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1 | ------------------------------ | |
2 | ||
3 | --Made by goodguyaiden-------- | |
4 | --Sassy Girl------------------ | |
5 | ||
6 | ------------------------------ | |
7 | -- This script has been converted to FE by iPxter | |
8 | ||
9 | - | local Player = game:service'Players'.localPlayer |
9 | + | |
10 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
11 | - | Player=game:GetService("Players").LocalPlayer |
11 | + | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
12 | do | |
13 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
14 | script.Parent = Player.Character | |
15 | ||
16 | --RemoteEvent for communicating | |
17 | local Event = Instance.new("RemoteEvent") | |
18 | Event.Name = "UserInput_Event" | |
19 | ||
20 | --Fake event to make stuff like Mouse.KeyDown work | |
21 | local function fakeEvent() | |
22 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
23 | t.connect = t.Connect | |
24 | return t | |
25 | end | |
26 | ||
27 | --Creating fake input objects with fake variables | |
28 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
29 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
30 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
31 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
32 | end} | |
33 | --Merged 2 functions into one by checking amount of arguments | |
34 | CAS.UnbindAction = CAS.BindAction | |
35 | ||
36 | --This function will trigger the events that have been :Connect()'ed | |
37 | local function te(self,ev,...) | |
38 | local t = m[ev] | |
39 | - | Player = game:GetService("Players").LocalPlayer |
39 | + | if t and t._fakeEvent and t.Function then |
40 | t.Function(...) | |
41 | end | |
42 | end | |
43 | m.TrigEvent = te | |
44 | UIS.TrigEvent = te | |
45 | - | Mouse = Player:GetMouse() |
45 | + | |
46 | Event.OnServerEvent:Connect(function(plr,io) | |
47 | if plr~=Player then return end | |
48 | if io.isMouse then | |
49 | m.Target = io.Target | |
50 | m.Hit = io.Hit | |
51 | else | |
52 | local b = io.UserInputState == Enum.UserInputState.Begin | |
53 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
54 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
55 | end | |
56 | for _,t in pairs(CAS.Actions) do | |
57 | for _,k in pairs(t.Keys) do | |
58 | if k==io.KeyCode then | |
59 | - | local Player = game:service'Players'.localPlayer |
59 | + | t.Function(t.Name,io.UserInputState,io) |
60 | end | |
61 | end | |
62 | end | |
63 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
64 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
65 | end | |
66 | end) | |
67 | Event.Parent = NLS([==[ | |
68 | local Player = game:GetService("Players").LocalPlayer | |
69 | local Event = script:WaitForChild("UserInput_Event") | |
70 | ||
71 | local UIS = game:GetService("UserInputService") | |
72 | local input = function(io,a) | |
73 | if a then return end | |
74 | --Since InputObject is a client-side instance, we create and pass table instead | |
75 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
76 | end | |
77 | UIS.InputBegan:Connect(input) | |
78 | UIS.InputEnded:Connect(input) | |
79 | ||
80 | local Mouse = Player:GetMouse() | |
81 | local h,t | |
82 | --Give the server mouse data 30 times every second, but only if the values changed | |
83 | --If player is not moving their mouse, client won't fire events | |
84 | while wait(1/30) do | |
85 | if h~=Mouse.Hit or t~=Mouse.Target then | |
86 | h,t=Mouse.Hit,Mouse.Target | |
87 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
88 | end | |
89 | end]==],Player.Character) | |
90 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
91 | end | |
92 | ||
93 | wait(0.2) | |
94 | local Player = owner | |
95 | local chara = Player.Character | |
96 | Player=owner | |
97 | Character=Player.Character | |
98 | PlayerGui=Player.PlayerGui | |
99 | Backpack=Player.Backpack | |
100 | Torso=Character.Torso | |
101 | Head=Character.Head | |
102 | Humanoid=Character.Humanoid | |
103 | m=Instance.new('Model',Character) | |
104 | LeftArm=Character["Left Arm"] | |
105 | LeftLeg=Character["Left Leg"] | |
106 | RightArm=Character["Right Arm"] | |
107 | RightLeg=Character["Right Leg"] | |
108 | LS=Torso["Left Shoulder"] | |
109 | LH=Torso["Left Hip"] | |
110 | RS=Torso["Right Shoulder"] | |
111 | RH=Torso["Right Hip"] | |
112 | Face = Head.face | |
113 | Neck=Torso.Neck | |
114 | it=Instance.new | |
115 | attacktype=1 | |
116 | vt=Vector3.new | |
117 | cf=CFrame.new | |
118 | cl3=Color3.new | |
119 | rgb=Color3.fromRGB | |
120 | bcn=BrickColor.new | |
121 | euler=CFrame.fromEulerAnglesXYZ | |
122 | angles=CFrame.Angles | |
123 | Humanoid.WalkSpeed = 16 | |
124 | Player = owner | |
125 | PlayerGui = Player.PlayerGui | |
126 | Cam = workspace.CurrentCamera | |
127 | Backpack = Player.Backpack | |
128 | Character = Player.Character | |
129 | Humanoid = Character.Humanoid | |
130 | RootPart = Character["HumanoidRootPart"] | |
131 | Torso = Character["Torso"] | |
132 | Head = Character["Head"] | |
133 | RightArm = Character["Right Arm"] | |
134 | LeftArm = Character["Left Arm"] | |
135 | RightLeg = Character["Right Leg"] | |
136 | LeftLeg = Character["Left Leg"] | |
137 | RootJoint = RootPart["RootJoint"] | |
138 | Neck = Torso["Neck"] | |
139 | RightShoulder = Torso["Right Shoulder"] | |
140 | LeftShoulder = Torso["Left Shoulder"] | |
141 | RightHip = Torso["Right Hip"] | |
142 | LeftHip = Torso["Left Hip"] | |
143 | local Player = owner | |
144 | local chara = Player.Character | |
145 | ||
146 | shirt= Instance.new("Shirt", Character) | |
147 | shirt.Name = "Shirt" | |
148 | pants = Instance.new("Pants", Character) | |
149 | pants.Name = "Pants" | |
