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Jul 2nd, 2023
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  1. --Leaked by Kass
  2.  
  3. --"Lets mock him" ok bro u edit scripts in your free time get a life rofl"
  4.  
  5. local shake = true
  6. local Util = {}
  7.  
  8. RS = game:GetService("RunService").RenderStepped
  9.  
  10. function Util:Tween(Obj, Dir, Style, Duration, Goal)
  11.     local tweenService    = game:GetService("TweenService")
  12.     local tweenInfo        = TweenInfo.new(
  13.         Duration,
  14.         Enum.EasingStyle[Style],
  15.         Enum.EasingDirection[Dir]
  16.     )
  17.     local tween = tweenService:Create(Obj,tweenInfo,Goal)
  18.     tween:Play()
  19.     return tween
  20. end
  21. -- Void
  22.  
  23.  
  24.  -- its in case u wanna replicate deez songs :troll:
  25. for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do
  26.     if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then
  27.     game:GetService("RunService").Heartbeat:connect(function()
  28.     v.Velocity = Vector3.new(31,0,0)
  29.     end)
  30.     end
  31.     end
  32.     mode = 1
  33.     Bypass = "death"
  34.     loadstring(game:GetObjects("rbxassetid://5325226148")[1].Source)()
  35.     local LocalPlayer = game:GetService("Players").LocalPlayer
  36. local Heartbeat = game:GetService("RunService").Heartbeat
  37.  
  38. Heartbeat:Connect(function()
  39.     LocalPlayer.MaximumSimulationRadius = math.huge
  40.     sethiddenproperty(LocalPlayer, "SimulationRadius", math.huge)
  41. end)
  42.  
  43. wait(0.2)
  44.     local p = game.Players.LocalPlayer
  45.     local char = p.Character
  46.     local mouse = p:GetMouse()
  47.     local larm = char["Left Arm"]
  48.     local rarm = char["Right Arm"]
  49.     local lleg = char["Left Leg"]
  50.     local rleg = char["Right Leg"]
  51.     local hed = char.Head
  52.     local torso = char.Torso
  53.     local hum = char.Humanoid
  54.     local cam = game.Workspace.CurrentCamera
  55.     local root = char.HumanoidRootPart
  56.     for i,v in pairs (char:GetChildren()) do
  57.         if v:IsA("Accessory") then
  58.             v.Handle.Massless = true
  59.             v.Handle.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  60.         end
  61.     end
  62.     hed.Massless = true
  63.     hed.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  64.     torso.Massless = true
  65.     torso.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  66.     rarm.Massless = true
  67.     rarm.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  68.     larm.Massless = true
  69.     larm.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  70.     lleg.Massless = true
  71.     lleg.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  72.     rleg.Massless = true
  73.     rleg.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  74.     root.Massless = true
  75.     root.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  76.     warn("Netless Activated!")
  77.     Bypass = "Death"
  78.     plr = game.Players.LocalPlayer
  79.     dead = false
  80.     char = plr.Character
  81.     -- BorderColor3
  82.    
  83.     -- fLING BLOCKERS
  84.     bullet = workspace[plr.Name]["HumanoidRootPart"]
  85.     bullet.Transparency = 0.6
  86. bullet.BrickColor = BrickColor.new(0,255,0)
  87. bullet.Material = "Neon"
  88.     bhandle = bullet
  89.     bullet.Massless = true
  90.    
  91.     mouse = plr:GetMouse()
  92.     head = char.Head
  93.     camera = workspace.CurrentCamera
  94.     lt = true
  95.     ltt = false
  96.     charascum = Instance.new("BodyAngularVelocity")
  97. charascum.Parent = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
  98. charascum.AngularVelocity = Vector3.new(9e9,9e9,9e9)
  99. charascum.MaxTorque = Vector3.new(9e9,9e9,9e9)
  100. charascum.P = Vector3.new(9e9,9e9,9e9)
  101.     local function IsFirstPerson()
  102.          return (head.CFrame.p - camera.CFrame.p).Magnitude < 1
  103.     end
  104.    
  105.          bbv = Instance.new("BodyPosition",bhandle)
  106.          bbv.Position = char.Torso.CFrame.p
  107.        
  108.          
  109.          
  110.          mouse.Button1Down:Connect(function()
  111.              if dead == false then
  112.             lt = false
  113.             ltt = false
  114.          bbav = Instance.new("BodyAngularVelocity",bhandle)
  115.          bbav.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
  116.          bbav.P = 1000000000000000000000000000
  117.          bbav.AngularVelocity = Vector3.new(10000000000000000000000000000000,100000000000000000000000000,100000000000000000)
  118.          game:GetService("Debris"):AddItem(bbav,0.1)
  119.             if game.Players:GetPlayerFromCharacter(mouse.Target.Parent) then
  120.                 if mouse.Target.Parent.Name == char.Name or mouse.Target.Parent.Name == "non" then return end
  121.                   --repeat
  122.                 game:GetService("RunService").RenderStepped:Wait()
  123.                 bbv.Position = (CFrame.new(mouse.Target.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p
  124.                 bhandle.Position = (CFrame.new(mouse.Target.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p
  125.                 wait(1)
  126.                 --until char.Humanoid.Health == 100 or char.Humanoid.Health == 0
  127.             elseif game.Players:GetPlayerFromCharacter(mouse.Target.Parent.Parent) then
  128.                 if mouse.Target.Parent.Name == char.Name or mouse.Target.Parent.Name == "non" then return end
  129.                 --repeat
  130.                 game:GetService("RunService").RenderStepped:Wait()
  131.                 bbv.Position = (CFrame.new(mouse.Target.Parent.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p
  132.                 bhandle.Position = (CFrame.new(mouse.Target.Parent.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p
  133.                 wait(1)
  134.                 --until char.Humanoid.Health == 100 or char.Humanoid.Health == 0
  135.                
  136.                 else
  137.            -- repeat
  138.             game:GetService("RunService").RenderStepped:Wait()
  139.             wait(1)
  140.             --until char.Humanoid.Health == 100 or char.Humanoid.Health == 0
  141.             end
  142.             wait()
  143.             lt = true
  144.              end
  145.              end)
  146.              
  147.         spawn(
  148.             function()
  149.                 while true do
  150.                     game:GetService("RunService").Heartbeat:Wait()
  151.                     bullet.Velocity = Vector3.new(0,26,0)
  152.              end
  153.         end)
  154.    
  155.      plr:GetMouse().Button1Down:Connect(function()
  156.     attackingwithhrp = true
  157.     end)
  158.    
  159.      
  160.     plr:GetMouse().Button1Up:Connect(function()
  161.     attackingwithhrp = false
  162.     end)
  163.    
  164.     plr:GetMouse().Button1Down:Connect(function()
  165.     repeat wait() until attackingwithhrp == true
  166.     repeat
  167.     game:GetService("RunService").Heartbeat:Wait()
  168.     if plr:GetMouse().Target ~= nil then
  169.     bullet.Position = game:GetService("Players").LocalPlayer:GetMouse().Hit.p
  170.     end
  171.     until attackingwithhrp == false
  172.     end)
  173.  
  174. wait(1/60)
  175. for i,v in pairs(char:GetChildren()) do -- gets all ur characters children
  176. if v:IsA("Accessory") and v.Name == "Starslayer Railgun" then -- dex name for the hat
  177. v.Name = "Starslayer Railgun" -- name it whatever you want
  178. end
  179. end
  180.  
  181.  
  182.  
  183.  
  184. att0 = Instance.new("Attachment",char["Starslayer Railgun"].Handle) -- creates a attachment into the hat
  185. att0.Orientation = Vector3.new(50, -88, 0) -- rotation
  186. att0.Position = Vector3.new(-1.5, 0.6, 0) -- position
  187.  
  188. att1 = Instance.new("Attachment",char["Right Arm"]) -- what body part that the hat should be attached to (to make it work with r15 go down
  189. -- make it a r15 body part name or just do humanoidroopart
  190.  
  191. ap = Instance.new("AlignPosition",char["Starslayer Railgun"].Handle) -- align position
  192. ap.Attachment0 = att0
  193. ap.Attachment1 = att1
  194. ap.RigidityEnabled = true -- if its false it will make the hat be wobbly
  195.  
  196.  
  197. ao = Instance.new("AlignOrientation",char["Starslayer Railgun"].Handle) -- align rotation
  198. ao.Attachment0 = att0
  199. ao.Attachment1 = att1
  200. ao.RigidityEnabled = true
  201. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  202. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  203. local C3 = {tRGB= function(c3) return c3.r*255,c3.g*255,c3.b*255 end,N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
  204. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  205. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  206. local R3 = {N=Region3.new}
  207. local De = S.Debris
  208. local WS = workspace
  209. local Lght = S.Lighting
  210. local RepS = S.ReplicatedStorage
  211. local IN = Instance.new
  212. local Plrs = S.Players
  213.  
  214. Player = game.Players.LocalPlayer
  215. Character = workspace.non
  216. PlayerGui = Player.PlayerGui
  217. Cam = workspace.CurrentCamera
  218. Backpack = Player.Backpack
  219. Character = workspace.non
  220. Humanoid = Character.Humanoid
  221. Mouse = Player:GetMouse()
  222. RootPart = Character["HumanoidRootPart"]
  223. Torso = Character["Torso"]
  224. Head = Character["Head"]
  225. RightArm = Character["Right Arm"]
  226. LeftArm = Character["Left Arm"]
  227. RightLeg = Character["Right Leg"]
  228. LeftLeg = Character["Left Leg"]
  229. RootJoint = RootPart["RootJoint"]
  230. Neck = Torso["Neck"]
  231. RightShoulder = Torso["Right Shoulder"]
  232. LeftShoulder = Torso["Left Shoulder"]
  233. RightHip = Torso["Right Hip"]
  234. LeftHip = Torso["Left Hip"]
  235. local TIME = 0
  236. local sick = Instance.new("Sound",Torso)
  237. kan = sick
  238. IT = Instance.new
  239. CF = CFrame.new
  240. VT = Vector3.new
  241. RAD = math.rad
  242. C3 = Color3.new
  243. UD2 = UDim2.new
  244. BRICKC = BrickColor.new
  245. ANGLES = CFrame.Angles
  246. EULER = CFrame.fromEulerAnglesXYZ
  247. COS = math.cos
  248. ACOS = math.acos
  249. SIN = math.sin
  250. ASIN = math.asin
  251. ABS = math.abs
  252. MRANDOM = math.random
  253. FLOOR = math.floor
  254.  
  255. --//=================================\\
  256. --||          USEFUL VALUES
  257. --\\=================================//
  258.  
  259. Animation_Speed = 3
  260. local FORCERESET = false
  261. Frame_Speed = 1 / 60
  262. local Speed = 16
  263. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  264. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  265. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  266. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  267. local DAMAGEMULTIPLIER = 1
  268. local ANIM = "Idle"
  269. local ATTACK = false
  270. local EQUIPPED = false
  271. local HOLD = true
  272. local COMBO = 3
  273. local Rooted = false
  274. local SINE = 5
  275. Player_Size = 1
  276. SIZE = 1
  277. local KEYHOLD = false
  278. local CHANGE = 2 / Animation_Speed
  279. local WALKINGANIM = false
  280. local VALUE1 = false
  281. local VALUE2 = false
  282. local ROBLOXIDLEANIMATION = IT("Animation")
  283. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  284. --ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  285. --ROBLOXIDLEANIMATION.Parent = Humanoid
  286. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  287. WEAPONGUI.Name = "BanishV4Gui"
  288. local Weapon = IT("Model")
  289. Weapon.Name = "Adds"
  290. local Effects = IT("Folder", Weapon)
  291. Effects.Name = "Effects"
  292. local ANIMATOR = Humanoid.Animator
  293. local ANIMATE = Character:FindFirstChild("Animate")
  294. local UNANCHOR = true
  295. local TOBANISH = {}
  296. local TAIL = {}
  297. local Func = Instance.new("RemoteFunction")
  298. local MODE = "VoidWalker"
  299. function Tween(obj,props,time,easing,direction,repeats,backwards)
  300.     local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
  301.     local tween = S.TweenService:Create(obj, info, props)
  302.     tween:Play()
  303. end
  304. sick = Instance.new("Sound", Character)
  305. sick.Volume = 10
  306. sick.TimePosition = 0
  307. sick.PlaybackSpeed = 1
  308. sick.Pitch = 1
  309. sick.SoundId = "rbxassetid://10884885725"
  310. sick.Name = "wrecked"
  311. sick.Looped = true
  312. sick:Play()
  313.  
  314. local NAMEBILL = Instance.new("BillboardGui",Character)
  315. NAMEBILL.AlwaysOnTop = true
  316. NAMEBILL.Size = UDim2.new(0, 0,0, 0)
  317. NAMEBILL.StudsOffset = Vector3.new(0,2,0)
  318. NAMEBILL.MaxDistance = 10000
  319. NAMEBILL.Adornee = Head
  320. NAMEBILL.Name = "NameBillboard"
  321. local NAMEMODE = Instance.new("TextLabel",NAMEBILL)
  322. NAMEMODE.BackgroundTransparency = 0.6
  323. NAMEMODE.BackgroundColor3 = Color3.new(0.50,0,0)
  324. NAMEMODE.TextScaled = false
  325. NAMEMODE.BorderSizePixel = 0
  326. NAMEMODE.Text = "Hack-Walker"
  327. NAMEMODE.Font = "Antique"
  328. NAMEMODE.TextSize = 24
  329. NAMEMODE.TextStrokeTransparency = 0
  330. NAMEMODE.Size = UDim2.new(1,0,0.5,0)
  331. NAMEMODE.Parent = NAMEBILL
  332. NAMEMODE.TextColor3 = Color3.fromRGB(0, 0, 0)
  333. NAMEMODE.TextStrokeColor3 = Color3.new(0, 0, 0)
  334. game:GetService("Lighting").ClockTime = 0
  335. game:GetService("Lighting").Brightness = 0
  336. game:GetService("Lighting").FogColor = Color3.new(0,0,0)
  337. game:GetService("Lighting").FogEnd = 100
  338. game:GetService("Lighting").Ambient = Color3.new(0.7,0.5,0.5)
  339. game:GetService("Lighting").OutdoorAmbient = Color3.new(0.7,0.5,0.5)
  340. local light = Instance.new("SurfaceLight",char["Head"])
  341. light.Face = "Bottom"
  342. light.Brightness = 10
  343. light.Angle = 180
  344. light.Color = Color3.new(0,255,0)
  345.  
  346. --//=================================\\
  347. --\\=================================//
  348.  
  349. --//=================================\\
  350. --||          COMPATIBILTY
  351. --\\=================================//
  352.  
  353. cf = CF
  354. angles = ANGLES
  355. sine = SINE
  356. mouse = Mouse
  357. RH = RightHip
  358. LH = LeftHip
  359. RW = RightShoulder
  360. LW = LeftShoulder
  361. clerp = Clerp
  362. necko = NECKC0
  363. RootCF = ROOTC0
  364.  
  365. --//=================================\\
  366. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  367. --\\=================================//
  368.  
  369. ArtificialHB = Instance.new("BindableEvent", script)
  370. ArtificialHB.Name = "ArtificialHB"
  371.  
  372. script:WaitForChild("ArtificialHB")
  373.  
