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1-
-- Gui to Lua
1+
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2-
-- Version: 3.2
2+
local Player,game,owner = owner,game
3
local RealPlayer = Player
4-
-- Instances:
4+
do
5
    print("FE Compatibility code by Mokiros")
6-
local GUI = Instance.new("ScreenGui")
6+
    local rp = RealPlayer
7-
local OpenFrame = Instance.new("Frame")
7+
    script.Parent = rp.Character
8-
local OpenButton = Instance.new("TextButton")
8+
9-
local OpenBeautyFrame = Instance.new("Frame")
9+
    --RemoteEvent for communicating
10-
local MainFrame = Instance.new("Frame")
10+
    local Event = Instance.new("RemoteEvent")
11-
local MainFrameBeautyA = Instance.new("Frame")
11+
    Event.Name = "UserInput_Event"
12-
local CloseButton = Instance.new("TextButton")
12+
13-
local EXPLOIT1 = Instance.new("TextButton")
13+
    --Fake event to make stuff like Mouse.KeyDown work
14-
local MainFrameCenterBeautyA = Instance.new("Frame")
14+
    local function fakeEvent()
15-
local MainFrameCenterBeautyA_2 = Instance.new("Frame")
15+
        local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
16-
local EXPLOIT5 = Instance.new("TextButton")
16+
        t.connect = t.Connect
17-
local EXPLOIT9 = Instance.new("TextButton")
17+
        return t
18-
local EXPLOIT6 = Instance.new("TextButton")
18+
19-
local EXPLOIT7 = Instance.new("TextButton")
19+
20-
local EXPLOIT8 = Instance.new("TextButton")
20+
    --Creating fake input objects with fake variables
21-
local EXPLOIT10 = Instance.new("TextButton")
21+
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
22-
local EXPLOIT11 = Instance.new("TextButton")
22+
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
23-
local EXPLOIT12 = Instance.new("TextButton")
23+
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
24-
local EXPLOIT2 = Instance.new("TextButton")
24+
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
25-
local EXPLOIT3 = Instance.new("TextButton")
25+
    end}
26-
local EXPLOIT4 = Instance.new("TextButton")
26+
    --Merged 2 functions into one by checking amount of arguments
27-
local MainFrameBeautyB = Instance.new("Frame")
27+
    CAS.UnbindAction = CAS.BindAction
28
 
29
    --This function will trigger the events that have been :Connect()'ed
30-
--Properties:
30+
    local function te(self,ev,...)
31
        local t = m[ev]
32-
GUI.Name = "GUI"
32+
        if t and t._fakeEvent then
33-
GUI.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
33+
            for _,f in pairs(t.Functions) do
34
                f(...)
35-
OpenFrame.Name = "OpenFrame"
35+
36-
OpenFrame.Parent = GUI
36+
37-
OpenFrame.Active = true
37+
38-
OpenFrame.BackgroundColor3 = Color3.fromRGB(0, 255, 0)
38+
    m.TrigEvent = te
39-
OpenFrame.BorderSizePixel = 0
39+
    UIS.TrigEvent = te
40-
OpenFrame.Position = UDim2.new(0, 0, 0.629155695, 0)
40+
41-
OpenFrame.Size = UDim2.new(0, 72, 0, 27)
41+
    Event.OnServerEvent:Connect(function(plr,io)
42
        if plr~=rp then return end
43-
OpenButton.Name = "OpenButton"
43+
        m.Target = io.Target
44-
OpenButton.Parent = OpenFrame
44+
        m.Hit = io.Hit
45-
OpenButton.BackgroundColor3 = Color3.fromRGB(170, 170, 127)
45+
        if not io.isMouse then
46-
OpenButton.BackgroundTransparency = 1.000
46+
            local b = io.UserInputState == Enum.UserInputState.Begin
47-
OpenButton.BorderSizePixel = 0
47+
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
48-
OpenButton.Position = UDim2.new(0.0305736773, 0, 0.116329789, 0)
48+
                return m:TrigEvent(b and "Button1Down" or "Button1Up")
49-
OpenButton.Size = UDim2.new(0, 66, 0, 20)
49+
50-
OpenButton.Font = Enum.Font.Cartoon
50+
            for _,t in pairs(CAS.Actions) do
51-
OpenButton.Text = "Open"
51+
                for _,k in pairs(t.Keys) do
52-
OpenButton.TextColor3 = Color3.fromRGB(255, 255, 255)
52+
                    if k==io.KeyCode then
53-
OpenButton.TextScaled = true
53+
                        t.Function(t.Name,io.UserInputState,io)
54-
OpenButton.TextSize = 14.000
54+
55-
OpenButton.TextWrapped = true
55+
56-
OpenButton.MouseButton1Down:connect(function()
56+
57-
MainFrame.Visible = true
57+
            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58-
OpenFrame.Visible = false
58+
            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59-
MainFrameBeautyA.Visible = true
59+
60-
MainFrameBeautyB.Visible = true
60+
61-
MainFrameCenterBeautyA_2.Visible = true
61+
    Event.Parent = NLS([==[
62-
MainFrameCenterBeautyA.Visible = true
62+
    local Player = game:GetService("Players").LocalPlayer
63
    local Event = script:WaitForChild("UserInput_Event")
64
 
65-
OpenBeautyFrame.Name = "OpenBeautyFrame"
65+
    local Mouse = Player:GetMouse()
66-
OpenBeautyFrame.Parent = OpenFrame
66+
    local UIS = game:GetService("UserInputService")
67-
OpenBeautyFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
67+
    local input = function(io,a)
68-
OpenBeautyFrame.BorderSizePixel = 0
68+
        if a then return end
69-
OpenBeautyFrame.Position = UDim2.new(0.988907099, 0, -0.148148149, 0)
69+
        --Since InputObject is a client-side instance, we create and pass table instead
70-
OpenBeautyFrame.Size = UDim2.new(0, 3, 0, 33)
70+
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
71
    end
72-
MainFrame.Name = "MainFrame"
72+
    UIS.InputBegan:Connect(input)
73-
MainFrame.Parent = GUI
73+
    UIS.InputEnded:Connect(input)
74-
MainFrame.Active = true
74+
75-
MainFrame.BackgroundColor3 = Color3.fromRGB(49, 49, 49)
75+
    local h,t
76-
MainFrame.BorderSizePixel = 0
76+
    --Give the server mouse data 30 times every second, but only if the values changed
77-
MainFrame.Position = UDim2.new(0.30754894, 0, 0.235294133, 0)
77+
    --If player is not moving their mouse, client won't fire events
78-
MainFrame.Size = UDim2.new(0, 412, 0, 263)
78+
    while wait(1/30) do
79-
MainFrame.Visible = false
79+
        if h~=Mouse.Hit or t~=Mouse.Target then
80-
MainFrame.Draggable = true
80+
            h,t=Mouse.Hit,Mouse.Target
81
            Event:FireServer({isMouse=true,Target=t,Hit=h})
82-
MainFrameBeautyA.Name = "MainFrameBeautyA"
82+
83-
MainFrameBeautyA.Parent = MainFrame
83+
    end]==],Player.Character)
84-
MainFrameBeautyA.BackgroundColor3 = Color3.fromRGB(0, 255, 0)
84+
85-
MainFrameBeautyA.BorderSizePixel = 0
85+
    ----Sandboxed game object that allows the usage of client-side methods and services
86-
MainFrameBeautyA.Size = UDim2.new(0, 412, 0, 22)
86+
    --Real game object
87-
MainFrameBeautyA.Visible = false
87+
    local _rg = game
88
 
