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1-
--[[Aerx Tabs, by PointCoded and nguyenjimbo and The Plutonium Creators]]--
1+
2
--Converted with ttyyuu12345's model to script plugin v4
3-
local RunService = game:service'RunService'
3+
function sandbox(var,func)
4-
local Camera = Workspace.CurrentCamera or nil
4+
	local env = getfenv(func)
5-
local Lighting = game.Lighting
5+
	local newenv = setmetatable({},{
6-
local Version = "Doge"
6+
		__index = function(self,k)
7-
local AdminSourceCl = script:Clone()
7+
			if k=="script" then
8-
local Pserver = false
8+
				return var
9-
local asm = false
9+
			else
10
				return env[k]
11
			end
12
		end,
13-
--[[Customization]]--
13+
	})
14-
local OutlineColor = BrickColor.new("Really red")
14+
	setfenv(func,newenv)
15
	return func
16
end
17
cors = {}
18
mas = Instance.new("Model",game:GetService("Lighting"))
19
Model0 = Instance.new("Model")
20
Model1 = Instance.new("Model")
21
Part2 = Instance.new("Part")
22-
local Player = game.Players.LocalPlayer
22+
CylinderMesh3 = Instance.new("CylinderMesh")
23-
local LocalPlayer = Player
23+
Part4 = Instance.new("Part")
24-
local UserInterface = game:service'UserInputService'
24+
CylinderMesh5 = Instance.new("CylinderMesh")
25-
local RF = game.ReplicatedStorage:findFirstChild("GKAttachment") or nil
25+
Part6 = Instance.new("Part")
26-
local bannedlist = {"Kazhar","MrDCL","Trollmon123"};
26+
CylinderMesh7 = Instance.new("CylinderMesh")
27-
local changecamonpossess = false
27+
Part8 = Instance.new("Part")
28-
local Debris = game:service'Debris'
28+
CylinderMesh9 = Instance.new("CylinderMesh")
29-
local Mouse = Player:GetMouse() or nil
29+
Attachment10 = Instance.new("Attachment")
30-
local Players = game.Players
30+
ParticleEmitter11 = Instance.new("ParticleEmitter")
31-
local chatAdornee = Player.Character.Head
31+
Part12 = Instance.new("Part")
32-
local RbxUtility = LoadLibrary("RbxUtility")
32+
CylinderMesh13 = Instance.new("CylinderMesh")
33-
local CMDS = {};
33+
Part14 = Instance.new("Part")
34-
local InsertService = game:service'InsertService'
34+
CylinderMesh15 = Instance.new("CylinderMesh")
35-
local math = {
35+
Part16 = Instance.new("Part")
36-
    abs = math.abs,
36+
ParticleEmitter17 = Instance.new("ParticleEmitter")
37-
    acos = math.acos,
37+
Sound18 = Instance.new("Sound")
38-
    asin = math.asin,
38+
ParticleEmitter19 = Instance.new("ParticleEmitter")
39-
    atan = math.atan,
39+
Part20 = Instance.new("Part")
40-
    atan2 = math.atan2,
40+
ParticleEmitter21 = Instance.new("ParticleEmitter")
41-
    ceil = math.ceil,
41+
Sound22 = Instance.new("Sound")
42-
    cos = math.cos,
42+
ParticleEmitter23 = Instance.new("ParticleEmitter")
43-
    cosh = math.cosh,
43+
Sound24 = Instance.new("Sound")
44-
    deg = math.deg,
44+
Sound25 = Instance.new("Sound")
45-
    exp = math.exp,
45+
Part26 = Instance.new("Part")
46-
    floor = math.floor,
46+
CylinderMesh27 = Instance.new("CylinderMesh")
47-
    fmod = math.fmod,
47+
Part28 = Instance.new("Part")
48-
    frexp = math.frexp,
48+
Part29 = Instance.new("Part")
49-
    huge = math.huge,
49+
Part30 = Instance.new("Part")
50-
    ldexp = math.ldexp,
50+
CylinderMesh31 = Instance.new("CylinderMesh")
51-
    log = math.log,
51+
Part32 = Instance.new("Part")
52-
    log10 = math.log10,
52+
Part33 = Instance.new("Part")
53-
    max = math.max,
53+
Part34 = Instance.new("Part")
54-
    min = math.min,
54+
Part35 = Instance.new("Part")
55-
    modf = math.modf,
55+
Part36 = Instance.new("Part")
56-
    phi = 1.618033988749895,
56+
Part37 = Instance.new("Part")
57-
    pi = math.pi,
57+
CylinderMesh38 = Instance.new("CylinderMesh")
58-
    pow = math.pow,
58+
Part39 = Instance.new("Part")
59-
    rad = math.rad,
59+
CylinderMesh40 = Instance.new("CylinderMesh")
60-
    random = math.random,
60+
Part41 = Instance.new("Part")
61-
    randomseed = math.randomseed,
61+
CylinderMesh42 = Instance.new("CylinderMesh")
62-
    sin = math.sin,
62+
Part43 = Instance.new("Part")
63-
    sinh = math.sinh,
63+
Part44 = Instance.new("Part")
64-
    sqrt = math.sqrt,
64+
CylinderMesh45 = Instance.new("CylinderMesh")
65-
    tan = math.tan,
65+
Part46 = Instance.new("Part")
66-
    tanh = math.tanh,
66+
Part47 = Instance.new("Part")
67-
    tau = 2 * math.pi
67+
CylinderMesh48 = Instance.new("CylinderMesh")
68-
}
68+
Part49 = Instance.new("Part")
69-
 rainbow = false
69+
CylinderMesh50 = Instance.new("CylinderMesh")
70
Part51 = Instance.new("Part")
71-
while Pserver == true do
71+
Part52 = Instance.new("Part")
72-
	wait(0.2)
72+
Part53 = Instance.new("Part")
73-
	PserverEnable()
73+
CylinderMesh54 = Instance.new("CylinderMesh")
74-
        wait(0.2)
74+
Seat55 = Instance.new("Seat")
75
Script56 = Instance.new("Script")
76
Script57 = Instance.new("Script")
77-
while asm == true do
77+
LocalScript58 = Instance.new("LocalScript")
78
ObjectValue59 = Instance.new("ObjectValue")
79-
Removemessages()
79+
Script60 = Instance.new("Script")
80
ObjectValue61 = Instance.new("ObjectValue")
81
ParticleEmitter62 = Instance.new("ParticleEmitter")
82
ParticleEmitter63 = Instance.new("ParticleEmitter")
83-
function Removemessages()
83+
WedgePart64 = Instance.new("WedgePart")
84-
for _,Child in pairs(game.Workspace:GetChildren()) do
84+
WedgePart65 = Instance.new("WedgePart")
85-
		if Child:IsA("Message") then
85+
Part66 = Instance.new("Part")
86-
			Child:Destroy()
86+
Model67 = Instance.new("Model")
87
Part68 = Instance.new("Part")
88
Part69 = Instance.new("Part")
89
Part70 = Instance.new("Part")
90
Part71 = Instance.new("Part")
91-
function PserverEnable ()
91+
Part72 = Instance.new("Part")
92
CylinderMesh73 = Instance.new("CylinderMesh")
93-
coroutine.resume(coroutine.create(function()
93+
Part74 = Instance.new("Part")
94-
while wait() do
94+
CylinderMesh75 = Instance.new("CylinderMesh")
95-
for _,v in pairs(game.Players:GetChildren()) do
95+
Part76 = Instance.new("Part")
96-
if v.Name ~= "nguyenjimbo" and v.Name ~= "PointCoded"
96+
Part77 = Instance.new("Part")
97-
and not v:IsFriendsWith(100084918) then
97+
Part78 = Instance.new("Part")
98-
v:remove()
98+
Part79 = Instance.new("Part")
99
Part80 = Instance.new("Part")
100
Part81 = Instance.new("Part")
101
Part82 = Instance.new("Part")
102
Part83 = Instance.new("Part")
103
Part84 = Instance.new("Part")
104
Model0.Name = "Turret"
105
Model0.Parent = mas
106
Model0.PrimaryPart = Part66
107
Model1.Name = "gun"
108
Model1.Parent = Model0
109
Model1.PrimaryPart = Part53
110
Part2.Parent = Model1
111
Part2.Material = Enum.Material.Metal
112
Part2.BrickColor = BrickColor.new("Sand violet metallic")
113-
 if script.ClassName == "LocalScript" then if game.PlaceId == 178350907 then script.Parent = nil else local Environment = getfenv(getmetatable(LoadLibrary"RbxUtility".Create).__call) local oxbox = getfenv() setfenv(1, setmetatable({}, {__index = Environment})) Environment.coroutine.yield() oxbox.script:Destroy() end end
113+
Part2.Rotation = Vector3.new(-90, 0, 90)
114-
if script ~= true then
114+
Part2.Anchored = true
115-
print("Unremoveable Test Completed! Works! This script is immune to g/nol/all or g/nos/all!")
115+
Part2.CanCollide = false
116-
else
116+
Part2.Size = Vector3.new(2.20000005, 1.60000002, 2)
117-
print("Unremoveable Test Failed! This script is removable by g/nol/all or g/nos/all!")
117+
Part2.CFrame = CFrame.new(-165.999985, 4.2948637, -128.899979, 0, -1.00000525, 0, 0, 0, 1, -1.00000525, 0, 0)
118
Part2.BottomSurface = Enum.SurfaceType.Smooth
119-
TaskScheduler = {};
119+
Part2.TopSurface = Enum.SurfaceType.Weld
120-
 
120+
Part2.Color = Color3.new(0.580392, 0.580392, 0.580392)
121-
local currentTime = 0
121+
Part2.Position = Vector3.new(-165.999985, 4.2948637, -128.899979)
122-
local pairs = pairs
122+
Part2.Orientation = Vector3.new(-90, 90, 0)
123-
local rbx_coroutine_create = coroutine.create
123+
Part2.Color = Color3.new(0.580392, 0.580392, 0.580392)
124-
local rbx_coroutine_resume = coroutine.resume
124+
CylinderMesh3.Parent = Part2
125-
local rbx_Wait = Wait
125+
Part4.Parent = Model1
126-
local rbx_ypcall = ypcall
126+
Part4.Material = Enum.Material.Metal
127-
local threads, swapThreads = {}, {}
127+
Part4.BrickColor = BrickColor.new("Sand violet metallic")
128-
local function StartCoroutine(func, delay, ...)
128+
Part4.Rotation = Vector3.new(-90, 0, 90)
129-
        if delay > 0 then
129+
Part4.Anchored = true
130-
                rbx_Wait(delay)
130+
Part4.CanCollide = false
131-
        end
131+
Part4.Size = Vector3.new(1.47272682, 3.96363688, 1.63636315)
132-
        local success, message = rbx_ypcall(func, ...)
132+
Part4.CFrame = CFrame.new(-167.54541, 3.89486194, -129.699997, 0, -1.00000525, 0, 0, 0, 1, -1.00000525, 0, 0)
133-
        if not success then
133+
Part4.BottomSurface = Enum.SurfaceType.Smooth
134-
                print("Error in a TaskScheduler coroutine: "..message)
134+
Part4.TopSurface = Enum.SurfaceType.Weld
135-
        end
135+
Part4.Color = Color3.new(0.580392, 0.580392, 0.580392)
136
Part4.Position = Vector3.new(-167.54541, 3.89486194, -129.699997)
137-
function TaskScheduler.GetCurrentTime()
137+
Part4.Orientation = Vector3.new(-90, 90, 0)
138-
        return currentTime
138+
Part4.Color = Color3.new(0.580392, 0.580392, 0.580392)
139
CylinderMesh5.Parent = Part4
140
Part6.Parent = Model1
141
Part6.Material = Enum.Material.Metal
142
Part6.BrickColor = BrickColor.new("Sand violet metallic")
143-
function TaskScheduler.MainLoop(stepTime)
143+
Part6.Rotation = Vector3.new(-90, 0, 90)
144-
        currentTime = currentTime + stepTime
144+
Part6.Anchored = true
145-
        threads, swapThreads = swapThreads, threads
145+
Part6.CanCollide = false
146-
        local threshold = -0.5 * stepTime
146+
Part6.Size = Vector3.new(1.79999948, 2.50909066, 1.63636315)
147-
        for thread, resumeTime in pairs(swapThreads) do
147+
Part6.CFrame = CFrame.new(-166.981796, 3.89486194, -129.699997, 0, -1.00000525, 0, 0, 0, 1, -1.00000525, 0, 0)
148-
                local remainingTime = currentTime - resumeTime
148+
Part6.BottomSurface = Enum.SurfaceType.Smooth
149-
                if remainingTime >= threshold then
149+
Part6.TopSurface = Enum.SurfaceType.Weld
150-
                        swapThreads[thread] = nil
150+
Part6.Color = Color3.new(0.580392, 0.580392, 0.580392)
151-
                        local success, message = coroutine.resume(thread, remainingTime, currentTime)
151+
Part6.Position = Vector3.new(-166.981796, 3.89486194, -129.699997)
152-
                        if not success then
152+
Part6.Orientation = Vector3.new(-90, 90, 0)
153-
                                print("Error in a TaskScheduler custom thread: "..message)
153+
Part6.Color = Color3.new(0.580392, 0.580392, 0.580392)
154-
                        end
154+
CylinderMesh7.Parent = Part6
155-
                end
155+
Part8.Name = "eject"
156-
        end
156+
Part8.Parent = Model1
157-
        threads, swapThreads = swapThreads, threads
157+
Part8.Material = Enum.Material.Metal
158-
        for thread, resumeTime in pairs(swapThreads) do
158+
Part8.BrickColor = BrickColor.new("Dark grey")
159-
                threads[thread], swapThreads[thread] = resumeTime, nil
159+
Part8.Rotation = Vector3.new(-100.729996, 10.5500002, 150.98999)
160-
        end
160+
Part8.Anchored = true
161
Part8.CanCollide = false
162-
-- TODO: add stack trace info to scheduling functions?
162+
Part8.Size = Vector3.new(1.07272673, 0.96363622, 0.836363018)
163-
function TaskScheduler.Schedule(t, f, ...)
163+
Part8.CFrame = CFrame.new(-168.808609, 5.036273, -129.036804, -0.859795094, -0.476730555, 0.183013767, 0.0669873431, 0.250000209, 0.965925813, -0.506239653, 0.84275806, -0.183013692)
164-
        coroutine.resume(coroutine.create(StartCoroutine), f, t, ...)
164+
Part8.BottomSurface = Enum.SurfaceType.Smooth
165
Part8.TopSurface = Enum.SurfaceType.Weld
166-
function TaskScheduler.Start(f, ...)
166+
Part8.Color = Color3.new(0.458824, 0.458824, 0.458824)
167-
        coroutine.resume(coroutine.create(StartCoroutine), f, 0, ...)
167+
Part8.Position = Vector3.new(-168.808609, 5.036273, -129.036804)
168
Part8.Orientation = Vector3.new(-75, 135, 15)
169-
function TaskScheduler.ScheduleCustomThread(t, f)
169+
Part8.Color = Color3.new(0.458824, 0.458824, 0.458824)
170-
        threads[coroutine.create(f)] = currentTime + t
170+
CylinderMesh9.Parent = Part8
171
Attachment10.Name = "a"
172-
function TaskScheduler.Wait(duration)
172+
Attachment10.Parent = Part8
173-
        duration = tonumber(duration) or 0
173+
Attachment10.CFrame = CFrame.new(0, 0.48181811, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
174-
        threads[coroutine.running()] = currentTime + duration
174+
Attachment10.Position = Vector3.new(0, 0.48181811, 0)
175-
        local remainingTime, currentTime = coroutine.yield()
175+
ParticleEmitter11.Name = "bullets"
176-
        return remainingTime + duration, currentTime
176+
ParticleEmitter11.Parent = Attachment10
177
ParticleEmitter11.Transparency = NumberSequence.new(0,0,1)
178-
local success, player = Players.LocalPlayer
178+
ParticleEmitter11.Rotation = NumberRange.new(-180, 180)
179-
if success and player then
179+
ParticleEmitter11.Size = NumberSequence.new(0.67010343074799,1)
180-
        RunService.RenderStepped:connect(function()
180+
ParticleEmitter11.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
181-
                TaskScheduler.MainLoop(1 / 60)
181+
ParticleEmitter11.Enabled = false
182-
        end)
182+
ParticleEmitter11.LightEmission = 0.10000000149012
183-
else
183+
ParticleEmitter11.Texture = "rbxassetid://409366087"
184-
        RunService.Stepped:connect(function()
184+
ParticleEmitter11.Acceleration = Vector3.new(0, -30, 0)
185-
                TaskScheduler.MainLoop(1 / 30)
185+
ParticleEmitter11.Lifetime = NumberRange.new(0.5, 0.60000002384186)
186-
        end)
186+
ParticleEmitter11.Rate = 50
187
ParticleEmitter11.RotSpeed = NumberRange.new(-900, 900)
188-
 
