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- wait(1)
- script.Name = "The Corrupted"
- local d = false
- local flameShoot = false
- local char = game.Players.LocalPlayer.Character
- char.Humanoid.HipHeight = 1.5
- local mouse = game.Players.LocalPlayer:GetMouse()
- char.Humanoid.MaxHealth = math.huge
- char.Humanoid.Health = math.huge
- function makeBloodParticle(parent)
- local par = Instance.new("ParticleEmitter",parent)
- par.Texture = "http://www.roblox.com/asset/?id=469953941"
- par.RotSpeed = NumberRange.new(1)
- par.Acceleration = Vector3.new(0,-30,0)
- par.Lifetime = NumberRange.new(50)
- par.Rate = 999
- end
- function rig(motor,C0,C1)
- motor.C0 = C0
- motor.C1 = C1
- end
- char.Animate.Parent = nil
- rig(char.Torso["Right Shoulder"],CFrame.new(1.5,0,-.3)*CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(0),math.rad(30)),CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)))
- rig(char.Torso["Left Shoulder"],CFrame.new(-1.5,0,-.3)*CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(0),math.rad(-30)),CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)))
- rig(char.HumanoidRootPart["RootJoint"],CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(-15),math.rad(0),math.rad(0)),CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)))
- rig(char.Torso["Right Hip"],CFrame.new(.5,-2,.3)*CFrame.fromEulerAnglesXYZ(math.rad(-15),math.rad(0),math.rad(0)),CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)))
- rig(char.Torso["Left Hip"],CFrame.new(-.5,-2,.3)*CFrame.fromEulerAnglesXYZ(math.rad(-15),math.rad(0),math.rad(0)),CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)))
- function damage(hit)
- local h = hit.Parent:findFirstChildOfClass("Humanoid")
- if h ~= nil and hit.Parent ~= char then
- h.Health = h.Health - 10
- end
- end
- function cleanHead()
- local things = char:GetChildren()
- for i=1, #things do
- if things[i].ClassName == "Accessory" then
- local t = things[i]
- t.Parent = nil
- end
- end
- char.Head:findFirstChildOfClass("Decal").Parent = nil
- end
- function cleanShirt()
- local things = char:GetChildren()
- for i=1, #things do
- if things[i].ClassName == "Shirt" then
- local t = things[i]
- t.Parent = nil
- end
- end
- end
- function cleanPants()
- local things = char:GetChildren()
- for i=1, #things do
- if things[i].ClassName == "Pants" then
- local t = things[i]
- t.Parent = nil
- end
- end
- end
- function cleanPackage()
- local things = char:GetChildren()
- for i=1, #things do
- if things[i].ClassName == "CharacterMesh" then
- local t = things[i]
- t.Parent = nil
- end
- end
- end
- local music = Instance.new("Sound",game.Players.LocalPlayer.Character.Head)
- music.Name = "Music"
- music.SoundId = "rbxassetid://1753314871"
- music.Looped = true
- music:Play()
- local laser = Instance.new("Sound",game.Players.LocalPlayer.Character.Head)
- laser.SoundId = "rbxassetid://340722848"
- local flame = Instance.new("Sound",char.Head)
- flame.SoundId = "rbxassetid://1544022435"
- cleanHead()
- cleanPackage()
- cleanPants()
- cleanShirt()
- function laserBeam()
- if d == false then
- d = true
- laser:Play()
- local ray = Ray.new(char.Torso.CFrame.p, (mouse.Hit.p - char.Torso.CFrame.p).unit * 300)
- local part, position = workspace:FindPartOnRay(ray, char, false, true)
- local beam = Instance.new("Part", workspace)
- beam.BrickColor = BrickColor.new("Toothpaste")
- beam.Material = "Neon"
- beam.Transparency = 0.7
- beam.Anchored = true
- beam.Locked = true
