored = true
  1599. obj130.BrickColor = BrickColor.new("Black")
  1600. obj130.Name = "Front Sight/Gas Tube"
  1601. obj130.Parent = Gun
  1602.  
  1603. -- 131 - Mesh
  1604. obj131 = Instance.new("SpecialMesh")
  1605. obj131.MeshType = Enum.MeshType.Brick
  1606. obj131.Scale = Vector3.new(0.0384615399, 0.0307692327, 0.0769230798)
  1607. obj131.Parent = obj130
  1608.  
  1609. -- 132 - Front Sight/Gas Tube
  1610. obj132 = Instance.new("Part")
  1611. obj132.CFrame = CFrame.new(Vector3.new(18.2000904, 14.0856543, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1612. obj132.FormFactor = 'Custom'
  1613. obj132.LeftSurface = 10
  1614. obj132.TopSurface = 10
  1615. obj132.RightSurface = 10
  1616. obj132.Material = 'SmoothPlastic'
  1617. obj132.Size = Vector3.new(1, 1, 1)
  1618. obj132.FrontSurface = 10
  1619. obj132.BottomSurface = 10
  1620. obj132.BackSurface = 10
  1621. obj132.Anchored = true
  1622. obj132.BrickColor = BrickColor.new("Black")
  1623. obj132.Name = "Front Sight/Gas Tube"
  1624. obj132.Parent = Gun
  1625.  
  1626. -- 133 - Mesh
  1627. obj133 = Instance.new("SpecialMesh")
  1628. obj133.MeshType = Enum.MeshType.Brick
  1629. obj133.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230872)
  1630. obj133.Parent = obj132
  1631.  
  1632. -- 134 - Front Sight/Gas Tube
  1633. obj134 = Instance.new("Part")
  1634. obj134.CFrame = CFrame.new(Vector3.new(18.1230907, 13.8816538, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1635. obj134.FormFactor = 'Custom'
  1636. obj134.LeftSurface = 10
  1637. obj134.TopSurface = 10
  1638. obj134.RightSurface = 10
  1639. obj134.Material = 'SmoothPlastic'
  1640. obj134.Size = Vector3.new(1, 1, 1)
  1641. obj134.FrontSurface = 10
  1642.  
  1643. obj134.BottomSurface = 10
  1644.  
  1645. obj134.BackSurface = 10
  1646.  
  1647. obj134.Anchored = true
  1648.  
  1649. obj134.BrickColor = BrickColor.new("Black")
  1650.  
  1651. obj134.Name = "Front Sight/Gas Tube"
  1652.  
  1653. obj134.Parent = Gun
  1654.  
  1655.  
  1656.  
  1657. -- 135 - Mesh
  1658.  
  1659. obj135 = Instance.new("SpecialMesh")
  1660.  
  1661. obj135.MeshType = Enum.MeshType.Brick
  1662.  
  1663. obj135.Scale = Vector3.new(0.0307692327, 0.061538469, 0.061538469)
  1664.  
  1665. obj135.Parent = obj134
  1666.  
  1667.  
  1668.  
  1669. -- 136 - Handguard
  1670.  
  1671. obj136 = Instance.new("Part")
  1672.  
  1673. obj136.CFrame = CFrame.new(Vector3.new(16.1770878, 13.8626528, -9.96266651)) * CFrame.Angles(3.141592502594, 0, -0)
  1674.  
  1675. obj136.FormFactor = 'Custom'
  1676.  
  1677. obj136.LeftSurface = 10
  1678.  
  1679. obj136.TopSurface = 10
  1680.  
  1681. obj136.RightSurface = 10
  1682.  
  1683. obj136.Material = 'SmoothPlastic'
  1684.  
  1685. obj136.Size = Vector3.new(1, 1, 1)
  1686.  
  1687. obj136.FrontSurface = 10
  1688.  
  1689. obj136.BottomSurface = 10
  1690.  
  1691. obj136.BackSurface = 10
  1692.  
  1693. obj136.Anchored = true
  1694.  
  1695. obj136.BrickColor = BrickColor.new("Black")
  1696.  
  1697. obj136.Name = "Handguard"
  1698.  
  1699. obj136.Parent = Gun
  1700.  
  1701.  
  1702.  
  1703. -- 137 - Mesh
  1704.  
  1705. obj137 = Instance.new("SpecialMesh")
  1706.  
  1707. obj137.MeshType = Enum.MeshType.Brick
  1708.  
  1709. obj137.Scale = Vector3.new(0.0384615399, 0.315384597, 0.15384616)
  1710.  
  1711. obj137.Parent = obj136
  1712.  
  1713.  
  1714.  
  1715. -- 138 - Handguard
  1716.  
  1717. obj138 = Instance.new("Part")
  1718.  
  1719. obj138.CFrame = CFrame.new(Vector3.new(17.9190941, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  1720.  
  1721. obj138.FormFactor = 'Custom'
  1722.  
  1723. obj138.LeftSurface = 10
  1724.  
  1725. obj138.TopSurface = 10
  1726.  
  1727. obj138.RightSurface = 10
  1728.  
  1729. obj138.Material = 'SmoothPlastic'
  1730.  
  1731. obj138.Size = Vector3.new(1, 1, 1)
  1732.  
  1733. obj138.FrontSurface = 10
  1734.  
  1735. obj138.BottomSurface = 10
  1736.  
  1737. obj138.BackSurface = 10
  1738.  
  1739. obj138.Anchored = true
  1740.  
  1741. obj138.BrickColor = BrickColor.new("Black")
  1742.  
  1743. obj138.Name = "Handguard"
  1744.  
  1745. obj138.Parent = Gun
  1746.  
  1747.  
  1748.  
  1749. -- 139 - Mesh
  1750.  
  1751. obj139 = Instance.new("CylinderMesh")
  1752.  
  1753. obj139.Scale = Vector3.new(0.215384603, 0.0615384653, 0.346153855)
  1754.  
  1755. obj139.Parent = obj138
  1756.  
  1757.  
  1758.  
  1759. -- 140 - Handguard
  1760.  
  1761. obj140 = Instance.new("Part")
  1762.  
  1763. obj140.CFrame = CFrame.new(Vector3.new(17.5230885, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  1764.  
  1765. obj140.FormFactor = 'Custom'
  1766.  
  1767. obj140.LeftSurface = 10
  1768.  
  1769. obj140.TopSurface = 10
  1770.  
  1771. obj140.RightSurface = 10
  1772.  
  1773. obj140.Material = 'SmoothPlastic'
  1774.  
  1775. obj140.Size = Vector3.new(1, 1, 1)
  1776.  
  1777. obj140.FrontSurface = 10
  1778.  
  1779. obj140.BottomSurface = 10
  1780.  
  1781. obj140.BackSurface = 10
  1782.  
  1783. obj140.Anchored = true
  1784.  
  1785. obj140.BrickColor = BrickColor.new("Black")
  1786.  
  1787. obj140.Name = "Handguard"
  1788.  
  1789. obj140.Parent = Gun
  1790.  
  1791.  
  1792.  
  1793. -- 141 - Mesh
  1794.  
  1795. obj141 = Instance.new("CylinderMesh")
  1796.  
  1797. obj141.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  1798.  
  1799. obj141.Parent = obj140
  1800.  
  1801.  
  1802.  
  1803. -- 142 - Handguard
  1804.  
  1805. obj142 = Instance.new("Part")
  1806.  
  1807. obj142.CFrame = CFrame.new(Vector3.new(16.7380924, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  1808.  
  1809. obj142.FormFactor = 'Custom'
  1810.  
  1811. obj142.LeftSurface = 10
  1812.  
  1813. obj142.TopSurface = 10
  1814.  
  1815. obj142.RightSurface = 10
  1816.  
  1817. obj142.Material = 'SmoothPlastic'
  1818.  
  1819. obj142.Size = Vector3.new(1, 1, 1)
  1820.  
  1821. obj142.FrontSurface = 10
  1822.  
  1823. obj142.BottomSurface = 10
  1824.  
  1825. obj142.BackSurface = 10
  1826.  
  1827. obj142.Anchored = true
  1828.  
  1829. obj142.BrickColor = BrickColor.new("Black")
  1830.  
  1831. obj142.Name = "Handguard"
  1832.  
  1833. obj142.Parent = Gun
  1834.  
  1835.  
  1836.  
  1837. -- 143 - Mesh
  1838.  
  1839. obj143 = Instance.new("CylinderMesh")
  1840.  
  1841. obj143.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  1842.  
  1843. obj143.Parent = obj142
  1844.  
  1845.  
  1846.  
  1847. -- 144 - Handguard
  1848.  
  1849. obj144 = Instance.new("Part")
  1850.  
  1851. obj144.CFrame = CFrame.new(Vector3.new(16.2300854, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  1852.  
  1853. obj144.FormFactor = 'Custom'
  1854.  
  1855. obj144.LeftSurface = 10
  1856.  
  1857. obj144.TopSurface = 10
  1858.  
  1859. obj144.RightSurface = 10
  1860.  
  1861. obj144.Material = 'SmoothPlastic'
  1862.  
  1863. obj144.Size = Vector3.new(1, 1, 1)
  1864.  
  1865. obj144.FrontSurface = 10
  1866.  
  1867. obj144.BottomSurface = 10
  1868.  
  1869. obj144.BackSurface = 10
  1870.  
  1871. obj144.Anchored = true
  1872.  
  1873. obj144.BrickColor = BrickColor.new("Black")
  1874.  
  1875. obj144.Name = "Handguard"
  1876.  
  1877. obj144.Parent = Gun
  1878.  
  1879.  
  1880.  
  1881. -- 145 - Mesh
  1882.  
  1883. obj145 = Instance.new("CylinderMesh")
  1884.  
  1885. obj145.Scale = Vector3.new(0.307692319, 0.0230769273, 0.346153855)
  1886.  
  1887. obj145.Parent = obj144
  1888.  
  1889.  
  1890.  
  1891. -- 146 - Handguard
  1892.  
  1893. obj146 = Instance.new("Part")
  1894.  
  1895. obj146.CFrame = CFrame.new(Vector3.new(17.2610912, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  1896.  
  1897. obj146.FormFactor = 'Custom'
  1898.  
  1899. obj146.LeftSurface = 10
  1900.  
  1901. obj146.TopSurface = 10
  1902.  
  1903. obj146.RightSurface = 10
  1904.  
  1905. obj146.Material = 'SmoothPlastic'
  1906.  
  1907. obj146.Size = Vector3.new(1, 1, 1)
  1908.  
  1909. obj146.FrontSurface = 10
  1910.  
  1911. obj146.BottomSurface = 10
  1912.  
  1913. obj146.BackSurface = 10
  1914.  
  1915. obj146.Anchored = true
  1916.  
  1917. obj146.BrickColor = BrickColor.new("Black")
  1918.  
  1919. obj146.Name = "Handguard"
  1920.  
  1921. obj146.Parent = Gun
  1922.  
  1923.  
  1924.  
  1925. -- 147 - Mesh
  1926.  
  1927. obj147 = Instance.new("CylinderMesh")
  1928.  
  1929. obj147.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  1930.  
  1931. obj147.Parent = obj146
  1932.  
  1933.  
  1934.  
  1935. -- 148 - Handguard
  1936.  
  1937. obj148 = Instance.new("Part")
  1938.  
  1939. obj148.CFrame = CFrame.new(Vector3.new(16.1690922, 13.7016535, -9.89266491)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1940.  
  1941. obj148.FormFactor = 'Custom'
  1942.  
  1943. obj148.LeftSurface = 10
  1944.  
  1945. obj148.TopSurface = 10
  1946.  
  1947. obj148.RightSurface = 10
  1948.  
  1949. obj148.Material = 'SmoothPlastic'
  1950.  
  1951. obj148.Size = Vector3.new(1, 1, 1)
  1952.  
  1953. obj148.FrontSurface = 10
  1954.  
  1955. obj148.BottomSurface = 10
  1956.  
  1957. obj148.BackSurface = 10
  1958.  
  1959. obj148.Anchored = true
  1960.  
  1961. obj148.BrickColor = BrickColor.new("Black")
  1962.  
  1963. obj148.Name = "Handguard"
  1964.  
  1965. obj148.Parent = Gun
  1966.  
  1967.  
  1968.  
  1969. -- 149 - Mesh
  1970.  
  1971. obj149 = Instance.new("SpecialMesh")
  1972.  
  1973. obj149.MeshType = Enum.MeshType.Sphere
  1974.  
  1975. obj149.Scale = Vector3.new(0.0769230798, 0.0769230798, 0.0769230798)
  1976.  
  1977. obj149.Parent = obj148
  1978.  
  1979.  
  1980.  
  1981. -- 150 - Handguard
  1982.  
  1983. obj150 = Instance.new("Part")
  1984.  
  1985. obj150.CFrame = CFrame.new(Vector3.new(16.477087, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  1986.  
  1987. obj150.FormFactor = 'Custom'
  1988.  
  1989. obj150.LeftSurface = 10
  1990.  
  1991. obj150.TopSurface = 10
  1992.  
  1993. obj150.RightSurface = 10
  1994.  
  1995. obj150.Material = 'SmoothPlastic'
  1996.  
  1997. obj150.Size = Vector3.new(1, 1, 1)
  1998.  
  1999. obj150.FrontSurface = 10
  2000.  
  2001. obj150.BottomSurface = 10
  2002.  
  2003. obj150.BackSurface = 10
  2004.  
  2005. obj150.Anchored = true
  2006.  
  2007. obj150.BrickColor = BrickColor.new("Black")
  2008.  
  2009. obj150.Name = "Handguard"
  2010.  
  2011. obj150.Parent = Gun
  2012.  
  2013.  
  2014.  
  2015. -- 151 - Mesh
  2016.  
  2017. obj151 = Instance.new("CylinderMesh")
  2018.  
  2019. obj151.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2020.  
  2021. obj151.Parent = obj150
  2022.  
  2023.  
  2024.  
  2025. -- 152 - Handguard
  2026.  
  2027. obj152 = Instance.new("Part")
  2028.  
  2029. obj152.CFrame = CFrame.new(Vector3.new(16.1690922, 13.8276529, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2030.  
  2031. obj152.FormFactor = 'Custom'
  2032.  
  2033. obj152.LeftSurface = 10
  2034.  
  2035. obj152.TopSurface = 10
  2036.  
  2037. obj152.RightSurface = 10
  2038.  
  2039. obj152.Material = 'SmoothPlastic'
  2040.  
  2041. obj152.Size = Vector3.new(1, 1, 1)
  2042.  
  2043. obj152.FrontSurface = 10
  2044.  
  2045. obj152.BottomSurface = 10
  2046.  
  2047. obj152.BackSurface = 10
  2048.  
  2049. obj152.Anchored = true
  2050.  
  2051. obj152.BrickColor = BrickColor.new("Black")
  2052.  
  2053. obj152.Name = "Handguard"
  2054.  
  2055. obj152.Parent = Gun
  2056.  
  2057.  
  2058.  
  2059. -- 153 - Mesh
  2060.  
  2061. obj153 = Instance.new("CylinderMesh")
  2062.  
  2063. obj153.Scale = Vector3.new(0.230769247, 0.0538461618, 0.192307696)
  2064.  
  2065. obj153.Parent = obj152
  2066.  
  2067.  
  2068.  
  2069. -- 154 - Handguard
  2070.  
  2071. obj154 = Instance.new("Part")
  2072.  
  2073. obj154.CFrame = CFrame.new(Vector3.new(17.7880917, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2074.  
  2075. obj154.FormFactor = 'Custom'
  2076.  
  2077. obj154.LeftSurface = 10
  2078.  
  2079. obj154.TopSurface = 10
  2080.  
  2081. obj154.RightSurface = 10
  2082.  
  2083. obj154.Material = 'SmoothPlastic'
  2084.  
  2085. obj154.Size = Vector3.new(1, 1, 1)
  2086.  
  2087. obj154.FrontSurface = 10
  2088.  
  2089. obj154.BottomSurface = 10
  2090.  
  2091. obj154.BackSurface = 10
  2092.  
  2093. obj154.Anchored = true
  2094.  
  2095. obj154.BrickColor = BrickColor.new("Black")
  2096.  
  2097. obj154.Name = "Handguard"
  2098.  
  2099. obj154.Parent = Gun
  2100.  
  2101.  
  2102.  
  2103. -- 155 - Mesh
  2104.  
  2105. obj155 = Instance.new("CylinderMesh")
  2106.  
  2107. obj155.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2108.  
  2109. obj155.Parent = obj154
  2110.  
  2111.  
  2112.  
  2113. -- 156 - Handguard
  2114.  
  2115. obj156 = Instance.new("Part")
  2116.  
  2117. obj156.CFrame = CFrame.new(Vector3.new(17.3920918, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2118.  
  2119. obj156.FormFactor = 'Custom'
  2120.  
  2121. obj156.LeftSurface = 10
  2122.  
  2123. obj156.TopSurface = 10
  2124.  
  2125. obj156.RightSurface = 10
  2126.  
  2127. obj156.Material = 'SmoothPlastic'
  2128.  
  2129. obj156.Size = Vector3.new(1, 1, 1)
  2130.  
  2131. obj156.FrontSurface = 10
  2132.  
  2133. obj156.BottomSurface = 10
  2134.  
  2135. obj156.BackSurface = 10
  2136.  
  2137. obj156.Anchored = true
  2138.  
  2139. obj156.BrickColor = BrickColor.new("Black")
  2140.  
  2141. obj156.Name = "Handguard"
  2142.  
  2143. obj156.Parent = Gun
  2144.  
  2145.  
  2146.  
  2147. -- 157 - Mesh
  2148.  
  2149. obj157 = Instance.new("CylinderMesh")
  2150.  
  2151. obj157.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2152.  
  2153. obj157.Parent = obj156
  2154.  
  2155.  
  2156.  
  2157. -- 158 - Handguard
  2158.  
  2159. obj158 = Instance.new("Part")
  2160.  
  2161. obj158.CFrame = CFrame.new(Vector3.new(17.1300907, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2162.  
  2163. obj158.FormFactor = 'Custom'
  2164.  
  2165. obj158.LeftSurface = 10
  2166.  
  2167. obj158.TopSurface = 10
  2168.  
  2169. obj158.RightSurface = 10
  2170.  
  2171. obj158.Material = 'SmoothPlastic'
  2172.  
  2173. obj158.Size = Vector3.new(1, 1, 1)
  2174.  
  2175. obj158.FrontSurface = 10
  2176.  
  2177. obj158.BottomSurface = 10
  2178.  
  2179. obj158.BackSurface = 10
  2180.  
  2181. obj158.Anchored = true
  2182.  
  2183. obj158.BrickColor = BrickColor.new("Black")
  2184.  
  2185. obj158.Name = "Handguard"
  2186.  
  2187. obj158.Parent = Gun
  2188.  
  2189.  
  2190.  
  2191. -- 159 - Mesh
  2192.  
  2193. obj159 = Instance.new("CylinderMesh")
  2194.  
  2195. obj159.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2196.  
  2197. obj159.Parent = obj158
  2198.  
  2199.  
  2200.  
  2201. -- 160 - Handguard
  2202.  
  2203. obj160 = Instance.new("Part")
  2204.  
  2205. obj160.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8126535, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  2206.  
  2207. obj160.FormFactor = 'Custom'
  2208.  
  2209. obj160.LeftSurface = 10
  2210.  
  2211. obj160.TopSurface = 10
  2212.  
  2213. obj160.RightSurface = 10
  2214.  
  2215. obj160.Material = 'SmoothPlastic'
  2216.  
  2217. obj160.Size = Vector3.new(2, 1, 1)
  2218.  
  2219. obj160.FrontSurface = 10
  2220.  
  2221. obj160.BottomSurface = 10
  2222.  
  2223. obj160.BackSurface = 10
  2224.  
  2225. obj160.Anchored = true
  2226.  
  2227. obj160.BrickColor = BrickColor.new("Black")
  2228.  
  2229. obj160.Name = "Handguard"
  2230.  
  2231. obj160.Parent = Gun
  2232.  
  2233.  
  2234.  
  2235. -- 161 - Mesh
  2236.  
  2237. obj161 = Instance.new("SpecialMesh")
  2238.  
  2239. obj161.MeshType = Enum.MeshType.Brick
  2240.  
  2241. obj161.Scale = Vector3.new(0.799999893, 0.353846163, 0.0769230798)
  2242.  
  2243. obj161.Parent = obj160
  2244.  
  2245.  
  2246.  
  2247. -- 162 - Handguard
  2248.  
  2249. obj162 = Instance.new("Part")
  2250.  
  2251. obj162.CFrame = CFrame.new(Vector3.new(16.2770939, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2252.  
  2253. obj162.FormFactor = 'Custom'
  2254.  
  2255. obj162.LeftSurface = 10
  2256.  
  2257. obj162.TopSurface = 10
  2258.  
  2259. obj162.RightSurface = 10
  2260.  
  2261. obj162.Material = 'SmoothPlastic'
  2262.  
  2263. obj162.Size = Vector3.new(1, 1, 1)
  2264.  
  2265. obj162.FrontSurface = 10
  2266.  
  2267. obj162.BottomSurface = 10
  2268.  
  2269. obj162.BackSurface = 10
  2270.  
  2271. obj162.Anchored = true
  2272.  
  2273. obj162.BrickColor = BrickColor.new("Black")
  2274.  
  2275. obj162.Name = "Handguard"
  2276.  
  2277. obj162.Parent = Gun
  2278.  
  2279.  
  2280.  
  2281. -- 163 - Mesh
  2282.  
  2283. obj163 = Instance.new("CylinderMesh")
  2284.  
  2285. obj163.Scale = Vector3.new(0.246153861, 0.0230769273, 0.346153855)
  2286.  
  2287. obj163.Parent = obj162
  2288.  
  2289.  
  2290.  
  2291. -- 164 - Handguard
  2292.  
  2293. obj164 = Instance.new("Part")
  2294.  
  2295. obj164.CFrame = CFrame.new(Vector3.new(16.6070881, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2296.  
  2297. obj164.FormFactor = 'Custom'
  2298.  
  2299. obj164.LeftSurface = 10
  2300.  
  2301. obj164.TopSurface = 10
  2302.  
  2303. obj164.RightSurface = 10
  2304.  
  2305. obj164.Material = 'SmoothPlastic'
  2306.  
  2307. obj164.Size = Vector3.new(1, 1, 1)
  2308.  
  2309. obj164.FrontSurface = 10
  2310.  
  2311. obj164.BottomSurface = 10
  2312.  
  2313. obj164.BackSurface = 10
  2314.  
