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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
3 | local RealPlayer = Player | |
4 | do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer | |
5 | script.Parent = InternalData.RealOwner.Character | |
6 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event | |
7 | local function createObject (connections, index) | |
8 | local proxy = newproxy (true);local meta = getmetatable (proxy); | |
9 | local runbind = function (self, i, ...) connections[i]:Fire (...); end; | |
10 | while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end; | |
11 | meta.__index = function (self, i) | |
12 | if (i == 'TriggerEvent') then return runbind end; | |
13 | return connections[i] and connections[i].Event or index[i]; | |
14 | end; | |
15 | meta.__newindex = index;meta.__metatable = false;return proxy | |
16 | end; | |
17 | local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()}) | |
18 | local UserInputService = createObject({"InputBegan","InputEnded"},{}) | |
19 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
20 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
21 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
22 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
23 | if FiredBy ~= InternalData.RealOwner then return end | |
24 | if Input.MouseEvent then | |
25 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
26 | elseif Input.Sound then | |
27 | if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end | |
28 | else | |
29 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
30 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end | |
31 | for _,Action in pairs(ContextActionService.Actions) do | |
32 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
33 | end | |
34 | Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
35 | end | |
36 | end) | |
37 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
38 | Event.Parent = NLS([[ | |
39 | local Player = owner; | |
40 | local Sounds = {}; | |
41 | local Event = script:WaitForChild("UserInput"); | |
42 | local UserInputService = game:GetService("UserInputService"); | |
43 | local Mouse = Player:GetMouse(); | |
44 | local Input = function(Input,gameProcessedEvent) | |
45 | if gameProcessedEvent then return end | |
46 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
47 | end | |
48 | Event.OnClientEvent:connect(function(Args) | |
49 | if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end | |
50 | end) | |
51 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
52 | local Hit,Target | |
53 | while wait(1/30) do | |
54 | for x,Sound in pairs(Sounds) do | |
55 | if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end | |
56 | end | |
57 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
58 | Hit = Mouse.Hit;Target = Mouse.Target; | |
59 | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
60 | end | |
61 | end | |
62 | ]],InternalData.RealOwner.Character) | |
63 | end | |
64 | InternalData.NewOwner = setmetatable({},{ | |
65 | __index = function (self,Index) | |
66 | local Type = type(InternalData.RealOwner[Index]) | |
67 | if Type == "function" then | |
68 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
69 | return function (self)return InternalData["Mouse"] end | |
70 | end | |
71 | return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end | |
72 | elseif Index == "FakePlayer" then | |
73 | return true | |
74 | end | |
75 | return InternalData.RealOwner[Index] | |
76 | end; | |
77 | __tostring = function(self) return tostring(InternalData.RealOwner) end | |
78 | }) | |
79 | --LoadLibrary("RbxUtility").Create | |
80 | InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library) | |
81 | if Library == "RbxUtility" then | |
82 | return setmetatable({},{ | |
83 | __tostring = function() return "RbxUtility" end; | |
84 | __index = function(self, Index) | |
85 | if Index:lower() == "create" then | |
86 | return function(Type) | |
87 | return function(Data) | |
88 | Data = Data or {} | |
89 | local Inst = Instance.new(Type) | |
90 | for x,y in pairs(Data) do | |
91 | if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end | |
92 | if y == owner then y = InternalData.RealOwner end | |
93 | Inst[x] = y | |
94 | end | |
95 | return Inst | |
96 | end | |
97 | end | |
98 | end | |
99 | return InternalData.LoadLibrary(Library)[Index] | |
100 | end | |
101 | }) | |
102 | end | |
103 | return InternalData.LoadLibrary(Library) | |
104 | end | |
105 | InternalData.RealInstance = Instance;Instance = setmetatable({},{ | |
106 | __index = function (self,Index) | |
107 | if Index:lower() == 'new' then | |
108 | return function (Type, Parent) | |
109 | if Parent == owner then Parent = InternalData.RealOwner end | |
110 | if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end | |
111 | local Real = InternalData.RealInstance.new(Type,Parent) | |
112 | if not Type then return end | |
113 | if Type == "BillboardGui" then | |
114 | local ToReturn = setmetatable({},{ | |
115 | __index = function (self,Index) | |
116 | if type(Real[Index]) == "function" then | |
117 | if Index:lower() == "clone" then | |
118 | return function (self) | |
119 | local Real = Real:Clone() | |
120 | local ToReturn = setmetatable({RealObject = Real},{ | |
121 | __index = function (self,Index) | |
122 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
123 | return Real[Index] | |
124 | end; | |
125 | __newindex = function (self,Index,Value) | |
126 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
127 | if Value == owner then Value = InternalData.RealOwner end | |
128 | Real[Index] = Value | |
129 | end; | |
130 | __tostring = function(self) return tostring(Real) end; | |
131 | }) | |
132 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
133 | end | |
134 | end | |
135 | return function (self,...) return Real[Index](Real,...)end | |
136 | end | |
137 | return Real[Index] | |
138 | end; | |
139 | __newindex = function (self,Index,Value) | |
140 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
141 | if Value == owner then Value = InternalData.RealOwner end | |
142 | Real[Index] = Value | |
143 | end; | |
144 | __tostring = function(self) return tostring(Real) end; | |
145 | }) | |
146 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
147 | elseif Type:lower() == "sound" then | |
148 | Real.Parent = owner.Character; | |
149 | local ToReturn = setmetatable({RealObject = Real},{ | |
150 | __index = function (self,Index) | |
151 | if Index:lower() == "playbackloudness" then | |
152 | return InternalData.SoundLoudness[Real] or 0 | |
153 | elseif type(Real[Index]) == "function" then | |
154 | if Index:lower() == "clone" then | |
