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//Netcode Settings (change to your preference)
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rate "300000"
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cl_cmdrate "66"
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cl_interp_ratio "1"
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cl_updaterate "66"
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cl_interpolate "1"
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cl_interp ".01"
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//Actual Video Settings
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mat_antialias "0"
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mat_forceaniso "0"
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mat_hdr_enabled "0"
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mat_hdr_level "0"
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mat_picmip "2"
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mat_trilinear "0" 
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mat_vsync "0"
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r_rootlod "2"
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mat_monitorgamma "1.6"  //Ingame Gamma Settings
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//FPS Settings
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cl_showfps 1
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fps_max 121  //Setting to 0 sets no max limit
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cl_detaildist "0"
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cl_detailfade "0"
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cl_drawmonitors "0"
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cl_ejectbrass "0"
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cl_forcepreload "1"
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cl_lagcomp_errorcheck "1"
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cl_lagcompensation "1"
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cl_downloadfilter "nosounds"
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cl_ejectbrass "0"
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cl_forcepreload "1"
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cl_phys_props_enable "0"
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cl_phys_props_max "0"
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cl_show_splashes "0"
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cl_smoothtime "0.01"
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cl_smooth "1"
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commentary "0"
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mat_aaquality "0"
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mat_autoexposure_max "0"
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mat_autoexposure_min "0"
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mat_bloomscale "0"
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mat_bufferprimitives "0"
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mat_bumpmap "0"
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mat_clipz "1" 
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mat_compressedtextures "1"
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mat_diffuse "1"	
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mat_disable_bloom "1"
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mat_disable_fancy_blending "1"
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mat_disable_lightwarp "1"
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mat_disable_ps_patch "1"
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mat_envmapsize "0"
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mat_excludetextures "1"
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mat_envmaptgasize "0"
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mat_fastspecular "1"
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mat_filterlightmaps "1"
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mat_filtertextures "1"
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mat_forceaniso "0"
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mat_forcehardwaresync "0"
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mat_forcemanagedtextureintohardware "0"
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mat_framebuffercopyoverlaysize "0"
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mat_hdr_enabled "0"
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mat_hdr_level "0"
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mat_hdr_manual_tonemap_rate "0"
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mat_mipmaptextures "0"
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mat_lightmap_pfms "0"
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mat_maxframelatency "0"
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mat_max_worldmesh_vertices "0"
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mat_parallaxmap "0"
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mat_picmip "2"
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mat_queue_mode "2"
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mat_reducefillrate "1"
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mat_shadowstate	"0"
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mat_show_ab_hdr "0"
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mat_showlightmappage "-1"
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mat_specular "0"
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mat_texture_limit "-1"
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mat_trilinear "0"
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mat_use_compressed_hdr_textures "1"
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mat_showenvmapmask "0"
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mat_showlowresimage "0"
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mat_showmaterials "0"
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mat_showmaterialsverbose "0"
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mat_supportflashlight "0"
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mat_wateroverlaysize "0"
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mat_motion_blur_enabled	"0"
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mat_motion_blur_percent_of_screen_max "0"
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mat_softwarelighting "0"
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mp_decals "0"
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muzzleflash_light "0"
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net_maxfragments "1280"
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net_maxfragments "1280"
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net_showevents "0"
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npc_height_adjust "1"
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props_break_max_pieces "0"
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props_break_max_pieces_perframe "0"
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r_3dnow	"1"
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r_3dsky	"0"
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r_PhysPropStaticLighting "0"
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r_WaterDrawReflection "1"
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r_WaterDrawRefraction "1"
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r_ambientboost "0"
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r_cheapwaterend "1"
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r_cheapwaterstart "1"
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r_decal_cullsize "0"
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r_decals "0"
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r_dopixelvisibility "0"
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r_drawbatchdecals "0"
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r_drawflecks "0"
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r_drawmodeldecals "0"
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r_drawmodelstatsoverlaymax "1.5"
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r_drawmodelstatsoverlaymin "0.01"
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r_drawspecificstaticprop "0"
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r_dynamic "0"
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r_eyeglintlodpixels "0"
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r_eyemove "0"
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r_eyes "0"
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r_eyeshift_x "0"
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r_eyeshift_y "0"
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r_eyeshift_z "0"
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r_eyesize "0"
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r_fastzreject "0"
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r_flashlightrendermodels "0"
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r_unloadlightmaps "1"
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r_flashlightrenderworld	"0"
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r_flex "0"
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r_forcewaterleaf "0"
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r_lightaverage "0"
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r_lod "2"
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r_staticprop_lod "4"
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r_maxdlights "0"
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r_maxmodeldecal	"0"
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r_maxnewsamples	"0"
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r_maxsampledist	"0"
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r_minnewsamples "0"
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r_mmx "1"
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r_norefresh "0"
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r_occlusion "0"
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r_renderoverlayfragment "0"
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r_queued_decals	"1"
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r_rootlod "2"
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r_ropetranslucent "0"
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r_shadowmaxrendered "32"
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r_shadowrendertotexture "1"
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r_shadows "1"
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r_spray_lifetime "0.1"
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r_sse "1"
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r_sse2 "1"
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r_teeth "0"
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r_staticpropinfo "0"
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r_updaterefracttexture "0"
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r_updaterefracttexture "0"
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r_visualizeproplightcaching "1"
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r_waterdrawreflection "0"
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r_waterforceexpensive "0"
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r_waterforcereflectentities"0"
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rope_averagelight "0"
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rope_collide "0"
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rope_shake "0"
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rope_smooth "0"
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rope_smooth_enlarge "0"
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rope_smooth_maxalpha "0"
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rope_smooth_maxalphawidth "0"
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rope_smooth_minalpha "0"
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rope_smooth_minwidth "0"
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rope_subdiv "0"
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rope_wind_dist "0"
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//Blood settings
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violence_ablood 1
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violence_agibs 1
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violence_hblood 1
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violence_hgibs 1
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//ragdoll
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cl_ragdoll_physics_enable 1    // Disables dead animations and bodies
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cl_ragdoll_collide 0           // Ragdoll collisions
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cl_ragdoll_forcefade 0
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cl_ragdoll_fade_time 10         // Time until ragdolls disappear
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ragdoll_sleepaftertime 5