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1
--lotushomerun was here
2
3
local Player = game.Players.LocalPlayer
4
local standardwalkspeed = Player.Character.Humanoid.WalkSpeed
5
local base = Player.Character.Humanoid
6
local standardjumppower = base.JumpPower
7
local S1 = 16
8
local S2 = 3
9
game:GetService("UserInputService").InputBegan:connect(function(Key, Gpe)
10
 if not Gpe then
11
 if Key.KeyCode == Enum.KeyCode.LeftShift then
12
  base.WalkSpeed = standardwalkspeed + S1
13
  base.JumpPower = base.JumpPower * S2
14
 end
15
 end
16
end)
17
game:GetService("UserInputService").InputEnded:connect(function(Key, Gpe)
18
 if not Gpe then
19
 if Key.KeyCode == Enum.KeyCode.LeftShift then
20
  base.WalkSpeed = 16
21
  base.JumpPower = 50
22
 end
23
 end
24
end)
25
26
plr = game:service'Players'.LocalPlayer
27
repeat wait() until plr.Character
28
wait(1)
29
plrgui = plr:findFirstChild'PlayerGui'
30
plrmouse = plr:GetMouse()
31
char = plr.Character
32
humanoid = char:findFirstChild("Humanoid")
33
torso = char:findFirstChild("Torso")
34
head = char.Head
35
ra = char:findFirstChild("Right Arm")
36
la = char:findFirstChild("Left Arm")
37
rl = char:findFirstChild("Right Leg")
38
ll = char:findFirstChild("Left Leg")
39
rs = torso:findFirstChild("Right Shoulder")
40
ls = torso:findFirstChild("Left Shoulder")
41
rh = torso:findFirstChild("Right Hip")
42
lh = torso:findFirstChild("Left Hip")
43
neck = torso:findFirstChild("Neck")
44
rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
45
rootpart = char:findFirstChild("HumanoidRootPart")
46
camera = workspace.CurrentCamera
47
anim = char:findFirstChild("Animate")
48
49
local txt = Instance.new("BillboardGui",char)
50
    txt.Adornee = char.Head
51
    txt.Name = "_status"
52
    txt.Size = UDim2.new(2, 0, 1.2, 0)
53
    txt.StudsOffset = Vector3.new(-9, 6, 0)
54
    local text = Instance.new("TextLabel", txt)
55
    text.Size = UDim2.new(10, 0, 7, 0)
56
    text.FontSize = "Size24"
57
    text.TextScaled = true
58
    text.TextTransparency = 0
59
    text.BackgroundTransparency = 1
60
    text.TextTransparency = 0
61
    text.TextStrokeTransparency = 0.5
62
    text.Font = "SciFi"
63
    text.TextStrokeColor3 = Color3.new(0, 0, 0)
64
 
65
    v=Instance.new("Part")
66
    v.Name = "ColorBrick"
67
    v.Parent=plr.Character
68
    v.FormFactor="Symmetric"
69
    v.Anchored=true
70
    v.CanCollide=false
71
    v.BottomSurface="Smooth"
72
    v.TopSurface="Smooth"
73
    v.Size=Vector3.new(10,5,3)
74
    v.Transparency=1
75
    v.CFrame=char.Torso.CFrame
76
    v.BrickColor=BrickColor.new("White")
77
    v.Transparency=1
78
    text.TextColor3 = Color3.new(0,0,255)
79
    v.Shape="Block"
80
    text.Text = "Police Officer"
81
82
char.Shirt.ShirtTemplate = "rbxassetid://1073211165"
83
char.Pants.PantsTemplate = "rbxassetid://997496591"
84
85
function scan(parent)
86
    local parts,last = {}
87
        for _,v in pairs(parent:GetChildren()) do
88
            if (v:IsA("BasePart")) then
89
            v.Anchored = true
90
                if (last) then
91
                    local w = Instance.new("Weld")
92
                    w.Name = ("%s_Weld"):format(v.Name)
93
                    w.Part0,w.Part1 = last,v
94
                    w.C0 = last.CFrame:inverse()
95
                    w.C1 = v.CFrame:inverse()
96
                    w.Parent = last
97
                end
98
                last = v
99
                table.insert(parts,v)
100
            end
101
            scan(v)
102
        end
103
    for _,v in pairs(parts) do
104
        v.Anchored = false
105
        v.Locked = true
106
        v.CanCollide = false
107
    end
108
end
109
110
111
local Particles = {
112
113
    AirRing = function(CF, Distance, Color, Opac, Size, Velocity)
114
            local StoredParticles = {};
115
116
            for Angle = 0, 360, 20 do
117
                local EffectDirection = new("Part", char);
118
                EffectDirection.Anchored = true;
119
                EffectDirection.CanCollide = false;
120
                EffectDirection.CFrame = CF
121
                 * CFrame.Angles(math.pi/2, 0, 0)
122
                 * CFrame.Angles(0, 0, math.rad(Angle)) 
123
                 * CFrame.new(0, Distance, 0);
124
                EffectDirection.Transparency = 1;
125
                local Smoke = new("Smoke", EffectDirection);
126
                Smoke.Color = Color3.new(Color.r/255, Color.g/255, Color.b/255) or Color3.new(1,1,1);
127
                Smoke.Opacity = Opac or 0.05;
128
                Smoke.Size = Size or 0;
129
                Smoke.RiseVelocity = Velocity or 2;
130
                table.insert(StoredParticles, Smoke);
131
                game:service'Debris':AddItem(EffectDirection, 10);
132
            end
133
134
            wait(.2);
135
136
            for Index,Value in next,StoredParticles do
137
                if Value:IsA'Smoke' then
138
                    Value.Enabled = false;
139
                end
140
            end
141
    end;
142
143
    BulletholeParticles = function(Part, hitPart)
144
        do --material splash
145
            local Particle = Instance.new("ParticleEmitter", Part);
146
            Particle.VelocitySpread = 30;
147
            Particle.LightEmission = 200;
148-
obj2.Material = 'SmoothPlastic'
148+
149
150
            Particle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.1, 0), NumberSequenceKeypoint.new(1, 0.25, 0)})
151
            Particle.Color = ColorSequence.new(Color3.new(hitPart.BrickColor.r, hitPart.BrickColor.g, hitPart.BrickColor.b));
152
            Particle.Texture = "rbxassetid://272031379";
153
            Particle.Rotation = NumberRange.new(0,90);
154
            Particle.Rate = 25;
155
            Particle.Acceleration = Vector3.new(0, -100, 0)
156
            Particle.Speed = NumberRange.new(35);
157
            Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 1, 0)});
158
            Particle.Lifetime = NumberRange.new(2);
159
            coroutine.wrap(function()
160
                wait(.2)
161
                Particle.Enabled = false;
162
                Particle.Rate = 0;
163
                wait(2)
164
                Particle:Destroy()
165
            end)()
166
        end
167
168
        do --smoke effect
169
            local Particle = Instance.new("ParticleEmitter", Part);
170
            Particle.VelocitySpread = 10;
171-
obj4.Material = 'SmoothPlastic'
171+
172
173
            Particle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0), NumberSequenceKeypoint.new(1, 0.9, 0)})
174
175
            Particle.Color = ColorSequence.new(Color3.new(hitPart.BrickColor.r, hitPart.BrickColor.g, hitPart.BrickColor.b));
176
            Particle.Texture = "rbxassetid://272031958"; -- replace id
177
            Particle.Rotation = NumberRange.new(0,90);
178
            Particle.Rate = 10;
179
            Particle.Acceleration = Vector3.new(0, -1, 0)
180
            Particle.Speed = NumberRange.new(5);
181
            Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 1, 0)});
182
            Particle.Lifetime = NumberRange.new(1);
183
            coroutine.wrap(function()
184
                wait(.2)
185
                Particle.Enabled = false;
186
                Particle.Rate = 0;
187
                wait(1)
188
                Particle:Destroy()
189
            end)()
190
        end
191
        end;
192
};
193
194-
obj6.Material = 'SmoothPlastic'
194+
195
Gun = Instance.new("Model")
196
Gun.Name = "M16A4"
197
Gun.Parent = char
198
199
-- 2 - Carry Handle
200
obj2 = Instance.new("Part")
201
obj2.CFrame = CFrame.new(Vector3.new(15.242094, 14.0666552, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
202
obj2.FormFactor = 'Custom'
203
obj2.LeftSurface = 10
204
obj2.TopSurface = 10
205
obj2.RightSurface = 10
206
obj2.Material = 'DiamondPlate'
207
obj2.Size = Vector3.new(1, 1, 1)
208
obj2.FrontSurface = 10
209
obj2.BottomSurface = 10
210
obj2.BackSurface = 10
211
obj2.Anchored = true
212
obj2.BrickColor = BrickColor.new("Black")
213
obj2.Name = "Carry Handle"
214
obj2.Parent = Gun
215
216
-- 3 - Mesh
217-
obj8.Material = 'SmoothPlastic'
217+
218
obj3.MeshType = Enum.MeshType.Wedge
219
obj3.Scale = Vector3.new(0.15384616, 0.115384638, 0.0615384579)
220
obj3.Parent = obj2
221
222
-- 4 - Front Sight/Gas Tube
223
obj4 = Instance.new("Part")
224
obj4.CFrame = CFrame.new(Vector3.new(18.0110912, 13.8776541, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
225
obj4.FormFactor = 'Custom'
226
obj4.LeftSurface = 10
227
obj4.TopSurface = 10
228
obj4.RightSurface = 10
229
obj4.Material = 'DiamondPlate'
230
obj4.Size = Vector3.new(1, 1, 1)
231
obj4.FrontSurface = 10
232
obj4.BottomSurface = 10
233
obj4.BackSurface = 10
234
obj4.Anchored = true
235
obj4.BrickColor = BrickColor.new("Black")
236
obj4.Name = "Front Sight/Gas Tube"
237
obj4.Parent = Gun
238
239-
obj10.Material = 'SmoothPlastic'
239+
240
obj5 = Instance.new("SpecialMesh")
241
obj5.MeshType = Enum.MeshType.Brick
242
obj5.Scale = Vector3.new(0.0384615399, 0.0999999642, 0.0769230798)
243
obj5.Parent = obj4
244
245
-- 6 - Handguard
246
obj6 = Instance.new("Part")
247
obj6.CFrame = CFrame.new(Vector3.new(16.1770878, 13.6856527, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
248
obj6.FormFactor = 'Custom'
249
obj6.LeftSurface = 10
250
obj6.TopSurface = 10
251
obj6.RightSurface = 10
252
obj6.Material = 'DiamondPlate'
253
obj6.Size = Vector3.new(1, 1, 1)
254
obj6.FrontSurface = 10
255
obj6.BottomSurface = 10
256
obj6.BackSurface = 10
257
obj6.Anchored = true
258
obj6.BrickColor = BrickColor.new("Black")
259
obj6.Name = "Handguard"
260
obj6.Parent = Gun
261
262-
obj12.Material = 'SmoothPlastic'
262+
263
obj7 = Instance.new("SpecialMesh")
264
obj7.MeshType = Enum.MeshType.Wedge
265
obj7.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
266
obj7.Parent = obj6
267
268
-- 8 - Clip
269
obj8 = Instance.new("Part")
270
obj8.CFrame = CFrame.new(Vector3.new(16.0835896, 13.1984005, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
271
obj8.FormFactor = 'Custom'
272
obj8.LeftSurface = 10
273
obj8.TopSurface = 10
274
obj8.RightSurface = 10
275
obj8.Material = 'DiamondPlate'
276
obj8.Size = Vector3.new(1, 1, 1)
277
obj8.FrontSurface = 10
278
obj8.BottomSurface = 10
279
obj8.BackSurface = 10
280
obj8.Anchored = true
281
obj8.BrickColor = BrickColor.new("Black")
282
obj8.Name = "Clip"
283-
obj14.Material = 'SmoothPlastic'
283+
284
285
-- 9 - Mesh
286
obj9 = Instance.new("BlockMesh")
287
obj9.Scale = Vector3.new(0.0666666627, 0.19047612, 0.104761899)
288
obj9.Parent = obj8
289
290
-- 10 - Stock
291
obj10 = Instance.new("Part")
292
obj10.CFrame = CFrame.new(Vector3.new(14.4500961, 13.5206528, -9.96666431)) * CFrame.Angles(1.5707963705063, -1.5698828697205, -1.5707963705063)
293
obj10.FormFactor = 'Custom'
294
obj10.LeftSurface = 10
295
obj10.TopSurface = 10
296
obj10.RightSurface = 10
297
obj10.Material = 'DiamondPlate'
298
obj10.Size = Vector3.new(1, 1, 1)
299
obj10.FrontSurface = 10
300
obj10.BottomSurface = 10
301
obj10.BackSurface = 10
302
obj10.Anchored = true
303
obj10.BrickColor = BrickColor.new("Black")
304
obj10.Name = "Stock"
305
obj10.Parent = Gun
306-
obj16.Material = 'SmoothPlastic'
306+
307
-- 11 - Mesh
308
obj11 = Instance.new("SpecialMesh")
309
obj11.MeshType = Enum.MeshType.Wedge
310
obj11.Scale = Vector3.new(0.15384616, 0.307692319, 1.30769253)
311
obj11.Parent = obj10
312
313
-- 12 - Part
314
obj12 = Instance.new("Part")
315
obj12.CFrame = CFrame.new(Vector3.new(15.3380947, 13.8276529, -9.8736639)) * CFrame.Angles(1.5707963705063, 0, 1.2217304706573)
316
obj12.FormFactor = 'Custom'
317
obj12.LeftSurface = 10
318
obj12.TopSurface = 10
319
obj12.RightSurface = 10
320
obj12.Material = 'DiamondPlate'
321
obj12.Size = Vector3.new(1, 1, 1)
322
obj12.FrontSurface = 10
323
obj12.BottomSurface = 10
324
obj12.BackSurface = 10
325
obj12.Anchored = true
326
obj12.BrickColor = BrickColor.new("Black")
327
obj12.Parent = Gun
328
329-
obj18.Material = 'SmoothPlastic'
329+
330
obj13 = Instance.new("CylinderMesh")
331
obj13.Scale = Vector3.new(0.115384638, 0.315384656, 0.115384638)
332
obj13.Parent = obj12
333
334
-- 14 - Barrel
335
obj14 = Instance.new("Part")
336
obj14.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8086538, -9.90466404)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
337
obj14.FormFactor = 'Custom'
338
obj14.LeftSurface = 10
339
obj14.TopSurface = 10
340
obj14.RightSurface = 10
341
obj14.Material = 'DiamondPlate'
342
obj14.Size = Vector3.new(1, 1, 1)
343
obj14.FrontSurface = 10
344
obj14.BottomSurface = 10
345
obj14.BackSurface = 10
346
obj14.Anchored = true
347
obj14.BrickColor = BrickColor.new("Black")
348
obj14.Name = "Barrel"
349
obj14.Parent = Gun
350
351
-- 15 - Mesh
352-
obj20.Material = 'SmoothPlastic'
352+
353
obj15.MeshType = Enum.MeshType.Brick
354
obj15.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
355
obj15.Parent = obj14
356
357
-- 16 - Barrel
358
obj16 = Instance.new("Part")
359
obj16.CFrame = CFrame.new(Vector3.new(19.1420918, 13.7516527, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -3.141592502594)
360
obj16.FormFactor = 'Custom'
361
obj16.LeftSurface = 10
362
obj16.TopSurface = 10
363
obj16.RightSurface = 10
364
obj16.Material = 'DiamondPlate'
365
obj16.Size = Vector3.new(1, 1, 1)
366
obj16.FrontSurface = 10
367
obj16.BottomSurface = 10
368
obj16.BackSurface = 10
369
obj16.Anchored = true
370
obj16.BrickColor = BrickColor.new("Black")
371
obj16.Name = "Barrel"
372
obj16.Parent = Gun
373
374-
obj22.Material = 'SmoothPlastic'
374+
375
obj17 = Instance.new("SpecialMesh")
376
obj17.MeshType = Enum.MeshType.Brick
377
obj17.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
378
obj17.Parent = obj16
379
380
-- 18 - Barrel
381
obj18 = Instance.new("Part")
382
obj18.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8086538, -10.0196638)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
383
obj18.FormFactor = 'Custom'
384
obj18.LeftSurface = 10
385
obj18.TopSurface = 10
386
obj18.RightSurface = 10
387
obj18.Material = 'DiamondPlate'
388
obj18.Size = Vector3.new(1, 1, 1)
389
obj18.FrontSurface = 10
390
obj18.BottomSurface = 10
391
obj18.BackSurface = 10
392
obj18.Anchored = true
393
obj18.BrickColor = BrickColor.new("Black")
394
obj18.Name = "Barrel"
395
obj18.Parent = Gun
396-
obj24.Material = 'SmoothPlastic'
396+
397
-- 19 - Mesh
398
obj19 = Instance.new("SpecialMesh")
399
obj19.MeshType = Enum.MeshType.Brick
400
obj19.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
401
obj19.Parent = obj18
402
403
-- 20 - FireHole
404
obj20 = Instance.new("Part")
405
obj20.CFrame = CFrame.new(Vector3.new(19.2540894, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
406
obj20.FormFactor = 'Custom'
407
obj20.LeftSurface = 10
408
obj20.TopSurface = 10
409
obj20.RightSurface = 10
410
obj20.Material = 'DiamondPlate'
411
obj20.Size = Vector3.new(1, 1, 1)
412
obj20.FrontSurface = 10
413
obj20.BottomSurface = 10
414
obj20.BackSurface = 10
415
obj20.Anchored = true
416
obj20.BrickColor = BrickColor.new("Really black")
417
obj20.Name = "FireHole"
418-
obj26.Material = 'SmoothPlastic'
418+
419
420
-- 21 - Mesh
421
obj21 = Instance.new("CylinderMesh")
422
obj21.Scale = Vector3.new(0.115384601, 0.00769230817, 0.15384616)
423
obj21.Parent = obj20
424
425
-- 22 - Barrel
426
obj22 = Instance.new("Part")
427
obj22.CFrame = CFrame.new(Vector3.new(19.2270889, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
428
obj22.FormFactor = 'Custom'
429
obj22.LeftSurface = 10
430
obj22.TopSurface = 10
431
obj22.RightSurface = 10
432
obj22.Material = 'DiamondPlate'
433
obj22.Size = Vector3.new(1, 1, 1)
434
obj22.FrontSurface = 10
435
obj22.BottomSurface = 10
436
obj22.BackSurface = 10
437
obj22.Anchored = true
438
obj22.BrickColor = BrickColor.new("Black")
439
obj22.Name = "Barrel"
440
obj22.Parent = Gun
441-
obj28.Material = 'SmoothPlastic'
441+
442
-- 23 - Mesh
443
obj23 = Instance.new("CylinderMesh")
444
obj23.Scale = Vector3.new(0.134615377, 0.0615385175, 0.15384616)
445
obj23.Parent = obj22
446
447
-- 24 - Barrel
448
obj24 = Instance.new("Part")
449
obj24.CFrame = CFrame.new(Vector3.new(18.6800919, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
450
obj24.FormFactor = 'Custom'
451
obj24.LeftSurface = 10
452
obj24.TopSurface = 10
453
obj24.RightSurface = 10
454
obj24.Material = 'DiamondPlate'
455
obj24.Size = Vector3.new(1, 1, 1)
456
obj24.FrontSurface = 10
457
obj24.BottomSurface = 10
458
obj24.BackSurface = 10
459
obj24.Anchored = true
460
obj24.BrickColor = BrickColor.new("Black")
461
obj24.Name = "Barrel"
462
obj24.Parent = Gun
463-
obj30.Material = 'SmoothPlastic'
463+
464
-- 25 - Mesh
465
obj25 = Instance.new("CylinderMesh")
466
obj25.Scale = Vector3.new(0.103846155, 0.692307711, 0.15384616)
467
obj25.Parent = obj24
468
469
-- 26 - Barrel
470
obj26 = Instance.new("Part")
471
obj26.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8666525, -9.95866489)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
472
obj26.FormFactor = 'Custom'
473
obj26.LeftSurface = 10
474
obj26.TopSurface = 10
475
obj26.RightSurface = 10
476
obj26.Material = 'DiamondPlate'
477
obj26.Size = Vector3.new(1, 1, 1)
478
obj26.FrontSurface = 10
479
obj26.BottomSurface = 10
480
obj26.BackSurface = 10
481
obj26.Anchored = true
482
obj26.BrickColor = BrickColor.new("Black")
483
obj26.Name = "Barrel"
484
obj26.Parent = Gun
485-
obj32.Material = 'SmoothPlastic'
485+
486
-- 27 - Mesh
487
obj27 = Instance.new("SpecialMesh")
488
obj27.MeshType = Enum.MeshType.Brick
489
obj27.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
490
obj27.Parent = obj26
491
492
-- 28 - Barrel
493
obj28 = Instance.new("Part")
494
obj28.CFrame = CFrame.new(Vector3.new(19.0570927, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
495
obj28.FormFactor = 'Custom'
496
obj28.LeftSurface = 10
497
obj28.TopSurface = 10
498
obj28.RightSurface = 10
499
obj28.Material = 'DiamondPlate'
500
obj28.Size = Vector3.new(1, 1, 1)
501
obj28.FrontSurface = 10
502
obj28.BottomSurface = 10
503
obj28.BackSurface = 10
504
obj28.Anchored = true
505
obj28.BrickColor = BrickColor.new("Black")
506
obj28.Name = "Barrel"
507
obj28.Parent = Gun
508-
obj34.Material = 'SmoothPlastic'
508+
509
-- 29 - Mesh
510
obj29 = Instance.new("CylinderMesh")
511
obj29.Scale = Vector3.new(0.134615377, 0.0615385175, 0.15384616)
512
obj29.Parent = obj28
513
514
-- 30 - Barrel
515
obj30 = Instance.new("Part")
516
obj30.CFrame = CFrame.new(Vector3.new(18.1420918, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
517
obj30.FormFactor = 'Custom'
518
obj30.LeftSurface = 10
519
obj30.TopSurface = 10
520
obj30.RightSurface = 10
521
obj30.Material = 'DiamondPlate'
522
obj30.Size = Vector3.new(1, 1, 1)
523
obj30.FrontSurface = 10
524
obj30.BottomSurface = 10
525
obj30.BackSurface = 10
526
obj30.Anchored = true
527
obj30.BrickColor = BrickColor.new("Black")
528
obj30.Name = "Barrel"
529
obj30.Parent = Gun
530
531-
obj36.Material = 'SmoothPlastic'
531+
532
obj31 = Instance.new("CylinderMesh")
533
obj31.Scale = Vector3.new(0.115384638, 0.384615391, 0.15384616)
534
obj31.Parent = obj30
535
536
-- 32 - Carry Handle
537
obj32 = Instance.new("Part")
538
obj32.CFrame = CFrame.new(Vector3.new(15.3070965, 14.1356554, -9.96266651)) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
539
obj32.FormFactor = 'Custom'
540
obj32.LeftSurface = 10
541
obj32.TopSurface = 10
542
obj32.RightSurface = 10
543
obj32.Material = 'DiamondPlate'
544
obj32.Size = Vector3.new(1, 1, 1)
545
obj32.FrontSurface = 10
546
obj32.BottomSurface = 10
547
obj32.BackSurface = 10
548
obj32.Anchored = true
549
obj32.BrickColor = BrickColor.new("Black")
550
obj32.Name = "Carry Handle"
551
obj32.Parent = Gun
552
553-
obj38.Material = 'SmoothPlastic'
553+
554
obj33 = Instance.new("SpecialMesh")
555
obj33.MeshType = Enum.MeshType.Brick
556
obj33.Scale = Vector3.new(0.0153846173, 0.0307692327, 0.0384615399)
557
obj33.Parent = obj32
558
559
-- 34 - Carry Handle
560
obj34 = Instance.new("Part")
561
obj34.CFrame = CFrame.new(Vector3.new(15.3380947, 14.1516542, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
562
obj34.FormFactor = 'Custom'
563
obj34.LeftSurface = 10
564
obj34.TopSurface = 10
565
obj34.RightSurface = 10
566
obj34.Material = 'DiamondPlate'
567
obj34.Size = Vector3.new(1, 1, 1)
568
obj34.FrontSurface = 10
569
obj34.BottomSurface = 10
570
obj34.BackSurface = 10
571
obj34.Anchored = true
572
obj34.BrickColor = BrickColor.new("Dark stone grey")
573
obj34.Name = "Carry Handle"
574
obj34.Parent = Gun
575-
obj40.Material = 'SmoothPlastic'
575+
576
-- 35 - Mesh
577
obj35 = Instance.new("SpecialMesh")
578
obj35.MeshType = Enum.MeshType.Brick
579
obj35.Scale = Vector3.new(0.100000016, 0.0538461618, 0.0230769273)
580
obj35.Parent = obj34
581
582
-- 36 - Carry Handle
583
obj36 = Instance.new("Part")
584
obj36.CFrame = CFrame.new(Vector3.new(15.3300991, 14.1356554, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
585
obj36.FormFactor = 'Custom'
586
obj36.LeftSurface = 10
587
obj36.TopSurface = 10
588
obj36.RightSurface = 10
589
obj36.Material = 'DiamondPlate'
590
obj36.Size = Vector3.new(1, 1, 1)
591
obj36.FrontSurface = 10
592
obj36.BottomSurface = 10
593
obj36.BackSurface = 10
594
obj36.Anchored = true
595
obj36.BrickColor = BrickColor.new("Dark stone grey")
596
obj36.Name = "Carry Handle"
597
obj36.Parent = Gun
598-
obj42.Material = 'SmoothPlastic'
598+
599
-- 37 - Mesh
600
obj37 = Instance.new("CylinderMesh")
601
obj37.Scale = Vector3.new(0.0230769273, 0.107692324, 0.0230769273)
602
obj37.Parent = obj36
603
604
-- 38 - Carry Handle
605
obj38 = Instance.new("Part")
606
obj38.CFrame = CFrame.new(Vector3.new(15.3690929, 14.0666552, -9.90466404)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
607
obj38.FormFactor = 'Custom'
608
obj38.LeftSurface = 10
609
obj38.TopSurface = 10
610
obj38.RightSurface = 10
611
obj38.Material = 'DiamondPlate'
612
obj38.Size = Vector3.new(1, 1, 1)
613
obj38.FrontSurface = 10
614
obj38.BottomSurface = 10
615
obj38.BackSurface = 10
616
obj38.Anchored = true
617
obj38.BrickColor = BrickColor.new("Black")
618
obj38.Name = "Carry Handle"
619
obj38.Parent = Gun
620
621-
obj44.Material = 'SmoothPlastic'
621+
622
obj39 = Instance.new("CylinderMesh")
623
obj39.Scale = Vector3.new(0.115384638, 0.0384615399, 0.115384638)
624
obj39.Parent = obj38
625
626
-- 40 - Carry Handle
627
obj40 = Instance.new("Part")
628
obj40.CFrame = CFrame.new(Vector3.new(15.1770926, 14.0016546, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
629
obj40.FormFactor = 'Custom'
630
obj40.LeftSurface = 10
631
obj40.TopSurface = 10
632
obj40.RightSurface = 10
633
obj40.Material = 'DiamondPlate'
634
obj40.Size = Vector3.new(1, 1, 1)
635
obj40.FrontSurface = 10
636
obj40.BottomSurface = 10
637
obj40.BackSurface = 10
638
obj40.Anchored = true
639
obj40.BrickColor = BrickColor.new("Black")
640
obj40.Name = "Carry Handle"
641
obj40.Parent = Gun
642
643
-- 41 - Mesh
644-
obj46.Material = 'SmoothPlastic'
644+
645
obj41.MeshType = Enum.MeshType.Wedge
646
obj41.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
647
obj41.Parent = obj40
648
649
-- 42 - Carry Handle
650
obj42 = Instance.new("Part")
651
obj42.CFrame = CFrame.new(Vector3.new(15.7730904, 14.1516542, -10.0276651)) * CFrame.Angles(-0, -1.5707963705063, 0)
652
obj42.FormFactor = 'Custom'
