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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do | |
6 | print("FE Compatibility code V2 by Mokiros") | |
7 | local RealPlayer = RealPlayer | |
8 | script.Parent = RealPlayer.Character | |
9 | ||
10 | --Fake event to make stuff like Mouse.KeyDown work | |
11 | local Disconnect_Function = function(this) | |
12 | this[1].Functions[this[2]] = nil | |
13 | end | |
14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}} | |
15 | local FakeEvent_Metatable = {__index={ | |
16 | Connect = function(this,f) | |
17 | local i = tostring(math.random(0,10000)) | |
18 | while this.Functions[i] do | |
19 | i = tostring(math.random(0,10000)) | |
20 | end | |
21 | this.Functions[i] = f | |
22 | return setmetatable({this,i},Disconnect_Metatable) | |
23 | end | |
24 | }} | |
25 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
26 | local function fakeEvent() | |
27 | return setmetatable({Functions={}},FakeEvent_Metatable) | |
28 | end | |
29 | ||
30 | --Creating fake input objects with fake variables | |
31 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} | |
32 | FakeMouse.keyUp = FakeMouse.KeyUp | |
33 | FakeMouse.keyDown = FakeMouse.KeyDown | |
34 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
37 | end} | |
38 | --Merged 2 functions into one by checking amount of arguments | |
39 | CAS.UnbindAction = CAS.BindAction | |
40 | ||
41 | --This function will trigger the events that have been :Connect()'ed | |
42 | local function TriggerEvent(self,ev,...) | |
43 | for _,f in pairs(self[ev].Functions) do | |
44 | f(...) | |
45 | end | |
46 | end | |
47 | FakeMouse.TriggerEvent = TriggerEvent | |
48 | UIS.TriggerEvent = TriggerEvent | |
49 | ||
50 | --Client communication | |
51 | local Event = Instance.new("RemoteEvent") | |
52 | Event.Name = "UserInput_Event" | |
53 | Event.OnServerEvent:Connect(function(plr,io) | |
54 | if plr~=RealPlayer then return end | |
55 | FakeMouse.Target = io.Target | |
56 | FakeMouse.Hit = io.Hit | |
57 | if not io.isMouse then | |
58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
61 | end | |
62 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
64 | end | |
65 | for _,t in pairs(CAS.Actions) do | |
66 | for _,k in pairs(t.Keys) do | |
67 | if k==io.KeyCode then | |
68 | t.Function(t.Name,io.UserInputState,io) | |
69 | end | |
70 | end | |
71 | end | |
72 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
73 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
74 | end | |
75 | end) | |
76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event") | |
77 | local Mouse = owner:GetMouse() | |
78 | local UIS = game:GetService("UserInputService") | |
79 | local input = function(io,RobloxHandled) | |
80 | if RobloxHandled then return end | |
81 | --Since InputObject is a client-side instance, we create and pass table instead | |
82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
83 | end | |
84 | UIS.InputBegan:Connect(input) | |
85 | UIS.InputEnded:Connect(input) | |
86 | local h,t | |
87 | --Give the server mouse data every second frame, but only if the values changed | |
88 | --If player is not moving their mouse, client won't fire events | |
89 | local HB = game:GetService("RunService").Heartbeat | |
90 | while true do | |
91 | if h~=Mouse.Hit or t~=Mouse.Target then | |
92 | h,t=Mouse.Hit,Mouse.Target | |
93 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
94 | end | |
95 | --Wait 2 frames | |
96 | for i=1,2 do | |
97 | HB:Wait() | |
98 | end | |
99 | end]==],script) | |
100 | ||
101 | ----Sandboxed game object that allows the usage of client-side methods and services | |
102 | --Real game object | |
103 | local RealGame = game | |
104 | ||
105 | --Metatable for fake service | |
106 | local FakeService_Metatable = { | |
107 | __index = function(self,k) | |
108 | local s = rawget(self,"_RealService") | |
109 | if s then | |
110 | return typeof(s[k])=="function" | |
111 | and function(_,...)return s[k](s,...)end or s[k] | |
112 | end | |
113 | end, | |
114 | __newindex = function(self,k,v) | |
115 | local s = rawget(self,"_RealService") | |
116 | if s then s[k]=v end | |
117 | end | |
118 | } | |
119 | local function FakeService(t,RealService) | |
120 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
121 | return setmetatable(t,FakeService_Metatable) | |
122 | end | |
123 | ||
124 | --Fake game object | |
125 | local FakeGame = { | |
126 | GetService = function(self,s) | |
127 | return rawget(self,s) or RealGame:GetService(s) | |
128 | end, | |
129 | Players = FakeService({ | |
130 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player) | |
