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1 | - | -- FE template created by MintyLatios (V3rm) aka Drahazar (ROBLOX) |
1 | + | |
2 | - | local username = "TameDoNotClick" |
2 | + | |
3 | --//====================================================\\-- | |
4 | - | if(script:FindFirstChild'Owner')then |
4 | + | |
5 | - | repeat wait() until script.Owner.Value |
5 | + | |
6 | ||
7 | - | function GetPlr(user) |
7 | + | |
8 | - | for _,v in next, game:service'Players':players() do |
8 | + | |
9 | - | if(v.Name==user)then |
9 | + | |
10 | - | return v |
10 | + | |
11 | Cam = workspace.CurrentCamera | |
12 | - | end |
12 | + | |
13 | - | return nil |
13 | + | |
14 | Humanoid = Character.Humanoid | |
15 | Mouse = Player:GetMouse() | |
16 | - | local Player = (script:FindFirstChild'Owner' and script:FindFirstChild'Owner'.Value or GetPlr(username)) |
16 | + | |
17 | Torso = Character["Torso"] | |
18 | - | function swait(dur) |
18 | + | |
19 | - | if(dur == 0 or typeof(dur) ~= 'number')then |
19 | + | |
20 | - | AHB.Event:wait() |
20 | + | |
21 | RightLeg = Character["Right Leg"] | |
22 | - | for i = 1, dur*FPS do |
22 | + | |
23 | - | AHB.Event:wait() |
23 | + | |
24 | Neck = Torso["Neck"] | |
25 | RightShoulder = Torso["Right Shoulder"] | |
26 | LeftShoulder = Torso["Left Shoulder"] | |
27 | - | |
27 | + | |
28 | - | local oPlayer = Player |
28 | + | |
29 | - | local Player = oPlayer |
29 | + | |
30 | - | |
30 | + | |
31 | - | local loudnesses={} |
31 | + | |
32 | - | script.Parent = Player.Character |
32 | + | |
33 | - | local CoAS = {Actions={}} |
33 | + | |
34 | - | local Event = Instance.new("RemoteEvent") |
34 | + | |
35 | - | Event.Name = "UserInputEvent" |
35 | + | |
36 | - | Event.Parent = Player.Character |
36 | + | |
37 | - | local Func = Instance.new("RemoteFunction") |
37 | + | |
38 | - | Func.Name = "GetClientProperty" |
38 | + | |
39 | - | Func.Parent = Player.Character |
39 | + | |
40 | - | local fakeEvent = function() |
40 | + | |
41 | - | local t = {_fakeEvent=true,Waited={},Connected={}} |
41 | + | |
42 | - | t.Connect = function(self,f) |
42 | + | |
43 | - | local ft={} |
43 | + | |
44 | - | ft={Disconnected=false;disconnect=function(s) if(self.Function==ft)then self.Function=nil end s.Disconnected=true end} |
44 | + | |
45 | - | ft.Disconnect=ft.disconnect |
45 | + | |
46 | - | |
46 | + | |
47 | - | ft.Func=function(...) |
47 | + | |
48 | - | for id,_ in next, t.Waited do |
48 | + | |
49 | - | t.Waited[id] = true |
49 | + | |
50 | - | end |
50 | + | |
51 | - | return f(...) |
51 | + | |
52 | - | end; |
52 | + | |
53 | - | |
53 | + | |
54 | - | table.insert(self.Connected,ft) |
54 | + | |
55 | - | return ft; |
55 | + | |
56 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
57 | - | t.connect = t.Connect |
57 | + | |
58 | - | t.Wait = function() |
58 | + | |
59 | - | local guid = GUID:new(25) |
59 | + | |
60 | - | local waitingId = guid:Get() |
60 | + | |
61 | - | t.Waited[waitingId]=false |
61 | + | |
62 | - | repeat swait() until t.Waited[waitingId]==true |
62 | + | |
63 | - | t.Waited[waitingId]=nil; |
63 | + | |
64 | - | guid:Trash() |
64 | + | |
65 | local Rooted = false | |
66 | - | t.wait = t.Wait |
66 | + | |
67 | - | return t |
67 | + | |
68 | local CHANGE = 2 / Animation_Speed | |
69 | - | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} |
69 | + | |
70 | - | local UsIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} |
70 | + | |
71 | - | local Run = {RenderStepped=fakeEvent()} |
71 | + | |
72 | - | |
72 | + | |
73 | - | function CoAS:BindAction(name,fun,touch,...) |
73 | + | |
74 | - | CoAS.Actions[name] = {Name=name,Function=fun,Keys={...}} |
74 | + | |
75 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
76 | - | function CoAS:UnbindAction(name) |
76 | + | |
77 | - | CoAS.Actions[name] = nil |
77 | + | |
78 | local Effects = IT("Folder", Character) | |
79 | - | local function te(self,ev,...) |
79 | + | |
80 | - | local t = self[ev] |
80 | + | |
81 | - | if t and t._fakeEvent and t.Connected then |
81 | + | |
82 | - | for i,v in next, t.Connected do |
82 | + | |
83 | - | if(v.Func and not v.Disconnected)then |
83 | + | |
84 | - | v.Func(...) |
84 | + | |
85 | local SPINSPEED = 1 | |
86 | - | t.Connected[i]=nil |
86 | + | |
87 | --//=================================\\ | |
88 | --\\=================================// | |
89 | ||
90 | ||
91 | - | m.TrigEvent = te |
91 | + | |
92 | - | UsIS.TrigEvent = te |
92 | + | |
93 | - | Run.TrigEvent = te |
93 | + | |
94 | - | Event.OnServerEvent:Connect(function(plr,io) |
94 | + | |
95 | - | if plr~=Player then return end |
95 | + | |
96 | - | --[[table.foreach(io,print) |
96 | + | |
97 | - | print'---']] |
97 | + | |
98 | - | if io.Mouse then |
98 | + | |
99 | - | m.Target = io.Target |
99 | + | |
100 | - | m.Hit = io.Hit |
100 | + | |
101 | - | elseif io.KeyEvent then |
101 | + | |
102 | - | m:TrigEvent('Key'..io.KeyEvent,io.Key) |
102 | + | |
103 | - | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then |
103 | + | |
104 | - | if io.UserInputState == Enum.UserInputState.Begin then |
104 | + | |
105 | - | m:TrigEvent("Button1Down") |
105 | + | |
106 | ||
107 | - | m:TrigEvent("Button1Up") |
107 | + | |
108 | tf = tf + s | |
109 | if tf >= frame then | |
110 | - | if(not io.KeyEvent and not io.Mouse)then |
110 | + | |
111 | - | |
111 | + | |
112 | - | for n,t in pairs(CoAS.Actions) do |
112 | + | |
113 | - | for _,k in pairs(t.Keys) do |
113 | + | |
114 | - | if k==io.KeyCode then |
114 | + | |
115 | - | t.Function(t.Name,io.UserInputState,io) |
115 | + | |
116 | end | |
117 | lastframe = tick() | |
118 | end | |
119 | - | if io.UserInputState == Enum.UserInputState.Begin then |
119 | + | |
120 | - | UsIS:TrigEvent("InputBegan",io,false) |
120 | + | |
121 | else | |
122 | - | UsIS:TrigEvent("InputEnded",io,false) |
122 | + | |
123 | - | end |
123 | + | |
124 | - | end |
124 | + | |
125 | end) | |
126 | - | |
126 | + | |
127 | - | Func.OnServerInvoke = function(plr,inst,play) |
127 | + | |
128 | - | if plr~=Player then return end |
128 | + | |
129 | - | if(inst and typeof(inst) == 'Instance' and inst:IsA'Sound')then |
129 | + | |
130 | - | loudnesses[inst]=play |
130 | + | |
131 | --|| SOME FUNCTIONS | |
132 | --\\=================================// | |
133 | - | |
133 | + | |
134 | - | function GetClientProperty(inst,prop) |
134 | + | |
135 | - | if(prop == 'PlaybackLoudness' and loudnesses[inst])then |
135 | + | |
136 | - | return loudnesses[inst] |
136 | + | |
137 | - | elseif(prop == 'PlaybackLoudness')then |
137 | + | |
138 | - | return Func:InvokeClient(Player,'RegSound',inst) |
138 | + | |
139 | if NUMBER >= 0 then | |
140 | - | return Func:InvokeClient(Player,inst,prop) |
140 | + | |
141 | end | |
142 | - | local oldGame = game; |
142 | + | |
143 | - | function GetFakePlayer() |
143 | + | |
144 | - | local oldPlayer = Player; |
144 | + | |
145 | - | local fakePlayer = newproxy(true) |
145 | + | |
146 | - | getmetatable(fakePlayer).__index = function(s,i) |
146 | + | |
147 | - | if(i == 'GetMouse')then |
147 | + | |
148 | - | return function() return m; end |
148 | + | |
149 | return NUMBER | |
150 | - | return Player[i] |
150 | + | |
151 | ||
152 | - | getmetatable(fakePlayer).__newindex = function(s,i,v) |
152 | + | |
153 | - | Player[i]=v |
153 | + | |
154 | ArtificialHB.Event:wait() | |
155 | - | getmetatable(fakePlayer).__call=function(self,...) |
155 | + | |
156 | - | if(self == fakePlayer)then self = Player end |
156 | + | |
157 | - | local wh = {...} |
157 | + | |
158 | - | local name = table.remove(wh,1) |
158 | + | |
159 | - | for i,v in next, wh do |
159 | + | |
160 | - | wh[i]=v |
160 | + | |
161 | ||
162 | - | if(name == 'GetMouse')then |
162 | + | |
163 | - | return m; |
163 | + | |
164 | if MESH == "SpecialMesh" then | |
165 | - | return self(name,unpack(wh)) |
