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Oct 17th, 2018
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  1. ------------------------------
  2.  
  3. --Made by goodguyaiden--------
  4. --Sassy Girl------------------
  5.  
  6. ------------------------------
  7. -- This script has been converted to FE by iPxter
  8.  
  9.  
  10. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  11. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  12. do
  13. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  14. script.Parent = Player.Character
  15.  
  16. --RemoteEvent for communicating
  17. local Event = Instance.new("RemoteEvent")
  18. Event.Name = "UserInput_Event"
  19.  
  20. --Fake event to make stuff like Mouse.KeyDown work
  21. local function fakeEvent()
  22. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  23. t.connect = t.Connect
  24. return t
  25. end
  26.  
  27. --Creating fake input objects with fake variables
  28. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  29. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  30. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  31. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  32. end}
  33. --Merged 2 functions into one by checking amount of arguments
  34. CAS.UnbindAction = CAS.BindAction
  35.  
  36. --This function will trigger the events that have been :Connect()'ed
  37. local function te(self,ev,...)
  38. local t = m[ev]
  39. if t and t._fakeEvent and t.Function then
  40. t.Function(...)
  41. end
  42. end
  43. m.TrigEvent = te
  44. UIS.TrigEvent = te
  45.  
  46. Event.OnServerEvent:Connect(function(plr,io)
  47. if plr~=Player then return end
  48. if io.isMouse then
  49. m.Target = io.Target
  50. m.Hit = io.Hit
  51. else
  52. local b = io.UserInputState == Enum.UserInputState.Begin
  53. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  54. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  55. end
  56. for _,t in pairs(CAS.Actions) do
  57. for _,k in pairs(t.Keys) do
  58. if k==io.KeyCode then
  59. t.Function(t.Name,io.UserInputState,io)
  60. end
  61. end
  62. end
  63. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  64. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  65. end
  66. end)
  67. Event.Parent = NLS([==[
  68. local Player = game:GetService("Players").LocalPlayer
  69. local Event = script:WaitForChild("UserInput_Event")
  70.  
  71. local UIS = game:GetService("UserInputService")
  72. local input = function(io,a)
  73. if a then return end
  74. --Since InputObject is a client-side instance, we create and pass table instead
  75. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  76. end
  77. UIS.InputBegan:Connect(input)
  78. UIS.InputEnded:Connect(input)
  79.  
  80. local Mouse = Player:GetMouse()
  81. local h,t
  82. --Give the server mouse data 30 times every second, but only if the values changed
  83. --If player is not moving their mouse, client won't fire events
  84. while wait(1/30) do
  85. if h~=Mouse.Hit or t~=Mouse.Target then
  86. h,t=Mouse.Hit,Mouse.Target
  87. Event:FireServer({isMouse=true,Target=t,Hit=h})
  88. end
  89. end]==],Player.Character)
  90. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  91. end
  92.  
  93. wait(0.2)
  94. local Player = owner
  95. local chara = Player.Character
  96. Player=owner
  97. Character=Player.Character
  98. PlayerGui=Player.PlayerGui
  99. Backpack=Player.Backpack
  100. Torso=Character.Torso
  101. Head=Character.Head
  102. Humanoid=Character.Humanoid
  103. m=Instance.new('Model',Character)
  104. LeftArm=Character["Left Arm"]
  105. LeftLeg=Character["Left Leg"]
  106. RightArm=Character["Right Arm"]
  107. RightLeg=Character["Right Leg"]
  108. LS=Torso["Left Shoulder"]
  109. LH=Torso["Left Hip"]
  110. RS=Torso["Right Shoulder"]
  111. RH=Torso["Right Hip"]
  112. Face = Head.face
  113. Neck=Torso.Neck
  114. it=Instance.new
  115. attacktype=1
  116. vt=Vector3.new
  117. cf=CFrame.new
  118. cl3=Color3.new
  119. rgb=Color3.fromRGB
  120. bcn=BrickColor.new
  121. euler=CFrame.fromEulerAnglesXYZ
  122. angles=CFrame.Angles
  123. Humanoid.WalkSpeed = 16
  124. Player = owner
  125. PlayerGui = Player.PlayerGui
  126. Cam = workspace.CurrentCamera
  127. Backpack = Player.Backpack
  128. Character = Player.Character
  129. Humanoid = Character.Humanoid
  130. RootPart = Character["HumanoidRootPart"]
  131. Torso = Character["Torso"]
  132. Head = Character["Head"]
  133. RightArm = Character["Right Arm"]
  134. LeftArm = Character["Left Arm"]
  135. RightLeg = Character["Right Leg"]
  136. LeftLeg = Character["Left Leg"]
  137. RootJoint = RootPart["RootJoint"]
  138. Neck = Torso["Neck"]
  139. RightShoulder = Torso["Right Shoulder"]
  140. LeftShoulder = Torso["Left Shoulder"]
  141. RightHip = Torso["Right Hip"]
  142. LeftHip = Torso["Left Hip"]
  143. local Player = owner
  144. local chara = Player.Character
  145.  
