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firebudgy

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Jan 22nd, 2018
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  1.  
  2. --Converted with ttyyuu12345's model to script plugin v4
  3. function sandbox(var,func)
  4. local env = getfenv(func)
  5. local newenv = setmetatable({},{
  6. __index = function(self,k)
  7. if k=="script" then
  8. return var
  9. else
  10. return env[k]
  11. end
  12. end,
  13. })
  14. setfenv(func,newenv)
  15. return func
  16. end
  17. cors = {}
  18. mas = Instance.new("Model",game:GetService("Lighting"))
  19. Model0 = Instance.new("Model")
  20. Script1 = Instance.new("Script")
  21. Script2 = Instance.new("Script")
  22. BoolValue3 = Instance.new("BoolValue")
  23. Part4 = Instance.new("Part")
  24. Part5 = Instance.new("Part")
  25. Part6 = Instance.new("Part")
  26. Part7 = Instance.new("Part")
  27. Part8 = Instance.new("Part")
  28. Part9 = Instance.new("Part")
  29. Part10 = Instance.new("Part")
  30. Part11 = Instance.new("Part")
  31. Model0.Name = "Hercules Slime"
  32. Model0.Parent = mas
  33. Script1.Parent = Model0
  34. table.insert(cors,sandbox(Script1,function()
  35. --Particle Slime V2 by timwood1104--
  36.  
  37. -- V2 includes more customizable options including "range, combine and ooze"! Enjoi :D
  38.  
  39. -- Particle Slime is an interesting concept of Roblox enemy completely designed and built by
  40. -- timwood1104(aka, me). Originally inspired by an episode from Star Treck, I designed this using the
  41. -- .magnitude as a way to determine which slime particle is closest and farthest away from the target.
  42. -- To move closer to the target, the slime takes the particle farthest away and puts it in a random
  43. -- position closer to the target it is chasing. This causes the slime to move slowly, but surely towards it's
  44. -- prey. Obviously, the slime has no Humanoid, meaning that it can't be killed unless somebody
  45. -- constructs a specific tool to do so. Remember, I made this first! Enjoy :P
  46.  
  47. -------------
  48. spaces = 2 -- How many spaces it travels per move(1-3 is the best, preferably 2)
  49. speed = 8 -- How fast it goes, just put any number I guess :P
  50. range = 75 -- How far the slime "sees"; if it can't see ya it won't get ya! lol
  51. combine = true -- If there are multiple slimes of the same kind, they will combine together if this is true.
  52. ooze = true -- This is whether the slime will squeeze through thick walls or not.
  53. grabslime = true -- Whether the slime will grab Slimeys from Workspace or not; it doesn't affect much
  54. ------------- though. Basically, if there is any bricks in Workspace named "Slimey", it will add them to itself.
  55.  
  56.  
  57. function findTarget() -- Ah, the findTarget() command. This command lets the slime find it's next victim.
  58. g = game.Workspace:getChildren()
  59. for i=1, #g do
  60. if g[i]:findFirstChild("Torso") ~= nil then
  61. if (g[i].Torso.Position - script.Parent.Slimey.Position).magnitude < range then
  62. if T == nil then
  63. T = g[i].Torso
  64. else
  65. if (g[i].Torso.Position - script.Parent.Slimey.Position).magnitude < (T.Position - script.Parent.Slimey.Position).magnitude then
  66. T = g[i].Torso
  67. end
  68. end
  69. end
  70. end
  71. if grabslime == true and g[i].Name == "Slimey" and g[i].className == "Part" and g[i].Size == Vector3.new(1,1,1) then
  72. g[i].Parent = script.Parent
  73. end
  74. end
  75. end
  76.  
  77. function fade(b)-- This lets a brick disappear by "fading" into invisibility, but you can't see the effect very
  78. while b.Transparency < 1 do-- easily unless the slime is at a slow speed.
  79. b.Transparency = b.Transparency + 0.01*speed*#p/4
  80. wait(0.001)
  81. end
  82. b.Transparency = 1
  83. end
  84.  
  85. function unfade(b) -- This lets a brick appear by "fading" into visibility, but you can't see the effect very
  86. while b.Transparency > 0 do -- easily unless the slime is at a slow speed.
  87. b.Transparency = b.Transparency - 0.01*speed*#p/4
  88. wait(0.001)
  89. end
  90. b.Transparency = 0
  91. end
  92.  
