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Feb 5th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer
  5. script.Parent = InternalData.RealOwner.Character
  6. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
  7. local function createObject (connections, index)
  8. local proxy = newproxy (true);local meta = getmetatable (proxy);
  9. local runbind = function (self, i, ...) connections[i]:Fire (...); end;
  10. while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
  11. meta.__index = function (self, i)
  12. if (i == 'TriggerEvent') then return runbind end;
  13. return connections[i] and connections[i].Event or index[i];
  14. end;
  15. meta.__newindex = index;meta.__metatable = false;return proxy
  16. end;
  17. local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
  18. local UserInputService = createObject({"InputBegan","InputEnded"},{})
  19. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  20. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  21. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  22. Event.OnServerEvent:Connect(function(FiredBy,Input)
  23. if FiredBy ~= InternalData.RealOwner then return end
  24. if Input.MouseEvent then
  25. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  26. elseif Input.Sound then
  27. if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
  28. else
  29. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  30. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
  31. for _,Action in pairs(ContextActionService.Actions) do
  32. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  33. end
  34. Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  35. end
  36. end)
  37. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  38. Event.Parent = NLS([[
  39. local Player = owner;
  40. local Sounds = {};
  41. local Event = script:WaitForChild("UserInput");
  42. local UserInputService = game:GetService("UserInputService");
  43. local Mouse = Player:GetMouse();
  44. local Input = function(Input,gameProcessedEvent)
  45. if gameProcessedEvent then return end
  46. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  47. end
  48. Event.OnClientEvent:connect(function(Args)
  49. if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
  50. end)
  51. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  52. local Hit,Target
  53. while wait(1/30) do
  54. for x,Sound in pairs(Sounds) do
  55. if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
  56. end
  57. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  58. Hit = Mouse.Hit;Target = Mouse.Target;
  59. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  60. end
  61. end
  62. ]],InternalData.RealOwner.Character)
  63. end
  64. InternalData.NewOwner = setmetatable({},{
  65. __index = function (self,Index)
  66. local Type = type(InternalData.RealOwner[Index])
  67. if Type == "function" then
  68. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  69. return function (self)return InternalData["Mouse"] end
  70. end
  71. return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
  72. elseif Index == "FakePlayer" then
  73. return true
  74. end
  75. return InternalData.RealOwner[Index]
  76. end;
  77. __tostring = function(self) return tostring(InternalData.RealOwner) end
  78. })
  79. --LoadLibrary("RbxUtility").Create
  80. InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
  81. if Library == "RbxUtility" then
  82. return setmetatable({},{
  83. __tostring = function() return "RbxUtility" end;
  84. __index = function(self, Index)
  85. if Index:lower() == "create" then
  86. return function(Type)
  87. return function(Data)
  88. Data = Data or {}
  89. local Inst = Instance.new(Type)
  90. for x,y in pairs(Data) do
  91. if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
  92. if y == owner then y = InternalData.RealOwner end
  93. Inst[x] = y
  94. end
  95. return Inst
  96. end
  97. end
  98. end
  99. return InternalData.LoadLibrary(Library)[Index]
  100. end
  101. })
  102. end
  103. return InternalData.LoadLibrary(Library)
  104. end
  105. InternalData.RealInstance = Instance;Instance = setmetatable({},{
  106. __index = function (self,Index)
  107. if Index:lower() == 'new' then
  108. return function (Type, Parent)
  109. if Parent == owner then Parent = InternalData.RealOwner end
  110. if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
  111. local Real = InternalData.RealInstance.new(Type,Parent)
  112. if not Type then return end
  113. if Type == "BillboardGui" then
  114. local ToReturn = setmetatable({},{
  115. __index = function (self,Index)
  116. if type(Real[Index]) == "function" then
  117. if Index:lower() == "clone" then
  118. return function (self)
  119. local Real = Real:Clone()
  120. local ToReturn = setmetatable({RealObject = Real},{
  121. __index = function (self,Index)
  122. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  123. return Real[Index]
  124. end;
  125. __newindex = function (self,Index,Value)
  126. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  127. if Value == owner then Value = InternalData.RealOwner end
  128. Real[Index] = Value
  129. end;
  130. __tostring = function(self) return tostring(Real) end;
  131. })
  132. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  133. end
  134. end
  135. return function (self,...) return Real[Index](Real,...)end
  136. end
  137. return Real[Index]
  138. end;
  139. __newindex = function (self,Index,Value)
  140. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  141. if Value == owner then Value = InternalData.RealOwner end
  142. Real[Index] = Value
  143. end;
  144. __tostring = function(self) return tostring(Real) end;
  145. })
  146. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  147. elseif Type:lower() == "sound" then
  148. Real.Parent = owner.Character;
  149. local ToReturn = setmetatable({RealObject = Real},{
  150. __index = function (self,Index)
  151. if Index:lower() == "playbackloudness" then
  152. return InternalData.SoundLoudness[Real] or 0
  153. elseif type(Real[Index]) == "function" then
  154. if Index:lower() == "clone" then
  155. return function (self)
  156. local Real = Real:Clone()
  157. local ToReturn = setmetatable({},{
  158. __index = function (self,Index)
  159. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  160. return Real[Index]
  161. end;
  162. __newindex = function (self,Index,Value)
  163. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  164. if Value == owner then Value = InternalData.RealOwner end
  165. Real[Index] = Value
  166. end;
  167. __tostring = function(self) return tostring(Real) end;
  168. })
  169. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  170. end
  171. end
  172. return function (self,...) return Real[Index](Real,...)end
  173. end
  174. return Real[Index]
  175. end;
  176. __newindex = function (self,Index,Value)
  177. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  178. if Value == owner then Value = InternalData.RealOwner end
  179. Real[Index] = Value
