SHOW:
|
|
- or go back to the newest paste.
1 | ||
2 | --Converted with ttyyuu12345's model to script plugin v4 | |
3 | function sandbox(var,func) | |
4 | local env = getfenv(func) | |
5 | local newenv = setmetatable({},{ | |
6 | __index = function(self,k) | |
7 | if k=="script" then | |
8 | return var | |
9 | else | |
10 | return env[k] | |
11 | end | |
12 | end, | |
13 | }) | |
14 | setfenv(func,newenv) | |
15 | return func | |
16 | end | |
17 | cors = {} | |
18 | mas = Instance.new("Model",game:GetService("Lighting")) | |
19 | Model0 = Instance.new("Model") | |
20 | Script1 = Instance.new("Script") | |
21 | - | Part2 = Instance.new("Part") |
21 | + | Script2 = Instance.new("Script") |
22 | - | Part3 = Instance.new("Part") |
22 | + | BoolValue3 = Instance.new("BoolValue") |
23 | Part4 = Instance.new("Part") | |
24 | Part5 = Instance.new("Part") | |
25 | Part6 = Instance.new("Part") | |
26 | Part7 = Instance.new("Part") | |
27 | Part8 = Instance.new("Part") | |
28 | Part9 = Instance.new("Part") | |
29 | - | Script10 = Instance.new("Script") |
29 | + | Part10 = Instance.new("Part") |
30 | - | Model0.Name = "Electric Slime" |
30 | + | Part11 = Instance.new("Part") |
31 | Model0.Name = "Hercules Slime" | |
32 | Model0.Parent = mas | |
33 | Script1.Parent = Model0 | |
34 | - | --Particle Slime by timwood1104-- |
34 | + | |
35 | --Particle Slime V2 by timwood1104-- | |
36 | ||
37 | -- V2 includes more customizable options including "range, combine and ooze"! Enjoi :D | |
38 | ||
39 | -- Particle Slime is an interesting concept of Roblox enemy completely designed and built by | |
40 | -- timwood1104(aka, me). Originally inspired by an episode from Star Treck, I designed this using the | |
41 | -- .magnitude as a way to determine which slime particle is closest and farthest away from the target. | |
42 | -- To move closer to the target, the slime takes the particle farthest away and puts it in a random | |
43 | -- position closer to the target it is chasing. This causes the slime to move slowly, but surely towards it's | |
44 | -- prey. Obviously, the slime has no Humanoid, meaning that it can't be killed unless somebody | |
45 | - | speed = 12 -- How fast it goes, just put any number I guess :P |
45 | + | |
46 | ||
47 | ------------- | |
48 | spaces = 2 -- How many spaces it travels per move(1-3 is the best, preferably 2) | |
49 | speed = 8 -- How fast it goes, just put any number I guess :P | |
50 | - | function findTarget() -- Ah, the findTarget() command. This command lets the slime find it's next victem. |
50 | + | range = 75 -- How far the slime "sees"; if it can't see ya it won't get ya! lol |
51 | combine = true -- If there are multiple slimes of the same kind, they will combine together if this is true. | |
52 | ooze = true -- This is whether the slime will squeeze through thick walls or not. | |
53 | grabslime = true -- Whether the slime will grab Slimeys from Workspace or not; it doesn't affect much | |
54 | - | if T == nil then |
54 | + | |
55 | - | T = g[i].Torso |
55 | + | |
56 | - | else |
56 | + | |
57 | - | if (g[i].Torso.Position - script.Parent.Slimey.Position).magnitude < (T.Position - script.Parent.Slimey.Position).magnitude then |
57 | + | function findTarget() -- Ah, the findTarget() command. This command lets the slime find it's next victim. |
58 | g = game.Workspace:getChildren() | |
59 | for i=1, #g do | |
60 | if g[i]:findFirstChild("Torso") ~= nil then | |
61 | if (g[i].Torso.Position - script.Parent.Slimey.Position).magnitude < range then | |
62 | if T == nil then | |
63 | T = g[i].Torso | |
64 | else | |
