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glove c

Sep 1st, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145.  
  146.  
  147.  
  148.  
  149.  
  150. Player = game.Players.LocalPlayer
  151. Character = Player.Character
  152.  
  153. plr = game.Players.LocalPlayer
  154. char = plr.Character
  155. ra = char["Right Arm"]
  156. la = char["Left Arm"]
  157. rl = char["Right Leg"]
  158. ll = char["Left Leg"]
  159. h = char.Head
  160. t = char.Torso
  161. mouse = plr:GetMouse()
  162. tweens = game:GetService("TweenService")
  163. print("Edit by Robert666121")
  164.  
  165. local Player = game.Players.localPlayer
  166. local Character = Player.Character
  167. local Humanoid = Character.Humanoid
  168. local Mouse = Player:GetMouse()
  169. local LeftArm = Character["Left Arm"]
  170. local RightArm = Character["Right Arm"]
  171. local LeftLeg = Character["Left Leg"]
  172. local RightLeg = Character["Right Leg"]
  173. local Head = Character.Head
  174. local Torso = Character.Torso
  175. local Camera = game.Workspace.CurrentCamera
  176. local RootPart = Character.HumanoidRootPart
  177. local RootJoint = RootPart.RootJoint
  178. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  179. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  180. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  181. local attack = false
  182. local Anim = 'Idle'
  183. local Lighty = game:GetService"Lighting"
  184. local attacktype = 1
  185. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  186. local velocity = RootPart.Velocity.y
  187. local sine = 0
  188. local change = 1
  189. local Create = LoadLibrary("RbxUtility").Create
  190.  
  191. local chara = Character
  192. local m = Create("Model"){
  193. Parent = Character,
  194. Name = "WeaponModel",
  195. }
  196. function chat(...)
  197. local txxt = {...}
  198. local ch = coroutine.wrap(function()
  199. if chara:FindFirstChild("Chatt")~= nil then
  200. Character:FindFirstChild("Chatt"):destroy()
  201. end
  202. local txt = Instance.new("BillboardGui", chara)
  203. txt.Adornee = chara.Head
  204. txt.Name = "Chatt"
  205. txt.Size = UDim2.new(2, 0, 1.2, 0)
  206. txt.StudsOffset = Vector3.new(-9, 7, 0)
  207. local text = Instance.new("TextLabel", txt)
  208. text.Size = UDim2.new(10, 0, 7, 0)
  209. text.TextSize = 33
  210. text.Font = Enum.Font.Antique
  211. text.TextScaled = false
  212. text.BackgroundTransparency = 1
  213. text.TextColor3 = Color3.new(0,255,0)
  214. text.TextStrokeTransparency = 0
  215. text.TextStrokeColor3 = Color3.fromRGB(81, 69, 69)
  216. text.Text = ""
  217. txxt = table.concat(txxt,"\t")
  218. for i = 1, #txxt do
  219. text.Text = txxt:sub(1,i)
  220.  
  221. end
  222. wait(2)
  223. for trans = 0,1,00.1 do
  224. text.TextTransparency = trans
  225. text.TextStrokeTransparency = trans
  226. wait()
  227. end
  228. wait()
  229. txt:destroy()
  230. end)
  231.  
  232. ch(...)
  233. end
  234. Player.Chatted:connect(chat)
  235.  
  236. wait(0.2)
  237.  
  238. wait(0.2)
  239.  
  240. Player = game:GetService("Players").LocalPlayer
  241. PlayerGui = Player.PlayerGui
  242. Cam = workspace.CurrentCamera
  243. Backpack = Player.Backpack
  244. Character = Player.Character
  245. Humanoid = Character.Humanoid
  246. Mouse = Player:GetMouse()
  247. RootPart = Character["HumanoidRootPart"]
  248. Torso = Character["Torso"]
  249. Head = Character["Head"]
  250. RightArm = Character["Right Arm"]
  251. LeftArm = Character["Left Arm"]
  252. RightLeg = Character["Right Leg"]
  253. LeftLeg = Character["Left Leg"]
  254. RootJoint = RootPart["RootJoint"]
  255. Neck = Torso["Neck"]
  256. RightShoulder = Torso["Right Shoulder"]
  257. LeftShoulder = Torso["Left Shoulder"]
  258. RightHip = Torso["Right Hip"]
  259. LeftHip = Torso["Left Hip"]
  260. Character.Archivable = true
  261.  
  262. IT = Instance.new
  263. CF = CFrame.new
  264. VT = Vector3.new
  265. RAD = math.rad
  266. C3 = Color3.new
  267. UD2 = UDim2.new
  268. BRICKC = BrickColor.new
  269. ANGLES = CFrame.Angles
  270. EULER = CFrame.fromEulerAnglesXYZ
  271. COS = math.cos
  272. ACOS = math.acos
  273. SIN = math.sin
  274. ASIN = math.asin
  275. ABS = math.abs
  276. MRANDOM = math.random
  277. FLOOR = math.floor
  278.  
  279. local txt = Instance.new("BillboardGui", Character)
  280. txt.Adornee = Character.Head
  281. txt.Name = "_status"
  282. txt.Size = UDim2.new(2, 0, 1.2, 0)
  283. txt.StudsOffset = Vector3.new(-9, 8, 0)
  284. local text = Instance.new("TextLabel", txt)
  285. text.Size = UDim2.new(10, 0, 7, 0)
  286. text.FontSize = "Size24"
  287. text.TextScaled = true
  288. text.TextTransparency = 0
  289. text.BackgroundTransparency = 1
  290. text.TextTransparency = 0
  291. text.TextStrokeTransparency = 0
  292. text.Font = "Fantasy"
  293. text.TextStrokeColor3 = Color3.new(0,255,0)
  294. text.Text = "The Contain"
  295.  
  296.  
  297. --//====================================================\\--
  298. --|| CREATED BY SHACKLUSTER
  299. --\\====================================================//--
  300.  
  301.  
  302.  
  303. wait(0.2)
  304.  
  305.  
  306. rs = t["Right Shoulder"]
  307. ls = t["Left Shoulder"]
  308. rh = t["Right Hip"]
  309. lh = t["Left Hip"]
  310. nec = t.Neck
  311. rut = char.HumanoidRootPart
  312. rutj = rut.RootJoint
  313. hum = char.Humanoid
  314. using = false
  315. eating = false
  316. it = Instance.new
  317.  
  318. Player = game:GetService("Players").LocalPlayer
  319. PlayerGui = Player.PlayerGui
  320. Cam = workspace.CurrentCamera
  321. Backpack = Player.Backpack
  322. Character = Player.Character
  323. Humanoid = Character.Humanoid
  324. Mouse = Player:GetMouse()
  325. RootPart = Character["HumanoidRootPart"]
  326. Torso = Character["Torso"]
  327. Head = Character["Head"]
  328. RightArm = Character["Right Arm"]
  329. LeftArm = Character["Left Arm"]
  330. RightLeg = Character["Right Leg"]
  331. LeftLeg = Character["Left Leg"]
  332. RootJoint = RootPart["RootJoint"]
  333. Neck = Torso["Neck"]
  334. RightShoulder = Torso["Right Shoulder"]
  335. LeftShoulder = Torso["Left Shoulder"]
  336. RightHip = Torso["Right Hip"]
  337. LeftHip = Torso["Left Hip"]
  338. local LAUGHS = {189035381,189035323,189035671,872089905}
  339. local sick = Instance.new("Sound",Character)
  340. sick.SoundId = "rbxassetid://1369580230"
  341. sick.Looped = true
  342. sick.Pitch = 1
  343. sick.Volume = 0.3
  344. sick:Play()
  345. Character.Head.face.Texture = "rbxassetid://398671601"
  346.  
  347. IT = Instance.new
  348. CF = CFrame.new
  349. VT = Vector3.new
  350. RAD = math.rad
  351. C3 = Color3.new
  352. UD2 = UDim2.new
  353. BRICKC = BrickColor.new
  354. ANGLES = CFrame.Angles
  355. EULER = CFrame.fromEulerAnglesXYZ
  356. COS = math.cos
  357. ACOS = math.acos
  358. SIN = math.sin
  359. ASIN = math.asin
  360. ABS = math.abs
  361. MRANDOM = math.random
  362. FLOOR = math.floor
  363.  
  364. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  365. local NEWMESH = IT(MESH)
  366. if MESH == "SpecialMesh" then
  367. NEWMESH.MeshType = MESHTYPE
  368. if MESHID ~= "nil" and MESHID ~= "" then
  369. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  370. end
  371. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  372. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  373. end
  374. end
  375. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  376. NEWMESH.Scale = SCALE
  377. NEWMESH.Parent = PARENT
  378. return NEWMESH
  379. end
  380.  