  146. shirt= Instance.new("Shirt", Character)
  147. shirt.Name = "Shirt"
  148. pants = Instance.new("Pants", Character)
  149. pants.Name = "Pants"
  150. chara.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=0"
  151. chara.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=405297110"
  152. pumpk = Instance.new("Sound")
  153. pumpk.Parent = game.Players.LocalPlayer.Character.Head
  154. pumpk.SoundId = "rbxassetid://1267328508"
  155. pumpk.Volume = 3
  156. pumpk.Looped = true
  157. pumpk:Play()
  158. IT = Instance.new
  159. CF = CFrame.new
  160. VT = Vector3.new
  161. RAD = math.rad
  162. C3 = Color3.new
  163. UD2 = UDim2.new
  164. BRICKC = BrickColor.new
  165. ANGLES = CFrame.Angles
  166. EULER = CFrame.fromEulerAnglesXYZ
  167. COS = math.cos
  168. ACOS = math.acos
  169. SIN = math.sin
  170. ASIN = math.asin
  171. ABS = math.abs
  172. MRANDOM = math.random
  173. FLOOR = math.floor
  174. Animation_Speed = 3
  175. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  176. local Speed = 12
  177. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  178. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  179. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  180. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  181. local DAMAGEMULTIPLIER = 1
  182. local ANIM = "Idle"
  183. local ATTACK = false
  184. local EQUIPPED = false
  185. local HOLD = false
  186. local COMBO = 1
  187. local Rooted = false
  188. local SINE = 0
  189. local KEYHOLD = false
  190. local CHANGE = 2 / Animation_Speed
  191. local WALKINGANIM = false
  192. local VALUE1 = false
  193. local VALUE2 = false
  194. local ROBLOXIDLEANIMATION = IT("Animation")
  195. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  196. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  197. --ROBLOXIDLEANIMATION.Parent = Humanoid
  198. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  199. WEAPONGUI.Name = "Weapon GUI"
  200. local Weapon = IT("Model")
  201. Weapon.Name = "Adds"
  202. local Effects = IT("Folder", Weapon)
  203. Effects.Name = "Effects"
  204. local ANIMATOR = Humanoid.Animator
  205. local ANIMATE = Character.Animate
  206. local UNANCHOR = true
  207. local PLAYANIMS = true
  208. ArtificialHB = Instance.new("BindableEvent", script)
  209. ArtificialHB.Name = "ArtificialHB"
  210.  
  211. script:WaitForChild("ArtificialHB")
  212.  
  213. frame = Frame_Speed
  214. tf = 0
  215. allowframeloss = false
  216. tossremainder = false
  217. lastframe = tick()
  218. script.ArtificialHB:Fire()
  219.  
  220. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  221. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  222. end
  223.  
  224. function PositiveAngle(NUMBER)
  225. if NUMBER >= 0 then
  226. NUMBER = 0
  227. end
  228. return NUMBER
  229. end
  230.  
  231. function NegativeAngle(NUMBER)
  232. if NUMBER <= 0 then
  233. NUMBER = 0
  234. end
  235. return NUMBER
  236. end
  237.  
  238. function Swait(NUMBER)
  239. if NUMBER == 0 or NUMBER == nil then
  240. ArtificialHB.Event:wait()
  241. else
  242. for i = 1, NUMBER do
  243. ArtificialHB.Event:wait()
  244. end
  245. end
  246. end
  247.  
  248. function QuaternionFromCFrame(cf)
  249. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  250. local trace = m00 + m11 + m22
  251. if trace > 0 then
  252. local s = math.sqrt(1 + trace)
  253. local recip = 0.5 / s
  254. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  255. else
  256. local i = 0
  257. if m11 > m00 then
  258. i = 1
  259. end
  260. if m22 > (i == 0 and m00 or m11) then
  261. i = 2
  262. end
  263. if i == 0 then
  264. local s = math.sqrt(m00 - m11 - m22 + 1)
  265. local recip = 0.5 / s
  266. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  267. elseif i == 1 then
  268. local s = math.sqrt(m11 - m22 - m00 + 1)
  269. local recip = 0.5 / s
  270. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  271. elseif i == 2 then
  272. local s = math.sqrt(m22 - m00 - m11 + 1)
  273. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  274. end
  275. end
  276. end
  277.  
  278. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  279. local xs, ys, zs = x + x, y + y, z + z
  280. local wx, wy, wz = w * xs, w * ys, w * zs
  281. local xx = x * xs
  282. local xy = x * ys
  283. local xz = x * zs
  284. local yy = y * ys
  285. local yz = y * zs
  286. local zz = z * zs
  287. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  288. end
  289.  
  290. function QuaternionSlerp(a, b, t)
  291. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  292. local startInterp, finishInterp;
  293. if cosTheta >= 0.0001 then
  294. if (1 - cosTheta) > 0.0001 then
  295. local theta = ACOS(cosTheta)
  296. local invSinTheta = 1 / SIN(theta)
  297. startInterp = SIN((1 - t) * theta) * invSinTheta
  298. finishInterp = SIN(t * theta) * invSinTheta
  299. else
  300. startInterp = 1 - t
  301. finishInterp = t
  302. end
  303. else
  304. if (1 + cosTheta) > 0.0001 then
  305. local theta = ACOS(-cosTheta)
  306. local invSinTheta = 1 / SIN(theta)
  307. startInterp = SIN((t - 1) * theta) * invSinTheta
  308. finishInterp = SIN(t * theta) * invSinTheta
  309. else
  310. startInterp = t - 1
  311. finishInterp = t
  312. end
  313. end
  314. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  315. end
  316.  