  374. frame = Frame_Speed
  375. tf = 0
  376. allowframeloss = false
  377. tossremainder = false
  378. lastframe = tick()
  379. script.ArtificialHB:Fire()
  380.  
  381. game:GetService("RunService").Heartbeat:connect(function(s, p)
  382.     tf = tf + s
  383.     if tf >= frame then
  384.         if allowframeloss then
  385.             script.ArtificialHB:Fire()
  386.             lastframe = tick()
  387.         else
  388.             for i = 1, math.floor(tf / frame) do
  389.                 script.ArtificialHB:Fire()
  390.             end
  391.         lastframe = tick()
  392.         end
  393.         if tossremainder then
  394.             tf = 0
  395.         else
  396.             tf = tf - frame * math.floor(tf / frame)
  397.         end
  398.     end
  399. end)
  400.  
  401.  
  402. --//=================================\\
  403. --\\=================================//
  404.  
  405. --//=================================\\
  406. --||          SOME FUNCTIONS
  407. --\\=================================//
  408.  
  409. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  410.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  411. end
  412.  
  413. function PositiveAngle(NUMBER)
  414.     if NUMBER >= 0 then
  415.         NUMBER = 0
  416.     end
  417.     return NUMBER
  418. end
  419.  
  420. function NegativeAngle(NUMBER)
  421.     if NUMBER <= 0 then
  422.         NUMBER = 0
  423.     end
  424.     return NUMBER
  425. end
  426.  
  427. function Swait(NUMBER)
  428.     if NUMBER == 0 or NUMBER == nil then
  429.         ArtificialHB.Event:wait()
  430.     else
  431.         for i = 1, NUMBER do
  432.             ArtificialHB.Event:wait()
  433.         end
  434.     end
  435. end
  436.  
  437. NewInstance = function(instance,parent,properties)
  438.     local inst = Instance.new(instance)
  439.     inst.Parent = parent
  440.     if(properties)then
  441.         for i,v in next, properties do
  442.             pcall(function() inst[i] = v end)
  443.         end
  444.     end
  445.     return inst;
  446. end
  447.  
  448.  
  449.  
  450.  
  451. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  452.     local NEWMESH = IT(MESH)
  453.     if MESH == "SpecialMesh" then
  454.         NEWMESH.MeshType = MESHTYPE
  455.         if MESHID ~= "nil" and MESHID ~= "" then
  456.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  457.         end
  458.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  459.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  460.         end
  461.     end
  462.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  463.     NEWMESH.Scale = SCALE
  464.     NEWMESH.Parent = PARENT
  465.     return NEWMESH
  466. end
  467.  
  468. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  469.     local NEWPART = IT("Part")
  470.     NEWPART.formFactor = FORMFACTOR
  471.     NEWPART.Reflectance = REFLECTANCE
  472.     NEWPART.Transparency = TRANSPARENCY
  473.     NEWPART.CanCollide = false
  474.     NEWPART.Locked = true
  475.     NEWPART.Anchored = true
  476.     if ANCHOR == false then
  477.         NEWPART.Anchored = false
  478.     end
  479.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  480.     NEWPART.Name = NAME
  481.     NEWPART.Size = SIZE
  482.     NEWPART.Position = Torso.Position
  483.     NEWPART.Material = MATERIAL
  484.     NEWPART:BreakJoints()
  485.     NEWPART.Parent = PARENT
  486.     return NEWPART
  487. end
  488.  
  489.     local function weldBetween(a, b)
  490.         local weldd = Instance.new("ManualWeld")
  491.         weldd.Part0 = a
  492.         weldd.Part1 = b
  493.         weldd.C0 = CFrame.new()
  494.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  495.         weldd.Parent = a
  496.         return weldd
  497.     end
  498.  
  499.  
  500. function QuaternionFromCFrame(cf)
  501.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  502.     local trace = m00 + m11 + m22
  503.     if trace > 0 then
  504.         local s = math.sqrt(1 + trace)
  505.         local recip = 0.5 / s
  506.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  507.     else
  508.         local i = 0
  509.         if m11 > m00 then
  510.             i = 1
  511.         end
  512.         if m22 > (i == 0 and m00 or m11) then
  513.             i = 2
  514.         end
  515.         if i == 0 then
  516.             local s = math.sqrt(m00 - m11 - m22 + 1)
  517.             local recip = 0.5 / s
  518.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  519.         elseif i == 1 then
  520.             local s = math.sqrt(m11 - m22 - m00 + 1)
  521.             local recip = 0.5 / s
  522.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  523.         elseif i == 2 then
  524.             local s = math.sqrt(m22 - m00 - m11 + 1)
  525.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  526.         end
  527.     end
  528. end
  529.  
  530. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  531.     local xs, ys, zs = x + x, y + y, z + z
  532.     local wx, wy, wz = w * xs, w * ys, w * zs
  533.     local xx = x * xs
  534.     local xy = x * ys
  535.     local xz = x * zs
  536.     local yy = y * ys
  537.     local yz = y * zs
  538.     local zz = z * zs
  539.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  540. end
  541.  
  542. function QuaternionSlerp(a, b, t)
  543.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  544.     local startInterp, finishInterp;
  545.     if cosTheta >= 0.0001 then
  546.         if (1 - cosTheta) > 0.0001 then
  547.             local theta = ACOS(cosTheta)
  548.             local invSinTheta = 1 / SIN(theta)
  549.             startInterp = SIN((1 - t) * theta) * invSinTheta
  550.             finishInterp = SIN(t * theta) * invSinTheta
  551.         else
  552.             startInterp = 1 - t
  553.             finishInterp = t
  554.         end
  555.     else
  556.         if (1 + cosTheta) > 0.0001 then
  557.             local theta = ACOS(-cosTheta)
  558.             local invSinTheta = 1 / SIN(theta)
  559.             startInterp = SIN((t - 1) * theta) * invSinTheta
  560.             finishInterp = SIN(t * theta) * invSinTheta
  561.         else
  562.             startInterp = t - 1
  563.             finishInterp = t
  564.         end
  565.     end
  566.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  567. end
  568.  
  569.  
  570. local naeeym2 = Instance.new("BillboardGui",Character)
  571. naeeym2.AlwaysOnTop = true
  572. naeeym2.Size = UDim2.new(7,35,3,15)
  573. naeeym2.StudsOffset = Vector3.new(0,2,0)
  574. naeeym2.MaxDistance = 10000
  575. naeeym2.Adornee = Head
  576. naeeym2.Name = "Name2"
  577. local tecks2 = Instance.new("TextLabel",naeeym2)
  578. tecks2.BackgroundTransparency = 1
  579. tecks2.BackgroundColor3 = Color3.new(0.2,0,0)
  580. tecks2.TextScaled = true
  581. tecks2.BorderSizePixel = 0
  582. tecks2.Text = "Hacker-Walker"
  583. tecks2.Font = "Highway"
  584. tecks2.TextSize = 35
  585. tecks2.TextStrokeTransparency = 0
  586. tecks2.Size = UDim2.new(1,0,0.5,0)
  587. tecks2.Parent = naeeym2
  588. tecks2.TextColor3 = Color3.new(0,1,0)
  589. coroutine.resume(coroutine.create(function()
  590.                 while true do
  591.                     Swait()
  592.                     tecks2.Font = tecks2.Font
  593.                 end
  594.             end))
  595. local thetext = tecks2.Text
  596. function Clerp(a, b, t)
  597.     local qa = {QuaternionFromCFrame(a)}
  598.     local qb = {QuaternionFromCFrame(b)}
  599.     local ax, ay, az = a.x, a.y, a.z
  600.     local bx, by, bz = b.x, b.y, b.z
  601.     local _t = 1 - t
  602.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  603. end
  604.  
  605. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  606.     local frame = IT("Frame")
  607.     frame.BackgroundTransparency = TRANSPARENCY
  608.     frame.BorderSizePixel = BORDERSIZEPIXEL
  609.     frame.Position = POSITION
  610.     frame.Size = SIZE
  611.     frame.BackgroundColor3 = COLOR
  612.     frame.BorderColor3 = BORDERCOLOR
  613.     frame.Name = NAME
  614.     frame.Parent = PARENT
  615.     return frame
  616. end
  617.  
  618. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  619.     local label = IT("TextLabel")
  620.     label.BackgroundTransparency = 1
  621.     label.Size = UD2(1, 0, 1, 0)
  622.     label.Position = UD2(0, 0, 0, 0)
  623.     label.TextColor3 = TEXTCOLOR
  624.     label.TextStrokeTransparency = STROKETRANSPARENCY
  625.     label.TextTransparency = TRANSPARENCY
  626.     label.FontSize = TEXTFONTSIZE
  627.     label.Font = TEXTFONT
  628.     label.BorderSizePixel = BORDERSIZEPIXEL
  629.     label.TextScaled = false
  630.     label.Text = TEXT
  631.     label.Name = NAME
  632.     label.Parent = PARENT
  633.     return label
  634. end
  635.  
  636. -- Attack
  637.            
  638. function chatfunc(text)
  639.     local chat = coroutine.wrap(function()
  640.     if Character:FindFirstChild("TalkingBillBoard")~= nil then
  641.         Character:FindFirstChild("TalkingBillBoard"):destroy()
  642.     end
  643.     local Bill = Instance.new("BillboardGui",Character)
  644.     Bill.Size = UDim2.new(0,35,0,18)
  645.     Bill.StudsOffset = Vector3.new(0,4.5,0)
  646.     Bill.Adornee = Character.Head
  647.     Bill.Name = "TalkingBillBoard"
  648.     local Hehe = Instance.new("TextLabel",Bill)
  649.     Hehe.BackgroundTransparency = 1
  650.     Hehe.BorderSizePixel = 0
  651.     Hehe.Text = ""
  652.     Hehe.Font = tecks2.Font
  653.     Hehe.TextSize = 23
  654.     Hehe.TextStrokeTransparency = 0
  655. Hehe.TextColor3 = tecks2.TextColor3
  656.     Hehe.Size = UDim2.new(1,0,0.5,0)
  657.     coroutine.resume(coroutine.create(function()
  658.         while Hehe ~= nil do
  659.             wait() 
  660.            
  661.         end
  662.     end))
  663.     spawn(function() RainbowifyText(Hehe) end)
  664.     for i = 1,string.len(text),1 do
  665.         wait()
  666.         Hehe.Text = string.sub(text,1,i)
  667.     end
  668.     wait(3)
  669.     for i = 0, 5, .025 do
  670.         wait()
  671.         Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  672.         Hehe.TextStrokeTransparency = i
  673.         Hehe.TextTransparency = i
  674.     end
  675.     Bill:Destroy()
  676.     end)
  677. chat()
  678. end
  679. function NoOutlines(PART)
  680.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  681. end
  682.  
  683. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  684.     local NEWWELD = IT(TYPE)
  685.     NEWWELD.Part0 = PART0
  686.     NEWWELD.Part1 = PART1
  687.     NEWWELD.C0 = C0
  688.     NEWWELD.C1 = C1
  689.     NEWWELD.Parent = PARENT
  690.     return NEWWELD
  691. end
  692.  
  693. local S = IT("Sound")
  694. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  695.     local NEWSOUND = nil
  696.     coroutine.resume(coroutine.create(function()
  697.         NEWSOUND = S:Clone()
  698.         NEWSOUND.Parent = PARENT
  699.         NEWSOUND.Volume = VOLUME
  700.         NEWSOUND.Pitch = PITCH
  701.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  702.         NEWSOUND:play()
  703.         if DOESLOOP == true then
  704.             NEWSOUND.Looped = true
  705.         else
  706.             repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  707.             NEWSOUND:remove()
  708.         end
  709.     end))
  710.     return NEWSOUND
  711. end
  712.  
  713. function CFrameFromTopBack(at, top, back)
  714.     local right = top:Cross(back)
  715.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  716. end
  717. local boomboxpart = CreatePart(0, Character, "SmoothPlastic", 0, 1, "Bright blue", "GunPartXD", VT(1.1, 1.1, 1.1),false)
  718. local boomweld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, boomboxpart, CF(0*SIZE,-.5*SIZE,0*SIZE), CF(0, 0, 0))
  719. local UsingBoombox = false
  720. local boomboxname = ""
  721. function Align(part0,part1,pos,rot)
  722. pcall(function()
  723. Instance.new("Attachment",part0.Handle)
  724. Instance.new("AlignPosition",part0.Handle)
  725. Instance.new("AlignOrientation", part0.Handle)
  726. Instance.new("Attachment",part1)
  727. part0.Handle.AlignPosition.Attachment0 = part0.Handle.Attachment
  728. part0.Handle.AlignOrientation.Attachment0 = part0.Handle.Attachment
  729. part0.Handle.AlignPosition.Attachment1 = part1.Attachment
  730. part0.Handle.AlignOrientation.Attachment1 = part1.Attachment
  731. part0.Handle.Attachment.Position = pos
  732. part0.Handle.Attachment.Orientation = rot
  733. part0.Handle.AlignPosition.Responsiveness = 200
  734. part0.Handle.AlignOrientation.Responsiveness = 200
  735. part0.Handle.AlignPosition.RigidityEnabled = true
  736. part0.Handle.AlignOrientation.RigidityEnabled = true
  737. end)
  738. end
  739. local TryBoombox = pcall(function()
  740. boomboxname = Character:FindFirstChildOfClass("Tool").Name
  741. boomboxname.CanCollide = false
  742. wait(1)
  743. Align(boomboxname,char.Torso,Vector3.new(-0.35,0,0),Vector3.new(0,0,-90))
  744. if boomboxname ~= nil then
  745. UsingBoombox = true
  746. else
  747. UsingBoombox = false
  748. end
  749. end)
  750. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  751. function WACKYEFFECT(Table)
  752.     local TYPE = (Table.EffectType or "Sphere")
  753.     local SIZE = (Table.Size or VT(1,1,1))
  754.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  755.     local TRANSPARENCY = (Table.Transparency or 0)
  756.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  757.     local CFRAME = (Table.CFrame or Torso.CFrame)
  758.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  759.     local ROTATION1 = (Table.RotationX or 0)
  760.     local ROTATION2 = (Table.RotationY or 0)
  761.     local ROTATION3 = (Table.RotationZ or 0)
  762.     local MATERIAL = (Table.Material or "Neon")
  763.     local COLOR = (Table.Color or C3(1,1,1))
  764.     local TIME = (Table.Time or 45)
  765.     local SOUNDID = (Table.SoundID or nil)
  766.     local SOUNDPITCH = (Table.SoundPitch or nil)
  767.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  768.     coroutine.resume(coroutine.create(function()
  769.         local PLAYSSOUND = false
  770.         local SOUND = nil
  771.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  772.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  773.             PLAYSSOUND = true
  774.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  775.         end
  776.         EFFECT.Color = COLOR
  777.         local MSH = nil
  778.         if TYPE == "Sphere" then
  779.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  780.         elseif TYPE == "Block" then
  781.             MSH = IT("BlockMesh",EFFECT)
  782.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  783.         elseif TYPE == "Wave" then
  784.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  785.         elseif TYPE == "Ring" then
  786.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  787.         elseif TYPE == "Slash" then
  788.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  789.         elseif TYPE == "Round Slash" then
  790.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  791.         elseif TYPE == "Swirl" then
  792.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  793.         elseif TYPE == "Skull" then
  794.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  795.         elseif TYPE == "Crystal" then
  796.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  797.         end
  798.         if MSH ~= nil then
  799.             local MOVESPEED = nil
  800.             if MOVEDIRECTION ~= nil then
  801.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  802.             end
  803.             local GROWTH = SIZE - ENDSIZE
  804.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  805.             if TYPE == "Block" then
  806.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  807.             else
  808.                 EFFECT.CFrame = CFRAME
  809.             end
  810.             for LOOP = 1, TIME+1 do
  811.                 Swait()
  812.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  813.                 if TYPE == "Wave" then
  814.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  815.                 end
  816.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  817.                 if TYPE == "Block" then
  818.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  819.                 else
  820.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  821.                 end
  822.                 if MOVEDIRECTION ~= nil then
  823.                     local ORI = EFFECT.Orientation
  824.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  825.                     EFFECT.Orientation = ORI
  826.                 end
  827.             end
  828.             if PLAYSSOUND == false then
  829.                 EFFECT:remove()
  830.             else
  831.                 SOUND.Stopped:Connect(function()
  832.                     EFFECT:remove()
  833.                 end)
  834.             end
  835.         else
  836.             if PLAYSSOUND == false then
  837.                 EFFECT:remove()
  838.             else
  839.                 repeat Swait() until SOUND.Playing == false
  840.                 EFFECT:remove()
  841.             end
  842.         end
  843.     end))
  844. end
  845.  
