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1 | --Leaked by Kass | |
2 | ||
3 | --"Lets mock him" ok bro u edit scripts in your free time get a life rofl" | |
4 | ||
5 | local shake = true | |
6 | local Util = {} | |
7 | ||
8 | RS = game:GetService("RunService").RenderStepped | |
9 | ||
10 | function Util:Tween(Obj, Dir, Style, Duration, Goal) | |
11 | local tweenService = game:GetService("TweenService") | |
12 | local tweenInfo = TweenInfo.new( | |
13 | Duration, | |
14 | Enum.EasingStyle[Style], | |
15 | Enum.EasingDirection[Dir] | |
16 | ) | |
17 | local tween = tweenService:Create(Obj,tweenInfo,Goal) | |
18 | tween:Play() | |
19 | return tween | |
20 | end | |
21 | -- Void | |
22 | ||
23 | ||
24 | -- its in case u wanna replicate deez songs :troll: | |
25 | - | for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do |
25 | + | local LocalPlayer = game:GetService("Players").LocalPlayer |
26 | - | if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then |
26 | + | |
27 | - | game:GetService("RunService").Heartbeat:connect(function() |
27 | + | |
28 | - | v.Velocity = Vector3.new(31,0,0) |
28 | + | |
29 | LocalPlayer.MaximumSimulationRadius = math.huge | |
30 | sethiddenproperty(LocalPlayer, "SimulationRadius", math.huge) | |
31 | end) | |
32 | ||
33 | wait(0.2) | |
34 | mode = 1 | |
35 | Bypass = "death" | |
36 | loadstring(game:GetObjects("rbxassetid://5325226148")[1].Source)() | |
37 | local LocalPlayer = game:GetService("Players").LocalPlayer | |
38 | local Heartbeat = game:GetService("RunService").Heartbeat | |
39 | ||
40 | Heartbeat:Connect(function() | |
41 | LocalPlayer.MaximumSimulationRadius = math.huge | |
42 | sethiddenproperty(LocalPlayer, "SimulationRadius", math.huge) | |
43 | end) | |
44 | ||
45 | wait(0.2) | |
46 | local p = game.Players.LocalPlayer | |
47 | local char = p.Character | |
48 | local mouse = p:GetMouse() | |
49 | local larm = char["Left Arm"] | |
50 | local rarm = char["Right Arm"] | |
51 | local lleg = char["Left Leg"] | |
52 | local rleg = char["Right Leg"] | |
53 | local hed = char.Head | |
54 | local torso = char.Torso | |
55 | local hum = char.Humanoid | |
56 | local cam = game.Workspace.CurrentCamera | |
57 | local root = char.HumanoidRootPart | |
58 | for i,v in pairs (char:GetChildren()) do | |
59 | if v:IsA("Accessory") then | |
60 | v.Handle.Massless = true | |
61 | v.Handle.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) | |
62 | end | |
63 | end | |
64 | hed.Massless = true | |
65 | hed.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) | |
66 | torso.Massless = true | |
67 | torso.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) | |
68 | rarm.Massless = true | |
69 | rarm.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) | |
70 | larm.Massless = true | |
71 | larm.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) | |
72 | lleg.Massless = true | |
73 | lleg.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) | |
74 | rleg.Massless = true | |
75 | rleg.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) | |
76 | root.Massless = true | |
77 | root.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) | |
78 | warn("Netless Activated!") | |
79 | Bypass = "Death" | |
80 | plr = game.Players.LocalPlayer | |
81 | dead = false | |
82 | char = plr.Character | |
83 | -- BorderColor3 | |
84 | ||
85 | -- fLING BLOCKERS | |
86 | bullet = workspace[plr.Name]["HumanoidRootPart"] | |
87 | bullet.Transparency = 0.6 | |
88 | bullet.BrickColor = BrickColor.new(0,255,0) | |
89 | bullet.Material = "Neon" | |
90 | bhandle = bullet | |
91 | bullet.Massless = true | |
92 | ||
93 | mouse = plr:GetMouse() | |
94 | head = char.Head | |
95 | camera = workspace.CurrentCamera | |
96 | lt = true | |
97 | ltt = false | |
98 | charascum = Instance.new("BodyAngularVelocity") | |
99 | charascum.Parent = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart | |
100 | charascum.AngularVelocity = Vector3.new(9e9,9e9,9e9) | |
101 | charascum.MaxTorque = Vector3.new(9e9,9e9,9e9) | |
102 | charascum.P = Vector3.new(9e9,9e9,9e9) | |
103 | local function IsFirstPerson() | |
104 | return (head.CFrame.p - camera.CFrame.p).Magnitude < 1 | |
105 | end | |
106 | ||
107 | bbv = Instance.new("BodyPosition",bhandle) | |
108 | bbv.Position = char.Torso.CFrame.p | |
109 | ||
110 | ||
111 | ||
112 | mouse.Button1Down:Connect(function() | |
113 | if dead == false then | |
114 | lt = false | |
115 | ltt = false | |
116 | bbav = Instance.new("BodyAngularVelocity",bhandle) | |
117 | bbav.MaxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
118 | bbav.P = 1000000000000000000000000000 | |
119 | bbav.AngularVelocity = Vector3.new(10000000000000000000000000000000,100000000000000000000000000,100000000000000000) | |
120 | game:GetService("Debris"):AddItem(bbav,0.1) | |
121 | if game.Players:GetPlayerFromCharacter(mouse.Target.Parent) then | |
122 | if mouse.Target.Parent.Name == char.Name or mouse.Target.Parent.Name == "non" then return end | |
123 | --repeat | |
124 | game:GetService("RunService").RenderStepped:Wait() | |
125 | bbv.Position = (CFrame.new(mouse.Target.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p | |
126 | bhandle.Position = (CFrame.new(mouse.Target.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p | |
127 | wait(1) | |
128 | --until char.Humanoid.Health == 100 or char.Humanoid.Health == 0 | |
129 | elseif game.Players:GetPlayerFromCharacter(mouse.Target.Parent.Parent) then | |
130 | if mouse.Target.Parent.Name == char.Name or mouse.Target.Parent.Name == "non" then return end | |
131 | --repeat | |
132 | game:GetService("RunService").RenderStepped:Wait() | |
133 | bbv.Position = (CFrame.new(mouse.Target.Parent.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p | |
134 | bhandle.Position = (CFrame.new(mouse.Target.Parent.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p | |
135 | wait(1) | |
136 | --until char.Humanoid.Health == 100 or char.Humanoid.Health == 0 | |
137 | ||
138 | else | |
139 | -- repeat | |
140 | game:GetService("RunService").RenderStepped:Wait() | |
141 | wait(1) | |
142 | --until char.Humanoid.Health == 100 or char.Humanoid.Health == 0 | |
143 | end | |
144 | wait() | |
145 | lt = true | |
146 | end | |
147 | end) | |
148 | ||
149 | spawn( | |
150 | function() | |
151 | while true do | |
152 | game:GetService("RunService").Heartbeat:Wait() | |
153 | bullet.Velocity = Vector3.new(0,26,0) | |
154 | end | |
155 | end) | |
156 | ||
157 | plr:GetMouse().Button1Down:Connect(function() | |
158 | attackingwithhrp = true | |
159 | end) | |
160 | ||
161 | ||
162 | plr:GetMouse().Button1Up:Connect(function() | |
163 | attackingwithhrp = false | |
164 | end) | |
165 | ||
166 | plr:GetMouse().Button1Down:Connect(function() | |
167 | repeat wait() until attackingwithhrp == true | |
168 | repeat | |
169 | game:GetService("RunService").Heartbeat:Wait() | |
170 | if plr:GetMouse().Target ~= nil then | |
171 | bullet.Position = game:GetService("Players").LocalPlayer:GetMouse().Hit.p | |
172 | end | |
173 | until attackingwithhrp == false | |
174 | end) | |
175 | ||
176 | wait(1/60) | |
177 | for i,v in pairs(char:GetChildren()) do -- gets all ur characters children | |
178 | if v:IsA("Accessory") and v.Name == "Starslayer Railgun" then -- dex name for the hat | |
179 | v.Name = "Starslayer Railgun" -- name it whatever you want | |
180 | end | |
181 | end | |
182 | ||
183 | ||
184 | ||
185 | ||
186 | att0 = Instance.new("Attachment",char["Starslayer Railgun"].Handle) -- creates a attachment into the hat | |
187 | att0.Orientation = Vector3.new(50, -88, 0) -- rotation | |
188 | att0.Position = Vector3.new(-1.5, 0.6, 0) -- position | |
189 | ||
190 | att1 = Instance.new("Attachment",char["Right Arm"]) -- what body part that the hat should be attached to (to make it work with r15 go down | |
191 | -- make it a r15 body part name or just do humanoidroopart | |
192 | ||
193 | ap = Instance.new("AlignPosition",char["Starslayer Railgun"].Handle) -- align position | |
194 | ap.Attachment0 = att0 | |
195 | ap.Attachment1 = att1 | |
196 | ap.RigidityEnabled = true -- if its false it will make the hat be wobbly | |
197 | ||
198 | ||
199 | ao = Instance.new("AlignOrientation",char["Starslayer Railgun"].Handle) -- align rotation | |
200 | ao.Attachment0 = att0 | |
201 | ao.Attachment1 = att1 | |
202 | ao.RigidityEnabled = true | |
203 | local S = setmetatable({},{__index = function(s,i) return game:service(i) end}) | |
204 | local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ} | |
205 | local C3 = {tRGB= function(c3) return c3.r*255,c3.g*255,c3.b*255 end,N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV} | |
206 | local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis} | |
207 | local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end} | |
208 | local R3 = {N=Region3.new} | |
209 | local De = S.Debris | |
210 | local WS = workspace | |
211 | local Lght = S.Lighting | |
212 | local RepS = S.ReplicatedStorage | |
213 | local IN = Instance.new | |
214 | local Plrs = S.Players | |
215 | ||
216 | Player = game.Players.LocalPlayer | |
217 | Character = workspace.non | |
218 | PlayerGui = Player.PlayerGui | |
219 | Cam = workspace.CurrentCamera | |
220 | Backpack = Player.Backpack | |
221 | Character = workspace.non | |
222 | Humanoid = Character.Humanoid | |
223 | Mouse = Player:GetMouse() | |
224 | RootPart = Character["HumanoidRootPart"] | |
225 | Torso = Character["Torso"] | |
226 | Head = Character["Head"] | |
227 | RightArm = Character["Right Arm"] | |
228 | LeftArm = Character["Left Arm"] | |
229 | RightLeg = Character["Right Leg"] | |
230 | LeftLeg = Character["Left Leg"] | |
231 | RootJoint = RootPart["RootJoint"] | |
232 | Neck = Torso["Neck"] | |
233 | RightShoulder = Torso["Right Shoulder"] | |
234 | LeftShoulder = Torso["Left Shoulder"] | |
235 | RightHip = Torso["Right Hip"] | |
236 | LeftHip = Torso["Left Hip"] | |
237 | local TIME = 0 | |
238 | local sick = Instance.new("Sound",Torso) | |
239 | kan = sick | |
240 | IT = Instance.new | |
241 | CF = CFrame.new | |
242 | VT = Vector3.new | |
243 | RAD = math.rad | |
244 | C3 = Color3.new | |
245 | UD2 = UDim2.new | |
246 | BRICKC = BrickColor.new | |
247 | ANGLES = CFrame.Angles | |
248 | EULER = CFrame.fromEulerAnglesXYZ | |
249 | COS = math.cos | |
250 | ACOS = math.acos | |
251 | SIN = math.sin | |
252 | ASIN = math.asin | |
253 | ABS = math.abs | |
254 | MRANDOM = math.random | |
255 | FLOOR = math.floor | |
256 | ||
257 | --//=================================\\ | |
258 | --|| USEFUL VALUES | |
259 | --\\=================================// | |
260 | ||
261 | Animation_Speed = 3 | |
262 | local FORCERESET = false | |
263 | Frame_Speed = 1 / 60 | |
264 | local Speed = 16 | |
265 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
266 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
267 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
268 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
269 | local DAMAGEMULTIPLIER = 1 | |
270 | local ANIM = "Idle" | |
271 | local ATTACK = false | |
272 | local EQUIPPED = false | |
273 | local HOLD = true | |
274 | local COMBO = 3 | |
275 | local Rooted = false | |
276 | local SINE = 5 | |
277 | Player_Size = 1 | |
278 | SIZE = 1 | |
279 | local KEYHOLD = false | |
280 | local CHANGE = 2 / Animation_Speed | |
281 | local WALKINGANIM = false | |
282 | local VALUE1 = false | |
283 | local VALUE2 = false | |
284 | local ROBLOXIDLEANIMATION = IT("Animation") | |
285 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
286 | --ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
287 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
288 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
289 | WEAPONGUI.Name = "BanishV4Gui" | |
290 | local Weapon = IT("Model") | |
291 | Weapon.Name = "Adds" | |
292 | local Effects = IT("Folder", Weapon) | |
293 | Effects.Name = "Effects" | |
294 | local ANIMATOR = Humanoid.Animator | |
295 | local ANIMATE = Character:FindFirstChild("Animate") | |
296 | local UNANCHOR = true | |
297 | local TOBANISH = {} | |
298 | local TAIL = {} | |
299 | local Func = Instance.new("RemoteFunction") | |
300 | local MODE = "VoidWalker" | |
301 | function Tween(obj,props,time,easing,direction,repeats,backwards) | |
302 | local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false) | |
303 | local tween = S.TweenService:Create(obj, info, props) | |
304 | tween:Play() | |
305 | end | |
306 | sick = Instance.new("Sound", Character) | |
307 | sick.Volume = 10 | |
308 | sick.TimePosition = 0 | |
309 | sick.PlaybackSpeed = 1 | |
310 | sick.Pitch = 1 | |
311 | sick.SoundId = "rbxassetid://10884885725" | |
312 | sick.Name = "wrecked" | |
313 | sick.Looped = true | |
314 | sick:Play() | |
315 | ||
316 | local NAMEBILL = Instance.new("BillboardGui",Character) | |
317 | NAMEBILL.AlwaysOnTop = true | |
318 | NAMEBILL.Size = UDim2.new(0, 0,0, 0) | |
319 | NAMEBILL.StudsOffset = Vector3.new(0,2,0) | |
320 | NAMEBILL.MaxDistance = 10000 | |
321 | NAMEBILL.Adornee = Head | |
322 | NAMEBILL.Name = "NameBillboard" | |
323 | local NAMEMODE = Instance.new("TextLabel",NAMEBILL) | |
324 | NAMEMODE.BackgroundTransparency = 0.6 | |
325 | NAMEMODE.BackgroundColor3 = Color3.new(0.50,0,0) | |
326 | NAMEMODE.TextScaled = false | |
327 | NAMEMODE.BorderSizePixel = 0 | |
328 | NAMEMODE.Text = "Hack-Walker" | |
329 | NAMEMODE.Font = "Antique" | |
330 | NAMEMODE.TextSize = 24 | |
331 | NAMEMODE.TextStrokeTransparency = 0 | |
332 | NAMEMODE.Size = UDim2.new(1,0,0.5,0) | |
333 | NAMEMODE.Parent = NAMEBILL | |
334 | NAMEMODE.TextColor3 = Color3.fromRGB(0, 0, 0) | |
335 | NAMEMODE.TextStrokeColor3 = Color3.new(0, 0, 0) | |
336 | game:GetService("Lighting").ClockTime = 0 | |
337 | game:GetService("Lighting").Brightness = 0 | |
338 | game:GetService("Lighting").FogColor = Color3.new(0,0,0) | |
339 | game:GetService("Lighting").FogEnd = 100 | |
340 | game:GetService("Lighting").Ambient = Color3.new(0.7,0.5,0.5) | |
341 | game:GetService("Lighting").OutdoorAmbient = Color3.new(0.7,0.5,0.5) | |
342 | local light = Instance.new("SurfaceLight",char["Head"]) | |
343 | light.Face = "Bottom" | |
344 | light.Brightness = 10 | |
345 | light.Angle = 180 | |
346 | light.Color = Color3.new(0,255,0) | |
347 | ||
348 | --//=================================\\ | |
349 | --\\=================================// | |
350 | ||
351 | --//=================================\\ | |
352 | --|| COMPATIBILTY | |
353 | --\\=================================// | |
354 | ||
355 | cf = CF | |
356 | angles = ANGLES | |
357 | sine = SINE | |
358 | mouse = Mouse | |
359 | RH = RightHip | |
360 | LH = LeftHip | |
361 | RW = RightShoulder | |
362 | LW = LeftShoulder | |
363 | clerp = Clerp | |
364 | necko = NECKC0 | |
365 | RootCF = ROOTC0 | |
366 | ||
367 | --//=================================\\ | |
368 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
369 | --\\=================================// | |
370 | ||
371 | ArtificialHB = Instance.new("BindableEvent", script) | |
372 | ArtificialHB.Name = "ArtificialHB" | |
373 | ||
374 | script:WaitForChild("ArtificialHB") | |
375 | ||
376 | frame = Frame_Speed | |
377 | tf = 0 | |
378 | allowframeloss = false | |
379 | tossremainder = false | |
380 | lastframe = tick() | |
381 | script.ArtificialHB:Fire() | |
382 | ||
383 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
384 | tf = tf + s | |
385 | if tf >= frame then | |
386 | if allowframeloss then | |
387 | script.ArtificialHB:Fire() | |
388 | lastframe = tick() | |
389 | else | |
390 | for i = 1, math.floor(tf / frame) do | |
391 | script.ArtificialHB:Fire() | |
392 | end | |
393 | lastframe = tick() | |
394 | end | |
395 | if tossremainder then | |
396 | tf = 0 | |
397 | else | |
398 | tf = tf - frame * math.floor(tf / frame) | |
399 | end | |
400 | end | |
401 | end) | |
402 | ||
403 | ||
404 | --//=================================\\ | |
405 | --\\=================================// | |
406 | ||
407 | --//=================================\\ | |
408 | --|| SOME FUNCTIONS | |
409 | --\\=================================// | |
410 | ||
411 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
412 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
413 | end | |
414 | ||
415 | function PositiveAngle(NUMBER) | |
416 | if NUMBER >= 0 then | |
417 | NUMBER = 0 | |
418 | end | |
419 | return NUMBER | |
420 | end | |
421 | ||
422 | function NegativeAngle(NUMBER) | |
423 | if NUMBER <= 0 then | |
424 | NUMBER = 0 | |
425 | end | |
426 | return NUMBER | |
427 | end | |
428 | ||
429 | function Swait(NUMBER) | |
430 | if NUMBER == 0 or NUMBER == nil then | |
431 | ArtificialHB.Event:wait() | |
432 | else | |
433 | for i = 1, NUMBER do | |
434 | ArtificialHB.Event:wait() | |
435 | end | |
436 | end | |
437 | end | |
438 | ||
439 | NewInstance = function(instance,parent,properties) | |
440 | local inst = Instance.new(instance) | |
441 | inst.Parent = parent | |
442 | if(properties)then | |
443 | for i,v in next, properties do | |
444 | pcall(function() inst[i] = v end) | |
445 | end | |
446 | end | |
447 | return inst; | |
448 | end | |
449 | ||
450 | ||
451 | ||
452 | ||
453 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
454 | local NEWMESH = IT(MESH) | |
455 | if MESH == "SpecialMesh" then | |
456 | NEWMESH.MeshType = MESHTYPE | |
457 | if MESHID ~= "nil" and MESHID ~= "" then | |
458 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
459 | end | |
460 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
461 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
462 | end | |
463 | end | |
464 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
465 | NEWMESH.Scale = SCALE | |
466 | NEWMESH.Parent = PARENT | |
467 | return NEWMESH | |
