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1
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,game,owner = owner,game
4
local RealPlayer = Player
5
do
6
	print("FE Compatibility code V2 by Mokiros")
7
	local RealPlayer = RealPlayer
8
	script.Parent = RealPlayer.Character
9
10
	--Fake event to make stuff like Mouse.KeyDown work
11
	local Disconnect_Function = function(this)
12
		this[1].Functions[this[2]] = nil
13
	end
14
	local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
15
	local FakeEvent_Metatable = {__index={
16
		Connect = function(this,f)
17
			local i = tostring(math.random(0,10000))
18
			while this.Functions[i] do
19
				i = tostring(math.random(0,10000))
20
			end
21
			this.Functions[i] = f
22
			return setmetatable({this,i},Disconnect_Metatable)
23
		end
24
	}}
25
	FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
26
	local function fakeEvent()
27
		return setmetatable({Functions={}},FakeEvent_Metatable)
28
	end
29
30
	--Creating fake input objects with fake variables
31
    local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
32
    FakeMouse.keyUp = FakeMouse.KeyUp
33
    FakeMouse.keyDown = FakeMouse.KeyDown
34
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
35
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
36
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
37
	end}
38
	--Merged 2 functions into one by checking amount of arguments
39
	CAS.UnbindAction = CAS.BindAction
40
41
	--This function will trigger the events that have been :Connect()'ed
42
	local function TriggerEvent(self,ev,...)
43
		for _,f in pairs(self[ev].Functions) do
44
			f(...)
45
		end
46
	end
47
	FakeMouse.TriggerEvent = TriggerEvent
48
	UIS.TriggerEvent = TriggerEvent
49
50
	--Client communication
51
	local Event = Instance.new("RemoteEvent")
52
	Event.Name = "UserInput_Event"
53
	Event.OnServerEvent:Connect(function(plr,io)
54
	    if plr~=RealPlayer then return end
55
		FakeMouse.Target = io.Target
56
		FakeMouse.Hit = io.Hit
57
		if not io.isMouse then
58
			local b = io.UserInputState == Enum.UserInputState.Begin
59
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
60
				return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
61
			end
62
			if io.UserInputType == Enum.UserInputType.MouseButton2 then
63
				return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
64
			end
65
			for _,t in pairs(CAS.Actions) do
66
				for _,k in pairs(t.Keys) do
67
					if k==io.KeyCode then
68
						t.Function(t.Name,io.UserInputState,io)
69
					end
70
				end
71
			end
72
			FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
73
			UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
74
	    end
75
	end)
76
	Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
77
	local Mouse = owner:GetMouse()
78
	local UIS = game:GetService("UserInputService")
79
	local input = function(io,RobloxHandled)
80
		if RobloxHandled then return end
81
		--Since InputObject is a client-side instance, we create and pass table instead
82
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
83
	end
84
	UIS.InputBegan:Connect(input)
85
	UIS.InputEnded:Connect(input)
86
	local h,t
87
	--Give the server mouse data every second frame, but only if the values changed
88
	--If player is not moving their mouse, client won't fire events
89
	local HB = game:GetService("RunService").Heartbeat
90
	while true do
91
		if h~=Mouse.Hit or t~=Mouse.Target then
92
			h,t=Mouse.Hit,Mouse.Target
93
			Event:FireServer({isMouse=true,Target=t,Hit=h})
94
		end
95
		--Wait 2 frames
96
		for i=1,2 do
97
			HB:Wait()
98
		end
99
	end]==],script)
100
101
	----Sandboxed game object that allows the usage of client-side methods and services
102
	--Real game object
103
	local RealGame = game
104
105
	--Metatable for fake service
106
	local FakeService_Metatable = {
107
		__index = function(self,k)
108
			local s = rawget(self,"_RealService")
109
			if s then
110
				return typeof(s[k])=="function"
111
				and function(_,...)return s[k](s,...)end or s[k]
112
			end
113
		end,
114
		__newindex = function(self,k,v)
115
			local s = rawget(self,"_RealService")
116
			if s then s[k]=v end
117
		end
118
	}
119
	local function FakeService(t,RealService)
120
		t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
121
		return setmetatable(t,FakeService_Metatable)
122
	end
123
124
	--Fake game object
125
	local FakeGame = {
126
		GetService = function(self,s)
127
			return rawget(self,s) or RealGame:GetService(s)
128
		end,
129
		Players = FakeService({
130
			LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
131
		},"Players"),
132
		UserInputService = FakeService(UIS,"UserInputService"),
