Advertisement
Fik_1221

KEN V.COMPLETE

May 2nd, 2019
280
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6.     print("FE Compatibility code V2 by Mokiros")
  7.     local RealPlayer = RealPlayer
  8.     script.Parent = RealPlayer.Character
  9.  
  10.     --Fake event to make stuff like Mouse.KeyDown work
  11.     local Disconnect_Function = function(this)
  12.         this[1].Functions[this[2]] = nil
  13.     end
  14.     local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15.     local FakeEvent_Metatable = {__index={
  16.         Connect = function(this,f)
  17.             local i = tostring(math.random(0,10000))
  18.             while this.Functions[i] do
  19.                 i = tostring(math.random(0,10000))
  20.             end
  21.             this.Functions[i] = f
  22.             return setmetatable({this,i},Disconnect_Metatable)
  23.         end
  24.     }}
  25.     FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26.     local function fakeEvent()
  27.         return setmetatable({Functions={}},FakeEvent_Metatable)
  28.     end
  29.  
  30.     --Creating fake input objects with fake variables
  31.     local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32.     FakeMouse.keyUp = FakeMouse.KeyUp
  33.     FakeMouse.keyDown = FakeMouse.KeyDown
  34.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37.     end}
  38.     --Merged 2 functions into one by checking amount of arguments
  39.     CAS.UnbindAction = CAS.BindAction
  40.  
  41.     --This function will trigger the events that have been :Connect()'ed
  42.     local function TriggerEvent(self,ev,...)
  43.         for _,f in pairs(self[ev].Functions) do
  44.             f(...)
  45.         end
  46.     end
  47.     FakeMouse.TriggerEvent = TriggerEvent
  48.     UIS.TriggerEvent = TriggerEvent
  49.  
  50.     --Client communication
  51.     local Event = Instance.new("RemoteEvent")
  52.     Event.Name = "UserInput_Event"
  53.     Event.OnServerEvent:Connect(function(plr,io)
  54.         if plr~=RealPlayer then return end
  55.         FakeMouse.Target = io.Target
  56.         FakeMouse.Hit = io.Hit
  57.         if not io.isMouse then
  58.             local b = io.UserInputState == Enum.UserInputState.Begin
  59.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60.                 return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61.             end
  62.             if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63.                 return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64.             end
  65.             for _,t in pairs(CAS.Actions) do
  66.                 for _,k in pairs(t.Keys) do
  67.                     if k==io.KeyCode then
  68.                         t.Function(t.Name,io.UserInputState,io)
  69.                     end
  70.                 end
  71.             end
  72.             FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73.             UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74.         end
  75.     end)
  76.     Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77.     local Mouse = owner:GetMouse()
  78.     local UIS = game:GetService("UserInputService")
  79.     local input = function(io,RobloxHandled)
  80.         if RobloxHandled then return end
  81.         --Since InputObject is a client-side instance, we create and pass table instead
  82.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83.     end
  84.     UIS.InputBegan:Connect(input)
  85.     UIS.InputEnded:Connect(input)
  86.     local h,t
  87.     --Give the server mouse data every second frame, but only if the values changed
  88.     --If player is not moving their mouse, client won't fire events
  89.     local HB = game:GetService("RunService").Heartbeat
  90.     while true do
  91.         if h~=Mouse.Hit or t~=Mouse.Target then
  92.             h,t=Mouse.Hit,Mouse.Target
  93.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  94.         end
  95.         --Wait 2 frames
  96.         for i=1,2 do
  97.             HB:Wait()
  98.         end
  99.     end]==],script)
  100.  
  101.     ----Sandboxed game object that allows the usage of client-side methods and services
  102.     --Real game object
  103.     local RealGame = game
  104.  
  105.     --Metatable for fake service
  106.     local FakeService_Metatable = {
  107.         __index = function(self,k)
  108.             local s = rawget(self,"_RealService")
  109.             if s then
  110.                 return typeof(s[k])=="function"
  111.                 and function(_,...)return s[k](s,...)end or s[k]
  112.             end
  113.         end,
  114.         __newindex = function(self,k,v)
  115.             local s = rawget(self,"_RealService")
  116.             if s then s[k]=v end
  117.         end
  118.     }
  119.     local function FakeService(t,RealService)
  120.         t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121.         return setmetatable(t,FakeService_Metatable)
  122.     end
  123.  