89-
CloseButton.Name = "CloseButton"
89+
    --Metatable for fake service
90-
CloseButton.Parent = MainFrameBeautyA
90+
    local fsmt = {
91-
CloseButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
91+
        __index = function(self,k)
92-
CloseButton.BackgroundTransparency = 1.000
92+
            local s = rawget(self,"_RealService")
93-
CloseButton.BorderSizePixel = 0
93+
            if s then return s[k] end
94-
CloseButton.Position = UDim2.new(0.905339777, 0, 0, 0)
94+
        end,
95-
CloseButton.Size = UDim2.new(0, 39, 0, 22)
95+
        __newindex = function(self,k,v)
96-
CloseButton.Font = Enum.Font.Cartoon
96+
            local s = rawget(self,"_RealService")
97-
CloseButton.Text = "Close"
97+
            if s then s[k]=v end
98-
CloseButton.TextColor3 = Color3.fromRGB(255, 0, 0)
98+
        end,
99-
CloseButton.TextScaled = true
99+
        __call = function(self,...)
100-
CloseButton.TextSize = 14.000
100+
            local s = rawget(self,"_RealService")
101-
CloseButton.TextWrapped = true
101+
            if s then return s(...) end
102-
CloseButton.MouseButton1Down:connect(function()
102+
103-
OpenFrame.Visible = true
103+
    }
104-
MainFrame.Visible = false
104+
    local function FakeService(t,RealService)
105-
MainFrameBeautyA.Visible = false
105+
        t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
106-
MainFrameBeautyB.Visible = false
106+
        return setmetatable(t,fsmt)
107-
MainFrameCenterBeautyA_2.Visible = false
107+
108-
MainFrameCenterBeautyA.Visible = false
108+
109
    --Fake game object
110
    local g = {
111-
EXPLOIT1.Name = "EXPLOIT1"
111+
        GetService = function(self,s)
112-
EXPLOIT1.Parent = MainFrame
112+
            return self[s]
113-
EXPLOIT1.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
113+
        end,
114-
EXPLOIT1.BorderSizePixel = 0
114+
        Players = FakeService({
115-
EXPLOIT1.Position = UDim2.new(0.024271844, 0, 0.129277572, 0)
115+
            LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
116-
EXPLOIT1.Size = UDim2.new(0, 92, 0, 32)
116+
        },"Players"),
117-
EXPLOIT1.Font = Enum.Font.Cartoon
117+
        UserInputService = FakeService(UIS,"UserInputService"),
118-
EXPLOIT1.Text = "My Other GUI"
118+
        ContextActionService = FakeService(CAS,"ContextActionService"),
119-
EXPLOIT1.TextColor3 = Color3.fromRGB(255, 255, 255)
119+
    }
120-
EXPLOIT1.TextScaled = true
120+
    rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
121-
EXPLOIT1.TextSize = 14.000
121+
    g.service = g.GetService
122-
EXPLOIT1.TextWrapped = true
122+
123-
EXPLOIT1.MouseButton1Down:connect(function()
123+
    g.RunService = FakeService({
124-
loadstring(game:HttpGet(('https://pastebin.com/raw/HCsqYzwa'),true))()
124+
        RenderStepped = _rg:GetService("RunService").Heartbeat,
125
        BindToRenderStep = function(self,name,_,fun)
126
            self._btrs[name] = self.Heartbeat:Connect(fun)
127-
MainFrameCenterBeautyA.Name = "MainFrameCenterBeautyA"
127+
        end,
128-
MainFrameCenterBeautyA.Parent = MainFrame
128+
        UnbindFromRenderStep = function(self,name)
129-
MainFrameCenterBeautyA.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
129+
            self._btrs[name]:Disconnect()
130-
MainFrameCenterBeautyA.BorderSizePixel = 0
130+
        end,
131-
MainFrameCenterBeautyA.Position = UDim2.new(0.288834959, 0, 0.129277572, 0)
131+
    },"RunService")
132-
MainFrameCenterBeautyA.Size = UDim2.new(0, 8, 0, 185)
132+
133-
MainFrameCenterBeautyA.Visible = false
133+
    setmetatable(g,{
134
        __index=function(self,s)
135-
MainFrameCenterBeautyA_2.Name = "MainFrameCenterBeautyA"
135+
            return _rg:GetService(s) or typeof(_rg[s])=="function"
136-
MainFrameCenterBeautyA_2.Parent = MainFrame
136+
            and function(_,...)return _rg[s](_rg,...)end or _rg[s]
137-
MainFrameCenterBeautyA_2.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
137+
        end,
138-
MainFrameCenterBeautyA_2.BorderSizePixel = 0
138+
        __newindex = fsmt.__newindex,
139-
MainFrameCenterBeautyA_2.Position = UDim2.new(0.699029148, 0, 0.129277557, 0)
139+
        __call = fsmt.__call
140-
MainFrameCenterBeautyA_2.Size = UDim2.new(0, 8, 0, 185)
140+
    })
141-
MainFrameCenterBeautyA_2.Visible = false
141+
    --Changing owner to fake player object to support owner:GetMouse()
142
    game,owner = g,g.Players.LocalPlayer
143-
EXPLOIT5.Name = "EXPLOIT5"
143+
144-
EXPLOIT5.Parent = MainFrame
144+
145-
EXPLOIT5.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
145+
146-
EXPLOIT5.BorderSizePixel = 0
146+
147-
EXPLOIT5.Position = UDim2.new(0.388349503, 0, 0.129277572, 0)
147+
148-
EXPLOIT5.Size = UDim2.new(0, 92, 0, 32)
148+
149-
EXPLOIT5.Font = Enum.Font.Cartoon
149+
150-
EXPLOIT5.Text = "JailTabs"
150+
Player = game.Players.LocalPlayer
151-
EXPLOIT5.TextColor3 = Color3.fromRGB(255, 255, 255)
151+
	Character = Player.Character
152-
EXPLOIT5.TextScaled = true
152+
153-
EXPLOIT5.TextSize = 14.000
153+
154-
EXPLOIT5.TextWrapped = true
154+
char = plr.Character
155-
EXPLOIT5.MouseButton1Down:connect(function()
155+
156-
loadstring(game:HttpGet(('https://pastebin.com/raw/aV6LcSGf'),true))()
156+
157
rl = char["Right Leg"]
158
ll = char["Left Leg"]
159-
EXPLOIT9.Name = "EXPLOIT9"
159+
160-
EXPLOIT9.Parent = MainFrame
160+
161-
EXPLOIT9.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
161+
162-
EXPLOIT9.BorderSizePixel = 0
162+
163-
EXPLOIT9.Position = UDim2.new(0.75242722, 0, 0.129277572, 0)
163+
164-
EXPLOIT9.Size = UDim2.new(0, 92, 0, 32)
164+
165-
EXPLOIT9.Font = Enum.Font.Cartoon
165+
166-
EXPLOIT9.Text = "Counter Pepsi"
166+
167-
EXPLOIT9.TextColor3 = Color3.fromRGB(255, 255, 255)
167+
168-
EXPLOIT9.TextScaled = true
168+
169-
EXPLOIT9.TextSize = 14.000
169+
170-
EXPLOIT9.TextWrapped = true
170+
171-
EXPLOIT9.MouseButton1Down:connect(function()
171+
172-
loadstring(game:HttpGet(('https://pastebin.com/raw/cWTJj3aZ'),true))()
172+
173
local Head = Character.Head
174
local Torso = Character.Torso
175-
EXPLOIT6.Name = "EXPLOIT6"
175+
176-
EXPLOIT6.Parent = MainFrame
176+
177-
EXPLOIT6.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
177+
178-
EXPLOIT6.BorderSizePixel = 0
178+
179-
EXPLOIT6.Position = UDim2.new(0.388349503, 0, 0.323193908, 0)
179+
180-
EXPLOIT6.Size = UDim2.new(0, 92, 0, 32)
180+
181-
EXPLOIT6.Font = Enum.Font.Cartoon
181+
182-
EXPLOIT6.Text = "PsyHub"
182+
183-
EXPLOIT6.TextColor3 = Color3.fromRGB(255, 255, 255)
183+
184-
EXPLOIT6.TextScaled = true
184+
185-
EXPLOIT6.TextSize = 14.000
185+
186-
EXPLOIT6.TextWrapped = true
186+
187-
EXPLOIT6.MouseButton1Down:connect(function()
187+
188-
loadstring(game:GetObjects("rbxassetid://3014051754")[1].Source)()
188+
189
local Create = LoadLibrary("RbxUtility").Create
190
 
191-
EXPLOIT7.Name = "EXPLOIT7"
191+
192-
EXPLOIT7.Parent = MainFrame
192+
193-
EXPLOIT7.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
193+
194-
EXPLOIT7.BorderSizePixel = 0
194+
195-
EXPLOIT7.Position = UDim2.new(0.388349503, 0, 0.520912528, 0)
195+
196-
EXPLOIT7.Size = UDim2.new(0, 92, 0, 32)
196+
197-
EXPLOIT7.Font = Enum.Font.Cartoon
197+
198-
EXPLOIT7.Text = "IY FE"
198+
199-
EXPLOIT7.TextColor3 = Color3.fromRGB(255, 255, 255)
199+
200-
EXPLOIT7.TextScaled = true
200+
201-
EXPLOIT7.TextSize = 14.000
201+
202-
EXPLOIT7.TextWrapped = true
202+
203-
EXPLOIT7.MouseButton1Down:connect(function()
203+
204-
loadstring(game:HttpGet(('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'),true))()
204+
205
        txt.Size = UDim2.new(2, 0, 1.2, 0)
206
        txt.StudsOffset = Vector3.new(-9, 7, 0)
207-
EXPLOIT8.Name = "EXPLOIT8"
207+
208-
EXPLOIT8.Parent = MainFrame
208+
209-
EXPLOIT8.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
209+
210-
EXPLOIT8.BorderSizePixel = 0
210+
211-
EXPLOIT8.Position = UDim2.new(0.388349503, 0, 0.711026609, 0)
211+
212-
EXPLOIT8.Size = UDim2.new(0, 92, 0, 32)
212+
213-
EXPLOIT8.Font = Enum.Font.Cartoon
213+
214-
EXPLOIT8.Text = "Arsenal Kill All"
214+
215-
EXPLOIT8.TextColor3 = Color3.fromRGB(255, 255, 255)
215+
216-
EXPLOIT8.TextScaled = true
216+
217-
EXPLOIT8.TextSize = 14.000
217+
218-
EXPLOIT8.TextWrapped = true
218+
219-
EXPLOIT8.MouseButton1Down:connect(function()
219+
220-
print("Script made by FramzDev#8283")
220+
221-
local c = workspace.CurrentCamera
221+
222-
local lplr = game.Players.LocalPlayer
222+
223
        for trans = 0,1,00.1 do
224-
function a(p)
224+
225-
if p and p.Character then
225+
226-
pcall(function()
226+
227-
local t = p.Character.PrimaryPart.CFrame * Vector3.new(0, -0.25, 0)
227+
228-
c.CFrame = CFrame.new(c.Focus.p, t) * CFrame.new(0, 0, 0.5)
228+
229
        txt:destroy()
230
    end)
231
   
232-
for i=1,10 do
232+
233-
for _,v in pairs(game.Players:GetPlayers()) do
233+
234-
pcall(function()
234+
235-
for i=1,15 do
235+
236-
lplr.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame - v.Character.HumanoidRootPart.CFrame.LookVector*4
236+
237-
a(v)
237+
238-
wait()
238+
239
 
