Robert666121

DEAD HOPE

Jul 10th, 2018 (edited)
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  1. -- Gui to Lua
  2. -- Version: 3.2
  3.  
  4. -- Instances:
  5.  
  6. local GUI = Instance.new("ScreenGui")
  7. local OpenFrame = Instance.new("Frame")
  8. local OpenButton = Instance.new("TextButton")
  9. local OpenBeautyFrame = Instance.new("Frame")
  10. local MainFrame = Instance.new("Frame")
  11. local MainFrameBeautyA = Instance.new("Frame")
  12. local CloseButton = Instance.new("TextButton")
  13. local EXPLOIT1 = Instance.new("TextButton")
  14. local MainFrameCenterBeautyA = Instance.new("Frame")
  15. local MainFrameCenterBeautyA_2 = Instance.new("Frame")
  16. local EXPLOIT5 = Instance.new("TextButton")
  17. local EXPLOIT9 = Instance.new("TextButton")
  18. local EXPLOIT6 = Instance.new("TextButton")
  19. local EXPLOIT7 = Instance.new("TextButton")
  20. local EXPLOIT8 = Instance.new("TextButton")
  21. local EXPLOIT10 = Instance.new("TextButton")
  22. local EXPLOIT11 = Instance.new("TextButton")
  23. local EXPLOIT12 = Instance.new("TextButton")
  24. local EXPLOIT2 = Instance.new("TextButton")
  25. local EXPLOIT3 = Instance.new("TextButton")
  26. local EXPLOIT4 = Instance.new("TextButton")
  27. local MainFrameBeautyB = Instance.new("Frame")
  28.  
  29.  
  30. --Properties:
  31.  
  32. GUI.Name = "GUI"
  33. GUI.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
  34.  
  35. OpenFrame.Name = "OpenFrame"
  36. OpenFrame.Parent = GUI
  37. OpenFrame.Active = true
  38. OpenFrame.BackgroundColor3 = Color3.fromRGB(0, 255, 0)
  39. OpenFrame.BorderSizePixel = 0
  40. OpenFrame.Position = UDim2.new(0, 0, 0.629155695, 0)
  41. OpenFrame.Size = UDim2.new(0, 72, 0, 27)
  42.  
  43. OpenButton.Name = "OpenButton"
  44. OpenButton.Parent = OpenFrame
  45. OpenButton.BackgroundColor3 = Color3.fromRGB(170, 170, 127)
  46. OpenButton.BackgroundTransparency = 1.000
  47. OpenButton.BorderSizePixel = 0
  48. OpenButton.Position = UDim2.new(0.0305736773, 0, 0.116329789, 0)
  49. OpenButton.Size = UDim2.new(0, 66, 0, 20)
  50. OpenButton.Font = Enum.Font.Cartoon
  51. OpenButton.Text = "Open"
  52. OpenButton.TextColor3 = Color3.fromRGB(255, 255, 255)
  53. OpenButton.TextScaled = true
  54. OpenButton.TextSize = 14.000
  55. OpenButton.TextWrapped = true
  56. OpenButton.MouseButton1Down:connect(function()
  57. MainFrame.Visible = true
  58. OpenFrame.Visible = false
  59. MainFrameBeautyA.Visible = true
  60. MainFrameBeautyB.Visible = true
  61. MainFrameCenterBeautyA_2.Visible = true
  62. MainFrameCenterBeautyA.Visible = true
  63. end)
  64.  
  65. OpenBeautyFrame.Name = "OpenBeautyFrame"
  66. OpenBeautyFrame.Parent = OpenFrame
  67. OpenBeautyFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  68. OpenBeautyFrame.BorderSizePixel = 0
  69. OpenBeautyFrame.Position = UDim2.new(0.988907099, 0, -0.148148149, 0)
  70. OpenBeautyFrame.Size = UDim2.new(0, 3, 0, 33)
  71.  
  72. MainFrame.Name = "MainFrame"
  73. MainFrame.Parent = GUI
  74. MainFrame.Active = true
  75. MainFrame.BackgroundColor3 = Color3.fromRGB(49, 49, 49)
  76. MainFrame.BorderSizePixel = 0
  77. MainFrame.Position = UDim2.new(0.30754894, 0, 0.235294133, 0)
  78. MainFrame.Size = UDim2.new(0, 412, 0, 263)
  79. MainFrame.Visible = false
  80. MainFrame.Draggable = true
  81.  
  82. MainFrameBeautyA.Name = "MainFrameBeautyA"
  83. MainFrameBeautyA.Parent = MainFrame
  84. MainFrameBeautyA.BackgroundColor3 = Color3.fromRGB(0, 255, 0)
  85. MainFrameBeautyA.BorderSizePixel = 0
  86. MainFrameBeautyA.Size = UDim2.new(0, 412, 0, 22)
  87. MainFrameBeautyA.Visible = false
  88.  
  89. CloseButton.Name = "CloseButton"
  90. CloseButton.Parent = MainFrameBeautyA
  91. CloseButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  92. CloseButton.BackgroundTransparency = 1.000
  93. CloseButton.BorderSizePixel = 0
  94. CloseButton.Position = UDim2.new(0.905339777, 0, 0, 0)
  95. CloseButton.Size = UDim2.new(0, 39, 0, 22)
  96. CloseButton.Font = Enum.Font.Cartoon
  97. CloseButton.Text = "Close"
  98. CloseButton.TextColor3 = Color3.fromRGB(255, 0, 0)
  99. CloseButton.TextScaled = true
  100. CloseButton.TextSize = 14.000
  101. CloseButton.TextWrapped = true
  102. CloseButton.MouseButton1Down:connect(function()
  103. OpenFrame.Visible = true
  104. MainFrame.Visible = false
  105. MainFrameBeautyA.Visible = false
  106. MainFrameBeautyB.Visible = false
  107. MainFrameCenterBeautyA_2.Visible = false
  108. MainFrameCenterBeautyA.Visible = false
  109. end)
  110.  
  111. EXPLOIT1.Name = "EXPLOIT1"
  112. EXPLOIT1.Parent = MainFrame
  113. EXPLOIT1.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
  114. EXPLOIT1.BorderSizePixel = 0
  115. EXPLOIT1.Position = UDim2.new(0.024271844, 0, 0.129277572, 0)
  116. EXPLOIT1.Size = UDim2.new(0, 92, 0, 32)
  117. EXPLOIT1.Font = Enum.Font.Cartoon
  118. EXPLOIT1.Text = "My Other GUI"
  119. EXPLOIT1.TextColor3 = Color3.fromRGB(255, 255, 255)
  120. EXPLOIT1.TextScaled = true
  121. EXPLOIT1.TextSize = 14.000
  122. EXPLOIT1.TextWrapped = true
  123. EXPLOIT1.MouseButton1Down:connect(function()
  124. loadstring(game:HttpGet(('https://pastebin.com/raw/HCsqYzwa'),true))()
  125. end)
  126.  
  127. MainFrameCenterBeautyA.Name = "MainFrameCenterBeautyA"
  128. MainFrameCenterBeautyA.Parent = MainFrame
  129. MainFrameCenterBeautyA.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
  130. MainFrameCenterBeautyA.BorderSizePixel = 0
  131. MainFrameCenterBeautyA.Position = UDim2.new(0.288834959, 0, 0.129277572, 0)
  132. MainFrameCenterBeautyA.Size = UDim2.new(0, 8, 0, 185)
  133. MainFrameCenterBeautyA.Visible = false
  134.  
  135. MainFrameCenterBeautyA_2.Name = "MainFrameCenterBeautyA"
  136. MainFrameCenterBeautyA_2.Parent = MainFrame
  137. MainFrameCenterBeautyA_2.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
  138. MainFrameCenterBeautyA_2.BorderSizePixel = 0
  139. MainFrameCenterBeautyA_2.Position = UDim2.new(0.699029148, 0, 0.129277557, 0)
  140. MainFrameCenterBeautyA_2.Size = UDim2.new(0, 8, 0, 185)
  141. MainFrameCenterBeautyA_2.Visible = false
  142.  
  143. EXPLOIT5.Name = "EXPLOIT5"
  144. EXPLOIT5.Parent = MainFrame
  145. EXPLOIT5.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
  146. EXPLOIT5.BorderSizePixel = 0
  147. EXPLOIT5.Position = UDim2.new(0.388349503, 0, 0.129277572, 0)
  148. EXPLOIT5.Size = UDim2.new(0, 92, 0, 32)
  149. EXPLOIT5.Font = Enum.Font.Cartoon
  150. EXPLOIT5.Text = "JailTabs"
  151. EXPLOIT5.TextColor3 = Color3.fromRGB(255, 255, 255)
  152. EXPLOIT5.TextScaled = true
  153. EXPLOIT5.TextSize = 14.000
  154. EXPLOIT5.TextWrapped = true
  155. EXPLOIT5.MouseButton1Down:connect(function()
  156. loadstring(game:HttpGet(('https://pastebin.com/raw/aV6LcSGf'),true))()
  157. end)
  158.  
  159. EXPLOIT9.Name = "EXPLOIT9"
  160. EXPLOIT9.Parent = MainFrame
  161. EXPLOIT9.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
  162. EXPLOIT9.BorderSizePixel = 0
  163. EXPLOIT9.Position = UDim2.new(0.75242722, 0, 0.129277572, 0)
  164. EXPLOIT9.Size = UDim2.new(0, 92, 0, 32)
  165. EXPLOIT9.Font = Enum.Font.Cartoon
  166. EXPLOIT9.Text = "Counter Pepsi"
  167. EXPLOIT9.TextColor3 = Color3.fromRGB(255, 255, 255)
  168. EXPLOIT9.TextScaled = true
  169. EXPLOIT9.TextSize = 14.000
  170. EXPLOIT9.TextWrapped = true
  171. EXPLOIT9.MouseButton1Down:connect(function()
  172. loadstring(game:HttpGet(('https://pastebin.com/raw/cWTJj3aZ'),true))()
  173. end)
  174.  
  175. EXPLOIT6.Name = "EXPLOIT6"
  176. EXPLOIT6.Parent = MainFrame
  177. EXPLOIT6.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
  178. EXPLOIT6.BorderSizePixel = 0
  179. EXPLOIT6.Position = UDim2.new(0.388349503, 0, 0.323193908, 0)
  180. EXPLOIT6.Size = UDim2.new(0, 92, 0, 32)
  181. EXPLOIT6.Font = Enum.Font.Cartoon
  182. EXPLOIT6.Text = "PsyHub"
  183. EXPLOIT6.TextColor3 = Color3.fromRGB(255, 255, 255)
  184. EXPLOIT6.TextScaled = true
  185. EXPLOIT6.TextSize = 14.000
  186. EXPLOIT6.TextWrapped = true
  187. EXPLOIT6.MouseButton1Down:connect(function()
  188. loadstring(game:GetObjects("rbxassetid://3014051754")[1].Source)()
  189. end)
  190.  
