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- --Leaked by Kass
- --"Lets mock him" ok bro u edit scripts in your free time get a life rofl"
- local shake = true
- local Util = {}
- RS = game:GetService("RunService").RenderStepped
- function Util:Tween(Obj, Dir, Style, Duration, Goal)
- local tweenService = game:GetService("TweenService")
- local tweenInfo = TweenInfo.new(
- Duration,
- Enum.EasingStyle[Style],
- Enum.EasingDirection[Dir]
- )
- local tween = tweenService:Create(Obj,tweenInfo,Goal)
- tween:Play()
- return tween
- end
- -- Void
- -- its in case u wanna replicate deez songs :troll:
- for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do
- if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then
- game:GetService("RunService").Heartbeat:connect(function()
- v.Velocity = Vector3.new(31,0,0)
- end)
- end
- end
- mode = 1
- Bypass = "death"
- loadstring(game:GetObjects("rbxassetid://5325226148")[1].Source)()
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local Heartbeat = game:GetService("RunService").Heartbeat
- Heartbeat:Connect(function()
- LocalPlayer.MaximumSimulationRadius = math.huge
- sethiddenproperty(LocalPlayer, "SimulationRadius", math.huge)
- end)
- wait(0.2)
- local p = game.Players.LocalPlayer
- local char = p.Character
- local mouse = p:GetMouse()
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local torso = char.Torso
- local hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- local root = char.HumanoidRootPart
- for i,v in pairs (char:GetChildren()) do
- if v:IsA("Accessory") then
- v.Handle.Massless = true
- v.Handle.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- end
- end
- hed.Massless = true
- hed.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- torso.Massless = true
- torso.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- rarm.Massless = true
- rarm.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- larm.Massless = true
- larm.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- lleg.Massless = true
- lleg.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- rleg.Massless = true
- rleg.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- root.Massless = true
- root.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- warn("Netless Activated!")
- Bypass = "Death"
- plr = game.Players.LocalPlayer
- dead = false
- char = plr.Character
- -- BorderColor3
- -- fLING BLOCKERS
- bullet = workspace[plr.Name]["HumanoidRootPart"]
- bullet.Transparency = 0.6
- bullet.BrickColor = BrickColor.new(0,255,0)
- bullet.Material = "Neon"
- bhandle = bullet
- bullet.Massless = true
- mouse = plr:GetMouse()
- head = char.Head
- camera = workspace.CurrentCamera
- lt = true
- ltt = false
- charascum = Instance.new("BodyAngularVelocity")
- charascum.Parent = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- charascum.AngularVelocity = Vector3.new(9e9,9e9,9e9)
- charascum.MaxTorque = Vector3.new(9e9,9e9,9e9)
- charascum.P = Vector3.new(9e9,9e9,9e9)
- local function IsFirstPerson()
- return (head.CFrame.p - camera.CFrame.p).Magnitude < 1
- end
- bbv = Instance.new("BodyPosition",bhandle)
- bbv.Position = char.Torso.CFrame.p
- mouse.Button1Down:Connect(function()
- if dead == false then
- lt = false
- ltt = false
- bbav = Instance.new("BodyAngularVelocity",bhandle)
- bbav.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
- bbav.P = 1000000000000000000000000000
- bbav.AngularVelocity = Vector3.new(10000000000000000000000000000000,100000000000000000000000000,100000000000000000)
- game:GetService("Debris"):AddItem(bbav,0.1)
- if game.Players:GetPlayerFromCharacter(mouse.Target.Parent) then
- if mouse.Target.Parent.Name == char.Name or mouse.Target.Parent.Name == "non" then return end
- --repeat
- game:GetService("RunService").RenderStepped:Wait()
- bbv.Position = (CFrame.new(mouse.Target.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p
- bhandle.Position = (CFrame.new(mouse.Target.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p
- wait(1)
- --until char.Humanoid.Health == 100 or char.Humanoid.Health == 0
- elseif game.Players:GetPlayerFromCharacter(mouse.Target.Parent.Parent) then
- if mouse.Target.Parent.Name == char.Name or mouse.Target.Parent.Name == "non" then return end
- --repeat
- game:GetService("RunService").RenderStepped:Wait()
- bbv.Position = (CFrame.new(mouse.Target.Parent.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p
- bhandle.Position = (CFrame.new(mouse.Target.Parent.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p
- wait(1)
- --until char.Humanoid.Health == 100 or char.Humanoid.Health == 0
- else
- -- repeat
- game:GetService("RunService").RenderStepped:Wait()
- wait(1)
- --until char.Humanoid.Health == 100 or char.Humanoid.Health == 0
- end
- wait()
- lt = true
- end
- end)
- spawn(
- function()
- while true do
- game:GetService("RunService").Heartbeat:Wait()
- bullet.Velocity = Vector3.new(0,26,0)
- end
- end)
- plr:GetMouse().Button1Down:Connect(function()
- attackingwithhrp = true
- end)
- plr:GetMouse().Button1Up:Connect(function()
- attackingwithhrp = false
- end)
- plr:GetMouse().Button1Down:Connect(function()
- repeat wait() until attackingwithhrp == true
- repeat
- game:GetService("RunService").Heartbeat:Wait()
- if plr:GetMouse().Target ~= nil then
- bullet.Position = game:GetService("Players").LocalPlayer:GetMouse().Hit.p
- end
- until attackingwithhrp == false
- end)
- wait(1/60)
- for i,v in pairs(char:GetChildren()) do -- gets all ur characters children
- if v:IsA("Accessory") and v.Name == "Starslayer Railgun" then -- dex name for the hat
- v.Name = "Starslayer Railgun" -- name it whatever you want
- end
- end
- att0 = Instance.new("Attachment",char["Starslayer Railgun"].Handle) -- creates a attachment into the hat
- att0.Orientation = Vector3.new(50, -88, 0) -- rotation
- att0.Position = Vector3.new(-1.5, 0.6, 0) -- position
- att1 = Instance.new("Attachment",char["Right Arm"]) -- what body part that the hat should be attached to (to make it work with r15 go down
- -- make it a r15 body part name or just do humanoidroopart
- ap = Instance.new("AlignPosition",char["Starslayer Railgun"].Handle) -- align position
- ap.Attachment0 = att0
- ap.Attachment1 = att1
- ap.RigidityEnabled = true -- if its false it will make the hat be wobbly
- ao = Instance.new("AlignOrientation",char["Starslayer Railgun"].Handle) -- align rotation
- ao.Attachment0 = att0
- ao.Attachment1 = att1
- ao.RigidityEnabled = true
- local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
- local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
- local C3 = {tRGB= function(c3) return c3.r*255,c3.g*255,c3.b*255 end,N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
- local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
- local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
- local R3 = {N=Region3.new}
- local De = S.Debris
- local WS = workspace
- local Lght = S.Lighting
- local RepS = S.ReplicatedStorage
- local IN = Instance.new
- local Plrs = S.Players
- Player = game.Players.LocalPlayer
- Character = workspace.non
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = workspace.non
- Humanoid = Character.Humanoid
- Mouse = Player:GetMouse()
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- local TIME = 0
- local sick = Instance.new("Sound",Torso)
- kan = sick
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- --//=================================\\
- --|| USEFUL VALUES
- --\\=================================//
- Animation_Speed = 3
- local FORCERESET = false
- Frame_Speed = 1 / 60
- local Speed = 16
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
- local DAMAGEMULTIPLIER = 1
- local ANIM = "Idle"
- local ATTACK = false
- local EQUIPPED = false
- local HOLD = true
- local COMBO = 3
- local Rooted = false
- local SINE = 5
- Player_Size = 1
- SIZE = 1
- local KEYHOLD = false
- local CHANGE = 2 / Animation_Speed
- local WALKINGANIM = false
- local VALUE1 = false
- local VALUE2 = false
- local ROBLOXIDLEANIMATION = IT("Animation")
- ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
- --ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- --ROBLOXIDLEANIMATION.Parent = Humanoid
- local WEAPONGUI = IT("ScreenGui", PlayerGui)
- WEAPONGUI.Name = "BanishV4Gui"
- local Weapon = IT("Model")
- Weapon.Name = "Adds"
- local Effects = IT("Folder", Weapon)
- Effects.Name = "Effects"
- local ANIMATOR = Humanoid.Animator
- local ANIMATE = Character:FindFirstChild("Animate")
- local UNANCHOR = true
- local TOBANISH = {}
- local TAIL = {}
- local Func = Instance.new("RemoteFunction")
- local MODE = "VoidWalker"
- function Tween(obj,props,time,easing,direction,repeats,backwards)
- local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
- local tween = S.TweenService:Create(obj, info, props)
- tween:Play()
