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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Model1 = Instance.new("Model")
- Part2 = Instance.new("Part")
- CylinderMesh3 = Instance.new("CylinderMesh")
- Part4 = Instance.new("Part")
- CylinderMesh5 = Instance.new("CylinderMesh")
- Part6 = Instance.new("Part")
- CylinderMesh7 = Instance.new("CylinderMesh")
- Part8 = Instance.new("Part")
- CylinderMesh9 = Instance.new("CylinderMesh")
- Attachment10 = Instance.new("Attachment")
- ParticleEmitter11 = Instance.new("ParticleEmitter")
- Part12 = Instance.new("Part")
- CylinderMesh13 = Instance.new("CylinderMesh")
- Part14 = Instance.new("Part")
- CylinderMesh15 = Instance.new("CylinderMesh")
- Part16 = Instance.new("Part")
- ParticleEmitter17 = Instance.new("ParticleEmitter")
- Sound18 = Instance.new("Sound")
- ParticleEmitter19 = Instance.new("ParticleEmitter")
- Part20 = Instance.new("Part")
- ParticleEmitter21 = Instance.new("ParticleEmitter")
- Sound22 = Instance.new("Sound")
- ParticleEmitter23 = Instance.new("ParticleEmitter")
- Sound24 = Instance.new("Sound")
- Sound25 = Instance.new("Sound")
- Part26 = Instance.new("Part")
- CylinderMesh27 = Instance.new("CylinderMesh")
- Part28 = Instance.new("Part")
- Part29 = Instance.new("Part")
- Part30 = Instance.new("Part")
- CylinderMesh31 = Instance.new("CylinderMesh")
- Part32 = Instance.new("Part")
- Part33 = Instance.new("Part")
- Part34 = Instance.new("Part")
- Part35 = Instance.new("Part")
- Part36 = Instance.new("Part")
- Part37 = Instance.new("Part")
- CylinderMesh38 = Instance.new("CylinderMesh")
- Part39 = Instance.new("Part")
- CylinderMesh40 = Instance.new("CylinderMesh")
- Part41 = Instance.new("Part")
- CylinderMesh42 = Instance.new("CylinderMesh")
- Part43 = Instance.new("Part")
- Part44 = Instance.new("Part")
- CylinderMesh45 = Instance.new("CylinderMesh")
- Part46 = Instance.new("Part")
- Part47 = Instance.new("Part")
- CylinderMesh48 = Instance.new("CylinderMesh")
- Part49 = Instance.new("Part")
- CylinderMesh50 = Instance.new("CylinderMesh")
- Part51 = Instance.new("Part")
- Part52 = Instance.new("Part")
- Part53 = Instance.new("Part")
- CylinderMesh54 = Instance.new("CylinderMesh")
- Seat55 = Instance.new("Seat")
- Script56 = Instance.new("Script")
- Script57 = Instance.new("Script")
- LocalScript58 = Instance.new("LocalScript")
- ObjectValue59 = Instance.new("ObjectValue")
- Script60 = Instance.new("Script")
- ObjectValue61 = Instance.new("ObjectValue")
- ParticleEmitter62 = Instance.new("ParticleEmitter")
- ParticleEmitter63 = Instance.new("ParticleEmitter")
- WedgePart64 = Instance.new("WedgePart")
- WedgePart65 = Instance.new("WedgePart")
- Part66 = Instance.new("Part")
- Model67 = Instance.new("Model")
- Part68 = Instance.new("Part")
- Part69 = Instance.new("Part")
- Part70 = Instance.new("Part")
- Part71 = Instance.new("Part")
- Part72 = Instance.new("Part")
- CylinderMesh73 = Instance.new("CylinderMesh")
- Part74 = Instance.new("Part")
- CylinderMesh75 = Instance.new("CylinderMesh")
- Part76 = Instance.new("Part")
- Part77 = Instance.new("Part")
- Part78 = Instance.new("Part")
- Part79 = Instance.new("Part")
- Part80 = Instance.new("Part")
- Part81 = Instance.new("Part")
- Part82 = Instance.new("Part")
- Part83 = Instance.new("Part")
- Part84 = Instance.new("Part")
- Model0.Name = "Turret"
- Model0.Parent = mas
- Model0.PrimaryPart = Part66
- Model1.Name = "gun"
- Model1.Parent = Model0
- Model1.PrimaryPart = Part53
- Part2.Parent = Model1
- Part2.Material = Enum.Material.Metal
- Part2.BrickColor = BrickColor.new("Sand violet metallic")
- Part2.Rotation = Vector3.new(-90, 0, 90)
- Part2.Anchored = true
- Part2.CanCollide = false
- Part2.Size = Vector3.new(2.20000005, 1.60000002, 2)
- Part2.CFrame = CFrame.new(-165.999985, 4.2948637, -128.899979, 0, -1.00000525, 0, 0, 0, 1, -1.00000525, 0, 0)
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.TopSurface = Enum.SurfaceType.Weld
- Part2.Color = Color3.new(0.580392, 0.580392, 0.580392)
- Part2.Position = Vector3.new(-165.999985, 4.2948637, -128.899979)
- Part2.Orientation = Vector3.new(-90, 90, 0)
- Part2.Color = Color3.new(0.580392, 0.580392, 0.580392)
- CylinderMesh3.Parent = Part2
- Part4.Parent = Model1
- Part4.Material = Enum.Material.Metal
- Part4.BrickColor = BrickColor.new("Sand violet metallic")
- Part4.Rotation = Vector3.new(-90, 0, 90)
- Part4.Anchored = true
- Part4.CanCollide = false
- Part4.Size = Vector3.new(1.47272682, 3.96363688, 1.63636315)
- Part4.CFrame = CFrame.new(-167.54541, 3.89486194, -129.699997, 0, -1.00000525, 0, 0, 0, 1, -1.00000525, 0, 0)
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.TopSurface = Enum.SurfaceType.Weld
- Part4.Color = Color3.new(0.580392, 0.580392, 0.580392)
- Part4.Position = Vector3.new(-167.54541, 3.89486194, -129.699997)
- Part4.Orientation = Vector3.new(-90, 90, 0)
- Part4.Color = Color3.new(0.580392, 0.580392, 0.580392)
- CylinderMesh5.Parent = Part4
- Part6.Parent = Model1
- Part6.Material = Enum.Material.Metal
- Part6.BrickColor = BrickColor.new("Sand violet metallic")
- Part6.Rotation = Vector3.new(-90, 0, 90)
- Part6.Anchored = true
- Part6.CanCollide = false
- Part6.Size = Vector3.new(1.79999948, 2.50909066, 1.63636315)
- Part6.CFrame = CFrame.new(-166.981796, 3.89486194, -129.699997, 0, -1.00000525, 0, 0, 0, 1, -1.00000525, 0, 0)
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.TopSurface = Enum.SurfaceType.Weld
- Part6.Color = Color3.new(0.580392, 0.580392, 0.580392)
- Part6.Position = Vector3.new(-166.981796, 3.89486194, -129.699997)
- Part6.Orientation = Vector3.new(-90, 90, 0)
- Part6.Color = Color3.new(0.580392, 0.580392, 0.580392)
- CylinderMesh7.Parent = Part6
- Part8.Name = "eject"
- Part8.Parent = Model1
- Part8.Material = Enum.Material.Metal
- Part8.BrickColor = BrickColor.new("Dark grey")
- Part8.Rotation = Vector3.new(-100.729996, 10.5500002, 150.98999)