468 | end | |
469 | ||
470 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
471 | local NEWPART = IT("Part") | |
472 | NEWPART.formFactor = FORMFACTOR | |
473 | NEWPART.Reflectance = REFLECTANCE | |
474 | NEWPART.Transparency = TRANSPARENCY | |
475 | NEWPART.CanCollide = false | |
476 | NEWPART.Locked = true | |
477 | NEWPART.Anchored = true | |
478 | if ANCHOR == false then | |
479 | NEWPART.Anchored = false | |
480 | end | |
481 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
482 | NEWPART.Name = NAME | |
483 | NEWPART.Size = SIZE | |
484 | NEWPART.Position = Torso.Position | |
485 | NEWPART.Material = MATERIAL | |
486 | NEWPART:BreakJoints() | |
487 | NEWPART.Parent = PARENT | |
488 | return NEWPART | |
489 | end | |
490 | ||
491 | local function weldBetween(a, b) | |
492 | local weldd = Instance.new("ManualWeld") | |
493 | weldd.Part0 = a | |
494 | weldd.Part1 = b | |
495 | weldd.C0 = CFrame.new() | |
496 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
497 | weldd.Parent = a | |
498 | return weldd | |
499 | end | |
500 | ||
501 | ||
502 | function QuaternionFromCFrame(cf) | |
503 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
504 | local trace = m00 + m11 + m22 | |
505 | if trace > 0 then | |
506 | local s = math.sqrt(1 + trace) | |
507 | local recip = 0.5 / s | |
508 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
509 | else | |
510 | local i = 0 | |
511 | if m11 > m00 then | |
512 | i = 1 | |
513 | end | |
514 | if m22 > (i == 0 and m00 or m11) then | |
515 | i = 2 | |
516 | end | |
517 | if i == 0 then | |
518 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
519 | local recip = 0.5 / s | |
520 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
521 | elseif i == 1 then | |
522 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
523 | local recip = 0.5 / s | |
524 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
525 | elseif i == 2 then | |
526 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
527 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
528 | end | |
529 | end | |
530 | end | |
531 | ||
532 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
533 | local xs, ys, zs = x + x, y + y, z + z | |
534 | local wx, wy, wz = w * xs, w * ys, w * zs | |
535 | local xx = x * xs | |
536 | local xy = x * ys | |
537 | local xz = x * zs | |
538 | local yy = y * ys | |
539 | local yz = y * zs | |
540 | local zz = z * zs | |
541 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
542 | end | |
543 | ||
544 | function QuaternionSlerp(a, b, t) | |
545 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
546 | local startInterp, finishInterp; | |
547 | if cosTheta >= 0.0001 then | |
548 | if (1 - cosTheta) > 0.0001 then | |
549 | local theta = ACOS(cosTheta) | |
550 | local invSinTheta = 1 / SIN(theta) | |
551 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
552 | finishInterp = SIN(t * theta) * invSinTheta | |
553 | else | |
554 | startInterp = 1 - t | |
555 | finishInterp = t | |
556 | end | |
557 | else | |
558 | if (1 + cosTheta) > 0.0001 then | |
559 | local theta = ACOS(-cosTheta) | |
560 | local invSinTheta = 1 / SIN(theta) | |
561 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
562 | finishInterp = SIN(t * theta) * invSinTheta | |
563 | else | |
564 | startInterp = t - 1 | |
565 | finishInterp = t | |
566 | end | |
567 | end | |
568 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
569 | end | |
570 | ||
571 | ||
572 | local naeeym2 = Instance.new("BillboardGui",Character) | |
573 | naeeym2.AlwaysOnTop = true | |
574 | naeeym2.Size = UDim2.new(7,35,3,15) | |
575 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
576 | naeeym2.MaxDistance = 10000 | |
577 | naeeym2.Adornee = Head | |
578 | naeeym2.Name = "Name2" | |
579 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
580 | tecks2.BackgroundTransparency = 1 | |
581 | tecks2.BackgroundColor3 = Color3.new(0.2,0,0) | |
582 | tecks2.TextScaled = true | |
583 | tecks2.BorderSizePixel = 0 | |
584 | tecks2.Text = "Hacker-Walker" | |
585 | tecks2.Font = "Highway" | |
586 | tecks2.TextSize = 35 | |
587 | tecks2.TextStrokeTransparency = 0 | |
588 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
589 | tecks2.Parent = naeeym2 | |
590 | tecks2.TextColor3 = Color3.new(0,1,0) | |
591 | coroutine.resume(coroutine.create(function() | |
592 | while true do | |
593 | Swait() | |
594 | tecks2.Font = tecks2.Font | |
595 | end | |
596 | end)) | |
597 | local thetext = tecks2.Text | |
598 | function Clerp(a, b, t) | |
599 | local qa = {QuaternionFromCFrame(a)} | |
600 | local qb = {QuaternionFromCFrame(b)} | |
601 | local ax, ay, az = a.x, a.y, a.z | |
602 | local bx, by, bz = b.x, b.y, b.z | |
603 | local _t = 1 - t | |
604 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
605 | end | |
606 | ||
607 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
608 | local frame = IT("Frame") | |
609 | frame.BackgroundTransparency = TRANSPARENCY | |
610 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
611 | frame.Position = POSITION | |
612 | frame.Size = SIZE | |
613 | frame.BackgroundColor3 = COLOR | |
614 | frame.BorderColor3 = BORDERCOLOR | |
615 | frame.Name = NAME | |
616 | frame.Parent = PARENT | |
617 | return frame | |
618 | end | |
619 | ||
620 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
621 | local label = IT("TextLabel") | |
622 | label.BackgroundTransparency = 1 | |
623 | label.Size = UD2(1, 0, 1, 0) | |
624 | label.Position = UD2(0, 0, 0, 0) | |
625 | label.TextColor3 = TEXTCOLOR | |
626 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
627 | label.TextTransparency = TRANSPARENCY | |
628 | label.FontSize = TEXTFONTSIZE | |
629 | label.Font = TEXTFONT | |
630 | label.BorderSizePixel = BORDERSIZEPIXEL | |
631 | label.TextScaled = false | |
632 | label.Text = TEXT | |
633 | label.Name = NAME | |
634 | label.Parent = PARENT | |
635 | return label | |
636 | end | |
637 | ||
638 | -- Attack | |
639 | ||
640 | function chatfunc(text) | |
641 | local chat = coroutine.wrap(function() | |
642 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
643 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
644 | end | |
645 | local Bill = Instance.new("BillboardGui",Character) | |
646 | Bill.Size = UDim2.new(0,35,0,18) | |
647 | Bill.StudsOffset = Vector3.new(0,4.5,0) | |
648 | Bill.Adornee = Character.Head | |
649 | Bill.Name = "TalkingBillBoard" | |
650 | local Hehe = Instance.new("TextLabel",Bill) | |
651 | Hehe.BackgroundTransparency = 1 | |
652 | Hehe.BorderSizePixel = 0 | |
653 | Hehe.Text = "" | |
654 | Hehe.Font = tecks2.Font | |
655 | Hehe.TextSize = 23 | |
656 | Hehe.TextStrokeTransparency = 0 | |
657 | Hehe.TextColor3 = tecks2.TextColor3 | |
658 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
659 | coroutine.resume(coroutine.create(function() | |
660 | while Hehe ~= nil do | |
661 | wait() | |
662 | ||
663 | end | |
664 | end)) | |
665 | spawn(function() RainbowifyText(Hehe) end) | |
666 | for i = 1,string.len(text),1 do | |
667 | wait() | |
668 | Hehe.Text = string.sub(text,1,i) | |
669 | end | |
670 | wait(3) | |
671 | for i = 0, 5, .025 do | |
672 | wait() | |
673 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
674 | Hehe.TextStrokeTransparency = i | |
675 | Hehe.TextTransparency = i | |
676 | end | |
677 | Bill:Destroy() | |
678 | end) | |
679 | chat() | |
680 | end | |
681 | function NoOutlines(PART) | |
682 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
683 | end | |
684 | ||
685 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
686 | local NEWWELD = IT(TYPE) | |
687 | NEWWELD.Part0 = PART0 | |
688 | NEWWELD.Part1 = PART1 | |
689 | NEWWELD.C0 = C0 | |
690 | NEWWELD.C1 = C1 | |
691 | NEWWELD.Parent = PARENT | |
692 | return NEWWELD | |
693 | end | |
694 | ||
695 | local S = IT("Sound") | |
696 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
697 | local NEWSOUND = nil | |
698 | coroutine.resume(coroutine.create(function() | |
699 | NEWSOUND = S:Clone() | |
700 | NEWSOUND.Parent = PARENT | |
701 | NEWSOUND.Volume = VOLUME | |
702 | NEWSOUND.Pitch = PITCH | |
703 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
704 | NEWSOUND:play() | |
705 | if DOESLOOP == true then | |
706 | NEWSOUND.Looped = true | |
707 | else | |
708 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
709 | NEWSOUND:remove() | |
710 | end | |
711 | end)) | |
712 | return NEWSOUND | |
713 | end | |
714 | ||
715 | function CFrameFromTopBack(at, top, back) | |
716 | local right = top:Cross(back) | |
717 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
718 | end | |
719 | local boomboxpart = CreatePart(0, Character, "SmoothPlastic", 0, 1, "Bright blue", "GunPartXD", VT(1.1, 1.1, 1.1),false) | |
720 | local boomweld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, boomboxpart, CF(0*SIZE,-.5*SIZE,0*SIZE), CF(0, 0, 0)) | |
721 | local UsingBoombox = false | |
722 | local boomboxname = "" | |
723 | function Align(part0,part1,pos,rot) | |
724 | pcall(function() | |
725 | Instance.new("Attachment",part0.Handle) | |
726 | Instance.new("AlignPosition",part0.Handle) | |
727 | Instance.new("AlignOrientation", part0.Handle) | |
728 | Instance.new("Attachment",part1) | |
729 | part0.Handle.AlignPosition.Attachment0 = part0.Handle.Attachment | |
730 | part0.Handle.AlignOrientation.Attachment0 = part0.Handle.Attachment | |
731 | part0.Handle.AlignPosition.Attachment1 = part1.Attachment | |
732 | part0.Handle.AlignOrientation.Attachment1 = part1.Attachment | |
733 | part0.Handle.Attachment.Position = pos | |
734 | part0.Handle.Attachment.Orientation = rot | |
735 | part0.Handle.AlignPosition.Responsiveness = 200 | |
736 | part0.Handle.AlignOrientation.Responsiveness = 200 | |
737 | part0.Handle.AlignPosition.RigidityEnabled = true | |
738 | part0.Handle.AlignOrientation.RigidityEnabled = true | |
739 | end) | |
740 | end | |
741 | local TryBoombox = pcall(function() | |
742 | boomboxname = Character:FindFirstChildOfClass("Tool").Name | |
743 | boomboxname.CanCollide = false | |
744 | wait(1) | |
745 | Align(boomboxname,char.Torso,Vector3.new(-0.35,0,0),Vector3.new(0,0,-90)) | |
746 | if boomboxname ~= nil then | |
747 | UsingBoombox = true | |
748 | else | |
749 | UsingBoombox = false | |
750 | end | |
751 | end) | |
752 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
753 | function WACKYEFFECT(Table) | |
754 | local TYPE = (Table.EffectType or "Sphere") | |
755 | local SIZE = (Table.Size or VT(1,1,1)) | |
756 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
757 | local TRANSPARENCY = (Table.Transparency or 0) | |
758 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
759 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
760 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
761 | local ROTATION1 = (Table.RotationX or 0) | |
762 | local ROTATION2 = (Table.RotationY or 0) | |
763 | local ROTATION3 = (Table.RotationZ or 0) | |
764 | local MATERIAL = (Table.Material or "Neon") | |
765 | local COLOR = (Table.Color or C3(1,1,1)) | |
766 | local TIME = (Table.Time or 45) | |
767 | local SOUNDID = (Table.SoundID or nil) | |
768 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
769 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
770 | coroutine.resume(coroutine.create(function() | |
771 | local PLAYSSOUND = false | |
772 | local SOUND = nil | |
773 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
774 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
775 | PLAYSSOUND = true | |
776 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
777 | end | |
778 | EFFECT.Color = COLOR | |
779 | local MSH = nil | |
780 | if TYPE == "Sphere" then | |
781 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
782 | elseif TYPE == "Block" then | |
783 | MSH = IT("BlockMesh",EFFECT) | |
784 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
785 | elseif TYPE == "Wave" then | |
786 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
787 | elseif TYPE == "Ring" then | |
788 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
789 | elseif TYPE == "Slash" then | |
790 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
791 | elseif TYPE == "Round Slash" then | |
792 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
793 | elseif TYPE == "Swirl" then | |
794 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
795 | elseif TYPE == "Skull" then | |
796 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
797 | elseif TYPE == "Crystal" then | |
798 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
799 | end | |
800 | if MSH ~= nil then | |
801 | local MOVESPEED = nil | |
802 | if MOVEDIRECTION ~= nil then | |
803 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
804 | end | |
805 | local GROWTH = SIZE - ENDSIZE | |
806 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
807 | if TYPE == "Block" then | |
808 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
809 | else | |
810 | EFFECT.CFrame = CFRAME | |
811 | end | |
812 | for LOOP = 1, TIME+1 do | |
813 | Swait() | |
814 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
815 | if TYPE == "Wave" then | |
816 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
817 | end | |
818 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
819 | if TYPE == "Block" then | |
820 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
821 | else | |
822 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
823 | end | |
824 | if MOVEDIRECTION ~= nil then | |
825 | local ORI = EFFECT.Orientation | |
826 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
827 | EFFECT.Orientation = ORI | |
828 | end | |
829 | end | |
830 | if PLAYSSOUND == false then | |
831 | EFFECT:remove() | |
832 | else | |
833 | SOUND.Stopped:Connect(function() | |
834 | EFFECT:remove() | |
835 | end) | |
836 | end | |
837 | else | |
838 | if PLAYSSOUND == false then | |
839 | EFFECT:remove() | |
840 | else | |
841 | repeat Swait() until SOUND.Playing == false | |
842 | EFFECT:remove() | |
843 | end | |
844 | end | |
845 | end)) | |
846 | end | |
847 | ||
848 | function timeposition(position) | |
849 | pcall(function() | |
850 | kan.TimePosition = position | |
851 | end) | |
852 | pcall(function() | |
853 | char.Parent.Parent[boomboxname].Handle:FindFirstChildOfClass("Sound").TimePosition = position | |
854 | end) | |
855 | end | |
856 | local actual_last_song = nil | |
857 | function gettheboomboxsong() | |
858 | pcall(function() | |
859 | kan.SoundId = kan.SoundId | |
860 | end) | |
861 | pcall(function() | |
862 | char.Parent.Parent[boomboxname]:FindFirstChildOfClass("RemoteEvent"):FireServer("PlaySong", (kan.SoundId:match('%d+'))) | |
863 | end) | |
864 | end | |
865 | ||
866 | function CreatePart2(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
867 | local NEWPART = IT("Part") | |
868 | NEWPART.formFactor = FORMFACTOR | |
869 | NEWPART.Reflectance = REFLECTANCE | |
870 | NEWPART.Transparency = TRANSPARENCY | |
871 | NEWPART.CanCollide = false | |
872 | NEWPART.Locked = true | |
873 | NEWPART.Anchored = true | |
874 | if ANCHOR == false then | |
875 | NEWPART.Anchored = false | |
876 | end | |
877 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
878 | NEWPART.Name = NAME | |
879 | NEWPART.Size = SIZE | |
880 | NEWPART.Position = Torso.Position | |
881 | NEWPART.Material = MATERIAL | |
882 | NEWPART:BreakJoints() | |
883 | NEWPART.Parent = PARENT | |
884 | return NEWPART | |
885 | end | |
886 | ||
887 | function CreateWeldOrSnapOrMotor2(TYPE, PARENT, PART0, PART1, C0, C1) | |
888 | local NEWWELD = IT(TYPE) | |
889 | NEWWELD.Part0 = PART0 | |
890 | NEWWELD.Part1 = PART1 | |
891 | NEWWELD.C0 = C0 | |
892 | NEWWELD.C1 = C1 | |
893 | NEWWELD.Parent = PARENT | |
894 | return NEWWELD | |
895 | end | |
896 | ||
897 | ---Descensionist | |
898 | ||
899 | function ChangeName(Text) | |
900 | NAMEMODE.Text = Text | |
901 | end | |
902 | -- E | |
903 | -- color | |
904 | local deez = "Nick Nitro - UnderPlayer Coded To Reality" | |
905 | local v = game:GetService("Players").LocalPlayer | |
906 | local scrg = Instance.new("ScreenGui",v.PlayerGui) | |
907 | scrg.Name = "Spinny" | |
908 | local wobble = Instance.new("Frame",scrg) | |
909 | wobble.Name = "Wobble" | |
910 | wobble.BackgroundTransparency = 0.5 | |
911 | wobble.Size = UDim2.new(1.1,0,1.1,0) | |
912 | wobble.Position = UDim2.new(-0.08,0,0.943,0) | |
913 | local wobble2 = Instance.new("Frame",scrg) | |
914 | wobble2.Name = "wobble2" | |
915 | wobble2.BackgroundTransparency = 0.5 | |
916 | wobble2.Size = UDim2.new(1.1,0,0.09,0) | |
917 | wobble2.Position = UDim2.new(-0.08,0,0.878,0) | |
918 | local Visuals = Instance.new("Frame",scrg) | |
919 | Visuals.Name = "Visuals" | |
920 | Visuals.BackgroundTransparency = 0.3 | |
921 | Visuals.Size = UDim2.new(0,100,0,100) | |
922 | Visuals.Position = UDim2.new(0.462,0,0.826,0) | |
923 | local glow = Instance.new("ImageLabel",scrg) | |
924 | glow.Name = "glow" | |
925 | glow.BackgroundTransparency = 1 | |
926 | glow.ImageTransparency = 0 | |
927 | glow.Image = "rbxassetid://2344870656" | |
928 | glow.Size = UDim2.new(0,0,0,0) | |
929 | glow.Position = UDim2.new(0.026,0,-0.235,0) | |
930 | local Visuals2 = Instance.new("Frame",scrg) | |
931 | Visuals2.Name = "Visuals2" | |
932 | Visuals2.BackgroundTransparency = 0.3 | |
933 | Visuals2.Size = UDim2.new(0,50,0,50) | |
934 | Visuals2.Position = UDim2.new(0.48,0,0.867,0) | |
935 | local TextFrame = Instance.new("TextLabel",scrg) | |
936 | TextFrame.Name = "Farmer" | |
937 | TextFrame.Font = tecks2.Font | |
938 | TextFrame.Text = "Nick Nitro - UnderPlayer Coded To Reality" | |
939 | TextFrame.TextScaled = true | |
940 | TextFrame.TextSize = 60 | |
941 | TextFrame.TextColor3 = tecks2.TextColor3 | |
942 | TextFrame.TextStrokeColor3 = C3(0, 0, 0) | |