150 | chara.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=0" | |
151 | chara.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=405297110" | |
152 | pumpk = Instance.new("Sound") | |
153 | pumpk.Parent = game.Players.LocalPlayer.Character.Head | |
154 | pumpk.SoundId = "rbxassetid://1267328508" | |
155 | pumpk.Volume = 3 | |
156 | pumpk.Looped = true | |
157 | pumpk:Play() | |
158 | IT = Instance.new | |
159 | CF = CFrame.new | |
160 | VT = Vector3.new | |
161 | RAD = math.rad | |
162 | C3 = Color3.new | |
163 | UD2 = UDim2.new | |
164 | BRICKC = BrickColor.new | |
165 | ANGLES = CFrame.Angles | |
166 | EULER = CFrame.fromEulerAnglesXYZ | |
167 | COS = math.cos | |
168 | ACOS = math.acos | |
169 | SIN = math.sin | |
170 | ASIN = math.asin | |
171 | ABS = math.abs | |
172 | MRANDOM = math.random | |
173 | FLOOR = math.floor | |
174 | Animation_Speed = 3 | |
175 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
176 | local Speed = 12 | |
177 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
178 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
179 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
180 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
181 | local DAMAGEMULTIPLIER = 1 | |
182 | local ANIM = "Idle" | |
183 | local ATTACK = false | |
184 | local EQUIPPED = false | |
185 | local HOLD = false | |
186 | local COMBO = 1 | |
187 | local Rooted = false | |
188 | local SINE = 0 | |
189 | local KEYHOLD = false | |
190 | local CHANGE = 2 / Animation_Speed | |
191 | local WALKINGANIM = false | |
192 | local VALUE1 = false | |
193 | local VALUE2 = false | |
194 | local ROBLOXIDLEANIMATION = IT("Animation") | |
195 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
196 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
197 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
198 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
199 | WEAPONGUI.Name = "Weapon GUI" | |
200 | local Weapon = IT("Model") | |
201 | Weapon.Name = "Adds" | |
202 | local Effects = IT("Folder", Weapon) | |
203 | Effects.Name = "Effects" | |
204 | local ANIMATOR = Humanoid.Animator | |
205 | local ANIMATE = Character.Animate | |
206 | local UNANCHOR = true | |
207 | local PLAYANIMS = true | |
208 | ArtificialHB = Instance.new("BindableEvent", script) | |
209 | ArtificialHB.Name = "ArtificialHB" | |
210 | ||
211 | script:WaitForChild("ArtificialHB") | |
212 | ||
213 | frame = Frame_Speed | |
214 | tf = 0 | |
215 | allowframeloss = false | |
216 | tossremainder = false | |
217 | lastframe = tick() | |
218 | script.ArtificialHB:Fire() | |
219 | ||
220 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
221 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
222 | end | |
223 | ||
224 | function PositiveAngle(NUMBER) | |
225 | if NUMBER >= 0 then | |
226 | NUMBER = 0 | |
227 | end | |
228 | return NUMBER | |
229 | end | |
230 | ||
231 | function NegativeAngle(NUMBER) | |
232 | if NUMBER <= 0 then | |
233 | NUMBER = 0 | |
234 | end | |
235 | return NUMBER | |
236 | end | |
237 | ||
238 | function Swait(NUMBER) | |
239 | if NUMBER == 0 or NUMBER == nil then | |
240 | ArtificialHB.Event:wait() | |
241 | else | |
242 | for i = 1, NUMBER do | |
243 | ArtificialHB.Event:wait() | |
244 | end | |
245 | end | |
246 | end | |
247 | ||
248 | function QuaternionFromCFrame(cf) | |
249 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
250 | local trace = m00 + m11 + m22 | |
251 | if trace > 0 then | |
252 | local s = math.sqrt(1 + trace) | |
253 | local recip = 0.5 / s | |
254 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
255 | else | |
256 | local i = 0 | |
257 | if m11 > m00 then | |
258 | i = 1 | |
259 | end | |
260 | if m22 > (i == 0 and m00 or m11) then | |
261 | i = 2 | |
262 | end | |
263 | if i == 0 then | |
264 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
265 | local recip = 0.5 / s | |
266 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
267 | elseif i == 1 then | |
268 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
269 | local recip = 0.5 / s | |
270 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
271 | elseif i == 2 then | |
272 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
273 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
274 | end | |
275 | end | |
276 | end | |
277 | ||
278 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
279 | local xs, ys, zs = x + x, y + y, z + z | |
280 | local wx, wy, wz = w * xs, w * ys, w * zs | |
281 | local xx = x * xs | |
282 | local xy = x * ys | |
283 | local xz = x * zs | |
284 | local yy = y * ys | |
285 | local yz = y * zs | |
286 | local zz = z * zs | |
287 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
288 | end | |
289 | ||
290 | function QuaternionSlerp(a, b, t) | |
291 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
292 | local startInterp, finishInterp; | |
293 | if cosTheta >= 0.0001 then | |
294 | if (1 - cosTheta) > 0.0001 then | |
295 | local theta = ACOS(cosTheta) | |
296 | local invSinTheta = 1 / SIN(theta) | |
297 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
298 | finishInterp = SIN(t * theta) * invSinTheta | |
299 | else | |
300 | startInterp = 1 - t | |
301 | finishInterp = t | |
302 | end | |
303 | else | |
304 | if (1 + cosTheta) > 0.0001 then | |
305 | local theta = ACOS(-cosTheta) | |
306 | local invSinTheta = 1 / SIN(theta) | |
307 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
308 | finishInterp = SIN(t * theta) * invSinTheta | |
309 | else | |
310 | startInterp = t - 1 | |
311 | finishInterp = t | |
312 | end | |
313 | end | |
314 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
315 | end | |
316 | ||