133
		ContextActionService = FakeService(CAS,"ContextActionService"),
134
		RunService = FakeService({
135
			_btrs = {},
136
			RenderStepped = RealGame:GetService("RunService").Heartbeat,
137
			BindToRenderStep = function(self,name,_,fun)
138
				self._btrs[name] = self.Heartbeat:Connect(fun)
139
			end,
140
			UnbindFromRenderStep = function(self,name)
141
				self._btrs[name]:Disconnect()
142
			end,
143
		},"RunService")
144
	}
145
	rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
146
	FakeGame.service = FakeGame.GetService
147
	FakeService(FakeGame,game)
148
	--Changing owner to fake player object to support owner:GetMouse()
149
	game,owner = FakeGame,FakeGame.Players.LocalPlayer
150
end
151
152
local oldtick = tick()
153
warn("Omae Wa Mou Shinderu")
154
local plr = game:GetService("Players").LocalPlayer
155
local char, mouse = plr.Character, plr:GetMouse()
156
local hitTab = {}
157
local fadeTab = {}
158
local spd = 0.2 * char:FindFirstChild("Humanoid").WalkSpeed / 16
159
local sound1 = Instance.new("Sound", char.HumanoidRootPart)
160
local sound2 = Instance.new("Sound", char.HumanoidRootPart)
161
local sound3 = Instance.new("Sound")
162
sound1.SoundId = "rbxassetid://130767866"
163
sound1.Volume = 10
164
sound2.SoundId = "rbxassetid://142684400"
165
sound2.Volume = 10
166
sound3.SoundId = "rbxassetid://985132972"
167
sound3.Volume = 10
168
local particle = Instance.new("ParticleEmitter")
169
particle.LightEmission = 0.2
170
particle.Texture = "rbxassetid://50263573"
171
particle.Size = NumberSequence.new({
172
  NumberSequenceKeypoint.new(0, 0),
173
  NumberSequenceKeypoint.new(0.5, 1),
174
  NumberSequenceKeypoint.new(1, 0)
175
})
176
particle.Acceleration = Vector3.new(0, 0, 0)
177
particle.Lifetime = NumberRange.new(0.15, 0.3)
178
particle.Rate = 50
179
particle.Rotation = NumberRange.new(0, 360)
180
particle.RotSpeed = NumberRange.new(0, 0)
181
particle.Speed = NumberRange.new(0, 0)
182
local dfj = {}
183
char:WaitForChild("Animate"):Destroy()
184
char:WaitForChild("Humanoid"):WaitForChild("Animator"):Destroy()
185
for i, v in pairs(char:FindFirstChild("Torso"):GetChildren()) do
186
  if v:IsA("Motor6D") and v.Name ~= "Neck" then
187
    table.insert(dfj, v:Clone())
188
    v:Destroy()
189
  end
190
end
191
local state = "idle"
192
local rootpart = char:FindFirstChild("HumanoidRootPart")
193
local rootjoint = rootpart:FindFirstChild("RootJoint")
194
rootjoint.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180))
195
local rarm = Instance.new("Weld", char:FindFirstChild("Right Arm") or nil)
196
rarm.Part0 = char:FindFirstChild("Torso") or nil
197
rarm.Part1 = char:FindFirstChild("Right Arm") or nil
198
rarm.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
199
rarm.C1 = CFrame.new(-0.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
200
local larm = Instance.new("Weld", char:FindFirstChild("Left Arm") or nil)
201
larm.Part0 = char:FindFirstChild("Torso") or nil
202
larm.Part1 = char:FindFirstChild("Left Arm") or nil
203
larm.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
204
larm.C1 = CFrame.new(0.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
205
local rleg = Instance.new("Weld", char:FindFirstChild("Right Leg") or nil)
206
rleg.Part0 = char:FindFirstChild("Torso") or nil
207
rleg.Part1 = char:FindFirstChild("Right Leg") or nil
208
rleg.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
209
rleg.C1 = CFrame.new(0.5, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
210
local lleg = Instance.new("Weld", char:FindFirstChild("Left Leg") or nil)
211
lleg.Part0 = char:FindFirstChild("Torso") or nil
212
lleg.Part1 = char:FindFirstChild("Left Leg") or nil
213
lleg.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
214
lleg.C1 = CFrame.new(-0.5, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
215
local neck = char:FindFirstChild("Torso"):FindFirstChild("Neck") or nil
216
neck.Part0 = char:FindFirstChild("Torso") or nil
217
neck.Part1 = char:FindFirstChild("Head") or nil
218
neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
219
neck.C1 = CFrame.new(0, -0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
220
function hitSphere()
221
  local function recSearch(par)
222
    local tab = {}
223
    local function rec(parent)
224
      if parent:IsA("Humanoid") and parent ~= char:FindFirstChildOfClass("Humanoid") then
225
        table.insert(tab, parent)
226
      end
227
      for i, v in pairs(parent:GetChildren()) do
228
        rec(v)
229
      end
230
    end
231
    rec(par)
232
    return tab
233
  end
234
  local humsFound = {}
235
  for i, v in pairs(recSearch(workspace)) do