- end
- sick = Instance.new("Sound", Character)
- sick.Volume = 10
- sick.TimePosition = 0
- sick.PlaybackSpeed = 1
- sick.Pitch = 1
- sick.SoundId = "rbxassetid://10884885725"
- sick.Name = "wrecked"
- sick.Looped = true
- sick:Play()
- local NAMEBILL = Instance.new("BillboardGui",Character)
- NAMEBILL.AlwaysOnTop = true
- NAMEBILL.Size = UDim2.new(0, 0,0, 0)
- NAMEBILL.StudsOffset = Vector3.new(0,2,0)
- NAMEBILL.MaxDistance = 10000
- NAMEBILL.Adornee = Head
- NAMEBILL.Name = "NameBillboard"
- local NAMEMODE = Instance.new("TextLabel",NAMEBILL)
- NAMEMODE.BackgroundTransparency = 0.6
- NAMEMODE.BackgroundColor3 = Color3.new(0.50,0,0)
- NAMEMODE.TextScaled = false
- NAMEMODE.BorderSizePixel = 0
- NAMEMODE.Text = "Hack-Walker"
- NAMEMODE.Font = "Antique"
- NAMEMODE.TextSize = 24
- NAMEMODE.TextStrokeTransparency = 0
- NAMEMODE.Size = UDim2.new(1,0,0.5,0)
- NAMEMODE.Parent = NAMEBILL
- NAMEMODE.TextColor3 = Color3.fromRGB(0, 0, 0)
- NAMEMODE.TextStrokeColor3 = Color3.new(0, 0, 0)
- game:GetService("Lighting").ClockTime = 0
- game:GetService("Lighting").Brightness = 0
- game:GetService("Lighting").FogColor = Color3.new(0,0,0)
- game:GetService("Lighting").FogEnd = 100
- game:GetService("Lighting").Ambient = Color3.new(0.7,0.5,0.5)
- game:GetService("Lighting").OutdoorAmbient = Color3.new(0.7,0.5,0.5)
- local light = Instance.new("SurfaceLight",char["Head"])
- light.Face = "Bottom"
- light.Brightness = 10
- light.Angle = 180
- light.Color = Color3.new(0,255,0)
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| COMPATIBILTY
- --\\=================================//
- cf = CF
- angles = ANGLES
- sine = SINE
- mouse = Mouse
- RH = RightHip
- LH = LeftHip
- RW = RightShoulder
- LW = LeftShoulder
- clerp = Clerp
- necko = NECKC0
- RootCF = ROOTC0
- --//=================================\\
- --|| SAZERENOS' ARTIFICIAL HEARTBEAT
- --\\=================================//
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SOME FUNCTIONS
- --\\=================================//
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function PositiveAngle(NUMBER)
- if NUMBER >= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function NegativeAngle(NUMBER)
- if NUMBER <= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- NewInstance = function(instance,parent,properties)
- local inst = Instance.new(instance)
- inst.Parent = parent
- if(properties)then
- for i,v in next, properties do
- pcall(function() inst[i] = v end)
- end
- end
- return inst;
- end
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = ACOS(cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((1 - t) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- else
- if (1 + cosTheta) > 0.0001 then
- local theta = ACOS(-cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((t - 1) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- local naeeym2 = Instance.new("BillboardGui",Character)
- naeeym2.AlwaysOnTop = true
- naeeym2.Size = UDim2.new(7,35,3,15)
- naeeym2.StudsOffset = Vector3.new(0,2,0)
- naeeym2.MaxDistance = 10000
- naeeym2.Adornee = Head
- naeeym2.Name = "Name2"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BackgroundColor3 = Color3.new(0.2,0,0)
- tecks2.TextScaled = true
- tecks2.BorderSizePixel = 0
- tecks2.Text = "Hacker-Walker"
- tecks2.Font = "Highway"
- tecks2.TextSize = 35
- tecks2.TextStrokeTransparency = 0
- tecks2.Size = UDim2.new(1,0,0.5,0)
- tecks2.Parent = naeeym2
- tecks2.TextColor3 = Color3.new(0,1,0)
- coroutine.resume(coroutine.create(function()
- while true do
- Swait()
- tecks2.Font = tecks2.Font
- end
- end))
- local thetext = tecks2.Text
- function Clerp(a, b, t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
- local frame = IT("Frame")
- frame.BackgroundTransparency = TRANSPARENCY
- frame.BorderSizePixel = BORDERSIZEPIXEL
- frame.Position = POSITION
- frame.Size = SIZE
- frame.BackgroundColor3 = COLOR
- frame.BorderColor3 = BORDERCOLOR
- frame.Name = NAME
- frame.Parent = PARENT
- return frame
- end
- function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
- local label = IT("TextLabel")
- label.BackgroundTransparency = 1
- label.Size = UD2(1, 0, 1, 0)
- label.Position = UD2(0, 0, 0, 0)
- label.TextColor3 = TEXTCOLOR
- label.TextStrokeTransparency = STROKETRANSPARENCY
- label.TextTransparency = TRANSPARENCY
- label.FontSize = TEXTFONTSIZE
- label.Font = TEXTFONT
- label.BorderSizePixel = BORDERSIZEPIXEL
- label.TextScaled = false
- label.Text = TEXT
- label.Name = NAME
- label.Parent = PARENT
- return label
- end
- -- Attack
- function chatfunc(text)
- local chat = coroutine.wrap(function()
- if Character:FindFirstChild("TalkingBillBoard")~= nil then
- Character:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local Bill = Instance.new("BillboardGui",Character)
- Bill.Size = UDim2.new(0,35,0,18)
- Bill.StudsOffset = Vector3.new(0,4.5,0)
- Bill.Adornee = Character.Head
- Bill.Name = "TalkingBillBoard"
- local Hehe = Instance.new("TextLabel",Bill)
- Hehe.BackgroundTransparency = 1
- Hehe.BorderSizePixel = 0
- Hehe.Text = ""
- Hehe.Font = tecks2.Font
- Hehe.TextSize = 23
- Hehe.TextStrokeTransparency = 0
- Hehe.TextColor3 = tecks2.TextColor3
- Hehe.Size = UDim2.new(1,0,0.5,0)
- coroutine.resume(coroutine.create(function()
- while Hehe ~= nil do
- wait()
- end
- end))
- spawn(function() RainbowifyText(Hehe) end)
- for i = 1,string.len(text),1 do
- wait()
- Hehe.Text = string.sub(text,1,i)
- end
- wait(3)
- for i = 0, 5, .025 do
- wait()
- Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
- Hehe.TextStrokeTransparency = i
- Hehe.TextTransparency = i
- end
- Bill:Destroy()
- end)
- chat()
- end
- function NoOutlines(PART)
- PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
- local S = IT("Sound")
- function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
- local NEWSOUND = nil
- coroutine.resume(coroutine.create(function()
- NEWSOUND = S:Clone()
- NEWSOUND.Parent = PARENT
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
- NEWSOUND:play()
- if DOESLOOP == true then
- NEWSOUND.Looped = true
- else
- repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
- NEWSOUND:remove()
- end
- end))
- return NEWSOUND
- end
- function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- local boomboxpart = CreatePart(0, Character, "SmoothPlastic", 0, 1, "Bright blue", "GunPartXD", VT(1.1, 1.1, 1.1),false)
- local boomweld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, boomboxpart, CF(0*SIZE,-.5*SIZE,0*SIZE), CF(0, 0, 0))
- local UsingBoombox = false
- local boomboxname = ""
- function Align(part0,part1,pos,rot)
- pcall(function()
- Instance.new("Attachment",part0.Handle)
- Instance.new("AlignPosition",part0.Handle)
- Instance.new("AlignOrientation", part0.Handle)
- Instance.new("Attachment",part1)
- part0.Handle.AlignPosition.Attachment0 = part0.Handle.Attachment
- part0.Handle.AlignOrientation.Attachment0 = part0.Handle.Attachment
- part0.Handle.AlignPosition.Attachment1 = part1.Attachment
- part0.Handle.AlignOrientation.Attachment1 = part1.Attachment
- part0.Handle.Attachment.Position = pos
- part0.Handle.Attachment.Orientation = rot
- part0.Handle.AlignPosition.Responsiveness = 200
- part0.Handle.AlignOrientation.Responsiveness = 200
- part0.Handle.AlignPosition.RigidityEnabled = true
- part0.Handle.AlignOrientation.RigidityEnabled = true
- end)
- end
- local TryBoombox = pcall(function()
- boomboxname = Character:FindFirstChildOfClass("Tool").Name
- boomboxname.CanCollide = false
- wait(1)
- Align(boomboxname,char.Torso,Vector3.new(-0.35,0,0),Vector3.new(0,0,-90))
- if boomboxname ~= nil then
- UsingBoombox = true
- else
- UsingBoombox = false
- end
- end)
- --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- function WACKYEFFECT(Table)
- local TYPE = (Table.EffectType or "Sphere")
- local SIZE = (Table.Size or VT(1,1,1))
- local ENDSIZE = (Table.Size2 or VT(0,0,0))
- local TRANSPARENCY = (Table.Transparency or 0)
- local ENDTRANSPARENCY = (Table.Transparency2 or 1)
- local CFRAME = (Table.CFrame or Torso.CFrame)
- local MOVEDIRECTION = (Table.MoveToPos or nil)
- local ROTATION1 = (Table.RotationX or 0)
- local ROTATION2 = (Table.RotationY or 0)
- local ROTATION3 = (Table.RotationZ or 0)
- local MATERIAL = (Table.Material or "Neon")
- local COLOR = (Table.Color or C3(1,1,1))
- local TIME = (Table.Time or 45)
- local SOUNDID = (Table.SoundID or nil)
- local SOUNDPITCH = (Table.SoundPitch or nil)
- local SOUNDVOLUME = (Table.SoundVolume or nil)
- coroutine.resume(coroutine.create(function()
- local PLAYSSOUND = false
- local SOUND = nil
- local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
- if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
- PLAYSSOUND = true
- SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
- end
- EFFECT.Color = COLOR
- local MSH = nil
