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PR0J3CT11

Untitled

Jul 8th, 2019
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  1. -- FE template created by MintyLatios (V3rm) aka Drahazar (ROBLOX)
  2. local username = "TameDoNotClick"
  3.  
  4. if(script:FindFirstChild'Owner')then
  5. repeat wait() until script.Owner.Value
  6. end
  7. function GetPlr(user)
  8. for _,v in next, game:service'Players':players() do
  9. if(v.Name==user)then
  10. return v
  11. end
  12. end
  13. return nil
  14. end
  15.  
  16. local Player = (script:FindFirstChild'Owner' and script:FindFirstChild'Owner'.Value or GetPlr(username))
  17.  
  18. function swait(dur)
  19. if(dur == 0 or typeof(dur) ~= 'number')then
  20. AHB.Event:wait()
  21. else
  22. for i = 1, dur*FPS do
  23. AHB.Event:wait()
  24. end
  25. end
  26. end
  27.  
  28. local oPlayer = Player
  29. local Player = oPlayer
  30.  
  31. local loudnesses={}
  32. script.Parent = Player.Character
  33. local CoAS = {Actions={}}
  34. local Event = Instance.new("RemoteEvent")
  35. Event.Name = "UserInputEvent"
  36. Event.Parent = Player.Character
  37. local Func = Instance.new("RemoteFunction")
  38. Func.Name = "GetClientProperty"
  39. Func.Parent = Player.Character
  40. local fakeEvent = function()
  41. local t = {_fakeEvent=true,Waited={},Connected={}}
  42. t.Connect = function(self,f)
  43. local ft={}
  44. ft={Disconnected=false;disconnect=function(s) if(self.Function==ft)then self.Function=nil end s.Disconnected=true end}
  45. ft.Disconnect=ft.disconnect
  46.  
  47. ft.Func=function(...)
  48. for id,_ in next, t.Waited do
  49. t.Waited[id] = true
  50. end
  51. return f(...)
  52. end;
  53.  
  54. table.insert(self.Connected,ft)
  55. return ft;
  56. end
  57. t.connect = t.Connect
  58. t.Wait = function()
  59. local guid = GUID:new(25)
  60. local waitingId = guid:Get()
  61. t.Waited[waitingId]=false
  62. repeat swait() until t.Waited[waitingId]==true
  63. t.Waited[waitingId]=nil;
  64. guid:Trash()
  65. end
  66. t.wait = t.Wait
  67. return t
  68. end
  69. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  70. local UsIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  71. local Run = {RenderStepped=fakeEvent()}
  72.  
  73. function CoAS:BindAction(name,fun,touch,...)
  74. CoAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  75. end
  76. function CoAS:UnbindAction(name)
  77. CoAS.Actions[name] = nil
  78. end
  79. local function te(self,ev,...)
  80. local t = self[ev]
  81. if t and t._fakeEvent and t.Connected then
  82. for i,v in next, t.Connected do
  83. if(v.Func and not v.Disconnected)then
  84. v.Func(...)
  85. else
  86. t.Connected[i]=nil
  87. end
  88. end
  89. end
  90. end
  91. m.TrigEvent = te
  92. UsIS.TrigEvent = te
  93. Run.TrigEvent = te
  94. Event.OnServerEvent:Connect(function(plr,io)
  95. if plr~=Player then return end
  96. --[[table.foreach(io,print)
  97. print'---']]
  98. if io.Mouse then
  99. m.Target = io.Target
  100. m.Hit = io.Hit
  101. elseif io.KeyEvent then
  102. m:TrigEvent('Key'..io.KeyEvent,io.Key)
  103. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  104. if io.UserInputState == Enum.UserInputState.Begin then
  105. m:TrigEvent("Button1Down")
  106. else
  107. m:TrigEvent("Button1Up")
  108. end
  109. end
  110. if(not io.KeyEvent and not io.Mouse)then
  111.  
  112. for n,t in pairs(CoAS.Actions) do
  113. for _,k in pairs(t.Keys) do
  114. if k==io.KeyCode then
  115. t.Function(t.Name,io.UserInputState,io)
  116. end
  117. end
  118. end
  119. if io.UserInputState == Enum.UserInputState.Begin then
  120. UsIS:TrigEvent("InputBegan",io,false)
  121. else
  122. UsIS:TrigEvent("InputEnded",io,false)
  123. end
  124. end
  125. end)
  126.  
  127. Func.OnServerInvoke = function(plr,inst,play)
  128. if plr~=Player then return end
  129. if(inst and typeof(inst) == 'Instance' and inst:IsA'Sound')then
  130. loudnesses[inst]=play
  131. end
  132. end
  133.  
  134. function GetClientProperty(inst,prop)
  135. if(prop == 'PlaybackLoudness' and loudnesses[inst])then
  136. return loudnesses[inst]
  137. elseif(prop == 'PlaybackLoudness')then
  138. return Func:InvokeClient(Player,'RegSound',inst)
  139. end
  140. return Func:InvokeClient(Player,inst,prop)
  141. end
  142. local oldGame = game;
  143. function GetFakePlayer()
  144. local oldPlayer = Player;
  145. local fakePlayer = newproxy(true)
  146. getmetatable(fakePlayer).__index = function(s,i)
  147. if(i == 'GetMouse')then
  148. return function() return m; end
  149. end
  150. return Player[i]
  151. end
  152. getmetatable(fakePlayer).__newindex = function(s,i,v)
  153. Player[i]=v
  154. end
  155. getmetatable(fakePlayer).__call=function(self,...)
  156. if(self == fakePlayer)then self = Player end
  157. local wh = {...}
  158. local name = table.remove(wh,1)
  159. for i,v in next, wh do
  160. wh[i]=v
  161. end
  162. if(name == 'GetMouse')then
  163. return m;
  164. end
  165. return self(name,unpack(wh))
  166. end
  167. getmetatable(fakePlayer).__namecall=function(self,...)
  168. if(self == fakePlayer)then self = Player end
  169. local tuple={...}
  170. local name = table.remove(tuple,#tuple)
  171.  
  172. if(name == 'GetMouse')then
  173. return m;
  174. else
  175. return self[name](self,unpack(tuple))
  176. end
  177. end
  178.  
  179. return fakePlayer
  180. end
  181. local oll = LoadLibrary;
  182. function LoadLibrary(libtard)
  183. local libtarddestroyed=oll(libtard)
  184. if(libtard=='RbxUtility')then
  185. local library={Create=function(obj)
  186. local inst = Instance.new(obj)
  187. return function(props)
  188. for prop,valu in next, props do
  189. inst[prop]=valu
  190. end
  191. return inst
  192. end
  193. end}
  194. setmetatable(library,{__index=libtarddestroyed,__newindex=function(s,i,v) libtarddestroyed[i]=v end})
  195.  
  196. return library
  197. else
  198. return libtarddestroyed
  199. end
  200. end
  201. fakePlayer = GetFakePlayer()
  202. local function GetService(s,i)
  203. local service = s:GetService(i)
  204. if(i == 'Players')then
  205. local oldService = service;
  206. local fakeService = newproxy(true)
  207. getmetatable(fakeService).__index = function(s,i)
  208. if(s == fakeService)then s=oldService end
  209. if(i == 'LocalPlayer' or i == 'localPlayer')then
  210. return fakePlayer
  211. elseif(i == 'oPlayer')then
  212. return oPlayer
  213. else
  214. return s[i]
  215. end
  216. end
  217. getmetatable(fakeService).__newindex = function(s,i,v)
  218. if(s == fakeService)then s=oldService end
  219. s[i]=v
  220. end
  221. getmetatable(fakeService).__call=function(self,...)
  222. if(self == fakeService)then self = oldService end
  223. local wh = {...}
  224. local name = table.remove(wh,1)
  225. for i,v in next, wh do
  226. wh[i]=v
  227. end
  228. return self(name,unpack(wh))
  229. end
  230. getmetatable(fakeService).__namecall=function(self,...)
  231. if(self == fakeService)then self = oldService end
  232. local tuple={...}
  233. local name = table.remove(tuple,#tuple)
  234.  