165 | + | |
166 | if MESHID ~= "nil" and MESHID ~= "" then | |
167 | - | getmetatable(fakePlayer).__namecall=function(self,...) |
167 | + | |
168 | - | if(self == fakePlayer)then self = Player end |
168 | + | |
169 | - | local tuple={...} |
169 | + | |
170 | - | local name = table.remove(tuple,#tuple) |
170 | + | |
171 | - | |
171 | + | |
172 | - | if(name == 'GetMouse')then |
172 | + | |
173 | - | return m; |
173 | + | |
174 | NEWMESH.Scale = SCALE | |
175 | - | return self[name](self,unpack(tuple)) |
175 | + | |
176 | return NEWMESH | |
177 | end | |
178 | - | |
178 | + | |
179 | - | return fakePlayer |
179 | + | |
180 | local NEWPART = IT("Part") | |
181 | - | local oll = LoadLibrary; |
181 | + | |
182 | - | function LoadLibrary(libtard) |
182 | + | |
183 | - | local libtarddestroyed=oll(libtard) |
183 | + | |
184 | - | if(libtard=='RbxUtility')then |
184 | + | |
185 | - | local library={Create=function(obj) |
185 | + | |
186 | - | local inst = Instance.new(obj) |
186 | + | |
187 | - | return function(props) |
187 | + | |
188 | - | for prop,valu in next, props do |
188 | + | |
189 | - | inst[prop]=valu |
189 | + | |
190 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
191 | - | return inst |
191 | + | |
192 | - | end |
192 | + | |
193 | - | end} |
193 | + | |
194 | - | setmetatable(library,{__index=libtarddestroyed,__newindex=function(s,i,v) libtarddestroyed[i]=v end}) |
194 | + | |
195 | - | |
195 | + | |
196 | - | return library |
196 | + | |
197 | return NEWPART | |
198 | - | return libtarddestroyed |
198 | + | |
199 | ||
200 | local function weldBetween(a, b) | |
201 | - | fakePlayer = GetFakePlayer() |
201 | + | |
202 | - | local function GetService(s,i) |
202 | + | |
203 | - | local service = s:GetService(i) |
203 | + | |
204 | - | if(i == 'Players')then |
204 | + | |
205 | - | local oldService = service; |
205 | + | |
206 | - | local fakeService = newproxy(true) |
206 | + | |
207 | - | getmetatable(fakeService).__index = function(s,i) |
207 | + | |
208 | - | if(s == fakeService)then s=oldService end |
208 | + | |
209 | - | if(i == 'LocalPlayer' or i == 'localPlayer')then |
209 | + | |
210 | - | return fakePlayer |
210 | + | |
211 | - | elseif(i == 'oPlayer')then |
211 | + | |
212 | - | return oPlayer |
212 | + | |
213 | local trace = m00 + m11 + m22 | |
214 | - | return s[i] |
214 | + | |
215 | local s = math.sqrt(1 + trace) | |
216 | local recip = 0.5 / s | |
217 | - | getmetatable(fakeService).__newindex = function(s,i,v) |
217 | + | |
218 | - | if(s == fakeService)then s=oldService end |
218 | + | |
219 | - | s[i]=v |
219 | + | |
220 | if m11 > m00 then | |
221 | - | getmetatable(fakeService).__call=function(self,...) |
221 | + | |
222 | - | if(self == fakeService)then self = oldService end |
222 | + | |
223 | - | local wh = {...} |
223 | + | |
224 | - | local name = table.remove(wh,1) |
224 | + | |
225 | - | for i,v in next, wh do |
225 | + | |
226 | - | wh[i]=v |
226 | + | |
227 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
228 | - | return self(name,unpack(wh)) |
228 | + | |
229 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
230 | - | getmetatable(fakeService).__namecall=function(self,...) |
230 | + | |
231 | - | if(self == fakeService)then self = oldService end |
231 | + | |
232 | - | local tuple={...} |
232 | + | |
233 | - | local name = table.remove(tuple,#tuple) |
233 | + | |
234 | elseif i == 2 then | |
235 | - | return self[name](self,unpack(tuple)) |
235 | + | |
236 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
237 | - | getmetatable(fakeService).__metatable = 'gay' |
237 | + | |
238 | - | return fakeService |
238 | + | |
239 | - | elseif(i == 'RunService')then |
239 | + | |
240 | - | local oldService = service; |
240 | + | |
241 | - | local fakeService = newproxy(true) |
241 | + | |
242 | - | getmetatable(fakeService).__index = function(s,i) |
242 | + | |
243 | - | if(s == fakeService)then s=oldService end |
243 | + | |
244 | - | return Run[i] or s[i] |
244 | + | |
245 | local xy = x * ys | |
246 | - | getmetatable(fakeService).__newindex = function(s,i,v) |
246 | + | |
247 | - | if(s == fakeService)then s=oldService end |
247 | + | |
248 | - | s[i]=v |
248 | + | |
249 | local zz = z * zs | |
250 | - | getmetatable(fakeService).__call=function(self,...) |
250 | + | |
251 | - | if(self == fakeService)then self = oldService end |
251 | + | |
252 | - | local wh = {...} |
252 | + | |
253 | - | local name = table.remove(wh,1) |
253 | + | |
254 | - | for i,v in next, wh do |
254 | + | |
255 | - | wh[i]=v |
255 | + | |
256 | if cosTheta >= 0.0001 then | |
257 | - | return self(name,unpack(wh)) |
257 | + | |
258 | local theta = ACOS(cosTheta) | |
259 | - | getmetatable(fakeService).__namecall=function(self,...) |
259 | + | |
260 | - | if(self == fakeService)then self = oldService end |
260 | + | |
261 | - | local tuple={...} |
261 | + | |
262 | - | local name = table.remove(tuple,#tuple) |
262 | + | |
263 | startInterp = 1 - t | |
264 | - | return self[name](self,unpack(tuple)) |
264 | + | |
265 | end | |
266 | - | getmetatable(fakeService).__metatable = 'gay' |
266 | + | |
267 | - | return fakeService |
267 | + | |
268 | - | elseif(i == 'UserInputService')then |
268 | + | |
269 | - | return UsIS |
269 | + | |
270 | - | elseif(i == 'ContextActionService')then |
270 | + | |
271 | - | return CoAS; |
271 | + | |
272 | else | |
273 | - | return service |
273 | + | |
274 | finishInterp = t | |
275 | end | |
276 | - | |
276 | + | |
277 | - | local new = Instance.new; |
277 | + | |
278 | - | Instance = {} |
278 | + | |
279 | - | Instance.new = function(inst,obje) |
279 | + | |
280 | - | local lp = GetService(oldGame,'Players').localPlayer |
280 | + | |
281 | - | local instance = new(inst) |
281 | + | |
282 | - | if(inst=='ObjectValue')then |
282 | + | |
283 | - | local fake = newproxy(true) |
283 | + | |
284 | - | getmetatable(fake).__index=function(self,index) |
284 | + | |
285 | - | if(self==fake)then self=instance end |
285 | + | |
286 | - | return self[index] |
286 | + | |
287 | end | |
288 | - | getmetatable(fake).__newindex=function(self,index,value) |
288 | + | |
289 | - | if(self==fake)then self=instance end |
289 | + | |
290 | - | if(index=='Value' and typeof(value)~='Instance' and value==fakePlayer)then |
290 | + | |
291 | - | self[index]=oPlayer |
291 | + | |
292 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
293 | - | self[index]=value |
293 | + | |
294 | frame.Size = SIZE | |
295 | frame.BackgroundColor3 = COLOR | |
296 | - | getmetatable(fake).__call=function(self,...) |
296 | + | |
297 | - | if(self == fake)then self = instance end |
297 | + | |
298 | - | local wh = {...} |
298 | + | |
299 | - | local name = table.remove(wh,1) |
299 | + | |
300 | - | for i,v in next, wh do |
300 | + | |
301 | - | if(v == fake)then v = instance end |
301 | + | |
302 | - | wh[i]=v |
302 | + | |
303 | local label = IT("TextLabel") | |
304 | - | return self(name,unpack(wh)) |
304 | + | |
305 | label.Size = UD2(1, 0, 1, 0) | |
306 | - | getmetatable(fake). __namecall=function(self,...) |
306 | + | |
307 | - | if(self == fake)then self = instance end |
307 | + | |
308 | - | local tuple={...} |
308 | + | |
309 | - | local name = table.remove(tuple,#tuple) |
309 | + | |
310 | - | return self[name](self,unpack(tuple)) |
310 | + | |
311 | label.Font = TEXTFONT | |
312 | - | return fake |
312 | + | |
313 | label.TextScaled = false | |
314 | - | instance.Parent = obje |
314 | + | |
315 | - | return instance; |
315 | + | |
316 | label.Parent = PARENT | |
317 | return label | |
318 | end | |
319 | - | local serviceFunctions={ |
319 | + | |
320 | - | service=true, |
320 | + | |
321 | - | GetService=true, |
321 | + | |
322 | - | } |
322 | + | |
323 | - | local fakeGame = newproxy(true) |
323 | + | |
