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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
local RealPlayer = Player
4
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
5
--//====================================================\\--
6
--||               CREATED BY SHACKLUSTER
7
--\\====================================================//--
8
 
9
wait(0.2)
10
 
11
Player = game:GetService("Players").LocalPlayer
12
PlayerGui = Player.PlayerGui
13
Cam = workspace.CurrentCamera
14
Backpack = Player.Backpack
15
Character = Player.Character
16
Humanoid = Character.Humanoid
17
Mouse = Player:GetMouse()
18
RootPart = Character["HumanoidRootPart"]
19
Torso = Character["Torso"]
20
Head = Character["Head"]
21
RightArm = Character["Right Arm"]
22
LeftArm = Character["Left Arm"]
23
RightLeg = Character["Right Leg"]
24
LeftLeg = Character["Left Leg"]
25
RootJoint = RootPart["RootJoint"]
26
Neck = Torso["Neck"]
27
RightShoulder = Torso["Right Shoulder"]
28
LeftShoulder = Torso["Left Shoulder"]
29
RightHip = Torso["Right Hip"]
30
LeftHip = Torso["Left Hip"]
31
 
32
IT = Instance.new
33
CF = CFrame.new
34
VT = Vector3.new
35
RAD = math.rad
36
C3 = Color3.new
37
UD2 = UDim2.new
38
BRICKC = BrickColor.new
39
ANGLES = CFrame.Angles
40
EULER = CFrame.fromEulerAnglesXYZ
41
COS = math.cos
42
ACOS = math.acos
43
SIN = math.sin
44
ASIN = math.asin
45
ABS = math.abs
46
MRANDOM = math.random
47
FLOOR = math.floor
48
 
49
--//=================================\\
50
--||          USEFUL VALUES
51
--\\=================================//
52
 
53
Animation_Speed = 3
54
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
55
local Speed = 35
56
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
57
local NECKC0 = CF(0, 1.75, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
58
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
59
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
60
local DAMAGEMULTIPLIER = 1
61
local ANIM = "Idle"
62
local ATTACK = false
63
local EQUIPPED = false
64
local HOLD = false
65
local COMBO = 1
66
local Rooted = false
67
local SINE = 0
68
local KEYHOLD = false
69
local CHANGE = 2 / Animation_Speed
70
local WALKINGANIM = false
71
local VALUE1 = false
72
local VALUE2 = false
73
local ROBLOXIDLEANIMATION = IT("Animation")
74
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
75
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
76
--ROBLOXIDLEANIMATION.Parent = Humanoid
77
local WEAPONGUI = IT("ScreenGui", PlayerGui)
78
WEAPONGUI.Name = "Weapon GUI"
79
local Effects = IT("Folder", Character)
80
Effects.Name = "Effects"
81
local ANIMATOR = Humanoid.Animator
82
local ANIMATE = Character.Animate
83
local UNANCHOR = true
84
local PLAYSONG = true
85
local EXTRATRANS = 0
86
 
87
--//=================================\\
88
--\\=================================//
89
 
90
 
91
--//=================================\\
92
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
93
--\\=================================//
94
 
95
ArtificialHB = Instance.new("BindableEvent", script)
96
ArtificialHB.Name = "ArtificialHB"
97
 
98
script:WaitForChild("ArtificialHB")
99
 
100
frame = Frame_Speed
101
tf = 0
102
allowframeloss = false
103
tossremainder = false
104
lastframe = tick()
105
script.ArtificialHB:Fire()
106
 
107
game:GetService("RunService").Heartbeat:connect(function(s, p)
108
    tf = tf + s
109
    if tf >= frame then
110
        if allowframeloss then
111
            script.ArtificialHB:Fire()
112
            lastframe = tick()
113
        else
114
            for i = 1, math.floor(tf / frame) do
115
                script.ArtificialHB:Fire()
116
            end
117
        lastframe = tick()
118
        end
119
        if tossremainder then
120
            tf = 0
121
        else
122
            tf = tf - frame * math.floor(tf / frame)
123
        end
124
    end
125
end)
126
 
127
--//=================================\\
128
--\\=================================//
129
 
130
--//=================================\\
131
--||          SOME FUNCTIONS
132
--\\=================================//
133
 
134
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
135
    return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
136
end
137
 
138
function PositiveAngle(NUMBER)
139
    if NUMBER >= 0 then
140
        NUMBER = 0
141
    end
142
    return NUMBER
143
end
144
 
145
function NegativeAngle(NUMBER)
146
    if NUMBER <= 0 then
147
        NUMBER = 0
148
    end
149
    return NUMBER
150
end
151
 
152
function Swait(NUMBER)
153
    if NUMBER == 0 or NUMBER == nil then
154
        ArtificialHB.Event:wait()
155
    else
156
        for i = 1, NUMBER do
157
            ArtificialHB.Event:wait()
158
        end
159
    end
160
end
161
 
162
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
163
    local NEWMESH = IT(MESH)
164
    if MESH == "SpecialMesh" then
165
        NEWMESH.MeshType = MESHTYPE
166
        if MESHID ~= "nil" and MESHID ~= "" then
167
            NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
168
        end
169
        if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
170
            NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
171
        end
172
    end
173
    NEWMESH.Offset = OFFSET or VT(0, 0, 0)
174
    NEWMESH.Scale = SCALE
175
    NEWMESH.Parent = PARENT
176
    return NEWMESH
177
end
178
 
179
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
180
    local NEWPART = IT("Part")
181
    NEWPART.formFactor = FORMFACTOR
182
    NEWPART.Reflectance = REFLECTANCE
183
    NEWPART.Transparency = TRANSPARENCY
184
    NEWPART.CanCollide = false
185
    NEWPART.Locked = true
186
    NEWPART.Anchored = true
187
    if ANCHOR == false then
188
        NEWPART.Anchored = false
189
    end
190
    NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
191
    NEWPART.Name = NAME
192
    NEWPART.Size = SIZE
193
    NEWPART.Position = Torso.Position
194
    NEWPART.Material = MATERIAL
195
    NEWPART:BreakJoints()
196
    NEWPART.Parent = PARENT
197
    return NEWPART
198
end
199
 
200
    local function weldBetween(a, b)
201
        local weldd = Instance.new("ManualWeld")
202
        weldd.Part0 = a
203
        weldd.Part1 = b
204
        weldd.C0 = CFrame.new()
205
        weldd.C1 = b.CFrame:inverse() * a.CFrame
206
        weldd.Parent = a
207
        return weldd
208
    end
209
 
210
 
211
function QuaternionFromCFrame(cf)
212
    local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
213
    local trace = m00 + m11 + m22
214
    if trace > 0 then
215
        local s = math.sqrt(1 + trace)
216
        local recip = 0.5 / s
217
        return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
218
    else
219
        local i = 0
220
        if m11 > m00 then
221
            i = 1
222
        end
223
        if m22 > (i == 0 and m00 or m11) then
224
            i = 2
225
        end
226
        if i == 0 then
227
            local s = math.sqrt(m00 - m11 - m22 + 1)
228
            local recip = 0.5 / s
229
            return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
230
        elseif i == 1 then
231
            local s = math.sqrt(m11 - m22 - m00 + 1)
232
            local recip = 0.5 / s
233
            return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
234
        elseif i == 2 then
235
            local s = math.sqrt(m22 - m00 - m11 + 1)
236
            local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
237
        end
238
    end
239
end
240
 
