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wait(1)
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--https://github.com/Mokiros/roblox-FE-compatibility
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,game,owner = owner,game
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local RealPlayer = Player
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do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end wait(1)
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script.Name = "The Corrupted"
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local d = false
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local flameShoot = false
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local char = game.Players.LocalPlayer.Character
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char.Humanoid.HipHeight = 1.5
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local mouse = game.Players.LocalPlayer:GetMouse()
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char.Humanoid.MaxHealth = math.huge
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char.Humanoid.Health = math.huge
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function makeBloodParticle(parent)
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    local par = Instance.new("ParticleEmitter",parent)
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    par.Texture = "http://www.roblox.com/asset/?id=469953941"
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    par.RotSpeed = NumberRange.new(1)
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    par.Acceleration = Vector3.new(0,-30,0)
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    par.Lifetime = NumberRange.new(50)
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    par.Rate = 999
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end
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function rig(motor,C0,C1)
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    motor.C0 = C0
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    motor.C1 = C1
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end
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char.Animate.Parent = nil
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rig(char.Torso["Right Shoulder"],CFrame.new(1.5,0,-.3)*CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(0),math.rad(30)),CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)))
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rig(char.Torso["Left Shoulder"],CFrame.new(-1.5,0,-.3)*CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(0),math.rad(-30)),CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)))
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rig(char.HumanoidRootPart["RootJoint"],CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(-15),math.rad(0),math.rad(0)),CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)))
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rig(char.Torso["Right Hip"],CFrame.new(.5,-2,.3)*CFrame.fromEulerAnglesXYZ(math.rad(-15),math.rad(0),math.rad(0)),CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)))
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rig(char.Torso["Left Hip"],CFrame.new(-.5,-2,.3)*CFrame.fromEulerAnglesXYZ(math.rad(-15),math.rad(0),math.rad(0)),CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)))
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function damage(hit)
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	local h = hit.Parent:findFirstChildOfClass("Humanoid")
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	if h ~= nil and hit.Parent ~= char then
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		h.Health = h.Health - 10
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	end
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end
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function cleanHead()
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    local things = char:GetChildren()
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    for i=1, #things do
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        if things[i].ClassName == "Accessory" then
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            local t = things[i]
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            t.Parent = nil
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        end
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    end
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    char.Head:findFirstChildOfClass("Decal").Parent = nil
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end
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function cleanShirt()
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    local things = char:GetChildren()
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    for i=1, #things do
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        if things[i].ClassName == "Shirt" then
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            local t = things[i]
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            t.Parent = nil
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        end
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    end
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end
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function cleanPants()
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    local things = char:GetChildren()
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    for i=1, #things do
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        if things[i].ClassName == "Pants" then
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            local t = things[i]
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            t.Parent = nil
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        end
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    end
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end
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function cleanPackage()
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    local things = char:GetChildren()
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    for i=1, #things do
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        if things[i].ClassName == "CharacterMesh" then
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            local t = things[i]
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            t.Parent = nil
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        end
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    end
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end
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local music = Instance.new("Sound",game.Players.LocalPlayer.Character.Head)
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music.Name = "Music"
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music.SoundId = "rbxassetid://1753314871"
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music.Looped = true
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music:Play()
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local laser = Instance.new("Sound",game.Players.LocalPlayer.Character.Head)
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laser.SoundId = "rbxassetid://340722848"
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local flame = Instance.new("Sound",char.Head)
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flame.SoundId = "rbxassetid://1544022435"
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cleanHead()
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cleanPackage()
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cleanPants()
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cleanShirt()
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function laserBeam()
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	if d == false then
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		d = true
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		laser:Play()
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		local ray = Ray.new(char.Torso.CFrame.p, (mouse.Hit.p - char.Torso.CFrame.p).unit * 300)
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		local part, position = workspace:FindPartOnRay(ray, char, false, true)
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		local beam = Instance.new("Part", workspace)