- if TYPE == "Sphere" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
- elseif TYPE == "Block" then
- MSH = IT("BlockMesh",EFFECT)
- MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
- elseif TYPE == "Wave" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
- elseif TYPE == "Ring" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
- elseif TYPE == "Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Round Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Swirl" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
- elseif TYPE == "Skull" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
- elseif TYPE == "Crystal" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
- end
- if MSH ~= nil then
- local MOVESPEED = nil
- if MOVEDIRECTION ~= nil then
- MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
- end
- local GROWTH = SIZE - ENDSIZE
- local TRANS = TRANSPARENCY - ENDTRANSPARENCY
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = CFRAME
- end
- for LOOP = 1, TIME+1 do
- Swait()
- MSH.Scale = MSH.Scale - GROWTH/TIME
- if TYPE == "Wave" then
- MSH.Offset = VT(0,0,-MSH.Scale.X/8)
- end
- EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
- EFFECT.Orientation = ORI
- end
- end
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- SOUND.Stopped:Connect(function()
- EFFECT:remove()
- end)
- end
- else
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat Swait() until SOUND.Playing == false
- EFFECT:remove()
- end
- end
- end))
- end
- function timeposition(position)
- pcall(function()
- kan.TimePosition = position
- end)
- pcall(function()
- char.Parent.Parent[boomboxname].Handle:FindFirstChildOfClass("Sound").TimePosition = position
- end)
- end
- local actual_last_song = nil
- function gettheboomboxsong()
- pcall(function()
- kan.SoundId = kan.SoundId
- end)
- pcall(function()
- char.Parent.Parent[boomboxname]:FindFirstChildOfClass("RemoteEvent"):FireServer("PlaySong", (kan.SoundId:match('%d+')))
- end)
- end
- function CreatePart2(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- function CreateWeldOrSnapOrMotor2(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
- ---Descensionist
- function ChangeName(Text)
- NAMEMODE.Text = Text
- end
- -- E
- -- color
- local deez = "Nick Nitro - UnderPlayer Coded To Reality"
- local v = game:GetService("Players").LocalPlayer
- local scrg = Instance.new("ScreenGui",v.PlayerGui)
- scrg.Name = "Spinny"
- local wobble = Instance.new("Frame",scrg)
- wobble.Name = "Wobble"
- wobble.BackgroundTransparency = 0.5
- wobble.Size = UDim2.new(1.1,0,1.1,0)
- wobble.Position = UDim2.new(-0.08,0,0.943,0)
- local wobble2 = Instance.new("Frame",scrg)
- wobble2.Name = "wobble2"
- wobble2.BackgroundTransparency = 0.5
- wobble2.Size = UDim2.new(1.1,0,0.09,0)
- wobble2.Position = UDim2.new(-0.08,0,0.878,0)
- local Visuals = Instance.new("Frame",scrg)
- Visuals.Name = "Visuals"
- Visuals.BackgroundTransparency = 0.3
- Visuals.Size = UDim2.new(0,100,0,100)
- Visuals.Position = UDim2.new(0.462,0,0.826,0)
- local glow = Instance.new("ImageLabel",scrg)
- glow.Name = "glow"
- glow.BackgroundTransparency = 1
- glow.ImageTransparency = 0
- glow.Image = "rbxassetid://2344870656"
- glow.Size = UDim2.new(0,0,0,0)
- glow.Position = UDim2.new(0.026,0,-0.235,0)
- local Visuals2 = Instance.new("Frame",scrg)
- Visuals2.Name = "Visuals2"
- Visuals2.BackgroundTransparency = 0.3
- Visuals2.Size = UDim2.new(0,50,0,50)
- Visuals2.Position = UDim2.new(0.48,0,0.867,0)
- local TextFrame = Instance.new("TextLabel",scrg)
- TextFrame.Name = "Farmer"
- TextFrame.Font = tecks2.Font
- TextFrame.Text = "Nick Nitro - UnderPlayer Coded To Reality"
- TextFrame.TextScaled = true
- TextFrame.TextSize = 60
- TextFrame.TextColor3 = tecks2.TextColor3
- TextFrame.TextStrokeColor3 = C3(0, 0, 0)
- TextFrame.BackgroundTransparency = 1
- TextFrame.Size = UDim2.new(0.8,0,0,42)
- TextFrame.Position = UDim2.new(0.11,0,0.867,0)
- local TextFrame2 = Instance.new("TextLabel",scrg)
- TextFrame2.Name = "Farmer2"
- TextFrame2.Font = tecks2.Font
- TextFrame2.Text = "AdamHack's PowerFul Cannon Edit"
- TextFrame2.TextScaled = true
- TextFrame2.TextSize = 100
- TextFrame2.TextColor3 = tecks2.TextColor3
- TextFrame2.TextStrokeColor3 = C3(0, 0, 0)
- TextFrame2.BackgroundTransparency = 1
- TextFrame2.Size = UDim2.new(0.8,0,0,42)
- TextFrame2.Position = UDim2.new(0.11,0,0.925,0)
- TextFrame2.Rotation = TextFrame.Rotation
- TextFrame2.Font = TextFrame.Font
- local fvalen = 0.55
- local fval = -0.49
- coroutine.resume(coroutine.create(function()
- while true do
- Swait()
- TextFrame.TextStrokeTransparency = 0
- TextFrame2.TextStrokeTransparency = 0
- TextFrame.Rotation = 0 - 2 * COS(SINE / 24)
- TextFrame.Position = UDim2.new(0.11,0,0.867,0)
- TextFrame.Font = tecks2.Font
- TextFrame.Text = deez
- TextFrame2.Rotation = TextFrame.Rotation
- TextFrame2.Font = TextFrame.Font
- TextFrame2.BackgroundTransparency = 1
- TextFrame2.TextSize = 100
- glow.ImageColor3 = C3(0, 0, 0)
- wobble.Rotation = 0 - 2 * COS(SINE / 24)
- wobble2.Rotation = 0 - 2 * COS(SINE / 30)
- wobble2.BackgroundColor3 = C3(0,0,0)
- wobble2.BorderColor3 = C3(0,1,0)
- wobble2.BorderSizePixel = 4
- Visuals.Rotation = Visuals.Rotation + MRANDOM(-5, 5)
- Visuals2.Rotation = Visuals2.Rotation + MRANDOM(-10, 10)
- Visuals.BackgroundColor3 = C3(0,0,0)
- Visuals.BorderColor3 = C3(0,1,0)
- Visuals2.BackgroundColor3 = C3(0,0,0)
- Visuals2.BorderColor3 = C3(0,1,0)
- wobble.BackgroundColor3 = C3(0,0,0)
- wobble.BorderColor3 = C3(0,1,0)
- wobble.BorderSizePixel = 5
- end
- end))
- -- void
- function secret()
- ATTACK = true
- Rooted = true
- for i = 0, 4, 0.1 do
- Swait()
- RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
- end
- CreateSound(824687369, Torso, 10, 0.9, false)
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- for i = 0, 2, 0.1 do
- Swait()
- RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
- end
- MODE = "Terror"
- tecks2.Text = "Un-Studio'd Dummy"
- tecks2.Font = "Legacy"
- deez = "Yume - Lotus Waters"
- chatfunc("ceat's gone, my mind left drifting...")
- sick.SoundId = "rbxassetid://4550046224"
- gettheboomboxsong()
- sick.Volume = 10
- Speed = 16
- sick.PlaybackSpeed = 0.55
- ATTACK = false
- Rooted = false
- end
- function katana()
- ATTACK = true
- Rooted = true
- for i = 0, 4, 0.1 do
- Swait()
- RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
- end
- CreateSound(824687369, Torso, 10, 0.9, false)
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- for i = 0, 2, 0.1 do
- Swait()
- RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
- end
- MODE = "INSANE"
- chatfunc("NO ONE LEAVES HELL WITHOUT THEIR SOUL CLAIMED.")
- deez = "Nero's Day at Disneyland - Human Artifacts Found"
- tecks2.Text = "Lost Echoes"
- tecks2.Font = "SpecialElite"
- Speed = 16
- sick.SoundId = "rbxassetid://4185475912"
- gettheboomboxsong()
- sick.Volume = 10
- sick.PlaybackSpeed = 1
- --sick:Play()
- ATTACK = false
- Rooted = false
- end
- function burn()
- ATTACK = true
- Rooted = true
- for i = 0, 4, 0.1 do
- Swait()
- RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
- end
- CreateSound(824687369, Torso, 10, 0.9, false)
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- for i = 0, 2, 0.1 do
- Swait()
- RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
- end
- MODE = "Doom"
- tecks2.Text = "X!Chara"
- tecks2.Font = "SciFi"
- deez = "UnderVerse - X!Gaster Theme"
- chatfunc("Oh Boy You've Maid Such a Big Mistake!")
- sick.SoundId = "rbxassetid://10491903158"
- gettheboomboxsong()
- sick.Volume = 10
- sick.PlaybackSpeed = 1
- Speed = 16
- ATTACK = false
- Rooted = false
- end
- -- Dea
- function BloodWater()
- ATTACK = true
- Rooted = true
- for i = 0, 4, 0.1 do
- Swait()
- RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
- end
- CreateSound(824687369, Torso, 10, 0.9, false)
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- for i = 0, 2, 0.1 do
- Swait()
- RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
- end
- MODE = "VoidWalker"
- tecks2.Text = "Hack-Walker"
- tecks2.Font = "Highway"
- deez = "Nick Nitro - UnderPlayer Coded To Reality"
- chatfunc("Hey.. Your in my Way You wanna Have BAD TIME!?")
- sick.SoundId = "rbxassetid://10884885725"
- gettheboomboxsong()
- sick.Volume = 10
- sick.PlaybackSpeed = 1
- Speed = 16
- ATTACK = false
- Rooted = false
- end
- function rainbow()
- ATTACK = true
- Rooted = true
- for i = 0, 4, 0.1 do
- Swait()
- RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
- end
- CreateSound(824687369, Torso, 10, 0.9, false)
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- for i = 0, 2, 0.1 do
- Swait()
- RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
- end
- MODE = "Lone"
- tecks2.Text = "AdamHack"
- tecks2.Font = "Arcade"
- deez = "Virus404 Sans Theme"
- chatfunc("Finnaly the Real Fight Begins!!")
