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PR0J3CT11

Untitled

Jul 8th, 2019
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  1.  
  2.  
  3. --//====================================================\\--
  4. --|| CREATED BY SHACKLUSTER
  5. --\\====================================================//--
  6.  
  7. wait(0.2)
  8.  
  9. Player = game:GetService("Players").LocalPlayer
  10. PlayerGui = Player.PlayerGui
  11. Cam = workspace.CurrentCamera
  12. Backpack = Player.Backpack
  13. Character = Player.Character
  14. Humanoid = Character.Humanoid
  15. Mouse = Player:GetMouse()
  16. RootPart = Character["HumanoidRootPart"]
  17. Torso = Character["Torso"]
  18. Head = Character["Head"]
  19. RightArm = Character["Right Arm"]
  20. LeftArm = Character["Left Arm"]
  21. RightLeg = Character["Right Leg"]
  22. LeftLeg = Character["Left Leg"]
  23. RootJoint = RootPart["RootJoint"]
  24. Neck = Torso["Neck"]
  25. RightShoulder = Torso["Right Shoulder"]
  26. LeftShoulder = Torso["Left Shoulder"]
  27. RightHip = Torso["Right Hip"]
  28. LeftHip = Torso["Left Hip"]
  29. local sick = Instance.new("Sound",RootPart)
  30.  
  31. IT = Instance.new
  32. CF = CFrame.new
  33. VT = Vector3.new
  34. RAD = math.rad
  35. C3 = Color3.new
  36. UD2 = UDim2.new
  37. BRICKC = BrickColor.new
  38. ANGLES = CFrame.Angles
  39. EULER = CFrame.fromEulerAnglesXYZ
  40. COS = math.cos
  41. ACOS = math.acos
  42. SIN = math.sin
  43. ASIN = math.asin
  44. ABS = math.abs
  45. MRANDOM = math.random
  46. FLOOR = math.floor
  47.  
  48. --//=================================\\
  49. --|| USEFUL VALUES
  50. --\\=================================//
  51.  
  52. Animation_Speed = 3
  53. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  54. local Speed = 35
  55. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  57. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  58. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  59. local DAMAGEMULTIPLIER = 1
  60. local ANIM = "Idle"
  61. local ATTACK = false
  62. local EQUIPPED = false
  63. local HOLD = false
  64. local COMBO = 1
  65. local Rooted = false
  66. local SINE = 0
  67. local KEYHOLD = false
  68. local CHANGE = 2 / Animation_Speed
  69. local WALKINGANIM = false
  70. local VALUE1 = false
  71. local VALUE2 = false
  72. local ROBLOXIDLEANIMATION = IT("Animation")
  73. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  74. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  75. --ROBLOXIDLEANIMATION.Parent = Humanoid
  76. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  77. WEAPONGUI.Name = "Weapon GUI"
  78. local Effects = IT("Folder", Character)
  79. Effects.Name = "Effects"
  80. local ANIMATOR = Humanoid.Animator
  81. local ANIMATE = Character.Animate
  82. local UNANCHOR = true
  83. local SPECIALITEMS = IT("Folder",Character)
  84. SPECIALITEMS.Name = "Special Items"
  85. local SPINSPEED = 1
  86.  
  87. --//=================================\\
  88. --\\=================================//
  89.  
  90.  
  91. --//=================================\\
  92. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  93. --\\=================================//
  94.  
  95. ArtificialHB = Instance.new("BindableEvent", script)
  96. ArtificialHB.Name = "ArtificialHB"
  97.  
  98. script:WaitForChild("ArtificialHB")
  99.  
  100. frame = Frame_Speed
  101. tf = 0
  102. allowframeloss = false
  103. tossremainder = false
  104. lastframe = tick()
  105. script.ArtificialHB:Fire()
  106.  
  107. game:GetService("RunService").Heartbeat:connect(function(s, p)
  108. tf = tf + s
  109. if tf >= frame then
  110. if allowframeloss then
  111. script.ArtificialHB:Fire()
  112. lastframe = tick()
  113. else
  114. for i = 1, math.floor(tf / frame) do
  115. script.ArtificialHB:Fire()
  116. end
  117. lastframe = tick()
  118. end
  119. if tossremainder then
  120. tf = 0
  121. else
  122. tf = tf - frame * math.floor(tf / frame)
  123. end
  124. end
  125. end)
  126.  
  127. --//=================================\\
  128. --\\=================================//
  129.  
  130. --//=================================\\
  131. --|| SOME FUNCTIONS
  132. --\\=================================//
  133.  
  134. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  135. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  136. end
  137.  
  138. function PositiveAngle(NUMBER)
  139. if NUMBER >= 0 then
  140. NUMBER = 0
  141. end
  142. return NUMBER
  143. end
  144.  
  145. function NegativeAngle(NUMBER)
  146. if NUMBER <= 0 then
  147. NUMBER = 0
  148. end
  149. return NUMBER
  150. end
  151.  
  152. function Swait(NUMBER)
  153. if NUMBER == 0 or NUMBER == nil then
  154. ArtificialHB.Event:wait()
  155. else
  156. for i = 1, NUMBER do
  157. ArtificialHB.Event:wait()
  158. end
  159. end
  160. end
  161.  
  162. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  163. local NEWMESH = IT(MESH)
  164. if MESH == "SpecialMesh" then
  165. NEWMESH.MeshType = MESHTYPE
  166. if MESHID ~= "nil" and MESHID ~= "" then
  167. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  168. end
  169. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  170. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  171. end
  172. end
  173. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  174. NEWMESH.Scale = SCALE
  175. NEWMESH.Parent = PARENT
  176. return NEWMESH
  177. end
  178.  
  179. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  180. local NEWPART = IT("Part")
  181. NEWPART.formFactor = FORMFACTOR
  182. NEWPART.Reflectance = REFLECTANCE
  183. NEWPART.Transparency = TRANSPARENCY
  184. NEWPART.CanCollide = false
  185. NEWPART.Locked = true
  186. NEWPART.Anchored = true
  187. if ANCHOR == false then
  188. NEWPART.Anchored = false
  189. end
  190. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  191. NEWPART.Name = NAME
  192. NEWPART.Size = SIZE
  193. NEWPART.Position = Torso.Position
  194. NEWPART.Material = MATERIAL
  195. NEWPART:BreakJoints()
  196. NEWPART.Parent = PARENT
  197. return NEWPART
  198. end
  199.  
  200. local function weldBetween(a, b)
  201. local weldd = Instance.new("ManualWeld")
  202. weldd.Part0 = a
  203. weldd.Part1 = b
  204. weldd.C0 = CFrame.new()
  205. weldd.C1 = b.CFrame:inverse() * a.CFrame
  206. weldd.Parent = a
  207. return weldd
  208. end
  209.  