943 | TextFrame.BackgroundTransparency = 1 | |
944 | TextFrame.Size = UDim2.new(0.8,0,0,42) | |
945 | TextFrame.Position = UDim2.new(0.11,0,0.867,0) | |
946 | local TextFrame2 = Instance.new("TextLabel",scrg) | |
947 | TextFrame2.Name = "Farmer2" | |
948 | TextFrame2.Font = tecks2.Font | |
949 | TextFrame2.Text = "AdamHack's PowerFul Cannon Edit" | |
950 | TextFrame2.TextScaled = true | |
951 | TextFrame2.TextSize = 100 | |
952 | TextFrame2.TextColor3 = tecks2.TextColor3 | |
953 | TextFrame2.TextStrokeColor3 = C3(0, 0, 0) | |
954 | TextFrame2.BackgroundTransparency = 1 | |
955 | TextFrame2.Size = UDim2.new(0.8,0,0,42) | |
956 | TextFrame2.Position = UDim2.new(0.11,0,0.925,0) | |
957 | TextFrame2.Rotation = TextFrame.Rotation | |
958 | TextFrame2.Font = TextFrame.Font | |
959 | local fvalen = 0.55 | |
960 | local fval = -0.49 | |
961 | coroutine.resume(coroutine.create(function() | |
962 | while true do | |
963 | Swait() | |
964 | TextFrame.TextStrokeTransparency = 0 | |
965 | TextFrame2.TextStrokeTransparency = 0 | |
966 | TextFrame.Rotation = 0 - 2 * COS(SINE / 24) | |
967 | TextFrame.Position = UDim2.new(0.11,0,0.867,0) | |
968 | TextFrame.Font = tecks2.Font | |
969 | TextFrame.Text = deez | |
970 | TextFrame2.Rotation = TextFrame.Rotation | |
971 | TextFrame2.Font = TextFrame.Font | |
972 | TextFrame2.BackgroundTransparency = 1 | |
973 | TextFrame2.TextSize = 100 | |
974 | glow.ImageColor3 = C3(0, 0, 0) | |
975 | wobble.Rotation = 0 - 2 * COS(SINE / 24) | |
976 | wobble2.Rotation = 0 - 2 * COS(SINE / 30) | |
977 | wobble2.BackgroundColor3 = C3(0,0,0) | |
978 | wobble2.BorderColor3 = C3(0,1,0) | |
979 | wobble2.BorderSizePixel = 4 | |
980 | Visuals.Rotation = Visuals.Rotation + MRANDOM(-5, 5) | |
981 | Visuals2.Rotation = Visuals2.Rotation + MRANDOM(-10, 10) | |
982 | Visuals.BackgroundColor3 = C3(0,0,0) | |
983 | Visuals.BorderColor3 = C3(0,1,0) | |
984 | Visuals2.BackgroundColor3 = C3(0,0,0) | |
985 | Visuals2.BorderColor3 = C3(0,1,0) | |
986 | wobble.BackgroundColor3 = C3(0,0,0) | |
987 | wobble.BorderColor3 = C3(0,1,0) | |
988 | wobble.BorderSizePixel = 5 | |
989 | end | |
990 | end)) | |
991 | -- void | |
992 | function secret() | |
993 | ATTACK = true | |
994 | Rooted = true | |
995 | for i = 0, 4, 0.1 do | |
996 | Swait() | |
997 | RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1) | |
998 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1) | |
999 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1) | |
1000 | Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1) | |
1001 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8) | |
1002 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1) | |
1003 | end | |
1004 | CreateSound(824687369, Torso, 10, 0.9, false) | |
1005 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
1006 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
1007 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
1008 | ||
1009 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
1010 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
1011 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
1012 | for i = 0, 2, 0.1 do | |
1013 | Swait() | |
1014 | RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8) | |
1015 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8) | |
1016 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8) | |
1017 | Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8) | |
1018 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8) | |
1019 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8) | |
1020 | end | |
1021 | MODE = "Terror" | |
1022 | tecks2.Text = "Un-Studio'd Dummy" | |
1023 | tecks2.Font = "Legacy" | |
1024 | deez = "Yume - Lotus Waters" | |
1025 | chatfunc("ceat's gone, my mind left drifting...") | |
1026 | sick.SoundId = "rbxassetid://4550046224" | |
1027 | gettheboomboxsong() | |
1028 | sick.Volume = 10 | |
1029 | Speed = 16 | |
1030 | sick.PlaybackSpeed = 0.55 | |
1031 | ATTACK = false | |
1032 | Rooted = false | |
1033 | end | |
1034 | ||
1035 | function katana() | |
1036 | ATTACK = true | |
1037 | Rooted = true | |
1038 | for i = 0, 4, 0.1 do | |
1039 | Swait() | |
1040 | RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1) | |
1041 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1) | |
1042 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1) | |
1043 | Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1) | |
1044 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8) | |
1045 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1) | |
1046 | end | |
1047 | CreateSound(824687369, Torso, 10, 0.9, false) | |
1048 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
1049 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
1050 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
1051 | ||
1052 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
1053 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
1054 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
1055 | for i = 0, 2, 0.1 do | |
1056 | Swait() | |
1057 | RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8) | |
1058 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8) | |
1059 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8) | |
1060 | Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8) | |
1061 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8) | |
1062 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8) | |
1063 | end | |
1064 | MODE = "INSANE" | |
1065 | chatfunc("NO ONE LEAVES HELL WITHOUT THEIR SOUL CLAIMED.") | |
1066 | deez = "Nero's Day at Disneyland - Human Artifacts Found" | |
1067 | ||
1068 | tecks2.Text = "Lost Echoes" | |
1069 | tecks2.Font = "SpecialElite" | |
1070 | Speed = 16 | |
1071 | ||
1072 | sick.SoundId = "rbxassetid://4185475912" | |
1073 | gettheboomboxsong() | |
1074 | sick.Volume = 10 | |
1075 | sick.PlaybackSpeed = 1 | |
1076 | --sick:Play() | |
1077 | ATTACK = false | |
1078 | Rooted = false | |
1079 | ||
1080 | end | |
1081 | ||
1082 | function burn() | |
1083 | ATTACK = true | |
1084 | Rooted = true | |
1085 | ||
1086 | for i = 0, 4, 0.1 do | |
1087 | Swait() | |
1088 | RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1) | |
1089 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1) | |
1090 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1) | |
1091 | Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1) | |
1092 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8) | |
1093 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1) | |
1094 | end | |
1095 | CreateSound(824687369, Torso, 10, 0.9, false) | |
1096 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
1097 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
1098 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
1099 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
1100 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
1101 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
1102 | for i = 0, 2, 0.1 do | |
1103 | Swait() | |
1104 | RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8) | |
1105 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8) | |
1106 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8) | |
1107 | Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8) | |
1108 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8) | |
1109 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8) | |
1110 | end | |
1111 | MODE = "Doom" | |
1112 | tecks2.Text = "X!Chara" | |
1113 | tecks2.Font = "SciFi" | |
1114 | deez = "UnderVerse - X!Gaster Theme" | |
1115 | chatfunc("Oh Boy You've Maid Such a Big Mistake!") | |
1116 | ||
1117 | sick.SoundId = "rbxassetid://10491903158" | |
1118 | gettheboomboxsong() | |
1119 | sick.Volume = 10 | |
1120 | sick.PlaybackSpeed = 1 | |
1121 | Speed = 16 | |
1122 | ATTACK = false | |
1123 | Rooted = false | |
1124 | ||
1125 | end | |
1126 | -- Dea | |
1127 | function BloodWater() | |
1128 | ATTACK = true | |
1129 | Rooted = true | |
1130 | ||
1131 | for i = 0, 4, 0.1 do | |
1132 | Swait() | |
1133 | RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1) | |
1134 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1) | |
1135 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1) | |
1136 | Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1) | |
1137 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8) | |
1138 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1) | |
1139 | end | |
1140 | CreateSound(824687369, Torso, 10, 0.9, false) | |
1141 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
1142 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
1143 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
1144 | ||
1145 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
1146 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
1147 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
1148 | for i = 0, 2, 0.1 do | |
1149 | Swait() | |
1150 | RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8) | |
1151 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8) | |
1152 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8) | |
1153 | Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8) | |
1154 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8) | |
1155 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8) | |
1156 | end | |
1157 | MODE = "VoidWalker" | |
1158 | tecks2.Text = "Hack-Walker" | |
1159 | tecks2.Font = "Highway" | |
1160 | deez = "Nick Nitro - UnderPlayer Coded To Reality" | |
1161 | chatfunc("Hey.. Your in my Way You wanna Have BAD TIME!?") | |
1162 | ||
1163 | sick.SoundId = "rbxassetid://10884885725" | |
1164 | gettheboomboxsong() | |
1165 | sick.Volume = 10 | |
1166 | sick.PlaybackSpeed = 1 | |
1167 | Speed = 16 | |
1168 | ATTACK = false | |
1169 | Rooted = false | |
1170 | ||
1171 | end | |
1172 | ||
1173 | function rainbow() | |
1174 | ATTACK = true | |
1175 | Rooted = true | |
1176 | ||
1177 | for i = 0, 4, 0.1 do | |
1178 | Swait() | |
1179 | RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1) | |
1180 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1) | |
1181 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1) | |
1182 | Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1) | |
1183 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8) | |
1184 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1) | |
1185 | end | |
1186 | CreateSound(824687369, Torso, 10, 0.9, false) | |
1187 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
1188 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
1189 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
1190 | ||
1191 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
1192 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
1193 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
1194 | for i = 0, 2, 0.1 do | |
1195 | Swait() | |
1196 | RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8) | |
1197 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8) | |
1198 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8) | |
1199 | Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8) | |
1200 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8) | |
1201 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8) | |
1202 | end | |
1203 | MODE = "Lone" | |
1204 | tecks2.Text = "AdamHack" | |
1205 | tecks2.Font = "Arcade" | |
1206 | deez = "Virus404 Sans Theme" | |
1207 | chatfunc("Finnaly the Real Fight Begins!!") | |
1208 | ||
1209 | sick.SoundId = 'rbxassetid://10939496738' | |
1210 | gettheboomboxsong() | |
1211 | sick.Volume = 10 | |
1212 | sick.PlaybackSpeed = 0.85 | |
1213 | Speed = 16 | |
1214 | ATTACK = false | |
1215 | Rooted = false | |
1216 | ||
1217 | end | |
1218 | ||
1219 | function help() | |
1220 | ATTACK = true | |
1221 | Rooted = true | |
1222 | ||
1223 | for i = 0, 4, 0.1 do | |
1224 | Swait() | |
1225 | RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1) | |
1226 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1) | |
1227 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1) | |
1228 | Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1) | |
1229 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8) | |
1230 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1) | |
1231 | end | |
1232 | CreateSound(824687369, Torso, 10, 0.9, false) | |
1233 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
1234 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
1235 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
1236 | ||
1237 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
1238 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
1239 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
1240 | for i = 0, 2, 0.1 do | |
1241 | Swait() | |
1242 | RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8) | |
1243 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8) | |
1244 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8) | |
1245 | Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8) | |
1246 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8) | |
1247 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8) | |
1248 | end -- space | |
1249 | MODE = "Shooter" | |
1250 | tecks2.Text = "CyberPunk Sniper" | |
1251 | tecks2.Font = "Garamond" | |
1252 | deez = "COMBUSTIBLE EDISON - The Millionaire's Holiday" | |
1253 | chatfunc("Im am a go down Swinging") | |
1254 | ||
1255 | sick.SoundId = 'rbxassetid://9901792799' | |
1256 | gettheboomboxsong() | |
1257 | sick.Volume = 10 | |
1258 | sick.PlaybackSpeed = 1 | |
1259 | Speed = 16 | |
1260 | ATTACK = false | |
1261 | Rooted = false | |
1262 | ||
1263 | end | |
1264 | -- AC | |
1265 | local Particle = IT("ParticleEmitter",nil) | |
1266 | Particle.Enabled = false | |
1267 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)}) | |
1268 | Particle.LightEmission = 0.5 | |
1269 | Particle.Rate = 150 | |
1270 | Particle.ZOffset = 0.2 | |
1271 | Particle.Rotation = NumberRange.new(-180, 180) | |
1272 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
1273 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
1274 | Particle.Color = ColorSequence.new(C3(0,0,0),C3(1,0,0)) | |
1275 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
1276 | function ParticleEmitter(Table) | |
1277 | local PRTCL = Particle:Clone() | |
1278 | local Speed = Table.Speed or 5 | |
1279 | local Drag = Table.Drag or 0 | |
1280 | local Size1 = Table.Size1 or 1 | |
1281 | local Size2 = Table.Size2 or 5 | |
1282 | local Lifetime1 = Table.Lifetime1 or 1 | |
1283 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
1284 | local Parent = Table.Parent or Torso | |
1285 | local Emit = Table.Emit or 100 | |
1286 | local Offset = Table.Offset or 360 | |
1287 | local Acel = Table.Acel or VT(0,0,0) | |
1288 | local Enabled = Table.Enabled or false | |
1289 | PRTCL.Parent = Parent | |
1290 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
1291 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
1292 | PRTCL.Speed = NumberRange.new(Speed) | |
1293 | PRTCL.VelocitySpread = Offset | |
1294 | PRTCL.Drag = Drag | |
1295 | PRTCL.Acceleration = Acel | |
1296 | if Enabled == false then | |
1297 | PRTCL:Emit(Emit) | |
1298 | Debris:AddItem(PRTCL,Lifetime2) | |
1299 | else | |
1300 | PRTCL.Enabled = true | |
1301 | end | |
1302 | return PRTCL | |
1303 | end | |
1304 | -- Kat | |
1305 | ||
1306 | ||
1307 | ||
1308 | ||
1309 | ||
1310 | ||
1311 | ||
1312 | ||
1313 | ||
1314 | ||
1315 | ||
1316 | ||
1317 | function MakeForm(PART,TYPE) | |
1318 | if TYPE == "Cyl" then | |
1319 | local MSH = IT("CylinderMesh",PART) | |
1320 | elseif TYPE == "Ball" then | |
1321 | local MSH = IT("SpecialMesh",PART) | |
1322 | MSH.MeshType = "Sphere" | |
1323 | elseif TYPE == "Wedge" then | |
1324 | local MSH = IT("SpecialMesh",PART) | |
1325 | MSH.MeshType = "Wedge" | |
1326 | end | |
1327 | end | |
1328 | ||
1329 | function SpawnTrail(FROM,TO,BIG) | |
1330 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Black", "Trail", VT(0,0,0)) | |
1331 | MakeForm(TRAIL,"Cyl") | |
1332 | local DIST = (FROM - TO).Magnitude | |
1333 | if BIG == true then | |
1334 | TRAIL.Size = VT(0.5,DIST,0.5) | |
1335 | else | |
1336 | TRAIL.Size = VT(0.25,DIST,0.25) | |
1337 | end | |
1338 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
1339 | coroutine.resume(coroutine.create(function() | |
1340 | for i = 1, 5 do | |
1341 | Swait() | |
1342 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
1343 | end | |
1344 | TRAIL:remove() | |
1345 | end)) | |
1346 | end | |
1347 | ||
1348 | Debris = game:GetService("Debris") | |
1349 | ||
1350 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
1351 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
1352 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
1353 | end | |
1354 | ||
1355 | function turnto(position) | |
1356 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
1357 | end | |
1358 | ||
1359 | --//=================================\\ | |
1360 | --|| WEAPON CREATION | |
1361 | --\\=================================// | |
1362 | ||
1363 | local Particle = IT("ParticleEmitter",nil) | |
1364 | Particle.Enabled = false | |
1365 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)}) | |
1366 | Particle.LightEmission = 0.5 | |
1367 | Particle.Rate = 150 | |
1368 | Particle.ZOffset = 0.2 | |
1369 | Particle.Rotation = NumberRange.new(-180, 180)--You can change the rot | |
1370 | Particle.RotSpeed = NumberRange.new(-180, 180)---You can change the rotspeed | |
1371 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537"--You can change the texture | |
1372 | Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))--You can change the color | |
1373 | ||
1374 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
1375 | function ParticleEmitter(Table) | |