  381. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  382. local NEWPART = IT("Part")
  383. NEWPART.formFactor = FORMFACTOR
  384. NEWPART.Reflectance = REFLECTANCE
  385. NEWPART.Transparency = TRANSPARENCY
  386. NEWPART.CanCollide = false
  387. NEWPART.Locked = true
  388. NEWPART.Anchored = true
  389. if ANCHOR == false then
  390. NEWPART.Anchored = false
  391. end
  392. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  393. NEWPART.Name = NAME
  394. NEWPART.Size = SIZE
  395. NEWPART.Position = Torso.Position
  396. NEWPART.Material = MATERIAL
  397. NEWPART:BreakJoints()
  398. NEWPART.Parent = PARENT
  399. return NEWPART
  400. end
  401.  
  402. --//=================================\\
  403. --|| CUSTOMIZATION
  404. --\\=================================//
  405.  
  406. local SIZE = 1
  407. Player_Size = 1 --Size of the player.
  408. Animation_Speed = 3
  409. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  410.  
  411. local Speed = 27
  412. local Effects2 = {}
  413.  
  414. ---//=================================\\
  415. --|| END OF CUSTOMIZATION
  416. --\\=================================//
  417.  
  418. local function weldBetween(a, b)
  419. local weldd = Instance.new("ManualWeld")
  420. weldd.Part0 = a
  421. weldd.Part1 = b
  422. weldd.C0 = CFrame.new()
  423. weldd.C1 = b.CFrame:inverse() * a.CFrame
  424. weldd.Parent = a
  425. return weldd
  426. end
  427.  
  428. --//=================================\\
  429. --|| USEFUL VALUES
  430. --\\=================================//
  431.  
  432. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  433. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  434. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  435. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  436. local CHANGEDEFENSE = 0
  437. local CHANGEDAMAGE = 0
  438. local CHANGEMOVEMENT = 0
  439. local ANIM = "Idle"
  440. local ATTACK = false
  441. local EQUIPPED = false
  442. local HOLD = false
  443. local COMBO = 1
  444. local Rooted = false
  445. local SINE = 0
  446. local KEYHOLD = false
  447. local CHANGE = 2 / Animation_Speed
  448. local WALKINGANIM = false
  449. local WALK = 0
  450. local VALUE1 = false
  451. local VALUE2 = false
  452. local ROBLOXIDLEANIMATION = IT("Animation")
  453. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  454. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  455. --ROBLOXIDLEANIMATION.Parent = Humanoid
  456. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  457. WEAPONGUI.Name = "Weapon GUI"
  458. local Weapon = IT("Model")
  459. Weapon.Name = "Adds"
  460. local HITFLOOR = nil
  461. local Effects = IT("Folder", Weapon)
  462. Effects.Name = "Effects"
  463. local ANIMATOR = Humanoid.Animator
  464. local ANIMATE = Character.Animate
  465. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  466. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  467. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  468. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  469. local UNANCHOR = true
  470.  
  471. local SKILLTEXTCOLOR = C3(0,255/255,0)
  472.  
  473. --//=================================\\
  474. --\\=================================//
  475.  
  476.  
  477. --//=================================\\
  478. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  479. --\\=================================//
  480.  
  481. ArtificialHB = Instance.new("BindableEvent", script)
  482. ArtificialHB.Name = "ArtificialHB"
  483.  
  484. script:WaitForChild("ArtificialHB")
  485.  
  486. frame = Frame_Speed
  487. tf = 0
  488. allowframeloss = false
  489. tossremainder = false
  490. lastframe = tick()
  491. script.ArtificialHB:Fire()
  492.  
  493. game:GetService("RunService").Heartbeat:connect(function(s, p)
  494. tf = tf + s
  495. if tf >= frame then
  496. if allowframeloss then
  497. script.ArtificialHB:Fire()
  498. lastframe = tick()
  499. else
  500. for i = 1, math.floor(tf / frame) do
  501. script.ArtificialHB:Fire()
  502. end
  503. lastframe = tick()
  504. end
  505. if tossremainder then
  506. tf = 0
  507. else
  508. tf = tf - frame * math.floor(tf / frame)
  509. end
  510. end
  511. end)
  512.  
  513. --//=================================\\
  514. --\\=================================//
  515.  
  516.  
  517.  
  518.  
  519.  
  520. --//=================================\\
  521. --|| SOME FUNCTIONS
  522. --\\=================================//
  523.  
  524. function clerp(a, b, t)
  525. return a:lerp(b, t)
  526. end
  527.  
  528. function newBezier(startpos, pos2, pos3, endpos, t)
  529. local A = clerp(startpos, pos2, t)
  530. local B = clerp(pos2, pos3, t)
  531. local C = clerp(pos3, endpos, t)
  532. local lerp1 = clerp(A, B, t)
  533. local lerp2 = clerp(B, C, t)
  534. local cubic = clerp(lerp1, lerp2, t)
  535. return cubic
  536. end
  537.  
  538. function ApplyAoE(POSITION,RANGE,BRUTAL)
  539. local CHILDREN = workspace:GetDescendants()
  540. for index, CHILD in pairs(CHILDREN) do
  541. if CHILD.ClassName == "Model" and CHILD ~= Character then
  542. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  543. if HUM then
  544. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  545. if TORSO then
  546. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  547. if BRUTAL == true then
  548. Kill(CHILD)
  549. else
  550. CHILD:BreakJoints()
  551. end
  552. end
  553. end
  554. end
  555. end
  556. end
  557. end
  558.  
  559. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  560. function WACKYEFFECT(Table)
  561. local TYPE = (Table.EffectType or "Sphere")
  562. local SIZE = (Table.Size or VT(1,1,1))
  563. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  564. local TRANSPARENCY = (Table.Transparency or 0)
  565. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  566. local CFRAME = (Table.CFrame or Torso.CFrame)
  567. local MOVEDIRECTION = (Table.MoveToPos or nil)
  568. local ROTATION1 = (Table.RotationX or 0)
  569. local ROTATION2 = (Table.RotationY or 0)
  570. local ROTATION3 = (Table.RotationZ or 0)
  571. local MATERIAL = (Table.Material or "Neon")
  572. local COLOR = (Table.Color or C3(1,1,1))
  573. local TIME = (Table.Time or 45)
  574. local SOUNDID = (Table.SoundID or nil)
  575. local SOUNDPITCH = (Table.SoundPitch or nil)
  576. local SOUNDVOLUME = (Table.SoundVolume or nil)
  577. coroutine.resume(coroutine.create(function()
  578. local PLAYSSOUND = false
  579. local SOUND = nil
  580. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  581. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  582. PLAYSSOUND = true
  583. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  584. end
  585. EFFECT.Color = COLOR
  586. local MSH = nil
  587. if TYPE == "Sphere" then
  588. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  589. elseif TYPE == "Block" then
  590. MSH = IT("BlockMesh",EFFECT)
  591. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  592. elseif TYPE == "Wave" then
  593. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  594. elseif TYPE == "Ring" then
  595. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  596. elseif TYPE == "Slash" then
  597. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  598. elseif TYPE == "Round Slash" then
  599. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  600. elseif TYPE == "Swirl" then
  601. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  602. elseif TYPE == "Skull" then
  603. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  604. elseif TYPE == "Crystal" then
  605. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  606. end
  607. if MSH ~= nil then
  608. local MOVESPEED = nil
  609. if MOVEDIRECTION ~= nil then
  610. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  611. end
  612. local GROWTH = SIZE - ENDSIZE
  613. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  614. if TYPE == "Block" then
  615. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  616. else
  617. EFFECT.CFrame = CFRAME
  618. end
  619. for LOOP = 1, TIME+1 do
  620. Swait()
  621. MSH.Scale = MSH.Scale - GROWTH/TIME
  622. if TYPE == "Wave" then
  623. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  624. end
  625. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  626. if TYPE == "Block" then
  627. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  628. else
  629. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  630. end
  631. if MOVEDIRECTION ~= nil then
  632. local ORI = EFFECT.Orientation
  633. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  634. EFFECT.Orientation = ORI
  635. end
  636. end
  637. if PLAYSSOUND == false then
  638. EFFECT:remove()
  639. else
  640. SOUND.Stopped:Connect(function()
  641. EFFECT:remove()
  642. end)
  643. end
  644. else
  645. if PLAYSSOUND == false then
  646. EFFECT:remove()
  647. else
  648. repeat Swait() until SOUND.Playing == false
  649. EFFECT:remove()
  650. end
  651. end
  652. end))
  653. end
  654.  