  210.  
  211. function QuaternionFromCFrame(cf)
  212. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  213. local trace = m00 + m11 + m22
  214. if trace > 0 then
  215. local s = math.sqrt(1 + trace)
  216. local recip = 0.5 / s
  217. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  218. else
  219. local i = 0
  220. if m11 > m00 then
  221. i = 1
  222. end
  223. if m22 > (i == 0 and m00 or m11) then
  224. i = 2
  225. end
  226. if i == 0 then
  227. local s = math.sqrt(m00 - m11 - m22 + 1)
  228. local recip = 0.5 / s
  229. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  230. elseif i == 1 then
  231. local s = math.sqrt(m11 - m22 - m00 + 1)
  232. local recip = 0.5 / s
  233. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  234. elseif i == 2 then
  235. local s = math.sqrt(m22 - m00 - m11 + 1)
  236. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  237. end
  238. end
  239. end
  240.  
  241. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  242. local xs, ys, zs = x + x, y + y, z + z
  243. local wx, wy, wz = w * xs, w * ys, w * zs
  244. local xx = x * xs
  245. local xy = x * ys
  246. local xz = x * zs
  247. local yy = y * ys
  248. local yz = y * zs
  249. local zz = z * zs
  250. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  251. end
  252.  
  253. function QuaternionSlerp(a, b, t)
  254. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  255. local startInterp, finishInterp;
  256. if cosTheta >= 0.0001 then
  257. if (1 - cosTheta) > 0.0001 then
  258. local theta = ACOS(cosTheta)
  259. local invSinTheta = 1 / SIN(theta)
  260. startInterp = SIN((1 - t) * theta) * invSinTheta
  261. finishInterp = SIN(t * theta) * invSinTheta
  262. else
  263. startInterp = 1 - t
  264. finishInterp = t
  265. end
  266. else
  267. if (1 + cosTheta) > 0.0001 then
  268. local theta = ACOS(-cosTheta)
  269. local invSinTheta = 1 / SIN(theta)
  270. startInterp = SIN((t - 1) * theta) * invSinTheta
  271. finishInterp = SIN(t * theta) * invSinTheta
  272. else
  273. startInterp = t - 1
  274. finishInterp = t
  275. end
  276. end
  277. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  278. end
  279.  
  280. function Clerp(a, b, t)
  281. local qa = {QuaternionFromCFrame(a)}
  282. local qb = {QuaternionFromCFrame(b)}
  283. local ax, ay, az = a.x, a.y, a.z
  284. local bx, by, bz = b.x, b.y, b.z
  285. local _t = 1 - t
  286. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  287. end
  288.  
  289. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  290. local frame = IT("Frame")
  291. frame.BackgroundTransparency = TRANSPARENCY
  292. frame.BorderSizePixel = BORDERSIZEPIXEL
  293. frame.Position = POSITION
  294. frame.Size = SIZE
  295. frame.BackgroundColor3 = COLOR
  296. frame.BorderColor3 = BORDERCOLOR
  297. frame.Name = NAME
  298. frame.Parent = PARENT
  299. return frame
  300. end
  301.  
  302. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  303. local label = IT("TextLabel")
  304. label.BackgroundTransparency = 1
  305. label.Size = UD2(1, 0, 1, 0)
  306. label.Position = UD2(0, 0, 0, 0)
  307. label.TextColor3 = TEXTCOLOR
  308. label.TextStrokeTransparency = STROKETRANSPARENCY
  309. label.TextTransparency = TRANSPARENCY
  310. label.FontSize = TEXTFONTSIZE
  311. label.Font = TEXTFONT
  312. label.BorderSizePixel = BORDERSIZEPIXEL
  313. label.TextScaled = false
  314. label.Text = TEXT
  315. label.Name = NAME
  316. label.Parent = PARENT
  317. return label
  318. end
  319.  
  320. function NoOutlines(PART)
  321. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  322. end
  323.  
  324. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  325. local NEWWELD = IT(TYPE)
  326. NEWWELD.Part0 = PART0
  327. NEWWELD.Part1 = PART1
  328. NEWWELD.C0 = C0
  329. NEWWELD.C1 = C1
  330. NEWWELD.Parent = PARENT
  331. return NEWWELD
  332. end
  333.  
  334. local S = IT("Sound")
  335. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  336. local NEWSOUND = nil
  337. coroutine.resume(coroutine.create(function()
  338. NEWSOUND = S:Clone()
  339. NEWSOUND.EmitterSize = VOLUME*5
  340. NEWSOUND.Parent = PARENT
  341. NEWSOUND.Volume = VOLUME
  342. NEWSOUND.Pitch = PITCH
  343. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  344. NEWSOUND:play()
  345. if DOESLOOP == true then
  346. NEWSOUND.Looped = true
  347. else
  348. repeat wait(1) until NEWSOUND.Playing == false
  349. NEWSOUND:remove()
  350. end
  351. end))
  352. return NEWSOUND
  353. end
  354.  
  355. function CFrameFromTopBack(at, top, back)
  356. local right = top:Cross(back)
  357. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  358. end
  359.  
  360. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  361. function WACKYEFFECT(Table)
  362. local TYPE = (Table.EffectType or "Sphere")
  363. local SIZE = (Table.Size or VT(1,1,1))
  364. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  365. local TRANSPARENCY = (Table.Transparency or 0)
  366. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  367. local CFRAME = (Table.CFrame or Torso.CFrame)
  368. local MOVEDIRECTION = (Table.MoveToPos or nil)
  369. local ROTATION1 = (Table.RotationX or 0)
  370. local ROTATION2 = (Table.RotationY or 0)
  371. local ROTATION3 = (Table.RotationZ or 0)
  372. local MATERIAL = (Table.Material or "Neon")
  373. local COLOR = (Table.Color or C3(1,1,1))
  374. local TIME = (Table.Time or 45)
  375. local SOUNDID = (Table.SoundID or nil)
  376. local SOUNDPITCH = (Table.SoundPitch or nil)
  377. local SOUNDVOLUME = (Table.SoundVolume or nil)
  378. coroutine.resume(coroutine.create(function()
  379. local PLAYSSOUND = false
  380. local SOUND = nil
  381. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  382. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  383. PLAYSSOUND = true
  384. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  385. end
  386. EFFECT.Color = COLOR
  387. local MSH = nil
  388. if TYPE == "Sphere" then
  389. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  390. elseif TYPE == "Block" or TYPE == "Box" then
  391. MSH = IT("BlockMesh",EFFECT)
  392. MSH.Scale = SIZE
  393. elseif TYPE == "Wave" then
  394. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  395. elseif TYPE == "Ring" then
  396. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  397. elseif TYPE == "Slash" then
  398. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  399. elseif TYPE == "Round Slash" then
  400. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  401. elseif TYPE == "Swirl" then
  402. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  403. elseif TYPE == "Skull" then
  404. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  405. elseif TYPE == "Crystal" then
  406. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  407. end
  408. if MSH ~= nil then
  409. local MOVESPEED = nil
  410. if MOVEDIRECTION ~= nil then
  411. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  412. end
  413. local GROWTH = SIZE - ENDSIZE
  414. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  415. if TYPE == "Block" then
  416. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  417. else
  418. EFFECT.CFrame = CFRAME
  419. end
  420. for LOOP = 1, TIME+1 do
  421. Swait()
  422. MSH.Scale = MSH.Scale - GROWTH/TIME
  423. if TYPE == "Wave" then
  424. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  425. end
  426. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  427. if TYPE == "Block" then
  428. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  429. else
  430. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  431. end
  432. if MOVEDIRECTION ~= nil then
  433. local ORI = EFFECT.Orientation
  434. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  435. EFFECT.Orientation = ORI
  436. end
  437. end
  438. if PLAYSSOUND == false then
  439. EFFECT:remove()
  440. else
  441. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  442. EFFECT:remove()
  443. end
  444. else
  445. if PLAYSSOUND == false then
  446. EFFECT:remove()
  447. else
  448. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  449. EFFECT:remove()
  450. end
  451. end
  452. end))
  453. end
  454.  