1376 | local PRTCL = Particle:Clone() | |
1377 | local Speed = Table.Speed or 5 | |
1378 | local Drag = Table.Drag or 0 | |
1379 | local Size1 = Table.Size1 or 1 | |
1380 | local Size2 = Table.Size2 or 5 | |
1381 | local Lifetime1 = Table.Lifetime1 or 1 | |
1382 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
1383 | local Parent = Table.Parent or Torso | |
1384 | local Emit = Table.Emit or 100 | |
1385 | local Offset = Table.Offset or 360 | |
1386 | local Acel = Table.Acel or VT(0,0,0) | |
1387 | local Enabled = Table.Enabled or false | |
1388 | PRTCL.Parent = Parent | |
1389 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
1390 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
1391 | PRTCL.Speed = NumberRange.new(Speed) | |
1392 | PRTCL.VelocitySpread = Offset | |
1393 | PRTCL.Drag = Drag | |
1394 | PRTCL.Acceleration = Acel | |
1395 | if Enabled == false then | |
1396 | PRTCL:Emit(Emit) | |
1397 | Debris:AddItem(PRTCL,Lifetime2) | |
1398 | else | |
1399 | PRTCL.Enabled = true | |
1400 | end | |
1401 | return PRTCL | |
1402 | end | |
1403 | ||
1404 | ||
1405 | ||
1406 | local SKILLTEXTCOLOR = C3(0,1,0)---change the color of this if u want | |
1407 | local SKILLFONT = "Arcade"--You can change the font | |
1408 | local SKILLTEXTSIZE = 17--change the textsize if you want | |
1409 | ||
1410 | Humanoid.Died:connect(function() | |
1411 | ATTACK = true | |
1412 | end) | |
1413 | -- Kick | |
1414 | --[[ local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,1,0), C3(0, 1, 0), "Skill 1 Frame") | |
1415 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,1,0), C3(0, 1, 0), "Skill 2 Frame") | |
1416 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,1,0), C3(0, 1, 0), "Skill 3 Frame") | |
1417 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,1,0), C3(0, 1, 0), "Skill 4 Frame") | |
1418 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,1,0), C3(0, 1, 0), "Skill 5 Frame") | |
1419 | ||
1420 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Destory Server", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
1421 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Crash Server", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
1422 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Hack Server", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
1423 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Delete Server", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
1424 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Leave Game", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
1425 | ]] | |
1426 | ||
1427 | function printbye(Name) | |
1428 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "} | |
1429 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
1430 | end | |
1431 | ||
1432 | workspace.ChildAdded:connect(function(instance) | |
1433 | for BANISH = 1, #TOBANISH do | |
1434 | if TOBANISH[BANISH] ~= nil then | |
1435 | if instance.Name == TOBANISH[BANISH] then | |
1436 | coroutine.resume(coroutine.create(function() | |
1437 | printbye(instance.Name) | |
1438 | instance:ClearAllChildren() | |
1439 | Debris:AddItem(instance,0.0005) | |
1440 | end)) | |
1441 | end | |
1442 | end | |
1443 | end | |
1444 | end) | |
1445 | ||
1446 | function sit() | |
1447 | ATTACK = true | |
1448 | Rooted = true | |
1449 | for i = 0, 4, 0.1 do | |
1450 | Swait() | |
1451 | RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1) | |
1452 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1) | |
1453 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1) | |
1454 | Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1) | |
1455 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8) | |
1456 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1) | |
1457 | end | |
1458 | CreateSound(824687369, Torso, 10, 0.9, false) | |
1459 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
1460 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
1461 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
1462 | ||
1463 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
1464 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
1465 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
1466 | for i = 0, 2, 0.1 do | |
1467 | Swait() | |
1468 | RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8) | |
1469 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8) | |
1470 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8) | |
1471 | Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8) | |
1472 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8) | |
1473 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8) | |
1474 | end | |
1475 | MODE = "catgod" | |
1476 | tecks2.Text = "God among Cats" | |
1477 | tecks2.Font = "Antique" | |
1478 | deez = "Life Letters - Never Get Used to People" | |
1479 | chatfunc("I'll never get used to people...") | |
1480 | ||
1481 | sick.SoundId = "rbxassetid://1416035124" | |
1482 | gettheboomboxsong() | |
1483 | sick.Volume = 10 | |
1484 | sick.PlaybackSpeed = 0.8 | |
1485 | Speed = 16 | |
1486 | ATTACK = false | |
1487 | Rooted = false | |
1488 | end | |
1489 | function ascensionist() | |
1490 | ATTACK = true | |
1491 | Rooted = true | |
1492 | for i = 0, 4, 0.1 do | |
1493 | Swait() | |
1494 | RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1) | |
1495 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1) | |
1496 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1) | |
1497 | Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1) | |
1498 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8) | |
1499 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1) | |
1500 | end | |
1501 | CreateSound(824687369, Torso, 10, 0.9, false) | |
1502 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
1503 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
1504 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
1505 | ||
1506 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
1507 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
1508 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
1509 | for i = 0, 2, 0.1 do | |
1510 | Swait() | |
1511 | RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8) | |
1512 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8) | |
1513 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8) | |
1514 | Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8) | |
1515 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8) | |
1516 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8) | |
1517 | end | |
1518 | MODE = "ascen" | |
1519 | tecks2.Text = "X!GASTER" | |
1520 | tecks2.Font = "Code" | |
1521 | deez = "UnderVerse - X!Gaster Theme" | |
1522 | chatfunc("How pityful, X!Chara...") | |
1523 | ||
1524 | sick.SoundId = "rbxassetid://10491903158" | |
1525 | gettheboomboxsong() | |
1526 | sick.Volume = 10 | |
1527 | sick.PlaybackSpeed = 1 | |
1528 | Speed = 16 | |
1529 | ATTACK = false | |
1530 | Rooted = false | |
1531 | end | |
1532 | ||
1533 | ||
1534 | ||
1535 | --//=================================\\ | |
1536 | --|| DAMAGING | |
1537 | --\\=================================// | |
1538 | ||
1539 | function Banish(Foe) | |
1540 | if Foe then | |
1541 | coroutine.resume(coroutine.create(function() | |
1542 | --if game.Players:FindFirstChild(Foe.Name) then | |
1543 | table.insert(TOBANISH,Foe.Name) | |
1544 | printbye(Foe.Name) | |
1545 | --end | |
1546 | Foe.Archivable = true | |
1547 | local CLONE = Foe:Clone() | |
1548 | Foe:Destroy() | |
1549 | CLONE.Parent = Effects | |
1550 | CLONE:BreakJoints() | |
1551 | local MATERIALS = {"Glass","Neon"} | |
1552 | for _, c in pairs(CLONE:GetDescendants()) do | |
1553 | if c:IsA("BasePart") then | |
1554 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
1555 | ||
1556 | end | |
1557 | c.Anchored = true | |
1558 | c.Transparency = c.Transparency + 0.2 | |
1559 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1560 | c.Color = C3(0,0,0) | |
1561 | if c.ClassName == "MeshPart" then | |
1562 | c.TextureID = "" | |
1563 | end | |
1564 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1565 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1566 | end | |
1567 | if c:FindFirstChildOfClass("Decal") then | |
1568 | c:FindFirstChildOfClass("Decal"):remove() | |
1569 | end | |
1570 | c.Name = "Banished" | |
1571 | c.CanCollide = false | |
1572 | else | |
1573 | c:remove() | |
1574 | end | |
1575 | end | |
1576 | local A = false | |
1577 | for i = 1, 35 do | |
1578 | if A == false then | |
1579 | A = true | |
1580 | elseif A == true then | |
1581 | A = false | |
1582 | end | |
1583 | for _, c in pairs(CLONE:GetDescendants()) do | |
1584 | if c:IsA("BasePart") then | |
1585 | c.Anchored = true | |
1586 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1587 | c.Transparency = c.Transparency + 0.8/35 | |
1588 | if A == false then | |
1589 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1590 | elseif A == true then | |
1591 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1592 | end | |
1593 | end | |
1594 | end | |
1595 | Swait() | |
1596 | end | |
1597 | CLONE:remove() | |
1598 | end)) | |
1599 | end | |
1600 | end | |
1601 | -- Asc | |
1602 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
1603 | local CHILDREN = workspace:GetDescendants() | |
1604 | for index, CHILD in pairs(CHILDREN) do | |
1605 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1606 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1607 | if HUM then | |
1608 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1609 | if TORSO then | |
1610 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1611 | if ISBANISH == true then | |
1612 | Banish(CHILD) | |
1613 | else | |
1614 | if ISBANISH == "Gravity" then | |
1615 | HUM.PlatformStand = true | |
1616 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1617 | local grav = Instance.new("BodyPosition",TORSO) | |
1618 | grav.D = 15 | |
1619 | grav.P = 20000 | |
1620 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1621 | grav.position = TORSO.Position | |
1622 | grav.Name = "V3BanishForce"..Player.Name | |
1623 | else | |
1624 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
1625 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
1626 | end | |
1627 | else | |
1628 | HUM.PlatformStand = false | |
1629 | end | |
1630 | end | |
1631 | elseif ISBANISH == "Gravity" then | |
1632 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1633 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
1634 | HUM.PlatformStand = false | |
1635 | end | |
1636 | end | |
1637 | end | |
1638 | end | |
1639 | end | |
1640 | end | |
1641 | end | |
1642 | -- brutal | |
1643 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
1644 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
1645 | local mesh = IT("SpecialMesh",wave) | |
1646 | mesh.MeshType = "Sphere" | |
1647 | mesh.Scale = SIZE | |
1648 | mesh.Offset = VT(0,0,0) | |
1649 | wave.CFrame = CFRAME | |
1650 | coroutine.resume(coroutine.create(function(PART) | |
1651 | for i = 1, WAIT do | |
1652 | Swait() | |
1653 | mesh.Scale = mesh.Scale + GROW | |
1654 | wave.Transparency = wave.Transparency + (1/WAIT) | |
1655 | if wave.Transparency > 0.99 then | |
1656 | wave:remove() | |
1657 | end | |
1658 | end | |
1659 | end)) | |
1660 | end | |
1661 | ||
1662 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
1663 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
1664 | local mesh = IT("SpecialMesh",wave) | |
1665 | mesh.MeshType = "FileMesh" | |
1666 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
1667 | mesh.Scale = SIZE | |
1668 | mesh.Offset = VT(0,0,0) | |
1669 | wave.CFrame = CFRAME | |
1670 | coroutine.resume(coroutine.create(function(PART) | |
1671 | for i = 1, WAIT do | |
1672 | Swait() | |
1673 | mesh.Scale = mesh.Scale + GROW | |
1674 | if DOESROT == true then | |
1675 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
1676 | end | |
1677 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1678 | if wave.Transparency > 0.99 then | |
1679 | wave:remove() | |
1680 | end | |
1681 | end | |
1682 | end)) | |
1683 | end | |
1684 | ||
1685 | function BANNEAREST(POS,RANGE) | |
1686 | for i,v in ipairs(workspace:GetChildren()) do | |
1687 | local body = v:GetChildren() | |
1688 | for part = 1, #body do | |
1689 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1690 | if(body[part].Position - POS).Magnitude < RANGE then | |
1691 | if v:FindFirstChildOfClass("Humanoid") then | |
1692 | Banish(v) | |
1693 | end | |
1694 | end | |
1695 | end | |
1696 | end | |
1697 | end | |
1698 | end | |
1699 | ||
1700 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
1701 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
1702 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
1703 | wave.CFrame = CFRAME | |
1704 | coroutine.resume(coroutine.create(function(PART) | |
1705 | for i = 1, WAIT do | |
1706 | Swait() | |
1707 | mesh.Scale = mesh.Scale * GROW | |
1708 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1709 | if wave.Transparency > 0.99 then | |
1710 | wave:remove() | |
1711 | end | |
1712 | end | |
1713 | end)) | |
1714 | end | |
1715 | ||
1716 | --//=================================\\ | |
1717 | --|| ATTACK FUNCTIONS AND STUFF | |
1718 | --\\=================================// | |
1719 | ||
1720 | --[[ | |
1721 | function Shot() | |
1722 | if BanishGun.Parent == nil then return end | |
1723 | ATTACK = true | |
1724 | Rooted = false | |
1725 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1726 | Swait() | |
1727 | turnto(Mouse.Hit.p) | |
1728 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1729 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1730 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1731 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(0.2, 0.8, -2.5) * ANGLES(RAD(90), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1732 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1733 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1734 | end | |
1735 | CreateSound(1905403158,BanishGun,10,1.5,false) | |
1736 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1737 | Swait() | |
1738 | turnto(Mouse.Hit.p) | |
1739 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1740 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1741 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1742 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(0.2, 0.8, -1.5) * ANGLES(RAD(90), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1743 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1744 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1745 | end | |
1746 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1747 | Swait() | |
1748 | turnto(Mouse.Hit.p) | |
1749 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1750 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1751 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1752 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(0.2, 0.8, -2.5) * ANGLES(RAD(90), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1753 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1754 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1755 | end | |
1756 | repeat | |
1757 | for i=0, 0.2, 0.3 / Animation_Speed do | |
1758 | Swait() | |
1759 | turnto(Mouse.Hit.p) | |
1760 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
1761 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
1762 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1763 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(20), RAD(-20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1764 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1765 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1766 | end | |
1767 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
1768 | SpawnTrail(Hole.Position,POS) | |
1769 | if HIT ~= nil then | |
1770 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1771 | Banish(HIT.Parent) | |
1772 | end | |
1773 | end | |
1774 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 541909814, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1}) | |
1775 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 1905402432, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1776 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 541909814, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1}) | |
1777 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 541909814, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1}) | |
1778 | for i=0, 0.3, 0.3 / Animation_Speed do | |
1779 | Swait() | |
1780 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
1781 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
1782 | if MRANDOM(1,30) == 10 then | |
1783 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(-45)), 1.5 / Animation_Speed) | |
1784 | end | |
1785 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.5, 0.5, 2) * ANGLES(RAD(110), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1786 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(20), RAD(-20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1787 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1788 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1789 | end | |
1790 | until KEYHOLD == false | |
1791 | ATTACK = false | |
1792 | Rooted = false | |
1793 | end | |
1794 | ||
1795 | function PistolShot() | |
1796 | if PistolGun.Parent == nil then return end | |
1797 | ATTACK = true | |
1798 | Rooted = false | |
1799 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1800 | Swait() | |
1801 | turnto(Mouse.Hit.p) | |