  235. return self[name](self,unpack(tuple))
  236. end
  237. getmetatable(fakeService).__metatable = 'gay'
  238. return fakeService
  239. elseif(i == 'RunService')then
  240. local oldService = service;
  241. local fakeService = newproxy(true)
  242. getmetatable(fakeService).__index = function(s,i)
  243. if(s == fakeService)then s=oldService end
  244. return Run[i] or s[i]
  245. end
  246. getmetatable(fakeService).__newindex = function(s,i,v)
  247. if(s == fakeService)then s=oldService end
  248. s[i]=v
  249. end
  250. getmetatable(fakeService).__call=function(self,...)
  251. if(self == fakeService)then self = oldService end
  252. local wh = {...}
  253. local name = table.remove(wh,1)
  254. for i,v in next, wh do
  255. wh[i]=v
  256. end
  257. return self(name,unpack(wh))
  258. end
  259. getmetatable(fakeService).__namecall=function(self,...)
  260. if(self == fakeService)then self = oldService end
  261. local tuple={...}
  262. local name = table.remove(tuple,#tuple)
  263.  
  264. return self[name](self,unpack(tuple))
  265. end
  266. getmetatable(fakeService).__metatable = 'gay'
  267. return fakeService
  268. elseif(i == 'UserInputService')then
  269. return UsIS
  270. elseif(i == 'ContextActionService')then
  271. return CoAS;
  272. else
  273. return service
  274. end
  275. end
  276.  
  277. local new = Instance.new;
  278. Instance = {}
  279. Instance.new = function(inst,obje)
  280. local lp = GetService(oldGame,'Players').localPlayer
  281. local instance = new(inst)
  282. if(inst=='ObjectValue')then
  283. local fake = newproxy(true)
  284. getmetatable(fake).__index=function(self,index)
  285. if(self==fake)then self=instance end
  286. return self[index]
  287. end
  288. getmetatable(fake).__newindex=function(self,index,value)
  289. if(self==fake)then self=instance end
  290. if(index=='Value' and typeof(value)~='Instance' and value==fakePlayer)then
  291. self[index]=oPlayer
  292. else
  293. self[index]=value
  294. end
  295. end
  296. getmetatable(fake).__call=function(self,...)
  297. if(self == fake)then self = instance end
  298. local wh = {...}
  299. local name = table.remove(wh,1)
  300. for i,v in next, wh do
  301. if(v == fake)then v = instance end
  302. wh[i]=v
  303. end
  304. return self(name,unpack(wh))
  305. end
  306. getmetatable(fake). __namecall=function(self,...)
  307. if(self == fake)then self = instance end
  308. local tuple={...}
  309. local name = table.remove(tuple,#tuple)
  310. return self[name](self,unpack(tuple))
  311. end
  312. return fake
  313. else
  314. instance.Parent = obje
  315. return instance;
  316. end
  317.  
  318. end
  319. local serviceFunctions={
  320. service=true,
  321. GetService=true,
  322. }
  323. local fakeGame = newproxy(true)
  324. getmetatable(fakeGame).__index = function(s,i)
  325. if(s == fakeGame)then s=oldGame end
  326. local serv = GetService(oldGame,i)
  327. if serviceFunctions[i] then
  328. return GetService
  329. elseif(serv)then
  330. return serv
  331. else
  332. return s[i]
  333. end
  334. end
  335. getmetatable(fakeGame).__newindex = function(s,i,v)
  336. if(s == fakeGame)then s=oldGame end
  337. s[i]=v
  338. end
  339. getmetatable(fakeGame).__call=function(self,...)
  340. if(self == fakeGame)then self = oldGame end
  341. local wh = {...}
  342. local name = table.remove(wh,1)
  343. for i,v in next, wh do
  344. if(v == fakeGame)then v = oldGame end
  345. wh[i]=v
  346. end
  347. if serviceFunctions[name] then
  348. return GetService(self,unpack(wh))
  349. else
  350. return self(name,unpack(wh))
  351. end
  352. end
  353. getmetatable(fakeGame). __namecall=function(self,...)
  354. if(self == fakeGame)then self = oldGame end
  355. local tuple={...}
  356. local name = table.remove(tuple,#tuple)
  357.  
  358. local funcToCall=self[name]
  359.  
  360. if serviceFunctions[name] then
  361. return GetService(self,unpack(tuple))
  362. else
  363. return self[name](self,unpack(tuple))
  364. end
  365. end
  366. getmetatable(fakeGame).__metatable = 'gay'
  367.  
  368. coroutine.wrap(function()
  369. while true do
  370. Run:TrigEvent('RenderStepped')
  371. swait()
  372. end
  373. end)()
  374. game=fakeGame
  375. UserInputService,ContextActionService = UsIS,CoAS
  376. end
  377.  
  378. -- converter by Drahazar
  379. -- converted using Drahazar's Void SB Script Converter
  380.  
  381. --//====================================================\\--
  382. --|| CREATED BY SHACKLUSTER
  383. --\\====================================================//--
  384.  
  385. wait(0.2)
  386.  
  387. Player = game:GetService("Players").LocalPlayer
  388. PlayerGui = Player.PlayerGui
  389. Cam = workspace.CurrentCamera
  390. Backpack = Player.Backpack
  391. Character = Player.Character
  392. Humanoid = Character.Humanoid
  393. Mouse = Player:GetMouse()
  394. RootPart = Character["HumanoidRootPart"]
  395. Torso = Character["Torso"]
  396. Head = Character["Head"]
  397. RightArm = Character["Right Arm"]
  398. LeftArm = Character["Left Arm"]
  399. RightLeg = Character["Right Leg"]
  400. LeftLeg = Character["Left Leg"]
  401. RootJoint = RootPart["RootJoint"]
  402. Neck = Torso["Neck"]
  403. RightShoulder = Torso["Right Shoulder"]
  404. LeftShoulder = Torso["Left Shoulder"]
  405. RightHip = Torso["Right Hip"]
  406. LeftHip = Torso["Left Hip"]
  407. local sick = Instance.new("Sound",RootPart)
  408.  
  409. IT = Instance.new
  410. CF = CFrame.new
  411. VT = Vector3.new
  412. RAD = math.rad
  413. C3 = Color3.new
  414. UD2 = UDim2.new
  415. BRICKC = BrickColor.new
  416. ANGLES = CFrame.Angles
  417. EULER = CFrame.fromEulerAnglesXYZ
  418. COS = math.cos
  419. ACOS = math.acos
  420. SIN = math.sin
  421. ASIN = math.asin
  422. ABS = math.abs
  423. MRANDOM = math.random
  424. FLOOR = math.floor
  425.  
  426. --//=================================\\
  427. --|| USEFUL VALUES
  428. --\\=================================//
  429.  
  430. Animation_Speed = 3
  431. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  432. local Speed = 35
  433. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  434. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  435. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  436. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  437. local DAMAGEMULTIPLIER = 1
  438. local ANIM = "Idle"
  439. local ATTACK = false
  440. local EQUIPPED = false
  441. local HOLD = false
  442. local COMBO = 1
  443. local Rooted = false
  444. local SINE = 0
  445. local KEYHOLD = false
  446. local CHANGE = 2 / Animation_Speed
  447. local WALKINGANIM = false
  448. local VALUE1 = false
  449. local VALUE2 = false
  450. local ROBLOXIDLEANIMATION = IT("Animation")
  451. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  452. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  453. --ROBLOXIDLEANIMATION.Parent = Humanoid
  454. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  455. WEAPONGUI.Name = "Weapon GUI"
  456. local Effects = IT("Folder", Character)
  457. Effects.Name = "Effects"
  458. local ANIMATOR = Humanoid.Animator
  459. local ANIMATE = Character.Animate
  460. local UNANCHOR = true
  461. local SPECIALITEMS = IT("Folder",Character)
  462. SPECIALITEMS.Name = "Special Items"
  463. local SPINSPEED = 1
  464.  
  465. --//=================================\\
  466. --\\=================================//
  467.  
  468.  
  469. --//=================================\\
  470. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  471. --\\=================================//
  472.  
  473. ArtificialHB = Instance.new("BindableEvent", script)
  474. ArtificialHB.Name = "ArtificialHB"
  475.  
  476. script:WaitForChild("ArtificialHB")
  477.  
  478. frame = Frame_Speed
  479. tf = 0
  480. allowframeloss = false
  481. tossremainder = false
  482. lastframe = tick()
  483. script.ArtificialHB:Fire()
  484.  