653
obj42.LeftSurface = 10
654
obj42.TopSurface = 10
655
obj42.RightSurface = 10
656
obj42.Material = 'DiamondPlate'
657
obj42.Size = Vector3.new(1, 1, 1)
658
obj42.FrontSurface = 10
659
obj42.BottomSurface = 10
660
obj42.BackSurface = 10
661
obj42.Anchored = true
662
obj42.BrickColor = BrickColor.new("Black")
663
obj42.Name = "Carry Handle"
664
obj42.Parent = Gun
665
666
-- 43 - Mesh
667-
obj48.Material = 'SmoothPlastic'
667+
668
obj43.MeshType = Enum.MeshType.Wedge
669
obj43.Scale = Vector3.new(0.0230769273, 0.0538461618, 0.769231021)
670
obj43.Parent = obj42
671
672
-- 44 - Carry Handle
673
obj44 = Instance.new("Part")
674
obj44.CFrame = CFrame.new(Vector3.new(15.5230913, 14.0206537, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
675
obj44.FormFactor = 'Custom'
676
obj44.LeftSurface = 10
677
obj44.TopSurface = 10
678
obj44.RightSurface = 10
679
obj44.Material = 'DiamondPlate'
680
obj44.Size = Vector3.new(1, 1, 1)
681
obj44.FrontSurface = 10
682
obj44.BottomSurface = 10
683
obj44.BackSurface = 10
684
obj44.Anchored = true
685
obj44.BrickColor = BrickColor.new("Black")
686
obj44.Name = "Carry Handle"
687
obj44.Parent = Gun
688
689
-- 45 - Mesh
690-
obj50.Material = 'SmoothPlastic'
690+
691
obj45.MeshType = Enum.MeshType.Wedge
692
obj45.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
693
obj45.Parent = obj44
694
695
-- 46 - Carry Handle
696
obj46 = Instance.new("Part")
697
obj46.CFrame = CFrame.new(Vector3.new(16.1770878, 14.0476542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
698
obj46.FormFactor = 'Custom'
699
obj46.LeftSurface = 10
700
obj46.TopSurface = 10
701
obj46.RightSurface = 10
702
obj46.Material = 'DiamondPlate'
703
obj46.Size = Vector3.new(1, 1, 1)
704
obj46.FrontSurface = 10
705
obj46.BottomSurface = 10
706
obj46.BackSurface = 10
707
obj46.Anchored = true
708
obj46.BrickColor = BrickColor.new("Black")
709
obj46.Name = "Carry Handle"
710
obj46.Parent = Gun
711
712
-- 47 - Mesh
713-
obj52.Material = 'SmoothPlastic'
713+
714
obj47.MeshType = Enum.MeshType.Brick
715
obj47.Scale = Vector3.new(0.0384615399, 0.0769230798, 0.15384616)
716
obj47.Parent = obj46
717
718
-- 48 - Carry Handle
719
obj48 = Instance.new("Part")
720
obj48.CFrame = CFrame.new(Vector3.new(15.3000927, 14.1856546, -9.89666271)) * CFrame.Angles(0, 1.5707963705063, 0)
721
obj48.FormFactor = 'Custom'
722
obj48.LeftSurface = 10
723
obj48.TopSurface = 10
724
obj48.RightSurface = 10
725
obj48.Material = 'DiamondPlate'
726
obj48.Size = Vector3.new(1, 1, 1)
727
obj48.FrontSurface = 10
728
obj48.BottomSurface = 10
729
obj48.BackSurface = 10
730
obj48.Anchored = true
731
obj48.BrickColor = BrickColor.new("Dark stone grey")
732
obj48.Name = "Carry Handle"
733
obj48.Parent = Gun
734
735
-- 49 - Mesh
736-
obj54.Material = 'SmoothPlastic'
736+
737
obj49.MeshType = Enum.MeshType.Wedge
738
obj49.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0230769273)
739
obj49.Parent = obj48
740
741
-- 50 - Carry Handle
742
obj50 = Instance.new("Part")
743
obj50.CFrame = CFrame.new(Vector3.new(16.1380939, 14.0746546, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
744
obj50.FormFactor = 'Custom'
745
obj50.LeftSurface = 10
746
obj50.TopSurface = 10
747
obj50.RightSurface = 10
748
obj50.Material = 'DiamondPlate'
749
obj50.Size = Vector3.new(1, 1, 1)
750
obj50.FrontSurface = 10
751
obj50.BottomSurface = 10
752
obj50.BackSurface = 10
753
obj50.Anchored = true
754
obj50.BrickColor = BrickColor.new("Black")
755
obj50.Name = "Carry Handle"
756
obj50.Parent = Gun
757
758
-- 51 - Mesh
759-
obj56.Material = 'SmoothPlastic'
759+
760
obj51.MeshType = Enum.MeshType.Wedge
761
obj51.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
762
obj51.Parent = obj50
763
764
-- 52 - Carry Handle
765
obj52 = Instance.new("Part")
766
obj52.CFrame = CFrame.new(Vector3.new(15.3270931, 14.1516542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
767
obj52.FormFactor = 'Custom'
768
obj52.LeftSurface = 10
769
obj52.TopSurface = 10
770
obj52.RightSurface = 10
771
obj52.Material = 'DiamondPlate'
772
obj52.Size = Vector3.new(1, 1, 1)
773
obj52.FrontSurface = 10
774
obj52.BottomSurface = 10
775
obj52.BackSurface = 10
776
obj52.Anchored = true
777
obj52.BrickColor = BrickColor.new("Black")
778
obj52.Name = "Carry Handle"
779
obj52.Parent = Gun
780
781
-- 53 - Mesh
782
obj53 = Instance.new("SpecialMesh")
783-
obj58.Material = 'SmoothPlastic'
783+
784
obj53.Scale = Vector3.new(0.0153846163, 0.0307692327, 0.0307692327)
785
obj53.Parent = obj52
786
787
-- 54 - Carry Handle
788
obj54 = Instance.new("Part")
789
obj54.CFrame = CFrame.new(Vector3.new(15.7730904, 14.1516542, -9.89666271)) * CFrame.Angles(-0, -1.5707963705063, 0)
790
obj54.FormFactor = 'Custom'
791
obj54.LeftSurface = 10
792
obj54.TopSurface = 10
793
obj54.RightSurface = 10
794
obj54.Material = 'DiamondPlate'
795
obj54.Size = Vector3.new(1, 1, 1)
796
obj54.FrontSurface = 10
797
obj54.BottomSurface = 10
798
obj54.BackSurface = 10
799
obj54.Anchored = true
800
obj54.BrickColor = BrickColor.new("Black")
801
obj54.Name = "Carry Handle"
802
obj54.Parent = Gun
803
804
-- 55 - Mesh
805
obj55 = Instance.new("SpecialMesh")
806-
obj60.Material = 'SmoothPlastic'
806+
807
obj55.Scale = Vector3.new(0.0230769273, 0.0538461618, 0.769231021)
808
obj55.Parent = obj54
809
810
-- 56 - Carry Handle
811
obj56 = Instance.new("Part")
812
obj56.CFrame = CFrame.new(Vector3.new(15.3270931, 14.1706553, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
813
obj56.FormFactor = 'Custom'
814
obj56.LeftSurface = 10
815
obj56.TopSurface = 10
816
obj56.RightSurface = 10
817
obj56.Material = 'DiamondPlate'
818
obj56.Size = Vector3.new(1, 1, 1)
819
obj56.FrontSurface = 10
820
obj56.BottomSurface = 10
821
obj56.BackSurface = 10
822
obj56.Anchored = true
823
obj56.BrickColor = BrickColor.new("Black")
824
obj56.Name = "Carry Handle"
825
obj56.Parent = Gun
826
827
-- 57 - Mesh
828
obj57 = Instance.new("SpecialMesh")
829
obj57.MeshType = Enum.MeshType.FileMesh
830-
obj62.Material = 'SmoothPlastic'
830+
831
obj57.MeshId = "http://www.roblox.com/asset/?id=3270017"
832
obj57.Parent = obj56
833
834
-- 58 - Carry Handle
835
obj58 = Instance.new("Part")
836
obj58.CFrame = CFrame.new(Vector3.new(15.3500957, 14.1856546, -10.0276651)) * CFrame.Angles(-0, -1.5707963705063, 0)
837
obj58.FormFactor = 'Custom'
838
obj58.LeftSurface = 10
839
obj58.TopSurface = 10
840
obj58.RightSurface = 10
841
obj58.Material = 'DiamondPlate'
842
obj58.Size = Vector3.new(1, 1, 1)
843
obj58.FrontSurface = 10
844
obj58.BottomSurface = 10
845
obj58.BackSurface = 10
846
obj58.Anchored = true
847
obj58.BrickColor = BrickColor.new("Dark stone grey")
848
obj58.Name = "Carry Handle"
849
obj58.Parent = Gun
850
851
-- 59 - Mesh
852
obj59 = Instance.new("SpecialMesh")
853-
obj64.Material = 'SmoothPlastic'
853+
854
obj59.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0769230872)
855
obj59.Parent = obj58
856
857
-- 60 - Carry Handle
858
obj60 = Instance.new("Part")
859
obj60.CFrame = CFrame.new(Vector3.new(15.2840939, 14.1356554, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
860
obj60.FormFactor = 'Custom'
861
obj60.LeftSurface = 10
862
obj60.TopSurface = 10
863
obj60.RightSurface = 10
864
obj60.Material = 'DiamondPlate'
865
obj60.Size = Vector3.new(1, 1, 1)
866
obj60.FrontSurface = 10
867
obj60.BottomSurface = 10
868
obj60.BackSurface = 10
869
obj60.Anchored = true
870
obj60.BrickColor = BrickColor.new("Black")
871
obj60.Name = "Carry Handle"
872
obj60.Parent = Gun
873
874
-- 61 - Mesh
875
obj61 = Instance.new("SpecialMesh")
876-
obj66.Material = 'SmoothPlastic'
876+
877
obj61.Scale = Vector3.new(0.0307692327, 0.0307692327, 0.0923077092)
878
obj61.MeshId = "http://www.roblox.com/asset/?id=3270017"
879
obj61.Parent = obj60
880
881
-- 62 - Carry Handle
882
obj62 = Instance.new("Part")
883
obj62.CFrame = CFrame.new(Vector3.new(15.3000927, 14.1856546, -10.0276651)) * CFrame.Angles(0, 1.5707963705063, 0)
884
obj62.FormFactor = 'Custom'
885
obj62.LeftSurface = 10
886
obj62.TopSurface = 10
887
obj62.RightSurface = 10
888
obj62.Material = 'DiamondPlate'
889
obj62.Size = Vector3.new(1, 1, 1)
890
obj62.FrontSurface = 10
891
obj62.BottomSurface = 10
892
obj62.BackSurface = 10
893
obj62.Anchored = true
894
obj62.BrickColor = BrickColor.new("Dark stone grey")
895
obj62.Name = "Carry Handle"
896
obj62.Parent = Gun
897
898
-- 63 - Mesh
899-
obj68.Material = 'SmoothPlastic'
899+
900
obj63.MeshType = Enum.MeshType.Wedge
901
obj63.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0230769273)
902
obj63.Parent = obj62
903
904
-- 64 - Carry Handle
905
obj64 = Instance.new("Part")
906
obj64.CFrame = CFrame.new(Vector3.new(15.8300962, 14.1046534, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
907
obj64.FormFactor = 'Custom'
908
obj64.LeftSurface = 10
909
obj64.TopSurface = 10
910
obj64.RightSurface = 10
911
obj64.Material = 'DiamondPlate'
912
obj64.Size = Vector3.new(1, 1, 1)
913
obj64.FrontSurface = 10
914
obj64.BottomSurface = 10
915
obj64.BackSurface = 10
916
obj64.Anchored = true
917
obj64.BrickColor = BrickColor.new("Black")
918
obj64.Name = "Carry Handle"
919
obj64.Parent = Gun
920
921-
obj70.Material = 'SmoothPlastic'
921+
922
obj65 = Instance.new("SpecialMesh")
923
obj65.MeshType = Enum.MeshType.Brick
924
obj65.Scale = Vector3.new(0.653846204, 0.0384615399, 0.15384616)
925
obj65.Parent = obj64
926
927
-- 66 - Carry Handle
928
obj66 = Instance.new("Part")
929
obj66.CFrame = CFrame.new(Vector3.new(16.1770878, 14.1046534, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
930
obj66.FormFactor = 'Custom'
931
obj66.LeftSurface = 10
932
obj66.TopSurface = 10
933
obj66.RightSurface = 10
934
obj66.Material = 'DiamondPlate'
935
obj66.Size = Vector3.new(1, 1, 1)
936
obj66.FrontSurface = 10
937
obj66.BottomSurface = 10
938
obj66.BackSurface = 10
939
obj66.Anchored = true
940
obj66.BrickColor = BrickColor.new("Black")
941
obj66.Name = "Carry Handle"
942
obj66.Parent = Gun
943
944-
obj72.Material = 'SmoothPlastic'
944+
945
obj67 = Instance.new("SpecialMesh")
946
obj67.MeshType = Enum.MeshType.Wedge
947
obj67.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
948
obj67.Parent = obj66
949
950
-- 68 - Carry Handle
951
obj68 = Instance.new("Part")
952
obj68.CFrame = CFrame.new(Vector3.new(15.3690929, 14.0666552, -10.0196638)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
953
obj68.FormFactor = 'Custom'
954
obj68.LeftSurface = 10
955
obj68.TopSurface = 10
956
obj68.RightSurface = 10
957
obj68.Material = 'DiamondPlate'
958
obj68.Size = Vector3.new(1, 1, 1)
959
obj68.FrontSurface = 10
960
obj68.BottomSurface = 10
961
obj68.BackSurface = 10
962
obj68.Anchored = true
963
obj68.BrickColor = BrickColor.new("Black")
964
obj68.Name = "Carry Handle"
965
obj68.Parent = Gun
966-
obj74.Material = 'SmoothPlastic'
966+
967
-- 69 - Mesh
968
obj69 = Instance.new("CylinderMesh")
969
obj69.Scale = Vector3.new(0.115384638, 0.0384615399, 0.115384638)
970
obj69.Parent = obj68
971
972
-- 70 - Carry Handle
973
obj70 = Instance.new("Part")
974
obj70.CFrame = CFrame.new(Vector3.new(15.5230913, 14.0746546, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
975
obj70.FormFactor = 'Custom'
976
obj70.LeftSurface = 10
977
obj70.TopSurface = 10
978
obj70.RightSurface = 10
979
obj70.Material = 'DiamondPlate'
980
obj70.Size = Vector3.new(1, 1, 1)
981
obj70.FrontSurface = 10
982
obj70.BottomSurface = 10
983
obj70.BackSurface = 10
984
obj70.Anchored = true
985
obj70.BrickColor = BrickColor.new("Black")
986
obj70.Name = "Carry Handle"
987
obj70.Parent = Gun
988
989-
obj76.Material = 'SmoothPlastic'
989+
990
obj71 = Instance.new("SpecialMesh")
991
obj71.MeshType = Enum.MeshType.Wedge
992
obj71.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
993
obj71.Parent = obj70
994
995
-- 72 - Carry Handle
996
obj72 = Instance.new("Part")
997
obj72.CFrame = CFrame.new(Vector3.new(16.1380939, 13.9976549, -10.0586653)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
998
obj72.FormFactor = 'Custom'
999
obj72.LeftSurface = 10
1000
obj72.TopSurface = 10
1001
obj72.RightSurface = 10
1002
obj72.Material = 'DiamondPlate'
1003
obj72.Size = Vector3.new(1, 1, 1)
1004
obj72.FrontSurface = 10
1005
obj72.BottomSurface = 10
1006
obj72.BackSurface = 10
1007
obj72.Anchored = true
1008
obj72.BrickColor = BrickColor.new("Dark stone grey")
1009
obj72.Name = "Carry Handle"
1010
obj72.Parent = Gun
1011
1012-
obj78.Material = 'SmoothPlastic'
1012+
1013
obj73 = Instance.new("CylinderMesh")
1014
obj73.Scale = Vector3.new(0.115384638, 0.0384615399, 0.100000016)
1015
obj73.Parent = obj72
1016
1017
-- 74 - Carry Handle
1018
obj74 = Instance.new("Part")
1019
obj74.CFrame = CFrame.new(Vector3.new(15.3380947, 14.1516542, -10.0276651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1020
obj74.FormFactor = 'Custom'
1021
obj74.LeftSurface = 10
1022
obj74.TopSurface = 10
1023
obj74.RightSurface = 10
1024
obj74.Material = 'DiamondPlate'
1025
obj74.Size = Vector3.new(1, 1, 1)
1026
obj74.FrontSurface = 10
1027
obj74.BottomSurface = 10
1028
obj74.BackSurface = 10
1029
obj74.Anchored = true
1030
obj74.BrickColor = BrickColor.new("Dark stone grey")
1031
obj74.Name = "Carry Handle"
1032
obj74.Parent = Gun
1033
1034-
obj80.Material = 'SmoothPlastic'
1034+
1035
obj75 = Instance.new("SpecialMesh")
1036
obj75.MeshType = Enum.MeshType.Brick
1037
obj75.Scale = Vector3.new(0.100000016, 0.0538461618, 0.0230769273)
1038
obj75.Parent = obj74
1039
1040
-- 76 - Carry Handle
1041
obj76 = Instance.new("Part")
1042
obj76.CFrame = CFrame.new(Vector3.new(15.3880978, 14.0666552, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1043
obj76.FormFactor = 'Custom'
1044
obj76.LeftSurface = 10
1045
obj76.TopSurface = 10
1046
obj76.RightSurface = 10
1047
obj76.Material = 'DiamondPlate'
1048
obj76.Size = Vector3.new(1, 1, 1)
1049
obj76.FrontSurface = 10
1050
obj76.BottomSurface = 10
1051
obj76.BackSurface = 10
1052
obj76.Anchored = true
1053
obj76.BrickColor = BrickColor.new("Black")
1054
obj76.Name = "Carry Handle"
1055
obj76.Parent = Gun
1056
1057-
obj82.Material = 'SmoothPlastic'
1057+
1058
obj77 = Instance.new("SpecialMesh")
1059
obj77.MeshType = Enum.MeshType.Brick
1060
obj77.Scale = Vector3.new(0.230769247, 0.115384638, 0.15384616)
1061
obj77.Parent = obj76
1062
1063
-- 78 - Carry Handle
1064
obj78 = Instance.new("Part")
1065
obj78.CFrame = CFrame.new(Vector3.new(15.3340969, 14.1396551, -9.86666393)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
1066
obj78.FormFactor = 'Custom'
1067
obj78.LeftSurface = 10
1068
obj78.TopSurface = 10
1069
obj78.RightSurface = 10
1070
obj78.Material = 'DiamondPlate'
1071
obj78.Size = Vector3.new(1, 1, 1)
1072
obj78.FrontSurface = 10
1073
obj78.BottomSurface = 10
1074
obj78.BackSurface = 10
1075
obj78.Anchored = true
1076
obj78.BrickColor = BrickColor.new("Black")
1077
obj78.Name = "Carry Handle"
1078
obj78.Parent = Gun
1079
1080-
obj84.Material = 'SmoothPlastic'
1080+
1081
obj79 = Instance.new("CylinderMesh")
1082
obj79.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
1083
obj79.Parent = obj78
1084
1085
-- 80 - Carry Handle
1086
obj80 = Instance.new("Part")
1087
obj80.CFrame = CFrame.new(Vector3.new(15.6730919, 14.0016546, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1088
obj80.FormFactor = 'Custom'
1089
obj80.LeftSurface = 10
1090
obj80.TopSurface = 10
1091
obj80.RightSurface = 10
1092
obj80.Material = 'DiamondPlate'
1093
obj80.Size = Vector3.new(1, 1, 1)
1094
obj80.FrontSurface = 10
1095
obj80.BottomSurface = 10
1096
obj80.BackSurface = 10
1097
obj80.Anchored = true
1098
obj80.BrickColor = BrickColor.new("Black")
1099
obj80.Name = "Carry Handle"
1100
obj80.Parent = Gun
1101
1102-
obj86.Material = 'SmoothPlastic'
1102+
1103
obj81 = Instance.new("SpecialMesh")
1104
obj81.MeshType = Enum.MeshType.Brick
1105
obj81.Scale = Vector3.new(0.969230831, 0.0384615399, 0.15384616)
1106
obj81.Parent = obj80
1107
1108
-- 82 - Carry Handle
1109
obj82 = Instance.new("Part")
1110
obj82.CFrame = CFrame.new(Vector3.new(15.3500957, 14.1856546, -9.89666271)) * CFrame.Angles(-0, -1.5707963705063, 0)
1111
obj82.FormFactor = 'Custom'
1112
obj82.LeftSurface = 10
1113
obj82.TopSurface = 10
1114
obj82.RightSurface = 10
1115
obj82.Material = 'DiamondPlate'
1116
obj82.Size = Vector3.new(1, 1, 1)
1117
obj82.FrontSurface = 10
1118
obj82.BottomSurface = 10
1119
obj82.BackSurface = 10
1120
obj82.Anchored = true
1121
obj82.BrickColor = BrickColor.new("Dark stone grey")
1122
obj82.Name = "Carry Handle"
1123
obj82.Parent = Gun
1124-
obj88.Material = 'SmoothPlastic'
1124+
1125
-- 83 - Mesh
1126
obj83 = Instance.new("SpecialMesh")
1127
obj83.MeshType = Enum.MeshType.Wedge
1128
obj83.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0769230872)
1129
obj83.Parent = obj82
1130
1131
-- 84 - Clip
1132
obj84 = Instance.new("Part")
1133
obj84.CFrame = CFrame.new(Vector3.new(15.9554167, 13.1883135, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
1134
obj84.FormFactor = 'Custom'
1135
obj84.LeftSurface = 10
1136
obj84.TopSurface = 10
1137
obj84.RightSurface = 10
1138
obj84.Material = 'DiamondPlate'
1139
obj84.Size = Vector3.new(1, 1, 1)
1140
obj84.FrontSurface = 10
1141
obj84.BottomSurface = 10
1142
obj84.BackSurface = 10
1143
obj84.Anchored = true
1144
obj84.BrickColor = BrickColor.new("Black")
1145
obj84.Name = "Clip"
1146-
obj90.Material = 'SmoothPlastic'
1146+
1147
1148
-- 85 - Mesh
1149
obj85 = Instance.new("BlockMesh")
1150
obj85.Scale = Vector3.new(0.114285707, 0.19047612, 0.104761899)
1151
obj85.Parent = obj84
1152
1153
-- 86 - Clip
1154
obj86 = Instance.new("Part")
1155
obj86.CFrame = CFrame.new(Vector3.new(16.1022205, 13.0409546, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
1156
obj86.FormFactor = 'Custom'
1157
obj86.LeftSurface = 10
1158
obj86.TopSurface = 10
1159
obj86.RightSurface = 10
1160
obj86.Material = 'DiamondPlate'
1161
obj86.Size = Vector3.new(1, 1, 1)
1162
obj86.FrontSurface = 10
1163
obj86.BottomSurface = 10
1164
obj86.BackSurface = 10
1165
obj86.Anchored = true
1166
obj86.BrickColor = BrickColor.new("Black")
1167
obj86.Name = "Clip"
1168-
obj92.Material = 'SmoothPlastic'
1168+
1169
1170
-- 87 - Mesh
1171
obj87 = Instance.new("BlockMesh")
1172
obj87.Scale = Vector3.new(0.0666666627, 0.19047612, 0.104761899)
1173
obj87.Parent = obj86
1174
1175
-- 88 - Clip
1176
obj88 = Instance.new("Part")
1177
obj88.CFrame = CFrame.new(Vector3.new(15.9752455, 13.0208406, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
1178
obj88.FormFactor = 'Custom'
1179
obj88.LeftSurface = 10
1180
obj88.TopSurface = 10
1181
obj88.RightSurface = 10
1182
obj88.Material = 'DiamondPlate'
1183
obj88.Size = Vector3.new(1, 1, 1)
1184
obj88.FrontSurface = 10
1185
obj88.BottomSurface = 10
1186
obj88.BackSurface = 10
1187
obj88.Anchored = true
1188
obj88.BrickColor = BrickColor.new("Black")
1189
obj88.Name = "Clip"
1190-
obj94.Material = 'SmoothPlastic'
1190+
1191
1192
-- 89 - Mesh
1193
obj89 = Instance.new("BlockMesh")
1194
obj89.Scale = Vector3.new(0.114285707, 0.19047612, 0.104761899)
1195
obj89.Parent = obj88
1196
1197
-- 90 - Clip
1198
obj90 = Instance.new("Part")
1199
obj90.CFrame = CFrame.new(Vector3.new(15.8670683, 13.0037107, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
1200
obj90.FormFactor = 'Custom'
1201
obj90.LeftSurface = 10
1202
obj90.TopSurface = 10
1203
obj90.RightSurface = 10
1204
obj90.Material = 'DiamondPlate'
1205
obj90.Size = Vector3.new(1, 1, 1)
1206
obj90.FrontSurface = 10
1207
obj90.BottomSurface = 10
1208
obj90.BackSurface = 10
1209
obj90.Anchored = true
1210
obj90.BrickColor = BrickColor.new("Black")
1211
obj90.Name = "Clip"
1212-
obj96.Material = 'SmoothPlastic'
1212+
1213
1214
-- 91 - Mesh
1215
obj91 = Instance.new("BlockMesh")
1216
obj91.Scale = Vector3.new(0.066666618, 0.19047612, 0.104761899)
1217
obj91.Parent = obj90
1218
1219
-- 92 - Clip
1220
obj92 = Instance.new("Part")
1221
obj92.CFrame = CFrame.new(Vector3.new(15.9221907, 13.1857014, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
1222
obj92.FormFactor = 'Custom'
1223
obj92.LeftSurface = 10
1224
obj92.TopSurface = 10
1225
obj92.RightSurface = 10
1226
obj92.Material = 'DiamondPlate'
1227
obj92.Size = Vector3.new(1, 1, 1)
1228
obj92.FrontSurface = 10
1229
obj92.BottomSurface = 10
1230
obj92.BackSurface = 10
1231
obj92.Anchored = true
1232
obj92.BrickColor = BrickColor.new("Black")
1233
obj92.Name = "Clip"
1234-
obj98.Material = 'SmoothPlastic'
1234+
1235
1236
-- 93 - Mesh
1237
obj93 = Instance.new("BlockMesh")
1238
obj93.Scale = Vector3.new(0.27619043, 0.19047612, 0.0666666478)
1239
obj93.Parent = obj92
1240
1241
-- 94 - Clip
1242
obj94 = Instance.new("Part")
1243
obj94.CFrame = CFrame.new(Vector3.new(15.8462324, 13.179719, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
1244
obj94.FormFactor = 'Custom'
1245
obj94.LeftSurface = 10
1246
obj94.TopSurface = 10
1247
obj94.RightSurface = 10
1248
obj94.Material = 'DiamondPlate'
1249
obj94.Size = Vector3.new(1, 1, 1)
1250
obj94.FrontSurface = 10
1251
obj94.BottomSurface = 10
1252
obj94.BackSurface = 10
1253
obj94.Anchored = true
1254
obj94.BrickColor = BrickColor.new("Black")
1255
obj94.Name = "Clip"
1256-
obj100.Material = 'SmoothPlastic'
1256+
1257
1258
-- 95 - Mesh
1259
obj95 = Instance.new("BlockMesh")
1260
obj95.Scale = Vector3.new(0.066666618, 0.19047612, 0.104761899)
1261
obj95.Parent = obj94
1262
1263
-- 96 - Clip
1264
obj96 = Instance.new("Part")
1265
obj96.CFrame = CFrame.new(Vector3.new(15.9154615, 13.4758568, -9.95719814)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
1266
obj96.FormFactor = 'Custom'
1267
obj96.LeftSurface = 10
1268
obj96.TopSurface = 10
1269
obj96.RightSurface = 10
1270
obj96.Material = 'DiamondPlate'
1271
obj96.Size = Vector3.new(1, 1, 1)
1272
obj96.FrontSurface = 10
1273
obj96.BottomSurface = 10
1274
obj96.BackSurface = 10
1275
obj96.Anchored = true
1276
obj96.BrickColor = BrickColor.new("Black")
1277
obj96.Name = "Clip"
1278-
obj102.Material = 'SmoothPlastic'
1278+
1279
1280
-- 97 - Mesh
1281
obj97 = Instance.new("BlockMesh")
1282
obj97.Scale = Vector3.new(0.27619043, 0.428571343, 0.0666666478)
1283
obj97.Parent = obj96
1284
1285
-- 98 - Clip
1286
obj98 = Instance.new("Part")
1287
obj98.CFrame = CFrame.new(Vector3.new(16.077364, 13.4758568, -9.95719624)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
1288
obj98.FormFactor = 'Custom'
1289
obj98.LeftSurface = 10
1290
obj98.TopSurface = 10
1291
obj98.RightSurface = 10
1292
obj98.Material = 'DiamondPlate'
1293
obj98.Size = Vector3.new(1, 1, 1)
1294
obj98.FrontSurface = 10
1295
obj98.BottomSurface = 10
1296
obj98.BackSurface = 10
1297
obj98.Anchored = true
1298
obj98.BrickColor = BrickColor.new("Black")
1299
obj98.Name = "Clip"
1300-
obj104.Material = 'SmoothPlastic'
1300+
1301
1302
-- 99 - Mesh
1303
obj99 = Instance.new("BlockMesh")
1304
obj99.Scale = Vector3.new(0.0666666627, 0.428571343, 0.104761899)
1305
obj99.Parent = obj98
1306
1307
-- 100 - Clip
1308
obj100 = Instance.new("Part")
1309
obj100.CFrame = CFrame.new(Vector3.new(15.9487944, 13.4758539, -9.95719624)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
1310
obj100.FormFactor = 'Custom'
1311
obj100.LeftSurface = 10
1312
obj100.TopSurface = 10
1313
obj100.RightSurface = 10
1314
obj100.Material = 'DiamondPlate'
1315
obj100.Size = Vector3.new(1, 1, 1)
1316
obj100.FrontSurface = 10
1317
obj100.BottomSurface = 10
1318
obj100.BackSurface = 10
1319
obj100.Anchored = true
1320