1802 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1803 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1804 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1805 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1806 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1807 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1808 | end | |
1809 | repeat | |
1810 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1811 | Swait() | |
1812 | turnto(Mouse.Hit.p) | |
1813 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1814 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1815 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1816 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1817 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1818 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1819 | end | |
1820 | local HIT,POS = CastProperRay(PistolHole.Position, Mouse.Hit.p, 1000, Character) | |
1821 | SpawnTrail(PistolHole.Position,POS) | |
1822 | if HIT ~= nil then | |
1823 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1824 | Banish(HIT.Parent) | |
1825 | end | |
1826 | end | |
1827 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = PistolHole.CFrame, MoveToPos = PistolHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1828 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = PistolHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1829 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,PistolHole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1830 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,PistolHole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1831 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1832 | Swait() | |
1833 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1834 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
1835 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1836 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1837 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1838 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1839 | end | |
1840 | until KEYHOLD == false | |
1841 | ATTACK = false | |
1842 | Rooted = false | |
1843 | end | |
1844 | ||
1845 | function Slash() | |
1846 | if Katana.Parent == nil then return end | |
1847 | ATTACK = true | |
1848 | Rooted = true | |
1849 | local STOPPP = false | |
1850 | MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Really black",VT(2,2,2)) | |
1851 | MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Really black",VT(2,2,2)) | |
1852 | MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Really black",VT(2,2,2)) | |
1853 | MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Really black",VT(2,2,2)) | |
1854 | coroutine.wrap(function() | |
1855 | while true do | |
1856 | Swait() | |
1857 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,5,1), Size2 = VT(1,25,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,0,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1858 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,5,1), Size2 = VT(1,25,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,0,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1859 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,5,1), Size2 = VT(1,25,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,0,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1860 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,5,1), Size2 = VT(1,25,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,0,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1861 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,5,1), Size2 = VT(1,25,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,0,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1862 | if STOPPP == true then | |
1863 | break | |
1864 | end | |
1865 | end | |
1866 | end)() | |
1867 | for i=0, 1, 0.1 / Animation_Speed do | |
1868 | Swait() | |
1869 | CreateRing(VT(0,0,0),false,0,5,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(1,1,0)) | |
1870 | turnto(Mouse.Hit.p) | |
1871 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.5*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed) | |
1872 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed) | |
1873 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1874 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1875 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1876 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1877 | end | |
1878 | for i=0,0.1, 0.1 / Animation_Speed do | |
1879 | Swait() | |
1880 | turnto(Mouse.Hit.p) | |
1881 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5) | |
1882 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5) | |
1883 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.5) | |
1884 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5) | |
1885 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5) | |
1886 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5) | |
1887 | end | |
1888 | local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", Torso, 10, 0.6) | |
1889 | SOUND.SoundId = "rbxasset://sounds/swordlunge.wav" | |
1890 | CreateSound(62339698, Torso, 10, 0.4) | |
1891 | BANNEAREST(RootPart.Position, 55) | |
1892 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(100,100,100)*MRANDOM(1000/1000,1750/1000), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0)*ANGLES(RAD(MRANDOM(-5,5)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-100/1000,100/1000), RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 3923230963, SoundPitch = MRANDOM(1,1.1), SoundVolume = 10}) | |
1893 | WACKYEFFECT({Time = 25, EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(1,0,1)*MRANDOM(1000/1000,1750/1000), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-4,0)*ANGLES(RAD(MRANDOM(-5,5)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-100/100,100/100), RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1894 | WACKYEFFECT({Time = 25, EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(1,0,1)*MRANDOM(1000/1000,1750/1000), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-4,0)*ANGLES(RAD(MRANDOM(-5,5)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-100/100,100/100), RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1895 | WACKYEFFECT({Time = 25, EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(1,0,1)*MRANDOM(1000/1000,1750/1000), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-4,0)*ANGLES(RAD(MRANDOM(-5,5)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-100/100,100/100), RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1896 | STOPPP = true | |
1897 | for i=0, 1, 0.1 / Animation_Speed do | |
1898 | Swait() | |
1899 | turnto(Mouse.Hit.p) | |
1900 | Humanoid.CameraOffset = VT(MRANDOM(-500,500)/2.5,MRANDOM(-50,50)/2.5,MRANDOM(-500,500)/2.5)/30 | |
1901 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5) | |
1902 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5) | |
1903 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 0.5) | |
1904 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5) | |
1905 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5) | |
1906 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5) | |
1907 | end | |
1908 | Humanoid.CameraOffset = VT(0,0,0) | |
1909 | ATTACK = false | |
1910 | Rooted = false | |
1911 | end | |
1912 | ||
1913 | function AttackTemplate() | |
1914 | ATTACK = true | |
1915 | Rooted = false | |
1916 | for i=0, 1, 0.1 / Animation_Speed do | |
1917 | Swait() | |
1918 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1919 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1920 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1921 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1922 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1923 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1924 | end | |
1925 | ATTACK = false | |
1926 | Rooted = false | |
1927 | end | |
1928 | ]] | |
1929 | function Effect(Table) | |
1930 | local TYPE = (Table.EffectType or "Sphere") | |
1931 | local SIZE = (Table.Size or Vector3.new(1,1,1)) | |
1932 | local ENDSIZE = (Table.Size2 or Vector3.new()) | |
1933 | local TRANSPARENCY = (Table.Transparency or 0) | |
1934 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
1935 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
1936 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
1937 | local ROTATION1 = (Table.RotationX or 0) | |
1938 | local ROTATION2 = (Table.RotationY or 0) | |
1939 | local ROTATION3 = (Table.RotationZ or 0) | |
1940 | local MATERIAL = (Table.Material or "Neon") | |
1941 | local COLOR = (Table.Color or GUN.NeonParts.Color) | |
1942 | local hOK,sOK,vOK = Color3.toHSV(COLOR) | |
1943 | local RAINBOWPART = false | |
1944 | if sOK > .1 then | |
1945 | RAINBOWPART = true | |
1946 | end | |
1947 | local TIME = (Table.Time or 45) | |
1948 | local SOUNDID = (Table.SoundID or nil) | |
1949 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
1950 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
1951 | local USEBOOMERANGMATH = (Table.UseBoomerangMath or false) | |
1952 | local BOOMERANG = (Table.Boomerang or 0) | |
1953 | local SIZEBOOMERANG = (Table.SizeBoomerang or 0) | |
1954 | coroutine.resume(coroutine.create(function() | |
1955 | local PLAYSSOUND = false | |
1956 | local SOUND = nil | |
1957 | local EFFECT = CreatePart(3,Effects,MATERIAL,0,TRANSPARENCY,Color3.new(0,1,1),"Effect",Vector3.new(1,1,1),true) | |
1958 | if RAINBOWPART then | |
1959 | coroutine.resume(coroutine.create(function() | |
1960 | while not stopeverything and EFFECT:IsDescendantOf(game) do | |
1961 | EFFECT.Color = Color3.new(0,1,1) | |
1962 | Swait() | |
1963 | end | |
1964 | end)) | |
1965 | end | |
1966 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
1967 | PLAYSSOUND = true | |
1968 | SOUND = CreateSound(SOUNDID,EFFECT,SOUNDVOLUME,SOUNDPITCH,false) | |
1969 | end | |
1970 | EFFECT.Color = COLOR | |
1971 | local MSH = nil | |
1972 | if TYPE == "Sphere" then | |
1973 | MSH = CreateMesh("SpecialMesh",EFFECT,"Sphere","","",SIZE,Vector3.new()) | |
1974 | elseif TYPE == "Block" or TYPE == "Box" then | |
1975 | MSH = Instance.new("BlockMesh",EFFECT) | |
1976 | MSH.Scale = SIZE | |
1977 | elseif TYPE == "Wave" then | |
1978 | MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","20329976","",SIZE,Vector3.new(0,0,-SIZE.X/8)) | |
1979 | elseif TYPE == "Ring" then | |
1980 | MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","559831844","",Vector3.new(SIZE.X,SIZE.X,.1),Vector3.new()) | |
1981 | elseif TYPE == "Slash" then | |
1982 | MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","662586858","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new()) | |
1983 | elseif TYPE == "Round Slash" then | |
1984 | MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","662585058","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new()) | |
1985 | elseif TYPE == "Swirl" then | |
1986 | MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","168892432","",SIZE,Vector3.new()) | |
1987 | elseif TYPE == "Skull" then | |
1988 | MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","4770583","",SIZE,Vector3.new()) | |
1989 | elseif TYPE == "Crystal" then | |
1990 | MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","9756362","",SIZE,Vector3.new()) | |
1991 | end | |
1992 | if MSH ~= nil then | |
1993 | local BOOMR1 = 1+BOOMERANG/50 | |
1994 | local BOOMR2 = 1+SIZEBOOMERANG/50 | |
1995 | local MOVESPEED = nil | |
1996 | if MOVEDIRECTION ~= nil then | |
1997 | if USEBOOMERANGMATH == true then | |
1998 | MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1 | |
1999 | else | |
2000 | MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME) | |
2001 | end | |
2002 | end | |
2003 | local GROWTH = nil | |
2004 | if USEBOOMERANGMATH == true then | |
2005 | GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1) | |
2006 | else | |
2007 | GROWTH = (SIZE - ENDSIZE) | |
2008 | end | |
2009 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
2010 | if TYPE == "Block" then | |
2011 | EFFECT.CFrame = CFRAME*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))) | |
2012 | else | |
2013 | EFFECT.CFrame = CFRAME | |
2014 | end | |
2015 | if USEBOOMERANGMATH == true then | |
2016 | for LOOP = 1,TIME+1 do | |
2017 | Swait() | |
2018 | MSH.Scale = MSH.Scale - (Vector3.new((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME | |
2019 | if TYPE == "Wave" then | |
2020 | MSH.Offset = Vector3.new(0,0,-MSH.Scale.Z/8) | |
2021 | end | |
2022 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
2023 | if TYPE == "Block" then | |
2024 | EFFECT.CFrame = CFRAME*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))) | |
2025 | else | |
2026 | EFFECT.CFrame = EFFECT.CFrame*CFrame.Angles(math.rad(ROTATION1),math.rad(ROTATION2),math.rad(ROTATION3)) | |
2027 | end | |
2028 | if MOVEDIRECTION ~= nil then | |
2029 | local ORI = EFFECT.Orientation | |
2030 | EFFECT.CFrame = CFrame.new(EFFECT.Position,MOVEDIRECTION)*CFrame.new(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1))) | |
2031 | EFFECT.Orientation = ORI | |
2032 | end | |
2033 | end | |
2034 | else | |
2035 | for LOOP = 1,TIME+1 do | |
2036 | Swait() | |
2037 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
2038 | if TYPE == "Wave" then | |
2039 | MSH.Offset = Vector3.new(0,0,-MSH.Scale.Z/8) | |
2040 | end | |
2041 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
2042 | if TYPE == "Block" then | |
2043 | EFFECT.CFrame = CFRAME*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))) | |
2044 | else | |
2045 | EFFECT.CFrame = EFFECT.CFrame*CFrame.Angles(math.rad(ROTATION1),math.rad(ROTATION2),math.rad(ROTATION3)) | |
2046 | end | |
2047 | if MOVEDIRECTION ~= nil then | |
2048 | local ORI = EFFECT.Orientation | |
2049 | EFFECT.CFrame = CFrame.new(EFFECT.Position,MOVEDIRECTION)*CFrame.new(0,0,-MOVESPEED) | |
2050 | EFFECT.Orientation = ORI | |
2051 | end | |
2052 | end | |
2053 | end | |
2054 | EFFECT.Transparency = 1 | |
2055 | if PLAYSSOUND == false then | |
2056 | EFFECT:Destroy() | |
2057 | else | |
2058 | repeat if stopeverything then wait(math.huge) end Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil | |
2059 | EFFECT:Destroy() | |
2060 | end | |
2061 | else | |
2062 | if PLAYSSOUND == false then | |
2063 | EFFECT:Destroy() | |
2064 | else | |
2065 | repeat if stopeverything then wait(math.huge) end Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil | |
2066 | EFFECT:Destroy() | |
2067 | end | |
2068 | end | |
2069 | end)) | |
2070 | end | |
2071 | function Lightning(Part0,Part1,Timess,Offset,Color,Timer,sSize,eSize,Trans,Boomer,sBoomer,Trans2) | |
2072 | local magz = (Part0 - Part1).Magnitude | |
2073 | local Times = math.floor(math.clamp(magz/10,1,20)) | |
2074 | local curpos = Part0 | |
2075 | local trz = { | |
2076 | -Offset, | |
2077 | Offset | |
2078 | } | |
2079 | for i = 1,Times do | |
2080 | local li = Instance.new("Part",Effects) | |
2081 | li.TopSurface = 0 | |
2082 | li.Material = "Neon" | |
2083 | li.BottomSurface = 0 | |
2084 | li.Anchored = true | |
2085 | li.Locked = true | |
2086 | li.Transparency = 0 | |
2087 | li.Color = Color | |
2088 | li.formFactor = "Custom" | |
2089 | li.CanCollide = false | |
2090 | li.Size = Vector3.new(.1,.1,magz/Times) | |
2091 | local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) | |
2092 | local trolpos = CFrame.new(curpos,Part1) * CFrame.new(0,0,magz/Times).p + Offzet | |
2093 | if Times == i then | |
2094 | local magz2 = (curpos - Part1).Magnitude | |
2095 | li.Size = Vector3.new(.1,.1,magz2) | |
2096 | li.CFrame = CFrame.new(curpos,Part1) * CFrame.new(0,0,-magz2/2) | |
2097 | else | |
2098 | li.CFrame = CFrame.new(curpos,trolpos) * CFrame.new(0,0,magz/Times/2) | |
2099 | end | |
2100 | curpos = li.CFrame * CFrame.new(0,0,magz/Times/2).p | |
2101 | li:Destroy() | |
2102 | Effect({Time = Timer,EffectType = "Box",Size = Vector3.new(sSize,sSize,li.Size.Z),Size2 = Vector3.new(eSize,eSize,li.Size.Z),Transparency = Trans,Transparency2 = Trans2 or 1,CFrame = li.CFrame,MoveToPos = nil,RotationX = nil,RotationY = nil,RotationZ = nil,Material = "Neon",Color = li.Color,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = Boomer,Boomerang = 0,SizeBoomerang = sBoomer}) | |
2103 | Swait() | |
2104 | end | |
2105 | end | |
2106 | function AttackGyro() | |
2107 | local GYRO = Instance.new("BodyGyro",RootPart) | |
2108 | GYRO.D = 25 | |
2109 | GYRO.P = 20000 | |
2110 | GYRO.MaxTorque = Vector3.new(0,4000000,0) | |
2111 | GYRO.CFrame = CFrame.new(RootPart.Position,Mouse.Hit.p) | |
2112 | coroutine.resume(coroutine.create(function() | |
2113 | repeat if stopeverything then wait(math.huge) end | |
2114 | swait() | |
2115 | GYRO.CFrame = CFrame.new(RootPart.Position,Mouse.Hit.p) | |
2116 | until not ATTACK | |
2117 | GYRO:Destroy() | |
2118 | end)) | |
2119 | end | |
2120 | function swait(NUMBER) | |
2121 | if NUMBER == 0 or NUMBER == nil then | |
2122 | ArtificialHB.Event:wait() | |
2123 | else | |
2124 | for i = 1, NUMBER do | |
2125 | ArtificialHB.Event:wait() | |
2126 | end | |
2127 | end | |
2128 | end | |
2129 | local mousehold = false | |
2130 | local arm = Character["Right Arm"] | |
2131 | function attackone() | |
2132 | ||
2133 | ATTACK = true | |
2134 | Humanoid.WalkSpeed = 16 | |
2135 | ||
2136 | for i = 0,.5,.05 do | |
2137 | swait() | |
2138 | turnto(Mouse.Hit.p) | |
2139 | ||
2140 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
2141 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
2142 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2143 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(20), RAD(-20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2144 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2145 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2146 | end | |
2147 | repeat | |