- sick.SoundId = 'rbxassetid://10939496738'
- gettheboomboxsong()
- sick.Volume = 10
- sick.PlaybackSpeed = 0.85
- Speed = 16
- ATTACK = false
- Rooted = false
- end
- function help()
- ATTACK = true
- Rooted = true
- for i = 0, 4, 0.1 do
- Swait()
- RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
- end
- CreateSound(824687369, Torso, 10, 0.9, false)
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- for i = 0, 2, 0.1 do
- Swait()
- RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
- end -- space
- MODE = "Shooter"
- tecks2.Text = "CyberPunk Sniper"
- tecks2.Font = "Garamond"
- deez = "COMBUSTIBLE EDISON - The Millionaire's Holiday"
- chatfunc("Im am a go down Swinging")
- sick.SoundId = 'rbxassetid://9901792799'
- gettheboomboxsong()
- sick.Volume = 10
- sick.PlaybackSpeed = 1
- Speed = 16
- ATTACK = false
- Rooted = false
- end
- -- AC
- local Particle = IT("ParticleEmitter",nil)
- Particle.Enabled = false
- Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
- Particle.LightEmission = 0.5
- Particle.Rate = 150
- Particle.ZOffset = 0.2
- Particle.Rotation = NumberRange.new(-180, 180)
- Particle.RotSpeed = NumberRange.new(-180, 180)
- Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
- Particle.Color = ColorSequence.new(C3(0,0,0),C3(1,0,0))
- --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
- function ParticleEmitter(Table)
- local PRTCL = Particle:Clone()
- local Speed = Table.Speed or 5
- local Drag = Table.Drag or 0
- local Size1 = Table.Size1 or 1
- local Size2 = Table.Size2 or 5
- local Lifetime1 = Table.Lifetime1 or 1
- local Lifetime2 = Table.Lifetime2 or 1.5
- local Parent = Table.Parent or Torso
- local Emit = Table.Emit or 100
- local Offset = Table.Offset or 360
- local Acel = Table.Acel or VT(0,0,0)
- local Enabled = Table.Enabled or false
- PRTCL.Parent = Parent
- PRTCL.Size = NumberSequence.new(Size1,Size2)
- PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
- PRTCL.Speed = NumberRange.new(Speed)
- PRTCL.VelocitySpread = Offset
- PRTCL.Drag = Drag
- PRTCL.Acceleration = Acel
- if Enabled == false then
- PRTCL:Emit(Emit)
- Debris:AddItem(PRTCL,Lifetime2)
- else
- PRTCL.Enabled = true
- end
- return PRTCL
- end
- -- Kat
- function MakeForm(PART,TYPE)
- if TYPE == "Cyl" then
- local MSH = IT("CylinderMesh",PART)
- elseif TYPE == "Ball" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Sphere"
- elseif TYPE == "Wedge" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Wedge"
- end
- end
- function SpawnTrail(FROM,TO,BIG)
- local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Black", "Trail", VT(0,0,0))
- MakeForm(TRAIL,"Cyl")
- local DIST = (FROM - TO).Magnitude
- if BIG == true then
- TRAIL.Size = VT(0.5,DIST,0.5)
- else
- TRAIL.Size = VT(0.25,DIST,0.25)
- end
- TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
- coroutine.resume(coroutine.create(function()
- for i = 1, 5 do
- Swait()
- TRAIL.Transparency = TRAIL.Transparency + 0.1
- end
- TRAIL:remove()
- end))
- end
- Debris = game:GetService("Debris")
- function CastProperRay(StartPos, EndPos, Distance, Ignore)
- local DIRECTION = CF(StartPos,EndPos).lookVector
- return Raycast(StartPos, DIRECTION, Distance, Ignore)
- end
- function turnto(position)
- RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
- end
- --//=================================\\
- --|| WEAPON CREATION
- --\\=================================//
- local Particle = IT("ParticleEmitter",nil)
- Particle.Enabled = false
- Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
- Particle.LightEmission = 0.5
- Particle.Rate = 150
- Particle.ZOffset = 0.2
- Particle.Rotation = NumberRange.new(-180, 180)--You can change the rot
- Particle.RotSpeed = NumberRange.new(-180, 180)---You can change the rotspeed
- Particle.Texture = "http://www.roblox.com/asset/?id=304437537"--You can change the texture
- Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))--You can change the color
- --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
- function ParticleEmitter(Table)
- local PRTCL = Particle:Clone()
- local Speed = Table.Speed or 5
- local Drag = Table.Drag or 0
- local Size1 = Table.Size1 or 1
- local Size2 = Table.Size2 or 5
- local Lifetime1 = Table.Lifetime1 or 1
- local Lifetime2 = Table.Lifetime2 or 1.5
- local Parent = Table.Parent or Torso
- local Emit = Table.Emit or 100
- local Offset = Table.Offset or 360
- local Acel = Table.Acel or VT(0,0,0)
- local Enabled = Table.Enabled or false
- PRTCL.Parent = Parent
- PRTCL.Size = NumberSequence.new(Size1,Size2)
- PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
- PRTCL.Speed = NumberRange.new(Speed)
- PRTCL.VelocitySpread = Offset
- PRTCL.Drag = Drag
- PRTCL.Acceleration = Acel
- if Enabled == false then
- PRTCL:Emit(Emit)
- Debris:AddItem(PRTCL,Lifetime2)
- else
- PRTCL.Enabled = true
- end
- return PRTCL
- end
- local SKILLTEXTCOLOR = C3(0,1,0)---change the color of this if u want
- local SKILLFONT = "Arcade"--You can change the font
- local SKILLTEXTSIZE = 17--change the textsize if you want
- Humanoid.Died:connect(function()
- ATTACK = true
- end)
- -- Kick
- --[[ local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,1,0), C3(0, 1, 0), "Skill 1 Frame")
- local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,1,0), C3(0, 1, 0), "Skill 2 Frame")
- local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,1,0), C3(0, 1, 0), "Skill 3 Frame")
- local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,1,0), C3(0, 1, 0), "Skill 4 Frame")
- local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,1,0), C3(0, 1, 0), "Skill 5 Frame")
- local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Destory Server", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
- local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Crash Server", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
- local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Hack Server", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
- local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Delete Server", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
- local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Leave Game", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
- ]]
- function printbye(Name)
- local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
- warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
- end
- workspace.ChildAdded:connect(function(instance)
- for BANISH = 1, #TOBANISH do
- if TOBANISH[BANISH] ~= nil then
- if instance.Name == TOBANISH[BANISH] then
- coroutine.resume(coroutine.create(function()
- printbye(instance.Name)
- instance:ClearAllChildren()
- Debris:AddItem(instance,0.0005)
- end))
- end
- end
- end
- end)
- function sit()
- ATTACK = true
- Rooted = true
- for i = 0, 4, 0.1 do
- Swait()
- RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
- end
- CreateSound(824687369, Torso, 10, 0.9, false)
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- for i = 0, 2, 0.1 do
- Swait()
- RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
- end
- MODE = "catgod"
- tecks2.Text = "God among Cats"
- tecks2.Font = "Antique"
- deez = "Life Letters - Never Get Used to People"
- chatfunc("I'll never get used to people...")
- sick.SoundId = "rbxassetid://1416035124"
- gettheboomboxsong()
- sick.Volume = 10
- sick.PlaybackSpeed = 0.8
- Speed = 16
- ATTACK = false
- Rooted = false
- end
- function ascensionist()
- ATTACK = true
- Rooted = true
- for i = 0, 4, 0.1 do
- Swait()
- RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
- end
- CreateSound(824687369, Torso, 10, 0.9, false)
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- for i = 0, 2, 0.1 do
- Swait()
- RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
- end
- MODE = "ascen"
- tecks2.Text = "X!GASTER"
- tecks2.Font = "Code"
- deez = "UnderVerse - X!Gaster Theme"
- chatfunc("How pityful, X!Chara...")
- sick.SoundId = "rbxassetid://10491903158"
- gettheboomboxsong()
- sick.Volume = 10
- sick.PlaybackSpeed = 1
- Speed = 16
- ATTACK = false
- Rooted = false
- end
- --//=================================\\
- --|| DAMAGING
- --\\=================================//
- function Banish(Foe)
- if Foe then
- coroutine.resume(coroutine.create(function()
- --if game.Players:FindFirstChild(Foe.Name) then
- table.insert(TOBANISH,Foe.Name)
- printbye(Foe.Name)
- --end
- Foe.Archivable = true
- local CLONE = Foe:Clone()
- Foe:Destroy()
- CLONE.Parent = Effects
- CLONE:BreakJoints()
- local MATERIALS = {"Glass","Neon"}
- for _, c in pairs(CLONE:GetDescendants()) do
- if c:IsA("BasePart") then
- if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
- end
- c.Anchored = true
- c.Transparency = c.Transparency + 0.2
- c.Material = MATERIALS[MRANDOM(1,2)]
- c.Color = C3(0,0,0)
- if c.ClassName == "MeshPart" then
- c.TextureID = ""
- end
- if c:FindFirstChildOfClass("SpecialMesh") then
- c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
- end
- if c:FindFirstChildOfClass("Decal") then
- c:FindFirstChildOfClass("Decal"):remove()
- end
- c.Name = "Banished"
- c.CanCollide = false
- else
- c:remove()
- end
- end
- local A = false
- for i = 1, 35 do
- if A == false then
- A = true
- elseif A == true then
- A = false
- end
- for _, c in pairs(CLONE:GetDescendants()) do
- if c:IsA("BasePart") then
- c.Anchored = true
- c.Material = MATERIALS[MRANDOM(1,2)]
- c.Transparency = c.Transparency + 0.8/35
- if A == false then
- c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
- elseif A == true then
- c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
- end
- end
- end
- Swait()
- end
- CLONE:remove()
- end))
- end
- end
- -- Asc
- function ApplyAoE(POSITION,RANGE,ISBANISH)
- local CHILDREN = workspace:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD.ClassName == "Model" and CHILD ~= Character then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- if TORSO then
- if (TORSO.Position - POSITION).Magnitude <= RANGE then
- if ISBANISH == true then
- Banish(CHILD)
- else
- if ISBANISH == "Gravity" then
- HUM.PlatformStand = true
- if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
- local grav = Instance.new("BodyPosition",TORSO)
- grav.D = 15
- grav.P = 20000
- grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- grav.position = TORSO.Position
- grav.Name = "V3BanishForce"..Player.Name
- else
- TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
- TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
- end
- else
- HUM.PlatformStand = false
- end
- end
- elseif ISBANISH == "Gravity" then
- if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
- TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
- HUM.PlatformStand = false
- end
- end
- end
- end
- end
- end
- end
- -- brutal
- function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
- local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "Sphere"
- mesh.Scale = SIZE
- mesh.Offset = VT(0,0,0)
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW
- wave.Transparency = wave.Transparency + (1/WAIT)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
- local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- mesh.Scale = SIZE
- mesh.Offset = VT(0,0,0)
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW
- if DOESROT == true then
- wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
- end
- wave.Transparency = wave.Transparency + (0.5/WAIT)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function BANNEAREST(POS,RANGE)
- for i,v in ipairs(workspace:GetChildren()) do
- local body = v:GetChildren()
- for part = 1, #body do