155 | return function (self) | |
156 | local Real = Real:Clone() | |
157 | local ToReturn = setmetatable({},{ | |
158 | __index = function (self,Index) | |
159 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
160 | return Real[Index] | |
161 | end; | |
162 | __newindex = function (self,Index,Value) | |
163 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
164 | if Value == owner then Value = InternalData.RealOwner end | |
165 | Real[Index] = Value | |
166 | end; | |
167 | __tostring = function(self) return tostring(Real) end; | |
168 | }) | |
169 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
170 | end | |
171 | end | |
172 | return function (self,...) return Real[Index](Real,...)end | |
173 | end | |
174 | return Real[Index] | |
175 | end; | |
176 | __newindex = function (self,Index,Value) | |
177 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
178 | if Value == owner then Value = InternalData.RealOwner end | |
179 | Real[Index] = Value | |
180 | end; | |
181 | __tostring = function(self) return tostring(Real) end; | |
182 | }) | |
183 | InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn; | |
184 | else | |
185 | local ToReturn = setmetatable({RealObject = Real},{ | |
186 | __index = function (self,Index) | |
187 | if type(Real[Index]) == "function" then | |
188 | if Index:lower() == "clone" then | |
189 | return function (self) | |
190 | local Real = Real:Clone() | |
191 | local ToReturn = setmetatable({},{ | |
192 | __index = function (self,Index) | |
193 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
194 | return Real[Index] | |
195 | end; | |
196 | __newindex = function (self,Index,Value) | |
197 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
198 | if Value == owner then Value = InternalData.RealOwner end | |
199 | Real[Index] = Value | |
200 | end; | |
201 | __tostring = function(self) return tostring(Real) end; | |
202 | }) | |
203 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
204 | end | |
205 | end | |
206 | return function (self,...) return Real[Index](Real,...)end | |
207 | end | |
208 | return Real[Index] | |
209 | end; | |
210 | __newindex = function (self,Index,Value) | |
211 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
212 | if Value == owner then Value = InternalData.RealOwner end | |
213 | Real[Index] = Value | |
214 | end; | |
215 | __tostring = function(self) return tostring(Real) end; | |
216 | }) | |
217 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
218 | end | |
219 | end | |
220 | end | |
221 | return InternalData.RealInstance[Index] | |
222 | end; | |
223 | __tostring = function(self) return tostring(InternalData.RealInstance) end; | |
224 | }); | |
225 | InternalData.RealGame = game;game = setmetatable({},{ | |
226 | __index = function (self,Index) | |
227 | if InternalData.RealGame[Index] then | |
228 | local Type = type(InternalData.RealGame[Index]) | |
229 | if Type == "function" then | |
230 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
231 | return function (self,Service) | |
232 | local FakeServices = { | |
233 | ["players"] = function() | |
234 | return setmetatable({},{ | |
235 | __index = function (self2,Index2) | |
236 | local RealService = InternalData.RealGame:GetService(Service) | |
237 | local Type2 = type(RealService[Index2]) | |
238 | if Type2 == "function" then | |
239 | return function (self,...) return RealService[Index2](RealService,...)end | |
240 | else | |
241 | if Index2:lower() == "localplayer" then return InternalData.NewOwner end | |
242 | return RealService[Index2] | |
243 | end | |
244 | end; | |
245 | __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end | |
246 | }) | |
247 | end; | |
248 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
249 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
250 | ["debris"] = function() | |
251 | return setmetatable({},{ | |
252 | __index = function(self2,Index2) | |
253 | local RealService = InternalData.RealGame:GetService(Service) | |
254 | local Type2 = type(RealService[Index2]) | |
255 | if Type2 == "function" then | |
256 | if Index2:lower() == "additem" then | |
257 | return function (self,Item,Time) | |
258 | if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end | |
259 | return RealService:AddItem(Item,Time) | |
260 | end | |
261 | end | |
262 | return function (self,...) return RealService[Index2](RealService,...) end | |
263 | end | |
264 | return RealService[Index2] | |
265 | end; | |
266 | __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end | |
267 | }) | |
268 | end; | |
269 | ["runservice"] = function() | |
270 | return setmetatable({},{ | |
271 | __index = function(self2,Index2) | |
272 | local RealService = InternalData.RealGame:GetService(Service) | |
273 | local Type2 = type(RealService[Index2]) | |
274 | if Type2 == "function" then | |
275 | return function (self,...) return RealService[Index2](RealService,...) end | |
276 | else | |
277 | local RunServices = { | |
278 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
279 | ["renderstepped"] = function() return RealService["Stepped"] end | |
280 | } | |
281 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
282 | return RealService[Index2] | |
283 | end | |
284 | end; | |
285 | __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end | |
286 | }) | |
287 | end | |
288 | } | |
289 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
290 | return InternalData.RealGame:GetService(Service) | |
291 | end | |
292 | end | |
293 | return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end | |
294 | else | |
295 | if game:GetService(Index) then return game:GetService(Index) end | |
296 | return InternalData.RealGame[Index] | |
297 | end | |
298 | end | |
299 | return nil | |
300 | end; | |
301 | __tostring = function(self) return tostring(InternalData.game) end | |
302 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!") | |
303 | ||
304 | --[[Floaty thing by SezHu. | |
305 | ||
306 | If you want a creation like this of your own, shoot me a friend request me on Discord! (Sezzie | |
307 | #1875) Prices start at 250 robux.]]-- | |
308 | ||
309 | ||
310 | local songs = { | |
311 | 243281095, --Destroid | |
312 | 1117396305, --Oh, it's you. | |
313 | 1014613357, --Fortress of Lies | |
314 | 692796920, --Soul Food | |
315 | 1137575800, --Burn Marks | |
316 | 388853531, | |
317 | 1388205829, --D r o w z y | |
318 | 566546592, --S a y o n a r a | |
319 | 1446511374, --Oracle | |
320 | } --Add your songs by replacing the IDs with your song ID. | |
321 | ||
322 | ||
323 | local quotes = { | |
324 | "Something to relax to..", | |
325 | "Yawn..", | |
326 | "Oh Wow'~", | |
327 | "Going up~", | |