2148 | local shade = Color3.new(0,0,0) | |
2149 | Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = arm.CFrame,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(0,0,0),SoundID = 7229703765,SoundPitch = 1,SoundVolume = 10,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50}) | |
2150 | Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = arm.CFrame,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(0,0,0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50}) | |
2151 | for i = 0,2 do | |
2152 | Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = arm.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(0,0,0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15}) | |
2153 | Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = arm.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(0,0,0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15}) | |
2154 | end | |
2155 | local mousehit = Mouse.Hit | |
2156 | ||
2157 | local DISTANCE = (arm.Position - mousehit.p).Magnitude | |
2158 | ||
2159 | ||
2160 | for i = 1,4 do | |
2161 | coroutine.resume(coroutine.create(function() | |
2162 | Lightning(arm.Position,mousehit.p,15,3.5,Color3.new(0,0,0),25,0,1,0,true,55) | |
2163 | end)) | |
2164 | end | |
2165 | coroutine.resume(coroutine.create(function() | |
2166 | CreateSound(3606132964, Torso, 10, 1) | |
2167 | Lightning(arm.Position,mousehit.p,15,3.5,Color3.new(0,0,0),25,0,1,0,true,55) | |
2168 | Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = mousehit,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(0,0,0),SoundID = 821439273,SoundPitch = .8,SoundVolume = 10,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50}) | |
2169 | Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = mousehit,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = shade,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50}) | |
2170 | for i = 0,2 do | |
2171 | Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = mousehit*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,1,1),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15}) | |
2172 | Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = mousehit*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,1,1),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15}) | |
2173 | end | |
2174 | ||
2175 | end)) | |
2176 | for i = 0,.5,.075 do | |
2177 | swait() | |
2178 | turnto(Mouse.Hit.p) | |
2179 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
2180 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
2181 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2182 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(20), RAD(-20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2183 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2184 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2185 | ||
2186 | end | |
2187 | until mousehold == false | |
2188 | Humanoid.WalkSpeed = 50 | |
2189 | ATTACK = false | |
2190 | end | |
2191 | ||
2192 | function memeee() | |
2193 | local memer = {"balls","sussy","among","getfenv()","yoinky sploinky",">:("} | |
2194 | MODE = "meme" | |
2195 | tecks2.Text = memer[math.random(1,6)] | |
2196 | tecks2.Font = "Cartoon" | |
2197 | chatfunc("my balls itch") | |
2198 | deez = "goodtek - brownbrickitism" | |
2199 | sick.SoundId = "rbxassetid://1076825525" | |
2200 | gettheboomboxsong() | |
2201 | sick.Volume = 10 | |
2202 | sick.PlaybackSpeed = 1 | |
2203 | sick.Pitch = 1 | |
2204 | Speed = 16 | |
2205 | ||
2206 | ||
2207 | ||
2208 | end | |
2209 | ||
2210 | function antielemento() | |
2211 | ||
2212 | local songs = {"rbxassetid://6744759546","rbxassetid://4920807873","rbxassetid://532649357","rbxassetid://2071274388","rbxassetid://1571736139","rbxassetid://5729692309"} | |
2213 | ATTACK = true | |
2214 | Rooted = true | |
2215 | ||
2216 | for i = 0, 4, 0.1 do | |
2217 | Swait() | |
2218 | RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1) | |
2219 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1) | |
2220 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1) | |
2221 | Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1) | |
2222 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8) | |
2223 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1) | |
2224 | end | |
2225 | CreateSound(824687369, Torso, 10, 0.9, false) | |
2226 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2227 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2228 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2229 | ||
2230 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2231 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2232 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2233 | for i = 0, 2, 0.1 do | |
2234 | Swait() | |
2235 | RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8) | |
2236 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8) | |
2237 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8) | |
2238 | Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8) | |
2239 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8) | |
2240 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8) | |
2241 | end | |
2242 | MODE = "endmad" | |
2243 | tecks2.Text = "Anti Elemental" | |
2244 | tecks2.Font = "TitilliumWeb" | |
2245 | deez = "[Custom Playlist]" | |
2246 | chatfunc("Extra effects have been: Disabled.") | |
2247 | sick.SoundId = songs[math.random(1,6)] | |
2248 | gettheboomboxsong() | |
2249 | sick.Volume = 10 | |
2250 | sick.PlaybackSpeed = 1 | |
2251 | sick.Pitch = 1 | |
2252 | Speed = 25 | |
2253 | ATTACK = false | |
2254 | Rooted = false | |
2255 | ||
2256 | end | |
2257 | function balls() | |
2258 | local memes = {"creature","thing","nil","destroyer","forgotten_mau.pkg","chosen"} | |
2259 | local sex = {"rbxassetid://2297862957","rbxassetid://919231299","rbxassetid://873042302","rbxassetid://4185475912","rbxassetid://913267185","rbxassetid://3250172020"} | |
2260 | ATTACK = true | |
2261 | Rooted = true | |
2262 | ||
2263 | for i = 0, 4, 0.1 do | |
2264 | Swait() | |
2265 | RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1) | |
2266 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1) | |
2267 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1) | |
2268 | Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1) | |
2269 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8) | |
2270 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1) | |
2271 | end | |
2272 | CreateSound(824687369, Torso, 10, 0.9, false) | |
2273 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2274 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2275 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2276 | ||
2277 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2278 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2279 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2280 | for i = 0, 2, 0.1 do | |
2281 | Swait() | |
2282 | RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8) | |
2283 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8) | |
2284 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8) | |
2285 | Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8) | |
2286 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8) | |
2287 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8) | |
2288 | end | |
2289 | MODE = "sussy" | |
2290 | tecks2.Text = memes[math.random(1,6)] | |
2291 | tecks2.Font = "SpecialElite" | |
2292 | deez = "ñ" | |
2293 | chatfunc("hElLO, sTrAnGeR. wOuLd YoU lIkE tO pLaY a GaMe?") | |
2294 | sick.SoundId = sex[math.random(1,6)] | |
2295 | gettheboomboxsong() | |
2296 | sick.Volume = 10 | |
2297 | sick.PlaybackSpeed = 1 | |
2298 | sick.Pitch = 0.7 | |
2299 | Speed = 16 | |
2300 | ATTACK = false | |
2301 | Rooted = false | |
2302 | ||
2303 | end | |
2304 | function drifter() | |
2305 | ||
2306 | ATTACK = true | |
2307 | Rooted = true | |
2308 | ||
2309 | for i = 0, 4, 0.1 do | |
2310 | Swait() | |
2311 | RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1) | |
2312 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1) | |
2313 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1) | |
2314 | Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1) | |
2315 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8) | |
2316 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1) | |
2317 | end | |
2318 | ||
2319 | CreateSound(824687369, Torso, 10, 0.9, false) | |
2320 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2321 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2322 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2323 | ||
2324 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2325 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2326 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2327 | for i = 0, 2, 0.1 do | |
2328 | Swait() | |
2329 | RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8) | |
2330 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8) | |
2331 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8) | |
2332 | Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8) | |
2333 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8) | |
2334 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8) | |
2335 | end | |
2336 | MODE = "thing" | |
2337 | tecks2.Text = "Error404" | |
2338 | tecks2.Font = "Code" | |
2339 | chatfunc("You Better Preper yourself .") | |
2340 | deez = "Original - Error404 Last Revamp" | |
2341 | sick.SoundId = "rbxassetid://10941289382" | |
2342 | gettheboomboxsong() | |
2343 | sick.Volume = 10 | |
2344 | sick.PlaybackSpeed = 1 | |
2345 | sick.Pitch = 1 | |
2346 | Speed = 16 | |
2347 | ATTACK = false | |
2348 | Rooted = false | |
2349 | ||
2350 | ||
2351 | end | |
2352 | function exodim() | |
2353 | ||
2354 | ATTACK = true | |
2355 | Rooted = true | |
2356 | ||
2357 | for i = 0, 4, 0.1 do | |
2358 | Swait() | |
2359 | RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1) | |
2360 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1) | |
2361 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1) | |
2362 | Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1) | |
2363 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8) | |
2364 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1) | |
2365 | end | |
2366 | ||
2367 | CreateSound(824687369, Torso, 10, 0.9, false) | |
2368 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2369 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2370 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2371 | ||
2372 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2373 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2374 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2375 | for i = 0, 2, 0.1 do | |
2376 | Swait() | |
2377 | RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8) | |
2378 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8) | |
2379 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8) | |
2380 | Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8) | |
2381 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8) | |
2382 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8) | |
2383 | end | |
2384 | MODE = "spaceiscool" | |
2385 | tecks2.Text = "Serious AdamHack" | |
2386 | tecks2.Font = "Code" | |
2387 | deez = "Kamehamebruh Epic Sans Theme" | |
2388 | chatfunc("FACE MY THE REAL HACKERFUL POWER!") | |
2389 | sick.SoundId = "rbxassetid://10944756610" | |
2390 | gettheboomboxsong() | |
2391 | sick.Volume = 10 | |
2392 | sick.PlaybackSpeed = 1 | |
2393 | sick.Pitch = 1 | |
2394 | Speed = 16 | |
2395 | ATTACK = false | |
2396 | Rooted = false | |
2397 | ||
2398 | -- light | |
2399 | end | |
2400 | function french() | |
2401 | ||
2402 | ATTACK = true | |
2403 | Rooted = true | |
2404 | ||
2405 | for i = 0, 4, 0.1 do | |
2406 | Swait() | |
2407 | RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1) | |
2408 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1) | |
2409 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1) | |
2410 | Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1) | |
2411 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8) | |
2412 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1) | |
2413 | end | |
2414 | ||
2415 | CreateSound(824687369, Torso, 10, 0.9, false) | |
2416 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2417 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2418 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2419 | ||
2420 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2421 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2422 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2423 | for i = 0, 2, 0.1 do | |
2424 | Swait() | |
2425 | RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8) | |
2426 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8) | |
2427 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8) | |
2428 | Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8) | |
2429 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8) | |
2430 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8) | |
2431 | end | |
2432 | MODE = "perfectnothing" | |
2433 | tecks2.Text = "Coup d'État" | |
2434 | tecks2.Font = "Antique" | |
2435 | deez = "Unknown Author - Perfect Nothing" | |
2436 | chatfunc("Levez la main à tous, c'est un coup d'état!") | |
2437 | sick.SoundId = "rbxassetid://2663730937" | |
2438 | gettheboomboxsong() | |
2439 | sick.Volume = 10 | |
2440 | sick.PlaybackSpeed = 1 | |
2441 | sick.Pitch = 1 | |
2442 | Speed = 16 | |
2443 | ATTACK = false | |
2444 | Rooted = false | |
2445 | ||
2446 | ||
2447 | end | |
2448 | function switcher() | |
2449 | ||
2450 | ATTACK = true | |
2451 | Rooted = true | |
2452 | ||
2453 | for i = 0, 4, 0.1 do | |
2454 | Swait() | |
2455 | RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1) | |
2456 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1) | |
2457 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1) | |
2458 | Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1) | |
2459 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8) | |
2460 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1) | |
2461 | end | |
2462 | ||
2463 | CreateSound(824687369, Torso, 10, 0.9, false) | |
2464 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2465 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2466 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2467 | ||
2468 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2469 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2470 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2471 | for i = 0, 2, 0.1 do | |
2472 | Swait() | |
2473 | RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8) | |
2474 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8) | |
2475 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8) | |
2476 | Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8) | |
2477 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8) | |
2478 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8) | |
2479 | end | |
2480 | MODE = "SOLITUDE" | |
2481 | tecks2.Text = "SOLITUDE" | |
2482 | tecks2.Font = "Code" | |
2483 | deez = "Astronaut - 13" | |
2484 | chatfunc("Shaking, oh my god, shaking...") | |
2485 | sick.SoundId = "rbxassetid://723652641" | |
2486 | gettheboomboxsong() | |
2487 | sick.Volume = 10 | |
2488 | sick.PlaybackSpeed = 1 | |
2489 | sick.Pitch = 1 | |
2490 | Speed = 16 | |
2491 | ATTACK = false | |
2492 | Rooted = false | |
2493 | ||
2494 | ||
2495 | end | |
2496 | function dead() | |
2497 | ||
2498 | ATTACK = true | |
2499 | Rooted = true | |
2500 | ||
2501 | for i = 0, 4, 0.1 do | |
2502 | Swait() | |
2503 | RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1) | |
2504 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1) | |
2505 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1) | |
2506 | Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1) | |
2507 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8) | |
2508 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1) | |
2509 | end | |
2510 | ||
2511 | CreateSound(824687369, Torso, 10, 0.9, false) | |
2512 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2513 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2514 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2515 | ||
2516 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2517 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2518 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2519 | for i = 0, 2, 0.1 do | |
2520 | Swait() | |
2521 | RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8) | |
2522 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8) | |
2523 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8) | |
2524 | Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8) | |
2525 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8) | |
2526 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8) | |
2527 | end | |
2528 | MODE = "literallyeverysingleserversidedestroyerever" | |
2529 | tecks2.Text = "Jkeep's Destroyer" | |
2530 | tecks2.Font = "Code" | |
2531 | deez = "OFF - Avatar Beat" | |
2532 | chatfunc("Oooooo.....") | |
2533 | sick.SoundId = "rbxassetid://835909856" | |
2534 | gettheboomboxsong() | |
2535 | sick.Volume = 10 | |
2536 | sick.PlaybackSpeed = 1 | |
2537 | sick.Pitch = 1 | |
2538 | Speed = 16 | |
2539 | ATTACK = false | |
2540 | Rooted = false | |
2541 | ||
2542 | ||
2543 | end | |
2544 | ||
2545 | -- CreateFrame | |
2546 | function v7() | |
2547 | ||
2548 | ATTACK = true | |
2549 | Rooted = true | |
2550 | ||
2551 | for i = 0, 4, 0.1 do | |
2552 | Swait() | |
2553 | RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1) | |