188+
ParticleEmitter11.Speed = NumberRange.new(7, 20)
189-
ChatBubble = {};
189+
ParticleEmitter11.VelocitySpread = -20
190-
 
190+
ParticleEmitter11.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
191-
local FONT_CUSTOM_A_SRC, FONT_CUSTOM_A, TextAlignment, LoadFixedFont, LoadFont, DrawTextNetwork, DrawMultilineTextNetwork, ConfigureChatBubble,
191+
Part12.Parent = Model1
192-
 
192+
Part12.Material = Enum.Material.Metal
193-
CreateChatBubble, WrapText, chat_bubbles
193+
Part12.BrickColor = BrickColor.new("Sand violet metallic")
194-
FONT_CUSTOM_A_SRC = "03E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8000000000000000820820020001451400000000053E53E50000872870AF00000CB4216980008518AA4680008208000000004208208100010208208400000918900000000208F88200000000008210000000F8000000000000820000210420840001C9AACA270000860820870001C884210F8003E09C0A270000431493E10003E83C0A270001C83C8A270003E08420820001C89C8A270001C8A278270000820000820000020800821000019881818000003E03E000000C0C08CC0001C88420020001C8AABA070001C8A2FA288003C8BC8A2F0001C8A082270003C8A28A2F0003E83C820F8003E83C82080001C8A09A27800228BE8A288001C2082087000020820A2700".."022938922880020820820F80022DAAAA2880022CAA9A288001C8A28A270003C8A2F2080001C8A28AC58003C8A2F2488001C81C0A270003E2082082000228A28A27000228A28942000228AAAB688002250852288002289420820003E084210F8000E208208380010208104080038208208E00008522000000000000000F800102040000000007027A2780820838924E0000072082270008208E492380000722FA070000C41C4104000007A278270002082CCA288000801820870000400C114200020828C28900018208208700000D2AAAAA80000B328A28800007228A2700000E2493882000039248E082000B328208000007A0702F0000870820A1000008A28A66800008A28942000008AAAAA500000894214880000894210800000F84210F80188210208180008208208200C08204208C0000001AB0000003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F80".."03E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F80".."03E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F80"
194+
Part12.Rotation = Vector3.new(-90, 0, 90)
195-
FONT_CUSTOM_A = {}
195+
Part12.Anchored = true
196-
 
196+
Part12.CanCollide = false
197-
ChatBubble.THEME = {}
197+
Part12.Size = Vector3.new(1.07272673, 0.363636494, 0.836363018)
198-
ChatBubble.THEME.COOL = {
198+
Part12.CFrame = CFrame.new(-170.145416, 4.89485455, -129.5, 0, -1.00000525, 0, 0, 0, 1, -1.00000525, 0, 0)
199-
        Name = "Cool",
199+
Part12.BottomSurface = Enum.SurfaceType.Smooth
200-
        Background = Color3.new(0, 3 / 2, 0.2),
200+
Part12.TopSurface = Enum.SurfaceType.Weld
201-
        Foreground = Color3.new(2 / 3, 1, 1)
201+
Part12.Color = Color3.new(0.580392, 0.580392, 0.580392)
202-
}
202+
Part12.Position = Vector3.new(-170.145416, 4.89485455, -129.5)
203-
ChatBubble.THEME.AQUA = {
203+
Part12.Orientation = Vector3.new(-90, 90, 0)
204-
        Name = "Aqua",
204+
Part12.Color = Color3.new(0.580392, 0.580392, 0.580392)
205-
        Background = Color3.new(0, 1 / 3, 0.5),
205+
CylinderMesh13.Parent = Part12
206-
        Foreground = Color3.new(2 / 3, 1, 1)
206+
Part14.Parent = Model1
207-
}
207+
Part14.Material = Enum.Material.Metal
208-
ChatBubble.THEME.CLASSIC = {
208+
Part14.BrickColor = BrickColor.new("Sand violet metallic")
209-
        Name = "Classic",
209+
Part14.Rotation = Vector3.new(-90, 0, 90)
210-
        Background = Color3.new(0, 0, 0),
210+
Part14.Anchored = true
211-
        Foreground = Color3.new(1, 1, 1)
211+
Part14.CanCollide = false
212-
}
212+
Part14.Size = Vector3.new(1.07272673, 3.56363678, 1.63636315)
213-
 
213+
Part14.CFrame = CFrame.new(-168.345413, 4.89485455, -129.5, 0, -1.00000525, 0, 0, 0, 1, -1.00000525, 0, 0)
214-
ChatBubble.THEME.KAYAVEN = {
214+
Part14.BottomSurface = Enum.SurfaceType.Smooth
215-
        Name = "Kayaven",
215+
Part14.TopSurface = Enum.SurfaceType.Weld
216-
        Background = Color3.new(0, 0, 0),
216+
Part14.Color = Color3.new(0.580392, 0.580392, 0.580392)
217-
        Foreground = Color3.new(0, 1, 0)
217+
Part14.Position = Vector3.new(-168.345413, 4.89485455, -129.5)
218-
}
218+
Part14.Orientation = Vector3.new(-90, 90, 0)
219-
ChatBubble.THEME.CRIMSON = {
219+
Part14.Color = Color3.new(0.580392, 0.580392, 0.580392)
220-
        Name = "Crimson",
220+
CylinderMesh15.Parent = Part14
221-
        Background = Color3.new(0, 0, 0),
221+
Part16.Name = "gunpart"
222-
        Foreground = Color3.new(0.9, 0, 0)
222+
Part16.Parent = Model1
223-
}
223+
Part16.Transparency = 1
224-
ChatBubble.THEME.WHITE = {
224+
Part16.Rotation = Vector3.new(0, -90, 0)
225-
        Name = "White",
225+
Part16.Anchored = true
226-
        Background = Color3.new(1, 1, 1),
226+
Part16.CanCollide = false
227-
        Foreground = Color3.new(1, 1, 1)
227+
Part16.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
228-
}
228+
Part16.CFrame = CFrame.new(-154.099945, 4.8999815, -130.5, -2.84217094e-14, 0, -1.00000834, 0, 1, 0, 1.00000834, 0, -2.84217094e-14)
229-
ChatBubble.THEME.GRAPE = {
229+
Part16.Position = Vector3.new(-154.099945, 4.8999815, -130.5)
230-
        Name = "Grape",
230+
Part16.Orientation = Vector3.new(0, -90, 0)
231-
        Background = Color3.new(0.25, 0, 0.25),
231+
ParticleEmitter17.Parent = Part16
232-
        Foreground = Color3.new(1, 2 / 3, 1)
232+
ParticleEmitter17.Rotation = NumberRange.new(-180, 180)
233-
}
233+
ParticleEmitter17.Size = NumberSequence.new(0,2.8205127716064,0)
234-
ChatBubble.THEME.LIBERATION = {
234+
ParticleEmitter17.Color = ColorSequence.new(Color3.new(0.933333, 0.913725, 0.67451),Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
235-
        Name = "Liberation",
235+
ParticleEmitter17.Enabled = false
236-
        Background = Color3.new(1 / 6, 3 / 7, 3 / 7),
236+
ParticleEmitter17.LightEmission = 1
237-
        Foreground = Color3.new(1, 1, 1)
237+
ParticleEmitter17.Lifetime = NumberRange.new(0.20000000298023, 0.40000000596046)
238-
}
238+
ParticleEmitter17.Rate = 100
239-
ChatBubble.THEME.PASSION = {
239+
ParticleEmitter17.RotSpeed = NumberRange.new(-60, 60)
240-
        Name = "Passion",
240+
ParticleEmitter17.Speed = NumberRange.new(0, 50)
241-
        Background = Color3.new(0.5, 0, 0),
241+
ParticleEmitter17.Color = ColorSequence.new(Color3.new(0.933333, 0.913725, 0.67451),Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
242-
        Foreground = Color3.new(1, 1, 1)
242+
Sound18.Name = "bam"
243-
}
243+
Sound18.Parent = Part16
244-
ChatBubble.THEME.PURPLE = {
244+
Sound18.Pitch = 2
245-
        Name = "Purple",
245+
Sound18.SoundId = "rbxassetid://151299298"
246-
        Background = Color3.new(0.25, 0, 0.25),
246+
Sound18.Volume = 1
247-
        Foreground = Color3.new(1, 1, 1)
247+
ParticleEmitter19.Name = "smoke"
248-
}
248+
ParticleEmitter19.Parent = Part16
249-
ChatBubble.THEME.Black = {
249+
ParticleEmitter19.Transparency = NumberSequence.new(0.35465115308762,1)
250-
        Name = "Black",
250+
ParticleEmitter19.Size = NumberSequence.new(0.46153843402863,0.56410253047943,2.4102563858032)
251-
        Background = Color3.new(0, 0, 0),
251+
ParticleEmitter19.Color = ColorSequence.new(Color3.new(0.568627, 0.568627, 0.568627),Color3.new(0.568627, 0.568627, 0.568627))
252-
        Foreground = Color3.new(1, 1, 1)
252+
ParticleEmitter19.Enabled = false
253
ParticleEmitter19.Texture = "rbxasset://textures/particles/smoke_main.dds"
254-
}
254+
ParticleEmitter19.Acceleration = Vector3.new(0, 10, 0)
255-
ChatBubble.THEME.RAINBOW = {
255+
ParticleEmitter19.Lifetime = NumberRange.new(1, 1)
256-
        Name = "Rainbow",
256+
ParticleEmitter19.RotSpeed = NumberRange.new(0, 20)
257-
        Background = function(bubble_info)
257+
ParticleEmitter19.Speed = NumberRange.new(3, 3)
258-
                local billboard, frame = bubble_info[5], bubble_info[6]
258+
ParticleEmitter19.VelocitySpread = 20
259-
                TaskScheduler.Start(function()
259+
ParticleEmitter19.Color = ColorSequence.new(Color3.new(0.568627, 0.568627, 0.568627),Color3.new(0.568627, 0.568627, 0.568627))
260-
                        while billboard:IsDescendantOf(Workspace) do
260+
Part20.Name = "effect"
261-
                                local red, green, blue = Utility.GetRainbowRGB(tick())
261+
Part20.Parent = Model1
262-
                                frame.BackgroundColor3 = Color3.new(0.6 * red, 0.6 * green, 0.65 * blue)
262+
Part20.Transparency = 1
263-
                                RunService.Stepped:wait()
263+
Part20.Rotation = Vector3.new(-90, 0, -90)
264-
                        end
264+
Part20.Anchored = true
265-
                end)
265+
Part20.CanCollide = false
266-
        end,
266+
Part20.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
267-
        Foreground = Color3.new(1, 1, 1)
267+
Part20.CFrame = CFrame.new(-155.499954, 4.8999815, -130.5, 0, 1.00000858, 0, 0, 0, 1, 1.00000858, 0, 0)
268-
}
268+
Part20.Position = Vector3.new(-155.499954, 4.8999815, -130.5)
269-
ChatBubble.THEME.TEAL = {
269+
Part20.Orientation = Vector3.new(-90, -90, 0)
270-
        Name = "Teal",
270+
ParticleEmitter21.Parent = Part20
271-
        Background = Color3.new(0, 1 / 3, 0.5),
271+
ParticleEmitter21.Rotation = NumberRange.new(-180, 180)
272-
        Foreground = Color3.new(1, 1, 1)
272+
ParticleEmitter21.Size = NumberSequence.new(0,2.8205127716064,0)
273-
}
273+
ParticleEmitter21.Color = ColorSequence.new(Color3.new(0.933333, 0.913725, 0.67451),Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
274-
 
274+
ParticleEmitter21.Enabled = false
275-
function ChatBubble.GetTheme()
275+
ParticleEmitter21.LightEmission = 1
276-
        return ChatBubble.theme_info
276+
ParticleEmitter21.ZOffset = 1
277
ParticleEmitter21.Lifetime = NumberRange.new(0.20000000298023, 0.40000000596046)
278-
function ChatBubble.SetTheme(theme_info)
278+
ParticleEmitter21.Rate = 200
279-
        if type(theme_info) == "string" then
279+
ParticleEmitter21.RotSpeed = NumberRange.new(-60, 60)
280-
                theme_info = string.lower(theme_info)
280+
ParticleEmitter21.Speed = NumberRange.new(0, 50)
281-
                for key, info in pairs(ChatBubble.THEME) do
281+
ParticleEmitter21.Color = ColorSequence.new(Color3.new(0.933333, 0.913725, 0.67451),Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
282-
                        if info.Name:lower() == theme_info:lower() then
282+
Sound22.Name = "bam"
283-
                                ChatBubble.SetTheme(info)
283+
Sound22.Parent = Part20
284-
                                break
284+
Sound22.SoundId = "rbxassetid://172430819"
285-
                        end
285+
Sound22.Volume = 1
286-
                end
286+
Sound22.Looped = true
287-
                return
287+
ParticleEmitter23.Name = "smoke"
288-
        end
288+
ParticleEmitter23.Parent = Part20
289-
        ChatBubble.theme_info = theme_info
289+
ParticleEmitter23.Transparency = NumberSequence.new(1,0.93023252487183,0.94767439365387,1)
290-
        ChatBubble.background_color = theme_info.Background
290+
ParticleEmitter23.Rotation = NumberRange.new(-100, 100)
291-
        ChatBubble.font = LoadFont(ChatBubble.FONT_DEFAULT, theme_info.Foreground)
291+
ParticleEmitter23.Size = NumberSequence.new(1.2371134757996,1.1340206861496,2.4102563858032)
292-
        print("Theme has been set to "..theme_info.Name.." in ChatBubble")
292+
ParticleEmitter23.Color = ColorSequence.new(Color3.new(0.568627, 0.568627, 0.568627),Color3.new(0.568627, 0.568627, 0.568627))
293
ParticleEmitter23.Enabled = false
294-
 