65 | if (g[i].Torso.Position - script.Parent.Slimey.Position).magnitude < (T.Position - script.Parent.Slimey.Position).magnitude then | |
66 | T = g[i].Torso | |
67 | end | |
68 | end | |
69 | end | |
70 | end | |
71 | if grabslime == true and g[i].Name == "Slimey" and g[i].className == "Part" and g[i].Size == Vector3.new(1,1,1) then | |
72 | g[i].Parent = script.Parent | |
73 | end | |
74 | end | |
75 | end | |
76 | ||
77 | function fade(b)-- This lets a brick disappear by "fading" into invisibility, but you can't see the effect very | |
78 | while b.Transparency < 1 do-- easily unless the slime is at a slow speed. | |
79 | b.Transparency = b.Transparency + 0.01*speed*#p/4 | |
80 | wait(0.001) | |
81 | end | |
82 | b.Transparency = 1 | |
83 | end | |
84 | ||
85 | function unfade(b) -- This lets a brick appear by "fading" into visibility, but you can't see the effect very | |
86 | while b.Transparency > 0 do -- easily unless the slime is at a slow speed. | |
87 | b.Transparency = b.Transparency - 0.01*speed*#p/4 | |
88 | wait(0.001) | |
89 | - | r = math.random(1,20) --This little bit is supposed to allow the slime to take bigger "steps" every |
89 | + | |
90 | b.Transparency = 0 | |
91 | end | |
92 | ||
93 | if combine == true then | |
94 | k = game.Workspace:getChildren() | |
95 | wait(math.random(1,10)/20) | |
96 | for i=1, #k do | |
97 | if k[i]:findFirstChild("Touch") ~= nil and k[i]:findFirstChild("Slimey") ~= nil and k[i] ~= script.Parent then | |
98 | if k[i]:findFirstChild("Slimey").BrickColor == script.Parent.Slimey.BrickColor then | |
99 | h = k[i]:getChildren() | |
100 | - | if T ~= nil then --If target exists, then attack! |
100 | + | for o=1, #h do |
101 | - | p = script.Parent:getChildren() -- Makes a list of the slime's "Slimeys" |
101 | + | if h[o].Name == "Slimey" then |
102 | - | for i=1, #p do |
102 | + | h[o].Parent = script.Parent |
103 | - | if p[i].Name == "Slimey" then |
103 | + | |
104 | - | if prev == nil then |
104 | + | |
105 | - | prev = p[i] |
105 | + | k[i]:remove() |
106 | - | prev2 = p[i] |
106 | + | |
107 | end | |
108 | - | if (p[i].Position - T.Position).magnitude > (prev.Position - T.Position).magnitude then |
108 | + | |
109 | - | prev = p[i] -- This finds the Slimey closest to the target. |
109 | + | |
110 | ||
111 | - | if (p[i].Position - T.Position).magnitude < (prev2.Position - T.Position).magnitude then |
111 | + | |
112 | - | prev2 = p[i] -- This finds the Slimey farthest away from the target. |
112 | + | |
113 | ||
114 | T = nil -- Erases previous target from memory. | |
115 | findTarget() -- Finds the new closest target! | |
116 | - | fade(prev) --Make Slimey dissappear. VV- Make Slimey move closer to target. |
116 | + | |
117 | - | prev.Position = Vector3.new(prev2.Position.x+math.random(-space,space), prev2.Position.y-1, prev2.Position.z+math.random(-space,space)) |
117 | + | if ooze == true then |
118 | - | unfade(prev) -- Make Slimey appear again. |
118 | + | r = math.random(1,36) --This little bit is supposed to allow the slime to take bigger "steps" every |
119 | if r == 1 or r == 2 or r == 3 then -- once and a while, thus allowing it to travel through thick walls. | |
120 | space = spaces + 1 | |
121 | elseif r == 4 or r == 5 then | |
122 | space = spaces + 2 | |
123 | elseif r == 6 then | |
124 | space = spaces + 3 | |
125 | - | Part2.Name = "Slimey" |
125 | + | |
126 | - | Part2.Parent = Model0 |
126 | + | |
127 | - | Part2.BrickColor = BrickColor.new("Cool yellow") |
127 | + | |
128 | - | Part2.Anchored = true |
128 | + | |
129 | - | Part2.Locked = true |
129 | + | |
