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Jul 2nd, 2023
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  1. --Leaked by Kass
  2.  
  3. --"Lets mock him" ok bro u edit scripts in your free time get a life rofl"
  4.  
  5. local shake = true
  6. local Util = {}
  7.  
  8. RS = game:GetService("RunService").RenderStepped
  9.  
  10. function Util:Tween(Obj, Dir, Style, Duration, Goal)
  11.     local tweenService    = game:GetService("TweenService")
  12.     local tweenInfo        = TweenInfo.new(
  13.         Duration,
  14.         Enum.EasingStyle[Style],
  15.         Enum.EasingDirection[Dir]
  16.     )
  17.     local tween = tweenService:Create(Obj,tweenInfo,Goal)
  18.     tween:Play()
  19.     return tween
  20. end
  21. -- Void
  22.  
  23.  
  24.  -- its in case u wanna replicate deez songs :troll:
  25. local LocalPlayer = game:GetService("Players").LocalPlayer
  26. local Heartbeat = game:GetService("RunService").Heartbeat
  27.  
  28. Heartbeat:Connect(function()
  29.     LocalPlayer.MaximumSimulationRadius = math.huge
  30.     sethiddenproperty(LocalPlayer, "SimulationRadius", math.huge)
  31. end)
  32.  
  33. wait(0.2)
  34.     mode = 1
  35.     Bypass = "death"
  36.     loadstring(game:GetObjects("rbxassetid://5325226148")[1].Source)()
  37.     local LocalPlayer = game:GetService("Players").LocalPlayer
  38. local Heartbeat = game:GetService("RunService").Heartbeat
  39.  
  40. Heartbeat:Connect(function()
  41.     LocalPlayer.MaximumSimulationRadius = math.huge
  42.     sethiddenproperty(LocalPlayer, "SimulationRadius", math.huge)
  43. end)
  44.  
  45. wait(0.2)
  46.     local p = game.Players.LocalPlayer
  47.     local char = p.Character
  48.     local mouse = p:GetMouse()
  49.     local larm = char["Left Arm"]
  50.     local rarm = char["Right Arm"]
  51.     local lleg = char["Left Leg"]
  52.     local rleg = char["Right Leg"]
  53.     local hed = char.Head
  54.     local torso = char.Torso
  55.     local hum = char.Humanoid
  56.     local cam = game.Workspace.CurrentCamera
  57.     local root = char.HumanoidRootPart
  58.     for i,v in pairs (char:GetChildren()) do
  59.         if v:IsA("Accessory") then
  60.             v.Handle.Massless = true
  61.             v.Handle.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  62.         end
  63.     end
  64.     hed.Massless = true
  65.     hed.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  66.     torso.Massless = true
  67.     torso.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  68.     rarm.Massless = true
  69.     rarm.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  70.     larm.Massless = true
  71.     larm.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  72.     lleg.Massless = true
  73.     lleg.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  74.     rleg.Massless = true
  75.     rleg.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  76.     root.Massless = true
  77.     root.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  78.     warn("Netless Activated!")
  79.     Bypass = "Death"
  80.     plr = game.Players.LocalPlayer
  81.     dead = false
  82.     char = plr.Character
  83.     -- BorderColor3
  84.    
  85.     -- fLING BLOCKERS
  86.     bullet = workspace[plr.Name]["HumanoidRootPart"]
  87.     bullet.Transparency = 0.6
  88. bullet.BrickColor = BrickColor.new(0,255,0)
  89. bullet.Material = "Neon"
  90.     bhandle = bullet
  91.     bullet.Massless = true
  92.    
  93.     mouse = plr:GetMouse()
  94.     head = char.Head
  95.     camera = workspace.CurrentCamera
  96.     lt = true
  97.     ltt = false
  98.     charascum = Instance.new("BodyAngularVelocity")
  99. charascum.Parent = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
  100. charascum.AngularVelocity = Vector3.new(9e9,9e9,9e9)
  101. charascum.MaxTorque = Vector3.new(9e9,9e9,9e9)
  102. charascum.P = Vector3.new(9e9,9e9,9e9)
  103.     local function IsFirstPerson()
  104.          return (head.CFrame.p - camera.CFrame.p).Magnitude < 1
  105.     end
  106.    
  107.          bbv = Instance.new("BodyPosition",bhandle)
  108.          bbv.Position = char.Torso.CFrame.p
  109.        
  110.          
  111.          
  112.          mouse.Button1Down:Connect(function()
  113.              if dead == false then
  114.             lt = false
  115.             ltt = false
  116.          bbav = Instance.new("BodyAngularVelocity",bhandle)
  117.          bbav.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
  118.          bbav.P = 1000000000000000000000000000
  119.          bbav.AngularVelocity = Vector3.new(10000000000000000000000000000000,100000000000000000000000000,100000000000000000)
  120.          game:GetService("Debris"):AddItem(bbav,0.1)
  121.             if game.Players:GetPlayerFromCharacter(mouse.Target.Parent) then
  122.                 if mouse.Target.Parent.Name == char.Name or mouse.Target.Parent.Name == "non" then return end
  123.                   --repeat
  124.                 game:GetService("RunService").RenderStepped:Wait()
  125.                 bbv.Position = (CFrame.new(mouse.Target.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p
  126.                 bhandle.Position = (CFrame.new(mouse.Target.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p
  127.                 wait(1)
  128.                 --until char.Humanoid.Health == 100 or char.Humanoid.Health == 0
  129.             elseif game.Players:GetPlayerFromCharacter(mouse.Target.Parent.Parent) then
  130.                 if mouse.Target.Parent.Name == char.Name or mouse.Target.Parent.Name == "non" then return end
  131.                 --repeat
  132.                 game:GetService("RunService").RenderStepped:Wait()
  133.                 bbv.Position = (CFrame.new(mouse.Target.Parent.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p
  134.                 bhandle.Position = (CFrame.new(mouse.Target.Parent.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p
  135.                 wait(1)
  136.                 --until char.Humanoid.Health == 100 or char.Humanoid.Health == 0
  137.                
  138.                 else
  139.            -- repeat
  140.             game:GetService("RunService").RenderStepped:Wait()
  141.             wait(1)
  142.             --until char.Humanoid.Health == 100 or char.Humanoid.Health == 0
  143.             end
  144.             wait()
  145.             lt = true
  146.              end
  147.              end)
  148.              
  149.         spawn(
  150.             function()
  151.                 while true do
  152.                     game:GetService("RunService").Heartbeat:Wait()
  153.                     bullet.Velocity = Vector3.new(0,26,0)
  154.              end
  155.         end)
  156.    
  157.      plr:GetMouse().Button1Down:Connect(function()
  158.     attackingwithhrp = true
  159.     end)
  160.    
  161.      
  162.     plr:GetMouse().Button1Up:Connect(function()
  163.     attackingwithhrp = false
  164.     end)
  165.    
  166.     plr:GetMouse().Button1Down:Connect(function()
  167.     repeat wait() until attackingwithhrp == true
  168.     repeat
  169.     game:GetService("RunService").Heartbeat:Wait()
  170.     if plr:GetMouse().Target ~= nil then
  171.     bullet.Position = game:GetService("Players").LocalPlayer:GetMouse().Hit.p
  172.     end
  173.     until attackingwithhrp == false
  174.     end)
  175.  
  176. wait(1/60)
  177. for i,v in pairs(char:GetChildren()) do -- gets all ur characters children
  178. if v:IsA("Accessory") and v.Name == "Starslayer Railgun" then -- dex name for the hat
  179. v.Name = "Starslayer Railgun" -- name it whatever you want
  180. end
  181. end
  182.  
  183.  
  184.  
  185.  
  186. att0 = Instance.new("Attachment",char["Starslayer Railgun"].Handle) -- creates a attachment into the hat
  187. att0.Orientation = Vector3.new(50, -88, 0) -- rotation
  188. att0.Position = Vector3.new(-1.5, 0.6, 0) -- position
  189.  
  190. att1 = Instance.new("Attachment",char["Right Arm"]) -- what body part that the hat should be attached to (to make it work with r15 go down
  191. -- make it a r15 body part name or just do humanoidroopart
  192.  
  193. ap = Instance.new("AlignPosition",char["Starslayer Railgun"].Handle) -- align position
  194. ap.Attachment0 = att0
  195. ap.Attachment1 = att1
  196. ap.RigidityEnabled = true -- if its false it will make the hat be wobbly
  197.  
  198.  
  199. ao = Instance.new("AlignOrientation",char["Starslayer Railgun"].Handle) -- align rotation
  200. ao.Attachment0 = att0
  201. ao.Attachment1 = att1
  202. ao.RigidityEnabled = true
  203. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  204. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  205. local C3 = {tRGB= function(c3) return c3.r*255,c3.g*255,c3.b*255 end,N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
  206. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  207. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  208. local R3 = {N=Region3.new}
  209. local De = S.Debris
  210. local WS = workspace
  211. local Lght = S.Lighting
  212. local RepS = S.ReplicatedStorage
  213. local IN = Instance.new
  214. local Plrs = S.Players
  215.  
  216. Player = game.Players.LocalPlayer
  217. Character = workspace.non
  218. PlayerGui = Player.PlayerGui
  219. Cam = workspace.CurrentCamera
  220. Backpack = Player.Backpack
  221. Character = workspace.non
  222. Humanoid = Character.Humanoid
  223. Mouse = Player:GetMouse()
  224. RootPart = Character["HumanoidRootPart"]
  225. Torso = Character["Torso"]
  226. Head = Character["Head"]
  227. RightArm = Character["Right Arm"]
  228. LeftArm = Character["Left Arm"]
  229. RightLeg = Character["Right Leg"]
  230. LeftLeg = Character["Left Leg"]
  231. RootJoint = RootPart["RootJoint"]
  232. Neck = Torso["Neck"]
  233. RightShoulder = Torso["Right Shoulder"]
  234. LeftShoulder = Torso["Left Shoulder"]
  235. RightHip = Torso["Right Hip"]
  236. LeftHip = Torso["Left Hip"]
  237. local TIME = 0
  238. local sick = Instance.new("Sound",Torso)
  239. kan = sick
  240. IT = Instance.new
  241. CF = CFrame.new
  242. VT = Vector3.new
  243. RAD = math.rad
  244. C3 = Color3.new
  245. UD2 = UDim2.new
  246. BRICKC = BrickColor.new
  247. ANGLES = CFrame.Angles
  248. EULER = CFrame.fromEulerAnglesXYZ
  249. COS = math.cos
  250. ACOS = math.acos
  251. SIN = math.sin
  252. ASIN = math.asin
  253. ABS = math.abs
  254. MRANDOM = math.random
  255. FLOOR = math.floor
  256.  
  257. --//=================================\\
  258. --||          USEFUL VALUES
  259. --\\=================================//
  260.  
  261. Animation_Speed = 3
  262. local FORCERESET = false
  263. Frame_Speed = 1 / 60
  264. local Speed = 16
  265. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  266. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  267. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  268. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  269. local DAMAGEMULTIPLIER = 1
  270. local ANIM = "Idle"
  271. local ATTACK = false
  272. local EQUIPPED = false
  273. local HOLD = true
  274. local COMBO = 3
  275. local Rooted = false
  276. local SINE = 5
  277. Player_Size = 1
  278. SIZE = 1
  279. local KEYHOLD = false
  280. local CHANGE = 2 / Animation_Speed
  281. local WALKINGANIM = false
  282. local VALUE1 = false
  283. local VALUE2 = false
  284. local ROBLOXIDLEANIMATION = IT("Animation")
  285. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  286. --ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  287. --ROBLOXIDLEANIMATION.Parent = Humanoid
  288. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  289. WEAPONGUI.Name = "BanishV4Gui"
  290. local Weapon = IT("Model")
  291. Weapon.Name = "Adds"
  292. local Effects = IT("Folder", Weapon)
  293. Effects.Name = "Effects"
  294. local ANIMATOR = Humanoid.Animator
  295. local ANIMATE = Character:FindFirstChild("Animate")
  296. local UNANCHOR = true
  297. local TOBANISH = {}
  298. local TAIL = {}
  299. local Func = Instance.new("RemoteFunction")
  300. local MODE = "VoidWalker"
  301. function Tween(obj,props,time,easing,direction,repeats,backwards)
  302.     local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
  303.     local tween = S.TweenService:Create(obj, info, props)
  304.     tween:Play()
  305. end
  306. sick = Instance.new("Sound", Character)
  307. sick.Volume = 10
  308. sick.TimePosition = 0
  309. sick.PlaybackSpeed = 1
  310. sick.Pitch = 1
  311. sick.SoundId = "rbxassetid://10884885725"
  312. sick.Name = "wrecked"
  313. sick.Looped = true
  314. sick:Play()
  315.  
  316. local NAMEBILL = Instance.new("BillboardGui",Character)
  317. NAMEBILL.AlwaysOnTop = true
  318. NAMEBILL.Size = UDim2.new(0, 0,0, 0)
  319. NAMEBILL.StudsOffset = Vector3.new(0,2,0)
  320. NAMEBILL.MaxDistance = 10000
  321. NAMEBILL.Adornee = Head
  322. NAMEBILL.Name = "NameBillboard"
  323. local NAMEMODE = Instance.new("TextLabel",NAMEBILL)
  324. NAMEMODE.BackgroundTransparency = 0.6
  325. NAMEMODE.BackgroundColor3 = Color3.new(0.50,0,0)
  326. NAMEMODE.TextScaled = false
  327. NAMEMODE.BorderSizePixel = 0
  328. NAMEMODE.Text = "Hack-Walker"
  329. NAMEMODE.Font = "Antique"
  330. NAMEMODE.TextSize = 24
  331. NAMEMODE.TextStrokeTransparency = 0
  332. NAMEMODE.Size = UDim2.new(1,0,0.5,0)
  333. NAMEMODE.Parent = NAMEBILL
  334. NAMEMODE.TextColor3 = Color3.fromRGB(0, 0, 0)
  335. NAMEMODE.TextStrokeColor3 = Color3.new(0, 0, 0)
  336. game:GetService("Lighting").ClockTime = 0
  337. game:GetService("Lighting").Brightness = 0
  338. game:GetService("Lighting").FogColor = Color3.new(0,0,0)
  339. game:GetService("Lighting").FogEnd = 100
  340. game:GetService("Lighting").Ambient = Color3.new(0.7,0.5,0.5)
  341. game:GetService("Lighting").OutdoorAmbient = Color3.new(0.7,0.5,0.5)
  342. local light = Instance.new("SurfaceLight",char["Head"])
  343. light.Face = "Bottom"
  344. light.Brightness = 10
  345. light.Angle = 180
  346. light.Color = Color3.new(0,255,0)
  347.  
  348. --//=================================\\
  349. --\\=================================//
  350.  
  351. --//=================================\\
  352. --||          COMPATIBILTY
  353. --\\=================================//
  354.  
  355. cf = CF
  356. angles = ANGLES
  357. sine = SINE
  358. mouse = Mouse
  359. RH = RightHip
  360. LH = LeftHip
  361. RW = RightShoulder
  362. LW = LeftShoulder
  363. clerp = Clerp
  364. necko = NECKC0
  365. RootCF = ROOTC0
  366.  
  367. --//=================================\\
  368. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  369. --\\=================================//
  370.  
  371. ArtificialHB = Instance.new("BindableEvent", script)
  372. ArtificialHB.Name = "ArtificialHB"
  373.  