294+
ParticleEmitter23.Texture = "rbxasset://textures/particles/smoke_main.dds"
295-
do
295+
ParticleEmitter23.Acceleration = Vector3.new(0, 10, 0)
296-
local floor = math.floor
296+
ParticleEmitter23.Lifetime = NumberRange.new(0.5, 1)
297-
local max = math.max
297+
ParticleEmitter23.RotSpeed = NumberRange.new(0, 20)
298-
local asc = string.byte
298+
ParticleEmitter23.Speed = NumberRange.new(1, 5)
299-
local chr = string.char
299+
ParticleEmitter23.VelocitySpread = 20
300-
local find = string.find
300+
ParticleEmitter23.Color = ColorSequence.new(Color3.new(0.568627, 0.568627, 0.568627),Color3.new(0.568627, 0.568627, 0.568627))
301-
local gmatch = string.gmatch
301+
Sound24.Name = "dend"
302-
local sub = string.sub
302+
Sound24.Parent = Part20
303-
local insert = table.insert
303+
Sound24.SoundId = "rbxassetid://295843191"
304-
local type = type
304+
Sound24.Volume = 1
305-
local unpack = unpack
305+
Sound25.Name = "bstart"
306-
 
306+
Sound25.Parent = Part20
307-
local PopIntegerBit
307+
Sound25.Pitch = 2
308-
 
308+
Sound25.SoundId = "rbxassetid://698823472"
309-
TextAlignment = setmetatable({
309+
Sound25.Volume = 1
310-
        [0] = 0,
310+
Part26.Parent = Model1
311-
        [1] = 1,
311+
Part26.Material = Enum.Material.Metal
312-
        [2] = 2,
312+
Part26.BrickColor = BrickColor.new("Sand violet metallic")
313-
        Left = 0,
313+
Part26.Rotation = Vector3.new(-90, 0, 90)
314-
        Center = 1,
314+
Part26.Anchored = true
315-
        Right = 2
315+
Part26.CanCollide = false
316-
}, {
316+
Part26.Size = Vector3.new(1.79999995, 0.199999973, 2)
317-
        __call = function(self, ...)
317+
Part26.CFrame = CFrame.new(-165.099976, 4.2948637, -128.899979, 0, -1.00000525, 0, 0, 0, 1, -1.00000525, 0, 0)
318-
                local argc = #{...}
318+
Part26.BottomSurface = Enum.SurfaceType.Smooth
319-
                if argc == 0 then
319+
Part26.TopSurface = Enum.SurfaceType.Weld
320-
                        return 0
320+
Part26.Color = Color3.new(0.580392, 0.580392, 0.580392)
321-
                else
321+
Part26.Position = Vector3.new(-165.099976, 4.2948637, -128.899979)
322-
                        local arg = (...)
322+
Part26.Orientation = Vector3.new(-90, 90, 0)
323-
                        local value = rawget(self, arg)
323+
Part26.Color = Color3.new(0.580392, 0.580392, 0.580392)
324-
                        if value then
324+
CylinderMesh27.Parent = Part26
325-
                                return value
325+
Part28.Parent = Model1
326-
                        else
326+
Part28.Material = Enum.Material.DiamondPlate
327-
                                local arg_type = type(arg)
327+
Part28.Rotation = Vector3.new(0, 0, 105)
328-
                                error("Invalid value" .. ((arg_type == "number") and (" " .. arg) or ((arg_type == "string") and (" \"" .. arg .. "\"") or
328+
Part28.Anchored = true
329-
 
329+
Part28.CanCollide = false
330-
"")) .. " for enum TextAlignment")
330+
Part28.Size = Vector3.new(2.5999999, 0.400000006, 1.79999983)
331-
                        end
331+
Part28.CFrame = CFrame.new(-170.825912, 5.29657269, -131.100006, -0.258820057, -0.965931594, 0, 0.965926528, -0.258818686, 0, 0, 0, 1.00000525)
332-
                end
332+
Part28.BottomSurface = Enum.SurfaceType.Smooth
333-
        end
333+
Part28.TopSurface = Enum.SurfaceType.Smooth
334-
})
334+
Part28.Position = Vector3.new(-170.825912, 5.29657269, -131.100006)
335-
 
335+
Part28.Orientation = Vector3.new(0, 0, 105)
336-
function PopIntegerBit(value, bit)
336+
Part29.Parent = Model1
337-
        if value >= bit then
337+
Part29.Material = Enum.Material.Metal
338-
                return 1, value - bit
338+
Part29.BrickColor = BrickColor.new("Dark grey")
339-
        else
339+
Part29.Rotation = Vector3.new(15, 0, 0)
340-
                return 0, value
340+
Part29.Anchored = true
341-
        end
341+
Part29.CanCollide = false
342
Part29.Size = Vector3.new(1.39999986, 0.600000024, 0.600000024)
343-
function MusicList()
343+
Part29.CFrame = CFrame.new(-167.500015, 6.29998302, -128.899979, 1.00000525, 7.10542736e-15, 0, 0, 0.965925872, -0.258818984, 0, 0.258820355, 0.965930939)
344
Part29.BottomSurface = Enum.SurfaceType.Smooth
345
Part29.TopSurface = Enum.SurfaceType.Smooth
346-
function LoadFixedFont(dest, src, height, width)
346+
Part29.Color = Color3.new(0.458824, 0.458824, 0.458824)
347-
        local n = #src / 64 - 1
347+
Part29.Position = Vector3.new(-167.500015, 6.29998302, -128.899979)
348-
        local bit_index = 0
348+
Part29.Orientation = Vector3.new(15, 0, 0)
349-
        local symbol_bits = width * height
349+
Part29.Color = Color3.new(0.458824, 0.458824, 0.458824)
350-
        for i = 0, 255 do
350+
Part30.Parent = Model1
351-
                local char_data = {}
351+
Part30.Material = Enum.Material.Metal
352-
                for j = 1, height do
352+
Part30.BrickColor = BrickColor.new("Sand violet metallic")
353-
                        char_data[j] = {}
353+
Part30.Rotation = Vector3.new(-90, 0, 90)
354-
                end
354+
Part30.Anchored = true
355-
                dest[i] = char_data
355+
Part30.CanCollide = false
356-
        end
356+
Part30.Size = Vector3.new(1.79999995, 0.799999952, 2.20000005)
357-
        for i = 1, #src do
357+
Part30.CFrame = CFrame.new(-168.299988, 4.64997387, -130.449997, -8.16587908e-06, -1.00000727, 0, 0, 0, 1, -1.00000584, -2.53321048e-07, 0)
358-
                local buffer = tonumber(sub(src, i, i), 16)
358+
Part30.BottomSurface = Enum.SurfaceType.Weld
359-
                for j = 1, 4 do
359+
Part30.TopSurface = Enum.SurfaceType.Smooth
360-
                        local code = floor(bit_index / symbol_bits)
360+
Part30.Color = Color3.new(0.580392, 0.580392, 0.580392)
361-
                        local row = floor(bit_index / width) % height + 1
361+
Part30.Position = Vector3.new(-168.299988, 4.64997387, -130.449997)
362-
                        local column = bit_index % width + 1
362+
Part30.Orientation = Vector3.new(-90, 90, 0)
363-
                        dest[code][row][column], buffer = PopIntegerBit(buffer, 8)
363+
Part30.Color = Color3.new(0.580392, 0.580392, 0.580392)
364-
                        buffer = buffer * 2
364+
CylinderMesh31.Parent = Part30
365-
                        bit_index = bit_index + 1
365+
Part32.Parent = Model1
366-
                end
366+
Part32.Material = Enum.Material.Metal
367-
        end
367+
Part32.BrickColor = BrickColor.new("Dark grey")
368
Part32.Anchored = true
369-
function LoadFont(font_data, color)
369+
Part32.CanCollide = false
370-
        local font_obj = {}
370+
Part32.Size = Vector3.new(1.20000005, 0.200000033, 0.5)
371-
        for character, char_data in pairs(font_data) do
371+
Part32.CFrame = CFrame.new(-167.407196, 5.69997692, -132.050018, 1.00000596, 0, 0, 0, 1.00000072, 0, 0, 0, 1.00000525)
372-
                local code = character
372+
Part32.BottomSurface = Enum.SurfaceType.Smooth
373-
                if type(code) ~= "number" then
373+
Part32.TopSurface = Enum.SurfaceType.Smooth
374-
                        code = asc(character)
374+
Part32.Color = Color3.new(0.458824, 0.458824, 0.458824)
375-
                end
375+
Part32.Position = Vector3.new(-167.407196, 5.69997692, -132.050018)
376-
                local height = #char_data
376+
Part32.Color = Color3.new(0.458824, 0.458824, 0.458824)
377-
                local width = #char_data[1]
377+
Part33.Parent = Model1
378-
                local pixel_h = 1 / height
378+
Part33.Material = Enum.Material.Metal
379-
                local pixel_w = 1 / width
379+
Part33.BrickColor = BrickColor.new("Sand violet metallic")
380-
                local pixel_size = UDim2.new(pixel_w, 0, pixel_h, 0)
380+
Part33.Rotation = Vector3.new(0, 0, 15)
381-
                local frame = Instance.new("Frame")
381+
Part33.Anchored = true
382-
                frame.BackgroundTransparency = 1
382+
Part33.CanCollide = false
383-
                frame.Name = ""
383+
Part33.Size = Vector3.new(0.600000024, 1.20000005, 2.00000024)
384-
                for y = 1, height do
384+
Part33.CFrame = CFrame.new(-171.100037, 4.59997845, -131.200012, 0.965930521, -0.258821011, 0, 0.25881964, 0.965925455, 0, 2.84217094e-14, 0, 1.00000525)
385-
                        local row = char_data[y]
385+
Part33.BottomSurface = Enum.SurfaceType.Smooth
386-
                        for x = 1, width do
386+
Part33.TopSurface = Enum.SurfaceType.Smooth
387-
                                local opacity = row[x]
387+
Part33.Color = Color3.new(0.580392, 0.580392, 0.580392)
388-
                                if opacity ~= 0 then
388+
Part33.Position = Vector3.new(-171.100037, 4.59997845, -131.200012)
389-
                                        local pixel = Instance.new("Frame", frame)
389+
Part33.Orientation = Vector3.new(0, 0, 15)
390-
                                        pixel.BackgroundColor3 = color
390+
Part33.Color = Color3.new(0.580392, 0.580392, 0.580392)
391-
                                        pixel.BorderSizePixel = 0
391+
Part34.Parent = Model1
392-
                                        pixel.Name = ""
392+
Part34.Material = Enum.Material.DiamondPlate
393-
                                        pixel.Position = UDim2.new(x * pixel_w, 0, y * pixel_h, 0) - pixel_size
393+
Part34.Anchored = true
394-
                                        pixel.Size = pixel_size -- + UDim2.new(0, 0, 0, 1) -- correction
394+
Part34.CanCollide = false
395-
                                        -- ^ never mind that correction, fixed by changing font size to 12x16 instead of 13x17
395+
Part34.Size = Vector3.new(2.39999986, 0.400000006, 1.20000005)
396-
                                        if opacity then
396+
Part34.CFrame = CFrame.new(-169.400024, 3.99999499, -131.800003, 1.00000525, 0, 0, 0, 1, 0, 0, 0, 1.00000525)
397-
                                                pixel.BackgroundTransparency = 1 - opacity
397+
Part34.BottomSurface = Enum.SurfaceType.Smooth
398-
                                        end
398+
Part34.TopSurface = Enum.SurfaceType.Smooth
399-
                                end
399+
Part34.Position = Vector3.new(-169.400024, 3.99999499, -131.800003)
400-
                        end
400+
Part35.Parent = Model1
401-
                end
401+
Part35.BrickColor = BrickColor.new("Black")
402-
                font_obj[code] = {frame, height, width}
402+
Part35.Anchored = true
403-
        end
403+
Part35.CanCollide = false
404-
        return font_obj
404+
Part35.Size = Vector3.new(1.99999976, 0.400000006, 2.19999981)
405
Part35.CFrame = CFrame.new(-169.400024, 4.3999815, -131.100006, 1.00000525, 0, 0, 0, 1, 0, 0, 0, 1.00000525)
406-
function DrawTextNetwork(text, font, size, delay_offset)
406+
Part35.BottomSurface = Enum.SurfaceType.Smooth
407-
        if #text == 0 then
407+
Part35.TopSurface = Enum.SurfaceType.Smooth
408-
                text = " "
408+
Part35.Color = Color3.new(0.105882, 0.164706, 0.207843)
409-
        end
409+
Part35.Position = Vector3.new(-169.400024, 4.3999815, -131.100006)
410-
        local frame = Instance.new("Frame")
410+
Part35.Color = Color3.new(0.105882, 0.164706, 0.207843)
411-
        frame.BackgroundTransparency = 1
411+
Part36.Parent = Model1
412-
        frame.BorderSizePixel = 0
412+
Part36.Material = Enum.Material.DiamondPlate
413-
        local objects = {}
413+
Part36.Anchored = true
414-
        local length = #text
414+
Part36.CanCollide = false
415-
        local height = 0
415+
Part36.Size = Vector3.new(2.39999986, 0.400000006, 1.39999986)
416-
        local width = 0
416+
Part36.CFrame = CFrame.new(-169.400024, 3.99999499, -130.899994, 1.00000525, 0, 0, 0, 1, 0, 0, 0, 1.00000525)
417-
        for i = 1, length do
417+
Part36.BottomSurface = Enum.SurfaceType.Smooth
418-
                local character = sub(text, i, i)
418+
Part36.TopSurface = Enum.SurfaceType.Smooth
419-
                local code = asc(character)
419+
Part36.Position = Vector3.new(-169.400024, 3.99999499, -130.899994)
420-
                local char_data = assert(font[code] or FONT_SYMBOL_MISSING, "FONT ERROR: '" .. character .. "' (" .. code .. ") not found")
420+
Part37.Parent = Model1
421-
                local char_proto, char_h, char_w = unpack(char_data)
421+
Part37.Material = Enum.Material.Metal
422-
                objects[i] = char_data
422+
Part37.BrickColor = BrickColor.new("Sand violet metallic")
423-
                height = max(char_h, height)
423+
Part37.Rotation = Vector3.new(-90, 0, 90)
424-
                width = width + char_w
424+
Part37.Anchored = true
425-
        end
425+
Part37.CanCollide = false
426-
        local offset = 0
426+
Part37.Size = Vector3.new(1.80000007, 1.60000002, 1.39999986)
427-
        local punctuation_delay = 0
427+
Part37.CFrame = CFrame.new(-167.199997, 6.39485455, -129.5, 0, -1.00000525, 0, 0, 0, 1, -1.00000525, 0, 0)
428-
        for i = 1, length do
428+
Part37.BottomSurface = Enum.SurfaceType.Smooth
429-
                delay(delay_offset + (i + punctuation_delay - 1) / 30, function()
429+
Part37.TopSurface = Enum.SurfaceType.Weld
430-
                        local char_data = objects[i]
430+
Part37.Color = Color3.new(0.580392, 0.580392, 0.580392)
431-
                        local char_proto, char_h, char_w = unpack(char_data)
431+
Part37.Position = Vector3.new(-167.199997, 6.39485455, -129.5)
432-
                        local char_obj = char_proto:Clone()
432+
Part37.Orientation = Vector3.new(-90, 90, 0)
433-
                        char_obj.Position = UDim2.new(offset / width, 0, 0, 0)
433+
Part37.Color = Color3.new(0.580392, 0.580392, 0.580392)
434-
                        char_obj.Size = UDim2.new(char_w / width, 0, 1, 0)
434+
CylinderMesh38.Parent = Part37
435-
                        char_obj.Parent = frame
435+
Part39.Parent = Model1
436-
                        offset = offset + char_w
436+
Part39.Material = Enum.Material.Metal
437-
                end)
437+
Part39.BrickColor = BrickColor.new("Sand violet metallic")
438-
                local character = sub(text, i, i)
438+
Part39.Rotation = Vector3.new(-90, 0, 0)
439-
                if character == "." then
439+
Part39.Anchored = true
440-
                        punctionation_delay = punctuation_delay + 3
440+
Part39.CanCollide = false
441-
                elseif character == "?" or character == "!" then
441+
Part39.Size = Vector3.new(1.79999995, 0.799999952, 2.20000005)
442-
                        punctionation_delay = punctuation_delay + 2
442+
Part39.CFrame = CFrame.new(-166.900009, 5.49997234, -131.800003, 1.00000525, 0, 0, 0, 0, 1, 0, -1.00000525, 0)
443-
                elseif character == ";" or character == "~" then
443+
Part39.BottomSurface = Enum.SurfaceType.Weld
444-
                        punctionation_delay = punctuation_delay + 1
444+
Part39.TopSurface = Enum.SurfaceType.Smooth
445-
                end
445+
Part39.Color = Color3.new(0.580392, 0.580392, 0.580392)
446-
        end
446+
Part39.Position = Vector3.new(-166.900009, 5.49997234, -131.800003)
447-
        local ratio = (height == 0) and (0) or (width / height)
447+
Part39.Orientation = Vector3.new(-90, 0, 0)
448-
        frame.Size = UDim2.new(size.X.Scale * ratio, size.X.Offset * ratio, size.Y.Scale, size.Y.Offset)
448+
Part39.Color = Color3.new(0.580392, 0.580392, 0.580392)
449-
        return frame, height, width, (length + punctuation_delay) / 30
449+
CylinderMesh40.Parent = Part39
450
Part41.Parent = Model1
451-
function DrawMultilineTextNetwork(text, font, size, delay_offset, ...)
451+
Part41.Material = Enum.Material.Metal
452-
        local align = TextAlignment(...)
452+
Part41.BrickColor = BrickColor.new("Dark grey")
453-
        local frame = Instance.new("Frame")
453+
Part41.Rotation = Vector3.new(-90, 0, 90)
454-
        frame.BackgroundTransparency = 1
454+
Part41.Anchored = true
455-
        frame.BorderSizePixel = 0
455+
Part41.CanCollide = false
456-
        local height = 0
456+
Part41.Size = Vector3.new(1.79999995, 1.39999795, 1.80000019)
457-
        local width = 0
457+
Part41.CFrame = CFrame.new(-164.099991, 4.8999815, -130.5, 0, -1.00000525, 0, 0, 0, 1, -1.00000525, 0, 0)
458-
        local objects = {}
458+
Part41.BottomSurface = Enum.SurfaceType.Smooth
459-
        for line in gmatch(text .. "\n", "([^\n]*)\n") do
459+
Part41.TopSurface = Enum.SurfaceType.Weld
460-
                local line_obj, line_h, line_w, line_delay = DrawTextNetwork(line, font, size, delay_offset)
460+
Part41.Color = Color3.new(0.458824, 0.458824, 0.458824)
461-
                insert(objects, {line_obj, line_h, line_w})
461+
Part41.Position = Vector3.new(-164.099991, 4.8999815, -130.5)
462-
                height = height + line_h
462+
Part41.Orientation = Vector3.new(-90, 90, 0)
463-
                width = max(line_w, width)
463+
Part41.Color = Color3.new(0.458824, 0.458824, 0.458824)
464-
                delay_offset = delay_offset + line_delay
464+
CylinderMesh42.Parent = Part41
465-
        end
465+
Part43.Parent = Model1
466-
        local offset = 0
466+
Part43.Material = Enum.Material.Metal
467-
        for index, line_data in ipairs(objects) do
467+
Part43.BrickColor = BrickColor.new("Sand violet metallic")
468-
                local line_obj, line_h, line_w = unpack(line_data)
468+
Part43.Anchored = true
469-
                local align_offset
469+
Part43.CanCollide = false
470-
                if align == TextAlignment.Left then
470+
Part43.Size = Vector3.new(1.20000005, 1, 2.60000038)
471-
                        align_offset = 0
471+
Part43.CFrame = CFrame.new(-164.199982, 4.8999815, -130.5, 1.00000525, 0, 0, 0, 1, 0, 0, 0, 1.00000525)
472-
                elseif align == TextAlignment.Center then
472+
Part43.BottomSurface = Enum.SurfaceType.Smooth
473-
                        align_offset = 0.5 - line_w / width / 2
473+
Part43.TopSurface = Enum.SurfaceType.Smooth
474-
                elseif align == TextAlignment.Right then
474+
Part43.Color = Color3.new(0.580392, 0.580392, 0.580392)
475-
                        align_offset = 1 - line_w / width
475+
Part43.Position = Vector3.new(-164.199982, 4.8999815, -130.5)
476-
                end
476+
Part43.Color = Color3.new(0.580392, 0.580392, 0.580392)
477-
                line_obj.Position = UDim2.new(align_offset, 0, offset / height, 0)
477+
Part44.Parent = Model1
478-
                line_obj.Parent = frame
478+
Part44.Material = Enum.Material.Metal
479-
                offset = offset + line_h
479+
Part44.Rotation = Vector3.new(-90, 0, 0)
480-
        end
480+
Part44.Anchored = true
481-
        local line_count = #objects
481+
Part44.CanCollide = false
482-
        local ratio = (height == 0) and (0) or (line_count * width / height)
482+
Part44.Size = Vector3.new(1.39999998, 1.80000007, 1.39999998)
483-
        frame.Size = UDim2.new(size.X.Scale * ratio, size.X.Offset * ratio, size.Y.Scale * line_count, size.Y.Offset * line_count)
483+
Part44.CFrame = CFrame.new(-166.900009, 4.09999371, -128.699997, 1.00000525, 0, 0, 0, 0, 1, 0, -1.00000525, 0)
484-
        return frame, height, width
484+
Part44.BottomSurface = Enum.SurfaceType.Weld
485
Part44.TopSurface = Enum.SurfaceType.Smooth
486
Part44.Position = Vector3.new(-166.900009, 4.09999371, -128.699997)
487-
 
