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- wait(1)
- local enabled = true
- Player = game.Players.LocalPlayer
- function Weld2()
- local w = Instance.new("Weld")
- w.Part0 = Player.Character.ap
- w.Part1 = Player.Character.Torso
- w.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) --First CFrame is rotation, second Cframe is where it goes.
- w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) --This is the second brick (the one you want to move most of the time)
- w.Parent = game.Workspace
- end
- rin = false
- run = game:GetService("RunService")
- local MyMouse = game.Players.LocalPlayer:GetMouse()
- MyMouse.KeyDown:connect(function(key)
- if string.lower(key) == "f" then
- rin = true
- game:GetService("Chat"):Chat(Player.Character.Head, "Sharingan")
- Player.Character.Head.face:Remove()
- local dec = Instance.new("Decal", Player.Character.Head)
- dec.Face = "Front"
- dec.Name = "face"
- dec.Texture = "http://www.roblox.com/asset/?id=281881122"
- end
- end)
- MyMouse.KeyDown:connect(function(key)
- if rin == true and string.lower(key) == "g" then
- local RightShoulder = Player.Character.Torso["Right Shoulder"]
- local LeftShoulder = Player.Character.Torso["Left Shoulder"]
- local Run = game:GetService("RunService")
- for i = 1, 2 do
- for i = 1, 12 do
- LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.16)
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0.16)
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0.1, 0)
- LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -0.1, 0)
- Run.Stepped:wait(0.01)
- end
- for i = 1, 12 do
- LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0.1, 0)
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, -0.1, 0)
- LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.16)
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -0.16)
- Run.Stepped:wait(0.005)
- end
- end
- for i = 1, 12 do
- LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.16)
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0.16)
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0.1, 0)
- LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -0.1, 0)
- Run.Stepped:wait(0.005)
- end
- for i = 1, 12 do
- LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0.1, 0)
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, -0.1, 0)
- LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.16)
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -0.16)
- Run.Stepped:wait(0.01)
- end
- game:GetService("Chat"):Chat(Player.Character.Head, "Genjutsu")
- local g = Instance.new("Part", game.Workspace)
- g.Transparency = 1
- g.Name = "Gen"
- g.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 20, -35)
- --g.Shape = "Ball"
- g.Anchored = true
- for i = 1, 43 do
- g.Size = Vector3.new(i, i, i)
- wait(.01)
- end
- local y = Instance.new("BodyVelocity")
- y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- y.velocity = Player.Character.Torso.CFrame.lookVector*80
- y.Parent = g
- g.Anchored = false
- local function onTouched(part)
- local h = part.Parent:findFirstChild("Humanoid")
- if h~=nil then
- h.Health = h.Health -100
- wait(10)
- end
- end
- g.Touched:connect(onTouched)
- wait(5)
- g:Destroy()
- end
- end)
- MyMouse.KeyDown:connect(function(key)
- if rin == true and string.lower(key) == "r" then
- local RightShoulder = Player.Character.Torso["Right Shoulder"]
- local LeftShoulder = Player.Character.Torso["Left Shoulder"]
- local Run = game:GetService("RunService")
- for i = 1, 2 do
- for i = 1, 12 do
- LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.16)
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0.16)
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0.1, 0)
- LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -0.1, 0)
- Run.Stepped:wait(0.01)
- end
- for i = 1, 12 do
- LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0.1, 0)
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, -0.1, 0)
- LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.16)
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -0.16)
- Run.Stepped:wait(0.005)
- end
- end
- for i = 1, 12 do
- LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.16)
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0.16)
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0.1, 0)
- LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -0.1, 0)
- Run.Stepped:wait(0.005)
- end
- for i = 1, 12 do
- LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0.1, 0)
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, -0.1, 0)
- LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.16)
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -0.16)
- Run.Stepped:wait(0.01)
- end
- game:GetService("Chat"):Chat(Player.Character.Head, "Genjutsu")
- for r=1, 10 do
- local z = Instance.new("Part", game.Workspace)
- z:Clone(r)
- local fz = Instance.new("SpecialMesh", z)
- fz.MeshId = "http://www.roblox.com/asset/?id=51226819"
- fz.TextureId = "http://www.roblox.com/asset/?id=51407423"
- z.Name = "birds"
- z.Rotation = Vector3.new(0, 3, 3)
- z.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 3, -4)
- --g.Shape = "Ball"
- z.Anchored = true
- for i = 1, 43 do
- z.Size = Vector3.new(i, i, i)
- wait(.01)
- end
- local y = Instance.new("BodyVelocity")
- y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- y.velocity = Player.Character.Torso.CFrame.lookVector*80
- y.Parent = z
- z.Anchored = true
- local function onTouched(part)
- local h = part.Parent:findFirstChild("Humanoid")
- if h~=nil then
- h.Health = h.Health -100
- wait(10)
- end
- end
- z.Touched:connect(onTouched)
- wait(5)
- z:Destroy()
- end
- end
- end)
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