- Part8.Anchored = true
- Part8.CanCollide = false
- Part8.Size = Vector3.new(1.07272673, 0.96363622, 0.836363018)
- Part8.CFrame = CFrame.new(-168.808609, 5.036273, -129.036804, -0.859795094, -0.476730555, 0.183013767, 0.0669873431, 0.250000209, 0.965925813, -0.506239653, 0.84275806, -0.183013692)
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.TopSurface = Enum.SurfaceType.Weld
- Part8.Color = Color3.new(0.458824, 0.458824, 0.458824)
- Part8.Position = Vector3.new(-168.808609, 5.036273, -129.036804)
- Part8.Orientation = Vector3.new(-75, 135, 15)
- Part8.Color = Color3.new(0.458824, 0.458824, 0.458824)
- CylinderMesh9.Parent = Part8
- Attachment10.Name = "a"
- Attachment10.Parent = Part8
- Attachment10.CFrame = CFrame.new(0, 0.48181811, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Attachment10.Position = Vector3.new(0, 0.48181811, 0)
- ParticleEmitter11.Name = "bullets"
- ParticleEmitter11.Parent = Attachment10
- ParticleEmitter11.Transparency = NumberSequence.new(0,0,1)
- ParticleEmitter11.Rotation = NumberRange.new(-180, 180)
- ParticleEmitter11.Size = NumberSequence.new(0.67010343074799,1)
- ParticleEmitter11.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
- ParticleEmitter11.Enabled = false
- ParticleEmitter11.LightEmission = 0.10000000149012
- ParticleEmitter11.Texture = "rbxassetid://409366087"
- ParticleEmitter11.Acceleration = Vector3.new(0, -30, 0)
- ParticleEmitter11.Lifetime = NumberRange.new(0.5, 0.60000002384186)
- ParticleEmitter11.Rate = 50
- ParticleEmitter11.RotSpeed = NumberRange.new(-900, 900)
- ParticleEmitter11.Speed = NumberRange.new(7, 20)
- ParticleEmitter11.VelocitySpread = -20
- ParticleEmitter11.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
- Part12.Parent = Model1
- Part12.Material = Enum.Material.Metal
- Part12.BrickColor = BrickColor.new("Sand violet metallic")
- Part12.Rotation = Vector3.new(-90, 0, 90)
- Part12.Anchored = true
- Part12.CanCollide = false
- Part12.Size = Vector3.new(1.07272673, 0.363636494, 0.836363018)
- Part12.CFrame = CFrame.new(-170.145416, 4.89485455, -129.5, 0, -1.00000525, 0, 0, 0, 1, -1.00000525, 0, 0)
- Part12.BottomSurface = Enum.SurfaceType.Smooth
- Part12.TopSurface = Enum.SurfaceType.Weld
- Part12.Color = Color3.new(0.580392, 0.580392, 0.580392)
- Part12.Position = Vector3.new(-170.145416, 4.89485455, -129.5)
- Part12.Orientation = Vector3.new(-90, 90, 0)
- Part12.Color = Color3.new(0.580392, 0.580392, 0.580392)
- CylinderMesh13.Parent = Part12
- Part14.Parent = Model1
- Part14.Material = Enum.Material.Metal
- Part14.BrickColor = BrickColor.new("Sand violet metallic")
- Part14.Rotation = Vector3.new(-90, 0, 90)
- Part14.Anchored = true
- Part14.CanCollide = false
- Part14.Size = Vector3.new(1.07272673, 3.56363678, 1.63636315)
- Part14.CFrame = CFrame.new(-168.345413, 4.89485455, -129.5, 0, -1.00000525, 0, 0, 0, 1, -1.00000525, 0, 0)
- Part14.BottomSurface = Enum.SurfaceType.Smooth
- Part14.TopSurface = Enum.SurfaceType.Weld
- Part14.Color = Color3.new(0.580392, 0.580392, 0.580392)
- Part14.Position = Vector3.new(-168.345413, 4.89485455, -129.5)
- Part14.Orientation = Vector3.new(-90, 90, 0)
- Part14.Color = Color3.new(0.580392, 0.580392, 0.580392)
- CylinderMesh15.Parent = Part14
- Part16.Name = "gunpart"
- Part16.Parent = Model1
- Part16.Transparency = 1
- Part16.Rotation = Vector3.new(0, -90, 0)
- Part16.Anchored = true
- Part16.CanCollide = false
- Part16.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part16.CFrame = CFrame.new(-154.099945, 4.8999815, -130.5, -2.84217094e-14, 0, -1.00000834, 0, 1, 0, 1.00000834, 0, -2.84217094e-14)
- Part16.Position = Vector3.new(-154.099945, 4.8999815, -130.5)
- Part16.Orientation = Vector3.new(0, -90, 0)
- ParticleEmitter17.Parent = Part16
- ParticleEmitter17.Rotation = NumberRange.new(-180, 180)
- ParticleEmitter17.Size = NumberSequence.new(0,2.8205127716064,0)
- ParticleEmitter17.Color = ColorSequence.new(Color3.new(0.933333, 0.913725, 0.67451),Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
- ParticleEmitter17.Enabled = false
- ParticleEmitter17.LightEmission = 1
- ParticleEmitter17.Lifetime = NumberRange.new(0.20000000298023, 0.40000000596046)
- ParticleEmitter17.Rate = 100
- ParticleEmitter17.RotSpeed = NumberRange.new(-60, 60)
- ParticleEmitter17.Speed = NumberRange.new(0, 50)
- ParticleEmitter17.Color = ColorSequence.new(Color3.new(0.933333, 0.913725, 0.67451),Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
- Sound18.Name = "bam"
- Sound18.Parent = Part16
- Sound18.Pitch = 2
- Sound18.SoundId = "rbxassetid://151299298"
- Sound18.Volume = 1
- ParticleEmitter19.Name = "smoke"
- ParticleEmitter19.Parent = Part16
- ParticleEmitter19.Transparency = NumberSequence.new(0.35465115308762,1)
- ParticleEmitter19.Size = NumberSequence.new(0.46153843402863,0.56410253047943,2.4102563858032)
- ParticleEmitter19.Color = ColorSequence.new(Color3.new(0.568627, 0.568627, 0.568627),Color3.new(0.568627, 0.568627, 0.568627))
- ParticleEmitter19.Enabled = false
- ParticleEmitter19.Texture = "rbxasset://textures/particles/smoke_main.dds"
- ParticleEmitter19.Acceleration = Vector3.new(0, 10, 0)
- ParticleEmitter19.Lifetime = NumberRange.new(1, 1)
- ParticleEmitter19.RotSpeed = NumberRange.new(0, 20)
- ParticleEmitter19.Speed = NumberRange.new(3, 3)
- ParticleEmitter19.VelocitySpread = 20
- ParticleEmitter19.Color = ColorSequence.new(Color3.new(0.568627, 0.568627, 0.568627),Color3.new(0.568627, 0.568627, 0.568627))
- Part20.Name = "effect"
- Part20.Parent = Model1
- Part20.Transparency = 1
- Part20.Rotation = Vector3.new(-90, 0, -90)
- Part20.Anchored = true
- Part20.CanCollide = false
- Part20.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part20.CFrame = CFrame.new(-155.499954, 4.8999815, -130.5, 0, 1.00000858, 0, 0, 0, 1, 1.00000858, 0, 0)
- Part20.Position = Vector3.new(-155.499954, 4.8999815, -130.5)
