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Tetezaza1542

RE

Aug 12th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  5. --//====================================================\\--
  6. --||               CREATED BY SHACKLUSTER
  7. --\\====================================================//--
  8.  
  9. wait(0.2)
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31.  
  32. IT = Instance.new
  33. CF = CFrame.new
  34. VT = Vector3.new
  35. RAD = math.rad
  36. C3 = Color3.new
  37. UD2 = UDim2.new
  38. BRICKC = BrickColor.new
  39. ANGLES = CFrame.Angles
  40. EULER = CFrame.fromEulerAnglesXYZ
  41. COS = math.cos
  42. ACOS = math.acos
  43. SIN = math.sin
  44. ASIN = math.asin
  45. ABS = math.abs
  46. MRANDOM = math.random
  47. FLOOR = math.floor
  48.  
  49. --//=================================\\
  50. --||          USEFUL VALUES
  51. --\\=================================//
  52.  
  53. Animation_Speed = 3
  54. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  55. local Speed = 35
  56. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  57. local NECKC0 = CF(0, 1.75, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  58. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  59. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  60. local DAMAGEMULTIPLIER = 1
  61. local ANIM = "Idle"
  62. local ATTACK = false
  63. local EQUIPPED = false
  64. local HOLD = false
  65. local COMBO = 1
  66. local Rooted = false
  67. local SINE = 0
  68. local KEYHOLD = false
  69. local CHANGE = 2 / Animation_Speed
  70. local WALKINGANIM = false
  71. local VALUE1 = false
  72. local VALUE2 = false
  73. local ROBLOXIDLEANIMATION = IT("Animation")
  74. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  75. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  76. --ROBLOXIDLEANIMATION.Parent = Humanoid
  77. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  78. WEAPONGUI.Name = "Weapon GUI"
  79. local Effects = IT("Folder", Character)
  80. Effects.Name = "Effects"
  81. local ANIMATOR = Humanoid.Animator
  82. local ANIMATE = Character.Animate
  83. local UNANCHOR = true
  84. local PLAYSONG = true
  85. local EXTRATRANS = 0
  86.  
  87. --//=================================\\
  88. --\\=================================//
  89.  
  90.  
  91. --//=================================\\
  92. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  93. --\\=================================//
  94.  
  95. ArtificialHB = Instance.new("BindableEvent", script)
  96. ArtificialHB.Name = "ArtificialHB"
  97.  
  98. script:WaitForChild("ArtificialHB")
  99.  
  100. frame = Frame_Speed
  101. tf = 0
  102. allowframeloss = false
  103. tossremainder = false
  104. lastframe = tick()
  105. script.ArtificialHB:Fire()
  106.  
  107. game:GetService("RunService").Heartbeat:connect(function(s, p)
  108.     tf = tf + s
  109.     if tf >= frame then
  110.         if allowframeloss then
  111.             script.ArtificialHB:Fire()
  112.             lastframe = tick()
  113.         else
  114.             for i = 1, math.floor(tf / frame) do
  115.                 script.ArtificialHB:Fire()
  116.             end
  117.         lastframe = tick()
  118.         end
  119.         if tossremainder then
  120.             tf = 0
  121.         else
  122.             tf = tf - frame * math.floor(tf / frame)
  123.         end
  124.     end
  125. end)
  126.  
  127. --//=================================\\
  128. --\\=================================//
  129.  
  130. --//=================================\\
  131. --||          SOME FUNCTIONS
  132. --\\=================================//
  133.  
  134. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  135.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  136. end
  137.  
  138. function PositiveAngle(NUMBER)
  139.     if NUMBER >= 0 then
  140.         NUMBER = 0
  141.     end
  142.     return NUMBER
  143. end
  144.  
  145. function NegativeAngle(NUMBER)
  146.     if NUMBER <= 0 then
  147.         NUMBER = 0
  148.     end
  149.     return NUMBER
  150. end
  151.  
  152. function Swait(NUMBER)
  153.     if NUMBER == 0 or NUMBER == nil then
  154.         ArtificialHB.Event:wait()
  155.     else
  156.         for i = 1, NUMBER do
  157.             ArtificialHB.Event:wait()
  158.         end
  159.     end
  160. end
  161.  
  162. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  163.     local NEWMESH = IT(MESH)
  164.     if MESH == "SpecialMesh" then
  165.         NEWMESH.MeshType = MESHTYPE
  166.         if MESHID ~= "nil" and MESHID ~= "" then
  167.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  168.         end
  169.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  170.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  171.         end
  172.     end
  173.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  174.     NEWMESH.Scale = SCALE
  175.     NEWMESH.Parent = PARENT
  176.     return NEWMESH
  177. end
  178.  
  179. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  180.     local NEWPART = IT("Part")
  181.     NEWPART.formFactor = FORMFACTOR
  182.     NEWPART.Reflectance = REFLECTANCE
  183.     NEWPART.Transparency = TRANSPARENCY
  184.     NEWPART.CanCollide = false
  185.     NEWPART.Locked = true
  186.     NEWPART.Anchored = true
  187.     if ANCHOR == false then
  188.         NEWPART.Anchored = false
  189.     end
  190.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  191.     NEWPART.Name = NAME
  192.     NEWPART.Size = SIZE
  193.     NEWPART.Position = Torso.Position
  194.     NEWPART.Material = MATERIAL
  195.     NEWPART:BreakJoints()
  196.     NEWPART.Parent = PARENT
  197.     return NEWPART
  198. end
  199.  
  200.     local function weldBetween(a, b)
  201.         local weldd = Instance.new("ManualWeld")
  202.         weldd.Part0 = a
  203.         weldd.Part1 = b
  204.         weldd.C0 = CFrame.new()
  205.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  206.         weldd.Parent = a
  207.         return weldd
  208.     end
  209.  
  210.  
  211. function QuaternionFromCFrame(cf)
  212.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  213.     local trace = m00 + m11 + m22
  214.     if trace > 0 then
  215.         local s = math.sqrt(1 + trace)
  216.         local recip = 0.5 / s
  217.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  218.     else
  219.         local i = 0
  220.         if m11 > m00 then
  221.             i = 1
  222.         end
  223.         if m22 > (i == 0 and m00 or m11) then
  224.             i = 2
  225.         end
  226.         if i == 0 then
  227.             local s = math.sqrt(m00 - m11 - m22 + 1)
  228.             local recip = 0.5 / s
  229.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  230.         elseif i == 1 then
  231.             local s = math.sqrt(m11 - m22 - m00 + 1)
  232.             local recip = 0.5 / s
  233.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  234.         elseif i == 2 then
  235.             local s = math.sqrt(m22 - m00 - m11 + 1)
  236.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  237.         end
  238.     end
  239. end
  240.  
  241. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  242.     local xs, ys, zs = x + x, y + y, z + z
  243.     local wx, wy, wz = w * xs, w * ys, w * zs
  244.     local xx = x * xs
  245.     local xy = x * ys
  246.     local xz = x * zs
  247.     local yy = y * ys
  248.     local yz = y * zs
  249.     local zz = z * zs
  250.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  251. end
  252.  
  253. function QuaternionSlerp(a, b, t)
  254.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  255.     local startInterp, finishInterp;
  256.     if cosTheta >= 0.0001 then
  257.         if (1 - cosTheta) > 0.0001 then
  258.             local theta = ACOS(cosTheta)
  259.             local invSinTheta = 1 / SIN(theta)
  260.             startInterp = SIN((1 - t) * theta) * invSinTheta
  261.             finishInterp = SIN(t * theta) * invSinTheta
  262.         else
  263.             startInterp = 1 - t
  264.             finishInterp = t
  265.         end
  266.     else
  267.         if (1 + cosTheta) > 0.0001 then
  268.             local theta = ACOS(-cosTheta)
  269.             local invSinTheta = 1 / SIN(theta)
  270.             startInterp = SIN((t - 1) * theta) * invSinTheta
  271.             finishInterp = SIN(t * theta) * invSinTheta
  272.         else
  273.             startInterp = t - 1
  274.             finishInterp = t
  275.         end
  276.     end
  277.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  278. end
  279.  