236
    table.insert(humsFound, v)
237
  end
238
  return humsFound
239
end
240
mouse.Button1Down:connect(function()
241
  if state ~= "busy" then
242
    state = "busy"
243
    do
244
      local foundHums = {}
245
      local prtcls = {}
246
      local sounds = {}
247
      local parts = {}
248
      sound1:Play()
249
      local hit = false
250
      local toggle = false
251
      local frmcon
252
      local frame = 0
253
      frmcon = game:service("RunService").RenderStepped:connect(function()
254
        frame = frame + 1
255
        if frame / 4 == math.floor(frame / 4) then
256
          if toggle == false then
257
            toggle = true
258
          else
259
            toggle = false
260
          end
261
        end
262
        if toggle == true then
263
          rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
264
          lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
265
          rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), spd * 1.5)
266
          larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), spd * 1.5)
267
          rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(225)), spd * 1.5)
268
          neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(0)), spd * 1.5)
269
        else
270
          rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
271
          lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
272
          rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), spd * 1.5)
273
          larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-45)), spd * 1.5)
274
          rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(135)), spd * 1.5)
275
          neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(0)), spd * 1.5)
276
        end
277
        if frame % 5 == 0 then
278
          for i, v in pairs(hitSphere()) do
279
            for o, b in pairs(v.Parent:GetChildren()) do
280
              if b:IsA("BasePart") and 4 >= (b.Position - rootjoint.Parent.CFrame * CFrame.new(0, 0, -2.25).p).Magnitude then
281
                hit = true
282
                if foundHums[v] then
283
                  foundHums[v] = foundHums[v] + 1
284
                else
285
                  foundHums[v] = 1
286
                  local ns = sound3:Clone()
287
                  ns.Parent = b
288
                  table.insert(sounds, ns)
289
                end
290
                if not prtcls[b] then
291
                  partClone = particle:Clone()
292
                  partClone.Enabled = false
293
                  partClone.Parent = b
294
                  prtcls[b] = partClone
295
                end
296
                local p = Instance.new("Part")
297
                p.Size = Vector3.new(0.2, 0.2, 0.2)
298
                p.Color = Color3.new(1, 1, 1)
299
                p.TopSurface = "Smooth"
300
                p.BottomSurface = "Smooth"
301
                p.Anchored = true
302
                p.CanCollide = false
303
                p.Shape = "Ball"
304
                p.CFrame = CFrame.new(b.CFrame.p + Vector3.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10))
305
                p.Parent = workspace
306
                table.insert(fadeTab, p)
307
                parts[b] = b
308
              end
309
            end
310
          end
311
        end
312
      end)
313
      local bucon
314
      bucon = mouse.Button1Up:connect(function()
315
        frmcon:disconnect()
316
        sound1:Stop()
317
        state = "idle"
318
        if hit == true then
319
          sound2:Play()
320
          wait(2.7)
321
          for i, v in pairs(sounds) do
322
            spawn(function()
323
              wait(math.random(0, 100) / 600)
324
              v.TimePosition = 2.5
325
              v:Play()
326
            end)
327
          end
328
          wait(1.2)
329
          for i, v in pairs(prtcls) do
330
            v.Enabled = true
331
          end
332
          wait(1.3)
333
          spawn(function()
334
            local rcon
335
            local frame = 0
336
            rcon = game:service("RunService").RenderStepped:connect(function()
337
              frame = frame + 1
338
              for i, v in pairs(sounds) do
339
                v.Volume = 10 - frame / 5
340
                if v.Volume <= 0 then
341
                  v.Volume = 0
342
                  v:Destroy()
343
                end
344
              end
345
              if frame >= 200 then
346
                for i, v in pairs(sounds) do
347
                  v:Destroy()
348
                end
349
              end
350
            end)
351
          end)
352