240
Player = game:GetService("Players").LocalPlayer
241
PlayerGui = Player.PlayerGui
242
Cam = workspace.CurrentCamera
243
Backpack = Player.Backpack
244
Character = Player.Character
245-
EXPLOIT10.Name = "EXPLOIT10"
245+
246-
EXPLOIT10.Parent = MainFrame
246+
247-
EXPLOIT10.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
247+
248-
EXPLOIT10.BorderSizePixel = 0
248+
249-
EXPLOIT10.Position = UDim2.new(0.75242722, 0, 0.323193908, 0)
249+
250-
EXPLOIT10.Size = UDim2.new(0, 92, 0, 32)
250+
251-
EXPLOIT10.Font = Enum.Font.Cartoon
251+
252-
EXPLOIT10.Text = "Reviz Admin"
252+
253-
EXPLOIT10.TextColor3 = Color3.fromRGB(255, 255, 255)
253+
254-
EXPLOIT10.TextScaled = true
254+
255-
EXPLOIT10.TextSize = 14.000
255+
256-
EXPLOIT10.TextWrapped = true
256+
257-
EXPLOIT10.MouseButton1Down:connect(function()
257+
258-
loadstring(game:HttpGet(('https://pastebin.com/raw/KNUzQPYS'),true))()
258+
259
LeftHip = Torso["Left Hip"]
260
Character.Archivable = true
261-
EXPLOIT11.Name = "EXPLOIT11"
261+
262-
EXPLOIT11.Parent = MainFrame
262+
263-
EXPLOIT11.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
263+
264-
EXPLOIT11.BorderSizePixel = 0
264+
265-
EXPLOIT11.Position = UDim2.new(0.75242722, 0, 0.520912528, 0)
265+
266-
EXPLOIT11.Size = UDim2.new(0, 92, 0, 32)
266+
267-
EXPLOIT11.Font = Enum.Font.Cartoon
267+
268-
EXPLOIT11.Text = "FE GUI"
268+
269-
EXPLOIT11.TextColor3 = Color3.fromRGB(255, 255, 255)
269+
270-
EXPLOIT11.TextScaled = true
270+
271-
EXPLOIT11.TextSize = 14.000
271+
272-
EXPLOIT11.TextWrapped = true
272+
273-
EXPLOIT11.MouseButton1Down:connect(function()
273+
274-
loadstring(game:HttpGet(('https://pastebin.com/raw/yQaWHmZA'),true))()
274+
275
ABS = math.abs
276
MRANDOM = math.random
277-
EXPLOIT12.Name = "EXPLOIT12"
277+
278-
EXPLOIT12.Parent = MainFrame
278+
279-
EXPLOIT12.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
279+
280-
EXPLOIT12.BorderSizePixel = 0
280+
281-
EXPLOIT12.Position = UDim2.new(0.75242722, 0, 0.711026609, 0)
281+
282-
EXPLOIT12.Size = UDim2.new(0, 92, 0, 32)
282+
283-
EXPLOIT12.Font = Enum.Font.Cartoon
283+
284-
EXPLOIT12.Text = "FE Troll Animations"
284+
285-
EXPLOIT12.TextColor3 = Color3.fromRGB(255, 255, 255)
285+
286-
EXPLOIT12.TextScaled = true
286+
287-
EXPLOIT12.TextSize = 14.000
287+
288-
EXPLOIT12.TextWrapped = true
288+
289-
EXPLOIT12.MouseButton1Down:connect(function()
289+
290-
loadstring(game:HttpGet(('https://pastebin.com/raw/35ze0RJb'),true))()
290+
291
	text.TextStrokeTransparency = 0
292
	text.Font = "Fantasy"
293-
EXPLOIT2.Name = "EXPLOIT2"
293+
294-
EXPLOIT2.Parent = MainFrame
294+
295-
EXPLOIT2.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
295+
296-
EXPLOIT2.BorderSizePixel = 0
296+
297-
EXPLOIT2.Position = UDim2.new(0.024271844, 0, 0.323193908, 0)
297+
298-
EXPLOIT2.Size = UDim2.new(0, 92, 0, 32)
298+
--||			   CREATED BY SHACKLUSTER
299-
EXPLOIT2.Font = Enum.Font.Cartoon
299+
300-
EXPLOIT2.Text = "Fe Invis Kill"
300+
301-
EXPLOIT2.TextColor3 = Color3.fromRGB(255, 255, 255)
301+
302-
EXPLOIT2.TextScaled = true
302+
303-
EXPLOIT2.TextSize = 14.000
303+
304-
EXPLOIT2.TextWrapped = true
304+
305-
EXPLOIT2.MouseButton1Down:connect(function()
305+
306-
loadstring(game:HttpGet(('https://pastebin.com/raw/Lpn5rUDp'),true))()
306+
307
ls = t["Left Shoulder"]
308
rh = t["Right Hip"]
309-
EXPLOIT3.Name = "EXPLOIT3"
309+
310-
EXPLOIT3.Parent = MainFrame
310+
311-
EXPLOIT3.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
311+
312-
EXPLOIT3.BorderSizePixel = 0
312+
313-
EXPLOIT3.Position = UDim2.new(0.024271844, 0, 0.520912528, 0)
313+
314-
EXPLOIT3.Size = UDim2.new(0, 92, 0, 32)
314+
315-
EXPLOIT3.Font = Enum.Font.Cartoon
315+
316-
EXPLOIT3.Text = "Vybe CMD Bar"
316+
317-
EXPLOIT3.TextColor3 = Color3.fromRGB(255, 255, 255)
317+
318-
EXPLOIT3.TextScaled = true
318+
319-
EXPLOIT3.TextSize = 14.000
319+
320-
EXPLOIT3.TextWrapped = true
320+
321-
EXPLOIT3.MouseButton1Down:connect(function()
321+
322-
loadstring(game:HttpGet(('https://pastebin.com/raw/NN5P4nQE'),true))()
322+
323
Humanoid = Character.Humanoid
324
Mouse = Player:GetMouse()
325-
EXPLOIT4.Name = "EXPLOIT4"
325+
326-
EXPLOIT4.Parent = MainFrame
326+
327-
EXPLOIT4.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
327+
328-
EXPLOIT4.BorderSizePixel = 0
328+
329-
EXPLOIT4.Position = UDim2.new(0.024271844, 0, 0.711026609, 0)
329+
330-
EXPLOIT4.Size = UDim2.new(0, 92, 0, 32)
330+
331-
EXPLOIT4.Font = Enum.Font.Cartoon
331+
332-
EXPLOIT4.Text = "JB Autorob"
332+
333-
EXPLOIT4.TextColor3 = Color3.fromRGB(255, 255, 255)
333+
334-
EXPLOIT4.TextScaled = true
334+
335-
EXPLOIT4.TextSize = 14.000
335+
336-
EXPLOIT4.TextWrapped = true
336+
337-
EXPLOIT4.MouseButton1Down:connect(function()
337+
338-
loadstring(game:GetObjects("rbxassetid://1461971147")[1].Source)()
338+
339
local sick = Instance.new("Sound",Character)
340
sick.SoundId = "rbxassetid://1369580230"
341-
MainFrameBeautyB.Name = "MainFrameBeautyB"
341+
342-
MainFrameBeautyB.Parent = MainFrame
342+
343-
MainFrameBeautyB.BackgroundColor3 = Color3.fromRGB(0, 255, 0)
343+
344-
MainFrameBeautyB.BorderSizePixel = 0
344+
345-
MainFrameBeautyB.Position = UDim2.new(0, 0, 0.916349828, 0)
345+
346-
MainFrameBeautyB.Size = UDim2.new(0, 412, 0, 22)
346+
347-
MainFrameBeautyB.Visible = false
347+
348
CF = CFrame.new
349
VT = Vector3.new
350-
char = Player.Character
350+
351
C3 = Color3.new
352
UD2 = UDim2.new
353
BRICKC = BrickColor.new
354
ANGLES = CFrame.Angles
355
EULER = CFrame.fromEulerAnglesXYZ
356
COS = math.cos
357
ACOS = math.acos
358
SIN = math.sin
359
ASIN = math.asin
360
ABS = math.abs
361
MRANDOM = math.random
362
FLOOR = math.floor
363
364
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
365
	local NEWMESH = IT(MESH)
366
	if MESH == "SpecialMesh" then
367
		NEWMESH.MeshType = MESHTYPE
368
		if MESHID ~= "nil" and MESHID ~= "" then
369
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
370
		end
371
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
372
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
373
		end
374
	end
375
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
376
	NEWMESH.Scale = SCALE
377
	NEWMESH.Parent = PARENT
378
	return NEWMESH
379
end
380
381
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
382
	local NEWPART = IT("Part")
383
	NEWPART.formFactor = FORMFACTOR
384
	NEWPART.Reflectance = REFLECTANCE
385
	NEWPART.Transparency = TRANSPARENCY
386
	NEWPART.CanCollide = false
387
	NEWPART.Locked = true
388
	NEWPART.Anchored = true
389
	if ANCHOR == false then
390
		NEWPART.Anchored = false
391
	end
392
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
393
	NEWPART.Name = NAME
394
	NEWPART.Size = SIZE
395
	NEWPART.Position = Torso.Position
396
	NEWPART.Material = MATERIAL
397
	NEWPART:BreakJoints()
398
	NEWPART.Parent = PARENT
399
	return NEWPART
400
end
401
402
--//=================================\\
403
--||		  CUSTOMIZATION
404
--\\=================================//
405
406
local SIZE = 1
407
Player_Size = 1 --Size of the player.
408
Animation_Speed = 3
409
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
410
411
local Speed = 27
412
local Effects2 = {}
413
414
---//=================================\\
415
--|| 	  END OF CUSTOMIZATION
416
--\\=================================//
417
418
	local function weldBetween(a, b)
419
	    local weldd = Instance.new("ManualWeld")
420
	    weldd.Part0 = a
421
	    weldd.Part1 = b
422
	    weldd.C0 = CFrame.new()
423
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
424
	    weldd.Parent = a
425
	    return weldd
426
	end
427
428
--//=================================\\
429
--|| 	      USEFUL VALUES
430
--\\=================================//
431
432
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
433
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
434
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
435
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
436
local CHANGEDEFENSE = 0
437
local CHANGEDAMAGE = 0
438
local CHANGEMOVEMENT = 0
439
local ANIM = "Idle"
440
local ATTACK = false
441
local EQUIPPED = false
442
local HOLD = false
443
local COMBO = 1
444
local Rooted = false
445
local SINE = 0
446
local KEYHOLD = false
447
local CHANGE = 2 / Animation_Speed
448
local WALKINGANIM = false
449
local WALK = 0
450
local VALUE1 = false
451
local VALUE2 = false
452
local ROBLOXIDLEANIMATION = IT("Animation")
453
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
454
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
455
--ROBLOXIDLEANIMATION.Parent = Humanoid
456
local WEAPONGUI = IT("ScreenGui", PlayerGui)
457
WEAPONGUI.Name = "Weapon GUI"
458
local Weapon = IT("Model")
459
Weapon.Name = "Adds"
460
local HITFLOOR = nil
461
local Effects = IT("Folder", Weapon)
462
Effects.Name = "Effects"
463
local ANIMATOR = Humanoid.Animator
464
local ANIMATE = Character.Animate
465
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
466
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
467
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
468
local HITBLOCKSOUNDS = {"199148933", "199148947"}
469
local UNANCHOR = true
470
471
local SKILLTEXTCOLOR = C3(0,255/255,0)
472
473
--//=================================\\
474
--\\=================================//
475
476
477
--//=================================\\
478
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
479
--\\=================================//
480
481
ArtificialHB = Instance.new("BindableEvent", script)
482
ArtificialHB.Name = "ArtificialHB"
483
484
script:WaitForChild("ArtificialHB")
485
486
frame = Frame_Speed
487
tf = 0
488
allowframeloss = false
489
tossremainder = false
490
lastframe = tick()
491
script.ArtificialHB:Fire()
492
493
game:GetService("RunService").Heartbeat:connect(function(s, p)
494-
--||			   
494+
495
	if tf >= frame then
496
		if allowframeloss then
497
			script.ArtificialHB:Fire()
498
			lastframe = tick()
499
		else
500
			for i = 1, math.floor(tf / frame) do
501
				script.ArtificialHB:Fire()
502
			end
503
		lastframe = tick()
504
		end
505
		if tossremainder then
506
			tf = 0
507
		else
508
			tf = tf - frame * math.floor(tf / frame)
509
		end
510
	end
511
end)
512
513
--//=================================\\
514
--\\=================================//
515
516
517
518
519
520
--//=================================\\
521
--|| 	      SOME FUNCTIONS
522
--\\=================================//
523
524
function clerp(a, b, t)
525
  return a:lerp(b, t)
526
end
527
 