  455. function MakeForm(PART,TYPE)
  456. if TYPE == "Cyl" then
  457. local MSH = IT("CylinderMesh",PART)
  458. elseif TYPE == "Ball" then
  459. local MSH = IT("SpecialMesh",PART)
  460. MSH.MeshType = "Sphere"
  461. elseif TYPE == "Wedge" then
  462. local MSH = IT("SpecialMesh",PART)
  463. MSH.MeshType = "Wedge"
  464. end
  465. end
  466.  
  467. Debris = game:GetService("Debris")
  468.  
  469. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  470. local DIRECTION = CF(StartPos,EndPos).lookVector
  471. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  472. end
  473.  
  474. function CreateNeonCircle(ATTACHPART,POSITION,SIZE,COLOR,MATERIAL,THICKNESS,WIDTH,ORBED,ORBPART)
  475. local PART = CreatePart(3, SPECIALITEMS, MATERIAL, 0, 1, COLOR, "CirclePart", VT(0,0,0),false)
  476. local ORB = nil
  477. for i = 1, 20 do
  478. local RingPiece = CreatePart(3, SPECIALITEMS, MATERIAL, 0, 0, COLOR, "CirclePart", VT(THICKNESS,WIDTH,SIZE*(2.6/2)),false)
  479. local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/20)*i), RAD(0)), CF(0, 0, 0) * CF(SIZE*4, 0, 0))
  480. if i == ORBPART and ORBED == true then
  481. ORB = CreatePart(3, SPECIALITEMS, MATERIAL, 0, 0, COLOR, "Orb", VT(0.8+WIDTH,0.8+WIDTH,0.8+WIDTH),false)
  482. MakeForm(ORB,"Ball")
  483. CreateWeldOrSnapOrMotor("Weld", RingPiece, RingPiece, ORB, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)),CF(0, 0, 0))
  484. end
  485. end
  486. local PartWeld = CreateWeldOrSnapOrMotor("Weld", ATTACHPART, PART, ATTACHPART, POSITION * ANGLES(RAD(0), RAD(0), RAD(0)),CF(0, 0, 0))
  487. return PartWeld, ORB
  488. end
  489.  
  490. function CharacterFade(COLOR,TIMER)
  491. coroutine.resume(coroutine.create(function()
  492. local FADE = IT("Model",Effects)
  493. FADE.Name = "FadingEffect"
  494. for _, c in pairs(Character:GetChildren()) do
  495. if c.ClassName == "Part" and c ~= RootPart then
  496. local FADER = c:Clone()
  497. FADER.Color = COLOR
  498. FADER.CFrame = c.CFrame
  499. FADER.Parent = FADE
  500. FADER.Anchored = true
  501. FADER.Transparency = 0.25+c.Transparency
  502. FADER:BreakJoints()
  503. FADER.Material = "Neon"
  504. if FADER.Name == "Head" then
  505. FADER:ClearAllChildren()
  506. FADER.Size = VT(1,1,1)
  507. end
  508. FADER.CanCollide = false
  509. end
  510. end
  511. local TRANS = 0.75/TIMER
  512. for i = 1, TIMER do
  513. Swait()
  514. for _, c in pairs(FADE:GetChildren()) do
  515. if c.ClassName == "Part" then
  516. c.Transparency = c.Transparency + TRANS
  517. end
  518. end
  519. end
  520. FADE:remove()
  521. end))
  522. end
  523.  
  524. function ProjectileMovement(PROJECTILE,AIM,TIME)
  525. local HIT,POS = CastProperRay(PROJECTILE.Position,AIM,2000,Character)
  526. PROJECTILE.CFrame = CF(PROJECTILE.Position,POS) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(-90,90)))
  527. local HEIGHT = TIME/5
  528. local DISTANCE = (PROJECTILE.Position - POS).Magnitude
  529. for i = 1, TIME do
  530. Swait()
  531. PROJECTILE.CFrame = PROJECTILE.CFrame * CF(0,(HEIGHT-(i/2.575))/100,-DISTANCE/TIME)
  532. end
  533. end
  534.  
  535. function GetSphereArea(POS,DISTANCE)
  536. return CF(POS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DISTANCE).p
  537. end
  538.  
  539. function SHAKECAM(POSITION,RANGE,INTENSITY,TIME)
  540. local CHILDREN = workspace:GetDescendants()
  541. for index, CHILD in pairs(CHILDREN) do
  542. if CHILD.ClassName == "Model" then
  543. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  544. if HUM then
  545. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  546. if TORSO then
  547. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  548. local CAMSHAKER = script.CamShake:Clone()
  549. CAMSHAKER.Shake.Value = INTENSITY
  550. CAMSHAKER.Timer.Value = TIME
  551. CAMSHAKER.Parent = CHILD
  552. CAMSHAKER.Disabled = false
  553. end
  554. end
  555. end
  556. end
  557. end
  558. end
  559.  
  560. function GetRoot(MODEL,ROOT)
  561. if ROOT == true then
  562. return MODEL:FindFirstChild("HumanoidRootPart") or MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
  563. else
  564. return MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
  565. end
  566. end
  567.  