241
function QuaternionToCFrame(px, py, pz, x, y, z, w)
242
    local xs, ys, zs = x + x, y + y, z + z
243
    local wx, wy, wz = w * xs, w * ys, w * zs
244
    local xx = x * xs
245
    local xy = x * ys
246
    local xz = x * zs
247
    local yy = y * ys
248
    local yz = y * zs
249
    local zz = z * zs
250
    return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
251
end
252
 
253
function QuaternionSlerp(a, b, t)
254
    local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
255
    local startInterp, finishInterp;
256
    if cosTheta >= 0.0001 then
257
        if (1 - cosTheta) > 0.0001 then
258
            local theta = ACOS(cosTheta)
259
            local invSinTheta = 1 / SIN(theta)
260
            startInterp = SIN((1 - t) * theta) * invSinTheta
261
            finishInterp = SIN(t * theta) * invSinTheta
262
        else
263
            startInterp = 1 - t
264
            finishInterp = t
265
        end
266
    else
267
        if (1 + cosTheta) > 0.0001 then
268
            local theta = ACOS(-cosTheta)
269
            local invSinTheta = 1 / SIN(theta)
270
            startInterp = SIN((t - 1) * theta) * invSinTheta
271
            finishInterp = SIN(t * theta) * invSinTheta
272
        else
273
            startInterp = t - 1
274
            finishInterp = t
275
        end
276
    end
277
    return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
278
end
279
 
280
function Clerp(a, b, t)
281
    local qa = {QuaternionFromCFrame(a)}
282
    local qb = {QuaternionFromCFrame(b)}
283
    local ax, ay, az = a.x, a.y, a.z
284
    local bx, by, bz = b.x, b.y, b.z
285
    local _t = 1 - t
286
    return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
287
end
288
 
289
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
290
    local frame = IT("Frame")
291
    frame.BackgroundTransparency = TRANSPARENCY
292
    frame.BorderSizePixel = BORDERSIZEPIXEL
293
    frame.Position = POSITION
294
    frame.Size = SIZE
295
    frame.BackgroundColor3 = COLOR
296
    frame.BorderColor3 = BORDERCOLOR
297
    frame.Name = NAME
298
    frame.Parent = PARENT
299
    return frame
300
end
301
 
302
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
303
    local label = IT("TextLabel")
304
    label.BackgroundTransparency = 1
305
    label.Size = UD2(1, 0, 1, 0)
306
    label.Position = UD2(0, 0, 0, 0)
307
    label.TextColor3 = TEXTCOLOR
308
    label.TextStrokeTransparency = STROKETRANSPARENCY
309
    label.TextTransparency = TRANSPARENCY
310
    label.FontSize = TEXTFONTSIZE
311
    label.Font = TEXTFONT
312
    label.BorderSizePixel = BORDERSIZEPIXEL
313
    label.TextScaled = false
314
    label.Text = TEXT
315
    label.Name = NAME
316
    label.Parent = PARENT
317
    return label
318
end
319
 
320
function NoOutlines(PART)
321
    PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
322
end
323
 
324
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
325
    local NEWWELD = IT(TYPE)
326
    NEWWELD.Part0 = PART0
327
    NEWWELD.Part1 = PART1
328
    NEWWELD.C0 = C0
329
    NEWWELD.C1 = C1
330
    NEWWELD.Parent = PARENT
331
    return NEWWELD
332
end
333
 
334
local S = IT("Sound")
335
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
336
    local NEWSOUND = nil
337
    coroutine.resume(coroutine.create(function()
338
        NEWSOUND = S:Clone()
339
        NEWSOUND.Parent = PARENT
340
        NEWSOUND.Volume = VOLUME
341
        NEWSOUND.Pitch = PITCH
342
        NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
343
        NEWSOUND:play()
344
        if DOESLOOP == true then
345
            NEWSOUND.Looped = true
346
        else
347
            repeat wait(1) until NEWSOUND.Playing == false
348
            NEWSOUND:remove()
349
        end
350
    end))
351
    return NEWSOUND
352
end
353
 
354
function CFrameFromTopBack(at, top, back)
355
    local right = top:Cross(back)
356
    return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
357
end
358
 
359
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
360
function WACKYEFFECT(Table)
361
    local TYPE = (Table.EffectType or "Sphere")
362
    local SIZE = (Table.Size or VT(1,1,1))
363
    local ENDSIZE = (Table.Size2 or VT(0,0,0))
364
    local TRANSPARENCY = (Table.Transparency or 0)
365
    local ENDTRANSPARENCY = (Table.Transparency2 or 1)
366
    local CFRAME = (Table.CFrame or Torso.CFrame)
367
    local MOVEDIRECTION = (Table.MoveToPos or nil)
368
    local ROTATION1 = (Table.RotationX or 0)
369
    local ROTATION2 = (Table.RotationY or 0)
370
    local ROTATION3 = (Table.RotationZ or 0)
371
    local MATERIAL = (Table.Material or "Neon")
372
    local COLOR = (Table.Color or C3(1,1,1))
373
    local TIME = (Table.Time or 45)
374
    local SOUNDID = (Table.SoundID or nil)
375
    local SOUNDPITCH = (Table.SoundPitch or nil)
376
    local SOUNDVOLUME = (Table.SoundVolume or nil)
377
    coroutine.resume(coroutine.create(function()
378
        local PLAYSSOUND = false
379
        local SOUND = nil
380
        local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
381
        if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
382
            PLAYSSOUND = true
383
            SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
384
        end
385
        EFFECT.Color = COLOR
386
        local MSH = nil
387
        if TYPE == "Sphere" then
388
            MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
389
        elseif TYPE == "Block" then
390
            MSH = IT("BlockMesh",EFFECT)
391
            MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
392
        elseif TYPE == "Wave" then
393
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
394
        elseif TYPE == "Ring" then
395
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
396
        elseif TYPE == "Slash" then
397
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
398
        elseif TYPE == "Round Slash" then
399
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
400
        elseif TYPE == "Swirl" then
401
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
402
        elseif TYPE == "Skull" then
403
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
404
        elseif TYPE == "Crystal" then
405
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
406
        end
407
        if MSH ~= nil then
408
            local MOVESPEED = nil
409
            if MOVEDIRECTION ~= nil then
410
                MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
411
            end
412
            local GROWTH = SIZE - ENDSIZE
413
            local TRANS = TRANSPARENCY - ENDTRANSPARENCY
414
            if TYPE == "Block" then
415
                EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
416
            else
417
                EFFECT.CFrame = CFRAME
418
            end
419
            for LOOP = 1, TIME+1 do
420
                Swait()
421
                MSH.Scale = MSH.Scale - GROWTH/TIME
422
                if TYPE == "Wave" then
423
                    MSH.Offset = VT(0,0,-MSH.Scale.X/8)
424
                end
425
                EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
426
                if TYPE == "Block" then
427
                    EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
428
                else
429
                    EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
430
                end
431
                if MOVEDIRECTION ~= nil then
432
                    local ORI = EFFECT.Orientation
433
                    EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
434
                    EFFECT.Orientation = ORI
435
                end
436
            end
437
            if PLAYSSOUND == false then
438
                EFFECT:remove()
439
            else
440
                repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
441
                EFFECT:remove()
442
            end
443
        else
444
            if PLAYSSOUND == false then
445
                EFFECT:remove()
446
            else
447
                repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
448
                EFFECT:remove()
449
            end
450
        end
451
    end))
452
end
453
 