  191. EXPLOIT7.Name = "EXPLOIT7"
  192. EXPLOIT7.Parent = MainFrame
  193. EXPLOIT7.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
  194. EXPLOIT7.BorderSizePixel = 0
  195. EXPLOIT7.Position = UDim2.new(0.388349503, 0, 0.520912528, 0)
  196. EXPLOIT7.Size = UDim2.new(0, 92, 0, 32)
  197. EXPLOIT7.Font = Enum.Font.Cartoon
  198. EXPLOIT7.Text = "IY FE"
  199. EXPLOIT7.TextColor3 = Color3.fromRGB(255, 255, 255)
  200. EXPLOIT7.TextScaled = true
  201. EXPLOIT7.TextSize = 14.000
  202. EXPLOIT7.TextWrapped = true
  203. EXPLOIT7.MouseButton1Down:connect(function()
  204. loadstring(game:HttpGet(('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'),true))()
  205. end)
  206.  
  207. EXPLOIT8.Name = "EXPLOIT8"
  208. EXPLOIT8.Parent = MainFrame
  209. EXPLOIT8.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
  210. EXPLOIT8.BorderSizePixel = 0
  211. EXPLOIT8.Position = UDim2.new(0.388349503, 0, 0.711026609, 0)
  212. EXPLOIT8.Size = UDim2.new(0, 92, 0, 32)
  213. EXPLOIT8.Font = Enum.Font.Cartoon
  214. EXPLOIT8.Text = "Arsenal Kill All"
  215. EXPLOIT8.TextColor3 = Color3.fromRGB(255, 255, 255)
  216. EXPLOIT8.TextScaled = true
  217. EXPLOIT8.TextSize = 14.000
  218. EXPLOIT8.TextWrapped = true
  219. EXPLOIT8.MouseButton1Down:connect(function()
  220. print("Script made by FramzDev#8283")
  221. local c = workspace.CurrentCamera
  222. local lplr = game.Players.LocalPlayer
  223.  
  224. function a(p)
  225. if p and p.Character then
  226. pcall(function()
  227. local t = p.Character.PrimaryPart.CFrame * Vector3.new(0, -0.25, 0)
  228. c.CFrame = CFrame.new(c.Focus.p, t) * CFrame.new(0, 0, 0.5)
  229. end)
  230. end
  231. end
  232. for i=1,10 do
  233. for _,v in pairs(game.Players:GetPlayers()) do
  234. pcall(function()
  235. for i=1,15 do
  236. lplr.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame - v.Character.HumanoidRootPart.CFrame.LookVector*4
  237. a(v)
  238. wait()
  239. end
  240. end)
  241. end
  242. end
  243. end)
  244.  
  245. EXPLOIT10.Name = "EXPLOIT10"
  246. EXPLOIT10.Parent = MainFrame
  247. EXPLOIT10.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
  248. EXPLOIT10.BorderSizePixel = 0
  249. EXPLOIT10.Position = UDim2.new(0.75242722, 0, 0.323193908, 0)
  250. EXPLOIT10.Size = UDim2.new(0, 92, 0, 32)
  251. EXPLOIT10.Font = Enum.Font.Cartoon
  252. EXPLOIT10.Text = "Reviz Admin"
  253. EXPLOIT10.TextColor3 = Color3.fromRGB(255, 255, 255)
  254. EXPLOIT10.TextScaled = true
  255. EXPLOIT10.TextSize = 14.000
  256. EXPLOIT10.TextWrapped = true
  257. EXPLOIT10.MouseButton1Down:connect(function()
  258. loadstring(game:HttpGet(('https://pastebin.com/raw/KNUzQPYS'),true))()
  259. end)
  260.  
  261. EXPLOIT11.Name = "EXPLOIT11"
  262. EXPLOIT11.Parent = MainFrame
  263. EXPLOIT11.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
  264. EXPLOIT11.BorderSizePixel = 0
  265. EXPLOIT11.Position = UDim2.new(0.75242722, 0, 0.520912528, 0)
  266. EXPLOIT11.Size = UDim2.new(0, 92, 0, 32)
  267. EXPLOIT11.Font = Enum.Font.Cartoon
  268. EXPLOIT11.Text = "FE GUI"
  269. EXPLOIT11.TextColor3 = Color3.fromRGB(255, 255, 255)
  270. EXPLOIT11.TextScaled = true
  271. EXPLOIT11.TextSize = 14.000
  272. EXPLOIT11.TextWrapped = true
  273. EXPLOIT11.MouseButton1Down:connect(function()
  274. loadstring(game:HttpGet(('https://pastebin.com/raw/yQaWHmZA'),true))()
  275. end)
  276.  
  277. EXPLOIT12.Name = "EXPLOIT12"
  278. EXPLOIT12.Parent = MainFrame
  279. EXPLOIT12.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
  280. EXPLOIT12.BorderSizePixel = 0
  281. EXPLOIT12.Position = UDim2.new(0.75242722, 0, 0.711026609, 0)
  282. EXPLOIT12.Size = UDim2.new(0, 92, 0, 32)
  283. EXPLOIT12.Font = Enum.Font.Cartoon
  284. EXPLOIT12.Text = "FE Troll Animations"
  285. EXPLOIT12.TextColor3 = Color3.fromRGB(255, 255, 255)
  286. EXPLOIT12.TextScaled = true
  287. EXPLOIT12.TextSize = 14.000
  288. EXPLOIT12.TextWrapped = true
  289. EXPLOIT12.MouseButton1Down:connect(function()
  290. loadstring(game:HttpGet(('https://pastebin.com/raw/35ze0RJb'),true))()
  291. end)
  292.  
  293. EXPLOIT2.Name = "EXPLOIT2"
  294. EXPLOIT2.Parent = MainFrame
  295. EXPLOIT2.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
  296. EXPLOIT2.BorderSizePixel = 0
  297. EXPLOIT2.Position = UDim2.new(0.024271844, 0, 0.323193908, 0)
  298. EXPLOIT2.Size = UDim2.new(0, 92, 0, 32)
  299. EXPLOIT2.Font = Enum.Font.Cartoon
  300. EXPLOIT2.Text = "Fe Invis Kill"
  301. EXPLOIT2.TextColor3 = Color3.fromRGB(255, 255, 255)
  302. EXPLOIT2.TextScaled = true
  303. EXPLOIT2.TextSize = 14.000
  304. EXPLOIT2.TextWrapped = true
  305. EXPLOIT2.MouseButton1Down:connect(function()
  306. loadstring(game:HttpGet(('https://pastebin.com/raw/Lpn5rUDp'),true))()
  307. end)
  308.  
  309. EXPLOIT3.Name = "EXPLOIT3"
  310. EXPLOIT3.Parent = MainFrame
  311. EXPLOIT3.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
  312. EXPLOIT3.BorderSizePixel = 0
  313. EXPLOIT3.Position = UDim2.new(0.024271844, 0, 0.520912528, 0)
  314. EXPLOIT3.Size = UDim2.new(0, 92, 0, 32)
  315. EXPLOIT3.Font = Enum.Font.Cartoon
  316. EXPLOIT3.Text = "Vybe CMD Bar"
  317. EXPLOIT3.TextColor3 = Color3.fromRGB(255, 255, 255)
  318. EXPLOIT3.TextScaled = true
  319. EXPLOIT3.TextSize = 14.000
  320. EXPLOIT3.TextWrapped = true
  321. EXPLOIT3.MouseButton1Down:connect(function()
  322. loadstring(game:HttpGet(('https://pastebin.com/raw/NN5P4nQE'),true))()
  323. end)
  324.  
  325. EXPLOIT4.Name = "EXPLOIT4"
  326. EXPLOIT4.Parent = MainFrame
  327. EXPLOIT4.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
  328. EXPLOIT4.BorderSizePixel = 0
  329. EXPLOIT4.Position = UDim2.new(0.024271844, 0, 0.711026609, 0)
  330. EXPLOIT4.Size = UDim2.new(0, 92, 0, 32)
  331. EXPLOIT4.Font = Enum.Font.Cartoon
  332. EXPLOIT4.Text = "JB Autorob"
  333. EXPLOIT4.TextColor3 = Color3.fromRGB(255, 255, 255)
  334. EXPLOIT4.TextScaled = true
  335. EXPLOIT4.TextSize = 14.000
  336. EXPLOIT4.TextWrapped = true
  337. EXPLOIT4.MouseButton1Down:connect(function()
  338. loadstring(game:GetObjects("rbxassetid://1461971147")[1].Source)()
  339. end)
  340.  
  341. MainFrameBeautyB.Name = "MainFrameBeautyB"
  342. MainFrameBeautyB.Parent = MainFrame
  343. MainFrameBeautyB.BackgroundColor3 = Color3.fromRGB(0, 255, 0)
  344. MainFrameBeautyB.BorderSizePixel = 0
  345. MainFrameBeautyB.Position = UDim2.new(0, 0, 0.916349828, 0)
  346. MainFrameBeautyB.Size = UDim2.new(0, 412, 0, 22)
  347. MainFrameBeautyB.Visible = false
  348.  
  349. plr = game.Players.LocalPlayer
  350. char = Player.Character
  351. ra = char["Right Arm"]
  352. la = char["Left Arm"]
  353. rl = char["Right Leg"]
  354. ll = char["Left Leg"]
  355. h = char.Head
  356. t = char.Torso
  357. mouse = plr:GetMouse()
  358. tweens = game:GetService("TweenService")
  359. print("Edit by Robert666121")
  360.  
  361. local Player = game.Players.localPlayer
  362. local Character = Player.Character
  363. local Humanoid = Character.Humanoid
  364. local Mouse = Player:GetMouse()
  365. local LeftArm = Character["Left Arm"]
  366. local RightArm = Character["Right Arm"]
  367. local LeftLeg = Character["Left Leg"]
  368. local RightLeg = Character["Right Leg"]
  369. local Head = Character.Head
  370. local Torso = Character.Torso
  371. local Camera = game.Workspace.CurrentCamera
  372. local RootPart = Character.HumanoidRootPart
  373. local RootJoint = RootPart.RootJoint
  374. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  375. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  376. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  377. local attack = false
  378. local Anim = 'Idle'
  379. local Lighty = game:GetService"Lighting"
  380. local attacktype = 1
  381. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  382. local velocity = RootPart.Velocity.y
  383. local sine = 0
  384. local change = 1
  385. local Create = LoadLibrary("RbxUtility").Create
  386.  
  387. local chara = Character
  388. local m = Create("Model"){
  389. Parent = Character,
  390. Name = "WeaponModel",
  391. }
  392. function chat(...)