  568. function Chatter(Text,Timer)
  569. local chat = coroutine.wrap(function()
  570. if Character:FindFirstChild("SpeechBoard")~= nil then
  571. Character:FindFirstChild("SpeechBoard"):destroy()
  572. end
  573. local naeeym2 = IT("BillboardGui",Character)
  574. naeeym2.Size = UD2(0,100,0,40)
  575. naeeym2.StudsOffset = VT(0,2,0)
  576. naeeym2.Adornee = Character.Head
  577. naeeym2.Name = "SpeechBoard"
  578. naeeym2.AlwaysOnTop = true
  579. local tecks2 = IT("TextLabel",naeeym2)
  580. tecks2.BackgroundTransparency = 1
  581. tecks2.BorderSizePixel = 0
  582. tecks2.Text = ""
  583. tecks2.Font = "Legacy"
  584. tecks2.TextSize = 15
  585. tecks2.TextStrokeTransparency = 0
  586. tecks2.TextColor3 = C3(1,1,1)
  587. tecks2.TextStrokeColor3 = C3(0,0,0)
  588. tecks2.Size = UDim2.new(1,0,0.5,0)
  589. local FINISHED = false
  590. coroutine.resume(coroutine.create(function()
  591. for i = 1,string.len(Text),1 do
  592. if naeeym2.Parent ~= Character then
  593. FINISHED = true
  594. end
  595. CreateSound(418252437, Head, 7, MRANDOM(8,12)/15, false)
  596. tecks2.Text = string.sub(Text,1,i)
  597. Swait(Timer)
  598. end
  599. FINISHED = true
  600. end))
  601. repeat wait() until FINISHED == true
  602. wait(1)
  603. naeeym2.Name = "FadingDialogue"
  604. for i = 1, 45 do
  605. Swait()
  606. naeeym2.StudsOffset = naeeym2.StudsOffset + VT(0,(2-((2/45)*i))/45,0)
  607. tecks2.TextTransparency = tecks2.TextTransparency + 1/45
  608. tecks2.TextStrokeTransparency = tecks2.TextTransparency
  609. end
  610. naeeym2:Destroy()
  611. end)
  612. chat()
  613. end
  614.  
  615. function POSITION(PARENT)
  616. local grav = Instance.new("BodyPosition",PARENT)
  617. grav.D = 15
  618. grav.P = 2000
  619. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  620. return grav
  621. end
  622.  
  623. --//=================================\\
  624. --|| WEAPON CREATION
  625. --\\=================================//
  626.  
  627. for _, c in pairs(Character:GetChildren()) do
  628. if c and c.Parent then
  629. if c.ClassName == "Accessory" then
  630. local ACCESSORY = c
  631. local HANDLE = c.Handle
  632. HANDLE.Parent = Character
  633. if c then
  634. if HANDLE:FindFirstChild("HatAttachment") or HANDLE:FindFirstChild("HairAttachment") then
  635. local WLD = weldBetween(Head,HANDLE)
  636. elseif HANDLE:FindFirstChild("FaceFrontAttachment") then
  637. HANDLE:remove()
  638. else
  639. local WLD = weldBetween(Torso,HANDLE)
  640. end
  641. end
  642. ACCESSORY:remove()
  643. end
  644. end
  645. end
  646. wait(0.1)
  647. local CUSTOMTAG = IT("BillboardGui",Character)
  648. CUSTOMTAG.AlwaysOnTop = true
  649. CUSTOMTAG.Size = UD2(2,15,2,15)
  650. CUSTOMTAG.StudsOffset = VT(0,1.2,0)
  651. CUSTOMTAG.MaxDistance = 75
  652. CUSTOMTAG.Adornee = Character.Head
  653. CUSTOMTAG.Name = "Name"
  654. local TAGETXT = IT("TextLabel",CUSTOMTAG)
  655. TAGETXT.BackgroundTransparency = 1
  656. TAGETXT.TextScaled = true
  657. TAGETXT.BorderSizePixel = 0
  658. TAGETXT.Text = "Calamity"
  659. TAGETXT.Font = "Fantasy"
  660. TAGETXT.TextSize = 30
  661. TAGETXT.TextStrokeTransparency = 0.5
  662. TAGETXT.TextColor3 = C3(0,0,0)
  663. TAGETXT.TextStrokeColor3 = C3(1,1,1)
  664. TAGETXT.Size = UD2(1,0,0.5,0)
  665. TAGETXT.Parent = CUSTOMTAG
  666. local PARTICLES = {}
  667. local RINGS = {}
  668. local ORBS = {}
  669. local SPIN = true
  670. for _, c in pairs(script.Torso:GetChildren()) do
  671. c.Parent = Torso
  672. c.Enabled = true
  673. table.insert(PARTICLES,{c,c.Speed})
  674. end
  675. script.Torso:remove()
  676. for i = 1, 4 do
  677. local WELD,ORB = CreateNeonCircle(RootPart,CF(0,0,0),(4+(i/1.3))/6,C3(1,1,1),"Neon",0,0,true,1)
  678. table.insert(RINGS,WELD)
  679. table.insert(ORBS,ORB)
  680. end
  681. local MASK = script.Mask
  682. MASK.Parent = SPECIALITEMS
  683. MASK:SetPrimaryPartCFrame(Head.CFrame*CF(-0.025,-0.08,-0.6)*ANGLES(RAD(-90),RAD(0),RAD(0)))
  684. MASK.Wood.Anchored = false
  685. local MASKP = MASK.Wood
  686. local EYE = MASK.Neon.Attachment.Flame
  687. local NEON = MASK.Neon
  688. weldBetween(Head,MASK.Wood)
  689.  
  690. local SKILLTEXTCOLOR = C3(1,1,1)
  691. local SKILLFONT = "Legacy"
  692. local SKILLTEXTSIZE = 3
  693.  
  694. local ATTACKS = {"Mouse - Calamity Bomb","C - Singularity Beam","V - Catastrophic Ravage","B - Raw, Unfiltered Catastrophe","X - Supreme Cataclysm"}
  695.  
  696. for i = 1, #ATTACKS do
  697. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.02*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  698. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  699. SKILLTEXT.TextXAlignment = "Right"
  700. end
  701. local BOOMSOUNDS = {1606719431,1606720250,1606720814}
  702.  
  703. --//=================================\\
  704. --|| DAMAGING
  705. --\\=================================//
  706.  
  707. function ONESHOT(MODEL)
  708. MODEL:BreakJoints()
  709. for index, CHILD in pairs(MODEL:GetChildren()) do
  710. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  711. if CHILD.Name == "Head" then
  712. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Skull", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*3, Size2 = (VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*3)*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  713. else
  714. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = CHILD.Size, Size2 = CHILD.Size*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  715. end
  716. CHILD:remove()
  717. end
  718. end
  719. Debris:AddItem(MODEL,6)
  720. end
  721.  