2554 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1) | |
2555 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1) | |
2556 | Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1) | |
2557 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8) | |
2558 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1) | |
2559 | end | |
2560 | ||
2561 | CreateSound(824687369, Torso, 10, 0.9, false) | |
2562 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2563 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2564 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2565 | ||
2566 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2567 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2568 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2569 | for i = 0, 2, 0.1 do | |
2570 | Swait() | |
2571 | RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8) | |
2572 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8) | |
2573 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8) | |
2574 | Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8) | |
2575 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8) | |
2576 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8) | |
2577 | end | |
2578 | MODE = "bones" | |
2579 | tecks2.Text = "Ancient Knight" | |
2580 | tecks2.Font = "Garamond" | |
2581 | deez = "Spiral Knights - Somber" | |
2582 | chatfunc("...") | |
2583 | sick.SoundId = "rbxassetid://8578242873" | |
2584 | gettheboomboxsong() | |
2585 | sick.Volume = 10 | |
2586 | sick.PlaybackSpeed = 1 | |
2587 | sick.Pitch = 0.8 | |
2588 | Speed = 16 | |
2589 | ATTACK = false | |
2590 | Rooted = false | |
2591 | ||
2592 | ||
2593 | end | |
2594 | function dancin() | |
2595 | ||
2596 | ATTACK = true | |
2597 | Rooted = true | |
2598 | ||
2599 | for i = 0, 4, 0.1 do | |
2600 | Swait() | |
2601 | RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1) | |
2602 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1) | |
2603 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1) | |
2604 | Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1) | |
2605 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8) | |
2606 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1) | |
2607 | end | |
2608 | ||
2609 | CreateSound(824687369, Torso, 10, 0.9, false) | |
2610 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2611 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2612 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2613 | ||
2614 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2615 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2616 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2617 | for i = 0, 2, 0.1 do | |
2618 | Swait() | |
2619 | RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8) | |
2620 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8) | |
2621 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8) | |
2622 | Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8) | |
2623 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8) | |
2624 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8) | |
2625 | end | |
2626 | MODE = "dancing" | |
2627 | tecks2.Text = "Nexified" | |
2628 | tecks2.Font = "Legacy" | |
2629 | deez = "Aaron Smith - Dancin'" | |
2630 | chatfunc("[FE Immortality Lord V2]: mmm yes am bad edit made by skrulls and burger") | |
2631 | sick.SoundId = "rbxassetid://5640628952" | |
2632 | gettheboomboxsong() | |
2633 | sick.Volume = 10 | |
2634 | sick.PlaybackSpeed = 1 | |
2635 | sick.Pitch = 1 | |
2636 | Speed = 16 | |
2637 | ATTACK = false | |
2638 | Rooted = false | |
2639 | ||
2640 | ||
2641 | end | |
2642 | function agenthitlerfbi() | |
2643 | ||
2644 | ATTACK = true | |
2645 | Rooted = true | |
2646 | ||
2647 | for i = 0, 4, 0.1 do | |
2648 | Swait() | |
2649 | RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1) | |
2650 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1) | |
2651 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1) | |
2652 | Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1) | |
2653 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8) | |
2654 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1) | |
2655 | end | |
2656 | ||
2657 | CreateSound(824687369, Torso, 10, 0.9, false) | |
2658 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2659 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2660 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2661 | ||
2662 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2663 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2664 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4}) | |
2665 | for i = 0, 2, 0.1 do | |
2666 | Swait() | |
2667 | RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8) | |
2668 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8) | |
2669 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8) | |
2670 | Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8) | |
2671 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8) | |
2672 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8) | |
2673 | end | |
2674 | MODE = "begging" | |
2675 | tecks2.Text = "tonibuntic, the Administrator" | |
2676 | tecks2.Font = "Garamond" | |
2677 | deez = "The Four Seasons - Beggin'" | |
2678 | chatfunc("I'm proud of you, son.") | |
2679 | sick.SoundId = "rbxassetid://2059337471" | |
2680 | gettheboomboxsong() | |
2681 | sick.Volume = 10 | |
2682 | sick.PlaybackSpeed = 1 | |
2683 | sick.Pitch = 0.8 | |
2684 | Speed = 16 | |
2685 | ATTACK = false | |
2686 | Rooted = false | |
2687 | ||
2688 | ||
2689 | end | |
2690 | ||
2691 | --//=================================\\ | |
2692 | --|| ASSIGN THINGS TO KEYS | |
2693 | --\\=================================// | |
2694 | ||
2695 | function MouseDown(Mouse) | |
2696 | HOLD = true | |
2697 | mousehold = true | |
2698 | attackone() | |
2699 | ||
2700 | end | |
2701 | function MouseUp(Mouse) | |
2702 | HOLD = false | |
2703 | mousehold = false | |
2704 | ||
2705 | end | |
2706 | ||
2707 | function KeyDown(Key) | |
2708 | KEYHOLD = true | |
2709 | -- Kick | |
2710 | -- CreateFrame | |
2711 | --literallyeverysingleserversidedestroyerever | |
2712 | if Key == "1" and ATTACK == false and MODE ~= "VoidWalker" then | |
2713 | BloodWater() | |
2714 | end | |
2715 | if Key == "2" and ATTACK == false and MODE ~= "Doom" then | |
2716 | burn() | |
2717 | end | |
2718 | if Key == "e" and ATTACK == false and MODE ~= "ascen" and MODE == "Doom" then | |
2719 | ascensionist() | |
2720 | end | |
2721 | if Key == "e" and ATTACK == false and MODE ~= "sussy" and MODE == "VoidWalker" then | |
2722 | balls() | |
2723 | end | |
2724 | if Key == "e" and ATTACK == false and MODE ~= "spaceiscool" and MODE == "Lone" then | |
2725 | exodim() | |
2726 | end | |
2727 | if Key == "e" and ATTACK == false and MODE ~= "thing" and MODE == "Shooter" then | |
2728 | drifter() | |
2729 | end | |
2730 | if Key == "e" and ATTACK == false and MODE ~= "perfectnothing" and MODE == "Terror" then | |
2731 | french() | |
2732 | end | |
2733 | if Key == "e" and ATTACK == false and MODE ~= "perfectnothing" and MODE == "INSANE" then | |
2734 | switcher() | |
2735 | end | |
2736 | if Key == "e" and ATTACK == false and MODE ~= "literallyeverysingleserversidedestroyerever" and MODE == "catgod" then | |
2737 | dead() | |
2738 | end | |
2739 | if Key == "e" and ATTACK == false and MODE ~= "ohjesusendisgonnakillme" and MODE == "endmad" then | |
2740 | v7() | |
2741 | end | |
2742 | if Key == "3" and ATTACK == false and MODE ~= "Lone" then | |
2743 | rainbow() | |
2744 | end | |
2745 | ||
2746 | if Key == "4" and ATTACK == false and MODE ~= "Shooter" then | |
2747 | help() | |
2748 | end | |
2749 | ||
2750 | if Key == "5" and ATTACK == false and MODE ~= "Terror" then | |
2751 | secret() | |
2752 | end | |
2753 | ||
2754 | if Key == "6" and ATTACK == false and MODE ~= "INSANE" then | |
2755 | katana() | |
2756 | end | |
2757 | ||
2758 | if Key == "7" and ATTACK == false and MODE ~= "catgod" then | |
2759 | sit() | |
2760 | end | |
2761 | if Key == "t" and ATTACK == false and MODE ~= "meme" then | |
2762 | memeee() | |
2763 | end | |
2764 | if Key == "8" and ATTACK == false and MODE ~= "dancing" then | |
2765 | dancin() | |
2766 | end | |
2767 | if Key == "e" and ATTACK == false and MODE ~= "beggin" and MODE == "dancing" then | |
2768 | agenthitlerfbi() | |
2769 | end | |
2770 | if Key == "9" and ATTACK == false and MODE ~= "endmad" then | |
2771 | antielemento() | |
2772 | end | |
2773 | ||
2774 | end | |
2775 | ||
2776 | function KeyUp(Key) | |
2777 | KEYHOLD = false | |
2778 | end | |
2779 | ||
2780 | Mouse.Button1Down:connect(function(NEWKEY) | |
2781 | MouseDown(NEWKEY) | |
2782 | end) | |
2783 | Mouse.Button1Up:connect(function(NEWKEY) | |
2784 | MouseUp(NEWKEY) | |
2785 | end) | |
2786 | Mouse.KeyDown:connect(function(NEWKEY) | |
2787 | KeyDown(NEWKEY) | |
2788 | end) | |
2789 | Mouse.KeyUp:connect(function(NEWKEY) | |
2790 | KeyUp(NEWKEY) | |
2791 | end) | |
2792 | ||
2793 | ||
2794 | --//=================================\\ | |
2795 | --\\=================================// | |
2796 | ||
2797 | ||
2798 | function unanchor() | |
2799 | if UNANCHOR == true then | |
2800 | g = Character:GetChildren() | |
2801 | for i = 1, #g do | |
2802 | if g[i].ClassName == "Part" then | |
2803 | g[i].Anchored = false | |
2804 | end | |
2805 | end | |
2806 | end | |
2807 | end | |
2808 | ||
2809 | ||
2810 | --//=================================\\ | |
2811 | --|| WRAP THE WHOLE SCRIPT UP | |
2812 | --\\=================================// | |
2813 | ||
2814 | Humanoid.Changed:connect(function(Jump) | |
2815 | if Jump == "Jump" and (Disable_Jump == true) then | |
2816 | Humanoid.Jump = false | |
2817 | end | |
2818 | end) | |
2819 | ||
2820 | local CONNECT = nil | |
2821 | ||
2822 | while true do | |
2823 | Swait() | |
2824 | ANIMATE.Parent = nil | |
2825 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
2826 | v:Stop(); | |
2827 | end | |
2828 | if Character:FindFirstChildOfClass("Humanoid") == nil then | |
2829 | Humanoid = IT("Humanoid",Character) | |
2830 | end | |
2831 | for T = 1, #TAIL do | |
2832 | if TAIL[T] ~= nil then | |
2833 | TAIL[T].C1 = Clerp(TAIL[T].C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(3.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2834 | end | |
2835 | end | |
2836 | SINE = SINE + CHANGE | |
2837 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2838 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2839 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
2840 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
2841 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
2842 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2843 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2844 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2845 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(25 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2846 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
2847 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2848 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2849 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2850 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2851 | end | |
2852 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
2853 | ANIM = "Jump" | |
2854 | if ATTACK == false then | |
2855 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2856 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2857 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2858 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2859 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2860 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2861 | end | |
2862 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
2863 | ANIM = "Fall" | |
2864 | if ATTACK == false then | |
2865 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2866 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2867 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2868 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2869 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2870 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2871 | end | |
2872 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
2873 | ANIM = "Idle" | |
2874 | DOUBLED = false | |
2875 | READYTODOUBLE = false | |
2876 | if MODE == "VoidWalker" and ATTACK == false then | |
2877 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2878 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2879 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
2880 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2881 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
2882 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
2883 | end | |
2884 | if MODE == "Doom" and ATTACK == false then | |
2885 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(30), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2886 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-15, 25) - 2.5 * SIN(SINE / 12)), RAD(MRANDOM(-15, 25)), RAD(MRANDOM(-15, 25))), 1 / Animation_Speed) | |
2887 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2888 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(30), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2889 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, 0.5) * ANGLES(RAD(MRANDOM(240, 250)), RAD(20), RAD(MRANDOM(-80, -70)))* RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2890 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.2, 0) * ANGLES(RAD(MRANDOM(25, 30)), RAD(0), RAD(MRANDOM(5, 10))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2891 | end | |
2892 | if MODE == "Lone" and ATTACK == false then | |
2893 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0,0,0+.1*COS(SINE / 18))*ANGLES(RAD(0+1*COS(SINE / 18)),RAD(0),RAD(0)), 1 / Animation_Speed) | |
2894 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-1+-2*COS(SINE / 32)), RAD(0), RAD(10)), 1 / Animation_Speed) | |
2895 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, 0.5) * ANGLES(RAD(250), RAD(20), RAD(-80))* RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2896 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40+sick.PlaybackLoudness/7.5), RAD(0), RAD(-10)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2897 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-.1*COS(SINE / 18), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2898 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.-sick.PlaybackLoudness/1000, -0.6) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2899 | end | |
2900 | if MODE == "Terror" and ATTACK == false then | |
2901 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.1 * SIN(SINE / 25)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed) | |
2902 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(8 * SIN(SINE / 26)), RAD(-25 - 8.5 * SIN(SINE / 25))), 0.15 / Animation_Speed) | |
2903 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(8 * SIN(SINE / 50)), RAD(60), RAD(50 + 8.5 * SIN(SINE / 25))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2904 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0.4, -0.7) * ANGLES(RAD(90), RAD(0), RAD(86)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2905 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.1 * SIN(SINE / 25), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2906 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.1 * SIN(SINE / 25), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2907 | end | |
2908 | if MODE == "Shooter" and ATTACK == false then | |
2909 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.3 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(0 - 4 * SIN(SINE / 24)), RAD(0 + 1 * COS(SINE / 24)), RAD(-10)), 0.1 / Animation_Speed) | |
2910 | Neck.C0 = Clerp(Neck.C0, NECKC0* CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(7 - 2 * SIN(SINE / 20)), RAD(-20), RAD(0)), 0.1 / Animation_Speed) | |
2911 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.1 - 0.1 * COS(SINE / 24) - RAD(0 + 1 * COS(SINE / 24)), -0.3) * ANGLES(RAD(13 - 6 * SIN(SINE / 24)), RAD(90), RAD(0)), 0.1 / Animation_Speed) | |
2912 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.1 * COS(SINE / 24) + RAD(0 + 1 * COS(SINE / 24)), -0.15) * ANGLES(RAD(-90 - 6 * SIN(SINE / 24)), RAD(-90), RAD(0)), 0.1 / Animation_Speed) | |
2913 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.4 + 0.1 * SIN(SINE / 35), 0.5) * ANGLES(RAD(90), RAD(90), RAD(0)), 0.1 / Animation_Speed) | |
2914 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(0.3, 0.7 + 0.1 * SIN(SINE / 35), -1.5) * ANGLES(RAD(80), RAD(0 + 4 * SIN(SINE / 35)), RAD(50 + 3 * SIN(SINE / 35))), 0.1 / Animation_Speed) | |
2915 | end | |
2916 | if MODE == "INSANE" and ATTACK == false then | |
2917 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(2 + 6.0 * SIN(SINE / 15)), RAD(0), RAD(-25)), 3 / Animation_Speed) | |
2918 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0- 0.1 * COS(SINE / 30), 0 + 0.1 * COS(SINE / 15)) * ANGLES(RAD(0+ 5 * COS(SINE / 30)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2919 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0+6.0 * COS(SINE / 30)), RAD(0), RAD(12))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2920 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0+6.0 * COS(SINE / 30)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2921 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 15), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-6-2.5 * COS(SINE / 30)), RAD(0), RAD(0+ 5 * COS(SINE / 30))), 1 / Animation_Speed) | |