454
function MakeForm(PART,TYPE)
455
    if TYPE == "Cyl" then
456
        local MSH = IT("CylinderMesh",PART)
457
    elseif TYPE == "Ball" then
458
        local MSH = IT("SpecialMesh",PART)
459
        MSH.MeshType = "Sphere"
460
    elseif TYPE == "Wedge" then
461
        local MSH = IT("SpecialMesh",PART)
462
        MSH.MeshType = "Wedge"
463
    end
464
end
465
 
466
Debris = game:GetService("Debris")
467
 
468
function CastProperRay(StartPos, EndPos, Distance, Ignore)
469
    local DIRECTION = CF(StartPos,EndPos).lookVector
470
    return Raycast(StartPos, DIRECTION, Distance, Ignore)
471
end
472
 
473
local ROCK = script.Rock
474
ROCK.Parent = nil
475
function GetRock(FLOOROBJECT)
476
    local Rock = ROCK:Clone()
477
    Rock.Parent = Effects
478
    if FLOOROBJECT ~= nil then
479
        if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
480
            Rock.Material = FLOOROBJECT.Material
481
            Rock.Color = FLOOROBJECT.Color
482
        else
483
            Rock.Material = "Slate"
484
            Rock.Color = BRICKC"Dirt brown".Color
485
        end
486
    else
487
        Rock.Material = "Slate"
488
        Rock.Color = BRICKC"Dirt brown".Color
489
    end
490
    Rock.Core.Emit.Color = ColorSequence.new(Rock.Color)
491
    return Rock
492
end
493
 
494
local SPIKE = script.RockSpike
495
SPIKE.Parent = nil
496
function GetSpike(FLOOROBJECT)
497
    local Rock = SPIKE:Clone()
498
    Rock.Parent = Effects
499
    if FLOOROBJECT ~= nil then
500
        if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
501
            Rock.Material = FLOOROBJECT.Material
502
            Rock.Color = FLOOROBJECT.Color
503
        else
504
            Rock.Material = "Slate"
505
            Rock.Color = BRICKC"Dirt brown".Color
506
        end
507
    else
508
        Rock.Material = "Slate"
509
        Rock.Color = BRICKC"Dirt brown".Color
510
    end
511
    return Rock
512
end
513
 
514
local SHIELD = script.Shield
515
SHIELD.Parent = nil
516
function GetShield(FLOOROBJECT)
517
    local Rock = SHIELD:Clone()
518
    Rock.Parent = Effects
519
    if FLOOROBJECT ~= nil then
520
        Rock.Material = FLOOROBJECT.Material
521
        Rock.Color = FLOOROBJECT.Color
522
    else
523
        Rock.Material = "Slate"
524
        Rock.Color = BRICKC"Dirt brown".Color
525
    end
526
    return Rock
527
end
528
 
529
function RespondToImpact(Object,Rock)
530
    local BREAKABLEMATERIALS = {{Enum.Material.Glass,5,1571353313},{Enum.Material.Ice,2,151284431},{Enum.Material.Wood,1.3,131144461},{Enum.Material.WoodPlanks,1,131144461},{Enum.Material.Cobblestone,0.2,130972023}}
531
    for i = 1, #BREAKABLEMATERIALS do
532
        local MATERIAL = BREAKABLEMATERIALS[i]
533
        if Object.Material == MATERIAL[1] then
534
            local A = Rock.Size.Magnitude
535
            local B = Object.Size.Magnitude
536
            if B < A*MATERIAL[2] then
537
                WaveParticles(Object.Position,B*3,Object.Color)
538
                Object:remove()
539
                CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8,12)/10, false)
540
            end
541
        end
542
    end
543
end
544
 
545
function WaveParticles(Position,Size,Color)
546
    local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
547
    BASE.CFrame = CF(Position)
548
    local A = IT("Attachment",BASE)
549
    local WAVE = script.Wave:Clone()
550
    WAVE.Parent = A
551
    WAVE.Size = NumberSequence.new(0,Size)
552
    WAVE.Color = ColorSequence.new(Color)
553
    Debris:AddItem(BASE,0.5)
554
    WAVE:Emit(1)
555
end
556
 
557
--//=================================\\
558
--||         WEAPON CREATION
559
--\\=================================//
560
 
561
local sick = Instance.new("Sound",Character)
562
 
563
local PILLAR = script.Pillar
564
PILLAR.Parent = nil
565
local HOOD = script.Hood
566
HOOD.Parent = Character
567
HOOD.CFrame = Torso.CFrame*CFrame.new(0,2.2,0)
568
weldBetween(Torso,HOOD)
569
Head:ClearAllChildren()
570
Head.Transparency = 1
571
local EYE = script.Eye
572
EYE.Parent = Character
573
EYE.CFrame = Head.CFrame*CF(0,0,0)
574
EYE.Anchored = false
575
weldBetween(EYE,Head)
576
local COLLAR = script.Collar
577
COLLAR.Parent = Character
578
COLLAR.CFrame = Torso.CFrame*CF(0,1,0) * ANGLES(RAD(90), RAD(0), RAD(0))
579
weldBetween(Torso,COLLAR)
580
local BONE = script.SpinePart
581
BONE.Parent = nil
582
local TAIL = {}
583
local LASTPART = Torso
584
local SIZE = BONE.Size
585
for i = 1, 23 do
586
    local PART = BONE:Clone()
587
    PART.Anchored = false
588
    PART.Parent = Character
589
    PART.Size = SIZE*((25-i)/10)/1.6
590
    if LASTPART == Torso then
591
        local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-0.8,0.6)* ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
592
        LASTPART = PART
593
        table.insert(TAIL,WELD)
594
    else
595
        local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y/1.2,-0.01), CF(0, 0, 0))
596
        LASTPART = PART
597
        table.insert(TAIL,WELD)
598
    end
599
end
600
for _, c in pairs(Character:GetChildren()) do
601
    if c:IsA("BasePart") then
602
        if c:FindFirstChildOfClass("ParticleEmitter") then
603
            c:FindFirstChildOfClass("ParticleEmitter"):remove()
604
        end
605
        if c == Head then
606
            if c:FindFirstChild("face") then
607
                c.face:remove()
608
            end
609
        end
610
    elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
611
        c:remove()
612
    end
613
end
614
local BODY = {}
615
for _, c in pairs(Character:GetDescendants()) do
616
    if c:IsA("BasePart") and c.Name ~= "Handle" then
617
        if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
618
            c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
619
        end
620
        table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
621
    elseif c:IsA("JointInstance") then
622
        table.insert(BODY,{c,c.Parent,nil,nil,nil})
623
    end
624
end
625
for e = 1, #BODY do
626
    if BODY[e] ~= nil then
627
        local STUFF = BODY[e]
628
        local PART = STUFF[1]
629
        local PARENT = STUFF[2]
630
        local MATERIAL = STUFF[3]
631
        local COLOR = STUFF[4]
632
        local TRANSPARENCY = STUFF[5]
633
        if PART.ClassName == "Part" and PART ~= RootPart then
634
            PART.Material = MATERIAL
635
            PART.Color = COLOR
636
            PART.Transparency = TRANSPARENCY
637
        end
638
        PART.AncestryChanged:Connect(function()
639
            PART.Parent = PARENT
640
        end)
641
    end
642
end
643
function refit()
644
    Character.Parent = workspace
645
    for e = 1, #BODY do
646
        if BODY[e] ~= nil then
647
            local STUFF = BODY[e]
648
            local PART = STUFF[1]
649
            local PARENT = STUFF[2]
650
            local MATERIAL = STUFF[3]
651
            local COLOR = STUFF[4]
652
            local TRANSPARENCY = STUFF[5]
653
            if PART:IsA("BasePart") and PART ~= RootPart then
654
                PART.Material = MATERIAL
655
                PART.Color = COLOR
656
                PART.Transparency = TRANSPARENCY+EXTRATRANS
657
            end
658
            if PART.Parent ~= PARENT then
659
                Humanoid:remove()
660
                PART.Parent = PARENT
661
                Humanoid = IT("Humanoid",Character)
662
            end
663
        end
664
    end
665
end
666
 