          for i, v in pairs(parts) do
353
            v.RotVelocity = Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100))
354
            v.Velocity = v.Velocity + Vector3.new(0, 20, 0)
355
            local bvel = Instance.new("BodyVelocity", v)
356
            bvel.MaxForce = Vector3.new(1000000, 1000000, 1000000)
357
            bvel.Velocity = Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
358
            game:service("Debris"):AddItem(bvel, 0.5)
359
          end
360
          for i, v in pairs(foundHums) do
361
            if i.MaxHealth >= math.huge then
362
              i.MaxHealth = 100
363
            end
364
            i.Health = 0
365
          end
366
          wait(0.7)
367
          for i, v in pairs(prtcls) do
368
            v.Enabled = false
369
          end
370
        end
371
        bucon:disconnect()
372
      end)
373
    end
374
  end
375
end)
376
game:GetService("RunService").Heartbeat:connect(function()
377
  for i, v in pairs(fadeTab) do
378
    v.Transparency = v.Transparency + 0.1
379
    local savecf = v.CFrame
380
    v.Size = v.Size + Vector3.new(0.3, 0.3, 0.3)
381
    v.CFrame = savecf
382
  end
383
  local isub = 0
384
  for i = 1, #fadeTab do
385
    if fadeTab[i - isub].Transparency >= 1 then
386
      fadeTab[i - isub]:Destroy()
387
      table.remove(fadeTab, i - isub)
388
      isub = isub + 1
389
    end
390
  end
391
  char:FindFirstChild("Humanoid").WalkSpeed = 26
392
  spd = 0.2 * char:FindFirstChild("Humanoid").WalkSpeed / 16
393
  if state ~= "busy" then
394
    local ray = Ray.new(rootpart.Position, Vector3.new(0, -4, 0))
395
    local part, pos, normal = workspace:FindPartOnRayWithIgnoreList(ray, char:GetChildren(), false, true)
396
    if rootpart.Velocity.Magnitude > 0.5 and part ~= nil then
397
      state = "running"
398
    elseif rootpart.Velocity.Magnitude <= 0.5 and part ~= nil then
399
      state = "idle"
400
    elseif 0 < rootpart.Velocity.Y and part == nil then
401
      state = "jumping"
402
    elseif 0 >= rootpart.Velocity.Y and part == nil then
403
      state = "falling"
404
    end
405
    if state == "idle" then
406
      rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
407
      lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
408
      rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5 + math.cos(tick() + 0.5) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad((math.cos(tick()) + 1) / 16) * 20), spd)
409
      larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5 + math.cos(tick() + 0.5) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-(math.cos(tick()) + 1) / 16) * 20), spd)
410
      rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180)), spd)
411
      neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
412
    elseif state == "running" then
413
      rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - -math.sin(tick() * 8 + 90) / 8, math.sin(tick() * 8 + 90) / 10) * CFrame.Angles(math.rad(math.sin(tick() * 8) * 60), math.rad(0), math.rad(0)), spd)
414
      lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.sin(tick() * 8 + 90) / 8, -math.sin(tick() * 8 + 90) / 10) * CFrame.Angles(-math.rad(math.sin(tick() * 8) * 60), math.rad(0), math.rad(0)), spd)
415
      rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(math.sin(tick() * 8) * 80), math.rad(0), math.rad(0)), spd)
416
      larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(-math.rad(math.sin(tick() * 8) * 80), math.rad(0), math.rad(0)), spd)
417
      rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-110), math.rad(0), math.rad(180)), spd)
418
      neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), spd)
419
    elseif state == "jumping" then
420
      rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
421
      lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
422
      rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
423
      larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
424
      rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180)), spd)
425
      neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
426
    elseif state == "falling" then
427
      rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
428
      lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
429
      rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
430
      larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
431
      rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180)), spd)
432
      neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
433
    end
434
  end
435
end)
436
warn("Loaded! Time elapsed: " .. tick() - oldtick)