528
function newBezier(startpos, pos2, pos3, endpos, t)
529
  local A = clerp(startpos, pos2, t)
530
  local B = clerp(pos2, pos3, t)
531
  local C = clerp(pos3, endpos, t)
532
  local lerp1 = clerp(A, B, t)
533
  local lerp2 = clerp(B, C, t)
534
  local cubic = clerp(lerp1, lerp2, t)
535
  return cubic
536
end
537
538
function ApplyAoE(POSITION,RANGE,BRUTAL)
539
    local CHILDREN = workspace:GetDescendants()
540
    for index, CHILD in pairs(CHILDREN) do
541
        if CHILD.ClassName == "Model" and CHILD ~= Character then
542
            local HUM = CHILD:FindFirstChildOfClass("Humanoid")
543
            if HUM then
544
                local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
545
                if TORSO then
546
                    if (TORSO.Position - POSITION).Magnitude <= RANGE then
547
                        if BRUTAL == true then
548
                            Kill(CHILD)
549
                        else
550
                            CHILD:BreakJoints()
551
                        end
552
                    end
553
                end
554
            end
555
        end
556
    end
557
end
558
559
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
560
function WACKYEFFECT(Table)
561
	local TYPE = (Table.EffectType or "Sphere")
562
	local SIZE = (Table.Size or VT(1,1,1))
563
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
564
	local TRANSPARENCY = (Table.Transparency or 0)
565
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
566
	local CFRAME = (Table.CFrame or Torso.CFrame)
567
	local MOVEDIRECTION = (Table.MoveToPos or nil)
568
	local ROTATION1 = (Table.RotationX or 0)
569
	local ROTATION2 = (Table.RotationY or 0)
570
	local ROTATION3 = (Table.RotationZ or 0)
571
	local MATERIAL = (Table.Material or "Neon")
572
	local COLOR = (Table.Color or C3(1,1,1))
573
	local TIME = (Table.Time or 45)
574
	local SOUNDID = (Table.SoundID or nil)
575
	local SOUNDPITCH = (Table.SoundPitch or nil)
576
	local SOUNDVOLUME = (Table.SoundVolume or nil)
577
	coroutine.resume(coroutine.create(function()
578
		local PLAYSSOUND = false
579
		local SOUND = nil
580
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
581
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
582
			PLAYSSOUND = true
583
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
584
		end
585
		EFFECT.Color = COLOR
586
		local MSH = nil
587
		if TYPE == "Sphere" then
588
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
589
		elseif TYPE == "Block" then
590
			MSH = IT("BlockMesh",EFFECT)
591
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
592
		elseif TYPE == "Wave" then
593
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
594
		elseif TYPE == "Ring" then
595
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
596
		elseif TYPE == "Slash" then
597
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
598
		elseif TYPE == "Round Slash" then
599
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
600
		elseif TYPE == "Swirl" then
601
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
602
		elseif TYPE == "Skull" then
603
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
604
		elseif TYPE == "Crystal" then
605
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
606
		end
607
		if MSH ~= nil then
608
			local MOVESPEED = nil
609
			if MOVEDIRECTION ~= nil then
610
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
611
			end
612
			local GROWTH = SIZE - ENDSIZE
613
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
614
			if TYPE == "Block" then
615
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
616
			else
617
				EFFECT.CFrame = CFRAME
618
			end
619
			for LOOP = 1, TIME+1 do
620
				Swait()
621
				MSH.Scale = MSH.Scale - GROWTH/TIME
622
				if TYPE == "Wave" then
623
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
624
				end
625
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
626
				if TYPE == "Block" then
627
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
628
				else
629
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
630
				end
631
				if MOVEDIRECTION ~= nil then
632
					local ORI = EFFECT.Orientation
633
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
634
					EFFECT.Orientation = ORI
635
				end
636
			end
637
			if PLAYSSOUND == false then
638
				EFFECT:remove()
639
			else
640
				SOUND.Stopped:Connect(function()
641
					EFFECT:remove()
642
				end)
643
			end
644
		else
645
			if PLAYSSOUND == false then
646
				EFFECT:remove()
647
			else
648
				repeat Swait() until SOUND.Playing == false
649
				EFFECT:remove()
650
			end
651
		end
652
	end))
653
end
654
655
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
656
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
657
end
658
659
function PositiveAngle(NUMBER)
660
	if NUMBER >= 0 then
661
		NUMBER = 0
662
	end
663
	return NUMBER
664
end
665
666
function NegativeAngle(NUMBER)
667
	if NUMBER <= 0 then
668
		NUMBER = 0
669
	end
670
	return NUMBER
671
end
672
673
function Swait(NUMBER)
674
	if NUMBER == 0 or NUMBER == nil then
675
		ArtificialHB.Event:wait()
676
	else
677
		for i = 1, NUMBER do
678
			ArtificialHB.Event:wait()
679
		end
680
	end
681
end
682
683
function QuaternionFromCFrame(cf)
684
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
685
	local trace = m00 + m11 + m22
686
	if trace > 0 then 
687
		local s = math.sqrt(1 + trace)
688
		local recip = 0.5 / s
689
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
690
	else
691
		local i = 0
692
		if m11 > m00 then
693
			i = 1
694
		end
695
		if m22 > (i == 0 and m00 or m11) then
696
			i = 2
697
		end
698
		if i == 0 then
699
			local s = math.sqrt(m00 - m11 - m22 + 1)
700
			local recip = 0.5 / s
701
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
702
		elseif i == 1 then
703
			local s = math.sqrt(m11 - m22 - m00 + 1)
704
			local recip = 0.5 / s
705
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
706
		elseif i == 2 then
707
			local s = math.sqrt(m22 - m00 - m11 + 1)
708
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
709
		end
710
	end
711
end
712
 
713
function QuaternionToCFrame(px, py, pz, x, y, z, w)
714
	local xs, ys, zs = x + x, y + y, z + z
715
	local wx, wy, wz = w * xs, w * ys, w * zs
716
	local xx = x * xs
717
	local xy = x * ys
718
	local xz = x * zs
719
	local yy = y * ys
720
	local yz = y * zs
721
	local zz = z * zs
722
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
723
end
724
 
725
function QuaternionSlerp(a, b, t)
726
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
727
	local startInterp, finishInterp;
728
	if cosTheta >= 0.0001 then
729
		if (1 - cosTheta) > 0.0001 then
730
			local theta = ACOS(cosTheta)
731
			local invSinTheta = 1 / SIN(theta)
732
			startInterp = SIN((1 - t) * theta) * invSinTheta
733
			finishInterp = SIN(t * theta) * invSinTheta
734
		else
735
			startInterp = 1 - t
736
			finishInterp = t
737
		end
738
	else
739
		if (1 + cosTheta) > 0.0001 then
740
			local theta = ACOS(-cosTheta)
741
			local invSinTheta = 1 / SIN(theta)
742
			startInterp = SIN((t - 1) * theta) * invSinTheta
743
			finishInterp = SIN(t * theta) * invSinTheta
744
		else
745
			startInterp = t - 1
746
			finishInterp = t
747
		end
748
	end
749
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
750
end
751
752
function Clerp(a, b, t)
753
	local qa = {QuaternionFromCFrame(a)}
754
	local qb = {QuaternionFromCFrame(b)}
755
	local ax, ay, az = a.x, a.y, a.z
756
	local bx, by, bz = b.x, b.y, b.z
757
	local _t = 1 - t
758
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
759
end
760
761
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
762
	local frame = IT("Frame")
763
	frame.BackgroundTransparency = TRANSPARENCY
764
	frame.BorderSizePixel = BORDERSIZEPIXEL
765
	frame.Position = POSITION
766
	frame.Size = SIZE
767
	frame.BackgroundColor3 = COLOR
768
	frame.BorderColor3 = BORDERCOLOR
769
	frame.Name = NAME
770
	frame.Parent = PARENT
771
	return frame
772
end
773
774
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
775
	local label = IT("TextLabel")
776
	label.BackgroundTransparency = 1
777
	label.Size = UD2(1, 0, 1, 0)
778
	label.Position = UD2(0, 0, 0, 0)
779
	label.TextColor3 = TEXTCOLOR
780
	label.TextStrokeTransparency = STROKETRANSPARENCY
781
	label.TextTransparency = TRANSPARENCY
782
	label.FontSize = TEXTFONTSIZE
783
	label.Font = TEXTFONT
784
	label.BorderSizePixel = BORDERSIZEPIXEL
785
	label.TextScaled = false
786
	label.Text = TEXT
787
	label.Name = NAME
788
	label.Parent = PARENT
789
	return label
790
end
791
792
function NoOutlines(PART)
793
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
794
end
795
796
797
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
798
	local NEWWELD = IT(TYPE)
799
	NEWWELD.Part0 = PART0
800
	NEWWELD.Part1 = PART1
801
	NEWWELD.C0 = C0
802
	NEWWELD.C1 = C1
803
	NEWWELD.Parent = PARENT
804
	return NEWWELD
805
end
806
807
function CreateSound(ID, PARENT, VOLUME, PITCH)
808
	local NEWSOUND = nil
809
	coroutine.resume(coroutine.create(function()
810
		NEWSOUND = IT("Sound", PARENT)
811
		NEWSOUND.Volume = VOLUME
812
		NEWSOUND.Pitch = PITCH
813
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
814
		Swait()
815
		NEWSOUND:play()
816
		game:GetService("Debris"):AddItem(NEWSOUND, 10)
817
	end))
818
	return NEWSOUND
819
end
820
821
function CFrameFromTopBack(at, top, back)
822
	local right = top:Cross(back)
823
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
824
end
825
826
function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
827
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
828
	local mesh = IT("SpecialMesh",wave)
829
	mesh.MeshType = "FileMesh"
830
	mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
831
	mesh.Scale = SIZE
832
	mesh.Offset = VT(0,0,-SIZE.X/8)
833
	wave.CFrame = CFRAME
834
	coroutine.resume(coroutine.create(function(PART)
835
		for i = 1, WAIT do
836
			Swait()
837
			mesh.Scale = mesh.Scale + GROW
838
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
839
			if DOESROT == true then
840
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
841
			end
842
			wave.Transparency = wave.Transparency + (0.5/WAIT)
843
			if wave.Transparency > 0.99 then
844
				wave:remove()
845
			end
846
		end
847
	end))
848
end
849
850
function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
851
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
852
	local mesh = IT("SpecialMesh",wave)
853
	mesh.MeshType = "FileMesh"
854
	mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
855
	mesh.Scale = SIZE
856
	--mesh.Offset = VT(0,0,-SIZE.X/8)
857
	wave.CFrame = CFRAME
858
	coroutine.resume(coroutine.create(function(PART)
859
		for i = 1, WAIT do
860
			Swait()
861
			mesh.Scale = mesh.Scale + GROW
862
			--mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
863
			if DOESROT == true then
864
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
865
			end
866
			wave.Transparency = wave.Transparency + (0.5/WAIT)
867
			if wave.Transparency > 0.99 then
868
				wave:remove()
869
			end
870
		end
871
	end))
872
end
873
874
function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
875
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
876
	local mesh = IT("SpecialMesh",wave)
877
	mesh.MeshType = "FileMesh"
878
	mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
879
	mesh.Scale = SIZE
880
	wave.CFrame = CFRAME
881
	coroutine.resume(coroutine.create(function(PART)
882
		for i = 1, WAIT do
883
			Swait()
884
			mesh.Scale = mesh.Scale + GROW
885
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
886
			if DOESROT == true then
887
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
888
			end
889
			wave.Transparency = wave.Transparency + (0.5/WAIT)
890
			if wave.Transparency > 0.99 then
891
				wave:remove()
892
			end
893
		end
894
	end))
895
end
896
897
898
function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
899
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(1,1,1), true)
900
	local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
901
	wave.CFrame = CFRAME
902
	coroutine.resume(coroutine.create(function(PART)
903
		for i = 1, WAIT do
904
			Swait()
905
			mesh.Scale = mesh.Scale * GROW
906
			wave.Transparency = wave.Transparency + (0.5/WAIT)
907
			if wave.Transparency > 0.99 then
908
				wave:remove()
909
			end
910
		end
911
	end))
912
end
913
914
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
915
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Effect", VT(1,1,1), true)
916
	local mesh = IT("SpecialMesh",wave)
917
	mesh.MeshType = "Sphere"
918
	mesh.Scale = SIZE
919
	mesh.Offset = VT(0,0,0)
920
	wave.CFrame = CFRAME
921
	coroutine.resume(coroutine.create(function(PART)
922
		for i = 1, WAIT do
923
			Swait()
924
			mesh.Scale = mesh.Scale + GROW
925
			wave.Transparency = wave.Transparency + (1/WAIT)
926
			if wave.Transparency > 0.99 then
927
				wave:remove()
928
			end
929
		end
930
	end))
931
end
932
933
function MakeForm(PART,TYPE)
934
	if TYPE == "Cyl" then
935
		local MSH = IT("CylinderMesh",PART)
936
	elseif TYPE == "Ball" then
937
		local MSH = IT("SpecialMesh",PART)
938
		MSH.MeshType = "Sphere"
939
	elseif TYPE == "Wedge" then
940
		local MSH = IT("SpecialMesh",PART)
941
		MSH.MeshType = "Wedge"
942
	end
943
end
944
945
function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
946
	if FLOOR ~= nil then
947
		coroutine.resume(coroutine.create(function()
948
			local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
949
			PART.CFrame = CF(POSITION)
950
			for i = 1, 45 do
951
				local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
952
				RingPiece.Material = FLOOR.Material
953
				RingPiece.Color = FLOOR.Color
954
				RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
955
				Debris:AddItem(RingPiece,SWAIT/100)
956
			end
957
			PART:remove()
958
		end))
959
	end
960
end
961
962
function CheckTableForString(Table, String)
963
	for i, v in pairs(Table) do
964
		if string.find(string.lower(String), string.lower(v)) then
965
			return true
966
		end
967
	end
968
	return false
969
end
970
971
function CheckIntangible(Hit)
972
	local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
973
	if Hit and Hit.Parent then
974
		if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
975
			return true
976
		end
977
	end
978
	return false
979
end
980
981
Debris = game:GetService("Debris")
982
983
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
984
	local Direction = CFrame.new(StartPos, Vec).lookVector
985
	local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
986
	local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
987
	if RayHit and CheckIntangible(RayHit) then
988
		if DelayIfHit then
989
			wait()
990
		end
991
		RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
992
	end
993
	return RayHit, RayPos, RayNormal
994
end
995
996
function turnto(position)
997
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
998
end
999
1000
--//=================================\\
1001
--||	     WEAPON CREATION
1002
--\\=================================//
1003
1004
local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
1005
PRT.Color = C3(0,0,0)
1006
local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
1007
CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
1008
local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
1009
PRT.Color = C3(0,0,0)
1010
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
1011
CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
1012
for i = 1, 16 do
1013
	local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
1014
	FACE.Color = C3(0,0,0)
1015
	Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
1016
	CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
1017
end
1018
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Dark Green", "Eyeball", VT(0.15,0.15,0.15),false)
1019
MakeForm(EYE,"Ball")
1020
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
1021
local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
1022
MakeForm(EYE2,"Ball")
1023
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
1024
local LASTPART = Head
1025
for i = 1, 20 do
1026
	local MATH = (1-(i/25))
1027
	if LASTPART == Head then
1028
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
1029
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
1030
		LASTPART = Horn
1031
		Horn.Color = C3((i*3-3)/255,0,0)
1032
	else
1033
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
1034
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
1035
		LASTPART = Horn
1036
		Horn.Color = C3((i*3-3)/255,0,0)
1037
	end
1038
end
1039
local LASTPART = Head
1040
for i = 1, 20 do
1041
	local MATH = (1-(i/25))
1042
	if LASTPART == Head then
1043
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
1044
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
1045
		LASTPART = Horn
1046
		Horn.Color = C3((i*3-3)/255,0,0)
1047
	else
1048
		local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
1049
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
1050
		LASTPART = Horn
1051
		Horn.Color = C3((i*3-3)/255,0,0)
1052
	end
1053
end
1054
1055
local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Dark green", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
1056
local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1057
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
1058
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1059
1060
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
1061
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1062
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
1063
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1064
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
1065
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1066
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
1067
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1068
1069
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
1070
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1071
local part = CreatePart(3, Weapon, "Neon", 0, 0, "Dark green", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
1072
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1073
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
1074
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1075
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
1076
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1077
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
1078
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1079
1080
1081
local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Dark green", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
1082
local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1083
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
1084
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1085
1086
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
1087
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1088
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
1089
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1090
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
1091
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1092
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
1093
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1094
1095
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
1096
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1097
local part = CreatePart(3, Weapon, "Neon", 0, 0, "Dark green", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
1098
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1099
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
1100
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1101
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
1102
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1103
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
1104
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1105
1106
for _, c in pairs(Weapon:GetChildren()) do
1107
	if c.ClassName == "Part" then
1108
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
1109
	end
1110
end
1111
1112
Weapon.Parent = Character
1113
1114
Humanoid.Died:connect(function()
1115
	ATTACK = true
1116
end)
1117
local top = Instance.new("Shirt")
1118
top.ShirtTemplate = "rbxassetid://648758131"
1119
top.Parent = Character
1120
top.Name = "Cloth"
1121
local bottom = Instance.new("Pants")
1122
bottom.PantsTemplate = "rbxassetid://472675863"
1123
bottom.Parent = Character
1124
bottom.Name = "Cloth"
1125
1126
local Hood = Instance.new("Part", Character)
1127
Hood.Name = "Hood"
1128
Hood.CanCollide = false
1129
Hood.BrickColor = BrickColor.new("Really black")
1130
Hood.Transparency = 0
1131
Hood.Material = "Plastic"
1132
Hood.Size = Vector3.new(0.1, 0.1, 0.1)
1133
Hood.TopSurface = Enum.SurfaceType.Smooth
1134
Hood.BottomSurface = Enum.SurfaceType.Smooth
1135
 