- Part20.Orientation = Vector3.new(-90, -90, 0)
- ParticleEmitter21.Parent = Part20
- ParticleEmitter21.Rotation = NumberRange.new(-180, 180)
- ParticleEmitter21.Size = NumberSequence.new(0,2.8205127716064,0)
- ParticleEmitter21.Color = ColorSequence.new(Color3.new(0.933333, 0.913725, 0.67451),Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
- ParticleEmitter21.Enabled = false
- ParticleEmitter21.LightEmission = 1
- ParticleEmitter21.ZOffset = 1
- ParticleEmitter21.Lifetime = NumberRange.new(0.20000000298023, 0.40000000596046)
- ParticleEmitter21.Rate = 200
- ParticleEmitter21.RotSpeed = NumberRange.new(-60, 60)
- ParticleEmitter21.Speed = NumberRange.new(0, 50)
- ParticleEmitter21.Color = ColorSequence.new(Color3.new(0.933333, 0.913725, 0.67451),Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
- Sound22.Name = "bam"
- Sound22.Parent = Part20
- Sound22.SoundId = "rbxassetid://172430819"
- Sound22.Volume = 1
- Sound22.Looped = true
- ParticleEmitter23.Name = "smoke"
- ParticleEmitter23.Parent = Part20
- ParticleEmitter23.Transparency = NumberSequence.new(1,0.93023252487183,0.94767439365387,1)
- ParticleEmitter23.Rotation = NumberRange.new(-100, 100)
- ParticleEmitter23.Size = NumberSequence.new(1.2371134757996,1.1340206861496,2.4102563858032)
- ParticleEmitter23.Color = ColorSequence.new(Color3.new(0.568627, 0.568627, 0.568627),Color3.new(0.568627, 0.568627, 0.568627))
- ParticleEmitter23.Enabled = false
- ParticleEmitter23.Texture = "rbxasset://textures/particles/smoke_main.dds"
- ParticleEmitter23.Acceleration = Vector3.new(0, 10, 0)
- ParticleEmitter23.Lifetime = NumberRange.new(0.5, 1)
- ParticleEmitter23.RotSpeed = NumberRange.new(0, 20)
- ParticleEmitter23.Speed = NumberRange.new(1, 5)
- ParticleEmitter23.VelocitySpread = 20
- ParticleEmitter23.Color = ColorSequence.new(Color3.new(0.568627, 0.568627, 0.568627),Color3.new(0.568627, 0.568627, 0.568627))
- Sound24.Name = "dend"
- Sound24.Parent = Part20
- Sound24.SoundId = "rbxassetid://295843191"
- Sound24.Volume = 1
- Sound25.Name = "bstart"
- Sound25.Parent = Part20
- Sound25.Pitch = 2
- Sound25.SoundId = "rbxassetid://698823472"
- Sound25.Volume = 1
- Part26.Parent = Model1
- Part26.Material = Enum.Material.Metal
- Part26.BrickColor = BrickColor.new("Sand violet metallic")
- Part26.Rotation = Vector3.new(-90, 0, 90)
- Part26.Anchored = true
- Part26.CanCollide = false
- Part26.Size = Vector3.new(1.79999995, 0.199999973, 2)
- Part26.CFrame = CFrame.new(-165.099976, 4.2948637, -128.899979, 0, -1.00000525, 0, 0, 0, 1, -1.00000525, 0, 0)
- Part26.BottomSurface = Enum.SurfaceType.Smooth
- Part26.TopSurface = Enum.SurfaceType.Weld
- Part26.Color = Color3.new(0.580392, 0.580392, 0.580392)
- Part26.Position = Vector3.new(-165.099976, 4.2948637, -128.899979)
- Part26.Orientation = Vector3.new(-90, 90, 0)
- Part26.Color = Color3.new(0.580392, 0.580392, 0.580392)
- CylinderMesh27.Parent = Part26
- Part28.Parent = Model1
- Part28.Material = Enum.Material.DiamondPlate
- Part28.Rotation = Vector3.new(0, 0, 105)
- Part28.Anchored = true
- Part28.CanCollide = false
- Part28.Size = Vector3.new(2.5999999, 0.400000006, 1.79999983)
- Part28.CFrame = CFrame.new(-170.825912, 5.29657269, -131.100006, -0.258820057, -0.965931594, 0, 0.965926528, -0.258818686, 0, 0, 0, 1.00000525)
- Part28.BottomSurface = Enum.SurfaceType.Smooth
- Part28.TopSurface = Enum.SurfaceType.Smooth
- Part28.Position = Vector3.new(-170.825912, 5.29657269, -131.100006)
- Part28.Orientation = Vector3.new(0, 0, 105)
- Part29.Parent = Model1
- Part29.Material = Enum.Material.Metal
- Part29.BrickColor = BrickColor.new("Dark grey")
- Part29.Rotation = Vector3.new(15, 0, 0)
- Part29.Anchored = true
- Part29.CanCollide = false
- Part29.Size = Vector3.new(1.39999986, 0.600000024, 0.600000024)
- Part29.CFrame = CFrame.new(-167.500015, 6.29998302, -128.899979, 1.00000525, 7.10542736e-15, 0, 0, 0.965925872, -0.258818984, 0, 0.258820355, 0.965930939)
- Part29.BottomSurface = Enum.SurfaceType.Smooth
- Part29.TopSurface = Enum.SurfaceType.Smooth
- Part29.Color = Color3.new(0.458824, 0.458824, 0.458824)
- Part29.Position = Vector3.new(-167.500015, 6.29998302, -128.899979)
- Part29.Orientation = Vector3.new(15, 0, 0)
- Part29.Color = Color3.new(0.458824, 0.458824, 0.458824)
- Part30.Parent = Model1
- Part30.Material = Enum.Material.Metal
- Part30.BrickColor = BrickColor.new("Sand violet metallic")
- Part30.Rotation = Vector3.new(-90, 0, 90)
- Part30.Anchored = true
- Part30.CanCollide = false
- Part30.Size = Vector3.new(1.79999995, 0.799999952, 2.20000005)
- Part30.CFrame = CFrame.new(-168.299988, 4.64997387, -130.449997, -8.16587908e-06, -1.00000727, 0, 0, 0, 1, -1.00000584, -2.53321048e-07, 0)
- Part30.BottomSurface = Enum.SurfaceType.Weld
- Part30.TopSurface = Enum.SurfaceType.Smooth
- Part30.Color = Color3.new(0.580392, 0.580392, 0.580392)
- Part30.Position = Vector3.new(-168.299988, 4.64997387, -130.449997)
- Part30.Orientation = Vector3.new(-90, 90, 0)
- Part30.Color = Color3.new(0.580392, 0.580392, 0.580392)
- CylinderMesh31.Parent = Part30
- Part32.Parent = Model1
- Part32.Material = Enum.Material.Metal
- Part32.BrickColor = BrickColor.new("Dark grey")
- Part32.Anchored = true
- Part32.CanCollide = false
- Part32.Size = Vector3.new(1.20000005, 0.200000033, 0.5)
- Part32.CFrame = CFrame.new(-167.407196, 5.69997692, -132.050018, 1.00000596, 0, 0, 0, 1.00000072, 0, 0, 0, 1.00000525)
- Part32.BottomSurface = Enum.SurfaceType.Smooth
- Part32.TopSurface = Enum.SurfaceType.Smooth
- Part32.Color = Color3.new(0.458824, 0.458824, 0.458824)
- Part32.Position = Vector3.new(-167.407196, 5.69997692, -132.050018)
- Part32.Color = Color3.new(0.458824, 0.458824, 0.458824)
- Part33.Parent = Model1
- Part33.Material = Enum.Material.Metal
- Part33.BrickColor = BrickColor.new("Sand violet metallic")
- Part33.Rotation = Vector3.new(0, 0, 15)
- Part33.Anchored = true