  655. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  656. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  657. end
  658.  
  659. function PositiveAngle(NUMBER)
  660. if NUMBER >= 0 then
  661. NUMBER = 0
  662. end
  663. return NUMBER
  664. end
  665.  
  666. function NegativeAngle(NUMBER)
  667. if NUMBER <= 0 then
  668. NUMBER = 0
  669. end
  670. return NUMBER
  671. end
  672.  
  673. function Swait(NUMBER)
  674. if NUMBER == 0 or NUMBER == nil then
  675. ArtificialHB.Event:wait()
  676. else
  677. for i = 1, NUMBER do
  678. ArtificialHB.Event:wait()
  679. end
  680. end
  681. end
  682.  
  683. function QuaternionFromCFrame(cf)
  684. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  685. local trace = m00 + m11 + m22
  686. if trace > 0 then
  687. local s = math.sqrt(1 + trace)
  688. local recip = 0.5 / s
  689. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  690. else
  691. local i = 0
  692. if m11 > m00 then
  693. i = 1
  694. end
  695. if m22 > (i == 0 and m00 or m11) then
  696. i = 2
  697. end
  698. if i == 0 then
  699. local s = math.sqrt(m00 - m11 - m22 + 1)
  700. local recip = 0.5 / s
  701. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  702. elseif i == 1 then
  703. local s = math.sqrt(m11 - m22 - m00 + 1)
  704. local recip = 0.5 / s
  705. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  706. elseif i == 2 then
  707. local s = math.sqrt(m22 - m00 - m11 + 1)
  708. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  709. end
  710. end
  711. end
  712.  
  713. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  714. local xs, ys, zs = x + x, y + y, z + z
  715. local wx, wy, wz = w * xs, w * ys, w * zs
  716. local xx = x * xs
  717. local xy = x * ys
  718. local xz = x * zs
  719. local yy = y * ys
  720. local yz = y * zs
  721. local zz = z * zs
  722. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  723. end
  724.  
  725. function QuaternionSlerp(a, b, t)
  726. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  727. local startInterp, finishInterp;
  728. if cosTheta >= 0.0001 then
  729. if (1 - cosTheta) > 0.0001 then
  730. local theta = ACOS(cosTheta)
  731. local invSinTheta = 1 / SIN(theta)
  732. startInterp = SIN((1 - t) * theta) * invSinTheta
  733. finishInterp = SIN(t * theta) * invSinTheta
  734. else
  735. startInterp = 1 - t
  736. finishInterp = t
  737. end
  738. else
  739. if (1 + cosTheta) > 0.0001 then
  740. local theta = ACOS(-cosTheta)
  741. local invSinTheta = 1 / SIN(theta)
  742. startInterp = SIN((t - 1) * theta) * invSinTheta
  743. finishInterp = SIN(t * theta) * invSinTheta
  744. else
  745. startInterp = t - 1
  746. finishInterp = t
  747. end
  748. end
  749. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  750. end
  751.  
  752. function Clerp(a, b, t)
  753. local qa = {QuaternionFromCFrame(a)}
  754. local qb = {QuaternionFromCFrame(b)}
  755. local ax, ay, az = a.x, a.y, a.z
  756. local bx, by, bz = b.x, b.y, b.z
  757. local _t = 1 - t
  758. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  759. end
  760.  
  761. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  762. local frame = IT("Frame")
  763. frame.BackgroundTransparency = TRANSPARENCY
  764. frame.BorderSizePixel = BORDERSIZEPIXEL
  765. frame.Position = POSITION
  766. frame.Size = SIZE
  767. frame.BackgroundColor3 = COLOR
  768. frame.BorderColor3 = BORDERCOLOR
  769. frame.Name = NAME
  770. frame.Parent = PARENT
  771. return frame
  772. end
  773.  
  774. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  775. local label = IT("TextLabel")
  776. label.BackgroundTransparency = 1
  777. label.Size = UD2(1, 0, 1, 0)
  778. label.Position = UD2(0, 0, 0, 0)
  779. label.TextColor3 = TEXTCOLOR
  780. label.TextStrokeTransparency = STROKETRANSPARENCY
  781. label.TextTransparency = TRANSPARENCY
  782. label.FontSize = TEXTFONTSIZE
  783. label.Font = TEXTFONT
  784. label.BorderSizePixel = BORDERSIZEPIXEL
  785. label.TextScaled = false
  786. label.Text = TEXT
  787. label.Name = NAME
  788. label.Parent = PARENT
  789. return label
  790. end
  791.  
  792. function NoOutlines(PART)
  793. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  794. end
  795.  
  796.  
  797. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  798. local NEWWELD = IT(TYPE)
  799. NEWWELD.Part0 = PART0
  800. NEWWELD.Part1 = PART1
  801. NEWWELD.C0 = C0
  802. NEWWELD.C1 = C1
  803. NEWWELD.Parent = PARENT
  804. return NEWWELD
  805. end
  806.  
  807. function CreateSound(ID, PARENT, VOLUME, PITCH)
  808. local NEWSOUND = nil
  809. coroutine.resume(coroutine.create(function()
  810. NEWSOUND = IT("Sound", PARENT)
  811. NEWSOUND.Volume = VOLUME
  812. NEWSOUND.Pitch = PITCH
  813. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  814. Swait()
  815. NEWSOUND:play()
  816. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  817. end))
  818. return NEWSOUND
  819. end
  820.  
  821. function CFrameFromTopBack(at, top, back)
  822. local right = top:Cross(back)
  823. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  824. end
  825.  
  826. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  827. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
  828. local mesh = IT("SpecialMesh",wave)
  829. mesh.MeshType = "FileMesh"
  830. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  831. mesh.Scale = SIZE
  832. mesh.Offset = VT(0,0,-SIZE.X/8)
  833. wave.CFrame = CFRAME
  834. coroutine.resume(coroutine.create(function(PART)
  835. for i = 1, WAIT do
  836. Swait()
  837. mesh.Scale = mesh.Scale + GROW
  838. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  839. if DOESROT == true then
  840. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  841. end
  842. wave.Transparency = wave.Transparency + (0.5/WAIT)
  843. if wave.Transparency > 0.99 then
  844. wave:remove()
  845. end
  846. end
  847. end))
  848. end
  849.  
  850. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  851. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
  852. local mesh = IT("SpecialMesh",wave)
  853. mesh.MeshType = "FileMesh"
  854. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  855. mesh.Scale = SIZE
  856. --mesh.Offset = VT(0,0,-SIZE.X/8)
  857. wave.CFrame = CFRAME
  858. coroutine.resume(coroutine.create(function(PART)
  859. for i = 1, WAIT do
  860. Swait()
  861. mesh.Scale = mesh.Scale + GROW
  862. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  863. if DOESROT == true then
  864. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  865. end
  866. wave.Transparency = wave.Transparency + (0.5/WAIT)
  867. if wave.Transparency > 0.99 then
  868. wave:remove()
  869. end
  870. end
  871. end))
  872. end
  873.  
  874. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  875. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
  876. local mesh = IT("SpecialMesh",wave)
  877. mesh.MeshType = "FileMesh"
  878. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  879. mesh.Scale = SIZE
  880. wave.CFrame = CFRAME
  881. coroutine.resume(coroutine.create(function(PART)
  882. for i = 1, WAIT do
  883. Swait()
  884. mesh.Scale = mesh.Scale + GROW
  885. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  886. if DOESROT == true then
  887. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  888. end
  889. wave.Transparency = wave.Transparency + (0.5/WAIT)
  890. if wave.Transparency > 0.99 then
  891. wave:remove()
  892. end
  893. end
  894. end))
  895. end
  896.  
  897.  
  898. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  899. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  900. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  901. wave.CFrame = CFRAME
  902. coroutine.resume(coroutine.create(function(PART)
  903. for i = 1, WAIT do
  904. Swait()
  905. mesh.Scale = mesh.Scale * GROW
  906. wave.Transparency = wave.Transparency + (0.5/WAIT)
  907. if wave.Transparency > 0.99 then
  908. wave:remove()
  909. end
  910. end
  911. end))
  912. end
  913.  
  914. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  915. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  916. local mesh = IT("SpecialMesh",wave)
  917. mesh.MeshType = "Sphere"
  918. mesh.Scale = SIZE
  919. mesh.Offset = VT(0,0,0)
  920. wave.CFrame = CFRAME
  921. coroutine.resume(coroutine.create(function(PART)
  922. for i = 1, WAIT do
  923. Swait()
  924. mesh.Scale = mesh.Scale + GROW
  925. wave.Transparency = wave.Transparency + (1/WAIT)
  926. if wave.Transparency > 0.99 then
  927. wave:remove()
  928. end
  929. end
  930. end))
  931. end
  932.  