  485. game:GetService("RunService").Heartbeat:connect(function(s, p)
  486. tf = tf + s
  487. if tf >= frame then
  488. if allowframeloss then
  489. script.ArtificialHB:Fire()
  490. lastframe = tick()
  491. else
  492. for i = 1, math.floor(tf / frame) do
  493. script.ArtificialHB:Fire()
  494. end
  495. lastframe = tick()
  496. end
  497. if tossremainder then
  498. tf = 0
  499. else
  500. tf = tf - frame * math.floor(tf / frame)
  501. end
  502. end
  503. end)
  504.  
  505. --//=================================\\
  506. --\\=================================//
  507.  
  508. --//=================================\\
  509. --|| SOME FUNCTIONS
  510. --\\=================================//
  511.  
  512. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  513. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  514. end
  515.  
  516. function PositiveAngle(NUMBER)
  517. if NUMBER >= 0 then
  518. NUMBER = 0
  519. end
  520. return NUMBER
  521. end
  522.  
  523. function NegativeAngle(NUMBER)
  524. if NUMBER <= 0 then
  525. NUMBER = 0
  526. end
  527. return NUMBER
  528. end
  529.  
  530. function Swait(NUMBER)
  531. if NUMBER == 0 or NUMBER == nil then
  532. ArtificialHB.Event:wait()
  533. else
  534. for i = 1, NUMBER do
  535. ArtificialHB.Event:wait()
  536. end
  537. end
  538. end
  539.  
  540. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  541. local NEWMESH = IT(MESH)
  542. if MESH == "SpecialMesh" then
  543. NEWMESH.MeshType = MESHTYPE
  544. if MESHID ~= "nil" and MESHID ~= "" then
  545. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  546. end
  547. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  548. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  549. end
  550. end
  551. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  552. NEWMESH.Scale = SCALE
  553. NEWMESH.Parent = PARENT
  554. return NEWMESH
  555. end
  556.  
  557. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  558. local NEWPART = IT("Part")
  559. NEWPART.formFactor = FORMFACTOR
  560. NEWPART.Reflectance = REFLECTANCE
  561. NEWPART.Transparency = TRANSPARENCY
  562. NEWPART.CanCollide = false
  563. NEWPART.Locked = true
  564. NEWPART.Anchored = true
  565. if ANCHOR == false then
  566. NEWPART.Anchored = false
  567. end
  568. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  569. NEWPART.Name = NAME
  570. NEWPART.Size = SIZE
  571. NEWPART.Position = Torso.Position
  572. NEWPART.Material = MATERIAL
  573. NEWPART:BreakJoints()
  574. NEWPART.Parent = PARENT
  575. return NEWPART
  576. end
  577.  
  578. local function weldBetween(a, b)
  579. local weldd = Instance.new("ManualWeld")
  580. weldd.Part0 = a
  581. weldd.Part1 = b
  582. weldd.C0 = CFrame.new()
  583. weldd.C1 = b.CFrame:inverse() * a.CFrame
  584. weldd.Parent = a
  585. return weldd
  586. end
  587.  
  588.  
  589. function QuaternionFromCFrame(cf)
  590. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  591. local trace = m00 + m11 + m22
  592. if trace > 0 then
  593. local s = math.sqrt(1 + trace)
  594. local recip = 0.5 / s
  595. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  596. else
  597. local i = 0
  598. if m11 > m00 then
  599. i = 1
  600. end
  601. if m22 > (i == 0 and m00 or m11) then
  602. i = 2
  603. end
  604. if i == 0 then
  605. local s = math.sqrt(m00 - m11 - m22 + 1)
  606. local recip = 0.5 / s
  607. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  608. elseif i == 1 then
  609. local s = math.sqrt(m11 - m22 - m00 + 1)
  610. local recip = 0.5 / s
  611. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  612. elseif i == 2 then
  613. local s = math.sqrt(m22 - m00 - m11 + 1)
  614. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  615. end
  616. end
  617. end
  618.  
  619. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  620. local xs, ys, zs = x + x, y + y, z + z
  621. local wx, wy, wz = w * xs, w * ys, w * zs
  622. local xx = x * xs
  623. local xy = x * ys
  624. local xz = x * zs
  625. local yy = y * ys
  626. local yz = y * zs
  627. local zz = z * zs
  628. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  629. end
  630.  
  631. function QuaternionSlerp(a, b, t)
  632. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  633. local startInterp, finishInterp;
  634. if cosTheta >= 0.0001 then
  635. if (1 - cosTheta) > 0.0001 then
  636. local theta = ACOS(cosTheta)
  637. local invSinTheta = 1 / SIN(theta)
  638. startInterp = SIN((1 - t) * theta) * invSinTheta
  639. finishInterp = SIN(t * theta) * invSinTheta
  640. else
  641. startInterp = 1 - t
  642. finishInterp = t
  643. end
  644. else
  645. if (1 + cosTheta) > 0.0001 then
  646. local theta = ACOS(-cosTheta)
  647. local invSinTheta = 1 / SIN(theta)
  648. startInterp = SIN((t - 1) * theta) * invSinTheta
  649. finishInterp = SIN(t * theta) * invSinTheta
  650. else
  651. startInterp = t - 1
  652. finishInterp = t
  653. end
  654. end
  655. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  656. end
  657.  
  658. function Clerp(a, b, t)
  659. local qa = {QuaternionFromCFrame(a)}
  660. local qb = {QuaternionFromCFrame(b)}
  661. local ax, ay, az = a.x, a.y, a.z
  662. local bx, by, bz = b.x, b.y, b.z
  663. local _t = 1 - t
  664. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  665. end
  666.  
  667. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  668. local frame = IT("Frame")
  669. frame.BackgroundTransparency = TRANSPARENCY
  670. frame.BorderSizePixel = BORDERSIZEPIXEL
  671. frame.Position = POSITION
  672. frame.Size = SIZE
  673. frame.BackgroundColor3 = COLOR
  674. frame.BorderColor3 = BORDERCOLOR
  675. frame.Name = NAME
  676. frame.Parent = PARENT
  677. return frame
  678. end
  679.  
  680. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  681. local label = IT("TextLabel")
  682. label.BackgroundTransparency = 1
  683. label.Size = UD2(1, 0, 1, 0)
  684. label.Position = UD2(0, 0, 0, 0)
  685. label.TextColor3 = TEXTCOLOR
  686. label.TextStrokeTransparency = STROKETRANSPARENCY
  687. label.TextTransparency = TRANSPARENCY
  688. label.FontSize = TEXTFONTSIZE
  689. label.Font = TEXTFONT
  690. label.BorderSizePixel = BORDERSIZEPIXEL
  691. label.TextScaled = false
  692. label.Text = TEXT
  693. label.Name = NAME
  694. label.Parent = PARENT
  695. return label
  696. end
  697.  
  698. function NoOutlines(PART)
  699. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  700. end
  701.  
  702. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  703. local NEWWELD = IT(TYPE)
  704. NEWWELD.Part0 = PART0
  705. NEWWELD.Part1 = PART1
  706. NEWWELD.C0 = C0
  707. NEWWELD.C1 = C1
  708. NEWWELD.Parent = PARENT
  709. return NEWWELD
  710. end
  711.  
  712. local S = IT("Sound")
  713. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  714. local NEWSOUND = nil
  715. coroutine.resume(coroutine.create(function()
  716. NEWSOUND = S:Clone()
  717. NEWSOUND.EmitterSize = VOLUME*5
  718. NEWSOUND.Parent = PARENT
  719. NEWSOUND.Volume = VOLUME
  720. NEWSOUND.Pitch = PITCH
  721. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  722. NEWSOUND:play()
  723. if DOESLOOP == true then
  724. NEWSOUND.Looped = true
  725. else
  726. repeat wait(1) until NEWSOUND.Playing == false
  727. NEWSOUND:remove()
  728. end
  729. end))
  730. return NEWSOUND
  731. end
  732.  
  733. function CFrameFromTopBack(at, top, back)
  734. local right = top:Cross(back)
  735. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  736. end
  737.  