667
Humanoid.Died:connect(function()
668
    refit()
669
end)
670
 
671
--//=================================\\
672
--||            DAMAGING
673
--\\=================================//
674
 
675
function ApplyDamage(Humanoid,Damage,TorsoPart)
676
    Damage = Damage * DAMAGEMULTIPLIER
677
    if Humanoid.Health ~= 0 then
678
        Humanoid.Health = Humanoid.Health - Damage
679
    end
680
end
681
 
682
function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,ROCK)
683
    local CHILDREN = workspace:GetDescendants()
684
    for index, CHILD in pairs(CHILDREN) do
685
        if CHILD.ClassName == "Model" and CHILD ~= Character then
686
            local HUM = CHILD:FindFirstChildOfClass("Humanoid")
687
            if HUM then
688
                local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
689
                if TORSO then
690
                    if (TORSO.Position - POSITION).Magnitude <= RANGE then
691
                        if INSTAKILL == true or HUM.MaxHealth > 5000 then
692
                            CHILD:BreakJoints()
693
                        else
694
                            local DMG = MRANDOM(MINDMG,MAXDMG)
695
                            ApplyDamage(HUM,DMG,TORSO)
696
                        end
697
                        if FLING > 0 then
698
                            for _, c in pairs(CHILD:GetChildren()) do
699
                                if c:IsA("BasePart") then
700
                                    local bv = Instance.new("BodyVelocity",c)
701
                                    bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
702
                                    bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
703
                                    Debris:AddItem(bv,0.05)
704
                                end
705
                            end
706
                        end
707
                    end
708
                end
709
            end
710
        elseif CHILD:IsA("BasePart") and ROCK ~= nil then
711
            if (CHILD.Position - POSITION).Magnitude <= RANGE then
712
                RespondToImpact(CHILD,ROCK)
713
            end
714
        end
715
    end
716
end
717
 
718
--//=================================\\
719
--||    ATTACK FUNCTIONS AND STUFF
720
--\\=================================//
721
 
722
function RockExplosion(Rock,Multiplier,Survive)
723
    local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter")
724
    EXPLOSION.Color = ColorSequence.new(Rock.Color)
725
    local SIZE = (Rock.Size.Y*4)*Multiplier
726
    EXPLOSION.Enabled = false
727
    EXPLOSION.Speed = NumberRange.new(0,SIZE*5)
728
    EXPLOSION.Size = NumberSequence.new(SIZE/15,0)
729
    EXPLOSION:Emit(200,300)
730
    WaveParticles(Rock.Position,SIZE*2,Rock.Color)
731
    coroutine.resume(coroutine.create(function()
732
        Rock:BreakJoints()
733
        if Survive == nil then
734
            Rock.Transparency = 1
735
            Rock.CanCollide = false
736
            Rock.Anchored = true
737
            Debris:AddItem(Rock,5)
738
        end
739
        CreateSound(165970126, Rock, 2, MRANDOM(8,12)/10, false)
740
        ApplyAoE(Rock.Position,SIZE,25,30,35,false,Rock)
741
        local HITFLOOR,HITPOS = Raycast(Rock.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, Rock.Size.Y/2, Character)
742
        Swait()
743
        if HITFLOOR then
744
            WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*7,3,SIZE*7), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
745
        end
746
        for i = 1, 5 do
747
            WACKYEFFECT({Time = MRANDOM(15,55), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*5,0.2,SIZE*5), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Rock.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Rock.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
748
        end
749
    end))
750
end
751
 
752
function Bullet()
753
    local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
754
    ATTACK = true
755
    Rooted = true
756
    local GYRO = IT("BodyGyro",RootPart)
757
    GYRO.D = 2
758
    GYRO.P = 2000
759
    GYRO.MaxTorque = VT(0,4000000,0)
760
    coroutine.resume(coroutine.create(function()
761
        repeat
762
            Swait()
763
            GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
764
        until ATTACK == false
765
        GYRO:Remove()
766
    end))
767
    local FLOOR = false
768
    if HITFLOOR then
769
        if HITFLOOR.Material ~= Enum.Material.Foil and HITFLOOR.Material ~= Enum.Material.Glass then
770
            FLOOR = true
771
        end
772
    end
773
    if FLOOR == true then
774
        for i=0, 0.5, 0.1 / Animation_Speed do
775
            Swait()
776
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
777
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
778
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
779
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
780
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(-30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
781
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
782
        end
783
        for i=0, 0.25, 0.1 / Animation_Speed do
784
            Swait()
785
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
786
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
787
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
788
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
789
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
790
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
791
        end
792
        local ROCKPLACED = false
793
        local Rock = nil
794
        if HITFLOOR.Anchored == true then
795
            Rock = GetRock(HITFLOOR)
796
            Rock.Core.Emit.Enabled = true
797
            Rock.Size = VT(6,6,6)
798
            Rock.CFrame = CF(RootPart.CFrame*CF(0,-9,-6).p,Mouse.Hit.p)
799
            CreateSound(130972023, Rock, 2, MRANDOM(5,8)/10, false)
800
            coroutine.resume(coroutine.create(function()
801
                for i = 1, 30 do
802
                    Swait()
803
                    Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
804
                end
805
                ROCKPLACED = true
806
                Rock.Core.Emit.Enabled = false
807
            end))
808
        else
809
            if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
810
                local TORSO = HITFLOOR.Parent:FindFirstChild("Torso") or HITFLOOR.Parent:FindFirstChild("UpperTorso")
811
                if TORSO then
812
                    Rock = TORSO
813
                    ROCK.Core:Clone().Parent = Rock
814
                else
815
                    Rock = HITFLOOR
816
                    ROCK.Core:Clone().Parent = Rock
817
                end
818
            elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
819
                local TORSO = HITFLOOR.Parent.Parent:FindFirstChild("Torso") or HITFLOOR.Parent.Parent:FindFirstChild("UpperTorso")
820
                if TORSO then
821
                    Rock = TORSO
822
                    ROCK.Core:Clone().Parent = Rock
823
                else
824
                    Rock = HITFLOOR
825
                    ROCK.Core:Clone().Parent = Rock
826
                end
827
            else
828
                Rock = HITFLOOR
829
                ROCK.Core:Clone().Parent = Rock
830
            end
831
            Rock.Anchored = true
832
            coroutine.resume(coroutine.create(function()
833
                for i = 1, 30 do
834
                    Swait()
835
                    Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
836
                end
837
                ROCKPLACED = true
838
            end))
839
        end
840
        for i=0, 0.1, 0.1 / Animation_Speed do
841
            Swait()
842
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
843
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
844
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
845
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
846
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
847
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
848
        end
849
        repeat
850
            Swait()
851
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
852
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
853
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
854
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
855
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
856
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
857
        until ROCKPLACED == true
858
        for i=0, 0.1, 0.1 / Animation_Speed do
859
            Swait()
860
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
861
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
862
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
863
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
864
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
865
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
866
        end
867
        WaveParticles(Rock.Position,12,C3(1,1,1))
868
        CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
869
        coroutine.resume(coroutine.create(function()
870
            if Rock.Parent:FindFirstChildOfClass("Humanoid") == nil then
871
                for i = 1, 200 do
872
                    Swait()
873
                    Rock.CFrame = Rock.CFrame * CF(0,0,-1.2)
874
                    local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
875
                    if HIT then
876
                        RespondToImpact(HIT,Rock)
877
                        break
878
                    end
879
                end
880
                RockExplosion(Rock,1)
881
            else
882
                for i = 1, 60 do
883
                    Swait()
884
                    Rock.CFrame = Rock.CFrame * CF(0,0,-2)
885
                    local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, 3, Character)
886
                    if HIT then
887
                        RespondToImpact(HIT,Rock)
888
                        break
889
                    end
890
                end
891
                RockExplosion(Rock,2)
892
            end
893
        end))
894
        for i=0, 0.4, 0.1 / Animation_Speed do
895
            Swait()
896
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
897
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
898
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
899
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
900
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
901
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
902
        end
903
    else
904
        local GRAV = IT("BodyPosition",RootPart)
905
        GRAV.D = 250
906
        GRAV.P = 20000
907
        GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
908
        GRAV.Position = RootPart.Position
909
        local Rock = GetRock()
910
        Rock.Size = VT(0,0,0)
911
        Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
912
        CreateSound(201858045, Rock, 1, MRANDOM(10,12)/10, false)
913
        local DONEROCK = false
914
        coroutine.resume(coroutine.create(function()
915
            for i = 1, 15 do
916
                Swait()
917
                Rock.Size = Rock.Size + VT(0.1,0.1,0.1)
918
                Rock.Size = Rock.Size * 1.1
919
                Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1-Rock.Size.Y/2,0).p,Mouse.Hit.p)
920
            end
921
            DONEROCK = true
922
        end))
923
        repeat
924
            Swait()
925
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
926
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
927
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
928
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
929
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
930
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
931
        until DONEROCK == true
932
        local LOOP = 0
933
        for i=0, 0.2, 0.1 / Animation_Speed do
934
            Swait()
935
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1 / Animation_Speed)
936
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
937
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
938
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
939
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(130), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
940
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
941
        end
942
        WaveParticles(Rock.Position,5,C3(1,1,1))
943
        CreateSound(621557962, RightLeg, 1, MRANDOM(10,12)/10, false)
944
        coroutine.resume(coroutine.create(function()
945
            for i = 1, 300 do
946
                Swait()
947
                Rock.CFrame = Rock.CFrame * CF(0,0,-1.6)
948
                local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
949
                if HIT then
950
                    RespondToImpact(HIT,Rock)
951
                    break
952
                end
953
            end
954
            RockExplosion(Rock,1)
955
        end))
956
        for i=0, 0.3, 0.1 / Animation_Speed do
957
            Swait()
958
            LOOP = LOOP + 15*3
959
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65+(LOOP)), RAD(0), RAD(0)), 1 / Animation_Speed)
960
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
961
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
962
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
963
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
964
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
965
        end
966
        GRAV:remove()
967
    end
968
    ATTACK = false
969
    Rooted = false
970
end
971
 