  846. function timeposition(position)
  847. pcall(function()
  848. kan.TimePosition = position
  849. end)
  850. pcall(function()
  851. char.Parent.Parent[boomboxname].Handle:FindFirstChildOfClass("Sound").TimePosition = position
  852. end)
  853. end
  854. local actual_last_song = nil
  855. function gettheboomboxsong()
  856. pcall(function()
  857. kan.SoundId = kan.SoundId
  858. end)
  859. pcall(function()
  860. char.Parent.Parent[boomboxname]:FindFirstChildOfClass("RemoteEvent"):FireServer("PlaySong", (kan.SoundId:match('%d+')))
  861. end)
  862. end
  863.  
  864. function CreatePart2(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  865.     local NEWPART = IT("Part")
  866.     NEWPART.formFactor = FORMFACTOR
  867.     NEWPART.Reflectance = REFLECTANCE
  868.     NEWPART.Transparency = TRANSPARENCY
  869.     NEWPART.CanCollide = false
  870.     NEWPART.Locked = true
  871.     NEWPART.Anchored = true
  872.     if ANCHOR == false then
  873.         NEWPART.Anchored = false
  874.     end
  875.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  876.     NEWPART.Name = NAME
  877.     NEWPART.Size = SIZE
  878.     NEWPART.Position = Torso.Position
  879.     NEWPART.Material = MATERIAL
  880.     NEWPART:BreakJoints()
  881.     NEWPART.Parent = PARENT
  882.     return NEWPART
  883. end
  884.  
  885. function CreateWeldOrSnapOrMotor2(TYPE, PARENT, PART0, PART1, C0, C1)
  886.     local NEWWELD = IT(TYPE)
  887.     NEWWELD.Part0 = PART0
  888.     NEWWELD.Part1 = PART1
  889.     NEWWELD.C0 = C0
  890.     NEWWELD.C1 = C1
  891.     NEWWELD.Parent = PARENT
  892.     return NEWWELD
  893. end
  894.  
  895. ---Descensionist
  896.  
  897. function ChangeName(Text)
  898.     NAMEMODE.Text = Text
  899. end
  900. -- E
  901. -- color
  902. local deez = "Nick Nitro - UnderPlayer Coded To Reality"
  903. local v = game:GetService("Players").LocalPlayer
  904.             local scrg = Instance.new("ScreenGui",v.PlayerGui)
  905.             scrg.Name = "Spinny"
  906.             local wobble = Instance.new("Frame",scrg)
  907.             wobble.Name = "Wobble"
  908.             wobble.BackgroundTransparency = 0.5
  909.             wobble.Size = UDim2.new(1.1,0,1.1,0)
  910.             wobble.Position = UDim2.new(-0.08,0,0.943,0)
  911.             local wobble2 = Instance.new("Frame",scrg)
  912.             wobble2.Name = "wobble2"
  913.             wobble2.BackgroundTransparency = 0.5
  914.             wobble2.Size = UDim2.new(1.1,0,0.09,0)
  915.             wobble2.Position = UDim2.new(-0.08,0,0.878,0)
  916.             local Visuals = Instance.new("Frame",scrg)
  917.             Visuals.Name = "Visuals"
  918.             Visuals.BackgroundTransparency = 0.3
  919.             Visuals.Size = UDim2.new(0,100,0,100)
  920.             Visuals.Position = UDim2.new(0.462,0,0.826,0)
  921.             local glow = Instance.new("ImageLabel",scrg)
  922.             glow.Name = "glow"
  923.             glow.BackgroundTransparency = 1
  924.             glow.ImageTransparency = 0
  925.             glow.Image = "rbxassetid://2344870656"
  926.             glow.Size = UDim2.new(0,0,0,0)
  927.             glow.Position = UDim2.new(0.026,0,-0.235,0)
  928.             local Visuals2 = Instance.new("Frame",scrg)
  929.             Visuals2.Name = "Visuals2"
  930.             Visuals2.BackgroundTransparency = 0.3
  931.             Visuals2.Size = UDim2.new(0,50,0,50)
  932.             Visuals2.Position = UDim2.new(0.48,0,0.867,0)
  933.             local TextFrame = Instance.new("TextLabel",scrg)
  934.             TextFrame.Name = "Farmer"
  935.             TextFrame.Font = tecks2.Font
  936.             TextFrame.Text = "Nick Nitro - UnderPlayer Coded To Reality"
  937.             TextFrame.TextScaled = true
  938.             TextFrame.TextSize = 60
  939.             TextFrame.TextColor3 = tecks2.TextColor3
  940.             TextFrame.TextStrokeColor3 = C3(0, 0, 0)
  941.             TextFrame.BackgroundTransparency = 1
  942.             TextFrame.Size = UDim2.new(0.8,0,0,42)
  943.             TextFrame.Position = UDim2.new(0.11,0,0.867,0)
  944.             local TextFrame2 = Instance.new("TextLabel",scrg)
  945.             TextFrame2.Name = "Farmer2"
  946.             TextFrame2.Font = tecks2.Font
  947.             TextFrame2.Text = "AdamHack's PowerFul Cannon Edit"
  948.             TextFrame2.TextScaled = true
  949.             TextFrame2.TextSize = 100
  950.             TextFrame2.TextColor3 = tecks2.TextColor3
  951.             TextFrame2.TextStrokeColor3 = C3(0, 0, 0)
  952.             TextFrame2.BackgroundTransparency = 1
  953.             TextFrame2.Size = UDim2.new(0.8,0,0,42)
  954.             TextFrame2.Position = UDim2.new(0.11,0,0.925,0)
  955.             TextFrame2.Rotation = TextFrame.Rotation
  956. TextFrame2.Font = TextFrame.Font
  957.             local fvalen = 0.55
  958.             local fval = -0.49
  959.             coroutine.resume(coroutine.create(function()
  960.                 while true do
  961.                     Swait()
  962.                     TextFrame.TextStrokeTransparency = 0
  963. TextFrame2.TextStrokeTransparency = 0
  964.                     TextFrame.Rotation = 0 - 2 * COS(SINE / 24)
  965.                     TextFrame.Position = UDim2.new(0.11,0,0.867,0)
  966.                     TextFrame.Font = tecks2.Font
  967. TextFrame.Text = deez
  968.         TextFrame2.Rotation = TextFrame.Rotation
  969. TextFrame2.Font = TextFrame.Font
  970. TextFrame2.BackgroundTransparency = 1
  971. TextFrame2.TextSize = 100
  972.                     glow.ImageColor3 = C3(0, 0, 0)
  973.                     wobble.Rotation = 0 - 2 * COS(SINE / 24)
  974.                     wobble2.Rotation = 0 - 2 * COS(SINE / 30)
  975.                     wobble2.BackgroundColor3 = C3(0,0,0)
  976.                     wobble2.BorderColor3 = C3(0,1,0)
  977.                     wobble2.BorderSizePixel = 4
  978.                     Visuals.Rotation = Visuals.Rotation + MRANDOM(-5, 5)
  979.                     Visuals2.Rotation = Visuals2.Rotation + MRANDOM(-10, 10)
  980.                     Visuals.BackgroundColor3 = C3(0,0,0)
  981.                     Visuals.BorderColor3 = C3(0,1,0)
  982.                     Visuals2.BackgroundColor3 = C3(0,0,0)
  983.                     Visuals2.BorderColor3 = C3(0,1,0)
  984.                     wobble.BackgroundColor3 = C3(0,0,0)
  985.                     wobble.BorderColor3 = C3(0,1,0)
  986.                     wobble.BorderSizePixel = 5
  987.                 end
  988.             end))
  989.             --  void
  990. function secret()
  991.     ATTACK = true
  992.     Rooted = true
  993.     for i = 0, 4, 0.1 do
  994.         Swait()
  995.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
  996.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
  997.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
  998.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
  999.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
  1000.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
  1001.     end
  1002.     CreateSound(824687369, Torso, 10, 0.9, false)
  1003.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1004.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1005.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1006.    
  1007.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1008.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1009.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1010.     for i = 0, 2, 0.1 do
  1011.         Swait()
  1012.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
  1013.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
  1014.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
  1015.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
  1016.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
  1017.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
  1018.     end
  1019.     MODE = "Terror"
  1020.     tecks2.Text = "Un-Studio'd Dummy"
  1021. tecks2.Font = "Legacy"
  1022. deez = "Yume - Lotus Waters"
  1023. chatfunc("ceat's gone, my mind left drifting...")
  1024.     sick.SoundId = "rbxassetid://4550046224"
  1025.  gettheboomboxsong()
  1026.     sick.Volume = 10
  1027.  Speed = 16
  1028.     sick.PlaybackSpeed = 0.55
  1029.     ATTACK = false
  1030.     Rooted = false
  1031. end
  1032.  
  1033. function katana()
  1034.     ATTACK = true
  1035.     Rooted = true
  1036.     for i = 0, 4, 0.1 do
  1037.         Swait()
  1038.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
  1039.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
  1040.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
  1041.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
  1042.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
  1043.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
  1044.     end
  1045.     CreateSound(824687369, Torso, 10, 0.9, false)
  1046.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1047.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1048.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1049.    
  1050.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1051.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1052.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1053.     for i = 0, 2, 0.1 do
  1054.         Swait()
  1055.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
  1056.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
  1057.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
  1058.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
  1059.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
  1060.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
  1061.     end
  1062.     MODE = "INSANE"
  1063.     chatfunc("NO ONE LEAVES HELL WITHOUT THEIR SOUL CLAIMED.")
  1064. deez = "Nero's Day at Disneyland - Human Artifacts Found"
  1065.  
  1066. tecks2.Text = "Lost Echoes"
  1067. tecks2.Font = "SpecialElite"
  1068.  Speed = 16
  1069.  
  1070.     sick.SoundId = "rbxassetid://4185475912"
  1071.  gettheboomboxsong()
  1072.     sick.Volume = 10
  1073.     sick.PlaybackSpeed = 1
  1074.     --sick:Play()
  1075.     ATTACK = false
  1076.     Rooted = false
  1077.  
  1078. end
  1079.  
  1080. function burn()
  1081.     ATTACK = true
  1082.     Rooted = true
  1083.  
  1084.     for i = 0, 4, 0.1 do
  1085.         Swait()
  1086.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
  1087.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
  1088.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
  1089.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
  1090.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
  1091.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
  1092.     end
  1093.     CreateSound(824687369, Torso, 10, 0.9, false)
  1094.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1095.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1096.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1097.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1098.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1099.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1100.     for i = 0, 2, 0.1 do
  1101.         Swait()
  1102.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
  1103.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
  1104.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
  1105.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
  1106.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
  1107.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
  1108.     end
  1109.     MODE = "Doom"
  1110.     tecks2.Text = "X!Chara"
  1111. tecks2.Font = "SciFi"
  1112. deez = "UnderVerse - X!Gaster Theme"
  1113. chatfunc("Oh Boy You've Maid Such a Big Mistake!")
  1114.  
  1115.     sick.SoundId = "rbxassetid://10491903158"
  1116.  gettheboomboxsong()
  1117.     sick.Volume = 10
  1118.     sick.PlaybackSpeed = 1
  1119.  Speed = 16
  1120.     ATTACK = false
  1121.     Rooted = false
  1122.  
  1123. end
  1124. -- Dea
  1125. function BloodWater()
  1126.     ATTACK = true
  1127.     Rooted = true
  1128.  
  1129.     for i = 0, 4, 0.1 do
  1130.         Swait()
  1131.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
  1132.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
  1133.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
  1134.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
  1135.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
  1136.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
  1137.     end
  1138.     CreateSound(824687369, Torso, 10, 0.9, false)
  1139.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1140.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1141.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1142.    
  1143.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1144.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1145.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1146.     for i = 0, 2, 0.1 do
  1147.         Swait()
  1148.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
  1149.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
  1150.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
  1151.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
  1152.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
  1153.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
  1154.     end
  1155.     MODE = "VoidWalker"
  1156.     tecks2.Text = "Hack-Walker"
  1157. tecks2.Font = "Highway"
  1158. deez = "Nick Nitro - UnderPlayer Coded To Reality"
  1159. chatfunc("Hey.. Your in my Way You wanna Have BAD TIME!?")
  1160.  
  1161.     sick.SoundId = "rbxassetid://10884885725"
  1162.  gettheboomboxsong()
  1163.     sick.Volume = 10
  1164.     sick.PlaybackSpeed = 1
  1165.  Speed = 16
  1166.     ATTACK = false
  1167.     Rooted = false
  1168.  
  1169. end
  1170.  
  1171. function rainbow()
  1172.     ATTACK = true
  1173.     Rooted = true
  1174.  
  1175.     for i = 0, 4, 0.1 do
  1176.         Swait()
  1177.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
  1178.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
  1179.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
  1180.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
  1181.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
  1182.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
  1183.     end
  1184.     CreateSound(824687369, Torso, 10, 0.9, false)
  1185.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1186.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1187.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1188.    
  1189.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1190.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1191.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1192.     for i = 0, 2, 0.1 do
  1193.         Swait()
  1194.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
  1195.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
  1196.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
  1197.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
  1198.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
  1199.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
  1200.     end
  1201.     MODE = "Lone"
  1202.     tecks2.Text = "AdamHack"
  1203. tecks2.Font = "Arcade"
  1204. deez = "Virus404 Sans Theme"
  1205. chatfunc("Finnaly the Real Fight Begins!!")
  1206.  
  1207.     sick.SoundId = 'rbxassetid://10939496738'
  1208.  gettheboomboxsong()
  1209.     sick.Volume = 10
  1210.     sick.PlaybackSpeed = 0.85
  1211.  Speed = 16
  1212.     ATTACK = false
  1213.     Rooted = false
  1214.  
  1215. end
  1216.  