- if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
- if(body[part].Position - POS).Magnitude < RANGE then
- if v:FindFirstChildOfClass("Humanoid") then
- Banish(v)
- end
- end
- end
- end
- end
- end
- function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
- local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
- local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale * GROW
- wave.Transparency = wave.Transparency + (0.5/WAIT)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- --//=================================\\
- --|| ATTACK FUNCTIONS AND STUFF
- --\\=================================//
- --[[
- function Shot()
- if BanishGun.Parent == nil then return end
- ATTACK = true
- Rooted = false
- for i=0, 0.4, 0.1 / Animation_Speed do
- Swait()
- turnto(Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(0.2, 0.8, -2.5) * ANGLES(RAD(90), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- end
- CreateSound(1905403158,BanishGun,10,1.5,false)
- for i=0, 0.5, 0.1 / Animation_Speed do
- Swait()
- turnto(Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(0.2, 0.8, -1.5) * ANGLES(RAD(90), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- end
- for i=0, 0.5, 0.1 / Animation_Speed do
- Swait()
- turnto(Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(0.2, 0.8, -2.5) * ANGLES(RAD(90), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- end
- repeat
- for i=0, 0.2, 0.3 / Animation_Speed do
- Swait()
- turnto(Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(20), RAD(-20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
- SpawnTrail(Hole.Position,POS)
- if HIT ~= nil then
- if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
- Banish(HIT.Parent)
- end
- end
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 541909814, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 1905402432, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 541909814, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 541909814, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
- for i=0, 0.3, 0.3 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
- if MRANDOM(1,30) == 10 then
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(-45)), 1.5 / Animation_Speed)
- end
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.5, 0.5, 2) * ANGLES(RAD(110), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(20), RAD(-20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- until KEYHOLD == false
- ATTACK = false
- Rooted = false
- end
- function PistolShot()
- if PistolGun.Parent == nil then return end
- ATTACK = true
- Rooted = false
- for i=0, 0.4, 0.1 / Animation_Speed do
- Swait()
- turnto(Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- end
- repeat
- for i=0, 0.2, 0.1 / Animation_Speed do
- Swait()
- turnto(Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- end
- local HIT,POS = CastProperRay(PistolHole.Position, Mouse.Hit.p, 1000, Character)
- SpawnTrail(PistolHole.Position,POS)
- if HIT ~= nil then
- if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
- Banish(HIT.Parent)
- end
- end
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = PistolHole.CFrame, MoveToPos = PistolHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = PistolHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,PistolHole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,PistolHole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
- for i=0, 0.3, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- end
- until KEYHOLD == false
- ATTACK = false
- Rooted = false
- end
- function Slash()
- if Katana.Parent == nil then return end
- ATTACK = true
- Rooted = true
- local STOPPP = false
- MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Really black",VT(2,2,2))
- MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Really black",VT(2,2,2))
- MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Really black",VT(2,2,2))
- MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Really black",VT(2,2,2))
- coroutine.wrap(function()
- while true do
- Swait()
- WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,5,1), Size2 = VT(1,25,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,0,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,5,1), Size2 = VT(1,25,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,0,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,5,1), Size2 = VT(1,25,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,0,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,5,1), Size2 = VT(1,25,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,0,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,5,1), Size2 = VT(1,25,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,0,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- if STOPPP == true then
- break
- end
- end
- end)()
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- CreateRing(VT(0,0,0),false,0,5,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(1,1,0))
- turnto(Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.5*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- end
- for i=0,0.1, 0.1 / Animation_Speed do
- Swait()
- turnto(Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.5)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
- RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
- end
- local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", Torso, 10, 0.6)
- SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
- CreateSound(62339698, Torso, 10, 0.4)
- BANNEAREST(RootPart.Position, 55)
- WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(100,100,100)*MRANDOM(1000/1000,1750/1000), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0)*ANGLES(RAD(MRANDOM(-5,5)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-100/1000,100/1000), RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 3923230963, SoundPitch = MRANDOM(1,1.1), SoundVolume = 10})
- WACKYEFFECT({Time = 25, EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(1,0,1)*MRANDOM(1000/1000,1750/1000), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-4,0)*ANGLES(RAD(MRANDOM(-5,5)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-100/100,100/100), RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 25, EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(1,0,1)*MRANDOM(1000/1000,1750/1000), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-4,0)*ANGLES(RAD(MRANDOM(-5,5)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-100/100,100/100), RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 25, EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(1,0,1)*MRANDOM(1000/1000,1750/1000), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-4,0)*ANGLES(RAD(MRANDOM(-5,5)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-100/100,100/100), RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- STOPPP = true
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- turnto(Mouse.Hit.p)
- Humanoid.CameraOffset = VT(MRANDOM(-500,500)/2.5,MRANDOM(-50,50)/2.5,MRANDOM(-500,500)/2.5)/30
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 0.5)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
- RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
- end
- Humanoid.CameraOffset = VT(0,0,0)
- ATTACK = false
- Rooted = false
- end
- function AttackTemplate()
- ATTACK = true
- Rooted = false
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- end
- ]]
- function Effect(Table)
- local TYPE = (Table.EffectType or "Sphere")
- local SIZE = (Table.Size or Vector3.new(1,1,1))
- local ENDSIZE = (Table.Size2 or Vector3.new())
- local TRANSPARENCY = (Table.Transparency or 0)
- local ENDTRANSPARENCY = (Table.Transparency2 or 1)
- local CFRAME = (Table.CFrame or Torso.CFrame)
- local MOVEDIRECTION = (Table.MoveToPos or nil)
- local ROTATION1 = (Table.RotationX or 0)
- local ROTATION2 = (Table.RotationY or 0)
- local ROTATION3 = (Table.RotationZ or 0)
- local MATERIAL = (Table.Material or "Neon")
- local COLOR = (Table.Color or GUN.NeonParts.Color)
- local hOK,sOK,vOK = Color3.toHSV(COLOR)
- local RAINBOWPART = false
- if sOK > .1 then
- RAINBOWPART = true
- end
- local TIME = (Table.Time or 45)
- local SOUNDID = (Table.SoundID or nil)
- local SOUNDPITCH = (Table.SoundPitch or nil)
- local SOUNDVOLUME = (Table.SoundVolume or nil)
- local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
- local BOOMERANG = (Table.Boomerang or 0)
- local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
- coroutine.resume(coroutine.create(function()
- local PLAYSSOUND = false
- local SOUND = nil
- local EFFECT = CreatePart(3,Effects,MATERIAL,0,TRANSPARENCY,Color3.new(0,1,1),"Effect",Vector3.new(1,1,1),true)
- if RAINBOWPART then
- coroutine.resume(coroutine.create(function()
- while not stopeverything and EFFECT:IsDescendantOf(game) do
- EFFECT.Color = Color3.new(0,1,1)
- Swait()
- end
- end))
- end
- if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
- PLAYSSOUND = true
- SOUND = CreateSound(SOUNDID,EFFECT,SOUNDVOLUME,SOUNDPITCH,false)
- end
- EFFECT.Color = COLOR
- local MSH = nil
- if TYPE == "Sphere" then
- MSH = CreateMesh("SpecialMesh",EFFECT,"Sphere","","",SIZE,Vector3.new())
- elseif TYPE == "Block" or TYPE == "Box" then
- MSH = Instance.new("BlockMesh",EFFECT)
- MSH.Scale = SIZE
- elseif TYPE == "Wave" then
- MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","20329976","",SIZE,Vector3.new(0,0,-SIZE.X/8))
- elseif TYPE == "Ring" then
- MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","559831844","",Vector3.new(SIZE.X,SIZE.X,.1),Vector3.new())
- elseif TYPE == "Slash" then
- MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","662586858","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new())
- elseif TYPE == "Round Slash" then
- MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","662585058","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new())
- elseif TYPE == "Swirl" then
- MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","168892432","",SIZE,Vector3.new())
- elseif TYPE == "Skull" then
- MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","4770583","",SIZE,Vector3.new())
- elseif TYPE == "Crystal" then
- MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","9756362","",SIZE,Vector3.new())
- end
- if MSH ~= nil then
- local BOOMR1 = 1+BOOMERANG/50
- local BOOMR2 = 1+SIZEBOOMERANG/50
- local MOVESPEED = nil
- if MOVEDIRECTION ~= nil then
- if USEBOOMERANGMATH == true then
- MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
- else
- MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
- end
- end
- local GROWTH = nil
- if USEBOOMERANGMATH == true then
- GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
- else
- GROWTH = (SIZE - ENDSIZE)
- end
- local TRANS = TRANSPARENCY - ENDTRANSPARENCY
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
- else
- EFFECT.CFrame = CFRAME
- end
- if USEBOOMERANGMATH == true then
- for LOOP = 1,TIME+1 do
- Swait()
- MSH.Scale = MSH.Scale - (Vector3.new((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
- if TYPE == "Wave" then
- MSH.Offset = Vector3.new(0,0,-MSH.Scale.Z/8)
- end
- EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
- else
- EFFECT.CFrame = EFFECT.CFrame*CFrame.Angles(math.rad(ROTATION1),math.rad(ROTATION2),math.rad(ROTATION3))
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- EFFECT.CFrame = CFrame.new(EFFECT.Position,MOVEDIRECTION)*CFrame.new(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
- EFFECT.Orientation = ORI
- end
- end
- else
- for LOOP = 1,TIME+1 do
- Swait()