  722. function Scan(OBJECT,TABLE)
  723. for index, CHILD in pairs(OBJECT:GetChildren()) do
  724. if CHILD ~= Character then
  725. if CHILD.ClassName == "Model" or CHILD.ClassName == "Folder" then
  726. table.insert(TABLE,CHILD)
  727. Scan(CHILD,TABLE)
  728. end
  729. end
  730. end
  731. return TABLE
  732. end
  733.  
  734. function ApplyAoE(POSITION,RANGE)
  735. local TABLE = {}
  736. local SCANNED = Scan(workspace,TABLE)
  737. for E = 1, #SCANNED do
  738. if SCANNED[E]:FindFirstChildOfClass("Humanoid") then
  739. local TORSO = GetRoot(SCANNED[E],false)
  740. if TORSO then
  741. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  742. ONESHOT(SCANNED[E])
  743. end
  744. end
  745. end
  746. end
  747. end
  748.  
  749. --//=================================\\
  750. --|| ATTACK FUNCTIONS AND STUFF
  751. --\\=================================//
  752.  
  753. --[[coroutine.resume(coroutine.create(function()
  754. end))]]
  755. function CalamityBomb()
  756. ATTACK = true
  757. Rooted = false
  758. local FIRED = false
  759. repeat
  760. coroutine.resume(coroutine.create(function()
  761. local BOMB = ORBS[MRANDOM(1,#ORBS)]:Clone()
  762. BOMB.Parent = Effects
  763. BOMB.Anchored = true
  764. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = BOMB.Size, Size2 = BOMB.Size*2, Transparency = 0.7, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 8})
  765. local POS = CF(BOMB.Position) + VT(0,15,0)
  766. repeat
  767. Swait()
  768. BOMB.CFrame = Clerp(BOMB.CFrame,POS,0.1)
  769. until FIRED == true
  770. local CORE = IT("Attachment",BOMB)
  771. for index, PR in pairs(script.Effects.Bullet:GetChildren()) do
  772. local P = PR:Clone()
  773. P.Parent = CORE
  774. P.Enabled = true
  775. end
  776. ProjectileMovement(BOMB,Mouse.Hit.p,25)
  777. for i = 1, 15 do
  778. local ANGLE = CF(BOMB.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  779. WACKYEFFECT({Time = 60, EffectType = "Crystal", Size = VT(6,6,6), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,40,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  780. end
  781. ApplyAoE(BOMB.Position,15)
  782. SHAKECAM(BOMB.Position,50,6,13)
  783. WACKYEFFECT({EffectType = "Sphere", Size = VT(7,7,7), Size2 = VT(26,26,26), Transparency = 0.7, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 182765513, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 8})
  784. WACKYEFFECT({EffectType = "Sphere", Size = VT(8,8,8), Size2 = VT(27,27,27), Transparency = 0, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 174580476, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7})
  785. BOMB:remove()
  786. end))
  787. for i=0, 0.1, 0.1 / Animation_Speed do
  788. Swait()
  789. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  790. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  791. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(160), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  792. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  793. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  794. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-60), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  795. end
  796. FIRED = true
  797. for i=0, 0.2, 0.1 / Animation_Speed do
  798. Swait()
  799. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(40)), 1 / Animation_Speed)
  800. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-40)), 1 / Animation_Speed)
  801. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(90), RAD(-25), RAD(40 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  802. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  803. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(60), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  804. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  805. end
  806. until HOLD == false
  807. for i=0, 0.2, 0.1 / Animation_Speed do
  808. Swait()
  809. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(40)), 1 / Animation_Speed)
  810. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-40)), 1 / Animation_Speed)
  811. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(90), RAD(-25), RAD(40 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  812. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  813. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(60), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  814. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  815. end
  816. ATTACK = false
  817. Rooted = false
  818. end
  819. function SingularityBeam()
  820. ATTACK = true
  821. Rooted = false
  822. SPIN = false
  823. local CHARGING = true
  824. local FIRING = true
  825. local GYRO = IT("BodyGyro",RootPart)
  826. GYRO.D = 2
  827. GYRO.P = 20000
  828. GYRO.MaxTorque = VT(0,4000000,0)
  829. local TEXTS = {"I'll make you dissapear!","Vanish before my eyes, mortal!","You are nothing!"}
  830. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  831. coroutine.resume(coroutine.create(function()
  832. repeat
  833. Swait()
  834. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  835. until ATTACK == false
  836. GYRO:Remove()
  837. end))
  838. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Singularity", VT(2,2,2),true)
  839. MakeForm(CHARGE,"Ball")
  840. local CORE = IT("Attachment",CHARGE)
  841. local P = script.Charge:Clone()
  842. P.Parent = CORE
  843. P.Enabled = true
  844. local BEAM = nil
  845. local NOSE = nil
  846. local DAMAGE = false
  847. CreateSound(342793847, CHARGE, 10, 1, false)
  848. CHARGE.Color = C3(0,0,0)
  849. coroutine.resume(coroutine.create(function()
  850. coroutine.resume(coroutine.create(function()
  851. repeat
  852. Swait()
  853. CHARGE.CFrame = CF(RootPart.CFrame*CF(0,0,-8).p,Mouse.Hit.p)
  854. if BEAM ~= nil then
  855. local HIT,POS = CastProperRay(CHARGE.Position,Mouse.Hit.p,1000,Character)
  856. local DISTANCE = (POS - CHARGE.Position).Magnitude
  857. BEAM.CFrame = CHARGE.CFrame*CF(0,0,-((DISTANCE/2)+15)) * ANGLES(RAD(-90), RAD(0), RAD(0))
  858. BEAM.Size = VT(BEAM.Size.X,DISTANCE+15,BEAM.Size.Z)
  859. if BEAM.Size.X > 3 then
  860. for i = 1, 2 do
  861. local ANGLE = CF(BEAM.CFrame*CF(0,BEAM.Size.Y/2,0).p) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  862. WACKYEFFECT({Time = 5, EffectType = "Crystal", Size = VT(6,2,6), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,40,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  863. end
  864. local ANGLE = BEAM.CFrame*CF(0,-BEAM.Size.Y/2,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * CF(0,0,BEAM.Size.X/1.7)
  865. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,40,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  866. WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(BEAM.Size.X,0,BEAM.Size.Z), Size2 = VT(BEAM.Size.X*3,6,BEAM.Size.Z*3), Transparency = 0.8, Transparency2 = 1, CFrame = BEAM.CFrame*CF(0,-BEAM.Size.Y/2,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  867. end
  868. if DAMAGE == true then
  869. ApplyAoE(POS,BEAM.Size.X/1.5)
  870. ApplyAoE(BEAM.CFrame*CF(0,BEAM.Size.Y/2,0).p,BEAM.Size.X/1.5)
  871. end
  872. end
  873. if NOSE ~= nil then
  874. NOSE.CFrame = BEAM.CFrame*CF(0,BEAM.Size.Y/2,0)
  875. end
  876. until ATTACK == false
  877. for i = 1, 50 do
  878. Swait()
  879. CHARGE.Size = CHARGE.Size - VT(2,2,2)/50
  880. end
  881. CHARGE:remove()
  882. end))
  883. local LOOP = 0
  884. repeat
  885. Swait()
  886. LOOP = LOOP + 10
  887. for E = 1, #RINGS do
  888. RINGS[E].C0 = Clerp(RINGS[E].C0, CF(0,-(3+E),0) * ANGLES(RAD(90), RAD(0), RAD(LOOP+(E*15))),0.1)
  889. end
  890. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(70)), 1 / Animation_Speed)
  891. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-70)), 1 / Animation_Speed)