130 | - | Part2.FormFactor = Enum.FormFactor.Symmetric |
130 | + | if T ~= nil and script.Parent:findFirstChild("on") ~= nil then --If target exists, then attack! |
131 | - | Part2.Size = Vector3.new(1, 1, 1) |
131 | + | if script.Parent:findFirstChild("on").Value == true then |
132 | - | Part2.CFrame = CFrame.new(-5.5, 0.50000298, -55.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
132 | + | p = script.Parent:getChildren() -- Makes a list of the slime's "Slimeys" |
133 | - | Part2.BackSurface = Enum.SurfaceType.Glue |
133 | + | for i=1, #p do |
134 | - | Part2.BottomSurface = Enum.SurfaceType.Glue |
134 | + | if p[i].Name == "Slimey" then |
135 | - | Part2.FrontSurface = Enum.SurfaceType.Glue |
135 | + | if prev == nil then |
136 | - | Part2.LeftSurface = Enum.SurfaceType.Glue |
136 | + | prev = p[i] |
137 | - | Part2.RightSurface = Enum.SurfaceType.Glue |
137 | + | prev2 = p[i] |
138 | - | Part2.TopSurface = Enum.SurfaceType.Glue |
138 | + | end |
139 | - | Part2.Color = Color3.new(0.992157, 0.917647, 0.552941) |
139 | + | if (p[i].Position - T.Position).magnitude > (prev.Position - T.Position).magnitude then |
140 | - | Part2.Position = Vector3.new(-5.5, 0.50000298, -55.5) |
140 | + | prev = p[i] -- This finds the Slimey closest to the target. |
141 | - | Part2.Color = Color3.new(0.992157, 0.917647, 0.552941) |
141 | + | end |
142 | - | Part3.Name = "Slimey" |
142 | + | if (p[i].Position - T.Position).magnitude < (prev2.Position - T.Position).magnitude then |
143 | - | Part3.Parent = Model0 |
143 | + | prev2 = p[i] -- This finds the Slimey farthest away from the target. |
144 | - | Part3.BrickColor = BrickColor.new("Cool yellow") |
144 | + | end |
145 | - | Part3.Anchored = true |
145 | + | |
146 | - | Part3.Locked = true |
146 | + | |
147 | - | Part3.FormFactor = Enum.FormFactor.Symmetric |
147 | + | fade(prev) --Make Slimey dissappear. VV- Make Slimey move closer to target. |
148 | - | Part3.Size = Vector3.new(1, 1, 1) |
148 | + | prev.Position = Vector3.new(prev2.Position.x+math.random(-space,space)*2, prev2.Position.y-1*2, prev2.Position.z+math.random(-space,space)*2) |
149 | - | Part3.CFrame = CFrame.new(-5.5, 0.50000298, -54.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
149 | + | unfade(prev) -- Make Slimey appear again. |
150 | - | Part3.BackSurface = Enum.SurfaceType.Glue |
150 | + | |
151 | - | Part3.BottomSurface = Enum.SurfaceType.Glue |
151 | + | |
152 | - | Part3.FrontSurface = Enum.SurfaceType.Glue |
152 | + | |
153 | - | Part3.LeftSurface = Enum.SurfaceType.Glue |
153 | + | |
154 | - | Part3.RightSurface = Enum.SurfaceType.Glue |
154 | + | |
155 | - | Part3.TopSurface = Enum.SurfaceType.Glue |
155 | + | |
156 | - | Part3.Color = Color3.new(0.992157, 0.917647, 0.552941) |
156 | + | |
157 | - | Part3.Position = Vector3.new(-5.5, 0.50000298, -54.5) |
157 | + | Script2.Name = "Touch" |
158 | - | Part3.Color = Color3.new(0.992157, 0.917647, 0.552941) |
158 | + | Script2.Parent = Model0 |
159 | table.insert(cors,sandbox(Script2,function() | |
160 | ting = false | |
161 | - | Part4.BrickColor = BrickColor.new("Cool yellow") |
161 | + | |
162 | if ting == false then | |
163 | ting = true | |
164 | if p.Name == "Left Arm" or p.Name == "Right Arm" or p.Name == "Left Leg" or p.Name == "Right Leg" or p.Name == "Head" or p.Name == "Torso" or p.Name == "zarm" then | |
165 | - | Part4.Size = Vector3.new(1, 1, 1) |
165 | + | |
166 | - | Part4.CFrame = CFrame.new(-5.5, 1.50000095, -55.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
166 | + | |
167 | part = Instance.new("Part") | |
168 | part.Parent = game.Workspace | |