  393. local txxt = {...}
  394. local ch = coroutine.wrap(function()
  395. if chara:FindFirstChild("Chatt")~= nil then
  396. Character:FindFirstChild("Chatt"):destroy()
  397. end
  398. local txt = Instance.new("BillboardGui", chara)
  399. txt.Adornee = chara.Head
  400. txt.Name = "Chatt"
  401. txt.Size = UDim2.new(2, 0, 1.2, 0)
  402. txt.StudsOffset = Vector3.new(-9, 7, 0)
  403. local text = Instance.new("TextLabel", txt)
  404. text.Size = UDim2.new(10, 0, 7, 0)
  405. text.TextSize = 33
  406. text.Font = Enum.Font.Antique
  407. text.TextScaled = false
  408. text.BackgroundTransparency = 1
  409. text.TextColor3 = Color3.new(0,255,0)
  410. text.TextStrokeTransparency = 0
  411. text.TextStrokeColor3 = Color3.fromRGB(81, 69, 69)
  412. text.Text = ""
  413. txxt = table.concat(txxt,"\t")
  414. for i = 1, #txxt do
  415. text.Text = txxt:sub(1,i)
  416.  
  417. end
  418. wait(2)
  419. for trans = 0,1,00.1 do
  420. text.TextTransparency = trans
  421. text.TextStrokeTransparency = trans
  422. wait()
  423. end
  424. wait()
  425. txt:destroy()
  426. end)
  427.  
  428. ch(...)
  429. end
  430. Player.Chatted:connect(chat)
  431.  
  432. wait(0.2)
  433.  
  434. wait(0.2)
  435.  
  436. Player = game:GetService("Players").LocalPlayer
  437. PlayerGui = Player.PlayerGui
  438. Cam = workspace.CurrentCamera
  439. Backpack = Player.Backpack
  440. Character = Player.Character
  441. Humanoid = Character.Humanoid
  442. Mouse = Player:GetMouse()
  443. RootPart = Character["HumanoidRootPart"]
  444. Torso = Character["Torso"]
  445. Head = Character["Head"]
  446. RightArm = Character["Right Arm"]
  447. LeftArm = Character["Left Arm"]
  448. RightLeg = Character["Right Leg"]
  449. LeftLeg = Character["Left Leg"]
  450. RootJoint = RootPart["RootJoint"]
  451. Neck = Torso["Neck"]
  452. RightShoulder = Torso["Right Shoulder"]
  453. LeftShoulder = Torso["Left Shoulder"]
  454. RightHip = Torso["Right Hip"]
  455. LeftHip = Torso["Left Hip"]
  456. Character.Archivable = true
  457.  
  458. IT = Instance.new
  459. CF = CFrame.new
  460. VT = Vector3.new
  461. RAD = math.rad
  462. C3 = Color3.new
  463. UD2 = UDim2.new
  464. BRICKC = BrickColor.new
  465. ANGLES = CFrame.Angles
  466. EULER = CFrame.fromEulerAnglesXYZ
  467. COS = math.cos
  468. ACOS = math.acos
  469. SIN = math.sin
  470. ASIN = math.asin
  471. ABS = math.abs
  472. MRANDOM = math.random
  473. FLOOR = math.floor
  474.  
  475. local txt = Instance.new("BillboardGui", Character)
  476. txt.Adornee = Character.Head
  477. txt.Name = "_status"
  478. txt.Size = UDim2.new(2, 0, 1.2, 0)
  479. txt.StudsOffset = Vector3.new(-9, 8, 0)
  480. local text = Instance.new("TextLabel", txt)
  481. text.Size = UDim2.new(10, 0, 7, 0)
  482. text.FontSize = "Size24"
  483. text.TextScaled = true
  484. text.TextTransparency = 0
  485. text.BackgroundTransparency = 1
  486. text.TextTransparency = 0
  487. text.TextStrokeTransparency = 0
  488. text.Font = "Fantasy"
  489. text.TextStrokeColor3 = Color3.new(0,255,0)
  490. text.Text = "The Contain"
  491.  
  492.  
  493. --//====================================================\\--
  494. --||
  495. --\\====================================================//--
  496.  
  497.  
  498.  
  499. wait(0.2)
  500.  
  501.  
  502. rs = t["Right Shoulder"]
  503. ls = t["Left Shoulder"]
  504. rh = t["Right Hip"]
  505. lh = t["Left Hip"]
  506. nec = t.Neck
  507. rut = char.HumanoidRootPart
  508. rutj = rut.RootJoint
  509. hum = char.Humanoid
  510. using = false
  511. eating = false
  512. it = Instance.new
  513.  
  514. Player = game:GetService("Players").LocalPlayer
  515. PlayerGui = Player.PlayerGui
  516. Cam = workspace.CurrentCamera
  517. Backpack = Player.Backpack
  518. Character = Player.Character
  519. Humanoid = Character.Humanoid
  520. Mouse = Player:GetMouse()
  521. RootPart = Character["HumanoidRootPart"]
  522. Torso = Character["Torso"]
  523. Head = Character["Head"]
  524. RightArm = Character["Right Arm"]
  525. LeftArm = Character["Left Arm"]
  526. RightLeg = Character["Right Leg"]
  527. LeftLeg = Character["Left Leg"]
  528. RootJoint = RootPart["RootJoint"]
  529. Neck = Torso["Neck"]
  530. RightShoulder = Torso["Right Shoulder"]
  531. LeftShoulder = Torso["Left Shoulder"]
  532. RightHip = Torso["Right Hip"]
  533. LeftHip = Torso["Left Hip"]
  534. local LAUGHS = {189035381,189035323,189035671,872089905}
  535. local sick = Instance.new("Sound",Character)
  536. sick.SoundId = "rbxassetid://1369580230"
  537. sick.Looped = true
  538. sick.Pitch = 1
  539. sick.Volume = 0.3
  540. sick:Play()
  541. Character.Head.face.Texture = "rbxassetid://398671601"
  542.  
  543. IT = Instance.new
  544. CF = CFrame.new
  545. VT = Vector3.new
  546. RAD = math.rad
  547. C3 = Color3.new
  548. UD2 = UDim2.new
  549. BRICKC = BrickColor.new
  550. ANGLES = CFrame.Angles
  551. EULER = CFrame.fromEulerAnglesXYZ
  552. COS = math.cos
  553. ACOS = math.acos
  554. SIN = math.sin
  555. ASIN = math.asin
  556. ABS = math.abs
  557. MRANDOM = math.random
  558. FLOOR = math.floor
  559.  
  560. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  561. local NEWMESH = IT(MESH)
  562. if MESH == "SpecialMesh" then
  563. NEWMESH.MeshType = MESHTYPE
  564. if MESHID ~= "nil" and MESHID ~= "" then
  565. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  566. end
  567. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  568. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  569. end
  570. end
  571. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  572. NEWMESH.Scale = SCALE
  573. NEWMESH.Parent = PARENT
  574. return NEWMESH
  575. end
  576.  
  577. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  578. local NEWPART = IT("Part")
  579. NEWPART.formFactor = FORMFACTOR
  580. NEWPART.Reflectance = REFLECTANCE
  581. NEWPART.Transparency = TRANSPARENCY
  582. NEWPART.CanCollide = false
  583. NEWPART.Locked = true
  584. NEWPART.Anchored = true
  585. if ANCHOR == false then
  586. NEWPART.Anchored = false
  587. end
  588. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  589. NEWPART.Name = NAME
  590. NEWPART.Size = SIZE
  591. NEWPART.Position = Torso.Position
  592. NEWPART.Material = MATERIAL
  593. NEWPART:BreakJoints()
  594. NEWPART.Parent = PARENT
  595. return NEWPART
  596. end
  597.  
  598. --//=================================\\
  599. --|| CUSTOMIZATION
  600. --\\=================================//
  601.  
  602. local SIZE = 1
  603. Player_Size = 1 --Size of the player.
  604. Animation_Speed = 3
  605. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  606.  
  607. local Speed = 27
  608. local Effects2 = {}
  609.  
  610. ---//=================================\\
  611. --|| END OF CUSTOMIZATION
  612. --\\=================================//
  613.  
  614. local function weldBetween(a, b)
  615. local weldd = Instance.new("ManualWeld")
  616. weldd.Part0 = a
  617. weldd.Part1 = b
  618. weldd.C0 = CFrame.new()
  619. weldd.C1 = b.CFrame:inverse() * a.CFrame
  620. weldd.Parent = a
  621. return weldd
  622. end
  623.  
  624. --//=================================\\
  625. --|| USEFUL VALUES
  626. --\\=================================//
  627.  
  628. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  629. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  630. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  631. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  632. local CHANGEDEFENSE = 0
  633. local CHANGEDAMAGE = 0
  634. local CHANGEMOVEMENT = 0
  635. local ANIM = "Idle"
  636. local ATTACK = false
  637. local EQUIPPED = false
  638. local HOLD = false
  639. local COMBO = 1
  640. local Rooted = false
  641. local SINE = 0
  642. local KEYHOLD = false
  643. local CHANGE = 2 / Animation_Speed
  644. local WALKINGANIM = false
  645. local WALK = 0
  646. local VALUE1 = false
  647. local VALUE2 = false
  648. local ROBLOXIDLEANIMATION = IT("Animation")
  649. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  650. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  651. --ROBLOXIDLEANIMATION.Parent = Humanoid
  652. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  653. WEAPONGUI.Name = "Weapon GUI"
  654. local Weapon = IT("Model")
  655. Weapon.Name = "Adds"
  656. local HITFLOOR = nil
  657. local Effects = IT("Folder", Weapon)
  658. Effects.Name = "Effects"
  659. local ANIMATOR = Humanoid.Animator
  660. local ANIMATE = Character.Animate
  661. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  662. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  663. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  664. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  665. local UNANCHOR = true
  666.  
  667. local SKILLTEXTCOLOR = C3(0,255/255,0)
  668.  
  669. --//=================================\\
  670. --\\=================================//
  671.  
  672.  
  673. --//=================================\\
  674. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  675. --\\=================================//
  676.  
  677. ArtificialHB = Instance.new("BindableEvent", script)
  678. ArtificialHB.Name = "ArtificialHB"
  679.  
  680. script:WaitForChild("ArtificialHB")
  681.  
  682. frame = Frame_Speed
  683. tf = 0
  684. allowframeloss = false
  685. tossremainder = false
  686. lastframe = tick()
  687. script.ArtificialHB:Fire()
  688.  
  689. game:GetService("RunService").Heartbeat:connect(function(s, p)
  690. tf = tf + s
  691. if tf >= frame then
  692. if allowframeloss then
  693. script.ArtificialHB:Fire()
  694. lastframe = tick()
  695. else
  696. for i = 1, math.floor(tf / frame) do
  697. script.ArtificialHB:Fire()
  698. end
  699. lastframe = tick()
  700. end
  701. if tossremainder then
  702. tf = 0
  703. else
  704. tf = tf - frame * math.floor(tf / frame)
  705. end
  706. end
  707. end)
  708.  
  709. --//=================================\\
  710. --\\=================================//
  711.  
  712.  
  713.  
  714.  
  715.  
  716. --//=================================\\
  717. --|| SOME FUNCTIONS
  718. --\\=================================//
  719.  
  720. function clerp(a, b, t)
  721. return a:lerp(b, t)
  722. end
  723.  
  724. function newBezier(startpos, pos2, pos3, endpos, t)
  725. local A = clerp(startpos, pos2, t)
  726. local B = clerp(pos2, pos3, t)
  727. local C = clerp(pos3, endpos, t)
  728. local lerp1 = clerp(A, B, t)
  729. local lerp2 = clerp(B, C, t)
  730. local cubic = clerp(lerp1, lerp2, t)
  731. return cubic
  732. end
  733.  