131 | },"Players"), | |
132 | UserInputService = FakeService(UIS,"UserInputService"), | |
133 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
134 | RunService = FakeService({ | |
135 | _btrs = {}, | |
136 | RenderStepped = RealGame:GetService("RunService").Heartbeat, | |
137 | BindToRenderStep = function(self,name,_,fun) | |
138 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
139 | end, | |
140 | UnbindFromRenderStep = function(self,name) | |
141 | self._btrs[name]:Disconnect() | |
142 | end, | |
143 | },"RunService") | |
144 | } | |
145 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
146 | FakeGame.service = FakeGame.GetService | |
147 | FakeService(FakeGame,game) | |
148 | --Changing owner to fake player object to support owner:GetMouse() | |
149 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
150 | end | |
151 | ||
152 | local oldtick = tick() | |
153 | warn("Omae Wa Mou Shinderu") | |
154 | local plr = game:GetService("Players").LocalPlayer | |
155 | local char, mouse = plr.Character, plr:GetMouse() | |
156 | local hitTab = {} | |
157 | local fadeTab = {} | |
158 | local spd = 0.2 * char:FindFirstChild("Humanoid").WalkSpeed / 16 | |
159 | local sound1 = Instance.new("Sound", char.HumanoidRootPart) | |
160 | local sound2 = Instance.new("Sound", char.HumanoidRootPart) | |
161 | local sound3 = Instance.new("Sound") | |
162 | sound1.SoundId = "rbxassetid://130767866" | |
163 | sound1.Volume = 10 | |
164 | sound2.SoundId = "rbxassetid://142684400" | |
165 | sound2.Volume = 10 | |
166 | sound3.SoundId = "rbxassetid://985132972" | |
167 | sound3.Volume = 10 | |
168 | local particle = Instance.new("ParticleEmitter") | |
169 | particle.LightEmission = 0.2 | |
170 | particle.Texture = "rbxassetid://50263573" | |
171 | particle.Size = NumberSequence.new({ | |
172 | NumberSequenceKeypoint.new(0, 0), | |
173 | NumberSequenceKeypoint.new(0.5, 1), | |
174 | NumberSequenceKeypoint.new(1, 0) | |
175 | }) | |
176 | particle.Acceleration = Vector3.new(0, 0, 0) | |
177 | particle.Lifetime = NumberRange.new(0.15, 0.3) | |
178 | particle.Rate = 50 | |
179 | particle.Rotation = NumberRange.new(0, 360) | |
180 | particle.RotSpeed = NumberRange.new(0, 0) | |
181 | particle.Speed = NumberRange.new(0, 0) | |
182 | local dfj = {} | |
183 | char:WaitForChild("Animate"):Destroy() | |
184 | char:WaitForChild("Humanoid"):WaitForChild("Animator"):Destroy() | |
185 | for i, v in pairs(char:FindFirstChild("Torso"):GetChildren()) do | |
186 | if v:IsA("Motor6D") and v.Name ~= "Neck" then | |
187 | table.insert(dfj, v:Clone()) | |
188 | v:Destroy() | |
189 | end | |
190 | end | |
191 | local state = "idle" | |
192 | local rootpart = char:FindFirstChild("HumanoidRootPart") | |
193 | local rootjoint = rootpart:FindFirstChild("RootJoint") | |
194 | rootjoint.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180)) | |
195 | local rarm = Instance.new("Weld", char:FindFirstChild("Right Arm") or nil) | |
196 | rarm.Part0 = char:FindFirstChild("Torso") or nil | |
197 | rarm.Part1 = char:FindFirstChild("Right Arm") or nil | |
198 | rarm.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
199 | rarm.C1 = CFrame.new(-0.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
200 | local larm = Instance.new("Weld", char:FindFirstChild("Left Arm") or nil) | |
201 | larm.Part0 = char:FindFirstChild("Torso") or nil | |
202 | larm.Part1 = char:FindFirstChild("Left Arm") or nil | |
203 | larm.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
204 | larm.C1 = CFrame.new(0.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
205 | local rleg = Instance.new("Weld", char:FindFirstChild("Right Leg") or nil) | |
206 | rleg.Part0 = char:FindFirstChild("Torso") or nil | |
207 | rleg.Part1 = char:FindFirstChild("Right Leg") or nil | |
208 | rleg.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
209 | rleg.C1 = CFrame.new(0.5, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
210 | local lleg = Instance.new("Weld", char:FindFirstChild("Left Leg") or nil) | |
211 | lleg.Part0 = char:FindFirstChild("Torso") or nil | |
212 | lleg.Part1 = char:FindFirstChild("Left Leg") or nil | |
213 | lleg.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
214 | lleg.C1 = CFrame.new(-0.5, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
215 | local neck = char:FindFirstChild("Torso"):FindFirstChild("Neck") or nil | |
216 | neck.Part0 = char:FindFirstChild("Torso") or nil | |
217 | neck.Part1 = char:FindFirstChild("Head") or nil | |
218 | neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
219 | neck.C1 = CFrame.new(0, -0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