  2315. obj164.Anchored = true
  2316.  
  2317. obj164.BrickColor = BrickColor.new("Black")
  2318.  
  2319. obj164.Name = "Handguard"
  2320.  
  2321. obj164.Parent = Gun
  2322.  
  2323.  
  2324.  
  2325. -- 165 - Mesh
  2326.  
  2327. obj165 = Instance.new("CylinderMesh")
  2328.  
  2329. obj165.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2330.  
  2331. obj165.Parent = obj164
  2332.  
  2333.  
  2334.  
  2335. -- 166 - Handguard
  2336.  
  2337. obj166 = Instance.new("Part")
  2338.  
  2339. obj166.CFrame = CFrame.new(Vector3.new(17.6530933, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2340.  
  2341. obj166.FormFactor = 'Custom'
  2342.  
  2343. obj166.LeftSurface = 10
  2344.  
  2345. obj166.TopSurface = 10
  2346.  
  2347. obj166.RightSurface = 10
  2348.  
  2349. obj166.Material = 'SmoothPlastic'
  2350.  
  2351. obj166.Size = Vector3.new(1, 1, 1)
  2352.  
  2353. obj166.FrontSurface = 10
  2354.  
  2355. obj166.BottomSurface = 10
  2356.  
  2357. obj166.BackSurface = 10
  2358.  
  2359. obj166.Anchored = true
  2360.  
  2361. obj166.BrickColor = BrickColor.new("Black")
  2362.  
  2363. obj166.Name = "Handguard"
  2364.  
  2365. obj166.Parent = Gun
  2366.  
  2367.  
  2368.  
  2369. -- 167 - Mesh
  2370.  
  2371. obj167 = Instance.new("CylinderMesh")
  2372.  
  2373. obj167.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2374.  
  2375. obj167.Parent = obj166
  2376.  
  2377.  
  2378.  
  2379. -- 168 - Handguard
  2380.  
  2381. obj168 = Instance.new("Part")
  2382.  
  2383. obj168.CFrame = CFrame.new(Vector3.new(16.3460941, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2384.  
  2385. obj168.FormFactor = 'Custom'
  2386.  
  2387. obj168.LeftSurface = 10
  2388.  
  2389. obj168.TopSurface = 10
  2390.  
  2391. obj168.RightSurface = 10
  2392.  
  2393. obj168.Material = 'SmoothPlastic'
  2394.  
  2395. obj168.Size = Vector3.new(1, 1, 1)
  2396.  
  2397. obj168.FrontSurface = 10
  2398.  
  2399. obj168.BottomSurface = 10
  2400.  
  2401. obj168.BackSurface = 10
  2402.  
  2403. obj168.Anchored = true
  2404.  
  2405. obj168.BrickColor = BrickColor.new("Black")
  2406.  
  2407. obj168.Name = "Handguard"
  2408.  
  2409. obj168.Parent = Gun
  2410.  
  2411.  
  2412.  
  2413. -- 169 - Mesh
  2414.  
  2415. obj169 = Instance.new("CylinderMesh")
  2416.  
  2417. obj169.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2418.  
  2419. obj169.Parent = obj168
  2420.  
  2421.  
  2422.  
  2423. -- 170 - PointTo
  2424.  
  2425. obj170 = Instance.new("Part")
  2426.  
  2427. obj170.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2428.  
  2429. obj170.FormFactor = 'Custom'
  2430.  
  2431. obj170.LeftSurface = 10
  2432.  
  2433. obj170.TopSurface = 10
  2434.  
  2435. obj170.RightSurface = 10
  2436.  
  2437. obj170.Material = 'SmoothPlastic'
  2438.  
  2439. obj170.Size = Vector3.new(1, 2, 1)
  2440.  
  2441. obj170.FrontSurface = 10
  2442.  
  2443. obj170.BottomSurface = 10
  2444.  
  2445. obj170.BackSurface = 10
  2446.  
  2447. obj170.Anchored = true
  2448.  
  2449. obj170.BrickColor = BrickColor.new("Black")
  2450.  
  2451. obj170.Name = "PointTo"
  2452.  
  2453. obj170.Parent = Gun
  2454.  
  2455.  
  2456.  
  2457. -- 171 - Mesh
  2458.  
  2459. obj171 = Instance.new("CylinderMesh")
  2460.  
  2461. obj171.Scale = Vector3.new(0.346153915, 0.799999893, 0.369230747)
  2462.  
  2463. obj171.Parent = obj170
  2464.  
  2465.  
  2466.  
  2467. -- 172 - Handguard
  2468.  
  2469. obj172 = Instance.new("Part")
  2470.  
  2471. obj172.CFrame = CFrame.new(Vector3.new(16.2070904, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2472.  
  2473. obj172.FormFactor = 'Custom'
  2474.  
  2475. obj172.LeftSurface = 10
  2476.  
  2477. obj172.TopSurface = 10
  2478.  
  2479. obj172.RightSurface = 10
  2480.  
  2481. obj172.Material = 'SmoothPlastic'
  2482.  
  2483. obj172.Size = Vector3.new(1, 1, 1)
  2484.  
  2485. obj172.FrontSurface = 10
  2486.  
  2487. obj172.BottomSurface = 10
  2488.  
  2489. obj172.BackSurface = 10
  2490.  
  2491. obj172.Anchored = true
  2492.  
  2493. obj172.BrickColor = BrickColor.new("Black")
  2494.  
  2495. obj172.Name = "Handguard"
  2496.  
  2497. obj172.Parent = Gun
  2498.  
  2499.  
  2500.  
  2501. -- 173 - Mesh
  2502.  
  2503. obj173 = Instance.new("CylinderMesh")
  2504.  
  2505. obj173.Scale = Vector3.new(0.27692309, 0.0230769273, 0.269230783)
  2506.  
  2507. obj173.Parent = obj172
  2508.  
  2509.  
  2510.  
  2511. -- 174 - Handguard
  2512.  
  2513. obj174 = Instance.new("Part")
  2514.  
  2515. obj174.CFrame = CFrame.new(Vector3.new(16.253088, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2516.  
  2517. obj174.FormFactor = 'Custom'
  2518.  
  2519. obj174.LeftSurface = 10
  2520.  
  2521. obj174.TopSurface = 10
  2522.  
  2523. obj174.RightSurface = 10
  2524.  
  2525. obj174.Material = 'SmoothPlastic'
  2526.  
  2527. obj174.Size = Vector3.new(1, 1, 1)
  2528.  
  2529. obj174.FrontSurface = 10
  2530.  
  2531. obj174.BottomSurface = 10
  2532.  
  2533. obj174.BackSurface = 10
  2534.  
  2535. obj174.Anchored = true
  2536.  
  2537. obj174.BrickColor = BrickColor.new("Black")
  2538.  
  2539. obj174.Name = "Handguard"
  2540.  
  2541. obj174.Parent = Gun
  2542.  
  2543.  
  2544.  
  2545. -- 175 - Mesh
  2546.  
  2547. obj175 = Instance.new("CylinderMesh")
  2548.  
  2549. obj175.Scale = Vector3.new(0.27692309, 0.0230769273, 0.346153855)
  2550.  
  2551. obj175.Parent = obj174
  2552.  
  2553.  
  2554.  
  2555. -- 176 - Handguard
  2556.  
  2557. obj176 = Instance.new("Part")
  2558.  
  2559. obj176.CFrame = CFrame.new(Vector3.new(17.0000935, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2560.  
  2561. obj176.FormFactor = 'Custom'
  2562.  
  2563. obj176.LeftSurface = 10
  2564.  
  2565. obj176.TopSurface = 10
  2566.  
  2567. obj176.RightSurface = 10
  2568.  
  2569. obj176.Material = 'SmoothPlastic'
  2570.  
  2571. obj176.Size = Vector3.new(1, 1, 1)
  2572.  
  2573. obj176.FrontSurface = 10
  2574.  
  2575. obj176.BottomSurface = 10
  2576.  
  2577. obj176.BackSurface = 10
  2578.  
  2579. obj176.Anchored = true
  2580.  
  2581. obj176.BrickColor = BrickColor.new("Black")
  2582.  
  2583. obj176.Name = "Handguard"
  2584.  
  2585. obj176.Parent = Gun
  2586.  
  2587.  
  2588.  
  2589. -- 177 - Mesh
  2590.  
  2591. obj177 = Instance.new("CylinderMesh")
  2592.  
  2593. obj177.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2594.  
  2595. obj177.Parent = obj176
  2596.  
  2597.  
  2598.  
  2599. -- 178 - Handguard
  2600.  
  2601. obj178 = Instance.new("Part")
  2602.  
  2603. obj178.CFrame = CFrame.new(Vector3.new(16.8690853, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2604.  
  2605. obj178.FormFactor = 'Custom'
  2606.  
  2607. obj178.LeftSurface = 10
  2608.  
  2609. obj178.TopSurface = 10
  2610.  
  2611. obj178.RightSurface = 10
  2612.  
  2613. obj178.Material = 'SmoothPlastic'
  2614.  
  2615. obj178.Size = Vector3.new(1, 1, 1)
  2616.  
  2617. obj178.FrontSurface = 10
  2618.  
  2619. obj178.BottomSurface = 10
  2620.  
  2621. obj178.BackSurface = 10
  2622.  
  2623. obj178.Anchored = true
  2624.  
  2625. obj178.BrickColor = BrickColor.new("Black")
  2626.  
  2627. obj178.Name = "Handguard"
  2628.  
  2629. obj178.Parent = Gun
  2630.  
  2631.  
  2632.  
  2633. -- 179 - Mesh
  2634.  
  2635. obj179 = Instance.new("CylinderMesh")
  2636.  
  2637. obj179.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2638.  
  2639. obj179.Parent = obj178
  2640.  
  2641.  
  2642.  
  2643. -- 180 - Handguard
  2644.  
  2645. obj180 = Instance.new("Part")
  2646.  
  2647. obj180.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8086538, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  2648.  
  2649. obj180.FormFactor = 'Custom'
  2650.  
  2651. obj180.LeftSurface = 10
  2652.  
  2653. obj180.TopSurface = 10
  2654.  
  2655. obj180.RightSurface = 10
  2656.  
  2657. obj180.Material = 'SmoothPlastic'
  2658.  
  2659. obj180.Size = Vector3.new(2, 1, 1)
  2660.  
  2661. obj180.FrontSurface = 10
  2662.  
  2663. obj180.BottomSurface = 10
  2664.  
  2665. obj180.BackSurface = 10
  2666.  
  2667. obj180.Anchored = true
  2668.  
  2669. obj180.BrickColor = BrickColor.new("Black")
  2670.  
  2671. obj180.Name = "Handguard"
  2672.  
  2673. obj180.Parent = Gun
  2674.  
  2675.  
  2676.  
  2677. -- 181 - Mesh
  2678.  
  2679. obj181 = Instance.new("SpecialMesh")
  2680.  
  2681. obj181.MeshType = Enum.MeshType.Brick
  2682.  
  2683. obj181.Scale = Vector3.new(0.800000072, 0.353846163, 0.0769230798)
  2684.  
  2685. obj181.Parent = obj180
  2686.  
  2687.  
  2688.  
  2689. -- 182 - Part
  2690.  
  2691. obj182 = Instance.new("Part")
  2692.  
  2693. obj182.CFrame = CFrame.new(Vector3.new(15.7000923, 13.5936537, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
  2694.  
  2695. obj182.FormFactor = 'Custom'
  2696.  
  2697. obj182.LeftSurface = 10
  2698.  
  2699. obj182.TopSurface = 10
  2700.  
  2701. obj182.RightSurface = 10
  2702.  
  2703. obj182.Material = 'SmoothPlastic'
  2704.  
  2705. obj182.Size = Vector3.new(1, 1, 1)
  2706.  
  2707. obj182.FrontSurface = 10
  2708.  
  2709. obj182.BottomSurface = 10
  2710.  
  2711. obj182.BackSurface = 10
  2712.  
  2713. obj182.Anchored = true
  2714.  
  2715. obj182.BrickColor = BrickColor.new("Black")
  2716.  
  2717. obj182.Parent = Gun
  2718.  
  2719.  
  2720.  
  2721. -- 183 - Mesh
  2722.  
  2723. obj183 = Instance.new("SpecialMesh")
  2724.  
  2725. obj183.MeshType = Enum.MeshType.Wedge
  2726.  
  2727. obj183.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
  2728.  
  2729. obj183.Parent = obj182
  2730.  
  2731.  
  2732.  
  2733. -- 184 - Grip
  2734.  
  2735. obj184 = Instance.new("Part")
  2736.  
  2737. obj184.CFrame = CFrame.new(Vector3.new(15.2210979, 13.0296526, -9.96266651)) * CFrame.Angles(1.5707961320877, -0.5146958231926, -3.141592502594)
  2738.  
  2739. obj184.FormFactor = 'Custom'
  2740.  
  2741. obj184.LeftSurface = 10
  2742.  
  2743. obj184.TopSurface = 10
  2744.  
  2745. obj184.RightSurface = 10
  2746.  
  2747. obj184.Material = 'SmoothPlastic'
  2748.  
  2749. obj184.Size = Vector3.new(1, 1, 1)
  2750.  
  2751. obj184.FrontSurface = 10
  2752.  
  2753. obj184.BottomSurface = 10
  2754.  
  2755. obj184.BackSurface = 10
  2756.  
  2757. obj184.Anchored = true
  2758.  
  2759. obj184.BrickColor = BrickColor.new("Black")
  2760.  
  2761. obj184.Name = "Grip"
  2762.  
  2763. obj184.Parent = Gun
  2764.  
  2765.  
  2766.  
  2767. -- 185 - Mesh
  2768.  
  2769. obj185 = Instance.new("CylinderMesh")
  2770.  
  2771. obj185.Scale = Vector3.new(0.0384615399, 0.138461545, 0.0384615399)
  2772.  
  2773. obj185.Parent = obj184
  2774.  
  2775.  
  2776.  
  2777. -- 186 - A1
  2778.  
  2779. obj186 = Instance.new("Part")
  2780.  
  2781. obj186.CFrame = CFrame.new(Vector3.new(15.9290953, 13.8306532, -9.94667149)) * CFrame.Angles(1.5099580252809e-007, -2.2799733224977e-014, 1.570796251297)
  2782.  
  2783. obj186.FormFactor = 'Custom'
  2784.  
  2785. obj186.LeftSurface = 10
  2786.  
  2787. obj186.TopSurface = 10
  2788.  
  2789. obj186.RightSurface = 10
  2790.  
  2791. obj186.Material = 'SmoothPlastic'
  2792.  
  2793. obj186.Size = Vector3.new(1, 1, 1)
  2794.  
  2795. obj186.FrontSurface = 10
  2796.  
  2797. obj186.BottomSurface = 10
  2798.  
  2799. obj186.BackSurface = 10
  2800.  
  2801. obj186.Anchored = true
  2802.  
  2803. obj186.BrickColor = BrickColor.new("Dark stone grey")
  2804.  
  2805. obj186.Name = "A1"
  2806.  
  2807. obj186.Parent = Gun
  2808.  
  2809.  
  2810.  
  2811. -- 187 - Mesh
  2812.  
  2813. obj187 = Instance.new("CylinderMesh")
  2814.  
  2815. obj187.Scale = Vector3.new(0.134999976, 0.423000127, 0.200000018)
  2816.  
  2817. obj187.Parent = obj186
  2818.  
  2819.  
  2820.  
  2821. -- 188 - Part
  2822.  
  2823. obj188 = Instance.new("Part")
  2824.  
  2825. obj188.CFrame = CFrame.new(Vector3.new(15.9380903, 13.4856529, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
  2826.  
  2827. obj188.FormFactor = 'Custom'
  2828.  
  2829. obj188.LeftSurface = 10
  2830.  
  2831. obj188.TopSurface = 10
  2832.  
  2833. obj188.RightSurface = 10
  2834.  
  2835. obj188.Material = 'SmoothPlastic'
  2836.  
  2837. obj188.Size = Vector3.new(1, 1, 1)
  2838.  
  2839. obj188.FrontSurface = 10
  2840.  
  2841. obj188.BottomSurface = 10
  2842.  
  2843. obj188.BackSurface = 10
  2844.  
  2845. obj188.Anchored = true
  2846.  
  2847. obj188.BrickColor = BrickColor.new("Black")
  2848.  
  2849. obj188.Parent = Gun
  2850.  
  2851.  
  2852.  
  2853. -- 189 - Mesh
  2854.  
  2855. obj189 = Instance.new("SpecialMesh")
  2856.  
  2857. obj189.MeshType = Enum.MeshType.Wedge
  2858.  
  2859. obj189.Scale = Vector3.new(0.15384616, 0.0692307726, 0.438461393)
  2860.  
  2861. obj189.Parent = obj188
  2862.  
  2863.  
  2864.  
  2865. -- 190 - Part
  2866.  
  2867. obj190 = Instance.new("Part")
  2868.  
  2869. obj190.CFrame = CFrame.new(Vector3.new(15.9000959, 13.6476536, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  2870.  
  2871. obj190.FormFactor = 'Custom'
  2872.  
  2873. obj190.LeftSurface = 10
  2874.  
  2875. obj190.TopSurface = 10
  2876.  
  2877. obj190.RightSurface = 10
  2878.  
  2879. obj190.Material = 'SmoothPlastic'
  2880.  
  2881. obj190.Size = Vector3.new(1, 1, 1)
  2882.  
  2883. obj190.FrontSurface = 10
  2884.  
  2885. obj190.BottomSurface = 10
  2886.  
  2887. obj190.BackSurface = 10
  2888.  
  2889. obj190.Anchored = true
  2890.  
  2891. obj190.BrickColor = BrickColor.new("Dark stone grey")
  2892.  
  2893. obj190.Parent = Gun
  2894.  
  2895.  
  2896.  
  2897. -- 191 - Mesh
  2898.  
  2899. obj191 = Instance.new("CylinderMesh")
  2900.  
  2901. obj191.Scale = Vector3.new(0.0538461618, 0.00769230817, 0.0538461618)
  2902.  
  2903. obj191.Parent = obj190
  2904.  
  2905.  
  2906.  
  2907. -- 192 - Part
  2908.  
  2909. obj192 = Instance.new("Part")
  2910.  
  2911. obj192.CFrame = CFrame.new(Vector3.new(15.7300911, 13.608654, -9.93166256)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
  2912.  
  2913. obj192.FormFactor = 'Custom'
  2914.  
  2915. obj192.LeftSurface = 10
  2916.  
  2917. obj192.TopSurface = 10
  2918.  
  2919. obj192.RightSurface = 10
  2920.  
  2921. obj192.Material = 'SmoothPlastic'
  2922.  
  2923. obj192.Size = Vector3.new(1, 1, 1)
  2924.  
  2925. obj192.FrontSurface = 10
  2926.  
  2927. obj192.BottomSurface = 10
  2928.  
  2929. obj192.BackSurface = 10
  2930.  
  2931. obj192.Anchored = true
  2932.  
  2933. obj192.BrickColor = BrickColor.new("Dark stone grey")
  2934.  
  2935. obj192.Parent = Gun
  2936.  
  2937.  
  2938.  
  2939. -- 193 - Mesh
  2940.  
  2941. obj193 = Instance.new("CylinderMesh")
  2942.  
  2943. obj193.Scale = Vector3.new(0.0769230798, 0.107692324, 0.0384615399)
  2944.  
  2945. obj193.Parent = obj192
  2946.  
  2947.  
  2948.  
  2949. -- 194 - Part
  2950.  
  2951. obj194 = Instance.new("Part")
  2952.  
  2953. obj194.CFrame = CFrame.new(Vector3.new(15.8030958, 13.740653, -9.85966587)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
  2954.  
  2955. obj194.FormFactor = 'Custom'
  2956.  
  2957. obj194.LeftSurface = 10
  2958.  
  2959. obj194.TopSurface = 10
  2960.  
  2961. obj194.RightSurface = 10
  2962.  
  2963. obj194.Material = 'SmoothPlastic'
  2964.  
  2965. obj194.Size = Vector3.new(1, 1, 1)
  2966.  
  2967. obj194.FrontSurface = 10
  2968.  
  2969. obj194.BottomSurface = 10
  2970.  
  2971. obj194.BackSurface = 10
  2972.  
  2973. obj194.Anchored = true
  2974.  
  2975. obj194.BrickColor = BrickColor.new("Dark stone grey")
  2976.  
  2977. obj194.Parent = Gun
  2978.  
  2979.  
  2980.  
  2981. -- 195 - Mesh
  2982.  
  2983. obj195 = Instance.new("SpecialMesh")
  2984.  
  2985. obj195.MeshType = Enum.MeshType.Brick
  2986.  
  2987. obj195.Scale = Vector3.new(0.092307739, 0.0923077092, 0.00769230817)
  2988.  
  2989. obj195.Parent = obj194
  2990.  
  2991.  
  2992.  
  2993. -- 196 - Part
  2994.  
  2995. obj196 = Instance.new("Part")
  2996.  
  2997. obj196.CFrame = CFrame.new(Vector3.new(15.1420965, 13.6936531, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
  2998.  
  2999. obj196.FormFactor = 'Custom'
  3000.  
  3001. obj196.LeftSurface = 10
  3002.  
  3003. obj196.TopSurface = 10
  3004.  
  3005. obj196.RightSurface = 10
  3006.  
  3007. obj196.Material = 'SmoothPlastic'
  3008.  
  3009. obj196.Size = Vector3.new(1, 1, 1)
  3010.  
  3011. obj196.FrontSurface = 10
  3012.  
  3013. obj196.BottomSurface = 10
  3014.  
  3015. obj196.BackSurface = 10
  3016.  
  3017. obj196.Anchored = true
  3018.  
  3019. obj196.BrickColor = BrickColor.new("Black")
  3020.  
  3021. obj196.Parent = Gun
  3022.  
  3023.  
  3024.  
  3025. -- 197 - Mesh
  3026.  
  3027. obj197 = Instance.new("SpecialMesh")
  3028.  
  3029. obj197.MeshType = Enum.MeshType.Brick
  3030.  
  3031. obj197.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.161538467)
  3032.  
  3033. obj197.Parent = obj196
  3034.  
  3035.  
  3036.  
  3037. -- 198 - Part
  3038.  
  3039. obj198 = Instance.new("Part")
  3040.  
  3041. obj198.CFrame = CFrame.new(Vector3.new(15.5860949, 13.4936533, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
  3042.  
  3043. obj198.FormFactor = 'Custom'
  3044.  
  3045. obj198.LeftSurface = 10
  3046.  
  3047. obj198.TopSurface = 10
  3048.  
