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wait(1)
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local enabled = true
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Player = game.Players.LocalPlayer
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function Weld2()
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	local w = Instance.new("Weld")
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	w.Part0 = Player.Character.ap
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	w.Part1 = Player.Character.Torso
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	w.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) --First CFrame is rotation, second Cframe is where it goes.
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	w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) --This is the second brick (the one you want to move most of the time)
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	w.Parent = game.Workspace
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end
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rin = false
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run = game:GetService("RunService")
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local MyMouse = game.Players.LocalPlayer:GetMouse()
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MyMouse.KeyDown:connect(function(key)
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	if string.lower(key) == "f" then
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		rin = true
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		game:GetService("Chat"):Chat(Player.Character.Head, "Sharingan")
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		Player.Character.Head.face:Remove()
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		local dec = Instance.new("Decal", Player.Character.Head)
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		dec.Face = "Front"
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		dec.Name = "face"
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		dec.Texture = "http://www.roblox.com/asset/?id=281881122"
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end
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end)
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MyMouse.KeyDown:connect(function(key)
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	if rin == true and string.lower(key) == "g" then	
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		local RightShoulder = Player.Character.Torso["Right Shoulder"]
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		local LeftShoulder = Player.Character.Torso["Left Shoulder"]
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		local Run = game:GetService("RunService")
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		for i = 1, 2 do
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			for i = 1, 12 do
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				LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.16)
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				RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0.16)
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				RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0.1, 0)
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				LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -0.1, 0)
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				Run.Stepped:wait(0.01)
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			end
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			for i = 1, 12 do
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				LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0.1, 0)
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				RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, -0.1, 0)
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				LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.16)
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				RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -0.16)
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				Run.Stepped:wait(0.005)
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			end
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		end
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			for i = 1, 12 do
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				LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.16)
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				RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0.16)
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				RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0.1, 0)
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				LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -0.1, 0)
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				Run.Stepped:wait(0.005)
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			end
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			for i = 1, 12 do
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			LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0.1, 0)
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			RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, -0.1, 0)
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			LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.16)
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			RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -0.16)
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			Run.Stepped:wait(0.01)
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			end
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			game:GetService("Chat"):Chat(Player.Character.Head, "Genjutsu")
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			local g = Instance.new("Part", game.Workspace)
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			g.Transparency = 1
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			g.Name = "Gen"
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			g.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 20, -35)
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			--g.Shape = "Ball"
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			g.Anchored = true
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			for i = 1, 43 do
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				g.Size = Vector3.new(i, i, i)
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				wait(.01)
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			end
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			local y = Instance.new("BodyVelocity")
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			y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
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			y.velocity = Player.Character.Torso.CFrame.lookVector*80
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			y.Parent = g
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			g.Anchored = false
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			local function onTouched(part)
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	local h = part.Parent:findFirstChild("Humanoid")
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	if h~=nil then
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		h.Health = h.Health -100
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		wait(10)
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	end
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	end
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	g.Touched:connect(onTouched)
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	wait(5)
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	g:Destroy()
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	end
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end)
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MyMouse.KeyDown:connect(function(key)
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	if rin == true and string.lower(key) == "r" then	
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		local RightShoulder = Player.Character.Torso["Right Shoulder"]
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		local LeftShoulder = Player.Character.Torso["Left Shoulder"]
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		local Run = game:GetService("RunService")
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		for i = 1, 2 do
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			for i = 1, 12 do
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				LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.16)
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				RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0.16)
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				RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0.1, 0)
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				LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -0.1, 0)
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				Run.Stepped:wait(0.01)
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			end
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			for i = 1, 12 do
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				LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0.1, 0)
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				RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, -0.1, 0)
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				LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.16)
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				RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -0.16)
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				Run.Stepped:wait(0.005)
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			end
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		end
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			for i = 1, 12 do
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				LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.16)
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				RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0.16)
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				RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0.1, 0)
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				LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -0.1, 0)
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				Run.Stepped:wait(0.005)
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			end
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			for i = 1, 12 do
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			LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0.1, 0)
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			RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, -0.1, 0)
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			LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.16)
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			RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -0.16)
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			Run.Stepped:wait(0.01)
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			end
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			game:GetService("Chat"):Chat(Player.Character.Head, "Genjutsu")
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			for r=1, 10 do
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			local z = Instance.new("Part", game.Workspace)
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			z:Clone(r)
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			local fz = Instance.new("SpecialMesh", z)
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			fz.MeshId = "http://www.roblox.com/asset/?id=51226819"
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			fz.TextureId = "http://www.roblox.com/asset/?id=51407423"
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			z.Name = "birds"
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			z.Rotation = Vector3.new(0, 3, 3)
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			z.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 3, -4)
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			--g.Shape = "Ball"
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			z.Anchored = true
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			for i = 1, 43 do
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				z.Size = Vector3.new(i, i, i)
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				wait(.01)
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			end
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			local y = Instance.new("BodyVelocity")
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			y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
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			y.velocity = Player.Character.Torso.CFrame.lookVector*80
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			y.Parent = z
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			z.Anchored = true
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			local function onTouched(part)
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	local h = part.Parent:findFirstChild("Humanoid")
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	if h~=nil then
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		h.Health = h.Health -100
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		wait(10)
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	end
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	end
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	z.Touched:connect(onTouched)
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	wait(5)
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	z:Destroy()
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	end
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	end
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	end)