1136
local Weld = Instance.new("Weld", Hood)
1137
Weld.Part0 = Character.Head
1138
Weld.Part1 = Hood
1139
Weld.C1 = CFrame.new(0, -0.2, 0)
1140
1141
local Mask = Instance.new("Part", Character)
1142
Mask.Name = "Mask"
1143
Mask.CanCollide = false
1144
Mask.BrickColor = BrickColor.new("Mid gray")
1145
Mask.Transparency = 0
1146
Mask.Material = "Plastic"
1147
Mask.Size = Vector3.new(0.1, 0.1, 0.1)
1148
Mask.TopSurface = Enum.SurfaceType.Smooth
1149
Mask.BottomSurface = Enum.SurfaceType.Smooth
1150
 
1151
local Weld = Instance.new("Weld", Mask)
1152
Weld.Part0 = Character.Head
1153
Weld.Part1 = Mask
1154
Weld.C1 = CFrame.new(0, -0.1, 0.8)
1155
 
1156
local M1 = Instance.new("SpecialMesh")
1157
M1.Parent = Mask
1158
M1.MeshId = "http://www.roblox.com/asset/?id=62679079"
1159
M1.Scale = Vector3.new( 1, 1, 2)
1160
 
1161
local M2 = Instance.new("SpecialMesh")
1162
M2.Parent = Hood
1163
M2.MeshId = "http://www.roblox.com/asset/?id=83499032"
1164
M2.Scale = Vector3.new( 1, 1.2, 1.1)
1165
1166
local BODY = {}
1167
for _, c in pairs(Character:GetDescendants()) do
1168
    if c:IsA("BasePart") and c.Name ~= "Handle" then
1169
        if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
1170
            c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
1171
        end
1172
        table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
1173
    elseif c:IsA("JointInstance") then
1174
        table.insert(BODY,{c,c.Parent,nil,nil,nil})
1175
    end
1176
end
1177
for e = 1, #BODY do
1178
    if BODY[e] ~= nil then
1179
        local STUFF = BODY[e]
1180
        local PART = STUFF[1]
1181
        local PARENT = STUFF[2]
1182
        local MATERIAL = STUFF[3]
1183
        local COLOR = STUFF[4]
1184
        local TRANSPARENCY = STUFF[5]
1185
        if PART.ClassName == "Part" and PART ~= RootPart then
1186
            PART.Material = MATERIAL
1187
            PART.Color = COLOR
1188
            PART.Transparency = TRANSPARENCY
1189
        end
1190
        PART.AncestryChanged:Connect(function()
1191
            PART.Parent = PARENT
1192
        end)
1193
    end
1194
end
1195
 
1196
function refit()
1197
    Character.Parent = workspace
1198
    for e = 1, #BODY do
1199
        if BODY[e] ~= nil then
1200
            local STUFF = BODY[e]
1201
            local PART = STUFF[1]
1202
            local PARENT = STUFF[2]
1203
            local MATERIAL = STUFF[3]
1204
            local COLOR = STUFF[4]
1205
            local TRANSPARENCY = STUFF[5]
1206
            if PART:IsA("BasePart") and PART ~= RootPart then
1207
                PART.Material = MATERIAL
1208
                PART.Color = COLOR
1209
                PART.Transparency = TRANSPARENCY
1210
            end
1211
            if PART.Parent ~= PARENT then
1212
                Humanoid:remove()
1213
                PART.Parent = PARENT
1214
                Humanoid = IT("Humanoid",Character)
1215
            end
1216
        end
1217
    end
1218
end
1219
 
1220
local SKILLTEXTCOLOR = Color3.fromRGB(81, 69, 69)
1221
local SKILLFONT = "Fantasy"
1222
local SKILLTEXTSIZE = 7
1223
 