  180. end;
  181. __tostring = function(self) return tostring(Real) end;
  182. })
  183. InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
  184. else
  185. local ToReturn = setmetatable({RealObject = Real},{
  186. __index = function (self,Index)
  187. if type(Real[Index]) == "function" then
  188. if Index:lower() == "clone" then
  189. return function (self)
  190. local Real = Real:Clone()
  191. local ToReturn = setmetatable({},{
  192. __index = function (self,Index)
  193. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  194. return Real[Index]
  195. end;
  196. __newindex = function (self,Index,Value)
  197. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  198. if Value == owner then Value = InternalData.RealOwner end
  199. Real[Index] = Value
  200. end;
  201. __tostring = function(self) return tostring(Real) end;
  202. })
  203. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  204. end
  205. end
  206. return function (self,...) return Real[Index](Real,...)end
  207. end
  208. return Real[Index]
  209. end;
  210. __newindex = function (self,Index,Value)
  211. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  212. if Value == owner then Value = InternalData.RealOwner end
  213. Real[Index] = Value
  214. end;
  215. __tostring = function(self) return tostring(Real) end;
  216. })
  217. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  218. end
  219. end
  220. end
  221. return InternalData.RealInstance[Index]
  222. end;
  223. __tostring = function(self) return tostring(InternalData.RealInstance) end;
  224. });
  225. InternalData.RealGame = game;game = setmetatable({},{
  226. __index = function (self,Index)
  227. if InternalData.RealGame[Index] then
  228. local Type = type(InternalData.RealGame[Index])
  229. if Type == "function" then
  230. if Index:lower() == "getservice" or Index:lower() == "service" then
  231. return function (self,Service)
  232. local FakeServices = {
  233. ["players"] = function()
  234. return setmetatable({},{
  235. __index = function (self2,Index2)
  236. local RealService = InternalData.RealGame:GetService(Service)
  237. local Type2 = type(RealService[Index2])
  238. if Type2 == "function" then
  239. return function (self,...) return RealService[Index2](RealService,...)end
  240. else
  241. if Index2:lower() == "localplayer" then return InternalData.NewOwner end
  242. return RealService[Index2]
  243. end
  244. end;
  245. __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
  246. })
  247. end;
  248. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  249. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  250. ["debris"] = function()
  251. return setmetatable({},{
  252. __index = function(self2,Index2)
  253. local RealService = InternalData.RealGame:GetService(Service)
  254. local Type2 = type(RealService[Index2])
  255. if Type2 == "function" then
  256. if Index2:lower() == "additem" then
  257. return function (self,Item,Time)
  258. if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
  259. return RealService:AddItem(Item,Time)
  260. end
  261. end
  262. return function (self,...) return RealService[Index2](RealService,...) end
  263. end
  264. return RealService[Index2]
  265. end;
  266. __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
  267. })
  268. end;
  269. ["runservice"] = function()
  270. return setmetatable({},{
  271. __index = function(self2,Index2)
  272. local RealService = InternalData.RealGame:GetService(Service)
  273. local Type2 = type(RealService[Index2])
  274. if Type2 == "function" then
  275. return function (self,...) return RealService[Index2](RealService,...) end
  276. else
  277. local RunServices = {
  278. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  279. ["renderstepped"] = function() return RealService["Stepped"] end
  280. }
  281. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  282. return RealService[Index2]
  283. end
  284. end;
  285. __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
  286. })
  287. end
  288. }
  289. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  290. return InternalData.RealGame:GetService(Service)
  291. end
  292. end
  293. return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
  294. else
  295. if game:GetService(Index) then return game:GetService(Index) end
  296. return InternalData.RealGame[Index]
  297. end
  298. end
  299. return nil
  300. end;
  301. __tostring = function(self) return tostring(InternalData.game) end
  302. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
  303.  
  304. --[[Floaty thing by SezHu.
  305.  
  306. If you want a creation like this of your own, shoot me a friend request me on Discord! (Sezzie
  307. #1875) Prices start at 250 robux.]]--
  308.  
  309.  
  310. local songs = {
  311. 243281095, --Destroid
  312. 1117396305, --Oh, it's you.
  313. 1014613357, --Fortress of Lies
  314. 692796920, --Soul Food
  315. 1137575800, --Burn Marks
  316. 388853531,
  317. 1388205829, --D r o w z y
  318. 566546592, --S a y o n a r a
  319. 1446511374, --Oracle
  320. } --Add your songs by replacing the IDs with your song ID.
  321.  
  322.  
  323. local quotes = {
  324. "Something to relax to..",
  325. "Yawn..",
  326. "Oh Wow'~",
  327. "Going up~",
  328. "Wait am i playing roblox?",
  329. "I Forgot",
  330. ">w>",
  331. } --Feel free to replace the quotes with stuff of your own.
  332.  
  333.  
  334. local function soundbork(obj)
  335. if obj:IsA("Sound") and obj.Name ~= "playlist" then
  336. --obj:Destroy() Remove the two dashes to silence all music but your own.
  337. return
  338. end
  339.  
  340.  
  341. local children = obj:GetChildren()
  342. for i = 1, #children do
  343. soundbork(children[i])
  344. end
  345.  
  346. return
  347. end
  348.  
  349. --//Constants\\--
  350.  
  351. Effects = { }
  352. local Player = game.Players.localPlayer
  353. local Mouse = Player:GetMouse()
  354. local Character = Player.Character
  355. local Humanoid = Character.Humanoid
  356. local Head = Character.Head
  357. local RootPart = Character.HumanoidRootPart
  358. local Torso = Character.Torso
  359. local LeftArm = Character["Left Arm"]
  360. local RightArm = Character["Right Arm"]
  361. local LeftLeg = Character["Left Leg"]
  362. local RightLeg = Character["Right Leg"]
  363. local Camera = game.Workspace.CurrentCamera
  364. local RootJoint = RootPart.RootJoint
  365. local Equipped = false
  366. local Attack = false
  367. local Anim = 'Idle'
  368. local Idle = 0
  369. local Combo = 1
  370. local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  371. local Velocity = RootPart.Velocity.y
  372. local Sine = 0
  373. local Change = 1
  374. local aoeconstant = 10
  375. local maincol = "Pink"
  376. local maincol2 = "White"
  377. local randString = songs[math.random(#songs)]
  378. local circleinthesky = false
  379. Character.Humanoid.Name = "help"
  380. humanoid = Character.help
  381. Instance.new("ForceField",Character).Visible = false
  382.  