obj100.BrickColor = BrickColor.new("Black")
1321
obj100.Name = "Clip"
1322-
obj106.Material = 'SmoothPlastic'
1322+
1323
1324
-- 101 - Mesh
1325
obj101 = Instance.new("BlockMesh")
1326
obj101.Scale = Vector3.new(0.114285707, 0.428571343, 0.104761899)
1327
obj101.Parent = obj100
1328
1329
-- 102 - Clip
1330
obj102 = Instance.new("Part")
1331
obj102.CFrame = CFrame.new(Vector3.new(15.8392744, 13.4758511, -9.95719814)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
1332
obj102.FormFactor = 'Custom'
1333
obj102.LeftSurface = 10
1334
obj102.TopSurface = 10
1335
obj102.RightSurface = 10
1336
obj102.Material = 'DiamondPlate'
1337
obj102.Size = Vector3.new(1, 1, 1)
1338
obj102.FrontSurface = 10
1339
obj102.BottomSurface = 10
1340
obj102.BackSurface = 10
1341
obj102.Anchored = true
1342
obj102.BrickColor = BrickColor.new("Black")
1343
obj102.Name = "Clip"
1344-
obj108.Material = 'SmoothPlastic'
1344+
1345
1346
-- 103 - Mesh
1347
obj103 = Instance.new("BlockMesh")
1348
obj103.Scale = Vector3.new(0.066666618, 0.428571343, 0.104761899)
1349
obj103.Parent = obj102
1350
1351
-- 104 - Clip
1352
obj104 = Instance.new("Part")
1353
obj104.CFrame = CFrame.new(Vector3.new(15.942317, 13.0156317, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
1354
obj104.FormFactor = 'Custom'
1355
obj104.LeftSurface = 10
1356
obj104.TopSurface = 10
1357
obj104.RightSurface = 10
1358
obj104.Material = 'DiamondPlate'
1359
obj104.Size = Vector3.new(1, 1, 1)
1360
obj104.FrontSurface = 10
1361
obj104.BottomSurface = 10
1362
obj104.BackSurface = 10
1363
obj104.Anchored = true
1364
obj104.BrickColor = BrickColor.new("Black")
1365
obj104.Name = "Clip"
1366
obj104.Parent = Gun
1367-
obj110.Material = 'SmoothPlastic'
1367+
1368
-- 105 - Mesh
1369
obj105 = Instance.new("BlockMesh")
1370
obj105.Scale = Vector3.new(0.27619043, 0.19047612, 0.0666666478)
1371
obj105.Parent = obj104
1372
1373
-- 106 - Front Sight/Gas Tube
1374
obj106 = Instance.new("Part")
1375
obj106.CFrame = CFrame.new(Vector3.new(18.0110912, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
1376
obj106.FormFactor = 'Custom'
1377
obj106.LeftSurface = 10
1378
obj106.TopSurface = 10
1379
obj106.RightSurface = 10
1380
obj106.Material = 'DiamondPlate'
1381
obj106.Size = Vector3.new(1, 1, 1)
1382
obj106.FrontSurface = 10
1383
obj106.BottomSurface = 10
1384
obj106.BackSurface = 10
1385
obj106.Anchored = true
1386
obj106.BrickColor = BrickColor.new("Black")
1387
obj106.Name = "Front Sight/Gas Tube"
1388
obj106.Parent = Gun
1389
1390-
obj112.Material = 'SmoothPlastic'
1390+
1391
obj107 = Instance.new("CylinderMesh")
1392
obj107.Scale = Vector3.new(0.134615377, 0.0384615399, 0.15384616)
1393
obj107.Parent = obj106
1394
1395
-- 108 - Front Sight/Gas Tube
1396
obj108 = Instance.new("Part")
1397
obj108.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1436548, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1398
obj108.FormFactor = 'Custom'
1399
obj108.LeftSurface = 10
1400
obj108.TopSurface = 10
1401
obj108.RightSurface = 10
1402
obj108.Material = 'DiamondPlate'
1403
obj108.Size = Vector3.new(1, 1, 1)
1404
obj108.FrontSurface = 10
1405
obj108.BottomSurface = 10
1406
obj108.BackSurface = 10
1407
obj108.Anchored = true
1408
obj108.BrickColor = BrickColor.new("Black")
1409
obj108.Name = "Front Sight/Gas Tube"
1410
obj108.Parent = Gun
1411
1412
-- 109 - Mesh
1413-
obj114.Material = 'SmoothPlastic'
1413+
1414
obj109.MeshType = Enum.MeshType.Brick
1415
obj109.Scale = Vector3.new(0.0846154168, 0.0615384318, 0.0769230798)
1416
obj109.Parent = obj108
1417
1418
-- 110 - Front Sight/Gas Tube
1419
obj110 = Instance.new("Part")
1420
obj110.CFrame = CFrame.new(Vector3.new(18.2300873, 13.747653, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1421
obj110.FormFactor = 'Custom'
1422
obj110.LeftSurface = 10
1423
obj110.TopSurface = 10
1424
obj110.RightSurface = 10
1425
obj110.Material = 'DiamondPlate'
1426
obj110.Size = Vector3.new(1, 1, 1)
1427
obj110.FrontSurface = 10
1428
obj110.BottomSurface = 10
1429
obj110.BackSurface = 10
1430
obj110.Anchored = true
1431
obj110.BrickColor = BrickColor.new("Black")
1432
obj110.Name = "Front Sight/Gas Tube"
1433
obj110.Parent = Gun
1434
1435
-- 111 - Mesh
1436-
obj116.Material = 'SmoothPlastic'
1436+
1437
obj111.MeshType = Enum.MeshType.Brick
1438
obj111.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230798)
1439
obj111.Parent = obj110
1440
1441
-- 112 - Front Sight/Gas Tube
1442
obj112 = Instance.new("Part")
1443
obj112.CFrame = CFrame.new(Vector3.new(18.2340908, 14.0046549, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1444
obj112.FormFactor = 'Custom'
1445
obj112.LeftSurface = 10
1446
obj112.TopSurface = 10
1447
obj112.RightSurface = 10
1448
obj112.Material = 'DiamondPlate'
1449
obj112.Size = Vector3.new(1, 1, 1)
1450
obj112.FrontSurface = 10
1451
obj112.BottomSurface = 10
1452
obj112.BackSurface = 10
1453
obj112.Anchored = true
1454
obj112.BrickColor = BrickColor.new("Black")
1455
obj112.Name = "Front Sight/Gas Tube"
1456
obj112.Parent = Gun
1457
1458-
obj118.Material = 'SmoothPlastic'
1458+
1459
obj113 = Instance.new("SpecialMesh")
1460
obj113.MeshType = Enum.MeshType.Brick
1461
obj113.Scale = Vector3.new(0.0307692327, 0.292307645, 0.0769230798)
1462
obj113.Parent = obj112
1463
1464
-- 114 - Front Sight/Gas Tube
1465
obj114 = Instance.new("Part")
1466
obj114.CFrame = CFrame.new(Vector3.new(18.2690887, 13.7246542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1467
obj114.FormFactor = 'Custom'
1468
obj114.LeftSurface = 10
1469
obj114.TopSurface = 10
1470
obj114.RightSurface = 10
1471
obj114.Material = 'DiamondPlate'
1472
obj114.Size = Vector3.new(1, 1, 1)
1473
obj114.FrontSurface = 10
1474
obj114.BottomSurface = 10
1475
obj114.BackSurface = 10
1476
obj114.Anchored = true
1477
obj114.BrickColor = BrickColor.new("Black")
1478
obj114.Name = "Front Sight/Gas Tube"
1479
obj114.Parent = Gun
1480-
obj120.Material = 'SmoothPlastic'
1480+
1481
-- 115 - Mesh
1482
obj115 = Instance.new("SpecialMesh")
1483
obj115.MeshType = Enum.MeshType.Brick
1484
obj115.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230798)
1485
obj115.Parent = obj114
1486
1487
-- 116 - Front Sight/Gas Tube
1488
obj116 = Instance.new("Part")
1489
obj116.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1476545, -9.92766476)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
1490
obj116.FormFactor = 'Custom'
1491
obj116.LeftSurface = 10
1492
obj116.TopSurface = 10
1493
obj116.RightSurface = 10
1494
obj116.Material = 'DiamondPlate'
1495
obj116.Size = Vector3.new(1, 1, 1)
1496
obj116.FrontSurface = 10
1497
obj116.BottomSurface = 10
1498
obj116.BackSurface = 10
1499
obj116.Anchored = true
1500
obj116.BrickColor = BrickColor.new("Black")
1501
obj116.Name = "Front Sight/Gas Tube"
1502-
obj122.Material = 'SmoothPlastic'
1502+
1503
1504
-- 117 - Mesh
1505
obj117 = Instance.new("CylinderMesh")
1506
obj117.Scale = Vector3.new(0.100000016, 0.00769230817, 0.115384638)
1507
obj117.Parent = obj116
1508
1509
-- 118 - Front Sight/Gas Tube
1510
obj118 = Instance.new("Part")
1511
obj118.CFrame = CFrame.new(Vector3.new(18.2300873, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
1512
obj118.FormFactor = 'Custom'
1513
obj118.LeftSurface = 10
1514
obj118.TopSurface = 10
1515
obj118.RightSurface = 10
1516
obj118.Material = 'DiamondPlate'
1517
obj118.Size = Vector3.new(1, 1, 1)
1518
obj118.FrontSurface = 10
1519
obj118.BottomSurface = 10
1520
obj118.BackSurface = 10
1521
obj118.Anchored = true
1522
obj118.BrickColor = BrickColor.new("Black")
1523
obj118.Name = "Front Sight/Gas Tube"
1524
obj118.Parent = Gun
1525-
obj124.Material = 'SmoothPlastic'
1525+
1526
-- 119 - Mesh
1527
obj119 = Instance.new("CylinderMesh")
1528
obj119.Scale = Vector3.new(0.134615377, 0.0538461618, 0.15384616)
1529
obj119.Parent = obj118
1530
1531
-- 120 - Front Sight/Gas Tube
1532
obj120 = Instance.new("Part")
1533
obj120.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1476545, -9.996665)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
1534
obj120.FormFactor = 'Custom'
1535
obj120.LeftSurface = 10
1536
obj120.TopSurface = 10
1537
obj120.RightSurface = 10
1538
obj120.Material = 'DiamondPlate'
1539
obj120.Size = Vector3.new(1, 1, 1)
1540
obj120.FrontSurface = 10
1541
obj120.BottomSurface = 10
1542
obj120.BackSurface = 10
1543
obj120.Anchored = true
1544
obj120.BrickColor = BrickColor.new("Black")
1545
obj120.Name = "Front Sight/Gas Tube"
1546
obj120.Parent = Gun
1547-
obj126.Material = 'SmoothPlastic'
1547+
1548
-- 121 - Mesh
1549
obj121 = Instance.new("CylinderMesh")
1550
obj121.Scale = Vector3.new(0.100000016, 0.00769230817, 0.115384638)
1551
obj121.Parent = obj120
1552
1553
-- 122 - Front Sight/Gas Tube
1554
obj122 = Instance.new("Part")
1555
obj122.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1856546, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1556
obj122.FormFactor = 'Custom'
1557
obj122.LeftSurface = 10
1558
obj122.TopSurface = 10
1559
obj122.RightSurface = 10
1560
obj122.Material = 'DiamondPlate'
1561
obj122.Size = Vector3.new(1, 1, 1)
1562
obj122.FrontSurface = 10
1563
obj122.BottomSurface = 10
1564
obj122.BackSurface = 10
1565
obj122.Anchored = true
1566
obj122.BrickColor = BrickColor.new("Black")
1567
obj122.Name = "Front Sight/Gas Tube"
1568
obj122.Parent = Gun
1569
1570-
obj128.Material = 'SmoothPlastic'
1570+
1571
obj123 = Instance.new("SpecialMesh")
1572
obj123.MeshType = Enum.MeshType.Brick
1573
obj123.Scale = Vector3.new(0.00769230817, 0.0230769273, 0.00769230817)
1574
obj123.Parent = obj122
1575
1576
-- 124 - Front Sight/Gas Tube
1577
obj124 = Instance.new("Part")
1578
obj124.CFrame = CFrame.new(Vector3.new(18.1230907, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
1579
obj124.FormFactor = 'Custom'
1580
obj124.LeftSurface = 10
1581
obj124.TopSurface = 10
1582
obj124.RightSurface = 10
1583
obj124.Material = 'DiamondPlate'
1584
obj124.Size = Vector3.new(1, 1, 1)
1585
obj124.FrontSurface = 10
1586
obj124.BottomSurface = 10
1587
obj124.BackSurface = 10
1588
obj124.Anchored = true
1589
obj124.BrickColor = BrickColor.new("Black")
1590
obj124.Name = "Front Sight/Gas Tube"
1591
obj124.Parent = Gun
1592
1593-
obj130.Material = 'SmoothPlastic'
1593+
1594
obj125 = Instance.new("CylinderMesh")
1595
obj125.Scale = Vector3.new(0.134615377, 0.0384615399, 0.15384616)
1596
obj125.Parent = obj124
1597
1598
-- 126 - Front Sight/Gas Tube
1599
obj126 = Instance.new("Part")
1600
obj126.CFrame = CFrame.new(Vector3.new(18.1230907, 13.9016523, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1601
obj126.FormFactor = 'Custom'
1602
obj126.LeftSurface = 10
1603
obj126.TopSurface = 10
1604
obj126.RightSurface = 10
1605
obj126.Material = 'DiamondPlate'
1606
obj126.Size = Vector3.new(1, 1, 1)
1607
obj126.FrontSurface = 10
1608
obj126.BottomSurface = 10
1609
obj126.BackSurface = 10
1610
obj126.Anchored = true
1611
obj126.BrickColor = BrickColor.new("Black")
1612
obj126.Name = "Front Sight/Gas Tube"
1613
obj126.Parent = Gun
1614
1615
-- 127 - Mesh
1616-
obj132.Material = 'SmoothPlastic'
1616+
1617
obj127.MeshType = Enum.MeshType.Brick
1618
obj127.Scale = Vector3.new(0.192307696, 0.0307691991, 0.0769230798)
1619
obj127.Parent = obj126
1620
1621
-- 128 - Front Sight/Gas Tube
1622
obj128 = Instance.new("Part")
1623
obj128.CFrame = CFrame.new(Vector3.new(18.0890884, 14.035655, -9.96266651)) * CFrame.Angles(3.141592502594, 3.4951305849518e-008, -2.5481803417206)
1624
obj128.FormFactor = 'Custom'
1625
obj128.LeftSurface = 10
1626
obj128.TopSurface = 10
1627
obj128.RightSurface = 10
1628
obj128.Material = 'DiamondPlate'
1629
obj128.Size = Vector3.new(1, 1, 1)
1630
obj128.FrontSurface = 10
1631
obj128.BottomSurface = 10
1632
obj128.BackSurface = 10
1633
obj128.Anchored = true
1634
obj128.BrickColor = BrickColor.new("Black")
1635
obj128.Name = "Front Sight/Gas Tube"
1636
obj128.Parent = Gun
1637
1638
-- 129 - Mesh
1639-
obj134.Material = 'SmoothPlastic'
1639+
1640
obj129.MeshType = Enum.MeshType.Brick
1641
obj129.Scale = Vector3.new(0.0384615399, 0.299999893, 0.0769230798)
1642
obj129.Parent = obj128
1643
1644
-- 130 - Front Sight/Gas Tube
1645
obj130 = Instance.new("Part")
1646
obj130.CFrame = CFrame.new(Vector3.new(18.2300873, 13.7126532, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1647
obj130.FormFactor = 'Custom'
1648
obj130.LeftSurface = 10
1649
obj130.TopSurface = 10
1650
obj130.RightSurface = 10
1651
obj130.Material = 'DiamondPlate'
1652
obj130.Size = Vector3.new(1, 1, 1)
1653
obj130.FrontSurface = 10
1654
obj130.BottomSurface = 10
1655
obj130.BackSurface = 10
1656
obj130.Anchored = true
1657
obj130.BrickColor = BrickColor.new("Black")
1658
obj130.Name = "Front Sight/Gas Tube"
1659
obj130.Parent = Gun
1660
1661
-- 131 - Mesh
1662
obj131 = Instance.new("SpecialMesh")
1663
obj131.MeshType = Enum.MeshType.Brick
1664
obj131.Scale = Vector3.new(0.0384615399, 0.0307692327, 0.0769230798)
1665
obj131.Parent = obj130
1666
1667
-- 132 - Front Sight/Gas Tube
1668
obj132 = Instance.new("Part")
1669
obj132.CFrame = CFrame.new(Vector3.new(18.2000904, 14.0856543, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1670
obj132.FormFactor = 'Custom'
1671
obj132.LeftSurface = 10
1672
obj132.TopSurface = 10
1673
obj132.RightSurface = 10
1674
obj132.Material = 'DiamondPlate'
1675
obj132.Size = Vector3.new(1, 1, 1)
1676
obj132.FrontSurface = 10
1677
obj132.BottomSurface = 10
1678
obj132.BackSurface = 10
1679
obj132.Anchored = true
1680
obj132.BrickColor = BrickColor.new("Black")
1681
obj132.Name = "Front Sight/Gas Tube"
1682
obj132.Parent = Gun
1683-
obj136.Material = 'SmoothPlastic'
1683+
1684
-- 133 - Mesh
1685
obj133 = Instance.new("SpecialMesh")
1686
obj133.MeshType = Enum.MeshType.Brick
1687
obj133.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230872)
1688
obj133.Parent = obj132
1689
1690
-- 134 - Front Sight/Gas Tube
1691
obj134 = Instance.new("Part")
1692
obj134.CFrame = CFrame.new(Vector3.new(18.1230907, 13.8816538, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1693
obj134.FormFactor = 'Custom'
1694
obj134.LeftSurface = 10
1695
obj134.TopSurface = 10
1696
obj134.RightSurface = 10
1697
obj134.Material = 'DiamondPlate'
1698
obj134.Size = Vector3.new(1, 1, 1)
1699
obj134.FrontSurface = 10
1700
1701
obj134.BottomSurface = 10
1702
1703
obj134.BackSurface = 10
1704
1705
obj134.Anchored = true
1706
1707
obj134.BrickColor = BrickColor.new("Black")
1708
1709
obj134.Name = "Front Sight/Gas Tube"
1710
1711
obj134.Parent = Gun
1712
1713
1714
1715
-- 135 - Mesh
1716
1717
obj135 = Instance.new("SpecialMesh")
1718
1719
obj135.MeshType = Enum.MeshType.Brick
1720
1721
obj135.Scale = Vector3.new(0.0307692327, 0.061538469, 0.061538469)
1722
1723
obj135.Parent = obj134
1724
1725
1726
1727
-- 136 - Handguard
1728
1729-
obj138.Material = 'SmoothPlastic'
1729+
1730
1731
obj136.CFrame = CFrame.new(Vector3.new(16.1770878, 13.8626528, -9.96266651)) * CFrame.Angles(3.141592502594, 0, -0)
1732
1733
obj136.FormFactor = 'Custom'
1734
1735
obj136.LeftSurface = 10
1736
1737
obj136.TopSurface = 10
1738
1739
obj136.RightSurface = 10
1740
1741
obj136.Material = 'DiamondPlate'
1742
1743
obj136.Size = Vector3.new(1, 1, 1)
1744
1745
obj136.FrontSurface = 10
1746
1747
obj136.BottomSurface = 10
1748
1749
obj136.BackSurface = 10
1750
1751
obj136.Anchored = true
1752
1753
obj136.BrickColor = BrickColor.new("Black")
1754
1755
obj136.Name = "Handguard"
1756
1757
obj136.Parent = Gun
1758
1759
1760
1761
-- 137 - Mesh
1762
1763
obj137 = Instance.new("SpecialMesh")
1764
1765
obj137.MeshType = Enum.MeshType.Brick
1766
1767
obj137.Scale = Vector3.new(0.0384615399, 0.315384597, 0.15384616)
1768
1769
obj137.Parent = obj136
1770
1771
1772
1773-
obj140.Material = 'SmoothPlastic'
1773+
1774
1775
obj138 = Instance.new("Part")
1776
1777
obj138.CFrame = CFrame.new(Vector3.new(17.9190941, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
1778
1779
obj138.FormFactor = 'Custom'
1780
1781
obj138.LeftSurface = 10
1782
1783
obj138.TopSurface = 10
1784
1785
obj138.RightSurface = 10
1786
1787
obj138.Material = 'DiamondPlate'
1788
1789
obj138.Size = Vector3.new(1, 1, 1)
1790
1791
obj138.FrontSurface = 10
1792
1793
obj138.BottomSurface = 10
1794
1795
obj138.BackSurface = 10
1796
1797
obj138.Anchored = true
1798
1799
obj138.BrickColor = BrickColor.new("Black")
1800
1801
obj138.Name = "Handguard"
1802
1803
obj138.Parent = Gun
1804
1805
1806
1807
-- 139 - Mesh
1808
1809
obj139 = Instance.new("CylinderMesh")
1810
1811
obj139.Scale = Vector3.new(0.215384603, 0.0615384653, 0.346153855)
1812
1813
obj139.Parent = obj138
1814
1815
1816
1817-
obj142.Material = 'SmoothPlastic'
1817+
1818
1819
obj140 = Instance.new("Part")
1820
1821
obj140.CFrame = CFrame.new(Vector3.new(17.5230885, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
1822
1823
obj140.FormFactor = 'Custom'
1824
1825
obj140.LeftSurface = 10
1826
1827
obj140.TopSurface = 10
1828
1829
obj140.RightSurface = 10
1830
1831
obj140.Material = 'DiamondPlate'
1832
1833
obj140.Size = Vector3.new(1, 1, 1)
1834
1835
obj140.FrontSurface = 10
1836
1837
obj140.BottomSurface = 10
1838
1839
obj140.BackSurface = 10
1840
1841
obj140.Anchored = true
1842
1843
obj140.BrickColor = BrickColor.new("Black")
1844
1845
obj140.Name = "Handguard"
1846
1847
obj140.Parent = Gun
1848
1849
1850
1851
-- 141 - Mesh
1852
1853
obj141 = Instance.new("CylinderMesh")
1854
1855
obj141.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
1856
1857
obj141.Parent = obj140
1858
1859
1860
1861-
obj144.Material = 'SmoothPlastic'
1861+
1862
1863
obj142 = Instance.new("Part")
1864
1865
obj142.CFrame = CFrame.new(Vector3.new(16.7380924, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
1866
1867
obj142.FormFactor = 'Custom'
1868
1869
obj142.LeftSurface = 10
1870
1871
obj142.TopSurface = 10
1872
1873
obj142.RightSurface = 10
1874
1875
obj142.Material = 'DiamondPlate'
1876
1877
obj142.Size = Vector3.new(1, 1, 1)
1878
1879
obj142.FrontSurface = 10
1880
1881
obj142.BottomSurface = 10
1882
1883
obj142.BackSurface = 10
1884
1885
obj142.Anchored = true
1886
1887
obj142.BrickColor = BrickColor.new("Black")
1888
1889
obj142.Name = "Handguard"
1890
1891
obj142.Parent = Gun
1892
1893
1894
1895
-- 143 - Mesh
1896
1897
obj143 = Instance.new("CylinderMesh")
1898
1899
obj143.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
1900
1901
obj143.Parent = obj142
1902
1903
1904
1905-
obj146.Material = 'SmoothPlastic'
1905+
1906
1907
obj144 = Instance.new("Part")
1908
1909
obj144.CFrame = CFrame.new(Vector3.new(16.2300854, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
1910
1911
obj144.FormFactor = 'Custom'
1912
1913
obj144.LeftSurface = 10
1914
1915
obj144.TopSurface = 10
1916
1917
obj144.RightSurface = 10
1918
1919
obj144.Material = 'DiamondPlate'
1920
1921
obj144.Size = Vector3.new(1, 1, 1)
1922
1923
obj144.FrontSurface = 10
1924
1925
obj144.BottomSurface = 10
1926
1927
obj144.BackSurface = 10
1928
1929
obj144.Anchored = true
1930
1931
obj144.BrickColor = BrickColor.new("Black")
1932
1933
obj144.Name = "Handguard"
1934
1935
obj144.Parent = Gun
1936
1937
1938
1939
-- 145 - Mesh
1940
1941
obj145 = Instance.new("CylinderMesh")
1942
1943
obj145.Scale = Vector3.new(0.307692319, 0.0230769273, 0.346153855)
1944
1945
obj145.Parent = obj144
1946
1947
1948
1949-
obj148.Material = 'SmoothPlastic'
1949+
1950
1951
obj146 = Instance.new("Part")
1952
1953
obj146.CFrame = CFrame.new(Vector3.new(17.2610912, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
1954
1955
obj146.FormFactor = 'Custom'
1956
1957
obj146.LeftSurface = 10
1958
1959
obj146.TopSurface = 10
1960
1961
obj146.RightSurface = 10
1962
1963
obj146.Material = 'DiamondPlate'
1964
1965
obj146.Size = Vector3.new(1, 1, 1)
1966
1967
obj146.FrontSurface = 10
1968
1969
obj146.BottomSurface = 10
1970
1971
obj146.BackSurface = 10
1972
1973
obj146.Anchored = true
1974
1975
obj146.BrickColor = BrickColor.new("Black")
1976
1977
obj146.Name = "Handguard"
1978
1979
obj146.Parent = Gun
1980
1981
1982
1983
-- 147 - Mesh
1984
1985
obj147 = Instance.new("CylinderMesh")
1986
1987
obj147.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
1988
1989
obj147.Parent = obj146
1990
1991
1992
1993
-- 148 - Handguard
1994
1995-
obj150.Material = 'SmoothPlastic'
1995+
1996
1997
obj148.CFrame = CFrame.new(Vector3.new(16.1690922, 13.7016535, -9.89266491)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1998
1999
obj148.FormFactor = 'Custom'
2000
2001
obj148.LeftSurface = 10
2002
2003
obj148.TopSurface = 10
2004
2005
obj148.RightSurface = 10
2006
2007
obj148.Material = 'DiamondPlate'
2008
2009
obj148.Size = Vector3.new(1, 1, 1)
2010
2011
obj148.FrontSurface = 10
2012
2013
obj148.BottomSurface = 10
2014
2015
obj148.BackSurface = 10
2016
2017
obj148.Anchored = true
2018
2019
obj148.BrickColor = BrickColor.new("Black")
2020
2021
obj148.Name = "Handguard"
2022
2023
obj148.Parent = Gun
2024
2025
2026
2027
-- 149 - Mesh
2028
2029
obj149 = Instance.new("SpecialMesh")
2030
2031
obj149.MeshType = Enum.MeshType.Sphere
2032
2033
obj149.Scale = Vector3.new(0.0769230798, 0.0769230798, 0.0769230798)
2034
2035
obj149.Parent = obj148
2036
2037
2038
2039-
obj152.Material = 'SmoothPlastic'
2039+
2040
2041
obj150 = Instance.new("Part")
2042
2043
obj150.CFrame = CFrame.new(Vector3.new(16.477087, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2044
2045
obj150.FormFactor = 'Custom'
2046
2047
obj150.LeftSurface = 10
2048
2049
obj150.TopSurface = 10
2050
2051
obj150.RightSurface = 10
2052
2053
obj150.Material = 'DiamondPlate'
2054
2055
obj150.Size = Vector3.new(1, 1, 1)
2056
2057
obj150.FrontSurface = 10
2058
2059
obj150.BottomSurface = 10
2060
2061
obj150.BackSurface = 10
2062
2063
obj150.Anchored = true
2064
2065
obj150.BrickColor = BrickColor.new("Black")
2066
2067
obj150.Name = "Handguard"
2068
2069
obj150.Parent = Gun
2070
2071
2072
2073
-- 151 - Mesh
2074
2075
obj151 = Instance.new("CylinderMesh")
2076
2077
obj151.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2078
2079
obj151.Parent = obj150
2080
2081
2082
2083-
obj154.Material = 'SmoothPlastic'
2083+
2084
2085
obj152 = Instance.new("Part")
2086
2087
obj152.CFrame = CFrame.new(Vector3.new(16.1690922, 13.8276529, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2088
2089
obj152.FormFactor = 'Custom'
2090
2091
obj152.LeftSurface = 10
2092
2093
obj152.TopSurface = 10
2094
2095
obj152.RightSurface = 10
2096
2097
obj152.Material = 'DiamondPlate'
2098
2099
obj152.Size = Vector3.new(1, 1, 1)
2100
2101
obj152.FrontSurface = 10
2102
2103
obj152.BottomSurface = 10
2104
2105
obj152.BackSurface = 10
2106
2107
obj152.Anchored = true
2108
2109
obj152.BrickColor = BrickColor.new("Black")
2110
2111
obj152.Name = "Handguard"
2112
2113
obj152.Parent = Gun
2114
2115
2116
2117
-- 153 - Mesh
2118
2119
obj153 = Instance.new("CylinderMesh")
2120
2121
obj153.Scale = Vector3.new(0.230769247, 0.0538461618, 0.192307696)
2122
2123
obj153.Parent = obj152
2124
2125
2126
2127-
obj156.Material = 'SmoothPlastic'
2127+
2128
2129
obj154 = Instance.new("Part")
2130
2131
obj154.CFrame = CFrame.new(Vector3.new(17.7880917, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2132
2133
obj154.FormFactor = 'Custom'
2134
2135
obj154.LeftSurface = 10
2136
2137
obj154.TopSurface = 10
2138
2139
obj154.RightSurface = 10
2140
2141
obj154.Material = 'DiamondPlate'
2142
2143
obj154.Size = Vector3.new(1, 1, 1)
2144
2145
obj154.FrontSurface = 10
2146
2147