- Part33.CanCollide = false
- Part33.Size = Vector3.new(0.600000024, 1.20000005, 2.00000024)
- Part33.CFrame = CFrame.new(-171.100037, 4.59997845, -131.200012, 0.965930521, -0.258821011, 0, 0.25881964, 0.965925455, 0, 2.84217094e-14, 0, 1.00000525)
- Part33.BottomSurface = Enum.SurfaceType.Smooth
- Part33.TopSurface = Enum.SurfaceType.Smooth
- Part33.Color = Color3.new(0.580392, 0.580392, 0.580392)
- Part33.Position = Vector3.new(-171.100037, 4.59997845, -131.200012)
- Part33.Orientation = Vector3.new(0, 0, 15)
- Part33.Color = Color3.new(0.580392, 0.580392, 0.580392)
- Part34.Parent = Model1
- Part34.Material = Enum.Material.DiamondPlate
- Part34.Anchored = true
- Part34.CanCollide = false
- Part34.Size = Vector3.new(2.39999986, 0.400000006, 1.20000005)
- Part34.CFrame = CFrame.new(-169.400024, 3.99999499, -131.800003, 1.00000525, 0, 0, 0, 1, 0, 0, 0, 1.00000525)
- Part34.BottomSurface = Enum.SurfaceType.Smooth
- Part34.TopSurface = Enum.SurfaceType.Smooth
- Part34.Position = Vector3.new(-169.400024, 3.99999499, -131.800003)
- Part35.Parent = Model1
- Part35.BrickColor = BrickColor.new("Black")
- Part35.Anchored = true
- Part35.CanCollide = false
- Part35.Size = Vector3.new(1.99999976, 0.400000006, 2.19999981)
- Part35.CFrame = CFrame.new(-169.400024, 4.3999815, -131.100006, 1.00000525, 0, 0, 0, 1, 0, 0, 0, 1.00000525)
- Part35.BottomSurface = Enum.SurfaceType.Smooth
- Part35.TopSurface = Enum.SurfaceType.Smooth
- Part35.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part35.Position = Vector3.new(-169.400024, 4.3999815, -131.100006)
- Part35.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part36.Parent = Model1
- Part36.Material = Enum.Material.DiamondPlate
- Part36.Anchored = true
- Part36.CanCollide = false
- Part36.Size = Vector3.new(2.39999986, 0.400000006, 1.39999986)
- Part36.CFrame = CFrame.new(-169.400024, 3.99999499, -130.899994, 1.00000525, 0, 0, 0, 1, 0, 0, 0, 1.00000525)
- Part36.BottomSurface = Enum.SurfaceType.Smooth
- Part36.TopSurface = Enum.SurfaceType.Smooth
- Part36.Position = Vector3.new(-169.400024, 3.99999499, -130.899994)
- Part37.Parent = Model1
- Part37.Material = Enum.Material.Metal
- Part37.BrickColor = BrickColor.new("Sand violet metallic")
- Part37.Rotation = Vector3.new(-90, 0, 90)
- Part37.Anchored = true
- Part37.CanCollide = false
- Part37.Size = Vector3.new(1.80000007, 1.60000002, 1.39999986)
- Part37.CFrame = CFrame.new(-167.199997, 6.39485455, -129.5, 0, -1.00000525, 0, 0, 0, 1, -1.00000525, 0, 0)
- Part37.BottomSurface = Enum.SurfaceType.Smooth
- Part37.TopSurface = Enum.SurfaceType.Weld
- Part37.Color = Color3.new(0.580392, 0.580392, 0.580392)
- Part37.Position = Vector3.new(-167.199997, 6.39485455, -129.5)
- Part37.Orientation = Vector3.new(-90, 90, 0)
- Part37.Color = Color3.new(0.580392, 0.580392, 0.580392)
- CylinderMesh38.Parent = Part37
- Part39.Parent = Model1
- Part39.Material = Enum.Material.Metal
- Part39.BrickColor = BrickColor.new("Sand violet metallic")
- Part39.Rotation = Vector3.new(-90, 0, 0)
- Part39.Anchored = true
- Part39.CanCollide = false
- Part39.Size = Vector3.new(1.79999995, 0.799999952, 2.20000005)
- Part39.CFrame = CFrame.new(-166.900009, 5.49997234, -131.800003, 1.00000525, 0, 0, 0, 0, 1, 0, -1.00000525, 0)
- Part39.BottomSurface = Enum.SurfaceType.Weld
- Part39.TopSurface = Enum.SurfaceType.Smooth
- Part39.Color = Color3.new(0.580392, 0.580392, 0.580392)
- Part39.Position = Vector3.new(-166.900009, 5.49997234, -131.800003)
- Part39.Orientation = Vector3.new(-90, 0, 0)
- Part39.Color = Color3.new(0.580392, 0.580392, 0.580392)
- CylinderMesh40.Parent = Part39
- Part41.Parent = Model1
- Part41.Material = Enum.Material.Metal
- Part41.BrickColor = BrickColor.new("Dark grey")
- Part41.Rotation = Vector3.new(-90, 0, 90)
- Part41.Anchored = true
- Part41.CanCollide = false
- Part41.Size = Vector3.new(1.79999995, 1.39999795, 1.80000019)
- Part41.CFrame = CFrame.new(-164.099991, 4.8999815, -130.5, 0, -1.00000525, 0, 0, 0, 1, -1.00000525, 0, 0)
- Part41.BottomSurface = Enum.SurfaceType.Smooth
- Part41.TopSurface = Enum.SurfaceType.Weld
- Part41.Color = Color3.new(0.458824, 0.458824, 0.458824)
- Part41.Position = Vector3.new(-164.099991, 4.8999815, -130.5)
- Part41.Orientation = Vector3.new(-90, 90, 0)
- Part41.Color = Color3.new(0.458824, 0.458824, 0.458824)
- CylinderMesh42.Parent = Part41
- Part43.Parent = Model1
- Part43.Material = Enum.Material.Metal
- Part43.BrickColor = BrickColor.new("Sand violet metallic")
- Part43.Anchored = true
- Part43.CanCollide = false
- Part43.Size = Vector3.new(1.20000005, 1, 2.60000038)
- Part43.CFrame = CFrame.new(-164.199982, 4.8999815, -130.5, 1.00000525, 0, 0, 0, 1, 0, 0, 0, 1.00000525)
- Part43.BottomSurface = Enum.SurfaceType.Smooth
- Part43.TopSurface = Enum.SurfaceType.Smooth
- Part43.Color = Color3.new(0.580392, 0.580392, 0.580392)
- Part43.Position = Vector3.new(-164.199982, 4.8999815, -130.5)
- Part43.Color = Color3.new(0.580392, 0.580392, 0.580392)
- Part44.Parent = Model1
- Part44.Material = Enum.Material.Metal
- Part44.Rotation = Vector3.new(-90, 0, 0)
- Part44.Anchored = true
- Part44.CanCollide = false
- Part44.Size = Vector3.new(1.39999998, 1.80000007, 1.39999998)
- Part44.CFrame = CFrame.new(-166.900009, 4.09999371, -128.699997, 1.00000525, 0, 0, 0, 0, 1, 0, -1.00000525, 0)
- Part44.BottomSurface = Enum.SurfaceType.Weld
- Part44.TopSurface = Enum.SurfaceType.Smooth
- Part44.Position = Vector3.new(-166.900009, 4.09999371, -128.699997)
- Part44.Orientation = Vector3.new(-90, 0, 0)
- CylinderMesh45.Parent = Part44
- Part46.Parent = Model1
- Part46.Material = Enum.Material.Metal
- Part46.BrickColor = BrickColor.new("Sand violet metallic")
- Part46.Rotation = Vector3.new(0, 0, -30)
- Part46.Anchored = true
- Part46.CanCollide = false
- Part46.Size = Vector3.new(2.80000043, 1, 0.400000036)