  383.  
  384.  
  385.  
  386.  
  387. local RbxUtility = LoadLibrary("RbxUtility")
  388. local Create = RbxUtility.Create
  389.  
  390. humanoid.WalkSpeed = 3
  391. humanoid.JumpPower = 0
  392. humanoid.Animator.Parent = nil
  393. Character.Animate.Parent = nil
  394.  
  395. local newMotor = function(part0, part1, c0, c1)
  396. local w = Create('Motor'){
  397. Parent = part0,
  398. Part0 = part0,
  399. Part1 = part1,
  400. C0 = c0,
  401. C1 = c1,
  402. }
  403. return w
  404. end
  405.  
  406.  
  407. skillcolorscheme = BrickColor.new(maincol).Color
  408.  
  409. local hue = 0
  410.  
  411. spawn(function()
  412. while true do
  413. hue = hue + .0005
  414. if hue >= 1 then hue = 0 end
  415. maincol2 = Color3.fromHSV(hue,1,1)
  416. game["Run Service"].RenderStepped:wait()
  417. end
  418. end)
  419.  
  420.  
  421.  
  422.  
  423.  
  424.  
  425. local scrn = Instance.new('ScreenGui', Player.PlayerGui)
  426. function makeframe(par, trans, pos, size, color)
  427. local frame = Instance.new('Frame', par)
  428. frame.BackgroundTransparency = trans
  429. frame.BorderSizePixel = 0
  430. frame.Position = pos
  431. frame.Size = size
  432. frame.BackgroundColor3 = color
  433. return frame
  434. end
  435.  
  436. --framesk1 = makeframe(scrn, .95, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  437.  
  438. function clerp(a, b, t)
  439. return a:lerp(b, t)
  440. end
  441.  
  442. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  443. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  444.  
  445. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  446. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  447. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  448. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  449. RootJoint.C1 = CFrame.new(0, 0, 0)
  450. RootJoint.C0 = CFrame.new(0, 0, 0)
  451. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  452. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  453.  
  454. local rarmc1 = RW.C1
  455. local larmc1 = LW.C1
  456. local rlegc1 = RH.C1
  457. local llegc1 = LH.C1
  458.  
  459. local resetc1 = false
  460.  
  461. function PlayAnimationFromTable(table, speed, bool)
  462. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  463. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  464. RW.C0 = clerp(RW.C0, table[3], speed)
  465. LW.C0 = clerp(LW.C0, table[4], speed)
  466. RH.C0 = clerp(RH.C0, table[5], speed)
  467. LH.C0 = clerp(LH.C0, table[6], speed)
  468. if bool == true then
  469. if resetc1 == false then
  470. resetc1 = true
  471. RootJoint.C1 = RootJoint.C1
  472. Torso.Neck.C1 = Torso.Neck.C1
  473. RW.C1 = rarmc1
  474. LW.C1 = larmc1
  475. RH.C1 = rlegc1
  476. LH.C1 = llegc1
  477. end
  478. end
  479. end
  480.  
  481. ArtificialHB = Create("BindableEvent"){
  482. Parent = script,
  483. Name = "Heartbeat",
  484. }
  485.  
  486. script:WaitForChild("Heartbeat")
  487.  
  488. frame = 1 / 35
  489. tf = 0
  490. allowframeloss = false
  491. tossremainder = false
  492. lastframe = tick()
  493. script.Heartbeat:Fire()
  494.  
  495. game:GetService("RunService").Heartbeat:connect(function(s, p)
  496. tf = tf + s
  497. if tf >= frame then
  498. if allowframeloss then
  499. script.Heartbeat:Fire()
  500. lastframe = tick()
  501. else
  502. for i = 1, math.floor(tf / frame) do
  503. script.Heartbeat:Fire()
  504. end
  505. lastframe = tick()
  506. end
  507. if tossremainder then
  508. tf = 0
  509. else
  510. tf = tf - frame * math.floor(tf / frame)
  511. end
  512. end
  513. end)
  514.  
  515. function swait(num)
  516. if num == 0 or num == nil then
  517. ArtificialHB.Event:wait()
  518. else
  519. for i = 0, num do
  520. ArtificialHB.Event:wait()
  521. end
  522. end
  523. end
  524.  
  525.  
  526.  
  527. local m = Create("Model"){
  528. Parent = Character,
  529. Name = "WeaponModel"
  530. }
  531.  
  532. function RemoveOutlines(part)
  533. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  534. end
  535.  
  536. CFuncs = {
  537. Part = {
  538. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  539. local Part = Create("Part"){
  540. Parent = Parent,
  541. Reflectance = Reflectance,
  542. Transparency = Transparency,
  543. CanCollide = false,
  544. Locked = true,
  545. BrickColor = BrickColor.new(tostring(BColor)),
  546. Name = Name,
  547. Size = Size,
  548. Material = Material,
  549. }
  550. RemoveOutlines(Part)
  551. if Size == Vector3.new() then
  552. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  553. else
  554. Part.Size = Size
  555. end
  556. return Part
  557. end;
  558. };
  559.  
  560. Mesh = {
  561. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  562. local Msh = Create(Mesh){
  563. Parent = Part,
  564. Offset = OffSet,
  565. Scale = Scale,
  566. }
  567. if Mesh == "SpecialMesh" then
  568. Msh.MeshType = MeshType
  569. Msh.MeshId = MeshId
  570. end
  571. return Msh
  572. end;
  573. };
  574.  