1224
Weapon.Parent = Character
1225
Humanoid.Parent = Character
1226
 
1227
Humanoid.Died:connect(function()
1228
    refit()
1229
end)
1230
1231
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
1232
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
1233
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
1234
local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
1235
1236
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Death's Agreement", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
1237
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Grab Time", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
1238
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Max Speed", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
1239
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Green's Ultimate Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
1240
1241
1242
function Blink()
1243
	coroutine.resume(coroutine.create(function()
1244
		if EYE ~= nil then
1245
			for i = 1, 5 do
1246
				Swait()
1247
				EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
1248
				EYE2.Mesh.Scale = EYE.Mesh.Scale
1249
			end
1250
			for i = 1, 7 do
1251
				Swait()
1252
				EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
1253
				EYE2.Mesh.Scale = EYE.Mesh.Scale
1254
			end
1255
			EYE.Mesh.Scale = VT(1,1,1)
1256
			EYE2.Mesh.Scale = EYE.Mesh.Scale
1257
		end
1258
	end))
1259
end
1260
1261
--//=================================\\
1262
--||	     DAMAGE FUNCTIONS
1263
--\\=================================//
1264
1265
function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
1266
	local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really dark", "Effect", VT())
1267
	STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
1268
	local BODYGYRO = IT("BodyGyro", STATPART)
1269
	local BODYPOSITION = IT("BodyPosition", STATPART)
1270
	BODYPOSITION.P = 2000
1271
	BODYPOSITION.D = 100
1272
	BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
1273
	BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
1274
	game:GetService("Debris"):AddItem(STATPART ,5)
1275
	local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
1276
	BILLBOARDGUI.Adornee = STATPART
1277
	BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
1278
	BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
1279
	BILLBOARDGUI.AlwaysOnTop = false
1280
	local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
1281
	TEXTLABEL.BackgroundTransparency = 1
1282
	TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
1283
	TEXTLABEL.Text = TEXT
1284
	TEXTLABEL.Font = "SciFi"
1285
	TEXTLABEL.FontSize="Size42"
1286
	TEXTLABEL.TextColor3 = COLOR
1287
	TEXTLABEL.TextStrokeTransparency = 1
1288
	TEXTLABEL.TextScaled = true
1289
	TEXTLABEL.TextWrapped = true
1290
	coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
1291
		if LABELTYPE == "Normal" then
1292
			for i = 1, 30 do
1293
				Swait()
1294
				STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
1295
				TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
1296
			end
1297
		elseif LABELTYPE == "Debuff" then
1298
			for i = 1, 30 do
1299
				Swait()
1300
				STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
1301
				TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
1302
			end
1303
		elseif LABELTYPE == "Shock" then
1304
			local ORIGIN = STATPART.Position
1305
			for i = 1, 30 do
1306
				Swait()
1307
				STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
1308
				TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
1309
			end
1310
		end
1311
		THEPART.Parent = nil
1312
	end),STATPART, BODYPOSITION, TEXTLABEL)
1313
end
1314
1315
--//=================================\\
1316
--||			DAMAGING
1317
--\\=================================//
1318
1319
function killnearest(position,range,maxstrength,direction)
1320
	for i,v in ipairs(workspace:GetChildren()) do
1321
	local body = v:GetChildren()
1322
		for part = 1, #body do
1323
			if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
1324
				if(body[part].Position - position).Magnitude < range then
1325
					if v.ClassName == "Model" then
1326
						--v:BreakJoints()
1327
					end
1328
					local POS = position
1329
					coroutine.resume(coroutine.create(function()
1330
						body[part].Anchored = true
1331
						body[part].Parent = Effects
1332
						body[part].CanCollide = true
1333
						local SIZE = body[part].Size
1334
						body[part].Material = "Neon"
1335
						CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
1336
						for i = 1, 75 do
1337
							Swait()
1338
							body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
1339
							body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
1340
						end
1341
						coroutine.resume(coroutine.create(function()
1342
							while true do
1343
								Swait()
1344
								body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
1345
								body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
1346
							end
1347
						end))
1348
						body[part].Anchored = false
1349
						body[part].Velocity = direction.lookVector*maxstrength
1350
					end))
1351
				end
1352
			end
1353
		end
1354
		if v.ClassName == "Part" then
1355
			if v.Anchored == false and (v.Position - position).Magnitude < range then
1356
				local POS = position
1357
				coroutine.resume(coroutine.create(function()
1358
					v.Anchored = true
1359
					v.Parent = Effects
1360
					local SIZE = v.Size
1361
					v.Material = "Neon"
1362
					CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
1363
					for i = 1, 75 do
1364
						Swait()
1365
						v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
1366
						v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
1367
					end
1368
					coroutine.resume(coroutine.create(function()
1369
						while true do
1370
							Swait()
1371
							v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
1372
							v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
1373
						end
1374
					end))
1375
					v.Anchored = false
1376
					v.Velocity = direction.lookVector*maxstrength
1377
				end))
1378
			end
1379
		end
1380
	end
1381
end
1382
1383
--//=================================\\
1384
--||	ATTACK FUNCTIONS AND STUFF
1385
--\\=================================//
1386
1387
function impale(chain,hit)
1388
    if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
1389
        local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
1390
        if humanoid.Health ~= 0 then
1391
            hit.Parent:BreakJoints()
1392
            getbloody(hit,15)
1393
            local prtcl = asd:Clone()
1394
            prtcl.Parent = chain
1395
            prtcl.Enabled = true
1396
            prtcl.Speed = NumberRange.new(0)
1397
            prtcl.Size = NumberSequence.new(0.2)
1398
        end
1399
    end
1400
end
1401
1402
function CreateMagicCircle()
1403
    local sinkhole = IT("Part")
1404
    sinkhole.Size = VT(0,0,0)
1405
    sinkhole.Parent = Effects
1406
    sinkhole.Material = "Neon"
1407
    sinkhole.Color = C3(0,0,0)
1408
    sinkhole.Anchored = true
1409
    sinkhole.CanCollide = false
1410
    sinkhole.Transparency = 1
1411
    local decal = IT("Decal",sinkhole)
1412
    decal.Face = "Top"
1413
    decal.Texture = "http://www.roblox.com/asset/?id=1172964487"
1414
    local decal2 = IT("Decal",sinkhole)
1415
    decal2.Face = "Bottom"
1416
    decal2.Texture = "http://www.roblox.com/asset/?id=1172964487"
1417
    return sinkhole
1418
end
1419
1420
function Chain()
1421
        ATTACK = true
1422
    Rooted = false
1423
    for i=0, 2, 0.1 / Animation_Speed do
1424
        turnto(Mouse.Hit.p)
1425
        Swait()
1426
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.25 / Animation_Speed)
1427
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.25 / Animation_Speed)
1428
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
1429
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
1430
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1431
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1432
    end
1433
    CreateSound("1208650519", RightArm, 10, 2)
1434
    local RING = CreateMagicCircle()
1435
    RING.CFrame = RightArm.CFrame * CF(0,-1.1,0)
1436
    for i = 1, 5 do
1437
        turnto(Mouse.Hit.p)
1438
        Swait()
1439
        local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position)
1440
        MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
1441
        MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
1442
        RING.CFrame = RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(0),RAD(i*2),RAD(0))
1443
        RING.Size = RING.Size + VT(1,0,1)
1444
    end
1445
    coroutine.resume(coroutine.create(function()
1446
        local POS = Mouse.Hit.p
1447
        local A = IT("Attachment",RING)
1448
        for i = 1, 15 do
1449
            Swait(MRANDOM(0,5))
1450
            coroutine.resume(coroutine.create(function()
1451
                local Front = CreatePart(3, Effects, "DiamondPlate", 1, 1, "Dark green", "Chain head", VT(1,1,1),false)
1452
                --print("Chain start")
1453
                Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3))
1454
                Front.CanCollide = true
1455
                CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1)
1456
                local B = IT("Attachment",Front)
1457
                local ChainLink = IT("Beam",RING)
1458
                ChainLink.Texture = "rbxassetid://1262544869"
1459
                ChainLink.TextureSpeed = 0
1460
                ChainLink.FaceCamera = true
1461
                ChainLink.Width0 = 3
1462
                ChainLink.Attachment0 = A
1463
                ChainLink.Attachment1 = B
1464
                ChainLink.CurveSize0 = MRANDOM(-5,5)
1465
                ChainLink.CurveSize1 = MRANDOM(-5,5)
1466
                ChainLink.TextureMode = "Static"
1467
                local bv = Instance.new("BodyVelocity")
1468
                bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1469
                bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500
1470
                bv.Parent = Front
1471
                bv.Name = "MOVE"
1472
                --print("Chain made")
1473
                coroutine.resume(coroutine.create(function()
1474
                    Swait(50)
1475
                    bv:remove()
1476
                    local POS = Front.Position
1477
                    Front.CanCollide = false
1478
                    local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
1479
                    local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
1480
                    for i = 0, 1, 0.07 do
1481
                        Swait()
1482
                        Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i))
1483
                    end
1484
                    Front:remove()
1485
                    ChainLink:remove()
1486
                end))
1487
                local harm = Front.Touched:Connect(function(hit)
1488
                    impale(Front,hit)
1489
                end)
1490
            end))
1491
        end
1492
        Swait(60)
1493
        for i = 1, 5 do
1494
            Swait()
1495
            RING.Size = RING.Size - VT(1,0,1)
1496
        end
1497
        RING:remove()
1498
    end))
1499
    ATTACK = false
1500
    Rooted = false
1501
end
1502
1503
function kiss()
1504
    ATTACK = true
1505
    Rooted = false
1506
    local HASGRABBED = false
1507
    local GRABTARGET = nil
1508
    local TORS = nil
1509
    local WELD = nil
1510
    for i=0, 1, 0.1 / Animation_Speed do
1511
        Swait()
1512
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1513
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1514
end
1515
    local GRAB1 = RightArm.Touched:Connect(function(hit)
1516
        if hit.Parent:FindFirstChild("Humanoid") then
1517
            if hit.Parent.Humanoid.Health ~= 0 then
1518
                UNANCHOR = false
1519
                RootPart.Anchored = true
1520
                TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
1521
                TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0))
1522
                WELD = weldBetween(RootPart,TORS)
1523
                HASGRABBED = true
1524
                Rooted = true
1525
            end
1526
        end
1527
    end)
1528
    local GRAB2 = LeftArm.Touched:Connect(function(hit)
1529
        if hit.Parent:FindFirstChild("Humanoid") then
1530
            if hit.Parent.Humanoid.Health ~= 0 then
1531
                UNANCHOR = false
1532
                RootPart.Anchored = true
1533
                TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
1534
                TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0))
1535
                WELD = weldBetween(RootPart,TORS)
1536
                HASGRABBED = true
1537
                Rooted = true
1538
            end
1539
        end
1540
    end)
1541
    for i=0, 1, 0.1 / Animation_Speed do
1542
        Swait()
1543
        if HASGRABBED == true then
1544
            break
1545
        end
1546
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1547
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1548
end
1549
    GRAB1:disconnect()
1550
    GRAB2:disconnect()
1551
    if HASGRABBED == true then
1552
        TORS.Anchored = false
1553
        GRABTARGET = TORS.Parent
1554
                HED = GRABTARGET:FindFirstChild("Head")
1555
        for i=0, 2, 0.1 / Animation_Speed do
1556
            Swait()
1557
end
1558
                        local heart = CreatePart(1, HED, "DiamondPlate", 0, 0, "Dark green", "Heart", VT(1,1,1), false)
1559
                                                local msh = CreateMesh("SpecialMesh", heart, "FileMesh", "455268550", "", VT(0.005,0.005,0.005), VT(0,0,0))
1560
                                                CreateWeldOrSnapOrMotor("Weld", HED, heart, HED,CF(0, -2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1561
        local ECH = 0
1562
        CreateSound("1233610974", Head, 10, 0.8)
1563
        for i=0, 8, 0.1 / Animation_Speed do
1564
            Swait()
1565
end
1566
        WELD:remove()
1567
    end
1568
    UNANCHOR = true
1569
    ATTACK = false
1570
    Rooted = false
1571
end
1572
1573
function Morning_Star()
1574
    ATTACK = true
1575
    Rooted = true
1576
    CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 30, 1, false)
1577
    for i=0, 1, 0.1 / Animation_Speed do
1578
        Swait()
1579
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1580
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1581
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1582
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1583
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1584
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1585
    end
1586
    coroutine.resume(coroutine.create(function()
1587
        local POS = Mouse.Hit.p
1588
        local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Dark red", "Strike", VT(0,2000,0))
1589
        MakeForm(RAY,"Cyl")
1590
        local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Dark red", "Strike", VT(0,0,0))
1591
        MakeForm(SPHERE,"Ball")
1592
        local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Dark red", "Strike", VT(0,0,0))
1593
        MakeForm(SHIELD,"Ball")
1594
        SHIELD.CFrame = CF(POS)
1595
        RAY.CFrame = CF(POS)
1596
        SPHERE.CFrame = CF(POS)
1597
        CreateSound(440145570, SPHERE, 10, 0.8, false)
1598
        CreateSound(415700134, SPHERE, 10, 0.8, false)
1599
        for i = 1, 200 do
1600
            Swait()
1601
            WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1602
            RAY.Size = RAY.Size + VT(0.05,0,0.05)
1603
            SPHERE.Size = SPHERE.Size + VT(2,2,2)
1604
            SHIELD.Size = SPHERE.Size + VT(3,3,3)
1605
            ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
1606
        end
1607
        for i = 1, 45 do
1608
            Swait()
1609
            RAY.Transparency = RAY.Transparency + 1/45
1610
            SPHERE.Transparency = RAY.Transparency
1611
            SHIELD.Transparency = SPHERE.Transparency + 1/45
1612
        end
1613
        RAY:remove()
1614
        SHIELD:remove()
1615
        SPHERE:remove()
1616
    end))
1617
    for i=0, 1, 0.1 / Animation_Speed do
1618
        Swait()
1619
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
1620
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1621
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1622
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1623
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1624
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1625
    end
1626
    ATTACK = false
1627
    Rooted = false
1628
end
1629
1630
function Taunt3()
1631
    ATTACK = true
1632
    Rooted = true
1633
    local TAUNT = CreateSound(189035671, Torso, 7, 1, false)
1634
    repeat
1635
        Swait()
1636
        TAUNT.Parent = Torso
1637
        TAUNT.Playing = true
1638
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1639
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
1640
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1641
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1642
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1643
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1644
    until TAUNT.TimePosition >= 1.25
1645
    for i=0, 1.6, 0.1 / Animation_Speed do
1646
        Swait()
1647
        TAUNT.Parent = Torso
1648
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
1649
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
1650
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1651
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1652
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1653
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1654
    end
1655
    ATTACK = false
1656
    Rooted = false
1657
end
1658
 
