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ROBLOX Omae Wa Mou Shindeiru/Kenshiro Script

Nov 26th, 2017
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  1. local oldtick = tick()
  2. warn("Omae Wa Mou Shinderu")
  3. local plr = game:GetService("Players").LocalPlayer
  4. local char, mouse = plr.Character, plr:GetMouse()
  5. local hitTab = {}
  6. local fadeTab = {}
  7. local spd = 0.2 * char:FindFirstChild("Humanoid").WalkSpeed / 16
  8. local sound1 = Instance.new("Sound", char.HumanoidRootPart)
  9. local sound2 = Instance.new("Sound", char.HumanoidRootPart)
  10. local sound3 = Instance.new("Sound")
  11. sound1.SoundId = "rbxassetid://130767866"
  12. sound1.Volume = 10
  13. sound2.SoundId = "rbxassetid://142684400"
  14. sound2.Volume = 10
  15. sound3.SoundId = "rbxassetid://985132972"
  16. sound3.Volume = 10
  17. local particle = Instance.new("ParticleEmitter")
  18. particle.LightEmission = 0.2
  19. particle.Texture = "rbxassetid://50263573"
  20. particle.Size = NumberSequence.new({
  21.   NumberSequenceKeypoint.new(0, 0),
  22.   NumberSequenceKeypoint.new(0.5, 1),
  23.   NumberSequenceKeypoint.new(1, 0)
  24. })
  25. particle.Acceleration = Vector3.new(0, 0, 0)
  26. particle.Lifetime = NumberRange.new(0.15, 0.3)
  27. particle.Rate = 50
  28. particle.Rotation = NumberRange.new(0, 360)
  29. particle.RotSpeed = NumberRange.new(0, 0)
  30. particle.Speed = NumberRange.new(0, 0)
  31. local dfj = {}
  32. char:WaitForChild("Animate"):Destroy()
  33. char:WaitForChild("Humanoid"):WaitForChild("Animator"):Destroy()
  34. for i, v in pairs(char:FindFirstChild("Torso"):GetChildren()) do
  35.   if v:IsA("Motor6D") and v.Name ~= "Neck" then
  36.     table.insert(dfj, v:Clone())
  37.     v:Destroy()
  38.   end
  39. end
  40. local state = "idle"
  41. local rootpart = char:FindFirstChild("HumanoidRootPart")
  42. local rootjoint = rootpart:FindFirstChild("RootJoint")
  43. rootjoint.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180))
  44. local rarm = Instance.new("Weld", char:FindFirstChild("Right Arm") or nil)
  45. rarm.Part0 = char:FindFirstChild("Torso") or nil
  46. rarm.Part1 = char:FindFirstChild("Right Arm") or nil
  47. rarm.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  48. rarm.C1 = CFrame.new(-0.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  49. local larm = Instance.new("Weld", char:FindFirstChild("Left Arm") or nil)
  50. larm.Part0 = char:FindFirstChild("Torso") or nil
  51. larm.Part1 = char:FindFirstChild("Left Arm") or nil
  52. larm.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  53. larm.C1 = CFrame.new(0.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  54. local rleg = Instance.new("Weld", char:FindFirstChild("Right Leg") or nil)
  55. rleg.Part0 = char:FindFirstChild("Torso") or nil
  56. rleg.Part1 = char:FindFirstChild("Right Leg") or nil
  57. rleg.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  58. rleg.C1 = CFrame.new(0.5, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  59. local lleg = Instance.new("Weld", char:FindFirstChild("Left Leg") or nil)
  60. lleg.Part0 = char:FindFirstChild("Torso") or nil
  61. lleg.Part1 = char:FindFirstChild("Left Leg") or nil
  62. lleg.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  63. lleg.C1 = CFrame.new(-0.5, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  64. local neck = char:FindFirstChild("Torso"):FindFirstChild("Neck") or nil
  65. neck.Part0 = char:FindFirstChild("Torso") or nil
  66. neck.Part1 = char:FindFirstChild("Head") or nil
  67. neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  68. neck.C1 = CFrame.new(0, -0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  69. function hitSphere()
  70.   local function recSearch(par)
  71.     local tab = {}
  72.     local function rec(parent)
  73.       if parent:IsA("Humanoid") and parent ~= char:FindFirstChildOfClass("Humanoid") then
  74.         table.insert(tab, parent)
  75.       end
  76.       for i, v in pairs(parent:GetChildren()) do
  77.         rec(v)
  78.       end
  79.     end
  80.     rec(par)
  81.     return tab
  82.   end
  83.   local humsFound = {}
  84.   for i, v in pairs(recSearch(workspace)) do
  85.     table.insert(humsFound, v)
  86.   end
  87.   return humsFound
  88. end
  89. mouse.Button1Down:connect(function()
  90.   if state ~= "busy" then
  91.     state = "busy"
  92.     do
  93.       local foundHums = {}
  94.       local prtcls = {}
  95.       local sounds = {}
  96.       local parts = {}
  97.       sound1:Play()
  98.       local hit = false
  99.       local toggle = false
  100.       local frmcon
  101.       local frame = 0