  575. Weld = {
  576. Create = function(Parent, Part0, Part1, C0, C1)
  577. local Weld = Create("Weld"){
  578. Parent = Parent,
  579. Part0 = Part0,
  580. Part1 = Part1,
  581. C0 = C0,
  582. C1 = C1,
  583. }
  584. return Weld
  585. end;
  586. };
  587.  
  588. Sound = {
  589. Create = function(id, par, vol, pit, looped)
  590. coroutine.resume(coroutine.create(function()
  591. local S = Create("Sound"){
  592. Volume = vol,
  593. Pitch = pit or 1,
  594. SoundId = "rbxassetid://" .. id,
  595. Parent = par or workspace,
  596. Looped = looped
  597. }
  598. wait()
  599. S:play()
  600. end))
  601. end;
  602. };
  603.  
  604. ParticleEmitter = {
  605. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  606. local Particle = Create("ParticleEmitter"){
  607. Parent = Parent,
  608. Color = ColorSequence.new(Color1, Color2),
  609. LightEmission = LightEmission,
  610. Size = Size,
  611. Texture = Texture,
  612. Transparency = Transparency,
  613. ZOffset = ZOffset,
  614. Acceleration = Accel,
  615. Drag = Drag,
  616. LockedToPart = LockedToPart,
  617. VelocityInheritance = VelocityInheritance,
  618. EmissionDirection = EmissionDirection,
  619. Enabled = Enabled,
  620. Lifetime = LifeTime,
  621. Rate = Rate,
  622. Rotation = Rotation,
  623. RotSpeed = RotSpeed,
  624. Speed = Speed,
  625. VelocitySpread = VelocitySpread,
  626. }
  627. return Particle
  628. end;
  629. };
  630.  
  631. CreateTemplate = {
  632.  
  633. };
  634. }
  635.  
  636. --/v/Don't touch this part. \v\--
  637.  
  638. playlist=Instance.new("Sound", Torso)
  639. playlist.SoundId = "rbxassetid://" ..randString
  640. playlist.Volume = 5
  641. playlist.Looped = false
  642. playlist.Name = "playlist"
  643. playlist:Play()
  644.  
  645. --/^/Don't touch this part. \^\--
  646.  
  647. function RayCast(Position, Direction, Range, Ignore)
  648. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  649. end
  650.  
  651. FindNearestTorso = function(pos)
  652. local list = (game.Workspace:children())
  653. local torso = nil
  654. local dist = 1000
  655. local temp, human, temp2 = nil, nil, nil
  656. for x = 1, #list do
  657. temp2 = list[x]
  658. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  659. temp = temp2:findFirstChild("Torso")
  660. human = temp2:findFirstChild("Humanoid")
  661. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  662. local dohit = true
  663. if dohit == true then
  664. torso = temp
  665. dist = (temp.Position - pos).magnitude
  666. end
  667. end
  668. end
  669. end
  670. return torso, dist
  671. end
  672.  
  673. RootPart.CFrame = RootPart.CFrame * CFrame.new(0,5,0)
  674.  
  675. Harness=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Harness",Vector3.new(0.420000285, 0.490000188, 0.399999768))
  676. HarnessWeld=CFuncs.Weld.Create(m,Character["Torso"],Harness,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500001907, -0.0350001119, -0.0871353149, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  677. FloatField2=CFuncs.Part.Create(m,Enum.Material.Neon,0,.5,"Lily white","FloatField2",Vector3.new(5, 8, 5))
  678. FloatField2Weld=CFuncs.Weld.Create(m,Harness,FloatField2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.58035278e-05, 3.50000337e-05, 6.10351563e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  679. flotemesh=CFuncs.Mesh.Create("SpecialMesh",FloatField2,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  680. spinny=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny", Vector3.new())
  681. spinny.Anchored=true
  682. spinny.CanCollide=false
  683.  
  684.  
  685. transp = .5
  686. spawn(function()
  687. while true do
  688. transp = transp + .001
  689. FloatField2.Transparency = transp
  690. swait()
  691. if transp >= 1 then
  692. transp = .5
  693. end
  694. end
  695. end)
  696.  
  697.  
  698.  
  699. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  700. if hit.Parent == nil then
  701. return
  702. end
  703. local h = hit.Parent:FindFirstChild("Humanoid")
  704. for _, v in pairs(hit.Parent:children()) do
  705. if v:IsA("Humanoid") then
  706. h = v
  707. end
  708. end
  709. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  710. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  711. if hit.Parent.DebounceHit.Value == true then
  712. return
  713. end
  714. end
  715. local c = Create("ObjectValue"){
  716. Name = "creator",
  717. Value = game:service("Players").LocalPlayer,
  718. Parent = h,
  719. }
  720. game:GetService("Debris"):AddItem(c, .5)
  721. if HitSound ~= nil and HitPitch ~= nil then
  722. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  723. end
  724. local Damage = math.random(minim, maxim)
  725. local blocked = false
  726. local block = hit.Parent:findFirstChild("Block")
  727. if block ~= nil then
  728. if block.className == "IntValue" then
  729. if block.Value > 0 then
  730. blocked = true
  731. block.Value = block.Value - 1
  732. print(block.Value)
  733. end
  734. end
  735. end
  736. if blocked == false then
  737. h.Health = h.Health - Damage
  738. --ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  739. else
  740. h.Health = h.Health - (Damage / 2)
  741. --ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  742. end
  743. if Type == "Knockdown" then
  744. local hum = hit.Parent.Humanoid
  745. hum.PlatformStand = true
  746. coroutine.resume(coroutine.create(function(HHumanoid)
  747. swait(1)
  748. HHumanoid.PlatformStand = false
  749. end), hum)
  750. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  751. local bodvol = Create("BodyVelocity"){
  752. velocity = angle * knockback,
  753. P = 5000,
  754. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  755. Parent = hit,
  756. }
  757. local rl = Create("BodyAngularVelocity"){
  758. P = 3000,
  759. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  760. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  761. Parent = hit,
  762. }
  763. game:GetService("Debris"):AddItem(bodvol, .5)
  764. game:GetService("Debris"):AddItem(rl, .5)
  765. elseif Type == "Normal" then
  766. local vp = Create("BodyVelocity"){
  767. P = 10,
  768. maxForce = Vector3.new(math.huge, 0, math.huge),
  769. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  770. }
  771. print(hit.Parent)
  772. if knockback > 0 then
  773. vp.Parent = hit.Parent.Torso
  774. end
  775. local hum = hit.Parent.Humanoid
  776. hum.PlatformStand = true
  777. local TotalMass = 0
  778. for _, part in pairs(hit.Parent:GetChildren()) do
  779. if part:IsA("Part") then
  780. TotalMass = TotalMass + part:GetMass()
  781. end
  782. end
  783.  