328 | "Wait am i playing roblox?", | |
329 | "I Forgot", | |
330 | ">w>", | |
331 | } --Feel free to replace the quotes with stuff of your own. | |
332 | ||
333 | ||
334 | local function soundbork(obj) | |
335 | if obj:IsA("Sound") and obj.Name ~= "playlist" then | |
336 | --obj:Destroy() Remove the two dashes to silence all music but your own. | |
337 | return | |
338 | end | |
339 | ||
340 | ||
341 | local children = obj:GetChildren() | |
342 | for i = 1, #children do | |
343 | soundbork(children[i]) | |
344 | end | |
345 | ||
346 | return | |
347 | end | |
348 | ||
349 | --//Constants\\-- | |
350 | ||
351 | Effects = { } | |
352 | local Player = game.Players.localPlayer | |
353 | local Mouse = Player:GetMouse() | |
354 | local Character = Player.Character | |
355 | local Humanoid = Character.Humanoid | |
356 | local Head = Character.Head | |
357 | local RootPart = Character.HumanoidRootPart | |
358 | local Torso = Character.Torso | |
359 | local LeftArm = Character["Left Arm"] | |
360 | local RightArm = Character["Right Arm"] | |
361 | local LeftLeg = Character["Left Leg"] | |
362 | local RightLeg = Character["Right Leg"] | |
363 | local Camera = game.Workspace.CurrentCamera | |
364 | local RootJoint = RootPart.RootJoint | |
365 | local Equipped = false | |
366 | local Attack = false | |
367 | local Anim = 'Idle' | |
368 | local Idle = 0 | |
369 | local Combo = 1 | |
370 | local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
371 | local Velocity = RootPart.Velocity.y | |
372 | local Sine = 0 | |
373 | local Change = 1 | |
374 | local aoeconstant = 10 | |
375 | local maincol = "Pink" | |
376 | local maincol2 = "White" | |
377 | local randString = songs[math.random(#songs)] | |
378 | local circleinthesky = false | |
379 | Character.Humanoid.Name = "help" | |
380 | humanoid = Character.help | |
381 | Instance.new("ForceField",Character).Visible = false | |
382 | ||
383 | ||
384 | ||
385 | ||
386 | ||
387 | local RbxUtility = LoadLibrary("RbxUtility") | |
388 | local Create = RbxUtility.Create | |
389 | ||
390 | humanoid.WalkSpeed = 3 | |
391 | humanoid.JumpPower = 0 | |
392 | humanoid.Animator.Parent = nil | |
393 | Character.Animate.Parent = nil | |
394 | ||
395 | local newMotor = function(part0, part1, c0, c1) | |
396 | local w = Create('Motor'){ | |
397 | Parent = part0, | |
398 | Part0 = part0, | |
399 | Part1 = part1, | |
400 | C0 = c0, | |
401 | C1 = c1, | |
402 | } | |
403 | return w | |
404 | end | |
405 | ||
406 | ||
407 | skillcolorscheme = BrickColor.new(maincol).Color | |
408 | ||
409 | local hue = 0 | |
410 | ||
411 | spawn(function() | |
412 | while true do | |
413 | hue = hue + .0005 | |
414 | if hue >= 1 then hue = 0 end | |
415 | maincol2 = Color3.fromHSV(hue,1,1) | |
416 | game["Run Service"].RenderStepped:wait() | |
417 | end | |
418 | end) | |
419 | ||
420 | ||
421 | ||
422 | ||
423 | ||
424 | ||
425 | local scrn = Instance.new('ScreenGui', Player.PlayerGui) | |
426 | function makeframe(par, trans, pos, size, color) | |
427 | local frame = Instance.new('Frame', par) | |
428 | frame.BackgroundTransparency = trans | |
429 | frame.BorderSizePixel = 0 | |
430 | frame.Position = pos | |
431 | frame.Size = size | |
432 | frame.BackgroundColor3 = color | |
433 | return frame | |
434 | end | |
435 | ||
436 | --framesk1 = makeframe(scrn, .95, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
437 | ||
438 | function clerp(a, b, t) | |
439 | return a:lerp(b, t) | |
440 | end | |
441 | ||
442 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
443 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
444 | ||
445 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
446 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
447 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
448 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
449 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
450 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
451 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
452 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
453 | ||
454 | local rarmc1 = RW.C1 | |
455 | local larmc1 = LW.C1 | |
456 | local rlegc1 = RH.C1 | |
457 | local llegc1 = LH.C1 | |
458 | ||
459 | local resetc1 = false | |
460 | ||
461 | function PlayAnimationFromTable(table, speed, bool) | |
462 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
463 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
464 | RW.C0 = clerp(RW.C0, table[3], speed) | |
465 | LW.C0 = clerp(LW.C0, table[4], speed) | |
466 | RH.C0 = clerp(RH.C0, table[5], speed) | |
467 | LH.C0 = clerp(LH.C0, table[6], speed) | |
468 | if bool == true then | |
469 | if resetc1 == false then | |
470 | resetc1 = true | |
471 | RootJoint.C1 = RootJoint.C1 | |
472 | Torso.Neck.C1 = Torso.Neck.C1 | |
473 | RW.C1 = rarmc1 | |
474 | LW.C1 = larmc1 | |
475 | RH.C1 = rlegc1 | |
476 | LH.C1 = llegc1 | |
477 | end | |
478 | end | |
479 | end | |
480 | ||
481 | ArtificialHB = Create("BindableEvent"){ | |
482 | Parent = script, | |
483 | Name = "Heartbeat", | |
484 | } | |
485 | ||
486 | script:WaitForChild("Heartbeat") | |
487 | ||
488 | frame = 1 / 35 | |
489 | tf = 0 | |
490 | allowframeloss = false | |
491 | tossremainder = false | |
492 | lastframe = tick() | |
493 | script.Heartbeat:Fire() | |
494 | ||
495 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
496 | tf = tf + s | |
497 | if tf >= frame then | |
498 | if allowframeloss then | |
499 | script.Heartbeat:Fire() | |
500 | lastframe = tick() | |
501 | else | |
502 | for i = 1, math.floor(tf / frame) do | |
503 | script.Heartbeat:Fire() | |
504 | end | |
505 | lastframe = tick() | |
506 | end | |
507 | if tossremainder then | |
508 | tf = 0 | |
509 | else | |
510 | tf = tf - frame * math.floor(tf / frame) | |
511 | end | |
512 | end | |
513 | end) | |
514 | ||
515 | function swait(num) | |
516 | if num == 0 or num == nil then | |
517 | ArtificialHB.Event:wait() | |
518 | else | |
519 | for i = 0, num do | |
520 | ArtificialHB.Event:wait() | |
521 | end | |
522 | end | |
523 | end | |
524 | ||
525 | ||
526 | ||
527 | local m = Create("Model"){ | |
528 | Parent = Character, | |
529 | Name = "WeaponModel" | |
530 | } | |
531 | ||
532 | function RemoveOutlines(part) | |
533 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
534 | end | |
535 | ||
536 | CFuncs = { | |
537 | Part = { | |
538 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
539 | local Part = Create("Part"){ | |
540 | Parent = Parent, | |
541 | Reflectance = Reflectance, | |
542 | Transparency = Transparency, | |
543 | CanCollide = false, | |
544 | Locked = true, | |
545 | BrickColor = BrickColor.new(tostring(BColor)), | |
546 | Name = Name, | |
547 | Size = Size, | |