  3049. obj198.RightSurface = 10
  3050.  
  3051. obj198.Material = 'SmoothPlastic'
  3052.  
  3053. obj198.Size = Vector3.new(1, 1, 1)
  3054.  
  3055. obj198.FrontSurface = 10
  3056.  
  3057. obj198.BottomSurface = 10
  3058.  
  3059. obj198.BackSurface = 10
  3060.  
  3061. obj198.Anchored = true
  3062.  
  3063. obj198.BrickColor = BrickColor.new("Dark stone grey")
  3064.  
  3065. obj198.Parent = Gun
  3066.  
  3067.  
  3068.  
  3069. -- 199 - Mesh
  3070.  
  3071. obj199 = Instance.new("SpecialMesh")
  3072.  
  3073. obj199.MeshType = Enum.MeshType.Wedge
  3074.  
  3075. obj199.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.00769231468)
  3076.  
  3077. obj199.Parent = obj198
  3078.  
  3079.  
  3080.  
  3081. -- 200 - Part
  3082.  
  3083. obj200 = Instance.new("Part")
  3084.  
  3085. obj200.CFrame = CFrame.new(Vector3.new(15.8530912, 13.5206528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  3086.  
  3087. obj200.FormFactor = 'Custom'
  3088.  
  3089. obj200.LeftSurface = 10
  3090.  
  3091. obj200.TopSurface = 10
  3092.  
  3093. obj200.RightSurface = 10
  3094.  
  3095. obj200.Material = 'SmoothPlastic'
  3096.  
  3097. obj200.Size = Vector3.new(1, 1, 1)
  3098.  
  3099. obj200.FrontSurface = 10
  3100.  
  3101. obj200.BottomSurface = 10
  3102.  
  3103. obj200.BackSurface = 10
  3104.  
  3105. obj200.Anchored = true
  3106.  
  3107. obj200.BrickColor = BrickColor.new("Black")
  3108.  
  3109. obj200.Parent = Gun
  3110.  
  3111.  
  3112.  
  3113. -- 201 - Mesh
  3114.  
  3115. obj201 = Instance.new("SpecialMesh")
  3116.  
  3117. obj201.MeshType = Enum.MeshType.Sphere
  3118.  
  3119. obj201.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0384615399)
  3120.  
  3121. obj201.Parent = obj200
  3122.  
  3123.  
  3124.  
  3125. -- 202 - Part
  3126.  
  3127. obj202 = Instance.new("Part")
  3128.  
  3129. obj202.CFrame = CFrame.new(Vector3.new(15.5710955, 13.5246534, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
  3130.  
  3131. obj202.FormFactor = 'Custom'
  3132.  
  3133. obj202.LeftSurface = 10
  3134.  
  3135. obj202.TopSurface = 10
  3136.  
  3137. obj202.RightSurface = 10
  3138.  
  3139. obj202.Material = 'SmoothPlastic'
  3140.  
  3141. obj202.Size = Vector3.new(1, 1, 1)
  3142.  
  3143. obj202.FrontSurface = 10
  3144.  
  3145. obj202.BottomSurface = 10
  3146.  
  3147. obj202.BackSurface = 10
  3148.  
  3149. obj202.Anchored = true
  3150.  
  3151. obj202.BrickColor = BrickColor.new("Dark stone grey")
  3152.  
  3153. obj202.Parent = Gun
  3154.  
  3155.  
  3156.  
  3157. -- 203 - Mesh
  3158.  
  3159. obj203 = Instance.new("SpecialMesh")
  3160.  
  3161. obj203.MeshType = Enum.MeshType.Wedge
  3162.  
  3163. obj203.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0230769292)
  3164.  
  3165. obj203.Parent = obj202
  3166.  
  3167.  
  3168.  
  3169. -- 204 - Part
  3170.  
  3171. obj204 = Instance.new("Part")
  3172.  
  3173. obj204.CFrame = CFrame.new(Vector3.new(15.5590944, 13.5706539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  3174.  
  3175. obj204.FormFactor = 'Custom'
  3176.  
  3177. obj204.LeftSurface = 10
  3178.  
  3179. obj204.TopSurface = 10
  3180.  
  3181. obj204.RightSurface = 10
  3182.  
  3183. obj204.Material = 'SmoothPlastic'
  3184.  
  3185. obj204.Size = Vector3.new(1, 1, 1)
  3186.  
  3187. obj204.FrontSurface = 10
  3188.  
  3189. obj204.BottomSurface = 10
  3190.  
  3191. obj204.BackSurface = 10
  3192.  
  3193. obj204.Anchored = true
  3194.  
  3195. obj204.BrickColor = BrickColor.new("Dark stone grey")
  3196.  
  3197. obj204.Parent = Gun
  3198.  
  3199.  
  3200.  
  3201. -- 205 - Mesh
  3202.  
  3203. obj205 = Instance.new("SpecialMesh")
  3204.  
  3205. obj205.MeshType = Enum.MeshType.Brick
  3206.  
  3207. obj205.Scale = Vector3.new(0.0153846163, 0.0846154019, 0.0384615399)
  3208.  
  3209. obj205.Parent = obj204
  3210.  
  3211.  
  3212.  
  3213. -- 206 - Part
  3214.  
  3215. obj206 = Instance.new("Part")
  3216.  
  3217. obj206.CFrame = CFrame.new(Vector3.new(15.8150892, 13.6476536, -10.0426626)) * CFrame.Angles(3.141592502594, 0, 1.5707963705063)
  3218.  
  3219. obj206.FormFactor = 'Custom'
  3220.  
  3221. obj206.LeftSurface = 10
  3222.  
  3223. obj206.TopSurface = 10
  3224.  
  3225. obj206.RightSurface = 10
  3226.  
  3227. obj206.Material = 'SmoothPlastic'
  3228.  
  3229. obj206.Size = Vector3.new(1, 1, 1)
  3230.  
  3231. obj206.FrontSurface = 10
  3232.  
  3233. obj206.BottomSurface = 10
  3234.  
  3235. obj206.BackSurface = 10
  3236.  
  3237. obj206.Anchored = true
  3238.  
  3239. obj206.BrickColor = BrickColor.new("Dark stone grey")
  3240.  
  3241. obj206.Parent = Gun
  3242.  
  3243.  
  3244.  
  3245. -- 207 - Mesh
  3246.  
  3247. obj207 = Instance.new("SpecialMesh")
  3248.  
  3249. obj207.MeshType = Enum.MeshType.Brick
  3250.  
  3251. obj207.Scale = Vector3.new(0.0384615399, 0.15384616, 0.00769230817)
  3252.  
  3253. obj207.Parent = obj206
  3254.  
  3255.  
  3256.  
  3257. -- 208 - Part
  3258.  
  3259. obj208 = Instance.new("Part")
  3260.  
  3261. obj208.CFrame = CFrame.new(Vector3.new(15.9340925, 13.7346544, -9.86966419)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
  3262.  
  3263. obj208.FormFactor = 'Custom'
  3264.  
  3265. obj208.LeftSurface = 10
  3266.  
  3267. obj208.TopSurface = 10
  3268.  
  3269. obj208.RightSurface = 10
  3270.  
  3271. obj208.Material = 'SmoothPlastic'
  3272.  
  3273. obj208.Size = Vector3.new(1, 1, 1)
  3274.  
  3275. obj208.FrontSurface = 10
  3276.  
  3277. obj208.BottomSurface = 10
  3278.  
  3279. obj208.BackSurface = 10
  3280.  
  3281. obj208.Anchored = true
  3282.  
  3283. obj208.BrickColor = BrickColor.new("Black")
  3284.  
  3285. obj208.Parent = Gun
  3286.  
  3287.  
  3288.  
  3289. -- 209 - Mesh
  3290.  
  3291. obj209 = Instance.new("SpecialMesh")
  3292.  
  3293. obj209.MeshType = Enum.MeshType.Brick
  3294.  
  3295. obj209.Scale = Vector3.new(0.41538471, 0.107692324, 0.0230769273)
  3296.  
  3297. obj209.Parent = obj208
  3298.  
  3299.  
  3300.  
  3301. -- 210 - Part
  3302.  
  3303. obj210 = Instance.new("Part")
  3304.  
  3305. obj210.CFrame = CFrame.new(Vector3.new(16.0230885, 13.8936529, -10.0146646)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  3306.  
  3307. obj210.FormFactor = 'Custom'
  3308.  
  3309. obj210.LeftSurface = 10
  3310.  
  3311. obj210.TopSurface = 10
  3312.  
  3313. obj210.RightSurface = 10
  3314.  
  3315. obj210.Material = 'SmoothPlastic'
  3316.  
  3317. obj210.Size = Vector3.new(1, 1, 1)
  3318.  
  3319. obj210.FrontSurface = 10
  3320.  
  3321. obj210.BottomSurface = 10
  3322.  
  3323. obj210.BackSurface = 10
  3324.  
  3325. obj210.Anchored = true
  3326.  
  3327. obj210.BrickColor = BrickColor.new("Black")
  3328.  
  3329. obj210.Parent = Gun
  3330.  
  3331.  
  3332.  
  3333. -- 211 - Mesh
  3334.  
  3335. obj211 = Instance.new("SpecialMesh")
  3336.  
  3337. obj211.MeshType = Enum.MeshType.Brick
  3338.  
  3339. obj211.Scale = Vector3.new(0.115384638, 0.0769230798, 0.0769230798)
  3340.  
  3341. obj211.Parent = obj210
  3342.  
  3343.  
  3344.  
  3345. -- 212 - Part
  3346.  
  3347. obj212 = Instance.new("Part")
  3348.  
  3349. obj212.CFrame = CFrame.new(Vector3.new(15.7000923, 13.6856527, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  3350.  
  3351. obj212.FormFactor = 'Custom'
  3352.  
  3353. obj212.LeftSurface = 10
  3354.  
  3355. obj212.TopSurface = 10
  3356.  
  3357. obj212.RightSurface = 10
  3358.  
  3359. obj212.Material = 'SmoothPlastic'
  3360.  
  3361. obj212.Size = Vector3.new(1, 1, 1)
  3362.  
  3363. obj212.FrontSurface = 10
  3364.  
  3365. obj212.BottomSurface = 10
  3366.  
  3367. obj212.BackSurface = 10
  3368.  
  3369. obj212.Anchored = true
  3370.  
  3371. obj212.BrickColor = BrickColor.new("Dark stone grey")
  3372.  
  3373. obj212.Parent = Gun
  3374.  
  3375.  
  3376.  
  3377. -- 213 - Mesh
  3378.  
  3379. obj213 = Instance.new("CylinderMesh")
  3380.  
  3381. obj213.Scale = Vector3.new(0.0230769273, 0.00769230817, 0.0384615399)
  3382.  
  3383. obj213.Parent = obj212
  3384.  
  3385.  
  3386.  
  3387. -- 214 - CenterWeld
  3388.  
  3389. obj214 = Instance.new("Part")
  3390.  
  3391. obj214.CFrame = CFrame.new(Vector3.new(15.9340925, 13.8276529, -9.97666454)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  3392.  
  3393. obj214.FormFactor = 'Custom'
  3394.  
  3395. obj214.LeftSurface = 10
  3396.  
  3397. obj214.TopSurface = 10
  3398.  
  3399. obj214.RightSurface = 10
  3400.  
  3401. obj214.Material = 'SmoothPlastic'
  3402.  
  3403. obj214.Size = Vector3.new(1, 1, 1)
  3404.  
  3405. obj214.FrontSurface = 10
  3406.  
  3407. obj214.BottomSurface = 10
  3408.  
  3409. obj214.BackSurface = 10
  3410.  
  3411. obj214.Anchored = true
  3412.  
  3413. obj214.BrickColor = BrickColor.new("Black")
  3414.  
  3415. obj214.Name = "CenterWeld"
  3416.  
  3417. obj214.Parent = Gun
  3418.  
  3419.  
  3420.  
  3421. -- 215 - Mesh
  3422.  
  3423. obj215 = Instance.new("CylinderMesh")
  3424.  
  3425. obj215.Scale = Vector3.new(0.169230834, 0.415384561, 0.192307696)
  3426.  
  3427. obj215.Parent = obj214
  3428.  
  3429.  
  3430.  
  3431. -- 216 - Part
  3432.  
  3433. obj216 = Instance.new("Part")
  3434.  
  3435. obj216.CFrame = CFrame.new(Vector3.new(15.1730947, 13.9856539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  3436.  
  3437. obj216.FormFactor = 'Custom'
  3438.  
  3439. obj216.LeftSurface = 10
  3440.  
  3441. obj216.TopSurface = 10
  3442.  
  3443. obj216.RightSurface = 10
  3444.  
  3445. obj216.Material = 'SmoothPlastic'
  3446.  
  3447. obj216.Size = Vector3.new(1, 1, 1)
  3448.  
  3449. obj216.FrontSurface = 10
  3450.  
  3451. obj216.BottomSurface = 10
  3452.  
  3453. obj216.BackSurface = 10
  3454.  
  3455. obj216.Anchored = true
  3456.  
  3457. obj216.BrickColor = BrickColor.new("Black")
  3458.  
  3459. obj216.Parent = Gun
  3460.  
  3461.  
  3462.  
  3463. -- 217 - Mesh
  3464.  
  3465. obj217 = Instance.new("SpecialMesh")
  3466.  
  3467. obj217.MeshType = Enum.MeshType.Brick
  3468.  
  3469. obj217.Scale = Vector3.new(0.0461538397, 0.00769230817, 0.0692308173)
  3470.  
  3471. obj217.Parent = obj216
  3472.  
  3473.  
  3474.  
  3475. -- 218 - Part
  3476.  
  3477. obj218 = Instance.new("Part")
  3478.  
  3479. obj218.CFrame = CFrame.new(Vector3.new(15.1530981, 13.9626551, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
  3480.  
  3481. obj218.FormFactor = 'Custom'
  3482.  
  3483. obj218.LeftSurface = 10
  3484.  
  3485. obj218.TopSurface = 10
  3486.  
  3487. obj218.RightSurface = 10
  3488.  
  3489. obj218.Material = 'SmoothPlastic'
  3490.  
  3491. obj218.Size = Vector3.new(1, 1, 1)
  3492.  
  3493. obj218.FrontSurface = 10
  3494.  
  3495. obj218.BottomSurface = 10
  3496.  
  3497. obj218.BackSurface = 10
  3498.  
  3499. obj218.Anchored = true
  3500.  
  3501. obj218.Parent = Gun
  3502.  
  3503.  
  3504.  
  3505. -- 219 - Mesh
  3506.  
  3507. obj219 = Instance.new("SpecialMesh")
  3508.  
  3509. obj219.MeshType = Enum.MeshType.Wedge
  3510.  
  3511. obj219.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
  3512.  
  3513. obj219.Parent = obj218
  3514.  
  3515.  
  3516.  
  3517. -- 220 - Part
  3518.  
  3519. obj220 = Instance.new("Part")
  3520.  
  3521. obj220.CFrame = CFrame.new(Vector3.new(15.7300911, 13.6546535, -9.88166332)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
  3522.  
  3523. obj220.FormFactor = 'Custom'
  3524.  
  3525. obj220.LeftSurface = 10
  3526.  
  3527. obj220.TopSurface = 10
  3528.  
  3529. obj220.RightSurface = 10
  3530.  
  3531. obj220.Material = 'SmoothPlastic'
  3532.  
  3533. obj220.Size = Vector3.new(1, 1, 1)
  3534.  
  3535. obj220.FrontSurface = 10
  3536.  
  3537. obj220.BottomSurface = 10
  3538.  
  3539. obj220.BackSurface = 10
  3540.  
  3541. obj220.Anchored = true
  3542.  
  3543. obj220.BrickColor = BrickColor.new("Dark stone grey")
  3544.  
  3545. obj220.Parent = Gun
  3546.  
  3547.  
  3548.  
  3549. -- 221 - Mesh
  3550.  
  3551. obj221 = Instance.new("CylinderMesh")
  3552.  
  3553. obj221.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0384615399)
  3554.  
  3555. obj221.Parent = obj220
  3556.  
  3557.  
  3558.  
  3559. -- 222 - Part
  3560.  
  3561. obj222 = Instance.new("Part")
  3562.  
  3563. obj222.CFrame = CFrame.new(Vector3.new(15.6030922, 13.7976542, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
  3564.  
  3565. obj222.FormFactor = 'Custom'
  3566.  
  3567. obj222.LeftSurface = 10
  3568.  
  3569. obj222.TopSurface = 10
  3570.  
  3571. obj222.RightSurface = 10
  3572.  
  3573. obj222.Material = 'SmoothPlastic'
  3574.  
  3575. obj222.Size = Vector3.new(1, 1, 1)
  3576.  
  3577. obj222.FrontSurface = 10
  3578.  
  3579. obj222.BottomSurface = 10
  3580.  
  3581. obj222.BackSurface = 10
  3582.  
  3583. obj222.Anchored = true
  3584.  
  3585. obj222.BrickColor = BrickColor.new("Black")
  3586.  
  3587. obj222.Parent = Gun
  3588.  
  3589.  
  3590.  
  3591. -- 223 - Mesh
  3592.  
  3593. obj223 = Instance.new("SpecialMesh")
  3594.  
  3595. obj223.MeshType = Enum.MeshType.Brick
  3596.  
  3597. obj223.Scale = Vector3.new(0.230769277, 0.369230747, 0.161538497)
  3598.  
  3599. obj223.Parent = obj222
  3600.  
  3601.  
  3602.  
  3603. -- 224 - Part
  3604.  
  3605. obj224 = Instance.new("Part")
  3606.  
  3607. obj224.CFrame = CFrame.new(Vector3.new(15.1610937, 13.6546535, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
  3608.  
  3609. obj224.FormFactor = 'Custom'
  3610.  
  3611. obj224.LeftSurface = 10
  3612.  
  3613. obj224.TopSurface = 10
  3614.  
  3615. obj224.RightSurface = 10
  3616.  
  3617. obj224.Material = 'SmoothPlastic'
  3618.  
  3619. obj224.Size = Vector3.new(1, 1, 1)
  3620.  
  3621. obj224.FrontSurface = 10
  3622.  
  3623. obj224.BottomSurface = 10
  3624.  
  3625. obj224.BackSurface = 10
  3626.  
  3627. obj224.Anchored = true
  3628.  
  3629. obj224.BrickColor = BrickColor.new("Black")
  3630.  
  3631. obj224.Parent = Gun
  3632.  
  3633.  
  3634.  
  3635. -- 225 - Mesh
  3636.  
  3637. obj225 = Instance.new("SpecialMesh")
  3638.  
  3639. obj225.MeshType = Enum.MeshType.Wedge
  3640.  
  3641. obj225.Scale = Vector3.new(0.161538467, 0.0384615399, 0.0384615399)
  3642.  
  3643. obj225.Parent = obj224
  3644.  
  3645.  
  3646.  
  3647. -- 226 - Part
  3648.  
  3649. obj226 = Instance.new("Part")
  3650.  
  3651. obj226.CFrame = CFrame.new(Vector3.new(15.2000942, 13.6746531, -9.96266651)) * CFrame.Angles(-0, 0, 1.5707963705063)
  3652.  
  3653. obj226.FormFactor = 'Custom'
  3654.  
  3655. obj226.LeftSurface = 10
  3656.  
  3657. obj226.TopSurface = 10
  3658.  
  3659. obj226.RightSurface = 10
  3660.  
  3661. obj226.Material = 'SmoothPlastic'
  3662.  
  3663. obj226.Size = Vector3.new(1, 1, 1)
  3664.  
  3665. obj226.FrontSurface = 10
  3666.  
  3667. obj226.BottomSurface = 10
  3668.  
  3669. obj226.BackSurface = 10
  3670.  
  3671. obj226.Anchored = true
  3672.  
  3673. obj226.BrickColor = BrickColor.new("Black")
  3674.  
  3675. obj226.Parent = Gun
  3676.  
  3677.  
  3678.  
  3679. -- 227 - Mesh
  3680.  
  3681. obj227 = Instance.new("SpecialMesh")
  3682.  
  3683. obj227.MeshType = Enum.MeshType.Brick
  3684.  
  3685. obj227.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.161538467)
  3686.  
  3687. obj227.Parent = obj226
  3688.  
  3689.  
  3690.  
  3691. -- 228 - Part
  3692.  
  3693. obj228 = Instance.new("Part")
  3694.  
  3695. obj228.CFrame = CFrame.new(Vector3.new(15.7300911, 13.6316538, -9.93166256)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  3696.  
  3697. obj228.FormFactor = 'Custom'
  3698.  
  3699. obj228.LeftSurface = 10
  3700.  
  3701. obj228.TopSurface = 10
  3702.  
  3703. obj228.RightSurface = 10
  3704.  
  3705. obj228.Material = 'SmoothPlastic'
  3706.  
  3707. obj228.Size = Vector3.new(1, 1, 1)
  3708.  
  3709. obj228.FrontSurface = 10
  3710.  
  3711. obj228.BottomSurface = 10
  3712.  
  3713. obj228.BackSurface = 10
  3714.  
  3715. obj228.Anchored = true
  3716.  
  3717. obj228.BrickColor = BrickColor.new("Dark stone grey")
  3718.  
  3719. obj228.Parent = Gun
  3720.  
  3721.  
  3722.  
  3723. -- 229 - Mesh
  3724.  
  3725. obj229 = Instance.new("SpecialMesh")
  3726.  
  3727. obj229.MeshType = Enum.MeshType.Brick
  3728.  
  3729. obj229.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.107692324)
  3730.  
  3731. obj229.Parent = obj228
  3732.  
  3733.  
  3734.  
  3735. -- 230 - Part
  3736.  
  3737. obj230 = Instance.new("Part")
  3738.  
  3739. obj230.CFrame = CFrame.new(Vector3.new(15.0840979, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
  3740.  
  3741. obj230.FormFactor = 'Custom'
  3742.  
  3743. obj230.LeftSurface = 10
  3744.  
  3745. obj230.TopSurface = 10
  3746.  
  3747. obj230.RightSurface = 10
  3748.  
  3749. obj230.Material = 'SmoothPlastic'
  3750.  
  3751. obj230.Size = Vector3.new(1, 1, 1)
  3752.  
  3753. obj230.FrontSurface = 10
  3754.  
  3755. obj230.BottomSurface = 10
  3756.  
  3757. obj230.BackSurface = 10
  3758.  
  3759. obj230.Anchored = true
  3760.  
  3761. obj230.BrickColor = BrickColor.new("Black")
  3762.  
  3763. obj230.Parent = Gun
  3764.  
  3765.  
  3766.  