169 | part.Position = p.Position | |
170 | p:remove() | |
171 | part.Reflectance = 1 | |
172 | part.formFactor = "Symmetric" | |
173 | - | Part4.Color = Color3.new(0.992157, 0.917647, 0.552941) |
173 | + | |
174 | - | Part4.Position = Vector3.new(-5.5, 1.50000095, -55.5) |
174 | + | |
175 | - | Part4.Color = Color3.new(0.992157, 0.917647, 0.552941) |
175 | + | |
176 | part.RightSurface = "Glue" | |
177 | part.BackSurface = "Glue" | |
178 | - | Part5.BrickColor = BrickColor.new("Cool yellow") |
178 | + | |
179 | part.Locked = true | |
180 | part.Anchored = true | |
181 | part.Size = Vector3.new(2,2,2) | |
182 | - | Part5.Size = Vector3.new(1, 1, 1) |
182 | + | |
183 | - | Part5.CFrame = CFrame.new(-5.5, 1.50000095, -54.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
183 | + | |
184 | part.Parent = script.Parent | |
185 | part.Name = "Slimey" | |
186 | part.Touched:connect(onTouched) | |
187 | end | |
188 | ting = false | |
189 | end | |
190 | - | Part5.Color = Color3.new(0.992157, 0.917647, 0.552941) |
190 | + | |
191 | - | Part5.Position = Vector3.new(-5.5, 1.50000095, -54.5) |
191 | + | |
192 | - | Part5.Color = Color3.new(0.992157, 0.917647, 0.552941) |
192 | + | |
193 | while b.Reflectance < 1 do | |
194 | b.Reflectance = b.Reflectance + 0.05 | |
195 | - | Part6.BrickColor = BrickColor.new("Cool yellow") |
195 | + | |
196 | end | |
197 | b.Reflectance = 1 | |
198 | end | |
199 | - | Part6.Size = Vector3.new(1, 1, 1) |
199 | + | |
200 | - | Part6.CFrame = CFrame.new(-4.5, 0.50000298, -54.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
200 | + | |
201 | while b.Reflectance > 0 do | |
202 | b.Reflectance = b.Reflectance - 0.05 | |
203 | wait(0.01) | |
204 | end | |
205 | b.Reflectance = 0 | |
206 | end | |
207 | - | Part6.Color = Color3.new(0.992157, 0.917647, 0.552941) |
207 | + | |
208 | - | Part6.Position = Vector3.new(-4.5, 0.50000298, -54.5) |
208 | + | |
209 | - | Part6.Color = Color3.new(0.992157, 0.917647, 0.552941) |
209 | + | |
210 | if e[i].Name == "Slimey" then | |
211 | e[i].Touched:connect(onTouched) | |
212 | - | Part7.BrickColor = BrickColor.new("Cool yellow") |
212 | + | |
213 | end | |
214 | ||
215 | end)) | |
216 | - | Part7.Size = Vector3.new(1, 1, 1) |
216 | + | BoolValue3.Name = "on" |
217 | - | Part7.CFrame = CFrame.new(-4.5, 1.50000095, -54.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
217 | + | BoolValue3.Parent = Model0 |
218 | BoolValue3.Value = true | |
219 | Part4.Name = "Slimey" | |
220 | Part4.Parent = Model0 | |
221 | Part4.BrickColor = BrickColor.new("Cyan") | |
222 | Part4.Anchored = true | |
223 | Part4.Locked = true | |
224 | - | Part7.Color = Color3.new(0.992157, 0.917647, 0.552941) |
224 | + | |
225 | - | Part7.Position = Vector3.new(-4.5, 1.50000095, -54.5) |
225 | + | Part4.Size = Vector3.new(2, 2, 2) |
226 | - | Part7.Color = Color3.new(0.992157, 0.917647, 0.552941) |
226 | + | Part4.CFrame = CFrame.new(-26, 3.00001407, 91, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
227 | Part4.BackSurface = Enum.SurfaceType.Glue | |
228 | Part4.BottomSurface = Enum.SurfaceType.Glue | |
229 | - | Part8.BrickColor = BrickColor.new("Cool yellow") |
229 | + | |
230 | Part4.LeftSurface = Enum.SurfaceType.Glue | |
231 | Part4.RightSurface = Enum.SurfaceType.Glue | |
232 | Part4.TopSurface = Enum.SurfaceType.Glue | |
233 | - | Part8.Size = Vector3.new(1, 1, 1) |
233 | + | Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549) |
234 | - | Part8.CFrame = CFrame.new(-4.5, 1.50000095, -55.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
234 | + | Part4.Position = Vector3.new(-26, 3.00001407, 91) |