  317. function Clerp(a, b, t)
  318. local qa = {QuaternionFromCFrame(a)}
  319. local qb = {QuaternionFromCFrame(b)}
  320. local ax, ay, az = a.x, a.y, a.z
  321. local bx, by, bz = b.x, b.y, b.z
  322. local _t = 1 - t
  323. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  324. end
  325.  
  326. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  327. local frame = IT("Frame")
  328. frame.BackgroundTransparency = TRANSPARENCY
  329. frame.BorderSizePixel = BORDERSIZEPIXEL
  330. frame.Position = POSITION
  331. frame.Size = SIZE
  332. frame.BackgroundColor3 = COLOR
  333. frame.BorderColor3 = BORDERCOLOR
  334. frame.Name = NAME
  335. frame.Parent = PARENT
  336. return frame
  337. end
  338.  
  339. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  340. local label = IT("TextLabel")
  341. label.BackgroundTransparency = 1
  342. label.Size = UD2(1, 0, 1, 0)
  343. label.Position = UD2(0, 0, 0, 0)
  344. label.TextColor3 = TEXTCOLOR
  345. label.TextStrokeTransparency = STROKETRANSPARENCY
  346. label.TextTransparency = TRANSPARENCY
  347. label.FontSize = TEXTFONTSIZE
  348. label.Font = TEXTFONT
  349. label.BorderSizePixel = BORDERSIZEPIXEL
  350. label.TextScaled = false
  351. label.Text = TEXT
  352. label.Name = NAME
  353. label.Parent = PARENT
  354. return label
  355. end
  356.  
  357. function NoOutlines(PART)
  358. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  359. end
  360.  
  361.  
  362. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  363. local NEWWELD = IT(TYPE)
  364. NEWWELD.Part0 = PART0
  365. NEWWELD.Part1 = PART1
  366. NEWWELD.C0 = C0
  367. NEWWELD.C1 = C1
  368. NEWWELD.Parent = PARENT
  369. return NEWWELD
  370. end
  371.  
  372. local S = IT("Sound")
  373.  
  374. function CreateSound(ID, PARENT, VOLUME, PITCH)
  375. local NEWSOUND = nil
  376. coroutine.resume(coroutine.create(function()
  377. NEWSOUND = S:Clone()
  378. NEWSOUND.Parent = PARENT
  379. NEWSOUND.Volume = VOLUME
  380. NEWSOUND.Pitch = PITCH
  381. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  382. Swait()
  383. NEWSOUND:play()
  384. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  385. end))
  386. return NEWSOUND
  387. end
  388.  
  389. function CFrameFromTopBack(at, top, back)
  390. local right = top:Cross(back)
  391. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  392. end
  393.  
  394. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  395. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  396. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  397. wave.CFrame = CFRAME
  398. coroutine.resume(coroutine.create(function(PART)
  399. for i = 1, WAIT do
  400. Swait()
  401. mesh.Scale = mesh.Scale + GROW
  402. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  403. if DOESROT == true then
  404. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  405. end
  406. wave.Transparency = wave.Transparency + (0.5/WAIT)
  407. if wave.Transparency > 0.99 then
  408. wave:remove()
  409. end
  410. end
  411. end))
  412. end
  413.  
  414. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  415. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  416. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0))
  417. wave.CFrame = CFRAME
  418. coroutine.resume(coroutine.create(function(PART)
  419. for i = 1, WAIT do
  420. Swait()
  421. mesh.Scale = mesh.Scale + GROW
  422. if DOESROT == true then
  423. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  424. end
  425. wave.Transparency = wave.Transparency + (0.5/WAIT)
  426. if wave.Transparency > 0.99 then
  427. wave:remove()
  428. end
  429. end
  430. end))
  431. end
  432.  
  433. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  434. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  435. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  436. wave.CFrame = CFRAME
  437. coroutine.resume(coroutine.create(function(PART)
  438. for i = 1, WAIT do
  439. Swait()
  440. mesh.Scale = mesh.Scale + GROW
  441. wave.Transparency = wave.Transparency + (1/WAIT)
  442. if wave.Transparency > 0.99 then
  443. wave:remove()
  444. end
  445. end
  446. end))
  447. end
  448.  
  449. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  450. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  451. local mesh = nil
  452. if KIND == "Base" then
  453. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  454. elseif KIND == "Thin" then
  455. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  456. elseif KIND == "Round" then
  457. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  458. end
  459. wave.CFrame = CFRAME
  460. coroutine.resume(coroutine.create(function(PART)
  461. for i = 1, WAIT do
  462. Swait()
  463. mesh.Scale = mesh.Scale + GROW/10
  464. wave.Transparency = wave.Transparency + (0.5/WAIT)
  465. if wave.Transparency > 0.99 then
  466. wave:remove()
  467. end
  468. end
  469. end))
  470. end
  471.  