317 | function Clerp(a, b, t) | |
318 | local qa = {QuaternionFromCFrame(a)} | |
319 | local qb = {QuaternionFromCFrame(b)} | |
320 | local ax, ay, az = a.x, a.y, a.z | |
321 | local bx, by, bz = b.x, b.y, b.z | |
322 | local _t = 1 - t | |
323 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
324 | end | |
325 | ||
326 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
327 | local frame = IT("Frame") | |
328 | frame.BackgroundTransparency = TRANSPARENCY | |
329 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
330 | frame.Position = POSITION | |
331 | frame.Size = SIZE | |
332 | frame.BackgroundColor3 = COLOR | |
333 | frame.BorderColor3 = BORDERCOLOR | |
334 | frame.Name = NAME | |
335 | frame.Parent = PARENT | |
336 | return frame | |
337 | end | |
338 | ||
339 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
340 | local label = IT("TextLabel") | |
341 | label.BackgroundTransparency = 1 | |
342 | label.Size = UD2(1, 0, 1, 0) | |
343 | label.Position = UD2(0, 0, 0, 0) | |
344 | label.TextColor3 = TEXTCOLOR | |
345 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
346 | label.TextTransparency = TRANSPARENCY | |
347 | label.FontSize = TEXTFONTSIZE | |
348 | label.Font = TEXTFONT | |
349 | label.BorderSizePixel = BORDERSIZEPIXEL | |
350 | label.TextScaled = false | |
351 | label.Text = TEXT | |
352 | label.Name = NAME | |
353 | label.Parent = PARENT | |
354 | return label | |
355 | end | |
356 | ||
357 | function NoOutlines(PART) | |
358 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
359 | end | |
360 | ||
361 | ||
362 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
363 | local NEWWELD = IT(TYPE) | |
364 | NEWWELD.Part0 = PART0 | |
365 | NEWWELD.Part1 = PART1 | |
366 | NEWWELD.C0 = C0 | |
367 | NEWWELD.C1 = C1 | |
368 | NEWWELD.Parent = PARENT | |
369 | return NEWWELD | |
370 | end | |
371 | ||
372 | local S = IT("Sound") | |
373 | ||
374 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
375 | local NEWSOUND = nil | |
376 | coroutine.resume(coroutine.create(function() | |
377 | NEWSOUND = S:Clone() | |
378 | NEWSOUND.Parent = PARENT | |
379 | NEWSOUND.Volume = VOLUME | |
380 | NEWSOUND.Pitch = PITCH | |
381 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
382 | Swait() | |
383 | NEWSOUND:play() | |
384 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
385 | end)) | |
386 | return NEWSOUND | |
387 | end | |
388 | ||
389 | function CFrameFromTopBack(at, top, back) | |
390 | local right = top:Cross(back) | |
391 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
392 | end | |
393 | ||
394 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
395 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
396 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
397 | wave.CFrame = CFRAME | |
398 | coroutine.resume(coroutine.create(function(PART) | |
399 | for i = 1, WAIT do | |
400 | Swait() | |
401 | mesh.Scale = mesh.Scale + GROW | |
402 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
403 | if DOESROT == true then | |
404 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
405 | end | |
406 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
407 | if wave.Transparency > 0.99 then | |
408 | wave:remove() | |
409 | end | |
410 | end | |
411 | end)) | |
412 | end | |
413 | ||
414 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
415 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
416 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0)) | |
417 | wave.CFrame = CFRAME | |
418 | coroutine.resume(coroutine.create(function(PART) | |
419 | for i = 1, WAIT do | |
420 | Swait() | |
421 | mesh.Scale = mesh.Scale + GROW | |
422 | if DOESROT == true then | |
423 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
424 | end | |
425 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
426 | if wave.Transparency > 0.99 then | |
427 | wave:remove() | |
428 | end | |
429 | end | |
430 | end)) | |
431 | end | |
432 | ||
433 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
434 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
435 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0)) | |
436 | wave.CFrame = CFRAME | |
437 | coroutine.resume(coroutine.create(function(PART) | |
438 | for i = 1, WAIT do | |
439 | Swait() | |
440 | mesh.Scale = mesh.Scale + GROW | |
441 | wave.Transparency = wave.Transparency + (1/WAIT) | |
442 | if wave.Transparency > 0.99 then | |
443 | wave:remove() | |
444 | end | |
445 | end | |
446 | end)) | |
447 | end | |
448 | ||
449 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
450 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
451 | local mesh = nil | |
452 | if KIND == "Base" then | |
453 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
454 | elseif KIND == "Thin" then | |
455 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
456 | elseif KIND == "Round" then | |
457 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
458 | end | |
459 | wave.CFrame = CFRAME | |
460 | coroutine.resume(coroutine.create(function(PART) | |
461 | for i = 1, WAIT do | |
462 | Swait() | |
463 | mesh.Scale = mesh.Scale + GROW/10 | |
464 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
465 | if wave.Transparency > 0.99 then | |
466 | wave:remove() | |
467 | end | |
468 | end | |
469 | end)) | |
470 | end | |
471 | ||
472 | function MakeForm(PART,TYPE) | |
473 | if TYPE == "Cyl" then | |
474 | local MSH = IT("CylinderMesh",PART) | |
475 | elseif TYPE == "Ball" then | |
476 | local MSH = IT("SpecialMesh",PART) | |
477 | MSH.MeshType = "Sphere" | |
478 | elseif TYPE == "Wedge" then | |
479 | local MSH = IT("SpecialMesh",PART) | |
480 | MSH.MeshType = "Wedge" | |
481 | end | |
482 | end | |
483 | ||