  933. function MakeForm(PART,TYPE)
  934. if TYPE == "Cyl" then
  935. local MSH = IT("CylinderMesh",PART)
  936. elseif TYPE == "Ball" then
  937. local MSH = IT("SpecialMesh",PART)
  938. MSH.MeshType = "Sphere"
  939. elseif TYPE == "Wedge" then
  940. local MSH = IT("SpecialMesh",PART)
  941. MSH.MeshType = "Wedge"
  942. end
  943. end
  944.  
  945. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  946. if FLOOR ~= nil then
  947. coroutine.resume(coroutine.create(function()
  948. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  949. PART.CFrame = CF(POSITION)
  950. for i = 1, 45 do
  951. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  952. RingPiece.Material = FLOOR.Material
  953. RingPiece.Color = FLOOR.Color
  954. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  955. Debris:AddItem(RingPiece,SWAIT/100)
  956. end
  957. PART:remove()
  958. end))
  959. end
  960. end
  961.  
  962. function CheckTableForString(Table, String)
  963. for i, v in pairs(Table) do
  964. if string.find(string.lower(String), string.lower(v)) then
  965. return true
  966. end
  967. end
  968. return false
  969. end
  970.  
  971. function CheckIntangible(Hit)
  972. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  973. if Hit and Hit.Parent then
  974. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  975. return true
  976. end
  977. end
  978. return false
  979. end
  980.  
  981. Debris = game:GetService("Debris")
  982.  
  983. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  984. local Direction = CFrame.new(StartPos, Vec).lookVector
  985. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  986. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  987. if RayHit and CheckIntangible(RayHit) then
  988. if DelayIfHit then
  989. wait()
  990. end
  991. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  992. end
  993. return RayHit, RayPos, RayNormal
  994. end
  995.  
  996. function turnto(position)
  997. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  998. end
  999.  
  1000. --//=================================\\
  1001. --|| WEAPON CREATION
  1002. --\\=================================//
  1003.  
  1004. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1005. PRT.Color = C3(0,0,0)
  1006. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1007. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1008. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  1009. PRT.Color = C3(0,0,0)
  1010. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  1011. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1012. for i = 1, 16 do
  1013. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1014. FACE.Color = C3(0,0,0)
  1015. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1016. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1017. end
  1018. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Dark Green", "Eyeball", VT(0.15,0.15,0.15),false)
  1019. MakeForm(EYE,"Ball")
  1020. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  1021. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  1022. MakeForm(EYE2,"Ball")
  1023. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  1024. local LASTPART = Head
  1025. for i = 1, 20 do
  1026. local MATH = (1-(i/25))
  1027. if LASTPART == Head then
  1028. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1029. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  1030. LASTPART = Horn
  1031. Horn.Color = C3((i*3-3)/255,0,0)
  1032. else
  1033. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1034. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  1035. LASTPART = Horn
  1036. Horn.Color = C3((i*3-3)/255,0,0)
  1037. end
  1038. end
  1039. local LASTPART = Head
  1040. for i = 1, 20 do
  1041. local MATH = (1-(i/25))
  1042. if LASTPART == Head then
  1043. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1044. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  1045. LASTPART = Horn
  1046. Horn.Color = C3((i*3-3)/255,0,0)
  1047. else
  1048. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1049. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  1050. LASTPART = Horn
  1051. Horn.Color = C3((i*3-3)/255,0,0)
  1052. end
  1053. end
  1054.  
  1055. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Dark green", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  1056. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1057. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  1058. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1059.  
  1060. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1061. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1062. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1063. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1064. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1065. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1066. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1067. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1068.  
  1069. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  1070. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1071. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Dark green", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  1072. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1073. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1074. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1075. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1076. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1077. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1078. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1079.  
  1080.  
  1081. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Dark green", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  1082. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1083. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  1084. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1085.  
  1086. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1087. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1088. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1089. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1090. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1091. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1092. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1093. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1094.  
  1095. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  1096. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1097. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Dark green", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  1098. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1099. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1100. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1101. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1102. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1103. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1104. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1105.  
  1106. for _, c in pairs(Weapon:GetChildren()) do
  1107. if c.ClassName == "Part" then
  1108. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1109. end
  1110. end
  1111.  
  1112. Weapon.Parent = Character
  1113.  
  1114. Humanoid.Died:connect(function()
  1115. ATTACK = true
  1116. end)
  1117. local top = Instance.new("Shirt")
  1118. top.ShirtTemplate = "rbxassetid://648758131"
  1119. top.Parent = Character
  1120. top.Name = "Cloth"
  1121. local bottom = Instance.new("Pants")
  1122. bottom.PantsTemplate = "rbxassetid://472675863"
  1123. bottom.Parent = Character
  1124. bottom.Name = "Cloth"
  1125.  
  1126. local Hood = Instance.new("Part", Character)
  1127. Hood.Name = "Hood"
  1128. Hood.CanCollide = false
  1129. Hood.BrickColor = BrickColor.new("Really black")
  1130. Hood.Transparency = 0
  1131. Hood.Material = "Plastic"
  1132. Hood.Size = Vector3.new(0.1, 0.1, 0.1)
  1133. Hood.TopSurface = Enum.SurfaceType.Smooth
  1134. Hood.BottomSurface = Enum.SurfaceType.Smooth
  1135.  
  1136. local Weld = Instance.new("Weld", Hood)
  1137. Weld.Part0 = Character.Head
  1138. Weld.Part1 = Hood
  1139. Weld.C1 = CFrame.new(0, -0.2, 0)
  1140.  
  1141. local Mask = Instance.new("Part", Character)
  1142. Mask.Name = "Mask"
  1143. Mask.CanCollide = false
  1144. Mask.BrickColor = BrickColor.new("Mid gray")
  1145. Mask.Transparency = 0
  1146. Mask.Material = "Plastic"
  1147. Mask.Size = Vector3.new(0.1, 0.1, 0.1)
  1148. Mask.TopSurface = Enum.SurfaceType.Smooth
  1149. Mask.BottomSurface = Enum.SurfaceType.Smooth
  1150.  
  1151. local Weld = Instance.new("Weld", Mask)
  1152. Weld.Part0 = Character.Head
  1153. Weld.Part1 = Mask
  1154. Weld.C1 = CFrame.new(0, -0.1, 0.8)
  1155.  
  1156. local M1 = Instance.new("SpecialMesh")
  1157. M1.Parent = Mask
  1158. M1.MeshId = "http://www.roblox.com/asset/?id=62679079"
  1159. M1.Scale = Vector3.new( 1, 1, 2)
  1160.  
  1161. local M2 = Instance.new("SpecialMesh")
  1162. M2.Parent = Hood
  1163. M2.MeshId = "http://www.roblox.com/asset/?id=83499032"
  1164. M2.Scale = Vector3.new( 1, 1.2, 1.1)
  1165.  
  1166. local BODY = {}
  1167. for _, c in pairs(Character:GetDescendants()) do
  1168. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1169. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1170. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1171. end
  1172. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1173. elseif c:IsA("JointInstance") then
  1174. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1175. end
  1176. end
  1177. for e = 1, #BODY do
  1178. if BODY[e] ~= nil then
  1179. local STUFF = BODY[e]
  1180. local PART = STUFF[1]
  1181. local PARENT = STUFF[2]
  1182. local MATERIAL = STUFF[3]
  1183. local COLOR = STUFF[4]
  1184. local TRANSPARENCY = STUFF[5]
  1185. if PART.ClassName == "Part" and PART ~= RootPart then
  1186. PART.Material = MATERIAL
  1187. PART.Color = COLOR
  1188. PART.Transparency = TRANSPARENCY
  1189. end
  1190. PART.AncestryChanged:Connect(function()
  1191. PART.Parent = PARENT
  1192. end)
  1193. end
  1194. end
  1195.  
  1196. function refit()
  1197. Character.Parent = workspace
  1198. for e = 1, #BODY do
  1199. if BODY[e] ~= nil then
  1200. local STUFF = BODY[e]
  1201. local PART = STUFF[1]
  1202. local PARENT = STUFF[2]
  1203. local MATERIAL = STUFF[3]
  1204. local COLOR = STUFF[4]
  1205. local TRANSPARENCY = STUFF[5]
  1206. if PART:IsA("BasePart") and PART ~= RootPart then
  1207. PART.Material = MATERIAL
  1208. PART.Color = COLOR
  1209. PART.Transparency = TRANSPARENCY
  1210. end
  1211. if PART.Parent ~= PARENT then
  1212. Humanoid:remove()
  1213. PART.Parent = PARENT
  1214. Humanoid = IT("Humanoid",Character)
  1215. end
  1216. end
  1217. end
  1218. end
  1219.  