  784.  
  785.  
  786. local ForceOfGravity = -197 * TotalMass
  787. local floatybits = Instance.new("BodyForce", hit.Parent.Torso)
  788. floatybits.force = Vector3.new(0, -ForceOfGravity, 0)
  789.  
  790.  
  791.  
  792.  
  793.  
  794.  
  795. spawn(function()
  796. local spinny2=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny2", Vector3.new())
  797. spinny2.Anchored=true
  798. spinny2.CanCollide=false
  799. for i = 0, 2, .001 do
  800. local alg = math.floor(playlist.PlaybackLoudness)/500
  801. local alg2 = math.floor(playlist.PlaybackLoudness)/80
  802. local efekt2=CFuncs.Part.Create(hit.Parent.Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(.05,alg2,.3))
  803. efekt2.Anchored=true
  804. efekt2.CanCollide=false
  805. spinny2.CFrame = spinny2.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0)
  806. spinny2.Position = hit.Parent.Torso.Position
  807. efekt2.CFrame=spinny2.CFrame*CFrame.new(aoeconstant-5,0,0)
  808. game:GetService("Debris"):AddItem(efekt2, .7)
  809. swait()
  810. end
  811. end)
  812.  
  813. local rl = Create("BodyAngularVelocity"){
  814. P = 500,
  815. maxTorque = Vector3.new(10, 10, 10),
  816. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  817. Parent = hit,
  818. }
  819. game:GetService("Debris"):AddItem(rl, 10)
  820. game:GetService("Debris"):AddItem(floatybits, 10)
  821. game:GetService("Debris"):AddItem(vp, .5)
  822.  
  823. elseif Type == "Up" then
  824. local bodyVelocity = Create("BodyVelocity"){
  825. velocity = Vector3.new(0, 20, 0),
  826. P = 5000,
  827. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  828. Parent = hit,
  829. }
  830. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  831. elseif Type == "DarkUp" then
  832. coroutine.resume(coroutine.create(function()
  833. for i = 0, 1, 0.1 do
  834. swait()
  835. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  836. end
  837. end))
  838. local bodyVelocity = Create("BodyVelocity"){
  839. velocity = Vector3.new(0, 20, 0),
  840. P = 5000,
  841. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  842. Parent = hit,
  843. }
  844. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  845. elseif Type == "Snare" then
  846. local bp = Create("BodyPosition"){
  847. P = 2000,
  848. D = 100,
  849. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  850. position = hit.Parent.Torso.Position,
  851. Parent = hit.Parent.Torso,
  852. }
  853. game:GetService("Debris"):AddItem(bp, 1)
  854. elseif Type == "Freeze" then
  855. local BodPos = Create("BodyPosition"){
  856. P = 50000,
  857. D = 1000,
  858. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  859. position = hit.Parent.Torso.Position,
  860. Parent = hit.Parent.Torso,
  861. }
  862. local BodGy = Create("BodyGyro") {
  863. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  864. P = 20e+003,
  865. Parent = hit.Parent.Torso,
  866. cf = hit.Parent.Torso.CFrame,
  867. }
  868. hit.Parent.Torso.Anchored = true
  869. coroutine.resume(coroutine.create(function(Part)
  870. swait(1.5)
  871. Part.Anchored = false
  872. end), hit.Parent.Torso)
  873. game:GetService("Debris"):AddItem(BodPos, 3)
  874. game:GetService("Debris"):AddItem(BodGy, 3)
  875. end
  876. local debounce = Create("BoolValue"){
  877. Name = "DebounceHit",
  878. Parent = hit.Parent,
  879. Value = true,
  880. }
  881. game:GetService("Debris"):AddItem(debounce, Delay)
  882. c = Create("ObjectValue"){
  883. Name = "creator",
  884. Value = Player,
  885. Parent = h,
  886. }
  887. game:GetService("Debris"):AddItem(c, .5)
  888. end
  889. end
  890.  
  891. function ShowDamage(Pos, Text, Time, Color)
  892. local Rate = (1 / 60)
  893. local Pos = (Pos or Vector3.new(0, 0, 0))
  894. local Text = (Text or "")
  895. local Time = (Time or 2)
  896. local Color = (Color or Color3.new(1, 0, 1))
  897. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  898. EffectPart.Anchored = true
  899. local BillboardGui = Create("BillboardGui"){
  900. Size = UDim2.new(3, 0, 3, 0),
  901. Adornee = EffectPart,
  902. Parent = EffectPart,
  903. }
  904. local TextLabel = Create("TextLabel"){
  905. BackgroundTransparency = 1,
  906. Size = UDim2.new(1, 0, 1, 0),
  907. Text = Text,
  908. Font = "SourceSansLight",
  909. TextColor3 = Color,
  910. TextScaled = true,
  911. Parent = BillboardGui,
  912. }
  913. game.Debris:AddItem(EffectPart, (Time))
  914. EffectPart.Parent = game:GetService("Workspace")
  915. delay(0, function()
  916. local Frames = (Time / Rate)
  917. for Frame = 1, Frames do
  918. wait(Rate)
  919. local Percent = (Frame / Frames)
  920. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  921. TextLabel.TextTransparency = Percent
  922. end
  923. if EffectPart and EffectPart.Parent then
  924. EffectPart:Destroy()
  925. end
  926. end)
  927. end
  928.  