  892. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(90), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  893. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  894. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  895. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  896. until CHARGING == false or ATTACK == false
  897. repeat
  898. Swait()
  899. LOOP = LOOP + 10
  900. for E = 1, #RINGS do
  901. RINGS[E].C0 = Clerp(RINGS[E].C0, CF(0,-(3+E),0) * ANGLES(RAD(90), RAD(0), RAD(LOOP+(E*15))),0.1)
  902. end
  903. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(10), RAD(70)), 1 / Animation_Speed)
  904. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-70)), 1 / Animation_Speed)
  905. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(80), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  906. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  907. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  908. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  909. until FIRING == false or ATTACK == false
  910. end))
  911. wait(3)
  912. P.Enabled = false
  913. BEAM = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Singularity", VT(0,600,0),true)
  914. BEAM.Color = C3(0,0,0)
  915. MakeForm(BEAM,"Cyl")
  916. NOSE = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Singularity", VT(0,0,0),true)
  917. NOSE.Color = C3(0,0,0)
  918. MakeForm(NOSE,"Ball")
  919. wait(1)
  920. CreateSound(138677306, Effects, 10, 1, false)
  921. CreateSound(415700134, Effects, 10, 1, false)
  922. for i = 1, 20 do
  923. Swait()
  924. BEAM.Size = BEAM.Size + VT(1,0,1)
  925. NOSE.Size = NOSE.Size + VT(1,1,1)
  926. end
  927. DAMAGE = true
  928. local TOUCH = BEAM.Touched:Connect(function(HIT)
  929. if HIT.Parent ~= Character and HIT.Parent:FindFirstChildOfClass("Humanoid") then
  930. ONESHOT(HIT.Parent)
  931. end
  932. end)
  933. wait(4)
  934. DAMAGE = false
  935. TOUCH:Disconnect()
  936. for i = 1, 20 do
  937. Swait()
  938. BEAM.Size = BEAM.Size - VT(1,0,1)
  939. NOSE.Size = NOSE.Size - VT(1,1,1)
  940. end
  941. BEAM:Remove()
  942. NOSE:Remove()
  943. SPIN = true
  944. ATTACK = false
  945. Rooted = false
  946. end
  947. function CatastrophicRavage()
  948. ATTACK = true
  949. Rooted = false
  950. for i=0, 1, 0.1 / Animation_Speed do
  951. Swait()
  952. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  953. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  954. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  955. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  956. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  957. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  958. end
  959. ATTACK = false
  960. Rooted = false
  961. end
  962. function RawUnfilteredCatastrophe()
  963. ATTACK = true
  964. Rooted = false
  965. for i=0, 1, 0.1 / Animation_Speed do
  966. Swait()
  967. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  968. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  969. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  970. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  971. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  972. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  973. end
  974. ATTACK = false
  975. Rooted = false
  976. end
  977. function SupremeCataclysm()
  978. ATTACK = true
  979. Rooted = true
  980. local POSE = "Back"
  981. local LOC = POSITION(RootPart)
  982. CreateSound(874376217, Effects, 10, 1, false)
  983. LOC.Position = RootPart.Position+VT(0,35,0)
  984. local BLACKHOLE = false
  985. for i=0, 1.5, 0.1 / Animation_Speed do
  986. Swait()
  987. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  988. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  989. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  990. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  991. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  992. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  993. end
  994. local POS = RootPart.Position + VT(0,40,0)
  995. local GYRO = IT("BodyGyro",RootPart)
  996. GYRO.D = 2
  997. GYRO.P = 20000
  998. GYRO.MaxTorque = VT(0,4000000,0)
  999. coroutine.resume(coroutine.create(function()
  1000. repeat
  1001. Swait()
  1002. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1003. until ATTACK == false
  1004. GYRO:Remove()
  1005. end))
  1006. coroutine.resume(coroutine.create(function()
  1007. repeat
  1008. Swait()
  1009. if BLACKHOLE == true then
  1010. WACKYEFFECT({Time = 10, EffectType = "Sphere", Size = VT(10 + 3 * COS(SINE / 12),10 + 3 * COS(SINE / 12),10 + 3 * COS(SINE / 12))*2, Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7})
  1011. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character)
  1012. if HITFLOOR then
  1013. WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(10,2,10), Size2 = VT(160,25,160), Transparency = 0.3, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1014. local MATERIAL = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "BLACKHOLE'D", VT(2,2,2)*MRANDOM(5,15)/10)
  1015. MATERIAL.CFrame = CF(HITPOS-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * CF(0,0,MRANDOM(0,45))
  1016. if MRANDOM(1,5) == 1 then
  1017. CreateSound(765590102, MATERIAL, 2, MRANDOM(8,12)/8, false)
  1018. end
  1019. coroutine.resume(coroutine.create(function()
  1020. local Direction = CF(MATERIAL.Position,POS)
  1021. local Distance = (MATERIAL.Position - POS).magnitude
  1022. for i = 1, 45 do
  1023. Swait()
  1024. MATERIAL.CFrame = Direction*CF(0,(45/200)+((45/45)-((i*2)/45)),-Distance/45)
  1025. Direction = MATERIAL.CFrame
  1026. end
  1027. MATERIAL:remove()
  1028. end))
  1029. end
  1030. end
  1031. --WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150 + 15 * COS(SINE / 12),0.1,150 + 15 * COS(SINE / 12)), Transparency = 0.9, Transparency2 = 1, CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1032. SPINSPEED = SPINSPEED + 5/400
  1033. if POSE == "Back" then
  1034. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(4), RAD(0), RAD(15)), 1 / Animation_Speed)
  1035. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-15)), 1 / Animation_Speed)
  1036. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1037. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1038. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1039. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1040. end
  1041. until ATTACK == false
  1042. end))
  1043. wait(2)
  1044. BLACKHOLE = true
  1045. for i = 1, 15 do
  1046. wait((2-((i/30)*2))/15)
  1047. CreateSound(182765513, Effects, 10, 1, false)
  1048. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(45,45,45), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7})
  1049. for i = 1, 5 do
  1050. local ANGLE = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  1051. WACKYEFFECT({Time = 60, EffectType = "Crystal", Size = VT(6,6,6), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,40,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1052. end
  1053. end
  1054. Chatter("...Dissapear!",0)
  1055. local DESTROYER = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Singularity", VT(0,0,0),true)
  1056. DESTROYER.CFrame = CF(POS)
  1057. MakeForm(DESTROYER,"Ball")
  1058. DESTROYER.Color = C3(0,0,0)
  1059. CreateSound(341301115, DESTROYER, 10, 1.5, false)
  1060. coroutine.resume(coroutine.create(function()
  1061. repeat
  1062. Swait()
  1063. ApplyAoE(DESTROYER.Position,DESTROYER.Size.X/1.5)
  1064. local ANGLE = CF(DESTROYER.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  1065. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(5,1,5), Size2 = VT(0,DESTROYER.Size.X/3,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,DESTROYER.Size.X,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1066. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(4,1,4), Size2 = VT(0,DESTROYER.Size.X/3.1,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,DESTROYER.Size.X,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1067. until DESTROYER.Parent ~= Effects