  3767. -- 231 - Mesh
  3768.  
  3769. obj231 = Instance.new("SpecialMesh")
  3770.  
  3771. obj231.MeshType = Enum.MeshType.Brick
  3772.  
  3773. obj231.Scale = Vector3.new(0.0384615399, 0.269230783, 0.161538467)
  3774.  
  3775. obj231.Parent = obj230
  3776.  
  3777.  
  3778.  
  3779. -- 232 - Part
  3780.  
  3781. obj232 = Instance.new("Part")
  3782.  
  3783. obj232.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -10.0546656)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  3784.  
  3785. obj232.FormFactor = 'Custom'
  3786.  
  3787. obj232.LeftSurface = 10
  3788.  
  3789. obj232.TopSurface = 10
  3790.  
  3791. obj232.RightSurface = 10
  3792.  
  3793. obj232.Material = 'SmoothPlastic'
  3794.  
  3795. obj232.Size = Vector3.new(1, 1, 1)
  3796.  
  3797. obj232.FrontSurface = 10
  3798.  
  3799. obj232.BottomSurface = 10
  3800.  
  3801. obj232.BackSurface = 10
  3802.  
  3803. obj232.Anchored = true
  3804.  
  3805. obj232.BrickColor = BrickColor.new("Black")
  3806.  
  3807. obj232.Parent = Gun
  3808.  
  3809.  
  3810.  
  3811. -- 233 - Mesh
  3812.  
  3813. obj233 = Instance.new("CylinderMesh")
  3814.  
  3815. obj233.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
  3816.  
  3817. obj233.Parent = obj232
  3818.  
  3819.  
  3820.  
  3821. -- 234 - Part
  3822.  
  3823. obj234 = Instance.new("Part")
  3824.  
  3825. obj234.CFrame = CFrame.new(Vector3.new(16.0650883, 13.740653, -9.85966587)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
  3826.  
  3827. obj234.FormFactor = 'Custom'
  3828.  
  3829. obj234.LeftSurface = 10
  3830.  
  3831. obj234.TopSurface = 10
  3832.  
  3833. obj234.RightSurface = 10
  3834.  
  3835. obj234.Material = 'SmoothPlastic'
  3836.  
  3837. obj234.Size = Vector3.new(1, 1, 1)
  3838.  
  3839. obj234.FrontSurface = 10
  3840.  
  3841. obj234.BottomSurface = 10
  3842.  
  3843. obj234.BackSurface = 10
  3844.  
  3845. obj234.Anchored = true
  3846.  
  3847. obj234.BrickColor = BrickColor.new("Dark stone grey")
  3848.  
  3849. obj234.Parent = Gun
  3850.  
  3851.  
  3852.  
  3853. -- 235 - Mesh
  3854.  
  3855. obj235 = Instance.new("SpecialMesh")
  3856.  
  3857. obj235.MeshType = Enum.MeshType.Brick
  3858.  
  3859. obj235.Scale = Vector3.new(0.092307739, 0.0923077092, 0.00769230817)
  3860.  
  3861. obj235.Parent = obj234
  3862.  
  3863.  
  3864.  
  3865. -- 236 - Part
  3866.  
  3867. obj236 = Instance.new("Part")
  3868.  
  3869. obj236.CFrame = CFrame.new(Vector3.new(15.1820974, 13.8276529, -9.8166666)) * CFrame.Angles(1.5707963705063, 7.2426775687973e-009, 1.2217304706573)
  3870.  
  3871. obj236.FormFactor = 'Custom'
  3872.  
  3873. obj236.LeftSurface = 10
  3874.  
  3875. obj236.TopSurface = 10
  3876.  
  3877. obj236.RightSurface = 10
  3878.  
  3879. obj236.Material = 'SmoothPlastic'
  3880.  
  3881. obj236.Size = Vector3.new(1, 1, 1)
  3882.  
  3883. obj236.FrontSurface = 10
  3884.  
  3885. obj236.BottomSurface = 10
  3886.  
  3887. obj236.BackSurface = 10
  3888.  
  3889. obj236.Anchored = true
  3890.  
  3891. obj236.BrickColor = BrickColor.new("Dark stone grey")
  3892.  
  3893. obj236.Parent = Gun
  3894.  
  3895.  
  3896.  
  3897. -- 237 - Mesh
  3898.  
  3899. obj237 = Instance.new("CylinderMesh")
  3900.  
  3901. obj237.Scale = Vector3.new(0.115384638, 0.00769233704, 0.115384638)
  3902.  
  3903. obj237.Parent = obj236
  3904.  
  3905.  
  3906.  
  3907. -- 238 - Part
  3908.  
  3909. obj238 = Instance.new("Part")
  3910.  
  3911. obj238.CFrame = CFrame.new(Vector3.new(15.5480928, 13.5706539, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
  3912.  
  3913. obj238.FormFactor = 'Custom'
  3914.  
  3915. obj238.LeftSurface = 10
  3916.  
  3917. obj238.TopSurface = 10
  3918.  
  3919. obj238.RightSurface = 10
  3920.  
  3921. obj238.Material = 'SmoothPlastic'
  3922.  
  3923. obj238.Size = Vector3.new(1, 1, 1)
  3924.  
  3925. obj238.FrontSurface = 10
  3926.  
  3927. obj238.BottomSurface = 10
  3928.  
  3929. obj238.BackSurface = 10
  3930.  
  3931. obj238.Anchored = true
  3932.  
  3933. obj238.BrickColor = BrickColor.new("Dark stone grey")
  3934.  
  3935. obj238.Parent = Gun
  3936.  
  3937.  
  3938.  
  3939. -- 239 - Mesh
  3940.  
  3941. obj239 = Instance.new("SpecialMesh")
  3942.  
  3943. obj239.MeshType = Enum.MeshType.Wedge
  3944.  
  3945. obj239.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0846154019)
  3946.  
  3947. obj239.Parent = obj238
  3948.  
  3949.  
  3950.  
  3951. -- 240 - Part
  3952.  
  3953. obj240 = Instance.new("Part")
  3954.  
  3955. obj240.CFrame = CFrame.new(Vector3.new(15.796093, 13.5206528, -9.89666271)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  3956.  
  3957. obj240.FormFactor = 'Custom'
  3958.  
  3959. obj240.LeftSurface = 10
  3960.  
  3961. obj240.TopSurface = 10
  3962.  
  3963. obj240.RightSurface = 10
  3964.  
  3965. obj240.Material = 'SmoothPlastic'
  3966.  
  3967. obj240.Size = Vector3.new(1, 1, 1)
  3968.  
  3969. obj240.FrontSurface = 10
  3970.  
  3971. obj240.BottomSurface = 10
  3972.  
  3973. obj240.BackSurface = 10
  3974.  
  3975. obj240.Anchored = true
  3976.  
  3977. obj240.BrickColor = BrickColor.new("Black")
  3978.  
  3979. obj240.Parent = Gun
  3980.  
  3981.  
  3982.  
  3983. -- 241 - Mesh
  3984.  
  3985. obj241 = Instance.new("CylinderMesh")
  3986.  
  3987. obj241.Scale = Vector3.new(0.0384615399, 0.115384638, 0.0384615399)
  3988.  
  3989. obj241.Parent = obj240
  3990.  
  3991.  
  3992.  
  3993. -- 242 - Part
  3994.  
  3995. obj242 = Instance.new("Part")
  3996.  
  3997. obj242.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  3998.  
  3999. obj242.FormFactor = 'Custom'
  4000.  
  4001. obj242.LeftSurface = 10
  4002.  
  4003. obj242.TopSurface = 10
  4004.  
  4005. obj242.RightSurface = 10
  4006.  
  4007. obj242.Material = 'SmoothPlastic'
  4008.  
  4009. obj242.Size = Vector3.new(1, 1, 1)
  4010.  
  4011. obj242.FrontSurface = 10
  4012.  
  4013. obj242.BottomSurface = 10
  4014.  
  4015. obj242.BackSurface = 10
  4016.  
  4017. obj242.Anchored = true
  4018.  
  4019. obj242.BrickColor = BrickColor.new("Black")
  4020.  
  4021. obj242.Parent = Gun
  4022.  
  4023.  
  4024.  
  4025. -- 243 - Mesh
  4026.  
  4027. obj243 = Instance.new("SpecialMesh")
  4028.  
  4029. obj243.MeshType = Enum.MeshType.Brick
  4030.  
  4031. obj243.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.184615433)
  4032.  
  4033. obj243.Parent = obj242
  4034.  
  4035.  
  4036.  
  4037. -- 244 - Part
  4038.  
  4039. obj244 = Instance.new("Part")
  4040.  
  4041. obj244.CFrame = CFrame.new(Vector3.new(15.3530941, 13.6706533, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 2.8797931671143)
  4042.  
  4043. obj244.FormFactor = 'Custom'
  4044.  
  4045. obj244.LeftSurface = 10
  4046.  
  4047. obj244.TopSurface = 10
  4048.  
  4049. obj244.RightSurface = 10
  4050.  
  4051. obj244.Material = 'SmoothPlastic'
  4052.  
  4053. obj244.Size = Vector3.new(1, 1, 1)
  4054.  
  4055. obj244.FrontSurface = 10
  4056.  
  4057. obj244.BottomSurface = 10
  4058.  
  4059. obj244.BackSurface = 10
  4060.  
  4061. obj244.Anchored = true
  4062.  
  4063. obj244.BrickColor = BrickColor.new("Dark stone grey")
  4064.  
  4065. obj244.Parent = Gun
  4066.  
  4067.  
  4068.  
  4069. -- 245 - Mesh
  4070.  
  4071. obj245 = Instance.new("SpecialMesh")
  4072.  
  4073. obj245.MeshType = Enum.MeshType.Brick
  4074.  
  4075. obj245.Scale = Vector3.new(0.0230769273, 0.00769230817, 0.169230789)
  4076.  
  4077. obj245.Parent = obj244
  4078.  
  4079.  
  4080.  
  4081. -- 246 - Part
  4082.  
  4083. obj246 = Instance.new("Part")
  4084.  
  4085. obj246.CFrame = CFrame.new(Vector3.new(15.3960934, 13.8276529, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  4086.  
  4087. obj246.FormFactor = 'Custom'
  4088.  
  4089. obj246.LeftSurface = 10
  4090.  
  4091. obj246.TopSurface = 10
  4092.  
  4093. obj246.RightSurface = 10
  4094.  
  4095. obj246.Material = 'SmoothPlastic'
  4096.  
  4097. obj246.Size = Vector3.new(1, 1, 1)
  4098.  
  4099. obj246.FrontSurface = 10
  4100.  
  4101. obj246.BottomSurface = 10
  4102.  
  4103. obj246.BackSurface = 10
  4104.  
  4105. obj246.Anchored = true
  4106.  
  4107. obj246.BrickColor = BrickColor.new("Black")
  4108.  
  4109. obj246.Parent = Gun
  4110.  
  4111.  
  4112.  
  4113. -- 247 - Mesh
  4114.  
  4115. obj247 = Instance.new("CylinderMesh")
  4116.  
  4117. obj247.Scale = Vector3.new(0.230769247, 0.661538541, 0.192307696)
  4118.  
  4119. obj247.Parent = obj246
  4120.  
  4121.  
  4122.  
  4123. -- 248 - Part
  4124.  
  4125. obj248 = Instance.new("Part")
  4126.  
  4127. obj248.CFrame = CFrame.new(Vector3.new(15.7380943, 13.5206528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4128.  
  4129. obj248.FormFactor = 'Custom'
  4130.  
  4131. obj248.LeftSurface = 10
  4132.  
  4133. obj248.TopSurface = 10
  4134.  
  4135. obj248.RightSurface = 10
  4136.  
  4137. obj248.Material = 'SmoothPlastic'
  4138.  
  4139. obj248.Size = Vector3.new(1, 1, 1)
  4140.  
  4141. obj248.FrontSurface = 10
  4142.  
  4143. obj248.BottomSurface = 10
  4144.  
  4145. obj248.BackSurface = 10
  4146.  
  4147. obj248.Anchored = true
  4148.  
  4149. obj248.BrickColor = BrickColor.new("Black")
  4150.  
  4151. obj248.Parent = Gun
  4152.  
  4153.  
  4154.  
  4155. -- 249 - Mesh
  4156.  
  4157. obj249 = Instance.new("SpecialMesh")
  4158.  
  4159. obj249.MeshType = Enum.MeshType.Sphere
  4160.  
  4161. obj249.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0384615399)
  4162.  
  4163. obj249.Parent = obj248
  4164.  
  4165.  
  4166.  
  4167. -- 250 - Part
  4168.  
  4169. obj250 = Instance.new("Part")
  4170.  
  4171. obj250.CFrame = CFrame.new(Vector3.new(15.4270906, 13.3476534, -9.96266651)) * CFrame.Angles(-1.5707966089249, -1.0561007261276, -1.5707963705063)
  4172.  
  4173. obj250.FormFactor = 'Custom'
  4174.  
  4175. obj250.LeftSurface = 10
  4176.  
  4177. obj250.TopSurface = 10
  4178.  
  4179. obj250.RightSurface = 10
  4180.  
  4181. obj250.Material = 'SmoothPlastic'
  4182.  
  4183. obj250.Size = Vector3.new(1, 1, 1)
  4184.  
  4185. obj250.FrontSurface = 10
  4186.  
  4187. obj250.BottomSurface = 10
  4188.  
  4189. obj250.BackSurface = 10
  4190.  
  4191. obj250.Anchored = true
  4192.  
  4193. obj250.BrickColor = BrickColor.new("Black")
  4194.  
  4195. obj250.Parent = Gun
  4196.  
  4197.  
  4198.  
  4199. -- 251 - Mesh
  4200.  
  4201. obj251 = Instance.new("SpecialMesh")
  4202.  
  4203. obj251.MeshType = Enum.MeshType.Wedge
  4204.  
  4205. obj251.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
  4206.  
  4207. obj251.Parent = obj250
  4208.  
  4209.  
  4210.  
  4211. -- 252 - Part
  4212.  
  4213. obj252 = Instance.new("Part")
  4214.  
  4215. obj252.CFrame = CFrame.new(Vector3.new(15.9380903, 13.7516527, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4216.  
  4217. obj252.FormFactor = 'Custom'
  4218.  
  4219. obj252.LeftSurface = 10
  4220.  
  4221. obj252.TopSurface = 10
  4222.  
  4223. obj252.RightSurface = 10
  4224.  
  4225. obj252.Material = 'SmoothPlastic'
  4226.  
  4227. obj252.Size = Vector3.new(1, 1, 1)
  4228.  
  4229. obj252.FrontSurface = 10
  4230.  
  4231. obj252.BottomSurface = 10
  4232.  
  4233. obj252.BackSurface = 10
  4234.  
  4235. obj252.Anchored = true
  4236.  
  4237. obj252.BrickColor = BrickColor.new("Black")
  4238.  
  4239. obj252.Parent = Gun
  4240.  
  4241.  
  4242.  
  4243. -- 253 - Mesh
  4244.  
  4245. obj253 = Instance.new("SpecialMesh")
  4246.  
  4247. obj253.MeshType = Enum.MeshType.Brick
  4248.  
  4249. obj253.Scale = Vector3.new(0.438461453, 0.461538404, 0.153846174)
  4250.  
  4251. obj253.Parent = obj252
  4252.  
  4253.  
  4254.  
  4255. -- 254 - Part
  4256.  
  4257. obj254 = Instance.new("Part")
  4258.  
  4259. obj254.CFrame = CFrame.new(Vector3.new(15.7380943, 13.6476536, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  4260.  
  4261. obj254.FormFactor = 'Custom'
  4262.  
  4263. obj254.LeftSurface = 10
  4264.  
  4265. obj254.TopSurface = 10
  4266.  
  4267. obj254.RightSurface = 10
  4268.  
  4269. obj254.Material = 'SmoothPlastic'
  4270.  
  4271. obj254.Size = Vector3.new(1, 1, 1)
  4272.  
  4273. obj254.FrontSurface = 10
  4274.  
  4275. obj254.BottomSurface = 10
  4276.  
  4277. obj254.BackSurface = 10
  4278.  
  4279. obj254.Anchored = true
  4280.  
  4281. obj254.BrickColor = BrickColor.new("Dark stone grey")
  4282.  
  4283. obj254.Parent = Gun
  4284.  
  4285.  
  4286.  
  4287. -- 255 - Mesh
  4288.  
  4289. obj255 = Instance.new("CylinderMesh")
  4290.  
  4291. obj255.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0384615399)
  4292.  
  4293. obj255.Parent = obj254
  4294.  
  4295.  
  4296.  
  4297. -- 256 - Part
  4298.  
  4299. obj256 = Instance.new("Part")
  4300.  
  4301. obj256.CFrame = CFrame.new(Vector3.new(15.7000923, 13.747653, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  4302.  
  4303. obj256.FormFactor = 'Custom'
  4304.  
  4305. obj256.LeftSurface = 10
  4306.  
  4307. obj256.TopSurface = 10
  4308.  
  4309. obj256.RightSurface = 10
  4310.  
  4311. obj256.Material = 'SmoothPlastic'
  4312.  
  4313. obj256.Size = Vector3.new(1, 1, 1)
  4314.  
  4315. obj256.FrontSurface = 10
  4316.  
  4317. obj256.BottomSurface = 10
  4318.  
  4319. obj256.BackSurface = 10
  4320.  
  4321. obj256.Anchored = true
  4322.  
  4323. obj256.BrickColor = BrickColor.new("Dark stone grey")
  4324.  
  4325. obj256.Parent = Gun
  4326.  
  4327.  
  4328.  
  4329. -- 257 - Mesh
  4330.  
  4331. obj257 = Instance.new("CylinderMesh")
  4332.  
  4333. obj257.Scale = Vector3.new(0.0538461618, 0.00769230817, 0.0538461618)
  4334.  
  4335. obj257.Parent = obj256
  4336.  
  4337.  
  4338.  
  4339. -- 258 - Part
  4340.  
  4341. obj258 = Instance.new("Part")
  4342.  
  4343. obj258.CFrame = CFrame.new(Vector3.new(15.7000923, 13.7126532, -10.0426626)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4344.  
  4345. obj258.FormFactor = 'Custom'
  4346.  
  4347. obj258.LeftSurface = 10
  4348.  
  4349. obj258.TopSurface = 10
  4350.  
  4351. obj258.RightSurface = 10
  4352.  
  4353. obj258.Material = 'SmoothPlastic'
  4354.  
  4355. obj258.Size = Vector3.new(1, 1, 1)
  4356.  
  4357. obj258.FrontSurface = 10
  4358.  
  4359. obj258.BottomSurface = 10
  4360.  
  4361. obj258.BackSurface = 10
  4362.  
  4363. obj258.Anchored = true
  4364.  
  4365. obj258.BrickColor = BrickColor.new("Dark stone grey")
  4366.  
  4367. obj258.Parent = Gun
  4368.  
  4369.  
  4370.  
  4371. -- 259 - Mesh
  4372.  
  4373. obj259 = Instance.new("SpecialMesh")
  4374.  
  4375. obj259.MeshType = Enum.MeshType.Brick
  4376.  
  4377. obj259.Scale = Vector3.new(0.0230769273, 0.0538461506, 0.00769230817)
  4378.  
  4379. obj259.Parent = obj258
  4380.  
  4381.  
  4382.  
  4383. -- 260 - Part
  4384.  
  4385. obj260 = Instance.new("Part")
  4386.  
  4387. obj260.CFrame = CFrame.new(Vector3.new(15.9420958, 13.6976528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 1.5707963705063)
  4388.  
  4389. obj260.FormFactor = 'Custom'
  4390.  
  4391. obj260.LeftSurface = 10
  4392.  
  4393. obj260.TopSurface = 10
  4394.  
  4395. obj260.RightSurface = 10
  4396.  
  4397. obj260.Material = 'SmoothPlastic'
  4398.  
  4399. obj260.Size = Vector3.new(1, 1, 1)
  4400.  
  4401. obj260.FrontSurface = 10
  4402.  
  4403. obj260.BottomSurface = 10
  4404.  
  4405. obj260.BackSurface = 10
  4406.  
  4407. obj260.Anchored = true
  4408.  
  4409. obj260.BrickColor = BrickColor.new("Black")
  4410.  
  4411. obj260.Parent = Gun
  4412.  
  4413.  
  4414.  
  4415. -- 261 - Mesh
  4416.  
  4417. obj261 = Instance.new("CylinderMesh")
  4418.  
  4419. obj261.Scale = Vector3.new(0.0384615399, 0.453846127, 0.0384615399)
  4420.  
  4421. obj261.Parent = obj260
  4422.  
  4423.  
  4424.  
  4425. -- 262 - Part
  4426.  
  4427. obj262 = Instance.new("Part")
  4428.  
  4429. obj262.CFrame = CFrame.new(Vector3.new(15.5940905, 13.4866533, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
  4430.  
  4431. obj262.FormFactor = 'Custom'
  4432.  
  4433. obj262.LeftSurface = 10
  4434.  
  4435. obj262.TopSurface = 10
  4436.  
  4437. obj262.RightSurface = 10
  4438.  
  4439. obj262.Material = 'SmoothPlastic'
  4440.  
  4441. obj262.Size = Vector3.new(1, 1, 1)
  4442.  
  4443. obj262.FrontSurface = 10
  4444.  
  4445. obj262.BottomSurface = 10
  4446.  
  4447. obj262.BackSurface = 10
  4448.  
  4449. obj262.Anchored = true
  4450.  
  4451. obj262.BrickColor = BrickColor.new("Dark stone grey")
  4452.  
  4453. obj262.Parent = Gun
  4454.  
  4455.  
  4456.  
  4457. -- 263 - Mesh
  4458.  
  4459. obj263 = Instance.new("SpecialMesh")
  4460.  
  4461. obj263.MeshType = Enum.MeshType.Wedge
  4462.  
  4463. obj263.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.00769231468)
  4464.  
  4465. obj263.Parent = obj262
  4466.  
  4467.  
  4468.  
  4469. -- 264 - Part
  4470.  
  4471. obj264 = Instance.new("Part")
  4472.  
  4473. obj264.CFrame = CFrame.new(Vector3.new(15.5860949, 13.4866533, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4474.  
  4475. obj264.FormFactor = 'Custom'
  4476.  
  4477. obj264.LeftSurface = 10
  4478.  
  4479. obj264.TopSurface = 10
  4480.  
  4481. obj264.RightSurface = 10
  4482.  
  4483. obj264.Material = 'SmoothPlastic'
  4484.  
  4485. obj264.Size = Vector3.new(1, 1, 1)
  4486.  