  472. function MakeForm(PART,TYPE)
  473. if TYPE == "Cyl" then
  474. local MSH = IT("CylinderMesh",PART)
  475. elseif TYPE == "Ball" then
  476. local MSH = IT("SpecialMesh",PART)
  477. MSH.MeshType = "Sphere"
  478. elseif TYPE == "Wedge" then
  479. local MSH = IT("SpecialMesh",PART)
  480. MSH.MeshType = "Wedge"
  481. end
  482. end
  483.  
  484.  
  485. function CheckTableForString(Table, String)
  486. for i, v in pairs(Table) do
  487. if string.find(string.lower(String), string.lower(v)) then
  488. return true
  489. end
  490. end
  491. return false
  492. end
  493.  
  494. function CheckIntangible(Hit)
  495. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  496. if Hit and Hit.Parent then
  497. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  498. return true
  499. end
  500. end
  501. return false
  502. end
  503.  
  504. Debris = game:GetService("Debris")
  505.  
  506. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  507. local Direction = CFrame.new(StartPos, Vec).lookVector
  508. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  509. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  510. if RayHit and CheckIntangible(RayHit) then
  511. if DelayIfHit then
  512. wait()
  513. end
  514. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  515. end
  516. return RayHit, RayPos, RayNormal
  517. end
  518.  
  519. function turnto(position)
  520. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  521. end
  522.  
  523.  
  524.  
  525. game:GetService("RunService").Heartbeat:connect(function(s, p)
  526. tf = tf + s
  527. if tf >= frame then
  528. if allowframeloss then
  529. script.ArtificialHB:Fire()
  530. lastframe = tick()
  531. else
  532. for i = 1, math.floor(tf / frame) do
  533. script.ArtificialHB:Fire()
  534. end
  535. lastframe = tick()
  536. end
  537. if tossremainder then
  538. tf = 0
  539. else
  540. tf = tf - frame * math.floor(tf / frame)
  541. end
  542. end
  543. end)
  544. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  545. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  546. end
  547.  
  548. function PositiveAngle(NUMBER)
  549. if NUMBER >= 0 then
  550. NUMBER = 0
  551. end
  552. return NUMBER
  553. end
  554.  
  555. function NegativeAngle(NUMBER)
  556. if NUMBER <= 0 then
  557. NUMBER = 0
  558. end
  559. return NUMBER
  560. end
  561.  
  562. function Swait(NUMBER)
  563. if NUMBER == 0 or NUMBER == nil then
  564. ArtificialHB.Event:wait()
  565. else
  566. for i = 1, NUMBER do
  567. ArtificialHB.Event:wait()
  568. end
  569. end
  570. end
  571.  
  572. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  573. local NEWMESH = IT(MESH)
  574. if MESH == "SpecialMesh" then
  575. NEWMESH.MeshType = MESHTYPE
  576. if MESHID ~= "nil" and MESHID ~= "" then
  577. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  578. end
  579. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  580. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  581. end
  582. end
  583. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  584. NEWMESH.Scale = SCALE
  585. NEWMESH.Parent = PARENT
  586. return NEWMESH
  587. end
  588.  
  589. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  590. local NEWPART = IT("Part")
  591. NEWPART.formFactor = FORMFACTOR
  592. NEWPART.Reflectance = REFLECTANCE
  593. NEWPART.Transparency = TRANSPARENCY
  594. NEWPART.CanCollide = false
  595. NEWPART.Locked = true
  596. NEWPART.Anchored = true
  597. if ANCHOR == false then
  598. NEWPART.Anchored = false
  599. end
  600. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  601. NEWPART.Name = NAME
  602. NEWPART.Size = SIZE
  603. NEWPART.Position = Torso.Position
  604. NEWPART.Material = MATERIAL
  605. NEWPART:BreakJoints()
  606. NEWPART.Parent = PARENT
  607. return NEWPART
  608. end
  609.  
  610. local function weldBetween(a, b)
  611. local weldd = Instance.new("ManualWeld")
  612. weldd.Part0 = a
  613. weldd.Part1 = b
  614. weldd.C0 = CFrame.new()
  615. weldd.C1 = b.CFrame:inverse() * a.CFrame
  616. weldd.Parent = a
  617. return weldd
  618. end
  619.  
  620.  
  621. function QuaternionFromCFrame(cf)
  622. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  623. local trace = m00 + m11 + m22
  624. if trace > 0 then
  625. local s = math.sqrt(1 + trace)
  626. local recip = 0.5 / s
  627. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  628. else
  629. local i = 0
  630. if m11 > m00 then
  631. i = 1
  632. end
  633. if m22 > (i == 0 and m00 or m11) then
  634. i = 2
  635. end
  636. if i == 0 then
  637. local s = math.sqrt(m00 - m11 - m22 + 1)
  638. local recip = 0.5 / s
  639. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  640. elseif i == 1 then
  641. local s = math.sqrt(m11 - m22 - m00 + 1)
  642. local recip = 0.5 / s
  643. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  644. elseif i == 2 then
  645. local s = math.sqrt(m22 - m00 - m11 + 1)
  646. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  647. end
  648. end
  649. end
  650.  