  1220. local SKILLTEXTCOLOR = Color3.fromRGB(81, 69, 69)
  1221. local SKILLFONT = "Fantasy"
  1222. local SKILLTEXTSIZE = 7
  1223.  
  1224. Weapon.Parent = Character
  1225. Humanoid.Parent = Character
  1226.  
  1227. Humanoid.Died:connect(function()
  1228. refit()
  1229. end)
  1230.  
  1231. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1232. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1233. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1234. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1235.  
  1236. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Death's Agreement", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  1237. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Grab Time", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  1238. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Max Speed", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  1239. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Green's Ultimate Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  1240.  
  1241.  
  1242. function Blink()
  1243. coroutine.resume(coroutine.create(function()
  1244. if EYE ~= nil then
  1245. for i = 1, 5 do
  1246. Swait()
  1247. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  1248. EYE2.Mesh.Scale = EYE.Mesh.Scale
  1249. end
  1250. for i = 1, 7 do
  1251. Swait()
  1252. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  1253. EYE2.Mesh.Scale = EYE.Mesh.Scale
  1254. end
  1255. EYE.Mesh.Scale = VT(1,1,1)
  1256. EYE2.Mesh.Scale = EYE.Mesh.Scale
  1257. end
  1258. end))
  1259. end
  1260.  
  1261. --//=================================\\
  1262. --|| DAMAGE FUNCTIONS
  1263. --\\=================================//
  1264.  
  1265. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1266. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really dark", "Effect", VT())
  1267. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1268. local BODYGYRO = IT("BodyGyro", STATPART)
  1269. local BODYPOSITION = IT("BodyPosition", STATPART)
  1270. BODYPOSITION.P = 2000
  1271. BODYPOSITION.D = 100
  1272. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1273. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1274. game:GetService("Debris"):AddItem(STATPART ,5)
  1275. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1276. BILLBOARDGUI.Adornee = STATPART
  1277. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1278. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1279. BILLBOARDGUI.AlwaysOnTop = false
  1280. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1281. TEXTLABEL.BackgroundTransparency = 1
  1282. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1283. TEXTLABEL.Text = TEXT
  1284. TEXTLABEL.Font = "SciFi"
  1285. TEXTLABEL.FontSize="Size42"
  1286. TEXTLABEL.TextColor3 = COLOR
  1287. TEXTLABEL.TextStrokeTransparency = 1
  1288. TEXTLABEL.TextScaled = true
  1289. TEXTLABEL.TextWrapped = true
  1290. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1291. if LABELTYPE == "Normal" then
  1292. for i = 1, 30 do
  1293. Swait()
  1294. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  1295. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1296. end
  1297. elseif LABELTYPE == "Debuff" then
  1298. for i = 1, 30 do
  1299. Swait()
  1300. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  1301. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1302. end
  1303. elseif LABELTYPE == "Shock" then
  1304. local ORIGIN = STATPART.Position
  1305. for i = 1, 30 do
  1306. Swait()
  1307. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  1308. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1309. end
  1310. end
  1311. THEPART.Parent = nil
  1312. end),STATPART, BODYPOSITION, TEXTLABEL)
  1313. end
  1314.  
  1315. --//=================================\\
  1316. --|| DAMAGING
  1317. --\\=================================//
  1318.  
  1319. function killnearest(position,range,maxstrength,direction)
  1320. for i,v in ipairs(workspace:GetChildren()) do
  1321. local body = v:GetChildren()
  1322. for part = 1, #body do
  1323. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1324. if(body[part].Position - position).Magnitude < range then
  1325. if v.ClassName == "Model" then
  1326. --v:BreakJoints()
  1327. end
  1328. local POS = position
  1329. coroutine.resume(coroutine.create(function()
  1330. body[part].Anchored = true
  1331. body[part].Parent = Effects
  1332. body[part].CanCollide = true
  1333. local SIZE = body[part].Size
  1334. body[part].Material = "Neon"
  1335. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  1336. for i = 1, 75 do
  1337. Swait()
  1338. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1339. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1340. end
  1341. coroutine.resume(coroutine.create(function()
  1342. while true do
  1343. Swait()
  1344. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1345. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1346. end
  1347. end))
  1348. body[part].Anchored = false
  1349. body[part].Velocity = direction.lookVector*maxstrength
  1350. end))
  1351. end
  1352. end
  1353. end
  1354. if v.ClassName == "Part" then
  1355. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1356. local POS = position
  1357. coroutine.resume(coroutine.create(function()
  1358. v.Anchored = true
  1359. v.Parent = Effects
  1360. local SIZE = v.Size
  1361. v.Material = "Neon"
  1362. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  1363. for i = 1, 75 do
  1364. Swait()
  1365. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1366. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1367. end
  1368. coroutine.resume(coroutine.create(function()
  1369. while true do
  1370. Swait()
  1371. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1372. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1373. end
  1374. end))
  1375. v.Anchored = false
  1376. v.Velocity = direction.lookVector*maxstrength
  1377. end))
  1378. end
  1379. end
  1380. end
  1381. end
  1382.  
  1383. --//=================================\\
  1384. --|| ATTACK FUNCTIONS AND STUFF
  1385. --\\=================================//
  1386.  
  1387. function impale(chain,hit)
  1388. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
  1389. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1390. if humanoid.Health ~= 0 then
  1391. hit.Parent:BreakJoints()
  1392. getbloody(hit,15)
  1393. local prtcl = asd:Clone()
  1394. prtcl.Parent = chain
  1395. prtcl.Enabled = true
  1396. prtcl.Speed = NumberRange.new(0)
  1397. prtcl.Size = NumberSequence.new(0.2)
  1398. end
  1399. end
  1400. end
  1401.  
  1402. function CreateMagicCircle()
  1403. local sinkhole = IT("Part")
  1404. sinkhole.Size = VT(0,0,0)
  1405. sinkhole.Parent = Effects
  1406. sinkhole.Material = "Neon"
  1407. sinkhole.Color = C3(0,0,0)
  1408. sinkhole.Anchored = true
  1409. sinkhole.CanCollide = false
  1410. sinkhole.Transparency = 1
  1411. local decal = IT("Decal",sinkhole)
  1412. decal.Face = "Top"
  1413. decal.Texture = "http://www.roblox.com/asset/?id=1172964487"
  1414. local decal2 = IT("Decal",sinkhole)
  1415. decal2.Face = "Bottom"
  1416. decal2.Texture = "http://www.roblox.com/asset/?id=1172964487"
  1417. return sinkhole
  1418. end
  1419.  
  1420. function Chain()
  1421. ATTACK = true
  1422. Rooted = false
  1423. for i=0, 2, 0.1 / Animation_Speed do
  1424. turnto(Mouse.Hit.p)
  1425. Swait()
  1426. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.25 / Animation_Speed)
  1427. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.25 / Animation_Speed)
  1428. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1429. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  1430. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1431. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1432. end
  1433. CreateSound("1208650519", RightArm, 10, 2)
  1434. local RING = CreateMagicCircle()
  1435. RING.CFrame = RightArm.CFrame * CF(0,-1.1,0)
  1436. for i = 1, 5 do
  1437. turnto(Mouse.Hit.p)
  1438. Swait()
  1439. local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position)
  1440. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1441. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1442. RING.CFrame = RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(0),RAD(i*2),RAD(0))
  1443. RING.Size = RING.Size + VT(1,0,1)
  1444. end
  1445. coroutine.resume(coroutine.create(function()
  1446. local POS = Mouse.Hit.p
  1447. local A = IT("Attachment",RING)
  1448. for i = 1, 15 do
  1449. Swait(MRANDOM(0,5))
  1450. coroutine.resume(coroutine.create(function()
  1451. local Front = CreatePart(3, Effects, "DiamondPlate", 1, 1, "Dark green", "Chain head", VT(1,1,1),false)
  1452. --print("Chain start")
  1453. Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3))
  1454. Front.CanCollide = true
  1455. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1)
  1456. local B = IT("Attachment",Front)
  1457. local ChainLink = IT("Beam",RING)
  1458. ChainLink.Texture = "rbxassetid://1262544869"
  1459. ChainLink.TextureSpeed = 0
  1460. ChainLink.FaceCamera = true
  1461. ChainLink.Width0 = 3
  1462. ChainLink.Attachment0 = A
  1463. ChainLink.Attachment1 = B
  1464. ChainLink.CurveSize0 = MRANDOM(-5,5)
  1465. ChainLink.CurveSize1 = MRANDOM(-5,5)
  1466. ChainLink.TextureMode = "Static"
  1467. local bv = Instance.new("BodyVelocity")
  1468. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1469. bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500
  1470. bv.Parent = Front
  1471. bv.Name = "MOVE"
  1472. --print("Chain made")
  1473. coroutine.resume(coroutine.create(function()
  1474. Swait(50)
  1475. bv:remove()
  1476. local POS = Front.Position
  1477. Front.CanCollide = false
  1478. local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1479. local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1480. for i = 0, 1, 0.07 do
  1481. Swait()
  1482. Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i))
  1483. end
  1484. Front:remove()
  1485. ChainLink:remove()
  1486. end))
  1487. local harm = Front.Touched:Connect(function(hit)
  1488. impale(Front,hit)
  1489. end)
  1490. end))
  1491. end
  1492. Swait(60)
  1493. for i = 1, 5 do
  1494. Swait()
  1495. RING.Size = RING.Size - VT(1,0,1)
  1496. end
  1497. RING:remove()
  1498. end))
  1499. ATTACK = false
  1500. Rooted = false
  1501. end
  1502.  