548 | Material = Material, | |
549 | } | |
550 | RemoveOutlines(Part) | |
551 | if Size == Vector3.new() then | |
552 | Part.Size = Vector3.new(0.2, 0.2, 0.2) | |
553 | else | |
554 | Part.Size = Size | |
555 | end | |
556 | return Part | |
557 | end; | |
558 | }; | |
559 | ||
560 | Mesh = { | |
561 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
562 | local Msh = Create(Mesh){ | |
563 | Parent = Part, | |
564 | Offset = OffSet, | |
565 | Scale = Scale, | |
566 | } | |
567 | if Mesh == "SpecialMesh" then | |
568 | Msh.MeshType = MeshType | |
569 | Msh.MeshId = MeshId | |
570 | end | |
571 | return Msh | |
572 | end; | |
573 | }; | |
574 | ||
575 | Weld = { | |
576 | Create = function(Parent, Part0, Part1, C0, C1) | |
577 | local Weld = Create("Weld"){ | |
578 | Parent = Parent, | |
579 | Part0 = Part0, | |
580 | Part1 = Part1, | |
581 | C0 = C0, | |
582 | C1 = C1, | |
583 | } | |
584 | return Weld | |
585 | end; | |
586 | }; | |
587 | ||
588 | Sound = { | |
589 | Create = function(id, par, vol, pit, looped) | |
590 | coroutine.resume(coroutine.create(function() | |
591 | local S = Create("Sound"){ | |
592 | Volume = vol, | |
593 | Pitch = pit or 1, | |
594 | SoundId = "rbxassetid://" .. id, | |
595 | Parent = par or workspace, | |
596 | Looped = looped | |
597 | } | |
598 | wait() | |
599 | S:play() | |
600 | end)) | |
601 | end; | |
602 | }; | |
603 | ||
604 | ParticleEmitter = { | |
605 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
606 | local Particle = Create("ParticleEmitter"){ | |
607 | Parent = Parent, | |
608 | Color = ColorSequence.new(Color1, Color2), | |
609 | LightEmission = LightEmission, | |
610 | Size = Size, | |
611 | Texture = Texture, | |
612 | Transparency = Transparency, | |
613 | ZOffset = ZOffset, | |
614 | Acceleration = Accel, | |
615 | Drag = Drag, | |
616 | LockedToPart = LockedToPart, | |
617 | VelocityInheritance = VelocityInheritance, | |
618 | EmissionDirection = EmissionDirection, | |
619 | Enabled = Enabled, | |
620 | Lifetime = LifeTime, | |
621 | Rate = Rate, | |
622 | Rotation = Rotation, | |
623 | RotSpeed = RotSpeed, | |
624 | Speed = Speed, | |
625 | VelocitySpread = VelocitySpread, | |
626 | } | |
627 | return Particle | |
628 | end; | |
629 | }; | |
630 | ||
631 | CreateTemplate = { | |
632 | ||
633 | }; | |
634 | } | |
635 | ||
636 | --/v/Don't touch this part. \v\-- | |
637 | ||
638 | playlist=Instance.new("Sound", Torso) | |
639 | playlist.SoundId = "rbxassetid://" ..randString | |
640 | playlist.Volume = 5 | |
641 | playlist.Looped = false | |
642 | playlist.Name = "playlist" | |
643 | playlist:Play() | |
644 | ||
645 | --/^/Don't touch this part. \^\-- | |
646 | ||
647 | function RayCast(Position, Direction, Range, Ignore) | |
648 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
649 | end | |
650 | ||
651 | FindNearestTorso = function(pos) | |
652 | local list = (game.Workspace:children()) | |
653 | local torso = nil | |
654 | local dist = 1000 | |
655 | local temp, human, temp2 = nil, nil, nil | |
656 | for x = 1, #list do | |
657 | temp2 = list[x] | |
658 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
659 | temp = temp2:findFirstChild("Torso") | |
660 | human = temp2:findFirstChild("Humanoid") | |
661 | if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then | |
662 | local dohit = true | |
663 | if dohit == true then | |
664 | torso = temp | |
665 | dist = (temp.Position - pos).magnitude | |
666 | end | |
667 | end | |
668 | end | |
669 | end | |
670 | return torso, dist | |
671 | end | |
672 | ||
673 | RootPart.CFrame = RootPart.CFrame * CFrame.new(0,5,0) | |
674 | ||
675 | Harness=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Harness",Vector3.new(0.420000285, 0.490000188, 0.399999768)) | |
676 | HarnessWeld=CFuncs.Weld.Create(m,Character["Torso"],Harness,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500001907, -0.0350001119, -0.0871353149, -1, 0, 0, 0, 1, 0, 0, 0, -1)) | |
677 | FloatField2=CFuncs.Part.Create(m,Enum.Material.Neon,0,.5,"Lily white","FloatField2",Vector3.new(5, 8, 5)) | |
678 | FloatField2Weld=CFuncs.Weld.Create(m,Harness,FloatField2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.58035278e-05, 3.50000337e-05, 6.10351563e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1)) | |
679 | flotemesh=CFuncs.Mesh.Create("SpecialMesh",FloatField2,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
680 | spinny=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny", Vector3.new()) | |
681 | spinny.Anchored=true | |
682 | spinny.CanCollide=false | |
683 | ||
684 | ||
685 | transp = .5 | |
686 | spawn(function() | |
687 | while true do | |
688 | transp = transp + .001 | |
689 | FloatField2.Transparency = transp | |
690 | swait() | |
691 | if transp >= 1 then | |
692 | transp = .5 | |
693 | end | |
694 | end | |
695 | end) | |
696 | ||
697 | ||
698 | ||
699 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
700 | if hit.Parent == nil then | |
701 | return | |
702 | end | |
703 | local h = hit.Parent:FindFirstChild("Humanoid") | |
704 | for _, v in pairs(hit.Parent:children()) do | |
705 | if v:IsA("Humanoid") then | |
706 | h = v | |
707 | end | |
708 | end | |
709 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
710 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
711 | if hit.Parent.DebounceHit.Value == true then | |
712 | return | |
713 | end | |
714 | end | |
715 | local c = Create("ObjectValue"){ | |
716 | Name = "creator", | |
717 | Value = game:service("Players").LocalPlayer, | |
718 | Parent = h, | |
719 | } | |
720 | game:GetService("Debris"):AddItem(c, .5) | |
721 | if HitSound ~= nil and HitPitch ~= nil then | |
722 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
723 | end | |
724 | local Damage = math.random(minim, maxim) | |
725 | local blocked = false | |
726 | local block = hit.Parent:findFirstChild("Block") | |
727 | if block ~= nil then | |
728 | if block.className == "IntValue" then | |
729 | if block.Value > 0 then | |
730 | blocked = true | |
731 | block.Value = block.Value - 1 | |
732 | print(block.Value) | |
733 | end | |
734 | end | |
735 | end | |
736 | if blocked == false then | |
737 | h.Health = h.Health - Damage | |
738 | --ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) | |
739 | else | |
740 | h.Health = h.Health - (Damage / 2) | |
741 | --ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) | |
742 | end | |
743 | if Type == "Knockdown" then | |
744 | local hum = hit.Parent.Humanoid | |
745 | hum.PlatformStand = true | |
746 | coroutine.resume(coroutine.create(function(HHumanoid) | |
747 | swait(1) | |
748 | HHumanoid.PlatformStand = false | |
749 | end), hum) | |