  124.     --Fake game object
  125.     local FakeGame = {
  126.         GetService = function(self,s)
  127.             return rawget(self,s) or RealGame:GetService(s)
  128.         end,
  129.         Players = FakeService({
  130.             LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131.         },"Players"),
  132.         UserInputService = FakeService(UIS,"UserInputService"),
  133.         ContextActionService = FakeService(CAS,"ContextActionService"),
  134.         RunService = FakeService({
  135.             _btrs = {},
  136.             RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137.             BindToRenderStep = function(self,name,_,fun)
  138.                 self._btrs[name] = self.Heartbeat:Connect(fun)
  139.             end,
  140.             UnbindFromRenderStep = function(self,name)
  141.                 self._btrs[name]:Disconnect()
  142.             end,
  143.         },"RunService")
  144.     }
  145.     rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146.     FakeGame.service = FakeGame.GetService
  147.     FakeService(FakeGame,game)
  148.     --Changing owner to fake player object to support owner:GetMouse()
  149.     game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151.  
  152. local oldtick = tick()
  153. warn("Omae Wa Mou Shinderu")
  154. local plr = game:GetService("Players").LocalPlayer
  155. local char, mouse = plr.Character, plr:GetMouse()
  156. local hitTab = {}
  157. local fadeTab = {}
  158. local spd = 0.2 * char:FindFirstChild("Humanoid").WalkSpeed / 16
  159. local sound1 = Instance.new("Sound", char.HumanoidRootPart)
  160. local sound2 = Instance.new("Sound", char.HumanoidRootPart)
  161. local sound3 = Instance.new("Sound")
  162. sound1.SoundId = "rbxassetid://130767866"
  163. sound1.Volume = 10
  164. sound2.SoundId = "rbxassetid://142684400"
  165. sound2.Volume = 10
  166. sound3.SoundId = "rbxassetid://985132972"
  167. sound3.Volume = 10
  168. local particle = Instance.new("ParticleEmitter")
  169. particle.LightEmission = 0.2
  170. particle.Texture = "rbxassetid://50263573"
  171. particle.Size = NumberSequence.new({
  172.   NumberSequenceKeypoint.new(0, 0),
  173.   NumberSequenceKeypoint.new(0.5, 1),
  174.   NumberSequenceKeypoint.new(1, 0)
  175. })
  176. particle.Acceleration = Vector3.new(0, 0, 0)
  177. particle.Lifetime = NumberRange.new(0.15, 0.3)
  178. particle.Rate = 50
  179. particle.Rotation = NumberRange.new(0, 360)
  180. particle.RotSpeed = NumberRange.new(0, 0)
  181. particle.Speed = NumberRange.new(0, 0)
  182. local dfj = {}
  183. char:WaitForChild("Animate"):Destroy()
  184. char:WaitForChild("Humanoid"):WaitForChild("Animator"):Destroy()
  185. for i, v in pairs(char:FindFirstChild("Torso"):GetChildren()) do
  186.   if v:IsA("Motor6D") and v.Name ~= "Neck" then
  187.     table.insert(dfj, v:Clone())
  188.     v:Destroy()
  189.   end
  190. end
  191. local state = "idle"
  192. local rootpart = char:FindFirstChild("HumanoidRootPart")
  193. local rootjoint = rootpart:FindFirstChild("RootJoint")
  194. rootjoint.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180))
  195. local rarm = Instance.new("Weld", char:FindFirstChild("Right Arm") or nil)
  196. rarm.Part0 = char:FindFirstChild("Torso") or nil
  197. rarm.Part1 = char:FindFirstChild("Right Arm") or nil
  198. rarm.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  199. rarm.C1 = CFrame.new(-0.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  200. local larm = Instance.new("Weld", char:FindFirstChild("Left Arm") or nil)
  201. larm.Part0 = char:FindFirstChild("Torso") or nil
  202. larm.Part1 = char:FindFirstChild("Left Arm") or nil
  203. larm.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  204. larm.C1 = CFrame.new(0.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  205. local rleg = Instance.new("Weld", char:FindFirstChild("Right Leg") or nil)
  206. rleg.Part0 = char:FindFirstChild("Torso") or nil
  207. rleg.Part1 = char:FindFirstChild("Right Leg") or nil
  208. rleg.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  209. rleg.C1 = CFrame.new(0.5, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  210. local lleg = Instance.new("Weld", char:FindFirstChild("Left Leg") or nil)
  211. lleg.Part0 = char:FindFirstChild("Torso") or nil
  212. lleg.Part1 = char:FindFirstChild("Left Leg") or nil
  213. lleg.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  214. lleg.C1 = CFrame.new(-0.5, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  215. local neck = char:FindFirstChild("Torso"):FindFirstChild("Neck") or nil
  216. neck.Part0 = char:FindFirstChild("Torso") or nil
  217. neck.Part1 = char:FindFirstChild("Head") or nil
  218. neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  219. neck.C1 = CFrame.new(0, -0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  220. function hitSphere()
  221.   local function recSearch(par)
  222.     local tab = {}
  223.     local function rec(parent)
  224.       if parent:IsA("Humanoid") and parent ~= char:FindFirstChildOfClass("Humanoid") then