  280. function Clerp(a, b, t)
  281.     local qa = {QuaternionFromCFrame(a)}
  282.     local qb = {QuaternionFromCFrame(b)}
  283.     local ax, ay, az = a.x, a.y, a.z
  284.     local bx, by, bz = b.x, b.y, b.z
  285.     local _t = 1 - t
  286.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  287. end
  288.  
  289. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  290.     local frame = IT("Frame")
  291.     frame.BackgroundTransparency = TRANSPARENCY
  292.     frame.BorderSizePixel = BORDERSIZEPIXEL
  293.     frame.Position = POSITION
  294.     frame.Size = SIZE
  295.     frame.BackgroundColor3 = COLOR
  296.     frame.BorderColor3 = BORDERCOLOR
  297.     frame.Name = NAME
  298.     frame.Parent = PARENT
  299.     return frame
  300. end
  301.  
  302. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  303.     local label = IT("TextLabel")
  304.     label.BackgroundTransparency = 1
  305.     label.Size = UD2(1, 0, 1, 0)
  306.     label.Position = UD2(0, 0, 0, 0)
  307.     label.TextColor3 = TEXTCOLOR
  308.     label.TextStrokeTransparency = STROKETRANSPARENCY
  309.     label.TextTransparency = TRANSPARENCY
  310.     label.FontSize = TEXTFONTSIZE
  311.     label.Font = TEXTFONT
  312.     label.BorderSizePixel = BORDERSIZEPIXEL
  313.     label.TextScaled = false
  314.     label.Text = TEXT
  315.     label.Name = NAME
  316.     label.Parent = PARENT
  317.     return label
  318. end
  319.  
  320. function NoOutlines(PART)
  321.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  322. end
  323.  
  324. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  325.     local NEWWELD = IT(TYPE)
  326.     NEWWELD.Part0 = PART0
  327.     NEWWELD.Part1 = PART1
  328.     NEWWELD.C0 = C0
  329.     NEWWELD.C1 = C1
  330.     NEWWELD.Parent = PARENT
  331.     return NEWWELD
  332. end
  333.  
  334. local S = IT("Sound")
  335. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  336.     local NEWSOUND = nil
  337.     coroutine.resume(coroutine.create(function()
  338.         NEWSOUND = S:Clone()
  339.         NEWSOUND.Parent = PARENT
  340.         NEWSOUND.Volume = VOLUME
  341.         NEWSOUND.Pitch = PITCH
  342.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  343.         NEWSOUND:play()
  344.         if DOESLOOP == true then
  345.             NEWSOUND.Looped = true
  346.         else
  347.             repeat wait(1) until NEWSOUND.Playing == false
  348.             NEWSOUND:remove()
  349.         end
  350.     end))
  351.     return NEWSOUND
  352. end
  353.  
  354. function CFrameFromTopBack(at, top, back)
  355.     local right = top:Cross(back)
  356.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  357. end
  358.  
  359. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  360. function WACKYEFFECT(Table)
  361.     local TYPE = (Table.EffectType or "Sphere")
  362.     local SIZE = (Table.Size or VT(1,1,1))
  363.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  364.     local TRANSPARENCY = (Table.Transparency or 0)
  365.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  366.     local CFRAME = (Table.CFrame or Torso.CFrame)
  367.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  368.     local ROTATION1 = (Table.RotationX or 0)
  369.     local ROTATION2 = (Table.RotationY or 0)
  370.     local ROTATION3 = (Table.RotationZ or 0)
  371.     local MATERIAL = (Table.Material or "Neon")
  372.     local COLOR = (Table.Color or C3(1,1,1))
  373.     local TIME = (Table.Time or 45)
  374.     local SOUNDID = (Table.SoundID or nil)
  375.     local SOUNDPITCH = (Table.SoundPitch or nil)
  376.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  377.     coroutine.resume(coroutine.create(function()
  378.         local PLAYSSOUND = false
  379.         local SOUND = nil
  380.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  381.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  382.             PLAYSSOUND = true
  383.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  384.         end
  385.         EFFECT.Color = COLOR
  386.         local MSH = nil
  387.         if TYPE == "Sphere" then
  388.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  389.         elseif TYPE == "Block" then
  390.             MSH = IT("BlockMesh",EFFECT)
  391.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  392.         elseif TYPE == "Wave" then
  393.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  394.         elseif TYPE == "Ring" then
  395.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  396.         elseif TYPE == "Slash" then
  397.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  398.         elseif TYPE == "Round Slash" then
  399.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  400.         elseif TYPE == "Swirl" then
  401.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  402.         elseif TYPE == "Skull" then
  403.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  404.         elseif TYPE == "Crystal" then
  405.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  406.         end
  407.         if MSH ~= nil then
  408.             local MOVESPEED = nil
  409.             if MOVEDIRECTION ~= nil then
  410.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  411.             end
  412.             local GROWTH = SIZE - ENDSIZE
  413.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  414.             if TYPE == "Block" then
  415.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  416.             else
  417.                 EFFECT.CFrame = CFRAME
  418.             end
  419.             for LOOP = 1, TIME+1 do
  420.                 Swait()
  421.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  422.                 if TYPE == "Wave" then
  423.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  424.                 end
  425.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  426.                 if TYPE == "Block" then
  427.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  428.                 else
  429.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  430.                 end
  431.                 if MOVEDIRECTION ~= nil then
  432.                     local ORI = EFFECT.Orientation
  433.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  434.                     EFFECT.Orientation = ORI
  435.                 end
  436.             end
  437.             if PLAYSSOUND == false then
  438.                 EFFECT:remove()
  439.             else
  440.                 repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  441.                 EFFECT:remove()
  442.             end
  443.         else
  444.             if PLAYSSOUND == false then
  445.                 EFFECT:remove()
  446.             else
  447.                 repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  448.                 EFFECT:remove()
  449.             end
  450.         end
  451.     end))
  452. end
  453.  
  454. function MakeForm(PART,TYPE)
  455.     if TYPE == "Cyl" then
  456.         local MSH = IT("CylinderMesh",PART)
  457.     elseif TYPE == "Ball" then
  458.         local MSH = IT("SpecialMesh",PART)
  459.         MSH.MeshType = "Sphere"
  460.     elseif TYPE == "Wedge" then
  461.         local MSH = IT("SpecialMesh",PART)
  462.         MSH.MeshType = "Wedge"
  463.     end
  464. end
  465.  
  466. Debris = game:GetService("Debris")
  467.  
  468. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  469.     local DIRECTION = CF(StartPos,EndPos).lookVector
  470.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  471. end
  472.  
  473. local ROCK = script.Rock
  474. ROCK.Parent = nil
  475. function GetRock(FLOOROBJECT)
  476.     local Rock = ROCK:Clone()
  477.     Rock.Parent = Effects
  478.     if FLOOROBJECT ~= nil then
  479.         if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  480.             Rock.Material = FLOOROBJECT.Material
  481.             Rock.Color = FLOOROBJECT.Color
  482.         else
  483.             Rock.Material = "Slate"
  484.             Rock.Color = BRICKC"Dirt brown".Color
  485.         end
  486.     else
  487.         Rock.Material = "Slate"
  488.         Rock.Color = BRICKC"Dirt brown".Color
  489.     end
  490.     Rock.Core.Emit.Color = ColorSequence.new(Rock.Color)
  491.     return Rock
  492. end
  493.  