  374. script:WaitForChild("ArtificialHB")
  375.  
  376. frame = Frame_Speed
  377. tf = 0
  378. allowframeloss = false
  379. tossremainder = false
  380. lastframe = tick()
  381. script.ArtificialHB:Fire()
  382.  
  383. game:GetService("RunService").Heartbeat:connect(function(s, p)
  384.     tf = tf + s
  385.     if tf >= frame then
  386.         if allowframeloss then
  387.             script.ArtificialHB:Fire()
  388.             lastframe = tick()
  389.         else
  390.             for i = 1, math.floor(tf / frame) do
  391.                 script.ArtificialHB:Fire()
  392.             end
  393.         lastframe = tick()
  394.         end
  395.         if tossremainder then
  396.             tf = 0
  397.         else
  398.             tf = tf - frame * math.floor(tf / frame)
  399.         end
  400.     end
  401. end)
  402.  
  403.  
  404. --//=================================\\
  405. --\\=================================//
  406.  
  407. --//=================================\\
  408. --||          SOME FUNCTIONS
  409. --\\=================================//
  410.  
  411. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  412.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  413. end
  414.  
  415. function PositiveAngle(NUMBER)
  416.     if NUMBER >= 0 then
  417.         NUMBER = 0
  418.     end
  419.     return NUMBER
  420. end
  421.  
  422. function NegativeAngle(NUMBER)
  423.     if NUMBER <= 0 then
  424.         NUMBER = 0
  425.     end
  426.     return NUMBER
  427. end
  428.  
  429. function Swait(NUMBER)
  430.     if NUMBER == 0 or NUMBER == nil then
  431.         ArtificialHB.Event:wait()
  432.     else
  433.         for i = 1, NUMBER do
  434.             ArtificialHB.Event:wait()
  435.         end
  436.     end
  437. end
  438.  
  439. NewInstance = function(instance,parent,properties)
  440.     local inst = Instance.new(instance)
  441.     inst.Parent = parent
  442.     if(properties)then
  443.         for i,v in next, properties do
  444.             pcall(function() inst[i] = v end)
  445.         end
  446.     end
  447.     return inst;
  448. end
  449.  
  450.  
  451.  
  452.  
  453. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  454.     local NEWMESH = IT(MESH)
  455.     if MESH == "SpecialMesh" then
  456.         NEWMESH.MeshType = MESHTYPE
  457.         if MESHID ~= "nil" and MESHID ~= "" then
  458.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  459.         end
  460.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  461.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  462.         end
  463.     end
  464.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  465.     NEWMESH.Scale = SCALE
  466.     NEWMESH.Parent = PARENT
  467.     return NEWMESH
  468. end
  469.  
  470. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  471.     local NEWPART = IT("Part")
  472.     NEWPART.formFactor = FORMFACTOR
  473.     NEWPART.Reflectance = REFLECTANCE
  474.     NEWPART.Transparency = TRANSPARENCY
  475.     NEWPART.CanCollide = false
  476.     NEWPART.Locked = true
  477.     NEWPART.Anchored = true
  478.     if ANCHOR == false then
  479.         NEWPART.Anchored = false
  480.     end
  481.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  482.     NEWPART.Name = NAME
  483.     NEWPART.Size = SIZE
  484.     NEWPART.Position = Torso.Position
  485.     NEWPART.Material = MATERIAL
  486.     NEWPART:BreakJoints()
  487.     NEWPART.Parent = PARENT
  488.     return NEWPART
  489. end
  490.  
  491.     local function weldBetween(a, b)
  492.         local weldd = Instance.new("ManualWeld")
  493.         weldd.Part0 = a
  494.         weldd.Part1 = b
  495.         weldd.C0 = CFrame.new()
  496.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  497.         weldd.Parent = a
  498.         return weldd
  499.     end
  500.  
  501.  
  502. function QuaternionFromCFrame(cf)
  503.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  504.     local trace = m00 + m11 + m22
  505.     if trace > 0 then
  506.         local s = math.sqrt(1 + trace)
  507.         local recip = 0.5 / s
  508.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  509.     else
  510.         local i = 0
  511.         if m11 > m00 then
  512.             i = 1
  513.         end
  514.         if m22 > (i == 0 and m00 or m11) then
  515.             i = 2
  516.         end
  517.         if i == 0 then
  518.             local s = math.sqrt(m00 - m11 - m22 + 1)
  519.             local recip = 0.5 / s
  520.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  521.         elseif i == 1 then
  522.             local s = math.sqrt(m11 - m22 - m00 + 1)
  523.             local recip = 0.5 / s
  524.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  525.         elseif i == 2 then
  526.             local s = math.sqrt(m22 - m00 - m11 + 1)
  527.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  528.         end
  529.     end
  530. end
  531.  
  532. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  533.     local xs, ys, zs = x + x, y + y, z + z
  534.     local wx, wy, wz = w * xs, w * ys, w * zs
  535.     local xx = x * xs
  536.     local xy = x * ys
  537.     local xz = x * zs
  538.     local yy = y * ys
  539.     local yz = y * zs
  540.     local zz = z * zs
  541.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  542. end
  543.  
  544. function QuaternionSlerp(a, b, t)
  545.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  546.     local startInterp, finishInterp;
  547.     if cosTheta >= 0.0001 then
  548.         if (1 - cosTheta) > 0.0001 then
  549.             local theta = ACOS(cosTheta)
  550.             local invSinTheta = 1 / SIN(theta)
  551.             startInterp = SIN((1 - t) * theta) * invSinTheta
  552.             finishInterp = SIN(t * theta) * invSinTheta
  553.         else
  554.             startInterp = 1 - t
  555.             finishInterp = t
  556.         end
  557.     else
  558.         if (1 + cosTheta) > 0.0001 then
  559.             local theta = ACOS(-cosTheta)
  560.             local invSinTheta = 1 / SIN(theta)
  561.             startInterp = SIN((t - 1) * theta) * invSinTheta
  562.             finishInterp = SIN(t * theta) * invSinTheta
  563.         else
  564.             startInterp = t - 1
  565.             finishInterp = t
  566.         end
  567.     end
  568.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  569. end
  570.  
  571.  
  572. local naeeym2 = Instance.new("BillboardGui",Character)
  573. naeeym2.AlwaysOnTop = true
  574. naeeym2.Size = UDim2.new(7,35,3,15)
  575. naeeym2.StudsOffset = Vector3.new(0,2,0)
  576. naeeym2.MaxDistance = 10000
  577. naeeym2.Adornee = Head
  578. naeeym2.Name = "Name2"
  579. local tecks2 = Instance.new("TextLabel",naeeym2)
  580. tecks2.BackgroundTransparency = 1
  581. tecks2.BackgroundColor3 = Color3.new(0.2,0,0)
  582. tecks2.TextScaled = true
  583. tecks2.BorderSizePixel = 0
  584. tecks2.Text = "Hacker-Walker"
  585. tecks2.Font = "Highway"
  586. tecks2.TextSize = 35
  587. tecks2.TextStrokeTransparency = 0
  588. tecks2.Size = UDim2.new(1,0,0.5,0)
  589. tecks2.Parent = naeeym2
  590. tecks2.TextColor3 = Color3.new(0,1,0)
  591. coroutine.resume(coroutine.create(function()
  592.                 while true do
  593.                     Swait()
  594.                     tecks2.Font = tecks2.Font
  595.                 end
  596.             end))
  597. local thetext = tecks2.Text
  598. function Clerp(a, b, t)
  599.     local qa = {QuaternionFromCFrame(a)}
  600.     local qb = {QuaternionFromCFrame(b)}
  601.     local ax, ay, az = a.x, a.y, a.z
  602.     local bx, by, bz = b.x, b.y, b.z
  603.     local _t = 1 - t
  604.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  605. end
  606.  
  607. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  608.     local frame = IT("Frame")
  609.     frame.BackgroundTransparency = TRANSPARENCY
  610.     frame.BorderSizePixel = BORDERSIZEPIXEL
  611.     frame.Position = POSITION
  612.     frame.Size = SIZE
  613.     frame.BackgroundColor3 = COLOR
  614.     frame.BorderColor3 = BORDERCOLOR
  615.     frame.Name = NAME
  616.     frame.Parent = PARENT
  617.     return frame
  618. end
  619.  
  620. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  621.     local label = IT("TextLabel")
  622.     label.BackgroundTransparency = 1
  623.     label.Size = UD2(1, 0, 1, 0)
  624.     label.Position = UD2(0, 0, 0, 0)
  625.     label.TextColor3 = TEXTCOLOR
  626.     label.TextStrokeTransparency = STROKETRANSPARENCY
  627.     label.TextTransparency = TRANSPARENCY
  628.     label.FontSize = TEXTFONTSIZE
  629.     label.Font = TEXTFONT
  630.     label.BorderSizePixel = BORDERSIZEPIXEL
  631.     label.TextScaled = false
  632.     label.Text = TEXT
  633.     label.Name = NAME
  634.     label.Parent = PARENT
  635.     return label
  636. end
  637.  
  638. -- Attack
  639.            
  640. function chatfunc(text)
  641.     local chat = coroutine.wrap(function()
  642.     if Character:FindFirstChild("TalkingBillBoard")~= nil then
  643.         Character:FindFirstChild("TalkingBillBoard"):destroy()
  644.     end
  645.     local Bill = Instance.new("BillboardGui",Character)
  646.     Bill.Size = UDim2.new(0,35,0,18)
  647.     Bill.StudsOffset = Vector3.new(0,4.5,0)
  648.     Bill.Adornee = Character.Head
  649.     Bill.Name = "TalkingBillBoard"
  650.     local Hehe = Instance.new("TextLabel",Bill)
  651.     Hehe.BackgroundTransparency = 1
  652.     Hehe.BorderSizePixel = 0
  653.     Hehe.Text = ""
  654.     Hehe.Font = tecks2.Font
  655.     Hehe.TextSize = 23
  656.     Hehe.TextStrokeTransparency = 0
  657. Hehe.TextColor3 = tecks2.TextColor3
  658.     Hehe.Size = UDim2.new(1,0,0.5,0)
  659.     coroutine.resume(coroutine.create(function()
  660.         while Hehe ~= nil do
  661.             wait() 
  662.            
  663.         end
  664.     end))
  665.     spawn(function() RainbowifyText(Hehe) end)
  666.     for i = 1,string.len(text),1 do
  667.         wait()
  668.         Hehe.Text = string.sub(text,1,i)
  669.     end
  670.     wait(3)
  671.     for i = 0, 5, .025 do
  672.         wait()
  673.         Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  674.         Hehe.TextStrokeTransparency = i
  675.         Hehe.TextTransparency = i
  676.     end
  677.     Bill:Destroy()
  678.     end)
  679. chat()
  680. end
  681. function NoOutlines(PART)
  682.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  683. end
  684.  
  685. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  686.     local NEWWELD = IT(TYPE)
  687.     NEWWELD.Part0 = PART0
  688.     NEWWELD.Part1 = PART1
  689.     NEWWELD.C0 = C0
  690.     NEWWELD.C1 = C1
  691.     NEWWELD.Parent = PARENT
  692.     return NEWWELD
  693. end
  694.  
  695. local S = IT("Sound")
  696. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  697.     local NEWSOUND = nil
  698.     coroutine.resume(coroutine.create(function()
  699.         NEWSOUND = S:Clone()
  700.         NEWSOUND.Parent = PARENT
  701.         NEWSOUND.Volume = VOLUME
  702.         NEWSOUND.Pitch = PITCH
  703.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  704.         NEWSOUND:play()
  705.         if DOESLOOP == true then
  706.             NEWSOUND.Looped = true
  707.         else
  708.             repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  709.             NEWSOUND:remove()
  710.         end
  711.     end))
  712.     return NEWSOUND
  713. end
  714.  
  715. function CFrameFromTopBack(at, top, back)
  716.     local right = top:Cross(back)
  717.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  718. end
  719. local boomboxpart = CreatePart(0, Character, "SmoothPlastic", 0, 1, "Bright blue", "GunPartXD", VT(1.1, 1.1, 1.1),false)
  720. local boomweld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, boomboxpart, CF(0*SIZE,-.5*SIZE,0*SIZE), CF(0, 0, 0))
  721. local UsingBoombox = false
  722. local boomboxname = ""
  723. function Align(part0,part1,pos,rot)
  724. pcall(function()
  725. Instance.new("Attachment",part0.Handle)
  726. Instance.new("AlignPosition",part0.Handle)
  727. Instance.new("AlignOrientation", part0.Handle)
  728. Instance.new("Attachment",part1)
  729. part0.Handle.AlignPosition.Attachment0 = part0.Handle.Attachment
  730. part0.Handle.AlignOrientation.Attachment0 = part0.Handle.Attachment
  731. part0.Handle.AlignPosition.Attachment1 = part1.Attachment
  732. part0.Handle.AlignOrientation.Attachment1 = part1.Attachment
  733. part0.Handle.Attachment.Position = pos
  734. part0.Handle.Attachment.Orientation = rot
  735. part0.Handle.AlignPosition.Responsiveness = 200
  736. part0.Handle.AlignOrientation.Responsiveness = 200
  737. part0.Handle.AlignPosition.RigidityEnabled = true
  738. part0.Handle.AlignOrientation.RigidityEnabled = true
  739. end)
  740. end
  741. local TryBoombox = pcall(function()
  742. boomboxname = Character:FindFirstChildOfClass("Tool").Name
  743. boomboxname.CanCollide = false
  744. wait(1)
  745. Align(boomboxname,char.Torso,Vector3.new(-0.35,0,0),Vector3.new(0,0,-90))
  746. if boomboxname ~= nil then
  747. UsingBoombox = true
  748. else
  749. UsingBoombox = false
  750. end
  751. end)
  752. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  753. function WACKYEFFECT(Table)
  754.     local TYPE = (Table.EffectType or "Sphere")
  755.     local SIZE = (Table.Size or VT(1,1,1))
  756.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  757.     local TRANSPARENCY = (Table.Transparency or 0)
  758.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  759.     local CFRAME = (Table.CFrame or Torso.CFrame)
  760.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  761.     local ROTATION1 = (Table.RotationX or 0)
  762.     local ROTATION2 = (Table.RotationY or 0)
  763.     local ROTATION3 = (Table.RotationZ or 0)
  764.     local MATERIAL = (Table.Material or "Neon")
  765.     local COLOR = (Table.Color or C3(1,1,1))
  766.     local TIME = (Table.Time or 45)
  767.     local SOUNDID = (Table.SoundID or nil)
  768.     local SOUNDPITCH = (Table.SoundPitch or nil)
  769.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  770.     coroutine.resume(coroutine.create(function()
  771.         local PLAYSSOUND = false
  772.         local SOUND = nil
  773.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  774.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  775.             PLAYSSOUND = true
  776.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  777.         end
  778.         EFFECT.Color = COLOR
  779.         local MSH = nil
  780.         if TYPE == "Sphere" then
  781.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  782.         elseif TYPE == "Block" then
  783.             MSH = IT("BlockMesh",EFFECT)
  784.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  785.         elseif TYPE == "Wave" then
  786.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  787.         elseif TYPE == "Ring" then
  788.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  789.         elseif TYPE == "Slash" then
  790.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  791.         elseif TYPE == "Round Slash" then
  792.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  793.         elseif TYPE == "Swirl" then
  794.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  795.         elseif TYPE == "Skull" then
  796.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  797.         elseif TYPE == "Crystal" then
  798.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  799.         end
  800.         if MSH ~= nil then
  801.             local MOVESPEED = nil
  802.             if MOVEDIRECTION ~= nil then
  803.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  804.             end
  805.             local GROWTH = SIZE - ENDSIZE
  806.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  807.             if TYPE == "Block" then
  808.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  809.             else
  810.                 EFFECT.CFrame = CFRAME
  811.             end
  812.             for LOOP = 1, TIME+1 do
  813.                 Swait()
  814.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  815.                 if TYPE == "Wave" then
  816.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  817.                 end
  818.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  819.                 if TYPE == "Block" then
  820.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  821.                 else
  822.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  823.                 end
  824.                 if MOVEDIRECTION ~= nil then
  825.                     local ORI = EFFECT.Orientation
  826.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  827.                     EFFECT.Orientation = ORI
  828.                 end
  829.             end
  830.             if PLAYSSOUND == false then
  831.                 EFFECT:remove()
  832.             else
  833.                 SOUND.Stopped:Connect(function()
  834.                     EFFECT:remove()
  835.                 end)
  836.             end
  837.         else
  838.             if PLAYSSOUND == false then
  839.                 EFFECT:remove()
  840.             else
  841.                 repeat Swait() until SOUND.Playing == false
  842.                 EFFECT:remove()
  843.             end
  844.         end
  845.     end))
  846. end
  847.  