obj154.BottomSurface = 10
2148
2149
obj154.BackSurface = 10
2150
2151
obj154.Anchored = true
2152
2153
obj154.BrickColor = BrickColor.new("Black")
2154
2155
obj154.Name = "Handguard"
2156
2157
obj154.Parent = Gun
2158
2159
2160
2161
-- 155 - Mesh
2162
2163
obj155 = Instance.new("CylinderMesh")
2164
2165
obj155.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2166
2167
obj155.Parent = obj154
2168
2169
2170
2171-
obj158.Material = 'SmoothPlastic'
2171+
2172
2173
obj156 = Instance.new("Part")
2174
2175
obj156.CFrame = CFrame.new(Vector3.new(17.3920918, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2176
2177
obj156.FormFactor = 'Custom'
2178
2179
obj156.LeftSurface = 10
2180
2181
obj156.TopSurface = 10
2182
2183
obj156.RightSurface = 10
2184
2185
obj156.Material = 'DiamondPlate'
2186
2187
obj156.Size = Vector3.new(1, 1, 1)
2188
2189
obj156.FrontSurface = 10
2190
2191
obj156.BottomSurface = 10
2192
2193
obj156.BackSurface = 10
2194
2195
obj156.Anchored = true
2196
2197
obj156.BrickColor = BrickColor.new("Black")
2198
2199
obj156.Name = "Handguard"
2200
2201
obj156.Parent = Gun
2202
2203
2204
2205
-- 157 - Mesh
2206
2207
obj157 = Instance.new("CylinderMesh")
2208
2209
obj157.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2210
2211
obj157.Parent = obj156
2212
2213
2214
2215-
obj160.Material = 'SmoothPlastic'
2215+
2216
2217
obj158 = Instance.new("Part")
2218
2219
obj158.CFrame = CFrame.new(Vector3.new(17.1300907, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2220
2221
obj158.FormFactor = 'Custom'
2222
2223
obj158.LeftSurface = 10
2224
2225
obj158.TopSurface = 10
2226
2227
obj158.RightSurface = 10
2228
2229
obj158.Material = 'DiamondPlate'
2230
2231
obj158.Size = Vector3.new(1, 1, 1)
2232
2233
obj158.FrontSurface = 10
2234
2235
obj158.BottomSurface = 10
2236
2237
obj158.BackSurface = 10
2238
2239
obj158.Anchored = true
2240
2241
obj158.BrickColor = BrickColor.new("Black")
2242
2243
obj158.Name = "Handguard"
2244
2245
obj158.Parent = Gun
2246
2247
2248
2249
-- 159 - Mesh
2250
2251
obj159 = Instance.new("CylinderMesh")
2252
2253
obj159.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2254
2255
obj159.Parent = obj158
2256
2257
2258
2259
-- 160 - Handguard
2260
2261-
obj162.Material = 'SmoothPlastic'
2261+
2262
2263
obj160.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8126535, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
2264
2265
obj160.FormFactor = 'Custom'
2266
2267
obj160.LeftSurface = 10
2268
2269
obj160.TopSurface = 10
2270
2271
obj160.RightSurface = 10
2272
2273
obj160.Material = 'DiamondPlate'
2274
2275
obj160.Size = Vector3.new(2, 1, 1)
2276
2277
obj160.FrontSurface = 10
2278
2279
obj160.BottomSurface = 10
2280
2281
obj160.BackSurface = 10
2282
2283
obj160.Anchored = true
2284
2285
obj160.BrickColor = BrickColor.new("Black")
2286
2287
obj160.Name = "Handguard"
2288
2289
obj160.Parent = Gun
2290
2291
2292
2293
-- 161 - Mesh
2294
2295
obj161 = Instance.new("SpecialMesh")
2296
2297
obj161.MeshType = Enum.MeshType.Brick
2298
2299
obj161.Scale = Vector3.new(0.799999893, 0.353846163, 0.0769230798)
2300
2301
obj161.Parent = obj160
2302
2303
2304
2305-
obj164.Material = 'SmoothPlastic'
2305+
2306
2307
obj162 = Instance.new("Part")
2308
2309
obj162.CFrame = CFrame.new(Vector3.new(16.2770939, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2310
2311
obj162.FormFactor = 'Custom'
2312
2313
obj162.LeftSurface = 10
2314
2315
obj162.TopSurface = 10
2316
2317
obj162.RightSurface = 10
2318
2319
obj162.Material = 'DiamondPlate'
2320
2321
obj162.Size = Vector3.new(1, 1, 1)
2322
2323
obj162.FrontSurface = 10
2324
2325
obj162.BottomSurface = 10
2326
2327
obj162.BackSurface = 10
2328
2329
obj162.Anchored = true
2330
2331
obj162.BrickColor = BrickColor.new("Black")
2332
2333
obj162.Name = "Handguard"
2334
2335
obj162.Parent = Gun
2336
2337
2338
2339
-- 163 - Mesh
2340
2341
obj163 = Instance.new("CylinderMesh")
2342
2343
obj163.Scale = Vector3.new(0.246153861, 0.0230769273, 0.346153855)
2344
2345
obj163.Parent = obj162
2346
2347
2348
2349-
obj166.Material = 'SmoothPlastic'
2349+
2350
2351
obj164 = Instance.new("Part")
2352
2353
obj164.CFrame = CFrame.new(Vector3.new(16.6070881, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2354
2355
obj164.FormFactor = 'Custom'
2356
2357
obj164.LeftSurface = 10
2358
2359
obj164.TopSurface = 10
2360
2361
obj164.RightSurface = 10
2362
2363
obj164.Material = 'DiamondPlate'
2364
2365
obj164.Size = Vector3.new(1, 1, 1)
2366
2367
obj164.FrontSurface = 10
2368
2369
obj164.BottomSurface = 10
2370
2371
obj164.BackSurface = 10
2372
2373
obj164.Anchored = true
2374
2375
obj164.BrickColor = BrickColor.new("Black")
2376
2377
obj164.Name = "Handguard"
2378
2379
obj164.Parent = Gun
2380
2381
2382
2383
-- 165 - Mesh
2384
2385
obj165 = Instance.new("CylinderMesh")
2386
2387
obj165.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2388
2389
obj165.Parent = obj164
2390
2391
2392
2393-
obj168.Material = 'SmoothPlastic'
2393+
2394
2395
obj166 = Instance.new("Part")
2396
2397
obj166.CFrame = CFrame.new(Vector3.new(17.6530933, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2398
2399
obj166.FormFactor = 'Custom'
2400
2401
obj166.LeftSurface = 10
2402
2403
obj166.TopSurface = 10
2404
2405
obj166.RightSurface = 10
2406
2407
obj166.Material = 'DiamondPlate'
2408
2409
obj166.Size = Vector3.new(1, 1, 1)
2410
2411
obj166.FrontSurface = 10
2412
2413
obj166.BottomSurface = 10
2414
2415
obj166.BackSurface = 10
2416
2417
obj166.Anchored = true
2418
2419
obj166.BrickColor = BrickColor.new("Black")
2420
2421
obj166.Name = "Handguard"
2422
2423
obj166.Parent = Gun
2424
2425
2426
2427
-- 167 - Mesh
2428
2429
obj167 = Instance.new("CylinderMesh")
2430
2431
obj167.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2432
2433
obj167.Parent = obj166
2434
2435
2436
2437-
obj170.Material = 'SmoothPlastic'
2437+
2438
2439
obj168 = Instance.new("Part")
2440
2441
obj168.CFrame = CFrame.new(Vector3.new(16.3460941, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2442
2443
obj168.FormFactor = 'Custom'
2444
2445
obj168.LeftSurface = 10
2446
2447
obj168.TopSurface = 10
2448
2449
obj168.RightSurface = 10
2450
2451
obj168.Material = 'DiamondPlate'
2452
2453
obj168.Size = Vector3.new(1, 1, 1)
2454
2455
obj168.FrontSurface = 10
2456
2457
obj168.BottomSurface = 10
2458
2459
obj168.BackSurface = 10
2460
2461
obj168.Anchored = true
2462
2463
obj168.BrickColor = BrickColor.new("Black")
2464
2465
obj168.Name = "Handguard"
2466
2467
obj168.Parent = Gun
2468
2469
2470
2471
-- 169 - Mesh
2472
2473
obj169 = Instance.new("CylinderMesh")
2474
2475
obj169.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2476
2477
obj169.Parent = obj168
2478
2479
2480
2481-
obj172.Material = 'SmoothPlastic'
2481+
2482
2483
obj170 = Instance.new("Part")
2484
2485
obj170.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2486
2487
obj170.FormFactor = 'Custom'
2488
2489
obj170.LeftSurface = 10
2490
2491
obj170.TopSurface = 10
2492
2493
obj170.RightSurface = 10
2494
2495
obj170.Material = 'DiamondPlate'
2496
2497
obj170.Size = Vector3.new(1, 2, 1)
2498
2499
obj170.FrontSurface = 10
2500
2501
obj170.BottomSurface = 10
2502
2503
obj170.BackSurface = 10
2504
2505
obj170.Anchored = true
2506
2507
obj170.BrickColor = BrickColor.new("Black")
2508
2509
obj170.Name = "PointTo"
2510
2511
obj170.Parent = Gun
2512
2513
2514
2515
-- 171 - Mesh
2516
2517
obj171 = Instance.new("CylinderMesh")
2518
2519
obj171.Scale = Vector3.new(0.346153915, 0.799999893, 0.369230747)
2520
2521
obj171.Parent = obj170
2522
2523
2524
2525-
obj174.Material = 'SmoothPlastic'
2525+
2526
2527
obj172 = Instance.new("Part")
2528
2529
obj172.CFrame = CFrame.new(Vector3.new(16.2070904, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2530
2531
obj172.FormFactor = 'Custom'
2532
2533
obj172.LeftSurface = 10
2534
2535
obj172.TopSurface = 10
2536
2537
obj172.RightSurface = 10
2538
2539
obj172.Material = 'DiamondPlate'
2540
2541
obj172.Size = Vector3.new(1, 1, 1)
2542
2543
obj172.FrontSurface = 10
2544
2545
obj172.BottomSurface = 10
2546
2547
obj172.BackSurface = 10
2548
2549
obj172.Anchored = true
2550
2551
obj172.BrickColor = BrickColor.new("Black")
2552
2553
obj172.Name = "Handguard"
2554
2555
obj172.Parent = Gun
2556
2557
2558
2559
-- 173 - Mesh
2560
2561
obj173 = Instance.new("CylinderMesh")
2562
2563
obj173.Scale = Vector3.new(0.27692309, 0.0230769273, 0.269230783)
2564
2565
obj173.Parent = obj172
2566
2567
2568
2569-
obj176.Material = 'SmoothPlastic'
2569+
2570
2571
obj174 = Instance.new("Part")
2572
2573
obj174.CFrame = CFrame.new(Vector3.new(16.253088, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2574
2575
obj174.FormFactor = 'Custom'
2576
2577
obj174.LeftSurface = 10
2578
2579
obj174.TopSurface = 10
2580
2581
obj174.RightSurface = 10
2582
2583
obj174.Material = 'DiamondPlate'
2584
2585
obj174.Size = Vector3.new(1, 1, 1)
2586
2587
obj174.FrontSurface = 10
2588
2589
obj174.BottomSurface = 10
2590
2591
obj174.BackSurface = 10
2592
2593
obj174.Anchored = true
2594
2595
obj174.BrickColor = BrickColor.new("Black")
2596
2597
obj174.Name = "Handguard"
2598
2599
obj174.Parent = Gun
2600
2601
2602
2603
-- 175 - Mesh
2604
2605
obj175 = Instance.new("CylinderMesh")
2606
2607
obj175.Scale = Vector3.new(0.27692309, 0.0230769273, 0.346153855)
2608
2609
obj175.Parent = obj174
2610
2611
2612
2613-
obj178.Material = 'SmoothPlastic'
2613+
2614
2615
obj176 = Instance.new("Part")
2616
2617
obj176.CFrame = CFrame.new(Vector3.new(17.0000935, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2618
2619
obj176.FormFactor = 'Custom'
2620
2621
obj176.LeftSurface = 10
2622
2623
obj176.TopSurface = 10
2624
2625
obj176.RightSurface = 10
2626
2627
obj176.Material = 'DiamondPlate'
2628
2629
obj176.Size = Vector3.new(1, 1, 1)
2630
2631
obj176.FrontSurface = 10
2632
2633
obj176.BottomSurface = 10
2634
2635
obj176.BackSurface = 10
2636
2637
obj176.Anchored = true
2638
2639
obj176.BrickColor = BrickColor.new("Black")
2640
2641
obj176.Name = "Handguard"
2642
2643
obj176.Parent = Gun
2644
2645
2646
2647
-- 177 - Mesh
2648
2649
obj177 = Instance.new("CylinderMesh")
2650
2651
obj177.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2652
2653
obj177.Parent = obj176
2654
2655
2656
2657-
obj180.Material = 'SmoothPlastic'
2657+
2658
2659
obj178 = Instance.new("Part")
2660
2661
obj178.CFrame = CFrame.new(Vector3.new(16.8690853, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2662
2663
obj178.FormFactor = 'Custom'
2664
2665
obj178.LeftSurface = 10
2666
2667
obj178.TopSurface = 10
2668
2669
obj178.RightSurface = 10
2670
2671
obj178.Material = 'DiamondPlate'
2672
2673
obj178.Size = Vector3.new(1, 1, 1)
2674
2675
obj178.FrontSurface = 10
2676
2677
obj178.BottomSurface = 10
2678
2679
obj178.BackSurface = 10
2680
2681
obj178.Anchored = true
2682
2683
obj178.BrickColor = BrickColor.new("Black")
2684
2685
obj178.Name = "Handguard"
2686
2687
obj178.Parent = Gun
2688
2689
2690
2691
-- 179 - Mesh
2692
2693
obj179 = Instance.new("CylinderMesh")
2694
2695
obj179.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2696
2697
obj179.Parent = obj178
2698
2699
2700
2701
-- 180 - Handguard
2702
2703-
obj182.Material = 'SmoothPlastic'
2703+
2704
2705
obj180.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8086538, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
2706
2707
obj180.FormFactor = 'Custom'
2708
2709
obj180.LeftSurface = 10
2710
2711
obj180.TopSurface = 10
2712
2713
obj180.RightSurface = 10
2714
2715
obj180.Material = 'DiamondPlate'
2716
2717
obj180.Size = Vector3.new(2, 1, 1)
2718
2719
obj180.FrontSurface = 10
2720
2721
obj180.BottomSurface = 10
2722
2723
obj180.BackSurface = 10
2724
2725
obj180.Anchored = true
2726
2727
obj180.BrickColor = BrickColor.new("Black")
2728
2729
obj180.Name = "Handguard"
2730
2731
obj180.Parent = Gun
2732
2733
2734
2735
-- 181 - Mesh
2736
2737
obj181 = Instance.new("SpecialMesh")
2738
2739
obj181.MeshType = Enum.MeshType.Brick
2740
2741
obj181.Scale = Vector3.new(0.800000072, 0.353846163, 0.0769230798)
2742
2743
obj181.Parent = obj180
2744
2745
2746
2747-
obj184.Material = 'SmoothPlastic'
2747+
2748
2749
obj182 = Instance.new("Part")
2750
2751
obj182.CFrame = CFrame.new(Vector3.new(15.7000923, 13.5936537, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
2752
2753
obj182.FormFactor = 'Custom'
2754
2755
obj182.LeftSurface = 10
2756
2757
obj182.TopSurface = 10
2758
2759
obj182.RightSurface = 10
2760
2761
obj182.Material = 'DiamondPlate'
2762
2763
obj182.Size = Vector3.new(1, 1, 1)
2764
2765
obj182.FrontSurface = 10
2766
2767
obj182.BottomSurface = 10
2768
2769
obj182.BackSurface = 10
2770
2771
obj182.Anchored = true
2772
2773
obj182.BrickColor = BrickColor.new("Black")
2774
2775
obj182.Parent = Gun
2776
2777
2778
2779
-- 183 - Mesh
2780
2781
obj183 = Instance.new("SpecialMesh")
2782
2783
obj183.MeshType = Enum.MeshType.Wedge
2784
2785
obj183.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
2786
2787
obj183.Parent = obj182
2788
2789
2790
2791-
obj186.Material = 'SmoothPlastic'
2791+
2792
2793
obj184 = Instance.new("Part")
2794
2795
obj184.CFrame = CFrame.new(Vector3.new(15.2210979, 13.0296526, -9.96266651)) * CFrame.Angles(1.5707961320877, -0.5146958231926, -3.141592502594)
2796
2797
obj184.FormFactor = 'Custom'
2798
2799
obj184.LeftSurface = 10
2800
2801
obj184.TopSurface = 10
2802
2803
obj184.RightSurface = 10
2804
2805
obj184.Material = 'DiamondPlate'
2806
2807
obj184.Size = Vector3.new(1, 1, 1)
2808
2809
obj184.FrontSurface = 10
2810
2811
obj184.BottomSurface = 10
2812
2813
obj184.BackSurface = 10
2814
2815
obj184.Anchored = true
2816
2817
obj184.BrickColor = BrickColor.new("Black")
2818
2819
obj184.Name = "Grip"
2820
2821
obj184.Parent = Gun
2822
2823
2824
2825
-- 185 - Mesh
2826
2827
obj185 = Instance.new("CylinderMesh")
2828
2829
obj185.Scale = Vector3.new(0.0384615399, 0.138461545, 0.0384615399)
2830
2831
obj185.Parent = obj184
2832
2833
2834
2835-
obj188.Material = 'SmoothPlastic'
2835+
2836
2837
obj186 = Instance.new("Part")
2838
2839
obj186.CFrame = CFrame.new(Vector3.new(15.9290953, 13.8306532, -9.94667149)) * CFrame.Angles(1.5099580252809e-007, -2.2799733224977e-014, 1.570796251297)
2840
2841
obj186.FormFactor = 'Custom'
2842
2843
obj186.LeftSurface = 10
2844
2845
obj186.TopSurface = 10
2846
2847
obj186.RightSurface = 10
2848
2849
obj186.Material = 'DiamondPlate'
2850
2851
obj186.Size = Vector3.new(1, 1, 1)
2852
2853
obj186.FrontSurface = 10
2854
2855
obj186.BottomSurface = 10
2856
2857
obj186.BackSurface = 10
2858
2859
obj186.Anchored = true
2860
2861
obj186.BrickColor = BrickColor.new("Dark stone grey")
2862
2863
obj186.Name = "A1"
2864
2865
obj186.Parent = Gun
2866
2867
2868
2869
-- 187 - Mesh
2870
2871
obj187 = Instance.new("CylinderMesh")
2872
2873
obj187.Scale = Vector3.new(0.134999976, 0.423000127, 0.200000018)
2874
2875
obj187.Parent = obj186
2876
2877
2878
2879-
obj190.Material = 'SmoothPlastic'
2879+
2880
2881
obj188 = Instance.new("Part")
2882
2883
obj188.CFrame = CFrame.new(Vector3.new(15.9380903, 13.4856529, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
2884
2885
obj188.FormFactor = 'Custom'
2886
2887
obj188.LeftSurface = 10
2888
2889
obj188.TopSurface = 10
2890
2891
obj188.RightSurface = 10
2892
2893
obj188.Material = 'DiamondPlate'
2894
2895
obj188.Size = Vector3.new(1, 1, 1)
2896
2897
obj188.FrontSurface = 10
2898
2899
obj188.BottomSurface = 10
2900
2901
obj188.BackSurface = 10
2902
2903
obj188.Anchored = true
2904
2905
obj188.BrickColor = BrickColor.new("Black")
2906
2907
obj188.Parent = Gun
2908
2909
2910
2911
-- 189 - Mesh
2912
2913
obj189 = Instance.new("SpecialMesh")
2914
2915
obj189.MeshType = Enum.MeshType.Wedge
2916
2917
obj189.Scale = Vector3.new(0.15384616, 0.0692307726, 0.438461393)
2918
2919
obj189.Parent = obj188
2920
2921-
obj192.Material = 'SmoothPlastic'
2921+
2922
2923
-- 190 - Part
2924
2925
obj190 = Instance.new("Part")
2926
2927
obj190.CFrame = CFrame.new(Vector3.new(15.9000959, 13.6476536, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
2928
2929
obj190.FormFactor = 'Custom'
2930
2931
obj190.LeftSurface = 10
2932
2933
obj190.TopSurface = 10
2934
2935
obj190.RightSurface = 10
2936
2937
obj190.Material = 'DiamondPlate'
2938
2939
obj190.Size = Vector3.new(1, 1, 1)
2940
2941
obj190.FrontSurface = 10
2942
2943
obj190.BottomSurface = 10
2944
2945
obj190.BackSurface = 10
2946
2947
obj190.Anchored = true
2948
2949
obj190.BrickColor = BrickColor.new("Dark stone grey")
2950
2951
obj190.Parent = Gun
2952
2953
2954
2955
-- 191 - Mesh
2956
2957
obj191 = Instance.new("CylinderMesh")
2958
2959
obj191.Scale = Vector3.new(0.0538461618, 0.00769230817, 0.0538461618)
2960
2961
obj191.Parent = obj190
2962
2963-
obj194.Material = 'SmoothPlastic'
2963+
2964
2965
-- 192 - Part
2966
2967
obj192 = Instance.new("Part")
2968
2969
obj192.CFrame = CFrame.new(Vector3.new(15.7300911, 13.608654, -9.93166256)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
2970
2971
obj192.FormFactor = 'Custom'
2972
2973
obj192.LeftSurface = 10
2974
2975
obj192.TopSurface = 10
2976
2977
obj192.RightSurface = 10
2978
2979
obj192.Material = 'DiamondPlate'
2980
2981
obj192.Size = Vector3.new(1, 1, 1)
2982
2983
obj192.FrontSurface = 10
2984
2985
obj192.BottomSurface = 10
2986
2987
obj192.BackSurface = 10
2988
2989
obj192.Anchored = true
2990
2991
obj192.BrickColor = BrickColor.new("Dark stone grey")
2992
2993
obj192.Parent = Gun
2994
2995
2996
2997
-- 193 - Mesh
2998
2999
obj193 = Instance.new("CylinderMesh")
3000
3001
obj193.Scale = Vector3.new(0.0769230798, 0.107692324, 0.0384615399)
3002
3003
obj193.Parent = obj192
3004
3005
3006
3007-
obj196.Material = 'SmoothPlastic'
3007+
3008
3009
obj194 = Instance.new("Part")
3010
3011
obj194.CFrame = CFrame.new(Vector3.new(15.8030958, 13.740653, -9.85966587)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
3012
3013
obj194.FormFactor = 'Custom'
3014
3015
obj194.LeftSurface = 10
3016
3017
obj194.TopSurface = 10
3018
3019
obj194.RightSurface = 10
3020
3021
obj194.Material = 'DiamondPlate'
3022
3023
obj194.Size = Vector3.new(1, 1, 1)
3024
3025
obj194.FrontSurface = 10
3026
3027
obj194.BottomSurface = 10
3028
3029
obj194.BackSurface = 10
3030
3031
obj194.Anchored = true
3032
3033
obj194.BrickColor = BrickColor.new("Dark stone grey")
3034
3035
obj194.Parent = Gun
3036
3037
3038
3039
-- 195 - Mesh
3040
3041
obj195 = Instance.new("SpecialMesh")
3042
3043
obj195.MeshType = Enum.MeshType.Brick
3044
3045
obj195.Scale = Vector3.new(0.092307739, 0.0923077092, 0.00769230817)
3046
3047
obj195.Parent = obj194
3048
3049
3050
3051-
obj198.Material = 'SmoothPlastic'
3051+
3052
3053
obj196 = Instance.new("Part")
3054
3055
obj196.CFrame = CFrame.new(Vector3.new(15.1420965, 13.6936531, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
3056
3057
obj196.FormFactor = 'Custom'
3058
3059
obj196.LeftSurface = 10
3060
3061
obj196.TopSurface = 10
3062
3063
obj196.RightSurface = 10
3064
3065
obj196.Material = 'DiamondPlate'
3066
3067
obj196.Size = Vector3.new(1, 1, 1)
3068
3069
obj196.FrontSurface = 10
3070
3071
obj196.BottomSurface = 10
3072
3073
obj196.BackSurface = 10
3074
3075
obj196.Anchored = true
3076
3077
obj196.BrickColor = BrickColor.new("Black")
3078
3079
obj196.Parent = Gun
3080
3081
3082
3083
-- 197 - Mesh
3084
3085
obj197 = Instance.new("SpecialMesh")
3086
3087
obj197.MeshType = Enum.MeshType.Brick
3088
3089
obj197.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.161538467)
3090
3091
obj197.Parent = obj196
3092
3093
3094
3095-
obj200.Material = 'SmoothPlastic'
3095+
3096
3097
obj198 = Instance.new("Part")
3098
3099
obj198.CFrame = CFrame.new(Vector3.new(15.5860949, 13.4936533, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
3100
3101
obj198.FormFactor = 'Custom'
3102
3103
obj198.LeftSurface = 10
3104
3105
obj198.TopSurface = 10
3106
3107
obj198.RightSurface = 10
3108
3109
obj198.Material = 'DiamondPlate'
3110
3111
obj198.Size = Vector3.new(1, 1, 1)
3112
3113
obj198.FrontSurface = 10
3114
3115
obj198.BottomSurface = 10
3116
3117
obj198.BackSurface = 10
3118
3119
obj198.Anchored = true
3120
3121
obj198.BrickColor = BrickColor.new("Dark stone grey")
3122
3123
obj198.Parent = Gun
3124
3125
3126
3127
-- 199 - Mesh
3128
3129
obj199 = Instance.new("SpecialMesh")
3130
3131
obj199.MeshType = Enum.MeshType.Wedge
3132
3133
obj199.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.00769231468)
3134
3135
obj199.Parent = obj198
3136
3137
3138
3139-
obj202.Material = 'SmoothPlastic'
3139+
3140
3141
obj200 = Instance.new("Part")
3142
3143
obj200.CFrame = CFrame.new(Vector3.new(15.8530912, 13.5206528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
3144
3145
obj200.FormFactor = 'Custom'
3146
3147
obj200.LeftSurface = 10
3148
3149
obj200.TopSurface = 10
3150
3151
obj200.RightSurface = 10
3152
3153
obj200.Material = 'DiamondPlate'
3154
3155
obj200.Size = Vector3.new(1, 1, 1)
3156
3157
obj200.FrontSurface = 10
3158
3159
obj200.BottomSurface = 10
3160
3161
obj200.BackSurface = 10
3162
3163
obj200.Anchored = true
3164
3165
obj200.BrickColor = BrickColor.new("Black")
3166
3167
obj200.Parent = Gun
3168
3169
3170
3171
-- 201 - Mesh
3172
3173
obj201 = Instance.new("SpecialMesh")
3174
3175
obj201.MeshType = Enum.MeshType.Sphere
3176
3177
obj201.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0384615399)
3178
3179
obj201.Parent = obj200
3180
3181
3182
3183-
obj204.Material = 'SmoothPlastic'
3183+
3184
3185
obj202 = Instance.new("Part")
3186
3187
obj202.CFrame = CFrame.new(Vector3.new(15.5710955, 13.5246534, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
3188
3189
obj202.FormFactor = 'Custom'
3190
3191
obj202.LeftSurface = 10
3192
3193
obj202.TopSurface = 10
3194
3195
obj202.RightSurface = 10
3196
3197
obj202.Material = 'DiamondPlate'
3198
3199
obj202.Size = Vector3.new(1, 1, 1)
3200
3201
obj202.FrontSurface = 10
3202
3203
obj202.BottomSurface = 10
3204
3205
obj202.BackSurface = 10
3206
3207
obj202.Anchored = true
3208
3209
obj202.BrickColor = BrickColor.new("Dark stone grey")
3210
3211
obj202.Parent = Gun
3212
3213
3214
3215
-- 203 - Mesh
3216
3217
obj203 = Instance.new("SpecialMesh")
3218
3219
obj203.MeshType = Enum.MeshType.Wedge
3220
3221
obj203.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0230769292)
3222
3223
obj203.Parent = obj202
3224
3225
3226
3227-
obj206.Material = 'SmoothPlastic'
3227+
3228
3229
obj204 = Instance.new("Part")
3230
3231
obj204.CFrame = CFrame.new(Vector3.new(15.5590944, 13.5706539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
3232
3233
obj204.FormFactor = 'Custom'
3234
3235
obj204.LeftSurface = 10
3236
3237
obj204.TopSurface = 10
3238
3239
obj204.RightSurface = 10
3240
3241
obj204.Material = 'DiamondPlate'
3242
3243
obj204.Size = Vector3.new(1, 1, 1)
3244
3245
obj204.FrontSurface = 10
3246
3247
obj204.BottomSurface = 10
3248
3249
obj204.BackSurface = 10
3250
3251
obj204.Anchored = true
3252
3253
obj204.BrickColor = BrickColor.new("Dark stone grey")
3254
3255
obj204.Parent = Gun
3256
3257
3258
3259
-- 205 - Mesh
3260
3261
obj205 = Instance.new("SpecialMesh")
3262
3263
obj205.MeshType = Enum.MeshType.Brick
3264
3265
obj205.Scale = Vector3.new(0.0153846163, 0.0846154019, 0.0384615399)
3266
3267
obj205.Parent = obj204
3268
3269
3270
3271-
obj208.Material = 'SmoothPlastic'
3271+
3272
3273
obj206 = Instance.new("Part")
3274
3275