  494. local SPIKE = script.RockSpike
  495. SPIKE.Parent = nil
  496. function GetSpike(FLOOROBJECT)
  497.     local Rock = SPIKE:Clone()
  498.     Rock.Parent = Effects
  499.     if FLOOROBJECT ~= nil then
  500.         if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  501.             Rock.Material = FLOOROBJECT.Material
  502.             Rock.Color = FLOOROBJECT.Color
  503.         else
  504.             Rock.Material = "Slate"
  505.             Rock.Color = BRICKC"Dirt brown".Color
  506.         end
  507.     else
  508.         Rock.Material = "Slate"
  509.         Rock.Color = BRICKC"Dirt brown".Color
  510.     end
  511.     return Rock
  512. end
  513.  
  514. local SHIELD = script.Shield
  515. SHIELD.Parent = nil
  516. function GetShield(FLOOROBJECT)
  517.     local Rock = SHIELD:Clone()
  518.     Rock.Parent = Effects
  519.     if FLOOROBJECT ~= nil then
  520.         Rock.Material = FLOOROBJECT.Material
  521.         Rock.Color = FLOOROBJECT.Color
  522.     else
  523.         Rock.Material = "Slate"
  524.         Rock.Color = BRICKC"Dirt brown".Color
  525.     end
  526.     return Rock
  527. end
  528.  
  529. function RespondToImpact(Object,Rock)
  530.     local BREAKABLEMATERIALS = {{Enum.Material.Glass,5,1571353313},{Enum.Material.Ice,2,151284431},{Enum.Material.Wood,1.3,131144461},{Enum.Material.WoodPlanks,1,131144461},{Enum.Material.Cobblestone,0.2,130972023}}
  531.     for i = 1, #BREAKABLEMATERIALS do
  532.         local MATERIAL = BREAKABLEMATERIALS[i]
  533.         if Object.Material == MATERIAL[1] then
  534.             local A = Rock.Size.Magnitude
  535.             local B = Object.Size.Magnitude
  536.             if B < A*MATERIAL[2] then
  537.                 WaveParticles(Object.Position,B*3,Object.Color)
  538.                 Object:remove()
  539.                 CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8,12)/10, false)
  540.             end
  541.         end
  542.     end
  543. end
  544.  
  545. function WaveParticles(Position,Size,Color)
  546.     local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
  547.     BASE.CFrame = CF(Position)
  548.     local A = IT("Attachment",BASE)
  549.     local WAVE = script.Wave:Clone()
  550.     WAVE.Parent = A
  551.     WAVE.Size = NumberSequence.new(0,Size)
  552.     WAVE.Color = ColorSequence.new(Color)
  553.     Debris:AddItem(BASE,0.5)
  554.     WAVE:Emit(1)
  555. end
  556.  
  557. --//=================================\\
  558. --||         WEAPON CREATION
  559. --\\=================================//
  560.  
  561. local sick = Instance.new("Sound",Character)
  562.  
  563. local PILLAR = script.Pillar
  564. PILLAR.Parent = nil
  565. local HOOD = script.Hood
  566. HOOD.Parent = Character
  567. HOOD.CFrame = Torso.CFrame*CFrame.new(0,2.2,0)
  568. weldBetween(Torso,HOOD)
  569. Head:ClearAllChildren()
  570. Head.Transparency = 1
  571. local EYE = script.Eye
  572. EYE.Parent = Character
  573. EYE.CFrame = Head.CFrame*CF(0,0,0)
  574. EYE.Anchored = false
  575. weldBetween(EYE,Head)
  576. local COLLAR = script.Collar
  577. COLLAR.Parent = Character
  578. COLLAR.CFrame = Torso.CFrame*CF(0,1,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  579. weldBetween(Torso,COLLAR)
  580. local BONE = script.SpinePart
  581. BONE.Parent = nil
  582. local TAIL = {}
  583. local LASTPART = Torso
  584. local SIZE = BONE.Size
  585. for i = 1, 23 do
  586.     local PART = BONE:Clone()
  587.     PART.Anchored = false
  588.     PART.Parent = Character
  589.     PART.Size = SIZE*((25-i)/10)/1.6
  590.     if LASTPART == Torso then
  591.         local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-0.8,0.6)* ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  592.         LASTPART = PART
  593.         table.insert(TAIL,WELD)
  594.     else
  595.         local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y/1.2,-0.01), CF(0, 0, 0))
  596.         LASTPART = PART
  597.         table.insert(TAIL,WELD)
  598.     end
  599. end
  600. for _, c in pairs(Character:GetChildren()) do
  601.     if c:IsA("BasePart") then
  602.         if c:FindFirstChildOfClass("ParticleEmitter") then
  603.             c:FindFirstChildOfClass("ParticleEmitter"):remove()
  604.         end
  605.         if c == Head then
  606.             if c:FindFirstChild("face") then
  607.                 c.face:remove()
  608.             end
  609.         end
  610.     elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  611.         c:remove()
  612.     end
  613. end
  614. local BODY = {}
  615. for _, c in pairs(Character:GetDescendants()) do
  616.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  617.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  618.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  619.         end
  620.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  621.     elseif c:IsA("JointInstance") then
  622.         table.insert(BODY,{c,c.Parent,nil,nil,nil})
  623.     end
  624. end
  625. for e = 1, #BODY do
  626.     if BODY[e] ~= nil then
  627.         local STUFF = BODY[e]
  628.         local PART = STUFF[1]
  629.         local PARENT = STUFF[2]
  630.         local MATERIAL = STUFF[3]
  631.         local COLOR = STUFF[4]
  632.         local TRANSPARENCY = STUFF[5]
  633.         if PART.ClassName == "Part" and PART ~= RootPart then
  634.             PART.Material = MATERIAL
  635.             PART.Color = COLOR
  636.             PART.Transparency = TRANSPARENCY
  637.         end
  638.         PART.AncestryChanged:Connect(function()
  639.             PART.Parent = PARENT
  640.         end)
  641.     end
  642. end
  643. function refit()
  644.     Character.Parent = workspace
  645.     for e = 1, #BODY do
  646.         if BODY[e] ~= nil then
  647.             local STUFF = BODY[e]
  648.             local PART = STUFF[1]
  649.             local PARENT = STUFF[2]
  650.             local MATERIAL = STUFF[3]
  651.             local COLOR = STUFF[4]
  652.             local TRANSPARENCY = STUFF[5]
  653.             if PART:IsA("BasePart") and PART ~= RootPart then
  654.                 PART.Material = MATERIAL
  655.                 PART.Color = COLOR
  656.                 PART.Transparency = TRANSPARENCY+EXTRATRANS
  657.             end
  658.             if PART.Parent ~= PARENT then
  659.                 Humanoid:remove()
  660.                 PART.Parent = PARENT
  661.                 Humanoid = IT("Humanoid",Character)
  662.             end
  663.         end
  664.     end
  665. end
  666.  
  667. Humanoid.Died:connect(function()
  668.     refit()
  669. end)
  670.  
  671. --//=================================\\
  672. --||            DAMAGING
  673. --\\=================================//
  674.  
  675. function ApplyDamage(Humanoid,Damage,TorsoPart)
  676.     Damage = Damage * DAMAGEMULTIPLIER
  677.     if Humanoid.Health ~= 0 then
  678.         Humanoid.Health = Humanoid.Health - Damage
  679.     end
  680. end
  681.  
