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Mar 11th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end wait(1)
  6. script.Name = "The Corrupted"
  7. local d = false
  8. local flameShoot = false
  9. local char = game.Players.LocalPlayer.Character
  10. char.Humanoid.HipHeight = 1.5
  11. local mouse = game.Players.LocalPlayer:GetMouse()
  12. char.Humanoid.MaxHealth = math.huge
  13. char.Humanoid.Health = math.huge
  14. function makeBloodParticle(parent)
  15. local par = Instance.new("ParticleEmitter",parent)
  16. par.Texture = "http://www.roblox.com/asset/?id=469953941"
  17. par.RotSpeed = NumberRange.new(1)
  18. par.Acceleration = Vector3.new(0,-30,0)
  19. par.Lifetime = NumberRange.new(50)
  20. par.Rate = 999
  21. end
  22. function rig(motor,C0,C1)
  23. motor.C0 = C0
  24. motor.C1 = C1
  25. end
  26. char.Animate.Parent = nil
  27. rig(char.Torso["Right Shoulder"],CFrame.new(1.5,0,-.3)*CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(0),math.rad(30)),CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)))
  28. rig(char.Torso["Left Shoulder"],CFrame.new(-1.5,0,-.3)*CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(0),math.rad(-30)),CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)))
  29. rig(char.HumanoidRootPart["RootJoint"],CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(-15),math.rad(0),math.rad(0)),CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)))
  30. rig(char.Torso["Right Hip"],CFrame.new(.5,-2,.3)*CFrame.fromEulerAnglesXYZ(math.rad(-15),math.rad(0),math.rad(0)),CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)))
  31. rig(char.Torso["Left Hip"],CFrame.new(-.5,-2,.3)*CFrame.fromEulerAnglesXYZ(math.rad(-15),math.rad(0),math.rad(0)),CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)))
  32. function damage(hit)
  33. local h = hit.Parent:findFirstChildOfClass("Humanoid")
  34. if h ~= nil and hit.Parent ~= char then
  35. h.Health = h.Health - 10
  36. end
  37. end
  38. function cleanHead()
  39. local things = char:GetChildren()
  40. for i=1, #things do
  41. if things[i].ClassName == "Accessory" then
  42. local t = things[i]
  43. t.Parent = nil
  44. end
  45. end
  46. char.Head:findFirstChildOfClass("Decal").Parent = nil
  47. end
  48. function cleanShirt()
  49. local things = char:GetChildren()
  50. for i=1, #things do
  51. if things[i].ClassName == "Shirt" then
  52. local t = things[i]
  53. t.Parent = nil
  54. end
  55. end
  56. end
  57. function cleanPants()
  58. local things = char:GetChildren()
  59. for i=1, #things do
  60. if things[i].ClassName == "Pants" then
  61. local t = things[i]
  62. t.Parent = nil
  63. end
  64. end
  65. end
  66. function cleanPackage()
  67. local things = char:GetChildren()
  68. for i=1, #things do
  69. if things[i].ClassName == "CharacterMesh" then
  70. local t = things[i]
  71. t.Parent = nil
  72. end
  73. end
  74. end
  75. local music = Instance.new("Sound",game.Players.LocalPlayer.Character.Head)
  76. music.Name = "Music"
  77. music.SoundId = "rbxassetid://1753314871"
  78. music.Looped = true
  79. music:Play()
  80. local laser = Instance.new("Sound",game.Players.LocalPlayer.Character.Head)
  81. laser.SoundId = "rbxassetid://340722848"
  82. local flame = Instance.new("Sound",char.Head)
  83. flame.SoundId = "rbxassetid://1544022435"
  84. cleanHead()
  85. cleanPackage()
  86. cleanPants()
  87. cleanShirt()
  88. function laserBeam()
  89. if d == false then
  90. d = true
  91. laser:Play()
  92. local ray = Ray.new(char.Torso.CFrame.p, (mouse.Hit.p - char.Torso.CFrame.p).unit * 300)
  93. local part, position = workspace:FindPartOnRay(ray, char, false, true)
  94. local beam = Instance.new("Part", workspace)
  95. beam.BrickColor = BrickColor.new("Toothpaste")
  96. beam.Material = "Neon"
  97. beam.Transparency = 0.7
  98. beam.Anchored = true
  99. beam.Locked = true