- MSH.Scale = MSH.Scale - GROWTH/TIME
- if TYPE == "Wave" then
- MSH.Offset = Vector3.new(0,0,-MSH.Scale.Z/8)
- end
- EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
- else
- EFFECT.CFrame = EFFECT.CFrame*CFrame.Angles(math.rad(ROTATION1),math.rad(ROTATION2),math.rad(ROTATION3))
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- EFFECT.CFrame = CFrame.new(EFFECT.Position,MOVEDIRECTION)*CFrame.new(0,0,-MOVESPEED)
- EFFECT.Orientation = ORI
- end
- end
- end
- EFFECT.Transparency = 1
- if PLAYSSOUND == false then
- EFFECT:Destroy()
- else
- repeat if stopeverything then wait(math.huge) end Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
- EFFECT:Destroy()
- end
- else
- if PLAYSSOUND == false then
- EFFECT:Destroy()
- else
- repeat if stopeverything then wait(math.huge) end Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
- EFFECT:Destroy()
- end
- end
- end))
- end
- function Lightning(Part0,Part1,Timess,Offset,Color,Timer,sSize,eSize,Trans,Boomer,sBoomer,Trans2)
- local magz = (Part0 - Part1).Magnitude
- local Times = math.floor(math.clamp(magz/10,1,20))
- local curpos = Part0
- local trz = {
- -Offset,
- Offset
- }
- for i = 1,Times do
- local li = Instance.new("Part",Effects)
- li.TopSurface = 0
- li.Material = "Neon"
- li.BottomSurface = 0
- li.Anchored = true
- li.Locked = true
- li.Transparency = 0
- li.Color = Color
- li.formFactor = "Custom"
- li.CanCollide = false
- li.Size = Vector3.new(.1,.1,magz/Times)
- local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
- local trolpos = CFrame.new(curpos,Part1) * CFrame.new(0,0,magz/Times).p + Offzet
- if Times == i then
- local magz2 = (curpos - Part1).Magnitude
- li.Size = Vector3.new(.1,.1,magz2)
- li.CFrame = CFrame.new(curpos,Part1) * CFrame.new(0,0,-magz2/2)
- else
- li.CFrame = CFrame.new(curpos,trolpos) * CFrame.new(0,0,magz/Times/2)
- end
- curpos = li.CFrame * CFrame.new(0,0,magz/Times/2).p
- li:Destroy()
- Effect({Time = Timer,EffectType = "Box",Size = Vector3.new(sSize,sSize,li.Size.Z),Size2 = Vector3.new(eSize,eSize,li.Size.Z),Transparency = Trans,Transparency2 = Trans2 or 1,CFrame = li.CFrame,MoveToPos = nil,RotationX = nil,RotationY = nil,RotationZ = nil,Material = "Neon",Color = li.Color,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = Boomer,Boomerang = 0,SizeBoomerang = sBoomer})
- Swait()
- end
- end
- function AttackGyro()
- local GYRO = Instance.new("BodyGyro",RootPart)
- GYRO.D = 25
- GYRO.P = 20000
- GYRO.MaxTorque = Vector3.new(0,4000000,0)
- GYRO.CFrame = CFrame.new(RootPart.Position,Mouse.Hit.p)
- coroutine.resume(coroutine.create(function()
- repeat if stopeverything then wait(math.huge) end
- swait()
- GYRO.CFrame = CFrame.new(RootPart.Position,Mouse.Hit.p)
- until not ATTACK
- GYRO:Destroy()
- end))
- end
- function swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- local mousehold = false
- local arm = Character["Right Arm"]
- function attackone()
- ATTACK = true
- Humanoid.WalkSpeed = 16
- for i = 0,.5,.05 do
- swait()
- turnto(Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(20), RAD(-20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- repeat
- local shade = Color3.new(0,0,0)
- Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = arm.CFrame,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(0,0,0),SoundID = 7229703765,SoundPitch = 1,SoundVolume = 10,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
- Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = arm.CFrame,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(0,0,0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
- for i = 0,2 do
- Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = arm.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(0,0,0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15})
- Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = arm.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(0,0,0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15})
- end
- local mousehit = Mouse.Hit
- local DISTANCE = (arm.Position - mousehit.p).Magnitude
- for i = 1,4 do
- coroutine.resume(coroutine.create(function()
- Lightning(arm.Position,mousehit.p,15,3.5,Color3.new(0,0,0),25,0,1,0,true,55)
- end))
- end
- coroutine.resume(coroutine.create(function()
- CreateSound(3606132964, Torso, 10, 1)
- Lightning(arm.Position,mousehit.p,15,3.5,Color3.new(0,0,0),25,0,1,0,true,55)
- Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = mousehit,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(0,0,0),SoundID = 821439273,SoundPitch = .8,SoundVolume = 10,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
- Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = mousehit,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = shade,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
- for i = 0,2 do
- Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = mousehit*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,1,1),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15})
- Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = mousehit*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,1,1),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15})
- end
- end))
- for i = 0,.5,.075 do
- swait()
- turnto(Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(20), RAD(-20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- until mousehold == false
- Humanoid.WalkSpeed = 50
- ATTACK = false
- end
- function memeee()
- local memer = {"balls","sussy","among","getfenv()","yoinky sploinky",">:("}
- MODE = "meme"
- tecks2.Text = memer[math.random(1,6)]
- tecks2.Font = "Cartoon"
- chatfunc("my balls itch")
- deez = "goodtek - brownbrickitism"
- sick.SoundId = "rbxassetid://1076825525"
- gettheboomboxsong()
- sick.Volume = 10
- sick.PlaybackSpeed = 1
- sick.Pitch = 1
- Speed = 16
- end
- function antielemento()
- local songs = {"rbxassetid://6744759546","rbxassetid://4920807873","rbxassetid://532649357","rbxassetid://2071274388","rbxassetid://1571736139","rbxassetid://5729692309"}
- ATTACK = true
- Rooted = true
- for i = 0, 4, 0.1 do
- Swait()
- RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
- end
- CreateSound(824687369, Torso, 10, 0.9, false)
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- for i = 0, 2, 0.1 do
- Swait()
- RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
- end
- MODE = "endmad"
- tecks2.Text = "Anti Elemental"
- tecks2.Font = "TitilliumWeb"
- deez = "[Custom Playlist]"
- chatfunc("Extra effects have been: Disabled.")
- sick.SoundId = songs[math.random(1,6)]
- gettheboomboxsong()
- sick.Volume = 10
- sick.PlaybackSpeed = 1
- sick.Pitch = 1
- Speed = 25
- ATTACK = false
- Rooted = false
- end
- function balls()
- local memes = {"creature","thing","nil","destroyer","forgotten_mau.pkg","chosen"}
- local sex = {"rbxassetid://2297862957","rbxassetid://919231299","rbxassetid://873042302","rbxassetid://4185475912","rbxassetid://913267185","rbxassetid://3250172020"}
- ATTACK = true
- Rooted = true
- for i = 0, 4, 0.1 do
- Swait()
- RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
- end
- CreateSound(824687369, Torso, 10, 0.9, false)
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- for i = 0, 2, 0.1 do
- Swait()
- RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
- end
- MODE = "sussy"
- tecks2.Text = memes[math.random(1,6)]
- tecks2.Font = "SpecialElite"
- deez = "ñ"
- chatfunc("hElLO, sTrAnGeR. wOuLd YoU lIkE tO pLaY a GaMe?")
- sick.SoundId = sex[math.random(1,6)]
- gettheboomboxsong()
- sick.Volume = 10
- sick.PlaybackSpeed = 1
- sick.Pitch = 0.7
- Speed = 16
- ATTACK = false
- Rooted = false
- end
- function drifter()
- ATTACK = true
- Rooted = true
- for i = 0, 4, 0.1 do
- Swait()
- RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
- end
- CreateSound(824687369, Torso, 10, 0.9, false)
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- for i = 0, 2, 0.1 do
- Swait()
- RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
- end
- MODE = "thing"
- tecks2.Text = "Error404"
- tecks2.Font = "Code"
- chatfunc("You Better Preper yourself .")
- deez = "Original - Error404 Last Revamp"
- sick.SoundId = "rbxassetid://10941289382"
- gettheboomboxsong()
- sick.Volume = 10
- sick.PlaybackSpeed = 1
- sick.Pitch = 1
- Speed = 16
- ATTACK = false
- Rooted = false
- end
- function exodim()
- ATTACK = true
- Rooted = true
- for i = 0, 4, 0.1 do
- Swait()
- RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
- end
- CreateSound(824687369, Torso, 10, 0.9, false)
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- for i = 0, 2, 0.1 do
- Swait()
- RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
- end
- MODE = "spaceiscool"
- tecks2.Text = "Serious AdamHack"
- tecks2.Font = "Code"
- deez = "Kamehamebruh Epic Sans Theme"
- chatfunc("FACE MY THE REAL HACKERFUL POWER!")
- sick.SoundId = "rbxassetid://10944756610"
- gettheboomboxsong()
- sick.Volume = 10
- sick.PlaybackSpeed = 1
- sick.Pitch = 1
- Speed = 16
- ATTACK = false
- Rooted = false
- -- light
- end
- function french()
- ATTACK = true
- Rooted = true
- for i = 0, 4, 0.1 do
- Swait()
- RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
- end
- CreateSound(824687369, Torso, 10, 0.9, false)
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- for i = 0, 2, 0.1 do
- Swait()
- RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
- end
- MODE = "perfectnothing"
- tecks2.Text = "Coup d'État"
- tecks2.Font = "Antique"
- deez = "Unknown Author - Perfect Nothing"
- chatfunc("Levez la main à tous, c'est un coup d'état!")
- sick.SoundId = "rbxassetid://2663730937"
- gettheboomboxsong()
- sick.Volume = 10
- sick.PlaybackSpeed = 1
- sick.Pitch = 1
- Speed = 16
- ATTACK = false
- Rooted = false
- end
- function switcher()
- ATTACK = true
- Rooted = true
- for i = 0, 4, 0.1 do
- Swait()
- RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
- end
- CreateSound(824687369, Torso, 10, 0.9, false)
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- for i = 0, 2, 0.1 do
- Swait()
- RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
- end
- MODE = "SOLITUDE"
- tecks2.Text = "SOLITUDE"
- tecks2.Font = "Code"
- deez = "Astronaut - 13"
- chatfunc("Shaking, oh my god, shaking...")
- sick.SoundId = "rbxassetid://723652641"
- gettheboomboxsong()
- sick.Volume = 10
- sick.PlaybackSpeed = 1
- sick.Pitch = 1
- Speed = 16
- ATTACK = false
- Rooted = false
- end
- function dead()
- ATTACK = true
- Rooted = true
- for i = 0, 4, 0.1 do
- Swait()
- RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
- end
- CreateSound(824687369, Torso, 10, 0.9, false)
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- for i = 0, 2, 0.1 do
- Swait()
- RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
- end
- MODE = "literallyeverysingleserversidedestroyerever"
- tecks2.Text = "Jkeep's Destroyer"
- tecks2.Font = "Code"
- deez = "OFF - Avatar Beat"
- chatfunc("Oooooo.....")
- sick.SoundId = "rbxassetid://835909856"
- gettheboomboxsong()
- sick.Volume = 10
- sick.PlaybackSpeed = 1
- sick.Pitch = 1
- Speed = 16
- ATTACK = false
- Rooted = false
- end
- -- CreateFrame
- function v7()
- ATTACK = true
- Rooted = true
- for i = 0, 4, 0.1 do
- Swait()
- RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
- end
- CreateSound(824687369, Torso, 10, 0.9, false)
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- for i = 0, 2, 0.1 do
- Swait()
- RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
- end
- MODE = "bones"
- tecks2.Text = "Ancient Knight"
- tecks2.Font = "Garamond"
- deez = "Spiral Knights - Somber"
- chatfunc("...")