  848. function timeposition(position)
  849. pcall(function()
  850. kan.TimePosition = position
  851. end)
  852. pcall(function()
  853. char.Parent.Parent[boomboxname].Handle:FindFirstChildOfClass("Sound").TimePosition = position
  854. end)
  855. end
  856. local actual_last_song = nil
  857. function gettheboomboxsong()
  858. pcall(function()
  859. kan.SoundId = kan.SoundId
  860. end)
  861. pcall(function()
  862. char.Parent.Parent[boomboxname]:FindFirstChildOfClass("RemoteEvent"):FireServer("PlaySong", (kan.SoundId:match('%d+')))
  863. end)
  864. end
  865.  
  866. function CreatePart2(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  867.     local NEWPART = IT("Part")
  868.     NEWPART.formFactor = FORMFACTOR
  869.     NEWPART.Reflectance = REFLECTANCE
  870.     NEWPART.Transparency = TRANSPARENCY
  871.     NEWPART.CanCollide = false
  872.     NEWPART.Locked = true
  873.     NEWPART.Anchored = true
  874.     if ANCHOR == false then
  875.         NEWPART.Anchored = false
  876.     end
  877.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  878.     NEWPART.Name = NAME
  879.     NEWPART.Size = SIZE
  880.     NEWPART.Position = Torso.Position
  881.     NEWPART.Material = MATERIAL
  882.     NEWPART:BreakJoints()
  883.     NEWPART.Parent = PARENT
  884.     return NEWPART
  885. end
  886.  
  887. function CreateWeldOrSnapOrMotor2(TYPE, PARENT, PART0, PART1, C0, C1)
  888.     local NEWWELD = IT(TYPE)
  889.     NEWWELD.Part0 = PART0
  890.     NEWWELD.Part1 = PART1
  891.     NEWWELD.C0 = C0
  892.     NEWWELD.C1 = C1
  893.     NEWWELD.Parent = PARENT
  894.     return NEWWELD
  895. end
  896.  
  897. ---Descensionist
  898.  
  899. function ChangeName(Text)
  900.     NAMEMODE.Text = Text
  901. end
  902. -- E
  903. -- color
  904. local deez = "Nick Nitro - UnderPlayer Coded To Reality"
  905. local v = game:GetService("Players").LocalPlayer
  906.             local scrg = Instance.new("ScreenGui",v.PlayerGui)
  907.             scrg.Name = "Spinny"
  908.             local wobble = Instance.new("Frame",scrg)
  909.             wobble.Name = "Wobble"
  910.             wobble.BackgroundTransparency = 0.5
  911.             wobble.Size = UDim2.new(1.1,0,1.1,0)
  912.             wobble.Position = UDim2.new(-0.08,0,0.943,0)
  913.             local wobble2 = Instance.new("Frame",scrg)
  914.             wobble2.Name = "wobble2"
  915.             wobble2.BackgroundTransparency = 0.5
  916.             wobble2.Size = UDim2.new(1.1,0,0.09,0)
  917.             wobble2.Position = UDim2.new(-0.08,0,0.878,0)
  918.             local Visuals = Instance.new("Frame",scrg)
  919.             Visuals.Name = "Visuals"
  920.             Visuals.BackgroundTransparency = 0.3
  921.             Visuals.Size = UDim2.new(0,100,0,100)
  922.             Visuals.Position = UDim2.new(0.462,0,0.826,0)
  923.             local glow = Instance.new("ImageLabel",scrg)
  924.             glow.Name = "glow"
  925.             glow.BackgroundTransparency = 1
  926.             glow.ImageTransparency = 0
  927.             glow.Image = "rbxassetid://2344870656"
  928.             glow.Size = UDim2.new(0,0,0,0)
  929.             glow.Position = UDim2.new(0.026,0,-0.235,0)
  930.             local Visuals2 = Instance.new("Frame",scrg)
  931.             Visuals2.Name = "Visuals2"
  932.             Visuals2.BackgroundTransparency = 0.3
  933.             Visuals2.Size = UDim2.new(0,50,0,50)
  934.             Visuals2.Position = UDim2.new(0.48,0,0.867,0)
  935.             local TextFrame = Instance.new("TextLabel",scrg)
  936.             TextFrame.Name = "Farmer"
  937.             TextFrame.Font = tecks2.Font
  938.             TextFrame.Text = "Nick Nitro - UnderPlayer Coded To Reality"
  939.             TextFrame.TextScaled = true
  940.             TextFrame.TextSize = 60
  941.             TextFrame.TextColor3 = tecks2.TextColor3
  942.             TextFrame.TextStrokeColor3 = C3(0, 0, 0)
  943.             TextFrame.BackgroundTransparency = 1
  944.             TextFrame.Size = UDim2.new(0.8,0,0,42)
  945.             TextFrame.Position = UDim2.new(0.11,0,0.867,0)
  946.             local TextFrame2 = Instance.new("TextLabel",scrg)
  947.             TextFrame2.Name = "Farmer2"
  948.             TextFrame2.Font = tecks2.Font
  949.             TextFrame2.Text = "AdamHack's PowerFul Cannon Edit"
  950.             TextFrame2.TextScaled = true
  951.             TextFrame2.TextSize = 100
  952.             TextFrame2.TextColor3 = tecks2.TextColor3
  953.             TextFrame2.TextStrokeColor3 = C3(0, 0, 0)
  954.             TextFrame2.BackgroundTransparency = 1
  955.             TextFrame2.Size = UDim2.new(0.8,0,0,42)
  956.             TextFrame2.Position = UDim2.new(0.11,0,0.925,0)
  957.             TextFrame2.Rotation = TextFrame.Rotation
  958. TextFrame2.Font = TextFrame.Font
  959.             local fvalen = 0.55
  960.             local fval = -0.49
  961.             coroutine.resume(coroutine.create(function()
  962.                 while true do
  963.                     Swait()
  964.                     TextFrame.TextStrokeTransparency = 0
  965. TextFrame2.TextStrokeTransparency = 0
  966.                     TextFrame.Rotation = 0 - 2 * COS(SINE / 24)
  967.                     TextFrame.Position = UDim2.new(0.11,0,0.867,0)
  968.                     TextFrame.Font = tecks2.Font
  969. TextFrame.Text = deez
  970.         TextFrame2.Rotation = TextFrame.Rotation
  971. TextFrame2.Font = TextFrame.Font
  972. TextFrame2.BackgroundTransparency = 1
  973. TextFrame2.TextSize = 100
  974.                     glow.ImageColor3 = C3(0, 0, 0)
  975.                     wobble.Rotation = 0 - 2 * COS(SINE / 24)
  976.                     wobble2.Rotation = 0 - 2 * COS(SINE / 30)
  977.                     wobble2.BackgroundColor3 = C3(0,0,0)
  978.                     wobble2.BorderColor3 = C3(0,1,0)
  979.                     wobble2.BorderSizePixel = 4
  980.                     Visuals.Rotation = Visuals.Rotation + MRANDOM(-5, 5)
  981.                     Visuals2.Rotation = Visuals2.Rotation + MRANDOM(-10, 10)
  982.                     Visuals.BackgroundColor3 = C3(0,0,0)
  983.                     Visuals.BorderColor3 = C3(0,1,0)
  984.                     Visuals2.BackgroundColor3 = C3(0,0,0)
  985.                     Visuals2.BorderColor3 = C3(0,1,0)
  986.                     wobble.BackgroundColor3 = C3(0,0,0)
  987.                     wobble.BorderColor3 = C3(0,1,0)
  988.                     wobble.BorderSizePixel = 5
  989.                 end
  990.             end))
  991.             --  void
  992. function secret()
  993.     ATTACK = true
  994.     Rooted = true
  995.     for i = 0, 4, 0.1 do
  996.         Swait()
  997.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
  998.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
  999.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
  1000.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
  1001.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
  1002.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
  1003.     end
  1004.     CreateSound(824687369, Torso, 10, 0.9, false)
  1005.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1006.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1007.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1008.    
  1009.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1010.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1011.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1012.     for i = 0, 2, 0.1 do
  1013.         Swait()
  1014.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
  1015.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
  1016.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
  1017.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
  1018.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
  1019.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
  1020.     end
  1021.     MODE = "Terror"
  1022.     tecks2.Text = "Un-Studio'd Dummy"
  1023. tecks2.Font = "Legacy"
  1024. deez = "Yume - Lotus Waters"
  1025. chatfunc("ceat's gone, my mind left drifting...")
  1026.     sick.SoundId = "rbxassetid://4550046224"
  1027.  gettheboomboxsong()
  1028.     sick.Volume = 10
  1029.  Speed = 16
  1030.     sick.PlaybackSpeed = 0.55
  1031.     ATTACK = false
  1032.     Rooted = false
  1033. end
  1034.  
  1035. function katana()
  1036.     ATTACK = true
  1037.     Rooted = true
  1038.     for i = 0, 4, 0.1 do
  1039.         Swait()
  1040.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
  1041.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
  1042.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
  1043.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
  1044.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
  1045.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
  1046.     end
  1047.     CreateSound(824687369, Torso, 10, 0.9, false)
  1048.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1049.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1050.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1051.    
  1052.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1053.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1054.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1055.     for i = 0, 2, 0.1 do
  1056.         Swait()
  1057.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
  1058.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
  1059.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
  1060.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
  1061.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
  1062.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
  1063.     end
  1064.     MODE = "INSANE"
  1065.     chatfunc("NO ONE LEAVES HELL WITHOUT THEIR SOUL CLAIMED.")
  1066. deez = "Nero's Day at Disneyland - Human Artifacts Found"
  1067.  
  1068. tecks2.Text = "Lost Echoes"
  1069. tecks2.Font = "SpecialElite"
  1070.  Speed = 16
  1071.  
  1072.     sick.SoundId = "rbxassetid://4185475912"
  1073.  gettheboomboxsong()
  1074.     sick.Volume = 10
  1075.     sick.PlaybackSpeed = 1
  1076.     --sick:Play()
  1077.     ATTACK = false
  1078.     Rooted = false
  1079.  
  1080. end
  1081.  
  1082. function burn()
  1083.     ATTACK = true
  1084.     Rooted = true
  1085.  
  1086.     for i = 0, 4, 0.1 do
  1087.         Swait()
  1088.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
  1089.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
  1090.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
  1091.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
  1092.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
  1093.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
  1094.     end
  1095.     CreateSound(824687369, Torso, 10, 0.9, false)
  1096.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1097.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1098.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1099.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1100.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1101.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1102.     for i = 0, 2, 0.1 do
  1103.         Swait()
  1104.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
  1105.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
  1106.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
  1107.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
  1108.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
  1109.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
  1110.     end
  1111.     MODE = "Doom"
  1112.     tecks2.Text = "X!Chara"
  1113. tecks2.Font = "SciFi"
  1114. deez = "UnderVerse - X!Gaster Theme"
  1115. chatfunc("Oh Boy You've Maid Such a Big Mistake!")
  1116.  
  1117.     sick.SoundId = "rbxassetid://10491903158"
  1118.  gettheboomboxsong()
  1119.     sick.Volume = 10
  1120.     sick.PlaybackSpeed = 1
  1121.  Speed = 16
  1122.     ATTACK = false
  1123.     Rooted = false
  1124.  
  1125. end
  1126. -- Dea
  1127. function BloodWater()
  1128.     ATTACK = true
  1129.     Rooted = true
  1130.  
  1131.     for i = 0, 4, 0.1 do
  1132.         Swait()
  1133.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
  1134.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
  1135.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
  1136.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
  1137.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
  1138.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
  1139.     end
  1140.     CreateSound(824687369, Torso, 10, 0.9, false)
  1141.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1142.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1143.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1144.    
  1145.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1146.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1147.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1148.     for i = 0, 2, 0.1 do
  1149.         Swait()
  1150.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
  1151.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
  1152.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
  1153.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
  1154.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
  1155.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
  1156.     end
  1157.     MODE = "VoidWalker"
  1158.     tecks2.Text = "Hack-Walker"
  1159. tecks2.Font = "Highway"
  1160. deez = "Nick Nitro - UnderPlayer Coded To Reality"
  1161. chatfunc("Hey.. Your in my Way You wanna Have BAD TIME!?")
  1162.  
  1163.     sick.SoundId = "rbxassetid://10884885725"
  1164.  gettheboomboxsong()
  1165.     sick.Volume = 10
  1166.     sick.PlaybackSpeed = 1
  1167.  Speed = 16
  1168.     ATTACK = false
  1169.     Rooted = false
  1170.  
  1171. end
  1172.  
  1173. function rainbow()
  1174.     ATTACK = true
  1175.     Rooted = true
  1176.  
  1177.     for i = 0, 4, 0.1 do
  1178.         Swait()
  1179.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
  1180.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
  1181.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
  1182.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
  1183.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
  1184.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
  1185.     end
  1186.     CreateSound(824687369, Torso, 10, 0.9, false)
  1187.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1188.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1189.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1190.    
  1191.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1192.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1193.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1194.     for i = 0, 2, 0.1 do
  1195.         Swait()
  1196.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
  1197.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
  1198.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
  1199.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
  1200.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
  1201.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
  1202.     end
  1203.     MODE = "Lone"
  1204.     tecks2.Text = "AdamHack"
  1205. tecks2.Font = "Arcade"
  1206. deez = "Virus404 Sans Theme"
  1207. chatfunc("Finnaly the Real Fight Begins!!")
  1208.  
  1209.     sick.SoundId = 'rbxassetid://10939496738'
  1210.  gettheboomboxsong()
  1211.     sick.Volume = 10
  1212.     sick.PlaybackSpeed = 0.85
  1213.  Speed = 16
  1214.     ATTACK = false
  1215.     Rooted = false
  1216.  
  1217. end
  1218.  
  1219. function help()
  1220.     ATTACK = true
  1221.     Rooted = true
  1222.  
  1223.     for i = 0, 4, 0.1 do
  1224.         Swait()
  1225.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
  1226.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
  1227.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
  1228.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
  1229.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
  1230.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
  1231.     end
  1232.     CreateSound(824687369, Torso, 10, 0.9, false)
  1233.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1234.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1235.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1236.    