  682. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,ROCK)
  683.     local CHILDREN = workspace:GetDescendants()
  684.     for index, CHILD in pairs(CHILDREN) do
  685.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  686.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  687.             if HUM then
  688.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  689.                 if TORSO then
  690.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  691.                         if INSTAKILL == true or HUM.MaxHealth > 5000 then
  692.                             CHILD:BreakJoints()
  693.                         else
  694.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  695.                             ApplyDamage(HUM,DMG,TORSO)
  696.                         end
  697.                         if FLING > 0 then
  698.                             for _, c in pairs(CHILD:GetChildren()) do
  699.                                 if c:IsA("BasePart") then
  700.                                     local bv = Instance.new("BodyVelocity",c)
  701.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  702.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  703.                                     Debris:AddItem(bv,0.05)
  704.                                 end
  705.                             end
  706.                         end
  707.                     end
  708.                 end
  709.             end
  710.         elseif CHILD:IsA("BasePart") and ROCK ~= nil then
  711.             if (CHILD.Position - POSITION).Magnitude <= RANGE then
  712.                 RespondToImpact(CHILD,ROCK)
  713.             end
  714.         end
  715.     end
  716. end
  717.  
  718. --//=================================\\
  719. --||    ATTACK FUNCTIONS AND STUFF
  720. --\\=================================//
  721.  
  722. function RockExplosion(Rock,Multiplier,Survive)
  723.     local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter")
  724.     EXPLOSION.Color = ColorSequence.new(Rock.Color)
  725.     local SIZE = (Rock.Size.Y*4)*Multiplier
  726.     EXPLOSION.Enabled = false
  727.     EXPLOSION.Speed = NumberRange.new(0,SIZE*5)
  728.     EXPLOSION.Size = NumberSequence.new(SIZE/15,0)
  729.     EXPLOSION:Emit(200,300)
  730.     WaveParticles(Rock.Position,SIZE*2,Rock.Color)
  731.     coroutine.resume(coroutine.create(function()
  732.         Rock:BreakJoints()
  733.         if Survive == nil then
  734.             Rock.Transparency = 1
  735.             Rock.CanCollide = false
  736.             Rock.Anchored = true
  737.             Debris:AddItem(Rock,5)
  738.         end
  739.         CreateSound(165970126, Rock, 2, MRANDOM(8,12)/10, false)
  740.         ApplyAoE(Rock.Position,SIZE,25,30,35,false,Rock)
  741.         local HITFLOOR,HITPOS = Raycast(Rock.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, Rock.Size.Y/2, Character)
  742.         Swait()
  743.         if HITFLOOR then
  744.             WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*7,3,SIZE*7), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  745.         end
  746.         for i = 1, 5 do
  747.             WACKYEFFECT({Time = MRANDOM(15,55), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*5,0.2,SIZE*5), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Rock.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Rock.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  748.         end
  749.     end))
  750. end
  751.  
  752. function Bullet()
  753.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  754.     ATTACK = true
  755.     Rooted = true
  756.     local GYRO = IT("BodyGyro",RootPart)
  757.     GYRO.D = 2
  758.     GYRO.P = 2000
  759.     GYRO.MaxTorque = VT(0,4000000,0)
  760.     coroutine.resume(coroutine.create(function()
  761.         repeat
  762.             Swait()
  763.             GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  764.         until ATTACK == false
  765.         GYRO:Remove()
  766.     end))
  767.     local FLOOR = false
  768.     if HITFLOOR then
  769.         if HITFLOOR.Material ~= Enum.Material.Foil and HITFLOOR.Material ~= Enum.Material.Glass then
  770.             FLOOR = true
  771.         end
  772.     end
  773.     if FLOOR == true then
  774.         for i=0, 0.5, 0.1 / Animation_Speed do
  775.             Swait()
  776.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  777.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  778.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  779.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  780.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(-30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  781.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  782.         end
  783.         for i=0, 0.25, 0.1 / Animation_Speed do
  784.             Swait()
  785.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  786.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  787.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  788.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  789.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  790.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  791.         end
  792.         local ROCKPLACED = false
  793.         local Rock = nil
  794.         if HITFLOOR.Anchored == true then
  795.             Rock = GetRock(HITFLOOR)
  796.             Rock.Core.Emit.Enabled = true
  797.             Rock.Size = VT(6,6,6)
  798.             Rock.CFrame = CF(RootPart.CFrame*CF(0,-9,-6).p,Mouse.Hit.p)
  799.             CreateSound(130972023, Rock, 2, MRANDOM(5,8)/10, false)
  800.             coroutine.resume(coroutine.create(function()
  801.                 for i = 1, 30 do
  802.                     Swait()
  803.                     Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  804.                 end
  805.                 ROCKPLACED = true
  806.                 Rock.Core.Emit.Enabled = false
  807.             end))
  808.         else
  809.             if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  810.                 local TORSO = HITFLOOR.Parent:FindFirstChild("Torso") or HITFLOOR.Parent:FindFirstChild("UpperTorso")
  811.                 if TORSO then
  812.                     Rock = TORSO
  813.                     ROCK.Core:Clone().Parent = Rock
  814.                 else
  815.                     Rock = HITFLOOR
  816.                     ROCK.Core:Clone().Parent = Rock
  817.                 end
  818.             elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  819.                 local TORSO = HITFLOOR.Parent.Parent:FindFirstChild("Torso") or HITFLOOR.Parent.Parent:FindFirstChild("UpperTorso")
  820.                 if TORSO then
  821.                     Rock = TORSO
  822.                     ROCK.Core:Clone().Parent = Rock
  823.                 else
  824.                     Rock = HITFLOOR
  825.                     ROCK.Core:Clone().Parent = Rock
  826.                 end
  827.             else
  828.                 Rock = HITFLOOR
  829.                 ROCK.Core:Clone().Parent = Rock
  830.             end
  831.             Rock.Anchored = true
  832.             coroutine.resume(coroutine.create(function()
  833.                 for i = 1, 30 do
  834.                     Swait()
  835.                     Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  836.                 end
  837.                 ROCKPLACED = true
  838.             end))
  839.         end
  840.         for i=0, 0.1, 0.1 / Animation_Speed do
  841.             Swait()
  842.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  843.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  844.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  845.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  846.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  847.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  848.         end
  849.         repeat
  850.             Swait()
  851.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  852.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  853.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  854.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  855.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  856.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  857.         until ROCKPLACED == true
  858.         for i=0, 0.1, 0.1 / Animation_Speed do
  859.             Swait()
  860.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  861.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  862.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  863.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  864.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  865.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  866.         end
  867.         WaveParticles(Rock.Position,12,C3(1,1,1))
  868.         CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  869.         coroutine.resume(coroutine.create(function()
  870.             if Rock.Parent:FindFirstChildOfClass("Humanoid") == nil then
  871.                 for i = 1, 200 do
  872.                     Swait()
  873.                     Rock.CFrame = Rock.CFrame * CF(0,0,-1.2)
  874.                     local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  875.                     if HIT then
  876.                         RespondToImpact(HIT,Rock)
  877.                         break
  878.                     end
  879.                 end
  880.                 RockExplosion(Rock,1)
  881.             else
  882.                 for i = 1, 60 do
  883.                     Swait()
  884.                     Rock.CFrame = Rock.CFrame * CF(0,0,-2)
  885.                     local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, 3, Character)
  886.                     if HIT then
  887.                         RespondToImpact(HIT,Rock)
  888.                         break
  889.                     end
  890.                 end
  891.                 RockExplosion(Rock,2)
  892.             end
  893.         end))
  894.         for i=0, 0.4, 0.1 / Animation_Speed do
  895.             Swait()
  896.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  897.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  898.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  899.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  900.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  901.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  902.         end
  903.     else
  904.         local GRAV = IT("BodyPosition",RootPart)
  905.         GRAV.D = 250
  906.         GRAV.P = 20000
  907.         GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  908.         GRAV.Position = RootPart.Position
  909.         local Rock = GetRock()
  910.         Rock.Size = VT(0,0,0)
  911.         Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  912.         CreateSound(201858045, Rock, 1, MRANDOM(10,12)/10, false)
  913.         local DONEROCK = false
  914.         coroutine.resume(coroutine.create(function()
  915.             for i = 1, 15 do
  916.                 Swait()
  917.                 Rock.Size = Rock.Size + VT(0.1,0.1,0.1)
  918.                 Rock.Size = Rock.Size * 1.1
  919.                 Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1-Rock.Size.Y/2,0).p,Mouse.Hit.p)
  920.             end
  921.             DONEROCK = true
  922.         end))
  923.         repeat
  924.             Swait()
  925.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  926.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  927.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  928.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  929.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  930.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  931.         until DONEROCK == true
  932.         local LOOP = 0
  933.         for i=0, 0.2, 0.1 / Animation_Speed do
  934.             Swait()
  935.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1 / Animation_Speed)
  936.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  937.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  938.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  939.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(130), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  940.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  941.         end
  942.         WaveParticles(Rock.Position,5,C3(1,1,1))
  943.         CreateSound(621557962, RightLeg, 1, MRANDOM(10,12)/10, false)
  944.         coroutine.resume(coroutine.create(function()
  945.             for i = 1, 300 do
  946.                 Swait()
  947.                 Rock.CFrame = Rock.CFrame * CF(0,0,-1.6)
  948.                 local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  949.                 if HIT then
  950.                     RespondToImpact(HIT,Rock)
  951.                     break
  952.                 end
  953.             end
  954.             RockExplosion(Rock,1)
  955.         end))
  956.         for i=0, 0.3, 0.1 / Animation_Speed do
  957.             Swait()
  958.             LOOP = LOOP + 15*3
  959.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65+(LOOP)), RAD(0), RAD(0)), 1 / Animation_Speed)
  960.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  961.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  962.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  963.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  964.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  965.         end
  966.         GRAV:remove()
  967.     end
  968.     ATTACK = false
  969.     Rooted = false
  970. end
  971.  
  972. function Melee()
  973.     ATTACK = true
  974.     Rooted = false
  975.     Speed = 12
  976.     repeat
  977.         Swait()
  978.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  979.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed)
  980.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  981.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  982.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  983.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  984.     until KEYHOLD == false
  985.     Speed = 0
  986.     local ROOT = nil
  987.     local TORS = nil
  988.     local HUMAN = nil
  989.     local DIST = 4
  990.     for i=0, 0.2, 0.1 / Animation_Speed do
  991.         Swait()
  992.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  993.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  994.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  995.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  996.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  997.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  998.     end
  999.     for i=0, 1, 0.1 / Animation_Speed do
  1000.         Swait()
  1001.         local CHILDREN = workspace:GetDescendants()
  1002.         for index, CHILD in pairs(CHILDREN) do
  1003.             if CHILD.ClassName == "Model" and CHILD ~= Character then
  1004.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1005.                 if HUM then
  1006.                     local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1007.                     if TORSO and HUM.Health > 0 then
  1008.                         if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1009.                             DIST = (TORSO.Position - RightArm.Position).Magnitude
  1010.                             ROOT = TORSO
  1011.                             HUMAN = HUM
  1012.                             TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1013.                         end
  1014.                     end
  1015.                 end
  1016.             end
  1017.         end
  1018.         if ROOT then
  1019.             break
  1020.         end
  1021.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1022.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1023.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1024.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1025.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1026.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1027.     end
  1028.     if ROOT then
  1029.         local POSITIONED = false
  1030.         coroutine.resume(coroutine.create(function()
  1031.             ROOT.Anchored = true
  1032.             local POS = RootPart.CFrame*CF(0,-3,-1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0))
  1033.             for i = 1, 25 do
  1034.                 ROOT.Anchored = true
  1035.                 Swait()
  1036.                 ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed)
  1037.             end
  1038.             POSITIONED = true
  1039.             repeat Swait() ROOT.Anchored = true until ATTACK == false
  1040.             ROOT.Anchored = false
  1041.         end))
  1042.         repeat
  1043.             Swait()
  1044.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1045.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1046.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1047.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1048.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1049.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1050.         until POSITIONED == true
  1051.         for i = 1, 3 do
  1052.             for i=0, 0.5, 0.1 / Animation_Speed do
  1053.                 Swait()
  1054.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1055.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1056.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1057.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1058.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1059.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1060.             end
  1061.             for i=0, 0.15, 0.1 / Animation_Speed do
  1062.                 Swait()
  1063.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1064.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1065.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1066.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1067.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1068.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1069.             end
  1070.             local EMIT = script.Emit:Clone()
  1071.             EMIT.Parent = TORS
  1072.             EMIT.Size = NumberSequence.new(1,0)
  1073.             EMIT:Emit(120)
  1074.             Debris:AddItem(EMIT,5)
  1075.             CreateSound(138186576, RightLeg, 1, MRANDOM(13,15)/10, false)
  1076.             WaveParticles(TORS.Position,12,C3(1,1,1))
  1077.             ApplyAoE(RightLeg.Position,8,25,35,0,false)
  1078.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,3,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1079.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,4,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1080.             for i=0, 0.25, 0.1 / Animation_Speed do
  1081.                 Swait()
  1082.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1083.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1084.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1085.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1086.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1087.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1088.             end
  1089.             if HUMAN.Health == 0 then
  1090.                 break
  1091.             end
  1092.             for i=0, 0.2, 0.1 / Animation_Speed do
  1093.                 Swait()
  1094.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1095.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1096.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1097.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1098.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1099.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1100.             end
  1101.         end
  1102.     end
  1103.     Speed = 25
  1104.     ATTACK = false
  1105.     Rooted = false
  1106. end
  1107.  
  1108. function Launch()
  1109.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1110.     if HITFLOOR then
  1111.         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,3,15), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 138186576, SoundPitch = 1, SoundVolume = 2})
  1112.         local P = PILLAR:Clone()
  1113.         P.Color = HITFLOOR.Color
  1114.         P.Material = HITFLOOR.Material
  1115.         P.Parent = Effects
  1116.         P.CFrame = CF(HITPOS-VT(0,4.5,0))
  1117.         coroutine.resume(coroutine.create(function()
  1118.             for i = 1, 6 do
  1119.                 Swait()
  1120.                 P.CFrame = P.CFrame * CF(0,0.9,0)
  1121.             end
  1122.             wait(1)
  1123.             for i = 1, 45 do
  1124.                 Swait()
  1125.                 P.Transparency =P.Transparency + 1/45
  1126.             end
  1127.             P:remove()
  1128.         end))
  1129.         RootPart.CFrame = RootPart.CFrame*CF(0,1,0)
  1130.         RootPart.Velocity = VT(0,0,0)
  1131.         local bv = Instance.new("BodyVelocity",RootPart)
  1132.         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1133.         bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,100,0)).lookVector*350
  1134.         Debris:AddItem(bv,0.1)
  1135.     end
  1136. end
  1137.  
  1138. function Ravage()
  1139.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1140.     if HITFLOOR then
  1141.         ATTACK = true
  1142.         Rooted = false
  1143.         for i=0, 0.3, 0.1 / Animation_Speed do
  1144.             Swait()
  1145.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1146.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1147.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1148.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1149.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1150.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1151.         end
  1152.         WaveParticles(RightArm.CFrame*CF(0,-1,0).p,4,C3(1,1,1))
  1153.         Rooted = true
  1154.         CreateSound(217767125, RightArm, 5, 1, false)
  1155.         for i=0, 0.15, 0.1 / Animation_Speed do
  1156.             Swait()
  1157.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1158.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1159.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1160.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1161.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1162.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1163.         end
  1164.         local HOLD = true
  1165.         coroutine.resume(coroutine.create(function()
  1166.             repeat
  1167.                 Swait()
  1168.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1169.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1170.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1171.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1172.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1173.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1174.             until HOLD == false
  1175.         end))
  1176.         repeat
  1177.             wait(0.3)
  1178.             coroutine.resume(coroutine.create(function()
  1179.                 local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1180.                 if HITFLOOR then
  1181.                     if HITFLOOR.Anchored == true then
  1182.                         local ROCK = GetRock(HITFLOOR)
  1183.                         CreateSound(130972023, ROCK, 2, MRANDOM(8,12)/10, false)
  1184.                         ROCK.Size = VT(4,4,4)*(MRANDOM(8,12)/10)
  1185.                         ROCK.Core.Emit.Enabled = true
  1186.                         ROCK.CFrame = CF(HITPOS+VT(0,-6,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1187.                         local POS = ROCK.CFrame*CF(0,12,0)
  1188.                         for i = 1, 25 do
  1189.                             ROCK.Anchored = true
  1190.                             Swait()
  1191.                             ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed)
  1192.                         end
  1193.                         ROCK.Core.Emit.Enabled = false
  1194.                         wait(0.3)
  1195.                         RockExplosion(ROCK,1)
  1196.                     end
  1197.                 end
  1198.             end))
  1199.         until KEYHOLD == false
  1200.         wait(0.5)
  1201.         HOLD = false
  1202.         ATTACK = false
  1203.         Rooted = false
  1204.     end
  1205. end
  1206.  
  1207. function Shield()
  1208.     ATTACK = true
  1209.     Rooted = false
  1210.     local GYRO = IT("BodyGyro",RootPart)
  1211.     GYRO.D = 2
  1212.     GYRO.P = 2000
  1213.     GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1214.     local GRAV = IT("BodyPosition",RootPart)
  1215.     GRAV.D = 250
  1216.     GRAV.P = 20000
  1217.     GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1218.     GRAV.Position = RootPart.Position
  1219.     coroutine.resume(coroutine.create(function()
  1220.         repeat
  1221.             Swait()
  1222.             GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1223.         until ATTACK == false
  1224.         GYRO:Remove()
  1225.         GRAV:Remove()
  1226.     end))
  1227.     for i=0, 0.3, 0.1 / Animation_Speed do
  1228.         Swait()
  1229.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1230.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1231.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1232.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1233.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1234.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1235.     end
  1236.     local Defence = GetShield()
  1237.     Defence.Size = VT(0,2,0)
  1238.     Defence.Parent = Effects
  1239.     Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1240.     WaveParticles(Defence.Position,12,Defence.Color)
  1241.     CreateSound(201858045, Defence, 2, MRANDOM(10,12)/10, false)
  1242.     local FIX = Defence.AncestryChanged:Connect(function()
  1243.         Defence.Parent = Effects
  1244.     end)
  1245.     for i = 1, 40 do
  1246.         Swait()
  1247.         Defence.Size = Defence.Size + VT(0.5,0,0.7)
  1248.         Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1249.     end
  1250.     repeat
  1251.         Swait()
  1252.         Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1253.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1254.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1255.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1256.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1257.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1258.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1259.     until KEYHOLD == false
  1260.     FIX:Disconnect()
  1261.     coroutine.resume(coroutine.create(function()
  1262.         for i = 1, 40 do
  1263.             Swait()
  1264.             Defence.Size = Defence.Size - VT(0.5,0,0.7)
  1265.         end
  1266.         WaveParticles(Defence.Position,12,Defence.Color)
  1267.         Defence:remove()
  1268.     end))
  1269.     ATTACK = false
  1270.     Rooted = false
  1271. end
  1272.  
  1273. function TwinMeteor()
  1274.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  1275.     if HITFLOOR == nil then
  1276.         ATTACK = true
  1277.         Rooted = false
  1278.         local GYRO = IT("BodyGyro",RootPart)
  1279.         GYRO.D = 2
  1280.         GYRO.P = 2000
  1281.         GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1282.         local GRAV = IT("BodyPosition",RootPart)
  1283.         GRAV.D = 250
  1284.         GRAV.P = 20000
  1285.         GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1286.         GRAV.Position = RootPart.Position
  1287.         coroutine.resume(coroutine.create(function()
  1288.             repeat
  1289.                 Swait()
  1290.                 GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1291.             until ATTACK == false
  1292.             GYRO:Remove()
  1293.             GRAV:Remove()
  1294.         end))
  1295.         local CHARGED = false
  1296.         coroutine.resume(coroutine.create(function()
  1297.             repeat
  1298.                 Swait()
  1299.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1300.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1301.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1302.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1303.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1304.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1305.             until CHARGED == true
  1306.         end))
  1307.         local ROCK1 = GetRock()
  1308.         local ROCK2 = GetRock()
  1309.         local VORTEX1 = script.Vortex:Clone()
  1310.         local VORTEX2 = script.Vortex:Clone()
  1311.         VORTEX1.Parent = ROCK1.Core
  1312.         VORTEX2.Parent = ROCK2.Core
  1313.         ROCK1.Core.Emit.Enabled = true
  1314.         ROCK2.Core.Emit.Enabled = true
  1315.         ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1316.         ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1317.         CreateSound(1664710821, ROCK1, 10, MRANDOM(8,12)/10, false)
  1318.         CreateSound(1664710821, ROCK2, 10, MRANDOM(8,12)/10, false)
  1319.         for i = 1, 70 do
  1320.             Swait()
  1321.             ROCK1.Size = ROCK1.Size + VT(0.3,0.3,0.3)
  1322.             ROCK2.Size = ROCK2.Size + VT(0.3,0.3,0.3)
  1323.             ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1324.             ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1325.             VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1326.             VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1327.             VORTEX1:Emit(1)
  1328.             VORTEX2:Emit(1)
  1329.         end
  1330.         CHARGED = true
  1331.         for i=0, 1, 0.1 / Animation_Speed do
  1332.             Swait()
  1333.             ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1334.             ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1335.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1336.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1337.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1338.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1339.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1340.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1341.         end
  1342.         for i=0, 0.5, 0.1 / Animation_Speed do
  1343.             Swait()
  1344.             ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1345.             ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1346.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1347.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1348.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1349.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1350.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1351.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1352.         end
  1353.         coroutine.resume(coroutine.create(function()
  1354.             local Rock = ROCK1
  1355.             WaveParticles(Rock.Position,30,C3(1,1,1))
  1356.             CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1357.             for i = 1, 200 do
  1358.                 Swait()
  1359.                 Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1360.                 local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1361.                 if HIT then
  1362.                     RespondToImpact(HIT,Rock)
  1363.                     break
  1364.                 end
  1365.             end
  1366.             ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1367.             for i = 1, 6 do
  1368.                 RockExplosion(Rock,1.5,true)
  1369.                 wait(1)
  1370.             end
  1371.             RockExplosion(Rock,1.5)
  1372.         end))
  1373.         for i=0, 1, 0.1 / Animation_Speed do
  1374.             Swait()
  1375.             ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1376.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1377.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
  1378.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1379.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1380.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1381.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1382.         end
  1383.         for i=0, 0.5, 0.1 / Animation_Speed do
  1384.             Swait()
  1385.             ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1386.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1387.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1388.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1389.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1390.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1391.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1392.         end
  1393.         coroutine.resume(coroutine.create(function()
  1394.             local Rock = ROCK2
  1395.             WaveParticles(Rock.Position,30,C3(1,1,1))
  1396.             CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1397.             for i = 1, 200 do
  1398.                 Swait()
  1399.                 Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1400.                 local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1401.                 if HIT then
  1402.                     RespondToImpact(HIT,Rock)
  1403.                     break
  1404.                 end
  1405.             end
  1406.             ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1407.             for i = 1, 6 do
  1408.                 RockExplosion(Rock,1.5,true)
  1409.                 wait(1)
  1410.             end
  1411.             RockExplosion(Rock,1.5)
  1412.         end))
  1413.         for i=0, 1, 0.1 / Animation_Speed do
  1414.             Swait()
  1415.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1416.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1417.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1418.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1419.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1420.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1421.         end
  1422.         ATTACK = false
  1423.         Rooted = false
  1424.     end
  1425. end
  1426.  
  1427. function Spikes()
  1428.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 12, Character)
  1429.     if HITFLOOR then
  1430.         ATTACK = true
  1431.         Rooted = true
  1432.         local GYRO = IT("BodyGyro",RootPart)
  1433.         GYRO.D = 2
  1434.         GYRO.P = 2000
  1435.         GYRO.MaxTorque = VT(0,4000000,0)
  1436.         coroutine.resume(coroutine.create(function()
  1437.             repeat
  1438.                 Swait()
  1439.                 GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1440.             until ATTACK == false
  1441.             GYRO:Remove()
  1442.         end))
  1443.         for i=0, 1, 0.1 / Animation_Speed do
  1444.             Swait()
  1445.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1446.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1447.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1448.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1449.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1450.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1451.         end
  1452.         for i=0, 0.25, 0.1 / Animation_Speed do
  1453.             Swait()
  1454.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1455.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1456.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1457.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1458.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1459.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1460.         end
  1461.         CreateSound(165970126, RightLeg, 1, MRANDOM(13,15)/10, false)
  1462.         WaveParticles(RightLeg.CFrame*CF(0,-1,0).p,15,C3(1,1,1))
  1463.         coroutine.resume(coroutine.create(function()
  1464.             local CFRAME = RootPart.CFrame*CF(0,-3,0)
  1465.             for i = 1, 60 do
  1466.                 Swait()
  1467.                 local SPIKE = GetSpike(HITFLOOR)
  1468.                 SPIKE.CFrame = CFRAME*CF(0,-11,-i*2)
  1469.                 ApplyAoE(CFRAME*CF(0,0,-i*2).p,4,10,35,15,false)
  1470.                 coroutine.resume(coroutine.create(function()
  1471.                     local POS = SPIKE.CFrame*CF(0,11,0)
  1472.                     for i = 1, 25 do
  1473.                         Swait()
  1474.                         SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed)
  1475.                     end
  1476.                     wait(0.2)
  1477.                     for i = 1, 45 do
  1478.                         Swait()
  1479.                         SPIKE.Transparency = SPIKE.Transparency + 1/45
  1480.                         SPIKE.CFrame = SPIKE.CFrame * CF(0,-2/15,0)
  1481.                     end
  1482.                     SPIKE:remove()
  1483.                 end))
  1484.             end
  1485.         end))
  1486.         wait(0.3)
  1487.         ATTACK = false
  1488.         Rooted = false
  1489.     end
  1490. end
  1491.  
  1492. function TakeOnMe()
  1493.     Speed = 5
  1494.     local MEME = CreateSound(288703954, Effects, 2, 1, false)
  1495.     ATTACK = true
  1496.     Rooted = false
  1497.     local DANCE = true
  1498.     local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1499.         if NEWKEY == "p" then
  1500.             DANCE = false
  1501.         end
  1502.     end)
  1503.     PLAYSONG = false
  1504.     while true do
  1505.         for i = 1, 15 do
  1506.             Swait()
  1507.             MEME.Parent = Effects
  1508.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1509.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1510.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1511.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1512.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1513.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1514.         end
  1515.         if DANCE == false then
  1516.             break
  1517.         end
  1518.         for i = 1, 15 do
  1519.             Swait()
  1520.             MEME.Parent = Effects
  1521.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1522.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1523.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1524.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1525.             RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1526.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1527.         end
  1528.     end
  1529.     PLAYSONG = true
  1530.     KEY:Disconnect()
  1531.     MEME:remove()
  1532.     Speed = 25
  1533.     ATTACK = false
  1534.     Rooted = false
  1535. end
  1536.  
  1537. function Noclip()
  1538.     ATTACK = true
  1539.     Rooted = true
  1540.     UNANCHOR = false
  1541.     RootPart.Anchored = true
  1542.     local CLIPPING = true
  1543.     local MOVEMENT = nil
  1544.     CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false)
  1545.     for i = 1, 50 do
  1546.         Swait()
  1547.         EXTRATRANS = EXTRATRANS + 0.5/50
  1548.         RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0)
  1549.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1550.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1551.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1552.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1553.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1554.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1555.     end
  1556.     local AURA = CreateSound(1393698948, Torso, 3, 1, true)
  1557.     local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1558.         if NEWKEY == "w" then
  1559.             MOVEMENT = "Forward"
  1560.             repeat
  1561.                 Swait()
  1562.                 RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
  1563.             until KEYHOLD == false
  1564.         elseif NEWKEY == "s" then
  1565.             MOVEMENT = "Backwards"
  1566.             repeat
  1567.                 Swait()
  1568.                 RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2)
  1569.             until KEYHOLD == false
  1570.         elseif NEWKEY == "a" then
  1571.             MOVEMENT = "Strafe"
  1572.             repeat
  1573.                 Swait()
  1574.                 RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0)
  1575.             until KEYHOLD == false
  1576.         elseif NEWKEY == "d" then
  1577.             MOVEMENT = "Strafe"
  1578.             repeat
  1579.                 Swait()
  1580.                 RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0)
  1581.             until KEYHOLD == false
  1582.         elseif NEWKEY == "y" then
  1583.             CLIPPING = false
  1584.         end
  1585.         MOVEMENT = nil
  1586.     end)
  1587.     local LOOP = 0
  1588.     repeat
  1589.         Swait()
  1590.         AURA.Parent = Torso
  1591.         LOOP = LOOP + 1
  1592.         if LOOP >= 15 then
  1593.             LOOP = 0
  1594.             WaveParticles(Torso.Position,15,C3(1,1,1))
  1595.             WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1596.         end
  1597.         if MOVEMENT == nil then
  1598.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1599.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1600.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1601.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1602.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1603.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1604.         elseif MOVEMENT == "Forward" then
  1605.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1606.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1607.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1608.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1609.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1610.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1611.         elseif MOVEMENT == "Backwards" then
  1612.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1613.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1614.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1615.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1616.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1617.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1618.         elseif MOVEMENT == "Strafe" then
  1619.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1620.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1621.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1622.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1623.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1624.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1625.         end
  1626.     until CLIPPING == false
  1627.     KEY:Disconnect()
  1628.     coroutine.resume(coroutine.create(function()
  1629.         for i = 1, 20 do
  1630.             Swait()
  1631.             AURA.Volume = AURA.Volume - 3/20
  1632.         end
  1633.         AURA:remove()
  1634.     end))
  1635.     CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false)
  1636.     for i = 1, 50 do
  1637.         Swait()
  1638.         EXTRATRANS = EXTRATRANS - 0.5/50
  1639.         RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0)
  1640.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1641.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1642.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1643.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1644.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1645.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1646.     end
  1647.     EXTRATRANS = 0
  1648.     UNANCHOR = true
  1649.     ATTACK = false
  1650.     Rooted = false
  1651. end
  1652.  