484 | ||
485 | function CheckTableForString(Table, String) | |
486 | for i, v in pairs(Table) do | |
487 | if string.find(string.lower(String), string.lower(v)) then | |
488 | return true | |
489 | end | |
490 | end | |
491 | return false | |
492 | end | |
493 | ||
494 | function CheckIntangible(Hit) | |
495 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
496 | if Hit and Hit.Parent then | |
497 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
498 | return true | |
499 | end | |
500 | end | |
501 | return false | |
502 | end | |
503 | ||
504 | Debris = game:GetService("Debris") | |
505 | ||
506 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
507 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
508 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
509 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
510 | if RayHit and CheckIntangible(RayHit) then | |
511 | if DelayIfHit then | |
512 | wait() | |
513 | end | |
514 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
515 | end | |
516 | return RayHit, RayPos, RayNormal | |
517 | end | |
518 | ||
519 | function turnto(position) | |
520 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
521 | end | |
522 | ||
523 | ||
524 | ||
525 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
526 | tf = tf + s | |
527 | if tf >= frame then | |
528 | if allowframeloss then | |
529 | script.ArtificialHB:Fire() | |
530 | lastframe = tick() | |
531 | else | |
532 | for i = 1, math.floor(tf / frame) do | |
533 | script.ArtificialHB:Fire() | |
534 | end | |
535 | lastframe = tick() | |
536 | end | |
537 | if tossremainder then | |
538 | tf = 0 | |
539 | else | |
540 | tf = tf - frame * math.floor(tf / frame) | |
541 | end | |
542 | end | |
543 | end) | |
544 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
545 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
546 | end | |
547 | ||
548 | function PositiveAngle(NUMBER) | |
549 | if NUMBER >= 0 then | |
550 | NUMBER = 0 | |
551 | end | |
552 | return NUMBER | |
553 | end | |
554 | ||
555 | function NegativeAngle(NUMBER) | |
556 | if NUMBER <= 0 then | |
557 | NUMBER = 0 | |
558 | end | |
559 | return NUMBER | |
560 | end | |
561 | ||
562 | function Swait(NUMBER) | |
563 | if NUMBER == 0 or NUMBER == nil then | |
564 | ArtificialHB.Event:wait() | |
565 | else | |
566 | for i = 1, NUMBER do | |
567 | ArtificialHB.Event:wait() | |
568 | end | |
569 | end | |
570 | end | |
571 | ||
572 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
573 | local NEWMESH = IT(MESH) | |
574 | if MESH == "SpecialMesh" then | |
575 | NEWMESH.MeshType = MESHTYPE | |
576 | if MESHID ~= "nil" and MESHID ~= "" then | |
577 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
578 | end | |
579 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
580 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
581 | end | |
582 | end | |
583 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
584 | NEWMESH.Scale = SCALE | |
585 | NEWMESH.Parent = PARENT | |
586 | return NEWMESH | |
587 | end | |
588 | ||
589 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
590 | local NEWPART = IT("Part") | |
591 | NEWPART.formFactor = FORMFACTOR | |
592 | NEWPART.Reflectance = REFLECTANCE | |
593 | NEWPART.Transparency = TRANSPARENCY | |
594 | NEWPART.CanCollide = false | |
595 | NEWPART.Locked = true | |
596 | NEWPART.Anchored = true | |
597 | if ANCHOR == false then | |
598 | NEWPART.Anchored = false | |
599 | end | |
600 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
601 | NEWPART.Name = NAME | |
602 | NEWPART.Size = SIZE | |
603 | NEWPART.Position = Torso.Position | |
604 | NEWPART.Material = MATERIAL | |
605 | NEWPART:BreakJoints() | |
606 | NEWPART.Parent = PARENT | |
607 | return NEWPART | |
608 | end | |
609 | ||
610 | local function weldBetween(a, b) | |
611 | local weldd = Instance.new("ManualWeld") | |
612 | weldd.Part0 = a | |
613 | weldd.Part1 = b | |
614 | weldd.C0 = CFrame.new() | |
615 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
616 | weldd.Parent = a | |
617 | return weldd | |
618 | end | |
619 | ||
620 | ||
621 | function QuaternionFromCFrame(cf) | |
622 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
623 | local trace = m00 + m11 + m22 | |
624 | if trace > 0 then | |
625 | local s = math.sqrt(1 + trace) | |
626 | local recip = 0.5 / s | |
627 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
628 | else | |
629 | local i = 0 | |
630 | if m11 > m00 then | |
631 | i = 1 | |
632 | end | |
633 | if m22 > (i == 0 and m00 or m11) then | |
634 | i = 2 | |
635 | end | |
636 | if i == 0 then | |
637 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
638 | local recip = 0.5 / s | |
639 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
640 | elseif i == 1 then | |
641 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
642 | local recip = 0.5 / s | |
643 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
644 | elseif i == 2 then | |
645 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
646 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
647 | end | |
648 | end | |
649 | end | |
650 | ||
651 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
652 | local xs, ys, zs = x + x, y + y, z + z | |
653 | local wx, wy, wz = w * xs, w * ys, w * zs | |
654 | local xx = x * xs | |
655 | local xy = x * ys | |
656 | local xz = x * zs | |
657 | local yy = y * ys | |
658 | local yz = y * zs | |
659 | local zz = z * zs | |
660 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
661 | end | |
662 | ||
663 | function QuaternionSlerp(a, b, t) | |
664 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
665 | local startInterp, finishInterp; | |