  1237.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1238.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1239.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1240.     for i = 0, 2, 0.1 do
  1241.         Swait()
  1242.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
  1243.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
  1244.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
  1245.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
  1246.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
  1247.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
  1248.     end -- space
  1249.     MODE = "Shooter"
  1250.     tecks2.Text = "CyberPunk Sniper"
  1251. tecks2.Font = "Garamond"
  1252. deez = "COMBUSTIBLE EDISON - The Millionaire's Holiday"
  1253. chatfunc("Im am a go down Swinging")
  1254.  
  1255.     sick.SoundId = 'rbxassetid://9901792799'
  1256.  gettheboomboxsong()
  1257.     sick.Volume = 10
  1258.     sick.PlaybackSpeed = 1
  1259. Speed = 16
  1260.     ATTACK = false
  1261.     Rooted = false
  1262.  
  1263. end
  1264. -- AC
  1265. local Particle = IT("ParticleEmitter",nil)
  1266. Particle.Enabled = false
  1267. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1268. Particle.LightEmission = 0.5
  1269. Particle.Rate = 150
  1270. Particle.ZOffset = 0.2
  1271. Particle.Rotation = NumberRange.new(-180, 180)
  1272. Particle.RotSpeed = NumberRange.new(-180, 180)
  1273. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1274. Particle.Color = ColorSequence.new(C3(0,0,0),C3(1,0,0))
  1275. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1276. function ParticleEmitter(Table)
  1277.     local PRTCL = Particle:Clone()
  1278.     local Speed = Table.Speed or 5
  1279.     local Drag = Table.Drag or 0
  1280.     local Size1 = Table.Size1 or 1
  1281.     local Size2 = Table.Size2 or 5
  1282.     local Lifetime1 = Table.Lifetime1 or 1
  1283.     local Lifetime2 = Table.Lifetime2 or 1.5
  1284.     local Parent = Table.Parent or Torso
  1285.     local Emit = Table.Emit or 100
  1286.     local Offset = Table.Offset or 360
  1287.     local Acel = Table.Acel or VT(0,0,0)
  1288.     local Enabled = Table.Enabled or false
  1289.     PRTCL.Parent = Parent
  1290.     PRTCL.Size = NumberSequence.new(Size1,Size2)
  1291.     PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1292.     PRTCL.Speed = NumberRange.new(Speed)
  1293.     PRTCL.VelocitySpread = Offset
  1294.     PRTCL.Drag = Drag
  1295.     PRTCL.Acceleration = Acel
  1296.     if Enabled == false then
  1297.         PRTCL:Emit(Emit)
  1298.         Debris:AddItem(PRTCL,Lifetime2)
  1299.     else
  1300.         PRTCL.Enabled = true
  1301.     end
  1302.     return PRTCL
  1303. end
  1304. -- Kat
  1305.  
  1306.  
  1307.  
  1308.  
  1309.  
  1310.  
  1311.  
  1312.  
  1313.  
  1314.  
  1315.  
  1316.  
  1317. function MakeForm(PART,TYPE)
  1318.     if TYPE == "Cyl" then
  1319.         local MSH = IT("CylinderMesh",PART)
  1320.     elseif TYPE == "Ball" then
  1321.         local MSH = IT("SpecialMesh",PART)
  1322.         MSH.MeshType = "Sphere"
  1323.     elseif TYPE == "Wedge" then
  1324.         local MSH = IT("SpecialMesh",PART)
  1325.         MSH.MeshType = "Wedge"
  1326.     end
  1327. end
  1328.  
  1329. function SpawnTrail(FROM,TO,BIG)
  1330.     local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Black", "Trail", VT(0,0,0))
  1331.     MakeForm(TRAIL,"Cyl")
  1332.     local DIST = (FROM - TO).Magnitude
  1333.     if BIG == true then
  1334.         TRAIL.Size = VT(0.5,DIST,0.5)
  1335.     else
  1336.         TRAIL.Size = VT(0.25,DIST,0.25)
  1337.     end
  1338.     TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1339.     coroutine.resume(coroutine.create(function()
  1340.         for i = 1, 5 do
  1341.             Swait()
  1342.             TRAIL.Transparency = TRAIL.Transparency + 0.1
  1343.         end
  1344.         TRAIL:remove()
  1345.     end))
  1346. end
  1347.  
  1348. Debris = game:GetService("Debris")
  1349.  
  1350. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1351.     local DIRECTION = CF(StartPos,EndPos).lookVector
  1352.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1353. end
  1354.  
  1355. function turnto(position)
  1356.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1357. end
  1358.  
  1359. --//=================================\\
  1360. --||         WEAPON CREATION
  1361. --\\=================================//
  1362.  
  1363. local Particle = IT("ParticleEmitter",nil)
  1364. Particle.Enabled = false
  1365. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1366. Particle.LightEmission = 0.5
  1367. Particle.Rate = 150
  1368. Particle.ZOffset = 0.2
  1369. Particle.Rotation = NumberRange.new(-180, 180)--You can change the rot
  1370. Particle.RotSpeed = NumberRange.new(-180, 180)---You can change the rotspeed
  1371. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"--You can change the texture
  1372. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))--You can change the color
  1373.  
  1374. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1375. function ParticleEmitter(Table)
  1376.     local PRTCL = Particle:Clone()
  1377.     local Speed = Table.Speed or 5
  1378.     local Drag = Table.Drag or 0
  1379.     local Size1 = Table.Size1 or 1
  1380.     local Size2 = Table.Size2 or 5
  1381.     local Lifetime1 = Table.Lifetime1 or 1
  1382.     local Lifetime2 = Table.Lifetime2 or 1.5
  1383.     local Parent = Table.Parent or Torso
  1384.     local Emit = Table.Emit or 100
  1385.     local Offset = Table.Offset or 360
  1386.     local Acel = Table.Acel or VT(0,0,0)
  1387.     local Enabled = Table.Enabled or false
  1388.     PRTCL.Parent = Parent
  1389.     PRTCL.Size = NumberSequence.new(Size1,Size2)
  1390.     PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1391.     PRTCL.Speed = NumberRange.new(Speed)
  1392.     PRTCL.VelocitySpread = Offset
  1393.     PRTCL.Drag = Drag
  1394.     PRTCL.Acceleration = Acel
  1395.     if Enabled == false then
  1396.         PRTCL:Emit(Emit)
  1397.         Debris:AddItem(PRTCL,Lifetime2)
  1398.     else
  1399.         PRTCL.Enabled = true
  1400.     end
  1401.     return PRTCL
  1402. end
  1403.  
  1404.  
  1405.  
  1406. local SKILLTEXTCOLOR = C3(0,1,0)---change the color of this if u want
  1407. local SKILLFONT = "Arcade"--You can change the font
  1408. local SKILLTEXTSIZE = 17--change the textsize if you want
  1409.  
  1410. Humanoid.Died:connect(function()
  1411.     ATTACK = true
  1412. end)
  1413. -- Kick
  1414. --[[ local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,1,0), C3(0, 1, 0), "Skill 1 Frame")
  1415. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,1,0), C3(0, 1, 0), "Skill 2 Frame")
  1416. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,1,0), C3(0, 1, 0), "Skill 3 Frame")
  1417. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,1,0), C3(0, 1, 0), "Skill 4 Frame")
  1418. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,1,0), C3(0, 1, 0), "Skill 5 Frame")
  1419.  
  1420. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Destory Server", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1421. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Crash Server", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1422. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Hack Server", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1423. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Delete Server", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1424. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Leave Game", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1425. ]]
  1426.  
  1427. function printbye(Name)
  1428.     local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1429.     warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1430. end
  1431.  
  1432. workspace.ChildAdded:connect(function(instance)
  1433.     for BANISH = 1, #TOBANISH do
  1434.         if TOBANISH[BANISH] ~= nil then
  1435.             if instance.Name == TOBANISH[BANISH] then
  1436.                 coroutine.resume(coroutine.create(function()
  1437.                     printbye(instance.Name)
  1438.                     instance:ClearAllChildren()
  1439.                     Debris:AddItem(instance,0.0005)
  1440.                 end))
  1441.             end
  1442.         end
  1443.     end
  1444. end)
  1445.  
  1446. function sit()
  1447.     ATTACK = true
  1448.     Rooted = true
  1449.     for i = 0, 4, 0.1 do
  1450.         Swait()
  1451.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
  1452.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
  1453.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
  1454.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
  1455.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
  1456.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
  1457.     end
  1458.     CreateSound(824687369, Torso, 10, 0.9, false)
  1459.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1460.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1461.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1462.    
  1463.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1464.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1465.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1466.     for i = 0, 2, 0.1 do
  1467.         Swait()
  1468.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
  1469.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
  1470.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
  1471.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
  1472.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
  1473.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
  1474.     end
  1475.     MODE = "catgod"
  1476.     tecks2.Text = "God among Cats"
  1477. tecks2.Font = "Antique"
  1478. deez = "Life Letters - Never Get Used to People"
  1479. chatfunc("I'll never get used to people...")
  1480.  
  1481.     sick.SoundId = "rbxassetid://1416035124"
  1482.  gettheboomboxsong()
  1483.     sick.Volume = 10
  1484.     sick.PlaybackSpeed = 0.8
  1485.  Speed = 16
  1486.     ATTACK = false
  1487.     Rooted = false
  1488. end
  1489. function ascensionist()
  1490.     ATTACK = true
  1491.     Rooted = true
  1492.     for i = 0, 4, 0.1 do
  1493.         Swait()
  1494.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
  1495.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
  1496.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
  1497.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
  1498.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
  1499.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
  1500.     end
  1501.     CreateSound(824687369, Torso, 10, 0.9, false)
  1502.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1503.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1504.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1505.    
  1506.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1507.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1508.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1509.     for i = 0, 2, 0.1 do
  1510.         Swait()
  1511.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
  1512.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
  1513.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
  1514.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
  1515.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
  1516.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
  1517.     end
  1518.     MODE = "ascen"
  1519.     tecks2.Text = "X!GASTER"
  1520. tecks2.Font = "Code"
  1521. deez = "UnderVerse - X!Gaster Theme"
  1522. chatfunc("How pityful, X!Chara...")
  1523.  
  1524.     sick.SoundId = "rbxassetid://10491903158"
  1525.  gettheboomboxsong()
  1526.     sick.Volume = 10
  1527.     sick.PlaybackSpeed = 1
  1528.  Speed = 16
  1529.     ATTACK = false
  1530.     Rooted = false
  1531. end
  1532.  
  1533.  
  1534.  
  1535. --//=================================\\
  1536. --||            DAMAGING
  1537. --\\=================================//
  1538.  
  1539. function Banish(Foe)
  1540.     if Foe then
  1541.         coroutine.resume(coroutine.create(function()
  1542.             --if game.Players:FindFirstChild(Foe.Name) then
  1543.                 table.insert(TOBANISH,Foe.Name)
  1544.                 printbye(Foe.Name)
  1545.             --end
  1546.             Foe.Archivable = true
  1547.             local CLONE = Foe:Clone()
  1548.             Foe:Destroy()
  1549.             CLONE.Parent = Effects
  1550.             CLONE:BreakJoints()
  1551.             local MATERIALS = {"Glass","Neon"}
  1552.             for _, c in pairs(CLONE:GetDescendants()) do
  1553.                 if c:IsA("BasePart") then
  1554.                     if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1555.                        
  1556.                     end
  1557.                     c.Anchored = true
  1558.                     c.Transparency = c.Transparency + 0.2
  1559.                     c.Material = MATERIALS[MRANDOM(1,2)]
  1560.                     c.Color = C3(0,0,0)
  1561.                     if c.ClassName == "MeshPart" then
  1562.                         c.TextureID = ""
  1563.                     end
  1564.                     if c:FindFirstChildOfClass("SpecialMesh") then
  1565.                         c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1566.                     end
  1567.                     if c:FindFirstChildOfClass("Decal") then
  1568.                         c:FindFirstChildOfClass("Decal"):remove()
  1569.                     end
  1570.                     c.Name = "Banished"
  1571.                     c.CanCollide = false
  1572.                 else
  1573.                     c:remove()
  1574.                 end
  1575.             end
  1576.             local A = false
  1577.             for i = 1, 35 do
  1578.                 if A == false then
  1579.                     A = true
  1580.                 elseif A == true then
  1581.                     A = false
  1582.                 end
  1583.                 for _, c in pairs(CLONE:GetDescendants()) do
  1584.                     if c:IsA("BasePart") then
  1585.                         c.Anchored = true
  1586.                         c.Material = MATERIALS[MRANDOM(1,2)]
  1587.                         c.Transparency = c.Transparency + 0.8/35
  1588.                         if A == false then
  1589.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1590.                         elseif A == true then
  1591.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)                       
  1592.                         end
  1593.                     end
  1594.                 end
  1595.                 Swait()
  1596.             end
  1597.             CLONE:remove()
  1598.         end))
  1599.     end
  1600. end
  1601. -- Asc
  1602. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1603.     local CHILDREN = workspace:GetDescendants()
  1604.     for index, CHILD in pairs(CHILDREN) do
  1605.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1606.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1607.             if HUM then
  1608.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1609.                 if TORSO then
  1610.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1611.                         if ISBANISH == true then
  1612.                             Banish(CHILD)
  1613.                         else
  1614.                             if ISBANISH == "Gravity" then
  1615.                                 HUM.PlatformStand = true
  1616.                                 if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1617.                                     local grav = Instance.new("BodyPosition",TORSO)
  1618.                                     grav.D = 15
  1619.                                     grav.P = 20000
  1620.                                     grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1621.                                     grav.position = TORSO.Position
  1622.                                     grav.Name = "V3BanishForce"..Player.Name
  1623.                                 else
  1624.                                     TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1625.                                     TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1626.                                 end
  1627.                             else
  1628.                                 HUM.PlatformStand = false
  1629.                             end
  1630.                         end
  1631.                     elseif ISBANISH == "Gravity" then
  1632.                         if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1633.                             TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1634.                             HUM.PlatformStand = false
  1635.                         end
  1636.                     end
  1637.                 end
  1638.             end
  1639.         end
  1640.     end
  1641. end
  1642. -- brutal
  1643. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1644.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1645.     local mesh = IT("SpecialMesh",wave)
  1646.     mesh.MeshType = "Sphere"
  1647.     mesh.Scale = SIZE
  1648.     mesh.Offset = VT(0,0,0)
  1649.     wave.CFrame = CFRAME
  1650.     coroutine.resume(coroutine.create(function(PART)
  1651.         for i = 1, WAIT do
  1652.             Swait()
  1653.             mesh.Scale = mesh.Scale + GROW
  1654.             wave.Transparency = wave.Transparency + (1/WAIT)
  1655.             if wave.Transparency > 0.99 then
  1656.                 wave:remove()
  1657.             end
  1658.         end
  1659.     end))
  1660. end
  1661.  
  1662. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  1663.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1664.     local mesh = IT("SpecialMesh",wave)
  1665.     mesh.MeshType = "FileMesh"
  1666.     mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1667.     mesh.Scale = SIZE
  1668.     mesh.Offset = VT(0,0,0)
  1669.     wave.CFrame = CFRAME
  1670.     coroutine.resume(coroutine.create(function(PART)
  1671.         for i = 1, WAIT do
  1672.             Swait()
  1673.             mesh.Scale = mesh.Scale + GROW
  1674.             if DOESROT == true then
  1675.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1676.             end
  1677.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  1678.             if wave.Transparency > 0.99 then
  1679.                 wave:remove()
  1680.             end
  1681.         end
  1682.     end))
  1683. end
  1684.  