324 | - | getmetatable(fakeGame).__index = function(s,i) |
324 | + | |
325 | - | if(s == fakeGame)then s=oldGame end |
325 | + | |
326 | - | local serv = GetService(oldGame,i) |
326 | + | |
327 | - | if serviceFunctions[i] then |
327 | + | |
328 | - | return GetService |
328 | + | |
329 | - | elseif(serv)then |
329 | + | |
330 | - | return serv |
330 | + | |
331 | return NEWWELD | |
332 | - | return s[i] |
332 | + | |
333 | - | end |
333 | + | |
334 | local S = IT("Sound") | |
335 | - | getmetatable(fakeGame).__newindex = function(s,i,v) |
335 | + | |
336 | - | if(s == fakeGame)then s=oldGame end |
336 | + | |
337 | - | s[i]=v |
337 | + | |
338 | NEWSOUND = S:Clone() | |
339 | - | getmetatable(fakeGame).__call=function(self,...) |
339 | + | |
340 | - | if(self == fakeGame)then self = oldGame end |
340 | + | |
341 | - | local wh = {...} |
341 | + | |
342 | - | local name = table.remove(wh,1) |
342 | + | |
343 | - | for i,v in next, wh do |
343 | + | |
344 | - | if(v == fakeGame)then v = oldGame end |
344 | + | |
345 | - | wh[i]=v |
345 | + | |
346 | NEWSOUND.Looped = true | |
347 | - | if serviceFunctions[name] then |
347 | + | |
348 | - | return GetService(self,unpack(wh)) |
348 | + | |
349 | NEWSOUND:remove() | |
350 | - | return self(name,unpack(wh)) |
350 | + | |
351 | - | end |
351 | + | |
352 | return NEWSOUND | |
353 | - | getmetatable(fakeGame). __namecall=function(self,...) |
353 | + | |
354 | - | if(self == fakeGame)then self = oldGame end |
354 | + | |
355 | - | local tuple={...} |
355 | + | |
356 | - | local name = table.remove(tuple,#tuple) |
356 | + | |
357 | - | |
357 | + | |
358 | - | local funcToCall=self[name] |
358 | + | |
359 | - | |
359 | + | |
360 | - | if serviceFunctions[name] then |
360 | + | |
361 | - | return GetService(self,unpack(tuple)) |
361 | + | |
362 | local TYPE = (Table.EffectType or "Sphere") | |
363 | - | return self[name](self,unpack(tuple)) |
363 | + | |
364 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
365 | local TRANSPARENCY = (Table.Transparency or 0) | |
366 | - | getmetatable(fakeGame).__metatable = 'gay' |
366 | + | |
367 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
368 | - | coroutine.wrap(function() |
368 | + | |
369 | - | while true do |
369 | + | |
370 | - | Run:TrigEvent('RenderStepped') |
370 | + | |
371 | - | swait() |
371 | + | |
372 | local MATERIAL = (Table.Material or "Neon") | |
373 | - | end)() |
373 | + | |
374 | - | game=fakeGame |
374 | + | |
375 | - | UserInputService,ContextActionService = UsIS,CoAS |
375 | + | |
376 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
377 | - | |
377 | + | |
378 | - | -- converter by Drahazar |
378 | + | |
379 | - | -- converted using Drahazar's Void SB Script Converter |
379 | + | |
380 | local SOUND = nil | |
381 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
382 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
383 | PLAYSSOUND = true | |
384 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
385 | end | |
386 | EFFECT.Color = COLOR | |
387 | local MSH = nil | |
388 | if TYPE == "Sphere" then | |
389 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
390 | elseif TYPE == "Block" or TYPE == "Box" then | |
391 | MSH = IT("BlockMesh",EFFECT) | |
392 | MSH.Scale = SIZE | |
393 | elseif TYPE == "Wave" then | |
394 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
395 | elseif TYPE == "Ring" then | |
396 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
397 | elseif TYPE == "Slash" then | |
398 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
399 | elseif TYPE == "Round Slash" then | |
400 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
401 | elseif TYPE == "Swirl" then | |
402 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
403 | elseif TYPE == "Skull" then | |
404 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
405 | elseif TYPE == "Crystal" then | |
406 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
407 | end | |
408 | if MSH ~= nil then | |
409 | local MOVESPEED = nil | |
410 | if MOVEDIRECTION ~= nil then | |
411 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
412 | end | |
413 | local GROWTH = SIZE - ENDSIZE | |
414 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
415 | if TYPE == "Block" then | |
416 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
417 | else | |
418 | EFFECT.CFrame = CFRAME | |
419 | end | |
420 | for LOOP = 1, TIME+1 do | |
421 | Swait() | |
422 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
423 | if TYPE == "Wave" then | |
424 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
425 | end | |
426 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
427 | if TYPE == "Block" then | |
428 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
429 | else | |
430 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
431 | end | |
432 | if MOVEDIRECTION ~= nil then | |
433 | local ORI = EFFECT.Orientation | |
434 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
435 | EFFECT.Orientation = ORI | |
436 | end | |
437 | end | |
438 | if PLAYSSOUND == false then | |
439 | EFFECT:remove() | |
440 | else | |
441 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil | |
442 | EFFECT:remove() | |
443 | end | |
444 | else | |
445 | if PLAYSSOUND == false then | |
446 | EFFECT:remove() | |
447 | else | |
448 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil | |
449 | EFFECT:remove() | |
450 | end | |
451 | end | |
452 | end)) | |
453 | end | |
454 | ||
455 | function MakeForm(PART,TYPE) | |
456 | if TYPE == "Cyl" then | |
457 | local MSH = IT("CylinderMesh",PART) | |
458 | elseif TYPE == "Ball" then | |
459 | local MSH = IT("SpecialMesh",PART) | |
460 | MSH.MeshType = "Sphere" | |
461 | elseif TYPE == "Wedge" then | |
462 | local MSH = IT("SpecialMesh",PART) | |
463 | MSH.MeshType = "Wedge" | |
464 | end | |
465 | end | |
466 | ||
467 | Debris = game:GetService("Debris") | |
468 | ||
469 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
470 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
471 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
472 | end | |
473 | ||
474 | function CreateNeonCircle(ATTACHPART,POSITION,SIZE,COLOR,MATERIAL,THICKNESS,WIDTH,ORBED,ORBPART) | |
475 | local PART = CreatePart(3, SPECIALITEMS, MATERIAL, 0, 1, COLOR, "CirclePart", VT(0,0,0),false) | |
476 | local ORB = nil | |
477 | for i = 1, 20 do | |
478 | local RingPiece = CreatePart(3, SPECIALITEMS, MATERIAL, 0, 0, COLOR, "CirclePart", VT(THICKNESS,WIDTH,SIZE*(2.6/2)),false) | |
479 | local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/20)*i), RAD(0)), CF(0, 0, 0) * CF(SIZE*4, 0, 0)) | |
480 | if i == ORBPART and ORBED == true then | |
481 | ORB = CreatePart(3, SPECIALITEMS, MATERIAL, 0, 0, COLOR, "Orb", VT(0.8+WIDTH,0.8+WIDTH,0.8+WIDTH),false) | |
482 | MakeForm(ORB,"Ball") | |
483 | CreateWeldOrSnapOrMotor("Weld", RingPiece, RingPiece, ORB, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)),CF(0, 0, 0)) | |
484 | end | |
485 | end | |
486 | local PartWeld = CreateWeldOrSnapOrMotor("Weld", ATTACHPART, PART, ATTACHPART, POSITION * ANGLES(RAD(0), RAD(0), RAD(0)),CF(0, 0, 0)) | |
487 | return PartWeld, ORB | |
488 | end | |
489 | ||
490 | function CharacterFade(COLOR,TIMER) | |
491 | coroutine.resume(coroutine.create(function() | |
492 | local FADE = IT("Model",Effects) | |
493 | FADE.Name = "FadingEffect" | |
494 | for _, c in pairs(Character:GetChildren()) do | |
495 | if c.ClassName == "Part" and c ~= RootPart then | |
496 | local FADER = c:Clone() | |
497 | FADER.Color = COLOR | |
498 | FADER.CFrame = c.CFrame | |
499 | FADER.Parent = FADE | |
500 | FADER.Anchored = true | |
501 | FADER.Transparency = 0.25+c.Transparency | |
502 | FADER:BreakJoints() | |
503 | FADER.Material = "Neon" | |
504 | if FADER.Name == "Head" then | |
505 | FADER:ClearAllChildren() | |