750 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
751 | local bodvol = Create("BodyVelocity"){ | |
752 | velocity = angle * knockback, | |
753 | P = 5000, | |
754 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
755 | Parent = hit, | |
756 | } | |
757 | local rl = Create("BodyAngularVelocity"){ | |
758 | P = 3000, | |
759 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
760 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
761 | Parent = hit, | |
762 | } | |
763 | game:GetService("Debris"):AddItem(bodvol, .5) | |
764 | game:GetService("Debris"):AddItem(rl, .5) | |
765 | elseif Type == "Normal" then | |
766 | local vp = Create("BodyVelocity"){ | |
767 | P = 10, | |
768 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
769 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
770 | } | |
771 | print(hit.Parent) | |
772 | if knockback > 0 then | |
773 | vp.Parent = hit.Parent.Torso | |
774 | end | |
775 | local hum = hit.Parent.Humanoid | |
776 | hum.PlatformStand = true | |
777 | local TotalMass = 0 | |
778 | for _, part in pairs(hit.Parent:GetChildren()) do | |
779 | if part:IsA("Part") then | |
780 | TotalMass = TotalMass + part:GetMass() | |
781 | end | |
782 | end | |
783 | ||
784 | ||
785 | ||
786 | local ForceOfGravity = -197 * TotalMass | |
787 | local floatybits = Instance.new("BodyForce", hit.Parent.Torso) | |
788 | floatybits.force = Vector3.new(0, -ForceOfGravity, 0) | |
789 | ||
790 | ||
791 | ||
792 | ||
793 | ||
794 | ||
795 | spawn(function() | |
796 | local spinny2=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny2", Vector3.new()) | |
797 | spinny2.Anchored=true | |
798 | spinny2.CanCollide=false | |
799 | for i = 0, 2, .001 do | |
800 | local alg = math.floor(playlist.PlaybackLoudness)/500 | |
801 | local alg2 = math.floor(playlist.PlaybackLoudness)/80 | |
802 | local efekt2=CFuncs.Part.Create(hit.Parent.Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(.05,alg2,.3)) | |
803 | efekt2.Anchored=true | |
804 | efekt2.CanCollide=false | |
805 | spinny2.CFrame = spinny2.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0) | |
806 | spinny2.Position = hit.Parent.Torso.Position | |
807 | efekt2.CFrame=spinny2.CFrame*CFrame.new(aoeconstant-5,0,0) | |
808 | game:GetService("Debris"):AddItem(efekt2, .7) | |
809 | swait() | |
810 | end | |
811 | end) | |
812 | ||
813 | local rl = Create("BodyAngularVelocity"){ | |
814 | P = 500, | |
815 | maxTorque = Vector3.new(10, 10, 10), | |
816 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
817 | Parent = hit, | |
818 | } | |
819 | game:GetService("Debris"):AddItem(rl, 10) | |
820 | game:GetService("Debris"):AddItem(floatybits, 10) | |
821 | game:GetService("Debris"):AddItem(vp, .5) | |
822 | ||
823 | elseif Type == "Up" then | |
824 | local bodyVelocity = Create("BodyVelocity"){ | |
825 | velocity = Vector3.new(0, 20, 0), | |
826 | P = 5000, | |
827 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
828 | Parent = hit, | |
829 | } | |
830 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
831 | elseif Type == "DarkUp" then | |
832 | coroutine.resume(coroutine.create(function() | |
833 | for i = 0, 1, 0.1 do | |
834 | swait() | |
835 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
836 | end | |
837 | end)) | |
838 | local bodyVelocity = Create("BodyVelocity"){ | |
839 | velocity = Vector3.new(0, 20, 0), | |
840 | P = 5000, | |
841 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
842 | Parent = hit, | |
843 | } | |
844 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
845 | elseif Type == "Snare" then | |
846 | local bp = Create("BodyPosition"){ | |
847 | P = 2000, | |
848 | D = 100, | |
849 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
850 | position = hit.Parent.Torso.Position, | |
851 | Parent = hit.Parent.Torso, | |
852 | } | |
853 | game:GetService("Debris"):AddItem(bp, 1) | |
854 | elseif Type == "Freeze" then | |
855 | local BodPos = Create("BodyPosition"){ | |
856 | P = 50000, | |
857 | D = 1000, | |
858 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
859 | position = hit.Parent.Torso.Position, | |
860 | Parent = hit.Parent.Torso, | |
861 | } | |
862 | local BodGy = Create("BodyGyro") { | |
863 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
864 | P = 20e+003, | |
865 | Parent = hit.Parent.Torso, | |
866 | cf = hit.Parent.Torso.CFrame, | |
867 | } | |
868 | hit.Parent.Torso.Anchored = true | |
869 | coroutine.resume(coroutine.create(function(Part) | |
870 | swait(1.5) | |
871 | Part.Anchored = false | |
872 | end), hit.Parent.Torso) | |
873 | game:GetService("Debris"):AddItem(BodPos, 3) | |
874 | game:GetService("Debris"):AddItem(BodGy, 3) | |
875 | end | |
876 | local debounce = Create("BoolValue"){ | |
877 | Name = "DebounceHit", | |
878 | Parent = hit.Parent, | |
879 | Value = true, | |
880 | } | |
881 | game:GetService("Debris"):AddItem(debounce, Delay) | |
882 | c = Create("ObjectValue"){ | |
883 | Name = "creator", | |
884 | Value = Player, | |
885 | Parent = h, | |
886 | } | |
887 | game:GetService("Debris"):AddItem(c, .5) | |
888 | end | |
889 | end | |
890 | ||
891 | function ShowDamage(Pos, Text, Time, Color) | |
892 | local Rate = (1 / 60) | |
893 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
894 | local Text = (Text or "") | |
895 | local Time = (Time or 2) | |
896 | local Color = (Color or Color3.new(1, 0, 1)) | |
897 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
898 | EffectPart.Anchored = true | |
899 | local BillboardGui = Create("BillboardGui"){ | |
900 | Size = UDim2.new(3, 0, 3, 0), | |
901 | Adornee = EffectPart, | |
902 | Parent = EffectPart, | |
903 | } | |
904 | local TextLabel = Create("TextLabel"){ | |
905 | BackgroundTransparency = 1, | |
906 | Size = UDim2.new(1, 0, 1, 0), | |
907 | Text = Text, | |
908 | Font = "SourceSansLight", | |
909 | TextColor3 = Color, | |
910 | TextScaled = true, | |
911 | Parent = BillboardGui, | |
912 | } | |
913 | game.Debris:AddItem(EffectPart, (Time)) | |
914 | EffectPart.Parent = game:GetService("Workspace") | |
915 | delay(0, function() | |
916 | local Frames = (Time / Rate) | |
917 | for Frame = 1, Frames do | |
918 | wait(Rate) | |
919 | local Percent = (Frame / Frames) | |
920 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
921 | TextLabel.TextTransparency = Percent | |
922 | end | |
923 | if EffectPart and EffectPart.Parent then | |
924 | EffectPart:Destroy() | |
925 | end | |
926 | end) | |
927 | end | |
928 | ||
929 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
930 | for _, c in pairs(workspace:children()) do | |
931 | local hum = c:findFirstChild("Humanoid") | |
932 | if hum ~= nil then | |
933 | local head = c:findFirstChild("Torso") | |
934 | if head ~= nil then | |