  651. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  652. local xs, ys, zs = x + x, y + y, z + z
  653. local wx, wy, wz = w * xs, w * ys, w * zs
  654. local xx = x * xs
  655. local xy = x * ys
  656. local xz = x * zs
  657. local yy = y * ys
  658. local yz = y * zs
  659. local zz = z * zs
  660. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  661. end
  662.  
  663. function QuaternionSlerp(a, b, t)
  664. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  665. local startInterp, finishInterp;
  666. if cosTheta >= 0.0001 then
  667. if (1 - cosTheta) > 0.0001 then
  668. local theta = ACOS(cosTheta)
  669. local invSinTheta = 1 / SIN(theta)
  670. startInterp = SIN((1 - t) * theta) * invSinTheta
  671. finishInterp = SIN(t * theta) * invSinTheta
  672. else
  673. startInterp = 1 - t
  674. finishInterp = t
  675. end
  676. else
  677. if (1 + cosTheta) > 0.0001 then
  678. local theta = ACOS(-cosTheta)
  679. local invSinTheta = 1 / SIN(theta)
  680. startInterp = SIN((t - 1) * theta) * invSinTheta
  681. finishInterp = SIN(t * theta) * invSinTheta
  682. else
  683. startInterp = t - 1
  684. finishInterp = t
  685. end
  686. end
  687. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  688. end
  689.  
  690. function Clerp(a, b, t)
  691. local qa = {QuaternionFromCFrame(a)}
  692. local qb = {QuaternionFromCFrame(b)}
  693. local ax, ay, az = a.x, a.y, a.z
  694. local bx, by, bz = b.x, b.y, b.z
  695. local _t = 1 - t
  696. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  697. end
  698.  
  699. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  700. local frame = IT("Frame")
  701. frame.BackgroundTransparency = TRANSPARENCY
  702. frame.BorderSizePixel = BORDERSIZEPIXEL
  703. frame.Position = POSITION
  704. frame.Size = SIZE
  705. frame.BackgroundColor3 = COLOR
  706. frame.BorderColor3 = BORDERCOLOR
  707. frame.Name = NAME
  708. frame.Parent = PARENT
  709. return frame
  710. end
  711.  
  712. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  713. local label = IT("TextLabel")
  714. label.BackgroundTransparency = 1
  715. label.Size = UD2(1, 0, 1, 0)
  716. label.Position = UD2(0, 0, 0, 0)
  717. label.TextColor3 = TEXTCOLOR
  718. label.TextStrokeTransparency = STROKETRANSPARENCY
  719. label.TextTransparency = TRANSPARENCY
  720. label.FontSize = TEXTFONTSIZE
  721. label.Font = TEXTFONT
  722. label.BorderSizePixel = BORDERSIZEPIXEL
  723. label.TextScaled = false
  724. label.Text = TEXT
  725. label.Name = NAME
  726. label.Parent = PARENT
  727. return label
  728. end
  729.  
  730. function NoOutlines(PART)
  731. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  732. end
  733.  
  734. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  735. local NEWWELD = IT(TYPE)
  736. NEWWELD.Part0 = PART0
  737. NEWWELD.Part1 = PART1
  738. NEWWELD.C0 = C0
  739. NEWWELD.C1 = C1
  740. NEWWELD.Parent = PARENT
  741. return NEWWELD
  742. end
  743.  
  744. local S = IT("Sound")
  745. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  746. local NEWSOUND = nil
  747. coroutine.resume(coroutine.create(function()
  748. NEWSOUND = S:Clone()
  749. NEWSOUND.Parent = PARENT
  750. NEWSOUND.Volume = VOLUME
  751. NEWSOUND.Pitch = PITCH
  752. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  753. NEWSOUND:play()
  754. if DOESLOOP == true then
  755. NEWSOUND.Looped = true
  756. else
  757. repeat wait(1) until NEWSOUND.Playing == false
  758. NEWSOUND:remove()
  759. end
  760. end))
  761. return NEWSOUND
  762. end
  763.  
  764. function MakeForm(PART,TYPE)
  765. if TYPE == "Cyl" then
  766. local MSH = IT("CylinderMesh",PART)
  767. elseif TYPE == "Ball" then
  768. local MSH = IT("SpecialMesh",PART)
  769. MSH.MeshType = "Sphere"
  770. elseif TYPE == "Wedge" then
  771. local MSH = IT("SpecialMesh",PART)
  772. MSH.MeshType = "Wedge"
  773. end
  774. end
  775.  
  776. function CFrameFromTopBack(at, top, back)
  777. local right = top:Cross(back)
  778. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  779. end
  780.  
  781. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  782. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  783. if HITFLOOR ~= nil then
  784. if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  785. if HITFLOOR.Name == "BloodPuddle" then
  786. local DIST = (Position - HITFLOOR.Position).Magnitude
  787. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  788. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  789. end
  790. else
  791. if HITFLOOR.Anchored == true then
  792. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2))
  793. BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))
  794. MakeForm(BLOOD,"Cyl")
  795. coroutine.resume(coroutine.create(function()
  796. Swait(75)
  797. while true do
  798. Swait()
  799. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  800. if BLOOD.Size.Z < 0.051 then
  801. BLOOD:remove()
  802. break
  803. end
  804. end
  805. end))
  806. end
  807. end
  808. end
  809. end
  810. end
  811.  