  929. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  930. for _, c in pairs(workspace:children()) do
  931. local hum = c:findFirstChild("Humanoid")
  932. if hum ~= nil then
  933. local head = c:findFirstChild("Torso")
  934. if head ~= nil then
  935. local targ = head.Position - Part.Position
  936. local mag = targ.magnitude
  937. if mag <= Magnitude and c.Name ~= Player.Name then
  938. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 10, "rbxassetid://" .. HitSound, HitPitch)
  939. end
  940. end
  941. end
  942. end
  943. end
  944.  
  945. EffectModel = Create("Model"){
  946. Parent = Character,
  947. Name = "EffectModel",
  948. }
  949.  
  950. Effects = {
  951. Block = {
  952. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part)
  953. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  954. prt.Anchored = true
  955. prt.CFrame = cframe
  956. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  957. game:GetService("Debris"):AddItem(prt, 10)
  958. if Type == 1 or Type == nil then
  959. table.insert(Effects, {
  960. prt,
  961. "Block1",
  962. delay,
  963. x3,
  964. y3,
  965. z3,
  966. msh
  967. })
  968. elseif Type == 2 then
  969. table.insert(Effects, {
  970. prt,
  971. "Block2",
  972. delay,
  973. x3,
  974. y3,
  975. z3,
  976. msh
  977. })
  978. elseif Type == 3 then
  979. table.insert(Effects, {
  980. prt,
  981. "Block3",
  982. delay,
  983. x3,
  984. y3,
  985. z3,
  986. msh,
  987. Part
  988. })
  989. elseif Type == 4 then
  990. table.insert(Effects, {
  991. prt,
  992. "Block2Fire",
  993. delay,
  994. x3,
  995. y3,
  996. z3,
  997. msh
  998. })
  999. end
  1000. end
  1001. };
  1002.  
  1003. Sphere = {
  1004. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent)
  1005. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1006. prt.Anchored = true
  1007. prt.CFrame = cframe
  1008. if parent == nil then
  1009. prt.Parent = workspace
  1010. else
  1011. prt.Parent = parent
  1012. end
  1013. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1014. game:GetService("Debris"):AddItem(prt, 10)
  1015. table.insert(Effects, {
  1016. prt,
  1017. "Cylinder",
  1018. delay,
  1019. x3,
  1020. y3,
  1021. z3,
  1022. msh
  1023. })
  1024. end
  1025. };
  1026.  
  1027. Blood = {
  1028. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1029. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1030. prt.Anchored = true
  1031. prt.CFrame = cframe
  1032. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1033. game:GetService("Debris"):AddItem(prt, 10)
  1034. table.insert(Effects, {
  1035. prt,
  1036. "Blood",
  1037. delay,
  1038. x3,
  1039. y3,
  1040. z3,
  1041. msh
  1042. })
  1043. end
  1044. };
  1045.  
  1046. Blast = {
  1047. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part)
  1048. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1049. prt.Anchored = true
  1050. prt.CFrame = cframe
  1051. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1052. game:GetService("Debris"):AddItem(prt, 10)
  1053. table.insert(Effects, {
  1054. prt,
  1055. "Block4",
  1056. delay,
  1057. x3,
  1058. y3,
  1059. z3,
  1060. msh,
  1061. Part
  1062. })
  1063. end
  1064. };
  1065.  
  1066. Ring = {
  1067. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1068. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1069. prt.Anchored = true
  1070. prt.CFrame = cframe
  1071. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1072. game:GetService("Debris"):AddItem(prt, 10)
  1073. table.insert(Effects, {
  1074. prt,
  1075. "Cylinder",
  1076. delay,
  1077. x3,
  1078. y3,
  1079. z3,
  1080. msh
  1081. })
  1082. end
  1083. };
  1084.  
  1085. Cylinder = {
  1086. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1087. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1088. prt.Anchored = true
  1089. prt.CFrame = cframe
  1090. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1091. game:GetService("Debris"):AddItem(prt, 10)
  1092. table.insert(Effects, {
  1093. prt,
  1094. "Cylinder",
  1095. delay,
  1096. x3,
  1097. y3,
  1098. z3,
  1099. msh
  1100. })
  1101. end
  1102. };
  1103.  
  1104. Head = {
  1105. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1106. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1107. prt.Anchored = true
  1108. prt.CFrame = cframe
  1109. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1110. game:GetService("Debris"):AddItem(prt, 10)
  1111. table.insert(Effects, {
  1112. prt,
  1113. "Cylinder",
  1114. delay,
  1115. x3,
  1116. y3,
  1117. z3,
  1118. msh
  1119. })
  1120. end
  1121. };
  1122.  
  1123. Wave = {
  1124. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1125. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1126. prt.Anchored = true
  1127. prt.CFrame = cframe
  1128. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1129. game:GetService("Debris"):AddItem(prt, 10)
  1130. table.insert(Effects, {
  1131. prt,
  1132. "Cylinder",
  1133. delay,
  1134. x3,
  1135. y3,
  1136. z3,
  1137. msh
  1138. })
  1139. end
  1140. };
  1141.  
  1142. Break = {
  1143. Create = function(brickcolor, cframe, x1, y1, z1)
  1144. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1145. prt.Anchored = true
  1146. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1147. game:GetService("Debris"):AddItem(prt, 10)
  1148. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1149. local num = math.random(10, 50) / 1000
  1150. table.insert(Effects, {
  1151. prt,
  1152. "Shatter",
  1153. num,
  1154. prt.CFrame,
  1155. math.random() - math.random(),
  1156. 0,
  1157. math.random(50, 100) / 100
  1158. })
  1159. end
  1160. };
  1161.  