935 | local targ = head.Position - Part.Position | |
936 | local mag = targ.magnitude | |
937 | if mag <= Magnitude and c.Name ~= Player.Name then | |
938 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 10, "rbxassetid://" .. HitSound, HitPitch) | |
939 | end | |
940 | end | |
941 | end | |
942 | end | |
943 | end | |
944 | ||
945 | EffectModel = Create("Model"){ | |
946 | Parent = Character, | |
947 | Name = "EffectModel", | |
948 | } | |
949 | ||
950 | Effects = { | |
951 | Block = { | |
952 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part) | |
953 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
954 | prt.Anchored = true | |
955 | prt.CFrame = cframe | |
956 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
957 | game:GetService("Debris"):AddItem(prt, 10) | |
958 | if Type == 1 or Type == nil then | |
959 | table.insert(Effects, { | |
960 | prt, | |
961 | "Block1", | |
962 | delay, | |
963 | x3, | |
964 | y3, | |
965 | z3, | |
966 | msh | |
967 | }) | |
968 | elseif Type == 2 then | |
969 | table.insert(Effects, { | |
970 | prt, | |
971 | "Block2", | |
972 | delay, | |
973 | x3, | |
974 | y3, | |
975 | z3, | |
976 | msh | |
977 | }) | |
978 | elseif Type == 3 then | |
979 | table.insert(Effects, { | |
980 | prt, | |
981 | "Block3", | |
982 | delay, | |
983 | x3, | |
984 | y3, | |
985 | z3, | |
986 | msh, | |
987 | Part | |
988 | }) | |
989 | elseif Type == 4 then | |
990 | table.insert(Effects, { | |
991 | prt, | |
992 | "Block2Fire", | |
993 | delay, | |
994 | x3, | |
995 | y3, | |
996 | z3, | |
997 | msh | |
998 | }) | |
999 | end | |
1000 | end | |
1001 | }; | |
1002 | ||
1003 | Sphere = { | |
1004 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent) | |
1005 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1006 | prt.Anchored = true | |
1007 | prt.CFrame = cframe | |
1008 | if parent == nil then | |
1009 | prt.Parent = workspace | |
1010 | else | |
1011 | prt.Parent = parent | |
1012 | end | |
1013 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1014 | game:GetService("Debris"):AddItem(prt, 10) | |
1015 | table.insert(Effects, { | |
1016 | prt, | |
1017 | "Cylinder", | |
1018 | delay, | |
1019 | x3, | |
1020 | y3, | |
1021 | z3, | |
1022 | msh | |
1023 | }) | |
1024 | end | |
1025 | }; | |
1026 | ||
1027 | Blood = { | |
1028 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1029 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1030 | prt.Anchored = true | |
1031 | prt.CFrame = cframe | |
1032 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1033 | game:GetService("Debris"):AddItem(prt, 10) | |
1034 | table.insert(Effects, { | |
1035 | prt, | |
1036 | "Blood", | |
1037 | delay, | |
1038 | x3, | |
1039 | y3, | |
1040 | z3, | |
1041 | msh | |
1042 | }) | |
1043 | end | |
1044 | }; | |
1045 | ||
1046 | Blast = { | |
1047 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part) | |
1048 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1049 | prt.Anchored = true | |
1050 | prt.CFrame = cframe | |
1051 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1052 | game:GetService("Debris"):AddItem(prt, 10) | |
1053 | table.insert(Effects, { | |
1054 | prt, | |
1055 | "Block4", | |
1056 | delay, | |
1057 | x3, | |
1058 | y3, | |
1059 | z3, | |
1060 | msh, | |
1061 | Part | |
1062 | }) | |
1063 | end | |
1064 | }; | |
1065 | ||
1066 | Ring = { | |
1067 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1068 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1069 | prt.Anchored = true | |
1070 | prt.CFrame = cframe | |
1071 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1072 | game:GetService("Debris"):AddItem(prt, 10) | |
1073 | table.insert(Effects, { | |
1074 | prt, | |
1075 | "Cylinder", | |
1076 | delay, | |
1077 | x3, | |
1078 | y3, | |
1079 | z3, | |
1080 | msh | |
1081 | }) | |
1082 | end | |
1083 | }; | |
1084 | ||
1085 | Cylinder = { | |
1086 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1087 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1088 | prt.Anchored = true | |
1089 | prt.CFrame = cframe | |
1090 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1091 | game:GetService("Debris"):AddItem(prt, 10) | |
1092 | table.insert(Effects, { | |
1093 | prt, | |
1094 | "Cylinder", | |
1095 | delay, | |
1096 | x3, | |
1097 | y3, | |
1098 | z3, | |
1099 | msh | |
1100 | }) | |
1101 | end | |
1102 | }; | |
1103 | ||
1104 | Head = { | |
1105 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1106 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1107 | prt.Anchored = true | |
1108 | prt.CFrame = cframe | |
1109 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1110 | game:GetService("Debris"):AddItem(prt, 10) | |
1111 | table.insert(Effects, { | |
1112 | prt, | |
1113 | "Cylinder", | |
1114 | delay, | |
1115 | x3, | |
1116 | y3, | |
1117 | z3, | |
1118 | msh | |
1119 | }) | |
1120 | end | |
1121 | }; | |
1122 | ||
1123 | Wave = { | |
1124 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1125 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1126 | prt.Anchored = true | |
1127 | prt.CFrame = cframe | |
1128 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1129 | game:GetService("Debris"):AddItem(prt, 10) | |
1130 | table.insert(Effects, { | |
1131 | prt, | |
1132 | "Cylinder", | |
1133 | delay, | |
1134 | x3, | |
1135 | y3, | |
1136 | z3, | |
1137 | msh | |
1138 | }) | |
1139 | end | |
1140 | }; | |
1141 | ||
1142 | Break = { | |
1143 | Create = function(brickcolor, cframe, x1, y1, z1) | |
1144 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1145 | prt.Anchored = true | |
1146 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1147 | game:GetService("Debris"):AddItem(prt, 10) | |
1148 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1149 | local num = math.random(10, 50) / 1000 | |
1150 | table.insert(Effects, { | |
1151 | prt, | |
1152 | "Shatter", | |
1153 | num, | |
1154 | prt.CFrame, | |
1155 | math.random() - math.random(), | |
1156 | 0, | |
1157 | math.random(50, 100) / 100 | |
1158 | }) | |
1159 | end | |
1160 | }; | |
1161 | ||
1162 | Elec = { | |
1163 | Create = function(brickcolor, cff, x, y, z) | |
1164 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1)) | |
1165 | prt.Anchored = true | |
1166 | prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100) | |
1167 | prt.CFrame = CFrame.new(prt.Position) | |
1168 | game:GetService("Debris"):AddItem(prt, 10) | |
1169 | xval = math.random() / 9 | |
1170 | yval = math.random() / 9 | |
1171 | zval = math.random() / 9 | |
1172 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
1173 | eul1 = math.random(-50, 50) | |
1174 | eul2 = math.random(-50, 50) | |
1175 | eul3 = math.random(-50, 50) | |