  1503. function kiss()
  1504. ATTACK = true
  1505. Rooted = false
  1506. local HASGRABBED = false
  1507. local GRABTARGET = nil
  1508. local TORS = nil
  1509. local WELD = nil
  1510. for i=0, 1, 0.1 / Animation_Speed do
  1511. Swait()
  1512. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1513. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1514. end
  1515. local GRAB1 = RightArm.Touched:Connect(function(hit)
  1516. if hit.Parent:FindFirstChild("Humanoid") then
  1517. if hit.Parent.Humanoid.Health ~= 0 then
  1518. UNANCHOR = false
  1519. RootPart.Anchored = true
  1520. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1521. TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0))
  1522. WELD = weldBetween(RootPart,TORS)
  1523. HASGRABBED = true
  1524. Rooted = true
  1525. end
  1526. end
  1527. end)
  1528. local GRAB2 = LeftArm.Touched:Connect(function(hit)
  1529. if hit.Parent:FindFirstChild("Humanoid") then
  1530. if hit.Parent.Humanoid.Health ~= 0 then
  1531. UNANCHOR = false
  1532. RootPart.Anchored = true
  1533. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1534. TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0))
  1535. WELD = weldBetween(RootPart,TORS)
  1536. HASGRABBED = true
  1537. Rooted = true
  1538. end
  1539. end
  1540. end)
  1541. for i=0, 1, 0.1 / Animation_Speed do
  1542. Swait()
  1543. if HASGRABBED == true then
  1544. break
  1545. end
  1546. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1547. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1548. end
  1549. GRAB1:disconnect()
  1550. GRAB2:disconnect()
  1551. if HASGRABBED == true then
  1552. TORS.Anchored = false
  1553. GRABTARGET = TORS.Parent
  1554. HED = GRABTARGET:FindFirstChild("Head")
  1555. for i=0, 2, 0.1 / Animation_Speed do
  1556. Swait()
  1557. end
  1558. local heart = CreatePart(1, HED, "DiamondPlate", 0, 0, "Dark green", "Heart", VT(1,1,1), false)
  1559. local msh = CreateMesh("SpecialMesh", heart, "FileMesh", "455268550", "", VT(0.005,0.005,0.005), VT(0,0,0))
  1560. CreateWeldOrSnapOrMotor("Weld", HED, heart, HED,CF(0, -2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1561. local ECH = 0
  1562. CreateSound("1233610974", Head, 10, 0.8)
  1563. for i=0, 8, 0.1 / Animation_Speed do
  1564. Swait()
  1565. end
  1566. WELD:remove()
  1567. end
  1568. UNANCHOR = true
  1569. ATTACK = false
  1570. Rooted = false
  1571. end
  1572.  
  1573. function Morning_Star()
  1574. ATTACK = true
  1575. Rooted = true
  1576. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 30, 1, false)
  1577. for i=0, 1, 0.1 / Animation_Speed do
  1578. Swait()
  1579. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1580. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1581. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1582. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1583. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1584. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1585. end
  1586. coroutine.resume(coroutine.create(function()
  1587. local POS = Mouse.Hit.p
  1588. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Dark red", "Strike", VT(0,2000,0))
  1589. MakeForm(RAY,"Cyl")
  1590. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Dark red", "Strike", VT(0,0,0))
  1591. MakeForm(SPHERE,"Ball")
  1592. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Dark red", "Strike", VT(0,0,0))
  1593. MakeForm(SHIELD,"Ball")
  1594. SHIELD.CFrame = CF(POS)
  1595. RAY.CFrame = CF(POS)
  1596. SPHERE.CFrame = CF(POS)
  1597. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1598. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1599. for i = 1, 200 do
  1600. Swait()
  1601. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1602. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1603. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1604. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1605. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1606. end
  1607. for i = 1, 45 do
  1608. Swait()
  1609. RAY.Transparency = RAY.Transparency + 1/45
  1610. SPHERE.Transparency = RAY.Transparency
  1611. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1612. end
  1613. RAY:remove()
  1614. SHIELD:remove()
  1615. SPHERE:remove()
  1616. end))
  1617. for i=0, 1, 0.1 / Animation_Speed do
  1618. Swait()
  1619. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1620. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1621. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1622. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1623. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1624. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1625. end
  1626. ATTACK = false
  1627. Rooted = false
  1628. end
  1629.  
  1630. function Taunt3()
  1631. ATTACK = true
  1632. Rooted = true
  1633. local TAUNT = CreateSound(189035671, Torso, 7, 1, false)
  1634. repeat
  1635. Swait()
  1636. TAUNT.Parent = Torso
  1637. TAUNT.Playing = true
  1638. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1639. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1640. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1641. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1642. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1643. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1644. until TAUNT.TimePosition >= 1.25
  1645. for i=0, 1.6, 0.1 / Animation_Speed do
  1646. Swait()
  1647. TAUNT.Parent = Torso
  1648. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1649. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1650. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1651. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1652. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1653. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1654. end
  1655. ATTACK = false
  1656. Rooted = false
  1657. end
  1658.  
  1659. function Taunt4()
  1660. ATTACK = true
  1661. Rooted = true
  1662. local TAUNT = CreateSound(189035763,Torso,10,1,false)
  1663. coroutine.resume(coroutine.create(function()
  1664. repeat
  1665. Swait()
  1666. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1667. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1668. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1669. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1670. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1671. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1672. until ATTACK == false
  1673. end))
  1674. repeat wait() until TAUNT.Playing == false
  1675. ATTACK = false
  1676. Rooted = false
  1677. end
  1678.  
  1679. function Taunt2()
  1680. ATTACK = true
  1681. local LAUGH = nil
  1682. coroutine.resume(coroutine.create(function()
  1683. repeat
  1684. Swait()
  1685. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1686. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1687. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1688. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1689. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1690. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1691. until LAUGH ~= nil
  1692. repeat
  1693. Swait()
  1694. LAUGH.Parent = Head
  1695. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1696. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1697. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1698. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1699. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1700. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1701. until LAUGH.Playing == false
  1702. ATTACK = false
  1703. end))
  1704. wait(0.1)
  1705. sick:Pause()
  1706. LAUGH = CreateSound(189035728, Head, 10, 1, false)
  1707. wait(1)
  1708. sick:Resume()
  1709. end
  1710.  
  1711. function TakeOnMe()
  1712. Speed = 5
  1713. local MEME = CreateSound(849739067, Effects, 5, 1, false)
  1714. ATTACK = true
  1715. Rooted = false
  1716. local DANCE = true
  1717. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1718. if NEWKEY == "p" then
  1719. DANCE = false
  1720. end
  1721. end)
  1722. PLAYSONG = false
  1723. while true do
  1724. for i = 1, 15 do
  1725. Swait()
  1726. MEME.Parent = Effects
  1727. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1728. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1729. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1730. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1731. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1732. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1733. end
  1734. if DANCE == false then
  1735. break
  1736. end
  1737. for i = 1, 15 do
  1738. Swait()
  1739. MEME.Parent = Effects
  1740. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1741. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1742. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1743. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1744. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1745. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1746. end
  1747. end
  1748. PLAYSONG = true
  1749. KEY:Disconnect()
  1750. MEME:remove()
  1751. Speed = 25
  1752. ATTACK = false
  1753. Rooted = false
  1754. end
  1755.  