  1162. Elec = {
  1163. Create = function(brickcolor, cff, x, y, z)
  1164. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  1165. prt.Anchored = true
  1166. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  1167. prt.CFrame = CFrame.new(prt.Position)
  1168. game:GetService("Debris"):AddItem(prt, 10)
  1169. xval = math.random() / 9
  1170. yval = math.random() / 9
  1171. zval = math.random() / 9
  1172. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1173. eul1 = math.random(-50, 50)
  1174. eul2 = math.random(-50, 50)
  1175. eul3 = math.random(-50, 50)
  1176. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  1177. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  1178. table.insert(Effects, {
  1179. prt,
  1180. "Elec",
  1181. .05,
  1182. x,
  1183. y,
  1184. z,
  1185. xval,
  1186. yval,
  1187. zval,
  1188. msh,
  1189. euld,
  1190. euld2
  1191. })
  1192. end
  1193. };
  1194.  
  1195. Elec2 = {
  1196. Create = function(brickcolor, cff, x, y, z)
  1197. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  1198. prt.Anchored = true
  1199. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  1200. prt.CFrame = CFrame.new(prt.Position)
  1201. game:GetService("Debris"):AddItem(prt, 10)
  1202. xval = math.random() / 7
  1203. yval = math.random() / 7
  1204. zval = math.random() / 7
  1205. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1206. eul1 = math.random(-50, 50)
  1207. eul2 = math.random(-50, 50)
  1208. eul3 = math.random(-50, 50)
  1209. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  1210. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  1211. table.insert(Effects, {
  1212. prt,
  1213. "Elec",
  1214. .1,
  1215. x,
  1216. y,
  1217. z,
  1218. xval,
  1219. yval,
  1220. zval,
  1221. msh,
  1222. euld,
  1223. euld2
  1224. })
  1225. end
  1226. };
  1227.  
  1228. Clone = {
  1229. Create = function()
  1230. for _, v in pairs(Torso.Parent:children()) do
  1231. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  1232. local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
  1233. c.Anchored = true
  1234. c.CFrame = v.CFrame
  1235. game:GetService("Debris"):AddItem(c, 5)
  1236. local cmsh = nil
  1237. if v.Name == "Head" then
  1238. cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
  1239. else
  1240. cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1241. end
  1242. table.insert(Effects, {
  1243. c,
  1244. "Cylinder",
  1245. 0.05,
  1246. 0.1,
  1247. 0.1,
  1248. 0.1,
  1249. cmsh
  1250. })
  1251. end
  1252. end
  1253. end
  1254. };
  1255.  
  1256. EffectTemplate = {
  1257.  
  1258. };
  1259. }
  1260.  
  1261.  
  1262.  
  1263.  
  1264.  
  1265.  
  1266.  
  1267. Mouse.Button1Down:connect(function()
  1268. if Mouse ~= nil then
  1269. if Mouse.Target ~= nil then
  1270. part = Mouse.Target
  1271. bp = Instance.new("BodyPosition",part)
  1272. bp.MaxForce = Vector3.new(5000,5000,5000)
  1273. bp.Position = part.Position
  1274. dwn = true
  1275. end
  1276. while dwn == true do
  1277. wait()
  1278. bp.Position = Mouse.hit.p
  1279. if part then
  1280. if part.Parent:FindFirstChildOfClass("Humanoid") then
  1281. part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true
  1282. end
  1283. end
  1284. end
  1285. end
  1286. end)
  1287. Mouse.Button1Up:connect(function()
  1288. dwn = false
  1289. if part then if part.Parent:FindFirstChildOfClass("Humanoid") then part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = false end part = nil end
  1290. if bp then bp:Destroy() end
  1291. end)
  1292.  
  1293.  
  1294. Mouse.KeyDown:connect(function(k)
  1295. k = k:lower()
  1296. if k == 'm' then
  1297. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 5, 0)), quotes[math.random(#quotes)], 5, BrickColor.new(maincol2).Color)
  1298. playlist:Destroy()
  1299. playlist=Instance.new("Sound", Torso)
  1300. playlist.SoundId = "rbxassetid://" ..songs[math.random(#songs)]
  1301. playlist.Volume = 5
  1302. playlist.Looped = false
  1303. playlist.Name = "playlist"
  1304. playlist:Play()
  1305. elseif k == 'n' and circleinthesky == false then
  1306. circleinthesky = true
  1307. elseif k == 'n' and circleinthesky == true then
  1308. circleinthesky = false
  1309. end
  1310. end)
  1311.  
  1312.  
  1313.  