  93. if combine == true then
  94. k = game.Workspace:getChildren()
  95. wait(math.random(1,10)/20)
  96. for i=1, #k do
  97. if k[i]:findFirstChild("Touch") ~= nil and k[i]:findFirstChild("Slimey") ~= nil and k[i] ~= script.Parent then
  98. if k[i]:findFirstChild("Slimey").BrickColor == script.Parent.Slimey.BrickColor then
  99. h = k[i]:getChildren()
  100. for o=1, #h do
  101. if h[o].Name == "Slimey" then
  102. h[o].Parent = script.Parent
  103. end
  104. end
  105. k[i]:remove()
  106. end
  107. end
  108. end
  109. end
  110.  
  111.  
  112. while true do
  113.  
  114. T = nil -- Erases previous target from memory.
  115. findTarget() -- Finds the new closest target!
  116.  
  117. if ooze == true then
  118. r = math.random(1,36) --This little bit is supposed to allow the slime to take bigger "steps" every
  119. if r == 1 or r == 2 or r == 3 then -- once and a while, thus allowing it to travel through thick walls.
  120. space = spaces + 1
  121. elseif r == 4 or r == 5 then
  122. space = spaces + 2
  123. elseif r == 6 then
  124. space = spaces + 3
  125. else
  126. space = spaces
  127. end
  128. end
  129.  
  130. if T ~= nil and script.Parent:findFirstChild("on") ~= nil then --If target exists, then attack!
  131. if script.Parent:findFirstChild("on").Value == true then
  132. p = script.Parent:getChildren() -- Makes a list of the slime's "Slimeys"
  133. for i=1, #p do
  134. if p[i].Name == "Slimey" then
  135. if prev == nil then
  136. prev = p[i]
  137. prev2 = p[i]
  138. end
  139. if (p[i].Position - T.Position).magnitude > (prev.Position - T.Position).magnitude then
  140. prev = p[i] -- This finds the Slimey closest to the target.
  141. end
  142. if (p[i].Position - T.Position).magnitude < (prev2.Position - T.Position).magnitude then
  143. prev2 = p[i] -- This finds the Slimey farthest away from the target.
  144. end
  145. end
  146. end
  147. fade(prev) --Make Slimey dissappear. VV- Make Slimey move closer to target.
  148. prev.Position = Vector3.new(prev2.Position.x+math.random(-space,space)*2, prev2.Position.y-1*2, prev2.Position.z+math.random(-space,space)*2)
  149. unfade(prev) -- Make Slimey appear again.
  150. end
  151. end
  152. wait(0.01) -- And then wait... :P
  153. end -- Repeat!!
  154.  
  155.  
  156. end))
  157. Script2.Name = "Touch"
  158. Script2.Parent = Model0
  159. table.insert(cors,sandbox(Script2,function()
  160. ting = false
  161. function onTouched(p)
  162. if ting == false then
  163. ting = true
  164. if p.Name == "Left Arm" or p.Name == "Right Arm" or p.Name == "Left Leg" or p.Name == "Right Leg" or p.Name == "Head" or p.Name == "Torso" or p.Name == "zarm" then
  165. p.Anchored = true
  166. reflect(p)
  167. part = Instance.new("Part")
  168. part.Parent = game.Workspace
  169. part.Position = p.Position
  170. p:remove()
  171. part.Reflectance = 1
  172. part.formFactor = "Symmetric"
  173. part.TopSurface = "Glue"
  174. part.BottomSurface = "Glue"
  175. part.LeftSurface = "Glue"
  176. part.RightSurface = "Glue"
  177. part.BackSurface = "Glue"
  178. part.FrontSurface = "Glue"
  179. part.Locked = true
  180. part.Anchored = true
  181. part.Size = Vector3.new(2,2,2)
  182. unreflect(part)
  183. part.BrickColor = script.Parent.Slimey.BrickColor
  184. part.Parent = script.Parent
  185. part.Name = "Slimey"
  186. part.Touched:connect(onTouched)
  187. end
  188. ting = false
  189. end
  190. end
  191.  
  192. function reflect(b)
  193. while b.Reflectance < 1 do
  194. b.Reflectance = b.Reflectance + 0.05
  195. wait(0.01)
  196. end
  197. b.Reflectance = 1
  198. end
  199.  