  1756. function Taunt6()
  1757. ATTACK = true
  1758. local LAUGH = nil
  1759. coroutine.resume(coroutine.create(function()
  1760. repeat
  1761. Swait()
  1762. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1763. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1764. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1765. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1766. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1767. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1768. until LAUGH ~= nil
  1769. repeat
  1770. Swait()
  1771. LAUGH.Parent = Head
  1772. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1773. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1774. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1775. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1776. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1777. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1778. until LAUGH.Playing == false
  1779. ATTACK = false
  1780. end))
  1781. wait(0.1)
  1782. sick:Pause()
  1783. LAUGH = CreateSound(189035381, Head, 10, 1, false)
  1784. wait(1)
  1785. sick:Resume()
  1786. end
  1787.  
  1788. function Taunt5()
  1789. ATTACK = true
  1790. local LAUGH = nil
  1791. coroutine.resume(coroutine.create(function()
  1792. repeat
  1793. Swait()
  1794. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1795. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1796. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1797. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1798. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1799. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1800. until LAUGH ~= nil
  1801. repeat
  1802. Swait()
  1803. LAUGH.Parent = Head
  1804. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1805. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1806. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1807. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1808. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1809. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1810. until LAUGH.Playing == false
  1811. ATTACK = false
  1812. end))
  1813. wait(0.1)
  1814. sick:Pause()
  1815. LAUGH = CreateSound(189035323, Head, 10, 1, false)
  1816. wait(1)
  1817. sick:Resume()
  1818. end
  1819.  
  1820. function Taunt()
  1821. ATTACK = true
  1822. Rooted = false
  1823. TAUNT = true
  1824. for i=0, 0.1, 0.1 / Animation_Speed do
  1825. Swait()
  1826. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1827. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1828. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25 - 2.5), RAD(55 - 2.5)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1829. end
  1830. for i=0, 3, 0.1 / Animation_Speed do
  1831. Swait()
  1832. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1833. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1834. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25 - 2.5), RAD(55 - 2.5)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1835. end
  1836. CreateSound(363808674, Torso, 10, 1.3)
  1837. for i=0, 1, 0.1 / Animation_Speed do
  1838. Swait()
  1839. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-1.75, 0, 0.50) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1840. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.15) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 3/ Animation_Speed)
  1841. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25 - 2.5), RAD(55 - 2.5)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1842. end
  1843. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1844. CreateSound(189035450, Torso, 10, 1)
  1845. for i=0, 0.01, 0.1 / Animation_Speed do
  1846. Swait()
  1847. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1848. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1849. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1850. end
  1851. ATTACK = false
  1852. Rooted = false
  1853. TAUNT = false
  1854. end
  1855.  
  1856. function AttackTemplate()
  1857. ATTACK = true
  1858. Rooted = false
  1859. for i=0, 1, 0.1 / Animation_Speed do
  1860. Swait()
  1861. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1862. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1863. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1864. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1865. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1866. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1867. end
  1868. ATTACK = false
  1869. Rooted = false
  1870. end
  1871.  
  1872. function DeathAgreement()
  1873. ATTACK = true
  1874. Rooted = false
  1875. local SPEED = Speed
  1876. Speed = 10
  1877. CreateSound("142772747", RightArm, 10, 1.1)
  1878. for i=0, 0, 0.1 / Animation_Speed do
  1879. Swait()
  1880. turnto(Mouse.Hit.p)
  1881. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
  1882. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
  1883. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1884. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1885. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1886. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1887. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1888. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1889. end
  1890. for i=0, 0.15, 0.1 / Animation_Speed do
  1891. Swait()
  1892. turnto(Mouse.Hit.p)
  1893. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1894. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1895. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1896. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1897. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1898. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1899. end
  1900. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Really red", "Punch", VT(50,50,50),false)
  1901. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  1902. PART.Shape = "Ball"
  1903. local bv = Instance.new("BodyVelocity")
  1904. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1905. bv.velocity = RootPart.CFrame.lookVector*600
  1906. bv.Parent = PART
  1907. bv.Name = "PROJECTILEVELOCITY"
  1908. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2.5,0.2,2.5))
  1909. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(3,0.2,3))
  1910. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2,0.6,2))
  1911. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(2.2,0.6,2.2))
  1912. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1913. coroutine.resume(coroutine.create(function()
  1914. for i = 1, 10 do
  1915. Swait()
  1916. PART.Transparency = PART.Transparency + 0.2/10
  1917. PART.Size = PART.Size + VT(5,5,5)
  1918. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  1919. end
  1920. PART:Destroy()
  1921. end))
  1922. for i=0, 1, 0.1 / Animation_Speed do
  1923. Swait()
  1924. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1925. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1926. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1927. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1928. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1929. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1930. end
  1931. Speed = SPEED
  1932. ATTACK = false
  1933. Rooted = false
  1934. end
  1935.  
  1936. function GrabTime()
  1937. ATTACK = true
  1938. Rooted = false
  1939. local HASGRABBED = false
  1940. local WELD = nil
  1941. local TORS = nil
  1942. local hitting = FIST.Touched:connect(function(hit)
  1943. if hit.Parent:FindFirstChild("Humanoid") then
  1944. if hit.Parent.Humanoid.Health ~= 0 then
  1945. UNANCHOR = false
  1946. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1947. TORS.Anchored = true
  1948. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1949. WELD = weldBetween(RightArm,TORS)
  1950. HASGRABBED = true
  1951. Rooted = true
  1952. end
  1953. end
  1954. end)
  1955. for i=0, 1, 0.1 / Animation_Speed do
  1956. Swait()
  1957. if HASGRABBED == true then
  1958. break
  1959. end
  1960. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1961. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1962. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1963. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1964. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1965. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1966. end
  1967. hitting:disconnect()
  1968. if HASGRABBED == true then
  1969. TORS.Anchored = false
  1970. RootPart.Anchored = true
  1971. for i=0, 2, 0.1 / Animation_Speed do
  1972. Swait()
  1973. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1974. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1975. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1976. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1977. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1978. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1979. end
  1980. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
  1981. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
  1982. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  1983. SOUNDPART.CFrame = RootPart.CFrame
  1984. Debris:AddItem(SOUNDPART,5)
  1985. CreateSound("872089905", SOUNDPART, 2, 1)
  1986. for i = 1, 15 do
  1987. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  1988. end
  1989. for i=0, 2, 0.1 / Animation_Speed do
  1990. Swait()
  1991. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1992. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1993. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1994. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1995. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1996. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1997. end
  1998. for i=0, 0.25, 0.1 / Animation_Speed do
  1999. Swait()
  2000. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  2001. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  2002. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2003. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2004. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2005. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2006. end
  2007. if HITFLOOR ~= nil then
  2008. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  2009. end
  2010. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  2011. WELD:remove()
  2012. for i = 1, 25 do
  2013. Swait()
  2014. killnearest(RootPart.Position,45,100,Torso.CFrame)
  2015. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
  2016. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really red",VT(1,0.4,1))
  2017. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Really red",VT(2.3,0.3,2.3))
  2018. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  2019. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Lime green", 1 + MRANDOM(1,30)/15)
  2020. end
  2021. end
  2022. UNANCHOR = true
  2023. ATTACK = false
  2024. Rooted = false
  2025. end
  2026.  
  2027. function MaxSpeed()
  2028. local ORIGIN = RootPart.Position
  2029. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  2030. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  2031. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  2032. SOUNDPART.CFrame = RootPart.CFrame
  2033. Debris:AddItem(SOUNDPART,5)
  2034. CreateSound("142772747", SOUNDPART, 2, 1)
  2035. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  2036. Swait()
  2037. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  2038. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  2039. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  2040. SOUNDPART.CFrame = RootPart.CFrame
  2041. Debris:AddItem(SOUNDPART,5)
  2042. CreateSound("414517163", SOUNDPART, 2, 1)
  2043. if MRANDOM(1,8) == 1 then
  2044. ATTACK = true
  2045. Rooted = true
  2046. local FRUITSTABLE = {
  2047. {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
  2048. {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
  2049. {MeshId = "24394186", TextureId = "24394178", Color = "Brown"}
  2050. }
  2051. local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  2052. local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  2053. CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  2054. FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  2055. weldBetween(RightArm,FRUITMODEL)
  2056. for i=0, 4, 0.1 / Animation_Speed do
  2057. Swait()
  2058. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2059. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2060. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2061. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2062. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2063. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2064. end
  2065. CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  2066. FRUITMODEL:remove()
  2067. for i = 1, 15 do
  2068. Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  2069. end
  2070. for i=0, 0.5, 0.1 / Animation_Speed do
  2071. Swait()
  2072. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2073. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2074. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2075. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2076. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2077. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2078. end
  2079. ATTACK = false
  2080. Rooted = false
  2081. end
  2082. end
  2083.  