1176 | euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3) | |
1177 | euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3) | |
1178 | table.insert(Effects, { | |
1179 | prt, | |
1180 | "Elec", | |
1181 | .05, | |
1182 | x, | |
1183 | y, | |
1184 | z, | |
1185 | xval, | |
1186 | yval, | |
1187 | zval, | |
1188 | msh, | |
1189 | euld, | |
1190 | euld2 | |
1191 | }) | |
1192 | end | |
1193 | }; | |
1194 | ||
1195 | Elec2 = { | |
1196 | Create = function(brickcolor, cff, x, y, z) | |
1197 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1)) | |
1198 | prt.Anchored = true | |
1199 | prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100) | |
1200 | prt.CFrame = CFrame.new(prt.Position) | |
1201 | game:GetService("Debris"):AddItem(prt, 10) | |
1202 | xval = math.random() / 7 | |
1203 | yval = math.random() / 7 | |
1204 | zval = math.random() / 7 | |
1205 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
1206 | eul1 = math.random(-50, 50) | |
1207 | eul2 = math.random(-50, 50) | |
1208 | eul3 = math.random(-50, 50) | |
1209 | euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3) | |
1210 | euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3) | |
1211 | table.insert(Effects, { | |
1212 | prt, | |
1213 | "Elec", | |
1214 | .1, | |
1215 | x, | |
1216 | y, | |
1217 | z, | |
1218 | xval, | |
1219 | yval, | |
1220 | zval, | |
1221 | msh, | |
1222 | euld, | |
1223 | euld2 | |
1224 | }) | |
1225 | end | |
1226 | }; | |
1227 | ||
1228 | Clone = { | |
1229 | Create = function() | |
1230 | for _, v in pairs(Torso.Parent:children()) do | |
1231 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
1232 | local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size) | |
1233 | c.Anchored = true | |
1234 | c.CFrame = v.CFrame | |
1235 | game:GetService("Debris"):AddItem(c, 5) | |
1236 | local cmsh = nil | |
1237 | if v.Name == "Head" then | |
1238 | cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale) | |
1239 | else | |
1240 | cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
1241 | end | |
1242 | table.insert(Effects, { | |
1243 | c, | |
1244 | "Cylinder", | |
1245 | 0.05, | |
1246 | 0.1, | |
1247 | 0.1, | |
1248 | 0.1, | |
1249 | cmsh | |
1250 | }) | |
1251 | end | |
1252 | end | |
1253 | end | |
1254 | }; | |
1255 | ||
1256 | EffectTemplate = { | |
1257 | ||
1258 | }; | |
1259 | } | |
1260 | ||
1261 | ||
1262 | ||
1263 | ||
1264 | ||
1265 | ||
1266 | ||
1267 | Mouse.Button1Down:connect(function() | |
1268 | if Mouse ~= nil then | |
1269 | if Mouse.Target ~= nil then | |
1270 | part = Mouse.Target | |
1271 | bp = Instance.new("BodyPosition",part) | |
1272 | bp.MaxForce = Vector3.new(5000,5000,5000) | |
1273 | bp.Position = part.Position | |
1274 | dwn = true | |
1275 | end | |
1276 | while dwn == true do | |
1277 | wait() | |
1278 | bp.Position = Mouse.hit.p | |
1279 | if part then | |
1280 | if part.Parent:FindFirstChildOfClass("Humanoid") then | |
1281 | part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true | |
1282 | end | |
1283 | end | |
1284 | end | |
1285 | end | |
1286 | end) | |
1287 | Mouse.Button1Up:connect(function() | |
1288 | dwn = false | |
1289 | if part then if part.Parent:FindFirstChildOfClass("Humanoid") then part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = false end part = nil end | |
1290 | if bp then bp:Destroy() end | |
1291 | end) | |
1292 | ||
1293 | ||
1294 | Mouse.KeyDown:connect(function(k) | |
1295 | k = k:lower() | |
1296 | if k == 'm' then | |
1297 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 5, 0)), quotes[math.random(#quotes)], 5, BrickColor.new(maincol2).Color) | |
1298 | playlist:Destroy() | |
1299 | playlist=Instance.new("Sound", Torso) | |
1300 | playlist.SoundId = "rbxassetid://" ..songs[math.random(#songs)] | |
1301 | playlist.Volume = 5 | |
1302 | playlist.Looped = false | |
1303 | playlist.Name = "playlist" | |
1304 | playlist:Play() | |
1305 | elseif k == 'n' and circleinthesky == false then | |
1306 | circleinthesky = true | |
1307 | elseif k == 'n' and circleinthesky == true then | |
1308 | circleinthesky = false | |
1309 | end | |
1310 | end) | |
1311 | ||
1312 | ||
1313 | ||
1314 | while true do | |
1315 | swait() | |
1316 | for i, v in pairs(Character:GetChildren()) do | |
1317 | if v:IsA("Part") then | |
1318 | v.Material = "SmoothPlastic" | |
1319 | elseif v:IsA("Accessory") then | |
1320 | v:WaitForChild("Handle").Material = "SmoothPlastic" | |
1321 | end | |
1322 | end | |
1323 | for i, v in pairs(Character:GetChildren()) do | |
1324 | if v:IsA'Model' then | |
1325 | for _, c in pairs(v:GetChildren()) do | |
1326 | if c:IsA'Part' then | |
1327 | c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) | |
1328 | end | |
1329 | end | |
1330 | end | |
1331 | end | |
1332 | if playlist.IsPlaying == false then | |
1333 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 5, 0)), quotes[math.random(#quotes)], 5, BrickColor.new(maincol2).Color) | |
1334 | playlist:Destroy() | |
1335 | playlist=Instance.new("Sound", Torso) | |
1336 | playlist.SoundId = "rbxassetid://" ..songs[math.random(#songs)] | |
1337 | playlist.Volume = 5 | |
1338 | playlist.Looped = false | |
1339 | playlist.Name = "playlist" | |
1340 | playlist:Play() | |
1341 | end | |
1342 | TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1343 | Velocity = RootPart.Velocity.y | |
1344 | Sine = Sine + Change | |
1345 | local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
1346 | if RootPart.Velocity.y > 1 and hit == nil then | |
1347 | Anim = "Jump" | |
1348 | if Attack == false then | |
1349 | Change = 1 | |
1350 | PlayAnimationFromTable({ | |
1351 | CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0), | |
1352 | CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0), | |
1353 | CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
1354 | CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
1355 | CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0), | |
1356 | CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0), | |
1357 | }, .3, false) | |
1358 | MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8) | |
1359 | end | |
1360 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
1361 | Anim = "Fall" | |
1362 | if Attack == false then | |
1363 | Change = 1 | |
1364 | PlayAnimationFromTable({ | |
1365 | CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0), | |
1366 | CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0), | |
1367 | CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
1368 | CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
1369 | CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0), | |
1370 | CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0), | |