  225.         table.insert(tab, parent)
  226.       end
  227.       for i, v in pairs(parent:GetChildren()) do
  228.         rec(v)
  229.       end
  230.     end
  231.     rec(par)
  232.     return tab
  233.   end
  234.   local humsFound = {}
  235.   for i, v in pairs(recSearch(workspace)) do
  236.     table.insert(humsFound, v)
  237.   end
  238.   return humsFound
  239. end
  240. mouse.Button1Down:connect(function()
  241.   if state ~= "busy" then
  242.     state = "busy"
  243.     do
  244.       local foundHums = {}
  245.       local prtcls = {}
  246.       local sounds = {}
  247.       local parts = {}
  248.       sound1:Play()
  249.       local hit = false
  250.       local toggle = false
  251.       local frmcon
  252.       local frame = 0
  253.       frmcon = game:service("RunService").RenderStepped:connect(function()
  254.         frame = frame + 1
  255.         if frame / 4 == math.floor(frame / 4) then
  256.           if toggle == false then
  257.             toggle = true
  258.           else
  259.             toggle = false
  260.           end
  261.         end
  262.         if toggle == true then
  263.           rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  264.           lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  265.           rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), spd * 1.5)
  266.           larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), spd * 1.5)
  267.           rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(225)), spd * 1.5)
  268.           neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(0)), spd * 1.5)
  269.         else
  270.           rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  271.           lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  272.           rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), spd * 1.5)
  273.           larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-45)), spd * 1.5)
  274.           rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(135)), spd * 1.5)
  275.           neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(0)), spd * 1.5)
  276.         end
  277.         if frame % 5 == 0 then
  278.           for i, v in pairs(hitSphere()) do
  279.             for o, b in pairs(v.Parent:GetChildren()) do
  280.               if b:IsA("BasePart") and 4 >= (b.Position - rootjoint.Parent.CFrame * CFrame.new(0, 0, -2.25).p).Magnitude then
  281.                 hit = true
  282.                 if foundHums[v] then
  283.                   foundHums[v] = foundHums[v] + 1
  284.                 else
  285.                   foundHums[v] = 1
  286.                   local ns = sound3:Clone()
  287.                   ns.Parent = b
  288.                   table.insert(sounds, ns)
  289.                 end
  290.                 if not prtcls[b] then
  291.                   partClone = particle:Clone()
  292.                   partClone.Enabled = false
  293.                   partClone.Parent = b
  294.                   prtcls[b] = partClone
  295.                 end
  296.                 local p = Instance.new("Part")
  297.                 p.Size = Vector3.new(0.2, 0.2, 0.2)
  298.                 p.Color = Color3.new(1, 1, 1)
  299.                 p.TopSurface = "Smooth"
  300.                 p.BottomSurface = "Smooth"
  301.                 p.Anchored = true
  302.                 p.CanCollide = false
  303.                 p.Shape = "Ball"
  304.                 p.CFrame = CFrame.new(b.CFrame.p + Vector3.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10))
  305.                 p.Parent = workspace
  306.                 table.insert(fadeTab, p)
  307.                 parts[b] = b
  308.               end
  309.             end
  310.           end
  311.         end
  312.       end)
  313.       local bucon
  314.       bucon = mouse.Button1Up:connect(function()
  315.         frmcon:disconnect()
  316.         sound1:Stop()
  317.         state = "idle"
  318.         if hit == true then
  319.           sound2:Play()
  320.           wait(2.7)
  321.           for i, v in pairs(sounds) do
  322.             spawn(function()
  323.               wait(math.random(0, 100) / 600)
  324.               v.TimePosition = 2.5
  325.               v:Play()
  326.             end)
  327.           end
  328.           wait(1.2)
  329.           for i, v in pairs(prtcls) do
  330.             v.Enabled = true
  331.           end
  332.           wait(1.3)
  333.           spawn(function()
  334.             local rcon
  335.             local frame = 0
  336.             rcon = game:service("RunService").RenderStepped:connect(function()
  337.               frame = frame + 1
  338.               for i, v in pairs(sounds) do
  339.                 v.Volume = 10 - frame / 5
  340.                 if v.Volume <= 0 then
  341.                   v.Volume = 0
  342.                   v:Destroy()
  343.                 end
  344.               end
  345.               if frame >= 200 then
  346.                 for i, v in pairs(sounds) do