1659
function Taunt4()
1660
    ATTACK = true
1661
    Rooted = true
1662
    local TAUNT = CreateSound(189035763,Torso,10,1,false)
1663
    coroutine.resume(coroutine.create(function()
1664
        repeat
1665
            Swait()
1666
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1667
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1668
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1669
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1670
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1671
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1672
        until ATTACK == false
1673
    end))
1674
    repeat wait() until TAUNT.Playing == false
1675
    ATTACK = false
1676
    Rooted = false
1677
end
1678
1679
function Taunt2()
1680
    ATTACK = true
1681
    local LAUGH = nil
1682
    coroutine.resume(coroutine.create(function()
1683
        repeat
1684
            Swait()
1685
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1686
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
1687
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1688
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1689
            RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1690
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1691
        until LAUGH ~= nil
1692
        repeat
1693
            Swait()
1694
            LAUGH.Parent = Head
1695
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1696
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
1697
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1698
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1699
            RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1700
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1701
        until LAUGH.Playing == false
1702
    ATTACK = false
1703
    end))
1704
    wait(0.1)
1705
    sick:Pause()
1706
    LAUGH = CreateSound(189035728, Head, 10, 1, false)
1707
    wait(1)
1708
    sick:Resume()
1709
end
1710
1711
function TakeOnMe()
1712
    Speed = 5
1713
    local MEME = CreateSound(849739067, Effects, 5, 1, false)
1714
    ATTACK = true
1715
    Rooted = false
1716
    local DANCE = true
1717
    local KEY = Mouse.KeyDown:connect(function(NEWKEY)
1718
        if NEWKEY == "p" then
1719
            DANCE = false
1720
        end
1721
    end)
1722
    PLAYSONG = false
1723
    while true do
1724
        for i = 1, 15 do
1725
            Swait()
1726
            MEME.Parent = Effects
1727
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1728
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1729
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1730
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1731
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1732
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1733
        end
1734
        if DANCE == false then
1735
            break
1736
        end
1737
        for i = 1, 15 do
1738
            Swait()
1739
            MEME.Parent = Effects
1740
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1741
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1742
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1743
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1744
            RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1745
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1746
        end
1747
    end
1748
    PLAYSONG = true
1749
    KEY:Disconnect()
1750
    MEME:remove()
1751
    Speed = 25
1752
    ATTACK = false
1753
    Rooted = false
1754
end
1755
 