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		beam.BrickColor = BrickColor.new("Toothpaste")
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		beam.Material = "Neon"
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		beam.Transparency = 0.7
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		beam.Anchored = true
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		beam.Locked = true
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		beam.CanCollide = false
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		local distance = (char.Torso.CFrame.p - position).magnitude
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		beam.Size = Vector3.new(2, 2, distance)
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		beam.CFrame = CFrame.new(char.Torso.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
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		beam.Touched:connect(damage)
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		wait(.05)
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		beam.Transparency = beam.Transparency + .05
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		beam.Size = beam.Size + Vector3.new(.1,.1,.1)
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		wait(.05)
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		beam.Transparency = beam.Transparency + .05
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		beam.Size = beam.Size + Vector3.new(.1,.1,.1)
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		wait(.05)
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		beam.Transparency = beam.Transparency + .05
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		beam.Size = beam.Size + Vector3.new(.1,.1,.1)
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		wait(.05)
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		beam.Transparency = beam.Transparency + .05
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		beam.Size = beam.Size + Vector3.new(.1,.1,.1)
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		wait(.05)
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		beam.Transparency = beam.Transparency + .05
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		beam.Size = beam.Size + Vector3.new(.1,.1,.1)
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		wait(.05)
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		d = false
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		beam.Parent = nil
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	end
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end
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mouse.KeyDown:connect(function(k)
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	if k == "e" then
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		laserBeam()
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	end
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end)
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mouse.Button1Down:connect(function()
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	flameShoot = true
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end)
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mouse.Button1Up:connect(function()
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	flameShoot = false
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end)
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while wait(.1) do
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	if flameShoot == true then
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		local flameBall = Instance.new("Part",game.Workspace)
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		flameBall.Locked = true
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		flameBall.CanCollide = false
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		flameBall.Transparency = 1
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		flameBall.Size = Vector3.new(2,2,2)
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		flameBall.CFrame = char["Left Arm"].CFrame - Vector3.new(0,1,0)
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		flameBall.CFrame = CFrame.new(char["Left Arm"].Position,mouse.Hit.Position)
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		flameBall.Velocity = flameBall.CFrame.lookVector *100
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		local fbView = Instance.new("BillboardGui",flameBall)
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		fbView.Adornee = flameBall
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		fbView.Size = UDim2.new(3,0,3,0)
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		fbView.LightInfluence = 0
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		local fbImage = Instance.new("ImageLabel",fbView)
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		fbImage.Size = UDim2.new(1,0,1,0)
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		fbImage.BackgroundTransparency = 1
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		fbImage.Image = "rbxassetid://571342640"
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		local fbForce = Instance.new("BodyForce",flameBall)
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		fbForce.Force = Vector3.new(0,1000,0)
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		flameBall.Touched:connect(damage)
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		local fs = flame:Clone()
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		fs.Parent = flameBall
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		fs:Play()
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		local flameBall2 = Instance.new("Part",game.Workspace)
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		flameBall2.Locked = true
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		flameBall2.CanCollide = false
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		flameBall2.Transparency = 1
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		flameBall2.Size = Vector3.new(2,2,2)
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		flameBall2.CFrame = char["Right Arm"].CFrame - Vector3.new(0,1,0)
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		flameBall2.CFrame = CFrame.new(char["Right Arm"].Position,mouse.Hit.Position)
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		flameBall2.Velocity = flameBall2.CFrame.lookVector *100
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		local fbView2 = Instance.new("BillboardGui",flameBall2)
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		fbView2.Adornee = flameBall2
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		fbView2.Size = UDim2.new(3,0,3,0)
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		fbView2.LightInfluence = 0
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		local fbImage2 = Instance.new("ImageLabel",fbView2)
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		fbImage2.Size = UDim2.new(1,0,1,0)
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		fbImage2.BackgroundTransparency = 1
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		fbImage2.Image = "rbxassetid://571342640"
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		local fbForce2 = Instance.new("BodyForce",flameBall2)
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		fbForce2.Force = Vector3.new(0,1000,0)
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		flameBall2.Touched:connect(damage)
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		local fs2 = flame:Clone()
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		fs2.Parent = flameBall2
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		fs2:Play()
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	end
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	game.Players.LocalPlayer.Character["Head"].BrickColor = BrickColor.Random()
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	game.Players.LocalPlayer.Character["Left Arm"].BrickColor = BrickColor.Random()
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	game.Players.LocalPlayer.Character["Right Arm"].BrickColor = BrickColor.Random()
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	game.Players.LocalPlayer.Character["Left Leg"].BrickColor = BrickColor.Random()
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	game.Players.LocalPlayer.Character["Right Leg"].BrickColor = BrickColor.Random()
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	game.Players.LocalPlayer.Character["Torso"].BrickColor = BrickColor.Random()
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end