  2084. function GreenUltimate()
  2085. ATTACK = true
  2086. Rooted = true
  2087. CreateSound("189035504", RightArm, 10, 0.8)
  2088. for i=0, 8, 0.1 / Animation_Speed do
  2089. Swait()
  2090. turnto(Mouse.Hit.p)
  2091. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.2,0,0.2))
  2092. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1.1)
  2093. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
  2094. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Lime green",VT(0.001,0.001,2),0)
  2095. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
  2096. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
  2097. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  2098. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  2099. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2100. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2101. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2102. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2103. end
  2104. for i=0, 0.15, 0.1 / Animation_Speed do
  2105. Swait()
  2106. turnto(Mouse.Hit.p)
  2107. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  2108. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  2109. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2110. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2111. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2112. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2113. end
  2114. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Really red",VT(-0.04,-0.04,-0.04))
  2115. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
  2116. coroutine.resume(coroutine.create(function()
  2117. Swait(100)
  2118. for i = 1, 5 do
  2119. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Really red",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  2120. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4.5*i,0.2,4.5*i))
  2121. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5*i,0.2,5*i))
  2122. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4*i,0.6,4*i))
  2123. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5.2*i,0.6,5.2*i))
  2124. end
  2125. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  2126. for i = 1, 5 do
  2127. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  2128. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  2129. end
  2130. coroutine.resume(coroutine.create(function()
  2131. for i = 1, 50 do
  2132. Swait()
  2133. for i = 1, 1 do
  2134. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  2135. end
  2136. for i = 1, 2 do
  2137. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1 + MRANDOM(1,30)/3)
  2138. end
  2139. end
  2140. end))
  2141. end))
  2142. for i=0, 4, 0.1 / Animation_Speed do
  2143. Swait()
  2144. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  2145. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  2146. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2147. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2148. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  2149. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  2150. end
  2151. ATTACK = false
  2152. Rooted = false
  2153. end
  2154.  
  2155. --//=================================\\
  2156. --|| ASSIGN THINGS TO KEYS
  2157. --\\=================================//
  2158.  
  2159. function MouseDown(Mouse)
  2160. if ATTACK == false then
  2161. end
  2162. end
  2163.  
  2164. function MouseUp(Mouse)
  2165. HOLD = false
  2166. end
  2167.  
  2168. function KeyDown(Key)
  2169. KEYHOLD = true
  2170. if Key == "z" and ATTACK == false then
  2171. DeathAgreement()
  2172. end
  2173.  
  2174. if Key == "b" and ATTACK == false then
  2175. GrabTime()
  2176. end
  2177.  
  2178. if Key == "k" and ATTACK == false then
  2179. kiss()
  2180. end
  2181.  
  2182. if Key == "t" and ATTACK == false then
  2183. Taunt()
  2184. end
  2185.  
  2186. if Key == "r" and ATTACK == false then
  2187. Taunt6()
  2188. end
  2189.  
  2190. if Key == "h" and ATTACK == false then
  2191. Taunt5()
  2192. end
  2193.  
  2194. if Key == "p" and ATTACK == false then
  2195. TakeOnMe()
  2196. end
  2197.  
  2198. if Key == "f" and ATTACK == false then
  2199. Taunt2()
  2200. end
  2201.  
  2202. if Key == "c" and ATTACK == false then
  2203. MaxSpeed()
  2204. end
  2205.  
  2206. if Key == "q" and ATTACK == false then
  2207. Taunt4()
  2208. end
  2209.  
  2210. if Key == "e" and ATTACK == false then
  2211. Taunt3()
  2212. end
  2213.  
  2214. if Key == "v" and ATTACK == false then
  2215. Morning_Star()
  2216. end
  2217.  
  2218. if Key == "x" and ATTACK == false then
  2219. GreenUltimate()
  2220. end
  2221.  
  2222. if Key == "g" and ATTACK == false then
  2223. Chain()
  2224. end
  2225.  
  2226. if Key == "p" and ATTACK == false then
  2227. if Speed == 16 then
  2228. Speed = 150
  2229. elseif Speed == 150 then
  2230. Speed = 16
  2231. end
  2232. end
  2233. end
  2234.  
  2235. function KeyUp(Key)
  2236. KEYHOLD = false
  2237. end
  2238.  
  2239. Mouse.Button1Down:connect(function(NEWKEY)
  2240. MouseDown(NEWKEY)
  2241. end)
  2242. Mouse.Button1Up:connect(function(NEWKEY)
  2243. MouseUp(NEWKEY)
  2244. end)
  2245. Mouse.KeyDown:connect(function(NEWKEY)
  2246. KeyDown(NEWKEY)
  2247. end)
  2248. Mouse.KeyUp:connect(function(NEWKEY)
  2249. KeyUp(NEWKEY)
  2250. end)
  2251.  
  2252. --//=================================\\
  2253. --\\=================================//
  2254.  
  2255.  
  2256. function unanchor()
  2257. if UNANCHOR == true then
  2258. g = Character:GetChildren()
  2259. for i = 1, #g do
  2260. if g[i].ClassName == "Part" then
  2261. g[i].Anchored = false
  2262. end
  2263. end
  2264. end
  2265. end
  2266.  
  2267.  
  2268. --//=================================\\
  2269. --|| WRAP THE WHOLE SCRIPT UP
  2270. --\\=================================//
  2271.  
  2272. Humanoid.Changed:connect(function(Jump)
  2273. if Jump == "Jump" and (Disable_Jump == true) then
  2274. Humanoid.Jump = false
  2275. end
  2276. end)
  2277.  
  2278. while true do
  2279. Swait()
  2280. refit()
  2281. script.Parent = WEAPONGUI
  2282. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2283. v:Stop();
  2284. end
  2285. ANIMATE.Parent = nil
  2286. SINE = SINE + CHANGE*1.5
  2287. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2288. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2289. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2290. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2291. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2292. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2293. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2294. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2295. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2296. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2297. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2298. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2299. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2300. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2301. end
  2302. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2303. ANIM = "Jump"
  2304. if ATTACK == false then
  2305. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2306. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2307. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2308. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2309. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2310. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2311. end
  2312. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2313. ANIM = "Fall"
  2314. if ATTACK == false then
  2315. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2316. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2317. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2318. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2319. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2320. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2321. end
  2322. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2323. ANIM = "Idle"
  2324. if ATTACK == false then
  2325. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2326. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2327. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(-85 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2328. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(15 - 2.5 * SIN(SINE / 12)), RAD(85 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2329. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2330. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2331. end
  2332. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2333. ANIM = "Walk"
  2334. if ATTACK == false then
  2335. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2336. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2337. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2338. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2339. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2340. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2341. end
  2342. end
  2343. unanchor()
  2344. Humanoid.MaxHealth = "inf"
  2345. Humanoid.Health = "inf"
  2346. if Rooted == false then
  2347. Disable_Jump = false
  2348. Humanoid.WalkSpeed = Speed
  2349. elseif Rooted == true then
  2350. Disable_Jump = true
  2351. Humanoid.WalkSpeed = 0
  2352. end
  2353. for _, c in pairs(Character:GetChildren()) do
  2354. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2355. c.Material = "Fabric"
  2356. if c:FindFirstChildOfClass("ParticleEmitter") then
  2357. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2358. end
  2359. if c ~= Head then
  2360. c.Color = C3(0,0,0)
  2361. else
  2362. c.Color = C3(1,1,1)
  2363. end
  2364. if c == Head then
  2365. if c:FindFirstChild("face") then
  2366. c.face:remove()
  2367. end
  2368. end
  2369. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2370. c:remove()
  2371. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2372. c:remove()
  2373. end
  2374. end
  2375. sick.SoundId = "rbxassetid://1369580230"
  2376. sick.Looped = true
  2377. sick.Pitch = 1
  2378. sick.Volume = 2
  2379. sick.Parent = Torso
  2380. sick:Resume()
  2381. sick.Playing = true
  2382. Humanoid.Name = "Plague Doctor"
  2383.  
  2384. end
  2385.  
  2386. --//=================================\\
  2387. --\\=================================//
  2388.  
  2389.  
  2390.  
  2391.  
  2392.  
  2393. --//====================================================\\--
  2394. --|| END OF SCRIPT
  2395. --\\====================================================//--
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