  812. function SprayBlood(POSITION,DIRECTION,BloodSize)
  813. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.3,0.3,0.3),false)
  814. BLOOD.CFrame = CF(POSITION)
  815. MakeForm(BLOOD,"Ball")
  816. local bv = Instance.new("BodyVelocity",BLOOD)
  817. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  818. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*75
  819. bv.Name = "MOVE"
  820. Debris:AddItem(bv,0.05)
  821. coroutine.resume(coroutine.create(function()
  822. local HASTOUCHEDGROUND = false
  823. local HIT = BLOOD.Touched:Connect(function(hit)
  824. if hit.Anchored == true then
  825. HASTOUCHEDGROUND = true
  826. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  827. end
  828. end)
  829. wait(5)
  830. if HASTOUCHEDGROUND == false then
  831. BLOOD:remove()
  832. end
  833. end))
  834. end
  835.  
  836. Debris = game:GetService("Debris")
  837.  
  838. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  839. local DIRECTION = CF(StartPos,EndPos).lookVector
  840. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  841. end
  842.  
  843. function turnto(position)
  844. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  845. end
  846.  
  847. function recurse(root,callback,i)
  848. i= i or 0
  849. for _,v in pairs(root:GetChildren()) do
  850. i = i + 1
  851. callback(i,v)
  852.  
  853. if #v:GetChildren() > 0 then
  854. i = recurse(v,callback,i)
  855. end
  856. end
  857.  
  858. return i
  859. end
  860.  
  861. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  862. attachmentName = attachmentName.."RigAttachment"
  863. local constraint = Instance.new(className.."Constraint")
  864. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  865. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  866. constraint.Name = "RagdollConstraint"..part1.Name
  867.  
  868. for _,propertyData in next,properties or {} do
  869. constraint[propertyData[1]] = propertyData[2]
  870. end
  871.  
  872. constraint.Parent = character
  873. end
  874.  
  875. function getAttachment0(character, attachmentName)
  876. for _,child in next,character:GetChildren() do
  877. local attachment = child:FindFirstChild(attachmentName)
  878. if attachment then
  879. return attachment
  880. end
  881. end
  882. end
  883.  
  884. function R15Ragdoll(character)
  885. recurse(character, function(_,v)
  886. if v:IsA("Attachment") then
  887. v.Axis = Vector3.new(0, 1, 0)
  888. v.SecondaryAxis = Vector3.new(0, 0, 1)
  889. v.Rotation = Vector3.new(0, 0, 0)
  890. end
  891. end)
  892. for _,child in next,character:GetChildren() do
  893. if child:IsA("Accoutrement") then
  894. for _,part in next,child:GetChildren() do
  895. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  896. local attachment1 = part:FindFirstChildOfClass("Attachment")
  897. local attachment0 = getAttachment0(character,attachment1.Name)
  898. if attachment0 and attachment1 then
  899. local constraint = Instance.new("HingeConstraint")
  900. constraint.Attachment0 = attachment0
  901. constraint.Attachment1 = attachment1
  902. constraint.LimitsEnabled = true
  903. constraint.UpperAngle = 0
  904. constraint.LowerAngle = 0
  905. constraint.Parent = character
  906. end
  907. elseif part.Name == "HumanoidRootPart" then
  908. part:remove()
  909. end
  910. end
  911. end
  912. end
  913.  
  914. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  915. {"LimitsEnabled",true};
  916. {"UpperAngle",5};
  917. })
  918. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  919. {"LimitsEnabled",true};
  920. {"UpperAngle",15};
  921. })
  922.  
  923. local handProperties = {
  924. {"LimitsEnabled", true};
  925. {"UpperAngle",0};
  926. {"LowerAngle",0};
  927. }
  928. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  929. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  930.  
  931. local shinProperties = {
  932. {"LimitsEnabled", true};
  933. {"UpperAngle", 0};
  934. {"LowerAngle", -75};
  935. }
  936. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  937. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  938.  
  939. local footProperties = {
  940. {"LimitsEnabled", true};
  941. {"UpperAngle", 15};
  942. {"LowerAngle", -45};
  943. }
  944. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  945. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  946.  
  947. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  948. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  949. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  950. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  951. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  952. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  953. end
  954.  
  955. function Ragdoll(Character2,CharTorso)
  956. Character2:BreakJoints()
  957. local hum = Character2:findFirstChild("Humanoid")
  958. hum:remove()
  959. local function Scan(ch)
  960. local e
  961. for e = 1,#ch do
  962. Scan(ch[e]:GetChildren())
  963. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  964. ch[e]:remove()
  965. end
  966. end
  967. end
  968. local NEWHUM = IT("Humanoid")
  969. NEWHUM.Name = "Corpse"
  970. NEWHUM.Health = 0
  971. NEWHUM.MaxHealth = 0
  972. NEWHUM.PlatformStand = true
  973. NEWHUM.Parent = Character2
  974. NEWHUM.DisplayDistanceType = "None"
  975.  
  976. local ch = Character2:GetChildren()
  977. local i
  978. for i = 1,#ch do
  979. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  980. ch[i]:remove()
  981. end
  982. end
  983.  