  734. function ApplyAoE(POSITION,RANGE,BRUTAL)
  735. local CHILDREN = workspace:GetDescendants()
  736. for index, CHILD in pairs(CHILDREN) do
  737. if CHILD.ClassName == "Model" and CHILD ~= Character then
  738. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  739. if HUM then
  740. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  741. if TORSO then
  742. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  743. if BRUTAL == true then
  744. Kill(CHILD)
  745. else
  746. CHILD:BreakJoints()
  747. end
  748. end
  749. end
  750. end
  751. end
  752. end
  753. end
  754.  
  755. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  756. function WACKYEFFECT(Table)
  757. local TYPE = (Table.EffectType or "Sphere")
  758. local SIZE = (Table.Size or VT(1,1,1))
  759. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  760. local TRANSPARENCY = (Table.Transparency or 0)
  761. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  762. local CFRAME = (Table.CFrame or Torso.CFrame)
  763. local MOVEDIRECTION = (Table.MoveToPos or nil)
  764. local ROTATION1 = (Table.RotationX or 0)
  765. local ROTATION2 = (Table.RotationY or 0)
  766. local ROTATION3 = (Table.RotationZ or 0)
  767. local MATERIAL = (Table.Material or "Neon")
  768. local COLOR = (Table.Color or C3(1,1,1))
  769. local TIME = (Table.Time or 45)
  770. local SOUNDID = (Table.SoundID or nil)
  771. local SOUNDPITCH = (Table.SoundPitch or nil)
  772. local SOUNDVOLUME = (Table.SoundVolume or nil)
  773. coroutine.resume(coroutine.create(function()
  774. local PLAYSSOUND = false
  775. local SOUND = nil
  776. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  777. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  778. PLAYSSOUND = true
  779. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  780. end
  781. EFFECT.Color = COLOR
  782. local MSH = nil
  783. if TYPE == "Sphere" then
  784. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  785. elseif TYPE == "Block" then
  786. MSH = IT("BlockMesh",EFFECT)
  787. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  788. elseif TYPE == "Wave" then
  789. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  790. elseif TYPE == "Ring" then
  791. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  792. elseif TYPE == "Slash" then
  793. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  794. elseif TYPE == "Round Slash" then
  795. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  796. elseif TYPE == "Swirl" then
  797. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  798. elseif TYPE == "Skull" then
  799. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  800. elseif TYPE == "Crystal" then
  801. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  802. end
  803. if MSH ~= nil then
  804. local MOVESPEED = nil
  805. if MOVEDIRECTION ~= nil then
  806. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  807. end
  808. local GROWTH = SIZE - ENDSIZE
  809. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  810. if TYPE == "Block" then
  811. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  812. else
  813. EFFECT.CFrame = CFRAME
  814. end
  815. for LOOP = 1, TIME+1 do
  816. Swait()
  817. MSH.Scale = MSH.Scale - GROWTH/TIME
  818. if TYPE == "Wave" then
  819. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  820. end
  821. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  822. if TYPE == "Block" then
  823. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  824. else
  825. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  826. end
  827. if MOVEDIRECTION ~= nil then
  828. local ORI = EFFECT.Orientation
  829. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  830. EFFECT.Orientation = ORI
  831. end
  832. end
  833. if PLAYSSOUND == false then
  834. EFFECT:remove()
  835. else
  836. SOUND.Stopped:Connect(function()
  837. EFFECT:remove()
  838. end)
  839. end
  840. else
  841. if PLAYSSOUND == false then
  842. EFFECT:remove()
  843. else
  844. repeat Swait() until SOUND.Playing == false
  845. EFFECT:remove()
  846. end
  847. end
  848. end))
  849. end
  850.  
  851. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  852. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  853. end
  854.  
  855. function PositiveAngle(NUMBER)
  856. if NUMBER >= 0 then
  857. NUMBER = 0
  858. end
  859. return NUMBER
  860. end
  861.  
  862. function NegativeAngle(NUMBER)
  863. if NUMBER <= 0 then
  864. NUMBER = 0
  865. end
  866. return NUMBER
  867. end
  868.  
  869. function Swait(NUMBER)
  870. if NUMBER == 0 or NUMBER == nil then
  871. ArtificialHB.Event:wait()
  872. else
  873. for i = 1, NUMBER do
  874. ArtificialHB.Event:wait()
  875. end
  876. end
  877. end
  878.  
  879. function QuaternionFromCFrame(cf)
  880. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  881. local trace = m00 + m11 + m22
  882. if trace > 0 then
  883. local s = math.sqrt(1 + trace)
  884. local recip = 0.5 / s
  885. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  886. else
  887. local i = 0
  888. if m11 > m00 then
  889. i = 1
  890. end
  891. if m22 > (i == 0 and m00 or m11) then
  892. i = 2
  893. end
  894. if i == 0 then
  895. local s = math.sqrt(m00 - m11 - m22 + 1)
  896. local recip = 0.5 / s
  897. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  898. elseif i == 1 then
  899. local s = math.sqrt(m11 - m22 - m00 + 1)
  900. local recip = 0.5 / s
  901. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  902. elseif i == 2 then
  903. local s = math.sqrt(m22 - m00 - m11 + 1)
  904. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  905. end
  906. end
  907. end
  908.  
  909. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  910. local xs, ys, zs = x + x, y + y, z + z
  911. local wx, wy, wz = w * xs, w * ys, w * zs
  912. local xx = x * xs
  913. local xy = x * ys
  914. local xz = x * zs
  915. local yy = y * ys
  916. local yz = y * zs
  917. local zz = z * zs
  918. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  919. end
  920.  
  921. function QuaternionSlerp(a, b, t)
  922. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  923. local startInterp, finishInterp;
  924. if cosTheta >= 0.0001 then
  925. if (1 - cosTheta) > 0.0001 then
  926. local theta = ACOS(cosTheta)
  927. local invSinTheta = 1 / SIN(theta)
  928. startInterp = SIN((1 - t) * theta) * invSinTheta
  929. finishInterp = SIN(t * theta) * invSinTheta
  930. else
  931. startInterp = 1 - t
  932. finishInterp = t
  933. end
  934. else
  935. if (1 + cosTheta) > 0.0001 then
  936. local theta = ACOS(-cosTheta)
  937. local invSinTheta = 1 / SIN(theta)
  938. startInterp = SIN((t - 1) * theta) * invSinTheta
  939. finishInterp = SIN(t * theta) * invSinTheta
  940. else
  941. startInterp = t - 1
  942. finishInterp = t
  943. end
  944. end
  945. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  946. end
  947.  
  948. function Clerp(a, b, t)
  949. local qa = {QuaternionFromCFrame(a)}
  950. local qb = {QuaternionFromCFrame(b)}
  951. local ax, ay, az = a.x, a.y, a.z
  952. local bx, by, bz = b.x, b.y, b.z
  953. local _t = 1 - t
  954. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  955. end
  956.  
  957. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  958. local frame = IT("Frame")
  959. frame.BackgroundTransparency = TRANSPARENCY
  960. frame.BorderSizePixel = BORDERSIZEPIXEL
  961. frame.Position = POSITION
  962. frame.Size = SIZE
  963. frame.BackgroundColor3 = COLOR
  964. frame.BorderColor3 = BORDERCOLOR
  965. frame.Name = NAME
  966. frame.Parent = PARENT
  967. return frame
  968. end
  969.  
  970. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  971. local label = IT("TextLabel")
  972. label.BackgroundTransparency = 1
  973. label.Size = UD2(1, 0, 1, 0)
  974. label.Position = UD2(0, 0, 0, 0)
  975. label.TextColor3 = TEXTCOLOR
  976. label.TextStrokeTransparency = STROKETRANSPARENCY
  977. label.TextTransparency = TRANSPARENCY
  978. label.FontSize = TEXTFONTSIZE
  979. label.Font = TEXTFONT
  980. label.BorderSizePixel = BORDERSIZEPIXEL
  981. label.TextScaled = false
  982. label.Text = TEXT
  983. label.Name = NAME
  984. label.Parent = PARENT
  985. return label
  986. end
  987.  
  988. function NoOutlines(PART)
  989. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  990. end
  991.  
  992.  
  993. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  994. local NEWWELD = IT(TYPE)
  995. NEWWELD.Part0 = PART0
  996. NEWWELD.Part1 = PART1
  997. NEWWELD.C0 = C0
  998. NEWWELD.C1 = C1
  999. NEWWELD.Parent = PARENT
  1000. return NEWWELD
  1001. end
  1002.  
  1003. function CreateSound(ID, PARENT, VOLUME, PITCH)
  1004. local NEWSOUND = nil
  1005. coroutine.resume(coroutine.create(function()
  1006. NEWSOUND = IT("Sound", PARENT)
  1007. NEWSOUND.Volume = VOLUME
  1008. NEWSOUND.Pitch = PITCH
  1009. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1010. Swait()
  1011. NEWSOUND:play()
  1012. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  1013. end))
  1014. return NEWSOUND
  1015. end
  1016.  
  1017. function CFrameFromTopBack(at, top, back)
  1018. local right = top:Cross(back)
  1019. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1020. end
  1021.  
  1022. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1023. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
  1024. local mesh = IT("SpecialMesh",wave)
  1025. mesh.MeshType = "FileMesh"
  1026. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1027. mesh.Scale = SIZE
  1028. mesh.Offset = VT(0,0,-SIZE.X/8)
  1029. wave.CFrame = CFRAME
  1030. coroutine.resume(coroutine.create(function(PART)
  1031. for i = 1, WAIT do
  1032. Swait()
  1033. mesh.Scale = mesh.Scale + GROW
  1034. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1035. if DOESROT == true then
  1036. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1037. end
  1038. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1039. if wave.Transparency > 0.99 then
  1040. wave:remove()
  1041. end
  1042. end
  1043. end))
  1044. end
  1045.  
  1046. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1047. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
  1048. local mesh = IT("SpecialMesh",wave)
  1049. mesh.MeshType = "FileMesh"
  1050. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1051. mesh.Scale = SIZE
  1052. --mesh.Offset = VT(0,0,-SIZE.X/8)
  1053. wave.CFrame = CFRAME
  1054. coroutine.resume(coroutine.create(function(PART)
  1055. for i = 1, WAIT do
  1056. Swait()
  1057. mesh.Scale = mesh.Scale + GROW
  1058. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1059. if DOESROT == true then
  1060. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1061. end
  1062. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1063. if wave.Transparency > 0.99 then
  1064. wave:remove()
  1065. end
  1066. end
  1067. end))
  1068. end
  1069.  