1756
function Taunt6()
1757
    ATTACK = true
1758
    local LAUGH = nil
1759
    coroutine.resume(coroutine.create(function()
1760
        repeat
1761
            Swait()
1762
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1763
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
1764
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1765
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1766
            RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1767
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1768
        until LAUGH ~= nil
1769
        repeat
1770
            Swait()
1771
            LAUGH.Parent = Head
1772
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1773
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
1774
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1775
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1776
            RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1777
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1778
        until LAUGH.Playing == false
1779
    ATTACK = false
1780
    end))
1781
    wait(0.1)
1782
    sick:Pause()
1783
    LAUGH = CreateSound(189035381, Head, 10, 1, false)
1784
    wait(1)
1785
    sick:Resume()
1786
end
1787
1788
function Taunt5()
1789
    ATTACK = true
1790
    local LAUGH = nil
1791
    coroutine.resume(coroutine.create(function()
1792
        repeat
1793
            Swait()
1794
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1795
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
1796
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1797
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1798
            RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1799
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1800
        until LAUGH ~= nil
1801
        repeat
1802
            Swait()
1803
            LAUGH.Parent = Head
1804
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1805
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
1806
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1807
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1808
            RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1809
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1810
        until LAUGH.Playing == false
1811
    ATTACK = false
1812
    end))
1813
    wait(0.1)
1814
    sick:Pause()
1815
    LAUGH = CreateSound(189035323, Head, 10, 1, false)
1816
    wait(1)
1817
    sick:Resume()
1818
end
1819
1820
function Taunt()
1821
	ATTACK = true
1822
	Rooted = false
1823
	TAUNT = true
1824
	for i=0, 0.1, 0.1 / Animation_Speed do
1825
		Swait()
1826
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1827
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1828
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25 - 2.5), RAD(55 - 2.5)) * LEFTSHOULDERC0, 3 / Animation_Speed)
1829
	end
1830
	for i=0, 3, 0.1 / Animation_Speed do
1831
		Swait()
1832
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1833
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1834
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25 - 2.5), RAD(55 - 2.5)) * LEFTSHOULDERC0, 3 / Animation_Speed)
1835
	end
1836
	CreateSound(363808674, Torso, 10, 1.3)
1837
	for i=0, 1, 0.1 / Animation_Speed do
1838
		Swait()
1839
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-1.75, 0, 0.50) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 3 / Animation_Speed)
1840
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.15) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 3/ Animation_Speed)
1841
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25 - 2.5), RAD(55 - 2.5)) * LEFTSHOULDERC0, 3 / Animation_Speed)
1842
	end
1843
	WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
1844
	CreateSound(189035450, Torso, 10, 1)
1845
	for i=0, 0.01, 0.1 / Animation_Speed do
1846
		Swait()
1847
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
1848
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
1849
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
1850
	end
1851
	ATTACK = false
1852
	Rooted = false
1853
	TAUNT = false
1854
end
1855
1856
function AttackTemplate()
1857
	ATTACK = true
1858
	Rooted = false
1859
	for i=0, 1, 0.1 / Animation_Speed do
1860
		Swait()
1861
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1862
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1863
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1864
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1865
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1866
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1867
	end
1868
	ATTACK = false
1869
	Rooted = false
1870
end
1871
1872
function DeathAgreement()
1873
	ATTACK = true
1874
	Rooted = false
1875
	local SPEED = Speed
1876
	Speed = 10
1877
	CreateSound("142772747", RightArm, 10, 1.1)
1878
	for i=0, 0, 0.1 / Animation_Speed do
1879
		Swait()
1880
		turnto(Mouse.Hit.p)
1881
		MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
1882
		MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
1883
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
1884
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
1885
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
1886
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1887
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1888
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1889
	end
1890
	for i=0, 0.15, 0.1 / Animation_Speed do
1891
		Swait()
1892
		turnto(Mouse.Hit.p)
1893
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
1894
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
1895
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1896
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1897
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1898
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1899
	end
1900
	local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Really red", "Punch", VT(50,50,50),false)
1901
	PART.CFrame = RootPart.CFrame * CF(0,0,-25)
1902
	PART.Shape = "Ball"
1903
	local bv = Instance.new("BodyVelocity") 
1904
	bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1905
	bv.velocity = RootPart.CFrame.lookVector*600
1906
	bv.Parent = PART
1907
	bv.Name = "PROJECTILEVELOCITY"
1908
	CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2.5,0.2,2.5))
1909
	CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(3,0.2,3))
1910
	CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2,0.6,2))
1911
	CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(2.2,0.6,2.2))
1912
	CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
1913
	coroutine.resume(coroutine.create(function()
1914
		for i = 1, 10 do
1915
			Swait()
1916
			PART.Transparency = PART.Transparency + 0.2/10
1917
			PART.Size = PART.Size + VT(5,5,5)
1918
			killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
1919
		end
1920
		PART:Destroy()
1921
	end))
1922
	for i=0, 1, 0.1 / Animation_Speed do
1923
		Swait()
1924
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
1925
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
1926
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
1927
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
1928
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
1929
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
1930
	end
1931
	Speed = SPEED
1932
	ATTACK = false
1933
	Rooted = false
1934
end
1935
1936
function GrabTime()
1937
	ATTACK = true
1938
	Rooted = false
1939
	local HASGRABBED = false
1940
	local WELD = nil
1941
	local TORS = nil
1942
	local hitting = FIST.Touched:connect(function(hit) 
1943
		if hit.Parent:FindFirstChild("Humanoid") then
1944
			if hit.Parent.Humanoid.Health ~= 0 then
1945
				UNANCHOR = false
1946
				TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
1947
				TORS.Anchored = true
1948
				TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
1949
           		WELD = weldBetween(RightArm,TORS)
1950
				HASGRABBED = true
1951
				Rooted = true
1952
			end
1953
		end
1954
	end)
1955
	for i=0, 1, 0.1 / Animation_Speed do
1956
		Swait()
1957
		if HASGRABBED == true then
1958
			break
1959
		end
1960
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
1961
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
1962
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1963
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1964
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1965
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1966
	end
1967
	hitting:disconnect()
1968
	if HASGRABBED == true then
1969
		TORS.Anchored = false
1970
        RootPart.Anchored = true
1971
		for i=0, 2, 0.1 / Animation_Speed do
1972
			Swait()
1973
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1974
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1975
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1976
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1977
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1978
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1979
		end
1980
		CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
1981
		CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
1982
		local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
1983
		SOUNDPART.CFrame = RootPart.CFrame
1984
		Debris:AddItem(SOUNDPART,5)
1985
		CreateSound("872089905", SOUNDPART, 2, 1)
1986
		for i = 1, 15 do
1987
			Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
1988
		end
1989
		for i=0, 2, 0.1 / Animation_Speed do
1990
			Swait()
1991
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1992
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1993
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1994
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1995
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1996
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1997
		end
1998
		for i=0, 0.25, 0.1 / Animation_Speed do
1999
			Swait()
2000
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
2001
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
2002
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
2003
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
2004
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2005
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2006
		end
2007
		if HITFLOOR ~= nil then
2008
			CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
2009
		end
2010
		CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
2011
		WELD:remove()
2012
		for i = 1, 25 do
2013
			Swait()
2014
			killnearest(RootPart.Position,45,100,Torso.CFrame)
2015
			CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
2016
			CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really red",VT(1,0.4,1))
2017
			CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Really red",VT(2.3,0.3,2.3))
2018
			Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
2019
			Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Lime green", 1 + MRANDOM(1,30)/15)
2020
		end
2021
	end
2022
	UNANCHOR = true
2023
	ATTACK = false
2024
	Rooted = false
2025
end
2026
2027
function MaxSpeed()
2028
	local ORIGIN = RootPart.Position
2029
	CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
2030
	CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
2031
	local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
2032
	SOUNDPART.CFrame = RootPart.CFrame
2033
	Debris:AddItem(SOUNDPART,5)
2034
	CreateSound("142772747", SOUNDPART, 2, 1)
2035
	RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
2036
	Swait()
2037
	CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
2038
	CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
2039
	local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
2040
	SOUNDPART.CFrame = RootPart.CFrame
2041
	Debris:AddItem(SOUNDPART,5)
2042
	CreateSound("414517163", SOUNDPART, 2, 1)
2043
	if MRANDOM(1,8) == 1 then
2044
		ATTACK = true
2045
		Rooted = true
2046
		local FRUITSTABLE = {
2047
			{MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
2048
			{MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
2049
			{MeshId = "24394186", TextureId = "24394178", Color = "Brown"}
2050
		}
2051
		local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
2052
		local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
2053
 		CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
2054
		FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
2055
		weldBetween(RightArm,FRUITMODEL)
2056
		for i=0, 4, 0.1 / Animation_Speed do
2057
			Swait()
2058
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2059
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2060
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
2061
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
2062
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2063
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2064
		end
2065
		CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
2066
		FRUITMODEL:remove()
2067
		for i = 1, 15 do
2068
			Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
2069
		end
2070
		for i=0, 0.5, 0.1 / Animation_Speed do
2071
			Swait()
2072
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2073
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2074
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
2075
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
2076
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2077
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2078
		end
2079
		ATTACK = false
2080
		Rooted = false
2081
	end
2082
end
2083
2084
function GreenUltimate()
2085
	ATTACK = true
2086
	Rooted = true
2087
	CreateSound("189035504", RightArm, 10, 0.8)
2088
	for i=0, 8, 0.1 / Animation_Speed do
2089
		Swait()
2090
		turnto(Mouse.Hit.p)
2091
		CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.2,0,0.2))
2092
		Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1.1)
2093
		MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
2094
		MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Lime green",VT(0.001,0.001,2),0)
2095
		MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
2096
		MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
2097
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
2098
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
2099
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
2100
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
2101
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2102
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2103
	end
2104
	for i=0, 0.15, 0.1 / Animation_Speed do
2105
		Swait()
2106
		turnto(Mouse.Hit.p)
2107
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
2108
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
2109
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2110
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2111
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2112
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2113
	end
2114
	MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Really red",VT(-0.04,-0.04,-0.04))
2115
	MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
2116
	coroutine.resume(coroutine.create(function()
2117
		Swait(100)
2118
		for i = 1, 5 do
2119
			MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Really red",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
2120
			CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4.5*i,0.2,4.5*i))
2121
			CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5*i,0.2,5*i))
2122
			CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4*i,0.6,4*i))
2123
			CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5.2*i,0.6,5.2*i))
2124
		end
2125
		killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
2126
		for i = 1, 5 do
2127
			CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
2128
			CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
2129
		end
2130
		coroutine.resume(coroutine.create(function()
2131
			for i = 1, 50 do
2132
				Swait()
2133
				for i = 1, 1 do
2134
					Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
2135
				end
2136
				for i = 1, 2 do
2137
					Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1 + MRANDOM(1,30)/3)
2138
				end
2139
			end
2140
		end))
2141
	end))
2142
	for i=0, 4, 0.1 / Animation_Speed do
2143
		Swait()
2144
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
2145
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
2146
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
2147
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
2148
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
2149
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
2150
	end
2151
	ATTACK = false
2152
	Rooted = false
2153
end
2154
2155
--//=================================\\
2156
--||	  ASSIGN THINGS TO KEYS
2157
--\\=================================//
2158
2159
function MouseDown(Mouse)
2160
	if ATTACK == false then
2161
	end
2162
end
2163
2164
function MouseUp(Mouse)
2165
HOLD = false
2166
end
2167
2168
function KeyDown(Key)
2169
	KEYHOLD = true
2170
	if Key == "z" and ATTACK == false then
2171
		DeathAgreement()
2172
	end
2173
2174
	if Key == "b" and ATTACK == false then
2175
		GrabTime()
2176
	end
2177
2178
	if Key == "k" and ATTACK == false then
2179
		kiss()
2180
	end
2181
2182
	if Key == "t" and ATTACK == false then
2183
		Taunt()
2184
	end
2185
2186
	if Key == "r" and ATTACK == false then
2187
		Taunt6()
2188
	end
2189
2190
	if Key == "h" and ATTACK == false then
2191
		Taunt5()
2192
	end
2193
2194
	if Key == "p" and ATTACK == false then
2195
		TakeOnMe()
2196
	end
2197
2198
	if Key == "f" and ATTACK == false then
2199
		Taunt2()
2200
	end
2201
2202
	if Key == "c" and ATTACK == false then
2203
		MaxSpeed()
2204
	end
2205
2206
	if Key == "q" and ATTACK == false then
2207
		Taunt4()
2208
	end
2209
2210
	if Key == "e" and ATTACK == false then
2211
		Taunt3()
2212
	end
2213
2214
	if Key == "v" and ATTACK == false then
2215
		Morning_Star()
2216
	end
2217
2218
	if Key == "x" and ATTACK == false then
2219
		GreenUltimate()
2220
	end
2221
2222
	if Key == "g" and ATTACK == false then
2223
		Chain()
2224
	end
2225
2226
	if Key == "p" and ATTACK == false then
2227
		if Speed == 16 then
2228
			Speed = 150
2229
		elseif Speed == 150 then
2230
			Speed = 16
2231
		end
2232
	end
2233
end
2234
2235
function KeyUp(Key)
2236
	KEYHOLD = false
2237
end
2238
2239
	Mouse.Button1Down:connect(function(NEWKEY)
2240
		MouseDown(NEWKEY)
2241
	end)
2242
	Mouse.Button1Up:connect(function(NEWKEY)
2243
		MouseUp(NEWKEY)
2244
	end)
2245
	Mouse.KeyDown:connect(function(NEWKEY)
2246
		KeyDown(NEWKEY)
2247
	end)
2248
	Mouse.KeyUp:connect(function(NEWKEY)
2249
		KeyUp(NEWKEY)
2250
	end)
2251
2252
--//=================================\\
2253
--\\=================================//
2254
2255
2256
function unanchor()
2257
	if UNANCHOR == true then
2258
		g = Character:GetChildren()
2259
		for i = 1, #g do
2260
			if g[i].ClassName == "Part" then
2261
				g[i].Anchored = false
2262
			end
2263
		end
2264
	end
2265
end
2266
2267
2268
--//=================================\\
2269
--||	WRAP THE WHOLE SCRIPT UP
2270
--\\=================================//
2271
2272
Humanoid.Changed:connect(function(Jump)
2273
    if Jump == "Jump" and (Disable_Jump == true) then
2274
        Humanoid.Jump = false
2275
    end
2276
end)
2277
 
2278
while true do
2279
    Swait()
2280
           refit()
2281
    script.Parent = WEAPONGUI
2282
    for _,v in next, Humanoid:GetPlayingAnimationTracks() do
2283
        v:Stop();
2284
    end
2285
    ANIMATE.Parent = nil
2286
    SINE = SINE + CHANGE*1.5
2287
    local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
2288
    local TORSOVERTICALVELOCITY = RootPart.Velocity.y
2289
    local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
2290
    local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
2291
    if ANIM == "Walk" and TORSOVELOCITY > 1 then
2292
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2293
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2294
        RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2295
        LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2296
    elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
2297
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2298
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2299
        RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2300
        LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2301
    end
2302
    if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
2303
        ANIM = "Jump"
2304
        if ATTACK == false then
2305
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2306
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
2307
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2308
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2309
            RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
2310
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
2311
        end
2312
    elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
2313
        ANIM = "Fall"
2314
        if ATTACK == false then
2315
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2316
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
2317
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2318
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2319
            RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
2320
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
2321
        end
2322
    elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
2323
        ANIM = "Idle"
2324
        if ATTACK == false then
2325
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
2326
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2327
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(-85 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2328
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(15 - 2.5 * SIN(SINE / 12)), RAD(85 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2329
            RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
2330
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
2331
        end
2332
    elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
2333
        ANIM = "Walk"
2334
        if ATTACK == false then
2335
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
2336
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
2337
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2338
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2339
            RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2340
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2341
        end
2342
    end
2343
    unanchor()
2344
    Humanoid.MaxHealth = "inf"
2345
    Humanoid.Health = "inf"
2346
    if Rooted == false then
2347
        Disable_Jump = false
2348
        Humanoid.WalkSpeed = Speed
2349
    elseif Rooted == true then
2350
        Disable_Jump = true
2351
        Humanoid.WalkSpeed = 0
2352
    end
2353
    for _, c in pairs(Character:GetChildren()) do
2354
        if c.ClassName == "Part" and c.Name ~= "Detail" then
2355
            c.Material = "Fabric"
2356
            if c:FindFirstChildOfClass("ParticleEmitter") then
2357
                c:FindFirstChildOfClass("ParticleEmitter"):remove()
2358
            end
2359
            if c ~= Head then
2360
                c.Color = C3(0,0,0)
2361
            else
2362
                c.Color = C3(1,1,1)
2363
            end
2364
            if c == Head then
2365
                if c:FindFirstChild("face") then
2366
                    c.face:remove()
2367
                end
2368
            end
2369
        elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
2370
            c:remove()
2371
        elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
2372
            c:remove()
2373
        end
2374
    end
2375
    sick.SoundId = "rbxassetid://1369580230"
2376
    sick.Looped = true
2377
    sick.Pitch = 1
2378
    sick.Volume = 2
2379
    sick.Parent = Torso
2380
    sick:Resume()
2381
    sick.Playing = true
2382
    Humanoid.Name = "Plague Doctor"
2383
 
2384
        end
2385
2386
--//=================================\\
2387
--\\=================================//
2388
2389
2390
2391
2392
2393
--//====================================================\\--
2394
--||			  		 END OF SCRIPT
2395
--\\====================================================//--