  984. local Torso2 = Character2.Torso
  985. local movevector = Vector3.new()
  986.  
  987. if Torso2 then
  988. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  989. local Head = Character2:FindFirstChild("Head")
  990. if Head then
  991. local Neck = Instance.new("Weld")
  992. Neck.Name = "Neck"
  993. Neck.Part0 = Torso2
  994. Neck.Part1 = Head
  995. Neck.C0 = CFrame.new(0, 1.5, 0)
  996. Neck.C1 = CFrame.new()
  997. Neck.Parent = Torso2
  998.  
  999. end
  1000. local Limb = Character2:FindFirstChild("Right Arm")
  1001. if Limb then
  1002.  
  1003. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1004. local Joint = Instance.new("Glue")
  1005. Joint.Name = "RightShoulder"
  1006. Joint.Part0 = Torso2
  1007. Joint.Part1 = Limb
  1008. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1009. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1010. Joint.Parent = Torso2
  1011.  
  1012. local B = Instance.new("Part")
  1013. B.TopSurface = 0
  1014. B.BottomSurface = 0
  1015. B.formFactor = "Symmetric"
  1016. B.Size = Vector3.new(1, 1, 1)
  1017. B.Transparency = 1
  1018. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1019. B.Parent = Character2
  1020. local W = Instance.new("Weld")
  1021. W.Part0 = Limb
  1022. W.Part1 = B
  1023. W.C0 = CFrame.new(0, -0.5, 0)
  1024. W.Parent = Limb
  1025.  
  1026. end
  1027. local Limb = Character2:FindFirstChild("Left Arm")
  1028. if Limb then
  1029.  
  1030. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1031. local Joint = Instance.new("Glue")
  1032. Joint.Name = "LeftShoulder"
  1033. Joint.Part0 = Torso2
  1034. Joint.Part1 = Limb
  1035. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1036. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1037. Joint.Parent = Torso2
  1038.  
  1039. local B = Instance.new("Part")
  1040. B.TopSurface = 0
  1041. B.BottomSurface = 0
  1042. B.formFactor = "Symmetric"
  1043. B.Size = Vector3.new(1, 1, 1)
  1044. B.Transparency = 1
  1045. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1046. B.Parent = Character2
  1047. local W = Instance.new("Weld")
  1048. W.Part0 = Limb
  1049. W.Part1 = B
  1050. W.C0 = CFrame.new(0, -0.5, 0)
  1051. W.Parent = Limb
  1052.  
  1053. end
  1054. local Limb = Character2:FindFirstChild("Right Leg")
  1055. if Limb then
  1056.  
  1057. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1058. local Joint = Instance.new("Glue")
  1059. Joint.Name = "RightHip"
  1060. Joint.Part0 = Torso2
  1061. Joint.Part1 = Limb
  1062. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1063. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1064. Joint.Parent = Torso2
  1065.  
  1066. local B = Instance.new("Part")
  1067. B.TopSurface = 0
  1068. B.BottomSurface = 0
  1069. B.formFactor = "Symmetric"
  1070. B.Size = Vector3.new(1, 1, 1)
  1071. B.Transparency = 1
  1072. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1073. B.Parent = Character2
  1074. local W = Instance.new("Weld")
  1075. W.Part0 = Limb
  1076. W.Part1 = B
  1077. W.C0 = CFrame.new(0, -0.5, 0)
  1078. W.Parent = Limb
  1079.  
  1080. end
  1081. local Limb = Character2:FindFirstChild("Left Leg")
  1082. if Limb then
  1083.  
  1084. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1085. local Joint = Instance.new("Glue")
  1086. Joint.Name = "LeftHip"
  1087. Joint.Part0 = Torso2
  1088. Joint.Part1 = Limb
  1089. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1090. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1091. Joint.Parent = Torso2
  1092.  
  1093. local B = Instance.new("Part")
  1094. B.TopSurface = 0
  1095. B.BottomSurface = 0
  1096. B.formFactor = "Symmetric"
  1097. B.Size = Vector3.new(1, 1, 1)
  1098. B.Transparency = 1
  1099. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1100. B.Parent = Character2
  1101. local W = Instance.new("Weld")
  1102. W.Part0 = Limb
  1103. W.Part1 = B
  1104. W.C0 = CFrame.new(0, -0.5, 0)
  1105. W.Parent = Limb
  1106.  
  1107. end
  1108. --[
  1109. local Bar = Instance.new("Part")
  1110. Bar.TopSurface = 0
  1111. Bar.BottomSurface = 0
  1112. Bar.formFactor = "Symmetric"
  1113. Bar.Size = Vector3.new(1, 1, 1)
  1114. Bar.Transparency = 1
  1115. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1116. Bar.Parent = Character2
  1117. local Weld = Instance.new("Weld")
  1118. Weld.Part0 = Torso2
  1119. Weld.Part1 = Bar
  1120. Weld.C0 = CFrame.new(0, 0.5, 0)
  1121. Weld.Parent = Torso2
  1122. --]]
  1123. end
  1124. Character2.Parent = workspace
  1125. Debris:AddItem(Character2,5)
  1126.  