  1070. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1071. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
  1072. local mesh = IT("SpecialMesh",wave)
  1073. mesh.MeshType = "FileMesh"
  1074. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1075. mesh.Scale = SIZE
  1076. wave.CFrame = CFRAME
  1077. coroutine.resume(coroutine.create(function(PART)
  1078. for i = 1, WAIT do
  1079. Swait()
  1080. mesh.Scale = mesh.Scale + GROW
  1081. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1082. if DOESROT == true then
  1083. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1084. end
  1085. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1086. if wave.Transparency > 0.99 then
  1087. wave:remove()
  1088. end
  1089. end
  1090. end))
  1091. end
  1092.  
  1093.  
  1094. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  1095. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  1096. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  1097. wave.CFrame = CFRAME
  1098. coroutine.resume(coroutine.create(function(PART)
  1099. for i = 1, WAIT do
  1100. Swait()
  1101. mesh.Scale = mesh.Scale * GROW
  1102. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1103. if wave.Transparency > 0.99 then
  1104. wave:remove()
  1105. end
  1106. end
  1107. end))
  1108. end
  1109.  
  1110. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1111. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  1112. local mesh = IT("SpecialMesh",wave)
  1113. mesh.MeshType = "Sphere"
  1114. mesh.Scale = SIZE
  1115. mesh.Offset = VT(0,0,0)
  1116. wave.CFrame = CFRAME
  1117. coroutine.resume(coroutine.create(function(PART)
  1118. for i = 1, WAIT do
  1119. Swait()
  1120. mesh.Scale = mesh.Scale + GROW
  1121. wave.Transparency = wave.Transparency + (1/WAIT)
  1122. if wave.Transparency > 0.99 then
  1123. wave:remove()
  1124. end
  1125. end
  1126. end))
  1127. end
  1128.  
  1129. function MakeForm(PART,TYPE)
  1130. if TYPE == "Cyl" then
  1131. local MSH = IT("CylinderMesh",PART)
  1132. elseif TYPE == "Ball" then
  1133. local MSH = IT("SpecialMesh",PART)
  1134. MSH.MeshType = "Sphere"
  1135. elseif TYPE == "Wedge" then
  1136. local MSH = IT("SpecialMesh",PART)
  1137. MSH.MeshType = "Wedge"
  1138. end
  1139. end
  1140.  
  1141. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1142. if FLOOR ~= nil then
  1143. coroutine.resume(coroutine.create(function()
  1144. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1145. PART.CFrame = CF(POSITION)
  1146. for i = 1, 45 do
  1147. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1148. RingPiece.Material = FLOOR.Material
  1149. RingPiece.Color = FLOOR.Color
  1150. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1151. Debris:AddItem(RingPiece,SWAIT/100)
  1152. end
  1153. PART:remove()
  1154. end))
  1155. end
  1156. end
  1157.  
  1158. function CheckTableForString(Table, String)
  1159. for i, v in pairs(Table) do
  1160. if string.find(string.lower(String), string.lower(v)) then
  1161. return true
  1162. end
  1163. end
  1164. return false
  1165. end
  1166.  
  1167. function CheckIntangible(Hit)
  1168. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  1169. if Hit and Hit.Parent then
  1170. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  1171. return true
  1172. end
  1173. end
  1174. return false
  1175. end
  1176.  
  1177. Debris = game:GetService("Debris")
  1178.  
  1179. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1180. local Direction = CFrame.new(StartPos, Vec).lookVector
  1181. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1182. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1183. if RayHit and CheckIntangible(RayHit) then
  1184. if DelayIfHit then
  1185. wait()
  1186. end
  1187. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1188. end
  1189. return RayHit, RayPos, RayNormal
  1190. end
  1191.  
  1192. function turnto(position)
  1193. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1194. end
  1195.  
  1196. --//=================================\\
  1197. --|| WEAPON CREATION
  1198. --\\=================================//
  1199.  
  1200. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1201. PRT.Color = C3(0,0,0)
  1202. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1203. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1204. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  1205. PRT.Color = C3(0,0,0)
  1206. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  1207. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1208. for i = 1, 16 do
  1209. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1210. FACE.Color = C3(0,0,0)
  1211. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1212. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1213. end
  1214. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Dark Green", "Eyeball", VT(0.15,0.15,0.15),false)
  1215. MakeForm(EYE,"Ball")
  1216. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  1217. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  1218. MakeForm(EYE2,"Ball")
  1219. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  1220. local LASTPART = Head
  1221. for i = 1, 20 do
  1222. local MATH = (1-(i/25))
  1223. if LASTPART == Head then
  1224. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1225. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  1226. LASTPART = Horn
  1227. Horn.Color = C3((i*3-3)/255,0,0)
  1228. else
  1229. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1230. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  1231. LASTPART = Horn
  1232. Horn.Color = C3((i*3-3)/255,0,0)
  1233. end
  1234. end
  1235. local LASTPART = Head
  1236. for i = 1, 20 do
  1237. local MATH = (1-(i/25))
  1238. if LASTPART == Head then
  1239. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1240. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  1241. LASTPART = Horn
  1242. Horn.Color = C3((i*3-3)/255,0,0)
  1243. else
  1244. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1245. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  1246. LASTPART = Horn
  1247. Horn.Color = C3((i*3-3)/255,0,0)
  1248. end
  1249. end
  1250.  
  1251. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Dark green", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  1252. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1253. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  1254. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1255.  
  1256. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1257. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1258. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1259. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1260. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1261. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1262. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1263. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1264.  
  1265. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  1266. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1267. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Dark green", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  1268. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1269. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1270. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1271. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1272. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1273. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1274. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1275.  
  1276.  
  1277. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Dark green", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  1278. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1279. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  1280. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1281.  
  1282. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1283. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1284. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1285. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1286. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1287. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1288. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1289. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1290.  
  1291. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  1292. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1293. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Dark green", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  1294. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1295. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1296. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1297. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1298. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1299. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1300. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1301.  
  1302. for _, c in pairs(Weapon:GetChildren()) do
  1303. if c.ClassName == "Part" then
  1304. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1305. end
  1306. end
  1307.  
  1308. Weapon.Parent = Character
  1309.  
  1310. Humanoid.Died:connect(function()
  1311. ATTACK = true
  1312. end)
  1313. local top = Instance.new("Shirt")
  1314. top.ShirtTemplate = "rbxassetid://648758131"
  1315. top.Parent = Character
  1316. top.Name = "Cloth"
  1317. local bottom = Instance.new("Pants")
  1318. bottom.PantsTemplate = "rbxassetid://472675863"
  1319. bottom.Parent = Character
  1320. bottom.Name = "Cloth"
  1321.  
  1322. local Hood = Instance.new("Part", Character)
  1323. Hood.Name = "Hood"
  1324. Hood.CanCollide = false
  1325. Hood.BrickColor = BrickColor.new("Really black")
  1326. Hood.Transparency = 0
  1327. Hood.Material = "Plastic"
  1328. Hood.Size = Vector3.new(0.1, 0.1, 0.1)
  1329. Hood.TopSurface = Enum.SurfaceType.Smooth
  1330. Hood.BottomSurface = Enum.SurfaceType.Smooth
  1331.  
  1332. local Weld = Instance.new("Weld", Hood)
  1333. Weld.Part0 = Character.Head
  1334. Weld.Part1 = Hood
  1335. Weld.C1 = CFrame.new(0, -0.2, 0)
  1336.  
  1337. local Mask = Instance.new("Part", Character)
  1338. Mask.Name = "Mask"
  1339. Mask.CanCollide = false
  1340. Mask.BrickColor = BrickColor.new("Mid gray")
  1341. Mask.Transparency = 0
  1342. Mask.Material = "Plastic"
  1343. Mask.Size = Vector3.new(0.1, 0.1, 0.1)
  1344. Mask.TopSurface = Enum.SurfaceType.Smooth
  1345. Mask.BottomSurface = Enum.SurfaceType.Smooth
  1346.  
  1347. local Weld = Instance.new("Weld", Mask)
  1348. Weld.Part0 = Character.Head
  1349. Weld.Part1 = Mask
  1350. Weld.C1 = CFrame.new(0, -0.1, 0.8)
  1351.  
  1352. local M1 = Instance.new("SpecialMesh")
  1353. M1.Parent = Mask
  1354. M1.MeshId = "http://www.roblox.com/asset/?id=62679079"
  1355. M1.Scale = Vector3.new( 1, 1, 2)
  1356.  
  1357. local M2 = Instance.new("SpecialMesh")
  1358. M2.Parent = Hood
  1359. M2.MeshId = "http://www.roblox.com/asset/?id=83499032"
  1360. M2.Scale = Vector3.new( 1, 1.2, 1.1)
  1361.  
  1362. local BODY = {}
  1363. for _, c in pairs(Character:GetDescendants()) do
  1364. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1365. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1366. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1367. end
  1368. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1369. elseif c:IsA("JointInstance") then
  1370. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1371. end
  1372. end
  1373. for e = 1, #BODY do
  1374. if BODY[e] ~= nil then
  1375. local STUFF = BODY[e]
  1376. local PART = STUFF[1]
  1377. local PARENT = STUFF[2]
  1378. local MATERIAL = STUFF[3]
  1379. local COLOR = STUFF[4]
  1380. local TRANSPARENCY = STUFF[5]
  1381. if PART.ClassName == "Part" and PART ~= RootPart then
  1382. PART.Material = MATERIAL
  1383. PART.Color = COLOR
  1384. PART.Transparency = TRANSPARENCY
  1385. end
  1386. PART.AncestryChanged:Connect(function()
  1387. PART.Parent = PARENT
  1388. end)
  1389. end
  1390. end
  1391.  
  1392. function refit()
  1393. Character.Parent = workspace
  1394. for e = 1, #BODY do
  1395. if BODY[e] ~= nil then
  1396. local STUFF = BODY[e]
  1397. local PART = STUFF[1]
  1398. local PARENT = STUFF[2]
  1399. local MATERIAL = STUFF[3]
  1400. local COLOR = STUFF[4]
  1401. local TRANSPARENCY = STUFF[5]
  1402. if PART:IsA("BasePart") and PART ~= RootPart then
  1403. PART.Material = MATERIAL
  1404. PART.Color = COLOR
  1405. PART.Transparency = TRANSPARENCY
  1406. end
  1407. if PART.Parent ~= PARENT then
  1408. Humanoid:remove()
  1409. PART.Parent = PARENT
  1410. Humanoid = IT("Humanoid",Character)
  1411. end
  1412. end
  1413. end
  1414. end
  1415.  
  1416. local SKILLTEXTCOLOR = Color3.fromRGB(81, 69, 69)
  1417. local SKILLFONT = "Fantasy"
  1418. local SKILLTEXTSIZE = 7
  1419.  
  1420. Weapon.Parent = Character
  1421. Humanoid.Parent = Character
  1422.  
  1423. Humanoid.Died:connect(function()
  1424. refit()
  1425. end)
  1426.  
  1427. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1428. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1429. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1430. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1431.  
  1432. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Death's Agreement", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  1433. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Grab Time", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  1434. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Max Speed", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  1435. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Green's Ultimate Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  1436.  
  1437.  