- beam.CanCollide = false
- local distance = (char.Torso.CFrame.p - position).magnitude
- beam.Size = Vector3.new(2, 2, distance)
- beam.CFrame = CFrame.new(char.Torso.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
- beam.Touched:connect(damage)
- wait(.05)
- beam.Transparency = beam.Transparency + .05
- beam.Size = beam.Size + Vector3.new(.1,.1,.1)
- wait(.05)
- beam.Transparency = beam.Transparency + .05
- beam.Size = beam.Size + Vector3.new(.1,.1,.1)
- wait(.05)
- beam.Transparency = beam.Transparency + .05
- beam.Size = beam.Size + Vector3.new(.1,.1,.1)
- wait(.05)
- beam.Transparency = beam.Transparency + .05
- beam.Size = beam.Size + Vector3.new(.1,.1,.1)
- wait(.05)
- beam.Transparency = beam.Transparency + .05
- beam.Size = beam.Size + Vector3.new(.1,.1,.1)
- wait(.05)
- d = false
- beam.Parent = nil
- end
- end
- mouse.KeyDown:connect(function(k)
- if k == "e" then
- laserBeam()
- end
- end)
- mouse.Button1Down:connect(function()
- flameShoot = true
- end)
- mouse.Button1Up:connect(function()
- flameShoot = false
- end)
- while wait(.1) do
- if flameShoot == true then
- local flameBall = Instance.new("Part",game.Workspace)
- flameBall.Locked = true
- flameBall.CanCollide = false
- flameBall.Transparency = 1
- flameBall.Size = Vector3.new(2,2,2)
- flameBall.CFrame = char["Left Arm"].CFrame - Vector3.new(0,1,0)
- flameBall.CFrame = CFrame.new(char["Left Arm"].Position,mouse.Hit.Position)
- flameBall.Velocity = flameBall.CFrame.lookVector *100
- local fbView = Instance.new("BillboardGui",flameBall)
- fbView.Adornee = flameBall
- fbView.Size = UDim2.new(3,0,3,0)
- fbView.LightInfluence = 0
- local fbImage = Instance.new("ImageLabel",fbView)
- fbImage.Size = UDim2.new(1,0,1,0)
- fbImage.BackgroundTransparency = 1
- fbImage.Image = "rbxassetid://571342640"
- local fbForce = Instance.new("BodyForce",flameBall)
- fbForce.Force = Vector3.new(0,1000,0)
- flameBall.Touched:connect(damage)
- local fs = flame:Clone()
- fs.Parent = flameBall
- fs:Play()
- local flameBall2 = Instance.new("Part",game.Workspace)
- flameBall2.Locked = true
- flameBall2.CanCollide = false
- flameBall2.Transparency = 1
- flameBall2.Size = Vector3.new(2,2,2)
- flameBall2.CFrame = char["Right Arm"].CFrame - Vector3.new(0,1,0)
- flameBall2.CFrame = CFrame.new(char["Right Arm"].Position,mouse.Hit.Position)
- flameBall2.Velocity = flameBall2.CFrame.lookVector *100
- local fbView2 = Instance.new("BillboardGui",flameBall2)
- fbView2.Adornee = flameBall2
- fbView2.Size = UDim2.new(3,0,3,0)
- fbView2.LightInfluence = 0
- local fbImage2 = Instance.new("ImageLabel",fbView2)
- fbImage2.Size = UDim2.new(1,0,1,0)
- fbImage2.BackgroundTransparency = 1
- fbImage2.Image = "rbxassetid://571342640"
- local fbForce2 = Instance.new("BodyForce",flameBall2)
- fbForce2.Force = Vector3.new(0,1000,0)
- flameBall2.Touched:connect(damage)
- local fs2 = flame:Clone()
- fs2.Parent = flameBall2
- fs2:Play()
- end
- game.Players.LocalPlayer.Character["Head"].BrickColor = BrickColor.Random()
- game.Players.LocalPlayer.Character["Left Arm"].BrickColor = BrickColor.Random()
- game.Players.LocalPlayer.Character["Right Arm"].BrickColor = BrickColor.Random()
- game.Players.LocalPlayer.Character["Left Leg"].BrickColor = BrickColor.Random()
- game.Players.LocalPlayer.Character["Right Leg"].BrickColor = BrickColor.Random()
- game.Players.LocalPlayer.Character["Torso"].BrickColor = BrickColor.Random()
- end
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