972
function Melee()
973
    ATTACK = true
974
    Rooted = false
975
    Speed = 12
976
    repeat
977
        Swait()
978
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
979
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed)
980
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
981
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
982
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
983
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
984
    until KEYHOLD == false
985
    Speed = 0
986
    local ROOT = nil
987
    local TORS = nil
988
    local HUMAN = nil
989
    local DIST = 4
990
    for i=0, 0.2, 0.1 / Animation_Speed do
991
        Swait()
992
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
993
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
994
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
995
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
996
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
997
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
998
    end
999
    for i=0, 1, 0.1 / Animation_Speed do
1000
        Swait()
1001
        local CHILDREN = workspace:GetDescendants()
1002
        for index, CHILD in pairs(CHILDREN) do
1003
            if CHILD.ClassName == "Model" and CHILD ~= Character then
1004
                local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1005
                if HUM then
1006
                    local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1007
                    if TORSO and HUM.Health > 0 then
1008
                        if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
1009
                            DIST = (TORSO.Position - RightArm.Position).Magnitude
1010
                            ROOT = TORSO
1011
                            HUMAN = HUM
1012
                            TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1013
                        end
1014
                    end
1015
                end
1016
            end
1017
        end
1018
        if ROOT then
1019
            break
1020
        end
1021
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1022
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
1023
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1024
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1025
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1026
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1027
    end
1028
    if ROOT then
1029
        local POSITIONED = false
1030
        coroutine.resume(coroutine.create(function()
1031
            ROOT.Anchored = true
1032
            local POS = RootPart.CFrame*CF(0,-3,-1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0))
1033
            for i = 1, 25 do
1034
                ROOT.Anchored = true
1035
                Swait()
1036
                ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed)
1037
            end
1038
            POSITIONED = true
1039
            repeat Swait() ROOT.Anchored = true until ATTACK == false
1040
            ROOT.Anchored = false
1041
        end))
1042
        repeat
1043
            Swait()
1044
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1045
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1046
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1047
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1048
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1049
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1050
        until POSITIONED == true
1051
        for i = 1, 3 do
1052
            for i=0, 0.5, 0.1 / Animation_Speed do
1053
                Swait()
1054
                RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
1055
                Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
1056
                RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1057
                LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1058
                RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1059
                LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1060
            end
1061
            for i=0, 0.15, 0.1 / Animation_Speed do
1062
                Swait()
1063
                RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1064
                Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1065
                RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1066
                LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1067
                RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1068
                LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1069
            end
1070
            local EMIT = script.Emit:Clone()
1071
            EMIT.Parent = TORS
1072
            EMIT.Size = NumberSequence.new(1,0)
1073
            EMIT:Emit(120)
1074
            Debris:AddItem(EMIT,5)
1075
            CreateSound(138186576, RightLeg, 1, MRANDOM(13,15)/10, false)
1076
            WaveParticles(TORS.Position,12,C3(1,1,1))
1077
            ApplyAoE(RightLeg.Position,8,25,35,0,false)
1078
            WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,3,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1079
            WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,4,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1080
            for i=0, 0.25, 0.1 / Animation_Speed do
1081
                Swait()
1082
                RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1083
                Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1084
                RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1085
                LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1086
                RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1087
                LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1088
            end
1089
            if HUMAN.Health == 0 then
1090
                break
1091
            end
1092
            for i=0, 0.2, 0.1 / Animation_Speed do
1093
                Swait()
1094
                RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1095
                Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1096
                RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1097
                LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1098
                RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1099
                LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1100
            end
1101
        end
1102
    end
1103
    Speed = 25
1104
    ATTACK = false
1105
    Rooted = false
1106
end
1107
 
1108
function Launch()
1109
    local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1110
    if HITFLOOR then
1111
        WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,3,15), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 138186576, SoundPitch = 1, SoundVolume = 2})
1112
        local P = PILLAR:Clone()
1113
        P.Color = HITFLOOR.Color
1114
        P.Material = HITFLOOR.Material
1115
        P.Parent = Effects
1116
        P.CFrame = CF(HITPOS-VT(0,4.5,0))
1117
        coroutine.resume(coroutine.create(function()
1118
            for i = 1, 6 do
1119
                Swait()
1120
                P.CFrame = P.CFrame * CF(0,0.9,0)
1121
            end
1122
            wait(1)
1123
            for i = 1, 45 do
1124
                Swait()
1125
                P.Transparency =P.Transparency + 1/45
1126
            end
1127
            P:remove()
1128
        end))
1129
        RootPart.CFrame = RootPart.CFrame*CF(0,1,0)
1130
        RootPart.Velocity = VT(0,0,0)
1131
        local bv = Instance.new("BodyVelocity",RootPart)
1132
        bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1133
        bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,100,0)).lookVector*350
1134
        Debris:AddItem(bv,0.1)
1135
    end
1136
end
1137
 