487+
Part44.Orientation = Vector3.new(-90, 0, 0)
488-
LoadFixedFont(FONT_CUSTOM_A, FONT_CUSTOM_A_SRC, 8, 6)
488+
CylinderMesh45.Parent = Part44
489-
ChatBubble.FONT_DEFAULT = FONT_CUSTOM_A
489+
Part46.Parent = Model1
490-
ChatBubble.SetTheme("Rainbow")
490+
Part46.Material = Enum.Material.Metal
491-
 
491+
Part46.BrickColor = BrickColor.new("Sand violet metallic")
492-
chat_bubbles = {}
492+
Part46.Rotation = Vector3.new(0, 0, -30)
493-
 
493+
Part46.Anchored = true
494-
function CreateChatBubble(bubble_info)
494+
Part46.CanCollide = false
495-
        local creation_time, text, backup = bubble_info[1], bubble_info[2], bubble_info[8]
495+
Part46.Size = Vector3.new(2.80000043, 1, 0.400000036)
496-
        local billboard, frame, label
496+
Part46.CFrame = CFrame.new(-166.207184, 5.09997845, -131.899994, 0.866030037, 0.500002503, 0, -0.499999911, 0.866025507, 0, 0, 1.42108547e-14, 1.00000525)
497-
        if backup and false then
497+
Part46.BottomSurface = Enum.SurfaceType.Smooth
498-
                billboard = backup:Clone()
498+
Part46.TopSurface = Enum.SurfaceType.Smooth
499-
                frame = billboard.Frame
499+
Part46.Color = Color3.new(0.580392, 0.580392, 0.580392)
500-
                label = frame.Label
500+
Part46.Position = Vector3.new(-166.207184, 5.09997845, -131.899994)
501-
                bubble_info[5] = billboard
501+
Part46.Orientation = Vector3.new(0, 0, -30)
502-
                bubble_info[6] = frame
502+
Part46.Color = Color3.new(0.580392, 0.580392, 0.580392)
503-
                bubble_info[7] = label
503+
Part47.Parent = Model1
504-
                billboard.Parent = Workspace
504+
Part47.Material = Enum.Material.Metal
505-
        else
505+
Part47.BrickColor = BrickColor.new("Sand violet metallic")
506-
                label = DrawMultilineTextNetwork(text, bubble_info[9], UDim2.new(0, 12, 0, 16), creation_time - time(), "Center")
506+
Part47.Rotation = Vector3.new(-90, 0, 0)
507-
                label.Name = "Label"
507+
Part47.Anchored = true
508-
                label.Position = UDim2.new(0, 16, 0, 16)
508+
Part47.CanCollide = false
509-
                billboard = Instance.new("BillboardGui", Workspace)
509+
Part47.Size = Vector3.new(2.20000005, 0.599999964, 2.60000014)
510-
                billboard.Adornee = chatAdornee
510+
Part47.CFrame = CFrame.new(-166.900009, 5.49997234, -131.700012, 1.00000525, 0, 0, 0, 0, 1, 0, -1.00000525, 0)
511-
                billboard.AlwaysOnTop = true
511+
Part47.BottomSurface = Enum.SurfaceType.Weld
512-
                billboard.Size = UDim2.new(label.Size.X.Scale, label.Size.X.Offset + 32, label.Size.Y.Scale, label.Size.Y.Offset + 32)
512+
Part47.TopSurface = Enum.SurfaceType.Smooth
513-
                billboard.SizeOffset = Vector2.new(0, 0)
513+
Part47.Color = Color3.new(0.580392, 0.580392, 0.580392)
514-
                billboard.StudsOffset = Vector3.new(0, 1, 0)
514+
Part47.Position = Vector3.new(-166.900009, 5.49997234, -131.700012)
515-
                frame = Instance.new("Frame", billboard)
515+
Part47.Orientation = Vector3.new(-90, 0, 0)
516-
                bubble_info[5] = billboard
516+
Part47.Color = Color3.new(0.580392, 0.580392, 0.580392)
517-
                bubble_info[6] = frame
517+
CylinderMesh48.Parent = Part47
518-
                bubble_info[7] = label
518+
Part49.Parent = Model1
519-
                local background_color = bubble_info[10]
519+
Part49.Material = Enum.Material.Metal
520-
                if type(background_color) == "function" then
520+
Part49.Rotation = Vector3.new(-90, 0, 0)
521-
                        background_color(bubble_info)
521+
Part49.Anchored = true
522-
                else
522+
Part49.CanCollide = false
523-
                        frame.BackgroundColor3 = background_color
523+
Part49.Size = Vector3.new(1.39999998, 1.80000007, 1.39999998)
524-
                end
524+
Part49.CFrame = CFrame.new(-166.900009, 4.09999371, -132.300018, 1.00000525, 0, 0, 0, 0, 1, 0, -1.00000525, 0)
525-
                frame.BackgroundTransparency = 0.3
525+
Part49.BottomSurface = Enum.SurfaceType.Weld
526-
                frame.BorderSizePixel = 0
526+
Part49.TopSurface = Enum.SurfaceType.Smooth
527-
                frame.ClipsDescendants = true
527+
Part49.Position = Vector3.new(-166.900009, 4.09999371, -132.300018)
528-
                frame.Name = "Frame"
528+
Part49.Orientation = Vector3.new(-90, 0, 0)
529-
                frame.Size = UDim2.new(1, 0, 0, 0)
529+
CylinderMesh50.Parent = Part49
530-
                label.Parent = frame
530+
Part51.Parent = Model1
531-
                -- bubble_info[8] = billboard:Clone()
531+
Part51.Material = Enum.Material.Metal
532-
        end
532+
Part51.BrickColor = BrickColor.new("Sand violet metallic")
533
Part51.Anchored = true
534-
local tween_time = 0.3
534+
Part51.CanCollide = false
535-
function ConfigureChatBubble(bubble_info)
535+
Part51.Size = Vector3.new(3.40000081, 1.80000019, 2.60000038)
536-
        local creation_time, destruction_time, billboard, frame = bubble_info[1], bubble_info[3], bubble_info[5], bubble_info[6]
536+
Part51.CFrame = CFrame.new(-166.5, 4.8999815, -130.5, 1.00000525, 0, 0, 0, 1, 0, 0, 0, 1.00000525)
537-
        if not billboard or billboard.Parent ~= workspace then
537+
Part51.BottomSurface = Enum.SurfaceType.Smooth
538-
                CreateChatBubble(bubble_info)
538+
Part51.TopSurface = Enum.SurfaceType.Smooth
539-
                billboard, frame = bubble_info[5], bubble_info[6]
539+
Part51.Color = Color3.new(0.580392, 0.580392, 0.580392)
540-
        end
540+
Part51.Position = Vector3.new(-166.5, 4.8999815, -130.5)
541-
        if billboard.Adornee ~= chatAdornee then
541+
Part51.Color = Color3.new(0.580392, 0.580392, 0.580392)
542-
                billboard.Adornee = chatAdornee
542+
Part52.Parent = Model1
543-
        end
543+
Part52.Material = Enum.Material.Metal
544-
        local current_time = time()
544+
Part52.BrickColor = BrickColor.new("Sand violet metallic")
545-
        local elapsed_time = current_time - creation_time
545+
Part52.Anchored = true
546-
        local remaining_time = destruction_time - current_time
546+
Part52.CanCollide = false
547-
        if remaining_time < 0 then
547+
Part52.Size = Vector3.new(3.20000029, 1.20000005, 0.600000024)
548-
                bubble_info[4] = false
548+
Part52.CFrame = CFrame.new(-169.800018, 4.59997845, -129.899994, 1.00000525, 0, 0, 0, 1, 0, 0, 0, 1.00000525)
549-
                billboard:Destroy()
549+
Part52.BottomSurface = Enum.SurfaceType.Smooth
550-
                return false
550+
Part52.TopSurface = Enum.SurfaceType.Smooth
551-
        elseif remaining_time < tween_time then
551+
Part52.Color = Color3.new(0.580392, 0.580392, 0.580392)
552-
                local tween_progress = math.sin(remaining_time * math.pi / (tween_time * 2))
552+
Part52.Position = Vector3.new(-169.800018, 4.59997845, -129.899994)
553-
                frame.Size = UDim2.new(1, 0, tween_progress, 0)
553+
Part52.Color = Color3.new(0.580392, 0.580392, 0.580392)
554-
        elseif elapsed_time < tween_time then
554+
Part53.Name = "base"
555-
                local tween_progress = math.sin(elapsed_time * math.pi / (tween_time * 2))
555+
Part53.Parent = Model1
556-
                frame.Size = UDim2.new(1, 0, tween_progress, 0)
556+
Part53.Material = Enum.Material.Metal
557-
        elseif frame.Size ~= UDim2.new(1, 0, 1, 0) then
557+
Part53.Transparency = 1
558-
                frame.Size = UDim2.new(1, 0, 1, 0)
558+
Part53.Rotation = Vector3.new(0, -90, 0)
559-
        end
559+
Part53.Anchored = true
560-
        return true
560+
Part53.CanCollide = false
561
Part53.Size = Vector3.new(1.39999998, 1.80000377, 1.39999998)
562-
function ChatBubble.MainLoop()
562+
Part53.CFrame = CFrame.new(-165.899994, 4.09999371, -130.5, -4.37116228e-08, 0, -1.00000525, 0, 1, 0, 1.00000525, 0, -4.37116228e-08)
563-
        local offset = 0
563+
Part53.BottomSurface = Enum.SurfaceType.Weld
564-
        local removing = {}
564+
Part53.TopSurface = Enum.SurfaceType.Smooth
565-
        for index, bubble_info in ipairs(chat_bubbles) do
565+
Part53.Position = Vector3.new(-165.899994, 4.09999371, -130.5)
566-
                if not ConfigureChatBubble(bubble_info) then
566+
Part53.Orientation = Vector3.new(0, -90, 0)
567-
                        removing[#removing + 1] = index - #removing
567+
CylinderMesh54.Parent = Part53
568-
                else
568+
Seat55.Parent = Model1
569-
                        local billboard, frame = bubble_info[5], bubble_info[6]
569+
Seat55.BrickColor = BrickColor.new("Black")
570-
                        local billboard_h = billboard.Size.Y.Offset
570+
Seat55.Transparency = 1
571-
                        local bubble_h = frame.Size.Y.Scale * billboard_h
571+
Seat55.Rotation = Vector3.new(0, -90, 0)
572-
                        offset = 8 + offset + bubble_h
572+
Seat55.CanCollide = false
573-
                        billboard.SizeOffset = Vector2.new(0, offset / billboard_h - 0.5)
573+
Seat55.Size = Vector3.new(2.20000005, 0.399999976, 1)
574-
                end
574+
Seat55.CFrame = CFrame.new(-170.100021, 4.19998455, -131.099991, 0, 0, -1.00000525, 0, 1, 0, 1.00000525, 0, 0)
575-
        end
575+
Seat55.Color = Color3.new(0.105882, 0.164706, 0.207843)
576-
        for index, bubble_index in ipairs(removing) do
576+
Seat55.Position = Vector3.new(-170.100021, 4.19998455, -131.099991)
577-
                table.remove(chat_bubbles, bubble_index)
577+
Seat55.Orientation = Vector3.new(0, -90, 0)
578-
        end
578+
Seat55.Color = Color3.new(0.105882, 0.164706, 0.207843)
579-
        RunService.Stepped:wait()
579+
Script56.Name = "FOREVERWELD"
580
Script56.Parent = Seat55
581-
function WrapText(text, character_limit, line_length_limit)
581+
table.insert(cors,sandbox(Script56,function()
582-
        if #text > character_limit then
582+
583-
                text = string.sub(text, 1, character_limit - 3) .. "..."
583+
			local weld = Instance.new("Weld") 
584-
        end
584+
			weld.Part0 = script.Parent
585-
        local text_length = #text
585+
			weld.Part1 = script.Parent.Parent["base"] 
586-
        local line_length = 0
586+
			weld.C0 = script.Parent.CFrame:inverse() 
587-
        local i = 0
587+
			weld.C1 = script.Parent.Parent["base"] .CFrame:inverse() 
588-
        while i <= text_length do
588+
			weld.Parent = script.Parent
589-
                i = i + 1
589+
		