  347.                   v:Destroy()
  348.                 end
  349.               end
  350.             end)
  351.           end)
  352.           for i, v in pairs(parts) do
  353.             v.RotVelocity = Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100))
  354.             v.Velocity = v.Velocity + Vector3.new(0, 20, 0)
  355.             local bvel = Instance.new("BodyVelocity", v)
  356.             bvel.MaxForce = Vector3.new(1000000, 1000000, 1000000)
  357.             bvel.Velocity = Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  358.             game:service("Debris"):AddItem(bvel, 0.5)
  359.           end
  360.           for i, v in pairs(foundHums) do
  361.             if i.MaxHealth >= math.huge then
  362.               i.MaxHealth = 100
  363.             end
  364.             i.Health = 0
  365.           end
  366.           wait(0.7)
  367.           for i, v in pairs(prtcls) do
  368.             v.Enabled = false
  369.           end
  370.         end
  371.         bucon:disconnect()
  372.       end)
  373.     end
  374.   end
  375. end)
  376. game:GetService("RunService").Heartbeat:connect(function()
  377.   for i, v in pairs(fadeTab) do
  378.     v.Transparency = v.Transparency + 0.1
  379.     local savecf = v.CFrame
  380.     v.Size = v.Size + Vector3.new(0.3, 0.3, 0.3)
  381.     v.CFrame = savecf
  382.   end
  383.   local isub = 0
  384.   for i = 1, #fadeTab do
  385.     if fadeTab[i - isub].Transparency >= 1 then
  386.       fadeTab[i - isub]:Destroy()
  387.       table.remove(fadeTab, i - isub)
  388.       isub = isub + 1
  389.     end
  390.   end
  391.   char:FindFirstChild("Humanoid").WalkSpeed = 26
  392.   spd = 0.2 * char:FindFirstChild("Humanoid").WalkSpeed / 16
  393.   if state ~= "busy" then
  394.     local ray = Ray.new(rootpart.Position, Vector3.new(0, -4, 0))
  395.     local part, pos, normal = workspace:FindPartOnRayWithIgnoreList(ray, char:GetChildren(), false, true)
  396.     if rootpart.Velocity.Magnitude > 0.5 and part ~= nil then
  397.       state = "running"
  398.     elseif rootpart.Velocity.Magnitude <= 0.5 and part ~= nil then
  399.       state = "idle"
  400.     elseif 0 < rootpart.Velocity.Y and part == nil then
  401.       state = "jumping"
  402.     elseif 0 >= rootpart.Velocity.Y and part == nil then
  403.       state = "falling"
  404.     end
  405.     if state == "idle" then
  406.       rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  407.       lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  408.       rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5 + math.cos(tick() + 0.5) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad((math.cos(tick()) + 1) / 16) * 20), spd)
  409.       larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5 + math.cos(tick() + 0.5) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-(math.cos(tick()) + 1) / 16) * 20), spd)
  410.       rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180)), spd)
  411.       neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  412.     elseif state == "running" then
  413.       rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - -math.sin(tick() * 8 + 90) / 8, math.sin(tick() * 8 + 90) / 10) * CFrame.Angles(math.rad(math.sin(tick() * 8) * 60), math.rad(0), math.rad(0)), spd)
  414.       lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.sin(tick() * 8 + 90) / 8, -math.sin(tick() * 8 + 90) / 10) * CFrame.Angles(-math.rad(math.sin(tick() * 8) * 60), math.rad(0), math.rad(0)), spd)
  415.       rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(math.sin(tick() * 8) * 80), math.rad(0), math.rad(0)), spd)
  416.       larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(-math.rad(math.sin(tick() * 8) * 80), math.rad(0), math.rad(0)), spd)
  417.       rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-110), math.rad(0), math.rad(180)), spd)
  418.       neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), spd)
  419.     elseif state == "jumping" then
  420.       rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  421.       lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  422.       rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  423.       larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  424.       rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180)), spd)
  425.       neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  426.     elseif state == "falling" then
  427.       rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  428.       lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  429.       rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  430.       larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  431.       rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180)), spd)
  432.       neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  433.     end
  434.   end
  435. end)
  436. warn("Loaded! Time elapsed: " .. tick() - oldtick)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement