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Mz_TH_edit

rapier

Jun 5th, 2018
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  1. --//====================================================\\--
  2. --||               CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27.  
  28. IT = Instance.new
  29. CF = CFrame.new
  30. VT = Vector3.new
  31. RAD = math.rad
  32. C3 = Color3.new
  33. UD2 = UDim2.new
  34. BRICKC = BrickColor.new
  35. ANGLES = CFrame.Angles
  36. EULER = CFrame.fromEulerAnglesXYZ
  37. COS = math.cos
  38. ACOS = math.acos
  39. SIN = math.sin
  40. ASIN = math.asin
  41. ABS = math.abs
  42. MRANDOM = math.random
  43. FLOOR = math.floor
  44.  
  45. --//=================================\\
  46. --||          USEFUL VALUES
  47. --\\=================================//
  48.  
  49. Animation_Speed = 3
  50. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  51. local Speed = 35
  52. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  53. local NECKC0 = CF(0, 1.75, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  54. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  55. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  56. local DAMAGEMULTIPLIER = 1
  57. local ANIM = "Idle"
  58. local ATTACK = false
  59. local EQUIPPED = false
  60. local HOLD = false
  61. local COMBO = 1
  62. local Rooted = false
  63. local SINE = 0
  64. local KEYHOLD = false
  65. local CHANGE = 2 / Animation_Speed
  66. local WALKINGANIM = false
  67. local VALUE1 = false
  68. local VALUE2 = false
  69. local ROBLOXIDLEANIMATION = IT("Animation")
  70. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  71. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  72. --ROBLOXIDLEANIMATION.Parent = Humanoid
  73. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  74. WEAPONGUI.Name = "Weapon GUI"
  75. local Effects = IT("Folder", Character)
  76. Effects.Name = "Effects"
  77. local ANIMATOR = Humanoid.Animator
  78. local ANIMATE = Character.Animate
  79. local UNANCHOR = true
  80. local PLAYSONG = true
  81. local EXTRATRANS = 0
  82.  
  83. --//=================================\\
  84. --\\=================================//
  85.  
  86.  
  87. --//=================================\\
  88. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  89. --\\=================================//
  90.  
  91. ArtificialHB = Instance.new("BindableEvent", script)
  92. ArtificialHB.Name = "ArtificialHB"
  93.  
  94. script:WaitForChild("ArtificialHB")
  95.  
  96. frame = Frame_Speed
  97. tf = 0
  98. allowframeloss = false
  99. tossremainder = false
  100. lastframe = tick()
  101. script.ArtificialHB:Fire()
  102.  
  103. game:GetService("RunService").Heartbeat:connect(function(s, p)
  104.     tf = tf + s
  105.     if tf >= frame then
  106.         if allowframeloss then
  107.             script.ArtificialHB:Fire()
  108.             lastframe = tick()
  109.         else
  110.             for i = 1, math.floor(tf / frame) do
  111.                 script.ArtificialHB:Fire()
  112.             end
  113.         lastframe = tick()
  114.         end
  115.         if tossremainder then
  116.             tf = 0
  117.         else
  118.             tf = tf - frame * math.floor(tf / frame)
  119.         end
  120.     end
  121. end)
  122.  
  123. --//=================================\\
  124. --\\=================================//
  125.  
  126. --//=================================\\
  127. --||          SOME FUNCTIONS
  128. --\\=================================//
  129.  
  130. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  131.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  132. end
  133.  
  134. function PositiveAngle(NUMBER)
  135.     if NUMBER >= 0 then
  136.         NUMBER = 0
  137.     end
  138.     return NUMBER
  139. end
  140.  
  141. function NegativeAngle(NUMBER)
  142.     if NUMBER <= 0 then
  143.         NUMBER = 0
  144.     end
  145.     return NUMBER
  146. end
  147.  
  148. function Swait(NUMBER)
  149.     if NUMBER == 0 or NUMBER == nil then
  150.         ArtificialHB.Event:wait()
  151.     else
  152.         for i = 1, NUMBER do
  153.             ArtificialHB.Event:wait()
  154.         end
  155.     end
  156. end
  157.  
  158. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  159.     local NEWMESH = IT(MESH)
  160.     if MESH == "SpecialMesh" then
  161.         NEWMESH.MeshType = MESHTYPE
  162.         if MESHID ~= "nil" and MESHID ~= "" then
  163.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  164.         end
  165.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  166.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  167.         end
  168.     end
  169.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  170.     NEWMESH.Scale = SCALE
  171.     NEWMESH.Parent = PARENT
  172.     return NEWMESH
  173. end
  174.  
  175. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  176.     local NEWPART = IT("Part")
  177.     NEWPART.formFactor = FORMFACTOR
  178.     NEWPART.Reflectance = REFLECTANCE
  179.     NEWPART.Transparency = TRANSPARENCY
  180.     NEWPART.CanCollide = false
  181.     NEWPART.Locked = true
  182.     NEWPART.Anchored = true
  183.     if ANCHOR == false then
  184.         NEWPART.Anchored = false
  185.     end
  186.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  187.     NEWPART.Name = NAME
  188.     NEWPART.Size = SIZE
  189.     NEWPART.Position = Torso.Position
  190.     NEWPART.Material = MATERIAL
  191.     NEWPART:BreakJoints()
  192.     NEWPART.Parent = PARENT
  193.     return NEWPART
  194. end
  195.  
  196.     local function weldBetween(a, b)
  197.         local weldd = Instance.new("ManualWeld")
  198.         weldd.Part0 = a
  199.         weldd.Part1 = b
  200.         weldd.C0 = CFrame.new()
  201.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  202.         weldd.Parent = a
  203.         return weldd
  204.     end
  205.  
  206.  
  207. function QuaternionFromCFrame(cf)
  208.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  209.     local trace = m00 + m11 + m22
  210.     if trace > 0 then
  211.         local s = math.sqrt(1 + trace)
  212.         local recip = 0.5 / s
  213.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  214.     else
  215.         local i = 0
  216.         if m11 > m00 then
  217.             i = 1
  218.         end
  219.         if m22 > (i == 0 and m00 or m11) then
  220.             i = 2
  221.         end
  222.         if i == 0 then
  223.             local s = math.sqrt(m00 - m11 - m22 + 1)
  224.             local recip = 0.5 / s
  225.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  226.         elseif i == 1 then
  227.             local s = math.sqrt(m11 - m22 - m00 + 1)
  228.             local recip = 0.5 / s
  229.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  230.         elseif i == 2 then
  231.             local s = math.sqrt(m22 - m00 - m11 + 1)
  232.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  233.         end
  234.     end
  235. end
  236.  
  237. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  238.     local xs, ys, zs = x + x, y + y, z + z
  239.     local wx, wy, wz = w * xs, w * ys, w * zs
  240.     local xx = x * xs
  241.     local xy = x * ys
  242.     local xz = x * zs
  243.     local yy = y * ys
  244.     local yz = y * zs
  245.     local zz = z * zs
  246.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  247. end
  248.  
  249. function QuaternionSlerp(a, b, t)
  250.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  251.     local startInterp, finishInterp;
  252.     if cosTheta >= 0.0001 then
  253.         if (1 - cosTheta) > 0.0001 then
  254.             local theta = ACOS(cosTheta)
  255.             local invSinTheta = 1 / SIN(theta)
  256.             startInterp = SIN((1 - t) * theta) * invSinTheta
  257.             finishInterp = SIN(t * theta) * invSinTheta
  258.         else
  259.             startInterp = 1 - t
  260.             finishInterp = t
  261.         end
  262.     else
  263.         if (1 + cosTheta) > 0.0001 then
  264.             local theta = ACOS(-cosTheta)
  265.             local invSinTheta = 1 / SIN(theta)
  266.             startInterp = SIN((t - 1) * theta) * invSinTheta
  267.             finishInterp = SIN(t * theta) * invSinTheta
  268.         else
  269.             startInterp = t - 1
  270.             finishInterp = t
  271.         end
  272.     end
  273.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  274. end
  275.  
  276. function Clerp(a, b, t)
  277.     local qa = {QuaternionFromCFrame(a)}
  278.     local qb = {QuaternionFromCFrame(b)}
  279.     local ax, ay, az = a.x, a.y, a.z
  280.     local bx, by, bz = b.x, b.y, b.z
  281.     local _t = 1 - t
  282.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  283. end
  284.  
  285. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  286.     local frame = IT("Frame")
  287.     frame.BackgroundTransparency = TRANSPARENCY
  288.     frame.BorderSizePixel = BORDERSIZEPIXEL
  289.     frame.Position = POSITION
  290.     frame.Size = SIZE
  291.     frame.BackgroundColor3 = COLOR
  292.     frame.BorderColor3 = BORDERCOLOR
  293.     frame.Name = NAME
  294.     frame.Parent = PARENT
  295.     return frame
  296. end
  297.  
  298. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  299.     local label = IT("TextLabel")
  300.     label.BackgroundTransparency = 1
  301.     label.Size = UD2(1, 0, 1, 0)
  302.     label.Position = UD2(0, 0, 0, 0)
  303.     label.TextColor3 = TEXTCOLOR
  304.     label.TextStrokeTransparency = STROKETRANSPARENCY
  305.     label.TextTransparency = TRANSPARENCY
  306.     label.FontSize = TEXTFONTSIZE
  307.     label.Font = TEXTFONT
  308.     label.BorderSizePixel = BORDERSIZEPIXEL
  309.     label.TextScaled = false
  310.     label.Text = TEXT
  311.     label.Name = NAME
  312.     label.Parent = PARENT
  313.     return label
  314. end
  315.  
  316. function NoOutlines(PART)
  317.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  318. end
  319.  
  320. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  321.     local NEWWELD = IT(TYPE)
  322.     NEWWELD.Part0 = PART0
  323.     NEWWELD.Part1 = PART1
  324.     NEWWELD.C0 = C0
  325.     NEWWELD.C1 = C1
  326.     NEWWELD.Parent = PARENT
  327.     return NEWWELD
  328. end
  329.  
  330. local S = IT("Sound")
  331. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  332.     local NEWSOUND = nil
  333.     coroutine.resume(coroutine.create(function()
  334.         NEWSOUND = S:Clone()
  335.         NEWSOUND.Parent = PARENT
  336.         NEWSOUND.Volume = VOLUME
  337.         NEWSOUND.Pitch = PITCH
  338.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  339.         NEWSOUND:play()
  340.         if DOESLOOP == true then
  341.             NEWSOUND.Looped = true
  342.         else
  343.             repeat wait(1) until NEWSOUND.Playing == false
  344.             NEWSOUND:remove()
  345.         end
  346.     end))
  347.     return NEWSOUND
  348. end
  349.  
  350. function CFrameFromTopBack(at, top, back)
  351.     local right = top:Cross(back)
  352.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  353. end
  354.  
  355. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  356. function WACKYEFFECT(Table)
  357.     local TYPE = (Table.EffectType or "Sphere")
  358.     local SIZE = (Table.Size or VT(1,1,1))
  359.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  360.     local TRANSPARENCY = (Table.Transparency or 0)
  361.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  362.     local CFRAME = (Table.CFrame or Torso.CFrame)
  363.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  364.     local ROTATION1 = (Table.RotationX or 0)
  365.     local ROTATION2 = (Table.RotationY or 0)
  366.     local ROTATION3 = (Table.RotationZ or 0)
  367.     local MATERIAL = (Table.Material or "Neon")
  368.     local COLOR = (Table.Color or C3(1,1,1))
  369.     local TIME = (Table.Time or 45)
  370.     local SOUNDID = (Table.SoundID or nil)
  371.     local SOUNDPITCH = (Table.SoundPitch or nil)
  372.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  373.     coroutine.resume(coroutine.create(function()
  374.         local PLAYSSOUND = false
  375.         local SOUND = nil
  376.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  377.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  378.             PLAYSSOUND = true
  379.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  380.         end
  381.         EFFECT.Color = COLOR
  382.         local MSH = nil
  383.         if TYPE == "Sphere" then
  384.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  385.         elseif TYPE == "Block" then
  386.             MSH = IT("BlockMesh",EFFECT)
  387.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  388.         elseif TYPE == "Wave" then
  389.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  390.         elseif TYPE == "Ring" then
  391.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  392.         elseif TYPE == "Slash" then
  393.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  394.         elseif TYPE == "Round Slash" then
  395.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  396.         elseif TYPE == "Swirl" then
  397.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  398.         elseif TYPE == "Skull" then
  399.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  400.         elseif TYPE == "Crystal" then
  401.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  402.         end
  403.         if MSH ~= nil then
  404.             local MOVESPEED = nil
  405.             if MOVEDIRECTION ~= nil then
  406.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  407.             end
  408.             local GROWTH = SIZE - ENDSIZE
  409.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  410.             if TYPE == "Block" then
  411.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  412.             else
  413.                 EFFECT.CFrame = CFRAME
  414.             end
  415.             for LOOP = 1, TIME+1 do
  416.                 Swait()
  417.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  418.                 if TYPE == "Wave" then
  419.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  420.                 end
  421.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  422.                 if TYPE == "Block" then
  423.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  424.                 else
  425.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  426.                 end
  427.                 if MOVEDIRECTION ~= nil then
  428.                     local ORI = EFFECT.Orientation
  429.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  430.                     EFFECT.Orientation = ORI
  431.                 end
  432.             end
  433.             if PLAYSSOUND == false then
  434.                 EFFECT:remove()
  435.             else
  436.                 repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  437.                 EFFECT:remove()
  438.             end
  439.         else
  440.             if PLAYSSOUND == false then
  441.                 EFFECT:remove()
  442.             else
  443.                 repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  444.                 EFFECT:remove()
  445.             end
  446.         end
  447.     end))
  448. end
  449.  
  450. function MakeForm(PART,TYPE)
  451.     if TYPE == "Cyl" then
  452.         local MSH = IT("CylinderMesh",PART)
  453.     elseif TYPE == "Ball" then
  454.         local MSH = IT("SpecialMesh",PART)
  455.         MSH.MeshType = "Sphere"
  456.     elseif TYPE == "Wedge" then
  457.         local MSH = IT("SpecialMesh",PART)
  458.         MSH.MeshType = "Wedge"
  459.     end
  460. end
  461.  
  462. Debris = game:GetService("Debris")
  463.  
  464. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  465.     local DIRECTION = CF(StartPos,EndPos).lookVector
  466.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  467. end
  468.  
  469. local ROCK = script.Rock
  470. ROCK.Parent = nil
  471. function GetRock(FLOOROBJECT)
  472.     local Rock = ROCK:Clone()
  473.     Rock.Parent = Effects
  474.     if FLOOROBJECT ~= nil then
  475.         if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  476.             Rock.Material = FLOOROBJECT.Material
  477.             Rock.Color = FLOOROBJECT.Color
  478.         else
  479.             Rock.Material = "Slate"
  480.             Rock.Color = BRICKC"Dirt brown".Color
  481.         end
  482.     else
  483.         Rock.Material = "Slate"
  484.         Rock.Color = BRICKC"Dirt brown".Color
  485.     end
  486.     Rock.Core.Emit.Color = ColorSequence.new(Rock.Color)
  487.     return Rock
  488. end
  489.  
  490. local SPIKE = script.RockSpike
  491. SPIKE.Parent = nil
  492. function GetSpike(FLOOROBJECT)
  493.     local Rock = SPIKE:Clone()
  494.     Rock.Parent = Effects
  495.     if FLOOROBJECT ~= nil then
  496.         if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  497.             Rock.Material = FLOOROBJECT.Material
  498.             Rock.Color = FLOOROBJECT.Color
  499.         else
  500.             Rock.Material = "Slate"
  501.             Rock.Color = BRICKC"Dirt brown".Color
  502.         end
  503.     else
  504.         Rock.Material = "Slate"
  505.         Rock.Color = BRICKC"Dirt brown".Color
  506.     end
  507.     return Rock
  508. end
  509.  
  510. local SHIELD = script.Shield
  511. SHIELD.Parent = nil
  512. function GetShield(FLOOROBJECT)
  513.     local Rock = SHIELD:Clone()
  514.     Rock.Parent = Effects
  515.     if FLOOROBJECT ~= nil then
  516.         Rock.Material = FLOOROBJECT.Material
  517.         Rock.Color = FLOOROBJECT.Color
  518.     else
  519.         Rock.Material = "Slate"
  520.         Rock.Color = BRICKC"Dirt brown".Color
  521.     end
  522.     return Rock
  523. end
  524.  
  525. function RespondToImpact(Object,Rock)
  526.     local BREAKABLEMATERIALS = {{Enum.Material.Glass,5,1571353313},{Enum.Material.Ice,2,151284431},{Enum.Material.Wood,1.3,131144461},{Enum.Material.WoodPlanks,1,131144461},{Enum.Material.Cobblestone,0.2,130972023}}
  527.     for i = 1, #BREAKABLEMATERIALS do
  528.         local MATERIAL = BREAKABLEMATERIALS[i]
  529.         if Object.Material == MATERIAL[1] then
  530.             local A = Rock.Size.Magnitude
  531.             local B = Object.Size.Magnitude
  532.             if B < A*MATERIAL[2] then
  533.                 WaveParticles(Object.Position,B*3,Object.Color)
  534.                 Object:remove()
  535.                 CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8,12)/10, false)
  536.             end
  537.         end
  538.     end
  539. end
  540.  
  541. function WaveParticles(Position,Size,Color)
  542.     local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
  543.     BASE.CFrame = CF(Position)
  544.     local A = IT("Attachment",BASE)
  545.     local WAVE = script.Wave:Clone()
  546.     WAVE.Parent = A
  547.     WAVE.Size = NumberSequence.new(0,Size)
  548.     WAVE.Color = ColorSequence.new(Color)
  549.     Debris:AddItem(BASE,0.5)
  550.     WAVE:Emit(1)
  551. end
  552.  
  553. --//=================================\\
  554. --||         WEAPON CREATION
  555. --\\=================================//
  556.  
  557. local sick = Instance.new("Sound",Character)
  558.  
  559. local PILLAR = script.Pillar
  560. PILLAR.Parent = nil
  561. local HOOD = script.Hood
  562. HOOD.Parent = Character
  563. HOOD.CFrame = Torso.CFrame*CFrame.new(0,2.2,0)
  564. weldBetween(Torso,HOOD)
  565. Head:ClearAllChildren()
  566. Head.Transparency = 1
  567. local EYE = script.Eye
  568. EYE.Parent = Character
  569. EYE.CFrame = Head.CFrame*CF(0,0,0)
  570. EYE.Anchored = false
  571. weldBetween(EYE,Head)
  572. local COLLAR = script.Collar
  573. COLLAR.Parent = Character
  574. COLLAR.CFrame = Torso.CFrame*CF(0,1,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  575. weldBetween(Torso,COLLAR)
  576. local BONE = script.SpinePart
  577. BONE.Parent = nil
  578. local TAIL = {}
  579. local LASTPART = Torso
  580. local SIZE = BONE.Size
  581. for i = 1, 23 do
  582.     local PART = BONE:Clone()
  583.     PART.Anchored = false
  584.     PART.Parent = Character
  585.     PART.Size = SIZE*((25-i)/10)/1.6
  586.     if LASTPART == Torso then
  587.         local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-0.8,0.6)* ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  588.         LASTPART = PART
  589.         table.insert(TAIL,WELD)
  590.     else
  591.         local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y/1.2,-0.01), CF(0, 0, 0))
  592.         LASTPART = PART
  593.         table.insert(TAIL,WELD)
  594.     end
  595. end
  596. for _, c in pairs(Character:GetChildren()) do
  597.     if c:IsA("BasePart") then
  598.         if c:FindFirstChildOfClass("ParticleEmitter") then
  599.             c:FindFirstChildOfClass("ParticleEmitter"):remove()
  600.         end
  601.         if c == Head then
  602.             if c:FindFirstChild("face") then
  603.                 c.face:remove()
  604.             end
  605.         end
  606.     elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  607.         c:remove()
  608.     end
  609. end
  610. local BODY = {}
  611. for _, c in pairs(Character:GetDescendants()) do
  612.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  613.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  614.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  615.         end
  616.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  617.     elseif c:IsA("JointInstance") then
  618.         table.insert(BODY,{c,c.Parent,nil,nil,nil})
  619.     end
  620. end
  621. for e = 1, #BODY do
  622.     if BODY[e] ~= nil then
  623.         local STUFF = BODY[e]
  624.         local PART = STUFF[1]
  625.         local PARENT = STUFF[2]
  626.         local MATERIAL = STUFF[3]
  627.         local COLOR = STUFF[4]
  628.         local TRANSPARENCY = STUFF[5]
  629.         if PART.ClassName == "Part" and PART ~= RootPart then
  630.             PART.Material = MATERIAL
  631.             PART.Color = COLOR
  632.             PART.Transparency = TRANSPARENCY
  633.         end
  634.         PART.AncestryChanged:Connect(function()
  635.             PART.Parent = PARENT
  636.         end)
  637.     end
  638. end
  639. function refit()
  640.     Character.Parent = workspace
  641.     for e = 1, #BODY do
  642.         if BODY[e] ~= nil then
  643.             local STUFF = BODY[e]
  644.             local PART = STUFF[1]
  645.             local PARENT = STUFF[2]
  646.             local MATERIAL = STUFF[3]
  647.             local COLOR = STUFF[4]
  648.             local TRANSPARENCY = STUFF[5]
  649.             if PART:IsA("BasePart") and PART ~= RootPart then
  650.                 PART.Material = MATERIAL
  651.                 PART.Color = COLOR
  652.                 PART.Transparency = TRANSPARENCY+EXTRATRANS
  653.             end
  654.             if PART.Parent ~= PARENT then
  655.                 Humanoid:remove()
  656.                 PART.Parent = PARENT
  657.                 Humanoid = IT("Humanoid",Character)
  658.             end
  659.         end
  660.     end
  661. end
  662.  
  663. Humanoid.Died:connect(function()
  664.     refit()
  665. end)
  666.  
  667. --//=================================\\
  668. --||            DAMAGING
  669. --\\=================================//
  670.  
  671. function ApplyDamage(Humanoid,Damage,TorsoPart)
  672.     Damage = Damage * DAMAGEMULTIPLIER
  673.     if Humanoid.Health ~= 0 then
  674.         Humanoid.Health = Humanoid.Health - Damage
  675.     end
  676. end
  677.  
  678. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,ROCK)
  679.     local CHILDREN = workspace:GetDescendants()
  680.     for index, CHILD in pairs(CHILDREN) do
  681.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  682.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  683.             if HUM then
  684.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  685.                 if TORSO then
  686.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  687.                         if INSTAKILL == true or HUM.MaxHealth > 5000 then
  688.                             CHILD:BreakJoints()
  689.                         else
  690.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  691.                             ApplyDamage(HUM,DMG,TORSO)
  692.                         end
  693.                         if FLING > 0 then
  694.                             for _, c in pairs(CHILD:GetChildren()) do
  695.                                 if c:IsA("BasePart") then
  696.                                     local bv = Instance.new("BodyVelocity",c)
  697.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  698.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  699.                                     Debris:AddItem(bv,0.05)
  700.                                 end
  701.                             end
  702.                         end
  703.                     end
  704.                 end
  705.             end
  706.         elseif CHILD:IsA("BasePart") and ROCK ~= nil then
  707.             if (CHILD.Position - POSITION).Magnitude <= RANGE then
  708.                 RespondToImpact(CHILD,ROCK)
  709.             end
  710.         end
  711.     end
  712. end
  713.  
  714. --//=================================\\
  715. --||    ATTACK FUNCTIONS AND STUFF
  716. --\\=================================//
  717.  
  718. function RockExplosion(Rock,Multiplier,Survive)
  719.     local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter")
  720.     EXPLOSION.Color = ColorSequence.new(Rock.Color)
  721.     local SIZE = (Rock.Size.Y*4)*Multiplier
  722.     EXPLOSION.Enabled = false
  723.     EXPLOSION.Speed = NumberRange.new(0,SIZE*5)
  724.     EXPLOSION.Size = NumberSequence.new(SIZE/15,0)
  725.     EXPLOSION:Emit(200,300)
  726.     WaveParticles(Rock.Position,SIZE*2,Rock.Color)
  727.     coroutine.resume(coroutine.create(function()
  728.         Rock:BreakJoints()
  729.         if Survive == nil then
  730.             Rock.Transparency = 1
  731.             Rock.CanCollide = false
  732.             Rock.Anchored = true
  733.             Debris:AddItem(Rock,5)
  734.         end
  735.         CreateSound(165970126, Rock, 2, MRANDOM(8,12)/10, false)
  736.         ApplyAoE(Rock.Position,SIZE,25,30,35,false,Rock)
  737.         local HITFLOOR,HITPOS = Raycast(Rock.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, Rock.Size.Y/2, Character)
  738.         Swait()
  739.         if HITFLOOR then
  740.             WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*7,3,SIZE*7), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  741.         end
  742.         for i = 1, 5 do
  743.             WACKYEFFECT({Time = MRANDOM(15,55), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*5,0.2,SIZE*5), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Rock.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Rock.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  744.         end
  745.     end))
  746. end
  747.  
  748. function Bullet()
  749.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  750.     ATTACK = true
  751.     Rooted = true
  752.     local GYRO = IT("BodyGyro",RootPart)
  753.     GYRO.D = 2
  754.     GYRO.P = 2000
  755.     GYRO.MaxTorque = VT(0,4000000,0)
  756.     coroutine.resume(coroutine.create(function()
  757.         repeat
  758.             Swait()
  759.             GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  760.         until ATTACK == false
  761.         GYRO:Remove()
  762.     end))
  763.     local FLOOR = false
  764.     if HITFLOOR then
  765.         if HITFLOOR.Material ~= Enum.Material.Foil and HITFLOOR.Material ~= Enum.Material.Glass then
  766.             FLOOR = true
  767.         end
  768.     end
  769.     if FLOOR == true then
  770.         for i=0, 0.5, 0.1 / Animation_Speed do
  771.             Swait()
  772.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  773.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  774.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  775.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  776.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(-30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  777.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  778.         end
  779.         for i=0, 0.25, 0.1 / Animation_Speed do
  780.             Swait()
  781.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  782.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  783.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  784.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  785.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  786.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  787.         end
  788.         local ROCKPLACED = false
  789.         local Rock = nil
  790.         if HITFLOOR.Anchored == true then
  791.             Rock = GetRock(HITFLOOR)
  792.             Rock.Core.Emit.Enabled = true
  793.             Rock.Size = VT(6,6,6)
  794.             Rock.CFrame = CF(RootPart.CFrame*CF(0,-9,-6).p,Mouse.Hit.p)
  795.             CreateSound(130972023, Rock, 2, MRANDOM(5,8)/10, false)
  796.             coroutine.resume(coroutine.create(function()
  797.                 for i = 1, 30 do
  798.                     Swait()
  799.                     Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  800.                 end
  801.                 ROCKPLACED = true
  802.                 Rock.Core.Emit.Enabled = false
  803.             end))
  804.         else
  805.             if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  806.                 local TORSO = HITFLOOR.Parent:FindFirstChild("Torso") or HITFLOOR.Parent:FindFirstChild("UpperTorso")
  807.                 if TORSO then
  808.                     Rock = TORSO
  809.                     ROCK.Core:Clone().Parent = Rock
  810.                 else
  811.                     Rock = HITFLOOR
  812.                     ROCK.Core:Clone().Parent = Rock
  813.                 end
  814.             elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  815.                 local TORSO = HITFLOOR.Parent.Parent:FindFirstChild("Torso") or HITFLOOR.Parent.Parent:FindFirstChild("UpperTorso")
  816.                 if TORSO then
  817.                     Rock = TORSO
  818.                     ROCK.Core:Clone().Parent = Rock
  819.                 else
  820.                     Rock = HITFLOOR
  821.                     ROCK.Core:Clone().Parent = Rock
  822.                 end
  823.             else
  824.                 Rock = HITFLOOR
  825.                 ROCK.Core:Clone().Parent = Rock
  826.             end
  827.             Rock.Anchored = true
  828.             coroutine.resume(coroutine.create(function()
  829.                 for i = 1, 30 do
  830.                     Swait()
  831.                     Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  832.                 end
  833.                 ROCKPLACED = true
  834.             end))
  835.         end
  836.         for i=0, 0.1, 0.1 / Animation_Speed do
  837.             Swait()
  838.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  839.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  840.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  841.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  842.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  843.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  844.         end
  845.         repeat
  846.             Swait()
  847.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  848.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  849.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  850.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  851.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  852.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  853.         until ROCKPLACED == true
  854.         for i=0, 0.1, 0.1 / Animation_Speed do
  855.             Swait()
  856.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  857.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  858.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  859.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  860.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  861.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  862.         end
  863.         WaveParticles(Rock.Position,12,C3(1,1,1))
  864.         CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  865.         coroutine.resume(coroutine.create(function()
  866.             if Rock.Parent:FindFirstChildOfClass("Humanoid") == nil then
  867.                 for i = 1, 200 do
  868.                     Swait()
  869.                     Rock.CFrame = Rock.CFrame * CF(0,0,-1.2)
  870.                     local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  871.                     if HIT then
  872.                         RespondToImpact(HIT,Rock)
  873.                         break
  874.                     end
  875.                 end
  876.                 RockExplosion(Rock,1)
  877.             else
  878.                 for i = 1, 60 do
  879.                     Swait()
  880.                     Rock.CFrame = Rock.CFrame * CF(0,0,-2)
  881.                     local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, 3, Character)
  882.                     if HIT then
  883.                         RespondToImpact(HIT,Rock)
  884.                         break
  885.                     end
  886.                 end
  887.                 RockExplosion(Rock,2)
  888.             end
  889.         end))
  890.         for i=0, 0.4, 0.1 / Animation_Speed do
  891.             Swait()
  892.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  893.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  894.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  895.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  896.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  897.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  898.         end
  899.     else
  900.         local GRAV = IT("BodyPosition",RootPart)
  901.         GRAV.D = 250
  902.         GRAV.P = 20000
  903.         GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  904.         GRAV.Position = RootPart.Position
  905.         local Rock = GetRock()
  906.         Rock.Size = VT(0,0,0)
  907.         Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  908.         CreateSound(201858045, Rock, 1, MRANDOM(10,12)/10, false)
  909.         local DONEROCK = false
  910.         coroutine.resume(coroutine.create(function()
  911.             for i = 1, 15 do
  912.                 Swait()
  913.                 Rock.Size = Rock.Size + VT(0.1,0.1,0.1)
  914.                 Rock.Size = Rock.Size * 1.1
  915.                 Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1-Rock.Size.Y/2,0).p,Mouse.Hit.p)
  916.             end
  917.             DONEROCK = true
  918.         end))
  919.         repeat
  920.             Swait()
  921.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  922.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  923.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  924.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  925.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  926.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  927.         until DONEROCK == true
  928.         local LOOP = 0
  929.         for i=0, 0.2, 0.1 / Animation_Speed do
  930.             Swait()
  931.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1 / Animation_Speed)
  932.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  933.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  934.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  935.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(130), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  936.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  937.         end
  938.         WaveParticles(Rock.Position,5,C3(1,1,1))
  939.         CreateSound(621557962, RightLeg, 1, MRANDOM(10,12)/10, false)
  940.         coroutine.resume(coroutine.create(function()
  941.             for i = 1, 300 do
  942.                 Swait()
  943.                 Rock.CFrame = Rock.CFrame * CF(0,0,-1.6)
  944.                 local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  945.                 if HIT then
  946.                     RespondToImpact(HIT,Rock)
  947.                     break
  948.                 end
  949.             end
  950.             RockExplosion(Rock,1)
  951.         end))
  952.         for i=0, 0.3, 0.1 / Animation_Speed do
  953.             Swait()
  954.             LOOP = LOOP + 15*3
  955.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65+(LOOP)), RAD(0), RAD(0)), 1 / Animation_Speed)
  956.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  957.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  958.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  959.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  960.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  961.         end
  962.         GRAV:remove()
  963.     end
  964.     ATTACK = false
  965.     Rooted = false
  966. end
  967.  
  968. function Melee()
  969.     ATTACK = true
  970.     Rooted = false
  971.     Speed = 12
  972.     repeat
  973.         Swait()
  974.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  975.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed)
  976.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  977.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  978.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  979.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  980.     until KEYHOLD == false
  981.     Speed = 0
  982.     local ROOT = nil
  983.     local TORS = nil
  984.     local HUMAN = nil
  985.     local DIST = 4
  986.     for i=0, 0.2, 0.1 / Animation_Speed do
  987.         Swait()
  988.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  989.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  990.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  991.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  992.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  993.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  994.     end
  995.     for i=0, 1, 0.1 / Animation_Speed do
  996.         Swait()
  997.         local CHILDREN = workspace:GetDescendants()
  998.         for index, CHILD in pairs(CHILDREN) do
  999.             if CHILD.ClassName == "Model" and CHILD ~= Character then
  1000.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1001.                 if HUM then
  1002.                     local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1003.                     if TORSO and HUM.Health > 0 then
  1004.                         if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1005.                             DIST = (TORSO.Position - RightArm.Position).Magnitude
  1006.                             ROOT = TORSO
  1007.                             HUMAN = HUM
  1008.                             TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1009.                         end
  1010.                     end
  1011.                 end
  1012.             end
  1013.         end
  1014.         if ROOT then
  1015.             break
  1016.         end
  1017.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1018.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1019.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1020.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1021.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1022.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1023.     end
  1024.     if ROOT then
  1025.         local POSITIONED = false
  1026.         coroutine.resume(coroutine.create(function()
  1027.             ROOT.Anchored = true
  1028.             local POS = RootPart.CFrame*CF(0,-3,-1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0))
  1029.             for i = 1, 25 do
  1030.                 ROOT.Anchored = true
  1031.                 Swait()
  1032.                 ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed)
  1033.             end
  1034.             POSITIONED = true
  1035.             repeat Swait() ROOT.Anchored = true until ATTACK == false
  1036.             ROOT.Anchored = false
  1037.         end))
  1038.         repeat
  1039.             Swait()
  1040.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1041.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1042.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1043.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1044.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1045.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1046.         until POSITIONED == true
  1047.         for i = 1, 3 do
  1048.             for i=0, 0.5, 0.1 / Animation_Speed do
  1049.                 Swait()
  1050.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1051.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1052.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1053.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1054.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1055.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1056.             end
  1057.             for i=0, 0.15, 0.1 / Animation_Speed do
  1058.                 Swait()
  1059.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1060.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1061.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1062.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1063.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1064.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1065.             end
  1066.             local EMIT = script.Emit:Clone()
  1067.             EMIT.Parent = TORS
  1068.             EMIT.Size = NumberSequence.new(1,0)
  1069.             EMIT:Emit(120)
  1070.             Debris:AddItem(EMIT,5)
  1071.             CreateSound(138186576, RightLeg, 1, MRANDOM(13,15)/10, false)
  1072.             WaveParticles(TORS.Position,12,C3(1,1,1))
  1073.             ApplyAoE(RightLeg.Position,8,25,35,0,false)
  1074.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,3,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1075.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,4,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1076.             for i=0, 0.25, 0.1 / Animation_Speed do
  1077.                 Swait()
  1078.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1079.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1080.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1081.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1082.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1083.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1084.             end
  1085.             if HUMAN.Health == 0 then
  1086.                 break
  1087.             end
  1088.             for i=0, 0.2, 0.1 / Animation_Speed do
  1089.                 Swait()
  1090.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1091.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1092.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1093.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1094.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1095.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1096.             end
  1097.         end
  1098.     end
  1099.     Speed = 25
  1100.     ATTACK = false
  1101.     Rooted = false
  1102. end
  1103.  
  1104. function Launch()
  1105.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1106.     if HITFLOOR then
  1107.         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,3,15), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 138186576, SoundPitch = 1, SoundVolume = 2})
  1108.         local P = PILLAR:Clone()
  1109.         P.Color = HITFLOOR.Color
  1110.         P.Material = HITFLOOR.Material
  1111.         P.Parent = Effects
  1112.         P.CFrame = CF(HITPOS-VT(0,4.5,0))
  1113.         coroutine.resume(coroutine.create(function()
  1114.             for i = 1, 6 do
  1115.                 Swait()
  1116.                 P.CFrame = P.CFrame * CF(0,0.9,0)
  1117.             end
  1118.             wait(1)
  1119.             for i = 1, 45 do
  1120.                 Swait()
  1121.                 P.Transparency =P.Transparency + 1/45
  1122.             end
  1123.             P:remove()
  1124.         end))
  1125.         RootPart.CFrame = RootPart.CFrame*CF(0,1,0)
  1126.         RootPart.Velocity = VT(0,0,0)
  1127.         local bv = Instance.new("BodyVelocity",RootPart)
  1128.         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1129.         bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,100,0)).lookVector*350
  1130.         Debris:AddItem(bv,0.1)
  1131.     end
  1132. end
  1133.  
  1134. function Ravage()
  1135.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1136.     if HITFLOOR then
  1137.         ATTACK = true
  1138.         Rooted = false
  1139.         for i=0, 0.3, 0.1 / Animation_Speed do
  1140.             Swait()
  1141.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1142.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1143.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1144.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1145.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1146.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1147.         end
  1148.         WaveParticles(RightArm.CFrame*CF(0,-1,0).p,4,C3(1,1,1))
  1149.         Rooted = true
  1150.         CreateSound(217767125, RightArm, 5, 1, false)
  1151.         for i=0, 0.15, 0.1 / Animation_Speed do
  1152.             Swait()
  1153.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1154.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1155.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1156.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1157.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1158.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1159.         end
  1160.         local HOLD = true
  1161.         coroutine.resume(coroutine.create(function()
  1162.             repeat
  1163.                 Swait()
  1164.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1165.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1166.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1167.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1168.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1169.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1170.             until HOLD == false
  1171.         end))
  1172.         repeat
  1173.             wait(0.3)
  1174.             coroutine.resume(coroutine.create(function()
  1175.                 local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1176.                 if HITFLOOR then
  1177.                     if HITFLOOR.Anchored == true then
  1178.                         local ROCK = GetRock(HITFLOOR)
  1179.                         CreateSound(130972023, ROCK, 2, MRANDOM(8,12)/10, false)
  1180.                         ROCK.Size = VT(4,4,4)*(MRANDOM(8,12)/10)
  1181.                         ROCK.Core.Emit.Enabled = true
  1182.                         ROCK.CFrame = CF(HITPOS+VT(0,-6,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1183.                         local POS = ROCK.CFrame*CF(0,12,0)
  1184.                         for i = 1, 25 do
  1185.                             ROCK.Anchored = true
  1186.                             Swait()
  1187.                             ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed)
  1188.                         end
  1189.                         ROCK.Core.Emit.Enabled = false
  1190.                         wait(0.3)
  1191.                         RockExplosion(ROCK,1)
  1192.                     end
  1193.                 end
  1194.             end))
  1195.         until KEYHOLD == false
  1196.         wait(0.5)
  1197.         HOLD = false
  1198.         ATTACK = false
  1199.         Rooted = false
  1200.     end
  1201. end
  1202.  
  1203. function Shield()
  1204.     ATTACK = true
  1205.     Rooted = false
  1206.     local GYRO = IT("BodyGyro",RootPart)
  1207.     GYRO.D = 2
  1208.     GYRO.P = 2000
  1209.     GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1210.     local GRAV = IT("BodyPosition",RootPart)
  1211.     GRAV.D = 250
  1212.     GRAV.P = 20000
  1213.     GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1214.     GRAV.Position = RootPart.Position
  1215.     coroutine.resume(coroutine.create(function()
  1216.         repeat
  1217.             Swait()
  1218.             GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1219.         until ATTACK == false
  1220.         GYRO:Remove()
  1221.         GRAV:Remove()
  1222.     end))
  1223.     for i=0, 0.3, 0.1 / Animation_Speed do
  1224.         Swait()
  1225.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1226.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1227.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1228.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1229.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1230.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1231.     end
  1232.     local Defence = GetShield()
  1233.     Defence.Size = VT(0,2,0)
  1234.     Defence.Parent = Effects
  1235.     Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1236.     WaveParticles(Defence.Position,12,Defence.Color)
  1237.     CreateSound(201858045, Defence, 2, MRANDOM(10,12)/10, false)
  1238.     local FIX = Defence.AncestryChanged:Connect(function()
  1239.         Defence.Parent = Effects
  1240.     end)
  1241.     for i = 1, 40 do
  1242.         Swait()
  1243.         Defence.Size = Defence.Size + VT(0.5,0,0.7)
  1244.         Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1245.     end
  1246.     repeat
  1247.         Swait()
  1248.         Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1249.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1250.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1251.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1252.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1253.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1254.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1255.     until KEYHOLD == false
  1256.     FIX:Disconnect()
  1257.     coroutine.resume(coroutine.create(function()
  1258.         for i = 1, 40 do
  1259.             Swait()
  1260.             Defence.Size = Defence.Size - VT(0.5,0,0.7)
  1261.         end
  1262.         WaveParticles(Defence.Position,12,Defence.Color)
  1263.         Defence:remove()
  1264.     end))
  1265.     ATTACK = false
  1266.     Rooted = false
  1267. end
  1268.  
  1269. function TwinMeteor()
  1270.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  1271.     if HITFLOOR == nil then
  1272.         ATTACK = true
  1273.         Rooted = false
  1274.         local GYRO = IT("BodyGyro",RootPart)
  1275.         GYRO.D = 2
  1276.         GYRO.P = 2000
  1277.         GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1278.         local GRAV = IT("BodyPosition",RootPart)
  1279.         GRAV.D = 250
  1280.         GRAV.P = 20000
  1281.         GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1282.         GRAV.Position = RootPart.Position
  1283.         coroutine.resume(coroutine.create(function()
  1284.             repeat
  1285.                 Swait()
  1286.                 GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1287.             until ATTACK == false
  1288.             GYRO:Remove()
  1289.             GRAV:Remove()
  1290.         end))
  1291.         local CHARGED = false
  1292.         coroutine.resume(coroutine.create(function()
  1293.             repeat
  1294.                 Swait()
  1295.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1296.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1297.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1298.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1299.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1300.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1301.             until CHARGED == true
  1302.         end))
  1303.         local ROCK1 = GetRock()
  1304.         local ROCK2 = GetRock()
  1305.         local VORTEX1 = script.Vortex:Clone()
  1306.         local VORTEX2 = script.Vortex:Clone()
  1307.         VORTEX1.Parent = ROCK1.Core
  1308.         VORTEX2.Parent = ROCK2.Core
  1309.         ROCK1.Core.Emit.Enabled = true
  1310.         ROCK2.Core.Emit.Enabled = true
  1311.         ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1312.         ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1313.         CreateSound(1664710821, ROCK1, 10, MRANDOM(8,12)/10, false)
  1314.         CreateSound(1664710821, ROCK2, 10, MRANDOM(8,12)/10, false)
  1315.         for i = 1, 70 do
  1316.             Swait()
  1317.             ROCK1.Size = ROCK1.Size + VT(0.3,0.3,0.3)
  1318.             ROCK2.Size = ROCK2.Size + VT(0.3,0.3,0.3)
  1319.             ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1320.             ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1321.             VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1322.             VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1323.             VORTEX1:Emit(1)
  1324.             VORTEX2:Emit(1)
  1325.         end
  1326.         CHARGED = true
  1327.         for i=0, 1, 0.1 / Animation_Speed do
  1328.             Swait()
  1329.             ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1330.             ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1331.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1332.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1333.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1334.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1335.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1336.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1337.         end
  1338.         for i=0, 0.5, 0.1 / Animation_Speed do
  1339.             Swait()
  1340.             ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1341.             ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1342.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1343.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1344.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1345.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1346.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1347.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1348.         end
  1349.         coroutine.resume(coroutine.create(function()
  1350.             local Rock = ROCK1
  1351.             WaveParticles(Rock.Position,30,C3(1,1,1))
  1352.             CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1353.             for i = 1, 200 do
  1354.                 Swait()
  1355.                 Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1356.                 local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1357.                 if HIT then
  1358.                     RespondToImpact(HIT,Rock)
  1359.                     break
  1360.                 end
  1361.             end
  1362.             ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1363.             for i = 1, 6 do
  1364.                 RockExplosion(Rock,1.5,true)
  1365.                 wait(1)
  1366.             end
  1367.             RockExplosion(Rock,1.5)
  1368.         end))
  1369.         for i=0, 1, 0.1 / Animation_Speed do
  1370.             Swait()
  1371.             ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1372.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1373.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
  1374.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1375.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1376.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1377.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1378.         end
  1379.         for i=0, 0.5, 0.1 / Animation_Speed do
  1380.             Swait()
  1381.             ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1382.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1383.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1384.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1385.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1386.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1387.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1388.         end
  1389.         coroutine.resume(coroutine.create(function()
  1390.             local Rock = ROCK2
  1391.             WaveParticles(Rock.Position,30,C3(1,1,1))
  1392.             CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1393.             for i = 1, 200 do
  1394.                 Swait()
  1395.                 Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1396.                 local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1397.                 if HIT then
  1398.                     RespondToImpact(HIT,Rock)
  1399.                     break
  1400.                 end
  1401.             end
  1402.             ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1403.             for i = 1, 6 do
  1404.                 RockExplosion(Rock,1.5,true)
  1405.                 wait(1)
  1406.             end
  1407.             RockExplosion(Rock,1.5)
  1408.         end))
  1409.         for i=0, 1, 0.1 / Animation_Speed do
  1410.             Swait()
  1411.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1412.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1413.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1414.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1415.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1416.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1417.         end
  1418.         ATTACK = false
  1419.         Rooted = false
  1420.     end
  1421. end
  1422.  
  1423. function Spikes()
  1424.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 12, Character)
  1425.     if HITFLOOR then
  1426.         ATTACK = true
  1427.         Rooted = true
  1428.         local GYRO = IT("BodyGyro",RootPart)
  1429.         GYRO.D = 2
  1430.         GYRO.P = 2000
  1431.         GYRO.MaxTorque = VT(0,4000000,0)
  1432.         coroutine.resume(coroutine.create(function()
  1433.             repeat
  1434.                 Swait()
  1435.                 GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1436.             until ATTACK == false
  1437.             GYRO:Remove()
  1438.         end))
  1439.         for i=0, 1, 0.1 / Animation_Speed do
  1440.             Swait()
  1441.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1442.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1443.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1444.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1445.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1446.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1447.         end
  1448.         for i=0, 0.25, 0.1 / Animation_Speed do
  1449.             Swait()
  1450.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1451.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1452.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1453.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1454.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1455.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1456.         end
  1457.         CreateSound(165970126, RightLeg, 1, MRANDOM(13,15)/10, false)
  1458.         WaveParticles(RightLeg.CFrame*CF(0,-1,0).p,15,C3(1,1,1))
  1459.         coroutine.resume(coroutine.create(function()
  1460.             local CFRAME = RootPart.CFrame*CF(0,-3,0)
  1461.             for i = 1, 60 do
  1462.                 Swait()
  1463.                 local SPIKE = GetSpike(HITFLOOR)
  1464.                 SPIKE.CFrame = CFRAME*CF(0,-11,-i*2)
  1465.                 ApplyAoE(CFRAME*CF(0,0,-i*2).p,4,10,35,15,false)
  1466.                 coroutine.resume(coroutine.create(function()
  1467.                     local POS = SPIKE.CFrame*CF(0,11,0)
  1468.                     for i = 1, 25 do
  1469.                         Swait()
  1470.                         SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed)
  1471.                     end
  1472.                     wait(0.2)
  1473.                     for i = 1, 45 do
  1474.                         Swait()
  1475.                         SPIKE.Transparency = SPIKE.Transparency + 1/45
  1476.                         SPIKE.CFrame = SPIKE.CFrame * CF(0,-2/15,0)
  1477.                     end
  1478.                     SPIKE:remove()
  1479.                 end))
  1480.             end
  1481.         end))
  1482.         wait(0.3)
  1483.         ATTACK = false
  1484.         Rooted = false
  1485.     end
  1486. end
  1487.  
  1488. function TakeOnMe()
  1489.     Speed = 5
  1490.     local MEME = CreateSound(288703954, Effects, 2, 1, false)
  1491.     ATTACK = true
  1492.     Rooted = false
  1493.     local DANCE = true
  1494.     local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1495.         if NEWKEY == "p" then
  1496.             DANCE = false
  1497.         end
  1498.     end)
  1499.     PLAYSONG = false
  1500.     while true do
  1501.         for i = 1, 15 do
  1502.             Swait()
  1503.             MEME.Parent = Effects
  1504.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1505.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1506.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1507.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1508.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1509.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1510.         end
  1511.         if DANCE == false then
  1512.             break
  1513.         end
  1514.         for i = 1, 15 do
  1515.             Swait()
  1516.             MEME.Parent = Effects
  1517.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1518.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1519.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1520.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1521.             RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1522.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1523.         end
  1524.     end
  1525.     PLAYSONG = true
  1526.     KEY:Disconnect()
  1527.     MEME:remove()
  1528.     Speed = 25
  1529.     ATTACK = false
  1530.     Rooted = false
  1531. end
  1532.  
  1533. function Noclip()
  1534.     ATTACK = true
  1535.     Rooted = true
  1536.     UNANCHOR = false
  1537.     RootPart.Anchored = true
  1538.     local CLIPPING = true
  1539.     local MOVEMENT = nil
  1540.     CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false)
  1541.     for i = 1, 50 do
  1542.         Swait()
  1543.         EXTRATRANS = EXTRATRANS + 0.5/50
  1544.         RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0)
  1545.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1546.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1547.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1548.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1549.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1550.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1551.     end
  1552.     local AURA = CreateSound(1393698948, Torso, 3, 1, true)
  1553.     local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1554.         if NEWKEY == "w" then
  1555.             MOVEMENT = "Forward"
  1556.             repeat
  1557.                 Swait()
  1558.                 RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
  1559.             until KEYHOLD == false
  1560.         elseif NEWKEY == "s" then
  1561.             MOVEMENT = "Backwards"
  1562.             repeat
  1563.                 Swait()
  1564.                 RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2)
  1565.             until KEYHOLD == false
  1566.         elseif NEWKEY == "a" then
  1567.             MOVEMENT = "Strafe"
  1568.             repeat
  1569.                 Swait()
  1570.                 RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0)
  1571.             until KEYHOLD == false
  1572.         elseif NEWKEY == "d" then
  1573.             MOVEMENT = "Strafe"
  1574.             repeat
  1575.                 Swait()
  1576.                 RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0)
  1577.             until KEYHOLD == false
  1578.         elseif NEWKEY == "y" then
  1579.             CLIPPING = false
  1580.         end
  1581.         MOVEMENT = nil
  1582.     end)
  1583.     local LOOP = 0
  1584.     repeat
  1585.         Swait()
  1586.         AURA.Parent = Torso
  1587.         LOOP = LOOP + 1
  1588.         if LOOP >= 15 then
  1589.             LOOP = 0
  1590.             WaveParticles(Torso.Position,15,C3(1,1,1))
  1591.             WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1592.         end
  1593.         if MOVEMENT == nil then
  1594.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1595.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1596.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1597.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1598.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1599.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1600.         elseif MOVEMENT == "Forward" then
  1601.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1602.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1603.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1604.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1605.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1606.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1607.         elseif MOVEMENT == "Backwards" then
  1608.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1609.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1610.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1611.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1612.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1613.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1614.         elseif MOVEMENT == "Strafe" then
  1615.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1616.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1617.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1618.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1619.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1620.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1621.         end
  1622.     until CLIPPING == false
  1623.     KEY:Disconnect()
  1624.     coroutine.resume(coroutine.create(function()
  1625.         for i = 1, 20 do
  1626.             Swait()
  1627.             AURA.Volume = AURA.Volume - 3/20
  1628.         end
  1629.         AURA:remove()
  1630.     end))
  1631.     CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false)
  1632.     for i = 1, 50 do
  1633.         Swait()
  1634.         EXTRATRANS = EXTRATRANS - 0.5/50
  1635.         RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0)
  1636.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1637.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1638.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1639.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1640.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1641.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1642.     end
  1643.     EXTRATRANS = 0
  1644.     UNANCHOR = true
  1645.     ATTACK = false
  1646.     Rooted = false
  1647. end
  1648.  
  1649. function Taunt()
  1650.     ATTACK = true
  1651.     Rooted = true
  1652.     local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
  1653.     repeat
  1654.         Swait()
  1655.         TAUNT.Parent = Torso
  1656.         TAUNT.Playing = true
  1657.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1658.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1659.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1660.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1661.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1662.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1663.     until TAUNT.TimePosition >= 1.25
  1664.     for i=0, 1.6, 0.1 / Animation_Speed do
  1665.         Swait()
  1666.         TAUNT.Parent = Torso
  1667.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1668.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1669.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1670.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1671.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1672.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1673.     end
  1674.     ATTACK = false
  1675.     Rooted = false
  1676. end
  1677.  
  1678. --//=================================\\
  1679. --||      ASSIGN THINGS TO KEYS
  1680. --\\=================================//
  1681.  
  1682. function MouseDown(Mouse)
  1683.     if ATTACK == false then
  1684.     end
  1685. end
  1686.  
  1687. function MouseUp(Mouse)
  1688. HOLD = false
  1689. end
  1690.  
  1691. function KeyDown(Key)
  1692.     KEYHOLD = true
  1693.     if Key == "z" and ATTACK == false then
  1694.         Bullet()
  1695.     end
  1696.  
  1697.     if Key == "b" and ATTACK == false then
  1698.         Melee()
  1699.     end
  1700.  
  1701.     if Key == "c" and ATTACK == false then
  1702.         Launch()
  1703.     end
  1704.  
  1705.     if Key == "v" and ATTACK == false then
  1706.         Ravage()
  1707.     end
  1708.  
  1709.     if Key == "e" and ATTACK == false then
  1710.         Shield()
  1711.     end
  1712.  
  1713.     if Key == "q" and ATTACK == false then
  1714.         Spikes()
  1715.     end
  1716.  
  1717.     if Key == "x" and ATTACK == false then
  1718.         TwinMeteor()
  1719.     end
  1720.  
  1721.     if Key == "y" and ATTACK == false then
  1722.         Noclip()
  1723.     end
  1724.  
  1725.     if Key == "p" and ATTACK == false then
  1726.         TakeOnMe()
  1727.     end
  1728.  
  1729.     if Key == "t" and ATTACK == false then
  1730.         Taunt()
  1731.     end
  1732.  
  1733.     if Key == "]" and ATTACK == false then
  1734.         if PLAYSONG == true then
  1735.             PLAYSONG = false
  1736.         else
  1737.             PLAYSONG = true
  1738.         end
  1739.     end
  1740. end
  1741.  
  1742. function KeyUp(Key)
  1743.     KEYHOLD = false
  1744. end
  1745.  
  1746.     Mouse.Button1Down:connect(function(NEWKEY)
  1747.         MouseDown(NEWKEY)
  1748.     end)
  1749.     Mouse.Button1Up:connect(function(NEWKEY)
  1750.         MouseUp(NEWKEY)
  1751.     end)
  1752.     Mouse.KeyDown:connect(function(NEWKEY)
  1753.         KeyDown(NEWKEY)
  1754.     end)
  1755.     Mouse.KeyUp:connect(function(NEWKEY)
  1756.         KeyUp(NEWKEY)
  1757.     end)
  1758.  
  1759. --//=================================\\
  1760. --\\=================================//
  1761.  
  1762. function AntiTimeStop()
  1763.     for _, c in pairs(Character:GetChildren()) do
  1764.         if c:IsA("BasePart") and c ~= RootPart then
  1765.             c.Anchored = false
  1766.         end
  1767.     end
  1768.     if UNANCHOR == true then
  1769.         RootPart.Anchored = false
  1770.     else
  1771.         RootPart.Anchored = true
  1772.     end
  1773. end
  1774.  
  1775. --//=================================\\
  1776. --||    WRAP THE WHOLE SCRIPT UP
  1777. --\\=================================//
  1778.  
  1779. Humanoid.Changed:connect(function(Jump)
  1780.     if Jump == "Jump" and (Disable_Jump == true) then
  1781.         Humanoid.Jump = false
  1782.     end
  1783. end)
  1784.  
  1785. while true do
  1786.     Swait()
  1787.     Head:ClearAllChildren()
  1788.     script.Parent = WEAPONGUI
  1789.     ANIMATE.Parent = nil
  1790.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1791.         v:Stop();
  1792.     end
  1793.     if Character:FindFirstChildOfClass("Humanoid") == nil then
  1794.         Humanoid = IT("Humanoid",Character)
  1795.     end
  1796.     SINE = SINE + CHANGE
  1797.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1798.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1799.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1800.     local WALKSPEEDVALUE = 4
  1801.     Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)) , 1 / Animation_Speed)
  1802.     if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true  then
  1803.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1804.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1805.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1806.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1807.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then
  1808.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1809.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1810.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1811.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1812.     end
  1813.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1814.         ANIM = "Jump"
  1815.         if ATTACK == false then
  1816.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1817.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1818.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1819.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1820.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1821.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1822.         end
  1823.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1824.         ANIM = "Fall"
  1825.         if ATTACK == false then
  1826.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1827.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1828.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1829.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1830.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1831.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1832.         end
  1833.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1834.         ANIM = "Idle"
  1835.         if ATTACK == false then
  1836.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1837.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1838.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1839.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1840.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1841.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1842.         end
  1843.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1844.         ANIM = "Walk"
  1845.         if ATTACK == false then
  1846.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1847.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1848.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1849.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1850.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1851.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1852.         end
  1853.     end
  1854.     for _, c in pairs(Character:GetChildren()) do
  1855.         if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1856.             c:remove()
  1857.         end
  1858.     end
  1859.     AntiTimeStop()
  1860.     Humanoid.MaxHealth = 10e10
  1861.     Humanoid.Health = 10e10
  1862.     if Rooted == false then
  1863.         Disable_Jump = false
  1864.         Humanoid.WalkSpeed = Speed
  1865.     elseif Rooted == true then
  1866.         Disable_Jump = true
  1867.         Humanoid.WalkSpeed = 0
  1868.     end
  1869.     for E = 1, #TAIL do
  1870.         TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(5-1 * SIN(SINE / 12)), RAD(-2 * COS(SINE / 24)), RAD(4 * SIN(SINE / 24))), 1 / Animation_Speed)
  1871.     end
  1872.     sick.SoundId = "rbxassetid://157460916"
  1873.     sick.Looped = true
  1874.     sick.Pitch = 1
  1875.     sick.Volume = 2
  1876.     sick.Parent = Effects
  1877.     sick.Playing = PLAYSONG
  1878.     Humanoid.PlatformStand = false
  1879.     Humanoid.Name = "I am the god of earth"
  1880.     refit()
  1881.     if Character:FindFirstChild("Pants") == nil then
  1882.         script.Pants:Clone().Parent = Character
  1883.     end
  1884.     if Character:FindFirstChild("Shirt") == nil then
  1885.         script.Shirt:Clone().Parent = Character
  1886.     end
  1887.     for _, c in pairs(Character:GetChildren()) do
  1888.         if c:IsA("BasePart") and ATTACK == false then
  1889.             for _, e in pairs(c:GetChildren()) do
  1890.                 if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  1891.                     e:remove()
  1892.                 end
  1893.             end
  1894.         end
  1895.     end
  1896. end
  1897.  
  1898. --//=================================\\
  1899. --\\=================================//
  1900.  
  1901.  
  1902.  
  1903.  
  1904.  
  1905. --//====================================================\\--
  1906. --||                     END OF SCRIPT
  1907. --\\====================================================//--
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