  4487. obj264.FrontSurface = 10
  4488.  
  4489. obj264.BottomSurface = 10
  4490.  
  4491. obj264.BackSurface = 10
  4492.  
  4493. obj264.Anchored = true
  4494.  
  4495. obj264.BrickColor = BrickColor.new("Dark stone grey")
  4496.  
  4497. obj264.Parent = Gun
  4498.  
  4499.  
  4500.  
  4501. -- 265 - Mesh
  4502.  
  4503. obj265 = Instance.new("SpecialMesh")
  4504.  
  4505. obj265.MeshType = Enum.MeshType.Brick
  4506.  
  4507. obj265.Scale = Vector3.new(0.00769230817, 0.00769230817, 0.0384615399)
  4508.  
  4509. obj265.Parent = obj264
  4510.  
  4511.  
  4512.  
  4513. -- 266 - Part
  4514.  
  4515. obj266 = Instance.new("Part")
  4516.  
  4517. obj266.CFrame = CFrame.new(Vector3.new(15.5710955, 13.5056534, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4518.  
  4519. obj266.FormFactor = 'Custom'
  4520.  
  4521. obj266.LeftSurface = 10
  4522.  
  4523. obj266.TopSurface = 10
  4524.  
  4525. obj266.RightSurface = 10
  4526.  
  4527. obj266.Material = 'SmoothPlastic'
  4528.  
  4529. obj266.Size = Vector3.new(1, 1, 1)
  4530.  
  4531. obj266.FrontSurface = 10
  4532.  
  4533. obj266.BottomSurface = 10
  4534.  
  4535. obj266.BackSurface = 10
  4536.  
  4537. obj266.Anchored = true
  4538.  
  4539. obj266.BrickColor = BrickColor.new("Dark stone grey")
  4540.  
  4541. obj266.Parent = Gun
  4542.  
  4543.  
  4544.  
  4545. -- 267 - Mesh
  4546.  
  4547. obj267 = Instance.new("SpecialMesh")
  4548.  
  4549. obj267.MeshType = Enum.MeshType.Brick
  4550.  
  4551. obj267.Scale = Vector3.new(0.00769230817, 0.0153846219, 0.0384615399)
  4552.  
  4553. obj267.Parent = obj266
  4554.  
  4555.  
  4556.  
  4557. -- 268 - Part
  4558.  
  4559. obj268 = Instance.new("Part")
  4560.  
  4561. obj268.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -9.86966419)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4562.  
  4563. obj268.FormFactor = 'Custom'
  4564.  
  4565. obj268.LeftSurface = 10
  4566.  
  4567. obj268.TopSurface = 10
  4568.  
  4569. obj268.RightSurface = 10
  4570.  
  4571. obj268.Material = 'SmoothPlastic'
  4572.  
  4573. obj268.Size = Vector3.new(1, 1, 1)
  4574.  
  4575. obj268.FrontSurface = 10
  4576.  
  4577. obj268.BottomSurface = 10
  4578.  
  4579. obj268.BackSurface = 10
  4580.  
  4581. obj268.Anchored = true
  4582.  
  4583. obj268.BrickColor = BrickColor.new("Black")
  4584.  
  4585. obj268.Parent = Gun
  4586.  
  4587.  
  4588.  
  4589. -- 269 - Mesh
  4590.  
  4591. obj269 = Instance.new("CylinderMesh")
  4592.  
  4593. obj269.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
  4594.  
  4595. obj269.Parent = obj268
  4596.  
  4597.  
  4598.  
  4599. -- 270 - Part
  4600.  
  4601. obj270 = Instance.new("Part")
  4602.  
  4603. obj270.CFrame = CFrame.new(Vector3.new(15.7000923, 13.4856529, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
  4604.  
  4605. obj270.FormFactor = 'Custom'
  4606.  
  4607. obj270.LeftSurface = 10
  4608.  
  4609. obj270.TopSurface = 10
  4610.  
  4611. obj270.RightSurface = 10
  4612.  
  4613. obj270.Material = 'SmoothPlastic'
  4614.  
  4615. obj270.Size = Vector3.new(1, 1, 1)
  4616.  
  4617. obj270.FrontSurface = 10
  4618.  
  4619. obj270.BottomSurface = 10
  4620.  
  4621. obj270.BackSurface = 10
  4622.  
  4623. obj270.Anchored = true
  4624.  
  4625. obj270.BrickColor = BrickColor.new("Black")
  4626.  
  4627. obj270.Parent = Gun
  4628.  
  4629.  
  4630.  
  4631. -- 271 - Mesh
  4632.  
  4633. obj271 = Instance.new("SpecialMesh")
  4634.  
  4635. obj271.MeshType = Enum.MeshType.Wedge
  4636.  
  4637. obj271.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
  4638.  
  4639. obj271.Parent = obj270
  4640.  
  4641.  
  4642.  
  4643. -- 272 - Part
  4644.  
  4645. obj272 = Instance.new("Part")
  4646.  
  4647. obj272.CFrame = CFrame.new(Vector3.new(15.5740938, 13.4896536, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
  4648.  
  4649. obj272.FormFactor = 'Custom'
  4650.  
  4651. obj272.LeftSurface = 10
  4652.  
  4653. obj272.TopSurface = 10
  4654.  
  4655. obj272.RightSurface = 10
  4656.  
  4657. obj272.Material = 'SmoothPlastic'
  4658.  
  4659. obj272.Size = Vector3.new(1, 1, 1)
  4660.  
  4661. obj272.FrontSurface = 10
  4662.  
  4663. obj272.BottomSurface = 10
  4664.  
  4665. obj272.BackSurface = 10
  4666.  
  4667. obj272.Anchored = true
  4668.  
  4669. obj272.BrickColor = BrickColor.new("Dark stone grey")
  4670.  
  4671. obj272.Parent = Gun
  4672.  
  4673.  
  4674.  
  4675. -- 273 - Mesh
  4676.  
  4677. obj273 = Instance.new("SpecialMesh")
  4678.  
  4679. obj273.MeshType = Enum.MeshType.Wedge
  4680.  
  4681. obj273.Scale = Vector3.new(0.0384615399, 0.0153846163, 0.0153846219)
  4682.  
  4683. obj273.Parent = obj272
  4684.  
  4685.  
  4686.  
  4687. -- 274 - Part
  4688.  
  4689. obj274 = Instance.new("Part")
  4690.  
  4691. obj274.CFrame = CFrame.new(Vector3.new(15.4840975, 13.5936537, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
  4692.  
  4693. obj274.FormFactor = 'Custom'
  4694.  
  4695. obj274.LeftSurface = 10
  4696.  
  4697. obj274.TopSurface = 10
  4698.  
  4699. obj274.RightSurface = 10
  4700.  
  4701. obj274.Material = 'SmoothPlastic'
  4702.  
  4703. obj274.Size = Vector3.new(1, 1, 1)
  4704.  
  4705. obj274.FrontSurface = 10
  4706.  
  4707. obj274.BottomSurface = 10
  4708.  
  4709. obj274.BackSurface = 10
  4710.  
  4711. obj274.Anchored = true
  4712.  
  4713. obj274.BrickColor = BrickColor.new("Black")
  4714.  
  4715. obj274.Parent = Gun
  4716.  
  4717.  
  4718.  
  4719. -- 275 - Mesh
  4720.  
  4721. obj275 = Instance.new("SpecialMesh")
  4722.  
  4723. obj275.MeshType = Enum.MeshType.Wedge
  4724.  
  4725. obj275.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
  4726.  
  4727. obj275.Parent = obj274
  4728.  
  4729.  
  4730.  
  4731. -- 276 - Part
  4732.  
  4733. obj276 = Instance.new("Part")
  4734.  
  4735. obj276.CFrame = CFrame.new(Vector3.new(15.5680971, 13.8856535, -9.90066433)) * CFrame.Angles(3.141592502594, -0.62831854820251, 3.141592502594)
  4736.  
  4737. obj276.FormFactor = 'Custom'
  4738.  
  4739. obj276.LeftSurface = 10
  4740.  
  4741. obj276.TopSurface = 10
  4742.  
  4743. obj276.RightSurface = 10
  4744.  
  4745. obj276.Material = 'SmoothPlastic'
  4746.  
  4747. obj276.Size = Vector3.new(1, 1, 1)
  4748.  
  4749. obj276.FrontSurface = 10
  4750.  
  4751. obj276.BottomSurface = 10
  4752.  
  4753. obj276.BackSurface = 10
  4754.  
  4755. obj276.Anchored = true
  4756.  
  4757. obj276.BrickColor = BrickColor.new("Black")
  4758.  
  4759. obj276.Parent = Gun
  4760.  
  4761.  
  4762.  
  4763. -- 277 - Mesh
  4764.  
  4765. obj277 = Instance.new("SpecialMesh")
  4766.  
  4767. obj277.MeshType = Enum.MeshType.Brick
  4768.  
  4769. obj277.Scale = Vector3.new(0.100000016, 0.0923077092, 0.100000016)
  4770.  
  4771. obj277.Parent = obj276
  4772.  
  4773.  
  4774.  
  4775. -- 278 - Part
  4776.  
  4777. obj278 = Instance.new("Part")
  4778.  
  4779. obj278.CFrame = CFrame.new(Vector3.new(15.1610937, 13.9246531, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
  4780.  
  4781. obj278.FormFactor = 'Custom'
  4782.  
  4783. obj278.LeftSurface = 10
  4784.  
  4785. obj278.TopSurface = 10
  4786.  
  4787. obj278.RightSurface = 10
  4788.  
  4789. obj278.Material = 'SmoothPlastic'
  4790.  
  4791. obj278.Size = Vector3.new(1, 1, 1)
  4792.  
  4793. obj278.FrontSurface = 10
  4794.  
  4795. obj278.BottomSurface = 10
  4796.  
  4797. obj278.BackSurface = 10
  4798.  
  4799. obj278.Anchored = true
  4800.  
  4801. obj278.BrickColor = BrickColor.new("Black")
  4802.  
  4803. obj278.Parent = Gun
  4804.  
  4805.  
  4806.  
  4807. -- 279 - Mesh
  4808.  
  4809. obj279 = Instance.new("SpecialMesh")
  4810.  
  4811. obj279.MeshType = Enum.MeshType.Brick
  4812.  
  4813. obj279.Scale = Vector3.new(0.115384638, 0.0384615399, 0.161538467)
  4814.  
  4815. obj279.Parent = obj278
  4816.  
  4817.  
  4818.  
  4819. -- 280 - Part
  4820.  
  4821. obj280 = Instance.new("Part")
  4822.  
  4823. obj280.CFrame = CFrame.new(Vector3.new(15.1460943, 13.9856539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4824.  
  4825. obj280.FormFactor = 'Custom'
  4826.  
  4827. obj280.LeftSurface = 10
  4828.  
  4829. obj280.TopSurface = 10
  4830.  
  4831. obj280.RightSurface = 10
  4832.  
  4833. obj280.Material = 'SmoothPlastic'
  4834.  
  4835. obj280.Size = Vector3.new(1, 1, 1)
  4836.  
  4837. obj280.FrontSurface = 10
  4838.  
  4839. obj280.BottomSurface = 10
  4840.  
  4841. obj280.BackSurface = 10
  4842.  
  4843. obj280.Anchored = true
  4844.  
  4845. obj280.BrickColor = BrickColor.new("Black")
  4846.  
  4847. obj280.Parent = Gun
  4848.  
  4849.  
  4850.  
  4851. -- 281 - Mesh
  4852.  
  4853. obj281 = Instance.new("CylinderMesh")
  4854.  
  4855. obj281.Scale = Vector3.new(0.06923078, 0.00769230817, 0.06923078)
  4856.  
  4857. obj281.Parent = obj280
  4858.  
  4859.  
  4860.  
  4861. -- 282 - Part
  4862.  
  4863. obj282 = Instance.new("Part")
  4864.  
  4865. obj282.CFrame = CFrame.new(Vector3.new(15.5780916, 13.5056534, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
  4866.  
  4867. obj282.FormFactor = 'Custom'
  4868.  
  4869. obj282.LeftSurface = 10
  4870.  
  4871. obj282.TopSurface = 10
  4872.  
  4873. obj282.RightSurface = 10
  4874.  
  4875. obj282.Material = 'SmoothPlastic'
  4876.  
  4877. obj282.Size = Vector3.new(1, 1, 1)
  4878.  
  4879. obj282.FrontSurface = 10
  4880.  
  4881. obj282.BottomSurface = 10
  4882.  
  4883. obj282.BackSurface = 10
  4884.  
  4885. obj282.Anchored = true
  4886.  
  4887. obj282.BrickColor = BrickColor.new("Dark stone grey")
  4888.  
  4889. obj282.Parent = Gun
  4890.  
  4891.  
  4892.  
  4893. -- 283 - Mesh
  4894.  
  4895. obj283 = Instance.new("SpecialMesh")
  4896.  
  4897. obj283.MeshType = Enum.MeshType.Wedge
  4898.  
  4899. obj283.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0153846219)
  4900.  
  4901. obj283.Parent = obj282
  4902.  
  4903.  
  4904.  
  4905. -- 284 - Part
  4906.  
  4907. obj284 = Instance.new("Part")
  4908.  
  4909. obj284.CFrame = CFrame.new(Vector3.new(15.3230953, 13.662653, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  4910.  
  4911. obj284.FormFactor = 'Custom'
  4912.  
  4913. obj284.LeftSurface = 10
  4914.  
  4915. obj284.TopSurface = 10
  4916.  
  4917. obj284.RightSurface = 10
  4918.  
  4919. obj284.Material = 'SmoothPlastic'
  4920.  
  4921. obj284.Size = Vector3.new(1, 1, 1)
  4922.  
  4923. obj284.FrontSurface = 10
  4924.  
  4925. obj284.BottomSurface = 10
  4926.  
  4927. obj284.BackSurface = 10
  4928.  
  4929. obj284.Anchored = true
  4930.  
  4931. obj284.BrickColor = BrickColor.new("Dark stone grey")
  4932.  
  4933. obj284.Parent = Gun
  4934.  
  4935.  
  4936.  
  4937. -- 285 - Mesh
  4938.  
  4939. obj285 = Instance.new("CylinderMesh")
  4940.  
  4941. obj285.Scale = Vector3.new(0.0538461618, 0.169230789, 0.0538461618)
  4942.  
  4943. obj285.Parent = obj284
  4944.  
  4945.  
  4946.  
  4947. -- 286 - Part
  4948.  
  4949. obj286 = Instance.new("Part")
  4950.  
  4951. obj286.CFrame = CFrame.new(Vector3.new(15.8530912, 13.608654, -9.89666271)) * CFrame.Angles(0, 1.5707963705063, 0)
  4952.  
  4953. obj286.FormFactor = 'Custom'
  4954.  
  4955. obj286.LeftSurface = 10
  4956.  
  4957. obj286.TopSurface = 10
  4958.  
  4959. obj286.RightSurface = 10
  4960.  
  4961. obj286.Material = 'SmoothPlastic'
  4962.  
  4963. obj286.Size = Vector3.new(1, 1, 1)
  4964.  
  4965. obj286.FrontSurface = 10
  4966.  
  4967. obj286.BottomSurface = 10
  4968.  
  4969. obj286.BackSurface = 10
  4970.  
  4971. obj286.Anchored = true
  4972.  
  4973. obj286.BrickColor = BrickColor.new("Black")
  4974.  
  4975. obj286.Parent = Gun
  4976.  
  4977.  
  4978.  
  4979. -- 287 - Mesh
  4980.  
  4981. obj287 = Instance.new("CylinderMesh")
  4982.  
  4983. obj287.Scale = Vector3.new(0.0384615399, 0.176923081, 0.0384615399)
  4984.  
  4985. obj287.Parent = obj286
  4986.  
  4987.  
  4988.  
  4989. -- 288 - Part
  4990.  
  4991. obj288 = Instance.new("Part")
  4992.  
  4993. obj288.CFrame = CFrame.new(Vector3.new(15.5920916, 13.4626532, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4994.  
  4995. obj288.FormFactor = 'Custom'
  4996.  
  4997. obj288.LeftSurface = 10
  4998.  
  4999. obj288.TopSurface = 10
  5000.  
  5001. obj288.RightSurface = 10
  5002.  
  5003. obj288.Material = 'SmoothPlastic'
  5004.  
  5005. obj288.Size = Vector3.new(1, 1, 1)
  5006.  
  5007. obj288.FrontSurface = 10
  5008.  
  5009. obj288.BottomSurface = 10
  5010.  
  5011. obj288.BackSurface = 10
  5012.  
  5013. obj288.Anchored = true
  5014.  
  5015. obj288.BrickColor = BrickColor.new("Black")
  5016.  
  5017. obj288.Parent = Gun
  5018.  
  5019.  
  5020.  
  5021. -- 289 - Mesh
  5022.  
  5023. obj289 = Instance.new("SpecialMesh")
  5024.  
  5025. obj289.MeshType = Enum.MeshType.Brick
  5026.  
  5027. obj289.Scale = Vector3.new(0.253846109, 0.00769230817, 0.15384616)
  5028.  
  5029. obj289.Parent = obj288
  5030.  
  5031.  
  5032.  
  5033. -- 290 - Part
  5034.  
  5035. obj290 = Instance.new("Part")
  5036.  
  5037. obj290.CFrame = CFrame.new(Vector3.new(15.4840975, 13.4856529, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
  5038.  
  5039. obj290.FormFactor = 'Custom'
  5040.  
  5041. obj290.LeftSurface = 10
  5042.  
  5043. obj290.TopSurface = 10
  5044.  
  5045. obj290.RightSurface = 10
  5046.  
  5047. obj290.Material = 'SmoothPlastic'
  5048.  
  5049. obj290.Size = Vector3.new(1, 1, 1)
  5050.  
  5051. obj290.FrontSurface = 10
  5052.  
  5053. obj290.BottomSurface = 10
  5054.  
  5055. obj290.BackSurface = 10
  5056.  
  5057. obj290.Anchored = true
  5058.  
  5059. obj290.BrickColor = BrickColor.new("Black")
  5060.  
  5061. obj290.Parent = Gun
  5062.  
  5063.  
  5064.  
  5065. -- 291 - Mesh
  5066.  
  5067. obj291 = Instance.new("SpecialMesh")
  5068.  
  5069. obj291.MeshType = Enum.MeshType.Wedge
  5070.  
  5071. obj291.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
  5072.  
  5073. obj291.Parent = obj290
  5074.  
  5075.  
  5076.  
  5077. -- 292 - Part
  5078.  
  5079. obj292 = Instance.new("Part")
  5080.  
  5081. obj292.CFrame = CFrame.new(Vector3.new(15.5230913, 13.9976549, -10.0586653)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  5082.  
  5083. obj292.FormFactor = 'Custom'
  5084.  
  5085. obj292.LeftSurface = 10
  5086.  
  5087. obj292.TopSurface = 10
  5088.  
  5089. obj292.RightSurface = 10
  5090.  
  5091. obj292.Material = 'SmoothPlastic'
  5092.  
  5093. obj292.Size = Vector3.new(1, 1, 1)
  5094.  
  5095. obj292.FrontSurface = 10
  5096.  
  5097. obj292.BottomSurface = 10
  5098.  
  5099. obj292.BackSurface = 10
  5100.  
  5101. obj292.Anchored = true
  5102.  
  5103. obj292.BrickColor = BrickColor.new("Dark stone grey")
  5104.  
  5105. obj292.Parent = Gun
  5106.  
  5107.  
  5108.  
  5109. -- 293 - Mesh
  5110.  
  5111. obj293 = Instance.new("CylinderMesh")
  5112.  
  5113. obj293.Scale = Vector3.new(0.115384638, 0.0384615399, 0.100000016)
  5114.  
  5115. obj293.Parent = obj292
  5116.  
  5117.  
  5118.  
  5119. -- 294 - Part
  5120.  
  5121. obj294 = Instance.new("Part")
  5122.  
  5123. obj294.CFrame = CFrame.new(Vector3.new(15.5590944, 13.5126534, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
  5124.  
  5125. obj294.FormFactor = 'Custom'
  5126.  
  5127. obj294.LeftSurface = 10
  5128.  
  5129. obj294.TopSurface = 10
  5130.  
  5131. obj294.RightSurface = 10
  5132.  
  5133. obj294.Material = 'SmoothPlastic'
  5134.  
  5135. obj294.Size = Vector3.new(1, 1, 1)
  5136.  
  5137. obj294.FrontSurface = 10
  5138.  
  5139. obj294.BottomSurface = 10
  5140.  
  5141. obj294.BackSurface = 10
  5142.  
  5143. obj294.Anchored = true
  5144.  
  5145. obj294.BrickColor = BrickColor.new("Dark stone grey")
  5146.  
  5147. obj294.Parent = Gun
  5148.  
  5149.  
  5150.  
  5151. -- 295 - Mesh
  5152.  
  5153. obj295 = Instance.new("SpecialMesh")
  5154.  
  5155. obj295.MeshType = Enum.MeshType.Wedge
  5156.  
  5157. obj295.Scale = Vector3.new(0.0384615399, 0.0153846163, 0.0307692345)
  5158.  
  5159. obj295.Parent = obj294
  5160.  
  5161.  
  5162.  
  5163. -- 296 - Part
  5164.  
  5165. obj296 = Instance.new("Part")
  5166.  
  5167. obj296.CFrame = CFrame.new(Vector3.new(15.1920996, 13.9626551, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  5168.  
  5169. obj296.FormFactor = 'Custom'
  5170.  
  5171. obj296.LeftSurface = 10
  5172.  
  5173. obj296.TopSurface = 10
  5174.  
  5175. obj296.RightSurface = 10
  5176.  
  5177. obj296.Material = 'SmoothPlastic'
  5178.  
  5179. obj296.Size = Vector3.new(1, 1, 1)
  5180.  
  5181. obj296.FrontSurface = 10
  5182.  
  5183. obj296.BottomSurface = 10
  5184.  
  5185. obj296.BackSurface = 10
  5186.  
  5187. obj296.Anchored = true
  5188.  
  5189. obj296.BrickColor = BrickColor.new("Black")
  5190.  
  5191. obj296.Parent = Gun
  5192.  
  5193.  
  5194.  
  5195. -- 297 - Mesh
  5196.  
  5197. obj297 = Instance.new("SpecialMesh")
  5198.  
  5199. obj297.MeshType = Enum.MeshType.Brick
  5200.  
  5201. obj297.Scale = Vector3.new(0.0538461618, 0.0384615399, 0.15384616)
  5202.  
  5203. obj297.Parent = obj296
  5204.  