666 | if cosTheta >= 0.0001 then | |
667 | if (1 - cosTheta) > 0.0001 then | |
668 | local theta = ACOS(cosTheta) | |
669 | local invSinTheta = 1 / SIN(theta) | |
670 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
671 | finishInterp = SIN(t * theta) * invSinTheta | |
672 | else | |
673 | startInterp = 1 - t | |
674 | finishInterp = t | |
675 | end | |
676 | else | |
677 | if (1 + cosTheta) > 0.0001 then | |
678 | local theta = ACOS(-cosTheta) | |
679 | local invSinTheta = 1 / SIN(theta) | |
680 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
681 | finishInterp = SIN(t * theta) * invSinTheta | |
682 | else | |
683 | startInterp = t - 1 | |
684 | finishInterp = t | |
685 | end | |
686 | end | |
687 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
688 | end | |
689 | ||
690 | function Clerp(a, b, t) | |
691 | local qa = {QuaternionFromCFrame(a)} | |
692 | local qb = {QuaternionFromCFrame(b)} | |
693 | local ax, ay, az = a.x, a.y, a.z | |
694 | local bx, by, bz = b.x, b.y, b.z | |
695 | local _t = 1 - t | |
696 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
697 | end | |
698 | ||
699 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
700 | local frame = IT("Frame") | |
701 | frame.BackgroundTransparency = TRANSPARENCY | |
702 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
703 | frame.Position = POSITION | |
704 | frame.Size = SIZE | |
705 | frame.BackgroundColor3 = COLOR | |
706 | frame.BorderColor3 = BORDERCOLOR | |
707 | frame.Name = NAME | |
708 | frame.Parent = PARENT | |
709 | return frame | |
710 | end | |
711 | ||
712 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
713 | local label = IT("TextLabel") | |
714 | label.BackgroundTransparency = 1 | |
715 | label.Size = UD2(1, 0, 1, 0) | |
716 | label.Position = UD2(0, 0, 0, 0) | |
717 | label.TextColor3 = TEXTCOLOR | |
718 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
719 | label.TextTransparency = TRANSPARENCY | |
720 | label.FontSize = TEXTFONTSIZE | |
721 | label.Font = TEXTFONT | |
722 | label.BorderSizePixel = BORDERSIZEPIXEL | |
723 | label.TextScaled = false | |
724 | label.Text = TEXT | |
725 | label.Name = NAME | |
726 | label.Parent = PARENT | |
727 | return label | |
728 | end | |
729 | ||
730 | function NoOutlines(PART) | |
731 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
732 | end | |
733 | ||
734 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
735 | local NEWWELD = IT(TYPE) | |
736 | NEWWELD.Part0 = PART0 | |
737 | NEWWELD.Part1 = PART1 | |
738 | NEWWELD.C0 = C0 | |
739 | NEWWELD.C1 = C1 | |
740 | NEWWELD.Parent = PARENT | |
741 | return NEWWELD | |
742 | end | |
743 | ||
744 | local S = IT("Sound") | |
745 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
746 | local NEWSOUND = nil | |
747 | coroutine.resume(coroutine.create(function() | |
748 | NEWSOUND = S:Clone() | |
749 | NEWSOUND.Parent = PARENT | |
750 | NEWSOUND.Volume = VOLUME | |
751 | NEWSOUND.Pitch = PITCH | |
752 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
753 | NEWSOUND:play() | |
754 | if DOESLOOP == true then | |
755 | NEWSOUND.Looped = true | |
756 | else | |
757 | repeat wait(1) until NEWSOUND.Playing == false | |
758 | NEWSOUND:remove() | |
759 | end | |
760 | end)) | |
761 | return NEWSOUND | |
762 | end | |
763 | ||
764 | function MakeForm(PART,TYPE) | |
765 | if TYPE == "Cyl" then | |
766 | local MSH = IT("CylinderMesh",PART) | |
767 | elseif TYPE == "Ball" then | |
768 | local MSH = IT("SpecialMesh",PART) | |
769 | MSH.MeshType = "Sphere" | |
770 | elseif TYPE == "Wedge" then | |
771 | local MSH = IT("SpecialMesh",PART) | |
772 | MSH.MeshType = "Wedge" | |
773 | end | |
774 | end | |
775 | ||
776 | function CFrameFromTopBack(at, top, back) | |
777 | local right = top:Cross(back) | |
778 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
779 | end | |
780 | ||
781 | function PuddleOfBlood(Position,MaxDrop,Model,MaxSize) | |
782 | local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model) | |
783 | if HITFLOOR ~= nil then | |
784 | if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then | |
785 | if HITFLOOR.Name == "BloodPuddle" then | |
786 | local DIST = (Position - HITFLOOR.Position).Magnitude | |
787 | if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then | |
788 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1) | |
789 | end | |
790 | else | |
791 | if HITFLOOR.Anchored == true then | |
792 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2)) | |
793 | BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
794 | MakeForm(BLOOD,"Cyl") | |
795 | coroutine.resume(coroutine.create(function() | |
796 | Swait(75) | |
797 | while true do | |
798 | Swait() | |
799 | BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02) | |
800 | if BLOOD.Size.Z < 0.051 then | |
801 | BLOOD:remove() | |
802 | break | |
803 | end | |
804 | end | |
805 | end)) | |
806 | end | |
807 | end | |
808 | end | |
809 | end | |
810 | end | |
811 | ||
812 | function SprayBlood(POSITION,DIRECTION,BloodSize) | |
813 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.3,0.3,0.3),false) | |
814 | BLOOD.CFrame = CF(POSITION) | |
815 | MakeForm(BLOOD,"Ball") | |
816 | local bv = Instance.new("BodyVelocity",BLOOD) | |
817 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
818 | bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*75 | |
819 | bv.Name = "MOVE" | |
820 | Debris:AddItem(bv,0.05) | |
821 | coroutine.resume(coroutine.create(function() | |
822 | local HASTOUCHEDGROUND = false | |
823 | local HIT = BLOOD.Touched:Connect(function(hit) | |
824 | if hit.Anchored == true then | |
825 | HASTOUCHEDGROUND = true | |
826 | PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize) | |