  1685. function BANNEAREST(POS,RANGE)
  1686.     for i,v in ipairs(workspace:GetChildren()) do
  1687.     local body = v:GetChildren()
  1688.         for part = 1, #body do
  1689.             if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1690.                 if(body[part].Position - POS).Magnitude < RANGE then
  1691.                     if v:FindFirstChildOfClass("Humanoid") then
  1692.                         Banish(v)
  1693.                     end
  1694.                 end
  1695.             end
  1696.         end
  1697.     end
  1698. end
  1699.  
  1700. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  1701.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1702.     local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  1703.     wave.CFrame = CFRAME
  1704.     coroutine.resume(coroutine.create(function(PART)
  1705.         for i = 1, WAIT do
  1706.             Swait()
  1707.             mesh.Scale = mesh.Scale * GROW
  1708.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  1709.             if wave.Transparency > 0.99 then
  1710.                 wave:remove()
  1711.             end
  1712.         end
  1713.     end))
  1714. end
  1715.  
  1716. --//=================================\\
  1717. --||    ATTACK FUNCTIONS AND STUFF
  1718. --\\=================================//
  1719.  
  1720. --[[
  1721. function Shot()
  1722.     if BanishGun.Parent == nil then return end
  1723.     ATTACK = true
  1724.     Rooted = false
  1725.     for i=0, 0.4, 0.1 / Animation_Speed do
  1726.         Swait()
  1727.         turnto(Mouse.Hit.p)
  1728.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1729.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1730.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1731.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(0.2, 0.8, -2.5) * ANGLES(RAD(90), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1732.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1733.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1734.     end
  1735.     CreateSound(1905403158,BanishGun,10,1.5,false)
  1736.     for i=0, 0.5, 0.1 / Animation_Speed do
  1737.         Swait()
  1738.         turnto(Mouse.Hit.p)
  1739.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1740.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1741.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1742.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(0.2, 0.8, -1.5) * ANGLES(RAD(90), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1743.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1744.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1745.     end
  1746.         for i=0, 0.5, 0.1 / Animation_Speed do
  1747.         Swait()
  1748.         turnto(Mouse.Hit.p)
  1749.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1750.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1751.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1752.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(0.2, 0.8, -2.5) * ANGLES(RAD(90), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1753.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1754.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1755.     end
  1756.     repeat
  1757.         for i=0, 0.2, 0.3 / Animation_Speed do
  1758.             Swait()
  1759.             turnto(Mouse.Hit.p)
  1760.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1761.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed)  
  1762.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1763.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(20), RAD(-20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1764.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1765.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1766.         end
  1767.         local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1768.         SpawnTrail(Hole.Position,POS)
  1769.         if HIT ~= nil then
  1770.             if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1771.                 Banish(HIT.Parent)
  1772.             end
  1773.         end
  1774.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 541909814, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  1775.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 1905402432, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1776.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 541909814, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  1777.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 541909814, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  1778.         for i=0, 0.3, 0.3 / Animation_Speed do
  1779.             Swait()
  1780.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1781.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1782.                 if MRANDOM(1,30) == 10 then
  1783.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(-45)), 1.5 / Animation_Speed)
  1784.                 end  
  1785.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.5, 0.5, 2) * ANGLES(RAD(110), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1786.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(20), RAD(-20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1787.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1788.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1789.         end
  1790.     until KEYHOLD == false
  1791.     ATTACK = false
  1792.     Rooted = false
  1793. end
  1794.  
  1795. function PistolShot()
  1796.     if PistolGun.Parent == nil then return end
  1797.     ATTACK = true
  1798.     Rooted = false
  1799.     for i=0, 0.4, 0.1 / Animation_Speed do
  1800.         Swait()
  1801.         turnto(Mouse.Hit.p)
  1802.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1803.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1804.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1805.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1806.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1807.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1808.     end
  1809.     repeat
  1810.         for i=0, 0.2, 0.1 / Animation_Speed do
  1811.             Swait()
  1812.             turnto(Mouse.Hit.p)
  1813.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1814.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1815.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1816.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1817.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1818.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1819.         end
  1820.         local HIT,POS = CastProperRay(PistolHole.Position, Mouse.Hit.p, 1000, Character)
  1821.         SpawnTrail(PistolHole.Position,POS)
  1822.         if HIT ~= nil then
  1823.             if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1824.                 Banish(HIT.Parent)
  1825.             end
  1826.         end
  1827.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = PistolHole.CFrame, MoveToPos = PistolHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1828.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = PistolHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1829.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,PistolHole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1830.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,PistolHole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1831.         for i=0, 0.3, 0.1 / Animation_Speed do
  1832.             Swait()
  1833.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1834.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1835.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1836.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1837.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1838.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1839.         end
  1840.     until KEYHOLD == false
  1841.     ATTACK = false
  1842.     Rooted = false
  1843. end
  1844.  
  1845. function Slash()
  1846.     if Katana.Parent == nil then return end
  1847.     ATTACK = true
  1848.     Rooted = true
  1849.     local STOPPP = false
  1850.     MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Really black",VT(2,2,2))
  1851.     MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Really black",VT(2,2,2))
  1852.     MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Really black",VT(2,2,2))
  1853.     MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Really black",VT(2,2,2))
  1854.     coroutine.wrap(function()
  1855.         while true do
  1856.             Swait()
  1857.             WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,5,1), Size2 = VT(1,25,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,0,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1858.             WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,5,1), Size2 = VT(1,25,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,0,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1859.             WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,5,1), Size2 = VT(1,25,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,0,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1860.             WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,5,1), Size2 = VT(1,25,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,0,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1861.             WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,5,1), Size2 = VT(1,25,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,0,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1862.             if STOPPP == true then
  1863.                 break
  1864.             end
  1865.         end
  1866.     end)()
  1867.     for i=0, 1, 0.1 / Animation_Speed do
  1868.         Swait()
  1869.         CreateRing(VT(0,0,0),false,0,5,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(1,1,0))
  1870.         turnto(Mouse.Hit.p)
  1871.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.5*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1872.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1873.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1874.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1875.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1876.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1877.     end
  1878.     for i=0,0.1, 0.1 / Animation_Speed do
  1879.         Swait()
  1880.         turnto(Mouse.Hit.p)
  1881.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1882.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1883.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  1884.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1885.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1886.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1887.     end
  1888.     local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", Torso, 10, 0.6)
  1889.     SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1890.     CreateSound(62339698, Torso, 10, 0.4)
  1891.     BANNEAREST(RootPart.Position, 55)
  1892.     WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(100,100,100)*MRANDOM(1000/1000,1750/1000), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0)*ANGLES(RAD(MRANDOM(-5,5)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-100/1000,100/1000), RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 3923230963, SoundPitch = MRANDOM(1,1.1), SoundVolume = 10})
  1893.     WACKYEFFECT({Time = 25, EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(1,0,1)*MRANDOM(1000/1000,1750/1000), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-4,0)*ANGLES(RAD(MRANDOM(-5,5)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-100/100,100/100), RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1894.     WACKYEFFECT({Time = 25, EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(1,0,1)*MRANDOM(1000/1000,1750/1000), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-4,0)*ANGLES(RAD(MRANDOM(-5,5)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-100/100,100/100), RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1895.     WACKYEFFECT({Time = 25, EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(1,0,1)*MRANDOM(1000/1000,1750/1000), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-4,0)*ANGLES(RAD(MRANDOM(-5,5)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-100/100,100/100), RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1896.     STOPPP = true
  1897.     for i=0, 1, 0.1 / Animation_Speed do
  1898.         Swait()
  1899.         turnto(Mouse.Hit.p)
  1900.         Humanoid.CameraOffset = VT(MRANDOM(-500,500)/2.5,MRANDOM(-50,50)/2.5,MRANDOM(-500,500)/2.5)/30
  1901.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1902.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1903.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 0.5)
  1904.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1905.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1906.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1907.     end
  1908.     Humanoid.CameraOffset = VT(0,0,0)
  1909.     ATTACK = false
  1910.     Rooted = false
  1911. end
  1912.  
  1913. function AttackTemplate()
  1914.     ATTACK = true
  1915.     Rooted = false
  1916.     for i=0, 1, 0.1 / Animation_Speed do
  1917.         Swait()
  1918.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1919.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1920.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1921.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1922.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1923.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1924.     end
  1925.     ATTACK = false
  1926.     Rooted = false
  1927. end
  1928. ]]
  1929. function Effect(Table)
  1930.     local TYPE = (Table.EffectType or "Sphere")
  1931.     local SIZE = (Table.Size or Vector3.new(1,1,1))
  1932.     local ENDSIZE = (Table.Size2 or Vector3.new())
  1933.     local TRANSPARENCY = (Table.Transparency or 0)
  1934.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1935.     local CFRAME = (Table.CFrame or Torso.CFrame)
  1936.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  1937.     local ROTATION1 = (Table.RotationX or 0)
  1938.     local ROTATION2 = (Table.RotationY or 0)
  1939.     local ROTATION3 = (Table.RotationZ or 0)
  1940.     local MATERIAL = (Table.Material or "Neon")
  1941.     local COLOR = (Table.Color or GUN.NeonParts.Color)
  1942.     local hOK,sOK,vOK = Color3.toHSV(COLOR)
  1943.     local RAINBOWPART = false
  1944.     if sOK > .1 then
  1945.         RAINBOWPART = true
  1946.     end
  1947.     local TIME = (Table.Time or 45)
  1948.     local SOUNDID = (Table.SoundID or nil)
  1949.     local SOUNDPITCH = (Table.SoundPitch or nil)
  1950.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  1951.     local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  1952.     local BOOMERANG = (Table.Boomerang or 0)
  1953.     local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  1954.     coroutine.resume(coroutine.create(function()
  1955.         local PLAYSSOUND = false
  1956.         local SOUND = nil
  1957.         local EFFECT = CreatePart(3,Effects,MATERIAL,0,TRANSPARENCY,Color3.new(0,1,1),"Effect",Vector3.new(1,1,1),true)
  1958.         if RAINBOWPART then
  1959.             coroutine.resume(coroutine.create(function()
  1960.                 while not stopeverything and EFFECT:IsDescendantOf(game) do
  1961.                     EFFECT.Color = Color3.new(0,1,1)
  1962.                     Swait()
  1963.                 end
  1964.             end))
  1965.         end
  1966.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1967.             PLAYSSOUND = true
  1968.             SOUND = CreateSound(SOUNDID,EFFECT,SOUNDVOLUME,SOUNDPITCH,false)
  1969.         end
  1970.         EFFECT.Color = COLOR
  1971.         local MSH = nil
  1972.         if TYPE == "Sphere" then
  1973.             MSH = CreateMesh("SpecialMesh",EFFECT,"Sphere","","",SIZE,Vector3.new())
  1974.         elseif TYPE == "Block" or TYPE == "Box" then
  1975.             MSH = Instance.new("BlockMesh",EFFECT)
  1976.             MSH.Scale = SIZE
  1977.         elseif TYPE == "Wave" then
  1978.             MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","20329976","",SIZE,Vector3.new(0,0,-SIZE.X/8))
  1979.         elseif TYPE == "Ring" then
  1980.             MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","559831844","",Vector3.new(SIZE.X,SIZE.X,.1),Vector3.new())
  1981.         elseif TYPE == "Slash" then
  1982.             MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","662586858","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new())
  1983.         elseif TYPE == "Round Slash" then
  1984.             MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","662585058","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new())
  1985.         elseif TYPE == "Swirl" then
  1986.             MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","168892432","",SIZE,Vector3.new())
  1987.         elseif TYPE == "Skull" then
  1988.             MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","4770583","",SIZE,Vector3.new())
  1989.         elseif TYPE == "Crystal" then
  1990.             MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","9756362","",SIZE,Vector3.new())
  1991.         end
  1992.         if MSH ~= nil then
  1993.             local BOOMR1 = 1+BOOMERANG/50
  1994.             local BOOMR2 = 1+SIZEBOOMERANG/50
  1995.             local MOVESPEED = nil
  1996.             if MOVEDIRECTION ~= nil then
  1997.                 if USEBOOMERANGMATH == true then
  1998.                     MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  1999.                 else
  2000.                     MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  2001.                 end
  2002.             end
  2003.             local GROWTH = nil
  2004.             if USEBOOMERANGMATH == true then
  2005.                 GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  2006.             else
  2007.                 GROWTH = (SIZE - ENDSIZE)
  2008.             end
  2009.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  2010.             if TYPE == "Block" then
  2011.                 EFFECT.CFrame = CFRAME*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
  2012.             else
  2013.                 EFFECT.CFrame = CFRAME
  2014.             end
  2015.             if USEBOOMERANGMATH == true then
  2016.                 for LOOP = 1,TIME+1 do
  2017.                     Swait()
  2018.                     MSH.Scale = MSH.Scale - (Vector3.new((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  2019.                     if TYPE == "Wave" then
  2020.                         MSH.Offset = Vector3.new(0,0,-MSH.Scale.Z/8)
  2021.                     end
  2022.                     EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  2023.                     if TYPE == "Block" then
  2024.                         EFFECT.CFrame = CFRAME*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
  2025.                     else
  2026.                         EFFECT.CFrame = EFFECT.CFrame*CFrame.Angles(math.rad(ROTATION1),math.rad(ROTATION2),math.rad(ROTATION3))
  2027.                     end
  2028.                     if MOVEDIRECTION ~= nil then
  2029.                         local ORI = EFFECT.Orientation
  2030.                         EFFECT.CFrame = CFrame.new(EFFECT.Position,MOVEDIRECTION)*CFrame.new(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  2031.                         EFFECT.Orientation = ORI
  2032.                     end
  2033.                 end
  2034.             else
  2035.                 for LOOP = 1,TIME+1 do
  2036.                     Swait()
  2037.                     MSH.Scale = MSH.Scale - GROWTH/TIME
  2038.                     if TYPE == "Wave" then
  2039.                         MSH.Offset = Vector3.new(0,0,-MSH.Scale.Z/8)
  2040.                     end
  2041.                     EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  2042.                     if TYPE == "Block" then
  2043.                         EFFECT.CFrame = CFRAME*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
  2044.                     else
  2045.                         EFFECT.CFrame = EFFECT.CFrame*CFrame.Angles(math.rad(ROTATION1),math.rad(ROTATION2),math.rad(ROTATION3))
  2046.                     end
  2047.                     if MOVEDIRECTION ~= nil then
  2048.                         local ORI = EFFECT.Orientation
  2049.                         EFFECT.CFrame = CFrame.new(EFFECT.Position,MOVEDIRECTION)*CFrame.new(0,0,-MOVESPEED)
  2050.                         EFFECT.Orientation = ORI
  2051.                     end
  2052.                 end
  2053.             end
  2054.             EFFECT.Transparency = 1
  2055.             if PLAYSSOUND == false then
  2056.                 EFFECT:Destroy()
  2057.             else
  2058.                 repeat if stopeverything then wait(math.huge) end Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  2059.                 EFFECT:Destroy()
  2060.             end
  2061.         else
  2062.             if PLAYSSOUND == false then
  2063.                 EFFECT:Destroy()
  2064.             else
  2065.                 repeat if stopeverything then wait(math.huge) end Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  2066.                 EFFECT:Destroy()
  2067.             end
  2068.         end
  2069.     end))
  2070. end
  2071. function Lightning(Part0,Part1,Timess,Offset,Color,Timer,sSize,eSize,Trans,Boomer,sBoomer,Trans2)
  2072.     local magz = (Part0 - Part1).Magnitude
  2073.     local Times = math.floor(math.clamp(magz/10,1,20))
  2074.     local curpos = Part0
  2075.     local trz = {
  2076.         -Offset,
  2077.         Offset
  2078.     }
  2079.     for i = 1,Times do
  2080.         local li = Instance.new("Part",Effects)
  2081.         li.TopSurface = 0
  2082.         li.Material = "Neon"
  2083.         li.BottomSurface = 0
  2084.         li.Anchored = true
  2085.         li.Locked = true
  2086.         li.Transparency = 0
  2087.         li.Color = Color
  2088.         li.formFactor = "Custom"
  2089.         li.CanCollide = false
  2090.         li.Size = Vector3.new(.1,.1,magz/Times)
  2091.         local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  2092.         local trolpos = CFrame.new(curpos,Part1) * CFrame.new(0,0,magz/Times).p + Offzet
  2093.         if Times == i then
  2094.             local magz2 = (curpos - Part1).Magnitude
  2095.             li.Size = Vector3.new(.1,.1,magz2)
  2096.             li.CFrame = CFrame.new(curpos,Part1) * CFrame.new(0,0,-magz2/2)
  2097.         else
  2098.             li.CFrame = CFrame.new(curpos,trolpos) * CFrame.new(0,0,magz/Times/2)
  2099.         end
  2100.         curpos = li.CFrame * CFrame.new(0,0,magz/Times/2).p
  2101.         li:Destroy()
  2102.         Effect({Time = Timer,EffectType = "Box",Size = Vector3.new(sSize,sSize,li.Size.Z),Size2 = Vector3.new(eSize,eSize,li.Size.Z),Transparency = Trans,Transparency2 = Trans2 or 1,CFrame = li.CFrame,MoveToPos = nil,RotationX = nil,RotationY = nil,RotationZ = nil,Material = "Neon",Color = li.Color,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = Boomer,Boomerang = 0,SizeBoomerang = sBoomer})
  2103.         Swait()
  2104.     end
  2105. end
  2106. function AttackGyro()
  2107.     local GYRO = Instance.new("BodyGyro",RootPart)
  2108.     GYRO.D = 25
  2109.     GYRO.P = 20000
  2110.     GYRO.MaxTorque = Vector3.new(0,4000000,0)
  2111.     GYRO.CFrame = CFrame.new(RootPart.Position,Mouse.Hit.p)
  2112.     coroutine.resume(coroutine.create(function()
  2113.         repeat if stopeverything then wait(math.huge) end
  2114.             swait()
  2115.             GYRO.CFrame = CFrame.new(RootPart.Position,Mouse.Hit.p)
  2116.         until not ATTACK
  2117.         GYRO:Destroy()
  2118.     end))
  2119. end
  2120. function swait(NUMBER)
  2121.     if NUMBER == 0 or NUMBER == nil then
  2122.         ArtificialHB.Event:wait()
  2123.     else
  2124.         for i = 1, NUMBER do
  2125.             ArtificialHB.Event:wait()
  2126.         end
  2127.     end
  2128. end
  2129. local mousehold = false
  2130. local arm = Character["Right Arm"]
  2131. function attackone()
  2132.    