- sick.SoundId = "rbxassetid://8578242873"
- gettheboomboxsong()
- sick.Volume = 10
- sick.PlaybackSpeed = 1
- sick.Pitch = 0.8
- Speed = 16
- ATTACK = false
- Rooted = false
- end
- function dancin()
- ATTACK = true
- Rooted = true
- for i = 0, 4, 0.1 do
- Swait()
- RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
- end
- CreateSound(824687369, Torso, 10, 0.9, false)
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- for i = 0, 2, 0.1 do
- Swait()
- RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
- end
- MODE = "dancing"
- tecks2.Text = "Nexified"
- tecks2.Font = "Legacy"
- deez = "Aaron Smith - Dancin'"
- chatfunc("[FE Immortality Lord V2]: mmm yes am bad edit made by skrulls and burger")
- sick.SoundId = "rbxassetid://5640628952"
- gettheboomboxsong()
- sick.Volume = 10
- sick.PlaybackSpeed = 1
- sick.Pitch = 1
- Speed = 16
- ATTACK = false
- Rooted = false
- end
- function agenthitlerfbi()
- ATTACK = true
- Rooted = true
- for i = 0, 4, 0.1 do
- Swait()
- RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
- end
- CreateSound(824687369, Torso, 10, 0.9, false)
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
- for i = 0, 2, 0.1 do
- Swait()
- RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
- end
- MODE = "begging"
- tecks2.Text = "tonibuntic, the Administrator"
- tecks2.Font = "Garamond"
- deez = "The Four Seasons - Beggin'"
- chatfunc("I'm proud of you, son.")
- sick.SoundId = "rbxassetid://2059337471"
- gettheboomboxsong()
- sick.Volume = 10
- sick.PlaybackSpeed = 1
- sick.Pitch = 0.8
- Speed = 16
- ATTACK = false
- Rooted = false
- end
- --//=================================\\
- --|| ASSIGN THINGS TO KEYS
- --\\=================================//
- function MouseDown(Mouse)
- HOLD = true
- mousehold = true
- attackone()
- end
- function MouseUp(Mouse)
- HOLD = false
- mousehold = false
- end
- function KeyDown(Key)
- KEYHOLD = true
- -- Kick
- -- CreateFrame
- --literallyeverysingleserversidedestroyerever
- if Key == "1" and ATTACK == false and MODE ~= "VoidWalker" then
- BloodWater()
- end
- if Key == "2" and ATTACK == false and MODE ~= "Doom" then
- burn()
- end
- if Key == "e" and ATTACK == false and MODE ~= "ascen" and MODE == "Doom" then
- ascensionist()
- end
- if Key == "e" and ATTACK == false and MODE ~= "sussy" and MODE == "VoidWalker" then
- balls()
- end
- if Key == "e" and ATTACK == false and MODE ~= "spaceiscool" and MODE == "Lone" then
- exodim()
- end
- if Key == "e" and ATTACK == false and MODE ~= "thing" and MODE == "Shooter" then
- drifter()
- end
- if Key == "e" and ATTACK == false and MODE ~= "perfectnothing" and MODE == "Terror" then
- french()
- end
- if Key == "e" and ATTACK == false and MODE ~= "perfectnothing" and MODE == "INSANE" then
- switcher()
- end
- if Key == "e" and ATTACK == false and MODE ~= "literallyeverysingleserversidedestroyerever" and MODE == "catgod" then
- dead()
- end
- if Key == "e" and ATTACK == false and MODE ~= "ohjesusendisgonnakillme" and MODE == "endmad" then
- v7()
- end
- if Key == "3" and ATTACK == false and MODE ~= "Lone" then
- rainbow()
- end
- if Key == "4" and ATTACK == false and MODE ~= "Shooter" then
- help()
- end
- if Key == "5" and ATTACK == false and MODE ~= "Terror" then
- secret()
- end
- if Key == "6" and ATTACK == false and MODE ~= "INSANE" then
- katana()
- end
- if Key == "7" and ATTACK == false and MODE ~= "catgod" then
- sit()
- end
- if Key == "t" and ATTACK == false and MODE ~= "meme" then
- memeee()
- end
- if Key == "8" and ATTACK == false and MODE ~= "dancing" then
- dancin()
- end
- if Key == "e" and ATTACK == false and MODE ~= "beggin" and MODE == "dancing" then
- agenthitlerfbi()
- end
- if Key == "9" and ATTACK == false and MODE ~= "endmad" then
- antielemento()
- end
- end
- function KeyUp(Key)
- KEYHOLD = false
- end
- Mouse.Button1Down:connect(function(NEWKEY)
- MouseDown(NEWKEY)
- end)
- Mouse.Button1Up:connect(function(NEWKEY)
- MouseUp(NEWKEY)
- end)
- Mouse.KeyDown:connect(function(NEWKEY)
- KeyDown(NEWKEY)
- end)
- Mouse.KeyUp:connect(function(NEWKEY)
- KeyUp(NEWKEY)
- end)
- --//=================================\\
- --\\=================================//
- function unanchor()
- if UNANCHOR == true then
- g = Character:GetChildren()
- for i = 1, #g do
- if g[i].ClassName == "Part" then
- g[i].Anchored = false
- end
- end
- end
- end
- --//=================================\\
- --|| WRAP THE WHOLE SCRIPT UP
- --\\=================================//
- Humanoid.Changed:connect(function(Jump)
- if Jump == "Jump" and (Disable_Jump == true) then
- Humanoid.Jump = false
- end
- end)
- local CONNECT = nil
- while true do
- Swait()
- ANIMATE.Parent = nil
- for _,v in next, Humanoid:GetPlayingAnimationTracks() do
- v:Stop();
- end
- if Character:FindFirstChildOfClass("Humanoid") == nil then
- Humanoid = IT("Humanoid",Character)
- end
- for T = 1, #TAIL do
- if TAIL[T] ~= nil then
- TAIL[T].C1 = Clerp(TAIL[T].C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(3.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- end
- end
- SINE = SINE + CHANGE
- local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
- local TORSOVERTICALVELOCITY = RootPart.Velocity.y
- local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
- local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
- if ANIM == "Walk" and TORSOVELOCITY > 1 then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(25 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- end
- if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
- ANIM = "Jump"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- end
- elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
- ANIM = "Fall"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- end
- elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
- ANIM = "Idle"
- DOUBLED = false
- READYTODOUBLE = false
- if MODE == "VoidWalker" and ATTACK == false then
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
- end
- if MODE == "Doom" and ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-15, 25) - 2.5 * SIN(SINE / 12)), RAD(MRANDOM(-15, 25)), RAD(MRANDOM(-15, 25))), 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(30), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, 0.5) * ANGLES(RAD(MRANDOM(240, 250)), RAD(20), RAD(MRANDOM(-80, -70)))* RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.2, 0) * ANGLES(RAD(MRANDOM(25, 30)), RAD(0), RAD(MRANDOM(5, 10))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- end
- if MODE == "Lone" and ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0,0,0+.1*COS(SINE / 18))*ANGLES(RAD(0+1*COS(SINE / 18)),RAD(0),RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-1+-2*COS(SINE / 32)), RAD(0), RAD(10)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, 0.5) * ANGLES(RAD(250), RAD(20), RAD(-80))* RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40+sick.PlaybackLoudness/7.5), RAD(0), RAD(-10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-.1*COS(SINE / 18), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.-sick.PlaybackLoudness/1000, -0.6) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- if MODE == "Terror" and ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.1 * SIN(SINE / 25)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(8 * SIN(SINE / 26)), RAD(-25 - 8.5 * SIN(SINE / 25))), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(8 * SIN(SINE / 50)), RAD(60), RAD(50 + 8.5 * SIN(SINE / 25))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0.4, -0.7) * ANGLES(RAD(90), RAD(0), RAD(86)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.1 * SIN(SINE / 25), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.1 * SIN(SINE / 25), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- if MODE == "Shooter" and ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.3 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(0 - 4 * SIN(SINE / 24)), RAD(0 + 1 * COS(SINE / 24)), RAD(-10)), 0.1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0* CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(7 - 2 * SIN(SINE / 20)), RAD(-20), RAD(0)), 0.1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.1 - 0.1 * COS(SINE / 24) - RAD(0 + 1 * COS(SINE / 24)), -0.3) * ANGLES(RAD(13 - 6 * SIN(SINE / 24)), RAD(90), RAD(0)), 0.1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.1 * COS(SINE / 24) + RAD(0 + 1 * COS(SINE / 24)), -0.15) * ANGLES(RAD(-90 - 6 * SIN(SINE / 24)), RAD(-90), RAD(0)), 0.1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.4 + 0.1 * SIN(SINE / 35), 0.5) * ANGLES(RAD(90), RAD(90), RAD(0)), 0.1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(0.3, 0.7 + 0.1 * SIN(SINE / 35), -1.5) * ANGLES(RAD(80), RAD(0 + 4 * SIN(SINE / 35)), RAD(50 + 3 * SIN(SINE / 35))), 0.1 / Animation_Speed)
- end
- if MODE == "INSANE" and ATTACK == false then
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(2 + 6.0 * SIN(SINE / 15)), RAD(0), RAD(-25)), 3 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0- 0.1 * COS(SINE / 30), 0 + 0.1 * COS(SINE / 15)) * ANGLES(RAD(0+ 5 * COS(SINE / 30)), RAD(0), RAD(25)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0+6.0 * COS(SINE / 30)), RAD(0), RAD(12))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0+6.0 * COS(SINE / 30)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 15), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-6-2.5 * COS(SINE / 30)), RAD(0), RAD(0+ 5 * COS(SINE / 30))), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 15), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-6+2.5 * COS(SINE / 30)), RAD(0), RAD(0- 5 * COS(SINE / 30))), 1 / Animation_Speed)
- end
- if MODE == "catgod" and ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, 1 + 0.5 * COS(SINE / 18)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(21 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(100 + 2 * COS(SINE / 12)), RAD(0), RAD(15 + 3 * COS(SINE / 12) - 3 * SIN(SINE / 12))) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(-3.5), RAD(-25 + 5 * COS(SINE / 12))) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-20 + 1 * COS(SINE / 18)), RAD(0), RAD(-80)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.7) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-35 + 1 * COS(SINE / 18)), RAD(0), RAD(80)), 1 / Animation_Speed)
- end
- if MODE == "meme" and ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0*CFrame.new(math.random(-1,1)/2,math.random(-1,1)/2,math.random(-1,1)/2)*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),0),1)
- Neck.C0 = Clerp(Neck.C0,NECKC0,1)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(2,0,0) * RIGHTSHOULDERC0 * CFrame.Angles(math.rad(-90),0,0),1)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-2,0,0) * LEFTSHOULDERC0 * CFrame.Angles(math.rad(-90),0,0),1)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(.5,-2,0),1)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-.5,-2,0),1)