827 | end | |
828 | end) | |
829 | wait(5) | |
830 | if HASTOUCHEDGROUND == false then | |
831 | BLOOD:remove() | |
832 | end | |
833 | end)) | |
834 | end | |
835 | ||
836 | Debris = game:GetService("Debris") | |
837 | ||
838 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
839 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
840 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
841 | end | |
842 | ||
843 | function turnto(position) | |
844 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
845 | end | |
846 | ||
847 | function recurse(root,callback,i) | |
848 | i= i or 0 | |
849 | for _,v in pairs(root:GetChildren()) do | |
850 | i = i + 1 | |
851 | callback(i,v) | |
852 | ||
853 | if #v:GetChildren() > 0 then | |
854 | i = recurse(v,callback,i) | |
855 | end | |
856 | end | |
857 | ||
858 | return i | |
859 | end | |
860 | ||
861 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
862 | attachmentName = attachmentName.."RigAttachment" | |
863 | local constraint = Instance.new(className.."Constraint") | |
864 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
865 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
866 | constraint.Name = "RagdollConstraint"..part1.Name | |
867 | ||
868 | for _,propertyData in next,properties or {} do | |
869 | constraint[propertyData[1]] = propertyData[2] | |
870 | end | |
871 | ||
872 | constraint.Parent = character | |
873 | end | |
874 | ||
875 | function getAttachment0(character, attachmentName) | |
876 | for _,child in next,character:GetChildren() do | |
877 | local attachment = child:FindFirstChild(attachmentName) | |
878 | if attachment then | |
879 | return attachment | |
880 | end | |
881 | end | |
882 | end | |
883 | ||
884 | function R15Ragdoll(character) | |
885 | recurse(character, function(_,v) | |
886 | if v:IsA("Attachment") then | |
887 | v.Axis = Vector3.new(0, 1, 0) | |
888 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
889 | v.Rotation = Vector3.new(0, 0, 0) | |
890 | end | |
891 | end) | |
892 | for _,child in next,character:GetChildren() do | |
893 | if child:IsA("Accoutrement") then | |
894 | for _,part in next,child:GetChildren() do | |
895 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then | |
896 | local attachment1 = part:FindFirstChildOfClass("Attachment") | |
897 | local attachment0 = getAttachment0(character,attachment1.Name) | |
898 | if attachment0 and attachment1 then | |
899 | local constraint = Instance.new("HingeConstraint") | |
900 | constraint.Attachment0 = attachment0 | |
901 | constraint.Attachment1 = attachment1 | |
902 | constraint.LimitsEnabled = true | |
903 | constraint.UpperAngle = 0 | |
904 | constraint.LowerAngle = 0 | |
905 | constraint.Parent = character | |
906 | end | |
907 | elseif part.Name == "HumanoidRootPart" then | |
908 | part:remove() | |
909 | end | |
910 | end | |
911 | end | |
912 | end | |
913 | ||
914 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", { | |
915 | {"LimitsEnabled",true}; | |
916 | {"UpperAngle",5}; | |
917 | }) | |
918 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", { | |
919 | {"LimitsEnabled",true}; | |
920 | {"UpperAngle",15}; | |
921 | }) | |
922 | ||
923 | local handProperties = { | |
924 | {"LimitsEnabled", true}; | |
925 | {"UpperAngle",0}; | |
926 | {"LowerAngle",0}; | |
927 | } | |
928 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
929 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
930 | ||
931 | local shinProperties = { | |
932 | {"LimitsEnabled", true}; | |
933 | {"UpperAngle", 0}; | |
934 | {"LowerAngle", -75}; | |
935 | } | |
936 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
937 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
938 | ||
939 | local footProperties = { | |
940 | {"LimitsEnabled", true}; | |
941 | {"UpperAngle", 15}; | |
942 | {"LowerAngle", -45}; | |
943 | } | |
944 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
945 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
946 | ||
947 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
948 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
949 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
950 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
951 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
952 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
953 | end | |
954 | ||
955 | function Ragdoll(Character2,CharTorso) | |
956 | Character2:BreakJoints() | |
957 | local hum = Character2:findFirstChild("Humanoid") | |
958 | hum:remove() | |
959 | local function Scan(ch) | |
960 | local e | |
961 | for e = 1,#ch do | |
962 | Scan(ch[e]:GetChildren()) | |
963 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
964 | ch[e]:remove() | |
965 | end | |
966 | end | |
967 | end | |
968 | local NEWHUM = IT("Humanoid") | |
969 | NEWHUM.Name = "Corpse" | |
970 | NEWHUM.Health = 0 | |
971 | NEWHUM.MaxHealth = 0 | |
972 | NEWHUM.PlatformStand = true | |
973 | NEWHUM.Parent = Character2 | |
974 | NEWHUM.DisplayDistanceType = "None" | |
975 | ||
976 | local ch = Character2:GetChildren() | |
977 | local i | |
978 | for i = 1,#ch do | |
979 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
980 | ch[i]:remove() | |
981 | end | |
982 | end | |
983 | ||
984 | local Torso2 = Character2.Torso | |
985 | local movevector = Vector3.new() | |
986 | ||
987 | if Torso2 then | |
988 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
989 | local Head = Character2:FindFirstChild("Head") | |
990 | if Head then | |
991 | local Neck = Instance.new("Weld") | |
992 | Neck.Name = "Neck" | |
993 | Neck.Part0 = Torso2 | |
994 | Neck.Part1 = Head | |
995 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