  2133.     ATTACK = true
  2134.     Humanoid.WalkSpeed = 16
  2135.    
  2136.     for i = 0,.5,.05 do
  2137.         swait()
  2138.         turnto(Mouse.Hit.p)
  2139.        
  2140.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  2141.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed)  
  2142.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2143.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(20), RAD(-20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2144.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2145.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2146.     end
  2147. repeat
  2148. local shade = Color3.new(0,0,0)
  2149.     Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = arm.CFrame,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(0,0,0),SoundID = 7229703765,SoundPitch = 1,SoundVolume = 10,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
  2150.     Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = arm.CFrame,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(0,0,0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
  2151.     for i = 0,2 do
  2152.         Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = arm.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(0,0,0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15})
  2153.         Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = arm.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(0,0,0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15})
  2154.     end
  2155.     local mousehit = Mouse.Hit
  2156.  
  2157.     local DISTANCE = (arm.Position - mousehit.p).Magnitude
  2158.    
  2159.    
  2160.     for i = 1,4 do
  2161.         coroutine.resume(coroutine.create(function()
  2162.             Lightning(arm.Position,mousehit.p,15,3.5,Color3.new(0,0,0),25,0,1,0,true,55)
  2163.         end))
  2164.     end
  2165.     coroutine.resume(coroutine.create(function()
  2166. CreateSound(3606132964, Torso, 10, 1)
  2167.         Lightning(arm.Position,mousehit.p,15,3.5,Color3.new(0,0,0),25,0,1,0,true,55)
  2168.         Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = mousehit,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(0,0,0),SoundID = 821439273,SoundPitch = .8,SoundVolume = 10,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
  2169.         Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = mousehit,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = shade,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
  2170.         for i = 0,2 do
  2171.             Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = mousehit*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,1,1),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15})
  2172.             Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = mousehit*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,1,1),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15})
  2173.         end
  2174.        
  2175.     end))
  2176.     for i = 0,.5,.075 do
  2177.         swait()
  2178.         turnto(Mouse.Hit.p)
  2179.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  2180.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed)  
  2181.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2182.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(20), RAD(-20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2183.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2184.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2185.        
  2186.     end
  2187. until mousehold == false
  2188.     Humanoid.WalkSpeed = 50
  2189.     ATTACK = false
  2190. end
  2191.  
  2192. function memeee()
  2193. local memer = {"balls","sussy","among","getfenv()","yoinky sploinky",">:("}
  2194.     MODE = "meme"
  2195.     tecks2.Text = memer[math.random(1,6)]
  2196. tecks2.Font = "Cartoon"
  2197. chatfunc("my balls itch")
  2198. deez = "goodtek - brownbrickitism"
  2199.     sick.SoundId = "rbxassetid://1076825525"
  2200.  gettheboomboxsong()
  2201.     sick.Volume = 10
  2202.     sick.PlaybackSpeed = 1
  2203.     sick.Pitch = 1
  2204. Speed = 16
  2205.  
  2206.  
  2207.    
  2208. end
  2209.  
  2210. function antielemento()
  2211.  
  2212. local songs = {"rbxassetid://6744759546","rbxassetid://4920807873","rbxassetid://532649357","rbxassetid://2071274388","rbxassetid://1571736139","rbxassetid://5729692309"}
  2213.     ATTACK = true
  2214.     Rooted = true
  2215.  
  2216.     for i = 0, 4, 0.1 do
  2217.         Swait()
  2218.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
  2219.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
  2220.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
  2221.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
  2222.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
  2223.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
  2224.     end
  2225.     CreateSound(824687369, Torso, 10, 0.9, false)
  2226.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2227.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2228.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2229.    
  2230.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2231.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2232.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2233.     for i = 0, 2, 0.1 do
  2234.         Swait()
  2235.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
  2236.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
  2237.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
  2238.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
  2239.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
  2240.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
  2241.     end
  2242.     MODE = "endmad"
  2243.     tecks2.Text = "Anti Elemental"
  2244. tecks2.Font = "TitilliumWeb"
  2245. deez = "[Custom Playlist]"
  2246. chatfunc("Extra effects have been: Disabled.")
  2247.     sick.SoundId = songs[math.random(1,6)]
  2248.  gettheboomboxsong()
  2249.     sick.Volume = 10
  2250.     sick.PlaybackSpeed = 1
  2251.     sick.Pitch = 1
  2252.  Speed = 25
  2253.     ATTACK = false
  2254.     Rooted = false
  2255.  
  2256. end
  2257. function balls()
  2258. local memes = {"creature","thing","nil","destroyer","forgotten_mau.pkg","chosen"}
  2259. local sex = {"rbxassetid://2297862957","rbxassetid://919231299","rbxassetid://873042302","rbxassetid://4185475912","rbxassetid://913267185","rbxassetid://3250172020"}
  2260.     ATTACK = true
  2261.     Rooted = true
  2262.  
  2263.     for i = 0, 4, 0.1 do
  2264.         Swait()
  2265.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
  2266.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
  2267.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
  2268.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
  2269.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
  2270.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
  2271.     end
  2272.     CreateSound(824687369, Torso, 10, 0.9, false)
  2273.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2274.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2275.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2276.    
  2277.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2278.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2279.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2280.     for i = 0, 2, 0.1 do
  2281.         Swait()
  2282.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
  2283.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
  2284.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
  2285.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
  2286.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
  2287.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
  2288.     end
  2289.     MODE = "sussy"
  2290.     tecks2.Text = memes[math.random(1,6)]
  2291. tecks2.Font = "SpecialElite"
  2292. deez = "ñ"
  2293. chatfunc("hElLO, sTrAnGeR. wOuLd YoU lIkE tO pLaY a GaMe?")
  2294.     sick.SoundId = sex[math.random(1,6)]
  2295.  gettheboomboxsong()
  2296.     sick.Volume = 10
  2297.     sick.PlaybackSpeed = 1
  2298.     sick.Pitch = 0.7
  2299.  Speed = 16
  2300.     ATTACK = false
  2301.     Rooted = false
  2302.  
  2303. end
  2304. function drifter()
  2305.  
  2306.     ATTACK = true
  2307.     Rooted = true
  2308.  
  2309.     for i = 0, 4, 0.1 do
  2310.         Swait()
  2311.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
  2312.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
  2313.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
  2314.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
  2315.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
  2316.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
  2317.     end
  2318.    
  2319.     CreateSound(824687369, Torso, 10, 0.9, false)
  2320.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2321.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2322.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2323.    
  2324.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2325.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2326.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2327.     for i = 0, 2, 0.1 do
  2328.         Swait()
  2329.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
  2330.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
  2331.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
  2332.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
  2333.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
  2334.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
  2335.     end
  2336.     MODE = "thing"
  2337.     tecks2.Text = "Error404"
  2338. tecks2.Font = "Code"
  2339. chatfunc("You Better Preper yourself .")
  2340. deez = "Original - Error404 Last Revamp"
  2341.     sick.SoundId = "rbxassetid://10941289382"
  2342.  gettheboomboxsong()
  2343.     sick.Volume = 10
  2344.     sick.PlaybackSpeed = 1
  2345.     sick.Pitch = 1
  2346. Speed = 16
  2347.     ATTACK = false
  2348.     Rooted = false
  2349.  
  2350.    
  2351. end
  2352. function exodim()
  2353.  
  2354.     ATTACK = true
  2355.     Rooted = true
  2356.  
  2357.     for i = 0, 4, 0.1 do
  2358.         Swait()
  2359.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
  2360.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
  2361.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
  2362.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
  2363.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
  2364.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
  2365.     end
  2366.    
  2367.     CreateSound(824687369, Torso, 10, 0.9, false)
  2368.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2369.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2370.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2371.    
  2372.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2373.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2374.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2375.     for i = 0, 2, 0.1 do
  2376.         Swait()
  2377.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
  2378.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
  2379.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
  2380.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
  2381.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
  2382.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
  2383.     end
  2384.     MODE = "spaceiscool"
  2385.     tecks2.Text = "Serious AdamHack"
  2386. tecks2.Font = "Code"
  2387. deez = "Kamehamebruh Epic Sans Theme"
  2388. chatfunc("FACE MY THE REAL HACKERFUL POWER!")
  2389.     sick.SoundId = "rbxassetid://10944756610"
  2390.  gettheboomboxsong()
  2391.     sick.Volume = 10
  2392.     sick.PlaybackSpeed = 1
  2393.     sick.Pitch = 1
  2394. Speed = 16
  2395.     ATTACK = false
  2396.     Rooted = false
  2397.  
  2398.     -- light
  2399. end
  2400. function french()
  2401.  
  2402.     ATTACK = true
  2403.     Rooted = true
  2404.  
  2405.     for i = 0, 4, 0.1 do
  2406.         Swait()
  2407.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
  2408.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
  2409.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
  2410.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
  2411.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
  2412.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
  2413.     end
  2414.    
  2415.     CreateSound(824687369, Torso, 10, 0.9, false)
  2416.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2417.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2418.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2419.    
  2420.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2421.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2422.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2423.     for i = 0, 2, 0.1 do
  2424.         Swait()
  2425.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
  2426.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
  2427.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
  2428.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
  2429.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
  2430.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
  2431.     end
  2432.     MODE = "perfectnothing"
  2433.     tecks2.Text = "Coup d'État"
  2434. tecks2.Font = "Antique"
  2435. deez = "Unknown Author - Perfect Nothing"
  2436. chatfunc("Levez la main à tous, c'est un coup d'état!")
  2437.     sick.SoundId = "rbxassetid://2663730937"
  2438.  gettheboomboxsong()
  2439.     sick.Volume = 10
  2440.     sick.PlaybackSpeed = 1
  2441.     sick.Pitch = 1
  2442. Speed = 16
  2443.     ATTACK = false
  2444.     Rooted = false
  2445.  
  2446.    
  2447. end
  2448. function switcher()
  2449.  
  2450.     ATTACK = true
  2451.     Rooted = true
  2452.  
  2453.     for i = 0, 4, 0.1 do
  2454.         Swait()
  2455.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
  2456.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
  2457.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
  2458.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
  2459.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
  2460.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
  2461.     end
  2462.    
  2463.     CreateSound(824687369, Torso, 10, 0.9, false)
  2464.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2465.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2466.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2467.    
  2468.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2469.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2470.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2471.     for i = 0, 2, 0.1 do
  2472.         Swait()
  2473.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
  2474.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
  2475.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
  2476.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
  2477.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
  2478.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
  2479.     end
  2480.     MODE = "SOLITUDE"
  2481.     tecks2.Text = "SOLITUDE"
  2482. tecks2.Font = "Code"
  2483. deez = "Astronaut - 13"
  2484. chatfunc("Shaking, oh my god, shaking...")
  2485.     sick.SoundId = "rbxassetid://723652641"
  2486.  gettheboomboxsong()
  2487.     sick.Volume = 10
  2488.     sick.PlaybackSpeed = 1
  2489.     sick.Pitch = 1
  2490. Speed = 16
  2491.     ATTACK = false
  2492.     Rooted = false
  2493.  
  2494.    
  2495. end
  2496. function dead()
  2497.  
  2498.     ATTACK = true
  2499.     Rooted = true
  2500.  
  2501.     for i = 0, 4, 0.1 do
  2502.         Swait()
  2503.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
  2504.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
  2505.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
  2506.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
  2507.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
  2508.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
  2509.     end
  2510.    
  2511.     CreateSound(824687369, Torso, 10, 0.9, false)
  2512.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2513.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2514.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2515.    
  2516.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2517.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2518.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2519.     for i = 0, 2, 0.1 do
  2520.         Swait()
  2521.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
  2522.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
  2523.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
  2524.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
  2525.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
  2526.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
  2527.     end
  2528.     MODE = "literallyeverysingleserversidedestroyerever"
  2529.     tecks2.Text = "Jkeep's Destroyer"
  2530. tecks2.Font = "Code"
  2531. deez = "OFF - Avatar Beat"
  2532. chatfunc("Oooooo.....")