  1314. while true do
  1315. swait()
  1316. for i, v in pairs(Character:GetChildren()) do
  1317. if v:IsA("Part") then
  1318. v.Material = "SmoothPlastic"
  1319. elseif v:IsA("Accessory") then
  1320. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1321. end
  1322. end
  1323. for i, v in pairs(Character:GetChildren()) do
  1324. if v:IsA'Model' then
  1325. for _, c in pairs(v:GetChildren()) do
  1326. if c:IsA'Part' then
  1327. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1328. end
  1329. end
  1330. end
  1331. end
  1332. if playlist.IsPlaying == false then
  1333. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 5, 0)), quotes[math.random(#quotes)], 5, BrickColor.new(maincol2).Color)
  1334. playlist:Destroy()
  1335. playlist=Instance.new("Sound", Torso)
  1336. playlist.SoundId = "rbxassetid://" ..songs[math.random(#songs)]
  1337. playlist.Volume = 5
  1338. playlist.Looped = false
  1339. playlist.Name = "playlist"
  1340. playlist:Play()
  1341. end
  1342. TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1343. Velocity = RootPart.Velocity.y
  1344. Sine = Sine + Change
  1345. local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1346. if RootPart.Velocity.y > 1 and hit == nil then
  1347. Anim = "Jump"
  1348. if Attack == false then
  1349. Change = 1
  1350. PlayAnimationFromTable({
  1351. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0),
  1352. CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0),
  1353. CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1354. CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1355. CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0),
  1356. CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0),
  1357. }, .3, false)
  1358. MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8)
  1359. end
  1360. elseif RootPart.Velocity.y < -1 and hit == nil then
  1361. Anim = "Fall"
  1362. if Attack == false then
  1363. Change = 1
  1364. PlayAnimationFromTable({
  1365. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0),
  1366. CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0),
  1367. CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1368. CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1369. CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0),
  1370. CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0),
  1371. }, .3, false)
  1372. MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8)
  1373. end
  1374. elseif TorsoVelocity < 1 and hit ~= nil then
  1375. Anim = "Idle"
  1376. if Attack == false then
  1377. Change = 1
  1378. PlayAnimationFromTable({
  1379. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0),
  1380. CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .1 * math.cos(Sine/35), 0, 0),
  1381. CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1382. CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1383. CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0),
  1384. CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0),
  1385. }, .3, false)
  1386. MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8)
  1387. end
  1388. elseif TorsoVelocity > 2 and hit ~= nil then
  1389. Anim = "Walk"
  1390. if Attack == false then
  1391. PlayAnimationFromTable({
  1392. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0),
  1393. CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0),
  1394. CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1395. CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1396. CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0),
  1397. CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0),
  1398. }, .3, false)
  1399. MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8)
  1400. end
  1401. end
  1402. if #Effects > 0 then
  1403. for e = 1, #Effects do
  1404. if Effects[e] ~= nil then
  1405. local Thing = Effects[e]
  1406. if Thing ~= nil then
  1407. local Part = Thing[1]
  1408. local Mode = Thing[2]
  1409. local Delay = Thing[3]
  1410. local IncX = Thing[4]
  1411. local IncY = Thing[5]
  1412. if Thing[1].Transparency <= 1 then
  1413. if Thing[2] == "Block1" then
  1414. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1415. Mesh = Thing[7]
  1416. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1417. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1418. elseif Thing[2] == "Ice" then
  1419. if Thing[6] <= Thing[5] then
  1420. Thing[6] = Thing[6] + .05
  1421. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
  1422. else
  1423. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1424. end
  1425. elseif Thing[2] == "Shatter" then
  1426. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1427. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1428. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1429. Thing[6] = Thing[6] + Thing[5]
  1430. elseif Thing[2] == "Block2" then
  1431. Thing[1].CFrame = Thing[1].CFrame
  1432. Mesh = Thing[7]
  1433. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1434. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1435. elseif Thing[2] == "Block3" then
  1436. Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1437. Mesh = Thing[7]
  1438. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1439. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1440. elseif Thing[2] == "Block4" then
  1441. Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  1442. Mesh = Thing[7]
  1443. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1444. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1445. elseif Thing[2] == "Block2Fire" then
  1446. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1447. Mesh = Thing[7]
  1448. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1449. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1450. if Thing[1].Transparency >= .3 then
  1451. Thing[1].BrickColor = BrickColor.new("Bright red")
  1452. else
  1453. Thing[1].BrickColor = BrickColor.new("Bright yellow")
  1454. end
  1455. elseif Thing[2] == "Cylinder" then
  1456. Mesh = Thing[7]
  1457. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1458. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1459. elseif Thing[2] == "Blood" then
  1460. Mesh = Thing[7]
  1461. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
  1462. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1463. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1464. elseif Thing[2] == "Elec" then
  1465. Mesh = Thing[10]
  1466. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1467. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1468. Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
  1469. Thing[1].Rotation = Vector3.new(0, 0, 0)
  1470. elseif Thing[2] == "Disappear" then
  1471. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1472. end
  1473. else
  1474. Part.Parent = nil
  1475. table.remove(Effects, e)
  1476. end
  1477. end
  1478. end
  1479. end
  1480. end
  1481. local alg = math.floor(playlist.PlaybackLoudness)/500
  1482. local alg2 = math.floor(playlist.PlaybackLoudness)/80
  1483.  
  1484. if circleinthesky == false then
  1485. FloatField2.BrickColor = BrickColor.new(maincol2)
  1486. spinny.Position = Torso.Position
  1487. spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0)
  1488. efekt=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(.05,alg2,.3))
  1489. efekt.Anchored=true
  1490. efekt.CanCollide=false
  1491. game:GetService("Debris"):AddItem(efekt, .5)
  1492. --ShowDamage((efekt.CFrame * CFrame.new(0, 0, (Torso.Size.Z / 102)).p + Vector3.new(0, 0, 0)), ".", 1, BrickColor.new(maincol2).Color)
  1493. efekt.CFrame=spinny.CFrame*CFrame.new(aoeconstant,0,0)
  1494.  
  1495. elseif circleinthesky == true then
  1496.  
  1497. FloatField2.BrickColor = BrickColor.new(maincol2)
  1498. spinny.Position = Torso.Position
  1499. spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0)
  1500. efekt=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(1+alg2,.05,.3))
  1501. efekt.Anchored=true
  1502. efekt.CanCollide=false
  1503. efekt2=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(alg2,.05,.3))
  1504. efekt2.Anchored=true
  1505. efekt2.CanCollide=false
  1506. game:GetService("Debris"):AddItem(efekt, 2)
  1507. game:GetService("Debris"):AddItem(efekt2, 2)
  1508. --ShowDamage((efekt.CFrame * CFrame.new(0, 0, (Torso.Size.Z / 102)).p + Vector3.new(0, 0, 0)), ".", 1, BrickColor.new(maincol2).Color)
  1509. efekt.CFrame=spinny.CFrame*CFrame.new(aoeconstant,20,0)
  1510. efekt2.CFrame=spinny.CFrame*CFrame.new(aoeconstant-4,10,0)
  1511. end
  1512. humanoid.Health = math.huge
  1513. soundbork(workspace)
  1514. end
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