  200. function unreflect(b)
  201. while b.Reflectance > 0 do
  202. b.Reflectance = b.Reflectance - 0.05
  203. wait(0.01)
  204. end
  205. b.Reflectance = 0
  206. end
  207.  
  208. e = script.Parent:getChildren()
  209. for i=1, #e do
  210. if e[i].Name == "Slimey" then
  211. e[i].Touched:connect(onTouched)
  212. end
  213. end
  214.  
  215. end))
  216. BoolValue3.Name = "on"
  217. BoolValue3.Parent = Model0
  218. BoolValue3.Value = true
  219. Part4.Name = "Slimey"
  220. Part4.Parent = Model0
  221. Part4.BrickColor = BrickColor.new("Cyan")
  222. Part4.Anchored = true
  223. Part4.Locked = true
  224. Part4.FormFactor = Enum.FormFactor.Symmetric
  225. Part4.Size = Vector3.new(2, 2, 2)
  226. Part4.CFrame = CFrame.new(-26, 3.00001407, 91, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  227. Part4.BackSurface = Enum.SurfaceType.Glue
  228. Part4.BottomSurface = Enum.SurfaceType.Glue
  229. Part4.FrontSurface = Enum.SurfaceType.Glue
  230. Part4.LeftSurface = Enum.SurfaceType.Glue
  231. Part4.RightSurface = Enum.SurfaceType.Glue
  232. Part4.TopSurface = Enum.SurfaceType.Glue
  233. Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  234. Part4.Position = Vector3.new(-26, 3.00001407, 91)
  235. Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  236. Part5.Name = "Slimey"
  237. Part5.Parent = Model0
  238. Part5.BrickColor = BrickColor.new("Cyan")
  239. Part5.Anchored = true
  240. Part5.Locked = true
  241. Part5.FormFactor = Enum.FormFactor.Symmetric
  242. Part5.Size = Vector3.new(2, 2, 2)
  243. Part5.CFrame = CFrame.new(-24, 1.00001299, 89, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  244. Part5.BackSurface = Enum.SurfaceType.Glue
  245. Part5.BottomSurface = Enum.SurfaceType.Glue
  246. Part5.FrontSurface = Enum.SurfaceType.Glue
  247. Part5.LeftSurface = Enum.SurfaceType.Glue
  248. Part5.RightSurface = Enum.SurfaceType.Glue
  249. Part5.TopSurface = Enum.SurfaceType.Glue
  250. Part5.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  251. Part5.Position = Vector3.new(-24, 1.00001299, 89)
  252. Part5.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  253. Part6.Name = "Slimey"
  254. Part6.Parent = Model0
  255. Part6.BrickColor = BrickColor.new("Cyan")
  256. Part6.Anchored = true
  257. Part6.Locked = true
  258. Part6.FormFactor = Enum.FormFactor.Symmetric
  259. Part6.Size = Vector3.new(2, 2, 2)
  260. Part6.CFrame = CFrame.new(-24, 1.00001299, 91, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  261. Part6.BackSurface = Enum.SurfaceType.Glue
  262. Part6.BottomSurface = Enum.SurfaceType.Glue
  263. Part6.FrontSurface = Enum.SurfaceType.Glue
  264. Part6.LeftSurface = Enum.SurfaceType.Glue
  265. Part6.RightSurface = Enum.SurfaceType.Glue
  266. Part6.TopSurface = Enum.SurfaceType.Glue
  267. Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  268. Part6.Position = Vector3.new(-24, 1.00001299, 91)
  269. Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  270. Part7.Name = "Slimey"
  271. Part7.Parent = Model0
  272. Part7.BrickColor = BrickColor.new("Cyan")
  273. Part7.Anchored = true
  274. Part7.Locked = true
  275. Part7.FormFactor = Enum.FormFactor.Symmetric
  276. Part7.Size = Vector3.new(2, 2, 2)
  277. Part7.CFrame = CFrame.new(-26, 1.00001299, 89, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  278. Part7.BackSurface = Enum.SurfaceType.Glue
  279. Part7.BottomSurface = Enum.SurfaceType.Glue
  280. Part7.FrontSurface = Enum.SurfaceType.Glue
  281. Part7.LeftSurface = Enum.SurfaceType.Glue
  282. Part7.RightSurface = Enum.SurfaceType.Glue
  283. Part7.TopSurface = Enum.SurfaceType.Glue
  284. Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  285. Part7.Position = Vector3.new(-26, 1.00001299, 89)