  5205.  
  5206.  
  5207. -- 298 - Part
  5208.  
  5209. obj298 = Instance.new("Part")
  5210.  
  5211. obj298.CFrame = CFrame.new(Vector3.new(15.1920996, 13.8276529, -9.82066441)) * CFrame.Angles(1.5707963705063, -7.2426775687973e-009, 1.2217304706573)
  5212.  
  5213. obj298.FormFactor = 'Custom'
  5214.  
  5215. obj298.LeftSurface = 10
  5216.  
  5217. obj298.TopSurface = 10
  5218.  
  5219. obj298.RightSurface = 10
  5220.  
  5221. obj298.Material = 'SmoothPlastic'
  5222.  
  5223. obj298.Size = Vector3.new(1, 1, 1)
  5224.  
  5225. obj298.FrontSurface = 10
  5226.  
  5227. obj298.BottomSurface = 10
  5228.  
  5229. obj298.BackSurface = 10
  5230.  
  5231. obj298.Anchored = true
  5232.  
  5233. obj298.BrickColor = BrickColor.new("Dark stone grey")
  5234.  
  5235. obj298.Parent = Gun
  5236.  
  5237.  
  5238.  
  5239. -- 299 - Mesh
  5240.  
  5241. obj299 = Instance.new("CylinderMesh")
  5242.  
  5243. obj299.Scale = Vector3.new(0.103846155, 0.00769233704, 0.115384638)
  5244.  
  5245. obj299.Parent = obj298
  5246.  
  5247.  
  5248.  
  5249. -- 300 - Part
  5250.  
  5251. obj300 = Instance.new("Part")
  5252.  
  5253. obj300.CFrame = CFrame.new(Vector3.new(15.1610937, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, -0)
  5254.  
  5255. obj300.FormFactor = 'Custom'
  5256.  
  5257. obj300.LeftSurface = 10
  5258.  
  5259. obj300.TopSurface = 10
  5260.  
  5261. obj300.RightSurface = 10
  5262.  
  5263. obj300.Material = 'SmoothPlastic'
  5264.  
  5265. obj300.Size = Vector3.new(1, 1, 1)
  5266.  
  5267. obj300.FrontSurface = 10
  5268.  
  5269. obj300.BottomSurface = 10
  5270.  
  5271. obj300.BackSurface = 10
  5272.  
  5273. obj300.Anchored = true
  5274.  
  5275. obj300.BrickColor = BrickColor.new("Black")
  5276.  
  5277. obj300.Parent = Gun
  5278.  
  5279.  
  5280.  
  5281. -- 301 - Mesh
  5282.  
  5283. obj301 = Instance.new("SpecialMesh")
  5284.  
  5285. obj301.MeshType = Enum.MeshType.Brick
  5286.  
  5287. obj301.Scale = Vector3.new(0.115384638, 0.192307696, 0.161538467)
  5288.  
  5289. obj301.Parent = obj300
  5290.  
  5291.  
  5292.  
  5293. -- 302 - Part
  5294.  
  5295. obj302 = Instance.new("Part")
  5296.  
  5297. obj302.CFrame = CFrame.new(Vector3.new(15.5780916, 13.5866537, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
  5298.  
  5299. obj302.FormFactor = 'Custom'
  5300.  
  5301. obj302.LeftSurface = 10
  5302.  
  5303. obj302.TopSurface = 10
  5304.  
  5305. obj302.RightSurface = 10
  5306.  
  5307. obj302.Material = 'SmoothPlastic'
  5308.  
  5309. obj302.Size = Vector3.new(1, 1, 1)
  5310.  
  5311. obj302.FrontSurface = 10
  5312.  
  5313. obj302.BottomSurface = 10
  5314.  
  5315. obj302.BackSurface = 10
  5316.  
  5317. obj302.Anchored = true
  5318.  
  5319. obj302.BrickColor = BrickColor.new("Dark stone grey")
  5320.  
  5321. obj302.Parent = Gun
  5322.  
  5323.  
  5324.  
  5325. -- 303 - Mesh
  5326.  
  5327. obj303 = Instance.new("SpecialMesh")
  5328.  
  5329. obj303.MeshType = Enum.MeshType.Wedge
  5330.  
  5331. obj303.Scale = Vector3.new(0.0384615399, 0.0230769273, 0.06923078)
  5332.  
  5333. obj303.Parent = obj302
  5334.  
  5335.  
  5336.  
  5337. -- 304 - Part
  5338.  
  5339. obj304 = Instance.new("Part")
  5340.  
  5341. obj304.CFrame = CFrame.new(Vector3.new(15.3460979, 13.7976542, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, -0)
  5342.  
  5343. obj304.FormFactor = 'Custom'
  5344.  
  5345. obj304.LeftSurface = 10
  5346.  
  5347. obj304.TopSurface = 10
  5348.  
  5349. obj304.RightSurface = 10
  5350.  
  5351. obj304.Material = 'SmoothPlastic'
  5352.  
  5353. obj304.Size = Vector3.new(1, 1, 1)
  5354.  
  5355. obj304.FrontSurface = 10
  5356.  
  5357. obj304.BottomSurface = 10
  5358.  
  5359. obj304.BackSurface = 10
  5360.  
  5361. obj304.Anchored = true
  5362.  
  5363. obj304.BrickColor = BrickColor.new("Black")
  5364.  
  5365. obj304.Parent = Gun
  5366.  
  5367.  
  5368.  
  5369. -- 305 - Mesh
  5370.  
  5371. obj305 = Instance.new("SpecialMesh")
  5372.  
  5373. obj305.MeshType = Enum.MeshType.Brick
  5374.  
  5375. obj305.Scale = Vector3.new(0.284615368, 0.369230717, 0.161538467)
  5376.  
  5377. obj305.Parent = obj304
  5378.  
  5379.  
  5380.  
  5381. -- 306 - Stock
  5382.  
  5383. obj306 = Instance.new("Part")
  5384.  
  5385. obj306.CFrame = CFrame.new(Vector3.new(13.7380981, 13.5016527, -9.96666431)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  5386.  
  5387. obj306.FormFactor = 'Custom'
  5388.  
  5389. obj306.LeftSurface = 10
  5390.  
  5391. obj306.TopSurface = 10
  5392.  
  5393. obj306.RightSurface = 10
  5394.  
  5395. obj306.Material = 'SmoothPlastic'
  5396.  
  5397. obj306.Size = Vector3.new(1, 1, 1)
  5398.  
  5399. obj306.FrontSurface = 10
  5400.  
  5401. obj306.BottomSurface = 10
  5402.  
  5403. obj306.BackSurface = 10
  5404.  
  5405. obj306.Anchored = true
  5406.  
  5407. obj306.BrickColor = BrickColor.new("Black")
  5408.  
  5409. obj306.Name = "Stock"
  5410.  
  5411. obj306.Parent = Gun
  5412.  
  5413.  
  5414.  
  5415. -- 307 - Mesh
  5416.  
  5417. obj307 = Instance.new("SpecialMesh")
  5418.  
  5419. obj307.MeshType = Enum.MeshType.Brick
  5420.  
  5421. obj307.Scale = Vector3.new(0.115384638, 0.346153855, 0.15384616)
  5422.  
  5423. obj307.Parent = obj306
  5424.  
  5425.  
  5426.  
  5427. -- 308 - Stock
  5428.  
  5429. obj308 = Instance.new("Part")
  5430.  
  5431. obj308.CFrame = CFrame.new(Vector3.new(14.3731003, 13.8666525, -9.96666431)) * CFrame.Angles(-3.141592502594, 8.7422769468049e-008, 1.5707963705063)
  5432.  
  5433. obj308.FormFactor = 'Custom'
  5434.  
  5435. obj308.LeftSurface = 10
  5436.  
  5437. obj308.TopSurface = 10
  5438.  
  5439. obj308.RightSurface = 10
  5440.  
  5441. obj308.Material = 'SmoothPlastic'
  5442.  
  5443. obj308.Size = Vector3.new(1, 1, 1)
  5444.  
  5445. obj308.FrontSurface = 10
  5446.  
  5447. obj308.BottomSurface = 10
  5448.  
  5449. obj308.BackSurface = 10
  5450.  
  5451. obj308.Anchored = true
  5452.  
  5453. obj308.BrickColor = BrickColor.new("Black")
  5454.  
  5455. obj308.Name = "Stock"
  5456.  
  5457. obj308.Parent = Gun
  5458.  
  5459.  
  5460.  
  5461. -- 309 - Mesh
  5462.  
  5463. obj309 = Instance.new("CylinderMesh")
  5464.  
  5465. obj309.Scale = Vector3.new(0.15384616, 1.38461542, 0.15384616)
  5466.  
  5467. obj309.Parent = obj308
  5468.  
  5469.  
  5470.  
  5471. -- 310 - Stock
  5472.  
  5473. obj310 = Instance.new("Part")
  5474.  
  5475. obj310.CFrame = CFrame.new(Vector3.new(14.3731003, 13.7706537, -9.96666431)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  5476.  
  5477. obj310.FormFactor = 'Custom'
  5478.  
  5479. obj310.LeftSurface = 10
  5480.  
  5481. obj310.TopSurface = 10
  5482.  
  5483. obj310.RightSurface = 10
  5484.  
  5485. obj310.Material = 'SmoothPlastic'
  5486.  
  5487. obj310.Size = Vector3.new(1, 1, 1)
  5488.  
  5489. obj310.FrontSurface = 10
  5490.  
  5491. obj310.BottomSurface = 10
  5492.  
  5493. obj310.BackSurface = 10
  5494.  
  5495. obj310.Anchored = true
  5496.  
  5497. obj310.BrickColor = BrickColor.new("Black")
  5498.  
  5499. obj310.Name = "Stock"
  5500.  
  5501. obj310.Parent = Gun
  5502.  
  5503.  
  5504.  
  5505. -- 311 - Mesh
  5506.  
  5507. obj311 = Instance.new("SpecialMesh")
  5508.  
  5509. obj311.MeshType = Enum.MeshType.Brick
  5510.  
  5511. obj311.Scale = Vector3.new(1.38461542, 0.192307696, 0.15384616)
  5512.  
  5513. obj311.Parent = obj310
  5514.  
  5515.  
  5516.  
  5517. -- 312 - Grip
  5518.  
  5519. obj312 = Instance.new("Part")
  5520.  
  5521. obj312.CFrame = CFrame.new(Vector3.new(15.0880957, 13.0936527, -9.96266651)) * CFrame.Angles(-1.5707969665527, 0.4506810605526, 1.5707964897156)
  5522.  
  5523. obj312.FormFactor = 'Custom'
  5524.  
  5525. obj312.LeftSurface = 10
  5526.  
  5527. obj312.TopSurface = 10
  5528.  
  5529. obj312.RightSurface = 10
  5530.  
  5531. obj312.Material = 'SmoothPlastic'
  5532.  
  5533. obj312.Size = Vector3.new(1, 1, 1)
  5534.  
  5535. obj312.FrontSurface = 10
  5536.  
  5537. obj312.BottomSurface = 10
  5538.  
  5539. obj312.BackSurface = 10
  5540.  
  5541. obj312.Anchored = true
  5542.  
  5543. obj312.BrickColor = BrickColor.new("Black")
  5544.  
  5545. obj312.Name = "Grip"
  5546.  
  5547. obj312.Parent = Gun
  5548.  
  5549.  
  5550.  
  5551. -- 313 - Mesh
  5552.  
  5553. obj313 = Instance.new("SpecialMesh")
  5554.  
  5555. obj313.MeshType = Enum.MeshType.Wedge
  5556.  
  5557. obj313.Scale = Vector3.new(0.15384616, 0.292307675, 0.0384615399)
  5558.  
  5559. obj313.Parent = obj312
  5560.  
  5561.  
  5562.  
  5563. -- 314 - Grip
  5564.  
  5565. obj314 = Instance.new("Part")
  5566.  
  5567. obj314.CFrame = CFrame.new(Vector3.new(15.3420925, 13.5396538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
  5568.  
  5569. obj314.FormFactor = 'Custom'
  5570.  
  5571. obj314.LeftSurface = 10
  5572.  
  5573. obj314.TopSurface = 10
  5574.  
  5575. obj314.RightSurface = 10
  5576.  
  5577. obj314.Material = 'SmoothPlastic'
  5578.  
  5579. obj314.Size = Vector3.new(1, 1, 1)
  5580.  
  5581. obj314.FrontSurface = 10
  5582.  
  5583. obj314.BottomSurface = 10
  5584.  
  5585. obj314.BackSurface = 10
  5586.  
  5587. obj314.Anchored = true
  5588.  
  5589. obj314.BrickColor = BrickColor.new("Black")
  5590.  
  5591. obj314.Name = "Grip"
  5592.  
  5593. obj314.Parent = Gun
  5594.  
  5595.  
  5596.  
  5597. -- 315 - Mesh
  5598.  
  5599. obj315 = Instance.new("SpecialMesh")
  5600.  
  5601. obj315.MeshType = Enum.MeshType.Brick
  5602.  
  5603. obj315.Scale = Vector3.new(0.246153772, 0.184615359, 0.138461545)
  5604.  
  5605. obj315.Parent = obj314
  5606.  
  5607.  
  5608.  
  5609. -- 316 - Grip
  5610.  
  5611. obj316 = Instance.new("Part")
  5612.  
  5613. obj316.CFrame = CFrame.new(Vector3.new(15.0360937, 13.2256517, -9.96266651)) * CFrame.Angles(3.141592502594, 2.254989794892e-008, -2.6909120082855)
  5614.  
  5615. obj316.FormFactor = 'Custom'
  5616.  
  5617. obj316.LeftSurface = 10
  5618.  
  5619. obj316.TopSurface = 10
  5620.  
  5621. obj316.RightSurface = 10
  5622.  
  5623. obj316.Material = 'SmoothPlastic'
  5624.  
  5625. obj316.Size = Vector3.new(1, 1, 1)
  5626.  
  5627. obj316.FrontSurface = 10
  5628.  
  5629. obj316.BottomSurface = 10
  5630.  
  5631. obj316.BackSurface = 10
  5632.  
  5633. obj316.Anchored = true
  5634.  
  5635. obj316.BrickColor = BrickColor.new("Black")
  5636.  
  5637. obj316.Name = "Grip"
  5638.  
  5639. obj316.Parent = Gun
  5640.  
  5641.  
  5642.  
  5643. -- 317 - Mesh
  5644.  
  5645. obj317 = Instance.new("SpecialMesh")
  5646.  
  5647. obj317.MeshType = Enum.MeshType.Brick
  5648.  
  5649. obj317.Scale = Vector3.new(0.0846153945, 0.15384616, 0.138461545)
  5650.  
  5651. obj317.Parent = obj316
  5652.  
  5653.  
  5654.  
  5655. -- 318 - Handle
  5656.  
  5657. obj318 = Instance.new("Part")
  5658.  
  5659. obj318.CFrame = CFrame.new(Vector3.new(15.3370953, 13.2296524, -9.96266651)) * CFrame.Angles(-1.5707966089249, -1.1201161146164, 1.570796251297)
  5660.  
  5661. obj318.FormFactor = 'Custom'
  5662.  
  5663. obj318.LeftSurface = 10
  5664.  
  5665. obj318.TopSurface = 10
  5666.  
  5667. obj318.RightSurface = 10
  5668.  
  5669. obj318.Material = 'SmoothPlastic'
  5670.  
  5671. obj318.Size = Vector3.new(1, 1, 1)
  5672.  
  5673. obj318.FrontSurface = 10
  5674.  
  5675. obj318.BottomSurface = 10
  5676.  
  5677. obj318.BackSurface = 10
  5678.  
  5679. obj318.Anchored = true
  5680.  
  5681. obj318.BrickColor = BrickColor.new("Black")
  5682.  
  5683. obj318.Name = "Handle"
  5684.  
  5685. obj318.Parent = Gun
  5686.  
  5687.  
  5688.  
  5689. -- 319 - Mesh
  5690.  
  5691. obj319 = Instance.new("SpecialMesh")
  5692.  
  5693. obj319.MeshType = Enum.MeshType.Wedge
  5694.  
  5695. obj319.Scale = Vector3.new(0.15384616, 0.502307534, 0.0384615399)
  5696.  
  5697. obj319.Parent = obj318
  5698.  
  5699.  
  5700.  
  5701. -- 320 - Grip
  5702.  
  5703. obj320 = Instance.new("Part")
  5704.  
  5705. obj320.CFrame = CFrame.new(Vector3.new(15.1450949, 13.4506531, -9.96266651)) * CFrame.Angles(1.5707960128784, -0.45067909359932, 1.5707963705063)
  5706.  
  5707. obj320.FormFactor = 'Custom'
  5708.  
  5709. obj320.LeftSurface = 10
  5710.  
  5711. obj320.TopSurface = 10
  5712.  
  5713. obj320.RightSurface = 10
  5714.  
  5715. obj320.Material = 'SmoothPlastic'
  5716.  
  5717. obj320.Size = Vector3.new(1, 1, 1)
  5718.  
  5719. obj320.FrontSurface = 10
  5720.  
  5721. obj320.BottomSurface = 10
  5722.  
  5723. obj320.BackSurface = 10
  5724.  
  5725. obj320.Anchored = true
  5726.  
  5727. obj320.BrickColor = BrickColor.new("Black")
  5728.  
  5729. obj320.Name = "Grip"
  5730.  
  5731. obj320.Parent = Gun
  5732.  
  5733.  
  5734.  
  5735. -- 321 - Mesh
  5736.  
  5737. obj321 = Instance.new("SpecialMesh")
  5738.  
  5739. obj321.MeshType = Enum.MeshType.Wedge
  5740.  
  5741. obj321.Scale = Vector3.new(0.15384616, 0.0846153945, 0.346153855)
  5742.  
  5743. obj321.Parent = obj320
  5744.  
  5745.  
  5746.  
  5747. -- 322 - Grip
  5748.  
  5749. obj322 = Instance.new("Part")
  5750.  
  5751. obj322.CFrame = CFrame.new(Vector3.new(15.2410946, 13.313652, -9.96266651)) * CFrame.Angles(3.1415922641754, -1.5529582952922e-008, -2.6909120082855)
  5752.  
  5753. obj322.FormFactor = 'Custom'
  5754.  
  5755. obj322.LeftSurface = 10
  5756.  
  5757. obj322.TopSurface = 10
  5758.  
  5759. obj322.RightSurface = 10
  5760.  
  5761. obj322.Material = 'SmoothPlastic'
  5762.  
  5763. obj322.Size = Vector3.new(1, 1, 1)
  5764.  
  5765. obj322.FrontSurface = 10
  5766.  
  5767. obj322.BottomSurface = 10
  5768.  
  5769. obj322.BackSurface = 10
  5770.  
  5771. obj322.Anchored = true
  5772.  
  5773. obj322.BrickColor = BrickColor.new("Black")
  5774.  
  5775. obj322.Name = "Grip"
  5776.  
  5777. obj322.Parent = Gun
  5778.  
  5779.  
  5780.  
  5781. -- 323 - Mesh
  5782.  
  5783. obj323 = Instance.new("SpecialMesh")
  5784.  
  5785. obj323.MeshType = Enum.MeshType.Brick
  5786.  
  5787. obj323.Scale = Vector3.new(0.207692266, 0.492307663, 0.138461545)
  5788.  
  5789. obj323.Parent = obj322
  5790.  
  5791.  
  5792.  
  5793. -- 324 - Grip
  5794.  
  5795. obj324 = Instance.new("Part")
  5796.  
  5797. obj324.CFrame = CFrame.new(Vector3.new(15.4160967, 13.3276529, -9.96266651)) * CFrame.Angles(-1.5707966089249, 0.51469540596008, -1.5707963705063)
  5798.  
  5799. obj324.FormFactor = 'Custom'
  5800.  
  5801. obj324.LeftSurface = 10
  5802.  
  5803. obj324.TopSurface = 10
  5804.  
  5805. obj324.RightSurface = 10
  5806.  
  5807. obj324.Material = 'SmoothPlastic'
  5808.  
  5809. obj324.Size = Vector3.new(1, 1, 1)
  5810.  
  5811. obj324.FrontSurface = 10
  5812.  
  5813. obj324.BottomSurface = 10
  5814.  
  5815. obj324.BackSurface = 10
  5816.  
  5817. obj324.Anchored = true
  5818.  
  5819. obj324.BrickColor = BrickColor.new("Black")
  5820.  
  5821. obj324.Name = "Grip"
  5822.  
  5823. obj324.Parent = Gun
  5824.  
  5825.  
  5826.  
  5827. -- 325 - Mesh
  5828.  
  5829. obj325 = Instance.new("SpecialMesh")
  5830.  
  5831. obj325.MeshType = Enum.MeshType.Wedge
  5832.  
  5833. obj325.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
  5834.  
  5835. obj325.Parent = obj324
  5836.  
  5837. -- 326 - Gui
  5838.  
  5839. -- Objects
  5840.  
  5841. local GunGui = Instance.new("ScreenGui")
  5842. local TextLabel = Instance.new("TextLabel")
  5843. local TextLabel_2 = Instance.new("TextLabel")
  5844. local AmmoLeft = Instance.new("TextLabel")
  5845. local MagLeft = Instance.new("TextLabel")
  5846. local FireSelect = Instance.new("TextLabel")
  5847. local KeyFire = Instance.new("TextLabel")
  5848.  
  5849. -- Properties
  5850.  
  5851. GunGui.Name = "GunGui"
  5852. GunGui.Parent = Gun
  5853.  
  5854. TextLabel.Parent = GunGui
  5855. TextLabel.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078)
  5856. TextLabel.BackgroundTransparency = 0.30000001192093
  5857. TextLabel.Position = UDim2.new(0.774999976, 0, 0.790000021, 0)
  5858. TextLabel.Size = UDim2.new(0.200000003, 0, 0.200000003, 0)
  5859. TextLabel.Font = Enum.Font.SourceSans
  5860. TextLabel.FontSize = Enum.FontSize.Size14
  5861. TextLabel.Text = " "
  5862. TextLabel.TextSize = 14
  5863.  
  5864. TextLabel_2.Parent = TextLabel
  5865. TextLabel_2.BackgroundColor3 = Color3.new(0.0627451, 0.0627451, 0.0627451)
  5866. TextLabel_2.Size = UDim2.new(1, 0, 0.200000003, 0)
  5867. TextLabel_2.Font = Enum.Font.SourceSans
  5868. TextLabel_2.FontSize = Enum.FontSize.Size14
  5869. TextLabel_2.Text = "M16A4"
  5870. TextLabel_2.TextColor3 = Color3.new(1, 1, 1)
  5871. TextLabel_2.TextScaled = true
  5872. TextLabel_2.TextSize = 14
  5873. TextLabel_2.TextWrapped = true
  5874.  