  1217. function help()
  1218.     ATTACK = true
  1219.     Rooted = true
  1220.  
  1221.     for i = 0, 4, 0.1 do
  1222.         Swait()
  1223.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
  1224.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
  1225.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
  1226.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
  1227.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
  1228.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
  1229.     end
  1230.     CreateSound(824687369, Torso, 10, 0.9, false)
  1231.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1232.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1233.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1234.    
  1235.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1236.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1237.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1238.     for i = 0, 2, 0.1 do
  1239.         Swait()
  1240.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
  1241.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
  1242.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
  1243.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
  1244.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
  1245.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
  1246.     end -- space
  1247.     MODE = "Shooter"
  1248.     tecks2.Text = "CyberPunk Sniper"
  1249. tecks2.Font = "Garamond"
  1250. deez = "COMBUSTIBLE EDISON - The Millionaire's Holiday"
  1251. chatfunc("Im am a go down Swinging")
  1252.  
  1253.     sick.SoundId = 'rbxassetid://9901792799'
  1254.  gettheboomboxsong()
  1255.     sick.Volume = 10
  1256.     sick.PlaybackSpeed = 1
  1257. Speed = 16
  1258.     ATTACK = false
  1259.     Rooted = false
  1260.  
  1261. end
  1262. -- AC
  1263. local Particle = IT("ParticleEmitter",nil)
  1264. Particle.Enabled = false
  1265. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1266. Particle.LightEmission = 0.5
  1267. Particle.Rate = 150
  1268. Particle.ZOffset = 0.2
  1269. Particle.Rotation = NumberRange.new(-180, 180)
  1270. Particle.RotSpeed = NumberRange.new(-180, 180)
  1271. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1272. Particle.Color = ColorSequence.new(C3(0,0,0),C3(1,0,0))
  1273. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1274. function ParticleEmitter(Table)
  1275.     local PRTCL = Particle:Clone()
  1276.     local Speed = Table.Speed or 5
  1277.     local Drag = Table.Drag or 0
  1278.     local Size1 = Table.Size1 or 1
  1279.     local Size2 = Table.Size2 or 5
  1280.     local Lifetime1 = Table.Lifetime1 or 1
  1281.     local Lifetime2 = Table.Lifetime2 or 1.5
  1282.     local Parent = Table.Parent or Torso
  1283.     local Emit = Table.Emit or 100
  1284.     local Offset = Table.Offset or 360
  1285.     local Acel = Table.Acel or VT(0,0,0)
  1286.     local Enabled = Table.Enabled or false
  1287.     PRTCL.Parent = Parent
  1288.     PRTCL.Size = NumberSequence.new(Size1,Size2)
  1289.     PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1290.     PRTCL.Speed = NumberRange.new(Speed)
  1291.     PRTCL.VelocitySpread = Offset
  1292.     PRTCL.Drag = Drag
  1293.     PRTCL.Acceleration = Acel
  1294.     if Enabled == false then
  1295.         PRTCL:Emit(Emit)
  1296.         Debris:AddItem(PRTCL,Lifetime2)
  1297.     else
  1298.         PRTCL.Enabled = true
  1299.     end
  1300.     return PRTCL
  1301. end
  1302. -- Kat
  1303.  
  1304.  
  1305.  
  1306.  
  1307.  
  1308.  
  1309.  
  1310.  
  1311.  
  1312.  
  1313.  
  1314.  
  1315. function MakeForm(PART,TYPE)
  1316.     if TYPE == "Cyl" then
  1317.         local MSH = IT("CylinderMesh",PART)
  1318.     elseif TYPE == "Ball" then
  1319.         local MSH = IT("SpecialMesh",PART)
  1320.         MSH.MeshType = "Sphere"
  1321.     elseif TYPE == "Wedge" then
  1322.         local MSH = IT("SpecialMesh",PART)
  1323.         MSH.MeshType = "Wedge"
  1324.     end
  1325. end
  1326.  
  1327. function SpawnTrail(FROM,TO,BIG)
  1328.     local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Black", "Trail", VT(0,0,0))
  1329.     MakeForm(TRAIL,"Cyl")
  1330.     local DIST = (FROM - TO).Magnitude
  1331.     if BIG == true then
  1332.         TRAIL.Size = VT(0.5,DIST,0.5)
  1333.     else
  1334.         TRAIL.Size = VT(0.25,DIST,0.25)
  1335.     end
  1336.     TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1337.     coroutine.resume(coroutine.create(function()
  1338.         for i = 1, 5 do
  1339.             Swait()
  1340.             TRAIL.Transparency = TRAIL.Transparency + 0.1
  1341.         end
  1342.         TRAIL:remove()
  1343.     end))
  1344. end
  1345.  
  1346. Debris = game:GetService("Debris")
  1347.  
  1348. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1349.     local DIRECTION = CF(StartPos,EndPos).lookVector
  1350.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1351. end
  1352.  
  1353. function turnto(position)
  1354.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1355. end
  1356.  
  1357. --//=================================\\
  1358. --||         WEAPON CREATION
  1359. --\\=================================//
  1360.  
  1361. local Particle = IT("ParticleEmitter",nil)
  1362. Particle.Enabled = false
  1363. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1364. Particle.LightEmission = 0.5
  1365. Particle.Rate = 150
  1366. Particle.ZOffset = 0.2
  1367. Particle.Rotation = NumberRange.new(-180, 180)--You can change the rot
  1368. Particle.RotSpeed = NumberRange.new(-180, 180)---You can change the rotspeed
  1369. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"--You can change the texture
  1370. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))--You can change the color
  1371.  
  1372. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1373. function ParticleEmitter(Table)
  1374.     local PRTCL = Particle:Clone()
  1375.     local Speed = Table.Speed or 5
  1376.     local Drag = Table.Drag or 0
  1377.     local Size1 = Table.Size1 or 1
  1378.     local Size2 = Table.Size2 or 5
  1379.     local Lifetime1 = Table.Lifetime1 or 1
  1380.     local Lifetime2 = Table.Lifetime2 or 1.5
  1381.     local Parent = Table.Parent or Torso
  1382.     local Emit = Table.Emit or 100
  1383.     local Offset = Table.Offset or 360
  1384.     local Acel = Table.Acel or VT(0,0,0)
  1385.     local Enabled = Table.Enabled or false
  1386.     PRTCL.Parent = Parent
  1387.     PRTCL.Size = NumberSequence.new(Size1,Size2)
  1388.     PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1389.     PRTCL.Speed = NumberRange.new(Speed)
  1390.     PRTCL.VelocitySpread = Offset
  1391.     PRTCL.Drag = Drag
  1392.     PRTCL.Acceleration = Acel
  1393.     if Enabled == false then
  1394.         PRTCL:Emit(Emit)
  1395.         Debris:AddItem(PRTCL,Lifetime2)
  1396.     else
  1397.         PRTCL.Enabled = true
  1398.     end
  1399.     return PRTCL
  1400. end
  1401.  
  1402.  
  1403.  
  1404. local SKILLTEXTCOLOR = C3(0,1,0)---change the color of this if u want
  1405. local SKILLFONT = "Arcade"--You can change the font
  1406. local SKILLTEXTSIZE = 17--change the textsize if you want
  1407.  
  1408. Humanoid.Died:connect(function()
  1409.     ATTACK = true
  1410. end)
  1411. -- Kick
  1412. --[[ local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,1,0), C3(0, 1, 0), "Skill 1 Frame")
  1413. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,1,0), C3(0, 1, 0), "Skill 2 Frame")
  1414. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,1,0), C3(0, 1, 0), "Skill 3 Frame")
  1415. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,1,0), C3(0, 1, 0), "Skill 4 Frame")
  1416. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,1,0), C3(0, 1, 0), "Skill 5 Frame")
  1417.  
  1418. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Destory Server", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1419. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Crash Server", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1420. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Hack Server", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1421. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Delete Server", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1422. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Leave Game", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1423. ]]
  1424.  
  1425. function printbye(Name)
  1426.     local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1427.     warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1428. end
  1429.  
  1430. workspace.ChildAdded:connect(function(instance)
  1431.     for BANISH = 1, #TOBANISH do
  1432.         if TOBANISH[BANISH] ~= nil then
  1433.             if instance.Name == TOBANISH[BANISH] then
  1434.                 coroutine.resume(coroutine.create(function()
  1435.                     printbye(instance.Name)
  1436.                     instance:ClearAllChildren()
  1437.                     Debris:AddItem(instance,0.0005)
  1438.                 end))
  1439.             end
  1440.         end
  1441.     end
  1442. end)
  1443.  
  1444. function sit()
  1445.     ATTACK = true
  1446.     Rooted = true
  1447.     for i = 0, 4, 0.1 do
  1448.         Swait()
  1449.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
  1450.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
  1451.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
  1452.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
  1453.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
  1454.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
  1455.     end
  1456.     CreateSound(824687369, Torso, 10, 0.9, false)
  1457.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1458.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1459.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1460.    
  1461.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1462.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1463.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1464.     for i = 0, 2, 0.1 do
  1465.         Swait()
  1466.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
  1467.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
  1468.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
  1469.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
  1470.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
  1471.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
  1472.     end
  1473.     MODE = "catgod"
  1474.     tecks2.Text = "God among Cats"
  1475. tecks2.Font = "Antique"
  1476. deez = "Life Letters - Never Get Used to People"
  1477. chatfunc("I'll never get used to people...")
  1478.  
  1479.     sick.SoundId = "rbxassetid://1416035124"
  1480.  gettheboomboxsong()
  1481.     sick.Volume = 10
  1482.     sick.PlaybackSpeed = 0.8
  1483.  Speed = 16
  1484.     ATTACK = false
  1485.     Rooted = false
  1486. end
  1487. function ascensionist()
  1488.     ATTACK = true
  1489.     Rooted = true
  1490.     for i = 0, 4, 0.1 do
  1491.         Swait()
  1492.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
  1493.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
  1494.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
  1495.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
  1496.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
  1497.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
  1498.     end
  1499.     CreateSound(824687369, Torso, 10, 0.9, false)
  1500.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1501.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1502.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1503.    
  1504.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1505.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1506.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1507.     for i = 0, 2, 0.1 do
  1508.         Swait()
  1509.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
  1510.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
  1511.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
  1512.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
  1513.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
  1514.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
  1515.     end
  1516.     MODE = "ascen"
  1517.     tecks2.Text = "X!GASTER"
  1518. tecks2.Font = "Code"
  1519. deez = "UnderVerse - X!Gaster Theme"
  1520. chatfunc("How pityful, X!Chara...")
  1521.  
  1522.     sick.SoundId = "rbxassetid://10491903158"
  1523.  gettheboomboxsong()
  1524.     sick.Volume = 10
  1525.     sick.PlaybackSpeed = 1
  1526.  Speed = 16
  1527.     ATTACK = false
  1528.     Rooted = false
  1529. end
  1530.  
  1531.  
  1532.  
  1533. --//=================================\\
  1534. --||            DAMAGING
  1535. --\\=================================//
  1536.  
  1537. function Banish(Foe)
  1538.     if Foe then
  1539.         coroutine.resume(coroutine.create(function()
  1540.             --if game.Players:FindFirstChild(Foe.Name) then
  1541.                 table.insert(TOBANISH,Foe.Name)
  1542.                 printbye(Foe.Name)
  1543.             --end
  1544.             Foe.Archivable = true
  1545.             local CLONE = Foe:Clone()
  1546.             Foe:Destroy()
  1547.             CLONE.Parent = Effects
  1548.             CLONE:BreakJoints()
  1549.             local MATERIALS = {"Glass","Neon"}
  1550.             for _, c in pairs(CLONE:GetDescendants()) do
  1551.                 if c:IsA("BasePart") then
  1552.                     if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1553.                        
  1554.                     end
  1555.                     c.Anchored = true
  1556.                     c.Transparency = c.Transparency + 0.2
  1557.                     c.Material = MATERIALS[MRANDOM(1,2)]
  1558.                     c.Color = C3(0,0,0)
  1559.                     if c.ClassName == "MeshPart" then
  1560.                         c.TextureID = ""
  1561.                     end
  1562.                     if c:FindFirstChildOfClass("SpecialMesh") then
  1563.                         c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1564.                     end
  1565.                     if c:FindFirstChildOfClass("Decal") then
  1566.                         c:FindFirstChildOfClass("Decal"):remove()
  1567.                     end
  1568.                     c.Name = "Banished"
  1569.                     c.CanCollide = false
  1570.                 else
  1571.                     c:remove()
  1572.                 end
  1573.             end
  1574.             local A = false
  1575.             for i = 1, 35 do
  1576.                 if A == false then
  1577.                     A = true
  1578.                 elseif A == true then
  1579.                     A = false
  1580.                 end
  1581.                 for _, c in pairs(CLONE:GetDescendants()) do
  1582.                     if c:IsA("BasePart") then
  1583.                         c.Anchored = true
  1584.                         c.Material = MATERIALS[MRANDOM(1,2)]
  1585.                         c.Transparency = c.Transparency + 0.8/35
  1586.                         if A == false then
  1587.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1588.                         elseif A == true then
  1589.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)                       
  1590.                         end
  1591.                     end
  1592.                 end
  1593.                 Swait()
  1594.             end
  1595.             CLONE:remove()
  1596.         end))
  1597.     end
  1598. end
  1599. -- Asc
  1600. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1601.     local CHILDREN = workspace:GetDescendants()
  1602.     for index, CHILD in pairs(CHILDREN) do
  1603.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1604.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1605.             if HUM then
  1606.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1607.                 if TORSO then
  1608.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1609.                         if ISBANISH == true then
  1610.                             Banish(CHILD)
  1611.                         else
  1612.                             if ISBANISH == "Gravity" then
  1613.                                 HUM.PlatformStand = true
  1614.                                 if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1615.                                     local grav = Instance.new("BodyPosition",TORSO)
  1616.                                     grav.D = 15
  1617.                                     grav.P = 20000
  1618.                                     grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1619.                                     grav.position = TORSO.Position
  1620.                                     grav.Name = "V3BanishForce"..Player.Name
  1621.                                 else
  1622.                                     TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1623.                                     TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1624.                                 end
  1625.                             else
  1626.                                 HUM.PlatformStand = false
  1627.                             end
  1628.                         end
  1629.                     elseif ISBANISH == "Gravity" then
  1630.                         if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1631.                             TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1632.                             HUM.PlatformStand = false
  1633.                         end
  1634.                     end
  1635.                 end
  1636.             end
  1637.         end
  1638.     end
  1639. end
  1640. -- brutal
  1641. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1642.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1643.     local mesh = IT("SpecialMesh",wave)
  1644.     mesh.MeshType = "Sphere"
  1645.     mesh.Scale = SIZE
  1646.     mesh.Offset = VT(0,0,0)
  1647.     wave.CFrame = CFRAME
  1648.     coroutine.resume(coroutine.create(function(PART)
  1649.         for i = 1, WAIT do
  1650.             Swait()
  1651.             mesh.Scale = mesh.Scale + GROW
  1652.             wave.Transparency = wave.Transparency + (1/WAIT)
  1653.             if wave.Transparency > 0.99 then
  1654.                 wave:remove()
  1655.             end
  1656.         end
  1657.     end))
  1658. end
  1659.  