2922 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 15), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-6+2.5 * COS(SINE / 30)), RAD(0), RAD(0- 5 * COS(SINE / 30))), 1 / Animation_Speed) | |
2923 | end | |
2924 | if MODE == "catgod" and ATTACK == false then | |
2925 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, 1 + 0.5 * COS(SINE / 18)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2926 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(21 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
2927 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(100 + 2 * COS(SINE / 12)), RAD(0), RAD(15 + 3 * COS(SINE / 12) - 3 * SIN(SINE / 12))) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2928 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(-3.5), RAD(-25 + 5 * COS(SINE / 12))) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2929 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-20 + 1 * COS(SINE / 18)), RAD(0), RAD(-80)), 1 / Animation_Speed) | |
2930 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.7) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-35 + 1 * COS(SINE / 18)), RAD(0), RAD(80)), 1 / Animation_Speed) | |
2931 | end | |
2932 | if MODE == "meme" and ATTACK == false then | |
2933 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0*CFrame.new(math.random(-1,1)/2,math.random(-1,1)/2,math.random(-1,1)/2)*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),0),1) | |
2934 | Neck.C0 = Clerp(Neck.C0,NECKC0,1) | |
2935 | RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(2,0,0) * RIGHTSHOULDERC0 * CFrame.Angles(math.rad(-90),0,0),1) | |
2936 | LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-2,0,0) * LEFTSHOULDERC0 * CFrame.Angles(math.rad(-90),0,0),1) | |
2937 | RightHip.C0 = Clerp(RightHip.C0,CFrame.new(.5,-2,0),1) | |
2938 | LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-.5,-2,0),1) | |
2939 | ||
2940 | end | |
2941 | if MODE == "spaceiscool" then | |
2942 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 20) + 0.05 * SIN(SINE / 20), 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2943 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-6,6)), RAD(0 + MRANDOM(-6,6)), RAD(0 - 10 * COS(SINE / 20) + MRANDOM(-6,6))), 1 / Animation_Speed) | |
2944 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(180 - 5 * COS(SINE / 15)), RAD(0 - 5*SIN(sick.PlaybackLoudness/500)), RAD(-5 + sick.PlaybackLoudness/545)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2945 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2946 | ||
2947 | RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 20) + 0.05 * SIN(SINE / 20), -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2948 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 20) + 0.05 * SIN(SINE / 20), -1-sick.PlaybackLoudness/1800, -0.03) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2949 | end | |
2950 | if MODE == "endmad" and ATTACK == false then | |
2951 | Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(90.3+3*math.cos(SINE/0.05)),math.rad(180+3*math.cos(SINE/0.05)),math.rad(-0.1+6*math.cos(SINE/0.02))), 1 / Animation_Speed) | |
2952 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE- 0 * COS(SINE / 12), 0*SIZE+0 * COS(SINE / 12), 3.5*SIZE+0.5 * COS(SINE / 12)) * ANGLES(RAD(-25+10 * COS(SINE / 13)), RAD(0+0 * COS(SINE / 13)), RAD(0+0 * COS(SINE / 13))), 1 / Animation_Speed) | |
2953 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.7*SIZE-0 * COS(SINE / 11.5), 1*SIZE+0 * COS(SINE / 11.5), -1*SIZE+0 * COS(SINE / 11.5)) * ANGLES(RAD(-150+15 * COS(SINE / 14)), RAD(10+10 * COS(SINE / 14)), RAD(-25+0 * COS(SINE / 14))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2954 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE-0 * COS(SINE / 1), 0*SIZE+0 * COS(SINE / 1), 0*SIZE+0 * COS(SINE / 1)) * ANGLES(RAD(-45+15 * COS(SINE / 13)), RAD(10+10 * COS(SINE / 13)), RAD(-20+10 * COS(SINE / 13))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2955 | RightHip.C0 = Clerp(RightHip.C0, CF(0.5*SIZE+0 * COS(SINE / 12.5), -1*SIZE+0 * COS(SINE / 12.5), 0*SIZE+0 * COS(SINE / 12.5)) * ANGLES(RAD(-25+10 * COS(SINE / 11.5)), RAD(-10+5 * COS(SINE / 11.5)), RAD(8+5 * COS(SINE / 11.5))), 1 / Animation_Speed) | |
2956 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.5*SIZE+0 * COS(SINE / 15), -0.5*SIZE+0 * COS(SINE / 15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-10+-10 * COS(SINE / 10.5)), RAD(10+5 * COS(SINE / 10.5)), RAD(-8+5 * COS(SINE / 10.5))), 1 / Animation_Speed) | |
2957 | end | |
2958 | if MODE == "ascen" and ATTACK == false then | |
2959 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2960 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE- 0 * COS(SINE / 16), 0*SIZE+0.25 * COS(SINE / 16), 5*SIZE+0.4 * math.sin(SINE / 16)) * ANGLES(RAD(10+-2.5 * COS(SINE / 16)), RAD(0+0 * COS(SINE / 16)), RAD(0+0 * COS(SINE / 16))), 1 / Animation_Speed) | |
2961 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE-0 * COS(SINE / 16), 0.6*SIZE+0.05 * math.sin(SINE / 16), 0*SIZE+0 * COS(SINE / 16)) * ANGLES(RAD(5+5 * COS(SINE / 16)), RAD(-5+0 * COS(SINE / 16)), RAD(28+4 * math.sin(SINE / 16))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2962 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45*SIZE-0 * COS(SINE / 16), 0.6*SIZE+0.05 * math.sin(SINE / 16), 0*SIZE+0 * COS(SINE / 16)) * ANGLES(RAD(5+5 * COS(SINE / 16)), RAD(5+0 * COS(SINE / 16)), RAD(-28+-3 * math.sin(SINE / 16))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2963 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE+0 * COS(SINE / 16), -0.45*SIZE+0.1 * math.sin(SINE / 16), 0*SIZE+0 * COS(SINE / 16)) * ANGLES(RAD(-21.5+10 * math.sin(SINE / 16)), RAD(65+0 * COS(SINE / 16)), RAD(2.5+0 * COS(SINE / 16))), 1 / Animation_Speed) | |
2964 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE+0 * COS(SINE / 16), -0.85*SIZE+0.1 * math.sin(SINE / 16), -0.1*SIZE+0 * COS(SINE / 16)) * ANGLES(RAD(-11.5+5 * math.sin(SINE / 16)), RAD(-65+0 * COS(SINE / 16)), RAD(-2.5+0 * COS(SINE / 16))), 1 / Animation_Speed) | |
2965 | ||
2966 | end | |
2967 | if MODE == "sussy" and ATTACK == false then | |
2968 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(-17.58)), 1 / Animation_Speed) | |
2969 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed) | |
2970 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2971 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2972 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2973 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2974 | end | |
2975 | if MODE == "thing" and ATTACK == false then | |
2976 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(-25 - 3 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
2977 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(30)), 1 / Animation_Speed) | |
2978 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2979 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2980 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2981 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2982 | end | |
2983 | if MODE == "perfectnothing" then | |
2984 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0 , -0.2 + 0.2*COS(SINE / 13) ) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.35 / Animation_Speed) | |
2985 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)), RAD(0+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)), RAD(0+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200))), 0.35 / Animation_Speed) | |
2986 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(180 - 5 * COS(SINE / 15)), RAD(0 - 5*SIN(sick.PlaybackLoudness/500)), RAD(-5 + sick.PlaybackLoudness/545)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2987 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2988 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1- 0.2*COS(SINE / 13), 0) * ANGLES(RAD(-20), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed) | |
2989 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1- 0.2*COS(SINE / 13) , 0) * ANGLES(RAD(-20), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed) | |
2990 | end | |
2991 | if MODE == "SOLITUDE" then | |
2992 | RightHip.C0 = Clerp(RightHip.C0,CF(1,-0.5 - 0.05 * COS(SINE / 22),-0.5)*ANGLES(RAD(0),RAD(90),RAD(0))*ANGLES(RAD(-3),RAD(0 - 1 * COS(SINE / 56)),RAD(0 - 2 * COS(SINE / 32))), 0.2 / Animation_Speed) | |
2993 | LeftHip.C0 = Clerp(LeftHip.C0,CF(-1,-1 - 0.05 * COS(SINE / 22),0)*ANGLES(RAD(0),RAD(-90),RAD(0))*ANGLES(RAD(-3),RAD(0 - 1 * COS(SINE / 56)),RAD(0 + 2 * COS(SINE / 32))), 0.2 / Animation_Speed) | |
2994 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2995 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0 + 25 * COS(SINE / 20))), 0.15 / Animation_Speed) | |
2996 | ||
2997 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(.95, 0.5, 0.3) * ANGLES(RAD(-20), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2998 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 , 0.5 , 0 ) * ANGLES(RAD(0 +180*SIN(sick.PlaybackLoudness/300)), RAD(0), RAD(0 )) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2999 | end | |
3000 | if MODE == "literallyeverysingleserversidedestroyerever" then | |
3001 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.3 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3002 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
3003 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-20), RAD(-.6), RAD(-43)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3004 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(-20), RAD(-.6), RAD(43)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3005 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.3 * COS(SINE / 2),-0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3006 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.3 * COS(SINE / 2),-0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3007 | end | |
3008 | if MODE == "bones" then | |
3009 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
3010 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3011 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3012 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3013 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3014 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3015 | end | |
3016 | if MODE == "dancing" then | |
3017 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(-0.5*COS(SINE / 40),0,3-2*COS(SINE / 40))*ANGLES(RAD(-70 + 20 *COS(SINE / 40)),RAD(0),RAD(0)), 1 / Animation_Speed) | |
3018 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 25*COS(SINE / 40)), RAD(0), RAD(21 + 2.5 * SIN(SINE / 40))), 1 / Animation_Speed) | |
3019 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20 + 40 * COS(SINE / 40)), RAD(0), RAD(15 + 3 * COS(SINE / 40) - 3 * SIN(SINE / 40))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3020 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20 + 40 * COS(SINE / 40)), RAD(0), RAD(-15 + 3 * COS(SINE / 40) + 3 * SIN(SINE / 40))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3021 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3022 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3023 | end | |
3024 | if MODE == "begging" then | |
3025 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(40), RAD(-10), RAD(0)), 0.15 / Animation_Speed) | |
3026 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10+5*SIN(sine/24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3027 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10-5*SIN(sine/24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3028 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3029 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3030 | end | |
3031 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
3032 | ANIM = "Walk" | |
3033 | if ATTACK == false then | |
3034 | if MODE == "VoidWalker" or MODE == "sussy" then | |
3035 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3036 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-15, 25) - 2.5 * SIN(SINE / 12)), RAD(MRANDOM(-15, 25)), RAD(MRANDOM(-15, 25))), 1 / Animation_Speed) | |
3037 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, 0.5) * ANGLES(RAD(250), RAD(20), RAD(-80))* RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3038 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
3039 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
3040 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
3041 | elseif MODE == "Terror" or MODE == "INSANE" then | |
3042 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3043 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-15, 25) - 2.5 * SIN(SINE / 12)), RAD(MRANDOM(-15, 25)), RAD(MRANDOM(-15, 25))), 1 / Animation_Speed) | |
3044 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
3045 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
3046 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
3047 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
3048 | elseif MODE == "catgod" then | |
3049 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(-15 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed) | |
3050 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(10 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed) | |
3051 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(100 + 2 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3052 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70 * SIN(SINE / WALKSPEEDVALUE)), RAD(5), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3053 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10)), 2 / Animation_Speed) | |
3054 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed) | |
3055 | elseif MODE == "endmad" or MODE == "ascen" or MODE == "thing" then | |
3056 | Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(90.3+3*math.cos(SINE/30)),math.rad(180+3*math.cos(SINE/28)),math.rad(-0.1+6*math.cos(SINE/25))), 1 / Animation_Speed) | |
3057 | ||
3058 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(SINE/50),0,3 - .5 * math.sin(SINE/50)) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)),0.7/3) | |
3059 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6*SIZE-0 * COS(SINE / 11), 0.5*SIZE+0.2 * COS(SINE / 11), 0*SIZE+0 * COS(SINE / 11)) * ANGLES(RAD(-10+-20 * COS(SINE / 13)), RAD(0+0 * COS(SINE / 13)), RAD(25+-10 * COS(SINE / 13))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3060 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.6*SIZE-0 * COS(SINE / 11), 0*SIZE+-0.3 * COS(SINE / 11), 0*SIZE+0 * COS(SINE / 11)) * ANGLES(RAD(150+10 * COS(SINE / 14)), RAD(10+10 * COS(SINE / 14)), RAD(-10+10 * COS(SINE / 14))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3061 | RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-20 + 9 * math.cos(SINE/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(SINE/37)),math.rad(0),math.rad(0)),0.7/3) | |
3062 | LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-20 - 9 * math.cos(SINE/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(SINE/41)),math.rad(0),math.rad(0)),0.7/3) | |
3063 | elseif MODE == "spaceiscool" then | |
3064 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3065 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3066 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3067 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
3068 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
3069 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
3070 | elseif MODE == "meme" then | |
3071 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0*CFrame.new(math.random(-1,1)/2,math.random(-1,1)/2,math.random(-1,1)/2)*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),0),1) | |
3072 | Neck.C0 = Clerp(Neck.C0,NECKC0,1) | |
3073 | RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(2,0,0) * RIGHTSHOULDERC0 * CFrame.Angles(math.rad(-90),0,0),1) | |
3074 | LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-2,0,0) * LEFTSHOULDERC0 * CFrame.Angles(math.rad(-90),0,0),1) | |
3075 | RightHip.C0 = Clerp(RightHip.C0,CFrame.new(.5,-2,0),1) | |
3076 | LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-.5,-2,0),1) | |
3077 | ||
3078 | ||
3079 | ||
3080 | ||
3081 | else | |
3082 | ||
3083 | ||
3084 | ||
3085 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3086 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-15, 25) - 2.5 * SIN(SINE / 12)), RAD(MRANDOM(-15, 25)), RAD(MRANDOM(-15, 25))), 1 / Animation_Speed) | |
3087 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, 0.5) * ANGLES(RAD(250), RAD(20), RAD(-80))* RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3088 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3089 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
3090 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
3091 | end | |
3092 | end | |
3093 | end | |
3094 | unanchor() | |
3095 | ||
3096 | Humanoid.MaxHealth = math.huge | |
3097 | Humanoid.Health = math.huge | |
3098 | tecks2.Rotation = 0+5*M.C(SINE/32) | |
3099 | pcall(function() | |
3100 | if UsingBoombox == true then | |
3101 | sick.Volume = 0 | |
3102 | else | |
3103 | sick.Volume = 1 | |
3104 | end | |
3105 | end) | |
3106 | NAMEMODE.TextColor3 = Color3.new(sick.PlaybackLoudness/0,0,0) | |
3107 | if Rooted == false then | |
3108 | Disable_Jump = false | |
3109 | Humanoid.WalkSpeed = Speed | |
3110 | elseif Rooted == true then | |
3111 | Disable_Jump = true | |
3112 | Humanoid.WalkSpeed = 0 | |
3113 | end | |
3114 | ||
3115 | end | |
3116 | --//=================================\\ | |
3117 | --\\=================================// | |
3118 | ||
3119 | ||
3120 | ||
3121 | ||
3122 | --HumanoidRootPart | |
3123 | --//====================================================\\-- | |
3124 | --|| END OF SCRIPT | |
3125 | --\\====================================================//-- |