506 | FADER.Size = VT(1,1,1) | |
507 | end | |
508 | FADER.CanCollide = false | |
509 | end | |
510 | end | |
511 | local TRANS = 0.75/TIMER | |
512 | for i = 1, TIMER do | |
513 | Swait() | |
514 | for _, c in pairs(FADE:GetChildren()) do | |
515 | if c.ClassName == "Part" then | |
516 | c.Transparency = c.Transparency + TRANS | |
517 | end | |
518 | end | |
519 | end | |
520 | FADE:remove() | |
521 | end)) | |
522 | end | |
523 | ||
524 | function ProjectileMovement(PROJECTILE,AIM,TIME) | |
525 | local HIT,POS = CastProperRay(PROJECTILE.Position,AIM,2000,Character) | |
526 | PROJECTILE.CFrame = CF(PROJECTILE.Position,POS) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(-90,90))) | |
527 | local HEIGHT = TIME/5 | |
528 | local DISTANCE = (PROJECTILE.Position - POS).Magnitude | |
529 | for i = 1, TIME do | |
530 | Swait() | |
531 | PROJECTILE.CFrame = PROJECTILE.CFrame * CF(0,(HEIGHT-(i/2.575))/100,-DISTANCE/TIME) | |
532 | end | |
533 | end | |
534 | ||
535 | function GetSphereArea(POS,DISTANCE) | |
536 | return CF(POS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DISTANCE).p | |
537 | end | |
538 | ||
539 | function SHAKECAM(POSITION,RANGE,INTENSITY,TIME) | |
540 | local CHILDREN = workspace:GetDescendants() | |
541 | for index, CHILD in pairs(CHILDREN) do | |
542 | if CHILD.ClassName == "Model" then | |
543 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
544 | if HUM then | |
545 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
546 | if TORSO then | |
547 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
548 | local CAMSHAKER = script.CamShake:Clone() | |
549 | CAMSHAKER.Shake.Value = INTENSITY | |
550 | CAMSHAKER.Timer.Value = TIME | |
551 | CAMSHAKER.Parent = CHILD | |
552 | CAMSHAKER.Disabled = false | |
553 | end | |
554 | end | |
555 | end | |
556 | end | |
557 | end | |
558 | end | |
559 | ||
560 | function GetRoot(MODEL,ROOT) | |
561 | if ROOT == true then | |
562 | return MODEL:FindFirstChild("HumanoidRootPart") or MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso") | |
563 | else | |
564 | return MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso") | |
565 | end | |
566 | end | |
567 | ||
568 | function Chatter(Text,Timer) | |
569 | local chat = coroutine.wrap(function() | |
570 | if Character:FindFirstChild("SpeechBoard")~= nil then | |
571 | Character:FindFirstChild("SpeechBoard"):destroy() | |
572 | end | |
573 | local naeeym2 = IT("BillboardGui",Character) | |
574 | naeeym2.Size = UD2(0,100,0,40) | |
575 | naeeym2.StudsOffset = VT(0,2,0) | |
576 | naeeym2.Adornee = Character.Head | |
577 | naeeym2.Name = "SpeechBoard" | |
578 | naeeym2.AlwaysOnTop = true | |
579 | local tecks2 = IT("TextLabel",naeeym2) | |
580 | tecks2.BackgroundTransparency = 1 | |
581 | tecks2.BorderSizePixel = 0 | |
582 | tecks2.Text = "" | |
583 | tecks2.Font = "Legacy" | |
584 | tecks2.TextSize = 15 | |
585 | tecks2.TextStrokeTransparency = 0 | |
586 | tecks2.TextColor3 = C3(1,1,1) | |
587 | tecks2.TextStrokeColor3 = C3(0,0,0) | |
588 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
589 | local FINISHED = false | |
590 | coroutine.resume(coroutine.create(function() | |
591 | for i = 1,string.len(Text),1 do | |
592 | if naeeym2.Parent ~= Character then | |
593 | FINISHED = true | |
594 | end | |
595 | CreateSound(418252437, Head, 7, MRANDOM(8,12)/15, false) | |
596 | tecks2.Text = string.sub(Text,1,i) | |
597 | Swait(Timer) | |
598 | end | |
599 | FINISHED = true | |
600 | end)) | |
601 | repeat wait() until FINISHED == true | |
602 | wait(1) | |
603 | naeeym2.Name = "FadingDialogue" | |
604 | for i = 1, 45 do | |
605 | Swait() | |
606 | naeeym2.StudsOffset = naeeym2.StudsOffset + VT(0,(2-((2/45)*i))/45,0) | |
607 | tecks2.TextTransparency = tecks2.TextTransparency + 1/45 | |
608 | tecks2.TextStrokeTransparency = tecks2.TextTransparency | |
609 | end | |
610 | naeeym2:Destroy() | |
611 | end) | |
612 | chat() | |
613 | end | |
614 | ||
615 | function POSITION(PARENT) | |
616 | local grav = Instance.new("BodyPosition",PARENT) | |
617 | grav.D = 15 | |
618 | grav.P = 2000 | |
619 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
620 | return grav | |
621 | end | |
622 | ||
623 | --//=================================\\ | |
624 | --|| WEAPON CREATION | |
625 | --\\=================================// | |
626 | ||
627 | for _, c in pairs(Character:GetChildren()) do | |
628 | if c and c.Parent then | |
629 | if c.ClassName == "Accessory" then | |
630 | local ACCESSORY = c | |
631 | local HANDLE = c.Handle | |
632 | HANDLE.Parent = Character | |
633 | if c then | |
634 | if HANDLE:FindFirstChild("HatAttachment") or HANDLE:FindFirstChild("HairAttachment") then | |
635 | local WLD = weldBetween(Head,HANDLE) | |
636 | elseif HANDLE:FindFirstChild("FaceFrontAttachment") then | |
637 | HANDLE:remove() | |
638 | else | |
639 | local WLD = weldBetween(Torso,HANDLE) | |
640 | end | |
641 | end | |
642 | ACCESSORY:remove() | |
643 | end | |
644 | end | |
645 | end | |
646 | wait(0.1) | |
647 | local CUSTOMTAG = IT("BillboardGui",Character) | |
648 | CUSTOMTAG.AlwaysOnTop = true | |
649 | CUSTOMTAG.Size = UD2(2,15,2,15) | |
650 | CUSTOMTAG.StudsOffset = VT(0,1.2,0) | |
651 | CUSTOMTAG.MaxDistance = 75 | |
652 | CUSTOMTAG.Adornee = Character.Head | |
653 | CUSTOMTAG.Name = "Name" | |
654 | local TAGETXT = IT("TextLabel",CUSTOMTAG) | |
655 | TAGETXT.BackgroundTransparency = 1 | |
656 | TAGETXT.TextScaled = true | |
657 | TAGETXT.BorderSizePixel = 0 | |
658 | TAGETXT.Text = "Calamity" | |
659 | TAGETXT.Font = "Fantasy" | |
660 | TAGETXT.TextSize = 30 | |
661 | TAGETXT.TextStrokeTransparency = 0.5 | |
662 | TAGETXT.TextColor3 = C3(0,0,0) | |
663 | TAGETXT.TextStrokeColor3 = C3(1,1,1) | |
664 | TAGETXT.Size = UD2(1,0,0.5,0) | |
665 | TAGETXT.Parent = CUSTOMTAG | |
666 | local PARTICLES = {} | |
667 | local RINGS = {} | |
668 | local ORBS = {} | |
669 | local SPIN = true | |
670 | for _, c in pairs(script.Torso:GetChildren()) do | |
671 | c.Parent = Torso | |
672 | c.Enabled = true | |
673 | table.insert(PARTICLES,{c,c.Speed}) | |
674 | end | |
675 | script.Torso:remove() | |
676 | for i = 1, 4 do | |
677 | local WELD,ORB = CreateNeonCircle(RootPart,CF(0,0,0),(4+(i/1.3))/6,C3(1,1,1),"Neon",0,0,true,1) | |
678 | table.insert(RINGS,WELD) | |
679 | table.insert(ORBS,ORB) | |
680 | end | |
681 | local MASK = script.Mask | |
682 | MASK.Parent = SPECIALITEMS | |
683 | MASK:SetPrimaryPartCFrame(Head.CFrame*CF(-0.025,-0.08,-0.6)*ANGLES(RAD(-90),RAD(0),RAD(0))) | |
684 | MASK.Wood.Anchored = false | |
685 | local MASKP = MASK.Wood | |
686 | local EYE = MASK.Neon.Attachment.Flame | |
687 | local NEON = MASK.Neon | |
688 | weldBetween(Head,MASK.Wood) | |
689 | ||
690 | local SKILLTEXTCOLOR = C3(1,1,1) | |
691 | local SKILLFONT = "Legacy" | |
692 | local SKILLTEXTSIZE = 3 | |
693 | ||
694 | local ATTACKS = {"Mouse - Calamity Bomb","C - Singularity Beam","V - Catastrophic Ravage","B - Raw, Unfiltered Catastrophe","X - Supreme Cataclysm"} | |
695 | ||
696 | for i = 1, #ATTACKS do | |
697 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.02*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
698 | local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text") | |
699 | SKILLTEXT.TextXAlignment = "Right" | |
700 | end | |
701 | local BOOMSOUNDS = {1606719431,1606720250,1606720814} | |
702 | ||
703 | --//=================================\\ | |
704 | --|| DAMAGING | |
705 | --\\=================================// | |
706 | ||
707 | function ONESHOT(MODEL) | |
708 | MODEL:BreakJoints() | |
709 | for index, CHILD in pairs(MODEL:GetChildren()) do | |
710 | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then | |
711 | if CHILD.Name == "Head" then | |
712 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Skull", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*3, Size2 = (VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*3)*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