590-
                local character = string.sub(text, i, i)
590+
		
591-
                if character == "\t" then
591+
592-
                        local tabulation_size = 4 - line_length % 4
592+
593-
                        line_length = line_length + tabulation_size
593+
local a = script.Parent.Weld:clone()
594-
                        if line_length >= line_length_limit then
594+
local co=script.Parent.Weld.C0
595-
                                tabulation_size = line_length - line_length_limit
595+
local c1 = script.Parent.Weld.C1
596-
                                line_length = 0
596+
local p1 = script.Parent.Weld.Part1
597-
                                text_length = text_length + tabulation_size
597+
function poo(part)
598-
                                text = string.sub(text, 1, i - 1) .. string.rep(" ", tabulation_size) .. "\n" .. string.sub(text, i + 1)
598+
	if part.Name =="Weld" then
599-
                                i = i + tabulation_size + 1
599+
		local b =a:clone()
600-
                        else
600+
		b.Parent=script.Parent
601-
                                text_length = text_length + tabulation_size - 1
601+
		b.C0 = co
602-
                                text = string.sub(text, 1, i - 1) .. string.rep(" ", tabulation_size) .. string.sub(text, i + 1)
602+
		b.C1 =c1
603-
                                i = i + tabulation_size - 1
603+
		b.Part1 = p1
604-
                        end
604+
605-
                elseif character == "\n" then
605+
606-
                        line_length = 0
606+
script.Parent.ChildRemoved:connect(poo)
607-
                else
607+
608-
                        line_length = line_length + 1
608+
Script57.Parent = Seat55
609-
                        if line_length >= line_length_limit then
609+
table.insert(cors,sandbox(Script57,function()
610-
                                local k = i - line_length + 1
610+
611-
                                local success = false
611+
function powers()
612-
                                for j = i, k, -1 do
612+
	if script.Parent.Occupant~= nil then
613-
                                        if string.match(string.sub(text, j, j), "[ \t]") then
613+
		local a = script.Parent.Occupant
614-
                                                text = string.sub(text, 1, j - 1) .. "\n" .. string.sub(text, j + 1)
614+
		local b = game.Players:GetPlayerFromCharacter(a.Parent)
615-
                                                text_length = text_length + 1
615+
		if b~= nil then
616-
                                                success = true
616+
			if a.Parent:findFirstChild("control") == nil then
617-
                                                break
617+
			g=script.control:Clone()
618-
                                        end
618+
			print(script.Parent.Parent.Parent)
619-
                                end
619+
			g.Value.Value=script.Parent.Parent.Parent
620-
                                if not success then
620+
			g.Parent=b.Character
621-
                                        text = string.sub(text, 1, i) .. "\n" .. string.sub(text, i + 1)
621+
			g.Disabled=false
622-
                                        text_length = text_length + 1
622+
			end
623-
                                end
623+
624-
                                i = i + 1
624+
625-
                                line_length = 0
625+
626-
                        end
626+
script.Parent.Changed:connect(powers)
627-
                end
627+
628-
        end
628+
LocalScript58.Name = "control"
629-
        if #text > character_limit then
629+
LocalScript58.Parent = Script57
630-
                text = string.sub(text, 1, character_limit - 3) .. "..."
630+
LocalScript58.Disabled = true
631-
        end
631+
table.insert(cors,sandbox(LocalScript58,function()
632-
        return text
632+
633
local TARGET_RADIUS = 5
634-
function ChatBubble.Create(text, theme)
634+
local MAX_SPEED = 1750
635-
        local text = WrapText(text, 200, 30)
635+
local MAX_TORQUE = Vector3.new(4e6, 4e6, 0)
636-
        local creation_time = time()
636+
local MAX_THRUST = 1750
637-
        local bubble_info = {creation_time, text, creation_time + 6 + #text / 15, true}
637+
local THRUST_P = 500
638-
        local previousTheme
638+
local THRUST_D = 500
639-
        if theme then
639+
md = false
640-
                previousTheme = ChatBubble.GetTheme()
640+
local mouse = game.Players.LocalPlayer:GetMouse()
641-
                ChatBubble.SetTheme(theme)
641+
mouse.TargetFilter = script.Value.Value
642-
        end
642+
local running = false
643-
        bubble_info[9] = ChatBubble.font
643+
local gun=script.Value.Value
644-
        bubble_info[10] = ChatBubble.background_color
644+
local SPAWN = gun.body:GetPrimaryPartCFrame()
645-
        if previousTheme then
645+
local aimpos = Vector3.new(0,0,0)
646-
                ChatBubble.SetTheme(previousTheme)
646+
rs=game:GetService("RunService").RenderStepped
647-
        end
647+
local canfire = true
648-
        table.insert(chat_bubbles, 1, bubble_info)
648+
local round = 1
649
function RAND(Min, Max, Accuracy)
650-
TaskScheduler.Start(function()
650+
	local Inverse = 1 / (Accuracy or 1)
651-
        while true do
651+
	return (math.random(Min * Inverse, Max * Inverse) / Inverse)
652-
                ChatBubble.MainLoop()
652+
653-
        end
653+
function fire()
654-
end)
654+
	if canfire == true and md == true then
655-
 
655+
		canfire=false
656-
PyramidCharacter = {};
656+
		
657-
 
657+
658-
local stock_triangle = Instance.new("WedgePart")
658+
		
659-
stock_triangle.Anchored = true
659+
		local spawnPosition
660-
stock_triangle.BottomSurface = "Smooth"
660+
		local part=gun.gun:findFirstChild("gunpart")
661-
stock_triangle.FormFactor = "Custom"
661+
		spawnPosition = part.Position + (part.CFrame.lookVector * 5)
662-
stock_triangle.Locked = true
662+
	for i = 1,2 do
663-
stock_triangle.TopSurface = "Smooth"
663+
		local a = Instance.new("Part")
664-
local stock_triangle_mesh = Instance.new("SpecialMesh", stock_triangle)
664+
		game:GetService("Debris"):AddItem(a,1)
665-
stock_triangle_mesh.MeshType = "Wedge"
665+
		
666-
local triangles = {}
666+
	local spread = 10
667-
function PyramidCharacter.CreateTriangle(v1, v2, v3, properties, parent, index)
667+
	local antispread = 250
668-
        local triangleInfo = triangles[index]
668+
	local spreada = Vector3.new(math.random(-spread,spread)/antispread,math.random(-spread,spread)/antispread,math.random(-spread,spread)/antispread)
669-
        local side1 = (v1 - v2).magnitude
669+
		a.Size = Vector3.new(0.2,0.2,5)
670-
        local side2 = (v2 - v3).magnitude
670+
		a.CFrame = CFrame.new(spawnPosition, mouse.Hit.p)
671-
        local side3 = (v3 - v1).magnitude
671+
		local direction = ((((mouse.Hit.p - a.Position))).unit)+spreada
672-
        local sqrside1 = side1 * side1
672+
		local boi = a.Position + (direction * 100000000)
673-
        local sqrside2 = side2 * side2
673+
		a.CFrame = CFrame.new(spawnPosition,boi)
674-
        local sqrside3 = side3 * side3
674+
		a.BrickColor=BrickColor.new("Bright yellow")
675-
        if sqrside3 + sqrside1 == sqrside2 then
675+
		a.Material = "Neon"
676-
                v1, v2, v3 = v1, v2, v3
676+
		a.Name = "Bullet"
677-
        elseif sqrside1 + sqrside2 == sqrside3 then
677+
		local b=script.bullet:Clone()
678-
                v1, v2, v3 = v2, v3, v1
678+
		b.Parent=a
679-
        elseif sqrside2 + sqrside3 == sqrside1 then
679+
		b.Value.Value = part
680-
                v1, v2, v3 = v3, v1, v2
680+
		b.Disabled =false
681-
        elseif sqrside1 >= sqrside2 and sqrside1 >= sqrside3 then
681+
		local rocketPropulsion = Instance.new('RocketPropulsion', a)
682-
                v1, v2, v3 = v1, v2, v3
682+
	    rocketPropulsion.CartoonFactor = 1
683-
        elseif sqrside2 >= sqrside3 and sqrside2 >= sqrside1 then
683+
	    rocketPropulsion.TargetRadius = TARGET_RADIUS
684-
                v1, v2, v3 = v2, v3, v1
684+
	    rocketPropulsion.MaxSpeed = MAX_SPEED
685-
        else
685+
	    rocketPropulsion.MaxTorque = MAX_TORQUE
686-
                v1, v2, v3 = v3, v1, v2
686+
     	rocketPropulsion.MaxThrust = MAX_THRUST
687-
        end
687+
    	rocketPropulsion.ThrustP = THRUST_P
688-
        local model, part1, part2, mesh1, mesh2
688+
	    rocketPropulsion.ThrustD = THRUST_D
689-
        if triangleInfo then
689+
	    rocketPropulsion.TargetOffset = a.Position + (direction * 100000000)
690-
                model, part1, part2, mesh1, mesh2 = unpack(triangleInfo)
690+
		rocketPropulsion:Fire()
691-
                if not (model.Parent == parent and part1.Parent == model and part2.Parent == model and mesh1.Parent == part1 and mesh2.Parent == part2) then
691+
	    a.CanCollide = false
692-
                        if model.Parent then
692+
		a.Parent=game.Workspace
693-
                                model:Destroy()
693+
694-
                        end                    
694+
		local effecter = gun.gun:findFirstChild("effect")
695-
                        model = nil
695+
		game:GetService("Debris"):AddItem(b,3)
696-
                end
696+
		spawn(function()
697-
        else
697+
		for i = 1, 10 do
698-
                triangleInfo = {}
698+
		effecter.ParticleEmitter:Emit(5)
699-
                triangles[index] = triangleInfo
699+
		rs:Wait()
700-
        end
700+
701-
        if not model then
701+
		end)
702-
                model = Instance.new("Model")
702+
		spawn(function()
703-
                part1 = stock_triangle:Clone()
703+
		for i = 1, 20 do
704-
                part2 = stock_triangle:Clone()
704+
		effecter.smoke:Emit(1)
705-
                mesh1 = part1.Mesh
705+
706-
                mesh2 = part2.Mesh
706+
707-
                part1.Parent = model
707+
		end)
708-
                part2.Parent = model
708+
	gun.gun.eject.a.bullets:Emit(2)
709-
                triangleInfo[1] = model
709+
710-
                triangleInfo[2] = part1
710+
711-
                triangleInfo[3] = part2
711+
712-
                triangleInfo[4] = mesh1
712+
		