- Part46.CFrame = CFrame.new(-166.207184, 5.09997845, -131.899994, 0.866030037, 0.500002503, 0, -0.499999911, 0.866025507, 0, 0, 1.42108547e-14, 1.00000525)
- Part46.BottomSurface = Enum.SurfaceType.Smooth
- Part46.TopSurface = Enum.SurfaceType.Smooth
- Part46.Color = Color3.new(0.580392, 0.580392, 0.580392)
- Part46.Position = Vector3.new(-166.207184, 5.09997845, -131.899994)
- Part46.Orientation = Vector3.new(0, 0, -30)
- Part46.Color = Color3.new(0.580392, 0.580392, 0.580392)
- Part47.Parent = Model1
- Part47.Material = Enum.Material.Metal
- Part47.BrickColor = BrickColor.new("Sand violet metallic")
- Part47.Rotation = Vector3.new(-90, 0, 0)
- Part47.Anchored = true
- Part47.CanCollide = false
- Part47.Size = Vector3.new(2.20000005, 0.599999964, 2.60000014)
- Part47.CFrame = CFrame.new(-166.900009, 5.49997234, -131.700012, 1.00000525, 0, 0, 0, 0, 1, 0, -1.00000525, 0)
- Part47.BottomSurface = Enum.SurfaceType.Weld
- Part47.TopSurface = Enum.SurfaceType.Smooth
- Part47.Color = Color3.new(0.580392, 0.580392, 0.580392)
- Part47.Position = Vector3.new(-166.900009, 5.49997234, -131.700012)
- Part47.Orientation = Vector3.new(-90, 0, 0)
- Part47.Color = Color3.new(0.580392, 0.580392, 0.580392)
- CylinderMesh48.Parent = Part47
- Part49.Parent = Model1
- Part49.Material = Enum.Material.Metal
- Part49.Rotation = Vector3.new(-90, 0, 0)
- Part49.Anchored = true
- Part49.CanCollide = false
- Part49.Size = Vector3.new(1.39999998, 1.80000007, 1.39999998)
- Part49.CFrame = CFrame.new(-166.900009, 4.09999371, -132.300018, 1.00000525, 0, 0, 0, 0, 1, 0, -1.00000525, 0)
- Part49.BottomSurface = Enum.SurfaceType.Weld
- Part49.TopSurface = Enum.SurfaceType.Smooth
- Part49.Position = Vector3.new(-166.900009, 4.09999371, -132.300018)
- Part49.Orientation = Vector3.new(-90, 0, 0)
- CylinderMesh50.Parent = Part49
- Part51.Parent = Model1
- Part51.Material = Enum.Material.Metal
- Part51.BrickColor = BrickColor.new("Sand violet metallic")
- Part51.Anchored = true
- Part51.CanCollide = false
- Part51.Size = Vector3.new(3.40000081, 1.80000019, 2.60000038)
- Part51.CFrame = CFrame.new(-166.5, 4.8999815, -130.5, 1.00000525, 0, 0, 0, 1, 0, 0, 0, 1.00000525)
- Part51.BottomSurface = Enum.SurfaceType.Smooth
- Part51.TopSurface = Enum.SurfaceType.Smooth
- Part51.Color = Color3.new(0.580392, 0.580392, 0.580392)
- Part51.Position = Vector3.new(-166.5, 4.8999815, -130.5)
- Part51.Color = Color3.new(0.580392, 0.580392, 0.580392)
- Part52.Parent = Model1
- Part52.Material = Enum.Material.Metal
- Part52.BrickColor = BrickColor.new("Sand violet metallic")
- Part52.Anchored = true
- Part52.CanCollide = false
- Part52.Size = Vector3.new(3.20000029, 1.20000005, 0.600000024)
- Part52.CFrame = CFrame.new(-169.800018, 4.59997845, -129.899994, 1.00000525, 0, 0, 0, 1, 0, 0, 0, 1.00000525)
- Part52.BottomSurface = Enum.SurfaceType.Smooth
- Part52.TopSurface = Enum.SurfaceType.Smooth
- Part52.Color = Color3.new(0.580392, 0.580392, 0.580392)
- Part52.Position = Vector3.new(-169.800018, 4.59997845, -129.899994)
- Part52.Color = Color3.new(0.580392, 0.580392, 0.580392)
- Part53.Name = "base"
- Part53.Parent = Model1
- Part53.Material = Enum.Material.Metal
- Part53.Transparency = 1
- Part53.Rotation = Vector3.new(0, -90, 0)
- Part53.Anchored = true
- Part53.CanCollide = false
- Part53.Size = Vector3.new(1.39999998, 1.80000377, 1.39999998)
- Part53.CFrame = CFrame.new(-165.899994, 4.09999371, -130.5, -4.37116228e-08, 0, -1.00000525, 0, 1, 0, 1.00000525, 0, -4.37116228e-08)
- Part53.BottomSurface = Enum.SurfaceType.Weld
- Part53.TopSurface = Enum.SurfaceType.Smooth
- Part53.Position = Vector3.new(-165.899994, 4.09999371, -130.5)
- Part53.Orientation = Vector3.new(0, -90, 0)
- CylinderMesh54.Parent = Part53
- Seat55.Parent = Model1
- Seat55.BrickColor = BrickColor.new("Black")
- Seat55.Transparency = 1
- Seat55.Rotation = Vector3.new(0, -90, 0)
- Seat55.CanCollide = false
- Seat55.Size = Vector3.new(2.20000005, 0.399999976, 1)
- Seat55.CFrame = CFrame.new(-170.100021, 4.19998455, -131.099991, 0, 0, -1.00000525, 0, 1, 0, 1.00000525, 0, 0)
- Seat55.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Seat55.Position = Vector3.new(-170.100021, 4.19998455, -131.099991)
- Seat55.Orientation = Vector3.new(0, -90, 0)
- Seat55.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Script56.Name = "FOREVERWELD"
- Script56.Parent = Seat55
- table.insert(cors,sandbox(Script56,function()
- local weld = Instance.new("Weld")
- weld.Part0 = script.Parent
- weld.Part1 = script.Parent.Parent["base"]
- weld.C0 = script.Parent.CFrame:inverse()
- weld.C1 = script.Parent.Parent["base"] .CFrame:inverse()
- weld.Parent = script.Parent
- local a = script.Parent.Weld:clone()
- local co=script.Parent.Weld.C0
- local c1 = script.Parent.Weld.C1
- local p1 = script.Parent.Weld.Part1
- function poo(part)
- if part.Name =="Weld" then
- local b =a:clone()
- b.Parent=script.Parent
- b.C0 = co
- b.C1 =c1
- b.Part1 = p1
- end
- end
- script.Parent.ChildRemoved:connect(poo)
- end))
- Script57.Parent = Seat55
- table.insert(cors,sandbox(Script57,function()
- function powers()
- if script.Parent.Occupant~= nil then
- local a = script.Parent.Occupant
- local b = game.Players:GetPlayerFromCharacter(a.Parent)
- if b~= nil then
- if a.Parent:findFirstChild("control") == nil then
- g=script.control:Clone()
- print(script.Parent.Parent.Parent)
- g.Value.Value=script.Parent.Parent.Parent
- g.Parent=b.Character
- g.Disabled=false
- end
- end
- end
- end
- script.Parent.Changed:connect(powers)
- end))
- LocalScript58.Name = "control"
- LocalScript58.Parent = Script57
- LocalScript58.Disabled = true
- table.insert(cors,sandbox(LocalScript58,function()
- wait(0.2)
- local TARGET_RADIUS = 5
- local MAX_SPEED = 1750
- local MAX_TORQUE = Vector3.new(4e6, 4e6, 0)
- local MAX_THRUST = 1750
- local THRUST_P = 500
- local THRUST_D = 500
- md = false
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.TargetFilter = script.Value.Value