  1660. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  1661.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1662.     local mesh = IT("SpecialMesh",wave)
  1663.     mesh.MeshType = "FileMesh"
  1664.     mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1665.     mesh.Scale = SIZE
  1666.     mesh.Offset = VT(0,0,0)
  1667.     wave.CFrame = CFRAME
  1668.     coroutine.resume(coroutine.create(function(PART)
  1669.         for i = 1, WAIT do
  1670.             Swait()
  1671.             mesh.Scale = mesh.Scale + GROW
  1672.             if DOESROT == true then
  1673.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1674.             end
  1675.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  1676.             if wave.Transparency > 0.99 then
  1677.                 wave:remove()
  1678.             end
  1679.         end
  1680.     end))
  1681. end
  1682.  
  1683. function BANNEAREST(POS,RANGE)
  1684.     for i,v in ipairs(workspace:GetChildren()) do
  1685.     local body = v:GetChildren()
  1686.         for part = 1, #body do
  1687.             if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1688.                 if(body[part].Position - POS).Magnitude < RANGE then
  1689.                     if v:FindFirstChildOfClass("Humanoid") then
  1690.                         Banish(v)
  1691.                     end
  1692.                 end
  1693.             end
  1694.         end
  1695.     end
  1696. end
  1697.  
  1698. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  1699.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1700.     local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  1701.     wave.CFrame = CFRAME
  1702.     coroutine.resume(coroutine.create(function(PART)
  1703.         for i = 1, WAIT do
  1704.             Swait()
  1705.             mesh.Scale = mesh.Scale * GROW
  1706.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  1707.             if wave.Transparency > 0.99 then
  1708.                 wave:remove()
  1709.             end
  1710.         end
  1711.     end))
  1712. end
  1713.  
  1714. --//=================================\\
  1715. --||    ATTACK FUNCTIONS AND STUFF
  1716. --\\=================================//
  1717.  
  1718. --[[
  1719. function Shot()
  1720.     if BanishGun.Parent == nil then return end
  1721.     ATTACK = true
  1722.     Rooted = false
  1723.     for i=0, 0.4, 0.1 / Animation_Speed do
  1724.         Swait()
  1725.         turnto(Mouse.Hit.p)
  1726.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1727.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1728.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1729.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(0.2, 0.8, -2.5) * ANGLES(RAD(90), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1730.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1731.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1732.     end
  1733.     CreateSound(1905403158,BanishGun,10,1.5,false)
  1734.     for i=0, 0.5, 0.1 / Animation_Speed do
  1735.         Swait()
  1736.         turnto(Mouse.Hit.p)
  1737.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1738.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1739.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1740.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(0.2, 0.8, -1.5) * ANGLES(RAD(90), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1741.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1742.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1743.     end
  1744.         for i=0, 0.5, 0.1 / Animation_Speed do
  1745.         Swait()
  1746.         turnto(Mouse.Hit.p)
  1747.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1748.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1749.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1750.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(0.2, 0.8, -2.5) * ANGLES(RAD(90), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1751.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1752.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1753.     end
  1754.     repeat
  1755.         for i=0, 0.2, 0.3 / Animation_Speed do
  1756.             Swait()
  1757.             turnto(Mouse.Hit.p)
  1758.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1759.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed)  
  1760.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1761.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(20), RAD(-20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1762.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1763.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1764.         end
  1765.         local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1766.         SpawnTrail(Hole.Position,POS)
  1767.         if HIT ~= nil then
  1768.             if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1769.                 Banish(HIT.Parent)
  1770.             end
  1771.         end
  1772.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 541909814, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  1773.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 1905402432, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1774.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 541909814, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  1775.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 541909814, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  1776.         for i=0, 0.3, 0.3 / Animation_Speed do
  1777.             Swait()
  1778.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1779.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1780.                 if MRANDOM(1,30) == 10 then
  1781.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(-45)), 1.5 / Animation_Speed)
  1782.                 end  
  1783.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.5, 0.5, 2) * ANGLES(RAD(110), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1784.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(20), RAD(-20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1785.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1786.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1787.         end
  1788.     until KEYHOLD == false
  1789.     ATTACK = false
  1790.     Rooted = false
  1791. end
  1792.  
  1793. function PistolShot()
  1794.     if PistolGun.Parent == nil then return end
  1795.     ATTACK = true
  1796.     Rooted = false
  1797.     for i=0, 0.4, 0.1 / Animation_Speed do
  1798.         Swait()
  1799.         turnto(Mouse.Hit.p)
  1800.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1801.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1802.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1803.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1804.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1805.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1806.     end
  1807.     repeat
  1808.         for i=0, 0.2, 0.1 / Animation_Speed do
  1809.             Swait()
  1810.             turnto(Mouse.Hit.p)
  1811.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1812.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1813.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1814.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1815.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1816.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1817.         end
  1818.         local HIT,POS = CastProperRay(PistolHole.Position, Mouse.Hit.p, 1000, Character)
  1819.         SpawnTrail(PistolHole.Position,POS)
  1820.         if HIT ~= nil then
  1821.             if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1822.                 Banish(HIT.Parent)
  1823.             end
  1824.         end
  1825.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = PistolHole.CFrame, MoveToPos = PistolHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1826.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = PistolHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1827.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,PistolHole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1828.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,PistolHole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1829.         for i=0, 0.3, 0.1 / Animation_Speed do
  1830.             Swait()
  1831.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1832.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1833.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1834.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1835.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1836.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1837.         end
  1838.     until KEYHOLD == false
  1839.     ATTACK = false
  1840.     Rooted = false
  1841. end
  1842.  
  1843. function Slash()
  1844.     if Katana.Parent == nil then return end
  1845.     ATTACK = true
  1846.     Rooted = true
  1847.     local STOPPP = false
  1848.     MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Really black",VT(2,2,2))
  1849.     MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Really black",VT(2,2,2))
  1850.     MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Really black",VT(2,2,2))
  1851.     MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Really black",VT(2,2,2))
  1852.     coroutine.wrap(function()
  1853.         while true do
  1854.             Swait()
  1855.             WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,5,1), Size2 = VT(1,25,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,0,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1856.             WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,5,1), Size2 = VT(1,25,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,0,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1857.             WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,5,1), Size2 = VT(1,25,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,0,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1858.             WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,5,1), Size2 = VT(1,25,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,0,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1859.             WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,5,1), Size2 = VT(1,25,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,0,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1860.             if STOPPP == true then
  1861.                 break
  1862.             end
  1863.         end
  1864.     end)()
  1865.     for i=0, 1, 0.1 / Animation_Speed do
  1866.         Swait()
  1867.         CreateRing(VT(0,0,0),false,0,5,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(1,1,0))
  1868.         turnto(Mouse.Hit.p)
  1869.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.5*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1870.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1871.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1872.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1873.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1874.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1875.     end
  1876.     for i=0,0.1, 0.1 / Animation_Speed do
  1877.         Swait()
  1878.         turnto(Mouse.Hit.p)
  1879.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1880.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1881.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  1882.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1883.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1884.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1885.     end
  1886.     local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", Torso, 10, 0.6)
  1887.     SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1888.     CreateSound(62339698, Torso, 10, 0.4)
  1889.     BANNEAREST(RootPart.Position, 55)
  1890.     WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(100,100,100)*MRANDOM(1000/1000,1750/1000), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0)*ANGLES(RAD(MRANDOM(-5,5)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-100/1000,100/1000), RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 3923230963, SoundPitch = MRANDOM(1,1.1), SoundVolume = 10})
  1891.     WACKYEFFECT({Time = 25, EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(1,0,1)*MRANDOM(1000/1000,1750/1000), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-4,0)*ANGLES(RAD(MRANDOM(-5,5)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-100/100,100/100), RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1892.     WACKYEFFECT({Time = 25, EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(1,0,1)*MRANDOM(1000/1000,1750/1000), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-4,0)*ANGLES(RAD(MRANDOM(-5,5)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-100/100,100/100), RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1893.     WACKYEFFECT({Time = 25, EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(1,0,1)*MRANDOM(1000/1000,1750/1000), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-4,0)*ANGLES(RAD(MRANDOM(-5,5)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-100/100,100/100), RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1894.     STOPPP = true
  1895.     for i=0, 1, 0.1 / Animation_Speed do
  1896.         Swait()
  1897.         turnto(Mouse.Hit.p)
  1898.         Humanoid.CameraOffset = VT(MRANDOM(-500,500)/2.5,MRANDOM(-50,50)/2.5,MRANDOM(-500,500)/2.5)/30
  1899.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1900.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1901.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 0.5)
  1902.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1903.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1904.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1905.     end
  1906.     Humanoid.CameraOffset = VT(0,0,0)
  1907.     ATTACK = false
  1908.     Rooted = false
  1909. end
  1910.  
  1911. function AttackTemplate()
  1912.     ATTACK = true
  1913.     Rooted = false
  1914.     for i=0, 1, 0.1 / Animation_Speed do
  1915.         Swait()
  1916.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1917.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1918.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1919.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1920.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1921.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1922.     end
  1923.     ATTACK = false
  1924.     Rooted = false
  1925. end
  1926. ]]
  1927. function Effect(Table)
  1928.     local TYPE = (Table.EffectType or "Sphere")
  1929.     local SIZE = (Table.Size or Vector3.new(1,1,1))
  1930.     local ENDSIZE = (Table.Size2 or Vector3.new())
  1931.     local TRANSPARENCY = (Table.Transparency or 0)
  1932.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1933.     local CFRAME = (Table.CFrame or Torso.CFrame)
  1934.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  1935.     local ROTATION1 = (Table.RotationX or 0)
  1936.     local ROTATION2 = (Table.RotationY or 0)
  1937.     local ROTATION3 = (Table.RotationZ or 0)
  1938.     local MATERIAL = (Table.Material or "Neon")
  1939.     local COLOR = (Table.Color or GUN.NeonParts.Color)
  1940.     local hOK,sOK,vOK = Color3.toHSV(COLOR)
  1941.     local RAINBOWPART = false
  1942.     if sOK > .1 then
  1943.         RAINBOWPART = true
  1944.     end
  1945.     local TIME = (Table.Time or 45)
  1946.     local SOUNDID = (Table.SoundID or nil)
  1947.     local SOUNDPITCH = (Table.SoundPitch or nil)
  1948.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  1949.     local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  1950.     local BOOMERANG = (Table.Boomerang or 0)
  1951.     local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  1952.     coroutine.resume(coroutine.create(function()
  1953.         local PLAYSSOUND = false
  1954.         local SOUND = nil
  1955.         local EFFECT = CreatePart(3,Effects,MATERIAL,0,TRANSPARENCY,Color3.new(0,1,1),"Effect",Vector3.new(1,1,1),true)
  1956.         if RAINBOWPART then
  1957.             coroutine.resume(coroutine.create(function()
  1958.                 while not stopeverything and EFFECT:IsDescendantOf(game) do
  1959.                     EFFECT.Color = Color3.new(0,1,1)
  1960.                     Swait()
  1961.                 end
  1962.             end))
  1963.         end
  1964.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1965.             PLAYSSOUND = true
  1966.             SOUND = CreateSound(SOUNDID,EFFECT,SOUNDVOLUME,SOUNDPITCH,false)
  1967.         end
  1968.         EFFECT.Color = COLOR
  1969.         local MSH = nil
  1970.         if TYPE == "Sphere" then
  1971.             MSH = CreateMesh("SpecialMesh",EFFECT,"Sphere","","",SIZE,Vector3.new())
  1972.         elseif TYPE == "Block" or TYPE == "Box" then
  1973.             MSH = Instance.new("BlockMesh",EFFECT)
  1974.             MSH.Scale = SIZE
  1975.         elseif TYPE == "Wave" then
  1976.             MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","20329976","",SIZE,Vector3.new(0,0,-SIZE.X/8))
  1977.         elseif TYPE == "Ring" then
  1978.             MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","559831844","",Vector3.new(SIZE.X,SIZE.X,.1),Vector3.new())
  1979.         elseif TYPE == "Slash" then
  1980.             MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","662586858","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new())
  1981.         elseif TYPE == "Round Slash" then
  1982.             MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","662585058","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new())
  1983.         elseif TYPE == "Swirl" then
  1984.             MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","168892432","",SIZE,Vector3.new())
  1985.         elseif TYPE == "Skull" then
  1986.             MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","4770583","",SIZE,Vector3.new())
  1987.         elseif TYPE == "Crystal" then
  1988.             MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","9756362","",SIZE,Vector3.new())
  1989.         end
  1990.         if MSH ~= nil then
  1991.             local BOOMR1 = 1+BOOMERANG/50
  1992.             local BOOMR2 = 1+SIZEBOOMERANG/50
  1993.             local MOVESPEED = nil
  1994.             if MOVEDIRECTION ~= nil then
  1995.                 if USEBOOMERANGMATH == true then
  1996.                     MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  1997.                 else
  1998.                     MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  1999.                 end
  2000.             end
  2001.             local GROWTH = nil
  2002.             if USEBOOMERANGMATH == true then
  2003.                 GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  2004.             else
  2005.                 GROWTH = (SIZE - ENDSIZE)
  2006.             end
  2007.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  2008.             if TYPE == "Block" then
  2009.                 EFFECT.CFrame = CFRAME*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
  2010.             else
  2011.                 EFFECT.CFrame = CFRAME
  2012.             end
  2013.             if USEBOOMERANGMATH == true then
  2014.                 for LOOP = 1,TIME+1 do
  2015.                     Swait()
  2016.                     MSH.Scale = MSH.Scale - (Vector3.new((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  2017.                     if TYPE == "Wave" then
  2018.                         MSH.Offset = Vector3.new(0,0,-MSH.Scale.Z/8)
  2019.                     end
  2020.                     EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  2021.                     if TYPE == "Block" then
  2022.                         EFFECT.CFrame = CFRAME*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
  2023.                     else
  2024.                         EFFECT.CFrame = EFFECT.CFrame*CFrame.Angles(math.rad(ROTATION1),math.rad(ROTATION2),math.rad(ROTATION3))
  2025.                     end
  2026.                     if MOVEDIRECTION ~= nil then
  2027.                         local ORI = EFFECT.Orientation
  2028.                         EFFECT.CFrame = CFrame.new(EFFECT.Position,MOVEDIRECTION)*CFrame.new(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  2029.                         EFFECT.Orientation = ORI
  2030.                     end
  2031.                 end
  2032.             else
  2033.                 for LOOP = 1,TIME+1 do
  2034.                     Swait()
  2035.                     MSH.Scale = MSH.Scale - GROWTH/TIME
  2036.                     if TYPE == "Wave" then
  2037.                         MSH.Offset = Vector3.new(0,0,-MSH.Scale.Z/8)
  2038.                     end
  2039.                     EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  2040.                     if TYPE == "Block" then
  2041.                         EFFECT.CFrame = CFRAME*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
  2042.                     else
  2043.                         EFFECT.CFrame = EFFECT.CFrame*CFrame.Angles(math.rad(ROTATION1),math.rad(ROTATION2),math.rad(ROTATION3))
  2044.                     end
  2045.                     if MOVEDIRECTION ~= nil then
  2046.                         local ORI = EFFECT.Orientation
  2047.                         EFFECT.CFrame = CFrame.new(EFFECT.Position,MOVEDIRECTION)*CFrame.new(0,0,-MOVESPEED)
  2048.                         EFFECT.Orientation = ORI
  2049.                     end
  2050.                 end
  2051.             end
  2052.             EFFECT.Transparency = 1
  2053.             if PLAYSSOUND == false then
  2054.                 EFFECT:Destroy()
  2055.             else
  2056.                 repeat if stopeverything then wait(math.huge) end Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  2057.                 EFFECT:Destroy()
  2058.             end
  2059.         else
  2060.             if PLAYSSOUND == false then
  2061.                 EFFECT:Destroy()
  2062.             else
  2063.                 repeat if stopeverything then wait(math.huge) end Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  2064.                 EFFECT:Destroy()
  2065.             end
  2066.         end
  2067.     end))
  2068. end
  2069. function Lightning(Part0,Part1,Timess,Offset,Color,Timer,sSize,eSize,Trans,Boomer,sBoomer,Trans2)
  2070.     local magz = (Part0 - Part1).Magnitude
  2071.     local Times = math.floor(math.clamp(magz/10,1,20))
  2072.     local curpos = Part0
  2073.     local trz = {
  2074.         -Offset,
  2075.         Offset
  2076.     }
  2077.     for i = 1,Times do
  2078.         local li = Instance.new("Part",Effects)
  2079.         li.TopSurface = 0
  2080.         li.Material = "Neon"
  2081.         li.BottomSurface = 0
  2082.         li.Anchored = true
  2083.         li.Locked = true
  2084.         li.Transparency = 0
  2085.         li.Color = Color
  2086.         li.formFactor = "Custom"
  2087.         li.CanCollide = false
  2088.         li.Size = Vector3.new(.1,.1,magz/Times)
  2089.         local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  2090.         local trolpos = CFrame.new(curpos,Part1) * CFrame.new(0,0,magz/Times).p + Offzet
  2091.         if Times == i then
  2092.             local magz2 = (curpos - Part1).Magnitude
  2093.             li.Size = Vector3.new(.1,.1,magz2)
  2094.             li.CFrame = CFrame.new(curpos,Part1) * CFrame.new(0,0,-magz2/2)
  2095.         else
  2096.             li.CFrame = CFrame.new(curpos,trolpos) * CFrame.new(0,0,magz/Times/2)
  2097.         end
  2098.         curpos = li.CFrame * CFrame.new(0,0,magz/Times/2).p
  2099.         li:Destroy()
  2100.         Effect({Time = Timer,EffectType = "Box",Size = Vector3.new(sSize,sSize,li.Size.Z),Size2 = Vector3.new(eSize,eSize,li.Size.Z),Transparency = Trans,Transparency2 = Trans2 or 1,CFrame = li.CFrame,MoveToPos = nil,RotationX = nil,RotationY = nil,RotationZ = nil,Material = "Neon",Color = li.Color,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = Boomer,Boomerang = 0,SizeBoomerang = sBoomer})
  2101.         Swait()
  2102.     end
  2103. end
  2104. function AttackGyro()
  2105.     local GYRO = Instance.new("BodyGyro",RootPart)
  2106.     GYRO.D = 25
  2107.     GYRO.P = 20000
  2108.     GYRO.MaxTorque = Vector3.new(0,4000000,0)
  2109.     GYRO.CFrame = CFrame.new(RootPart.Position,Mouse.Hit.p)
  2110.     coroutine.resume(coroutine.create(function()
  2111.         repeat if stopeverything then wait(math.huge) end
  2112.             swait()
  2113.             GYRO.CFrame = CFrame.new(RootPart.Position,Mouse.Hit.p)
  2114.         until not ATTACK
  2115.         GYRO:Destroy()
  2116.     end))
  2117. end
  2118. function swait(NUMBER)
  2119.     if NUMBER == 0 or NUMBER == nil then
  2120.         ArtificialHB.Event:wait()
  2121.     else
  2122.         for i = 1, NUMBER do
  2123.             ArtificialHB.Event:wait()
  2124.         end
  2125.     end
  2126. end
  2127. local mousehold = false
  2128. local arm = Character["Right Arm"]
  2129. function attackone()
  2130.    