1371 | }, .3, false) | |
1372 | MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8) | |
1373 | end | |
1374 | elseif TorsoVelocity < 1 and hit ~= nil then | |
1375 | Anim = "Idle" | |
1376 | if Attack == false then | |
1377 | Change = 1 | |
1378 | PlayAnimationFromTable({ | |
1379 | CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0), | |
1380 | CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .1 * math.cos(Sine/35), 0, 0), | |
1381 | CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
1382 | CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
1383 | CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0), | |
1384 | CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0), | |
1385 | }, .3, false) | |
1386 | MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8) | |
1387 | end | |
1388 | elseif TorsoVelocity > 2 and hit ~= nil then | |
1389 | Anim = "Walk" | |
1390 | if Attack == false then | |
1391 | PlayAnimationFromTable({ | |
1392 | CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0), | |
1393 | CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0), | |
1394 | CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
1395 | CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
1396 | CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0), | |
1397 | CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0), | |
1398 | }, .3, false) | |
1399 | MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8) | |
1400 | end | |
1401 | end | |
1402 | if #Effects > 0 then | |
1403 | for e = 1, #Effects do | |
1404 | if Effects[e] ~= nil then | |
1405 | local Thing = Effects[e] | |
1406 | if Thing ~= nil then | |
1407 | local Part = Thing[1] | |
1408 | local Mode = Thing[2] | |
1409 | local Delay = Thing[3] | |
1410 | local IncX = Thing[4] | |
1411 | local IncY = Thing[5] | |
1412 | if Thing[1].Transparency <= 1 then | |
1413 | if Thing[2] == "Block1" then | |
1414 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1415 | Mesh = Thing[7] | |
1416 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1417 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1418 | elseif Thing[2] == "Ice" then | |
1419 | if Thing[6] <= Thing[5] then | |
1420 | Thing[6] = Thing[6] + .05 | |
1421 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0) | |
1422 | else | |
1423 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1424 | end | |
1425 | elseif Thing[2] == "Shatter" then | |
1426 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1427 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1428 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1429 | Thing[6] = Thing[6] + Thing[5] | |
1430 | elseif Thing[2] == "Block2" then | |
1431 | Thing[1].CFrame = Thing[1].CFrame | |
1432 | Mesh = Thing[7] | |
1433 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1434 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1435 | elseif Thing[2] == "Block3" then | |
1436 | Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1437 | Mesh = Thing[7] | |
1438 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1439 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1440 | elseif Thing[2] == "Block4" then | |
1441 | Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0) | |
1442 | Mesh = Thing[7] | |
1443 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1444 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1445 | elseif Thing[2] == "Block2Fire" then | |
1446 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1447 | Mesh = Thing[7] | |
1448 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1449 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1450 | if Thing[1].Transparency >= .3 then | |
1451 | Thing[1].BrickColor = BrickColor.new("Bright red") | |
1452 | else | |
1453 | Thing[1].BrickColor = BrickColor.new("Bright yellow") | |
1454 | end | |
1455 | elseif Thing[2] == "Cylinder" then | |
1456 | Mesh = Thing[7] | |
1457 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1458 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1459 | elseif Thing[2] == "Blood" then | |
1460 | Mesh = Thing[7] | |
1461 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0) | |
1462 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1463 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1464 | elseif Thing[2] == "Elec" then | |
1465 | Mesh = Thing[10] | |
1466 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1467 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1468 | Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2) | |
1469 | Thing[1].Rotation = Vector3.new(0, 0, 0) | |
1470 | elseif Thing[2] == "Disappear" then | |
1471 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1472 | end | |
1473 | else | |
1474 | Part.Parent = nil | |
1475 | table.remove(Effects, e) | |
1476 | end | |
1477 | end | |
1478 | end | |
1479 | end | |
1480 | end | |
1481 | local alg = math.floor(playlist.PlaybackLoudness)/500 | |
1482 | local alg2 = math.floor(playlist.PlaybackLoudness)/80 | |
1483 | ||
1484 | if circleinthesky == false then | |
1485 | FloatField2.BrickColor = BrickColor.new(maincol2) | |
1486 | spinny.Position = Torso.Position | |
1487 | spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0) | |
1488 | efekt=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(.05,alg2,.3)) | |
1489 | efekt.Anchored=true | |
1490 | efekt.CanCollide=false | |
1491 | game:GetService("Debris"):AddItem(efekt, .5) | |
1492 | --ShowDamage((efekt.CFrame * CFrame.new(0, 0, (Torso.Size.Z / 102)).p + Vector3.new(0, 0, 0)), ".", 1, BrickColor.new(maincol2).Color) | |
1493 | efekt.CFrame=spinny.CFrame*CFrame.new(aoeconstant,0,0) | |
1494 | ||
1495 | elseif circleinthesky == true then | |
1496 | ||
1497 | FloatField2.BrickColor = BrickColor.new(maincol2) | |
1498 | spinny.Position = Torso.Position | |
1499 | spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0) | |
1500 | efekt=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(1+alg2,.05,.3)) | |
1501 | efekt.Anchored=true | |
1502 | efekt.CanCollide=false | |
1503 | efekt2=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(alg2,.05,.3)) | |
1504 | efekt2.Anchored=true | |
1505 | efekt2.CanCollide=false | |
1506 | game:GetService("Debris"):AddItem(efekt, 2) | |
1507 | game:GetService("Debris"):AddItem(efekt2, 2) | |
1508 | --ShowDamage((efekt.CFrame * CFrame.new(0, 0, (Torso.Size.Z / 102)).p + Vector3.new(0, 0, 0)), ".", 1, BrickColor.new(maincol2).Color) | |
1509 | efekt.CFrame=spinny.CFrame*CFrame.new(aoeconstant,20,0) | |
1510 | efekt2.CFrame=spinny.CFrame*CFrame.new(aoeconstant-4,10,0) | |
1511 | end | |
1512 | humanoid.Health = math.huge | |
1513 | soundbork(workspace) | |
1514 | end |