- local running = false
- local gun=script.Value.Value
- local SPAWN = gun.body:GetPrimaryPartCFrame()
- local aimpos = Vector3.new(0,0,0)
- rs=game:GetService("RunService").RenderStepped
- local canfire = true
- local round = 1
- function RAND(Min, Max, Accuracy)
- local Inverse = 1 / (Accuracy or 1)
- return (math.random(Min * Inverse, Max * Inverse) / Inverse)
- end
- function fire()
- if canfire == true and md == true then
- canfire=false
- local spawnPosition
- local part=gun.gun:findFirstChild("gunpart")
- spawnPosition = part.Position + (part.CFrame.lookVector * 5)
- for i = 1,2 do
- local a = Instance.new("Part")
- game:GetService("Debris"):AddItem(a,1)
- local spread = 10
- local antispread = 250
- local spreada = Vector3.new(math.random(-spread,spread)/antispread,math.random(-spread,spread)/antispread,math.random(-spread,spread)/antispread)
- a.Size = Vector3.new(0.2,0.2,5)
- a.CFrame = CFrame.new(spawnPosition, mouse.Hit.p)
- local direction = ((((mouse.Hit.p - a.Position))).unit)+spreada
- local boi = a.Position + (direction * 100000000)
- a.CFrame = CFrame.new(spawnPosition,boi)
- a.BrickColor=BrickColor.new("Bright yellow")
- a.Material = "Neon"
- a.Name = "Bullet"
- local b=script.bullet:Clone()
- b.Parent=a
- b.Value.Value = part
- b.Disabled =false
- local rocketPropulsion = Instance.new('RocketPropulsion', a)
- rocketPropulsion.CartoonFactor = 1
- rocketPropulsion.TargetRadius = TARGET_RADIUS
- rocketPropulsion.MaxSpeed = MAX_SPEED
- rocketPropulsion.MaxTorque = MAX_TORQUE
- rocketPropulsion.MaxThrust = MAX_THRUST
- rocketPropulsion.ThrustP = THRUST_P
- rocketPropulsion.ThrustD = THRUST_D
- rocketPropulsion.TargetOffset = a.Position + (direction * 100000000)
- rocketPropulsion:Fire()
- a.CanCollide = false
- a.Parent=game.Workspace
- end
- local effecter = gun.gun:findFirstChild("effect")
- game:GetService("Debris"):AddItem(b,3)
- spawn(function()
- for i = 1, 10 do
- effecter.ParticleEmitter:Emit(5)
- rs:Wait()
- end
- end)
- spawn(function()
- for i = 1, 20 do
- effecter.smoke:Emit(1)
- wait(0.1)
- end
- end)
- gun.gun.eject.a.bullets:Emit(2)
- wait(0.04)
- canfire=true
- if md == true then
- fire()
- end
- end
- end
- function barrel()
- if round == 1 then
- gun.gun.Barrel1.Transparency=0
- gun.gun.Barrel2.Transparency=1
- gun.gun.Barrel3.Transparency=1
- end
- if round == 2 then
- gun.gun.Barrel1.Transparency=1
- gun.gun.Barrel2.Transparency=0
- gun.gun.Barrel3.Transparency=1
- end
- if round == 3 then
- gun.gun.Barrel1.Transparency=1
- gun.gun.Barrel2.Transparency=1
- gun.gun.Barrel3.Transparency=0
- end
- if round ~=3 then
- round = round+1
- else
- round = 1
- end
- end
- function poo()
- mouse.TargetFilter = nil
- mouse.Icon=oldIcon
- gun.gun.effect.bam:Stop()
- script:remove()
- end
- local rn = game:GetService("RunService").RenderStepped
- function no()
- if md == false then return end
- md = false
- gun.gun.effect.bstart:Stop()
- spawn(function()
- for i = 1, 25 do
- if i > 0 and i < 5 then
- for i = 1,1 do
- rn:wait()
- end
- end
- if i > 4 and i < 10 then
- for i = 1,2 do
- rn:wait()
- end
- end
- if i > 10 and i < 15 then
- for i = 1,3 do
- rn:wait()
- end
- end
- if i > 14 and i < 20 then
- for i = 1,4 do
- rn:wait()
- end
- end
- if i > 19 and i < 26 then
- for i = 1,6 do
- rn:wait()
- end
- end
- if md == true then break end
- barrel()
- end
- end)
- gun.gun.effect.bam:Stop()
- gun.gun.effect.dend:Play()
- gun.gun.effect.dend.TimePosition=0.1
- end
- function mousedown()
- md = true
- gun.gun.effect.bstart:Play()
- for i = 1, 10 do
- if i > 0 and i < 5 then
- for i = 1,2 do
- rn:wait()
- end
- end
- if i > 4 and i < 11 then
- for i = 1,1 do
- rn:wait()
- end
- end
- if md == false then break end
- barrel()
- end
- if md == false then return end
- gun.gun.effect.bam:Play()
- spawn(function()
- repeat
- rn:wait()
- barrel()
- until md == false
- end)
- fire()
- end
- oldIcon = mouse.Icon
- mouse.Icon="http://www.roblox.com/asset/?id=138865017"
- person = game.Players.LocalPlayer.Character
- person.Humanoid.Jumping:connect(poo)
- mouse.Button1Down:connect(mousedown) -- Run function
- mouse.Button1Up:connect(no)
- while rs:Wait() do
- aimpos = mouse.Hit.p
- if (aimpos-gun.base.Position).magnitude>3 then
- local c = aimpos
- local x = (gun.gun:GetPrimaryPartCFrame()*CFrame.new(0, 0, -100000)).x
- local y = (SPAWN*CFrame.new(0, 0, -100000)).y
- local z = (gun.gun:GetPrimaryPartCFrame()*CFrame.new(0, 0, -100000)).z
- A = Vector3.new(x,
- y,
- z
- )
- if c then
- gun.gun:SetPrimaryPartCFrame(
- CFrame.new(gun.body:GetPrimaryPartCFrame().p,
- c)
- )
- gun.body:SetPrimaryPartCFrame(
- CFrame.new(
- SPAWN.p,
- A
- )
- )
- else
- gun:SetPrimaryPartCFrame(gun.body:GetPrimaryPartCFrame())
- gun.body:SetPrimaryPartCFrame(
- CFrame.new(
- SPAWN.p,
- A
- )
- )
- end
- end
- end
- end))
- ObjectValue59.Parent = LocalScript58
- Script60.Name = "bullet"
- Script60.Parent = LocalScript58
- Script60.Disabled = true
- table.insert(cors,sandbox(Script60,function()
- touched = false
- local ignore = {}
- function hit(hit)
- if hit.Name == "debrispart" or hit.Name == "Bullet" then return end
- if touched == false then
- touched = true
- local ray = Ray.new(script.Value.Value.Position, (script.Parent.Position - script.Value.Value.Position).unit * 500)
- local boi=game.Workspace:GetChildren()
- for i = 1,#boi do
- if boi[i].Name == "Bullet" then
- table.insert(ignore,boi[i])
- end
- end
- local parto, positiono = workspace:FindPartOnRayWithIgnoreList(ray,ignore, false, true)
- local part = hit
- if part.Anchored == false then
- part:BreakJoints()
- local a = part.Position
- local b = script.Value.Value.Position
- local dir = (a - b).unit
- part.Velocity = part.Velocity + dir * math.random(20,30) + Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- ------- extreme math equations
- local v = 30