  2131.     ATTACK = true
  2132.     Humanoid.WalkSpeed = 16
  2133.    
  2134.     for i = 0,.5,.05 do
  2135.         swait()
  2136.         turnto(Mouse.Hit.p)
  2137.        
  2138.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  2139.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed)  
  2140.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2141.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(20), RAD(-20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2142.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2143.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2144.     end
  2145. repeat
  2146. local shade = Color3.new(0,0,0)
  2147.     Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = arm.CFrame,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(0,0,0),SoundID = 7229703765,SoundPitch = 1,SoundVolume = 10,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
  2148.     Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = arm.CFrame,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(0,0,0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
  2149.     for i = 0,2 do
  2150.         Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = arm.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(0,0,0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15})
  2151.         Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = arm.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(0,0,0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15})
  2152.     end
  2153.     local mousehit = Mouse.Hit
  2154.  
  2155.     local DISTANCE = (arm.Position - mousehit.p).Magnitude
  2156.    
  2157.    
  2158.     for i = 1,4 do
  2159.         coroutine.resume(coroutine.create(function()
  2160.             Lightning(arm.Position,mousehit.p,15,3.5,Color3.new(0,0,0),25,0,1,0,true,55)
  2161.         end))
  2162.     end
  2163.     coroutine.resume(coroutine.create(function()
  2164. CreateSound(3606132964, Torso, 10, 1)
  2165.         Lightning(arm.Position,mousehit.p,15,3.5,Color3.new(0,0,0),25,0,1,0,true,55)
  2166.         Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = mousehit,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(0,0,0),SoundID = 821439273,SoundPitch = .8,SoundVolume = 10,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
  2167.         Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = mousehit,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = shade,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
  2168.         for i = 0,2 do
  2169.             Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = mousehit*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,1,1),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15})
  2170.             Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = mousehit*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,1,1),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15})
  2171.         end
  2172.        
  2173.     end))
  2174.     for i = 0,.5,.075 do
  2175.         swait()
  2176.         turnto(Mouse.Hit.p)
  2177.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  2178.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed)  
  2179.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2180.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(20), RAD(-20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2181.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2182.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2183.        
  2184.     end
  2185. until mousehold == false
  2186.     Humanoid.WalkSpeed = 50
  2187.     ATTACK = false
  2188. end
  2189.  
  2190. function memeee()
  2191. local memer = {"balls","sussy","among","getfenv()","yoinky sploinky",">:("}
  2192.     MODE = "meme"
  2193.     tecks2.Text = memer[math.random(1,6)]
  2194. tecks2.Font = "Cartoon"
  2195. chatfunc("my balls itch")
  2196. deez = "goodtek - brownbrickitism"
  2197.     sick.SoundId = "rbxassetid://1076825525"
  2198.  gettheboomboxsong()
  2199.     sick.Volume = 10
  2200.     sick.PlaybackSpeed = 1
  2201.     sick.Pitch = 1
  2202. Speed = 16
  2203.  
  2204.  
  2205.    
  2206. end
  2207.  
  2208. function antielemento()
  2209.  
  2210. local songs = {"rbxassetid://6744759546","rbxassetid://4920807873","rbxassetid://532649357","rbxassetid://2071274388","rbxassetid://1571736139","rbxassetid://5729692309"}
  2211.     ATTACK = true
  2212.     Rooted = true
  2213.  
  2214.     for i = 0, 4, 0.1 do
  2215.         Swait()
  2216.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
  2217.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
  2218.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
  2219.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
  2220.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
  2221.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
  2222.     end
  2223.     CreateSound(824687369, Torso, 10, 0.9, false)
  2224.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2225.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2226.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2227.    
  2228.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2229.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2230.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2231.     for i = 0, 2, 0.1 do
  2232.         Swait()
  2233.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
  2234.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
  2235.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
  2236.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
  2237.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
  2238.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
  2239.     end
  2240.     MODE = "endmad"
  2241.     tecks2.Text = "Anti Elemental"
  2242. tecks2.Font = "TitilliumWeb"
  2243. deez = "[Custom Playlist]"
  2244. chatfunc("Extra effects have been: Disabled.")
  2245.     sick.SoundId = songs[math.random(1,6)]
  2246.  gettheboomboxsong()
  2247.     sick.Volume = 10
  2248.     sick.PlaybackSpeed = 1
  2249.     sick.Pitch = 1
  2250.  Speed = 25
  2251.     ATTACK = false
  2252.     Rooted = false
  2253.  
  2254. end
  2255. function balls()
  2256. local memes = {"creature","thing","nil","destroyer","forgotten_mau.pkg","chosen"}
  2257. local sex = {"rbxassetid://2297862957","rbxassetid://919231299","rbxassetid://873042302","rbxassetid://4185475912","rbxassetid://913267185","rbxassetid://3250172020"}
  2258.     ATTACK = true
  2259.     Rooted = true
  2260.  
  2261.     for i = 0, 4, 0.1 do
  2262.         Swait()
  2263.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
  2264.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
  2265.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
  2266.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
  2267.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
  2268.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
  2269.     end
  2270.     CreateSound(824687369, Torso, 10, 0.9, false)
  2271.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2272.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2273.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2274.    
  2275.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2276.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2277.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2278.     for i = 0, 2, 0.1 do
  2279.         Swait()
  2280.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
  2281.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
  2282.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
  2283.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
  2284.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
  2285.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
  2286.     end
  2287.     MODE = "sussy"
  2288.     tecks2.Text = memes[math.random(1,6)]
  2289. tecks2.Font = "SpecialElite"
  2290. deez = "ñ"
  2291. chatfunc("hElLO, sTrAnGeR. wOuLd YoU lIkE tO pLaY a GaMe?")
  2292.     sick.SoundId = sex[math.random(1,6)]
  2293.  gettheboomboxsong()
  2294.     sick.Volume = 10
  2295.     sick.PlaybackSpeed = 1
  2296.     sick.Pitch = 0.7
  2297.  Speed = 16
  2298.     ATTACK = false
  2299.     Rooted = false
  2300.  
  2301. end
  2302. function drifter()
  2303.  
  2304.     ATTACK = true
  2305.     Rooted = true
  2306.  
  2307.     for i = 0, 4, 0.1 do
  2308.         Swait()
  2309.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
  2310.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
  2311.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
  2312.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
  2313.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
  2314.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
  2315.     end
  2316.    
  2317.     CreateSound(824687369, Torso, 10, 0.9, false)
  2318.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2319.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2320.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2321.    
  2322.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2323.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2324.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2325.     for i = 0, 2, 0.1 do
  2326.         Swait()
  2327.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
  2328.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
  2329.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
  2330.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
  2331.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
  2332.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
  2333.     end
  2334.     MODE = "thing"
  2335.     tecks2.Text = "Error404"
  2336. tecks2.Font = "Code"
  2337. chatfunc("You Better Preper yourself .")
  2338. deez = "Original - Error404 Last Revamp"
  2339.     sick.SoundId = "rbxassetid://10941289382"
  2340.  gettheboomboxsong()
  2341.     sick.Volume = 10
  2342.     sick.PlaybackSpeed = 1
  2343.     sick.Pitch = 1
  2344. Speed = 16
  2345.     ATTACK = false
  2346.     Rooted = false
  2347.  
  2348.    
  2349. end
  2350. function exodim()
  2351.  
  2352.     ATTACK = true
  2353.     Rooted = true
  2354.  
  2355.     for i = 0, 4, 0.1 do
  2356.         Swait()
  2357.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
  2358.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
  2359.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
  2360.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
  2361.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
  2362.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
  2363.     end
  2364.    
  2365.     CreateSound(824687369, Torso, 10, 0.9, false)
  2366.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2367.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2368.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2369.    
  2370.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2371.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2372.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2373.     for i = 0, 2, 0.1 do
  2374.         Swait()
  2375.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
  2376.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
  2377.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
  2378.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
  2379.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
  2380.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
  2381.     end
  2382.     MODE = "spaceiscool"
  2383.     tecks2.Text = "Serious AdamHack"
  2384. tecks2.Font = "Code"
  2385. deez = "Kamehamebruh Epic Sans Theme"
  2386. chatfunc("FACE MY THE REAL HACKERFUL POWER!")
  2387.     sick.SoundId = "rbxassetid://10944756610"
  2388.  gettheboomboxsong()
  2389.     sick.Volume = 10
  2390.     sick.PlaybackSpeed = 1
  2391.     sick.Pitch = 1
  2392. Speed = 16
  2393.     ATTACK = false
  2394.     Rooted = false
  2395.  
  2396.     -- light
  2397. end
  2398. function french()
  2399.  
  2400.     ATTACK = true
  2401.     Rooted = true
  2402.  
  2403.     for i = 0, 4, 0.1 do
  2404.         Swait()
  2405.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
  2406.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
  2407.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
  2408.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
  2409.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
  2410.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
  2411.     end
  2412.    
  2413.     CreateSound(824687369, Torso, 10, 0.9, false)
  2414.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2415.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2416.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2417.    
  2418.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2419.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2420.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2421.     for i = 0, 2, 0.1 do
  2422.         Swait()
  2423.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
  2424.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
  2425.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
  2426.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
  2427.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
  2428.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
  2429.     end
  2430.     MODE = "perfectnothing"
  2431.     tecks2.Text = "Coup d'État"
  2432. tecks2.Font = "Antique"
  2433. deez = "Unknown Author - Perfect Nothing"
  2434. chatfunc("Levez la main à tous, c'est un coup d'état!")
  2435.     sick.SoundId = "rbxassetid://2663730937"
  2436.  gettheboomboxsong()
  2437.     sick.Volume = 10
  2438.     sick.PlaybackSpeed = 1
  2439.     sick.Pitch = 1
  2440. Speed = 16
  2441.     ATTACK = false
  2442.     Rooted = false
  2443.  
  2444.    
  2445. end
  2446. function switcher()
  2447.  
  2448.     ATTACK = true
  2449.     Rooted = true
  2450.  
  2451.     for i = 0, 4, 0.1 do
  2452.         Swait()
  2453.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
  2454.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
  2455.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
  2456.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
  2457.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
  2458.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
  2459.     end
  2460.    
  2461.     CreateSound(824687369, Torso, 10, 0.9, false)
  2462.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2463.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2464.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2465.    
  2466.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2467.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2468.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2469.     for i = 0, 2, 0.1 do
  2470.         Swait()
  2471.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
  2472.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
  2473.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
  2474.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
  2475.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
  2476.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
  2477.     end
  2478.     MODE = "SOLITUDE"
  2479.     tecks2.Text = "SOLITUDE"
  2480. tecks2.Font = "Code"
  2481. deez = "Astronaut - 13"
  2482. chatfunc("Shaking, oh my god, shaking...")
  2483.     sick.SoundId = "rbxassetid://723652641"
  2484.  gettheboomboxsong()
  2485.     sick.Volume = 10
  2486.     sick.PlaybackSpeed = 1
  2487.     sick.Pitch = 1
  2488. Speed = 16
  2489.     ATTACK = false
  2490.     Rooted = false
  2491.  
  2492.    
  2493. end
  2494. function dead()
  2495.  
  2496.     ATTACK = true
  2497.     Rooted = true
  2498.  