  1068. end))
  1069. for i = 1, 100 do
  1070. Swait()
  1071. DESTROYER.Size = DESTROYER.Size + VT(0.5,0.5,0.5)
  1072. DESTROYER.Size = DESTROYER.Size + VT(0.15,0.15,0.15) * COS(SINE / 3)
  1073. end
  1074. POSE = "Manual"
  1075. for i=0, 1, 0.1 / Animation_Speed do
  1076. Swait()
  1077. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-14), RAD(0), RAD(15)), 1 / Animation_Speed)
  1078. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(25), RAD(-15)), 1 / Animation_Speed)
  1079. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-150), RAD(0), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1080. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1081. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1082. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1083. end
  1084. for i=0, 0.2, 0.1 / Animation_Speed do
  1085. Swait()
  1086. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(14), RAD(0), RAD(15)), 1 / Animation_Speed)
  1087. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(25), RAD(-15)), 1 / Animation_Speed)
  1088. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(80), RAD(0), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1089. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1090. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1092. end
  1093. coroutine.resume(coroutine.create(function()
  1094. local IMPACT = false
  1095. DESTROYER.CFrame = CF(DESTROYER.Position,Mouse.Hit.p)
  1096. for i = 1, 800 do
  1097. Swait()
  1098. DESTROYER.CFrame = DESTROYER.CFrame * CF(0,0,-0.5)
  1099. local HIT,POS = Raycast(DESTROYER.CFrame.p,DESTROYER.CFrame.lookVector,DESTROYER.Size.X/2,Character)
  1100. if HIT then
  1101. IMPACT = true
  1102. break
  1103. end
  1104. end
  1105. if IMPACT == false then
  1106. DESTROYER.Parent = SPECIALITEMS
  1107. local SIZE = DESTROYER.Size
  1108. CreateSound(3264923, Effects, 10, 1, false)
  1109. for i = 1, 25 do
  1110. Swait()
  1111. DESTROYER.Size = DESTROYER.Size - SIZE/25
  1112. end
  1113. DESTROYER:remove()
  1114. else
  1115. local SIZE = DESTROYER.Size
  1116. for i = 1, 15 do
  1117. Swait()
  1118. DESTROYER.Size = DESTROYER.Size - SIZE/35
  1119. end
  1120. SHAKECAM(DESTROYER.Position,9999999999999999999999999999999,8,160)
  1121. DESTROYER.Size = SIZE * 7
  1122. CreateSound(174580476, Effects, 10, 0.4, false)
  1123. CreateSound(288641686, Effects, 10, 0.5, false)
  1124. for index, CHILD in pairs(workspace:GetDescendants()) do
  1125. if CHILD.ClassName ~= "Terrain" then
  1126. if CHILD:IsA("BasePart") and CHILD:FindFirstAncestor(Player.Name) == nil then
  1127. if (CHILD.Position - DESTROYER.Position).Magnitude <= DESTROYER.Size.X/2 and CHILD.Size.Magnitude < DESTROYER.Size.Magnitude/7 then
  1128. CHILD:Destroy()
  1129. end
  1130. end
  1131. end
  1132. end
  1133. for i = 1, 200 do
  1134. Swait()
  1135. DESTROYER.Size = DESTROYER.Size + VT(0.5,0.5,0.5)/5
  1136. DESTROYER.Color = C3(i/10,i/10,i/10)
  1137. local HITFLOOR,HITPOS,NORMAL = Raycast(DESTROYER.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character)
  1138. WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(50,2,50), Size2 = VT(260,65,260), Transparency = 0.3, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1139. end
  1140. DESTROYER.Parent = SPECIALITEMS
  1141. local SIZE = DESTROYER.Size
  1142. CreateSound(3264923, Effects, 10, 1, false)
  1143. for i = 1, 25 do
  1144. Swait()
  1145. DESTROYER.Size = DESTROYER.Size - SIZE/25
  1146. end
  1147. DESTROYER:remove()
  1148. end
  1149. end))
  1150. BLACKHOLE = false
  1151. for i=0, 1, 0.1 / Animation_Speed do
  1152. Swait()
  1153. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(14), RAD(0), RAD(15)), 1 / Animation_Speed)
  1154. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(25), RAD(-15)), 1 / Animation_Speed)
  1155. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(80), RAD(0), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1156. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1157. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1158. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1159. end
  1160. SPINSPEED = 1
  1161. LOC:Remove()
  1162. ATTACK = false
  1163. Rooted = false
  1164. end
  1165. function Groan()
  1166. ATTACK = true
  1167. Rooted = true
  1168. local SOUND = CreateSound(1544355717, Head, 10, 1, false)
  1169. SOUND.EmitterSize = 500
  1170. repeat
  1171. Swait()
  1172. SOUND.Parent = Head
  1173. local COLOR = (SOUND.PlaybackLoudness*4)/255
  1174. NEON.Color = C3(COLOR,COLOR,COLOR)
  1175. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1176. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-(COLOR*20) - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1177. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-25), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1178. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(25), RAD(70)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1179. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1180. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1181. until SOUND.Playing == false
  1182. SOUND:remove()
  1183. ATTACK = false
  1184. Rooted = false
  1185. end
  1186. function Laugh()
  1187. ATTACK = true
  1188. Rooted = true
  1189. local SOUND = CreateSound(1359796082, Head, 10, 1, false)
  1190. SOUND.EmitterSize = 250
  1191. repeat
  1192. Swait()
  1193. SOUND.Parent = Head
  1194. local COLOR = (SOUND.PlaybackLoudness*4)/255
  1195. NEON.Color = C3(COLOR/6,COLOR/6,COLOR/6)
  1196. if SOUND.TimePosition < 7 then
  1197. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-COLOR/2), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1198. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-5)), 1 / Animation_Speed)
  1199. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.35, -0.5) * ANGLES(RAD(150), RAD(3), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1200. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1201. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-(25+COLOR/2) + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1202. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-(5+COLOR/2) + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1203. elseif (SOUND.TimePosition < 9 and SOUND.TimePosition >= 7) or SOUND.TimePosition > 18 then
  1204. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-COLOR/2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1205. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1206. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1207. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1208. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-(25+COLOR/2) + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1209. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-(5+COLOR/2) + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1210. else
  1211. if COLOR < 4 then
  1212. COLOR = 4
  1213. end
  1214. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-COLOR*4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1215. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-COLOR*6 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1216. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(45-COLOR*2), RAD(-25), RAD(COLOR*15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1217. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(45-COLOR*2), RAD(25), RAD(-COLOR*15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1218. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-(25+COLOR*4) + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1219. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-(5+COLOR*4) + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1220. end
  1221. until SOUND.Playing == false
  1222. SOUND:remove()
  1223. ATTACK = false
  1224. Rooted = false
  1225. end
  1226.  