  738. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  739. function WACKYEFFECT(Table)
  740. local TYPE = (Table.EffectType or "Sphere")
  741. local SIZE = (Table.Size or VT(1,1,1))
  742. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  743. local TRANSPARENCY = (Table.Transparency or 0)
  744. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  745. local CFRAME = (Table.CFrame or Torso.CFrame)
  746. local MOVEDIRECTION = (Table.MoveToPos or nil)
  747. local ROTATION1 = (Table.RotationX or 0)
  748. local ROTATION2 = (Table.RotationY or 0)
  749. local ROTATION3 = (Table.RotationZ or 0)
  750. local MATERIAL = (Table.Material or "Neon")
  751. local COLOR = (Table.Color or C3(1,1,1))
  752. local TIME = (Table.Time or 45)
  753. local SOUNDID = (Table.SoundID or nil)
  754. local SOUNDPITCH = (Table.SoundPitch or nil)
  755. local SOUNDVOLUME = (Table.SoundVolume or nil)
  756. coroutine.resume(coroutine.create(function()
  757. local PLAYSSOUND = false
  758. local SOUND = nil
  759. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  760. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  761. PLAYSSOUND = true
  762. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  763. end
  764. EFFECT.Color = COLOR
  765. local MSH = nil
  766. if TYPE == "Sphere" then
  767. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  768. elseif TYPE == "Block" or TYPE == "Box" then
  769. MSH = IT("BlockMesh",EFFECT)
  770. MSH.Scale = SIZE
  771. elseif TYPE == "Wave" then
  772. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  773. elseif TYPE == "Ring" then
  774. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  775. elseif TYPE == "Slash" then
  776. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  777. elseif TYPE == "Round Slash" then
  778. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  779. elseif TYPE == "Swirl" then
  780. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  781. elseif TYPE == "Skull" then
  782. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  783. elseif TYPE == "Crystal" then
  784. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  785. end
  786. if MSH ~= nil then
  787. local MOVESPEED = nil
  788. if MOVEDIRECTION ~= nil then
  789. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  790. end
  791. local GROWTH = SIZE - ENDSIZE
  792. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  793. if TYPE == "Block" then
  794. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  795. else
  796. EFFECT.CFrame = CFRAME
  797. end
  798. for LOOP = 1, TIME+1 do
  799. Swait()
  800. MSH.Scale = MSH.Scale - GROWTH/TIME
  801. if TYPE == "Wave" then
  802. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  803. end
  804. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  805. if TYPE == "Block" then
  806. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  807. else
  808. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  809. end
  810. if MOVEDIRECTION ~= nil then
  811. local ORI = EFFECT.Orientation
  812. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  813. EFFECT.Orientation = ORI
  814. end
  815. end
  816. if PLAYSSOUND == false then
  817. EFFECT:remove()
  818. else
  819. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  820. EFFECT:remove()
  821. end
  822. else
  823. if PLAYSSOUND == false then
  824. EFFECT:remove()
  825. else
  826. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  827. EFFECT:remove()
  828. end
  829. end
  830. end))
  831. end
  832.  
  833. function MakeForm(PART,TYPE)
  834. if TYPE == "Cyl" then
  835. local MSH = IT("CylinderMesh",PART)
  836. elseif TYPE == "Ball" then
  837. local MSH = IT("SpecialMesh",PART)
  838. MSH.MeshType = "Sphere"
  839. elseif TYPE == "Wedge" then
  840. local MSH = IT("SpecialMesh",PART)
  841. MSH.MeshType = "Wedge"
  842. end
  843. end
  844.  
  845. Debris = game:GetService("Debris")
  846.  
  847. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  848. local DIRECTION = CF(StartPos,EndPos).lookVector
  849. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  850. end
  851.  
  852. function CreateNeonCircle(ATTACHPART,POSITION,SIZE,COLOR,MATERIAL,THICKNESS,WIDTH,ORBED,ORBPART)
  853. local PART = CreatePart(3, SPECIALITEMS, MATERIAL, 0, 1, COLOR, "CirclePart", VT(0,0,0),false)
  854. local ORB = nil
  855. for i = 1, 20 do
  856. local RingPiece = CreatePart(3, SPECIALITEMS, MATERIAL, 0, 0, COLOR, "CirclePart", VT(THICKNESS,WIDTH,SIZE*(2.6/2)),false)
  857. local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/20)*i), RAD(0)), CF(0, 0, 0) * CF(SIZE*4, 0, 0))
  858. if i == ORBPART and ORBED == true then
  859. ORB = CreatePart(3, SPECIALITEMS, MATERIAL, 0, 0, COLOR, "Orb", VT(0.8+WIDTH,0.8+WIDTH,0.8+WIDTH),false)
  860. MakeForm(ORB,"Ball")
  861. CreateWeldOrSnapOrMotor("Weld", RingPiece, RingPiece, ORB, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)),CF(0, 0, 0))
  862. end
  863. end
  864. local PartWeld = CreateWeldOrSnapOrMotor("Weld", ATTACHPART, PART, ATTACHPART, POSITION * ANGLES(RAD(0), RAD(0), RAD(0)),CF(0, 0, 0))
  865. return PartWeld, ORB
  866. end
  867.  
  868. function CharacterFade(COLOR,TIMER)
  869. coroutine.resume(coroutine.create(function()
  870. local FADE = IT("Model",Effects)
  871. FADE.Name = "FadingEffect"
  872. for _, c in pairs(Character:GetChildren()) do
  873. if c.ClassName == "Part" and c ~= RootPart then
  874. local FADER = c:Clone()
  875. FADER.Color = COLOR
  876. FADER.CFrame = c.CFrame
  877. FADER.Parent = FADE
  878. FADER.Anchored = true
  879. FADER.Transparency = 0.25+c.Transparency
  880. FADER:BreakJoints()
  881. FADER.Material = "Neon"
  882. if FADER.Name == "Head" then
  883. FADER:ClearAllChildren()
  884. FADER.Size = VT(1,1,1)
  885. end
  886. FADER.CanCollide = false
  887. end
  888. end
  889. local TRANS = 0.75/TIMER
  890. for i = 1, TIMER do
  891. Swait()
  892. for _, c in pairs(FADE:GetChildren()) do
  893. if c.ClassName == "Part" then
  894. c.Transparency = c.Transparency + TRANS
  895. end
  896. end
  897. end
  898. FADE:remove()
  899. end))
  900. end
  901.  
  902. function ProjectileMovement(PROJECTILE,AIM,TIME)
  903. local HIT,POS = CastProperRay(PROJECTILE.Position,AIM,2000,Character)
  904. PROJECTILE.CFrame = CF(PROJECTILE.Position,POS) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(-90,90)))
  905. local HEIGHT = TIME/5
  906. local DISTANCE = (PROJECTILE.Position - POS).Magnitude
  907. for i = 1, TIME do
  908. Swait()
  909. PROJECTILE.CFrame = PROJECTILE.CFrame * CF(0,(HEIGHT-(i/2.575))/100,-DISTANCE/TIME)
  910. end
  911. end
  912.  
  913. function GetSphereArea(POS,DISTANCE)
  914. return CF(POS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DISTANCE).p
  915. end
  916.  
  917. function SHAKECAM(POSITION,RANGE,INTENSITY,TIME)
  918. local CHILDREN = workspace:GetDescendants()
  919. for index, CHILD in pairs(CHILDREN) do
  920. if CHILD.ClassName == "Model" then
  921. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  922. if HUM then
  923. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  924. if TORSO then
  925. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  926. local CAMSHAKER = script.CamShake:Clone()
  927. CAMSHAKER.Shake.Value = INTENSITY
  928. CAMSHAKER.Timer.Value = TIME
  929. CAMSHAKER.Parent = CHILD
  930. CAMSHAKER.Disabled = false
  931. end
  932. end
  933. end
  934. end
  935. end
  936. end
  937.  
  938. function GetRoot(MODEL,ROOT)
  939. if ROOT == true then
  940. return MODEL:FindFirstChild("HumanoidRootPart") or MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
  941. else
  942. return MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
  943. end
  944. end
  945.  