  2533.     sick.SoundId = "rbxassetid://835909856"
  2534.  gettheboomboxsong()
  2535.     sick.Volume = 10
  2536.     sick.PlaybackSpeed = 1
  2537.     sick.Pitch = 1
  2538. Speed = 16
  2539.     ATTACK = false
  2540.     Rooted = false
  2541.  
  2542.    
  2543. end
  2544.  
  2545. -- CreateFrame
  2546. function v7()
  2547.  
  2548.     ATTACK = true
  2549.     Rooted = true
  2550.  
  2551.     for i = 0, 4, 0.1 do
  2552.         Swait()
  2553.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
  2554.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
  2555.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
  2556.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
  2557.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
  2558.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
  2559.     end
  2560.    
  2561.     CreateSound(824687369, Torso, 10, 0.9, false)
  2562.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2563.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2564.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2565.    
  2566.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2567.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2568.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2569.     for i = 0, 2, 0.1 do
  2570.         Swait()
  2571.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
  2572.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
  2573.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
  2574.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
  2575.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
  2576.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
  2577.     end
  2578.     MODE = "bones"
  2579.     tecks2.Text = "Ancient Knight"
  2580. tecks2.Font = "Garamond"
  2581. deez = "Spiral Knights - Somber"
  2582. chatfunc("...")
  2583.     sick.SoundId = "rbxassetid://8578242873"
  2584.  gettheboomboxsong()
  2585.     sick.Volume = 10
  2586.     sick.PlaybackSpeed = 1
  2587.     sick.Pitch = 0.8
  2588. Speed = 16
  2589.     ATTACK = false
  2590.     Rooted = false
  2591.  
  2592.    
  2593. end
  2594. function dancin()
  2595.  
  2596.     ATTACK = true
  2597.     Rooted = true
  2598.  
  2599.     for i = 0, 4, 0.1 do
  2600.         Swait()
  2601.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
  2602.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
  2603.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
  2604.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
  2605.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
  2606.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
  2607.     end
  2608.    
  2609.     CreateSound(824687369, Torso, 10, 0.9, false)
  2610.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2611.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2612.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2613.    
  2614.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2615.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2616.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2617.     for i = 0, 2, 0.1 do
  2618.         Swait()
  2619.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
  2620.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
  2621.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
  2622.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
  2623.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
  2624.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
  2625.     end
  2626.     MODE = "dancing"
  2627.     tecks2.Text = "Nexified"
  2628. tecks2.Font = "Legacy"
  2629. deez = "Aaron Smith - Dancin'"
  2630. chatfunc("[FE Immortality Lord V2]: mmm yes am bad edit made by skrulls and burger")
  2631.     sick.SoundId = "rbxassetid://5640628952"
  2632.  gettheboomboxsong()
  2633.     sick.Volume = 10
  2634.     sick.PlaybackSpeed = 1
  2635.     sick.Pitch = 1
  2636. Speed = 16
  2637.     ATTACK = false
  2638.     Rooted = false
  2639.  
  2640.    
  2641. end
  2642. function agenthitlerfbi()
  2643.  
  2644.     ATTACK = true
  2645.     Rooted = true
  2646.  
  2647.     for i = 0, 4, 0.1 do
  2648.         Swait()
  2649.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.15,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-15),RAD(-20)),.1)
  2650.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.1)
  2651.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,0.25,-0.05) * ANGLES(RAD(-20),RAD(0),RAD(30)),.1)
  2652.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-30)),.1)
  2653.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.8,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(30)),.8)
  2654.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-5),RAD(10),RAD(-20)),.1)
  2655.     end
  2656.    
  2657.     CreateSound(824687369, Torso, 10, 0.9, false)
  2658.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,5,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2659.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,10,160), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 1, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2660.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(170,5,170), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 2, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2661.    
  2662.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,10,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2663.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(190,5,190), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 4, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2664.     WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(200,10,200), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  2665.     for i = 0, 2, 0.1 do
  2666.         Swait()
  2667.         RightHip.C0 = Clerp(RightHip.C0, CF(1,-0.5,-0.5) * ANGLES(RAD(0),RAD(90),RAD(0)) * ANGLES(RAD(-3),RAD(-25),RAD(30)),.8)
  2668.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1,-1,0) * ANGLES(RAD(0),RAD(-90),RAD(0)) * ANGLES(RAD(-3),RAD(1),RAD(20)),.8)
  2669.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0,-0.25,-0.5) * ANGLES(RAD(30),RAD(0),RAD(50)),.8)
  2670.         Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20),RAD(0),RAD(-50)),.8)
  2671.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45,0.6,-0.15) * ANGLES(RAD(35),RAD(-10),RAD(75)),.8)
  2672.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4,0.5,0.1) * ANGLES(RAD(-35),RAD(10),RAD(-50)),.8)
  2673.     end
  2674.     MODE = "begging"
  2675.     tecks2.Text = "tonibuntic, the Administrator"
  2676. tecks2.Font = "Garamond"
  2677. deez = "The Four Seasons - Beggin'"
  2678. chatfunc("I'm proud of you, son.")
  2679.     sick.SoundId = "rbxassetid://2059337471"
  2680.  gettheboomboxsong()
  2681.     sick.Volume = 10
  2682.     sick.PlaybackSpeed = 1
  2683.     sick.Pitch = 0.8
  2684. Speed = 16
  2685.     ATTACK = false
  2686.     Rooted = false
  2687.  
  2688.    
  2689. end
  2690.  
  2691. --//=================================\\
  2692. --||      ASSIGN THINGS TO KEYS
  2693. --\\=================================//
  2694.  
  2695. function MouseDown(Mouse)
  2696. HOLD = true
  2697. mousehold = true
  2698. attackone()
  2699.  
  2700. end
  2701. function MouseUp(Mouse)
  2702. HOLD = false
  2703. mousehold = false
  2704.  
  2705. end
  2706.  
  2707. function KeyDown(Key)
  2708.     KEYHOLD = true
  2709.     -- Kick
  2710.     -- CreateFrame
  2711. --literallyeverysingleserversidedestroyerever
  2712.     if Key == "1" and ATTACK == false and MODE ~= "VoidWalker" then
  2713.         BloodWater()
  2714.     end
  2715.     if Key == "2" and ATTACK == false and MODE ~= "Doom" then
  2716.         burn()
  2717.     end
  2718. if Key == "e" and ATTACK == false and MODE ~= "ascen" and MODE == "Doom" then
  2719.         ascensionist()
  2720.     end
  2721. if Key == "e" and ATTACK == false and MODE ~= "sussy" and MODE == "VoidWalker" then
  2722.         balls()
  2723.     end
  2724.     if Key == "e" and ATTACK == false and MODE ~= "spaceiscool" and MODE == "Lone" then
  2725. exodim()
  2726. end
  2727.     if Key == "e" and ATTACK == false and MODE ~= "thing" and MODE == "Shooter" then
  2728. drifter()
  2729. end
  2730.     if Key == "e" and ATTACK == false and MODE ~= "perfectnothing" and MODE == "Terror" then
  2731. french()
  2732. end
  2733.     if Key == "e" and ATTACK == false and MODE ~= "perfectnothing" and MODE == "INSANE" then
  2734. switcher()
  2735. end
  2736.     if Key == "e" and ATTACK == false and MODE ~= "literallyeverysingleserversidedestroyerever" and MODE == "catgod" then
  2737. dead()
  2738. end
  2739.     if Key == "e" and ATTACK == false and MODE ~= "ohjesusendisgonnakillme" and MODE == "endmad" then
  2740. v7()
  2741. end
  2742.     if Key == "3" and ATTACK == false and MODE ~= "Lone" then
  2743.         rainbow()
  2744.     end
  2745.    
  2746.     if Key == "4" and ATTACK == false and MODE ~= "Shooter" then
  2747.         help()
  2748.     end
  2749.    
  2750.     if Key == "5" and ATTACK == false and MODE ~= "Terror" then
  2751.         secret()
  2752.     end
  2753.    
  2754.     if Key == "6" and ATTACK == false and MODE ~= "INSANE" then
  2755.         katana()
  2756.     end
  2757.    
  2758.     if Key == "7" and ATTACK == false and MODE ~= "catgod" then
  2759.         sit()
  2760.     end
  2761. if Key == "t" and ATTACK == false and MODE ~= "meme" then
  2762.         memeee()
  2763.     end
  2764. if Key == "8" and ATTACK == false and MODE ~= "dancing" then
  2765. dancin()
  2766. end
  2767. if Key == "e" and ATTACK == false  and MODE ~= "beggin" and MODE == "dancing" then
  2768. agenthitlerfbi()
  2769. end
  2770. if Key == "9" and ATTACK == false and MODE ~= "endmad" then
  2771.         antielemento()
  2772.     end
  2773.    
  2774. end
  2775.  
  2776. function KeyUp(Key)
  2777.     KEYHOLD = false
  2778. end
  2779.  
  2780.     Mouse.Button1Down:connect(function(NEWKEY)
  2781.         MouseDown(NEWKEY)
  2782.     end)
  2783.     Mouse.Button1Up:connect(function(NEWKEY)
  2784.         MouseUp(NEWKEY)
  2785.     end)
  2786.     Mouse.KeyDown:connect(function(NEWKEY)
  2787.         KeyDown(NEWKEY)
  2788.     end)
  2789.     Mouse.KeyUp:connect(function(NEWKEY)
  2790.         KeyUp(NEWKEY)
  2791.     end)
  2792.  
  2793.  
  2794. --//=================================\\
  2795. --\\=================================//
  2796.  
  2797.  
  2798. function unanchor()
  2799.     if UNANCHOR == true then
  2800.         g = Character:GetChildren()
  2801.         for i = 1, #g do
  2802.             if g[i].ClassName == "Part" then
  2803.                 g[i].Anchored = false
  2804.             end
  2805.         end
  2806.     end
  2807. end
  2808.  
  2809.  
  2810. --//=================================\\
  2811. --||    WRAP THE WHOLE SCRIPT UP
  2812. --\\=================================//
  2813.  
  2814. Humanoid.Changed:connect(function(Jump)
  2815.     if Jump == "Jump" and (Disable_Jump == true) then
  2816.         Humanoid.Jump = false
  2817.     end
  2818. end)
  2819.  
  2820. local CONNECT = nil
  2821.  
  2822. while true do
  2823.     Swait()
  2824.     ANIMATE.Parent = nil
  2825.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2826.         v:Stop();
  2827.     end
  2828.     if Character:FindFirstChildOfClass("Humanoid") == nil then
  2829.         Humanoid = IT("Humanoid",Character)
  2830.     end
  2831.     for T = 1, #TAIL do
  2832.         if TAIL[T] ~= nil then
  2833.             TAIL[T].C1 = Clerp(TAIL[T].C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(3.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2834.         end
  2835.     end
  2836.     SINE = SINE + CHANGE
  2837.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2838.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2839.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2840.     local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2841.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2842.                 RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2843.             Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2844.             RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2845.             LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(25 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2846.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2847.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2848.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2849.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2850.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2851.     end
  2852.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2853.         ANIM = "Jump"
  2854.         if ATTACK == false then
  2855.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2856.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2857.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2858.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2859.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2860.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2861.         end
  2862.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2863.         ANIM = "Fall"
  2864.         if ATTACK == false then
  2865.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2866.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2867.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2868.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2869.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2870.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2871.             end
  2872.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2873.         ANIM = "Idle"
  2874.         DOUBLED = false
  2875.         READYTODOUBLE = false
  2876.         if MODE == "VoidWalker" and ATTACK == false then
  2877.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2878.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2879.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2880.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2881.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2882.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2883.         end
  2884.         if MODE == "Doom" and ATTACK == false then
  2885.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2886.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-15, 25) - 2.5 * SIN(SINE / 12)), RAD(MRANDOM(-15, 25)), RAD(MRANDOM(-15, 25))), 1 / Animation_Speed)
  2887.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2888.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(30), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2889.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, 0.5) * ANGLES(RAD(MRANDOM(240, 250)), RAD(20), RAD(MRANDOM(-80, -70)))* RIGHTSHOULDERC0, 1 / Animation_Speed)
  2890.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.2, 0) * ANGLES(RAD(MRANDOM(25, 30)), RAD(0), RAD(MRANDOM(5, 10))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2891.         end
  2892.         if MODE == "Lone" and ATTACK == false then
  2893.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0,0,0+.1*COS(SINE / 18))*ANGLES(RAD(0+1*COS(SINE / 18)),RAD(0),RAD(0)), 1 / Animation_Speed)
  2894.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-1+-2*COS(SINE / 32)), RAD(0), RAD(10)), 1 / Animation_Speed)
  2895.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, 0.5) * ANGLES(RAD(250), RAD(20), RAD(-80))* RIGHTSHOULDERC0, 1 / Animation_Speed)
  2896.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40+sick.PlaybackLoudness/7.5), RAD(0), RAD(-10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2897.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-.1*COS(SINE / 18), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2898.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.-sick.PlaybackLoudness/1000, -0.6) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2899.         end
  2900.         if MODE == "Terror" and ATTACK == false then
  2901.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.1 * SIN(SINE / 25)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed)
  2902.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(8 * SIN(SINE / 26)), RAD(-25 - 8.5 * SIN(SINE / 25))), 0.15 / Animation_Speed)
  2903.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(8 * SIN(SINE / 50)), RAD(60), RAD(50 + 8.5 * SIN(SINE / 25))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2904.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0.4, -0.7) * ANGLES(RAD(90), RAD(0), RAD(86)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2905.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.1 * SIN(SINE / 25), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2906.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.1 * SIN(SINE / 25), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2907.         end
  2908.         if MODE == "Shooter" and ATTACK == false then
  2909.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.3 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(0 - 4 * SIN(SINE / 24)), RAD(0 + 1 * COS(SINE / 24)), RAD(-10)), 0.1 / Animation_Speed)            
  2910.             Neck.C0 = Clerp(Neck.C0, NECKC0* CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(7 - 2 * SIN(SINE / 20)), RAD(-20), RAD(0)), 0.1 / Animation_Speed)              
  2911.             RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.1 - 0.1 * COS(SINE / 24) - RAD(0 + 1 * COS(SINE / 24)), -0.3) * ANGLES(RAD(13 - 6 * SIN(SINE / 24)), RAD(90), RAD(0)), 0.1 / Animation_Speed)
  2912.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.1 * COS(SINE / 24) + RAD(0 + 1 * COS(SINE / 24)), -0.15) * ANGLES(RAD(-90 - 6 * SIN(SINE / 24)), RAD(-90), RAD(0)), 0.1 / Animation_Speed)
  2913.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.4 + 0.1 * SIN(SINE / 35), 0.5) * ANGLES(RAD(90), RAD(90), RAD(0)), 0.1 / Animation_Speed)
  2914.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(0.3, 0.7 + 0.1 * SIN(SINE / 35), -1.5) * ANGLES(RAD(80), RAD(0 + 4 * SIN(SINE / 35)), RAD(50 + 3 * SIN(SINE / 35))), 0.1 / Animation_Speed)
  2915.         end
  2916.         if MODE == "INSANE" and ATTACK == false then
  2917.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(2 + 6.0 * SIN(SINE / 15)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  2918.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0- 0.1 * COS(SINE / 30), 0 + 0.1 * COS(SINE / 15)) * ANGLES(RAD(0+ 5 * COS(SINE / 30)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2919.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0+6.0 * COS(SINE / 30)), RAD(0), RAD(12))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2920.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0+6.0 * COS(SINE / 30)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2921.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 15), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-6-2.5 * COS(SINE / 30)), RAD(0), RAD(0+ 5 * COS(SINE / 30))), 1 / Animation_Speed)
  2922.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 15), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-6+2.5 * COS(SINE / 30)), RAD(0), RAD(0- 5 * COS(SINE / 30))), 1 / Animation_Speed)
  2923.         end
  2924. if MODE == "catgod" and ATTACK == false then
  2925. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, 1 + 0.5 * COS(SINE / 18)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2926.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(21 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2927.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(100 + 2 * COS(SINE / 12)), RAD(0), RAD(15 + 3 * COS(SINE / 12) - 3 * SIN(SINE / 12))) *               ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2928.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(-3.5), RAD(-25 + 5 * COS(SINE / 12))) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2929.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-20 + 1 * COS(SINE / 18)), RAD(0), RAD(-80)), 1 / Animation_Speed)
  2930.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.7) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-35 + 1 * COS(SINE / 18)), RAD(0), RAD(80)), 1 / Animation_Speed)
  2931. end
  2932. if MODE == "meme" and ATTACK == false then
  2933. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0*CFrame.new(math.random(-1,1)/2,math.random(-1,1)/2,math.random(-1,1)/2)*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),0),1)
  2934.                     Neck.C0 = Clerp(Neck.C0,NECKC0,1)
  2935.                     RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(2,0,0) * RIGHTSHOULDERC0 * CFrame.Angles(math.rad(-90),0,0),1)
  2936.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-2,0,0) * LEFTSHOULDERC0 * CFrame.Angles(math.rad(-90),0,0),1)
  2937.                     RightHip.C0 = Clerp(RightHip.C0,CFrame.new(.5,-2,0),1)
  2938.                     LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-.5,-2,0),1)
  2939.                    