  1653. function Taunt()
  1654.     ATTACK = true
  1655.     Rooted = true
  1656.     local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
  1657.     repeat
  1658.         Swait()
  1659.         TAUNT.Parent = Torso
  1660.         TAUNT.Playing = true
  1661.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1662.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1663.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1664.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1665.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1666.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1667.     until TAUNT.TimePosition >= 1.25
  1668.     for i=0, 1.6, 0.1 / Animation_Speed do
  1669.         Swait()
  1670.         TAUNT.Parent = Torso
  1671.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1672.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1673.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1674.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1675.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1676.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1677.     end
  1678.     ATTACK = false
  1679.     Rooted = false
  1680. end
  1681.  
  1682. --//=================================\\
  1683. --||      ASSIGN THINGS TO KEYS
  1684. --\\=================================//
  1685.  
  1686. function MouseDown(Mouse)
  1687.     if ATTACK == false then
  1688.     end
  1689. end
  1690.  
  1691. function MouseUp(Mouse)
  1692. HOLD = false
  1693. end
  1694.  
  1695. function KeyDown(Key)
  1696.     KEYHOLD = true
  1697.     if Key == "z" and ATTACK == false then
  1698.         Bullet()
  1699.     end
  1700.  
  1701.     if Key == "b" and ATTACK == false then
  1702.         Melee()
  1703.     end
  1704.  
  1705.     if Key == "c" and ATTACK == false then
  1706.         Launch()
  1707.     end
  1708.  
  1709.     if Key == "v" and ATTACK == false then
  1710.         Ravage()
  1711.     end
  1712.  
  1713.     if Key == "e" and ATTACK == false then
  1714.         Shield()
  1715.     end
  1716.  
  1717.     if Key == "q" and ATTACK == false then
  1718.         Spikes()
  1719.     end
  1720.  
  1721.     if Key == "x" and ATTACK == false then
  1722.         TwinMeteor()
  1723.     end
  1724.  
  1725.     if Key == "y" and ATTACK == false then
  1726.         Noclip()
  1727.     end
  1728.  
  1729.     if Key == "p" and ATTACK == false then
  1730.         TakeOnMe()
  1731.     end
  1732.  
  1733.     if Key == "t" and ATTACK == false then
  1734.         Taunt()
  1735.     end
  1736.  
  1737.     if Key == "]" and ATTACK == false then
  1738.         if PLAYSONG == true then
  1739.             PLAYSONG = false
  1740.         else
  1741.             PLAYSONG = true
  1742.         end
  1743.     end
  1744. end
  1745.  
  1746. function KeyUp(Key)
  1747.     KEYHOLD = false
  1748. end
  1749.  
  1750.     Mouse.Button1Down:connect(function(NEWKEY)
  1751.         MouseDown(NEWKEY)
  1752.     end)
  1753.     Mouse.Button1Up:connect(function(NEWKEY)
  1754.         MouseUp(NEWKEY)
  1755.     end)
  1756.     Mouse.KeyDown:connect(function(NEWKEY)
  1757.         KeyDown(NEWKEY)
  1758.     end)
  1759.     Mouse.KeyUp:connect(function(NEWKEY)
  1760.         KeyUp(NEWKEY)
  1761.     end)
  1762.  
  1763. --//=================================\\
  1764. --\\=================================//
  1765.  
  1766. function AntiTimeStop()
  1767.     for _, c in pairs(Character:GetChildren()) do
  1768.         if c:IsA("BasePart") and c ~= RootPart then
  1769.             c.Anchored = false
  1770.         end
  1771.     end
  1772.     if UNANCHOR == true then
  1773.         RootPart.Anchored = false
  1774.     else
  1775.         RootPart.Anchored = true
  1776.     end
  1777. end
  1778.  
  1779. --//=================================\\
  1780. --||    WRAP THE WHOLE SCRIPT UP
  1781. --\\=================================//
  1782.  
  1783. Humanoid.Changed:connect(function(Jump)
  1784.     if Jump == "Jump" and (Disable_Jump == true) then
  1785.         Humanoid.Jump = false
  1786.     end
  1787. end)
  1788.  
  1789. while true do
  1790.     Swait()
  1791.     Head:ClearAllChildren()
  1792.     script.Parent = WEAPONGUI
  1793.     ANIMATE.Parent = nil
  1794.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1795.         v:Stop();
  1796.     end
  1797.     if Character:FindFirstChildOfClass("Humanoid") == nil then
  1798.         Humanoid = IT("Humanoid",Character)
  1799.     end
  1800.     SINE = SINE + CHANGE
  1801.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1802.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1803.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1804.     local WALKSPEEDVALUE = 4
  1805.     Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)) , 1 / Animation_Speed)
  1806.     if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true  then
  1807.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1808.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1809.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1810.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1811.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then
  1812.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1813.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1814.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1815.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1816.     end
  1817.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1818.         ANIM = "Jump"
  1819.         if ATTACK == false then
  1820.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1821.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1822.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1823.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1824.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1825.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1826.         end
  1827.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1828.         ANIM = "Fall"
  1829.         if ATTACK == false then
  1830.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1831.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1832.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1833.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1834.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1835.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1836.         end
  1837.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1838.         ANIM = "Idle"
  1839.         if ATTACK == false then
  1840.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1841.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1842.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1843.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1844.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1845.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1846.         end
  1847.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1848.         ANIM = "Walk"
  1849.         if ATTACK == false then
  1850.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1851.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1852.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1853.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1854.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1855.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1856.         end
  1857.     end
  1858.     for _, c in pairs(Character:GetChildren()) do
  1859.         if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1860.             c:remove()
  1861.         end
  1862.     end
  1863.     AntiTimeStop()
  1864.     Humanoid.MaxHealth = 10e10
  1865.     Humanoid.Health = 10e10
  1866.     if Rooted == false then
  1867.         Disable_Jump = false
  1868.         Humanoid.WalkSpeed = Speed
  1869.     elseif Rooted == true then
  1870.         Disable_Jump = true
  1871.         Humanoid.WalkSpeed = 0
  1872.     end
  1873.     for E = 1, #TAIL do
  1874.         TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(5-1 * SIN(SINE / 12)), RAD(-2 * COS(SINE / 24)), RAD(4 * SIN(SINE / 24))), 1 / Animation_Speed)
  1875.     end
  1876.     sick.SoundId = "rbxassetid://157460916"
  1877.     sick.Looped = true
  1878.     sick.Pitch = 1
  1879.     sick.Volume = 2
  1880.     sick.Parent = Effects
  1881.     sick.Playing = PLAYSONG
  1882.     Humanoid.PlatformStand = false
  1883.     Humanoid.Name = "I am the god of earth"
  1884.     refit()
  1885.     if Character:FindFirstChild("Pants") == nil then
  1886.         script.Pants:Clone().Parent = Character
  1887.     end
  1888.     if Character:FindFirstChild("Shirt") == nil then
  1889.         script.Shirt:Clone().Parent = Character
  1890.     end
  1891.     for _, c in pairs(Character:GetChildren()) do
  1892.         if c:IsA("BasePart") and ATTACK == false then
  1893.             for _, e in pairs(c:GetChildren()) do
  1894.                 if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  1895.                     e:remove()
  1896.                 end
  1897.             end
  1898.         end
  1899.     end
  1900. end
  1901.  
  1902. --//=================================\\
  1903. --\\=================================//
  1904.  
  1905.  
  1906.  
  1907.  
  1908.  
  1909. --//====================================================\\--
  1910. --||                     END OF SCRIPT
  1911. --\\====================================================//--
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