  946. function Chatter(Text,Timer)
  947. local chat = coroutine.wrap(function()
  948. if Character:FindFirstChild("SpeechBoard")~= nil then
  949. Character:FindFirstChild("SpeechBoard"):destroy()
  950. end
  951. local naeeym2 = IT("BillboardGui",Character)
  952. naeeym2.Size = UD2(0,100,0,40)
  953. naeeym2.StudsOffset = VT(0,2,0)
  954. naeeym2.Adornee = Character.Head
  955. naeeym2.Name = "SpeechBoard"
  956. naeeym2.AlwaysOnTop = true
  957. local tecks2 = IT("TextLabel",naeeym2)
  958. tecks2.BackgroundTransparency = 1
  959. tecks2.BorderSizePixel = 0
  960. tecks2.Text = ""
  961. tecks2.Font = "Legacy"
  962. tecks2.TextSize = 15
  963. tecks2.TextStrokeTransparency = 0
  964. tecks2.TextColor3 = C3(1,1,1)
  965. tecks2.TextStrokeColor3 = C3(0,0,0)
  966. tecks2.Size = UDim2.new(1,0,0.5,0)
  967. local FINISHED = false
  968. coroutine.resume(coroutine.create(function()
  969. for i = 1,string.len(Text),1 do
  970. if naeeym2.Parent ~= Character then
  971. FINISHED = true
  972. end
  973. CreateSound(418252437, Head, 7, MRANDOM(8,12)/15, false)
  974. tecks2.Text = string.sub(Text,1,i)
  975. Swait(Timer)
  976. end
  977. FINISHED = true
  978. end))
  979. repeat wait() until FINISHED == true
  980. wait(1)
  981. naeeym2.Name = "FadingDialogue"
  982. for i = 1, 45 do
  983. Swait()
  984. naeeym2.StudsOffset = naeeym2.StudsOffset + VT(0,(2-((2/45)*i))/45,0)
  985. tecks2.TextTransparency = tecks2.TextTransparency + 1/45
  986. tecks2.TextStrokeTransparency = tecks2.TextTransparency
  987. end
  988. naeeym2:Destroy()
  989. end)
  990. chat()
  991. end
  992.  
  993. function POSITION(PARENT)
  994. local grav = Instance.new("BodyPosition",PARENT)
  995. grav.D = 15
  996. grav.P = 2000
  997. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  998. return grav
  999. end
  1000.  
  1001. --//=================================\\
  1002. --|| WEAPON CREATION
  1003. --\\=================================//
  1004.  
  1005. for _, c in pairs(Character:GetChildren()) do
  1006. if c and c.Parent then
  1007. if c.ClassName == "Accessory" then
  1008. local ACCESSORY = c
  1009. local HANDLE = c.Handle
  1010. HANDLE.Parent = Character
  1011. if c then
  1012. if HANDLE:FindFirstChild("HatAttachment") or HANDLE:FindFirstChild("HairAttachment") then
  1013. local WLD = weldBetween(Head,HANDLE)
  1014. elseif HANDLE:FindFirstChild("FaceFrontAttachment") then
  1015. HANDLE:remove()
  1016. else
  1017. local WLD = weldBetween(Torso,HANDLE)
  1018. end
  1019. end
  1020. ACCESSORY:remove()
  1021. end
  1022. end
  1023. end
  1024. wait(0.1)
  1025. local CUSTOMTAG = IT("BillboardGui",Character)
  1026. CUSTOMTAG.AlwaysOnTop = true
  1027. CUSTOMTAG.Size = UD2(2,15,2,15)
  1028. CUSTOMTAG.StudsOffset = VT(0,1.2,0)
  1029. CUSTOMTAG.MaxDistance = 75
  1030. CUSTOMTAG.Adornee = Character.Head
  1031. CUSTOMTAG.Name = "Name"
  1032. local TAGETXT = IT("TextLabel",CUSTOMTAG)
  1033. TAGETXT.BackgroundTransparency = 1
  1034. TAGETXT.TextScaled = true
  1035. TAGETXT.BorderSizePixel = 0
  1036. TAGETXT.Text = "Calamity"
  1037. TAGETXT.Font = "Fantasy"
  1038. TAGETXT.TextSize = 30
  1039. TAGETXT.TextStrokeTransparency = 0.5
  1040. TAGETXT.TextColor3 = C3(0,0,0)
  1041. TAGETXT.TextStrokeColor3 = C3(1,1,1)
  1042. TAGETXT.Size = UD2(1,0,0.5,0)
  1043. TAGETXT.Parent = CUSTOMTAG
  1044. local PARTICLES = {}
  1045. local RINGS = {}
  1046. local ORBS = {}
  1047. local SPIN = true
  1048. for _, c in pairs(script.Torso:GetChildren()) do
  1049. c.Parent = Torso
  1050. c.Enabled = true
  1051. table.insert(PARTICLES,{c,c.Speed})
  1052. end
  1053. script.Torso:remove()
  1054. for i = 1, 4 do
  1055. local WELD,ORB = CreateNeonCircle(RootPart,CF(0,0,0),(4+(i/1.3))/6,C3(1,1,1),"Neon",0,0,true,1)
  1056. table.insert(RINGS,WELD)
  1057. table.insert(ORBS,ORB)
  1058. end
  1059. local MASK = script.Mask
  1060. MASK.Parent = SPECIALITEMS
  1061. MASK:SetPrimaryPartCFrame(Head.CFrame*CF(-0.025,-0.08,-0.6)*ANGLES(RAD(-90),RAD(0),RAD(0)))
  1062. MASK.Wood.Anchored = false
  1063. local MASKP = MASK.Wood
  1064. local EYE = MASK.Neon.Attachment.Flame
  1065. local NEON = MASK.Neon
  1066. weldBetween(Head,MASK.Wood)
  1067.  
  1068. local SKILLTEXTCOLOR = C3(1,1,1)
  1069. local SKILLFONT = "Legacy"
  1070. local SKILLTEXTSIZE = 3
  1071.  
  1072. local ATTACKS = {"Mouse - Calamity Bomb","C - Singularity Beam","V - Catastrophic Ravage","B - Raw, Unfiltered Catastrophe","X - Supreme Cataclysm"}
  1073.  
  1074. for i = 1, #ATTACKS do
  1075. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.02*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  1076. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  1077. SKILLTEXT.TextXAlignment = "Right"
  1078. end
  1079. local BOOMSOUNDS = {1606719431,1606720250,1606720814}
  1080.  
  1081. --//=================================\\
  1082. --|| DAMAGING
  1083. --\\=================================//
  1084.  
  1085. function ONESHOT(MODEL)
  1086. MODEL:BreakJoints()
  1087. for index, CHILD in pairs(MODEL:GetChildren()) do
  1088. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  1089. if CHILD.Name == "Head" then
  1090. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Skull", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*3, Size2 = (VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*3)*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1091. else
  1092. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = CHILD.Size, Size2 = CHILD.Size*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1093. end
  1094. CHILD:remove()
  1095. end
  1096. end
  1097. Debris:AddItem(MODEL,6)
  1098. end
  1099.  
  1100. function Scan(OBJECT,TABLE)
  1101. for index, CHILD in pairs(OBJECT:GetChildren()) do
  1102. if CHILD ~= Character then
  1103. if CHILD.ClassName == "Model" or CHILD.ClassName == "Folder" then
  1104. table.insert(TABLE,CHILD)
  1105. Scan(CHILD,TABLE)
  1106. end
  1107. end
  1108. end
  1109. return TABLE
  1110. end
  1111.  
  1112. function ApplyAoE(POSITION,RANGE)
  1113. local TABLE = {}
  1114. local SCANNED = Scan(workspace,TABLE)
  1115. for E = 1, #SCANNED do
  1116. if SCANNED[E]:FindFirstChildOfClass("Humanoid") then
  1117. local TORSO = GetRoot(SCANNED[E],false)
  1118. if TORSO then
  1119. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1120. ONESHOT(SCANNED[E])
  1121. end
  1122. end
  1123. end
  1124. end
  1125. end
  1126.  
  1127. --//=================================\\
  1128. --|| ATTACK FUNCTIONS AND STUFF
  1129. --\\=================================//
  1130.  