obj206.CFrame = CFrame.new(Vector3.new(15.8150892, 13.6476536, -10.0426626)) * CFrame.Angles(3.141592502594, 0, 1.5707963705063)
3276
3277
obj206.FormFactor = 'Custom'
3278
3279
obj206.LeftSurface = 10
3280
3281
obj206.TopSurface = 10
3282
3283
obj206.RightSurface = 10
3284
3285
obj206.Material = 'DiamondPlate'
3286
3287
obj206.Size = Vector3.new(1, 1, 1)
3288
3289
obj206.FrontSurface = 10
3290
3291
obj206.BottomSurface = 10
3292
3293
obj206.BackSurface = 10
3294
3295
obj206.Anchored = true
3296
3297
obj206.BrickColor = BrickColor.new("Dark stone grey")
3298
3299
obj206.Parent = Gun
3300
3301
3302
3303
-- 207 - Mesh
3304
3305
obj207 = Instance.new("SpecialMesh")
3306
3307
obj207.MeshType = Enum.MeshType.Brick
3308
3309
obj207.Scale = Vector3.new(0.0384615399, 0.15384616, 0.00769230817)
3310
3311
obj207.Parent = obj206
3312
3313
3314
3315-
obj210.Material = 'SmoothPlastic'
3315+
3316
3317
obj208 = Instance.new("Part")
3318
3319
obj208.CFrame = CFrame.new(Vector3.new(15.9340925, 13.7346544, -9.86966419)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
3320
3321
obj208.FormFactor = 'Custom'
3322
3323
obj208.LeftSurface = 10
3324
3325
obj208.TopSurface = 10
3326
3327
obj208.RightSurface = 10
3328
3329
obj208.Material = 'DiamondPlate'
3330
3331
obj208.Size = Vector3.new(1, 1, 1)
3332
3333
obj208.FrontSurface = 10
3334
3335
obj208.BottomSurface = 10
3336
3337
obj208.BackSurface = 10
3338
3339
obj208.Anchored = true
3340
3341
obj208.BrickColor = BrickColor.new("Black")
3342
3343
obj208.Parent = Gun
3344
3345
3346
3347
-- 209 - Mesh
3348
3349
obj209 = Instance.new("SpecialMesh")
3350
3351
obj209.MeshType = Enum.MeshType.Brick
3352
3353
obj209.Scale = Vector3.new(0.41538471, 0.107692324, 0.0230769273)
3354
3355
obj209.Parent = obj208
3356
3357
3358
3359-
obj212.Material = 'SmoothPlastic'
3359+
3360
3361
obj210 = Instance.new("Part")
3362
3363
obj210.CFrame = CFrame.new(Vector3.new(16.0230885, 13.8936529, -10.0146646)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
3364
3365
obj210.FormFactor = 'Custom'
3366
3367
obj210.LeftSurface = 10
3368
3369
obj210.TopSurface = 10
3370
3371
obj210.RightSurface = 10
3372
3373
obj210.Material = 'DiamondPlate'
3374
3375
obj210.Size = Vector3.new(1, 1, 1)
3376
3377
obj210.FrontSurface = 10
3378
3379
obj210.BottomSurface = 10
3380
3381
obj210.BackSurface = 10
3382
3383
obj210.Anchored = true
3384
3385
obj210.BrickColor = BrickColor.new("Black")
3386
3387
obj210.Parent = Gun
3388
3389
3390
3391
-- 211 - Mesh
3392
3393
obj211 = Instance.new("SpecialMesh")
3394
3395
obj211.MeshType = Enum.MeshType.Brick
3396
3397
obj211.Scale = Vector3.new(0.115384638, 0.0769230798, 0.0769230798)
3398
3399
obj211.Parent = obj210
3400
3401-
obj214.Material = 'SmoothPlastic'
3401+
3402
3403
-- 212 - Part
3404
3405
obj212 = Instance.new("Part")
3406
3407
obj212.CFrame = CFrame.new(Vector3.new(15.7000923, 13.6856527, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
3408
3409
obj212.FormFactor = 'Custom'
3410
3411
obj212.LeftSurface = 10
3412
3413
obj212.TopSurface = 10
3414
3415
obj212.RightSurface = 10
3416
3417
obj212.Material = 'DiamondPlate'
3418
3419
obj212.Size = Vector3.new(1, 1, 1)
3420
3421
obj212.FrontSurface = 10
3422
3423
obj212.BottomSurface = 10
3424
3425
obj212.BackSurface = 10
3426
3427
obj212.Anchored = true
3428
3429
obj212.BrickColor = BrickColor.new("Dark stone grey")
3430
3431
obj212.Parent = Gun
3432
3433
3434
3435
-- 213 - Mesh
3436
3437
obj213 = Instance.new("CylinderMesh")
3438
3439
obj213.Scale = Vector3.new(0.0230769273, 0.00769230817, 0.0384615399)
3440
3441
obj213.Parent = obj212
3442
3443
3444
3445-
obj216.Material = 'SmoothPlastic'
3445+
3446
3447
obj214 = Instance.new("Part")
3448
3449
obj214.CFrame = CFrame.new(Vector3.new(15.9340925, 13.8276529, -9.97666454)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
3450
3451
obj214.FormFactor = 'Custom'
3452
3453
obj214.LeftSurface = 10
3454
3455
obj214.TopSurface = 10
3456
3457
obj214.RightSurface = 10
3458
3459
obj214.Material = 'DiamondPlate'
3460
3461
obj214.Size = Vector3.new(1, 1, 1)
3462
3463
obj214.FrontSurface = 10
3464
3465
obj214.BottomSurface = 10
3466
3467
obj214.BackSurface = 10
3468
3469
obj214.Anchored = true
3470
3471
obj214.BrickColor = BrickColor.new("Black")
3472
3473
obj214.Name = "CenterWeld"
3474
3475
obj214.Parent = Gun
3476
3477
3478
3479
-- 215 - Mesh
3480
3481
obj215 = Instance.new("CylinderMesh")
3482
3483
obj215.Scale = Vector3.new(0.169230834, 0.415384561, 0.192307696)
3484
3485
obj215.Parent = obj214
3486
3487
3488
3489-
obj218.Material = 'SmoothPlastic'
3489+
3490
3491
obj216 = Instance.new("Part")
3492
3493
obj216.CFrame = CFrame.new(Vector3.new(15.1730947, 13.9856539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
3494
3495
obj216.FormFactor = 'Custom'
3496
3497
obj216.LeftSurface = 10
3498
3499
obj216.TopSurface = 10
3500
3501
obj216.RightSurface = 10
3502
3503
obj216.Material = 'DiamondPlate'
3504
3505
obj216.Size = Vector3.new(1, 1, 1)
3506
3507
obj216.FrontSurface = 10
3508
3509
obj216.BottomSurface = 10
3510
3511
obj216.BackSurface = 10
3512
3513
obj216.Anchored = true
3514
3515
obj216.BrickColor = BrickColor.new("Black")
3516
3517
obj216.Parent = Gun
3518
3519
3520
3521
-- 217 - Mesh
3522
3523
obj217 = Instance.new("SpecialMesh")
3524
3525
obj217.MeshType = Enum.MeshType.Brick
3526
3527
obj217.Scale = Vector3.new(0.0461538397, 0.00769230817, 0.0692308173)
3528
3529
obj217.Parent = obj216
3530
3531-
obj220.Material = 'SmoothPlastic'
3531+
3532
3533
-- 218 - Part
3534
3535
obj218 = Instance.new("Part")
3536
3537
obj218.CFrame = CFrame.new(Vector3.new(15.1530981, 13.9626551, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
3538
3539
obj218.FormFactor = 'Custom'
3540
3541
obj218.LeftSurface = 10
3542
3543
obj218.TopSurface = 10
3544
3545
obj218.RightSurface = 10
3546
3547
obj218.Material = 'DiamondPlate'
3548
3549
obj218.Size = Vector3.new(1, 1, 1)
3550
3551
obj218.FrontSurface = 10
3552
3553
obj218.BottomSurface = 10
3554
3555
obj218.BackSurface = 10
3556
3557
obj218.Anchored = true
3558
3559
obj218.Parent = Gun
3560
3561
3562
3563
-- 219 - Mesh
3564
3565
obj219 = Instance.new("SpecialMesh")
3566
3567
obj219.MeshType = Enum.MeshType.Wedge
3568
3569
obj219.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
3570
3571
obj219.Parent = obj218
3572
3573-
obj222.Material = 'SmoothPlastic'
3573+
3574
3575
-- 220 - Part
3576
3577
obj220 = Instance.new("Part")
3578
3579
obj220.CFrame = CFrame.new(Vector3.new(15.7300911, 13.6546535, -9.88166332)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
3580
3581
obj220.FormFactor = 'Custom'
3582
3583
obj220.LeftSurface = 10
3584
3585
obj220.TopSurface = 10
3586
3587
obj220.RightSurface = 10
3588
3589
obj220.Material = 'DiamondPlate'
3590
3591
obj220.Size = Vector3.new(1, 1, 1)
3592
3593
obj220.FrontSurface = 10
3594
3595
obj220.BottomSurface = 10
3596
3597
obj220.BackSurface = 10
3598
3599
obj220.Anchored = true
3600
3601
obj220.BrickColor = BrickColor.new("Dark stone grey")
3602
3603
obj220.Parent = Gun
3604
3605
3606
3607
-- 221 - Mesh
3608
3609
obj221 = Instance.new("CylinderMesh")
3610
3611
obj221.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0384615399)
3612
3613
obj221.Parent = obj220
3614
3615
3616
3617-
obj224.Material = 'SmoothPlastic'
3617+
3618
3619
obj222 = Instance.new("Part")
3620
3621
obj222.CFrame = CFrame.new(Vector3.new(15.6030922, 13.7976542, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
3622
3623
obj222.FormFactor = 'Custom'
3624
3625
obj222.LeftSurface = 10
3626
3627
obj222.TopSurface = 10
3628
3629
obj222.RightSurface = 10
3630
3631
obj222.Material = 'DiamondPlate'
3632
3633
obj222.Size = Vector3.new(1, 1, 1)
3634
3635
obj222.FrontSurface = 10
3636
3637
obj222.BottomSurface = 10
3638
3639
obj222.BackSurface = 10
3640
3641
obj222.Anchored = true
3642
3643
obj222.BrickColor = BrickColor.new("Black")
3644
3645
obj222.Parent = Gun
3646
3647
3648
3649
-- 223 - Mesh
3650
3651
obj223 = Instance.new("SpecialMesh")
3652
3653
obj223.MeshType = Enum.MeshType.Brick
3654
3655
obj223.Scale = Vector3.new(0.230769277, 0.369230747, 0.161538497)
3656
3657
obj223.Parent = obj222
3658
3659
3660
3661-
obj226.Material = 'SmoothPlastic'
3661+
3662
3663
obj224 = Instance.new("Part")
3664
3665
obj224.CFrame = CFrame.new(Vector3.new(15.1610937, 13.6546535, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
3666
3667
obj224.FormFactor = 'Custom'
3668
3669
obj224.LeftSurface = 10
3670
3671
obj224.TopSurface = 10
3672
3673
obj224.RightSurface = 10
3674
3675
obj224.Material = 'DiamondPlate'
3676
3677
obj224.Size = Vector3.new(1, 1, 1)
3678
3679
obj224.FrontSurface = 10
3680
3681
obj224.BottomSurface = 10
3682
3683
obj224.BackSurface = 10
3684
3685
obj224.Anchored = true
3686
3687
obj224.BrickColor = BrickColor.new("Black")
3688
3689
obj224.Parent = Gun
3690
3691
3692
3693
-- 225 - Mesh
3694
3695
obj225 = Instance.new("SpecialMesh")
3696
3697
obj225.MeshType = Enum.MeshType.Wedge
3698
3699
obj225.Scale = Vector3.new(0.161538467, 0.0384615399, 0.0384615399)
3700
3701
obj225.Parent = obj224
3702
3703
3704
3705-
obj228.Material = 'SmoothPlastic'
3705+
3706
3707
obj226 = Instance.new("Part")
3708
3709
obj226.CFrame = CFrame.new(Vector3.new(15.2000942, 13.6746531, -9.96266651)) * CFrame.Angles(-0, 0, 1.5707963705063)
3710
3711
obj226.FormFactor = 'Custom'
3712
3713
obj226.LeftSurface = 10
3714
3715
obj226.TopSurface = 10
3716
3717
obj226.RightSurface = 10
3718
3719
obj226.Material = 'DiamondPlate'
3720
3721
obj226.Size = Vector3.new(1, 1, 1)
3722
3723
obj226.FrontSurface = 10
3724
3725
obj226.BottomSurface = 10
3726
3727
obj226.BackSurface = 10
3728
3729
obj226.Anchored = true
3730
3731
obj226.BrickColor = BrickColor.new("Black")
3732
3733
obj226.Parent = Gun
3734
3735
3736
3737
-- 227 - Mesh
3738
3739
obj227 = Instance.new("SpecialMesh")
3740
3741
obj227.MeshType = Enum.MeshType.Brick
3742
3743
obj227.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.161538467)
3744
3745
obj227.Parent = obj226
3746
3747
3748
3749-
obj230.Material = 'SmoothPlastic'
3749+
3750
3751
obj228 = Instance.new("Part")
3752
3753
obj228.CFrame = CFrame.new(Vector3.new(15.7300911, 13.6316538, -9.93166256)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
3754
3755
obj228.FormFactor = 'Custom'
3756
3757
obj228.LeftSurface = 10
3758
3759
obj228.TopSurface = 10
3760
3761
obj228.RightSurface = 10
3762
3763
obj228.Material = 'DiamondPlate'
3764
3765
obj228.Size = Vector3.new(1, 1, 1)
3766
3767
obj228.FrontSurface = 10
3768
3769
obj228.BottomSurface = 10
3770
3771
obj228.BackSurface = 10
3772
3773
obj228.Anchored = true
3774
3775
obj228.BrickColor = BrickColor.new("Dark stone grey")
3776
3777
obj228.Parent = Gun
3778
3779
3780
3781
-- 229 - Mesh
3782
3783
obj229 = Instance.new("SpecialMesh")
3784
3785
obj229.MeshType = Enum.MeshType.Brick
3786
3787
obj229.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.107692324)
3788
3789
obj229.Parent = obj228
3790
3791
3792
3793-
obj232.Material = 'SmoothPlastic'
3793+
3794
3795
obj230 = Instance.new("Part")
3796
3797
obj230.CFrame = CFrame.new(Vector3.new(15.0840979, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
3798
3799
obj230.FormFactor = 'Custom'
3800
3801
obj230.LeftSurface = 10
3802
3803
obj230.TopSurface = 10
3804
3805
obj230.RightSurface = 10
3806
3807
obj230.Material = 'DiamondPlate'
3808
3809
obj230.Size = Vector3.new(1, 1, 1)
3810
3811
obj230.FrontSurface = 10
3812
3813
obj230.BottomSurface = 10
3814
3815
obj230.BackSurface = 10
3816
3817
obj230.Anchored = true
3818
3819
obj230.BrickColor = BrickColor.new("Black")
3820
3821
obj230.Parent = Gun
3822
3823
3824
3825
-- 231 - Mesh
3826
3827
obj231 = Instance.new("SpecialMesh")
3828
3829
obj231.MeshType = Enum.MeshType.Brick
3830
3831
obj231.Scale = Vector3.new(0.0384615399, 0.269230783, 0.161538467)
3832
3833
obj231.Parent = obj230
3834
3835-
obj234.Material = 'SmoothPlastic'
3835+
3836
3837
-- 232 - Part
3838
3839
obj232 = Instance.new("Part")
3840
3841
obj232.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -10.0546656)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
3842
3843
obj232.FormFactor = 'Custom'
3844
3845
obj232.LeftSurface = 10
3846
3847
obj232.TopSurface = 10
3848
3849
obj232.RightSurface = 10
3850
3851
obj232.Material = 'DiamondPlate'
3852
3853
obj232.Size = Vector3.new(1, 1, 1)
3854
3855
obj232.FrontSurface = 10
3856
3857
obj232.BottomSurface = 10
3858
3859
obj232.BackSurface = 10
3860
3861
obj232.Anchored = true
3862
3863
obj232.BrickColor = BrickColor.new("Black")
3864
3865
obj232.Parent = Gun
3866
3867
3868
3869
-- 233 - Mesh
3870
3871
obj233 = Instance.new("CylinderMesh")
3872
3873
obj233.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
3874
3875
obj233.Parent = obj232
3876
3877
3878
3879-
obj236.Material = 'SmoothPlastic'
3879+
3880
3881
obj234 = Instance.new("Part")
3882
3883
obj234.CFrame = CFrame.new(Vector3.new(16.0650883, 13.740653, -9.85966587)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
3884
3885
obj234.FormFactor = 'Custom'
3886
3887
obj234.LeftSurface = 10
3888
3889
obj234.TopSurface = 10
3890
3891
obj234.RightSurface = 10
3892
3893
obj234.Material = 'DiamondPlate'
3894
3895
obj234.Size = Vector3.new(1, 1, 1)
3896
3897
obj234.FrontSurface = 10
3898
3899
obj234.BottomSurface = 10
3900
3901
obj234.BackSurface = 10
3902
3903
obj234.Anchored = true
3904
3905
obj234.BrickColor = BrickColor.new("Dark stone grey")
3906
3907
obj234.Parent = Gun
3908
3909
3910
3911
-- 235 - Mesh
3912
3913
obj235 = Instance.new("SpecialMesh")
3914
3915
obj235.MeshType = Enum.MeshType.Brick
3916
3917
obj235.Scale = Vector3.new(0.092307739, 0.0923077092, 0.00769230817)
3918
3919
obj235.Parent = obj234
3920
3921-
obj238.Material = 'SmoothPlastic'
3921+
3922
3923
-- 236 - Part
3924
3925
obj236 = Instance.new("Part")
3926
3927
obj236.CFrame = CFrame.new(Vector3.new(15.1820974, 13.8276529, -9.8166666)) * CFrame.Angles(1.5707963705063, 7.2426775687973e-009, 1.2217304706573)
3928
3929
obj236.FormFactor = 'Custom'
3930
3931
obj236.LeftSurface = 10
3932
3933
obj236.TopSurface = 10
3934
3935
obj236.RightSurface = 10
3936
3937
obj236.Material = 'DiamondPlate'
3938
3939
obj236.Size = Vector3.new(1, 1, 1)
3940
3941
obj236.FrontSurface = 10
3942
3943
obj236.BottomSurface = 10
3944
3945
obj236.BackSurface = 10
3946
3947
obj236.Anchored = true
3948
3949
obj236.BrickColor = BrickColor.new("Dark stone grey")
3950
3951
obj236.Parent = Gun
3952
3953
3954
3955
-- 237 - Mesh
3956
3957
obj237 = Instance.new("CylinderMesh")
3958
3959
obj237.Scale = Vector3.new(0.115384638, 0.00769233704, 0.115384638)
3960
3961
obj237.Parent = obj236
3962
3963
3964
3965-
obj240.Material = 'SmoothPlastic'
3965+
3966
3967
obj238 = Instance.new("Part")
3968
3969
obj238.CFrame = CFrame.new(Vector3.new(15.5480928, 13.5706539, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
3970
3971
obj238.FormFactor = 'Custom'
3972
3973
obj238.LeftSurface = 10
3974
3975
obj238.TopSurface = 10
3976
3977
obj238.RightSurface = 10
3978
3979
obj238.Material = 'DiamondPlate'
3980
3981
obj238.Size = Vector3.new(1, 1, 1)
3982
3983
obj238.FrontSurface = 10
3984
3985
obj238.BottomSurface = 10
3986
3987
obj238.BackSurface = 10
3988
3989
obj238.Anchored = true
3990
3991
obj238.BrickColor = BrickColor.new("Dark stone grey")
3992
3993
obj238.Parent = Gun
3994
3995
3996
3997
-- 239 - Mesh
3998
3999
obj239 = Instance.new("SpecialMesh")
4000
4001
obj239.MeshType = Enum.MeshType.Wedge
4002
4003
obj239.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0846154019)
4004
4005
obj239.Parent = obj238
4006
4007-
obj242.Material = 'SmoothPlastic'
4007+
4008
4009
-- 240 - Part
4010
4011
obj240 = Instance.new("Part")
4012
4013
obj240.CFrame = CFrame.new(Vector3.new(15.796093, 13.5206528, -9.89666271)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
4014
4015
obj240.FormFactor = 'Custom'
4016
4017
obj240.LeftSurface = 10
4018
4019
obj240.TopSurface = 10
4020
4021
obj240.RightSurface = 10
4022
4023
obj240.Material = 'DiamondPlate'
4024
4025
obj240.Size = Vector3.new(1, 1, 1)
4026
4027
obj240.FrontSurface = 10
4028
4029
obj240.BottomSurface = 10
4030
4031
obj240.BackSurface = 10
4032
4033
obj240.Anchored = true
4034
4035
obj240.BrickColor = BrickColor.new("Black")
4036
4037
obj240.Parent = Gun
4038
4039
4040
4041
-- 241 - Mesh
4042
4043
obj241 = Instance.new("CylinderMesh")
4044
4045
obj241.Scale = Vector3.new(0.0384615399, 0.115384638, 0.0384615399)
4046
4047
obj241.Parent = obj240
4048
4049
4050
4051-
obj244.Material = 'SmoothPlastic'
4051+
4052
4053
obj242 = Instance.new("Part")
4054
4055
obj242.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4056
4057
obj242.FormFactor = 'Custom'
4058
4059
obj242.LeftSurface = 10
4060
4061
obj242.TopSurface = 10
4062
4063
obj242.RightSurface = 10
4064
4065
obj242.Material = 'DiamondPlate'
4066
4067
obj242.Size = Vector3.new(1, 1, 1)
4068
4069
obj242.FrontSurface = 10
4070
4071
obj242.BottomSurface = 10
4072
4073
obj242.BackSurface = 10
4074
4075
obj242.Anchored = true
4076
4077
obj242.BrickColor = BrickColor.new("Black")
4078
4079
obj242.Parent = Gun
4080
4081
4082
4083
-- 243 - Mesh
4084
4085
obj243 = Instance.new("SpecialMesh")
4086
4087
obj243.MeshType = Enum.MeshType.Brick
4088
4089
obj243.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.184615433)
4090
4091
obj243.Parent = obj242
4092
4093
4094
4095-
obj246.Material = 'SmoothPlastic'
4095+
4096
4097
obj244 = Instance.new("Part")
4098
4099
obj244.CFrame = CFrame.new(Vector3.new(15.3530941, 13.6706533, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 2.8797931671143)
4100
4101
obj244.FormFactor = 'Custom'
4102
4103
obj244.LeftSurface = 10
4104
4105
obj244.TopSurface = 10
4106
4107
obj244.RightSurface = 10
4108
4109
obj244.Material = 'DiamondPlate'
4110
4111
obj244.Size = Vector3.new(1, 1, 1)
4112
4113
obj244.FrontSurface = 10
4114
4115
obj244.BottomSurface = 10
4116
4117
obj244.BackSurface = 10
4118
4119
obj244.Anchored = true
4120
4121
obj244.BrickColor = BrickColor.new("Dark stone grey")
4122
4123
obj244.Parent = Gun
4124
4125
4126
4127
-- 245 - Mesh
4128
4129
obj245 = Instance.new("SpecialMesh")
4130
4131
obj245.MeshType = Enum.MeshType.Brick
4132
4133
obj245.Scale = Vector3.new(0.0230769273, 0.00769230817, 0.169230789)
4134
4135
obj245.Parent = obj244
4136
4137-
obj248.Material = 'SmoothPlastic'
4137+
4138
4139
-- 246 - Part
4140
4141
obj246 = Instance.new("Part")
4142
4143
obj246.CFrame = CFrame.new(Vector3.new(15.3960934, 13.8276529, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
4144
4145
obj246.FormFactor = 'Custom'
4146
4147
obj246.LeftSurface = 10
4148
4149
obj246.TopSurface = 10
4150
4151
obj246.RightSurface = 10
4152
4153
obj246.Material = 'DiamondPlate'
4154
4155
obj246.Size = Vector3.new(1, 1, 1)
4156
4157
obj246.FrontSurface = 10
4158
4159
obj246.BottomSurface = 10
4160
4161
obj246.BackSurface = 10
4162
4163
obj246.Anchored = true
4164
4165
obj246.BrickColor = BrickColor.new("Black")
4166
4167
obj246.Parent = Gun
4168
4169
4170
4171
-- 247 - Mesh
4172
4173
obj247 = Instance.new("CylinderMesh")
4174
4175
obj247.Scale = Vector3.new(0.230769247, 0.661538541, 0.192307696)
4176
4177
obj247.Parent = obj246
4178
4179
4180
4181-
obj250.Material = 'SmoothPlastic'
4181+
4182
4183
obj248 = Instance.new("Part")
4184
4185
obj248.CFrame = CFrame.new(Vector3.new(15.7380943, 13.5206528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4186
4187
obj248.FormFactor = 'Custom'
4188
4189
obj248.LeftSurface = 10
4190
4191
obj248.TopSurface = 10
4192
4193
obj248.RightSurface = 10
4194
4195
obj248.Material = 'DiamondPlate'
4196
4197
obj248.Size = Vector3.new(1, 1, 1)
4198
4199
obj248.FrontSurface = 10
4200
4201
obj248.BottomSurface = 10
4202
4203
obj248.BackSurface = 10
4204
4205
obj248.Anchored = true
4206
4207
obj248.BrickColor = BrickColor.new("Black")
4208
4209
obj248.Parent = Gun
4210
4211
4212
4213
-- 249 - Mesh
4214
4215
obj249 = Instance.new("SpecialMesh")
4216
4217
obj249.MeshType = Enum.MeshType.Sphere
4218
4219
obj249.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0384615399)
4220
4221
obj249.Parent = obj248
4222
4223
4224
4225-
obj252.Material = 'SmoothPlastic'
4225+
4226
4227
obj250 = Instance.new("Part")
4228
4229
obj250.CFrame = CFrame.new(Vector3.new(15.4270906, 13.3476534, -9.96266651)) * CFrame.Angles(-1.5707966089249, -1.0561007261276, -1.5707963705063)
4230
4231
obj250.FormFactor = 'Custom'
4232
4233
obj250.LeftSurface = 10
4234
4235
obj250.TopSurface = 10
4236
4237
obj250.RightSurface = 10
4238
4239
obj250.Material = 'DiamondPlate'
4240
4241
obj250.Size = Vector3.new(1, 1, 1)
4242
4243
obj250.FrontSurface = 10
4244
4245
obj250.BottomSurface = 10
4246
4247
obj250.BackSurface = 10
4248
4249
obj250.Anchored = true
4250
4251
obj250.BrickColor = BrickColor.new("Black")
4252
4253
obj250.Parent = Gun
4254
4255
4256
4257
-- 251 - Mesh
4258
4259
obj251 = Instance.new("SpecialMesh")
4260
4261
obj251.MeshType = Enum.MeshType.Wedge
4262
4263
obj251.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
4264
4265
obj251.Parent = obj250
4266
4267
4268
4269-
obj254.Material = 'SmoothPlastic'
4269+
4270
4271
obj252 = Instance.new("Part")
4272
4273
obj252.CFrame = CFrame.new(Vector3.new(15.9380903, 13.7516527, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4274
4275
obj252.FormFactor = 'Custom'
4276
4277
obj252.LeftSurface = 10
4278
4279
obj252.TopSurface = 10
4280
4281
obj252.RightSurface = 10
4282
4283
obj252.Material = 'DiamondPlate'
4284
4285
obj252.Size = Vector3.new(1, 1, 1)
4286
4287
obj252.FrontSurface = 10
4288
4289
obj252.BottomSurface = 10
4290
4291
obj252.BackSurface = 10
4292
4293
obj252.Anchored = true
4294
4295
obj252.BrickColor = BrickColor.new("Black")
4296
4297
obj252.Parent = Gun
4298
4299
4300
4301
-- 253 - Mesh
4302
4303
obj253 = Instance.new("SpecialMesh")
4304
4305
obj253.MeshType = Enum.MeshType.Brick
4306
4307
obj253.Scale = Vector3.new(0.438461453, 0.461538404, 0.153846174)
4308
4309
obj253.Parent = obj252
4310
4311-
obj256.Material = 'SmoothPlastic'
4311+
4312
4313
-- 254 - Part
4314
4315
obj254 = Instance.new("Part")
4316
4317
obj254.CFrame = CFrame.new(Vector3.new(15.7380943, 13.6476536, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
4318
4319
obj254.FormFactor = 'Custom'
4320
4321
obj254.LeftSurface = 10
4322
4323
obj254.TopSurface = 10
4324
4325
obj254.RightSurface = 10
4326
4327
obj254.Material = 'DiamondPlate'
4328
4329
obj254.Size = Vector3.new(1, 1, 1)
4330
4331
obj254.FrontSurface = 10
4332
4333
obj254.BottomSurface = 10
4334
4335
obj254.BackSurface = 10
4336
4337
obj254.Anchored = true
4338
4339
obj254.BrickColor = BrickColor.new("Dark stone grey")
4340
4341
obj254.Parent = Gun
4342
4343
4344
4345
-- 255 - Mesh
4346
4347
obj255 = Instance.new("CylinderMesh")
4348
4349
obj255.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0384615399)
4350
4351
obj255.Parent = obj254
4352
4353-
obj258.Material = 'SmoothPlastic'
4353+
4354
4355
-- 256 - Part
4356
4357
obj256 = Instance.new("Part")
4358
4359
obj256.CFrame = CFrame.new(Vector3.new(15.7000923, 13.747653, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
4360
4361
obj256.FormFactor = 'Custom'
4362
4363
obj256.LeftSurface = 10
4364
4365
obj256.TopSurface = 10
4366
4367
obj256.RightSurface = 10
4368
4369
obj256.Material = 'DiamondPlate'
4370
4371
obj256.Size = Vector3.new(1, 1, 1)
4372
4373
obj256.FrontSurface = 10
4374
4375
obj256.BottomSurface = 10
4376