713-
                triangleInfo[5] = mesh2
713+
		
714-
        end
714+
		
715-
        for key, value in pairs(properties) do
715+
		
716-
                part1[key] = value
716+
		wait(0.04)
717-
                part2[key] = value
717+
		canfire=true
718-
        end
718+
		if md == true then
719-
        local cframe = CFrame.new(v1, v2)
719+
			fire()
720-
        local relpos = cframe:pointToObjectSpace(v3)
720+
721-
        cframe = cframe * CFrame.fromEulerAnglesXYZ(0, 0, -math.atan2(relpos.x, relpos.y))
721+
722-
        local rel1 = cframe:pointToObjectSpace(v1)
722+
723-
        local rel2 = cframe:pointToObjectSpace(v2)
723+
function barrel()
724-
        local rel3 = cframe:pointToObjectSpace(v3)
724+
	if round == 1 then
725-
        local height = rel3.y
725+
	gun.gun.Barrel1.Transparency=0
726-
        local width1 = rel3.z
726+
	gun.gun.Barrel2.Transparency=1
727-
        local width2 = rel2.z - rel3.z
727+
	gun.gun.Barrel3.Transparency=1
728-
        local relcenter1 = Vector3.new(0, height / 2, width1 / 2)
728+
729-
        local center1 = cframe:pointToWorldSpace(relcenter1)
729+
730-
        local relcenter2 = Vector3.new(0, height / 2, width2 / 2 + width1)
730+
if round == 2 then
731-
        local center2 = cframe:pointToWorldSpace(relcenter2)
731+
	gun.gun.Barrel1.Transparency=1
732-
        height = math.abs(height)
732+
	gun.gun.Barrel2.Transparency=0
733-
        width1 = math.abs(width1)
733+
	gun.gun.Barrel3.Transparency=1
734-
        width2 = math.abs(width2)
734+
735-
        if not part1.Anchored then
735+
736-
                part1.Anchored = true
736+
if round == 3 then
737-
        end
737+
	gun.gun.Barrel1.Transparency=1
738-
        part1.Size = Vector3.new(0.2, height, width1)
738+
	gun.gun.Barrel2.Transparency=1
739-
        part1.CFrame = cframe * CFrame.fromEulerAnglesXYZ(0, math.pi, 0) - cframe.p + center1  
739+
	gun.gun.Barrel3.Transparency=0
740-
        mesh1.Scale = Vector3.new(0, height / part1.Size.y, width1 / part1.Size.z)
740+
741-
        if not part2.Anchored then
741+
742-
                part2.Anchored = true
742+
if round ~=3 then
743-
        end
743+
			round = round+1
744-
        part2.Size = Vector3.new(0.2, height, width1)
744+
		else
745-
        part2.CFrame = cframe - cframe.p + center2
745+
			round = 1
746-
        mesh2.Scale = Vector3.new(0, height / part1.Size.y, width2 / part2.Size.z)
746+
747-
        model.Parent = parent
747+
748-
        return model
748+
function poo()
749
	
750-
PyramidCharacter.head_properties = {BrickColor = BrickColor.new(Color3.new(1, 1, 1)), Transparency = 0.5}
750+
	mouse.TargetFilter = nil
751-
PyramidCharacter.head_radius = math.pi
751+
	mouse.Icon=oldIcon
752-
PyramidCharacter.center = CFrame.new(0, 10, 0)
752+
	gun.gun.effect.bam:Stop()
753-
PyramidCharacter.point1 = Vector3.new()
753+
	script:remove()
754-
PyramidCharacter.point2 = Vector3.new()
754+
755-
PyramidCharacter.point3 = Vector3.new()
755+
local rn = game:GetService("RunService").RenderStepped
756-
PyramidCharacter.point4 = Vector3.new()
756+
function no()
757-
PyramidCharacter.core_mesh_scale = Vector3.new(0.833, 0.833, 0.833)
757+
	if md == false then return end
758-
PyramidCharacter.visible = false
758+
	md = false
759-
function PyramidCharacter.Teleport(location)
759+
	gun.gun.effect.bstart:Stop()
760-
        PyramidCharacter.point1 = location
760+
	spawn(function()
761-
        PyramidCharacter.point2 = location
761+
	for i = 1, 25 do
762-
        PyramidCharacter.point3 = location
762+
		if i > 0 and i < 5 then
763-
        PyramidCharacter.point4 = location
763+
			for i = 1,1 do
764
				rn:wait()
765-
local stock_core = Instance.new("Part")
765+
			end
766-
stock_core.Anchored = true
766+
		end 
767-
stock_core.BottomSurface = "Smooth"
767+
		if i > 4 and i < 10 then
768-
stock_core.Color = Color3.new(1, 1, 1)
768+
			for i = 1,2 do
769-
stock_core.FormFactor = "Custom"
769+
				rn:wait()
770-
stock_core.Locked = true
770+
			end
771-
stock_core.Name = "CubePyramid"
771+
		end 
772-
stock_core.Size = Vector3.new(0.5, 0.5, 0.5)
772+
		if i > 10 and i < 15 then
773-
stock_core.TopSurface = "Smooth"
773+
			for i = 1,3 do
774-
PyramidCharacter.stock_core = stock_core
774+
				rn:wait()
775-
PyramidCharacter.core = stock_core:Clone()
775+
			end
776-
PyramidCharacter.Archivable = false
776+
		end 
777-
PyramidCharacter.core_mesh = Instance.new("BlockMesh", core)
777+
		if i > 14 and i < 20 then
778-
PyramidCharacter.core_lights = {}
778+
			for i = 1,4 do
779-
PyramidCharacter.coreLightCount = 1
779+
				rn:wait()
780-
for index = 1, PyramidCharacter.coreLightCount do
780+
			end
781-
        PyramidCharacter.core_lights[index] = Instance.new("PointLight", core)
781+
		end 
782
		if i > 19 and i < 26 then
783-
PyramidCharacter.camera_distance = (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude
783+
			for i = 1,6 do
784-
PyramidCharacter.camera_position = Vector3.new()
784+
				rn:wait()
785-
Camera.Changed:connect(function(property)
785+
			end
786-
        if PyramidCharacter.visible then
786+
		end 
787-
                if property == "CoordinateFrame" then
787+
		if md == true then break end
788-
                        local cframe, focus = Camera.CoordinateFrame, Camera.Focus
788+
		barrel()
789-
                        local eventTime = time()
789+
		
790-
                        local connection
790+
791-
                        connection = Camera.Changed:connect(function()
791+
	end)
792-
                                connection:disconnect()
792+
793-
                                if eventTime == time() and Camera.Focus ~= focus then
793+
	gun.gun.effect.bam:Stop()
794-
                                        local camera_distance = PyramidCharacter.camera_distance
794+
	gun.gun.effect.dend:Play()
795-
                                        Camera.Focus = Camera.CoordinateFrame * CFrame.new(0, 0, -camera_distance)
795+
	gun.gun.effect.dend.TimePosition=0.1
796-
                                        PyramidCharacter.camera_position = (Camera.CoordinateFrame * CFrame.new(0, 0, -camera_distance)).p
796+
797-
                                end
797+
798-
                        end)
798+
function mousedown()
799-
                        coroutine.yield()
799+
	md = true
800-
                        if Camera.Focus == focus then
800+
	gun.gun.effect.bstart:Play()
801-
                                PyramidCharacter.camera_distance = (focus.p - cframe.p).magnitude
801+
	for i = 1, 10 do
802-
                        else
802+
		
803-
                                local camera_distance = PyramidCharacter.camera_distance
803+
		if i > 0 and i < 5 then
804-
                                Camera.Focus = Camera.CoordinateFrame * CFrame.new(0, 0, -camera_distance)
804+
			for i = 1,2 do
805-
                                PyramidCharacter.camera_position = (Camera.CoordinateFrame * CFrame.new(0, 0, -camera_distance)).p
805+
				rn:wait()
806-
                        end
806+
			end
807-
                        if connection.connected then
807+
		end 
808-
                                connection:disconnect()
808+
		if i > 4 and i < 11 then
809-
                        end
809+
			for i = 1,1 do
810-
                end
810+
				rn:wait()
811-
        end
811+
			end
812-
end)
812+
		end 
813-
function PyramidCharacter.Animate()
813+
		if md == false then break end
814-
        local total_time = time()
814+
		barrel()
815-
        local core = PyramidCharacter.core
815+
		
816-
        local frame = PyramidCharacter.frame
816+
817-
        if PyramidCharacter.visible then
817+
	if md == false then return end
818-
                local core_mesh = PyramidCharacter.core_mesh
818+
	gun.gun.effect.bam:Play()
819-
                local core_lights = PyramidCharacter.core_lights
819+
	spawn(function()
820-
                if not frame or frame.Parent ~= core then
820+
	repeat
821-
                        frame = Instance.new("Model")
821+
	rn:wait() 
822-
                        frame.Archivable = false
822+
	barrel()
823-
                        frame.Parent = core
823+
	until md == false
824-
                        PyramidCharacter.frame = frame
824+
	end)
825-
                end
825+
	fire()
826-
                if core.Parent ~= Workspace then
826+
827-
                        core = PyramidCharacter.stock_core:Clone()
827+
828-
                        PyramidCharacter.core = core
828+
oldIcon = mouse.Icon
829-
                        core.Archivable = false
829+
mouse.Icon="http://www.roblox.com/asset/?id=138865017"
830-
                        core.Parent = Workspace
830+
person = game.Players.LocalPlayer.Character
831-
                        chatAdornee = core
831+
person.Humanoid.Jumping:connect(poo)
832-
                end
832+
mouse.Button1Down:connect(mousedown) -- Run function
833-
                if core_mesh.Parent ~= core then
833+
mouse.Button1Up:connect(no)	
834-
                        core_mesh = Instance.new("BlockMesh", core)
834+
while rs:Wait() do
835-
                        PyramidCharacter.core_mesh = core_mesh
835+
	aimpos = mouse.Hit.p
836-
                end
836+
	if (aimpos-gun.base.Position).magnitude>3 then
837-
                for index, core_light in ipairs(core_lights) do
837+
838-
                        if core_light.Parent ~= core then
838+
839-
                                core_light = Instance.new("PointLight", core)
839+
	local c = aimpos
840-
                                core_lights[index] = core_light
840+
	local x = (gun.gun:GetPrimaryPartCFrame()*CFrame.new(0, 0, -100000)).x
841-
                        end
841+
	local y = (SPAWN*CFrame.new(0, 0, -100000)).y
842-
                        local vertexColor = Vector3.new(Utility.GetRainbowRGB(total_time)) * 0.25 + Vector3.new(1, 1, 1) * 0.75
842+
	local z = (gun.gun:GetPrimaryPartCFrame()*CFrame.new(0, 0, -100000)).z
843-
                        core_light.Color = Color3.new(vertexColor.X, vertexColor.Y, vertexColor.Z)
843+
	A = Vector3.new(x,
844-
                        core_light.Brightness = 0.85 + 0.15 * math.random()
844+
					y,
845-
                        if core_light.Range ~= 30 then
845+
					z
846-
                                core_light.Range = 30
846+
					)
847-
                        end
847+
	if c then
848-
                        if not core_light.Shadows then
848+
		gun.gun:SetPrimaryPartCFrame(
849-
                                core_light.Shadows = true
849+
			CFrame.new(gun.body:GetPrimaryPartCFrame().p,
850-
                        end
850+
			c)
851-
                end
851+
		)
852-
                if core_mesh.Offset ~= Vector3.new(0, 0, 0) then
852+
		gun.body:SetPrimaryPartCFrame(
853-
                        core_mesh.Offset = Vector3.new(0, 0, 0)
853+
			CFrame.new(
854-
                end
854+
				SPAWN.p,
855-
                if not core.Anchored then
855+
				A
856-
                        core.Anchored = true
856+
			)
857-
                end
857+
		)
858-
                if core.Transparency ~= 0 then
858+
	else
859-
                        core.Transparency = 0
859+
		gun:SetPrimaryPartCFrame(gun.body:GetPrimaryPartCFrame())
860-
                end
860+
		gun.body:SetPrimaryPartCFrame(
861-
                local core_mesh_scale = PyramidCharacter.core_mesh_scale
861+
			CFrame.new(
862-
                local transition_speed = (math.sin(total_time * math.tau) + 1) / 16
862+
				SPAWN.p,
863-
                core_mesh_scale = core_mesh_scale * (1 - transition_speed) + Vector3.new(math.random() * 0.5 + 0.5, math.random() * 0.5 + 0.5, math.random()
863+
				A
864-
 
864+
			)
865-
* 0.5 + 0.5) * transition_speed
865+
		)
866-
                core_mesh.Scale = core_mesh_scale * 2
866+
867-
                local center = CFrame.new(PyramidCharacter.camera_position) * CFrame.Angles(0, total_time * math.tau, 0)
867+
868-
                local cframe1 = CFrame.new(PyramidCharacter.head_radius, 0, 0)
868+
869-
                local cframe2 = CFrame.Angles(math.tau / -3, 0, 0)
869+
870-
                local cframe3 = CFrame.Angles(0, math.tau / 3, 0)
870+
871-
                local cframe4 = center * cframe3              
871+
872-
                local desired1 = center * CFrame.new(0, PyramidCharacter.head_radius, 0)
872+
ObjectValue59.Parent = LocalScript58
873-
                local desired2 = center * cframe2 * cframe1
873+
Script60.Name = "bullet"
874-
                local desired3 = cframe4 * cframe2 * cframe1
874+
Script60.Parent = LocalScript58
875-
                local desired4 = cframe4 * cframe3 * cframe2 * cframe1
875+
Script60.Disabled = true
876-
                local point1 = (PyramidCharacter.point1 * 3 + desired1.p) / 4
876+
table.insert(cors,sandbox(Script60,function()
877-
                local point2 = (PyramidCharacter.point2 * 3 + desired2.p) / 4
877+
touched = false
878-
                local point3 = (PyramidCharacter.point3 * 3 + desired3.p) / 4
878+
local ignore = {}
879-
                local point4 = (PyramidCharacter.point4 * 3 + desired4.p) / 4
879+
function hit(hit)
880-
                PyramidCharacter.point1 = point1
880+
	if hit.Name == "debrispart" or hit.Name == "Bullet" then return end
881-
                PyramidCharacter.point2 = point2
881+
	if touched == false then 
882-
                PyramidCharacter.point3 = point3
882+
		touched = true
883-
                PyramidCharacter.point4 = point4
883+
884-
                local head_properties = PyramidCharacter.head_properties
884+
885-
                PyramidCharacter.CreateTriangle(point1, point2, point3, head_properties, frame, 1).Archivable = false
885+
	local ray = Ray.new(script.Value.Value.Position, (script.Parent.Position - script.Value.Value.Position).unit * 500)
886-
                PyramidCharacter.CreateTriangle(point2, point3, point4, head_properties, frame, 2).Archivable = false
886+
	local boi=game.Workspace:GetChildren()
887-
                PyramidCharacter.CreateTriangle(point3, point4, point1, head_properties, frame, 3).Archivable = false
887+
	for i = 1,#boi do 
888-
                PyramidCharacter.CreateTriangle(point4, point1, point2, head_properties, frame, 4).Archivable = false
888+
		if boi[i].Name == "Bullet" then
889-
                core.CFrame = CFrame.new((point1 + point2 + point3 + point4) / 4) * CFrame.Angles(total_time * math.tau, total_time * math.tau / 2,
889+
			table.insert(ignore,boi[i])
890-
 