  5875. AmmoLeft.Name = "AmmoLeft"
  5876. AmmoLeft.Parent = TextLabel
  5877. AmmoLeft.BackgroundColor3 = Color3.new(1, 1, 1)
  5878. AmmoLeft.BackgroundTransparency = 1
  5879. AmmoLeft.Position = UDim2.new(0, 0, 0.200000003, 0)
  5880. AmmoLeft.Size = UDim2.new(1, 0, 0.5, 0)
  5881. AmmoLeft.Font = Enum.Font.SourceSans
  5882. AmmoLeft.FontSize = Enum.FontSize.Size14
  5883. AmmoLeft.Text = ""
  5884. AmmoLeft.TextColor3 = Color3.new(1, 1, 1)
  5885. AmmoLeft.TextScaled = true
  5886. AmmoLeft.TextSize = 14
  5887. AmmoLeft.TextWrapped = true
  5888.  
  5889. MagLeft.Name = "MagLeft"
  5890. MagLeft.Parent = TextLabel
  5891. MagLeft.BackgroundColor3 = Color3.new(0.294118, 0, 0)
  5892. MagLeft.Position = UDim2.new(0.5, 0, 0.774999976, 0)
  5893. MagLeft.Size = UDim2.new(0.5, 0, 0.200000003, 0)
  5894. MagLeft.Font = Enum.Font.SourceSans
  5895. MagLeft.FontSize = Enum.FontSize.Size14
  5896. MagLeft.Text = "1.#INF Mags Left"
  5897. MagLeft.TextColor3 = Color3.new(1, 1, 1)
  5898. MagLeft.TextScaled = true
  5899. MagLeft.TextSize = 14
  5900. MagLeft.TextWrapped = true
  5901.  
  5902. FireSelect.Name = "FireSelect"
  5903. FireSelect.Parent = TextLabel
  5904. FireSelect.BackgroundColor3 = Color3.new(0, 0, 0.223529)
  5905. FireSelect.Position = UDim2.new(0.100000001, 0, 0.774999976, 0)
  5906. FireSelect.Size = UDim2.new(0.400000006, 0, 0.200000003, 0)
  5907. FireSelect.Font = Enum.Font.SourceSans
  5908. FireSelect.FontSize = Enum.FontSize.Size14
  5909. FireSelect.Text = "Full Auto"
  5910. FireSelect.TextColor3 = Color3.new(1, 1, 1)
  5911. FireSelect.TextScaled = true
  5912. FireSelect.TextSize = 14
  5913. FireSelect.TextWrapped = true
  5914.  
  5915. KeyFire.Name = "KeyFire"
  5916. KeyFire.Parent = TextLabel
  5917. KeyFire.BackgroundColor3 = Color3.new(0, 0, 0)
  5918. KeyFire.Position = UDim2.new(0, 0, 0.774999976, 0)
  5919. KeyFire.Size = UDim2.new(0.100000001, 0, 0.200000003, 0)
  5920. KeyFire.Font = Enum.Font.SourceSans
  5921. KeyFire.FontSize = Enum.FontSize.Size14
  5922. KeyFire.Text = "[F]"
  5923. KeyFire.TextColor3 = Color3.new(1, 1, 1)
  5924. KeyFire.TextScaled = true
  5925. KeyFire.TextSize = 14
  5926. KeyFire.TextWrapped = true
  5927. --Done doing gui
  5928.  
  5929.  
  5930. --Effects are preloaded in
  5931.  
  5932.    local fireeffect = Instance.new("ParticleEmitter", Gun.FireHole)
  5933.  
  5934.             --fireeffect.Size = 0
  5935.             fireeffect.Enabled = false
  5936.             fireeffect.Name = "Smoke"
  5937.             fireeffect.Transparency = NumberSequence.new(0,0.325,0.6875,1)
  5938.             fireeffect.Size = NumberSequence.new(0.25)
  5939.             fireeffect.Color = ColorSequence.new(Color3.new(0.705882, 0.690196, 0.47451),Color3.new(0.478431, 0.478431, 0.478431))
  5940.             fireeffect.Texture = "http://www.roblox.com/asset/?id=248294226"
  5941.             fireeffect.ZOffset = 1
  5942.             fireeffect.Lifetime = NumberRange.new(1.5, 5)
  5943.             fireeffect.Rate = 5
  5944.             fireeffect.Acceleration = Vector3.new(0,1,0)
  5945.             fireeffect.RotSpeed = NumberRange.new(20, 20)
  5946.             fireeffect.Speed = NumberRange.new(2, 2)
  5947.             fireeffect.VelocitySpread = 10
  5948.             fireeffect.Color = ColorSequence.new(Color3.new(0.705882, 0.690196, 0.47451),Color3.new(0.478431, 0.478431, 0.478431))
  5949.  
  5950.             --game:service'Debris':AddItem(fireeffect,.15)
  5951.  
  5952.  
  5953.  
  5954.             local muzzle = Instance.new('PointLight', Gun.FireHole)
  5955.  
  5956.             muzzle.Range = 12
  5957.  
  5958.             muzzle.Color = Color3.new(1,.6,.1)
  5959.             muzzle.Enabled = false
  5960.  
  5961.          --   game:service'Debris':AddItem(muzzle, .05)
  5962.  
  5963.  
  5964. scan(Gun)
  5965.  
  5966.  
  5967.  
  5968.  
  5969.  
  5970. local rm = Instance.new("Weld")
  5971.  
  5972. rm.C0 = CFrame.new(1.5, 0.5, 0)
  5973.  
  5974. rm.C1 = CFrame.new(0, 0.5, 0)
  5975.  
  5976. rm.Part0 = torso
  5977.  
  5978. rm.Part1 = ra
  5979.  
  5980.  
  5981.  
  5982. local lm = Instance.new("Weld")
  5983.  
  5984. lm.C0 = CFrame.new(-1.5, 0.5, 0)
  5985.  
  5986. lm.C1 = CFrame.new(0, 0.5, 0)
  5987.  
  5988. lm.Part0 = torso
  5989.  
  5990. lm.Part1 = la
  5991.  
  5992.  
  5993.  
  5994. local tool = Instance.new('HopperBin', plr.Backpack)
  5995.  
  5996. tool.Name = 'M16A4'
  5997.  
  5998.  
  5999.  
  6000. local hw = Instance.new('Weld', char)
  6001.  
  6002. hw.Part0 = Gun.CenterWeld
  6003.  
  6004. hw.Part1 = torso
  6005.  
  6006. hw.C1 = CFrame.new(0,.2,.55)
  6007.  
  6008. hw.C0 = CFrame.Angles(0,-math.pi/2,math.pi/4)
  6009.  
  6010.  
  6011.  
  6012. local RS = game:service'RunService'.RenderStepped
  6013.  
  6014. local rsc0 = rm.C0
  6015.  
  6016. local lsc0 = lm.C0
  6017.  
  6018. local lhc0 = lh.C0
  6019.  
  6020. local rhc0 = rh.C0
  6021.  
  6022. local angle = 0
  6023.  
  6024. local anglespeed = .5
  6025.  
  6026. local speed = .3
  6027.  
  6028. local rootc0 = rj.C0
  6029.  
  6030. local neckc0 = neck.C0
  6031.  
  6032. local firing
  6033.  
  6034. local auto
  6035.  
  6036. local maxammo = 30
  6037.  
  6038. local ammo = maxammo
  6039.  
  6040. local recoil = 0
  6041.  
  6042. local maxrecoil = 0.5;
  6043.  
  6044.  
  6045.  
  6046. local bodygyro = Instance.new('BodyGyro')
  6047.  
  6048. bodygyro.maxTorque = Vector3.new(14e3,14e3,14e3)
  6049.  
  6050. bodygyro.P = 10000
  6051.  
  6052.  
  6053.  
  6054. local EffectsM = Instance.new('Model', workspace)
  6055.  
  6056. EffectsM.Name = 'GunEffects'
  6057.  
  6058.  
  6059.  
  6060. game:service'RunService'.Stepped:connect(function()
  6061.  
  6062.     if EffectsM.Parent == nil then
  6063.  
  6064.         EffectsM = Instance.new('Model', workspace)
  6065.  
  6066.         EffectsM.Name = 'GunEffects'
  6067.  
  6068.     end
  6069.  
  6070. end)
  6071.  
  6072.  
  6073.  
  6074. function DoRayCast(obj, speed, dmg, mouse, recoil)
  6075.  
  6076.         if not humanoid.Sit then
  6077.            
  6078.             bodygyro.Parent = rootpart
  6079.  
  6080.         end
  6081.  
  6082.          --[[   local fireeffect = Instance.new('Fire', obj)
  6083.  
  6084.             fireeffect.Size = 0
  6085.  
  6086.             game:service'Debris':AddItem(fireeffect,.15)]] -- SB gets a fit if i dont remove this
  6087.  
  6088.  
  6089.  
  6090.            --[[ local muzzle = Instance.new('PointLight', obj)
  6091.  
  6092.             muzzle.Range = 12
  6093.  
  6094.             muzzle.Color = Color3.new(1,.6,.1)
  6095.  
  6096.             game:service'Debris':AddItem(muzzle, .05)]] -- And this too
  6097.  
  6098.  
  6099.                                     fireeffect.Enabled = true
  6100.                         muzzle.Enabled = true
  6101.  
  6102.             local pa = Instance.new('Part')
  6103.  
  6104.             pa.CanCollide = false
  6105.  
  6106.             pa.Anchored = true
  6107.  
  6108.             pa.Locked = true
  6109.  
  6110.             pa.TopSurface = 0
  6111.  
  6112.             pa.BottomSurface = 0
  6113.  
  6114.             pa.FormFactor = 'Custom'
  6115.  
  6116.             pa.BrickColor = BrickColor.new('Brick yellow')
  6117.  
  6118.             pa.Size = Vector3.new(.2,80,.2)
  6119.  
  6120.             pa.Transparency = .4
  6121.  
  6122.             pa.Material = "Neon";
  6123.  
  6124.  
  6125.  
  6126.             local shell = pa:clone()
  6127.  
  6128.             shell.Transparency = 0
  6129.  
  6130.             shell:ClearAllChildren()
  6131.  
  6132.             shell.Anchored = false
  6133.  
  6134.             shell.CFrame = Gun.CenterWeld.CFrame * CFrame.new(.2,0,0)
  6135.  
  6136.             shell.Size = Vector3.new(.2,.5,.2)
  6137.  
  6138.             shell.Parent = EffectsM
  6139.  
  6140.             shell.BrickColor = BrickColor.new('Bright yellow')
  6141.  
  6142.             shell.CanCollide = true
  6143.  
  6144.             Instance.new('BlockMesh', shell).Scale = Vector3.new(.2,.4,.2)
  6145.  
  6146.             game:service'Debris':AddItem(shell,25)
  6147.  
  6148.             shell.Velocity = (Gun.CenterWeld.CFrame * CFrame.Angles(math.rad(math.random(-10,10)*8), -math.rad(40), math.rad(20))).lookVector * 15
  6149.  
  6150.  
  6151.  
  6152.             bodygyro.cframe = CFrame.new(torso.Position, Vector3.new(mouse.Hit.x,torso.Position.y,mouse.Hit.z))
  6153.  
  6154.  
  6155.  
  6156.             local bulletpos = obj.Position
  6157.  
  6158.             local bulletvelocity = Vector3.new(math.random(-recoil*10,recoil*10)/10, math.random(-recoil*10,recoil*10)/10, math.random(-recoil*10,recoil*10)/10)+(mouse.Hit.p - bulletpos).unit*speed
  6159.  
  6160.             local lastbulletpos = obj.Position
  6161.  
  6162.             local fire = Instance.new('Sound', head)
  6163.  
  6164.             fire.SoundId = "rbxassetid://150204147"
  6165.  
  6166.             fire.Volume = 1
  6167.  
  6168.             fire:play()
  6169.  
  6170.             coroutine.wrap(function()
  6171.  
  6172.                 while true do
  6173.  
  6174.                     dt = RS:wait();
  6175.  
  6176.                     lastbulletpos = bulletpos
  6177.  
  6178.                     bulletvelocity = bulletvelocity - Vector3.new(0, 9.81*.2, 0)*dt
  6179.  
  6180.                     bulletpos = bulletpos + bulletvelocity
  6181.  
  6182.                     local RayCast = Ray.new(lastbulletpos, (bulletpos - lastbulletpos))
  6183.  
  6184.                     local hit, hitpos, normal = workspace:FindPartOnRayWithIgnoreList(RayCast, {char,EffectsM})
  6185.  
  6186.                     if (torso.Position - pa.Position).magnitude > 1600 then
  6187.  
  6188.                         pa:Destroy()
  6189.  
  6190.                         break
  6191.  
  6192.                     end
  6193.  
  6194.                     pa.Anchored = true
  6195.  
  6196.                     pa.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
  6197.  
  6198.                     pa.Parent = char
  6199.  
  6200.                     if hit then
  6201.  
  6202.                         local damage
  6203.  
  6204.                             for _,v in pairs(hit.Parent:GetChildren()) do
  6205.                              if v.ClassName == "Humanoid" then
  6206.                             print("Renaming "..v.Name.." to Humanoid")
  6207.                             v.Name = "Humanoid"
  6208.                             end
  6209.                             end
  6210.  
  6211.                         local hum = hit and hit.Parent and hit.Parent:findFirstChild'Humanoid'
  6212.  
  6213.         if hit.Transparency >= 0.1 or hit.Material == Enum.Material.Glass or hit.Material == Enum.Material.Foil or hit.Material == Enum.Material.Ice then
  6214.             hit:BreakJoints()
  6215.             hit.Anchored = false
  6216.             hit.CanCollide = true
  6217.             hit.Size = hit.Size /2
  6218.             local sound = Instance.new("Sound", hit)
  6219.             sound.Volume = 10
  6220.             sound.SoundId = "rbxassetid://138122923"
  6221.             sound:Play()
  6222.             for i=1, 4, 1 do
  6223.                 local clone = hit:Clone()
  6224.                 clone.Parent = workspace
  6225.                 game.Debris:AddItem(clone, 3)
  6226.             end
  6227.             game.Debris:AddItem(hit, 1)
  6228.         end
  6229.  
  6230.                         if hum then
  6231.                             damage = math.random(dmg,dmg+15)
  6232.                     if hum.Health == math.huge or hum.Health >= 600 then
  6233.                         hum.Health = 100
  6234.                     end
  6235.                     if hum.MaxHealth == math.huge or hum.MaxHealth >= 600 then
  6236.                         hum.MaxHealth = 100
  6237.                     end
  6238.                             hum.Health = hum.Health - damage
  6239.                                                         local tag = Instance.new("ObjectValue",hum)
  6240.                             tag.Name = "creator"
  6241.                             tag.Value = game.Players.LocalPlayer
  6242.                             print(damage.." damage delt by "..tag.Value.Name)
  6243.                             if hum.Health <= 0 and hit.Parent:FindFirstChild("IAmRagdolled") == nil then
  6244.                                 ragdoll(hit.Parent)
  6245.                             end
  6246.                            
  6247.  
  6248.                         end
  6249.  
  6250.                         local hum2 = hit and hit.Parent and hit.Parent.Parent and hit.Parent.Parent:findFirstChild'Humanoid'
  6251.  
  6252.                         if hum2 then
  6253.  
  6254.                             damage = math.random(dmg,dmg+15)
  6255.    
  6256.                         --[[if hum2.Health == math.huge or hum2.Health >= 600 then
  6257.                         hum2.Health = 100
  6258.                     end
  6259.                     if hum2.MaxHealth == math.huge or hum2.MaxHealth >= 600 then
  6260.                         hum2.MaxHealth = 100
  6261.                     end
  6262.                             hum2.Health = hum2.Health - damage
  6263.                                                         local tag = Instance.new("ObjectValue",hum2)
  6264.                             tag.Name = "creator"
  6265.                             tag.Value = game.Players.LocalPlayer
  6266.                             print(damage.." damage delt by "..tag.Value.Name)
  6267.                             if hum2.Health <= 0 and hit.Parent:FindFirstChild("IAmRagdolled") == nil then
  6268.                                 ragdoll(hit.Parent)
  6269.                             end]]
  6270.  
  6271.                             hum2.Health = hum2.Health - damage
  6272.  
  6273.                         end
  6274.  
  6275.                         local BulletHole
  6276.  
  6277.                         local Dec
  6278.  
  6279.                         if not hum and not hum2 then
  6280.  
  6281.                             BulletHole = pa:clone()
  6282.  
  6283.                             Particles.BulletholeParticles(BulletHole, hit)
  6284.  
  6285.                             BulletHole.Transparency = 1
  6286.  
  6287.                             BulletHole.Size = Vector3.new(.8,.2,.8)
  6288.  
  6289.                             BulletHole.CFrame = CFrame.new(hitpos, hitpos+normal) * CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
  6290.  
  6291.                             BulletHole.Parent = EffectsM
  6292.  
  6293.                             Dec = Instance.new("Decal",BulletHole)
  6294.  
  6295.                             Dec.Texture = "rbxassetid://64291977"
  6296.  
  6297.                             if not hit.Anchored then
  6298.  
  6299.                                 BulletHole.Anchored = false
  6300.  
  6301.                                 local Bweld = Instance.new('Weld', BulletHole)
  6302.  
  6303.                                 Bweld.Part0 = hit
  6304.  
  6305.                                 Bweld.Part1 = BulletHole
  6306.  
  6307.                                 Bweld.C0 = hit.CFrame:toObjectSpace(CFrame.new(hitpos, hitpos+normal)) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
  6308.  
  6309.                             end
  6310.  
  6311.                             game:service'Debris':AddItem(BulletHole, 25)
  6312.  
  6313.                         end
  6314.  
  6315.                         local sound = Instance.new('Sound', pa)
  6316.  
  6317.                         if hit:IsA'BasePart' and hit.Transparency >= .1 then
  6318.  
  6319.                             local id = {176678459,176678487,176678351}
  6320.  
  6321.                             if Dec then
  6322.  
  6323.                                 Dec.Texture = "rbxassetid://"..id[math.random(1,#id)]
  6324.  
  6325.                             end
  6326.  
  6327.                             if BulletHole then
  6328.  
  6329.                                 Particles.BulletholeParticles(BulletHole, hit)
  6330.  
  6331.                                 BulletHole.Size = Vector3.new(1.5,1.5,.2)
  6332.  
  6333.                                 BulletHole.CFrame = CFrame.new(hitpos,hitpos+normal)*CFrame.new(0,0,.1)*CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
  6334.  
  6335.                                 if not hit.Anchored then
  6336.  
  6337.                                     BulletHole.Anchored = false
  6338.  
  6339.                                     local Bweld = Instance.new('Weld', BulletHole)
  6340.  
  6341.                                     Bweld.Part0 = hit
  6342.  
  6343.                                     Bweld.Part1 = BulletHole
  6344.  
  6345.                                     Bweld.C0 = hit.CFrame:toObjectSpace(CFrame.new(hitpos, hitpos+normal)) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
  6346.  
  6347.                                 end
  6348.  
  6349.                             end
  6350.  
  6351.                             sound.SoundId = "rbxassetid://142082167"
  6352.  
  6353.                         else
  6354.  
  6355.                             sound.SoundId = "rbxassetid://170538363"
  6356.  
  6357.                         end
  6358.  
  6359.                         sound.Pitch = 1.2+math.random()/3
  6360.  
  6361.                         sound.Volume = .4
  6362.  
  6363.                         sound:play()
  6364.  
  6365.                         game:service'Debris':AddItem(sound,4)
  6366.  
  6367.                         pa.Size = Vector3.new(.2,(lastbulletpos - hitpos).magnitude,.2)
  6368.  
  6369.                         pa.CFrame = CFrame.new(lastbulletpos, hitpos) * CFrame.Angles(math.pi/2,0,0) * CFrame.new(0,-(lastbulletpos - hitpos).magnitude/2,0)
  6370.  
  6371.                         RS:wait()
  6372.  
  6373.                         pa:Destroy()
  6374.  
  6375.                         break
  6376.  
  6377.                     end
  6378.  
  6379.                     pa.Anchored = true
  6380.  
  6381.                     pa.Parent = char
  6382.  
  6383.                     pa.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
  6384.  
  6385.                 end
  6386. wait(0.15)
  6387. fireeffect.Enabled = false
  6388. muzzle.Enabled = false
  6389.  
  6390.             end)()
  6391.  
  6392. end
  6393.  
  6394.  
  6395.  
  6396. local accuracymain = Instance.new("ScreenGui", plr.PlayerGui)
  6397.  
  6398. accuracymain.Name = 'GunAccuracyFrame'
  6399.  
  6400. local accuracyFrame = Instance.new("Frame", accuracymain)
  6401.  
  6402. accuracyFrame.Size = UDim2.new(0, 30, 0, 30)
  6403.  
  6404. accuracyFrame.BackgroundTransparency = 1
  6405.  
  6406. game:service'RunService'.RenderStepped:connect(function()
  6407.  
  6408.     accuracyFrame.Position = UDim2.new(0, plr:GetMouse().X-accuracyFrame.Size.X.Offset/2, 0, plr:GetMouse().Y-accuracyFrame.Size.Y.Offset/2)
  6409.  
  6410. end)
  6411.  
  6412. local accuracy1 = Instance.new("Frame", accuracyFrame)
  6413.  
  6414. accuracy1.BackgroundColor = BrickColor.new("White")
  6415.  
  6416. accuracy1.Size = UDim2.new(0, 8, 0, 2)
  6417.  
  6418. accuracy1.Position = UDim2.new(0, 0, .5, -1)
  6419.  
  6420. local accuracy2 = Instance.new("Frame", accuracyFrame)
  6421.  
  6422. accuracy2.BackgroundColor = BrickColor.new("White")
  6423.  
  6424. accuracy2.Size = UDim2.new(0, 8, 0, 2)
  6425.  
  6426. accuracy2.Position = UDim2.new(1, -8, .5, -1)
  6427.  
  6428. local accuracy3 = Instance.new("Frame", accuracyFrame)
  6429.  
  6430. accuracy3.BackgroundColor = BrickColor.new("White")
  6431.  
  6432. accuracy3.Size = UDim2.new(0, 2, 0, 8)
  6433.  
  6434. accuracy3.Position = UDim2.new(.5, -1, 0, 0)
  6435.  
  6436. local accuracy4 = Instance.new("Frame", accuracyFrame)
  6437.  