996 | Neck.C1 = CFrame.new() | |
997 | Neck.Parent = Torso2 | |
998 | ||
999 | end | |
1000 | local Limb = Character2:FindFirstChild("Right Arm") | |
1001 | if Limb then | |
1002 | ||
1003 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
1004 | local Joint = Instance.new("Glue") | |
1005 | Joint.Name = "RightShoulder" | |
1006 | Joint.Part0 = Torso2 | |
1007 | Joint.Part1 = Limb | |
1008 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1009 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1010 | Joint.Parent = Torso2 | |
1011 | ||
1012 | local B = Instance.new("Part") | |
1013 | B.TopSurface = 0 | |
1014 | B.BottomSurface = 0 | |
1015 | B.formFactor = "Symmetric" | |
1016 | B.Size = Vector3.new(1, 1, 1) | |
1017 | B.Transparency = 1 | |
1018 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1019 | B.Parent = Character2 | |
1020 | local W = Instance.new("Weld") | |
1021 | W.Part0 = Limb | |
1022 | W.Part1 = B | |
1023 | W.C0 = CFrame.new(0, -0.5, 0) | |
1024 | W.Parent = Limb | |
1025 | ||
1026 | end | |
1027 | local Limb = Character2:FindFirstChild("Left Arm") | |
1028 | if Limb then | |
1029 | ||
1030 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
1031 | local Joint = Instance.new("Glue") | |
1032 | Joint.Name = "LeftShoulder" | |
1033 | Joint.Part0 = Torso2 | |
1034 | Joint.Part1 = Limb | |
1035 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1036 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1037 | Joint.Parent = Torso2 | |
1038 | ||
1039 | local B = Instance.new("Part") | |
1040 | B.TopSurface = 0 | |
1041 | B.BottomSurface = 0 | |
1042 | B.formFactor = "Symmetric" | |
1043 | B.Size = Vector3.new(1, 1, 1) | |
1044 | B.Transparency = 1 | |
1045 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1046 | B.Parent = Character2 | |
1047 | local W = Instance.new("Weld") | |
1048 | W.Part0 = Limb | |
1049 | W.Part1 = B | |
1050 | W.C0 = CFrame.new(0, -0.5, 0) | |
1051 | W.Parent = Limb | |
1052 | ||
1053 | end | |
1054 | local Limb = Character2:FindFirstChild("Right Leg") | |
1055 | if Limb then | |
1056 | ||
1057 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
1058 | local Joint = Instance.new("Glue") | |
1059 | Joint.Name = "RightHip" | |
1060 | Joint.Part0 = Torso2 | |
1061 | Joint.Part1 = Limb | |
1062 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1063 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1064 | Joint.Parent = Torso2 | |
1065 | ||
1066 | local B = Instance.new("Part") | |
1067 | B.TopSurface = 0 | |
1068 | B.BottomSurface = 0 | |
1069 | B.formFactor = "Symmetric" | |
1070 | B.Size = Vector3.new(1, 1, 1) | |
1071 | B.Transparency = 1 | |
1072 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1073 | B.Parent = Character2 | |
1074 | local W = Instance.new("Weld") | |
1075 | W.Part0 = Limb | |
1076 | W.Part1 = B | |
1077 | W.C0 = CFrame.new(0, -0.5, 0) | |
1078 | W.Parent = Limb | |
1079 | ||
1080 | end | |
1081 | local Limb = Character2:FindFirstChild("Left Leg") | |
1082 | if Limb then | |
1083 | ||
1084 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
1085 | local Joint = Instance.new("Glue") | |
1086 | Joint.Name = "LeftHip" | |
1087 | Joint.Part0 = Torso2 | |
1088 | Joint.Part1 = Limb | |
1089 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1090 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1091 | Joint.Parent = Torso2 | |
1092 | ||
1093 | local B = Instance.new("Part") | |
1094 | B.TopSurface = 0 | |
1095 | B.BottomSurface = 0 | |
1096 | B.formFactor = "Symmetric" | |
1097 | B.Size = Vector3.new(1, 1, 1) | |
1098 | B.Transparency = 1 | |
1099 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1100 | B.Parent = Character2 | |
1101 | local W = Instance.new("Weld") | |
1102 | W.Part0 = Limb | |
1103 | W.Part1 = B | |
1104 | W.C0 = CFrame.new(0, -0.5, 0) | |
1105 | W.Parent = Limb | |
1106 | ||
1107 | end | |
1108 | --[ | |
1109 | local Bar = Instance.new("Part") | |
1110 | Bar.TopSurface = 0 | |
1111 | Bar.BottomSurface = 0 | |
1112 | Bar.formFactor = "Symmetric" | |
1113 | Bar.Size = Vector3.new(1, 1, 1) | |
1114 | Bar.Transparency = 1 | |
1115 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
1116 | Bar.Parent = Character2 | |
1117 | local Weld = Instance.new("Weld") | |
1118 | Weld.Part0 = Torso2 | |
1119 | Weld.Part1 = Bar | |
1120 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
1121 | Weld.Parent = Torso2 | |
1122 | --]] | |
1123 | end | |
1124 | Character2.Parent = workspace | |
1125 | Debris:AddItem(Character2,5) | |
1126 | ||
1127 | return Character2,Torso2 | |
1128 | end | |
1129 | ||
1130 | we = true | |
1131 | ||
1132 | local le = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "le", VT(0, 0, 0),false) | |
1133 | local HandleMesh = CreateMesh("SpecialMesh", le, "FileMesh", "746694198", "0", VT(1,1,1), VT(0,0, 0)) | |
1134 | local Weld = CreateWeldOrSnapOrMotor("Weld", le, LeftArm, le, CF(0, -1.8, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1135 | ||
1136 | local txt = Instance.new("BillboardGui", chara) | |
1137 | CV="Lime green" | |
1138 | txt.Adornee = chara.Head | |
1139 | txt.Name = "_status" | |
1140 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
1141 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
1142 | local text = Instance.new("TextLabel", txt) | |
1143 | text.Size = UDim2.new(10, 0, 7, 0) | |
1144 | text.FontSize = "Size24" | |
1145 | text.TextScaled = true | |
1146 | text.TextTransparency = 0 | |
1147 | text.BackgroundTransparency = 1 | |
1148 | text.TextTransparency = 0 | |
1149 | text.TextStrokeTransparency = 0 | |
1150 | text.Font = "Bodoni" | |
1151 | text.TextStrokeColor3 = BrickColor.new("Carnation pink").Color | |