1138
function Ravage()
1139
    local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1140
    if HITFLOOR then
1141
        ATTACK = true
1142
        Rooted = false
1143
        for i=0, 0.3, 0.1 / Animation_Speed do
1144
            Swait()
1145
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
1146
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
1147
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1148
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1149
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1150
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1151
        end
1152
        WaveParticles(RightArm.CFrame*CF(0,-1,0).p,4,C3(1,1,1))
1153
        Rooted = true
1154
        CreateSound(217767125, RightArm, 5, 1, false)
1155
        for i=0, 0.15, 0.1 / Animation_Speed do
1156
            Swait()
1157
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
1158
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
1159
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1160
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1161
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1162
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1163
        end
1164
        local HOLD = true
1165
        coroutine.resume(coroutine.create(function()
1166
            repeat
1167
                Swait()
1168
                RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
1169
                Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
1170
                RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1171
                LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1172
                RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1173
                LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1174
            until HOLD == false
1175
        end))
1176
        repeat
1177
            wait(0.3)
1178
            coroutine.resume(coroutine.create(function()
1179
                local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
1180
                if HITFLOOR then
1181
                    if HITFLOOR.Anchored == true then
1182
                        local ROCK = GetRock(HITFLOOR)
1183
                        CreateSound(130972023, ROCK, 2, MRANDOM(8,12)/10, false)
1184
                        ROCK.Size = VT(4,4,4)*(MRANDOM(8,12)/10)
1185
                        ROCK.Core.Emit.Enabled = true
1186
                        ROCK.CFrame = CF(HITPOS+VT(0,-6,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
1187
                        local POS = ROCK.CFrame*CF(0,12,0)
1188
                        for i = 1, 25 do
1189
                            ROCK.Anchored = true
1190
                            Swait()
1191
                            ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed)
1192
                        end
1193
                        ROCK.Core.Emit.Enabled = false
1194
                        wait(0.3)
1195
                        RockExplosion(ROCK,1)
1196
                    end
1197
                end
1198
            end))
1199
        until KEYHOLD == false
1200
        wait(0.5)
1201
        HOLD = false
1202
        ATTACK = false
1203
        Rooted = false
1204
    end
1205
end
1206
 
1207
function Shield()
1208
    ATTACK = true
1209
    Rooted = false
1210
    local GYRO = IT("BodyGyro",RootPart)
1211
    GYRO.D = 2
1212
    GYRO.P = 2000
1213
    GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
1214
    local GRAV = IT("BodyPosition",RootPart)
1215
    GRAV.D = 250
1216
    GRAV.P = 20000
1217
    GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
1218
    GRAV.Position = RootPart.Position
1219
    coroutine.resume(coroutine.create(function()
1220
        repeat
1221
            Swait()
1222
            GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
1223
        until ATTACK == false
1224
        GYRO:Remove()
1225
        GRAV:Remove()
1226
    end))
1227
    for i=0, 0.3, 0.1 / Animation_Speed do
1228
        Swait()
1229
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
1230
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
1231
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1232
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1233
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1234
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1235
    end
1236
    local Defence = GetShield()
1237
    Defence.Size = VT(0,2,0)
1238
    Defence.Parent = Effects
1239
    Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
1240
    WaveParticles(Defence.Position,12,Defence.Color)
1241
    CreateSound(201858045, Defence, 2, MRANDOM(10,12)/10, false)
1242
    local FIX = Defence.AncestryChanged:Connect(function()
1243
        Defence.Parent = Effects
1244
    end)
1245
    for i = 1, 40 do
1246
        Swait()
1247
        Defence.Size = Defence.Size + VT(0.5,0,0.7)
1248
        Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
1249
    end
1250
    repeat
1251
        Swait()
1252
        Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
1253
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
1254
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
1255
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1256
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1257
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1258
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1259
    until KEYHOLD == false
1260
    FIX:Disconnect()
1261
    coroutine.resume(coroutine.create(function()
1262
        for i = 1, 40 do
1263
            Swait()
1264
            Defence.Size = Defence.Size - VT(0.5,0,0.7)
1265
        end
1266
        WaveParticles(Defence.Position,12,Defence.Color)
1267
        Defence:remove()
1268
    end))
1269
    ATTACK = false
1270
    Rooted = false
1271
end
1272
 
1273
function TwinMeteor()
1274
    local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
1275
    if HITFLOOR == nil then
1276
        ATTACK = true
1277
        Rooted = false
1278
        local GYRO = IT("BodyGyro",RootPart)
1279
        GYRO.D = 2
1280
        GYRO.P = 2000
1281
        GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
1282
        local GRAV = IT("BodyPosition",RootPart)
1283
        GRAV.D = 250
1284
        GRAV.P = 20000
1285
        GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
1286
        GRAV.Position = RootPart.Position
1287
        coroutine.resume(coroutine.create(function()
1288
            repeat
1289
                Swait()
1290
                GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
1291
            until ATTACK == false
1292
            GYRO:Remove()
1293
            GRAV:Remove()
1294
        end))
1295
        local CHARGED = false
1296
        coroutine.resume(coroutine.create(function()
1297
            repeat
1298
                Swait()
1299
                RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1300
                Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1301
                RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1302
                LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1303
                RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1304
                LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1305
            until CHARGED == true
1306
        end))
1307
        local ROCK1 = GetRock()
1308
        local ROCK2 = GetRock()
1309
        local VORTEX1 = script.Vortex:Clone()
1310
        local VORTEX2 = script.Vortex:Clone()
1311
        VORTEX1.Parent = ROCK1.Core
1312
        VORTEX2.Parent = ROCK2.Core
1313
        ROCK1.Core.Emit.Enabled = true
1314
        ROCK2.Core.Emit.Enabled = true
1315
        ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
1316
        ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
1317
        CreateSound(1664710821, ROCK1, 10, MRANDOM(8,12)/10, false)
1318
        CreateSound(1664710821, ROCK2, 10, MRANDOM(8,12)/10, false)
1319
        for i = 1, 70 do
1320
            Swait()
1321
            ROCK1.Size = ROCK1.Size + VT(0.3,0.3,0.3)
1322
            ROCK2.Size = ROCK2.Size + VT(0.3,0.3,0.3)
1323
            ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
1324
            ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
1325
            VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
1326
            VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
1327
            VORTEX1:Emit(1)
1328
            VORTEX2:Emit(1)
1329
        end
1330
        CHARGED = true
1331
        for i=0, 1, 0.1 / Animation_Speed do
1332
            Swait()
1333
            ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
1334
            ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
1335
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1336
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1337
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1338
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1339
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1340
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1341
        end
1342
        for i=0, 0.5, 0.1 / Animation_Speed do
1343
            Swait()
1344
            ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
1345
            ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
1346
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
1347
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
1348
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1349
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1350
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1351
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1352
        end
1353
        coroutine.resume(coroutine.create(function()
1354
            local Rock = ROCK1
1355
            WaveParticles(Rock.Position,30,C3(1,1,1))
1356
            CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
1357
            for i = 1, 200 do
1358
                Swait()
1359
                Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
1360
                local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
1361
                if HIT then
1362
                    RespondToImpact(HIT,Rock)
1363
                    break
1364
                end
1365
            end
1366
            ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
1367
            for i = 1, 6 do
1368
                RockExplosion(Rock,1.5,true)
1369
                wait(1)
1370
            end
1371
            RockExplosion(Rock,1.5)
1372
        end))
1373
        for i=0, 1, 0.1 / Animation_Speed do
1374
            Swait()
1375
            ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
1376
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
1377
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
1378
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1379
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1380
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1381
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1382
        end
1383
        for i=0, 0.5, 0.1 / Animation_Speed do
1384
            Swait()
1385
            ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
1386
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
1387
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
1388
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1389
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1390
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1391
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1392
        end
1393
        coroutine.resume(coroutine.create(function()
1394
            local Rock = ROCK2
1395
            WaveParticles(Rock.Position,30,C3(1,1,1))
1396
            CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
1397
            for i = 1, 200 do
1398
                Swait()
1399
                Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
1400
                local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
1401
                if HIT then
1402
                    RespondToImpact(HIT,Rock)
1403
                    break
1404
                end
1405
            end
1406
            ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
1407
            for i = 1, 6 do
1408
                RockExplosion(Rock,1.5,true)
1409
                wait(1)
1410
            end
1411
            RockExplosion(Rock,1.5)
1412
        end))
1413
        for i=0, 1, 0.1 / Animation_Speed do
1414
            Swait()
1415
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
1416
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
1417
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1418
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1419
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1420
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1421
        end
1422
        ATTACK = false
1423
        Rooted = false
1424
    end
1425
end
1426
 