4377
obj256.BackSurface = 10
4378
4379
obj256.Anchored = true
4380
4381
obj256.BrickColor = BrickColor.new("Dark stone grey")
4382
4383
obj256.Parent = Gun
4384
4385
4386
4387
-- 257 - Mesh
4388
4389
obj257 = Instance.new("CylinderMesh")
4390
4391
obj257.Scale = Vector3.new(0.0538461618, 0.00769230817, 0.0538461618)
4392
4393
obj257.Parent = obj256
4394
4395
4396
4397-
obj260.Material = 'SmoothPlastic'
4397+
4398
4399
obj258 = Instance.new("Part")
4400
4401
obj258.CFrame = CFrame.new(Vector3.new(15.7000923, 13.7126532, -10.0426626)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4402
4403
obj258.FormFactor = 'Custom'
4404
4405
obj258.LeftSurface = 10
4406
4407
obj258.TopSurface = 10
4408
4409
obj258.RightSurface = 10
4410
4411
obj258.Material = 'DiamondPlate'
4412
4413
obj258.Size = Vector3.new(1, 1, 1)
4414
4415
obj258.FrontSurface = 10
4416
4417
obj258.BottomSurface = 10
4418
4419
obj258.BackSurface = 10
4420
4421
obj258.Anchored = true
4422
4423
obj258.BrickColor = BrickColor.new("Dark stone grey")
4424
4425
obj258.Parent = Gun
4426
4427
4428
4429
-- 259 - Mesh
4430
4431
obj259 = Instance.new("SpecialMesh")
4432
4433
obj259.MeshType = Enum.MeshType.Brick
4434
4435
obj259.Scale = Vector3.new(0.0230769273, 0.0538461506, 0.00769230817)
4436
4437
obj259.Parent = obj258
4438
4439-
obj262.Material = 'SmoothPlastic'
4439+
4440
4441
-- 260 - Part
4442
4443
obj260 = Instance.new("Part")
4444
4445
obj260.CFrame = CFrame.new(Vector3.new(15.9420958, 13.6976528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 1.5707963705063)
4446
4447
obj260.FormFactor = 'Custom'
4448
4449
obj260.LeftSurface = 10
4450
4451
obj260.TopSurface = 10
4452
4453
obj260.RightSurface = 10
4454
4455
obj260.Material = 'DiamondPlate'
4456
4457
obj260.Size = Vector3.new(1, 1, 1)
4458
4459
obj260.FrontSurface = 10
4460
4461
obj260.BottomSurface = 10
4462
4463
obj260.BackSurface = 10
4464
4465
obj260.Anchored = true
4466
4467
obj260.BrickColor = BrickColor.new("Black")
4468
4469
obj260.Parent = Gun
4470
4471
4472
4473
-- 261 - Mesh
4474
4475
obj261 = Instance.new("CylinderMesh")
4476
4477
obj261.Scale = Vector3.new(0.0384615399, 0.453846127, 0.0384615399)
4478
4479
obj261.Parent = obj260
4480
4481
4482
4483-
obj264.Material = 'SmoothPlastic'
4483+
4484
4485
obj262 = Instance.new("Part")
4486
4487
obj262.CFrame = CFrame.new(Vector3.new(15.5940905, 13.4866533, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
4488
4489
obj262.FormFactor = 'Custom'
4490
4491
obj262.LeftSurface = 10
4492
4493
obj262.TopSurface = 10
4494
4495
obj262.RightSurface = 10
4496
4497
obj262.Material = 'DiamondPlate'
4498
4499
obj262.Size = Vector3.new(1, 1, 1)
4500
4501
obj262.FrontSurface = 10
4502
4503
obj262.BottomSurface = 10
4504
4505
obj262.BackSurface = 10
4506
4507
obj262.Anchored = true
4508
4509
obj262.BrickColor = BrickColor.new("Dark stone grey")
4510
4511
obj262.Parent = Gun
4512
4513
4514
4515
-- 263 - Mesh
4516
4517
obj263 = Instance.new("SpecialMesh")
4518
4519
obj263.MeshType = Enum.MeshType.Wedge
4520
4521
obj263.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.00769231468)
4522
4523
obj263.Parent = obj262
4524
4525
4526
4527-
obj266.Material = 'SmoothPlastic'
4527+
4528
4529
obj264 = Instance.new("Part")
4530
4531
obj264.CFrame = CFrame.new(Vector3.new(15.5860949, 13.4866533, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4532
4533
obj264.FormFactor = 'Custom'
4534
4535
obj264.LeftSurface = 10
4536
4537
obj264.TopSurface = 10
4538
4539
obj264.RightSurface = 10
4540
4541
obj264.Material = 'DiamondPlate'
4542
4543
obj264.Size = Vector3.new(1, 1, 1)
4544
4545
obj264.FrontSurface = 10
4546
4547
obj264.BottomSurface = 10
4548
4549
obj264.BackSurface = 10
4550
4551
obj264.Anchored = true
4552
4553
obj264.BrickColor = BrickColor.new("Dark stone grey")
4554
4555
obj264.Parent = Gun
4556
4557
4558
4559
-- 265 - Mesh
4560
4561
obj265 = Instance.new("SpecialMesh")
4562
4563
obj265.MeshType = Enum.MeshType.Brick
4564
4565
obj265.Scale = Vector3.new(0.00769230817, 0.00769230817, 0.0384615399)
4566
4567
obj265.Parent = obj264
4568
4569
4570
4571-
obj268.Material = 'SmoothPlastic'
4571+
4572
4573
obj266 = Instance.new("Part")
4574
4575
obj266.CFrame = CFrame.new(Vector3.new(15.5710955, 13.5056534, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4576
4577
obj266.FormFactor = 'Custom'
4578
4579
obj266.LeftSurface = 10
4580
4581
obj266.TopSurface = 10
4582
4583
obj266.RightSurface = 10
4584
4585
obj266.Material = 'DiamondPlate'
4586
4587
obj266.Size = Vector3.new(1, 1, 1)
4588
4589
obj266.FrontSurface = 10
4590
4591
obj266.BottomSurface = 10
4592
4593
obj266.BackSurface = 10
4594
4595
obj266.Anchored = true
4596
4597
obj266.BrickColor = BrickColor.new("Dark stone grey")
4598
4599
obj266.Parent = Gun
4600
4601
4602
4603
-- 267 - Mesh
4604
4605
obj267 = Instance.new("SpecialMesh")
4606
4607
obj267.MeshType = Enum.MeshType.Brick
4608
4609
obj267.Scale = Vector3.new(0.00769230817, 0.0153846219, 0.0384615399)
4610
4611
obj267.Parent = obj266
4612
4613-
obj270.Material = 'SmoothPlastic'
4613+
4614
4615
-- 268 - Part
4616
4617
obj268 = Instance.new("Part")
4618
4619
obj268.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -9.86966419)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4620
4621
obj268.FormFactor = 'Custom'
4622
4623
obj268.LeftSurface = 10
4624
4625
obj268.TopSurface = 10
4626
4627
obj268.RightSurface = 10
4628
4629
obj268.Material = 'DiamondPlate'
4630
4631
obj268.Size = Vector3.new(1, 1, 1)
4632
4633
obj268.FrontSurface = 10
4634
4635
obj268.BottomSurface = 10
4636
4637
obj268.BackSurface = 10
4638
4639
obj268.Anchored = true
4640
4641
obj268.BrickColor = BrickColor.new("Black")
4642
4643
obj268.Parent = Gun
4644
4645
4646
4647
-- 269 - Mesh
4648
4649
obj269 = Instance.new("CylinderMesh")
4650
4651
obj269.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
4652
4653
obj269.Parent = obj268
4654
4655
4656
4657-
obj272.Material = 'SmoothPlastic'
4657+
4658
4659
obj270 = Instance.new("Part")
4660
4661
obj270.CFrame = CFrame.new(Vector3.new(15.7000923, 13.4856529, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
4662
4663
obj270.FormFactor = 'Custom'
4664
4665
obj270.LeftSurface = 10
4666
4667
obj270.TopSurface = 10
4668
4669
obj270.RightSurface = 10
4670
4671
obj270.Material = 'DiamondPlate'
4672
4673
obj270.Size = Vector3.new(1, 1, 1)
4674
4675
obj270.FrontSurface = 10
4676
4677
obj270.BottomSurface = 10
4678
4679
obj270.BackSurface = 10
4680
4681
obj270.Anchored = true
4682
4683
obj270.BrickColor = BrickColor.new("Black")
4684
4685
obj270.Parent = Gun
4686
4687
4688
4689
-- 271 - Mesh
4690
4691
obj271 = Instance.new("SpecialMesh")
4692
4693
obj271.MeshType = Enum.MeshType.Wedge
4694
4695
obj271.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
4696
4697
obj271.Parent = obj270
4698
4699
4700
4701-
obj274.Material = 'SmoothPlastic'
4701+
4702
4703
obj272 = Instance.new("Part")
4704
4705
obj272.CFrame = CFrame.new(Vector3.new(15.5740938, 13.4896536, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
4706
4707
obj272.FormFactor = 'Custom'
4708
4709
obj272.LeftSurface = 10
4710
4711
obj272.TopSurface = 10
4712
4713
obj272.RightSurface = 10
4714
4715
obj272.Material = 'DiamondPlate'
4716
4717
obj272.Size = Vector3.new(1, 1, 1)
4718
4719
obj272.FrontSurface = 10
4720
4721
obj272.BottomSurface = 10
4722
4723
obj272.BackSurface = 10
4724
4725
obj272.Anchored = true
4726
4727
obj272.BrickColor = BrickColor.new("Dark stone grey")
4728
4729
obj272.Parent = Gun
4730
4731
4732
4733
-- 273 - Mesh
4734
4735
obj273 = Instance.new("SpecialMesh")
4736
4737
obj273.MeshType = Enum.MeshType.Wedge
4738
4739
obj273.Scale = Vector3.new(0.0384615399, 0.0153846163, 0.0153846219)
4740
4741
obj273.Parent = obj272
4742
4743
4744
4745-
obj276.Material = 'SmoothPlastic'
4745+
4746
4747
obj274 = Instance.new("Part")
4748
4749
obj274.CFrame = CFrame.new(Vector3.new(15.4840975, 13.5936537, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
4750
4751
obj274.FormFactor = 'Custom'
4752
4753
obj274.LeftSurface = 10
4754
4755
obj274.TopSurface = 10
4756
4757
obj274.RightSurface = 10
4758
4759
obj274.Material = 'DiamondPlate'
4760
4761
obj274.Size = Vector3.new(1, 1, 1)
4762
4763
obj274.FrontSurface = 10
4764
4765
obj274.BottomSurface = 10
4766
4767
obj274.BackSurface = 10
4768
4769
obj274.Anchored = true
4770
4771
obj274.BrickColor = BrickColor.new("Black")
4772
4773
obj274.Parent = Gun
4774
4775
4776
4777
-- 275 - Mesh
4778
4779
obj275 = Instance.new("SpecialMesh")
4780
4781
obj275.MeshType = Enum.MeshType.Wedge
4782
4783
obj275.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
4784
4785
obj275.Parent = obj274
4786
4787
4788
4789-
obj278.Material = 'SmoothPlastic'
4789+
4790
4791
obj276 = Instance.new("Part")
4792
4793
obj276.CFrame = CFrame.new(Vector3.new(15.5680971, 13.8856535, -9.90066433)) * CFrame.Angles(3.141592502594, -0.62831854820251, 3.141592502594)
4794
4795
obj276.FormFactor = 'Custom'
4796
4797
obj276.LeftSurface = 10
4798
4799
obj276.TopSurface = 10
4800
4801
obj276.RightSurface = 10
4802
4803
obj276.Material = 'DiamondPlate'
4804
4805
obj276.Size = Vector3.new(1, 1, 1)
4806
4807
obj276.FrontSurface = 10
4808
4809
obj276.BottomSurface = 10
4810
4811
obj276.BackSurface = 10
4812
4813
obj276.Anchored = true
4814
4815
obj276.BrickColor = BrickColor.new("Black")
4816
4817
obj276.Parent = Gun
4818
4819
4820
4821
-- 277 - Mesh
4822
4823
obj277 = Instance.new("SpecialMesh")
4824
4825
obj277.MeshType = Enum.MeshType.Brick
4826
4827
obj277.Scale = Vector3.new(0.100000016, 0.0923077092, 0.100000016)
4828
4829
obj277.Parent = obj276
4830
4831
4832
4833-
obj280.Material = 'SmoothPlastic'
4833+
4834
4835
obj278 = Instance.new("Part")
4836
4837
obj278.CFrame = CFrame.new(Vector3.new(15.1610937, 13.9246531, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
4838
4839
obj278.FormFactor = 'Custom'
4840
4841
obj278.LeftSurface = 10
4842
4843
obj278.TopSurface = 10
4844
4845
obj278.RightSurface = 10
4846
4847
obj278.Material = 'DiamondPlate'
4848
4849
obj278.Size = Vector3.new(1, 1, 1)
4850
4851
obj278.FrontSurface = 10
4852
4853
obj278.BottomSurface = 10
4854
4855
obj278.BackSurface = 10
4856
4857
obj278.Anchored = true
4858
4859
obj278.BrickColor = BrickColor.new("Black")
4860
4861
obj278.Parent = Gun
4862
4863
4864
4865
-- 279 - Mesh
4866
4867
obj279 = Instance.new("SpecialMesh")
4868
4869
obj279.MeshType = Enum.MeshType.Brick
4870
4871
obj279.Scale = Vector3.new(0.115384638, 0.0384615399, 0.161538467)
4872
4873
obj279.Parent = obj278
4874
4875-
obj282.Material = 'SmoothPlastic'
4875+
4876
4877
-- 280 - Part
4878
4879
obj280 = Instance.new("Part")
4880
4881
obj280.CFrame = CFrame.new(Vector3.new(15.1460943, 13.9856539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4882
4883
obj280.FormFactor = 'Custom'
4884
4885
obj280.LeftSurface = 10
4886
4887
obj280.TopSurface = 10
4888
4889
obj280.RightSurface = 10
4890
4891
obj280.Material = 'DiamondPlate'
4892
4893
obj280.Size = Vector3.new(1, 1, 1)
4894
4895
obj280.FrontSurface = 10
4896
4897
obj280.BottomSurface = 10
4898
4899
obj280.BackSurface = 10
4900
4901
obj280.Anchored = true
4902
4903
obj280.BrickColor = BrickColor.new("Black")
4904
4905
obj280.Parent = Gun
4906
4907
4908
4909
-- 281 - Mesh
4910
4911
obj281 = Instance.new("CylinderMesh")
4912
4913
obj281.Scale = Vector3.new(0.06923078, 0.00769230817, 0.06923078)
4914
4915
obj281.Parent = obj280
4916
4917
4918
4919-
obj284.Material = 'SmoothPlastic'
4919+
4920
4921
obj282 = Instance.new("Part")
4922
4923
obj282.CFrame = CFrame.new(Vector3.new(15.5780916, 13.5056534, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
4924
4925
obj282.FormFactor = 'Custom'
4926
4927
obj282.LeftSurface = 10
4928
4929
obj282.TopSurface = 10
4930
4931
obj282.RightSurface = 10
4932
4933
obj282.Material = 'DiamondPlate'
4934
4935
obj282.Size = Vector3.new(1, 1, 1)
4936
4937
obj282.FrontSurface = 10
4938
4939
obj282.BottomSurface = 10
4940
4941
obj282.BackSurface = 10
4942
4943
obj282.Anchored = true
4944
4945
obj282.BrickColor = BrickColor.new("Dark stone grey")
4946
4947
obj282.Parent = Gun
4948
4949
4950
4951
-- 283 - Mesh
4952
4953
obj283 = Instance.new("SpecialMesh")
4954
4955
obj283.MeshType = Enum.MeshType.Wedge
4956
4957
obj283.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0153846219)
4958
4959
obj283.Parent = obj282
4960
4961-
obj286.Material = 'SmoothPlastic'
4961+
4962
4963
-- 284 - Part
4964
4965
obj284 = Instance.new("Part")
4966
4967
obj284.CFrame = CFrame.new(Vector3.new(15.3230953, 13.662653, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
4968
4969
obj284.FormFactor = 'Custom'
4970
4971
obj284.LeftSurface = 10
4972
4973
obj284.TopSurface = 10
4974
4975
obj284.RightSurface = 10
4976
4977
obj284.Material = 'DiamondPlate'
4978
4979
obj284.Size = Vector3.new(1, 1, 1)
4980
4981
obj284.FrontSurface = 10
4982
4983
obj284.BottomSurface = 10
4984
4985
obj284.BackSurface = 10
4986
4987
obj284.Anchored = true
4988
4989
obj284.BrickColor = BrickColor.new("Dark stone grey")
4990
4991
obj284.Parent = Gun
4992
4993
4994
4995
-- 285 - Mesh
4996
4997
obj285 = Instance.new("CylinderMesh")
4998
4999
obj285.Scale = Vector3.new(0.0538461618, 0.169230789, 0.0538461618)
5000
5001
obj285.Parent = obj284
5002
5003-
obj288.Material = 'SmoothPlastic'
5003+
5004
5005
-- 286 - Part
5006
5007
obj286 = Instance.new("Part")
5008
5009
obj286.CFrame = CFrame.new(Vector3.new(15.8530912, 13.608654, -9.89666271)) * CFrame.Angles(0, 1.5707963705063, 0)
5010
5011
obj286.FormFactor = 'Custom'
5012
5013
obj286.LeftSurface = 10
5014
5015
obj286.TopSurface = 10
5016
5017
obj286.RightSurface = 10
5018
5019
obj286.Material = 'DiamondPlate'
5020
5021
obj286.Size = Vector3.new(1, 1, 1)
5022
5023
obj286.FrontSurface = 10
5024
5025
obj286.BottomSurface = 10
5026
5027
obj286.BackSurface = 10
5028
5029
obj286.Anchored = true
5030
5031
obj286.BrickColor = BrickColor.new("Black")
5032
5033
obj286.Parent = Gun
5034
5035
5036
5037
-- 287 - Mesh
5038
5039
obj287 = Instance.new("CylinderMesh")
5040
5041
obj287.Scale = Vector3.new(0.0384615399, 0.176923081, 0.0384615399)
5042
5043
obj287.Parent = obj286
5044
5045
5046
5047-
obj290.Material = 'SmoothPlastic'
5047+
5048
5049
obj288 = Instance.new("Part")
5050
5051
obj288.CFrame = CFrame.new(Vector3.new(15.5920916, 13.4626532, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
5052
5053
obj288.FormFactor = 'Custom'
5054
5055
obj288.LeftSurface = 10
5056
5057
obj288.TopSurface = 10
5058
5059
obj288.RightSurface = 10
5060
5061
obj288.Material = 'DiamondPlate'
5062
5063
obj288.Size = Vector3.new(1, 1, 1)
5064
5065
obj288.FrontSurface = 10
5066
5067
obj288.BottomSurface = 10
5068
5069
obj288.BackSurface = 10
5070
5071
obj288.Anchored = true
5072
5073
obj288.BrickColor = BrickColor.new("Black")
5074
5075
obj288.Parent = Gun
5076
5077
5078
5079
-- 289 - Mesh
5080
5081
obj289 = Instance.new("SpecialMesh")
5082
5083
obj289.MeshType = Enum.MeshType.Brick
5084
5085
obj289.Scale = Vector3.new(0.253846109, 0.00769230817, 0.15384616)
5086
5087
obj289.Parent = obj288
5088
5089
5090
5091-
obj292.Material = 'SmoothPlastic'
5091+
5092
5093
obj290 = Instance.new("Part")
5094
5095
obj290.CFrame = CFrame.new(Vector3.new(15.4840975, 13.4856529, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
5096
5097
obj290.FormFactor = 'Custom'
5098
5099
obj290.LeftSurface = 10
5100
5101
obj290.TopSurface = 10
5102
5103
obj290.RightSurface = 10
5104
5105
obj290.Material = 'DiamondPlate'
5106
5107
obj290.Size = Vector3.new(1, 1, 1)
5108
5109
obj290.FrontSurface = 10
5110
5111
obj290.BottomSurface = 10
5112
5113
obj290.BackSurface = 10
5114
5115
obj290.Anchored = true
5116
5117
obj290.BrickColor = BrickColor.new("Black")
5118
5119
obj290.Parent = Gun
5120
5121
5122
5123
-- 291 - Mesh
5124
5125
obj291 = Instance.new("SpecialMesh")
5126
5127
obj291.MeshType = Enum.MeshType.Wedge
5128
5129
obj291.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
5130
5131
obj291.Parent = obj290
5132
5133-
obj294.Material = 'SmoothPlastic'
5133+
5134
5135
-- 292 - Part
5136
5137
obj292 = Instance.new("Part")
5138
5139
obj292.CFrame = CFrame.new(Vector3.new(15.5230913, 13.9976549, -10.0586653)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
5140
5141
obj292.FormFactor = 'Custom'
5142
5143
obj292.LeftSurface = 10
5144
5145
obj292.TopSurface = 10
5146
5147
obj292.RightSurface = 10
5148
5149
obj292.Material = 'DiamondPlate'
5150
5151
obj292.Size = Vector3.new(1, 1, 1)
5152
5153
obj292.FrontSurface = 10
5154
5155
obj292.BottomSurface = 10
5156
5157
obj292.BackSurface = 10
5158
5159
obj292.Anchored = true
5160
5161
obj292.BrickColor = BrickColor.new("Dark stone grey")
5162
5163
obj292.Parent = Gun
5164
5165
5166
5167
-- 293 - Mesh
5168
5169
obj293 = Instance.new("CylinderMesh")
5170
5171
obj293.Scale = Vector3.new(0.115384638, 0.0384615399, 0.100000016)
5172
5173
obj293.Parent = obj292
5174
5175
5176
5177-
obj296.Material = 'SmoothPlastic'
5177+
5178
5179
obj294 = Instance.new("Part")
5180
5181
obj294.CFrame = CFrame.new(Vector3.new(15.5590944, 13.5126534, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
5182
5183
obj294.FormFactor = 'Custom'
5184
5185
obj294.LeftSurface = 10
5186
5187
obj294.TopSurface = 10
5188
5189
obj294.RightSurface = 10
5190
5191
obj294.Material = 'DiamondPlate'
5192
5193
obj294.Size = Vector3.new(1, 1, 1)
5194
5195
obj294.FrontSurface = 10
5196
5197
obj294.BottomSurface = 10
5198
5199
obj294.BackSurface = 10
5200
5201
obj294.Anchored = true
5202
5203
obj294.BrickColor = BrickColor.new("Dark stone grey")
5204
5205
obj294.Parent = Gun
5206
5207
5208
5209
-- 295 - Mesh
5210
5211
obj295 = Instance.new("SpecialMesh")
5212
5213
obj295.MeshType = Enum.MeshType.Wedge
5214
5215
obj295.Scale = Vector3.new(0.0384615399, 0.0153846163, 0.0307692345)
5216
5217
obj295.Parent = obj294
5218
5219
5220
5221-
obj298.Material = 'SmoothPlastic'
5221+
5222
5223
obj296 = Instance.new("Part")
5224
5225
obj296.CFrame = CFrame.new(Vector3.new(15.1920996, 13.9626551, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
5226
5227
obj296.FormFactor = 'Custom'
5228
5229
obj296.LeftSurface = 10
5230
5231
obj296.TopSurface = 10
5232
5233
obj296.RightSurface = 10
5234
5235
obj296.Material = 'DiamondPlate'
5236
5237
obj296.Size = Vector3.new(1, 1, 1)
5238
5239
obj296.FrontSurface = 10
5240
5241
obj296.BottomSurface = 10
5242
5243
obj296.BackSurface = 10
5244
5245
obj296.Anchored = true
5246
5247
obj296.BrickColor = BrickColor.new("Black")
5248
5249
obj296.Parent = Gun
5250
5251
5252
5253
-- 297 - Mesh
5254
5255
obj297 = Instance.new("SpecialMesh")
5256
5257
obj297.MeshType = Enum.MeshType.Brick
5258
5259
obj297.Scale = Vector3.new(0.0538461618, 0.0384615399, 0.15384616)
5260
5261
obj297.Parent = obj296
5262
5263-
obj300.Material = 'SmoothPlastic'
5263+
5264
5265
-- 298 - Part
5266
5267
obj298 = Instance.new("Part")
5268
5269
obj298.CFrame = CFrame.new(Vector3.new(15.1920996, 13.8276529, -9.82066441)) * CFrame.Angles(1.5707963705063, -7.2426775687973e-009, 1.2217304706573)
5270
5271
obj298.FormFactor = 'Custom'
5272
5273
obj298.LeftSurface = 10
5274
5275
obj298.TopSurface = 10
5276
5277
obj298.RightSurface = 10
5278
5279
obj298.Material = 'DiamondPlate'
5280
5281
obj298.Size = Vector3.new(1, 1, 1)
5282
5283
obj298.FrontSurface = 10
5284
5285
obj298.BottomSurface = 10
5286
5287
obj298.BackSurface = 10
5288
5289
obj298.Anchored = true
5290
5291
obj298.BrickColor = BrickColor.new("Dark stone grey")
5292
5293
obj298.Parent = Gun
5294
5295
5296
5297
-- 299 - Mesh
5298
5299
obj299 = Instance.new("CylinderMesh")
5300
5301
obj299.Scale = Vector3.new(0.103846155, 0.00769233704, 0.115384638)
5302
5303
obj299.Parent = obj298
5304
5305
5306
5307-
obj302.Material = 'SmoothPlastic'
5307+
5308
5309
obj300 = Instance.new("Part")
5310
5311
obj300.CFrame = CFrame.new(Vector3.new(15.1610937, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, -0)
5312
5313
obj300.FormFactor = 'Custom'
5314
5315
obj300.LeftSurface = 10
5316
5317
obj300.TopSurface = 10
5318
5319
obj300.RightSurface = 10
5320
5321
obj300.Material = 'DiamondPlate'
5322
5323
obj300.Size = Vector3.new(1, 1, 1)
5324
5325
obj300.FrontSurface = 10
5326
5327
obj300.BottomSurface = 10
5328
5329
obj300.BackSurface = 10
5330
5331
obj300.Anchored = true
5332
5333
obj300.BrickColor = BrickColor.new("Black")
5334
5335
obj300.Parent = Gun
5336
5337
5338
5339
-- 301 - Mesh
5340
5341
obj301 = Instance.new("SpecialMesh")
5342
5343
obj301.MeshType = Enum.MeshType.Brick
5344
5345
obj301.Scale = Vector3.new(0.115384638, 0.192307696, 0.161538467)
5346
5347
obj301.Parent = obj300
5348
5349
5350
5351-
obj304.Material = 'SmoothPlastic'
5351+
5352
5353
obj302 = Instance.new("Part")
5354
5355
obj302.CFrame = CFrame.new(Vector3.new(15.5780916, 13.5866537, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
5356
5357
obj302.FormFactor = 'Custom'
5358
5359
obj302.LeftSurface = 10
5360
5361
obj302.TopSurface = 10
5362
5363
obj302.RightSurface = 10
5364
5365
obj302.Material = 'DiamondPlate'
5366
5367
obj302.Size = Vector3.new(1, 1, 1)
5368
5369
obj302.FrontSurface = 10
5370
5371
obj302.BottomSurface = 10
5372
5373
obj302.BackSurface = 10
5374
5375
obj302.Anchored = true
5376
5377
obj302.BrickColor = BrickColor.new("Dark stone grey")
5378
5379
obj302.Parent = Gun
5380
5381
5382
5383
-- 303 - Mesh
5384
5385
obj303 = Instance.new("SpecialMesh")
5386
5387
obj303.MeshType = Enum.MeshType.Wedge
5388
5389
obj303.Scale = Vector3.new(0.0384615399, 0.0230769273, 0.06923078)
5390
5391
obj303.Parent = obj302
5392
5393
5394
5395-
obj306.Material = 'SmoothPlastic'
5395+
5396
5397
obj304 = Instance.new("Part")
5398
5399
obj304.CFrame = CFrame.new(Vector3.new(15.3460979, 13.7976542, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, -0)
5400
5401
obj304.FormFactor = 'Custom'
5402
5403
obj304.LeftSurface = 10
5404
5405
obj304.TopSurface = 10
5406
5407
obj304.RightSurface = 10
5408
5409
obj304.Material = 'DiamondPlate'
5410
5411
obj304.Size = Vector3.new(1, 1, 1)
5412
5413
obj304.FrontSurface = 10
5414
5415
obj304.BottomSurface = 10
5416
5417
obj304.BackSurface = 10
5418
5419
obj304.Anchored = true
5420
5421
obj304.BrickColor = BrickColor.new("Black")
5422
5423
obj304.Parent = Gun
5424
5425
5426
5427
-- 305 - Mesh
5428
5429
obj305 = Instance.new("SpecialMesh")
5430
5431
obj305.MeshType = Enum.MeshType.Brick
5432
5433
obj305.Scale = Vector3.new(0.284615368, 0.369230717, 0.161538467)
5434
5435
obj305.Parent = obj304
5436
5437
5438
5439
-- 306 - Stock
5440
5441-
obj308.Material = 'SmoothPlastic'
5441+
5442
5443
obj306.CFrame = CFrame.new(Vector3.new(13.7380981, 13.5016527, -9.96666431)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
5444
5445
obj306.FormFactor = 'Custom'
5446
5447
obj306.LeftSurface = 10
5448
5449
obj306.TopSurface = 10
5450
5451
obj306.RightSurface = 10
5452
5453
obj306.Material = 'DiamondPlate'
5454
5455
obj306.Size = Vector3.new(1, 1, 1)
5456
5457
obj306.FrontSurface = 10
5458
5459
obj306.BottomSurface = 10
5460
5461
obj306.BackSurface = 10
5462
5463
obj306.Anchored = true
5464
5465
obj306.BrickColor = BrickColor.new("Black")
5466
5467
obj306.Name = "Stock"
5468
5469
obj306.Parent = Gun
5470
5471
5472
5473
-- 307 - Mesh
5474
5475
obj307 = Instance.new("SpecialMesh")
5476
5477
obj307.MeshType = Enum.MeshType.Brick
5478
5479
obj307.Scale = Vector3.new(0.115384638, 0.346153855, 0.15384616)
5480