  2499.     for i = 0, 4, 0.1 do
  2500.         Swait()
  2501.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
  2502.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
  2503.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
  2504.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
  2505.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
  2506.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
  2507.     end
  2508.    
  2509.     CreateSound(824687369, Torso, 10, 0.9, false)
  2510.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2511.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2512.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2513.    
  2514.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2515.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2516.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2517.     for i = 0, 2, 0.1 do
  2518.         Swait()
  2519.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
  2520.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
  2521.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
  2522.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
  2523.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
  2524.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
  2525.     end
  2526.     MODE = "literallyeverysingleserversidedestroyerever"
  2527.     tecks2.Text = "Jkeep's Destroyer"
  2528. tecks2.Font = "Code"
  2529. deez = "OFF - Avatar Beat"
  2530. chatfunc("Oooooo.....")
  2531.     sick.SoundId = "rbxassetid://835909856"
  2532.  gettheboomboxsong()
  2533.     sick.Volume = 10
  2534.     sick.PlaybackSpeed = 1
  2535.     sick.Pitch = 1
  2536. Speed = 16
  2537.     ATTACK = false
  2538.     Rooted = false
  2539.  
  2540.    
  2541. end
  2542.  
  2543. -- CreateFrame
  2544. function v7()
  2545.  
  2546.     ATTACK = true
  2547.     Rooted = true
  2548.  
  2549.     for i = 0, 4, 0.1 do
  2550.         Swait()
  2551.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
  2552.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
  2553.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
  2554.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
  2555.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
  2556.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
  2557.     end
  2558.    
  2559.     CreateSound(824687369, Torso, 10, 0.9, false)
  2560.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2561.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2562.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2563.    
  2564.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2565.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2566.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2567.     for i = 0, 2, 0.1 do
  2568.         Swait()
  2569.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
  2570.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
  2571.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
  2572.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
  2573.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
  2574.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
  2575.     end
  2576.     MODE = "bones"
  2577.     tecks2.Text = "Ancient Knight"
  2578. tecks2.Font = "Garamond"
  2579. deez = "Spiral Knights - Somber"
  2580. chatfunc("...")
  2581.     sick.SoundId = "rbxassetid://8578242873"
  2582.  gettheboomboxsong()
  2583.     sick.Volume = 10
  2584.     sick.PlaybackSpeed = 1
  2585.     sick.Pitch = 0.8
  2586. Speed = 16
  2587.     ATTACK = false
  2588.     Rooted = false
  2589.  
  2590.    
  2591. end
  2592. function dancin()
  2593.  
  2594.     ATTACK = true
  2595.     Rooted = true
  2596.  
  2597.     for i = 0, 4, 0.1 do
  2598.         Swait()
  2599.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
  2600.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
  2601.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
  2602.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
  2603.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
  2604.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
  2605.     end
  2606.    
  2607.     CreateSound(824687369, Torso, 10, 0.9, false)
  2608.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2609.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2610.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2611.    
  2612.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2613.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2614.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2615.     for i = 0, 2, 0.1 do
  2616.         Swait()
  2617.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
  2618.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
  2619.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
  2620.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
  2621.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
  2622.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
  2623.     end
  2624.     MODE = "dancing"
  2625.     tecks2.Text = "Nexified"
  2626. tecks2.Font = "Legacy"
  2627. deez = "Aaron Smith - Dancin'"
  2628. chatfunc("[FE Immortality Lord V2]: mmm yes am bad edit made by skrulls and burger")
  2629.     sick.SoundId = "rbxassetid://5640628952"
  2630.  gettheboomboxsong()
  2631.     sick.Volume = 10
  2632.     sick.PlaybackSpeed = 1
  2633.     sick.Pitch = 1
  2634. Speed = 16
  2635.     ATTACK = false
  2636.     Rooted = false
  2637.  
  2638.    
  2639. end
  2640. function agenthitlerfbi()
  2641.  
  2642.     ATTACK = true
  2643.     Rooted = true
  2644.  
  2645.     for i = 0, 4, 0.1 do
  2646.         Swait()
  2647.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
  2648.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
  2649.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
  2650.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
  2651.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
  2652.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
  2653.     end
  2654.    
  2655.     CreateSound(824687369, Torso, 10, 0.9, false)
  2656.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2657.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2658.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2659.    
  2660.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2661.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2662.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2663.     for i = 0, 2, 0.1 do
  2664.         Swait()
  2665.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
  2666.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
  2667.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
  2668.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
  2669.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
  2670.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
  2671.     end
  2672.     MODE = "begging"
  2673.     tecks2.Text = "tonibuntic, the Administrator"
  2674. tecks2.Font = "Garamond"
  2675. deez = "The Four Seasons - Beggin'"
  2676. chatfunc("I'm proud of you, son.")
  2677.     sick.SoundId = "rbxassetid://2059337471"
  2678.  gettheboomboxsong()
  2679.     sick.Volume = 10
  2680.     sick.PlaybackSpeed = 1
  2681.     sick.Pitch = 0.8
  2682. Speed = 16
  2683.     ATTACK = false
  2684.     Rooted = false
  2685.  
  2686.    
  2687. end
  2688.  
  2689. --//=================================\\
  2690. --||      ASSIGN THINGS TO KEYS
  2691. --\\=================================//
  2692.  
  2693. function MouseDown(Mouse)
  2694. HOLD = true
  2695. mousehold = true
  2696. attackone()
  2697.  
  2698. end
  2699. function MouseUp(Mouse)
  2700. HOLD = false
  2701. mousehold = false
  2702.  
  2703. end
  2704.  
  2705. function KeyDown(Key)
  2706.     KEYHOLD = true
  2707.     -- Kick
  2708.     -- CreateFrame
  2709. --literallyeverysingleserversidedestroyerever
  2710.     if Key == "1" and ATTACK == false and MODE ~= "VoidWalker" then
  2711.         BloodWater()
  2712.     end
  2713.     if Key == "2" and ATTACK == false and MODE ~= "Doom" then
  2714.         burn()
  2715.     end
  2716. if Key == "e" and ATTACK == false and MODE ~= "ascen" and MODE == "Doom" then
  2717.         ascensionist()
  2718.     end
  2719. if Key == "e" and ATTACK == false and MODE ~= "sussy" and MODE == "VoidWalker" then
  2720.         balls()
  2721.     end
  2722.     if Key == "e" and ATTACK == false and MODE ~= "spaceiscool" and MODE == "Lone" then
  2723. exodim()
  2724. end
  2725.     if Key == "e" and ATTACK == false and MODE ~= "thing" and MODE == "Shooter" then
  2726. drifter()
  2727. end
  2728.     if Key == "e" and ATTACK == false and MODE ~= "perfectnothing" and MODE == "Terror" then
  2729. french()
  2730. end
  2731.     if Key == "e" and ATTACK == false and MODE ~= "perfectnothing" and MODE == "INSANE" then
  2732. switcher()
  2733. end
  2734.     if Key == "e" and ATTACK == false and MODE ~= "literallyeverysingleserversidedestroyerever" and MODE == "catgod" then
  2735. dead()
  2736. end
  2737.     if Key == "e" and ATTACK == false and MODE ~= "ohjesusendisgonnakillme" and MODE == "endmad" then
  2738. v7()
  2739. end
  2740.     if Key == "3" and ATTACK == false and MODE ~= "Lone" then
  2741.         rainbow()
  2742.     end
  2743.    
  2744.     if Key == "4" and ATTACK == false and MODE ~= "Shooter" then
  2745.         help()
  2746.     end
  2747.    
  2748.     if Key == "5" and ATTACK == false and MODE ~= "Terror" then
  2749.         secret()
  2750.     end
  2751.    
  2752.     if Key == "6" and ATTACK == false and MODE ~= "INSANE" then
  2753.         katana()
  2754.     end
  2755.    
  2756.     if Key == "7" and ATTACK == false and MODE ~= "catgod" then
  2757.         sit()
  2758.     end
  2759. if Key == "t" and ATTACK == false and MODE ~= "meme" then
  2760.         memeee()
  2761.     end
  2762. if Key == "8" and ATTACK == false and MODE ~= "dancing" then
  2763. dancin()
  2764. end
  2765. if Key == "e" and ATTACK == false  and MODE ~= "beggin" and MODE == "dancing" then
  2766. agenthitlerfbi()
  2767. end
  2768. if Key == "9" and ATTACK == false and MODE ~= "endmad" then
  2769.         antielemento()
  2770.     end
  2771.    
  2772. end
  2773.  
  2774. function KeyUp(Key)
  2775.     KEYHOLD = false
  2776. end
  2777.  
  2778.     Mouse.Button1Down:connect(function(NEWKEY)
  2779.         MouseDown(NEWKEY)
  2780.     end)
  2781.     Mouse.Button1Up:connect(function(NEWKEY)
  2782.         MouseUp(NEWKEY)
  2783.     end)
  2784.     Mouse.KeyDown:connect(function(NEWKEY)
  2785.         KeyDown(NEWKEY)
  2786.     end)
  2787.     Mouse.KeyUp:connect(function(NEWKEY)
  2788.         KeyUp(NEWKEY)
  2789.     end)
  2790.  
  2791.  
  2792. --//=================================\\
  2793. --\\=================================//
  2794.  
  2795.  
  2796. function unanchor()
  2797.     if UNANCHOR == true then
  2798.         g = Character:GetChildren()
  2799.         for i = 1, #g do
  2800.             if g[i].ClassName == "Part" then
  2801.                 g[i].Anchored = false
  2802.             end
  2803.         end
  2804.     end
  2805. end
  2806.  
  2807.  
  2808. --//=================================\\
  2809. --||    WRAP THE WHOLE SCRIPT UP
  2810. --\\=================================//
  2811.  
  2812. Humanoid.Changed:connect(function(Jump)
  2813.     if Jump == "Jump" and (Disable_Jump == true) then
  2814.         Humanoid.Jump = false
  2815.     end
  2816. end)
  2817.  
  2818. local CONNECT = nil
  2819.  
  2820. while true do
  2821.     Swait()
  2822.     ANIMATE.Parent = nil
  2823.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2824.         v:Stop();
  2825.     end
  2826.     if Character:FindFirstChildOfClass("Humanoid") == nil then
  2827.         Humanoid = IT("Humanoid",Character)
  2828.     end
  2829.     for T = 1, #TAIL do
  2830.         if TAIL[T] ~= nil then
  2831.             TAIL[T].C1 = Clerp(TAIL[T].C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(3.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2832.         end
  2833.     end
  2834.     SINE = SINE + CHANGE
  2835.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2836.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2837.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2838.     local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2839.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2840.                 RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2841.             Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2842.             RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2843.             LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(25 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2844.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2845.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2846.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2847.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2848.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2849.     end
  2850.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2851.         ANIM = "Jump"
  2852.         if ATTACK == false then
  2853.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2854.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2855.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2856.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2857.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2858.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2859.         end
  2860.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2861.         ANIM = "Fall"
  2862.         if ATTACK == false then
  2863.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2864.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2865.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2866.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2867.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2868.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2869.             end
  2870.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2871.         ANIM = "Idle"
  2872.         DOUBLED = false
  2873.         READYTODOUBLE = false
  2874.         if MODE == "VoidWalker" and ATTACK == false then
  2875.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2876.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2877.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2878.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2879.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2880.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2881.         end
  2882.         if MODE == "Doom" and ATTACK == false then
  2883.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2884.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-15, 25) - 2.5 * SIN(SINE / 12)), RAD(MRANDOM(-15, 25)), RAD(MRANDOM(-15, 25))), 1 / Animation_Speed)
  2885.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2886.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(30), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2887.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, 0.5) * ANGLES(RAD(MRANDOM(240, 250)), RAD(20), RAD(MRANDOM(-80, -70)))* RIGHTSHOULDERC0, 1 / Animation_Speed)
  2888.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.2, 0) * ANGLES(RAD(MRANDOM(25, 30)), RAD(0), RAD(MRANDOM(5, 10))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2889.         end
  2890.         if MODE == "Lone" and ATTACK == false then
  2891.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0,0,0+.1*COS(SINE / 18))*ANGLES(RAD(0+1*COS(SINE / 18)),RAD(0),RAD(0)), 1 / Animation_Speed)
  2892.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-1+-2*COS(SINE / 32)), RAD(0), RAD(10)), 1 / Animation_Speed)
  2893.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, 0.5) * ANGLES(RAD(250), RAD(20), RAD(-80))* RIGHTSHOULDERC0, 1 / Animation_Speed)
  2894.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40+sick.PlaybackLoudness/7.5), RAD(0), RAD(-10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2895.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-.1*COS(SINE / 18), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2896.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.-sick.PlaybackLoudness/1000, -0.6) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2897.         end
  2898.         if MODE == "Terror" and ATTACK == false then
  2899.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.1 * SIN(SINE / 25)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed)
  2900.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(8 * SIN(SINE / 26)), RAD(-25 - 8.5 * SIN(SINE / 25))), 0.15 / Animation_Speed)
  2901.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(8 * SIN(SINE / 50)), RAD(60), RAD(50 + 8.5 * SIN(SINE / 25))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2902.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0.4, -0.7) * ANGLES(RAD(90), RAD(0), RAD(86)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2903.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.1 * SIN(SINE / 25), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2904.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.1 * SIN(SINE / 25), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2905.         end
  2906.         if MODE == "Shooter" and ATTACK == false then
  2907.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.3 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(0 - 4 * SIN(SINE / 24)), RAD(0 + 1 * COS(SINE / 24)), RAD(-10)), 0.1 / Animation_Speed)            
  2908.             Neck.C0 = Clerp(Neck.C0, NECKC0* CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(7 - 2 * SIN(SINE / 20)), RAD(-20), RAD(0)), 0.1 / Animation_Speed)              
  2909.             RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.1 - 0.1 * COS(SINE / 24) - RAD(0 + 1 * COS(SINE / 24)), -0.3) * ANGLES(RAD(13 - 6 * SIN(SINE / 24)), RAD(90), RAD(0)), 0.1 / Animation_Speed)
  2910.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.1 * COS(SINE / 24) + RAD(0 + 1 * COS(SINE / 24)), -0.15) * ANGLES(RAD(-90 - 6 * SIN(SINE / 24)), RAD(-90), RAD(0)), 0.1 / Animation_Speed)
  2911.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.4 + 0.1 * SIN(SINE / 35), 0.5) * ANGLES(RAD(90), RAD(90), RAD(0)), 0.1 / Animation_Speed)
  2912.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(0.3, 0.7 + 0.1 * SIN(SINE / 35), -1.5) * ANGLES(RAD(80), RAD(0 + 4 * SIN(SINE / 35)), RAD(50 + 3 * SIN(SINE / 35))), 0.1 / Animation_Speed)
  2913.         end
  2914.         if MODE == "INSANE" and ATTACK == false then
  2915.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(2 + 6.0 * SIN(SINE / 15)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  2916.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0- 0.1 * COS(SINE / 30), 0 + 0.1 * COS(SINE / 15)) * ANGLES(RAD(0+ 5 * COS(SINE / 30)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2917.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0+6.0 * COS(SINE / 30)), RAD(0), RAD(12))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2918.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0+6.0 * COS(SINE / 30)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2919.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 15), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-6-2.5 * COS(SINE / 30)), RAD(0), RAD(0+ 5 * COS(SINE / 30))), 1 / Animation_Speed)
  2920.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 15), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-6+2.5 * COS(SINE / 30)), RAD(0), RAD(0- 5 * COS(SINE / 30))), 1 / Animation_Speed)
  2921.         end
  2922. if MODE == "catgod" and ATTACK == false then
  2923. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, 1 + 0.5 * COS(SINE / 18)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2924.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(21 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2925.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(100 + 2 * COS(SINE / 12)), RAD(0), RAD(15 + 3 * COS(SINE / 12) - 3 * SIN(SINE / 12))) *               ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2926.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(-3.5), RAD(-25 + 5 * COS(SINE / 12))) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2927.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-20 + 1 * COS(SINE / 18)), RAD(0), RAD(-80)), 1 / Animation_Speed)
  2928.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.7) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-35 + 1 * COS(SINE / 18)), RAD(0), RAD(80)), 1 / Animation_Speed)
  2929. end
  2930. if MODE == "meme" and ATTACK == false then
  2931. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0*CFrame.new(math.random(-1,1)/2,math.random(-1,1)/2,math.random(-1,1)/2)*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),0),1)
  2932.                     Neck.C0 = Clerp(Neck.C0,NECKC0,1)
  2933.                     RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(2,0,0) * RIGHTSHOULDERC0 * CFrame.Angles(math.rad(-90),0,0),1)
  2934.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-2,0,0) * LEFTSHOULDERC0 * CFrame.Angles(math.rad(-90),0,0),1)
  2935.                     RightHip.C0 = Clerp(RightHip.C0,CFrame.new(.5,-2,0),1)
  2936.                     LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-.5,-2,0),1)
  2937.                    