  1438. function Blink()
  1439. coroutine.resume(coroutine.create(function()
  1440. if EYE ~= nil then
  1441. for i = 1, 5 do
  1442. Swait()
  1443. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  1444. EYE2.Mesh.Scale = EYE.Mesh.Scale
  1445. end
  1446. for i = 1, 7 do
  1447. Swait()
  1448. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  1449. EYE2.Mesh.Scale = EYE.Mesh.Scale
  1450. end
  1451. EYE.Mesh.Scale = VT(1,1,1)
  1452. EYE2.Mesh.Scale = EYE.Mesh.Scale
  1453. end
  1454. end))
  1455. end
  1456.  
  1457. --//=================================\\
  1458. --|| DAMAGE FUNCTIONS
  1459. --\\=================================//
  1460.  
  1461. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1462. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really dark", "Effect", VT())
  1463. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1464. local BODYGYRO = IT("BodyGyro", STATPART)
  1465. local BODYPOSITION = IT("BodyPosition", STATPART)
  1466. BODYPOSITION.P = 2000
  1467. BODYPOSITION.D = 100
  1468. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1469. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1470. game:GetService("Debris"):AddItem(STATPART ,5)
  1471. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1472. BILLBOARDGUI.Adornee = STATPART
  1473. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1474. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1475. BILLBOARDGUI.AlwaysOnTop = false
  1476. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1477. TEXTLABEL.BackgroundTransparency = 1
  1478. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1479. TEXTLABEL.Text = TEXT
  1480. TEXTLABEL.Font = "SciFi"
  1481. TEXTLABEL.FontSize="Size42"
  1482. TEXTLABEL.TextColor3 = COLOR
  1483. TEXTLABEL.TextStrokeTransparency = 1
  1484. TEXTLABEL.TextScaled = true
  1485. TEXTLABEL.TextWrapped = true
  1486. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1487. if LABELTYPE == "Normal" then
  1488. for i = 1, 30 do
  1489. Swait()
  1490. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  1491. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1492. end
  1493. elseif LABELTYPE == "Debuff" then
  1494. for i = 1, 30 do
  1495. Swait()
  1496. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  1497. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1498. end
  1499. elseif LABELTYPE == "Shock" then
  1500. local ORIGIN = STATPART.Position
  1501. for i = 1, 30 do
  1502. Swait()
  1503. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  1504. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1505. end
  1506. end
  1507. THEPART.Parent = nil
  1508. end),STATPART, BODYPOSITION, TEXTLABEL)
  1509. end
  1510.  
  1511. --//=================================\\
  1512. --|| DAMAGING
  1513. --\\=================================//
  1514.  
  1515. function killnearest(position,range,maxstrength,direction)
  1516. for i,v in ipairs(workspace:GetChildren()) do
  1517. local body = v:GetChildren()
  1518. for part = 1, #body do
  1519. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1520. if(body[part].Position - position).Magnitude < range then
  1521. if v.ClassName == "Model" then
  1522. --v:BreakJoints()
  1523. end
  1524. local POS = position
  1525. coroutine.resume(coroutine.create(function()
  1526. body[part].Anchored = true
  1527. body[part].Parent = Effects
  1528. body[part].CanCollide = true
  1529. local SIZE = body[part].Size
  1530. body[part].Material = "Neon"
  1531. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  1532. for i = 1, 75 do
  1533. Swait()
  1534. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1535. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1536. end
  1537. coroutine.resume(coroutine.create(function()
  1538. while true do
  1539. Swait()
  1540. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1541. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1542. end
  1543. end))
  1544. body[part].Anchored = false
  1545. body[part].Velocity = direction.lookVector*maxstrength
  1546. end))
  1547. end
  1548. end
  1549. end
  1550. if v.ClassName == "Part" then
  1551. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1552. local POS = position
  1553. coroutine.resume(coroutine.create(function()
  1554. v.Anchored = true
  1555. v.Parent = Effects
  1556. local SIZE = v.Size
  1557. v.Material = "Neon"
  1558. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  1559. for i = 1, 75 do
  1560. Swait()
  1561. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1562. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1563. end
  1564. coroutine.resume(coroutine.create(function()
  1565. while true do
  1566. Swait()
  1567. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1568. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1569. end
  1570. end))
  1571. v.Anchored = false
  1572. v.Velocity = direction.lookVector*maxstrength
  1573. end))
  1574. end
  1575. end
  1576. end
  1577. end
  1578.  
  1579. --//=================================\\
  1580. --|| ATTACK FUNCTIONS AND STUFF
  1581. --\\=================================//
  1582.  
  1583. function impale(chain,hit)
  1584. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
  1585. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1586. if humanoid.Health ~= 0 then
  1587. hit.Parent:BreakJoints()
  1588. getbloody(hit,15)
  1589. local prtcl = asd:Clone()
  1590. prtcl.Parent = chain
  1591. prtcl.Enabled = true
  1592. prtcl.Speed = NumberRange.new(0)
  1593. prtcl.Size = NumberSequence.new(0.2)
  1594. end
  1595. end
  1596. end
  1597.  
  1598. function CreateMagicCircle()
  1599. local sinkhole = IT("Part")
  1600. sinkhole.Size = VT(0,0,0)
  1601. sinkhole.Parent = Effects
  1602. sinkhole.Material = "Neon"
  1603. sinkhole.Color = C3(0,0,0)
  1604. sinkhole.Anchored = true
  1605. sinkhole.CanCollide = false
  1606. sinkhole.Transparency = 1
  1607. local decal = IT("Decal",sinkhole)
  1608. decal.Face = "Top"
  1609. decal.Texture = "http://www.roblox.com/asset/?id=1172964487"
  1610. local decal2 = IT("Decal",sinkhole)
  1611. decal2.Face = "Bottom"
  1612. decal2.Texture = "http://www.roblox.com/asset/?id=1172964487"
  1613. return sinkhole
  1614. end
  1615.  
  1616. function Chain()
  1617. ATTACK = true
  1618. Rooted = false
  1619. for i=0, 2, 0.1 / Animation_Speed do
  1620. turnto(Mouse.Hit.p)
  1621. Swait()
  1622. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.25 / Animation_Speed)
  1623. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.25 / Animation_Speed)
  1624. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1625. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  1626. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1627. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1628. end
  1629. CreateSound("1208650519", RightArm, 10, 2)
  1630. local RING = CreateMagicCircle()
  1631. RING.CFrame = RightArm.CFrame * CF(0,-1.1,0)
  1632. for i = 1, 5 do
  1633. turnto(Mouse.Hit.p)
  1634. Swait()
  1635. local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position)
  1636. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1637. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1638. RING.CFrame = RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(0),RAD(i*2),RAD(0))
  1639. RING.Size = RING.Size + VT(1,0,1)
  1640. end
  1641. coroutine.resume(coroutine.create(function()
  1642. local POS = Mouse.Hit.p
  1643. local A = IT("Attachment",RING)
  1644. for i = 1, 15 do
  1645. Swait(MRANDOM(0,5))
  1646. coroutine.resume(coroutine.create(function()
  1647. local Front = CreatePart(3, Effects, "DiamondPlate", 1, 1, "Dark green", "Chain head", VT(1,1,1),false)
  1648. --print("Chain start")
  1649. Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3))
  1650. Front.CanCollide = true
  1651. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1)
  1652. local B = IT("Attachment",Front)
  1653. local ChainLink = IT("Beam",RING)
  1654. ChainLink.Texture = "rbxassetid://1262544869"
  1655. ChainLink.TextureSpeed = 0
  1656. ChainLink.FaceCamera = true
  1657. ChainLink.Width0 = 3
  1658. ChainLink.Attachment0 = A
  1659. ChainLink.Attachment1 = B
  1660. ChainLink.CurveSize0 = MRANDOM(-5,5)
  1661. ChainLink.CurveSize1 = MRANDOM(-5,5)
  1662. ChainLink.TextureMode = "Static"
  1663. local bv = Instance.new("BodyVelocity")
  1664. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1665. bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500
  1666. bv.Parent = Front
  1667. bv.Name = "MOVE"
  1668. --print("Chain made")
  1669. coroutine.resume(coroutine.create(function()
  1670. Swait(50)
  1671. bv:remove()
  1672. local POS = Front.Position
  1673. Front.CanCollide = false
  1674. local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1675. local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1676. for i = 0, 1, 0.07 do
  1677. Swait()
  1678. Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i))
  1679. end
  1680. Front:remove()
  1681. ChainLink:remove()
  1682. end))
  1683. local harm = Front.Touched:Connect(function(hit)
  1684. impale(Front,hit)
  1685. end)
  1686. end))
  1687. end
  1688. Swait(60)
  1689. for i = 1, 5 do
  1690. Swait()
  1691. RING.Size = RING.Size - VT(1,0,1)
  1692. end
  1693. RING:remove()
  1694. end))
  1695. ATTACK = false
  1696. Rooted = false
  1697. end
  1698.  
  1699. function kiss()
  1700. ATTACK = true
  1701. Rooted = false
  1702. local HASGRABBED = false
  1703. local GRABTARGET = nil
  1704. local TORS = nil
  1705. local WELD = nil
  1706. for i=0, 1, 0.1 / Animation_Speed do
  1707. Swait()
  1708. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1709. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1710. end
  1711. local GRAB1 = RightArm.Touched:Connect(function(hit)
  1712. if hit.Parent:FindFirstChild("Humanoid") then
  1713. if hit.Parent.Humanoid.Health ~= 0 then
  1714. UNANCHOR = false
  1715. RootPart.Anchored = true
  1716. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1717. TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0))
  1718. WELD = weldBetween(RootPart,TORS)
  1719. HASGRABBED = true
  1720. Rooted = true
  1721. end
  1722. end
  1723. end)
  1724. local GRAB2 = LeftArm.Touched:Connect(function(hit)
  1725. if hit.Parent:FindFirstChild("Humanoid") then
  1726. if hit.Parent.Humanoid.Health ~= 0 then
  1727. UNANCHOR = false
  1728. RootPart.Anchored = true
  1729. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1730. TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0))
  1731. WELD = weldBetween(RootPart,TORS)
  1732. HASGRABBED = true
  1733. Rooted = true
  1734. end
  1735. end
  1736. end)
  1737. for i=0, 1, 0.1 / Animation_Speed do
  1738. Swait()
  1739. if HASGRABBED == true then
  1740. break
  1741. end
  1742. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1743. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1744. end
  1745. GRAB1:disconnect()
  1746. GRAB2:disconnect()
  1747. if HASGRABBED == true then
  1748. TORS.Anchored = false
  1749. GRABTARGET = TORS.Parent
  1750. HED = GRABTARGET:FindFirstChild("Head")
  1751. for i=0, 2, 0.1 / Animation_Speed do
  1752. Swait()
  1753. end
  1754. local heart = CreatePart(1, HED, "DiamondPlate", 0, 0, "Dark green", "Heart", VT(1,1,1), false)
  1755. local msh = CreateMesh("SpecialMesh", heart, "FileMesh", "455268550", "", VT(0.005,0.005,0.005), VT(0,0,0))
  1756. CreateWeldOrSnapOrMotor("Weld", HED, heart, HED,CF(0, -2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1757. local ECH = 0
  1758. CreateSound("1233610974", Head, 10, 0.8)
  1759. for i=0, 8, 0.1 / Animation_Speed do
  1760. Swait()
  1761. end
  1762. WELD:remove()
  1763. end
  1764. UNANCHOR = true
  1765. ATTACK = false
  1766. Rooted = false
  1767. end
  1768.  