  286. Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  287. Part8.Name = "Slimey"
  288. Part8.Parent = Model0
  289. Part8.BrickColor = BrickColor.new("Cyan")
  290. Part8.Anchored = true
  291. Part8.Locked = true
  292. Part8.FormFactor = Enum.FormFactor.Symmetric
  293. Part8.Size = Vector3.new(2, 2, 2)
  294. Part8.CFrame = CFrame.new(-26, 3.00001407, 89, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  295. Part8.BackSurface = Enum.SurfaceType.Glue
  296. Part8.BottomSurface = Enum.SurfaceType.Glue
  297. Part8.FrontSurface = Enum.SurfaceType.Glue
  298. Part8.LeftSurface = Enum.SurfaceType.Glue
  299. Part8.RightSurface = Enum.SurfaceType.Glue
  300. Part8.TopSurface = Enum.SurfaceType.Glue
  301. Part8.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  302. Part8.Position = Vector3.new(-26, 3.00001407, 89)
  303. Part8.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  304. Part9.Name = "Slimey"
  305. Part9.Parent = Model0
  306. Part9.BrickColor = BrickColor.new("Cyan")
  307. Part9.Anchored = true
  308. Part9.Locked = true
  309. Part9.FormFactor = Enum.FormFactor.Symmetric
  310. Part9.Size = Vector3.new(2, 2, 2)
  311. Part9.CFrame = CFrame.new(-24, 3.00001407, 89, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  312. Part9.BackSurface = Enum.SurfaceType.Glue
  313. Part9.BottomSurface = Enum.SurfaceType.Glue
  314. Part9.FrontSurface = Enum.SurfaceType.Glue
  315. Part9.LeftSurface = Enum.SurfaceType.Glue
  316. Part9.RightSurface = Enum.SurfaceType.Glue
  317. Part9.TopSurface = Enum.SurfaceType.Glue
  318. Part9.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  319. Part9.Position = Vector3.new(-24, 3.00001407, 89)
  320. Part9.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  321. Part10.Name = "Slimey"
  322. Part10.Parent = Model0
  323. Part10.BrickColor = BrickColor.new("Cyan")
  324. Part10.Anchored = true
  325. Part10.Locked = true
  326. Part10.FormFactor = Enum.FormFactor.Symmetric
  327. Part10.Size = Vector3.new(2, 2, 2)
  328. Part10.CFrame = CFrame.new(-26, 1.00001299, 91, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  329. Part10.BackSurface = Enum.SurfaceType.Glue
  330. Part10.BottomSurface = Enum.SurfaceType.Glue
  331. Part10.FrontSurface = Enum.SurfaceType.Glue
  332. Part10.LeftSurface = Enum.SurfaceType.Glue
  333. Part10.RightSurface = Enum.SurfaceType.Glue
  334. Part10.TopSurface = Enum.SurfaceType.Glue
  335. Part10.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  336. Part10.Position = Vector3.new(-26, 1.00001299, 91)
  337. Part10.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  338. Part11.Name = "Slimey"
  339. Part11.Parent = Model0
  340. Part11.BrickColor = BrickColor.new("Cyan")
  341. Part11.Anchored = true
  342. Part11.Locked = true
  343. Part11.FormFactor = Enum.FormFactor.Symmetric
  344. Part11.Size = Vector3.new(2, 2, 2)
  345. Part11.CFrame = CFrame.new(-24, 3.00001407, 91, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  346. Part11.BackSurface = Enum.SurfaceType.Glue
  347. Part11.BottomSurface = Enum.SurfaceType.Glue
  348. Part11.FrontSurface = Enum.SurfaceType.Glue
  349. Part11.LeftSurface = Enum.SurfaceType.Glue
  350. Part11.RightSurface = Enum.SurfaceType.Glue
  351. Part11.TopSurface = Enum.SurfaceType.Glue
  352. Part11.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  353. Part11.Position = Vector3.new(-24, 3.00001407, 91)
  354. Part11.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  355. for i,v in pairs(mas:GetChildren()) do
  356. v.Parent = workspace
  357. pcall(function() v:MakeJoints() end)
  358. end
  359. mas:Destroy()
  360. for i,v in pairs(cors) do
  361. spawn(function()
  362. pcall(v)
  363. end)
  364. end
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