713 | else | |
714 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = CHILD.Size, Size2 = CHILD.Size*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
715 | end | |
716 | CHILD:remove() | |
717 | end | |
718 | end | |
719 | Debris:AddItem(MODEL,6) | |
720 | end | |
721 | ||
722 | function Scan(OBJECT,TABLE) | |
723 | for index, CHILD in pairs(OBJECT:GetChildren()) do | |
724 | if CHILD ~= Character then | |
725 | if CHILD.ClassName == "Model" or CHILD.ClassName == "Folder" then | |
726 | table.insert(TABLE,CHILD) | |
727 | Scan(CHILD,TABLE) | |
728 | end | |
729 | end | |
730 | end | |
731 | return TABLE | |
732 | end | |
733 | ||
734 | function ApplyAoE(POSITION,RANGE) | |
735 | local TABLE = {} | |
736 | local SCANNED = Scan(workspace,TABLE) | |
737 | for E = 1, #SCANNED do | |
738 | if SCANNED[E]:FindFirstChildOfClass("Humanoid") then | |
739 | local TORSO = GetRoot(SCANNED[E],false) | |
740 | if TORSO then | |
741 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
742 | ONESHOT(SCANNED[E]) | |
743 | end | |
744 | end | |
745 | end | |
746 | end | |
747 | end | |
748 | ||
749 | --//=================================\\ | |
750 | --|| ATTACK FUNCTIONS AND STUFF | |
751 | --\\=================================// | |
752 | ||
753 | --[[coroutine.resume(coroutine.create(function() | |
754 | end))]] | |
755 | function CalamityBomb() | |
756 | ATTACK = true | |
757 | Rooted = false | |
758 | local FIRED = false | |
759 | repeat | |
760 | coroutine.resume(coroutine.create(function() | |
761 | local BOMB = ORBS[MRANDOM(1,#ORBS)]:Clone() | |
762 | BOMB.Parent = Effects | |
763 | BOMB.Anchored = true | |
764 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = BOMB.Size, Size2 = BOMB.Size*2, Transparency = 0.7, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 8}) | |
765 | local POS = CF(BOMB.Position) + VT(0,15,0) | |
766 | repeat | |
767 | Swait() | |
768 | BOMB.CFrame = Clerp(BOMB.CFrame,POS,0.1) | |
769 | until FIRED == true | |
770 | local CORE = IT("Attachment",BOMB) | |
771 | for index, PR in pairs(script.Effects.Bullet:GetChildren()) do | |
772 | local P = PR:Clone() | |
773 | P.Parent = CORE | |
774 | P.Enabled = true | |
775 | end | |
776 | ProjectileMovement(BOMB,Mouse.Hit.p,25) | |
777 | for i = 1, 15 do | |
778 | local ANGLE = CF(BOMB.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
779 | WACKYEFFECT({Time = 60, EffectType = "Crystal", Size = VT(6,6,6), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,40,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
780 | end | |
781 | ApplyAoE(BOMB.Position,15) | |
782 | SHAKECAM(BOMB.Position,50,6,13) | |
783 | WACKYEFFECT({EffectType = "Sphere", Size = VT(7,7,7), Size2 = VT(26,26,26), Transparency = 0.7, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 182765513, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 8}) | |
784 | WACKYEFFECT({EffectType = "Sphere", Size = VT(8,8,8), Size2 = VT(27,27,27), Transparency = 0, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 174580476, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7}) | |
785 | BOMB:remove() | |
786 | end)) | |
787 | for i=0, 0.1, 0.1 / Animation_Speed do | |
788 | Swait() | |
789 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
790 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
791 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(160), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
792 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
793 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
794 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-60), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
795 | end | |
796 | FIRED = true | |
797 | for i=0, 0.2, 0.1 / Animation_Speed do | |
798 | Swait() | |
799 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(40)), 1 / Animation_Speed) | |
800 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-40)), 1 / Animation_Speed) | |
801 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(90), RAD(-25), RAD(40 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
802 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
803 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(60), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
804 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
805 | end | |
806 | until HOLD == false | |
807 | for i=0, 0.2, 0.1 / Animation_Speed do | |
808 | Swait() | |
809 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(40)), 1 / Animation_Speed) | |
810 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-40)), 1 / Animation_Speed) | |
811 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(90), RAD(-25), RAD(40 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
812 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
813 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(60), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
814 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
815 | end | |
816 | ATTACK = false | |
817 | Rooted = false | |
818 | end | |
819 | function SingularityBeam() | |
820 | ATTACK = true | |
821 | Rooted = false | |
822 | SPIN = false | |
823 | local CHARGING = true | |
824 | local FIRING = true | |
825 | local GYRO = IT("BodyGyro",RootPart) | |
826 | GYRO.D = 2 | |
827 | GYRO.P = 20000 | |
828 | GYRO.MaxTorque = VT(0,4000000,0) | |
829 | local TEXTS = {"I'll make you dissapear!","Vanish before my eyes, mortal!","You are nothing!"} | |
830 | Chatter(TEXTS[MRANDOM(1,#TEXTS)],0) | |
831 | coroutine.resume(coroutine.create(function() | |
832 | repeat | |
833 | Swait() | |
834 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
835 | until ATTACK == false | |
836 | GYRO:Remove() | |
837 | end)) | |
838 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Singularity", VT(2,2,2),true) | |
839 | MakeForm(CHARGE,"Ball") | |
840 | local CORE = IT("Attachment",CHARGE) | |
841 | local P = script.Charge:Clone() | |
842 | P.Parent = CORE | |
843 | P.Enabled = true | |
844 | local BEAM = nil | |
845 | local NOSE = nil | |
846 | local DAMAGE = false | |
847 | CreateSound(342793847, CHARGE, 10, 1, false) | |
848 | CHARGE.Color = C3(0,0,0) | |
849 | coroutine.resume(coroutine.create(function() | |
850 | coroutine.resume(coroutine.create(function() | |
851 | repeat | |
852 | Swait() | |
853 | CHARGE.CFrame = CF(RootPart.CFrame*CF(0,0,-8).p,Mouse.Hit.p) | |
854 | if BEAM ~= nil then | |
855 | local HIT,POS = CastProperRay(CHARGE.Position,Mouse.Hit.p,1000,Character) | |
856 | local DISTANCE = (POS - CHARGE.Position).Magnitude | |
857 | BEAM.CFrame = CHARGE.CFrame*CF(0,0,-((DISTANCE/2)+15)) * ANGLES(RAD(-90), RAD(0), RAD(0)) | |
858 | BEAM.Size = VT(BEAM.Size.X,DISTANCE+15,BEAM.Size.Z) | |
859 | if BEAM.Size.X > 3 then | |
860 | for i = 1, 2 do | |
861 | local ANGLE = CF(BEAM.CFrame*CF(0,BEAM.Size.Y/2,0).p) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
862 | WACKYEFFECT({Time = 5, EffectType = "Crystal", Size = VT(6,2,6), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,40,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
863 | end | |
864 | local ANGLE = BEAM.CFrame*CF(0,-BEAM.Size.Y/2,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * CF(0,0,BEAM.Size.X/1.7) | |
865 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,40,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
866 | WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(BEAM.Size.X,0,BEAM.Size.Z), Size2 = VT(BEAM.Size.X*3,6,BEAM.Size.Z*3), Transparency = 0.8, Transparency2 = 1, CFrame = BEAM.CFrame*CF(0,-BEAM.Size.Y/2,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
867 | end | |
868 | if DAMAGE == true then | |
869 | ApplyAoE(POS,BEAM.Size.X/1.5) | |