  1769. function Morning_Star()
  1770. ATTACK = true
  1771. Rooted = true
  1772. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 30, 1, false)
  1773. for i=0, 1, 0.1 / Animation_Speed do
  1774. Swait()
  1775. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1776. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1777. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1778. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1779. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1780. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1781. end
  1782. coroutine.resume(coroutine.create(function()
  1783. local POS = Mouse.Hit.p
  1784. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Dark red", "Strike", VT(0,2000,0))
  1785. MakeForm(RAY,"Cyl")
  1786. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Dark red", "Strike", VT(0,0,0))
  1787. MakeForm(SPHERE,"Ball")
  1788. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Dark red", "Strike", VT(0,0,0))
  1789. MakeForm(SHIELD,"Ball")
  1790. SHIELD.CFrame = CF(POS)
  1791. RAY.CFrame = CF(POS)
  1792. SPHERE.CFrame = CF(POS)
  1793. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1794. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1795. for i = 1, 200 do
  1796. Swait()
  1797. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1798. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1799. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1800. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1801. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1802. end
  1803. for i = 1, 45 do
  1804. Swait()
  1805. RAY.Transparency = RAY.Transparency + 1/45
  1806. SPHERE.Transparency = RAY.Transparency
  1807. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1808. end
  1809. RAY:remove()
  1810. SHIELD:remove()
  1811. SPHERE:remove()
  1812. end))
  1813. for i=0, 1, 0.1 / Animation_Speed do
  1814. Swait()
  1815. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1816. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1817. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1818. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1819. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1820. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1821. end
  1822. ATTACK = false
  1823. Rooted = false
  1824. end
  1825.  
  1826. function Taunt3()
  1827. ATTACK = true
  1828. Rooted = true
  1829. local TAUNT = CreateSound(189035671, Torso, 7, 1, false)
  1830. repeat
  1831. Swait()
  1832. TAUNT.Parent = Torso
  1833. TAUNT.Playing = true
  1834. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1835. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1836. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1837. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1838. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1839. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1840. until TAUNT.TimePosition >= 1.25
  1841. for i=0, 1.6, 0.1 / Animation_Speed do
  1842. Swait()
  1843. TAUNT.Parent = Torso
  1844. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1845. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1846. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1847. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1848. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1849. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1850. end
  1851. ATTACK = false
  1852. Rooted = false
  1853. end
  1854.  
  1855. function Taunt4()
  1856. ATTACK = true
  1857. Rooted = true
  1858. local TAUNT = CreateSound(189035763,Torso,10,1,false)
  1859. coroutine.resume(coroutine.create(function()
  1860. repeat
  1861. Swait()
  1862. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1863. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1864. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1865. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1866. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1867. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1868. until ATTACK == false
  1869. end))
  1870. repeat wait() until TAUNT.Playing == false
  1871. ATTACK = false
  1872. Rooted = false
  1873. end
  1874.  
  1875. function Taunt2()
  1876. ATTACK = true
  1877. local LAUGH = nil
  1878. coroutine.resume(coroutine.create(function()
  1879. repeat
  1880. Swait()
  1881. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1882. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1883. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1884. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1885. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1886. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1887. until LAUGH ~= nil
  1888. repeat
  1889. Swait()
  1890. LAUGH.Parent = Head
  1891. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1892. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1893. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1894. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1895. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1896. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1897. until LAUGH.Playing == false
  1898. ATTACK = false
  1899. end))
  1900. wait(0.1)
  1901. sick:Pause()
  1902. LAUGH = CreateSound(189035728, Head, 10, 1, false)
  1903. wait(1)
  1904. sick:Resume()
  1905. end
  1906.  
  1907. function TakeOnMe()
  1908. Speed = 5
  1909. local MEME = CreateSound(849739067, Effects, 5, 1, false)
  1910. ATTACK = true
  1911. Rooted = false
  1912. local DANCE = true
  1913. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1914. if NEWKEY == "p" then
  1915. DANCE = false
  1916. end
  1917. end)
  1918. PLAYSONG = false
  1919. while true do
  1920. for i = 1, 15 do
  1921. Swait()
  1922. MEME.Parent = Effects
  1923. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1924. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1925. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1926. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1927. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1928. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1929. end
  1930. if DANCE == false then
  1931. break
  1932. end
  1933. for i = 1, 15 do
  1934. Swait()
  1935. MEME.Parent = Effects
  1936. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1937. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1938. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1939. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1940. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1941. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1942. end
  1943. end
  1944. PLAYSONG = true
  1945. KEY:Disconnect()
  1946. MEME:remove()
  1947. Speed = 25
  1948. ATTACK = false
  1949. Rooted = false
  1950. end
  1951.  
  1952. function Taunt6()
  1953. ATTACK = true
  1954. local LAUGH = nil
  1955. coroutine.resume(coroutine.create(function()
  1956. repeat
  1957. Swait()
  1958. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1959. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1960. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1961. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1962. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1963. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1964. until LAUGH ~= nil
  1965. repeat
  1966. Swait()
  1967. LAUGH.Parent = Head
  1968. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1969. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1970. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1971. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1972. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1973. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1974. until LAUGH.Playing == false
  1975. ATTACK = false
  1976. end))
  1977. wait(0.1)
  1978. sick:Pause()
  1979. LAUGH = CreateSound(189035381, Head, 10, 1, false)
  1980. wait(1)
  1981. sick:Resume()
  1982. end
  1983.  
  1984. function Taunt5()
  1985. ATTACK = true
  1986. local LAUGH = nil
  1987. coroutine.resume(coroutine.create(function()
  1988. repeat
  1989. Swait()
  1990. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1991. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1992. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1993. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1994. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1995. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1996. until LAUGH ~= nil
  1997. repeat
  1998. Swait()
  1999. LAUGH.Parent = Head
  2000. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2001. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2002. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2003. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2004. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2005. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2006. until LAUGH.Playing == false
  2007. ATTACK = false
  2008. end))
  2009. wait(0.1)
  2010. sick:Pause()
  2011. LAUGH = CreateSound(189035323, Head, 10, 1, false)
  2012. wait(1)
  2013. sick:Resume()
  2014. end
  2015.  
  2016. function Taunt()
  2017. ATTACK = true
  2018. Rooted = false
  2019. TAUNT = true
  2020. for i=0, 0.1, 0.1 / Animation_Speed do
  2021. Swait()
  2022. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2023. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2024. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25 - 2.5), RAD(55 - 2.5)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2025. end
  2026. for i=0, 3, 0.1 / Animation_Speed do
  2027. Swait()
  2028. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2029. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2030. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25 - 2.5), RAD(55 - 2.5)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2031. end
  2032. CreateSound(363808674, Torso, 10, 1.3)
  2033. for i=0, 1, 0.1 / Animation_Speed do
  2034. Swait()
  2035. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-1.75, 0, 0.50) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 3 / Animation_Speed)
  2036. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.15) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 3/ Animation_Speed)
  2037. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25 - 2.5), RAD(55 - 2.5)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2038. end
  2039. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2040. CreateSound(189035450, Torso, 10, 1)
  2041. for i=0, 0.01, 0.1 / Animation_Speed do
  2042. Swait()
  2043. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  2044. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2045. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2046. end
  2047. ATTACK = false
  2048. Rooted = false
  2049. TAUNT = false
  2050. end
  2051.  
  2052. function AttackTemplate()
  2053. ATTACK = true
  2054. Rooted = false
  2055. for i=0, 1, 0.1 / Animation_Speed do
  2056. Swait()
  2057. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2058. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2059. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2060. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2061. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2062. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2063. end
  2064. ATTACK = false
  2065. Rooted = false
  2066. end
  2067.  
  2068. function DeathAgreement()
  2069. ATTACK = true
  2070. Rooted = false
  2071. local SPEED = Speed
  2072. Speed = 10
  2073. CreateSound("142772747", RightArm, 10, 1.1)
  2074. for i=0, 0, 0.1 / Animation_Speed do
  2075. Swait()
  2076. turnto(Mouse.Hit.p)
  2077. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
  2078. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
  2079. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  2080. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  2081. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2082. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2083. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2084. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2085. end
  2086. for i=0, 0.15, 0.1 / Animation_Speed do
  2087. Swait()
  2088. turnto(Mouse.Hit.p)
  2089. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  2090. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  2091. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2092. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2093. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2094. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2095. end
  2096. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Really red", "Punch", VT(50,50,50),false)
  2097. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  2098. PART.Shape = "Ball"
  2099. local bv = Instance.new("BodyVelocity")
  2100. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2101. bv.velocity = RootPart.CFrame.lookVector*600
  2102. bv.Parent = PART
  2103. bv.Name = "PROJECTILEVELOCITY"
  2104. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2.5,0.2,2.5))
  2105. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(3,0.2,3))
  2106. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2,0.6,2))
  2107. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(2.2,0.6,2.2))
  2108. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  2109. coroutine.resume(coroutine.create(function()
  2110. for i = 1, 10 do
  2111. Swait()
  2112. PART.Transparency = PART.Transparency + 0.2/10
  2113. PART.Size = PART.Size + VT(5,5,5)
  2114. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  2115. end
  2116. PART:Destroy()
  2117. end))
  2118. for i=0, 1, 0.1 / Animation_Speed do
  2119. Swait()
  2120. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  2121. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  2122. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2123. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2124. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  2125. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  2126. end
  2127. Speed = SPEED
  2128. ATTACK = false
  2129. Rooted = false
  2130. end
  2131.  