  102.       frmcon = game:service("RunService").RenderStepped:connect(function()
  103.         frame = frame + 1
  104.         if frame / 4 == math.floor(frame / 4) then
  105.           if toggle == false then
  106.             toggle = true
  107.           else
  108.             toggle = false
  109.           end
  110.         end
  111.         if toggle == true then
  112.           rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  113.           lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  114.           rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), spd * 1.5)
  115.           larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), spd * 1.5)
  116.           rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(225)), spd * 1.5)
  117.           neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(0)), spd * 1.5)
  118.         else
  119.           rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  120.           lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  121.           rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), spd * 1.5)
  122.           larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-45)), spd * 1.5)
  123.           rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(135)), spd * 1.5)
  124.           neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(0)), spd * 1.5)
  125.         end
  126.         if frame % 5 == 0 then
  127.           for i, v in pairs(hitSphere()) do
  128.             for o, b in pairs(v.Parent:GetChildren()) do
  129.               if b:IsA("BasePart") and 4 >= (b.Position - rootjoint.Parent.CFrame * CFrame.new(0, 0, -2.25).p).Magnitude then
  130.                 hit = true
  131.                 if foundHums[v] then
  132.                   foundHums[v] = foundHums[v] + 1
  133.                 else
  134.                   foundHums[v] = 1
  135.                   local ns = sound3:Clone()
  136.                   ns.Parent = b
  137.                   table.insert(sounds, ns)
  138.                 end
  139.                 if not prtcls[b] then
  140.                   partClone = particle:Clone()
  141.                   partClone.Enabled = false
  142.                   partClone.Parent = b
  143.                   prtcls[b] = partClone
  144.                 end
  145.                 local p = Instance.new("Part")
  146.                 p.Size = Vector3.new(0.2, 0.2, 0.2)
  147.                 p.Color = Color3.new(1, 1, 1)
  148.                 p.TopSurface = "Smooth"
  149.                 p.BottomSurface = "Smooth"
  150.                 p.Anchored = true
  151.                 p.CanCollide = false
  152.                 p.Shape = "Ball"
  153.                 p.CFrame = CFrame.new(b.CFrame.p + Vector3.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10))
  154.                 p.Parent = workspace
  155.                 table.insert(fadeTab, p)
  156.                 parts[b] = b
  157.               end
  158.             end
  159.           end
  160.         end
  161.       end)
  162.       local bucon
  163.       bucon = mouse.Button1Up:connect(function()
  164.         frmcon:disconnect()
  165.         sound1:Stop()
  166.         state = "idle"
  167.         if hit == true then
  168.           sound2:Play()
  169.           wait(2.7)
  170.           for i, v in pairs(sounds) do
  171.             spawn(function()
  172.               wait(math.random(0, 100) / 600)
  173.               v.TimePosition = 2.5
  174.               v:Play()
  175.             end)
  176.           end
  177.           wait(1.2)
  178.           for i, v in pairs(prtcls) do
  179.             v.Enabled = true
  180.           end
  181.           wait(1.3)
  182.           spawn(function()
  183.             local rcon
  184.             local frame = 0
  185.             rcon = game:service("RunService").RenderStepped:connect(function()
  186.               frame = frame + 1
  187.               for i, v in pairs(sounds) do
  188.                 v.Volume = 10 - frame / 5
  189.                 if v.Volume <= 0 then
  190.                   v.Volume = 0
  191.                   v:Destroy()
  192.                 end
  193.               end
  194.               if frame >= 200 then
  195.                 for i, v in pairs(sounds) do
  196.                   v:Destroy()
  197.                 end
  198.               end
  199.             end)
  200.           end)
  201.           for i, v in pairs(parts) do
  202.             v.RotVelocity = Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100))
  203.             v.Velocity = v.Velocity + Vector3.new(0, 20, 0)
  204.             local bvel = Instance.new("BodyVelocity", v)