870 | ApplyAoE(BEAM.CFrame*CF(0,BEAM.Size.Y/2,0).p,BEAM.Size.X/1.5) | |
871 | end | |
872 | end | |
873 | if NOSE ~= nil then | |
874 | NOSE.CFrame = BEAM.CFrame*CF(0,BEAM.Size.Y/2,0) | |
875 | end | |
876 | until ATTACK == false | |
877 | for i = 1, 50 do | |
878 | Swait() | |
879 | CHARGE.Size = CHARGE.Size - VT(2,2,2)/50 | |
880 | end | |
881 | CHARGE:remove() | |
882 | end)) | |
883 | local LOOP = 0 | |
884 | repeat | |
885 | Swait() | |
886 | LOOP = LOOP + 10 | |
887 | for E = 1, #RINGS do | |
888 | RINGS[E].C0 = Clerp(RINGS[E].C0, CF(0,-(3+E),0) * ANGLES(RAD(90), RAD(0), RAD(LOOP+(E*15))),0.1) | |
889 | end | |
890 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(70)), 1 / Animation_Speed) | |
891 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-70)), 1 / Animation_Speed) | |
892 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(90), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
893 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
894 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
895 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
896 | until CHARGING == false or ATTACK == false | |
897 | repeat | |
898 | Swait() | |
899 | LOOP = LOOP + 10 | |
900 | for E = 1, #RINGS do | |
901 | RINGS[E].C0 = Clerp(RINGS[E].C0, CF(0,-(3+E),0) * ANGLES(RAD(90), RAD(0), RAD(LOOP+(E*15))),0.1) | |
902 | end | |
903 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(10), RAD(70)), 1 / Animation_Speed) | |
904 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-70)), 1 / Animation_Speed) | |
905 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(80), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
906 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
907 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
908 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
909 | until FIRING == false or ATTACK == false | |
910 | end)) | |
911 | wait(3) | |
912 | P.Enabled = false | |
913 | BEAM = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Singularity", VT(0,600,0),true) | |
914 | BEAM.Color = C3(0,0,0) | |
915 | MakeForm(BEAM,"Cyl") | |
916 | NOSE = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Singularity", VT(0,0,0),true) | |
917 | NOSE.Color = C3(0,0,0) | |
918 | MakeForm(NOSE,"Ball") | |
919 | wait(1) | |
920 | CreateSound(138677306, Effects, 10, 1, false) | |
921 | CreateSound(415700134, Effects, 10, 1, false) | |
922 | for i = 1, 20 do | |
923 | Swait() | |
924 | BEAM.Size = BEAM.Size + VT(1,0,1) | |
925 | NOSE.Size = NOSE.Size + VT(1,1,1) | |
926 | end | |
927 | DAMAGE = true | |
928 | local TOUCH = BEAM.Touched:Connect(function(HIT) | |
929 | if HIT.Parent ~= Character and HIT.Parent:FindFirstChildOfClass("Humanoid") then | |
930 | ONESHOT(HIT.Parent) | |
931 | end | |
932 | end) | |
933 | wait(4) | |
934 | DAMAGE = false | |
935 | TOUCH:Disconnect() | |
936 | for i = 1, 20 do | |
937 | Swait() | |
938 | BEAM.Size = BEAM.Size - VT(1,0,1) | |
939 | NOSE.Size = NOSE.Size - VT(1,1,1) | |
940 | end | |
941 | BEAM:Remove() | |
942 | NOSE:Remove() | |
943 | SPIN = true | |
944 | ATTACK = false | |
945 | Rooted = false | |
946 | end | |
947 | function CatastrophicRavage() | |
948 | ATTACK = true | |
949 | Rooted = false | |
950 | for i=0, 1, 0.1 / Animation_Speed do | |
951 | Swait() | |
952 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
953 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
954 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
955 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
956 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
957 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
958 | end | |
959 | ATTACK = false | |
960 | Rooted = false | |
961 | end | |
962 | function RawUnfilteredCatastrophe() | |
963 | ATTACK = true | |
964 | Rooted = false | |
965 | for i=0, 1, 0.1 / Animation_Speed do | |
966 | Swait() | |
967 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
968 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
969 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
970 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
971 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
972 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
973 | end | |
974 | ATTACK = false | |
975 | Rooted = false | |
976 | end | |
977 | function SupremeCataclysm() | |
978 | ATTACK = true | |
979 | Rooted = true | |
980 | local POSE = "Back" | |
981 | local LOC = POSITION(RootPart) | |
982 | CreateSound(874376217, Effects, 10, 1, false) | |
983 | LOC.Position = RootPart.Position+VT(0,35,0) | |
984 | local BLACKHOLE = false | |
985 | for i=0, 1.5, 0.1 / Animation_Speed do | |
986 | Swait() | |
987 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
988 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
989 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
990 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
991 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
992 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
993 | end | |
994 | local POS = RootPart.Position + VT(0,40,0) | |
995 | local GYRO = IT("BodyGyro",RootPart) | |
996 | GYRO.D = 2 | |
997 | GYRO.P = 20000 | |
998 | GYRO.MaxTorque = VT(0,4000000,0) | |
999 | coroutine.resume(coroutine.create(function() | |
1000 | repeat | |
1001 | Swait() | |
1002 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
1003 | until ATTACK == false | |
1004 | GYRO:Remove() | |
1005 | end)) | |
1006 | coroutine.resume(coroutine.create(function() | |
1007 | repeat | |
1008 | Swait() | |
1009 | if BLACKHOLE == true then | |
1010 | WACKYEFFECT({Time = 10, EffectType = "Sphere", Size = VT(10 + 3 * COS(SINE / 12),10 + 3 * COS(SINE / 12),10 + 3 * COS(SINE / 12))*2, Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7}) | |
1011 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character) | |
1012 | if HITFLOOR then | |
1013 | WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(10,2,10), Size2 = VT(160,25,160), Transparency = 0.3, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1014 | local MATERIAL = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "BLACKHOLE'D", VT(2,2,2)*MRANDOM(5,15)/10) | |
1015 | MATERIAL.CFrame = CF(HITPOS-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * CF(0,0,MRANDOM(0,45)) | |
1016 | if MRANDOM(1,5) == 1 then | |
1017 | CreateSound(765590102, MATERIAL, 2, MRANDOM(8,12)/8, false) | |
1018 | end | |
1019 | coroutine.resume(coroutine.create(function() | |
1020 | local Direction = CF(MATERIAL.Position,POS) | |
1021 | local Distance = (MATERIAL.Position - POS).magnitude | |
1022 | for i = 1, 45 do | |
1023 | Swait() | |
1024 | MATERIAL.CFrame = Direction*CF(0,(45/200)+((45/45)-((i*2)/45)),-Distance/45) | |
1025 | Direction = MATERIAL.CFrame | |
1026 | end | |
1027 | MATERIAL:remove() | |
1028 | end)) | |
1029 | end | |
1030 | end | |
1031 | --WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150 + 15 * COS(SINE / 12),0.1,150 + 15 * COS(SINE / 12)), Transparency = 0.9, Transparency2 = 1, CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1032 | SPINSPEED = SPINSPEED + 5/400 | |
1033 | if POSE == "Back" then | |
1034 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(4), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1035 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-15)), 1 / Animation_Speed) | |
1036 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1037 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1038 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1039 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1040 | end | |
1041 | until ATTACK == false | |
1042 | end)) | |
1043 | wait(2) | |
1044 | BLACKHOLE = true | |
1045 | for i = 1, 15 do | |
1046 | wait((2-((i/30)*2))/15) | |
1047 | CreateSound(182765513, Effects, 10, 1, false) | |