5481
obj307.Parent = obj306
5482
5483
5484
5485-
obj310.Material = 'SmoothPlastic'
5485+
5486
5487
obj308 = Instance.new("Part")
5488
5489
obj308.CFrame = CFrame.new(Vector3.new(14.3731003, 13.8666525, -9.96666431)) * CFrame.Angles(-3.141592502594, 8.7422769468049e-008, 1.5707963705063)
5490
5491
obj308.FormFactor = 'Custom'
5492
5493
obj308.LeftSurface = 10
5494
5495
obj308.TopSurface = 10
5496
5497
obj308.RightSurface = 10
5498
5499
obj308.Material = 'DiamondPlate'
5500
5501
obj308.Size = Vector3.new(1, 1, 1)
5502
5503
obj308.FrontSurface = 10
5504
5505
obj308.BottomSurface = 10
5506
5507
obj308.BackSurface = 10
5508
5509
obj308.Anchored = true
5510
5511
obj308.BrickColor = BrickColor.new("Black")
5512
5513
obj308.Name = "Stock"
5514
5515
obj308.Parent = Gun
5516
5517
5518
5519
-- 309 - Mesh
5520
5521
obj309 = Instance.new("CylinderMesh")
5522
5523
obj309.Scale = Vector3.new(0.15384616, 1.38461542, 0.15384616)
5524
5525
obj309.Parent = obj308
5526
5527
5528
5529
-- 310 - Stock
5530
5531-
obj312.Material = 'SmoothPlastic'
5531+
5532
5533
obj310.CFrame = CFrame.new(Vector3.new(14.3731003, 13.7706537, -9.96666431)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
5534
5535
obj310.FormFactor = 'Custom'
5536
5537
obj310.LeftSurface = 10
5538
5539
obj310.TopSurface = 10
5540
5541
obj310.RightSurface = 10
5542
5543
obj310.Material = 'DiamondPlate'
5544
5545
obj310.Size = Vector3.new(1, 1, 1)
5546
5547
obj310.FrontSurface = 10
5548
5549
obj310.BottomSurface = 10
5550
5551
obj310.BackSurface = 10
5552
5553
obj310.Anchored = true
5554
5555
obj310.BrickColor = BrickColor.new("Black")
5556
5557
obj310.Name = "Stock"
5558
5559
obj310.Parent = Gun
5560
5561
5562
5563
-- 311 - Mesh
5564
5565
obj311 = Instance.new("SpecialMesh")
5566
5567
obj311.MeshType = Enum.MeshType.Brick
5568
5569
obj311.Scale = Vector3.new(1.38461542, 0.192307696, 0.15384616)
5570
5571
obj311.Parent = obj310
5572
5573
5574
5575
-- 312 - Grip
5576
5577-
obj314.Material = 'SmoothPlastic'
5577+
5578
5579
obj312.CFrame = CFrame.new(Vector3.new(15.0880957, 13.0936527, -9.96266651)) * CFrame.Angles(-1.5707969665527, 0.4506810605526, 1.5707964897156)
5580
5581
obj312.FormFactor = 'Custom'
5582
5583
obj312.LeftSurface = 10
5584
5585
obj312.TopSurface = 10
5586
5587
obj312.RightSurface = 10
5588
5589
obj312.Material = 'DiamondPlate'
5590
5591
obj312.Size = Vector3.new(1, 1, 1)
5592
5593
obj312.FrontSurface = 10
5594
5595
obj312.BottomSurface = 10
5596
5597
obj312.BackSurface = 10
5598
5599
obj312.Anchored = true
5600
5601
obj312.BrickColor = BrickColor.new("Black")
5602
5603
obj312.Name = "Grip"
5604
5605
obj312.Parent = Gun
5606
5607
5608
5609
-- 313 - Mesh
5610
5611
obj313 = Instance.new("SpecialMesh")
5612
5613
obj313.MeshType = Enum.MeshType.Wedge
5614
5615
obj313.Scale = Vector3.new(0.15384616, 0.292307675, 0.0384615399)
5616
5617
obj313.Parent = obj312
5618
5619
5620
5621
-- 314 - Grip
5622
5623-
obj316.Material = 'SmoothPlastic'
5623+
5624
5625
obj314.CFrame = CFrame.new(Vector3.new(15.3420925, 13.5396538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
5626
5627
obj314.FormFactor = 'Custom'
5628
5629
obj314.LeftSurface = 10
5630
5631
obj314.TopSurface = 10
5632
5633
obj314.RightSurface = 10
5634
5635
obj314.Material = 'DiamondPlate'
5636
5637
obj314.Size = Vector3.new(1, 1, 1)
5638
5639
obj314.FrontSurface = 10
5640
5641
obj314.BottomSurface = 10
5642
5643
obj314.BackSurface = 10
5644
5645
obj314.Anchored = true
5646
5647
obj314.BrickColor = BrickColor.new("Black")
5648
5649
obj314.Name = "Grip"
5650
5651
obj314.Parent = Gun
5652
5653
5654
5655
-- 315 - Mesh
5656
5657
obj315 = Instance.new("SpecialMesh")
5658
5659
obj315.MeshType = Enum.MeshType.Brick
5660
5661
obj315.Scale = Vector3.new(0.246153772, 0.184615359, 0.138461545)
5662
5663
obj315.Parent = obj314
5664
5665
5666
5667
-- 316 - Grip
5668
5669-
obj318.Material = 'SmoothPlastic'
5669+
5670
5671
obj316.CFrame = CFrame.new(Vector3.new(15.0360937, 13.2256517, -9.96266651)) * CFrame.Angles(3.141592502594, 2.254989794892e-008, -2.6909120082855)
5672
5673
obj316.FormFactor = 'Custom'
5674
5675
obj316.LeftSurface = 10
5676
5677
obj316.TopSurface = 10
5678
5679
obj316.RightSurface = 10
5680
5681
obj316.Material = 'DiamondPlate'
5682
5683
obj316.Size = Vector3.new(1, 1, 1)
5684
5685
obj316.FrontSurface = 10
5686
5687
obj316.BottomSurface = 10
5688
5689
obj316.BackSurface = 10
5690
5691
obj316.Anchored = true
5692
5693
obj316.BrickColor = BrickColor.new("Black")
5694
5695
obj316.Name = "Grip"
5696
5697
obj316.Parent = Gun
5698
5699
5700
5701
-- 317 - Mesh
5702
5703
obj317 = Instance.new("SpecialMesh")
5704
5705
obj317.MeshType = Enum.MeshType.Brick
5706
5707
obj317.Scale = Vector3.new(0.0846153945, 0.15384616, 0.138461545)
5708
5709
obj317.Parent = obj316
5710
5711
5712
5713
-- 318 - Handle
5714
5715-
obj320.Material = 'SmoothPlastic'
5715+
5716
5717
obj318.CFrame = CFrame.new(Vector3.new(15.3370953, 13.2296524, -9.96266651)) * CFrame.Angles(-1.5707966089249, -1.1201161146164, 1.570796251297)
5718
5719
obj318.FormFactor = 'Custom'
5720
5721
obj318.LeftSurface = 10
5722
5723
obj318.TopSurface = 10
5724
5725
obj318.RightSurface = 10
5726
5727
obj318.Material = 'DiamondPlate'
5728
5729
obj318.Size = Vector3.new(1, 1, 1)
5730
5731
obj318.FrontSurface = 10
5732
5733
obj318.BottomSurface = 10
5734
5735
obj318.BackSurface = 10
5736
5737
obj318.Anchored = true
5738
5739
obj318.BrickColor = BrickColor.new("Black")
5740
5741
obj318.Name = "Handle"
5742
5743
obj318.Parent = Gun
5744
5745
5746
5747
-- 319 - Mesh
5748
5749
obj319 = Instance.new("SpecialMesh")
5750
5751
obj319.MeshType = Enum.MeshType.Wedge
5752
5753
obj319.Scale = Vector3.new(0.15384616, 0.502307534, 0.0384615399)
5754
5755
obj319.Parent = obj318
5756
5757
5758
5759
-- 320 - Grip
5760
5761-
obj322.Material = 'SmoothPlastic'
5761+
5762
5763
obj320.CFrame = CFrame.new(Vector3.new(15.1450949, 13.4506531, -9.96266651)) * CFrame.Angles(1.5707960128784, -0.45067909359932, 1.5707963705063)
5764
5765
obj320.FormFactor = 'Custom'
5766
5767
obj320.LeftSurface = 10
5768
5769
obj320.TopSurface = 10
5770
5771
obj320.RightSurface = 10
5772
5773
obj320.Material = 'DiamondPlate'
5774
5775
obj320.Size = Vector3.new(1, 1, 1)
5776
5777
obj320.FrontSurface = 10
5778
5779
obj320.BottomSurface = 10
5780
5781
obj320.BackSurface = 10
5782
5783
obj320.Anchored = true
5784
5785
obj320.BrickColor = BrickColor.new("Black")
5786
5787
obj320.Name = "Grip"
5788
5789
obj320.Parent = Gun
5790
5791
5792
5793
-- 321 - Mesh
5794
5795
obj321 = Instance.new("SpecialMesh")
5796
5797
obj321.MeshType = Enum.MeshType.Wedge
5798
5799
obj321.Scale = Vector3.new(0.15384616, 0.0846153945, 0.346153855)
5800
5801
obj321.Parent = obj320
5802
5803
5804
5805
-- 322 - Grip
5806
5807-
obj324.Material = 'SmoothPlastic'
5807+
5808
5809
obj322.CFrame = CFrame.new(Vector3.new(15.2410946, 13.313652, -9.96266651)) * CFrame.Angles(3.1415922641754, -1.5529582952922e-008, -2.6909120082855)
5810
5811
obj322.FormFactor = 'Custom'
5812
5813
obj322.LeftSurface = 10
5814
5815
obj322.TopSurface = 10
5816
5817
obj322.RightSurface = 10
5818
5819
obj322.Material = 'DiamondPlate'
5820
5821
obj322.Size = Vector3.new(1, 1, 1)
5822
5823
obj322.FrontSurface = 10
5824
5825
obj322.BottomSurface = 10
5826
5827
obj322.BackSurface = 10
5828
5829
obj322.Anchored = true
5830
5831
obj322.BrickColor = BrickColor.new("Black")
5832
5833
obj322.Name = "Grip"
5834
5835
obj322.Parent = Gun
5836
5837
5838
5839
-- 323 - Mesh
5840
5841
obj323 = Instance.new("SpecialMesh")
5842
5843
obj323.MeshType = Enum.MeshType.Brick
5844
5845
obj323.Scale = Vector3.new(0.207692266, 0.492307663, 0.138461545)
5846
5847
obj323.Parent = obj322
5848
5849
5850
5851
-- 324 - Grip
5852
5853
obj324 = Instance.new("Part")
5854
5855
obj324.CFrame = CFrame.new(Vector3.new(15.4160967, 13.3276529, -9.96266651)) * CFrame.Angles(-1.5707966089249, 0.51469540596008, -1.5707963705063)
5856
5857
obj324.FormFactor = 'Custom'
5858
5859
obj324.LeftSurface = 10
5860
5861
obj324.TopSurface = 10
5862
5863
obj324.RightSurface = 10
5864
5865
obj324.Material = 'DiamondPlate'
5866
5867
obj324.Size = Vector3.new(1, 1, 1)
5868
5869
obj324.FrontSurface = 10
5870
5871
obj324.BottomSurface = 10
5872
5873
obj324.BackSurface = 10
5874
5875
obj324.Anchored = true
5876
5877
obj324.BrickColor = BrickColor.new("Black")
5878
5879
obj324.Name = "Grip"
5880
5881
obj324.Parent = Gun
5882
5883
5884
5885
-- 325 - Mesh
5886
5887
obj325 = Instance.new("SpecialMesh")
5888
5889
obj325.MeshType = Enum.MeshType.Wedge
5890
5891
obj325.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
5892
5893
obj325.Parent = obj324
5894
5895
-- 326 - Gui
5896
5897
-- Objects
5898
5899
local GunGui = Instance.new("ScreenGui")
5900
local TextLabel = Instance.new("TextLabel")
5901
local TextLabel_2 = Instance.new("TextLabel")
5902
local AmmoLeft = Instance.new("TextLabel")
5903
local MagLeft = Instance.new("TextLabel")
5904
local FireSelect = Instance.new("TextLabel")
5905
local KeyFire = Instance.new("TextLabel")
5906
5907
-- Properties
5908
5909
GunGui.Name = "GunGui"
5910
GunGui.Parent = Gun
5911
5912
TextLabel.Parent = GunGui
5913
TextLabel.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078)
5914
TextLabel.BackgroundTransparency = 0.30000001192093
5915
TextLabel.Position = UDim2.new(0.774999976, 0, 0.790000021, 0)
5916
TextLabel.Size = UDim2.new(0.200000003, 0, 0.200000003, 0)
5917
TextLabel.Font = Enum.Font.SourceSans
5918
TextLabel.FontSize = Enum.FontSize.Size14
5919
TextLabel.Text = " "
5920
TextLabel.TextSize = 14
5921
5922
TextLabel_2.Parent = TextLabel
5923
TextLabel_2.BackgroundColor3 = Color3.new(0.0627451, 0.0627451, 0.0627451)
5924
TextLabel_2.Size = UDim2.new(1, 0, 0.200000003, 0)
5925
TextLabel_2.Font = Enum.Font.SourceSans
5926
TextLabel_2.FontSize = Enum.FontSize.Size14
5927
TextLabel_2.Text = "M16A4"
5928
TextLabel_2.TextColor3 = Color3.new(1, 1, 1)
5929
TextLabel_2.TextScaled = true
5930
TextLabel_2.TextSize = 14
5931
TextLabel_2.TextWrapped = true
5932
5933
AmmoLeft.Name = "AmmoLeft"
5934
AmmoLeft.Parent = TextLabel
5935
AmmoLeft.BackgroundColor3 = Color3.new(1, 1, 1)
5936
AmmoLeft.BackgroundTransparency = 1
5937
AmmoLeft.Position = UDim2.new(0, 0, 0.200000003, 0)
5938
AmmoLeft.Size = UDim2.new(1, 0, 0.5, 0)
5939
AmmoLeft.Font = Enum.Font.SourceSans
5940
AmmoLeft.FontSize = Enum.FontSize.Size14
5941
AmmoLeft.Text = ""
5942
AmmoLeft.TextColor3 = Color3.new(1, 1, 1)
5943
AmmoLeft.TextScaled = true
5944
AmmoLeft.TextSize = 14
5945
AmmoLeft.TextWrapped = true
5946
5947
MagLeft.Name = "MagLeft"
5948
MagLeft.Parent = TextLabel
5949
MagLeft.BackgroundColor3 = Color3.new(0.294118, 0, 0)
5950
MagLeft.Position = UDim2.new(0.5, 0, 0.774999976, 0)
5951
MagLeft.Size = UDim2.new(0.5, 0, 0.200000003, 0)
5952
MagLeft.Font = Enum.Font.SourceSans
5953
MagLeft.FontSize = Enum.FontSize.Size14
5954
MagLeft.Text = "1.#INF Mags Left"
5955
MagLeft.TextColor3 = Color3.new(1, 1, 1)
5956
MagLeft.TextScaled = true
5957
MagLeft.TextSize = 14
5958
MagLeft.TextWrapped = true
5959
5960
FireSelect.Name = "FireSelect"
5961
FireSelect.Parent = TextLabel
5962
FireSelect.BackgroundColor3 = Color3.new(0, 0, 0.223529)
5963
FireSelect.Position = UDim2.new(0.100000001, 0, 0.774999976, 0)
5964
FireSelect.Size = UDim2.new(0.400000006, 0, 0.200000003, 0)
5965
FireSelect.Font = Enum.Font.SourceSans
5966
FireSelect.FontSize = Enum.FontSize.Size14
5967
FireSelect.Text = "Full Auto"
5968
FireSelect.TextColor3 = Color3.new(1, 1, 1)
5969
FireSelect.TextScaled = true
5970
FireSelect.TextSize = 14
5971
FireSelect.TextWrapped = true
5972
5973
KeyFire.Name = "KeyFire"
5974
KeyFire.Parent = TextLabel
5975
KeyFire.BackgroundColor3 = Color3.new(0, 0, 0)
5976
KeyFire.Position = UDim2.new(0, 0, 0.774999976, 0)
5977
KeyFire.Size = UDim2.new(0.100000001, 0, 0.200000003, 0)
5978
KeyFire.Font = Enum.Font.SourceSans
5979
KeyFire.FontSize = Enum.FontSize.Size14
5980
KeyFire.Text = "[F]"
5981
KeyFire.TextColor3 = Color3.new(1, 1, 1)
5982
KeyFire.TextScaled = true
5983
KeyFire.TextSize = 14
5984
KeyFire.TextWrapped = true
5985
--Done doing gui
5986
5987
5988
--Effects are preloaded in
5989
5990
   local fireeffect = Instance.new("ParticleEmitter", Gun.FireHole)
5991
5992
            --fireeffect.Size = 0
5993
			fireeffect.Enabled = false
5994
			fireeffect.Name = "Smoke"
5995
			fireeffect.Transparency = NumberSequence.new(0,0.325,0.6875,1)
5996
			fireeffect.Size = NumberSequence.new(0.25)
5997
			fireeffect.Color = ColorSequence.new(Color3.new(0.705882, 0.690196, 0.47451),Color3.new(0.478431, 0.478431, 0.478431))
5998
			fireeffect.Texture = "http://www.roblox.com/asset/?id=248294226"
5999
			fireeffect.ZOffset = 1
6000
			fireeffect.Lifetime = NumberRange.new(1.5, 5)
6001
			fireeffect.Rate = 5
6002
			fireeffect.Acceleration = Vector3.new(0,1,0)
6003
			fireeffect.RotSpeed = NumberRange.new(20, 20)
6004
			fireeffect.Speed = NumberRange.new(2, 2)
6005
			fireeffect.VelocitySpread = 10
6006
			fireeffect.Color = ColorSequence.new(Color3.new(0.705882, 0.690196, 0.47451),Color3.new(0.478431, 0.478431, 0.478431))
6007
6008
            --game:service'Debris':AddItem(fireeffect,.15)
6009
6010
6011
6012
            local muzzle = Instance.new('PointLight', Gun.FireHole)
6013
6014
            muzzle.Range = 12
6015
6016
            muzzle.Color = Color3.new(1,.6,.1)
6017
			muzzle.Enabled = false
6018
6019
         --   game:service'Debris':AddItem(muzzle, .05)
6020
6021
6022
scan(Gun)
6023
6024
6025
6026
6027
6028
local rm = Instance.new("Weld")
6029
6030
rm.C0 = CFrame.new(1.5, 0.5, 0)
6031
6032
rm.C1 = CFrame.new(0, 0.5, 0)
6033
6034
rm.Part0 = torso
6035
6036
rm.Part1 = ra
6037
6038
6039
6040
local lm = Instance.new("Weld")
6041
6042
lm.C0 = CFrame.new(-1.5, 0.5, 0)
6043
6044
lm.C1 = CFrame.new(0, 0.5, 0)
6045
6046
lm.Part0 = torso
6047
6048
lm.Part1 = la
6049
6050
6051
6052
local tool = Instance.new('HopperBin', plr.Backpack)
6053
6054
tool.Name = 'M16A4'
6055
6056
6057
6058
local hw = Instance.new('Weld', char)
6059
6060
hw.Part0 = Gun.CenterWeld
6061
6062
hw.Part1 = torso
6063
6064
hw.C1 = CFrame.new(0,.2,.55)
6065
6066
hw.C0 = CFrame.Angles(0,-math.pi/2,math.pi/4)
6067
6068
6069
6070
local RS = game:service'RunService'.RenderStepped
6071
6072
local rsc0 = rm.C0
6073
6074
local lsc0 = lm.C0
6075
6076
local lhc0 = lh.C0
6077
6078
local rhc0 = rh.C0
6079
6080
local angle = 0
6081
6082
local anglespeed = .5
6083
6084
local speed = .3
6085
6086
local rootc0 = rj.C0
6087
6088
local neckc0 = neck.C0
6089
6090
local firing
6091
6092
local auto
6093
6094
local maxammo = 30
6095
6096
local ammo = maxammo
6097
6098
local recoil = 0
6099
6100
local maxrecoil = 0.5;
6101
6102
6103
6104
local bodygyro = Instance.new('BodyGyro')
6105
6106
bodygyro.maxTorque = Vector3.new(14e3,14e3,14e3)
6107
6108
bodygyro.P = 10000
6109
6110
6111
6112
local EffectsM = Instance.new('Model', workspace)
6113
6114
EffectsM.Name = 'GunEffects'
6115
6116
6117
6118
game:service'RunService'.Stepped:connect(function()
6119
6120
    if EffectsM.Parent == nil then
6121
6122
        EffectsM = Instance.new('Model', workspace)
6123
6124
        EffectsM.Name = 'GunEffects'
6125
6126
    end
6127
6128
end)
6129
6130
6131
6132
function DoRayCast(obj, speed, dmg, mouse, recoil)
6133
6134
        if not humanoid.Sit then
6135
			
6136
            bodygyro.Parent = rootpart
6137
6138
        end
6139
6140
         --[[   local fireeffect = Instance.new('Fire', obj)
6141
6142
            fireeffect.Size = 0
6143
6144
            game:service'Debris':AddItem(fireeffect,.15)]] -- SB gets a fit if i dont remove this
6145
6146
6147
6148
           --[[ local muzzle = Instance.new('PointLight', obj)
6149
6150
            muzzle.Range = 12
6151
6152
            muzzle.Color = Color3.new(1,.6,.1)
6153
6154
            game:service'Debris':AddItem(muzzle, .05)]] -- And this too
6155
6156
6157
									fireeffect.Enabled = true
6158
						muzzle.Enabled = true
6159
6160
            local pa = Instance.new('Part')
6161
6162
            pa.CanCollide = false
6163
6164
            pa.Anchored = true
6165
6166
            pa.Locked = true
6167
6168
            pa.TopSurface = 0
6169
6170
            pa.BottomSurface = 0
6171
6172
            pa.FormFactor = 'Custom'
6173
6174
            pa.BrickColor = BrickColor.new('Brick yellow')
6175
6176
            pa.Size = Vector3.new(.2,80,.2)
6177
6178
            pa.Transparency = .4
6179
6180
            pa.Material = "Neon";
6181
6182
6183
6184
            local shell = pa:clone()
6185
6186
            shell.Transparency = 0
6187
6188
            shell:ClearAllChildren()
6189
6190
            shell.Anchored = false
6191
6192
            shell.CFrame = Gun.CenterWeld.CFrame * CFrame.new(.2,0,0)
6193
6194
            shell.Size = Vector3.new(.2,.5,.2)
6195
6196
            shell.Parent = EffectsM
6197
6198
            shell.BrickColor = BrickColor.new('Bright yellow')
6199
6200
            shell.CanCollide = true
6201
6202
            Instance.new('BlockMesh', shell).Scale = Vector3.new(.2,.4,.2)
6203
6204
            game:service'Debris':AddItem(shell,25)
6205
6206
            shell.Velocity = (Gun.CenterWeld.CFrame * CFrame.Angles(math.rad(math.random(-10,10)*8), -math.rad(40), math.rad(20))).lookVector * 15
6207
6208
6209
6210
            bodygyro.cframe = CFrame.new(torso.Position, Vector3.new(mouse.Hit.x,torso.Position.y,mouse.Hit.z))
6211
6212
6213
6214
            local bulletpos = obj.Position
6215
6216
            local bulletvelocity = Vector3.new(math.random(-recoil*10,recoil*10)/10, math.random(-recoil*10,recoil*10)/10, math.random(-recoil*10,recoil*10)/10)+(mouse.Hit.p - bulletpos).unit*speed
6217
6218
            local lastbulletpos = obj.Position 
6219
6220
            local fire = Instance.new('Sound', head)
6221
6222
            fire.SoundId = "rbxassetid://150204147"
6223
6224
            fire.Volume = 1
6225
6226
            fire:play()
6227
6228
            coroutine.wrap(function()
6229
6230
                while true do
6231
6232
                    dt = RS:wait();
6233
6234
                    lastbulletpos = bulletpos 
6235
6236
                    bulletvelocity = bulletvelocity - Vector3.new(0, 9.81*.2, 0)*dt
6237
6238
                    bulletpos = bulletpos + bulletvelocity 
6239
6240
                    local RayCast = Ray.new(lastbulletpos, (bulletpos - lastbulletpos))
6241
6242
                    local hit, hitpos, normal = workspace:FindPartOnRayWithIgnoreList(RayCast, {char,EffectsM})
6243
6244
                    if (torso.Position - pa.Position).magnitude > 1600 then
6245
6246
                        pa:Destroy()
6247
6248
                        break
6249
6250
                    end
6251
6252
                    pa.Anchored = true
6253
6254
                    pa.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
6255
6256
                    pa.Parent = char
6257
6258
                    if hit then
6259
6260
                        local damage
6261
6262
					        for _,v in pairs(hit.Parent:GetChildren()) do
6263
  							 if v.ClassName == "Humanoid" then
6264
							print("Renaming "..v.Name.." to Humanoid")
6265
							v.Name = "Humanoid"
6266
							end
6267
							end	
6268
6269
                        local hum = hit and hit.Parent and hit.Parent:findFirstChild'Humanoid'
6270
6271
		if hit.Transparency >= 0.1 or hit.Material == Enum.Material.Glass or hit.Material == Enum.Material.Foil or hit.Material == Enum.Material.Ice then
6272
			hit:BreakJoints()
6273
			hit.Anchored = false
6274
			hit.CanCollide = true
6275
			hit.Size = hit.Size /2
6276
			local sound = Instance.new("Sound", hit)
6277
			sound.Volume = 10
6278
			sound.SoundId = "rbxassetid://138122923"
6279
			sound:Play()
6280
			for i=1, 4, 1 do
6281
				local clone = hit:Clone()
6282
				clone.Parent = workspace
6283
				game.Debris:AddItem(clone, 3)
6284
			end
6285
			game.Debris:AddItem(hit, 1)
6286
		end
6287
6288
                        if hum then
6289
                            damage = math.random(dmg,dmg+15)
6290
					if hum.Health == math.huge or hum.Health >= 600 then
6291
						hum.Health = 100
6292
					end
6293
					if hum.MaxHealth == math.huge or hum.MaxHealth >= 600 then
6294
						hum.MaxHealth = 100
6295
					end
6296
                            hum.Health = hum.Health - damage
6297
														local tag = Instance.new("ObjectValue",hum)
6298
							tag.Name = "creator"
6299
							tag.Value = game.Players.LocalPlayer
6300
							print(damage.." damage delt by "..tag.Value.Name)
6301
							if hum.Health <= 0 and hit.Parent:FindFirstChild("IAmRagdolled") == nil then
6302
								ragdoll(hit.Parent)
6303
							end
6304
							
6305
6306
                        end
6307
6308
                        local hum2 = hit and hit.Parent and hit.Parent.Parent and hit.Parent.Parent:findFirstChild'Humanoid'
6309
6310
                        if hum2 then
6311
6312
                            damage = math.random(dmg,dmg+15)
6313
	
6314
						--[[if hum2.Health == math.huge or hum2.Health >= 600 then
6315
						hum2.Health = 100
6316
					end
6317
					if hum2.MaxHealth == math.huge or hum2.MaxHealth >= 600 then
6318
						hum2.MaxHealth = 100
6319
					end
6320
                            hum2.Health = hum2.Health - damage
6321
														local tag = Instance.new("ObjectValue",hum2)
6322
							tag.Name = "creator"
6323
							tag.Value = game.Players.LocalPlayer
6324
							print(damage.." damage delt by "..tag.Value.Name)
6325
							if hum2.Health <= 0 and hit.Parent:FindFirstChild("IAmRagdolled") == nil then
6326
								ragdoll(hit.Parent)
6327
							end]]
6328
6329
                            hum2.Health = hum2.Health - damage
6330
6331
                        end
6332
6333
                        local BulletHole
6334
6335
                        local Dec
6336
6337
                        if not hum and not hum2 then
6338
6339
                            BulletHole = pa:clone()
6340
6341
                            Particles.BulletholeParticles(BulletHole, hit)
6342
6343
                            BulletHole.Transparency = 1
6344
6345
                            BulletHole.Size = Vector3.new(.8,.2,.8)
6346
6347
                            BulletHole.CFrame = CFrame.new(hitpos, hitpos+normal) * CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
6348
6349
                            BulletHole.Parent = EffectsM
6350
6351
                            Dec = Instance.new("Decal",BulletHole)
6352
6353
                            Dec.Texture = "rbxassetid://64291977"
6354
6355
                            if not hit.Anchored then
6356
6357
                                BulletHole.Anchored = false
6358
6359
                                local Bweld = Instance.new('Weld', BulletHole)
6360
6361
                                Bweld.Part0 = hit
6362
6363
                                Bweld.Part1 = BulletHole
6364
6365
                                Bweld.C0 = hit.CFrame:toObjectSpace(CFrame.new(hitpos, hitpos+normal)) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
6366
6367
                            end
6368
6369
                            game:service'Debris':AddItem(BulletHole, 25)
6370
6371
                        end
6372
6373
                        local sound = Instance.new('Sound', pa)
6374
6375
