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1 | wait(1) | |
2 | local enabled = true | |
3 | Player = game.Players.LocalPlayer | |
4 | function Weld2() | |
5 | local w = Instance.new("Weld") | |
6 | w.Part0 = Player.Character.ap | |
7 | w.Part1 = Player.Character.Torso | |
8 | w.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) --First CFrame is rotation, second Cframe is where it goes. | |
9 | w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) --This is the second brick (the one you want to move most of the time) | |
10 | w.Parent = game.Workspace | |
11 | end | |
12 | rin = false | |
13 | run = game:GetService("RunService") | |
14 | local MyMouse = game.Players.LocalPlayer:GetMouse() | |
15 | ||
16 | MyMouse.KeyDown:connect(function(key) | |
17 | if string.lower(key) == "f" then | |
18 | rin = true | |
19 | game:GetService("Chat"):Chat(Player.Character.Head, "Sharingan") | |
20 | Player.Character.Head.face:Remove() | |
21 | local dec = Instance.new("Decal", Player.Character.Head) | |
22 | dec.Face = "Front" | |
23 | dec.Name = "face" | |
24 | dec.Texture = "http://www.roblox.com/asset/?id=281881122" | |
25 | end | |
26 | end) | |
27 | MyMouse.KeyDown:connect(function(key) | |
28 | if rin == true and string.lower(key) == "g" then | |
29 | local RightShoulder = Player.Character.Torso["Right Shoulder"] | |
30 | local LeftShoulder = Player.Character.Torso["Left Shoulder"] | |
31 | local Run = game:GetService("RunService") | |
32 | for i = 1, 2 do | |
33 | for i = 1, 12 do | |
34 | LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.16) | |
35 | RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0.16) | |
36 | RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0.1, 0) | |
37 | LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -0.1, 0) | |
38 | Run.Stepped:wait(0.01) | |
39 | end | |
40 | for i = 1, 12 do | |
41 | LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0.1, 0) | |
42 | RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, -0.1, 0) | |
43 | LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.16) | |
44 | RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -0.16) | |
45 | Run.Stepped:wait(0.005) | |
46 | end | |
47 | end | |
48 | for i = 1, 12 do | |
49 | LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.16) | |
50 | RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0.16) | |
51 | RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0.1, 0) | |
52 | LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -0.1, 0) | |
53 | Run.Stepped:wait(0.005) | |
54 | end | |
55 | for i = 1, 12 do | |
56 | LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0.1, 0) | |
57 | RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, -0.1, 0) | |
58 | LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.16) | |
59 | RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -0.16) | |
60 | Run.Stepped:wait(0.01) | |
61 | end | |
62 | game:GetService("Chat"):Chat(Player.Character.Head, "Genjutsu") | |
63 | local g = Instance.new("Part", game.Workspace) | |
64 | g.Transparency = 1 | |
65 | g.Name = "Gen" | |
66 | g.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 20, -35) | |
67 | --g.Shape = "Ball" | |
68 | g.Anchored = true | |
69 | for i = 1, 43 do | |
70 | g.Size = Vector3.new(i, i, i) | |
71 | wait(.01) | |
72 | end | |
73 | local y = Instance.new("BodyVelocity") | |
74 | y.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
75 | y.velocity = Player.Character.Torso.CFrame.lookVector*80 | |
76 | y.Parent = g | |
77 | g.Anchored = false | |
78 | local function onTouched(part) | |
79 | local h = part.Parent:findFirstChild("Humanoid") | |
80 | if h~=nil then | |
81 | h.Health = h.Health -100 | |
82 | wait(10) | |
83 | end | |
84 | end | |
85 | g.Touched:connect(onTouched) | |
86 | wait(5) | |
87 | g:Destroy() | |
88 | end | |
89 | end) | |
90 | MyMouse.KeyDown:connect(function(key) | |
91 | if rin == true and string.lower(key) == "r" then | |
92 | local RightShoulder = Player.Character.Torso["Right Shoulder"] | |
93 | local LeftShoulder = Player.Character.Torso["Left Shoulder"] | |
94 | local Run = game:GetService("RunService") | |
95 | for i = 1, 2 do | |
96 | for i = 1, 12 do | |
97 | LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.16) | |
98 | RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0.16) | |
99 | RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0.1, 0) | |
100 | LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -0.1, 0) | |
101 | Run.Stepped:wait(0.01) | |
102 | end | |
103 | for i = 1, 12 do | |
104 | LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0.1, 0) | |
105 | RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, -0.1, 0) | |
106 | LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.16) | |
107 | RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -0.16) | |
108 | Run.Stepped:wait(0.005) | |
109 | end | |
110 | end | |
111 | for i = 1, 12 do | |
112 | LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.16) | |
113 | RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0.16) | |
114 | RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0.1, 0) | |
115 | LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -0.1, 0) | |
116 | Run.Stepped:wait(0.005) | |
117 | end | |
118 | for i = 1, 12 do | |
119 | LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0.1, 0) | |
120 | RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, -0.1, 0) | |
121 | LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.16) | |
122 | RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -0.16) | |
123 | Run.Stepped:wait(0.01) | |
124 | end | |
125 | game:GetService("Chat"):Chat(Player.Character.Head, "Genjutsu") | |
126 | for r=1, 10 do | |
127 | local z = Instance.new("Part", game.Workspace) | |
128 | z:Clone(r) | |
129 | local fz = Instance.new("SpecialMesh", z) | |
130 | fz.MeshId = "http://www.roblox.com/asset/?id=51226819" | |
131 | fz.TextureId = "http://www.roblox.com/asset/?id=51407423" | |
132 | z.Name = "birds" | |
133 | z.Rotation = Vector3.new(0, 3, 3) | |
134 | z.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 3, -4) | |
135 | --g.Shape = "Ball" | |
136 | z.Anchored = true | |
137 | for i = 1, 43 do | |
138 | z.Size = Vector3.new(i, i, i) | |
139 | wait(.01) | |
140 | end | |
141 | local y = Instance.new("BodyVelocity") | |
142 | y.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
143 | y.velocity = Player.Character.Torso.CFrame.lookVector*80 | |
144 | y.Parent = z | |
145 | z.Anchored = true | |
146 | local function onTouched(part) | |
147 | local h = part.Parent:findFirstChild("Humanoid") | |
148 | if h~=nil then | |
149 | h.Health = h.Health -100 | |
150 | wait(10) | |
151 | end | |
152 | end | |
153 | z.Touched:connect(onTouched) | |
154 | wait(5) | |
155 | z:Destroy() | |
156 | end | |
157 | end | |
158 | end) |