  205.             bvel.MaxForce = Vector3.new(1000000, 1000000, 1000000)
  206.             bvel.Velocity = Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  207.             game:service("Debris"):AddItem(bvel, 0.5)
  208.           end
  209.           for i, v in pairs(foundHums) do
  210.             if i.MaxHealth >= math.huge then
  211.               i.MaxHealth = 100
  212.             end
  213.             i.Health = 0
  214.           end
  215.           wait(0.7)
  216.           for i, v in pairs(prtcls) do
  217.             v.Enabled = false
  218.           end
  219.         end
  220.         bucon:disconnect()
  221.       end)
  222.     end
  223.   end
  224. end)
  225. game:GetService("RunService").Heartbeat:connect(function()
  226.   for i, v in pairs(fadeTab) do
  227.     v.Transparency = v.Transparency + 0.1
  228.     local savecf = v.CFrame
  229.     v.Size = v.Size + Vector3.new(0.3, 0.3, 0.3)
  230.     v.CFrame = savecf
  231.   end
  232.   local isub = 0
  233.   for i = 1, #fadeTab do
  234.     if fadeTab[i - isub].Transparency >= 1 then
  235.       fadeTab[i - isub]:Destroy()
  236.       table.remove(fadeTab, i - isub)
  237.       isub = isub + 1
  238.     end
  239.   end
  240.   char:FindFirstChild("Humanoid").WalkSpeed = 26
  241.   spd = 0.2 * char:FindFirstChild("Humanoid").WalkSpeed / 16
  242.   if state ~= "busy" then
  243.     local ray = Ray.new(rootpart.Position, Vector3.new(0, -4, 0))
  244.     local part, pos, normal = workspace:FindPartOnRayWithIgnoreList(ray, char:GetChildren(), false, true)
  245.     if rootpart.Velocity.Magnitude > 0.5 and part ~= nil then
  246.       state = "running"
  247.     elseif rootpart.Velocity.Magnitude <= 0.5 and part ~= nil then
  248.       state = "idle"
  249.     elseif 0 < rootpart.Velocity.Y and part == nil then
  250.       state = "jumping"
  251.     elseif 0 >= rootpart.Velocity.Y and part == nil then
  252.       state = "falling"
  253.     end
  254.     if state == "idle" then
  255.       rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  256.       lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  257.       rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5 + math.cos(tick() + 0.5) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad((math.cos(tick()) + 1) / 16) * 20), spd)
  258.       larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5 + math.cos(tick() + 0.5) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-(math.cos(tick()) + 1) / 16) * 20), spd)
  259.       rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180)), spd)
  260.       neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  261.     elseif state == "running" then
  262.       rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - -math.sin(tick() * 8 + 90) / 8, math.sin(tick() * 8 + 90) / 10) * CFrame.Angles(math.rad(math.sin(tick() * 8) * 60), math.rad(0), math.rad(0)), spd)
  263.       lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.sin(tick() * 8 + 90) / 8, -math.sin(tick() * 8 + 90) / 10) * CFrame.Angles(-math.rad(math.sin(tick() * 8) * 60), math.rad(0), math.rad(0)), spd)
  264.       rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(math.sin(tick() * 8) * 80), math.rad(0), math.rad(0)), spd)
  265.       larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(-math.rad(math.sin(tick() * 8) * 80), math.rad(0), math.rad(0)), spd)
  266.       rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-110), math.rad(0), math.rad(180)), spd)
  267.       neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), spd)
  268.     elseif state == "jumping" then
  269.       rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  270.       lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  271.       rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  272.       larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  273.       rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180)), spd)
  274.       neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  275.     elseif state == "falling" then
  276.       rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  277.       lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  278.       rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  279.       larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  280.       rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180)), spd)
  281.       neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  282.     end
  283.   end
  284. end)
  285. warn("Loaded! Time elapsed: " .. tick() - oldtick)
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