  1131. --[[coroutine.resume(coroutine.create(function()
  1132. end))]]
  1133. function CalamityBomb()
  1134. ATTACK = true
  1135. Rooted = false
  1136. local FIRED = false
  1137. repeat
  1138. coroutine.resume(coroutine.create(function()
  1139. local BOMB = ORBS[MRANDOM(1,#ORBS)]:Clone()
  1140. BOMB.Parent = Effects
  1141. BOMB.Anchored = true
  1142. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = BOMB.Size, Size2 = BOMB.Size*2, Transparency = 0.7, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 8})
  1143. local POS = CF(BOMB.Position) + VT(0,15,0)
  1144. repeat
  1145. Swait()
  1146. BOMB.CFrame = Clerp(BOMB.CFrame,POS,0.1)
  1147. until FIRED == true
  1148. local CORE = IT("Attachment",BOMB)
  1149. for index, PR in pairs(script.Effects.Bullet:GetChildren()) do
  1150. local P = PR:Clone()
  1151. P.Parent = CORE
  1152. P.Enabled = true
  1153. end
  1154. ProjectileMovement(BOMB,Mouse.Hit.p,25)
  1155. for i = 1, 15 do
  1156. local ANGLE = CF(BOMB.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  1157. WACKYEFFECT({Time = 60, EffectType = "Crystal", Size = VT(6,6,6), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,40,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1158. end
  1159. ApplyAoE(BOMB.Position,15)
  1160. SHAKECAM(BOMB.Position,50,6,13)
  1161. WACKYEFFECT({EffectType = "Sphere", Size = VT(7,7,7), Size2 = VT(26,26,26), Transparency = 0.7, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 182765513, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 8})
  1162. WACKYEFFECT({EffectType = "Sphere", Size = VT(8,8,8), Size2 = VT(27,27,27), Transparency = 0, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 174580476, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7})
  1163. BOMB:remove()
  1164. end))
  1165. for i=0, 0.1, 0.1 / Animation_Speed do
  1166. Swait()
  1167. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1168. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1169. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(160), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1170. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1171. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1172. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-60), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1173. end
  1174. FIRED = true
  1175. for i=0, 0.2, 0.1 / Animation_Speed do
  1176. Swait()
  1177. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(40)), 1 / Animation_Speed)
  1178. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-40)), 1 / Animation_Speed)
  1179. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(90), RAD(-25), RAD(40 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1180. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1181. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(60), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1182. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1183. end
  1184. until HOLD == false
  1185. for i=0, 0.2, 0.1 / Animation_Speed do
  1186. Swait()
  1187. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(40)), 1 / Animation_Speed)
  1188. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-40)), 1 / Animation_Speed)
  1189. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(90), RAD(-25), RAD(40 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1190. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1191. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(60), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1192. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1193. end
  1194. ATTACK = false
  1195. Rooted = false
  1196. end
  1197. function SingularityBeam()
  1198. ATTACK = true
  1199. Rooted = false
  1200. SPIN = false
  1201. local CHARGING = true
  1202. local FIRING = true
  1203. local GYRO = IT("BodyGyro",RootPart)
  1204. GYRO.D = 2
  1205. GYRO.P = 20000
  1206. GYRO.MaxTorque = VT(0,4000000,0)
  1207. local TEXTS = {"I'll make you dissapear!","Vanish before my eyes, mortal!","You are nothing!"}
  1208. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  1209. coroutine.resume(coroutine.create(function()
  1210. repeat
  1211. Swait()
  1212. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1213. until ATTACK == false
  1214. GYRO:Remove()
  1215. end))
  1216. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Singularity", VT(2,2,2),true)
  1217. MakeForm(CHARGE,"Ball")
  1218. local CORE = IT("Attachment",CHARGE)
  1219. local P = script.Charge:Clone()
  1220. P.Parent = CORE
  1221. P.Enabled = true
  1222. local BEAM = nil
  1223. local NOSE = nil
  1224. local DAMAGE = false
  1225. CreateSound(342793847, CHARGE, 10, 1, false)
  1226. CHARGE.Color = C3(0,0,0)
  1227. coroutine.resume(coroutine.create(function()
  1228. coroutine.resume(coroutine.create(function()
  1229. repeat
  1230. Swait()
  1231. CHARGE.CFrame = CF(RootPart.CFrame*CF(0,0,-8).p,Mouse.Hit.p)
  1232. if BEAM ~= nil then
  1233. local HIT,POS = CastProperRay(CHARGE.Position,Mouse.Hit.p,1000,Character)
  1234. local DISTANCE = (POS - CHARGE.Position).Magnitude
  1235. BEAM.CFrame = CHARGE.CFrame*CF(0,0,-((DISTANCE/2)+15)) * ANGLES(RAD(-90), RAD(0), RAD(0))
  1236. BEAM.Size = VT(BEAM.Size.X,DISTANCE+15,BEAM.Size.Z)
  1237. if BEAM.Size.X > 3 then
  1238. for i = 1, 2 do
  1239. local ANGLE = CF(BEAM.CFrame*CF(0,BEAM.Size.Y/2,0).p) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  1240. WACKYEFFECT({Time = 5, EffectType = "Crystal", Size = VT(6,2,6), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,40,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1241. end
  1242. local ANGLE = BEAM.CFrame*CF(0,-BEAM.Size.Y/2,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * CF(0,0,BEAM.Size.X/1.7)
  1243. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,40,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1244. WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(BEAM.Size.X,0,BEAM.Size.Z), Size2 = VT(BEAM.Size.X*3,6,BEAM.Size.Z*3), Transparency = 0.8, Transparency2 = 1, CFrame = BEAM.CFrame*CF(0,-BEAM.Size.Y/2,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1245. end
  1246. if DAMAGE == true then
  1247. ApplyAoE(POS,BEAM.Size.X/1.5)
  1248. ApplyAoE(BEAM.CFrame*CF(0,BEAM.Size.Y/2,0).p,BEAM.Size.X/1.5)
  1249. end
  1250. end
  1251. if NOSE ~= nil then
  1252. NOSE.CFrame = BEAM.CFrame*CF(0,BEAM.Size.Y/2,0)
  1253. end
  1254. until ATTACK == false
  1255. for i = 1, 50 do
  1256. Swait()
  1257. CHARGE.Size = CHARGE.Size - VT(2,2,2)/50
  1258. end
  1259. CHARGE:remove()
  1260. end))
  1261. local LOOP = 0
  1262. repeat
  1263. Swait()
  1264. LOOP = LOOP + 10
  1265. for E = 1, #RINGS do
  1266. RINGS[E].C0 = Clerp(RINGS[E].C0, CF(0,-(3+E),0) * ANGLES(RAD(90), RAD(0), RAD(LOOP+(E*15))),0.1)
  1267. end
  1268. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(70)), 1 / Animation_Speed)
  1269. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-70)), 1 / Animation_Speed)
  1270. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(90), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1271. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1272. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1273. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1274. until CHARGING == false or ATTACK == false
  1275. repeat
  1276. Swait()
  1277. LOOP = LOOP + 10
  1278. for E = 1, #RINGS do
  1279. RINGS[E].C0 = Clerp(RINGS[E].C0, CF(0,-(3+E),0) * ANGLES(RAD(90), RAD(0), RAD(LOOP+(E*15))),0.1)
  1280. end
  1281. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(10), RAD(70)), 1 / Animation_Speed)
  1282. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-70)), 1 / Animation_Speed)
  1283. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(80), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1284. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1285. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1286. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1287. until FIRING == false or ATTACK == false
  1288. end))
  1289. wait(3)
  1290. P.Enabled = false
  1291. BEAM = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Singularity", VT(0,600,0),true)
  1292. BEAM.Color = C3(0,0,0)
  1293. MakeForm(BEAM,"Cyl")
  1294. NOSE = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Singularity", VT(0,0,0),true)
  1295. NOSE.Color = C3(0,0,0)
  1296. MakeForm(NOSE,"Ball")
  1297. wait(1)
  1298. CreateSound(138677306, Effects, 10, 1, false)
  1299. CreateSound(415700134, Effects, 10, 1, false)
  1300. for i = 1, 20 do
  1301. Swait()
  1302. BEAM.Size = BEAM.Size + VT(1,0,1)
  1303. NOSE.Size = NOSE.Size + VT(1,1,1)
  1304. end
  1305. DAMAGE = true
  1306. local TOUCH = BEAM.Touched:Connect(function(HIT)
  1307. if HIT.Parent ~= Character and HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1308. ONESHOT(HIT.Parent)
  1309. end
  1310. end)
  1311. wait(4)
  1312. DAMAGE = false
  1313. TOUCH:Disconnect()
  1314. for i = 1, 20 do
  1315. Swait()
  1316. BEAM.Size = BEAM.Size - VT(1,0,1)
  1317. NOSE.Size = NOSE.Size - VT(1,1,1)
  1318. end
  1319. BEAM:Remove()
  1320. NOSE:Remove()
  1321. SPIN = true
  1322. ATTACK = false
  1323. Rooted = false
  1324. end
  1325. function CatastrophicRavage()
  1326. ATTACK = true
  1327. Rooted = false
  1328. for i=0, 1, 0.1 / Animation_Speed do
  1329. Swait()