                        if hit:IsA'BasePart' and hit.Transparency >= .1 then
6376
6377
                            local id = {176678459,176678487,176678351}
6378
6379
                            if Dec then
6380
6381
                                Dec.Texture = "rbxassetid://"..id[math.random(1,#id)]
6382
6383
                            end
6384
6385
                            if BulletHole then
6386
6387
                                Particles.BulletholeParticles(BulletHole, hit)
6388
6389
                                BulletHole.Size = Vector3.new(1.5,1.5,.2)
6390
6391
                                BulletHole.CFrame = CFrame.new(hitpos,hitpos+normal)*CFrame.new(0,0,.1)*CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
6392
6393
                                if not hit.Anchored then
6394
6395
                                    BulletHole.Anchored = false
6396
6397
                                    local Bweld = Instance.new('Weld', BulletHole)
6398
6399
                                    Bweld.Part0 = hit
6400
6401
                                    Bweld.Part1 = BulletHole
6402
6403
                                    Bweld.C0 = hit.CFrame:toObjectSpace(CFrame.new(hitpos, hitpos+normal)) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
6404
6405
                                end
6406
6407
                            end
6408
6409
                            sound.SoundId = "rbxassetid://142082167"
6410
6411
                        else
6412
6413
                            sound.SoundId = "rbxassetid://170538363"
6414
6415
                        end
6416
6417
                        sound.Pitch = 1.2+math.random()/3
6418
6419
                        sound.Volume = .4
6420
6421
                        sound:play()
6422
6423
                        game:service'Debris':AddItem(sound,4)
6424
6425
                        pa.Size = Vector3.new(.2,(lastbulletpos - hitpos).magnitude,.2)
6426
6427
                        pa.CFrame = CFrame.new(lastbulletpos, hitpos) * CFrame.Angles(math.pi/2,0,0) * CFrame.new(0,-(lastbulletpos - hitpos).magnitude/2,0)
6428
6429
                        RS:wait()
6430
6431
                        pa:Destroy()
6432
6433
                        break
6434
6435
                    end
6436
6437
                    pa.Anchored = true
6438
6439
                    pa.Parent = char
6440
6441
                    pa.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
6442
6443
                end
6444
wait(0.15)
6445
fireeffect.Enabled = false
6446
muzzle.Enabled = false
6447
6448
            end)()
6449
6450
end
6451
6452
6453
6454
local accuracymain = Instance.new("ScreenGui", plr.PlayerGui)
6455
6456
accuracymain.Name = 'GunAccuracyFrame'
6457
6458
local accuracyFrame = Instance.new("Frame", accuracymain)
6459
6460
accuracyFrame.Size = UDim2.new(0, 30, 0, 30)
6461
6462
accuracyFrame.BackgroundTransparency = 1
6463
6464
game:service'RunService'.RenderStepped:connect(function()
6465
6466
    accuracyFrame.Position = UDim2.new(0, plr:GetMouse().X-accuracyFrame.Size.X.Offset/2, 0, plr:GetMouse().Y-accuracyFrame.Size.Y.Offset/2)
6467
6468
end)
6469
6470
local accuracy1 = Instance.new("Frame", accuracyFrame)
6471
6472
accuracy1.BackgroundColor = BrickColor.new("White")
6473
6474
accuracy1.Size = UDim2.new(0, 8, 0, 2)
6475
6476
accuracy1.Position = UDim2.new(0, 0, .5, -1)
6477
6478
local accuracy2 = Instance.new("Frame", accuracyFrame)
6479
6480
accuracy2.BackgroundColor = BrickColor.new("White")
6481
6482
accuracy2.Size = UDim2.new(0, 8, 0, 2)
6483
6484
accuracy2.Position = UDim2.new(1, -8, .5, -1)
6485
6486
local accuracy3 = Instance.new("Frame", accuracyFrame)
6487
6488
accuracy3.BackgroundColor = BrickColor.new("White")
6489
6490
accuracy3.Size = UDim2.new(0, 2, 0, 8)
6491
6492
accuracy3.Position = UDim2.new(.5, -1, 0, 0)
6493
6494
local accuracy4 = Instance.new("Frame", accuracyFrame)
6495
6496
accuracy4.BackgroundColor = BrickColor.new("White")
6497
6498
accuracy4.Size = UDim2.new(0, 2, 0, 8)
6499
6500
accuracy4.Position = UDim2.new(.5, -1, 1, -8)
6501
6502
accuracyFrame.Visible = false
6503
6504
6505
6506
tool.Selected:connect(function(mouse)
6507
	
6508
		gui = Gun.GunGui:Clone()
6509
	gui.Parent = game.Players.LocalPlayer.PlayerGui
6510
gui.TextLabel.AmmoLeft.Text = ammo.."/"..maxammo
6511
6512
6513
    accuracyFrame.Visible = true
6514
6515
    mouse.Icon = "rbxassetid://75216962"
6516
6517
    rm.Parent = torso
6518
6519
    lm.Parent = torso
6520
6521
    hw.Part1 = ra
6522
6523
    hw.C0 = CFrame.new()
6524
6525
    hw.C1 = CFrame.new(-.3,-1.4,-.5)
6526
6527
    for i = 0, 90, 15 do
6528
6529
        neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(i/2))
6530
6531
        rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(i/2))
6532
6533
        rm.C0 = rsc0 * CFrame.Angles(math.rad(i),0,-math.rad(i/2))
6534
6535
        lm.C0 = lsc0 * CFrame.Angles(math.rad(i),0,math.rad(i/4)) * CFrame.new(0,-i/(90*1.45),0)
6536
6537
        RS:wait()
6538
6539
    end
6540
6541
    mouse.KeyDown:connect(function(k)
6542
6543
        if k == "c" then
6544
6545
            crouch = not crouch
6546
6547
            if crouch then
6548
6549
                while crouch do
6550
6551
                    if not crouch then break end
6552
6553
                    RS:wait()
6554
6555
                    humanoid.WalkSpeed = 10
6556
6557
                    if Vector3.new(torso.Velocity.x,0,torso.Velocity.z).magnitude < .5 and torso.RotVelocity.y < .5 then
6558
6559
                        humanoid.CameraOffset = Vector3.new(0,-1,0)
6560
6561
                        rj.C0 = rootc0 * CFrame.new(0,0,-1) * CFrame.Angles(0,0,-math.rad(45))
6562
6563
                        lh.C0 = lhc0 * CFrame.new(-.75,-.15,0) * CFrame.Angles(0,0,math.rad(70))
6564
6565
                        rh.C0 = rhc0 * CFrame.new(.75,.75,0) * CFrame.Angles(0,0,-math.rad(20))
6566
6567
                    else
6568
6569
                        humanoid.CameraOffset = Vector3.new(0,-.7,0)
6570
6571
                        rj.C0 = rootc0 * CFrame.new(0,0,-.7) * CFrame.Angles(0,0,-math.rad(45))
6572
6573
                        lh.C0 = lhc0 * CFrame.new(-.4,.65,0) * CFrame.Angles(0,0,math.rad(2))
6574
6575
                        rh.C0 = rhc0 * CFrame.new(.4,.65,0) * CFrame.Angles(0,0,-math.rad(2))
6576
6577
                    end
6578
6579
                end
6580
6581
            else
6582
6583
                humanoid.CameraOffset = Vector3.new(0,0,0)
6584
6585
                humanoid.WalkSpeed = 16
6586
6587
                RS:wait()
6588
6589
                RS:wait()
6590
6591
                humanoid.CameraOffset = Vector3.new(0,0,0)
6592
6593
                humanoid.WalkSpeed = 16
6594
6595
                rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(45))
6596
6597
                lh.C0 = lhc0
6598
6599
                rh.C0 = rhc0
6600
6601
            end
6602
        end
6603
6604
        if k == "r" then
6605
6606
            if firing or auto or ammo >= maxammo then return end
6607
6608
            firing = true
6609
6610
            local sound = Instance.new('Sound', head)
6611
6612
            sound.SoundId = "rbxassetid://144798533"
6613
6614
            sound.Volume = .5
6615
6616
            sound:play()
6617
6618
            game:service'Debris':AddItem(sound,15)
6619
6620
            for i = 0, 90, 15 do
6621
6622
                lm.C0 = lsc0 * CFrame.Angles(math.rad(90) - math.rad(i/1.1),0,math.rad(90/4)-math.rad(i/5)) * CFrame.new(0,-90/(90*1.45),0)
6623
6624
                RS:wait()
6625
6626
            end
6627
6628
            ammo = maxammo
6629
			gui.TextLabel.AmmoLeft.Text = ammo.."/"..maxammo
6630
6631
            wait(2)
6632
6633
            for i = 90, 0, -15 do
6634
6635
                lm.C0 = lsc0 * CFrame.Angles(math.rad(90) - math.rad(i/1.1),0,math.rad(90/4)-math.rad(i/5)) * CFrame.new(0,-90/(90*1.45),0)
6636
6637
                RS:wait()
6638
6639
            end
6640
6641
            wait(.7)
6642
6643
            for i = 0, 90, 15 do
6644
6645
                lm.C0 = lsc0 * CFrame.new(i/90*.5, 0, i/90*.5) * CFrame.Angles(math.rad(110),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
6646
6647
                RS:wait()
6648
6649
            end
6650
6651
            wait(.3)
6652
6653
            for i = 90, 0, -15 do
6654
6655
                lm.C0 = lsc0 * CFrame.new(i/90*.5, 0, i/90*.5) * CFrame.Angles(math.rad(110),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
6656
6657
                RS:wait()
6658
6659
            end
6660
6661
            lm.C0 = lsc0 * CFrame.Angles(math.rad(90),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
6662
6663
            firing = false
6664
6665
        end
6666
6667
    end)
6668
6669
    mouse.Button1Down:connect(function()
6670
6671
        if auto or firing then return end
6672
6673
        auto = true
6674
6675
        while true do
6676
6677
            if ammo <= 0 then
6678
6679
                auto = false
6680
6681
                firing = false
6682
6683
                local sound = Instance.new('Sound', head)
6684
6685
                sound.SoundId = "rbxassetid://132464034"
6686
6687
                sound.Volume = .35
6688
6689
                sound:play()
6690
6691
                game:service'Debris':AddItem(sound,1)
6692
6693
                break
6694
6695
            end
6696
6697
            if not auto or firing then break end
6698
6699
            ammo = ammo - 1
6700
			gui.TextLabel.AmmoLeft.Text = ammo.."/"..maxammo			
6701
			
6702
            firing = true
6703
6704
            if crouch then
6705
6706
                recoil = recoil + .15
6707
6708
            else
6709
6710
                recoil = recoil + .3
6711
6712
            end
6713
6714
            recoil = math.min(maxrecoil, recoil);
6715
6716
            accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
6717
6718
            accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
6719
6720
            accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
6721
6722
            accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
6723
6724
6725
6726
            local value = math.random(-10,10)*50
6727
6728
            local dist = (head.Position - camera.CoordinateFrame.p).magnitude*2
6729
6730
6731
6732
            camera.Focus = camera.Focus * CFrame.new(math.rad(math.sin(value)/4)*dist, math.rad((2)/4)*dist, 0)
6733
6734
6735
6736
            DoRayCast(Gun.FireHole, 40, 100, mouse, recoil) --The Flow (obj(Where The Bullet Came From), speed(Bullet Speed), dmg(Damage Delt), mouse(Duh), recoil(Self Explanitary))
6737
6738
            coroutine.wrap(function()
6739
6740
            for i = 0, 10, 2.5 do
6741
6742
                neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(90/2))
6743
6744
                rm.C0 = rsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,-math.rad(90/2)) * CFrame.new(0,-i/(90),0)
6745
6746
                lm.C0 = lsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45) + -i/(90),0)
6747
6748
                RS:wait()
6749
6750
            end
6751
6752
            for i = 10, 0, -2.5 do
6753
6754
6755
6756
                local dist = (head.Position - camera.CoordinateFrame.p).magnitude*2
6757
6758
                camera.Focus = camera.Focus * CFrame.new(-math.rad(math.sin(value)/4)*dist/(10), -math.rad(2/4)*dist/(10), 0)
6759
6760
6761
6762
                neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(90/2))
6763
6764
                rm.C0 = rsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,-math.rad(90/2)) * CFrame.new(0,-i/(90),0)
6765
6766
                lm.C0 = lsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45) + -i/(90),0)
6767
6768
                RS:wait()
6769
6770
            end
6771
6772
            end)()
6773
6774
            wait(.0175)
6775
6776
            firing = false
6777
6778
            wait(.015)
6779
6780
            if not auto or firing then break end
6781
6782
        end
6783
6784
        repeat RS:wait()
6785
6786
            recoil = recoil - .05
6787
6788
            accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
6789
6790
            accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
6791
6792
            accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
6793
6794
            accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
6795
6796
        until recoil <= 0 or auto
6797
6798
            recoil = 0
6799
6800
            accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
6801
6802
            accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
6803
6804
            accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
6805
6806
            accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
6807
6808
    end)
6809
6810
    mouse.Button1Up:connect(function()
6811
6812
        if firing then
6813
6814
            repeat RS:wait() until firing == false
6815
6816
        end
6817
6818
        auto = false
6819
6820
        wait(1)
6821
6822
        if not auto then
6823
6824
            bodygyro.Parent = nil
6825
6826
        end
6827
6828
    end)
6829
6830
end)
6831
6832
tool.Deselected:connect(function()
6833
	
6834
	gui:Remove()	
6835
6836
    accuracyFrame.Visible = false
6837
6838
    humanoid.CameraOffset = Vector3.new(0,0,0)
6839
6840
    lh.C0 = lhc0
6841
6842
    rh.C0 = rhc0
6843
6844
    crouch = false
6845
6846
    humanoid.WalkSpeed = 16
6847
6848
    for i = 90, 0, -15 do
6849
6850
        neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(i/2))
6851
6852
        rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(i/2))
6853
6854
        rm.C0 = rsc0 * CFrame.Angles(math.rad(i),0,-math.rad(i/2))
6855
6856
        lm.C0 = lsc0 * CFrame.Angles(math.rad(i),0,math.rad(i/4)) * CFrame.new(0,-i/(90*1.45),0)
6857
6858
        RS:wait()
6859
6860
    end
6861
6862
    humanoid.WalkSpeed = 16
6863
6864
    humanoid.CameraOffset = Vector3.new(0,0,0)
6865
6866
    lh.C0 = lhc0
6867
6868
    rh.C0 = rhc0
6869
6870
    hw.Part0 = Gun.CenterWeld
6871
6872
    hw.Part1 = torso
6873
6874
    hw.C1 = CFrame.new(0,.2,.55)
6875
6876
    hw.C0 = CFrame.Angles(0,-math.pi/2,math.pi/4)
6877
6878
    rm.Parent = nil
6879
6880
    lm.Parent = nil
6881
6882
    ls.Parent = torso
6883
6884
    rs.Parent = torso
6885
6886
end)
6887
6888
-----------------------------------------------------RAGDOLL
6889
6890
6891
function ragdoll(char)
6892
	
6893
local ragdolledtag = Instance.new("BoolValue",char)
6894
ragdolledtag.Name = "IAmRagdolled"
6895
6896
local function atatchcreate(part,position,name)
6897
	local atachcreated = Instance.new("Attachment",part)
6898
	atachcreated.Position = Vector3.new(position)
6899
	atachcreated.Name = name
6900
end
6901
	
6902
local childrencometome = char:GetChildren()
6903
				for u = 1,  #childrencometome do
6904
				if childrencometome[u].ClassName == "Accessory" then
6905
				print("Accessory Found: "..childrencometome[u].Name)
6906
				local headtat = childrencometome[u].Handle:GetChildren()
6907
				for acc = 1, #headtat do
6908
				if headtat[acc].ClassName == "Attachment"  then
6909
					--print("	Attachment Found: "..headtat[acc].Name)
6910
					--roddy = Instance.new("RodConstraint",childrencometome[u].Handle)
6911
					roddy = Instance.new("HingeConstraint",childrencometome[u].Handle)
6912
					roddy.LimitsEnabled = true
6913
					roddy.LowerAngle = 0
6914
					roddy.UpperAngle = 0
6915
					--roddy.Length = 0
6916
					headdy = char.Head:GetChildren()
6917
					local var = headtat[acc].Name
6918
					for headdygodness = 1, #headdy do
6919
						if headdy[headdygodness].Name == var and var ~= "NeckAttachment" then
6920
										roddy.Attachment0 = headtat[acc]
6921
										--print(var)
6922
					roddy.Attachment1 = char.Head:FindFirstChild(var)
6923
						end
6924
					end
6925
				--[[	roddy.Attachment0 = headtat[acc]
6926
					roddy.Attachment1 = char.Head:FindFirstChild(atttofind)]]
6927
					--print(roddy.Attachment1.Parent.Name)]]
6928
				end
6929
				end
6930
				end
6931
				end
6932
			
6933
	
6934
	
6935
 if char:findFirstChild("Right Arm") then
6936
            local attachment = Instance.new("Attachment", char.Torso)
6937
            attachment.Position = Vector3.new(1, 1, 0)
6938
			if char["Right Arm"]:FindFirstChild("RightShoulderAttachment") == nil then
6939
				atatchcreate(char["Right Arm"],Vector3.new(0, 1, 0),"RightShoulderAttachment")
6940
			end
6941
            local ball = Instance.new("BallSocketConstraint", char)
6942
            ball.Attachment0 = char["Right Arm"].RightShoulderAttachment
6943
            ball.Attachment1 = attachment
6944
            local collidepartofleftleg = Instance.new("Part", char.Torso)
6945
            collidepartofleftleg.Name = "Bone"
6946
            collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
6947
            collidepartofleftleg.Transparency = 1
6948
            collidepartofleftleg:BreakJoints()
6949
            local weeld = Instance.new("Weld", collidepartofleftleg)
6950
            weeld.Part0 = char["Right Arm"]
6951
            weeld.Part1 = collidepartofleftleg
6952
            weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
6953
        end
6954
        if char:findFirstChild("Left Arm") then
6955
            local attachment = Instance.new("Attachment", char.Torso)
6956
            attachment.Position = Vector3.new(-1, 1, 0)
6957
			if char["Right Arm"]:FindFirstChild("LeftShoulderAttachment") == nil then
6958
				atatchcreate(char["Left Arm"],Vector3.new(0, 1, 0),"LeftShoulderAttachment")
6959
			end
6960
            local ball = Instance.new("BallSocketConstraint", char)
6961
            ball.Attachment0 = attachment
6962
            ball.Attachment1 = char["Left Arm"].LeftShoulderAttachment
6963
            local collidepartofleftleg = Instance.new("Part", char.Torso)
6964
            collidepartofleftleg.Name = "Bone"
6965
            collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
6966
            collidepartofleftleg.Transparency = 1
6967
            collidepartofleftleg:BreakJoints()
6968
            local weeld = Instance.new("Weld", collidepartofleftleg)
6969
            weeld.Part0 = char["Left Arm"]
6970
            weeld.Part1 = collidepartofleftleg
6971
            weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
6972
        end
6973
        if char:findFirstChild("Right Leg") then
6974
            local attachment = Instance.new("Attachment", char.Torso)
6975
            attachment.Position = Vector3.new(0.5, -1, 0)
6976
			if char["Right Leg"]:FindFirstChild("RightFootAttachment") == nil then
6977
				atatchcreate(char["Right Leg"],Vector3.new(0, -1, 0),"RightFootAttachment")
6978
			end
6979
            local ball = Instance.new("BallSocketConstraint", char)
6980
            ball.Attachment0 = char["Right Leg"].RightFootAttachment
6981
            ball.Attachment1 = attachment
6982
            char["Right Leg"].RightFootAttachment.Position = Vector3.new(0, 1, 0)
6983
            local collidepartofleftleg = Instance.new("Part", char.Torso)
6984
            collidepartofleftleg.Name = "Bone"
6985
            collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
6986
            collidepartofleftleg.Transparency = 1
6987
            collidepartofleftleg:BreakJoints()
6988
            local weeld = Instance.new("Weld", collidepartofleftleg)
6989
            weeld.Part0 = char["Right Leg"]
6990
            weeld.Part1 = collidepartofleftleg
6991
            weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
6992
        end
6993
        if char:findFirstChild("Left Leg") then
6994
            local attachment = Instance.new("Attachment", char.Torso)
6995
            attachment.Position = Vector3.new(-0.5, -1, 0)
6996
			if char["Left Leg"]:FindFirstChild("LeftFootAttachment") == nil then
6997
				atatchcreate(char["Left Leg"],Vector3.new(0, -1, 0),"LeftFootAttachment")
6998
			end
6999
            local ball = Instance.new("BallSocketConstraint", char)
7000
            ball.Attachment0 = char["Left Leg"].LeftFootAttachment
7001
            ball.Attachment1 = attachment
7002
            char["Left Leg"].LeftFootAttachment.Position = Vector3.new(0, 1, 0)
7003
            local collidepartofleftleg = Instance.new("Part", char.Torso)
7004
            collidepartofleftleg.Name = "Bone"
7005
            collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
7006
            collidepartofleftleg.Transparency = 1
7007
            collidepartofleftleg:BreakJoints()
7008
            local weeld = Instance.new("Weld", collidepartofleftleg)
7009
            weeld.Part0 = char["Left Leg"]
7010
            weeld.Part1 = collidepartofleftleg
7011
            weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
7012
char.Torso.Velocity = char.Torso.CFrame.lookVector * 10
7013
        end
7014
        if char:findFirstChild("Head") then
7015
				if char["Torso"]:FindFirstChild("NeckAttachment") == nil then
7016
				atatchcreate(char["Torso"],Vector3.new(0, 1, 0),"NeckAttachment")
7017
				end
7018
			char.Head.CanCollide = true
7019
            local attachment = Instance.new("Attachment", char.Head)
7020
				attachment.Position = Vector3.new(0, -0.5, 0)
7021
				attachment.Name = "lol"
7022
				attachment.Visible = false
7023
				char.Torso.NeckAttachment.Visible = false
7024
				char.Torso.NeckAttachment.Position = char.Torso.NeckAttachment.Position + Vector3.new(0,0,0)
7025
				local ball = Instance.new("HingeConstraint", char)
7026
	            ball.Attachment0 = char.Torso.NeckAttachment
7027
	            ball.Attachment1 = attachment
7028
				ball.LimitsEnabled = true
7029
				--ball.TwistLimitsEnabled = true
7030
				ball.UpperAngle = 1
7031
				ball.LowerAngle = 45
7032
				--[[ball.Restitution = 0.5
7033
				ball.TwistUpperAngle = 1
7034
				ball.TwistLowerAngle = 45]]
7035
	            local  collidepartofleftleg = Instance.new("Part", char.Torso)
7036
	            collidepartofleftleg.Name = "Bone"
7037
	            collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7)
7038
	            collidepartofleftleg.Transparency = 1
7039
	            collidepartofleftleg:BreakJoints()
7040
	            local weeld = Instance.new("Weld", collidepartofleftleg)
7041
	            weeld.Part0 = collidepartofleftleg
7042
	            weeld.Part1 = char["Head"]
7043
				if char.Torso:findFirstChild("Neck") then
7044
					char.Torso.Neck:destroy()
7045
				end
7046
				if char.Head:findFirstChild("face") then
7047
					char.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
7048
				end
7049
        end
7050
		--char.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
7051
		--char.Humanoid.Health = 0.1
7052
		char.Humanoid.WalkSpeed = 0
7053
		char.Humanoid.JumpPower = 0
7054
		local dead = Instance.new("Sound", char.Head)
7055
		dead.Volume = 1
7056
		dead.SoundId = "rbxassetid://418892870"
7057
		dead:Play()
7058
		wait()
7059
		--char.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, true)
7060
end
7061
7062
7063
game.Players.LocalPlayer.Character.Humanoid.Died:connect(function()
7064
	ragdoll(game.Players.LocalPlayer.Character)
7065
end)
7066
7067
--game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)