- end
- if MODE == "spaceiscool" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 20) + 0.05 * SIN(SINE / 20), 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-6,6)), RAD(0 + MRANDOM(-6,6)), RAD(0 - 10 * COS(SINE / 20) + MRANDOM(-6,6))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(180 - 5 * COS(SINE / 15)), RAD(0 - 5*SIN(sick.PlaybackLoudness/500)), RAD(-5 + sick.PlaybackLoudness/545)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 20) + 0.05 * SIN(SINE / 20), -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 20) + 0.05 * SIN(SINE / 20), -1-sick.PlaybackLoudness/1800, -0.03) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- if MODE == "endmad" and ATTACK == false then
- Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(90.3+3*math.cos(SINE/0.05)),math.rad(180+3*math.cos(SINE/0.05)),math.rad(-0.1+6*math.cos(SINE/0.02))), 1 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE- 0 * COS(SINE / 12), 0*SIZE+0 * COS(SINE / 12), 3.5*SIZE+0.5 * COS(SINE / 12)) * ANGLES(RAD(-25+10 * COS(SINE / 13)), RAD(0+0 * COS(SINE / 13)), RAD(0+0 * COS(SINE / 13))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.7*SIZE-0 * COS(SINE / 11.5), 1*SIZE+0 * COS(SINE / 11.5), -1*SIZE+0 * COS(SINE / 11.5)) * ANGLES(RAD(-150+15 * COS(SINE / 14)), RAD(10+10 * COS(SINE / 14)), RAD(-25+0 * COS(SINE / 14))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE-0 * COS(SINE / 1), 0*SIZE+0 * COS(SINE / 1), 0*SIZE+0 * COS(SINE / 1)) * ANGLES(RAD(-45+15 * COS(SINE / 13)), RAD(10+10 * COS(SINE / 13)), RAD(-20+10 * COS(SINE / 13))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(0.5*SIZE+0 * COS(SINE / 12.5), -1*SIZE+0 * COS(SINE / 12.5), 0*SIZE+0 * COS(SINE / 12.5)) * ANGLES(RAD(-25+10 * COS(SINE / 11.5)), RAD(-10+5 * COS(SINE / 11.5)), RAD(8+5 * COS(SINE / 11.5))), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.5*SIZE+0 * COS(SINE / 15), -0.5*SIZE+0 * COS(SINE / 15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-10+-10 * COS(SINE / 10.5)), RAD(10+5 * COS(SINE / 10.5)), RAD(-8+5 * COS(SINE / 10.5))), 1 / Animation_Speed)
- end
- if MODE == "ascen" and ATTACK == false then
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE- 0 * COS(SINE / 16), 0*SIZE+0.25 * COS(SINE / 16), 5*SIZE+0.4 * math.sin(SINE / 16)) * ANGLES(RAD(10+-2.5 * COS(SINE / 16)), RAD(0+0 * COS(SINE / 16)), RAD(0+0 * COS(SINE / 16))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE-0 * COS(SINE / 16), 0.6*SIZE+0.05 * math.sin(SINE / 16), 0*SIZE+0 * COS(SINE / 16)) * ANGLES(RAD(5+5 * COS(SINE / 16)), RAD(-5+0 * COS(SINE / 16)), RAD(28+4 * math.sin(SINE / 16))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45*SIZE-0 * COS(SINE / 16), 0.6*SIZE+0.05 * math.sin(SINE / 16), 0*SIZE+0 * COS(SINE / 16)) * ANGLES(RAD(5+5 * COS(SINE / 16)), RAD(5+0 * COS(SINE / 16)), RAD(-28+-3 * math.sin(SINE / 16))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE+0 * COS(SINE / 16), -0.45*SIZE+0.1 * math.sin(SINE / 16), 0*SIZE+0 * COS(SINE / 16)) * ANGLES(RAD(-21.5+10 * math.sin(SINE / 16)), RAD(65+0 * COS(SINE / 16)), RAD(2.5+0 * COS(SINE / 16))), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE+0 * COS(SINE / 16), -0.85*SIZE+0.1 * math.sin(SINE / 16), -0.1*SIZE+0 * COS(SINE / 16)) * ANGLES(RAD(-11.5+5 * math.sin(SINE / 16)), RAD(-65+0 * COS(SINE / 16)), RAD(-2.5+0 * COS(SINE / 16))), 1 / Animation_Speed)
- end
- if MODE == "sussy" and ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(-17.58)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- if MODE == "thing" and ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(-25 - 3 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(30)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- if MODE == "perfectnothing" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0 , -0.2 + 0.2*COS(SINE / 13) ) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.35 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)), RAD(0+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)), RAD(0+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200))), 0.35 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(180 - 5 * COS(SINE / 15)), RAD(0 - 5*SIN(sick.PlaybackLoudness/500)), RAD(-5 + sick.PlaybackLoudness/545)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1- 0.2*COS(SINE / 13), 0) * ANGLES(RAD(-20), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1- 0.2*COS(SINE / 13) , 0) * ANGLES(RAD(-20), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed)
- end
- if MODE == "SOLITUDE" then
- RightHip.C0 = Clerp(RightHip.C0,CF(1,-0.5 - 0.05 * COS(SINE / 22),-0.5)*ANGLES(RAD(0),RAD(90),RAD(0))*ANGLES(RAD(-3),RAD(0 - 1 * COS(SINE / 56)),RAD(0 - 2 * COS(SINE / 32))), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0,CF(-1,-1 - 0.05 * COS(SINE / 22),0)*ANGLES(RAD(0),RAD(-90),RAD(0))*ANGLES(RAD(-3),RAD(0 - 1 * COS(SINE / 56)),RAD(0 + 2 * COS(SINE / 32))), 0.2 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0 + 25 * COS(SINE / 20))), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(.95, 0.5, 0.3) * ANGLES(RAD(-20), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 , 0.5 , 0 ) * ANGLES(RAD(0 +180*SIN(sick.PlaybackLoudness/300)), RAD(0), RAD(0 )) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- end
- if MODE == "literallyeverysingleserversidedestroyerever" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.3 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-20), RAD(-.6), RAD(-43)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(-20), RAD(-.6), RAD(43)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.3 * COS(SINE / 2),-0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.3 * COS(SINE / 2),-0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- end
- if MODE == "bones" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- if MODE == "dancing" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(-0.5*COS(SINE / 40),0,3-2*COS(SINE / 40))*ANGLES(RAD(-70 + 20 *COS(SINE / 40)),RAD(0),RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 25*COS(SINE / 40)), RAD(0), RAD(21 + 2.5 * SIN(SINE / 40))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20 + 40 * COS(SINE / 40)), RAD(0), RAD(15 + 3 * COS(SINE / 40) - 3 * SIN(SINE / 40))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20 + 40 * COS(SINE / 40)), RAD(0), RAD(-15 + 3 * COS(SINE / 40) + 3 * SIN(SINE / 40))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- if MODE == "begging" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(40), RAD(-10), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10+5*SIN(sine/24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10-5*SIN(sine/24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
- ANIM = "Walk"
- if ATTACK == false then
- if MODE == "VoidWalker" or MODE == "sussy" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-15, 25) - 2.5 * SIN(SINE / 12)), RAD(MRANDOM(-15, 25)), RAD(MRANDOM(-15, 25))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, 0.5) * ANGLES(RAD(250), RAD(20), RAD(-80))* RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
- elseif MODE == "Terror" or MODE == "INSANE" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-15, 25) - 2.5 * SIN(SINE / 12)), RAD(MRANDOM(-15, 25)), RAD(MRANDOM(-15, 25))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
- elseif MODE == "catgod" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(-15 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(10 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(100 + 2 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70 * SIN(SINE / WALKSPEEDVALUE)), RAD(5), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
- elseif MODE == "endmad" or MODE == "ascen" or MODE == "thing" then
- Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(90.3+3*math.cos(SINE/30)),math.rad(180+3*math.cos(SINE/28)),math.rad(-0.1+6*math.cos(SINE/25))), 1 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(SINE/50),0,3 - .5 * math.sin(SINE/50)) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)),0.7/3)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6*SIZE-0 * COS(SINE / 11), 0.5*SIZE+0.2 * COS(SINE / 11), 0*SIZE+0 * COS(SINE / 11)) * ANGLES(RAD(-10+-20 * COS(SINE / 13)), RAD(0+0 * COS(SINE / 13)), RAD(25+-10 * COS(SINE / 13))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.6*SIZE-0 * COS(SINE / 11), 0*SIZE+-0.3 * COS(SINE / 11), 0*SIZE+0 * COS(SINE / 11)) * ANGLES(RAD(150+10 * COS(SINE / 14)), RAD(10+10 * COS(SINE / 14)), RAD(-10+10 * COS(SINE / 14))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-20 + 9 * math.cos(SINE/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(SINE/37)),math.rad(0),math.rad(0)),0.7/3)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-20 - 9 * math.cos(SINE/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(SINE/41)),math.rad(0),math.rad(0)),0.7/3)
- elseif MODE == "spaceiscool" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
- elseif MODE == "meme" then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0*CFrame.new(math.random(-1,1)/2,math.random(-1,1)/2,math.random(-1,1)/2)*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),0),1)
- Neck.C0 = Clerp(Neck.C0,NECKC0,1)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(2,0,0) * RIGHTSHOULDERC0 * CFrame.Angles(math.rad(-90),0,0),1)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-2,0,0) * LEFTSHOULDERC0 * CFrame.Angles(math.rad(-90),0,0),1)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(.5,-2,0),1)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-.5,-2,0),1)
- else
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-15, 25) - 2.5 * SIN(SINE / 12)), RAD(MRANDOM(-15, 25)), RAD(MRANDOM(-15, 25))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, 0.5) * ANGLES(RAD(250), RAD(20), RAD(-80))* RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
- end
- end
- end
- unanchor()
- Humanoid.MaxHealth = math.huge
- Humanoid.Health = math.huge
- tecks2.Rotation = 0+5*M.C(SINE/32)
- pcall(function()
- if UsingBoombox == true then
- sick.Volume = 0
- else
- sick.Volume = 1
- end
- end)
- NAMEMODE.TextColor3 = Color3.new(sick.PlaybackLoudness/0,0,0)
- if Rooted == false then
- Disable_Jump = false
- Humanoid.WalkSpeed = Speed
- elseif Rooted == true then
- Disable_Jump = true
- Humanoid.WalkSpeed = 0
- end
- end
- --//=================================\\
- --\\=================================//
- --HumanoidRootPart
- --//====================================================\\--
- --|| END OF SCRIPT
- --\\====================================================//--
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