- local c = 50
- local m = part:GetMass()
- if m< 20 then
- m = 20
- end
- part.RotVelocity =Vector3.new(math.random(-v,v)/(m/c),math.random(-v,v)/(m/c),math.random(-v,v)/(m/c))
- game:GetService("Debris"):AddItem(script.Parent,0.1)--penetration
- end
- local a = part.Parent:findFirstChild("Humanoid")
- local b = part.Parent.Parent:findFirstChild("Humanoid")
- local debrispart = Instance.new("Part")
- debrispart.Name="debrispart"
- debrispart.Size = Vector3.new(0.05,0.05,0.05)
- debrispart.BrickColor = part.BrickColor
- debrispart.Anchored=true
- debrispart.CanCollide = false
- debrispart.Transparency=1
- debrispart.Position=positiono
- debrispart.Parent=game.Workspace
- if a == nil and b == nil then
- local thingy = script.debris:Clone()
- thingy.Color=ColorSequence.new(part.Color,part.Color)
- thingy.Parent=debrispart
- spawn(function()
- thingy:Emit(10)
- end)
- end
- if a ~= nil or b ~= nil then
- local thingy = script.blood:Clone()
- thingy.Parent=debrispart
- spawn(function()
- thingy:Emit(10)
- end)
- end
- game:GetService("Debris"):AddItem(debrispart,1)
- game:GetService("Debris"):AddItem(script.Parent,0.05)
- --[[if position ~= nil then
- end]]--
- end
- end
- script.Parent.Touched:connect(hit)
- end))
- ObjectValue61.Parent = Script60
- ParticleEmitter62.Name = "debris"
- ParticleEmitter62.Parent = Script60
- ParticleEmitter62.Transparency = NumberSequence.new(0,0,1)
- ParticleEmitter62.Rotation = NumberRange.new(-180, 180)
- ParticleEmitter62.Size = NumberSequence.new(0.34999999403954,0.34999999403954)
- ParticleEmitter62.Enabled = false
- ParticleEmitter62.Texture = "rbxassetid://241685484"
- ParticleEmitter62.Acceleration = Vector3.new(0, -320, 0)
- ParticleEmitter62.Lifetime = NumberRange.new(0.20000000298023, 1)
- ParticleEmitter62.Rate = 100
- ParticleEmitter62.RotSpeed = NumberRange.new(-660, 660)
- ParticleEmitter62.Speed = NumberRange.new(0, 120)
- ParticleEmitter62.VelocitySpread = 15
- ParticleEmitter63.Name = "blood"
- ParticleEmitter63.Parent = Script60
- ParticleEmitter63.Transparency = NumberSequence.new(0,0,1)
- ParticleEmitter63.Rotation = NumberRange.new(-180, 180)
- ParticleEmitter63.Size = NumberSequence.new(0.30000001192093,0.30000001192093)
- ParticleEmitter63.Color = ColorSequence.new(Color3.new(1, 0, 0),Color3.new(1, 0, 0))
- ParticleEmitter63.Enabled = false
- ParticleEmitter63.Texture = "rbxassetid://241685484"
- ParticleEmitter63.Acceleration = Vector3.new(0, -16, 0)
- ParticleEmitter63.Lifetime = NumberRange.new(0.20000000298023, 1)
- ParticleEmitter63.Rate = 100
- ParticleEmitter63.RotSpeed = NumberRange.new(-660, 660)
- ParticleEmitter63.Speed = NumberRange.new(0, 20)
- ParticleEmitter63.VelocitySpread = 360
- ParticleEmitter63.Color = ColorSequence.new(Color3.new(1, 0, 0),Color3.new(1, 0, 0))
- WedgePart64.Parent = Model1
- WedgePart64.Material = Enum.Material.Metal
- WedgePart64.BrickColor = BrickColor.new("Sand violet metallic")
- WedgePart64.Rotation = Vector3.new(0, -90, 0)
- WedgePart64.Anchored = true
- WedgePart64.CanCollide = false
- WedgePart64.Size = Vector3.new(2.5999999, 0.400000036, 1.19999981)
- WedgePart64.CFrame = CFrame.new(-164.199982, 5.59997845, -130.5, 0, 0, -1.00000525, 0, 1, 0, 1.00000525, 0, 0)
- WedgePart64.Color = Color3.new(0.580392, 0.580392, 0.580392)
- WedgePart64.Position = Vector3.new(-164.199982, 5.59997845, -130.5)
- WedgePart64.Orientation = Vector3.new(0, -90, 0)
- WedgePart64.Color = Color3.new(0.580392, 0.580392, 0.580392)
- WedgePart65.Parent = Model1
- WedgePart65.Material = Enum.Material.Metal
- WedgePart65.BrickColor = BrickColor.new("Sand violet metallic")
- WedgePart65.Rotation = Vector3.new(-180, -90, 0)
- WedgePart65.Anchored = true
- WedgePart65.CanCollide = false
- WedgePart65.Size = Vector3.new(2.5999999, 0.400000036, 1.19999981)
- WedgePart65.CFrame = CFrame.new(-164.199982, 4.19998455, -130.5, 0, 0, -1.00000525, 9.23857442e-07, -1, 0, -1.00000525, -9.23862274e-07, 0)
- WedgePart65.Color = Color3.new(0.580392, 0.580392, 0.580392)
- WedgePart65.Position = Vector3.new(-164.199982, 4.19998455, -130.5)
- WedgePart65.Orientation = Vector3.new(0, -90, 180)
- WedgePart65.Color = Color3.new(0.580392, 0.580392, 0.580392)
- Part66.Name = "base"
- Part66.Parent = Model0
- Part66.Material = Enum.Material.DiamondPlate
- Part66.Rotation = Vector3.new(0, -90, 0)
- Part66.Anchored = true
- Part66.Size = Vector3.new(9, 1, 9)
- Part66.CFrame = CFrame.new(-166.5, 0.500002623, -130.5, -4.37116228e-08, 0, -1.00000525, 0, 1, 0, 1.00000525, 0, -4.37116228e-08)
- Part66.BottomSurface = Enum.SurfaceType.Smooth
- Part66.TopSurface = Enum.SurfaceType.Smooth
- Part66.Position = Vector3.new(-166.5, 0.500002623, -130.5)
- Part66.Orientation = Vector3.new(0, -90, 0)
- Model67.Name = "body"
- Model67.Parent = Model0
- Model67.PrimaryPart = Part74
- Part68.Parent = Model67
- Part68.Material = Enum.Material.DiamondPlate
- Part68.Anchored = true
- Part68.Size = Vector3.new(1.79999971, 0.400000006, 1)
- Part68.CFrame = CFrame.new(-164.099991, 4.19998455, -128.499985, 1.00000525, 0, 0, 0, 1, 0, 0, 0, 1.00000525)
- Part68.BottomSurface = Enum.SurfaceType.Smooth
- Part68.TopSurface = Enum.SurfaceType.Smooth
- Part68.Position = Vector3.new(-164.099991, 4.19998455, -128.499985)
- Part69.Parent = Model67
- Part69.Material = Enum.Material.DiamondPlate
- Part69.Anchored = true
- Part69.Size = Vector3.new(1.00000012, 1.60000002, 1)
- Part69.CFrame = CFrame.new(-163.699982, 3.19999957, -132.500015, 1.00000525, 0, 0, 0, 1, 0, 0, 0, 1.00000525)
- Part69.BottomSurface = Enum.SurfaceType.Smooth
- Part69.TopSurface = Enum.SurfaceType.Smooth
- Part69.Position = Vector3.new(-163.699982, 3.19999957, -132.500015)
- Part70.Parent = Model67
- Part70.Material = Enum.Material.DiamondPlate
- Part70.Anchored = true
- Part70.Size = Vector3.new(1.00000012, 1.60000002, 1)