  1330. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1331. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1332. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1333. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1334. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1335. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1336. end
  1337. ATTACK = false
  1338. Rooted = false
  1339. end
  1340. function RawUnfilteredCatastrophe()
  1341. ATTACK = true
  1342. Rooted = false
  1343. for i=0, 1, 0.1 / Animation_Speed do
  1344. Swait()
  1345. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1346. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1347. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1348. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1349. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1350. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1351. end
  1352. ATTACK = false
  1353. Rooted = false
  1354. end
  1355. function SupremeCataclysm()
  1356. ATTACK = true
  1357. Rooted = true
  1358. local POSE = "Back"
  1359. local LOC = POSITION(RootPart)
  1360. CreateSound(874376217, Effects, 10, 1, false)
  1361. LOC.Position = RootPart.Position+VT(0,35,0)
  1362. local BLACKHOLE = false
  1363. for i=0, 1.5, 0.1 / Animation_Speed do
  1364. Swait()
  1365. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1366. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1367. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1368. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1369. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1370. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1371. end
  1372. local POS = RootPart.Position + VT(0,40,0)
  1373. local GYRO = IT("BodyGyro",RootPart)
  1374. GYRO.D = 2
  1375. GYRO.P = 20000
  1376. GYRO.MaxTorque = VT(0,4000000,0)
  1377. coroutine.resume(coroutine.create(function()
  1378. repeat
  1379. Swait()
  1380. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1381. until ATTACK == false
  1382. GYRO:Remove()
  1383. end))
  1384. coroutine.resume(coroutine.create(function()
  1385. repeat
  1386. Swait()
  1387. if BLACKHOLE == true then
  1388. WACKYEFFECT({Time = 10, EffectType = "Sphere", Size = VT(10 + 3 * COS(SINE / 12),10 + 3 * COS(SINE / 12),10 + 3 * COS(SINE / 12))*2, Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7})
  1389. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character)
  1390. if HITFLOOR then
  1391. WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(10,2,10), Size2 = VT(160,25,160), Transparency = 0.3, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1392. local MATERIAL = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "BLACKHOLE'D", VT(2,2,2)*MRANDOM(5,15)/10)
  1393. MATERIAL.CFrame = CF(HITPOS-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * CF(0,0,MRANDOM(0,45))
  1394. if MRANDOM(1,5) == 1 then
  1395. CreateSound(765590102, MATERIAL, 2, MRANDOM(8,12)/8, false)
  1396. end
  1397. coroutine.resume(coroutine.create(function()
  1398. local Direction = CF(MATERIAL.Position,POS)
  1399. local Distance = (MATERIAL.Position - POS).magnitude
  1400. for i = 1, 45 do
  1401. Swait()
  1402. MATERIAL.CFrame = Direction*CF(0,(45/200)+((45/45)-((i*2)/45)),-Distance/45)
  1403. Direction = MATERIAL.CFrame
  1404. end
  1405. MATERIAL:remove()
  1406. end))
  1407. end
  1408. end
  1409. --WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150 + 15 * COS(SINE / 12),0.1,150 + 15 * COS(SINE / 12)), Transparency = 0.9, Transparency2 = 1, CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1410. SPINSPEED = SPINSPEED + 5/400
  1411. if POSE == "Back" then
  1412. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(4), RAD(0), RAD(15)), 1 / Animation_Speed)
  1413. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-15)), 1 / Animation_Speed)
  1414. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1415. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1416. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1417. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1418. end
  1419. until ATTACK == false
  1420. end))
  1421. wait(2)
  1422. BLACKHOLE = true
  1423. for i = 1, 15 do
  1424. wait((2-((i/30)*2))/15)
  1425. CreateSound(182765513, Effects, 10, 1, false)
  1426. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(45,45,45), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7})
  1427. for i = 1, 5 do
  1428. local ANGLE = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  1429. WACKYEFFECT({Time = 60, EffectType = "Crystal", Size = VT(6,6,6), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,40,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1430. end
  1431. end
  1432. Chatter("...Dissapear!",0)
  1433. local DESTROYER = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Singularity", VT(0,0,0),true)
  1434. DESTROYER.CFrame = CF(POS)
  1435. MakeForm(DESTROYER,"Ball")
  1436. DESTROYER.Color = C3(0,0,0)
  1437. CreateSound(341301115, DESTROYER, 10, 1.5, false)
  1438. coroutine.resume(coroutine.create(function()
  1439. repeat
  1440. Swait()
  1441. ApplyAoE(DESTROYER.Position,DESTROYER.Size.X/1.5)
  1442. local ANGLE = CF(DESTROYER.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  1443. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(5,1,5), Size2 = VT(0,DESTROYER.Size.X/3,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,DESTROYER.Size.X,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1444. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(4,1,4), Size2 = VT(0,DESTROYER.Size.X/3.1,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,DESTROYER.Size.X,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1445. until DESTROYER.Parent ~= Effects
  1446. end))
  1447. for i = 1, 100 do
  1448. Swait()
  1449. DESTROYER.Size = DESTROYER.Size + VT(0.5,0.5,0.5)
  1450. DESTROYER.Size = DESTROYER.Size + VT(0.15,0.15,0.15) * COS(SINE / 3)
  1451. end
  1452. POSE = "Manual"
  1453. for i=0, 1, 0.1 / Animation_Speed do
  1454. Swait()
  1455. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-14), RAD(0), RAD(15)), 1 / Animation_Speed)
  1456. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(25), RAD(-15)), 1 / Animation_Speed)
  1457. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-150), RAD(0), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1458. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1459. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1460. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1461. end
  1462. for i=0, 0.2, 0.1 / Animation_Speed do
  1463. Swait()
  1464. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(14), RAD(0), RAD(15)), 1 / Animation_Speed)
  1465. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(25), RAD(-15)), 1 / Animation_Speed)
  1466. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(80), RAD(0), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1467. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1468. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1469. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1470. end
  1471. coroutine.resume(coroutine.create(function()
  1472. local IMPACT = false
  1473. DESTROYER.CFrame = CF(DESTROYER.Position,Mouse.Hit.p)
  1474. for i = 1, 800 do
  1475. Swait()
  1476. DESTROYER.CFrame = DESTROYER.CFrame * CF(0,0,-0.5)
  1477. local HIT,POS = Raycast(DESTROYER.CFrame.p,DESTROYER.CFrame.lookVector,DESTROYER.Size.X/2,Character)
  1478. if HIT then
  1479. IMPACT = true
  1480. break
  1481. end
  1482. end
  1483. if IMPACT == false then
  1484. DESTROYER.Parent = SPECIALITEMS
  1485. local SIZE = DESTROYER.Size
  1486. CreateSound(3264923, Effects, 10, 1, false)
  1487. for i = 1, 25 do
  1488. Swait()
  1489. DESTROYER.Size = DESTROYER.Size - SIZE/25
  1490. end
  1491. DESTROYER:remove()
  1492. else
  1493. local SIZE = DESTROYER.Size
  1494. for i = 1, 15 do
  1495. Swait()
  1496. DESTROYER.Size = DESTROYER.Size - SIZE/35
  1497. end
  1498. SHAKECAM(DESTROYER.Position,9999999999999999999999999999999,8,160)
  1499. DESTROYER.Size = SIZE * 7
  1500. CreateSound(174580476, Effects, 10, 0.4, false)
  1501. CreateSound(288641686, Effects, 10, 0.5, false)
  1502. for index, CHILD in pairs(workspace:GetDescendants()) do
  1503. if CHILD.ClassName ~= "Terrain" then
  1504. if CHILD:IsA("BasePart") and CHILD:FindFirstAncestor(Player.Name) == nil then
  1505. if (CHILD.Position - DESTROYER.Position).Magnitude <= DESTROYER.Size.X/2 and CHILD.Size.Magnitude < DESTROYER.Size.Magnitude/7 then
  1506. CHILD:Destroy()
  1507. end
  1508. end
  1509. end
  1510. end
  1511. for i = 1, 200 do
  1512. Swait()
  1513. DESTROYER.Size = DESTROYER.Size + VT(0.5,0.5,0.5)/5
  1514. DESTROYER.Color = C3(i/10,i/10,i/10)
  1515. local HITFLOOR,HITPOS,NORMAL = Raycast(DESTROYER.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character)
  1516. WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(50,2,50), Size2 = VT(260,65,260), Transparency = 0.3, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1517. end
  1518. DESTROYER.Parent = SPECIALITEMS
  1519. local SIZE = DESTROYER.Size
  1520. CreateSound(3264923, Effects, 10, 1, false)
  1521. for i = 1, 25 do
  1522. Swait()
  1523. DESTROYER.Size = DESTROYER.Size - SIZE/25
  1524. end
  1525. DESTROYER:remove()
  1526. end
  1527. end))
  1528. BLACKHOLE = false
  1529. for i=0, 1, 0.1 / Animation_Speed do
  1530. Swait()
  1531. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(14), RAD(0), RAD(15)), 1 / Animation_Speed)
  1532. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(25), RAD(-15)), 1 / Animation_Speed)