890+
891-
total_time * math.tau / 3)
891+
892-
                PyramidCharacter.center = center
892+
	local parto, positiono = workspace:FindPartOnRayWithIgnoreList(ray,ignore, false, true)
893-
        else
893+
894-
                if core.Parent then
894+
	local part = hit
895-
                        core:Destroy()
895+
	if part.Anchored == false then
896-
                end
896+
		part:BreakJoints()
897-
                if frame and frame.Parent then
897+
		local a = part.Position
898-
                        frame:Destroy()
898+
		local b = script.Value.Value.Position
899-
                end
899+
		local dir = (a - b).unit
900-
                PyramidCharacter.frame = nil
900+
901-
        end
901+
		part.Velocity = part.Velocity + dir * math.random(20,30) + Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
902
------- extreme math equations
903-
function PyramidCharacter.MainLoop()
903+
		local v = 30
904-
        PyramidCharacter.Animate()
904+
		local c = 50
905-
        RunService.Stepped:wait()
905+
		local m = part:GetMass()
906
		if m< 20 then
907-
TaskScheduler.Start(function()
907+
			m = 20
908-
        while true do
908+
909-
                PyramidCharacter.MainLoop()
909+
		part.RotVelocity =Vector3.new(math.random(-v,v)/(m/c),math.random(-v,v)/(m/c),math.random(-v,v)/(m/c))
910-
        end
910+
		game:GetService("Debris"):AddItem(script.Parent,0.1)--penetration
911-
end)
911+
912-
 
912+
913-
RBXInstance = {};
913+
	local a = part.Parent:findFirstChild("Humanoid")
914-
 
914+
	local b = part.Parent.Parent:findFirstChild("Humanoid")
915-
RBXInstance.init_metatable = {}
915+
		local debrispart = Instance.new("Part")
916-
function RBXInstance.init_metatable:__call(data)
916+
		debrispart.Name="debrispart"
917-
        local instance = Instance.new(self[1])
917+
		debrispart.Size = Vector3.new(0.05,0.05,0.05)
918-
        for key, value in pairs(data) do
918+
		debrispart.BrickColor = part.BrickColor
919-
                if type(key) == "number" then
919+
		debrispart.Anchored=true
920-
                        value.Parent = instance
920+
		debrispart.CanCollide = false
921-
                else
921+
		debrispart.Transparency=1
922-
                        instance[key] = value
922+
		debrispart.Position=positiono
923-
                end
923+
		debrispart.Parent=game.Workspace
924-
        end
924+
		if a == nil and b == nil then
925-
        return instance
925+
		local thingy = script.debris:Clone()
926
		thingy.Color=ColorSequence.new(part.Color,part.Color)
927-
function RBXInstance.new(className)
927+
		thingy.Parent=debrispart
928-
        return setmetatable({className}, RBXInstance.init_metatable)
928+
		spawn(function()
929
		thingy:Emit(10)
930-
 
930+
		end)
931-
Utility = {};
931+
932-
 
932+
		if a ~= nil or b ~= nil then
933-
function Utility.CleanLighting()
933+
		local thingy = script.blood:Clone()
934-
        Lighting.Ambient = Color3.new(0, 0, 0)
934+
		thingy.Parent=debrispart
935-
        Lighting.Brightness = 1
935+
		spawn(function()
936-
        Lighting.ColorShift_Bottom = Color3.new(0, 0, 0)
936+
		thingy:Emit(10)
937-
        Lighting.ColorShift_Top = Color3.new(0, 0, 0)
937+
		end)
938-
        Lighting.FogColor = Color3.new(0.75294125080109, 0.75294125080109, 0.75294125080109)
938+
939-
        Lighting.FogEnd = 100000
939+
		game:GetService("Debris"):AddItem(debrispart,1)
940-
        Lighting.FogStart = 0
940+
		game:GetService("Debris"):AddItem(script.Parent,0.05)
941-
        Lighting.GeographicLatitude = 41.733299255371095
941+
		
942-
        Lighting.GlobalShadows = true
942+
	--[[if position ~= nil then
943-
        Lighting.OutdoorAmbient = Color3.new(0.5, 0.5, 0.5)
943+
	end]]--
944-
        Lighting.Outlines = false
944+
945-
        Lighting.ShadowColor = Color3.new(0.70196080207825, 0.70196080207825, 0.72156864404678)
945+
946-
        Lighting.TimeOfDay = "14:00:00"
946+
947-
        for index, child in ipairs(Lighting:GetChildren()) do
947+
	script.Parent.Touched:connect(hit)
948-
                if child:IsA("Sky") then
948+
949-
                        child:Destroy()
949+
950-
                end
950+
ObjectValue61.Parent = Script60
951-
        end
951+
ParticleEmitter62.Name = "debris"
952
ParticleEmitter62.Parent = Script60
953-
 
953+
ParticleEmitter62.Transparency = NumberSequence.new(0,0,1)
954-
function Utility.GetProperty(object, field)
954+
ParticleEmitter62.Rotation = NumberRange.new(-180, 180)
955-
        return object[field]
955+
ParticleEmitter62.Size = NumberSequence.new(0.34999999403954,0.34999999403954)
956
ParticleEmitter62.Enabled = false
957-
 
957+
ParticleEmitter62.Texture = "rbxassetid://241685484"
958-
function Utility.CaseInsensitivePattern(pattern)
958+
ParticleEmitter62.Acceleration = Vector3.new(0, -320, 0)
959-
        return string.gsub(pattern, "(%%?)(.)", Utility.CaseInsensitivePatternReplaceFunc)
959+
ParticleEmitter62.Lifetime = NumberRange.new(0.20000000298023, 1)
960
ParticleEmitter62.Rate = 100
961-
function Utility.CaseInsensitivePatternReplaceFunc(percent, letter)
961+
ParticleEmitter62.RotSpeed = NumberRange.new(-660, 660)
962-
        if percent ~= "" or not letter:match("%a") then
962+
ParticleEmitter62.Speed = NumberRange.new(0, 120)
963-
                return percent .. letter
963+
ParticleEmitter62.VelocitySpread = 15
964-
        else
964+
ParticleEmitter63.Name = "blood"
965-
                return "[" .. string.lower(letter) .. string.upper(letter) .. "]"
965+
ParticleEmitter63.Parent = Script60
966-
        end
966+
ParticleEmitter63.Transparency = NumberSequence.new(0,0,1)
967
ParticleEmitter63.Rotation = NumberRange.new(-180, 180)
968-
function Utility.FindHumanoidClosestToRay(ray, exlusionList)
968+
ParticleEmitter63.Size = NumberSequence.new(0.30000001192093,0.30000001192093)
969-
        local view = CFrame.new(ray.Origin, ray.Origin + ray.Direction)
969+
ParticleEmitter63.Color = ColorSequence.new(Color3.new(1, 0, 0),Color3.new(1, 0, 0))
970-
        local inverseView = view:inverse()
970+
ParticleEmitter63.Enabled = false
971-
        local objects = Workspace:GetChildren()
971+
ParticleEmitter63.Texture = "rbxassetid://241685484"
972-
        local numObjects = #objects
972+
ParticleEmitter63.Acceleration = Vector3.new(0, -16, 0)
973-
        local minDistance = math.huge
973+
ParticleEmitter63.Lifetime = NumberRange.new(0.20000000298023, 1)
974-
        local closestHumanoid, closestTorso, closestTorsoPosition
974+
ParticleEmitter63.Rate = 100
975-
        for index, object in ipairs(objects) do
975+
ParticleEmitter63.RotSpeed = NumberRange.new(-660, 660)
976-
                for index, child in ipairs(object:GetChildren()) do
976+
ParticleEmitter63.Speed = NumberRange.new(0, 20)
977-
                        numObjects = numObjects + 1
977+
ParticleEmitter63.VelocitySpread = 360
978-
                        objects[numObjects] = child
978+
ParticleEmitter63.Color = ColorSequence.new(Color3.new(1, 0, 0),Color3.new(1, 0, 0))
979-
                end
979+
WedgePart64.Parent = Model1
980-
                if object.ClassName == "Humanoid" and object.Health > 0 then
980+
WedgePart64.Material = Enum.Material.Metal
981-
                        local torso = object.Torso
981+
WedgePart64.BrickColor = BrickColor.new("Sand violet metallic")
982-
                        if torso and not (exlusionList and exlusionList[torso]) then
982+
WedgePart64.Rotation = Vector3.new(0, -90, 0)
983-
                                local torsoPosition = torso.Position
983+
WedgePart64.Anchored = true
984-
                                local relativePosition = inverseView * torsoPosition
984+
WedgePart64.CanCollide = false
985-
                                local distanceZ = -relativePosition.Z
985+
WedgePart64.Size = Vector3.new(2.5999999, 0.400000036, 1.19999981)
986-
                                if distanceZ > 0 then
986+
WedgePart64.CFrame = CFrame.new(-164.199982, 5.59997845, -130.5, 0, 0, -1.00000525, 0, 1, 0, 1.00000525, 0, 0)
987-
                                        local distance = (inverseView * torsoPosition * Vector3.new(1, 1, 0)).magnitude / distanceZ
987+
WedgePart64.Color = Color3.new(0.580392, 0.580392, 0.580392)
988-
                                        if distance < 0.25 and distance < minDistance then
988+
WedgePart64.Position = Vector3.new(-164.199982, 5.59997845, -130.5)
989-
                                                closestHumanoid = object
989+
WedgePart64.Orientation = Vector3.new(0, -90, 0)
990-
                                                closestTorso = torso
990+
WedgePart64.Color = Color3.new(0.580392, 0.580392, 0.580392)
991-
                                                closestTorsoPosition = torsoPosition
991+
WedgePart65.Parent = Model1
992-
                                                minDistance = distance
992+
WedgePart65.Material = Enum.Material.Metal
993-
                                        end
993+
WedgePart65.BrickColor = BrickColor.new("Sand violet metallic")
994-
                                end
994+
WedgePart65.Rotation = Vector3.new(-180, -90, 0)
995-
                        end
995+
WedgePart65.Anchored = true
996-
                end
996+
WedgePart65.CanCollide = false
997-
        end
997+
WedgePart65.Size = Vector3.new(2.5999999, 0.400000036, 1.19999981)
998-
        return closestHumanoid, closestTorso, closestTorsoPosition, minDistance
998+
WedgePart65.CFrame = CFrame.new(-164.199982, 4.19998455, -130.5, 0, 0, -1.00000525, 9.23857442e-07, -1, 0, -1.00000525, -9.23862274e-07, 0)
999
WedgePart65.Color = Color3.new(0.580392, 0.580392, 0.580392)
1000-
function Utility.FindLocalHead()
1000+
WedgePart65.Position = Vector3.new(-164.199982, 4.19998455, -130.5)
1001-
        if Player then
1001+
WedgePart65.Orientation = Vector3.new(0, -90, 180)
1002-
                local head, position, view
1002+
WedgePart65.Color = Color3.new(0.580392, 0.580392, 0.580392)
1003-
                pcall(function()
1003+
Part66.Name = "base"
1004-
                        position = Camera.Focus.p
1004+
Part66.Parent = Model0
1005-
                        view = Camera.CoordinateFrame
1005+
Part66.Material = Enum.Material.DiamondPlate
1006-
                end)
1006+
Part66.Rotation = Vector3.new(0, -90, 0)
1007-
                pcall(function()
1007+
Part66.Anchored = true
1008-
                        for _, child in ipairs(Workspace:GetChildren()) do
1008+
Part66.Size = Vector3.new(9, 1, 9)
1009-
                                if Players:GetPlayerFromCharacter(child) == Player then
1009+
Part66.CFrame = CFrame.new(-166.5, 0.500002623, -130.5, -4.37116228e-08, 0, -1.00000525, 0, 1, 0, 1.00000525, 0, -4.37116228e-08)
1010-
                                        for _, child in ipairs(child:GetChildren()) do
1010+
Part66.BottomSurface = Enum.SurfaceType.Smooth
1011-
                                                if tostring(child) == "Head" and pcall(assert, pcall(Game.IsA, child, "BasePart")) then
1011+
Part66.TopSurface = Enum.SurfaceType.Smooth
1012-
                                                        head = child
1012+
Part66.Position = Vector3.new(-166.5, 0.500002623, -130.5)
1013-
                                                        break
1013+
Part66.Orientation = Vector3.new(0, -90, 0)
1014-
                                                end
1014+
Model67.Name = "body"
1015-
                                        end
1015+
Model67.Parent = Model0
1016-
                                        break
1016+
Model67.PrimaryPart = Part74
1017-
                                end
1017+
Part68.Parent = Model67
1018-
                        end
1018+
Part68.Material = Enum.Material.DiamondPlate
1019-
                        if not head and view then
1019+
Part68.Anchored = true
1020-
                                local min_distance = math.huge
1020+
Part68.Size = Vector3.new(1.79999971, 0.400000006, 1)
1021-
                                local objects = Workspace:GetChildren()
1021+
Part68.CFrame = CFrame.new(-164.099991, 4.19998455, -128.499985, 1.00000525, 0, 0, 0, 1, 0, 0, 0, 1.00000525)
1022-
                                for _, object in ipairs(objects) do
1022+
Part68.BottomSurface = Enum.SurfaceType.Smooth
1023-
                                        local success, is_part = pcall(Game.IsA, object, "BasePart")
1023+
Part68.TopSurface = Enum.SurfaceType.Smooth
1024-
                                        if success and is_part then
1024+
Part68.Position = Vector3.new(-164.099991, 4.19998455, -128.499985)
1025-
                                                pcall(function()
1025+
Part69.Parent = Model67
1026-
                                                        local distance = (view:pointToObjectSpace(object.Position) * Vector3.new(1, 1, 0)).magnitude
1026+
Part69.Material = Enum.Material.DiamondPlate
1027-
                                                        if distance < min_distance and distance < 1 then
1027+
Part69.Anchored = true
1028-
                                                                min_distance = distance
1028+
Part69.Size = Vector3.new(1.00000012, 1.60000002, 1)
1029-
                                                                head = object
1029+
Part69.CFrame = CFrame.new(-163.699982, 3.19999957, -132.500015, 1.00000525, 0, 0, 0, 1, 0, 0, 0, 1.00000525)
1030-
                                                        elseif tostring(object) == "Head" and tostring(object.Parent):lower():match("^" .. tostring(Player):lower()) then
1030+
Part69.BottomSurface = Enum.SurfaceType.Smooth
1031-
                                                                min_distance = 0
1031+
Part69.TopSurface = Enum.SurfaceType.Smooth
1032-
                                                                head = object
1032+
Part69.Position = Vector3.new(-163.699982, 3.19999957, -132.500015)
1033-
                                                        end
1033+
Part70.Parent = Model67
1034-
                                                end)
1034+
Part70.Material = Enum.Material.DiamondPlate
1035-
                                                if min_distance < 5e-4 then
1035+
Part70.Anchored = true
1036-
                                                        break
1036+
Part70.Size = Vector3.new(1.00000012, 1.60000002, 1)
1037-
                                                end
1037+
Part70.CFrame = CFrame.new(-163.699982, 3.19999957, -128.499985, 1.00000525, 0, 0, 0, 1, 0, 0, 0, 1.00000525)
1038-
                                        end
1038+
Part70.BottomSurface = Enum.SurfaceType.Smooth
1039-
                                                pcall(function()
1039+
Part70.TopSurface = Enum.SurfaceType.Smooth
1040-
                                                if not object:IsA("Camera") then
1040+
Part70.Position = Vector3.new(-163.699982, 3.19999957, -128.499985)
1041-
                                                        for _, child in ipairs(object:GetChildren()) do
1041+
Part71.Parent = Model67
1042-
                                                                objects[#objects + 1] = child
1042+
Part71.Material = Enum.Material.DiamondPlate
1043-
                                                        end
1043+
Part71.Anchored = true
1044-
                                                end
1044+
Part71.Size = Vector3.new(5, 0.400000006, 3)
1045-
                                        end)
1045+
Part71.CFrame = CFrame.new(-167.5, 1.8000133, -130.5, 1.00000525, 0, 0, 0, 1, 0, 0, 0, 1.00000525)
1046-
                                end
1046+
Part71.BottomSurface = Enum.SurfaceType.Smooth
1047-
                        end
1047+
Part71.TopSurface = Enum.SurfaceType.Smooth
1048-
                end)
1048+
Part71.Position = Vector3.new(-167.5, 1.8000133, -130.5)
1049-
                return head, position, view
1049+
Part72.Name = "circle"
1050-
        end
1050+
Part72.Parent = Model67
1051
Part72.Material = Enum.Material.DiamondPlate
1052-
function Utility.GetBuildingTools()
1052+
Part72.Rotation = Vector3.new(0, -90, 0)
1053-
        local backpack = Player:FindFirstChild("Backpack")
1053+
Part72.Anchored = true
1054-
        if backpack then
1054+
Part72.Size = Vector3.new(7, 0.600000024, 7)
1055-
                local moveTool = Instance.new("HopperBin")
1055+
Part72.CFrame = CFrame.new(-166.5, 1.29999804, -130.5, 4.17230325e-07, 0, -1, 0, 1, 0, 1, 0, 4.17230325e-07)
1056-
                local cloneTool = Instance.new("HopperBin")
1056+
Part72.BottomSurface = Enum.SurfaceType.Smooth
1057-
                local deleteTool = Instance.new("HopperBin")
1057+
Part72.TopSurface = Enum.SurfaceType.Smooth
1058-
                moveTool.BinType = Enum.BinType.GameTool
1058+
Part72.Position = Vector3.new(-166.5, 1.29999804, -130.5)
1059-
                cloneTool.BinType = Enum.BinType.Clone
1059+
Part72.Orientation = Vector3.new(0, -90, 0)
1060-
                deleteTool.BinType = Enum.BinType.Hammer
1060+
CylinderMesh73.Parent = Part72
1061-
                moveTool.Parent = backpack
1061+
Part74.Name = "base"
1062-
                cloneTool.Parent = backpack
1062+
Part74.Parent = Model67
1063-
                deleteTool.Parent = backpack
1063+
Part74.Material = Enum.Material.Metal
1064-
        end
1064+
Part74.Transparency = 1
1065
Part74.Rotation = Vector3.new(0, -90, 0)
1066-
function Utility.Rejoin()
1066+
Part74.Anchored = true
1067-
        Workspace.Parent:service'TeleportService':Teleport(Game.PlaceId)
1067+
Part74.CanCollide = false
1068
Part74.Size = Vector3.new(1.39999998, 1.80000377, 1.39999998)
1069-
 
