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- //Netcode Settings (change to your preference)
- rate "300000"
- cl_cmdrate "66"
- cl_interp_ratio "1"
- cl_updaterate "66"
- cl_interpolate "1"
- cl_interp ".01"
- //Actual Video Settings
- mat_antialias "0"
- mat_forceaniso "0"
- mat_hdr_enabled "0"
- mat_hdr_level "0"
- mat_picmip "2"
- mat_trilinear "0"
- mat_vsync "0"
- r_rootlod "2"
- mat_monitorgamma "1.6" //Ingame Gamma Settings
- //FPS Settings
- cl_showfps 1
- fps_max 121 //Setting to 0 sets no max limit
- cl_detaildist "0"
- cl_detailfade "0"
- cl_drawmonitors "0"
- cl_ejectbrass "0"
- cl_forcepreload "1"
- cl_lagcomp_errorcheck "1"
- cl_lagcompensation "1"
- cl_downloadfilter "nosounds"
- cl_ejectbrass "0"
- cl_forcepreload "1"
- cl_phys_props_enable "0"
- cl_phys_props_max "0"
- cl_show_splashes "0"
- cl_smoothtime "0.01"
- cl_smooth "1"
- commentary "0"
- mat_aaquality "0"
- mat_autoexposure_max "0"
- mat_autoexposure_min "0"
- mat_bloomscale "0"
- mat_bufferprimitives "0"
- mat_bumpmap "0"
- mat_clipz "1"
- mat_compressedtextures "1"
- mat_diffuse "1"
- mat_disable_bloom "1"
- mat_disable_fancy_blending "1"
- mat_disable_lightwarp "1"
- mat_disable_ps_patch "1"
- mat_envmapsize "0"
- mat_excludetextures "1"
- mat_envmaptgasize "0"
- mat_fastspecular "1"
- mat_filterlightmaps "1"
- mat_filtertextures "1"
- mat_forceaniso "0"
- mat_forcehardwaresync "0"
- mat_forcemanagedtextureintohardware "0"
- mat_framebuffercopyoverlaysize "0"
- mat_hdr_enabled "0"
- mat_hdr_level "0"
- mat_hdr_manual_tonemap_rate "0"
- mat_mipmaptextures "0"
- mat_lightmap_pfms "0"
- mat_maxframelatency "0"
- mat_max_worldmesh_vertices "0"
- mat_parallaxmap "0"
- mat_picmip "2"
- mat_queue_mode "2"
- mat_reducefillrate "1"
- mat_shadowstate "0"
- mat_show_ab_hdr "0"
- mat_showlightmappage "-1"
- mat_specular "0"
- mat_texture_limit "-1"
- mat_trilinear "0"
- mat_use_compressed_hdr_textures "1"
- mat_showenvmapmask "0"
- mat_showlowresimage "0"
- mat_showmaterials "0"
- mat_showmaterialsverbose "0"
- mat_supportflashlight "0"
- mat_wateroverlaysize "0"
- mat_motion_blur_enabled "0"
- mat_motion_blur_percent_of_screen_max "0"
- mat_softwarelighting "0"
- mp_decals "0"
- muzzleflash_light "0"
- net_maxfragments "1280"
- net_maxfragments "1280"
- net_showevents "0"
- npc_height_adjust "1"
- props_break_max_pieces "0"
- props_break_max_pieces_perframe "0"
- r_3dnow "1"
- r_3dsky "0"
- r_PhysPropStaticLighting "0"
- r_WaterDrawReflection "1"
- r_WaterDrawRefraction "1"
- r_ambientboost "0"
- r_cheapwaterend "1"
- r_cheapwaterstart "1"
- r_decal_cullsize "0"
- r_decals "0"
- r_dopixelvisibility "0"
- r_drawbatchdecals "0"
- r_drawflecks "0"
- r_drawmodeldecals "0"
- r_drawmodelstatsoverlaymax "1.5"
- r_drawmodelstatsoverlaymin "0.01"
- r_drawspecificstaticprop "0"
- r_dynamic "0"
- r_eyeglintlodpixels "0"
- r_eyemove "0"
- r_eyes "0"
- r_eyeshift_x "0"
- r_eyeshift_y "0"
- r_eyeshift_z "0"
- r_eyesize "0"
- r_fastzreject "0"
- r_flashlightrendermodels "0"
- r_unloadlightmaps "1"
- r_flashlightrenderworld "0"
- r_flex "0"
- r_forcewaterleaf "0"
- r_lightaverage "0"
- r_lod "2"
- r_staticprop_lod "4"
- r_maxdlights "0"
- r_maxmodeldecal "0"
- r_maxnewsamples "0"
- r_maxsampledist "0"
- r_minnewsamples "0"
- r_mmx "1"
- r_norefresh "0"
- r_occlusion "0"
- r_renderoverlayfragment "0"
- r_queued_decals "1"
- r_rootlod "2"
- r_ropetranslucent "0"
- r_shadowmaxrendered "32"
- r_shadowrendertotexture "1"
- r_shadows "1"
- r_spray_lifetime "0.1"
- r_sse "1"
- r_sse2 "1"
- r_teeth "0"
- r_staticpropinfo "0"
- r_updaterefracttexture "0"
- r_updaterefracttexture "0"
- r_visualizeproplightcaching "1"
- r_waterdrawreflection "0"
- r_waterforceexpensive "0"
- r_waterforcereflectentities"0"
- rope_averagelight "0"
- rope_collide "0"
- rope_shake "0"
- rope_smooth "0"
- rope_smooth_enlarge "0"
- rope_smooth_maxalpha "0"
- rope_smooth_maxalphawidth "0"
- rope_smooth_minalpha "0"
- rope_smooth_minwidth "0"
- rope_subdiv "0"
- rope_wind_dist "0"
- //Blood settings
- violence_ablood 1
- violence_agibs 1
- violence_hblood 1
- violence_hgibs 1
- //ragdoll
- cl_ragdoll_physics_enable 1 // Disables dead animations and bodies
- cl_ragdoll_collide 0 // Ragdoll collisions
- cl_ragdoll_forcefade 0
- cl_ragdoll_fade_time 10 // Time until ragdolls disappear
- ragdoll_sleepaftertime 5
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