1152 | text.TextColor3 = BrickColor.new("Light reddish violet").Color | |
1153 | text.Text = "" | |
1154 | ||
1155 | ||
1156 | function EW() | |
1157 | text.Text = "Ew" | |
1158 | we = true | |
1159 | ATTACK = true | |
1160 | Rooted = true | |
1161 | CreateSound("838721484", Head, 10, 1) | |
1162 | game.Players.LocalPlayer.Character["le"].Touched:connect(function(hit) | |
1163 | local humanoid = hit.Parent:findFirstChild("Humanoid") | |
1164 | if we == true then | |
1165 | humanoid:TakeDamage(10) | |
1166 | end | |
1167 | end) | |
1168 | for i=0, 1, 0.1 / Animation_Speed do | |
1169 | Swait() | |
1170 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1171 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(12), RAD(0), RAD(20)), 0.5 / Animation_Speed) | |
1172 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1173 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(150), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1174 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1175 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1176 | end | |
1177 | wait(1) | |
1178 | we = false | |
1179 | text.Text = "" | |
1180 | ATTACK = false | |
1181 | Rooted = false | |
1182 | end | |
1183 | ||
1184 | ||
1185 | ||
1186 | function MouseDown(Mouse) | |
1187 | end | |
1188 | ||
1189 | function MouseUp(Mouse) | |
1190 | HOLD = false | |
1191 | end | |
1192 | ||
1193 | function KeyDown(Key) | |
1194 | KEYHOLD = true | |
1195 | if Key == "q" and ATTACK == false then | |
1196 | EW() | |
1197 | ||
1198 | end | |
1199 | end | |
1200 | ||
1201 | function KeyUp(Key) | |
1202 | KEYHOLD = false | |
1203 | end | |
1204 | ||
1205 | Mouse.Button1Down:connect(function(NEWKEY) | |
1206 | MouseDown(NEWKEY) | |
1207 | end) | |
1208 | Mouse.Button1Up:connect(function(NEWKEY) | |
1209 | MouseUp(NEWKEY) | |
1210 | end) | |
1211 | Mouse.KeyDown:connect(function(NEWKEY) | |
1212 | KeyDown(NEWKEY) | |
1213 | end) | |
1214 | Mouse.KeyUp:connect(function(NEWKEY) | |
1215 | KeyUp(NEWKEY) | |
1216 | end) | |
1217 | ||
1218 | ||
1219 | Humanoid.Changed:connect(function(Jump) | |
1220 | if Jump == "Jump" and (Disable_Jump == true) then | |
1221 | Humanoid.Jump = false | |
1222 | end | |
1223 | end) | |
1224 | ||
1225 | while true do | |
1226 | Swait() | |
1227 | script.Parent = WEAPONGUI | |
1228 | ANIMATE.Parent = nil | |
1229 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1230 | v:Stop(); | |
1231 | end | |
1232 | SINE = SINE + CHANGE | |
1233 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1234 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1235 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1236 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1237 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1238 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1239 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1240 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1241 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1242 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1243 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1244 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1245 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1246 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1247 | end | |
1248 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1249 | ANIM = "Jump" | |
1250 | if PLAYANIMS == true then | |
1251 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1252 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1253 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1254 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1255 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1256 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1257 | end | |
1258 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1259 | ANIM = "Fall" | |
1260 | if PLAYANIMS == true then | |
1261 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1262 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1263 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1264 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-100), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1265 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1266 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1267 | end | |
1268 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1269 | ANIM = "Idle" | |
1270 | if PLAYANIMS == true then | |
1271 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(4 - 6 * SIN(SINE / 12)), RAD(0)), 0.15 / Animation_Speed) | |
1272 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(10 - 20 * SIN(SINE / 12))), 0.15 / Animation_Speed) | |
1273 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1274 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1275 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1276 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1277 | end | |
1278 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1279 | ANIM = "Walk" | |
1280 | if PLAYANIMS == true then | |
1281 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1282 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1283 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1284 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1285 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1286 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1287 | end | |
1288 | end | |
1289 | end | |
1290 | if Rooted == false then | |
1291 | Disable_Jump = false | |
1292 | Humanoid.WalkSpeed = Speed | |
1293 | elseif Rooted == true then | |
1294 | Disable_Jump = true | |
1295 | Humanoid.WalkSpeed = 0 | |
1296 | end | |
1297 | ||
1298 | Humanoid.Health = Humanoid.Health + 1 |