220 | function hitSphere() | |
221 | local function recSearch(par) | |
222 | local tab = {} | |
223 | local function rec(parent) | |
224 | if parent:IsA("Humanoid") and parent ~= char:FindFirstChildOfClass("Humanoid") then | |
225 | table.insert(tab, parent) | |
226 | end | |
227 | for i, v in pairs(parent:GetChildren()) do | |
228 | rec(v) | |
229 | end | |
230 | end | |
231 | rec(par) | |
232 | return tab | |
233 | end | |
234 | local humsFound = {} | |
235 | for i, v in pairs(recSearch(workspace)) do | |
236 | table.insert(humsFound, v) | |
237 | end | |
238 | return humsFound | |
239 | end | |
240 | mouse.Button1Down:connect(function() | |
241 | if state ~= "busy" then | |
242 | state = "busy" | |
243 | do | |
244 | local foundHums = {} | |
245 | local prtcls = {} | |
246 | local sounds = {} | |
247 | local parts = {} | |
248 | sound1:Play() | |
249 | local hit = false | |
250 | local toggle = false | |
251 | local frmcon | |
252 | local frame = 0 | |
253 | frmcon = game:service("RunService").RenderStepped:connect(function() | |
254 | frame = frame + 1 | |
255 | if frame / 4 == math.floor(frame / 4) then | |
256 | if toggle == false then | |
257 | toggle = true | |
258 | else | |
259 | toggle = false | |
260 | end | |
261 | end | |
262 | if toggle == true then | |
263 | rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd) | |
264 | lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd) | |
265 | rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), spd * 1.5) | |
266 | larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), spd * 1.5) | |
267 | rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(225)), spd * 1.5) | |
268 | neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(0)), spd * 1.5) | |
269 | else | |
270 | rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd) | |
271 | lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd) | |
272 | rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), spd * 1.5) | |
273 | larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-45)), spd * 1.5) | |
274 | rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(135)), spd * 1.5) | |
275 | neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(0)), spd * 1.5) | |
276 | end | |
277 | if frame % 5 == 0 then | |
278 | for i, v in pairs(hitSphere()) do | |
279 | for o, b in pairs(v.Parent:GetChildren()) do | |
280 | if b:IsA("BasePart") and 4 >= (b.Position - rootjoint.Parent.CFrame * CFrame.new(0, 0, -2.25).p).Magnitude then | |
281 | hit = true | |
282 | if foundHums[v] then | |
283 | foundHums[v] = foundHums[v] + 1 | |
284 | else | |
285 | foundHums[v] = 1 | |
286 | local ns = sound3:Clone() | |
287 | ns.Parent = b | |
288 | table.insert(sounds, ns) | |
289 | end | |
290 | if not prtcls[b] then | |
291 | partClone = particle:Clone() | |
292 | partClone.Enabled = false | |
293 | partClone.Parent = b | |
294 | prtcls[b] = partClone | |
295 | end | |
296 | local p = Instance.new("Part") | |
297 | p.Size = Vector3.new(0.2, 0.2, 0.2) | |
298 | p.Color = Color3.new(1, 1, 1) | |
299 | p.TopSurface = "Smooth" | |
300 | p.BottomSurface = "Smooth" | |
301 | p.Anchored = true | |
302 | p.CanCollide = false | |
303 | p.Shape = "Ball" | |
304 | p.CFrame = CFrame.new(b.CFrame.p + Vector3.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10)) | |
305 | p.Parent = workspace | |
306 | table.insert(fadeTab, p) | |
307 | parts[b] = b | |
308 | end | |
309 | end | |
310 | end | |
311 | end | |
312 | end) | |
313 | local bucon | |
314 | bucon = mouse.Button1Up:connect(function() | |
315 | frmcon:disconnect() | |
316 | sound1:Stop() | |
317 | state = "idle" | |
318 | if hit == true then | |
319 | sound2:Play() | |
320 | wait(2.7) | |
321 | for i, v in pairs(sounds) do | |
322 | spawn(function() | |
323 | wait(math.random(0, 100) / 600) | |
324 | v.TimePosition = 2.5 | |
325 | v:Play() | |
326 | end) | |
327 | end | |
328 | wait(1.2) | |
329 | for i, v in pairs(prtcls) do | |
330 | v.Enabled = true | |
331 | end | |
332 | wait(1.3) | |
333 | spawn(function() | |
334 | local rcon | |
335 | local frame = 0 | |
336 | rcon = game:service("RunService").RenderStepped:connect(function() | |
337 | frame = frame + 1 | |
338 | for i, v in pairs(sounds) do | |
339 | v.Volume = 10 - frame / 5 | |
340 | if v.Volume <= 0 then | |
341 | v.Volume = 0 | |
342 | v:Destroy() | |
343 | end | |
344 | end | |
345 | if frame >= 200 then | |
346 | for i, v in pairs(sounds) do | |
347 | v:Destroy() | |
348 | end | |
349 | end | |
350 | end) | |
351 | end) | |
352 | for i, v in pairs(parts) do | |