  6438. accuracy4.BackgroundColor = BrickColor.new("White")
  6439.  
  6440. accuracy4.Size = UDim2.new(0, 2, 0, 8)
  6441.  
  6442. accuracy4.Position = UDim2.new(.5, -1, 1, -8)
  6443.  
  6444. accuracyFrame.Visible = false
  6445.  
  6446.  
  6447.  
  6448. tool.Selected:connect(function(mouse)
  6449.    
  6450.         gui = Gun.GunGui:Clone()
  6451.     gui.Parent = game.Players.LocalPlayer.PlayerGui
  6452. gui.TextLabel.AmmoLeft.Text = ammo.."/"..maxammo
  6453.  
  6454.  
  6455.     accuracyFrame.Visible = true
  6456.  
  6457.     mouse.Icon = "rbxassetid://75216962"
  6458.  
  6459.     rm.Parent = torso
  6460.  
  6461.     lm.Parent = torso
  6462.  
  6463.     hw.Part1 = ra
  6464.  
  6465.     hw.C0 = CFrame.new()
  6466.  
  6467.     hw.C1 = CFrame.new(-.3,-1.4,-.5)
  6468.  
  6469.     for i = 0, 90, 15 do
  6470.  
  6471.         neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(i/2))
  6472.  
  6473.         rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(i/2))
  6474.  
  6475.         rm.C0 = rsc0 * CFrame.Angles(math.rad(i),0,-math.rad(i/2))
  6476.  
  6477.         lm.C0 = lsc0 * CFrame.Angles(math.rad(i),0,math.rad(i/4)) * CFrame.new(0,-i/(90*1.45),0)
  6478.  
  6479.         RS:wait()
  6480.  
  6481.     end
  6482.  
  6483.     mouse.KeyDown:connect(function(k)
  6484.  
  6485.         if k == "c" then
  6486.  
  6487.             crouch = not crouch
  6488.  
  6489.             if crouch then
  6490.  
  6491.                 while crouch do
  6492.  
  6493.                     if not crouch then break end
  6494.  
  6495.                     RS:wait()
  6496.  
  6497.                     humanoid.WalkSpeed = 10
  6498.  
  6499.                     if Vector3.new(torso.Velocity.x,0,torso.Velocity.z).magnitude < .5 and torso.RotVelocity.y < .5 then
  6500.  
  6501.                         humanoid.CameraOffset = Vector3.new(0,-1,0)
  6502.  
  6503.                         rj.C0 = rootc0 * CFrame.new(0,0,-1) * CFrame.Angles(0,0,-math.rad(45))
  6504.  
  6505.                         lh.C0 = lhc0 * CFrame.new(-.75,-.15,0) * CFrame.Angles(0,0,math.rad(70))
  6506.  
  6507.                         rh.C0 = rhc0 * CFrame.new(.75,.75,0) * CFrame.Angles(0,0,-math.rad(20))
  6508.  
  6509.                     else
  6510.  
  6511.                         humanoid.CameraOffset = Vector3.new(0,-.7,0)
  6512.  
  6513.                         rj.C0 = rootc0 * CFrame.new(0,0,-.7) * CFrame.Angles(0,0,-math.rad(45))
  6514.  
  6515.                         lh.C0 = lhc0 * CFrame.new(-.4,.65,0) * CFrame.Angles(0,0,math.rad(2))
  6516.  
  6517.                         rh.C0 = rhc0 * CFrame.new(.4,.65,0) * CFrame.Angles(0,0,-math.rad(2))
  6518.  
  6519.                     end
  6520.  
  6521.                 end
  6522.  
  6523.             else
  6524.  
  6525.                 humanoid.CameraOffset = Vector3.new(0,0,0)
  6526.  
  6527.                 humanoid.WalkSpeed = 16
  6528.  
  6529.                 RS:wait()
  6530.  
  6531.                 RS:wait()
  6532.  
  6533.                 humanoid.CameraOffset = Vector3.new(0,0,0)
  6534.  
  6535.                 humanoid.WalkSpeed = 16
  6536.  
  6537.                 rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(45))
  6538.  
  6539.                 lh.C0 = lhc0
  6540.  
  6541.                 rh.C0 = rhc0
  6542.  
  6543.             end
  6544.         end
  6545.  
  6546.         if k == "r" then
  6547.  
  6548.             if firing or auto or ammo >= maxammo then return end
  6549.  
  6550.             firing = true
  6551.  
  6552.             local sound = Instance.new('Sound', head)
  6553.  
  6554.             sound.SoundId = "rbxassetid://144798533"
  6555.  
  6556.             sound.Volume = .5
  6557.  
  6558.             sound:play()
  6559.  
  6560.             game:service'Debris':AddItem(sound,15)
  6561.  
  6562.             for i = 0, 90, 15 do
  6563.  
  6564.                 lm.C0 = lsc0 * CFrame.Angles(math.rad(90) - math.rad(i/1.1),0,math.rad(90/4)-math.rad(i/5)) * CFrame.new(0,-90/(90*1.45),0)
  6565.  
  6566.                 RS:wait()
  6567.  
  6568.             end
  6569.  
  6570.             ammo = maxammo
  6571.             gui.TextLabel.AmmoLeft.Text = ammo.."/"..maxammo
  6572.  
  6573.             wait(2)
  6574.  
  6575.             for i = 90, 0, -15 do
  6576.  
  6577.                 lm.C0 = lsc0 * CFrame.Angles(math.rad(90) - math.rad(i/1.1),0,math.rad(90/4)-math.rad(i/5)) * CFrame.new(0,-90/(90*1.45),0)
  6578.  
  6579.                 RS:wait()
  6580.  
  6581.             end
  6582.  
  6583.             wait(.7)
  6584.  
  6585.             for i = 0, 90, 15 do
  6586.  
  6587.                 lm.C0 = lsc0 * CFrame.new(i/90*.5, 0, i/90*.5) * CFrame.Angles(math.rad(110),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
  6588.  
  6589.                 RS:wait()
  6590.  
  6591.             end
  6592.  
  6593.             wait(.3)
  6594.  
  6595.             for i = 90, 0, -15 do
  6596.  
  6597.                 lm.C0 = lsc0 * CFrame.new(i/90*.5, 0, i/90*.5) * CFrame.Angles(math.rad(110),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
  6598.  
  6599.                 RS:wait()
  6600.  
  6601.             end
  6602.  
  6603.             lm.C0 = lsc0 * CFrame.Angles(math.rad(90),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
  6604.  
  6605.             firing = false
  6606.  
  6607.         end
  6608.  
  6609.     end)
  6610.  
  6611.     mouse.Button1Down:connect(function()
  6612.  
  6613.         if auto or firing then return end
  6614.  
  6615.         auto = true
  6616.  
  6617.         while true do
  6618.  
  6619.             if ammo <= 0 then
  6620.  
  6621.                 auto = false
  6622.  
  6623.                 firing = false
  6624.  
  6625.                 local sound = Instance.new('Sound', head)
  6626.  
  6627.                 sound.SoundId = "rbxassetid://132464034"
  6628.  
  6629.                 sound.Volume = .35
  6630.  
  6631.                 sound:play()
  6632.  
  6633.                 game:service'Debris':AddItem(sound,1)
  6634.  
  6635.                 break
  6636.  
  6637.             end
  6638.  
  6639.             if not auto or firing then break end
  6640.  
  6641.             ammo = ammo - 1
  6642.             gui.TextLabel.AmmoLeft.Text = ammo.."/"..maxammo           
  6643.            
  6644.             firing = true
  6645.  
  6646.             if crouch then
  6647.  
  6648.                 recoil = recoil + .15
  6649.  
  6650.             else
  6651.  
  6652.                 recoil = recoil + .3
  6653.  
  6654.             end
  6655.  
  6656.             recoil = math.min(maxrecoil, recoil);
  6657.  
  6658.             accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
  6659.  
  6660.             accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
  6661.  
  6662.             accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
  6663.  
  6664.             accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
  6665.  
  6666.  
  6667.  
  6668.             local value = math.random(-10,10)*50
  6669.  
  6670.             local dist = (head.Position - camera.CoordinateFrame.p).magnitude*2
  6671.  
  6672.  
  6673.  
  6674.             camera.Focus = camera.Focus * CFrame.new(math.rad(math.sin(value)/4)*dist, math.rad((2)/4)*dist, 0)
  6675.  
  6676.  
  6677.  
  6678.             DoRayCast(Gun.FireHole, 40, 100, mouse, recoil) --The Flow (obj(Where The Bullet Came From), speed(Bullet Speed), dmg(Damage Delt), mouse(Duh), recoil(Self Explanitary))
  6679.  
  6680.             coroutine.wrap(function()
  6681.  
  6682.             for i = 0, 10, 2.5 do
  6683.  
  6684.                 neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(90/2))
  6685.  
  6686.                 rm.C0 = rsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,-math.rad(90/2)) * CFrame.new(0,-i/(90),0)
  6687.  
  6688.                 lm.C0 = lsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45) + -i/(90),0)
  6689.  
  6690.                 RS:wait()
  6691.  
  6692.             end
  6693.  
  6694.             for i = 10, 0, -2.5 do
  6695.  
  6696.  
  6697.  
  6698.                 local dist = (head.Position - camera.CoordinateFrame.p).magnitude*2
  6699.  
  6700.                 camera.Focus = camera.Focus * CFrame.new(-math.rad(math.sin(value)/4)*dist/(10), -math.rad(2/4)*dist/(10), 0)
  6701.  
  6702.  
  6703.  
  6704.                 neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(90/2))
  6705.  
  6706.                 rm.C0 = rsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,-math.rad(90/2)) * CFrame.new(0,-i/(90),0)
  6707.  
  6708.                 lm.C0 = lsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45) + -i/(90),0)
  6709.  
  6710.                 RS:wait()
  6711.  
  6712.             end
  6713.  
  6714.             end)()
  6715.  
  6716.             wait(.0175)
  6717.  
  6718.             firing = false
  6719.  
  6720.             wait(.015)
  6721.  
  6722.             if not auto or firing then break end
  6723.  
  6724.         end
  6725.  
  6726.         repeat RS:wait()
  6727.  
  6728.             recoil = recoil - .05
  6729.  
  6730.             accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
  6731.  
  6732.             accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
  6733.  
  6734.             accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
  6735.  
  6736.             accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
  6737.  
  6738.         until recoil <= 0 or auto
  6739.  
  6740.             recoil = 0
  6741.  
  6742.             accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
  6743.  
  6744.             accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
  6745.  
  6746.             accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
  6747.  
  6748.             accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
  6749.  
  6750.     end)
  6751.  
  6752.     mouse.Button1Up:connect(function()
  6753.  
  6754.         if firing then
  6755.  
  6756.             repeat RS:wait() until firing == false
  6757.  
  6758.         end
  6759.  
  6760.         auto = false
  6761.  
  6762.         wait(1)
  6763.  
  6764.         if not auto then
  6765.  
  6766.             bodygyro.Parent = nil
  6767.  
  6768.         end
  6769.  
  6770.     end)
  6771.  
  6772. end)
  6773.  
  6774. tool.Deselected:connect(function()
  6775.    
  6776.     gui:Remove()   
  6777.  
  6778.     accuracyFrame.Visible = false
  6779.  
  6780.     humanoid.CameraOffset = Vector3.new(0,0,0)
  6781.  
  6782.     lh.C0 = lhc0
  6783.  
  6784.     rh.C0 = rhc0
  6785.  
  6786.     crouch = false
  6787.  
  6788.     humanoid.WalkSpeed = 16
  6789.  
  6790.     for i = 90, 0, -15 do
  6791.  
  6792.         neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(i/2))
  6793.  
  6794.         rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(i/2))
  6795.  
  6796.         rm.C0 = rsc0 * CFrame.Angles(math.rad(i),0,-math.rad(i/2))
  6797.  
  6798.         lm.C0 = lsc0 * CFrame.Angles(math.rad(i),0,math.rad(i/4)) * CFrame.new(0,-i/(90*1.45),0)
  6799.  
  6800.         RS:wait()
  6801.  
  6802.     end
  6803.  
  6804.     humanoid.WalkSpeed = 16
  6805.  
  6806.     humanoid.CameraOffset = Vector3.new(0,0,0)
  6807.  
  6808.     lh.C0 = lhc0
  6809.  
  6810.     rh.C0 = rhc0
  6811.  
  6812.     hw.Part0 = Gun.CenterWeld
  6813.  
  6814.     hw.Part1 = torso
  6815.  
  6816.     hw.C1 = CFrame.new(0,.2,.55)
  6817.  
  6818.     hw.C0 = CFrame.Angles(0,-math.pi/2,math.pi/4)
  6819.  
  6820.     rm.Parent = nil
  6821.  
  6822.     lm.Parent = nil
  6823.  
  6824.     ls.Parent = torso
  6825.  
  6826.     rs.Parent = torso
  6827.  
  6828. end)
  6829.  
  6830. -----------------------------------------------------RAGDOLL
  6831.  
  6832.  
  6833. function ragdoll(char)
  6834.    
  6835. local ragdolledtag = Instance.new("BoolValue",char)
  6836. ragdolledtag.Name = "IAmRagdolled"
  6837.  
  6838. local function atatchcreate(part,position,name)
  6839.     local atachcreated = Instance.new("Attachment",part)
  6840.     atachcreated.Position = Vector3.new(position)
  6841.     atachcreated.Name = name
  6842. end
  6843.    
  6844. local childrencometome = char:GetChildren()
  6845.                 for u = 1,  #childrencometome do
  6846.                 if childrencometome[u].ClassName == "Accessory" then
  6847.                 print("Accessory Found: "..childrencometome[u].Name)
  6848.                 local headtat = childrencometome[u].Handle:GetChildren()
  6849.                 for acc = 1, #headtat do
  6850.                 if headtat[acc].ClassName == "Attachment"  then
  6851.                     --print("   Attachment Found: "..headtat[acc].Name)
  6852.                     --roddy = Instance.new("RodConstraint",childrencometome[u].Handle)
  6853.                     roddy = Instance.new("HingeConstraint",childrencometome[u].Handle)
  6854.                     roddy.LimitsEnabled = true
  6855.                     roddy.LowerAngle = 0
  6856.                     roddy.UpperAngle = 0
  6857.                     --roddy.Length = 0
  6858.                     headdy = char.Head:GetChildren()
  6859.                     local var = headtat[acc].Name
  6860.                     for headdygodness = 1, #headdy do
  6861.                         if headdy[headdygodness].Name == var and var ~= "NeckAttachment" then
  6862.                                         roddy.Attachment0 = headtat[acc]
  6863.                                         --print(var)
  6864.                     roddy.Attachment1 = char.Head:FindFirstChild(var)
  6865.                         end
  6866.                     end
  6867.                 --[[    roddy.Attachment0 = headtat[acc]
  6868.                     roddy.Attachment1 = char.Head:FindFirstChild(atttofind)]]
  6869.                     --print(roddy.Attachment1.Parent.Name)]]
  6870.                 end
  6871.                 end
  6872.                 end
  6873.                 end
  6874.            
  6875.    
  6876.    
  6877.  if char:findFirstChild("Right Arm") then
  6878.             local attachment = Instance.new("Attachment", char.Torso)
  6879.             attachment.Position = Vector3.new(1, 1, 0)
  6880.             if char["Right Arm"]:FindFirstChild("RightShoulderAttachment") == nil then
  6881.                 atatchcreate(char["Right Arm"],Vector3.new(0, 1, 0),"RightShoulderAttachment")
  6882.             end
  6883.             local ball = Instance.new("BallSocketConstraint", char)
  6884.             ball.Attachment0 = char["Right Arm"].RightShoulderAttachment
  6885.             ball.Attachment1 = attachment
  6886.             local collidepartofleftleg = Instance.new("Part", char.Torso)
  6887.             collidepartofleftleg.Name = "Bone"
  6888.             collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
  6889.             collidepartofleftleg.Transparency = 1
  6890.             collidepartofleftleg:BreakJoints()
  6891.             local weeld = Instance.new("Weld", collidepartofleftleg)
  6892.             weeld.Part0 = char["Right Arm"]
  6893.             weeld.Part1 = collidepartofleftleg
  6894.             weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
  6895.         end
  6896.         if char:findFirstChild("Left Arm") then
  6897.             local attachment = Instance.new("Attachment", char.Torso)
  6898.             attachment.Position = Vector3.new(-1, 1, 0)
  6899.             if char["Right Arm"]:FindFirstChild("LeftShoulderAttachment") == nil then
  6900.                 atatchcreate(char["Left Arm"],Vector3.new(0, 1, 0),"LeftShoulderAttachment")
  6901.             end
  6902.             local ball = Instance.new("BallSocketConstraint", char)
  6903.             ball.Attachment0 = attachment
  6904.             ball.Attachment1 = char["Left Arm"].LeftShoulderAttachment
  6905.             local collidepartofleftleg = Instance.new("Part", char.Torso)
  6906.             collidepartofleftleg.Name = "Bone"
  6907.             collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
  6908.             collidepartofleftleg.Transparency = 1
  6909.             collidepartofleftleg:BreakJoints()
  6910.             local weeld = Instance.new("Weld", collidepartofleftleg)
  6911.             weeld.Part0 = char["Left Arm"]
  6912.             weeld.Part1 = collidepartofleftleg
  6913.             weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
  6914.         end
  6915.         if char:findFirstChild("Right Leg") then
  6916.             local attachment = Instance.new("Attachment", char.Torso)
  6917.             attachment.Position = Vector3.new(0.5, -1, 0)
  6918.             if char["Right Leg"]:FindFirstChild("RightFootAttachment") == nil then
  6919.                 atatchcreate(char["Right Leg"],Vector3.new(0, -1, 0),"RightFootAttachment")
  6920.             end
  6921.             local ball = Instance.new("BallSocketConstraint", char)
  6922.             ball.Attachment0 = char["Right Leg"].RightFootAttachment
  6923.             ball.Attachment1 = attachment
  6924.             char["Right Leg"].RightFootAttachment.Position = Vector3.new(0, 1, 0)
  6925.             local collidepartofleftleg = Instance.new("Part", char.Torso)
  6926.             collidepartofleftleg.Name = "Bone"
  6927.             collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
  6928.             collidepartofleftleg.Transparency = 1
  6929.             collidepartofleftleg:BreakJoints()
  6930.             local weeld = Instance.new("Weld", collidepartofleftleg)
  6931.             weeld.Part0 = char["Right Leg"]
  6932.             weeld.Part1 = collidepartofleftleg
  6933.             weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
  6934.         end
  6935.         if char:findFirstChild("Left Leg") then
  6936.             local attachment = Instance.new("Attachment", char.Torso)
  6937.             attachment.Position = Vector3.new(-0.5, -1, 0)
  6938.             if char["Left Leg"]:FindFirstChild("LeftFootAttachment") == nil then
  6939.                 atatchcreate(char["Left Leg"],Vector3.new(0, -1, 0),"LeftFootAttachment")
  6940.             end
  6941.             local ball = Instance.new("BallSocketConstraint", char)
  6942.             ball.Attachment0 = char["Left Leg"].LeftFootAttachment
  6943.             ball.Attachment1 = attachment
  6944.             char["Left Leg"].LeftFootAttachment.Position = Vector3.new(0, 1, 0)
  6945.             local collidepartofleftleg = Instance.new("Part", char.Torso)
  6946.             collidepartofleftleg.Name = "Bone"
  6947.             collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
  6948.             collidepartofleftleg.Transparency = 1
  6949.             collidepartofleftleg:BreakJoints()
  6950.             local weeld = Instance.new("Weld", collidepartofleftleg)
  6951.             weeld.Part0 = char["Left Leg"]
  6952.             weeld.Part1 = collidepartofleftleg
  6953.             weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
  6954. char.Torso.Velocity = char.Torso.CFrame.lookVector * 10
  6955.         end
  6956.         if char:findFirstChild("Head") then
  6957.                 if char["Torso"]:FindFirstChild("NeckAttachment") == nil then
  6958.                 atatchcreate(char["Torso"],Vector3.new(0, 1, 0),"NeckAttachment")
  6959.                 end
  6960.             char.Head.CanCollide = true
  6961.             local attachment = Instance.new("Attachment", char.Head)
  6962.                 attachment.Position = Vector3.new(0, -0.5, 0)
  6963.                 attachment.Name = "lol"
  6964.                 attachment.Visible = false
  6965.                 char.Torso.NeckAttachment.Visible = false
  6966.                 char.Torso.NeckAttachment.Position = char.Torso.NeckAttachment.Position + Vector3.new(0,0,0)
  6967.                 local ball = Instance.new("HingeConstraint", char)
  6968.                 ball.Attachment0 = char.Torso.NeckAttachment
  6969.                 ball.Attachment1 = attachment
  6970.                 ball.LimitsEnabled = true
  6971.                 --ball.TwistLimitsEnabled = true
  6972.                 ball.UpperAngle = 1
  6973.                 ball.LowerAngle = 45
  6974.                 --[[ball.Restitution = 0.5
  6975.                 ball.TwistUpperAngle = 1
  6976.                 ball.TwistLowerAngle = 45]]
  6977.                 local  collidepartofleftleg = Instance.new("Part", char.Torso)
  6978.                 collidepartofleftleg.Name = "Bone"
  6979.                 collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7)
  6980.                 collidepartofleftleg.Transparency = 1
  6981.                 collidepartofleftleg:BreakJoints()
  6982.                 local weeld = Instance.new("Weld", collidepartofleftleg)
  6983.                 weeld.Part0 = collidepartofleftleg
  6984.                 weeld.Part1 = char["Head"]
  6985.                 if char.Torso:findFirstChild("Neck") then
  6986.                     char.Torso.Neck:destroy()
  6987.                 end
  6988.                 if char.Head:findFirstChild("face") then
  6989.                     char.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
  6990.                 end
  6991.         end
  6992.         --char.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
  6993.         --char.Humanoid.Health = 0.1
  6994.         char.Humanoid.WalkSpeed = 0
  6995.         char.Humanoid.JumpPower = 0
  6996.         local dead = Instance.new("Sound", char.Head)
  6997.         dead.Volume = 1
  6998.         dead.SoundId = "rbxassetid://418892870"
  6999.         dead:Play()
  7000.         wait()
  7001.         --char.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, true)
  7002. end
  7003.  
  7004.  
  7005. game.Players.LocalPlayer.Character.Humanoid.Died:connect(function()
  7006.     ragdoll(game.Players.LocalPlayer.Character)
  7007. end)
  7008.  
  7009. --game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
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