235 | Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549) | |
236 | Part5.Name = "Slimey" | |
237 | Part5.Parent = Model0 | |
238 | Part5.BrickColor = BrickColor.new("Cyan") | |
239 | Part5.Anchored = true | |
240 | Part5.Locked = true | |
241 | - | Part8.Color = Color3.new(0.992157, 0.917647, 0.552941) |
241 | + | |
242 | - | Part8.Position = Vector3.new(-4.5, 1.50000095, -55.5) |
242 | + | Part5.Size = Vector3.new(2, 2, 2) |
243 | - | Part8.Color = Color3.new(0.992157, 0.917647, 0.552941) |
243 | + | Part5.CFrame = CFrame.new(-24, 1.00001299, 89, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
244 | Part5.BackSurface = Enum.SurfaceType.Glue | |
245 | Part5.BottomSurface = Enum.SurfaceType.Glue | |
246 | - | Part9.BrickColor = BrickColor.new("Cool yellow") |
246 | + | |
247 | Part5.LeftSurface = Enum.SurfaceType.Glue | |
248 | Part5.RightSurface = Enum.SurfaceType.Glue | |
249 | Part5.TopSurface = Enum.SurfaceType.Glue | |
250 | - | Part9.Size = Vector3.new(1, 1, 1) |
250 | + | Part5.Color = Color3.new(0.0156863, 0.686275, 0.92549) |
251 | - | Part9.CFrame = CFrame.new(-4.5, 0.50000298, -55.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
251 | + | Part5.Position = Vector3.new(-24, 1.00001299, 89) |
252 | Part5.Color = Color3.new(0.0156863, 0.686275, 0.92549) | |
253 | Part6.Name = "Slimey" | |
254 | Part6.Parent = Model0 | |
255 | Part6.BrickColor = BrickColor.new("Cyan") | |
256 | Part6.Anchored = true | |
257 | Part6.Locked = true | |
258 | - | Part9.Color = Color3.new(0.992157, 0.917647, 0.552941) |
258 | + | |
259 | - | Part9.Position = Vector3.new(-4.5, 0.50000298, -55.5) |
259 | + | Part6.Size = Vector3.new(2, 2, 2) |
260 | - | Part9.Color = Color3.new(0.992157, 0.917647, 0.552941) |
260 | + | Part6.CFrame = CFrame.new(-24, 1.00001299, 91, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
261 | - | Script10.Name = "Touch" |
261 | + | |
262 | - | Script10.Parent = Model0 |
262 | + | |
263 | - | table.insert(cors,sandbox(Script10,function() |
263 | + | |
264 | Part6.LeftSurface = Enum.SurfaceType.Glue | |
265 | Part6.RightSurface = Enum.SurfaceType.Glue | |
266 | Part6.TopSurface = Enum.SurfaceType.Glue | |
267 | Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549) | |
268 | Part6.Position = Vector3.new(-24, 1.00001299, 91) | |
269 | Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549) | |
270 | Part7.Name = "Slimey" | |
271 | Part7.Parent = Model0 | |
272 | Part7.BrickColor = BrickColor.new("Cyan") | |
273 | Part7.Anchored = true | |
274 | Part7.Locked = true | |
275 | Part7.FormFactor = Enum.FormFactor.Symmetric | |
276 | Part7.Size = Vector3.new(2, 2, 2) | |
277 | Part7.CFrame = CFrame.new(-26, 1.00001299, 89, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
278 | Part7.BackSurface = Enum.SurfaceType.Glue | |
279 | Part7.BottomSurface = Enum.SurfaceType.Glue | |
280 | Part7.FrontSurface = Enum.SurfaceType.Glue | |
281 | Part7.LeftSurface = Enum.SurfaceType.Glue | |
282 | Part7.RightSurface = Enum.SurfaceType.Glue | |
283 | Part7.TopSurface = Enum.SurfaceType.Glue | |
284 | Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549) | |
285 | - | part.Size = Vector3.new(1,1,1) |
285 | + | Part7.Position = Vector3.new(-26, 1.00001299, 89) |
286 | Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549) | |
287 | Part8.Name = "Slimey" | |
288 | Part8.Parent = Model0 | |
289 | Part8.BrickColor = BrickColor.new("Cyan") | |
290 | Part8.Anchored = true | |
291 | Part8.Locked = true | |
292 | Part8.FormFactor = Enum.FormFactor.Symmetric | |
293 | Part8.Size = Vector3.new(2, 2, 2) | |