  2132. function GrabTime()
  2133. ATTACK = true
  2134. Rooted = false
  2135. local HASGRABBED = false
  2136. local WELD = nil
  2137. local TORS = nil
  2138. local hitting = FIST.Touched:connect(function(hit)
  2139. if hit.Parent:FindFirstChild("Humanoid") then
  2140. if hit.Parent.Humanoid.Health ~= 0 then
  2141. UNANCHOR = false
  2142. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2143. TORS.Anchored = true
  2144. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  2145. WELD = weldBetween(RightArm,TORS)
  2146. HASGRABBED = true
  2147. Rooted = true
  2148. end
  2149. end
  2150. end)
  2151. for i=0, 1, 0.1 / Animation_Speed do
  2152. Swait()
  2153. if HASGRABBED == true then
  2154. break
  2155. end
  2156. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  2157. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  2158. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2159. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2160. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2161. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2162. end
  2163. hitting:disconnect()
  2164. if HASGRABBED == true then
  2165. TORS.Anchored = false
  2166. RootPart.Anchored = true
  2167. for i=0, 2, 0.1 / Animation_Speed do
  2168. Swait()
  2169. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2170. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2171. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2172. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2173. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2174. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2175. end
  2176. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
  2177. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
  2178. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  2179. SOUNDPART.CFrame = RootPart.CFrame
  2180. Debris:AddItem(SOUNDPART,5)
  2181. CreateSound("872089905", SOUNDPART, 2, 1)
  2182. for i = 1, 15 do
  2183. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  2184. end
  2185. for i=0, 2, 0.1 / Animation_Speed do
  2186. Swait()
  2187. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2188. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2189. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2190. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2191. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2192. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2193. end
  2194. for i=0, 0.25, 0.1 / Animation_Speed do
  2195. Swait()
  2196. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  2197. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  2198. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2199. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2200. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2201. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2202. end
  2203. if HITFLOOR ~= nil then
  2204. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  2205. end
  2206. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  2207. WELD:remove()
  2208. for i = 1, 25 do
  2209. Swait()
  2210. killnearest(RootPart.Position,45,100,Torso.CFrame)
  2211. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
  2212. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really red",VT(1,0.4,1))
  2213. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Really red",VT(2.3,0.3,2.3))
  2214. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  2215. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Lime green", 1 + MRANDOM(1,30)/15)
  2216. end
  2217. end
  2218. UNANCHOR = true
  2219. ATTACK = false
  2220. Rooted = false
  2221. end
  2222.  
  2223. function MaxSpeed()
  2224. local ORIGIN = RootPart.Position
  2225. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  2226. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  2227. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  2228. SOUNDPART.CFrame = RootPart.CFrame
  2229. Debris:AddItem(SOUNDPART,5)
  2230. CreateSound("142772747", SOUNDPART, 2, 1)
  2231. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  2232. Swait()
  2233. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  2234. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  2235. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  2236. SOUNDPART.CFrame = RootPart.CFrame
  2237. Debris:AddItem(SOUNDPART,5)
  2238. CreateSound("414517163", SOUNDPART, 2, 1)
  2239. if MRANDOM(1,8) == 1 then
  2240. ATTACK = true
  2241. Rooted = true
  2242. local FRUITSTABLE = {
  2243. {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
  2244. {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
  2245. {MeshId = "24394186", TextureId = "24394178", Color = "Brown"}
  2246. }
  2247. local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  2248. local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  2249. CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  2250. FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  2251. weldBetween(RightArm,FRUITMODEL)
  2252. for i=0, 4, 0.1 / Animation_Speed do
  2253. Swait()
  2254. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2255. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2256. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2257. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2258. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2259. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2260. end
  2261. CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  2262. FRUITMODEL:remove()
  2263. for i = 1, 15 do
  2264. Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  2265. end
  2266. for i=0, 0.5, 0.1 / Animation_Speed do
  2267. Swait()
  2268. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2269. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2270. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2271. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2272. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2273. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2274. end
  2275. ATTACK = false
  2276. Rooted = false
  2277. end
  2278. end
  2279.  
  2280. function GreenUltimate()
  2281. ATTACK = true
  2282. Rooted = true
  2283. CreateSound("189035504", RightArm, 10, 0.8)
  2284. for i=0, 8, 0.1 / Animation_Speed do
  2285. Swait()
  2286. turnto(Mouse.Hit.p)
  2287. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.2,0,0.2))
  2288. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1.1)
  2289. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
  2290. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Lime green",VT(0.001,0.001,2),0)
  2291. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
  2292. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
  2293. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  2294. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  2295. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2296. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2297. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2298. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2299. end
  2300. for i=0, 0.15, 0.1 / Animation_Speed do
  2301. Swait()
  2302. turnto(Mouse.Hit.p)
  2303. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  2304. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  2305. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2306. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2307. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2308. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2309. end
  2310. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Really red",VT(-0.04,-0.04,-0.04))
  2311. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
  2312. coroutine.resume(coroutine.create(function()
  2313. Swait(100)
  2314. for i = 1, 5 do
  2315. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Really red",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  2316. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4.5*i,0.2,4.5*i))
  2317. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5*i,0.2,5*i))
  2318. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4*i,0.6,4*i))
  2319. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5.2*i,0.6,5.2*i))
  2320. end
  2321. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  2322. for i = 1, 5 do
  2323. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  2324. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  2325. end
  2326. coroutine.resume(coroutine.create(function()
  2327. for i = 1, 50 do
  2328. Swait()
  2329. for i = 1, 1 do
  2330. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  2331. end
  2332. for i = 1, 2 do
  2333. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1 + MRANDOM(1,30)/3)
  2334. end
  2335. end
  2336. end))
  2337. end))
  2338. for i=0, 4, 0.1 / Animation_Speed do
  2339. Swait()
  2340. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  2341. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  2342. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2343. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2344. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  2345. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  2346. end
  2347. ATTACK = false
  2348. Rooted = false
  2349. end
  2350.  
  2351. --//=================================\\
  2352. --|| ASSIGN THINGS TO KEYS
  2353. --\\=================================//
  2354.  
  2355. function MouseDown(Mouse)
  2356. if ATTACK == false then
  2357. end
  2358. end
  2359.  
  2360. function MouseUp(Mouse)
  2361. HOLD = false
  2362. end
  2363.  
  2364. function KeyDown(Key)
  2365. KEYHOLD = true
  2366. if Key == "z" and ATTACK == false then
  2367. DeathAgreement()
  2368. end
  2369.  
  2370. if Key == "b" and ATTACK == false then
  2371. GrabTime()
  2372. end
  2373.  
  2374. if Key == "k" and ATTACK == false then
  2375. kiss()
  2376. end
  2377.  
  2378. if Key == "t" and ATTACK == false then
  2379. Taunt()
  2380. end
  2381.  
  2382. if Key == "r" and ATTACK == false then
  2383. Taunt6()
  2384. end
  2385.  
  2386. if Key == "h" and ATTACK == false then
  2387. Taunt5()
  2388. end
  2389.  
  2390. if Key == "p" and ATTACK == false then
  2391. TakeOnMe()
  2392. end
  2393.  
  2394. if Key == "f" and ATTACK == false then
  2395. Taunt2()
  2396. end
  2397.  
  2398. if Key == "c" and ATTACK == false then
  2399. MaxSpeed()
  2400. end
  2401.  
  2402. if Key == "q" and ATTACK == false then
  2403. Taunt4()
  2404. end
  2405.  
  2406. if Key == "e" and ATTACK == false then
  2407. Taunt3()
  2408. end
  2409.  
  2410. if Key == "v" and ATTACK == false then
  2411. Morning_Star()
  2412. end
  2413.  
  2414. if Key == "x" and ATTACK == false then
  2415. GreenUltimate()
  2416. end
  2417.  
  2418. if Key == "g" and ATTACK == false then
  2419. Chain()
  2420. end
  2421.  
  2422. if Key == "p" and ATTACK == false then
  2423. if Speed == 16 then
  2424. Speed = 150
  2425. elseif Speed == 150 then
  2426. Speed = 16
  2427. end
  2428. end
  2429. end
  2430.  
  2431. function KeyUp(Key)
  2432. KEYHOLD = false
  2433. end
  2434.  
  2435. Mouse.Button1Down:connect(function(NEWKEY)
  2436. MouseDown(NEWKEY)
  2437. end)
  2438. Mouse.Button1Up:connect(function(NEWKEY)
  2439. MouseUp(NEWKEY)
  2440. end)
  2441. Mouse.KeyDown:connect(function(NEWKEY)
  2442. KeyDown(NEWKEY)
  2443. end)
  2444. Mouse.KeyUp:connect(function(NEWKEY)
  2445. KeyUp(NEWKEY)
  2446. end)
  2447.  
  2448. --//=================================\\
  2449. --\\=================================//
  2450.  
  2451.  
  2452. function unanchor()
  2453. if UNANCHOR == true then
  2454. g = Character:GetChildren()
  2455. for i = 1, #g do
  2456. if g[i].ClassName == "Part" then
  2457. g[i].Anchored = false
  2458. end
  2459. end
  2460. end
  2461. end
  2462.  
  2463.  
  2464. --//=================================\\
  2465. --|| WRAP THE WHOLE SCRIPT UP
  2466. --\\=================================//
  2467.  
  2468. Humanoid.Changed:connect(function(Jump)
  2469. if Jump == "Jump" and (Disable_Jump == true) then
  2470. Humanoid.Jump = false
  2471. end
  2472. end)
  2473.  
  2474. while true do
  2475. Swait()
  2476. refit()
  2477. script.Parent = WEAPONGUI
  2478. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2479. v:Stop();
  2480. end
  2481. ANIMATE.Parent = nil
  2482. SINE = SINE + CHANGE*1.5
  2483. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2484. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2485. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2486. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2487. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2488. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2489. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2490. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2491. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2492. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2493. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2494. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2495. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2496. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2497. end
  2498. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2499. ANIM = "Jump"
  2500. if ATTACK == false then
  2501. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2502. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2503. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2504. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2505. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2506. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2507. end
  2508. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2509. ANIM = "Fall"
  2510. if ATTACK == false then
  2511. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2512. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2513. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2514. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2515. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2516. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2517. end
  2518. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2519. ANIM = "Idle"
  2520. if ATTACK == false then
  2521. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2522. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2523. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(-85 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2524. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(15 - 2.5 * SIN(SINE / 12)), RAD(85 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2525. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2526. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2527. end
  2528. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2529. ANIM = "Walk"
  2530. if ATTACK == false then
  2531. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2532. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2533. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2534. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2535. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2536. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2537. end
  2538. end
  2539. unanchor()
  2540. Humanoid.MaxHealth = "inf"
  2541. Humanoid.Health = "inf"
  2542. if Rooted == false then
  2543. Disable_Jump = false
  2544. Humanoid.WalkSpeed = Speed
  2545. elseif Rooted == true then
  2546. Disable_Jump = true
  2547. Humanoid.WalkSpeed = 0
  2548. end
  2549. for _, c in pairs(Character:GetChildren()) do
  2550. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2551. c.Material = "Fabric"
  2552. if c:FindFirstChildOfClass("ParticleEmitter") then
  2553. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2554. end
  2555. if c ~= Head then
  2556. c.Color = C3(0,0,0)
  2557. else
  2558. c.Color = C3(1,1,1)
  2559. end
  2560. if c == Head then
  2561. if c:FindFirstChild("face") then
  2562. c.face:remove()
  2563. end
  2564. end
  2565. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2566. c:remove()
  2567. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2568. c:remove()
  2569. end
  2570. end
  2571. sick.SoundId = "rbxassetid://1369580230"
  2572. sick.Looped = true
  2573. sick.Pitch = 1
  2574. sick.Volume = 2
  2575. sick.Parent = Torso
  2576. sick:Resume()
  2577. sick.Playing = true
  2578. Humanoid.Name = "Plague Doctor"
  2579.  
  2580. end
  2581.  
  2582. --//=================================\\
  2583. --\\=================================//
  2584.  
  2585.  
  2586.  
  2587.  
  2588.  
  2589. --//====================================================\\--
  2590. --|| END OF SCRIPT
  2591. --\\====================================================//--
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