- Part70.CFrame = CFrame.new(-163.699982, 3.19999957, -128.499985, 1.00000525, 0, 0, 0, 1, 0, 0, 0, 1.00000525)
- Part70.BottomSurface = Enum.SurfaceType.Smooth
- Part70.TopSurface = Enum.SurfaceType.Smooth
- Part70.Position = Vector3.new(-163.699982, 3.19999957, -128.499985)
- Part71.Parent = Model67
- Part71.Material = Enum.Material.DiamondPlate
- Part71.Anchored = true
- Part71.Size = Vector3.new(5, 0.400000006, 3)
- Part71.CFrame = CFrame.new(-167.5, 1.8000133, -130.5, 1.00000525, 0, 0, 0, 1, 0, 0, 0, 1.00000525)
- Part71.BottomSurface = Enum.SurfaceType.Smooth
- Part71.TopSurface = Enum.SurfaceType.Smooth
- Part71.Position = Vector3.new(-167.5, 1.8000133, -130.5)
- Part72.Name = "circle"
- Part72.Parent = Model67
- Part72.Material = Enum.Material.DiamondPlate
- Part72.Rotation = Vector3.new(0, -90, 0)
- Part72.Anchored = true
- Part72.Size = Vector3.new(7, 0.600000024, 7)
- Part72.CFrame = CFrame.new(-166.5, 1.29999804, -130.5, 4.17230325e-07, 0, -1, 0, 1, 0, 1, 0, 4.17230325e-07)
- Part72.BottomSurface = Enum.SurfaceType.Smooth
- Part72.TopSurface = Enum.SurfaceType.Smooth
- Part72.Position = Vector3.new(-166.5, 1.29999804, -130.5)
- Part72.Orientation = Vector3.new(0, -90, 0)
- CylinderMesh73.Parent = Part72
- Part74.Name = "base"
- Part74.Parent = Model67
- Part74.Material = Enum.Material.Metal
- Part74.Transparency = 1
- Part74.Rotation = Vector3.new(0, -90, 0)
- Part74.Anchored = true
- Part74.CanCollide = false
- Part74.Size = Vector3.new(1.39999998, 1.80000377, 1.39999998)
- Part74.CFrame = CFrame.new(-166.5, 4.09999371, -130.5, -4.37116228e-08, 0, -1.00000525, 0, 1, 0, 1.00000525, 0, -4.37116228e-08)
- Part74.BottomSurface = Enum.SurfaceType.Weld
- Part74.TopSurface = Enum.SurfaceType.Smooth
- Part74.Position = Vector3.new(-166.5, 4.09999371, -130.5)
- Part74.Orientation = Vector3.new(0, -90, 0)
- CylinderMesh75.Parent = Part74
- Part76.Parent = Model67
- Part76.Material = Enum.Material.DiamondPlate
- Part76.Anchored = true
- Part76.Size = Vector3.new(3.39999962, 0.400000006, 1)
- Part76.CFrame = CFrame.new(-164.899994, 4.19998455, -132.500015, 1.00000525, 0, 0, 0, 1, 0, 0, 0, 1.00000525)
- Part76.BottomSurface = Enum.SurfaceType.Smooth
- Part76.TopSurface = Enum.SurfaceType.Smooth
- Part76.Position = Vector3.new(-164.899994, 4.19998455, -132.500015)
- Part77.Parent = Model67
- Part77.Material = Enum.Material.DiamondPlate
- Part77.Anchored = true
- Part77.Size = Vector3.new(1, 1.60000002, 1)
- Part77.CFrame = CFrame.new(-166.100006, 3.19999194, -132.500015, 1.00000525, 0, 0, 0, 1, 0, 0, 0, 1.00000525)
- Part77.BottomSurface = Enum.SurfaceType.Smooth
- Part77.TopSurface = Enum.SurfaceType.Smooth
- Part77.Position = Vector3.new(-166.100006, 3.19999194, -132.500015)
- Part78.Parent = Model67
- Part78.Material = Enum.Material.DiamondPlate
- Part78.Anchored = true
- Part78.Size = Vector3.new(1.00000012, 1.60000002, 1)
- Part78.CFrame = CFrame.new(-168.500015, 3.19999194, -128.499985, 1.00000525, 0, 0, 0, 1, 0, 0, 0, 1.00000525)
- Part78.BottomSurface = Enum.SurfaceType.Smooth
- Part78.TopSurface = Enum.SurfaceType.Smooth
- Part78.Position = Vector3.new(-168.500015, 3.19999194, -128.499985)
- Part79.Parent = Model67
- Part79.Material = Enum.Material.DiamondPlate
- Part79.Anchored = true
- Part79.Size = Vector3.new(1.79999971, 0.400000006, 1)
- Part79.CFrame = CFrame.new(-168.100006, 4.19998455, -128.499985, 1.00000525, 0, 0, 0, 1, 0, 0, 0, 1.00000525)
- Part79.BottomSurface = Enum.SurfaceType.Smooth
- Part79.TopSurface = Enum.SurfaceType.Smooth
- Part79.Position = Vector3.new(-168.100006, 4.19998455, -128.499985)
- Part80.Parent = Model67
- Part80.Material = Enum.Material.DiamondPlate
- Part80.Anchored = true
- Part80.Size = Vector3.new(5.80000067, 0.400000006, 1)
- Part80.CFrame = CFrame.new(-166.099991, 2.19999194, -132.500015, 1.00000525, 0, 0, 0, 1, 0, 0, 0, 1.00000525)
- Part80.BottomSurface = Enum.SurfaceType.Smooth
- Part80.TopSurface = Enum.SurfaceType.Smooth
- Part80.Position = Vector3.new(-166.099991, 2.19999194, -132.500015)
- Part81.Parent = Model67
- Part81.Material = Enum.Material.DiamondPlate
- Part81.Anchored = true
- Part81.Size = Vector3.new(1.80000091, 0.400000006, 7)
- Part81.CFrame = CFrame.new(-164.099976, 1.79999804, -130.5, 1.00000525, 0, 0, 0, 1, 0, 0, 0, 1.00000525)
- Part81.BottomSurface = Enum.SurfaceType.Smooth
- Part81.TopSurface = Enum.SurfaceType.Smooth
- Part81.Position = Vector3.new(-164.099976, 1.79999804, -130.5)
- Part82.Parent = Model67
- Part82.Material = Enum.Material.DiamondPlate
- Part82.Anchored = true
- Part82.Size = Vector3.new(5.80000067, 0.400000006, 1)
- Part82.CFrame = CFrame.new(-166.099991, 2.19999194, -128.499985, 1.00000525, 0, 0, 0, 1, 0, 0, 0, 1.00000525)
- Part82.BottomSurface = Enum.SurfaceType.Smooth
- Part82.TopSurface = Enum.SurfaceType.Smooth
- Part82.Position = Vector3.new(-166.099991, 2.19999194, -128.499985)
- Part83.Parent = Model67
- Part83.Material = Enum.Material.Metal
- Part83.Rotation = Vector3.new(-180, 0, -180)
- Part83.Anchored = true
- Part83.Size = Vector3.new(0.399999261, 5.79999876, 2.40000081)
- Part83.CFrame = CFrame.new(-163, 4.59997845, -127.800011, -1.00000525, 0, 0, 0, 1, 0, 0, 0, -1.00000525)
- Part83.BottomSurface = Enum.SurfaceType.Smooth
- Part83.TopSurface = Enum.SurfaceType.Smooth
- Part83.Position = Vector3.new(-163, 4.59997845, -127.800011)
- Part83.Orientation = Vector3.new(0, 180, 0)
- Part84.Parent = Model67
- Part84.Material = Enum.Material.Metal
- Part84.Anchored = true
- Part84.Size = Vector3.new(0.399999261, 5.79999876, 2.40000081)
- Part84.CFrame = CFrame.new(-163, 4.59997845, -133.199997, 1.00000525, 0, 0, 0, 1, 0, 0, 0, 1.00000525)
- Part84.BottomSurface = Enum.SurfaceType.Smooth
- Part84.TopSurface = Enum.SurfaceType.Smooth
- Part84.Position = Vector3.new(-163, 4.59997845, -133.199997)
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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