  1227. --//=================================\\
  1228. --|| ASSIGN THINGS TO KEYS
  1229. --\\=================================//
  1230.  
  1231. function MouseDown(Mouse)
  1232. HOLD = true
  1233. if ATTACK == false then
  1234. CalamityBomb()
  1235. end
  1236. end
  1237.  
  1238. function MouseUp(Mouse)
  1239. HOLD = false
  1240. end
  1241.  
  1242. function KeyDown(Key)
  1243. KEYHOLD = true
  1244. if Key == "c" and ATTACK == false then
  1245. SingularityBeam()
  1246. end
  1247.  
  1248. if Key == "v" and ATTACK == false then
  1249. CatastrophicRavage()
  1250. end
  1251.  
  1252. if Key == "b" and ATTACK == false then
  1253. RawUnfilteredCatastrophe()
  1254. end
  1255.  
  1256. if Key == "x" and ATTACK == false then
  1257. SupremeCataclysm()
  1258. end
  1259.  
  1260. if Key == "y" and ATTACK == false then
  1261. Groan()
  1262. end
  1263. if Key == "t" and ATTACK == false then
  1264. Laugh()
  1265. end
  1266. end
  1267.  
  1268. function KeyUp(Key)
  1269. KEYHOLD = false
  1270. end
  1271.  
  1272. Mouse.Button1Down:connect(function(NEWKEY)
  1273. MouseDown(NEWKEY)
  1274. end)
  1275. Mouse.Button1Up:connect(function(NEWKEY)
  1276. MouseUp(NEWKEY)
  1277. end)
  1278. Mouse.KeyDown:connect(function(NEWKEY)
  1279. KeyDown(NEWKEY)
  1280. end)
  1281. Mouse.KeyUp:connect(function(NEWKEY)
  1282. KeyUp(NEWKEY)
  1283. end)
  1284.  
  1285. --//=================================\\
  1286. --\\=================================//
  1287.  
  1288. function unanchor()
  1289. for _, c in pairs(Character:GetChildren()) do
  1290. if c:IsA("BasePart") and c ~= RootPart then
  1291. c.Anchored = false
  1292. end
  1293. end
  1294. if UNANCHOR == true then
  1295. RootPart.Anchored = false
  1296. else
  1297. RootPart.Anchored = true
  1298. end
  1299. end
  1300.  
  1301. --//=================================\\
  1302. --|| WRAP THE WHOLE SCRIPT UP
  1303. --\\=================================//
  1304.  
  1305. Humanoid.Changed:connect(function(Jump)
  1306. if Jump == "Jump" and (Disable_Jump == true) then
  1307. Humanoid.Jump = false
  1308. end
  1309. end)
  1310.  
  1311. while true do
  1312. Swait()
  1313. script.Parent = WEAPONGUI
  1314. ANIMATE.Parent = nil
  1315. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1316. v:Stop();
  1317. end
  1318. SINE = SINE + CHANGE/2
  1319. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1320. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1321. Humanoid.HipHeight = 2.2
  1322. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4+Humanoid.HipHeight, Character)
  1323. if HITFLOOR == nil then
  1324. ANIM = "Midair"
  1325. if ATTACK == false then
  1326. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1327. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1328. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1329. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1330. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1331. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1332. end
  1333. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1334. ANIM = "Idle"
  1335. if ATTACK == false then
  1336. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1337. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1338. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1339. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1340. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1341. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1342. end
  1343. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1344. ANIM = "Walk"
  1345. if ATTACK == false then
  1346. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1347. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1348. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.1 * COS(SINE / 12), 0.4) * ANGLES(RAD(-37), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1349. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.1 * COS(SINE / 12), 0.4) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1350. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1351. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1352. end
  1353. end
  1354. if SPIN == true then
  1355. for E = 1, #RINGS do
  1356. RINGS[E].C0 = Clerp(RINGS[E].C0,CF(0,0,0) * ANGLES(RAD((SINE*5)+(E*7)*SPINSPEED), RAD(15 * COS(SINE / 12)), RAD((SINE*15))-(E*15)*SPINSPEED),0.6)
  1357. end
  1358. end
  1359. unanchor()
  1360. Humanoid.MaxHealth = "inf"
  1361. Humanoid.Health = "inf"
  1362. if Rooted == false then
  1363. Disable_Jump = false
  1364. Humanoid.WalkSpeed = Speed
  1365. elseif Rooted == true then
  1366. Disable_Jump = true
  1367. Humanoid.WalkSpeed = 0
  1368. end
  1369. if sick.Parent ~= RootPart then
  1370. sick = IT("Sound",RootPart)
  1371. end
  1372. Humanoid.DisplayDistanceType = "None"
  1373. Humanoid.Name = "NONHUM"
  1374. sick.SoundId = "rbxassetid://608726256"
  1375. sick.Looped = true
  1376. sick.Pitch = 1.2
  1377. sick.Volume = 4
  1378. sick.Playing = true
  1379. TAGETXT.Rotation = MRANDOM(-10,10)/5
  1380. end
  1381.  
  1382. --//=================================\\
  1383. --\\=================================//
  1384.  
  1385.  
  1386.  
  1387.  
  1388.  
  1389. --//====================================================\\--
  1390. --|| END OF SCRIPT
  1391. --\\====================================================//--
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