1048 | WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(45,45,45), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7}) | |
1049 | for i = 1, 5 do | |
1050 | local ANGLE = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
1051 | WACKYEFFECT({Time = 60, EffectType = "Crystal", Size = VT(6,6,6), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,40,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1052 | end | |
1053 | end | |
1054 | Chatter("...Dissapear!",0) | |
1055 | local DESTROYER = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Singularity", VT(0,0,0),true) | |
1056 | DESTROYER.CFrame = CF(POS) | |
1057 | MakeForm(DESTROYER,"Ball") | |
1058 | DESTROYER.Color = C3(0,0,0) | |
1059 | CreateSound(341301115, DESTROYER, 10, 1.5, false) | |
1060 | coroutine.resume(coroutine.create(function() | |
1061 | repeat | |
1062 | Swait() | |
1063 | ApplyAoE(DESTROYER.Position,DESTROYER.Size.X/1.5) | |
1064 | local ANGLE = CF(DESTROYER.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
1065 | WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(5,1,5), Size2 = VT(0,DESTROYER.Size.X/3,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,DESTROYER.Size.X,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1066 | WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(4,1,4), Size2 = VT(0,DESTROYER.Size.X/3.1,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,DESTROYER.Size.X,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1067 | until DESTROYER.Parent ~= Effects | |
1068 | end)) | |
1069 | for i = 1, 100 do | |
1070 | Swait() | |
1071 | DESTROYER.Size = DESTROYER.Size + VT(0.5,0.5,0.5) | |
1072 | DESTROYER.Size = DESTROYER.Size + VT(0.15,0.15,0.15) * COS(SINE / 3) | |
1073 | end | |
1074 | POSE = "Manual" | |
1075 | for i=0, 1, 0.1 / Animation_Speed do | |
1076 | Swait() | |
1077 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-14), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1078 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(25), RAD(-15)), 1 / Animation_Speed) | |
1079 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-150), RAD(0), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1080 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1081 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1082 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1083 | end | |
1084 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1085 | Swait() | |
1086 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(14), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1087 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(25), RAD(-15)), 1 / Animation_Speed) | |
1088 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(80), RAD(0), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1089 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1090 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1091 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1092 | end | |
1093 | coroutine.resume(coroutine.create(function() | |
1094 | local IMPACT = false | |
1095 | DESTROYER.CFrame = CF(DESTROYER.Position,Mouse.Hit.p) | |
1096 | for i = 1, 800 do | |
1097 | Swait() | |
1098 | DESTROYER.CFrame = DESTROYER.CFrame * CF(0,0,-0.5) | |
1099 | local HIT,POS = Raycast(DESTROYER.CFrame.p,DESTROYER.CFrame.lookVector,DESTROYER.Size.X/2,Character) | |
1100 | if HIT then | |
1101 | IMPACT = true | |
1102 | break | |
1103 | end | |
1104 | end | |
1105 | if IMPACT == false then | |
1106 | DESTROYER.Parent = SPECIALITEMS | |
1107 | local SIZE = DESTROYER.Size | |
1108 | CreateSound(3264923, Effects, 10, 1, false) | |
1109 | for i = 1, 25 do | |
1110 | Swait() | |
1111 | DESTROYER.Size = DESTROYER.Size - SIZE/25 | |
1112 | end | |
1113 | DESTROYER:remove() | |
1114 | else | |
1115 | local SIZE = DESTROYER.Size | |
1116 | for i = 1, 15 do | |
1117 | Swait() | |
1118 | DESTROYER.Size = DESTROYER.Size - SIZE/35 | |
1119 | end | |
1120 | SHAKECAM(DESTROYER.Position,9999999999999999999999999999999,8,160) | |
1121 | DESTROYER.Size = SIZE * 7 | |
1122 | CreateSound(174580476, Effects, 10, 0.4, false) | |
1123 | CreateSound(288641686, Effects, 10, 0.5, false) | |
1124 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
1125 | if CHILD.ClassName ~= "Terrain" then | |
1126 | if CHILD:IsA("BasePart") and CHILD:FindFirstAncestor(Player.Name) == nil then | |
1127 | if (CHILD.Position - DESTROYER.Position).Magnitude <= DESTROYER.Size.X/2 and CHILD.Size.Magnitude < DESTROYER.Size.Magnitude/7 then | |
1128 | CHILD:Destroy() | |
1129 | end | |
1130 | end | |
1131 | end | |
1132 | end | |
1133 | for i = 1, 200 do | |
1134 | Swait() | |
1135 | DESTROYER.Size = DESTROYER.Size + VT(0.5,0.5,0.5)/5 | |
1136 | DESTROYER.Color = C3(i/10,i/10,i/10) | |
1137 | local HITFLOOR,HITPOS,NORMAL = Raycast(DESTROYER.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character) | |
1138 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(50,2,50), Size2 = VT(260,65,260), Transparency = 0.3, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1139 | end | |
1140 | DESTROYER.Parent = SPECIALITEMS | |
1141 | local SIZE = DESTROYER.Size | |
1142 | CreateSound(3264923, Effects, 10, 1, false) | |
1143 | for i = 1, 25 do | |
1144 | Swait() | |
1145 | DESTROYER.Size = DESTROYER.Size - SIZE/25 | |
1146 | end | |
1147 | DESTROYER:remove() | |
1148 | end | |
1149 | end)) | |
1150 | BLACKHOLE = false | |
1151 | for i=0, 1, 0.1 / Animation_Speed do | |
1152 | Swait() | |
1153 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(14), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1154 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(25), RAD(-15)), 1 / Animation_Speed) | |
1155 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(80), RAD(0), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1156 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1157 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1158 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1159 | end | |
1160 | SPINSPEED = 1 | |
1161 | LOC:Remove() | |
1162 | ATTACK = false | |
1163 | Rooted = false | |
1164 | end | |
1165 | function Groan() | |
1166 | ATTACK = true | |
1167 | Rooted = true | |
1168 | local SOUND = CreateSound(1544355717, Head, 10, 1, false) | |
1169 | SOUND.EmitterSize = 500 | |
1170 | repeat | |
1171 | Swait() | |
1172 | SOUND.Parent = Head | |
1173 | local COLOR = (SOUND.PlaybackLoudness*4)/255 | |
1174 | NEON.Color = C3(COLOR,COLOR,COLOR) | |
1175 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1176 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-(COLOR*20) - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1177 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-25), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1178 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(25), RAD(70)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1179 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1180 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1181 | until SOUND.Playing == false | |
1182 | SOUND:remove() | |
1183 | ATTACK = false | |
1184 | Rooted = false | |
1185 | end | |
1186 | function Laugh() | |
1187 | ATTACK = true | |
1188 | Rooted = true | |
1189 | local SOUND = CreateSound(1359796082, Head, 10, 1, false) | |
1190 | SOUND.EmitterSize = 250 | |
1191 | repeat | |
1192 | Swait() | |
1193 | SOUND.Parent = Head | |
1194 | local COLOR = (SOUND.PlaybackLoudness*4)/255 | |
1195 | NEON.Color = C3(COLOR/6,COLOR/6,COLOR/6) | |
1196 | if SOUND.TimePosition < 7 then | |
1197 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-COLOR/2), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1198 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-5)), 1 / Animation_Speed) | |