  2940. end
  2941. if MODE == "spaceiscool" then
  2942.  RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 20) + 0.05 * SIN(SINE / 20), 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2943.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-6,6)), RAD(0 + MRANDOM(-6,6)), RAD(0 - 10 * COS(SINE / 20) + MRANDOM(-6,6))), 1 / Animation_Speed)
  2944.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(180 - 5 * COS(SINE / 15)), RAD(0 - 5*SIN(sick.PlaybackLoudness/500)), RAD(-5 + sick.PlaybackLoudness/545)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2945. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2946.            
  2947.             RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 20) + 0.05 * SIN(SINE / 20), -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 1 / Animation_Speed)
  2948.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 20) + 0.05 * SIN(SINE / 20), -1-sick.PlaybackLoudness/1800, -0.03) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 1 / Animation_Speed)
  2949. end
  2950. if MODE == "endmad" and ATTACK == false then
  2951. Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(90.3+3*math.cos(SINE/0.05)),math.rad(180+3*math.cos(SINE/0.05)),math.rad(-0.1+6*math.cos(SINE/0.02))), 1 / Animation_Speed)
  2952. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE- 0 * COS(SINE / 12), 0*SIZE+0 * COS(SINE / 12), 3.5*SIZE+0.5 * COS(SINE / 12)) * ANGLES(RAD(-25+10 * COS(SINE / 13)), RAD(0+0 * COS(SINE / 13)), RAD(0+0 * COS(SINE / 13))), 1 / Animation_Speed)
  2953. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.7*SIZE-0 * COS(SINE / 11.5), 1*SIZE+0 * COS(SINE / 11.5), -1*SIZE+0 * COS(SINE / 11.5)) * ANGLES(RAD(-150+15 * COS(SINE / 14)), RAD(10+10 * COS(SINE / 14)), RAD(-25+0 * COS(SINE / 14))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2954. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE-0 * COS(SINE / 1), 0*SIZE+0 * COS(SINE / 1), 0*SIZE+0 * COS(SINE / 1)) * ANGLES(RAD(-45+15 * COS(SINE / 13)), RAD(10+10 * COS(SINE / 13)), RAD(-20+10 * COS(SINE / 13))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2955. RightHip.C0 = Clerp(RightHip.C0, CF(0.5*SIZE+0 * COS(SINE / 12.5), -1*SIZE+0 * COS(SINE / 12.5), 0*SIZE+0 * COS(SINE / 12.5)) * ANGLES(RAD(-25+10 * COS(SINE / 11.5)), RAD(-10+5 * COS(SINE / 11.5)), RAD(8+5 * COS(SINE / 11.5))), 1 / Animation_Speed)
  2956. LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.5*SIZE+0 * COS(SINE / 15), -0.5*SIZE+0 * COS(SINE / 15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-10+-10 * COS(SINE / 10.5)), RAD(10+5 * COS(SINE / 10.5)), RAD(-8+5 * COS(SINE / 10.5))), 1 / Animation_Speed)
  2957. end
  2958. if MODE == "ascen" and ATTACK == false then
  2959. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2960.           RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE- 0 * COS(SINE / 16), 0*SIZE+0.25 * COS(SINE / 16), 5*SIZE+0.4 * math.sin(SINE / 16)) * ANGLES(RAD(10+-2.5 * COS(SINE / 16)), RAD(0+0 * COS(SINE / 16)), RAD(0+0 * COS(SINE / 16))), 1 / Animation_Speed)
  2961.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE-0 * COS(SINE / 16), 0.6*SIZE+0.05 * math.sin(SINE / 16), 0*SIZE+0 * COS(SINE / 16)) * ANGLES(RAD(5+5 * COS(SINE / 16)), RAD(-5+0 * COS(SINE / 16)), RAD(28+4 * math.sin(SINE / 16))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2962.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45*SIZE-0 * COS(SINE / 16), 0.6*SIZE+0.05 * math.sin(SINE / 16), 0*SIZE+0 * COS(SINE / 16)) * ANGLES(RAD(5+5 * COS(SINE / 16)), RAD(5+0 * COS(SINE / 16)), RAD(-28+-3 * math.sin(SINE / 16))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2963.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE+0 * COS(SINE / 16), -0.45*SIZE+0.1 * math.sin(SINE / 16), 0*SIZE+0 * COS(SINE / 16)) * ANGLES(RAD(-21.5+10 * math.sin(SINE / 16)), RAD(65+0 * COS(SINE / 16)), RAD(2.5+0 * COS(SINE / 16))), 1 / Animation_Speed)
  2964.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE+0 * COS(SINE / 16), -0.85*SIZE+0.1 * math.sin(SINE / 16), -0.1*SIZE+0 * COS(SINE / 16)) * ANGLES(RAD(-11.5+5 * math.sin(SINE / 16)), RAD(-65+0 * COS(SINE / 16)), RAD(-2.5+0 * COS(SINE / 16))), 1 / Animation_Speed)
  2965.  
  2966. end
  2967. if MODE == "sussy" and ATTACK == false then
  2968. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(-17.58)), 1 / Animation_Speed)
  2969.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  2970.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2971.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2972.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2973.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2974. end
  2975. if MODE == "thing" and ATTACK == false then
  2976. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(-25 - 3 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  2977.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(30)), 1 / Animation_Speed)
  2978.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2979.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2980.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2981.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2982. end
  2983. if MODE == "perfectnothing" then
  2984. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0 , -0.2 + 0.2*COS(SINE / 13) ) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  2985.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)), RAD(0+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)), RAD(0+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200))), 0.35 / Animation_Speed)
  2986.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(180 - 5 * COS(SINE / 15)), RAD(0 - 5*SIN(sick.PlaybackLoudness/500)), RAD(-5 + sick.PlaybackLoudness/545)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2987.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2988.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1- 0.2*COS(SINE / 13), 0) * ANGLES(RAD(-20), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed)
  2989.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1- 0.2*COS(SINE / 13) , 0) * ANGLES(RAD(-20), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed)
  2990. end
  2991. if MODE == "SOLITUDE" then
  2992. RightHip.C0 = Clerp(RightHip.C0,CF(1,-0.5 - 0.05 * COS(SINE / 22),-0.5)*ANGLES(RAD(0),RAD(90),RAD(0))*ANGLES(RAD(-3),RAD(0 - 1 * COS(SINE / 56)),RAD(0 - 2 * COS(SINE / 32))), 0.2 / Animation_Speed)
  2993.             LeftHip.C0 = Clerp(LeftHip.C0,CF(-1,-1 - 0.05 * COS(SINE / 22),0)*ANGLES(RAD(0),RAD(-90),RAD(0))*ANGLES(RAD(-3),RAD(0 - 1 * COS(SINE / 56)),RAD(0 + 2 * COS(SINE / 32))), 0.2 / Animation_Speed)
  2994.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2995.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0 + 25 * COS(SINE / 20))), 0.15 / Animation_Speed)
  2996.          
  2997.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(.95, 0.5, 0.3) * ANGLES(RAD(-20), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2998.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 , 0.5 , 0 ) * ANGLES(RAD(0 +180*SIN(sick.PlaybackLoudness/300)), RAD(0), RAD(0 )) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2999. end
  3000. if MODE == "literallyeverysingleserversidedestroyerever" then
  3001.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.3 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3002.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  3003.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-20), RAD(-.6), RAD(-43)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3004.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(-20), RAD(-.6), RAD(43)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3005.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.3 * COS(SINE / 2),-0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3006.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.3 * COS(SINE / 2),-0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3007. end
  3008. if MODE == "bones" then
  3009. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  3010.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3011.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3012.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3013.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3014.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3015. end
  3016. if MODE == "dancing" then
  3017. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(-0.5*COS(SINE / 40),0,3-2*COS(SINE / 40))*ANGLES(RAD(-70 + 20 *COS(SINE / 40)),RAD(0),RAD(0)), 1 / Animation_Speed)
  3018.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 25*COS(SINE / 40)), RAD(0), RAD(21 + 2.5 * SIN(SINE / 40))), 1 / Animation_Speed)
  3019.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20 + 40 * COS(SINE / 40)), RAD(0), RAD(15 + 3 * COS(SINE / 40) - 3 * SIN(SINE / 40))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3020.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20 + 40 * COS(SINE / 40)), RAD(0), RAD(-15 + 3 * COS(SINE / 40) + 3 * SIN(SINE / 40))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3021.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3022.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3023. end
  3024. if MODE == "begging" then
  3025. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)              Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(40), RAD(-10), RAD(0)), 0.15 / Animation_Speed)
  3026.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10+5*SIN(sine/24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3027.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10-5*SIN(sine/24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3028.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3029.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3030. end
  3031.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3032.         ANIM = "Walk"
  3033.         if ATTACK == false then
  3034.             if MODE == "VoidWalker" or MODE == "sussy" then
  3035.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3036.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-15, 25) - 2.5 * SIN(SINE / 12)), RAD(MRANDOM(-15, 25)), RAD(MRANDOM(-15, 25))), 1 / Animation_Speed)
  3037.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, 0.5) * ANGLES(RAD(250), RAD(20), RAD(-80))* RIGHTSHOULDERC0, 1 / Animation_Speed)
  3038.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  3039.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  3040.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  3041.             elseif MODE == "Terror" or MODE == "INSANE" then
  3042.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3043.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-15, 25) - 2.5 * SIN(SINE / 12)), RAD(MRANDOM(-15, 25)), RAD(MRANDOM(-15, 25))), 1 / Animation_Speed)
  3044.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  3045.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  3046.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  3047.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  3048. elseif MODE == "catgod"  then
  3049.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(-15 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  3050.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(10 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  3051.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(100 + 2 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3052.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70 * SIN(SINE / WALKSPEEDVALUE)), RAD(5), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3053.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10)), 2 / Animation_Speed)
  3054.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  3055. elseif MODE == "endmad" or MODE == "ascen" or MODE == "thing" then
  3056.                 Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(90.3+3*math.cos(SINE/30)),math.rad(180+3*math.cos(SINE/28)),math.rad(-0.1+6*math.cos(SINE/25))), 1 / Animation_Speed)
  3057.  
  3058. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(SINE/50),0,3 - .5 * math.sin(SINE/50)) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)),0.7/3)
  3059. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6*SIZE-0 * COS(SINE / 11), 0.5*SIZE+0.2 * COS(SINE / 11), 0*SIZE+0 * COS(SINE / 11)) * ANGLES(RAD(-10+-20 * COS(SINE / 13)), RAD(0+0 * COS(SINE / 13)), RAD(25+-10 * COS(SINE / 13))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3060. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.6*SIZE-0 * COS(SINE / 11), 0*SIZE+-0.3 * COS(SINE / 11), 0*SIZE+0 * COS(SINE / 11)) * ANGLES(RAD(150+10 * COS(SINE / 14)), RAD(10+10 * COS(SINE / 14)), RAD(-10+10 * COS(SINE / 14))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3061. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-20 + 9 * math.cos(SINE/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(SINE/37)),math.rad(0),math.rad(0)),0.7/3)
  3062.                 LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-20 - 9 * math.cos(SINE/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(SINE/41)),math.rad(0),math.rad(0)),0.7/3)
  3063. elseif MODE == "spaceiscool" then
  3064. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3065.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3066.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3067.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  3068.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  3069.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  3070. elseif MODE == "meme" then
  3071. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0*CFrame.new(math.random(-1,1)/2,math.random(-1,1)/2,math.random(-1,1)/2)*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),0),1)
  3072.                     Neck.C0 = Clerp(Neck.C0,NECKC0,1)
  3073.                     RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(2,0,0) * RIGHTSHOULDERC0 * CFrame.Angles(math.rad(-90),0,0),1)
  3074.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-2,0,0) * LEFTSHOULDERC0 * CFrame.Angles(math.rad(-90),0,0),1)
  3075.                     RightHip.C0 = Clerp(RightHip.C0,CFrame.new(.5,-2,0),1)
  3076.                     LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-.5,-2,0),1)
  3077.  
  3078.  
  3079.        
  3080.                    
  3081.             else
  3082.  
  3083.  
  3084.  
  3085.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3086.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-15, 25) - 2.5 * SIN(SINE / 12)), RAD(MRANDOM(-15, 25)), RAD(MRANDOM(-15, 25))), 1 / Animation_Speed)
  3087.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, 0.5) * ANGLES(RAD(250), RAD(20), RAD(-80))* RIGHTSHOULDERC0, 1 / Animation_Speed)
  3088.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3089.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  3090.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  3091.             end
  3092.         end
  3093.     end
  3094.     unanchor()
  3095.  
  3096.     Humanoid.MaxHealth = math.huge
  3097.     Humanoid.Health = math.huge
  3098.     tecks2.Rotation = 0+5*M.C(SINE/32)
  3099. pcall(function()
  3100. if UsingBoombox == true then
  3101. sick.Volume = 0
  3102. else
  3103. sick.Volume = 1
  3104. end
  3105. end)
  3106.     NAMEMODE.TextColor3 = Color3.new(sick.PlaybackLoudness/0,0,0)
  3107.     if Rooted == false then
  3108.         Disable_Jump = false
  3109.         Humanoid.WalkSpeed = Speed
  3110.     elseif Rooted == true then
  3111.         Disable_Jump = true
  3112.         Humanoid.WalkSpeed = 0
  3113.     end
  3114.  
  3115. end
  3116. --//=================================\\
  3117. --\\=================================//
  3118.  
  3119.  
  3120.  
  3121.  
  3122. --HumanoidRootPart
  3123. --//====================================================\\--
  3124. --||                     END OF SCRIPT
  3125. --\\====================================================//--
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