  100. beam.CanCollide = false
  101. local distance = (char.Torso.CFrame.p - position).magnitude
  102. beam.Size = Vector3.new(2, 2, distance)
  103. beam.CFrame = CFrame.new(char.Torso.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  104. beam.Touched:connect(damage)
  105. wait(.05)
  106. beam.Transparency = beam.Transparency + .05
  107. beam.Size = beam.Size + Vector3.new(.1,.1,.1)
  108. wait(.05)
  109. beam.Transparency = beam.Transparency + .05
  110. beam.Size = beam.Size + Vector3.new(.1,.1,.1)
  111. wait(.05)
  112. beam.Transparency = beam.Transparency + .05
  113. beam.Size = beam.Size + Vector3.new(.1,.1,.1)
  114. wait(.05)
  115. beam.Transparency = beam.Transparency + .05
  116. beam.Size = beam.Size + Vector3.new(.1,.1,.1)
  117. wait(.05)
  118. beam.Transparency = beam.Transparency + .05
  119. beam.Size = beam.Size + Vector3.new(.1,.1,.1)
  120. wait(.05)
  121. d = false
  122. beam.Parent = nil
  123. end
  124. end
  125. mouse.KeyDown:connect(function(k)
  126. if k == "e" then
  127. laserBeam()
  128. end
  129. end)
  130. mouse.Button1Down:connect(function()
  131. flameShoot = true
  132. end)
  133. mouse.Button1Up:connect(function()
  134. flameShoot = false
  135. end)
  136. while wait(.1) do
  137. if flameShoot == true then
  138. local flameBall = Instance.new("Part",game.Workspace)
  139. flameBall.Locked = true
  140. flameBall.CanCollide = false
  141. flameBall.Transparency = 1
  142. flameBall.Size = Vector3.new(2,2,2)
  143. flameBall.CFrame = char["Left Arm"].CFrame - Vector3.new(0,1,0)
  144. flameBall.CFrame = CFrame.new(char["Left Arm"].Position,mouse.Hit.Position)
  145. flameBall.Velocity = flameBall.CFrame.lookVector *100
  146. local fbView = Instance.new("BillboardGui",flameBall)
  147. fbView.Adornee = flameBall
  148. fbView.Size = UDim2.new(3,0,3,0)
  149. fbView.LightInfluence = 0
  150. local fbImage = Instance.new("ImageLabel",fbView)
  151. fbImage.Size = UDim2.new(1,0,1,0)
  152. fbImage.BackgroundTransparency = 1
  153. fbImage.Image = "rbxassetid://571342640"
  154. local fbForce = Instance.new("BodyForce",flameBall)
  155. fbForce.Force = Vector3.new(0,1000,0)
  156. flameBall.Touched:connect(damage)
  157. local fs = flame:Clone()
  158. fs.Parent = flameBall
  159. fs:Play()
  160.  
  161. local flameBall2 = Instance.new("Part",game.Workspace)
  162. flameBall2.Locked = true
  163. flameBall2.CanCollide = false
  164. flameBall2.Transparency = 1
  165. flameBall2.Size = Vector3.new(2,2,2)
  166. flameBall2.CFrame = char["Right Arm"].CFrame - Vector3.new(0,1,0)
  167. flameBall2.CFrame = CFrame.new(char["Right Arm"].Position,mouse.Hit.Position)
  168. flameBall2.Velocity = flameBall2.CFrame.lookVector *100
  169. local fbView2 = Instance.new("BillboardGui",flameBall2)
  170. fbView2.Adornee = flameBall2
  171. fbView2.Size = UDim2.new(3,0,3,0)
  172. fbView2.LightInfluence = 0
  173. local fbImage2 = Instance.new("ImageLabel",fbView2)
  174. fbImage2.Size = UDim2.new(1,0,1,0)
  175. fbImage2.BackgroundTransparency = 1
  176. fbImage2.Image = "rbxassetid://571342640"
  177. local fbForce2 = Instance.new("BodyForce",flameBall2)
  178. fbForce2.Force = Vector3.new(0,1000,0)
  179. flameBall2.Touched:connect(damage)
  180. local fs2 = flame:Clone()
  181. fs2.Parent = flameBall2
  182. fs2:Play()
  183. end
  184. game.Players.LocalPlayer.Character["Head"].BrickColor = BrickColor.Random()
  185. game.Players.LocalPlayer.Character["Left Arm"].BrickColor = BrickColor.Random()
  186. game.Players.LocalPlayer.Character["Right Arm"].BrickColor = BrickColor.Random()
  187. game.Players.LocalPlayer.Character["Left Leg"].BrickColor = BrickColor.Random()
  188. game.Players.LocalPlayer.Character["Right Leg"].BrickColor = BrickColor.Random()
  189. game.Players.LocalPlayer.Character["Torso"].BrickColor = BrickColor.Random()
  190. end
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