353 | v.RotVelocity = Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100)) | |
354 | v.Velocity = v.Velocity + Vector3.new(0, 20, 0) | |
355 | local bvel = Instance.new("BodyVelocity", v) | |
356 | bvel.MaxForce = Vector3.new(1000000, 1000000, 1000000) | |
357 | bvel.Velocity = Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
358 | game:service("Debris"):AddItem(bvel, 0.5) | |
359 | end | |
360 | for i, v in pairs(foundHums) do | |
361 | if i.MaxHealth >= math.huge then | |
362 | i.MaxHealth = 100 | |
363 | end | |
364 | i.Health = 0 | |
365 | end | |
366 | wait(0.7) | |
367 | for i, v in pairs(prtcls) do | |
368 | v.Enabled = false | |
369 | end | |
370 | end | |
371 | bucon:disconnect() | |
372 | end) | |
373 | end | |
374 | end | |
375 | end) | |
376 | game:GetService("RunService").Heartbeat:connect(function() | |
377 | for i, v in pairs(fadeTab) do | |
378 | v.Transparency = v.Transparency + 0.1 | |
379 | local savecf = v.CFrame | |
380 | v.Size = v.Size + Vector3.new(0.3, 0.3, 0.3) | |
381 | v.CFrame = savecf | |
382 | end | |
383 | local isub = 0 | |
384 | for i = 1, #fadeTab do | |
385 | if fadeTab[i - isub].Transparency >= 1 then | |
386 | fadeTab[i - isub]:Destroy() | |
387 | table.remove(fadeTab, i - isub) | |
388 | isub = isub + 1 | |
389 | end | |
390 | end | |
391 | char:FindFirstChild("Humanoid").WalkSpeed = 26 | |
392 | spd = 0.2 * char:FindFirstChild("Humanoid").WalkSpeed / 16 | |
393 | if state ~= "busy" then | |
394 | local ray = Ray.new(rootpart.Position, Vector3.new(0, -4, 0)) | |
395 | local part, pos, normal = workspace:FindPartOnRayWithIgnoreList(ray, char:GetChildren(), false, true) | |
396 | if rootpart.Velocity.Magnitude > 0.5 and part ~= nil then | |
397 | state = "running" | |
398 | elseif rootpart.Velocity.Magnitude <= 0.5 and part ~= nil then | |
399 | state = "idle" | |
400 | elseif 0 < rootpart.Velocity.Y and part == nil then | |
401 | state = "jumping" | |
402 | elseif 0 >= rootpart.Velocity.Y and part == nil then | |
403 | state = "falling" | |
404 | end | |
405 | if state == "idle" then | |
406 | rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd) | |
407 | lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd) | |
408 | rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5 + math.cos(tick() + 0.5) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad((math.cos(tick()) + 1) / 16) * 20), spd) | |
409 | larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5 + math.cos(tick() + 0.5) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-(math.cos(tick()) + 1) / 16) * 20), spd) | |
410 | rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180)), spd) | |
411 | neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd) | |
412 | elseif state == "running" then | |
413 | rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - -math.sin(tick() * 8 + 90) / 8, math.sin(tick() * 8 + 90) / 10) * CFrame.Angles(math.rad(math.sin(tick() * 8) * 60), math.rad(0), math.rad(0)), spd) | |
414 | lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.sin(tick() * 8 + 90) / 8, -math.sin(tick() * 8 + 90) / 10) * CFrame.Angles(-math.rad(math.sin(tick() * 8) * 60), math.rad(0), math.rad(0)), spd) | |
415 | rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(math.sin(tick() * 8) * 80), math.rad(0), math.rad(0)), spd) | |
416 | larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(-math.rad(math.sin(tick() * 8) * 80), math.rad(0), math.rad(0)), spd) | |
417 | rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-110), math.rad(0), math.rad(180)), spd) | |
418 | neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), spd) | |
419 | elseif state == "jumping" then | |
420 | rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd) | |
421 | lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd) | |
422 | rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd) | |
423 | larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd) | |
424 | rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180)), spd) | |
425 | neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd) | |
426 | elseif state == "falling" then | |
427 | rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd) | |
428 | lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd) | |
429 | rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd) | |
430 | larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd) | |
431 | rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180)), spd) | |
432 | neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd) | |
433 | end | |
434 | end | |
435 | end) | |
436 | warn("Loaded! Time elapsed: " .. tick() - oldtick) |