1427
function Spikes()
1428
    local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 12, Character)
1429
    if HITFLOOR then
1430
        ATTACK = true
1431
        Rooted = true
1432
        local GYRO = IT("BodyGyro",RootPart)
1433
        GYRO.D = 2
1434
        GYRO.P = 2000
1435
        GYRO.MaxTorque = VT(0,4000000,0)
1436
        coroutine.resume(coroutine.create(function()
1437
            repeat
1438
                Swait()
1439
                GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
1440
            until ATTACK == false
1441
            GYRO:Remove()
1442
        end))
1443
        for i=0, 1, 0.1 / Animation_Speed do
1444
            Swait()
1445
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
1446
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
1447
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1448
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1449
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1450
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1451
        end
1452
        for i=0, 0.25, 0.1 / Animation_Speed do
1453
            Swait()
1454
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1455
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1456
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1457
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1458
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1459
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1460
        end
1461
        CreateSound(165970126, RightLeg, 1, MRANDOM(13,15)/10, false)
1462
        WaveParticles(RightLeg.CFrame*CF(0,-1,0).p,15,C3(1,1,1))
1463
        coroutine.resume(coroutine.create(function()
1464
            local CFRAME = RootPart.CFrame*CF(0,-3,0)
1465
            for i = 1, 60 do
1466
                Swait()
1467
                local SPIKE = GetSpike(HITFLOOR)
1468
                SPIKE.CFrame = CFRAME*CF(0,-11,-i*2)
1469
                ApplyAoE(CFRAME*CF(0,0,-i*2).p,4,10,35,15,false)
1470
                coroutine.resume(coroutine.create(function()
1471
                    local POS = SPIKE.CFrame*CF(0,11,0)
1472
                    for i = 1, 25 do
1473
                        Swait()
1474
                        SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed)
1475
                    end
1476
                    wait(0.2)
1477
                    for i = 1, 45 do
1478
                        Swait()
1479
                        SPIKE.Transparency = SPIKE.Transparency + 1/45
1480
                        SPIKE.CFrame = SPIKE.CFrame * CF(0,-2/15,0)
1481
                    end
1482
                    SPIKE:remove()
1483
                end))
1484
            end
1485
        end))
1486
        wait(0.3)
1487
        ATTACK = false
1488
        Rooted = false
1489
    end
1490
end
1491
 
1492
function TakeOnMe()
1493
    Speed = 5
1494
    local MEME = CreateSound(288703954, Effects, 2, 1, false)
1495
    ATTACK = true
1496
    Rooted = false
1497
    local DANCE = true
1498
    local KEY = Mouse.KeyDown:connect(function(NEWKEY)
1499
        if NEWKEY == "p" then
1500
            DANCE = false
1501
        end
1502
    end)
1503
    PLAYSONG = false
1504
    while true do
1505
        for i = 1, 15 do
1506
            Swait()
1507
            MEME.Parent = Effects
1508
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1509
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1510
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1511
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1512
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1513
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1514
        end
1515
        if DANCE == false then
1516
            break
1517
        end
1518
        for i = 1, 15 do
1519
            Swait()
1520
            MEME.Parent = Effects
1521
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1522
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1523
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1524
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1525
            RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1526
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1527
        end
1528
    end
1529
    PLAYSONG = true
1530
    KEY:Disconnect()
1531
    MEME:remove()
1532
    Speed = 25
1533
    ATTACK = false
1534
    Rooted = false
1535
end
1536
 
1537
function Noclip()
1538
    ATTACK = true
1539
    Rooted = true
1540
    UNANCHOR = false
1541
    RootPart.Anchored = true
1542
    local CLIPPING = true
1543
    local MOVEMENT = nil
1544
    CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false)
1545
    for i = 1, 50 do
1546
        Swait()
1547
        EXTRATRANS = EXTRATRANS + 0.5/50
1548
        RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0)
1549
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1550
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1551
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1552
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1553
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1554
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1555
    end
1556
    local AURA = CreateSound(1393698948, Torso, 3, 1, true)
1557
    local KEY = Mouse.KeyDown:connect(function(NEWKEY)
1558
        if NEWKEY == "w" then
1559
            MOVEMENT = "Forward"
1560
            repeat
1561
                Swait()
1562
                RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
1563
            until KEYHOLD == false
1564
        elseif NEWKEY == "s" then
1565
            MOVEMENT = "Backwards"
1566
            repeat
1567
                Swait()
1568
                RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2)
1569
            until KEYHOLD == false
1570
        elseif NEWKEY == "a" then
1571
            MOVEMENT = "Strafe"
1572
            repeat
1573
                Swait()
1574
                RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0)
1575
            until KEYHOLD == false
1576
        elseif NEWKEY == "d" then
1577
            MOVEMENT = "Strafe"
1578
            repeat
1579
                Swait()
1580
                RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0)
1581
            until KEYHOLD == false
1582
        elseif NEWKEY == "y" then
1583
            CLIPPING = false
1584
        end
1585
        MOVEMENT = nil
1586
    end)
1587
    local LOOP = 0
1588
    repeat
1589
        Swait()
1590
        AURA.Parent = Torso
1591
        LOOP = LOOP + 1
1592
        if LOOP >= 15 then
1593
            LOOP = 0
1594
            WaveParticles(Torso.Position,15,C3(1,1,1))
1595
            WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1596
        end
1597
        if MOVEMENT == nil then
1598
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1599
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1600
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1601
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1602
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1603
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1604
        elseif MOVEMENT == "Forward" then
1605
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1606
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1607
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1608
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1609
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1610
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1611
        elseif MOVEMENT == "Backwards" then
1612
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
1613
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1614
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1615
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1616
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1617
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1618
        elseif MOVEMENT == "Strafe" then
1619
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
1620
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1621
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1622
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1623
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1624
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1625
        end
1626
    until CLIPPING == false
1627
    KEY:Disconnect()
1628
    coroutine.resume(coroutine.create(function()
1629
        for i = 1, 20 do
1630
            Swait()
1631
            AURA.Volume = AURA.Volume - 3/20
1632
        end
1633
        AURA:remove()
1634
    end))
1635
    CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false)
1636
    for i = 1, 50 do
1637
        Swait()
1638
        EXTRATRANS = EXTRATRANS - 0.5/50
1639
        RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0)
1640
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1641
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1642
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1643
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1644
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1645
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1646
    end
1647
    EXTRATRANS = 0
1648
    UNANCHOR = true
1649
    ATTACK = false
1650
    Rooted = false
1651
end
1652
 