  1127. return Character2,Torso2
  1128. end
  1129.  
  1130. we = true
  1131.  
  1132. local le = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "le", VT(0, 0, 0),false)
  1133. local HandleMesh = CreateMesh("SpecialMesh", le, "FileMesh", "746694198", "0", VT(1,1,1), VT(0,0, 0))
  1134. local Weld = CreateWeldOrSnapOrMotor("Weld", le, LeftArm, le, CF(0, -1.8, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1135.  
  1136. local txt = Instance.new("BillboardGui", chara)
  1137. CV="Lime green"
  1138. txt.Adornee = chara.Head
  1139. txt.Name = "_status"
  1140. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1141. txt.StudsOffset = Vector3.new(-9, 8, 0)
  1142. local text = Instance.new("TextLabel", txt)
  1143. text.Size = UDim2.new(10, 0, 7, 0)
  1144. text.FontSize = "Size24"
  1145. text.TextScaled = true
  1146. text.TextTransparency = 0
  1147. text.BackgroundTransparency = 1
  1148. text.TextTransparency = 0
  1149. text.TextStrokeTransparency = 0
  1150. text.Font = "Bodoni"
  1151. text.TextStrokeColor3 = BrickColor.new("Carnation pink").Color
  1152. text.TextColor3 = BrickColor.new("Light reddish violet").Color
  1153. text.Text = ""
  1154.  
  1155.  
  1156. function EW()
  1157. text.Text = "Ew"
  1158. we = true
  1159. ATTACK = true
  1160. Rooted = true
  1161. CreateSound("838721484", Head, 10, 1)
  1162. game.Players.LocalPlayer.Character["le"].Touched:connect(function(hit)
  1163. local humanoid = hit.Parent:findFirstChild("Humanoid")
  1164. if we == true then
  1165. humanoid:TakeDamage(10)
  1166. end
  1167. end)
  1168. for i=0, 1, 0.1 / Animation_Speed do
  1169. Swait()
  1170. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1171. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(12), RAD(0), RAD(20)), 0.5 / Animation_Speed)
  1172. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1173. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(150), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1174. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1175. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1176. end
  1177. wait(1)
  1178. we = false
  1179. text.Text = ""
  1180. ATTACK = false
  1181. Rooted = false
  1182. end
  1183.  
  1184.  
  1185.  
  1186. function MouseDown(Mouse)
  1187. end
  1188.  
  1189. function MouseUp(Mouse)
  1190. HOLD = false
  1191. end
  1192.  
  1193. function KeyDown(Key)
  1194. KEYHOLD = true
  1195. if Key == "q" and ATTACK == false then
  1196. EW()
  1197.  
  1198. end
  1199. end
  1200.  
  1201. function KeyUp(Key)
  1202. KEYHOLD = false
  1203. end
  1204.  
  1205. Mouse.Button1Down:connect(function(NEWKEY)
  1206. MouseDown(NEWKEY)
  1207. end)
  1208. Mouse.Button1Up:connect(function(NEWKEY)
  1209. MouseUp(NEWKEY)
  1210. end)
  1211. Mouse.KeyDown:connect(function(NEWKEY)
  1212. KeyDown(NEWKEY)
  1213. end)
  1214. Mouse.KeyUp:connect(function(NEWKEY)
  1215. KeyUp(NEWKEY)
  1216. end)
  1217.  
  1218.  
  1219. Humanoid.Changed:connect(function(Jump)
  1220. if Jump == "Jump" and (Disable_Jump == true) then
  1221. Humanoid.Jump = false
  1222. end
  1223. end)
  1224.  
  1225. while true do
  1226. Swait()
  1227. script.Parent = WEAPONGUI
  1228. ANIMATE.Parent = nil
  1229. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1230. v:Stop();
  1231. end
  1232. SINE = SINE + CHANGE
  1233. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1234. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1235. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1236. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1237. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1238. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1239. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1240. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1241. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1242. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1243. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1244. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1245. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1246. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1247. end
  1248. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1249. ANIM = "Jump"
  1250. if PLAYANIMS == true then
  1251. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1252. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1253. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1254. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1255. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1256. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1257. end
  1258. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1259. ANIM = "Fall"
  1260. if PLAYANIMS == true then
  1261. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1262. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1263. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1264. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-100), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1265. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1266. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1267. end
  1268. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1269. ANIM = "Idle"
  1270. if PLAYANIMS == true then
  1271. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(4 - 6 * SIN(SINE / 12)), RAD(0)), 0.15 / Animation_Speed)
  1272. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(10 - 20 * SIN(SINE / 12))), 0.15 / Animation_Speed)
  1273. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1274. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1275. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1276. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1277. end
  1278. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1279. ANIM = "Walk"
  1280. if PLAYANIMS == true then
  1281. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1282. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1283. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1284. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1285. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1286. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1287. end
  1288. end
  1289. end
  1290. if Rooted == false then
  1291. Disable_Jump = false
  1292. Humanoid.WalkSpeed = Speed
  1293. elseif Rooted == true then
  1294. Disable_Jump = true
  1295. Humanoid.WalkSpeed = 0
  1296. end
  1297.  
  1298. Humanoid.Health = Humanoid.Health + 1
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