294 | Part8.CFrame = CFrame.new(-26, 3.00001407, 89, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
295 | Part8.BackSurface = Enum.SurfaceType.Glue | |
296 | Part8.BottomSurface = Enum.SurfaceType.Glue | |
297 | Part8.FrontSurface = Enum.SurfaceType.Glue | |
298 | Part8.LeftSurface = Enum.SurfaceType.Glue | |
299 | Part8.RightSurface = Enum.SurfaceType.Glue | |
300 | Part8.TopSurface = Enum.SurfaceType.Glue | |
301 | Part8.Color = Color3.new(0.0156863, 0.686275, 0.92549) | |
302 | Part8.Position = Vector3.new(-26, 3.00001407, 89) | |
303 | Part8.Color = Color3.new(0.0156863, 0.686275, 0.92549) | |
304 | Part9.Name = "Slimey" | |
305 | Part9.Parent = Model0 | |
306 | Part9.BrickColor = BrickColor.new("Cyan") | |
307 | Part9.Anchored = true | |
308 | Part9.Locked = true | |
309 | Part9.FormFactor = Enum.FormFactor.Symmetric | |
310 | Part9.Size = Vector3.new(2, 2, 2) | |
311 | Part9.CFrame = CFrame.new(-24, 3.00001407, 89, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
312 | Part9.BackSurface = Enum.SurfaceType.Glue | |
313 | Part9.BottomSurface = Enum.SurfaceType.Glue | |
314 | Part9.FrontSurface = Enum.SurfaceType.Glue | |
315 | Part9.LeftSurface = Enum.SurfaceType.Glue | |
316 | Part9.RightSurface = Enum.SurfaceType.Glue | |
317 | Part9.TopSurface = Enum.SurfaceType.Glue | |
318 | Part9.Color = Color3.new(0.0156863, 0.686275, 0.92549) | |
319 | Part9.Position = Vector3.new(-24, 3.00001407, 89) | |
320 | Part9.Color = Color3.new(0.0156863, 0.686275, 0.92549) | |
321 | Part10.Name = "Slimey" | |
322 | Part10.Parent = Model0 | |
323 | Part10.BrickColor = BrickColor.new("Cyan") | |
324 | Part10.Anchored = true | |
325 | Part10.Locked = true | |
326 | Part10.FormFactor = Enum.FormFactor.Symmetric | |
327 | Part10.Size = Vector3.new(2, 2, 2) | |
328 | Part10.CFrame = CFrame.new(-26, 1.00001299, 91, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
329 | Part10.BackSurface = Enum.SurfaceType.Glue | |
330 | Part10.BottomSurface = Enum.SurfaceType.Glue | |
331 | Part10.FrontSurface = Enum.SurfaceType.Glue | |
332 | Part10.LeftSurface = Enum.SurfaceType.Glue | |
333 | Part10.RightSurface = Enum.SurfaceType.Glue | |
334 | Part10.TopSurface = Enum.SurfaceType.Glue | |
335 | Part10.Color = Color3.new(0.0156863, 0.686275, 0.92549) | |
336 | Part10.Position = Vector3.new(-26, 1.00001299, 91) | |
337 | Part10.Color = Color3.new(0.0156863, 0.686275, 0.92549) | |
338 | Part11.Name = "Slimey" | |
339 | Part11.Parent = Model0 | |
340 | Part11.BrickColor = BrickColor.new("Cyan") | |
341 | Part11.Anchored = true | |
342 | Part11.Locked = true | |
343 | Part11.FormFactor = Enum.FormFactor.Symmetric | |
344 | Part11.Size = Vector3.new(2, 2, 2) | |
345 | Part11.CFrame = CFrame.new(-24, 3.00001407, 91, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
346 | Part11.BackSurface = Enum.SurfaceType.Glue | |
347 | Part11.BottomSurface = Enum.SurfaceType.Glue | |
348 | Part11.FrontSurface = Enum.SurfaceType.Glue | |
349 | Part11.LeftSurface = Enum.SurfaceType.Glue | |
350 | Part11.RightSurface = Enum.SurfaceType.Glue | |
351 | Part11.TopSurface = Enum.SurfaceType.Glue | |
352 | Part11.Color = Color3.new(0.0156863, 0.686275, 0.92549) | |
353 | Part11.Position = Vector3.new(-24, 3.00001407, 91) | |
354 | Part11.Color = Color3.new(0.0156863, 0.686275, 0.92549) | |
355 | for i,v in pairs(mas:GetChildren()) do | |
356 | v.Parent = workspace | |
357 | pcall(function() v:MakeJoints() end) | |
358 | end | |
359 | mas:Destroy() | |
360 | for i,v in pairs(cors) do | |
361 | spawn(function() | |
362 | pcall(v) | |
363 | end) | |
364 | end |