1653
function Taunt()
1654
    ATTACK = true
1655
    Rooted = true
1656
    local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
1657
    repeat
1658
        Swait()
1659
        TAUNT.Parent = Torso
1660
        TAUNT.Playing = true
1661
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1662
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
1663
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1664
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1665
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1666
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1667
    until TAUNT.TimePosition >= 1.25
1668
    for i=0, 1.6, 0.1 / Animation_Speed do
1669
        Swait()
1670
        TAUNT.Parent = Torso
1671
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
1672
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
1673
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1674
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1675
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1676
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1677
    end
1678
    ATTACK = false
1679
    Rooted = false
1680
end
1681
 
1682
--//=================================\\
1683
--||      ASSIGN THINGS TO KEYS
1684
--\\=================================//
1685
 
1686
function MouseDown(Mouse)
1687
    if ATTACK == false then
1688
    end
1689
end
1690
 
1691
function MouseUp(Mouse)
1692
HOLD = false
1693
end
1694
 
1695
function KeyDown(Key)
1696
    KEYHOLD = true
1697
    if Key == "z" and ATTACK == false then
1698
        Bullet()
1699
    end
1700
 
1701
    if Key == "b" and ATTACK == false then
1702
        Melee()
1703
    end
1704
 
1705
    if Key == "c" and ATTACK == false then
1706
        Launch()
1707
    end
1708
 
1709
    if Key == "v" and ATTACK == false then
1710
        Ravage()
1711
    end
1712
 
1713
    if Key == "e" and ATTACK == false then
1714
        Shield()
1715
    end
1716
 
1717
    if Key == "q" and ATTACK == false then
1718
        Spikes()
1719
    end
1720
 
1721
    if Key == "x" and ATTACK == false then
1722
        TwinMeteor()
1723
    end
1724
 
1725
    if Key == "y" and ATTACK == false then
1726
        Noclip()
1727
    end
1728
 
1729
    if Key == "p" and ATTACK == false then
1730
        TakeOnMe()
1731
    end
1732
 
1733
    if Key == "t" and ATTACK == false then
1734
        Taunt()
1735
    end
1736
 
1737
    if Key == "]" and ATTACK == false then
1738
        if PLAYSONG == true then
1739
            PLAYSONG = false
1740
        else
1741
            PLAYSONG = true
1742
        end
1743
    end
1744
end
1745
 
1746
function KeyUp(Key)
1747
    KEYHOLD = false
1748
end
1749
 
1750
    Mouse.Button1Down:connect(function(NEWKEY)
1751
        MouseDown(NEWKEY)
1752
    end)
1753
    Mouse.Button1Up:connect(function(NEWKEY)
1754
        MouseUp(NEWKEY)
1755
    end)
1756
    Mouse.KeyDown:connect(function(NEWKEY)
1757
        KeyDown(NEWKEY)
1758
    end)
1759
    Mouse.KeyUp:connect(function(NEWKEY)
1760
        KeyUp(NEWKEY)
1761
    end)
1762
 
1763
--//=================================\\
1764
--\\=================================//
1765
 
1766
function AntiTimeStop()
1767
    for _, c in pairs(Character:GetChildren()) do
1768
        if c:IsA("BasePart") and c ~= RootPart then
1769
            c.Anchored = false
1770
        end
1771
    end
1772
    if UNANCHOR == true then
1773
        RootPart.Anchored = false
1774
    else
1775
        RootPart.Anchored = true
1776
    end
1777
end
1778
 
1779
--//=================================\\
1780
--||    WRAP THE WHOLE SCRIPT UP
1781
--\\=================================//
1782
 
1783
Humanoid.Changed:connect(function(Jump)
1784
    if Jump == "Jump" and (Disable_Jump == true) then
1785
        Humanoid.Jump = false
1786
    end
1787
end)
1788
 
1789
while true do
1790
    Swait()
1791
    Head:ClearAllChildren()
1792
    script.Parent = WEAPONGUI
1793
    ANIMATE.Parent = nil
1794
    for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1795
        v:Stop();
1796
    end
1797
    if Character:FindFirstChildOfClass("Humanoid") == nil then
1798
        Humanoid = IT("Humanoid",Character)
1799
    end
1800
    SINE = SINE + CHANGE
1801
    local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1802
    local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1803
    local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1804
    local WALKSPEEDVALUE = 4
1805
    Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)) , 1 / Animation_Speed)
1806
    if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true  then
1807
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1808
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1809
        RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1810
        LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1811
    elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then
1812
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1813
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1814
        RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1815
        LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1816
    end
1817
    if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1818
        ANIM = "Jump"
1819
        if ATTACK == false then
1820
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1821
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
1822
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1823
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1824
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
1825
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
1826
        end
1827
    elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1828
        ANIM = "Fall"
1829
        if ATTACK == false then
1830
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1831
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1832
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1833
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1834
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
1835
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
1836
        end
1837
    elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1838
        ANIM = "Idle"
1839
        if ATTACK == false then
1840
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1841
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1842
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1843
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1844
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1845
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1846
        end
1847
    elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1848
        ANIM = "Walk"
1849
        if ATTACK == false then
1850
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1851
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1852
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1853
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1854
            RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1855
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1856
        end
1857
    end
1858
    for _, c in pairs(Character:GetChildren()) do
1859
        if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
1860
            c:remove()
1861
        end
1862
    end
1863
    AntiTimeStop()
1864
    Humanoid.MaxHealth = 10e10
1865
    Humanoid.Health = 10e10
1866
    if Rooted == false then
1867
        Disable_Jump = false
1868
        Humanoid.WalkSpeed = Speed
1869
    elseif Rooted == true then
1870
        Disable_Jump = true
1871
        Humanoid.WalkSpeed = 0
1872
    end
1873
    for E = 1, #TAIL do
1874
        TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(5-1 * SIN(SINE / 12)), RAD(-2 * COS(SINE / 24)), RAD(4 * SIN(SINE / 24))), 1 / Animation_Speed)
1875
    end
1876
    sick.SoundId = "rbxassetid://157460916"
1877
    sick.Looped = true
1878
    sick.Pitch = 1
1879
    sick.Volume = 2
1880
    sick.Parent = Effects
1881
    sick.Playing = PLAYSONG
1882
    Humanoid.PlatformStand = false
1883
    Humanoid.Name = "I am the god of earth"
1884
    refit()
1885
    if Character:FindFirstChild("Pants") == nil then
1886
        script.Pants:Clone().Parent = Character
1887
    end
1888
    if Character:FindFirstChild("Shirt") == nil then
1889
        script.Shirt:Clone().Parent = Character
1890
    end
1891
    for _, c in pairs(Character:GetChildren()) do
1892
        if c:IsA("BasePart") and ATTACK == false then
1893
            for _, e in pairs(c:GetChildren()) do
1894
                if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
1895
                    e:remove()
1896
                end
1897
            end
1898
        end
1899
    end
1900
end
1901
 
1902
--//=================================\\
1903
--\\=================================//
1904
 
1905
 
1906
 
1907
 
1908
 
1909
--//====================================================\\--
1910
--||                     END OF SCRIPT
1911
--\\====================================================//--