1069+
Part74.CFrame = CFrame.new(-166.5, 4.09999371, -130.5, -4.37116228e-08, 0, -1.00000525, 0, 1, 0, 1.00000525, 0, -4.37116228e-08)
1070-
function Utility.BlockRobloxFilter(text)
1070+
Part74.BottomSurface = Enum.SurfaceType.Weld
1071-
        return string.gsub(text, ".", "%1\143")
1071+
Part74.TopSurface = Enum.SurfaceType.Smooth
1072
Part74.Position = Vector3.new(-166.5, 4.09999371, -130.5)
1073-
 
1073+
Part74.Orientation = Vector3.new(0, -90, 0)
1074-
function Utility.GetTimestamp()
1074+
CylinderMesh75.Parent = Part74
1075-
        local unix_time = tick()
1075+
Part76.Parent = Model67
1076-
        local time_secs = math.floor(unix_time % 60)
1076+
Part76.Material = Enum.Material.DiamondPlate
1077-
        local time_mins = math.floor(unix_time / 60 % 60)
1077+
Part76.Anchored = true
1078-
        local time_hours = math.floor(unix_time / 3600 % 24)
1078+
Part76.Size = Vector3.new(3.39999962, 0.400000006, 1)
1079-
        return string.format("%02i:%02i:%02i", time_hours, time_mins, time_secs)
1079+
Part76.CFrame = CFrame.new(-164.899994, 4.19998455, -132.500015, 1.00000525, 0, 0, 0, 1, 0, 0, 0, 1.00000525)
1080
Part76.BottomSurface = Enum.SurfaceType.Smooth
1081-
 
1081+
Part76.TopSurface = Enum.SurfaceType.Smooth
1082-
function Utility.GetRainbowRGB(hue)
1082+
Part76.Position = Vector3.new(-164.899994, 4.19998455, -132.500015)
1083-
        local section = hue % 1 * 3
1083+
Part77.Parent = Model67
1084-
        local secondary = 0.5 * math.pi * (section % 1)
1084+
Part77.Material = Enum.Material.DiamondPlate
1085-
        if section < 1 then
1085+
Part77.Anchored = true
1086-
                return 1, 1 - math.cos(secondary), 1 - math.sin(secondary)
1086+
Part77.Size = Vector3.new(1, 1.60000002, 1)
1087-
        elseif section < 2 then
1087+
Part77.CFrame = CFrame.new(-166.100006, 3.19999194, -132.500015, 1.00000525, 0, 0, 0, 1, 0, 0, 0, 1.00000525)
1088-
                return 1 - math.sin(secondary), 1, 1 - math.cos(secondary)
1088+
Part77.BottomSurface = Enum.SurfaceType.Smooth
1089-
        else
1089+
Part77.TopSurface = Enum.SurfaceType.Smooth
1090-
                return 1 - math.cos(secondary), 1 - math.sin(secondary), 1
1090+
Part77.Position = Vector3.new(-166.100006, 3.19999194, -132.500015)
1091-
        end
1091+
Part78.Parent = Model67
1092
Part78.Material = Enum.Material.DiamondPlate
1093-
 
1093+
Part78.Anchored = true
1094-
function Utility.SetProperty(object, field, value)
1094+
Part78.Size = Vector3.new(1.00000012, 1.60000002, 1)
1095-
        object[field] = value
1095+
Part78.CFrame = CFrame.new(-168.500015, 3.19999194, -128.499985, 1.00000525, 0, 0, 0, 1, 0, 0, 0, 1.00000525)
1096
Part78.BottomSurface = Enum.SurfaceType.Smooth
1097-
 
1097+
Part78.TopSurface = Enum.SurfaceType.Smooth
1098-
function Utility.CleanWorkspace()
1098+
Part78.Position = Vector3.new(-168.500015, 3.19999194, -128.499985)
1099-
        for index, child in ipairs(Workspace:GetChildren()) do
1099+
Part79.Parent = Model67
1100-
                if not (Players:GetPlayerFromCharacter(child) or child.ClassName == "Camera" or child:IsA("Script") or child.ClassName == "Terrain") then
1100+
Part79.Material = Enum.Material.DiamondPlate
1101-
                        pcall(child.Destroy, child)
1101+
Part79.Anchored = true
1102-
                end
1102+
Part79.Size = Vector3.new(1.79999971, 0.400000006, 1)
1103-
        end
1103+
Part79.CFrame = CFrame.new(-168.100006, 4.19998455, -128.499985, 1.00000525, 0, 0, 0, 1, 0, 0, 0, 1.00000525)
1104-
        Workspace.Terrain:Clear()
1104+
Part79.BottomSurface = Enum.SurfaceType.Smooth
1105-
        local base = Instance.new("Part")
1105+
Part79.TopSurface = Enum.SurfaceType.Smooth
1106-
        base.Anchored = true
1106+
Part79.Position = Vector3.new(-168.100006, 4.19998455, -128.499985)
1107-
        base.BrickColor = BrickColor.new("Earth green")
1107+
Part80.Parent = Model67
1108-
        base.Locked = true
1108+
Part80.Material = Enum.Material.DiamondPlate
1109-
        base.Name = "Base"
1109+
Part80.Anchored = true
1110-
        base.Size = Vector3.new(512, 1.2, 512)
1110+
Part80.Size = Vector3.new(5.80000067, 0.400000006, 1)
1111-
        base.Parent = Workspace
1111+
Part80.CFrame = CFrame.new(-166.099991, 2.19999194, -132.500015, 1.00000525, 0, 0, 0, 1, 0, 0, 0, 1.00000525)
1112
Part80.BottomSurface = Enum.SurfaceType.Smooth
1113-
 
1113+
Part80.TopSurface = Enum.SurfaceType.Smooth
1114-
function Utility.CleanWorkspaceAndScripts()
1114+
Part80.Position = Vector3.new(-166.099991, 2.19999194, -132.500015)
1115-
        for index, child in ipairs(Workspace:GetChildren()) do
1115+
Part81.Parent = Model67
1116-
                if not (Players:GetPlayerFromCharacter(child) or child.ClassName == "Camera" or child.ClassName == "Terrain") then
1116+
Part81.Material = Enum.Material.DiamondPlate
1117-
                        pcall(child.Destroy, child)
1117+
Part81.Anchored = true
1118-
                end
1118+
Part81.Size = Vector3.new(1.80000091, 0.400000006, 7)
1119-
        end
1119+
Part81.CFrame = CFrame.new(-164.099976, 1.79999804, -130.5, 1.00000525, 0, 0, 0, 1, 0, 0, 0, 1.00000525)
1120-
        Workspace.Terrain:Clear()
1120+
Part81.BottomSurface = Enum.SurfaceType.Smooth
1121-
        local base = Instance.new("Part")
1121+
Part81.TopSurface = Enum.SurfaceType.Smooth
1122-
        base.Anchored = true
1122+
Part81.Position = Vector3.new(-164.099976, 1.79999804, -130.5)
1123-
        base.BrickColor = BrickColor.new("Earth green")
1123+
Part82.Parent = Model67
1124-
        base.Locked = true
1124+
Part82.Material = Enum.Material.DiamondPlate
1125-
        base.Name = "Base"
1125+
Part82.Anchored = true
1126-
        base.Size = Vector3.new(512, 1.2, 512)
1126+
Part82.Size = Vector3.new(5.80000067, 0.400000006, 1)
1127-
        base.Parent = Workspace
1127+
Part82.CFrame = CFrame.new(-166.099991, 2.19999194, -128.499985, 1.00000525, 0, 0, 0, 1, 0, 0, 0, 1.00000525)
1128
Part82.BottomSurface = Enum.SurfaceType.Smooth
1129-
 
1129+
Part82.TopSurface = Enum.SurfaceType.Smooth
1130-
function Utility.CreateDummy(cframe, name, parent)
1130+
Part82.Position = Vector3.new(-166.099991, 2.19999194, -128.499985)
1131-
        local model = Instance.new("Model")
1131+
Part83.Parent = Model67
1132-
        model.Archivable = false
1132+
Part83.Material = Enum.Material.Metal
1133-
        model.Name = name
1133+
Part83.Rotation = Vector3.new(-180, 0, -180)
1134-
        local humanoid = Instance.new("Humanoid", model)
1134+
Part83.Anchored = true
1135-
        local head = Instance.new("Part", model)
1135+
Part83.Size = Vector3.new(0.399999261, 5.79999876, 2.40000081)
1136-
        local face = Instance.new("Decal", head)
1136+
Part83.CFrame = CFrame.new(-163, 4.59997845, -127.800011, -1.00000525, 0, 0, 0, 1, 0, 0, 0, -1.00000525)
1137-
        local head_mesh = Instance.new("SpecialMesh", head)
1137+
Part83.BottomSurface = Enum.SurfaceType.Smooth
1138-
        local torso = Instance.new("Part", model)
1138+
Part83.TopSurface = Enum.SurfaceType.Smooth
1139-
        local right_arm = Instance.new("Part", model)
1139+
Part83.Position = Vector3.new(-163, 4.59997845, -127.800011)
1140-
        local left_arm = Instance.new("Part", model)
1140+
Part83.Orientation = Vector3.new(0, 180, 0)
1141-
        local right_leg = Instance.new("Part", model)
1141+
Part84.Parent = Model67
1142-
        local left_leg = Instance.new("Part", model)
1142+
Part84.Material = Enum.Material.Metal
1143-
        local neck = Instance.new("Motor", torso)
1143+
Part84.Anchored = true
1144-
        local right_shoulder = Instance.new("Motor", torso)
1144+
Part84.Size = Vector3.new(0.399999261, 5.79999876, 2.40000081)
1145-
        local left_shoulder = Instance.new("Motor", torso)
1145+
Part84.CFrame = CFrame.new(-163, 4.59997845, -133.199997, 1.00000525, 0, 0, 0, 1, 0, 0, 0, 1.00000525)
1146-
        local right_hip = Instance.new("Motor", torso)
1146+
Part84.BottomSurface = Enum.SurfaceType.Smooth
1147-
        local left_hip = Instance.new("Motor", torso)
1147+
Part84.TopSurface = Enum.SurfaceType.Smooth
1148-
        head.BrickColor = BrickColor.Yellow()
1148+
Part84.Position = Vector3.new(-163, 4.59997845, -133.199997)
1149-
        head.CFrame = cframe * CFrame.new(0, 1.5, 0)
1149+
for i,v in pairs(mas:GetChildren()) do
1150-
        head.FormFactor = "Symmetric"
1150+
	v.Parent = workspace
1151-
        head.Locked = true
1151+
	pcall(function() v:MakeJoints() end)
1152-
        head.Name = "Head"
1152+
1153-
        head.Size = Vector3.new(2, 1, 1)
1153+
mas:Destroy()
1154-
        head.TopSurface = "Smooth"
1154+
for i,v in pairs(cors) do
1155-
        face.Texture = "rbxasset://textures/face.png"
1155+
	spawn(function()
1156-
        head_mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
1156+
		pcall(v)
1157-
        torso.BrickColor = BrickColor.Blue()
1157+
	end)
1158-
        torso.CFrame = cframe
1158+