1199 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.35, -0.5) * ANGLES(RAD(150), RAD(3), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1200 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1201 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-(25+COLOR/2) + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1202 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-(5+COLOR/2) + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1203 | elseif (SOUND.TimePosition < 9 and SOUND.TimePosition >= 7) or SOUND.TimePosition > 18 then | |
1204 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-COLOR/2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1205 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1206 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1207 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1208 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-(25+COLOR/2) + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1209 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-(5+COLOR/2) + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1210 | else | |
1211 | if COLOR < 4 then | |
1212 | COLOR = 4 | |
1213 | end | |
1214 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-COLOR*4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1215 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-COLOR*6 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1216 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(45-COLOR*2), RAD(-25), RAD(COLOR*15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1217 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(45-COLOR*2), RAD(25), RAD(-COLOR*15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1218 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-(25+COLOR*4) + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1219 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-(5+COLOR*4) + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1220 | end | |
1221 | until SOUND.Playing == false | |
1222 | SOUND:remove() | |
1223 | ATTACK = false | |
1224 | Rooted = false | |
1225 | end | |
1226 | ||
1227 | --//=================================\\ | |
1228 | --|| ASSIGN THINGS TO KEYS | |
1229 | --\\=================================// | |
1230 | ||
1231 | function MouseDown(Mouse) | |
1232 | HOLD = true | |
1233 | if ATTACK == false then | |
1234 | CalamityBomb() | |
1235 | end | |
1236 | end | |
1237 | ||
1238 | function MouseUp(Mouse) | |
1239 | HOLD = false | |
1240 | end | |
1241 | ||
1242 | function KeyDown(Key) | |
1243 | KEYHOLD = true | |
1244 | if Key == "c" and ATTACK == false then | |
1245 | SingularityBeam() | |
1246 | end | |
1247 | ||
1248 | if Key == "v" and ATTACK == false then | |
1249 | CatastrophicRavage() | |
1250 | end | |
1251 | ||
1252 | if Key == "b" and ATTACK == false then | |
1253 | RawUnfilteredCatastrophe() | |
1254 | end | |
1255 | ||
1256 | if Key == "x" and ATTACK == false then | |
1257 | SupremeCataclysm() | |
1258 | end | |
1259 | ||
1260 | if Key == "y" and ATTACK == false then | |
1261 | Groan() | |
1262 | end | |
1263 | if Key == "t" and ATTACK == false then | |
1264 | Laugh() | |
1265 | end | |
1266 | end | |
1267 | ||
1268 | function KeyUp(Key) | |
1269 | KEYHOLD = false | |
1270 | end | |
1271 | ||
1272 | Mouse.Button1Down:connect(function(NEWKEY) | |
1273 | MouseDown(NEWKEY) | |
1274 | end) | |
1275 | Mouse.Button1Up:connect(function(NEWKEY) | |
1276 | MouseUp(NEWKEY) | |
1277 | end) | |
1278 | Mouse.KeyDown:connect(function(NEWKEY) | |
1279 | KeyDown(NEWKEY) | |
1280 | end) | |
1281 | Mouse.KeyUp:connect(function(NEWKEY) | |
1282 | KeyUp(NEWKEY) | |
1283 | end) | |
1284 | ||
1285 | --//=================================\\ | |
1286 | --\\=================================// | |
1287 | ||
1288 | function unanchor() | |
1289 | for _, c in pairs(Character:GetChildren()) do | |
1290 | if c:IsA("BasePart") and c ~= RootPart then | |
1291 | c.Anchored = false | |
1292 | end | |
1293 | end | |
1294 | if UNANCHOR == true then | |
1295 | RootPart.Anchored = false | |
1296 | else | |
1297 | RootPart.Anchored = true | |
1298 | end | |
1299 | end | |
1300 | ||
1301 | --//=================================\\ | |
1302 | --|| WRAP THE WHOLE SCRIPT UP | |
1303 | --\\=================================// | |
1304 | ||
1305 | Humanoid.Changed:connect(function(Jump) | |
1306 | if Jump == "Jump" and (Disable_Jump == true) then | |
1307 | Humanoid.Jump = false | |
1308 | end | |
1309 | end) | |
1310 | ||
1311 | while true do | |
1312 | Swait() | |
1313 | script.Parent = WEAPONGUI | |
1314 | ANIMATE.Parent = nil | |
1315 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1316 | v:Stop(); | |
1317 | end | |
1318 | SINE = SINE + CHANGE/2 | |
1319 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1320 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1321 | Humanoid.HipHeight = 2.2 | |
1322 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4+Humanoid.HipHeight, Character) | |
1323 | if HITFLOOR == nil then | |
1324 | ANIM = "Midair" | |
1325 | if ATTACK == false then | |
1326 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1327 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1328 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1329 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1330 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1331 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1332 | end | |
1333 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1334 | ANIM = "Idle" | |
1335 | if ATTACK == false then | |
1336 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1337 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1338 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1339 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1340 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1341 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1342 | end | |
1343 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1344 | ANIM = "Walk" | |
1345 | if ATTACK == false then | |
1346 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1347 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1348 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.1 * COS(SINE / 12), 0.4) * ANGLES(RAD(-37), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1349 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.1 * COS(SINE / 12), 0.4) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1350 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1351 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1352 | end | |
1353 | end | |
1354 | if SPIN == true then | |
1355 | for E = 1, #RINGS do | |
1356 | RINGS[E].C0 = Clerp(RINGS[E].C0,CF(0,0,0) * ANGLES(RAD((SINE*5)+(E*7)*SPINSPEED), RAD(15 * COS(SINE / 12)), RAD((SINE*15))-(E*15)*SPINSPEED),0.6) | |
1357 | end | |
1358 | end | |
1359 | unanchor() | |
1360 | Humanoid.MaxHealth = "inf" | |
1361 | Humanoid.Health = "inf" | |
1362 | if Rooted == false then | |
1363 | Disable_Jump = false | |
1364 | Humanoid.WalkSpeed = Speed | |
1365 | elseif Rooted == true then | |
1366 | Disable_Jump = true | |
1367 | Humanoid.WalkSpeed = 0 | |
1368 | end | |
1369 | if sick.Parent ~= RootPart then | |
1370 | sick = IT("Sound",RootPart) | |
1371 | end | |
1372 | Humanoid.DisplayDistanceType = "None" | |
1373 | Humanoid.Name = "NONHUM" | |
1374 | sick.SoundId = "rbxassetid://608726256" | |
1375 | sick.Looped = true | |
1376 | sick.Pitch = 1.2 | |
1377 | sick.Volume = 4 | |
1378 | sick.Playing = true | |
1379 | TAGETXT.Rotation = MRANDOM(-10,10)/5 | |
1380 | end | |
1381 | ||
1382 | --//=================================\\ | |
1383 | --\\=================================// | |
1384 | ||
1385 | ||
1386 | ||
1387 | ||
1388 | ||
1389 | --//====================================================\\-- | |
1390 | --|| END OF SCRIPT | |
1391 | --\\====================================================//-- |