  2938. end
  2939. if MODE == "spaceiscool" then
  2940.  RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 20) + 0.05 * SIN(SINE / 20), 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2941.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-6,6)), RAD(0 + MRANDOM(-6,6)), RAD(0 - 10 * COS(SINE / 20) + MRANDOM(-6,6))), 1 / Animation_Speed)
  2942.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(180 - 5 * COS(SINE / 15)), RAD(0 - 5*SIN(sick.PlaybackLoudness/500)), RAD(-5 + sick.PlaybackLoudness/545)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2943. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2944.            
  2945.             RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 20) + 0.05 * SIN(SINE / 20), -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 1 / Animation_Speed)
  2946.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 20) + 0.05 * SIN(SINE / 20), -1-sick.PlaybackLoudness/1800, -0.03) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 1 / Animation_Speed)
  2947. end
  2948. if MODE == "endmad" and ATTACK == false then
  2949. Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(90.3+3*math.cos(SINE/0.05)),math.rad(180+3*math.cos(SINE/0.05)),math.rad(-0.1+6*math.cos(SINE/0.02))), 1 / Animation_Speed)
  2950. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE- 0 * COS(SINE / 12), 0*SIZE+0 * COS(SINE / 12), 3.5*SIZE+0.5 * COS(SINE / 12)) * ANGLES(RAD(-25+10 * COS(SINE / 13)), RAD(0+0 * COS(SINE / 13)), RAD(0+0 * COS(SINE / 13))), 1 / Animation_Speed)
  2951. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.7*SIZE-0 * COS(SINE / 11.5), 1*SIZE+0 * COS(SINE / 11.5), -1*SIZE+0 * COS(SINE / 11.5)) * ANGLES(RAD(-150+15 * COS(SINE / 14)), RAD(10+10 * COS(SINE / 14)), RAD(-25+0 * COS(SINE / 14))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2952. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE-0 * COS(SINE / 1), 0*SIZE+0 * COS(SINE / 1), 0*SIZE+0 * COS(SINE / 1)) * ANGLES(RAD(-45+15 * COS(SINE / 13)), RAD(10+10 * COS(SINE / 13)), RAD(-20+10 * COS(SINE / 13))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2953. RightHip.C0 = Clerp(RightHip.C0, CF(0.5*SIZE+0 * COS(SINE / 12.5), -1*SIZE+0 * COS(SINE / 12.5), 0*SIZE+0 * COS(SINE / 12.5)) * ANGLES(RAD(-25+10 * COS(SINE / 11.5)), RAD(-10+5 * COS(SINE / 11.5)), RAD(8+5 * COS(SINE / 11.5))), 1 / Animation_Speed)
  2954. LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.5*SIZE+0 * COS(SINE / 15), -0.5*SIZE+0 * COS(SINE / 15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-10+-10 * COS(SINE / 10.5)), RAD(10+5 * COS(SINE / 10.5)), RAD(-8+5 * COS(SINE / 10.5))), 1 / Animation_Speed)
  2955. end
  2956. if MODE == "ascen" and ATTACK == false then
  2957. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2958.           RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE- 0 * COS(SINE / 16), 0*SIZE+0.25 * COS(SINE / 16), 5*SIZE+0.4 * math.sin(SINE / 16)) * ANGLES(RAD(10+-2.5 * COS(SINE / 16)), RAD(0+0 * COS(SINE / 16)), RAD(0+0 * COS(SINE / 16))), 1 / Animation_Speed)
  2959.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE-0 * COS(SINE / 16), 0.6*SIZE+0.05 * math.sin(SINE / 16), 0*SIZE+0 * COS(SINE / 16)) * ANGLES(RAD(5+5 * COS(SINE / 16)), RAD(-5+0 * COS(SINE / 16)), RAD(28+4 * math.sin(SINE / 16))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2960.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45*SIZE-0 * COS(SINE / 16), 0.6*SIZE+0.05 * math.sin(SINE / 16), 0*SIZE+0 * COS(SINE / 16)) * ANGLES(RAD(5+5 * COS(SINE / 16)), RAD(5+0 * COS(SINE / 16)), RAD(-28+-3 * math.sin(SINE / 16))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2961.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE+0 * COS(SINE / 16), -0.45*SIZE+0.1 * math.sin(SINE / 16), 0*SIZE+0 * COS(SINE / 16)) * ANGLES(RAD(-21.5+10 * math.sin(SINE / 16)), RAD(65+0 * COS(SINE / 16)), RAD(2.5+0 * COS(SINE / 16))), 1 / Animation_Speed)
  2962.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE+0 * COS(SINE / 16), -0.85*SIZE+0.1 * math.sin(SINE / 16), -0.1*SIZE+0 * COS(SINE / 16)) * ANGLES(RAD(-11.5+5 * math.sin(SINE / 16)), RAD(-65+0 * COS(SINE / 16)), RAD(-2.5+0 * COS(SINE / 16))), 1 / Animation_Speed)
  2963.  
  2964. end
  2965. if MODE == "sussy" and ATTACK == false then
  2966. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(-17.58)), 1 / Animation_Speed)
  2967.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  2968.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2969.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2970.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2971.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2972. end
  2973. if MODE == "thing" and ATTACK == false then
  2974. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(-25 - 3 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  2975.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(30)), 1 / Animation_Speed)
  2976.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2977.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2978.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2979.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2980. end
  2981. if MODE == "perfectnothing" then
  2982. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0 , -0.2 + 0.2*COS(SINE / 13) ) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  2983.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)), RAD(0+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)), RAD(0+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200))), 0.35 / Animation_Speed)
  2984.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(180 - 5 * COS(SINE / 15)), RAD(0 - 5*SIN(sick.PlaybackLoudness/500)), RAD(-5 + sick.PlaybackLoudness/545)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2985.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2986.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1- 0.2*COS(SINE / 13), 0) * ANGLES(RAD(-20), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed)
  2987.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1- 0.2*COS(SINE / 13) , 0) * ANGLES(RAD(-20), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed)
  2988. end
  2989. if MODE == "SOLITUDE" then
  2990. RightHip.C0 = Clerp(RightHip.C0,CF(1,-0.5 - 0.05 * COS(SINE / 22),-0.5)*ANGLES(RAD(0),RAD(90),RAD(0))*ANGLES(RAD(-3),RAD(0 - 1 * COS(SINE / 56)),RAD(0 - 2 * COS(SINE / 32))), 0.2 / Animation_Speed)
  2991.             LeftHip.C0 = Clerp(LeftHip.C0,CF(-1,-1 - 0.05 * COS(SINE / 22),0)*ANGLES(RAD(0),RAD(-90),RAD(0))*ANGLES(RAD(-3),RAD(0 - 1 * COS(SINE / 56)),RAD(0 + 2 * COS(SINE / 32))), 0.2 / Animation_Speed)
  2992.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2993.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0 + 25 * COS(SINE / 20))), 0.15 / Animation_Speed)
  2994.          
  2995.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(.95, 0.5, 0.3) * ANGLES(RAD(-20), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2996.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 , 0.5 , 0 ) * ANGLES(RAD(0 +180*SIN(sick.PlaybackLoudness/300)), RAD(0), RAD(0 )) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2997. end
  2998. if MODE == "literallyeverysingleserversidedestroyerever" then
  2999.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.3 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3000.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  3001.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-20), RAD(-.6), RAD(-43)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3002.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(-20), RAD(-.6), RAD(43)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3003.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.3 * COS(SINE / 2),-0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3004.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.3 * COS(SINE / 2),-0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3005. end
  3006. if MODE == "bones" then
  3007. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  3008.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3009.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3010.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3011.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3012.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3013. end
  3014. if MODE == "dancing" then
  3015. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(-0.5*COS(SINE / 40),0,3-2*COS(SINE / 40))*ANGLES(RAD(-70 + 20 *COS(SINE / 40)),RAD(0),RAD(0)), 1 / Animation_Speed)
  3016.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 25*COS(SINE / 40)), RAD(0), RAD(21 + 2.5 * SIN(SINE / 40))), 1 / Animation_Speed)
  3017.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20 + 40 * COS(SINE / 40)), RAD(0), RAD(15 + 3 * COS(SINE / 40) - 3 * SIN(SINE / 40))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3018.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20 + 40 * COS(SINE / 40)), RAD(0), RAD(-15 + 3 * COS(SINE / 40) + 3 * SIN(SINE / 40))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3019.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3020.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3021. end
  3022. if MODE == "begging" then
  3023. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)              Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(40), RAD(-10), RAD(0)), 0.15 / Animation_Speed)
  3024.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10+5*SIN(sine/24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3025.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10-5*SIN(sine/24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3026.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3027.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3028. end
  3029.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3030.         ANIM = "Walk"
  3031.         if ATTACK == false then
  3032.             if MODE == "VoidWalker" or MODE == "sussy" then
  3033.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3034.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-15, 25) - 2.5 * SIN(SINE / 12)), RAD(MRANDOM(-15, 25)), RAD(MRANDOM(-15, 25))), 1 / Animation_Speed)
  3035.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, 0.5) * ANGLES(RAD(250), RAD(20), RAD(-80))* RIGHTSHOULDERC0, 1 / Animation_Speed)
  3036.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  3037.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  3038.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  3039.             elseif MODE == "Terror" or MODE == "INSANE" then
  3040.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3041.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-15, 25) - 2.5 * SIN(SINE / 12)), RAD(MRANDOM(-15, 25)), RAD(MRANDOM(-15, 25))), 1 / Animation_Speed)
  3042.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  3043.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  3044.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  3045.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  3046. elseif MODE == "catgod"  then
  3047.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(-15 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  3048.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(10 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  3049.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(100 + 2 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3050.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70 * SIN(SINE / WALKSPEEDVALUE)), RAD(5), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3051.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10)), 2 / Animation_Speed)
  3052.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  3053. elseif MODE == "endmad" or MODE == "ascen" or MODE == "thing" then
  3054.                 Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(90.3+3*math.cos(SINE/30)),math.rad(180+3*math.cos(SINE/28)),math.rad(-0.1+6*math.cos(SINE/25))), 1 / Animation_Speed)
  3055.  
  3056. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(SINE/50),0,3 - .5 * math.sin(SINE/50)) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)),0.7/3)
  3057. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6*SIZE-0 * COS(SINE / 11), 0.5*SIZE+0.2 * COS(SINE / 11), 0*SIZE+0 * COS(SINE / 11)) * ANGLES(RAD(-10+-20 * COS(SINE / 13)), RAD(0+0 * COS(SINE / 13)), RAD(25+-10 * COS(SINE / 13))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3058. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.6*SIZE-0 * COS(SINE / 11), 0*SIZE+-0.3 * COS(SINE / 11), 0*SIZE+0 * COS(SINE / 11)) * ANGLES(RAD(150+10 * COS(SINE / 14)), RAD(10+10 * COS(SINE / 14)), RAD(-10+10 * COS(SINE / 14))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3059. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-20 + 9 * math.cos(SINE/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(SINE/37)),math.rad(0),math.rad(0)),0.7/3)
  3060.                 LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-20 - 9 * math.cos(SINE/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(SINE/41)),math.rad(0),math.rad(0)),0.7/3)
  3061. elseif MODE == "spaceiscool" then
  3062. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3063.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3064.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3065.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  3066.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  3067.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  3068. elseif MODE == "meme" then
  3069. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0*CFrame.new(math.random(-1,1)/2,math.random(-1,1)/2,math.random(-1,1)/2)*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),0),1)
  3070.                     Neck.C0 = Clerp(Neck.C0,NECKC0,1)
  3071.                     RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(2,0,0) * RIGHTSHOULDERC0 * CFrame.Angles(math.rad(-90),0,0),1)
  3072.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-2,0,0) * LEFTSHOULDERC0 * CFrame.Angles(math.rad(-90),0,0),1)
  3073.                     RightHip.C0 = Clerp(RightHip.C0,CFrame.new(.5,-2,0),1)
  3074.                     LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-.5,-2,0),1)
  3075.  
  3076.  
  3077.        
  3078.                    
  3079.             else
  3080.  
  3081.  
  3082.  
  3083.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3084.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-15, 25) - 2.5 * SIN(SINE / 12)), RAD(MRANDOM(-15, 25)), RAD(MRANDOM(-15, 25))), 1 / Animation_Speed)
  3085.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, 0.5) * ANGLES(RAD(250), RAD(20), RAD(-80))* RIGHTSHOULDERC0, 1 / Animation_Speed)
  3086.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3087.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  3088.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  3089.             end
  3090.         end
  3091.     end
  3092.     unanchor()
  3093.  
  3094.     Humanoid.MaxHealth = math.huge
  3095.     Humanoid.Health = math.huge
  3096.     tecks2.Rotation = 0+5*M.C(SINE/32)
  3097. pcall(function()
  3098. if UsingBoombox == true then
  3099. sick.Volume = 0
  3100. else
  3101. sick.Volume = 1
  3102. end
  3103. end)
  3104.     NAMEMODE.TextColor3 = Color3.new(sick.PlaybackLoudness/0,0,0)
  3105.     if Rooted == false then
  3106.         Disable_Jump = false
  3107.         Humanoid.WalkSpeed = Speed
  3108.     elseif Rooted == true then
  3109.         Disable_Jump = true
  3110.         Humanoid.WalkSpeed = 0
  3111.     end
  3112.  
  3113. end
  3114. --//=================================\\
  3115. --\\=================================//
  3116.  
  3117.  
  3118.  
  3119.  
  3120. --HumanoidRootPart
  3121. --//====================================================\\--
  3122. --||                     END OF SCRIPT
  3123. --\\====================================================//--
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