  1533. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(80), RAD(0), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1534. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1535. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1536. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1537. end
  1538. SPINSPEED = 1
  1539. LOC:Remove()
  1540. ATTACK = false
  1541. Rooted = false
  1542. end
  1543. function Groan()
  1544. ATTACK = true
  1545. Rooted = true
  1546. local SOUND = CreateSound(1544355717, Head, 10, 1, false)
  1547. SOUND.EmitterSize = 500
  1548. repeat
  1549. Swait()
  1550. SOUND.Parent = Head
  1551. local COLOR = (SOUND.PlaybackLoudness*4)/255
  1552. NEON.Color = C3(COLOR,COLOR,COLOR)
  1553. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1554. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-(COLOR*20) - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1555. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-25), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1556. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(25), RAD(70)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1557. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1558. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1559. until SOUND.Playing == false
  1560. SOUND:remove()
  1561. ATTACK = false
  1562. Rooted = false
  1563. end
  1564. function Laugh()
  1565. ATTACK = true
  1566. Rooted = true
  1567. local SOUND = CreateSound(1359796082, Head, 10, 1, false)
  1568. SOUND.EmitterSize = 250
  1569. repeat
  1570. Swait()
  1571. SOUND.Parent = Head
  1572. local COLOR = (SOUND.PlaybackLoudness*4)/255
  1573. NEON.Color = C3(COLOR/6,COLOR/6,COLOR/6)
  1574. if SOUND.TimePosition < 7 then
  1575. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-COLOR/2), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1576. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-5)), 1 / Animation_Speed)
  1577. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.35, -0.5) * ANGLES(RAD(150), RAD(3), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1578. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1579. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-(25+COLOR/2) + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1580. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-(5+COLOR/2) + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1581. elseif (SOUND.TimePosition < 9 and SOUND.TimePosition >= 7) or SOUND.TimePosition > 18 then
  1582. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-COLOR/2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1583. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1584. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1585. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1586. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-(25+COLOR/2) + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1587. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-(5+COLOR/2) + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1588. else
  1589. if COLOR < 4 then
  1590. COLOR = 4
  1591. end
  1592. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-COLOR*4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1593. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-COLOR*6 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1594. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(45-COLOR*2), RAD(-25), RAD(COLOR*15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1595. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(45-COLOR*2), RAD(25), RAD(-COLOR*15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1596. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-(25+COLOR*4) + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1597. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-(5+COLOR*4) + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1598. end
  1599. until SOUND.Playing == false
  1600. SOUND:remove()
  1601. ATTACK = false
  1602. Rooted = false
  1603. end
  1604.  
  1605. --//=================================\\
  1606. --|| ASSIGN THINGS TO KEYS
  1607. --\\=================================//
  1608.  
  1609. function MouseDown(Mouse)
  1610. HOLD = true
  1611. if ATTACK == false then
  1612. CalamityBomb()
  1613. end
  1614. end
  1615.  
  1616. function MouseUp(Mouse)
  1617. HOLD = false
  1618. end
  1619.  
  1620. function KeyDown(Key)
  1621. KEYHOLD = true
  1622. if Key == "c" and ATTACK == false then
  1623. SingularityBeam()
  1624. end
  1625.  
  1626. if Key == "v" and ATTACK == false then
  1627. CatastrophicRavage()
  1628. end
  1629.  
  1630. if Key == "b" and ATTACK == false then
  1631. RawUnfilteredCatastrophe()
  1632. end
  1633.  
  1634. if Key == "x" and ATTACK == false then
  1635. SupremeCataclysm()
  1636. end
  1637.  
  1638. if Key == "y" and ATTACK == false then
  1639. Groan()
  1640. end
  1641. if Key == "t" and ATTACK == false then
  1642. Laugh()
  1643. end
  1644. end
  1645.  
  1646. function KeyUp(Key)
  1647. KEYHOLD = false
  1648. end
  1649.  
  1650. Mouse.Button1Down:connect(function(NEWKEY)
  1651. MouseDown(NEWKEY)
  1652. end)
  1653. Mouse.Button1Up:connect(function(NEWKEY)
  1654. MouseUp(NEWKEY)
  1655. end)
  1656. Mouse.KeyDown:connect(function(NEWKEY)
  1657. KeyDown(NEWKEY)
  1658. end)
  1659. Mouse.KeyUp:connect(function(NEWKEY)
  1660. KeyUp(NEWKEY)
  1661. end)
  1662.  
  1663. --//=================================\\
  1664. --\\=================================//
  1665.  
  1666. function unanchor()
  1667. for _, c in pairs(Character:GetChildren()) do
  1668. if c:IsA("BasePart") and c ~= RootPart then
  1669. c.Anchored = false
  1670. end
  1671. end
  1672. if UNANCHOR == true then
  1673. RootPart.Anchored = false
  1674. else
  1675. RootPart.Anchored = true
  1676. end
  1677. end
  1678.  
  1679. --//=================================\\
  1680. --|| WRAP THE WHOLE SCRIPT UP
  1681. --\\=================================//
  1682.  
  1683. Humanoid.Changed:connect(function(Jump)
  1684. if Jump == "Jump" and (Disable_Jump == true) then
  1685. Humanoid.Jump = false
  1686. end
  1687. end)
  1688.  
  1689. while true do
  1690. Swait()
  1691. script.Parent = WEAPONGUI
  1692. ANIMATE.Parent = nil
  1693. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1694. v:Stop();
  1695. end
  1696. SINE = SINE + CHANGE/2
  1697. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1698. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1699. Humanoid.HipHeight = 2.2
  1700. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4+Humanoid.HipHeight, Character)
  1701. if HITFLOOR == nil then
  1702. ANIM = "Midair"
  1703. if ATTACK == false then
  1704. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1705. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1706. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1707. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1708. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1709. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1710. end
  1711. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1712. ANIM = "Idle"
  1713. if ATTACK == false then
  1714. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1715. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1716. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1717. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1718. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1719. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1720. end
  1721. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1722. ANIM = "Walk"
  1723. if ATTACK == false then
  1724. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1725. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1726. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.1 * COS(SINE / 12), 0.4) * ANGLES(RAD(-37), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1727. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.1 * COS(SINE / 12), 0.4) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1728. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1729. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1730. end
  1731. end
  1732. if SPIN == true then
  1733. for E = 1, #RINGS do
  1734. RINGS[E].C0 = Clerp(RINGS[E].C0,CF(0,0,0) * ANGLES(RAD((SINE*5)+(E*7)*SPINSPEED), RAD(15 * COS(SINE / 12)), RAD((SINE*15))-(E*15)*SPINSPEED),0.6)
  1735. end
  1736. end
  1737. unanchor()
  1738. Humanoid.MaxHealth = "inf"
  1739. Humanoid.Health = "inf"
  1740. if Rooted == false then
  1741. Disable_Jump = false
  1742. Humanoid.WalkSpeed = Speed
  1743. elseif Rooted == true then
  1744. Disable_Jump = true
  1745. Humanoid.WalkSpeed = 0
  1746. end
  1747. if sick.Parent ~= RootPart then
  1748. sick = IT("Sound",RootPart)
  1749. end
  1750. Humanoid.DisplayDistanceType = "None"
  1751. Humanoid.Name = "NONHUM"
  1752. sick.SoundId = "rbxassetid://608726256"
  1753. sick.Looped = true
  1754. sick.Pitch = 1.2
  1755. sick.Volume = 4
  1756. sick.Playing = true
  1757. TAGETXT.Rotation = MRANDOM(-10,10)/5
  1758. end
  1759.  
  1760. --//=================================\\
  1761. --\\=================================//
  1762.  
  1763.  
  1764.  
  1765.  
  1766.  
  1767. --//====================================================\\--
  1768. --|| END OF SCRIPT
  1769. --\\====================================================//--
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